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		<id>http://wiki.dspt.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Delaide</id>
		<title>DSP Wiki - User contributions [en]</title>
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		<updated>2026-06-01T21:07:43Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.dspt.info/index.php?title=Template:WhatWorks_Dynamis&amp;diff=22882</id>
		<title>Template:WhatWorks Dynamis</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Template:WhatWorks_Dynamis&amp;diff=22882"/>
				<updated>2019-11-06T03:54:28Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: Update dynamis status. Since the bcnm merge broke, well, all but valkurm is broken xD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Timeless hourglasses are not required.&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Dynamis - Bastok}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Dynamis - San d'Oria}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Dynamis - Windurst}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Dynamis - Jeuno}} -- Megaboss issues may not be corrected yet, some mobs do not aggro/link.&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Dynamis - Beaucedine}} -- Needs testing for confirmation.&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Dynamis - Xarcabard}} -- Needs testing for confirmation.&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Dynamis - Buburimu}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Dynamis - Qufim}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Dynamis - Valkurm}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Dynamis - Tavnazia}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Relic System}} -- Unequip and re-equip stage 4 relics for the WS to show up in Dynamis.&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Dynamis - Divergence (any of them)}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=The proc system for dynamis}}&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=What_Works&amp;diff=22872</id>
		<title>What Works</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=What_Works&amp;diff=22872"/>
				<updated>2019-05-31T08:57:14Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: /* Missions */ Add links to the pages broken is working on&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Goal ==&lt;br /&gt;
&lt;br /&gt;
The idea for this wiki page originally stemmed from Tarupron's post on the forums (What do these servers have to offer?) with the goal to create a list for everyone of what works and what doesn't. Throughout the thread it was brought to my attention that there are some things that do work but have major bugs in them that may prevent someone from wanting to even bother with it. As the original poster is no longer active, a new topic has been created for update submissions: [https://forums.dspt.info/viewtopic.php?f=21&amp;amp;t=21212]&lt;br /&gt;
&lt;br /&gt;
The goal? To put it simply, the goal of this page is to create a quick reference guide for those currently playing to know what works and what doesn't. For those who aren't playing it is meant as an informative page designed to showcase what features of the game currently do and do not work.&lt;br /&gt;
&lt;br /&gt;
Just because something is listed here as not working does not mean it is never going to be implemented, all it means is that it is not currently implemented and could very well be in the works.&lt;br /&gt;
&lt;br /&gt;
So without further ado, here is the list.&lt;br /&gt;
&lt;br /&gt;
== What Works and What Doesn't ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For reference when scrolling through under each category it will be listed by expansion.&lt;br /&gt;
&lt;br /&gt;
ie. Under Events it will go original content &amp;gt; Zilart &amp;gt; Promathia &amp;gt; ToAU, etc.&lt;br /&gt;
&lt;br /&gt;
'''Legend:''' &lt;br /&gt;
&lt;br /&gt;
{{Working|text=Green writing}} = Working&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Orange writing}} = Working, with bugs&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Red writing}} = Not working&lt;br /&gt;
&lt;br /&gt;
Black writing = unconfirmed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
&lt;br /&gt;
{{WhatWorks_Avatars}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Besieged ===&lt;br /&gt;
&lt;br /&gt;
Not implemented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
&lt;br /&gt;
For clarification, what is listed here is what would be classified as a Linkshell event in retail, or anything you may need a group to accomplish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dynamis ====&lt;br /&gt;
{{WhatWorks_Dynamis}}&lt;br /&gt;
&lt;br /&gt;
==== High Notorious Monsters (HNM) ====&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Adamantoise}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Aspidochelone}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Behemoth}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=King Behemoth}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Fafnir}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Nidhogg}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Vrtra}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Absolute Virtue}} -- If by &amp;quot;works&amp;quot; you mean &amp;quot;spawnable and has some incorrect TP moves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Jormungand}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Tiamat}}&lt;br /&gt;
&lt;br /&gt;
==== Sky Gods ====&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Byakko}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Genbu}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Seiryu}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Suzaku}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Kirin}}&lt;br /&gt;
&lt;br /&gt;
==== Jailers ====&lt;br /&gt;
&lt;br /&gt;
Need testing&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Faith}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Prudence}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Temperance}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Hope}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Fortitude}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Justice}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Love}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Limbus ====&lt;br /&gt;
&lt;br /&gt;
===== Apollyon =====&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=NW Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=SW Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=NE Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=SE Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=CS Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=CS Apollyon II}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Apollyon II}}&lt;br /&gt;
&lt;br /&gt;
===== Temenos =====&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=W Temenos}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=N Temenos}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=E Temenos}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=1st Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=2nd Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=3rd Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=4th Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Basement}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Temenos - Basement II}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Temenos - 4th Floor II}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Working}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Working with Bugs}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Not Working}}&lt;br /&gt;
&lt;br /&gt;
==== Assault ====&lt;br /&gt;
{|class=&amp;quot;wikitable zebra&amp;quot;&lt;br /&gt;
!Rank!!colspan = &amp;quot;7&amp;quot;|Assaults&lt;br /&gt;
|-&lt;br /&gt;
|Private Second Class&lt;br /&gt;
||{{NotWorking|text=Leujaoam Cleansing}}&lt;br /&gt;
||{{NotWorking|text=Imperial Agent Rescue}}&lt;br /&gt;
||{{NotWorking|text=Excavation Duty}}&lt;br /&gt;
||{{NotWorking|text=Seagull Grounded}}&lt;br /&gt;
||{{NotWorking|text=Golden Salvage}}&lt;br /&gt;
||{{NotWorking|text=Nyzul Isle Investigation}}&lt;br /&gt;
||{{NotWorking|text=Nyzul Isle Uncharted Area Survey}}&lt;br /&gt;
|-&lt;br /&gt;
|Private Fist Class&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Orichalcum Survey}}&lt;br /&gt;
||{{NotWorking|text=Preemptive Strike}}&lt;br /&gt;
||{{NotWorking|text=Lebros Supplies}}&lt;br /&gt;
||{{NotWorking|text=Requiem}}&lt;br /&gt;
||{{NotWorking|text=Lamia No. 13}}&lt;br /&gt;
|-&lt;br /&gt;
|Superior Private&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Escort Professor Chanoix}}&lt;br /&gt;
||{{NotWorking|text=Sagelord Elimination}}&lt;br /&gt;
||{{NotWorking|text=Troll Fugitives}}&lt;br /&gt;
||{{NotWorking|text=Saving Private Ryaaf}}&lt;br /&gt;
||{{NotWorking|text=Extermination}}&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Shanarha Grass Conservation}}&lt;br /&gt;
||{{NotWorking|text=Breaking Morale}}&lt;br /&gt;
||{{NotWorking|text=Evade and Escape}}&lt;br /&gt;
||{{NotWorking|text=Shooting Down the Baron}}&lt;br /&gt;
||{{NotWorking|text=Demolition Duty}}&lt;br /&gt;
|-&lt;br /&gt;
|Corporal&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Counting Sheep}}&lt;br /&gt;
||{{NotWorking|text=The Double Agent}}&lt;br /&gt;
||{{NotWorking|text=Siegemaster Assassination}}&lt;br /&gt;
||{{NotWorking|text=Building Bridges}}&lt;br /&gt;
||{{NotWorking|text=Searat Salvation}}&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Supplies Recovery}}&lt;br /&gt;
||{{NotWorking|text=Imperial Treasure Retrieval}}&lt;br /&gt;
||{{NotWorking|text=Apkallu Breeding}}&lt;br /&gt;
||{{NotWorking|text=Stop the Bloodshed}}&lt;br /&gt;
||{{NotWorking|text=Apkallu Seizure}}&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Azure Experiments}}&lt;br /&gt;
||{{NotWorking|text=Blitzkrieg}}&lt;br /&gt;
||{{NotWorking|text=Wamoura Farm Raid}}&lt;br /&gt;
||{{NotWorking|text=Defuse the Threat}}&lt;br /&gt;
||{{NotWorking|text=Lost and Found}}&lt;br /&gt;
|-&lt;br /&gt;
|Chief Sergeant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Imperial Code}}&lt;br /&gt;
||{{NotWorking|text=Marids in the Mist}}&lt;br /&gt;
||{{NotWorking|text=Egg Conservation}}&lt;br /&gt;
||{{NotWorking|text=Operation: Snake Eyes}}&lt;br /&gt;
||{{NotWorking|text=Deserter}}&lt;br /&gt;
|-&lt;br /&gt;
|Second Lieutenant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Red Versus Blue}}&lt;br /&gt;
||{{NotWorking|text=Azure Ailments}}&lt;br /&gt;
||{{NotWorking|text=Operation: Black Pearl}}&lt;br /&gt;
||{{NotWorking|text=Wake the Puppet}}&lt;br /&gt;
||{{NotWorking|text=Desperately Seeking Cephalopods}}&lt;br /&gt;
|-&lt;br /&gt;
|First Lieutenant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Bloody Rondo}}&lt;br /&gt;
||{{NotWorking|text=The Susanoo Shuffle}}&lt;br /&gt;
||{{NotWorking|text=Better Than One}}&lt;br /&gt;
||{{NotWorking|text=The Price is Right}}&lt;br /&gt;
||{{NotWorking|text=Bellerophon's Bliss}}&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Salvage ====&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Arrapago Remnants(II)}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Silver Sea Remnants(II)}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Zhayolm Remnants(II)}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Bhaflau Remnants(II)}}&lt;br /&gt;
&lt;br /&gt;
==== ZNM ====&lt;br /&gt;
&lt;br /&gt;
Many can be spawned.  Most do not have correct AI/spell lists, are completely missing their TP moves, or both.&lt;br /&gt;
&lt;br /&gt;
===== Tier I =====&lt;br /&gt;
&lt;br /&gt;
Chamrosh&lt;br /&gt;
&lt;br /&gt;
Cheese Hoarder Gigiroon&lt;br /&gt;
&lt;br /&gt;
Vulpangue&lt;br /&gt;
&lt;br /&gt;
Brass Borer&lt;br /&gt;
&lt;br /&gt;
Claret&lt;br /&gt;
&lt;br /&gt;
Ob&lt;br /&gt;
&lt;br /&gt;
Chigre&lt;br /&gt;
&lt;br /&gt;
Lil' Apkallu&lt;br /&gt;
&lt;br /&gt;
Velionis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier II =====&lt;br /&gt;
&lt;br /&gt;
Iriri Samariri&lt;br /&gt;
&lt;br /&gt;
Iriz Ima&lt;br /&gt;
&lt;br /&gt;
Lividroot Amooshah&lt;br /&gt;
&lt;br /&gt;
Anantaboga&lt;br /&gt;
&lt;br /&gt;
Dextrose&lt;br /&gt;
&lt;br /&gt;
Reacton&lt;br /&gt;
&lt;br /&gt;
Verdelet&lt;br /&gt;
&lt;br /&gt;
Wulgaru&lt;br /&gt;
&lt;br /&gt;
Zareehkl the Jubilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier III =====&lt;br /&gt;
&lt;br /&gt;
Armed Gears &lt;br /&gt;
&lt;br /&gt;
Dea&lt;br /&gt;
&lt;br /&gt;
Gotoh Zah the Redolent&lt;br /&gt;
&lt;br /&gt;
Achamoth&lt;br /&gt;
&lt;br /&gt;
Khromasoul Bhurborlor&lt;br /&gt;
&lt;br /&gt;
Nosferatu&lt;br /&gt;
&lt;br /&gt;
Experimental Lamia&lt;br /&gt;
&lt;br /&gt;
Mahjlaef the Paintorn&lt;br /&gt;
&lt;br /&gt;
Nuhn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier IV =====&lt;br /&gt;
&lt;br /&gt;
Tinnin&lt;br /&gt;
&lt;br /&gt;
Sarameya&lt;br /&gt;
&lt;br /&gt;
Tyger&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier V =====&lt;br /&gt;
&lt;br /&gt;
Pandemonium Warden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===BCNM / KSNM / KCNM / HKCNM / SKCNM / ENM / ISNM / Special / Other===&lt;br /&gt;
&lt;br /&gt;
BCNM 100% works = {{Working|text=Green}}&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM Working with Bugs or needs testing = {{WorkingWithBugs|text=Orange}}&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM don't work (reason)= {{NotWorking|text=Red}}&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM not implemented = Black&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1-Many drop rates missing on ffxiclopedia&amp;lt;br&amp;gt;&lt;br /&gt;
2-We cannot yet see multiple battle choices for the same orb&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Ghelsba Outpost====&lt;br /&gt;
{{Working|text=BCNM: Wings of Fury}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{NotWorking|text=BCNM: Petrifying Pair - works but no loot}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{NotWorking|text=BCNM: Toadal Recall - No Loot, Will not show on battle list yet}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Save the Children}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=DRG flag: The Holy Crest}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
Fellow: Mirror, Mirror&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Waughroon Shrine====&lt;br /&gt;
BCNM: Crustacean Conundrum&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Birds of a Feather&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Grove Guardians&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Royal Jelly&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: The Worm's Turn&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: The Final Bout&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: 3, 2, 1...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=BCNM: Up in Arms}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Grimshell Shocktroopers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Copycat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Operation Desert Swarm}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{NotWorking|text=KSNM: Prehistoric Pigeons}} - works but no loot (missing drops rates on ffxiclopedia)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: The Hills Are Alive}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KCNM: The Palborough Project&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KCNM: Shell Shocked&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SKCNM: ★The Worm's Turn&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SKCNM: ★Grimshell Shocktroopers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Journey Abroad&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Three Kingdoms}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: On My Way}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=SAMAF3:A Thief in Norg!?}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Beastmaster)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Red Mage)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Thief)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Horlais Peak====&lt;br /&gt;
BCNM: Shooting Fish&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Carapace Combatants&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Dropping Like Flies&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=BCNM: Under Observation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Tails of Woe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Eye of the Tiger&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Hostile Herbivores&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Shots in the Dark&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Dismemberment Brigade&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Today's Horoscope&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Horns of War}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Contaminated Colosseum}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Double Dragonian}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KCNM: Kindergarten Cap&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KCNM: Last Orc-Shunned Hero&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SKCNM: ★Tails of Woe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SKCNM: ★Dismemberment Brigade&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Emissary}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Three Kingdoms}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Secret Weapon}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Black Mage)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Ranger)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Warrior)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Balga's Dais====&lt;br /&gt;
{{Working|text=BCNM: Charming Trio}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Creeping Doom&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Harem Scarem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Royal Succession&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Steamed Sprouts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Rapid Raptors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Treasure and Tribulations&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Wild Wild Whiskers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Divine Punishers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Moa Constrictors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Royale Ramble&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Seasons Greetings&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Early Bird Catches the Wyrm}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KCNM: The V Formation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KCNM: Avian Apostates&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SKCNM: ★Steamed Sprouts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SKCNM: ★Divine Punishers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Journey Abroad}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Emissary}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Saintly Invitation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Monk)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Summoner)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (White Mage)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Qu'Bia Arena====&lt;br /&gt;
BCNM: Die by the Sword&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Let Sleeping Dogs Die&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Undying Promise&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Factory Rejects&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: An Awful Autopsy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Idol Thoughts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Celery&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Brothers D'Aurphe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Demolition Squad&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Come Into My Parlor&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: E-vase-ive Action&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Infernal Swarm&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SKCNM: ★Factory Rejects&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SKCNM: ★Demolition Squad&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SKCNM: ★Brothers D'Aurphe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Darkness Rising}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Ruins of Fei'Yin}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: The Final Seal}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: The Heir to the Light&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Those Who Lurk in Shadows (III)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Bard)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Dark Knight)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Paladin)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: A Furious Finale (Dancer)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Fellow: Mirror Images&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Fellow: Clash of the Comrades&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sacrificial Chamber====&lt;br /&gt;
BCNM: Amphibian Assault&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Jungle Boogeymen&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KCNM: Whom Wilt Thou Call&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SKCNM: ★Amphibian Assault&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SKCNM: ★Jungle Boogymen&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Throne Room====&lt;br /&gt;
BCNM: Kindred Spirits&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SKCNM: ★Kindred Spirits&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Chamber of Oracles====&lt;br /&gt;
BCNM: Legion XI Comitatensis&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: The Scarlet King&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Cactuar Suave&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KCNM: Dragon Scales&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SKCNM: ★Legion XI Comitatensis&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Talacca Cove====&lt;br /&gt;
ISNM: Call to Arms&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Compliments to the Chef&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Legacy of the Lost&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PUPAF3: Puppetmaster Blues&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Breaking the Bonds of Fate (Corsair)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Navukgo Execution Chamber====&lt;br /&gt;
ISNM: Tough Nut to Crack&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Happy Caster&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Shield of Diplomacy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BLUAF2: Omens&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Achieving True Power (Puppetmaster)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Jade Sepulcher====&lt;br /&gt;
ISNM: Making a Mockery&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Shadows of the Mind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Puppet in Peril&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Moment of Truth&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: The Beast Within (Blue Mage)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
====Spire of Dem====&lt;br /&gt;
KCNM: Empty Dreams&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: You Are What You Eat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Flames Beckon}} -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Spire of Holla====&lt;br /&gt;
KCNM: Empty Hopes&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Simulant&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Flames Beckon}} -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Spire of Mea====&lt;br /&gt;
KCNM: Empty Desires&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Playing Host&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Flames Beckon}} -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Spire of Vahzl====&lt;br /&gt;
KSNM: Empty Aspirations&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Pulling the Plug&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Desires of Emptiness}} --No boss scripts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Monarch Linn====&lt;br /&gt;
HKCNM: Nest of Nightmares&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Bad Seed&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Fire in the Sky&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Beloved of the Atlantes&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Bugard in the Clouds&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Vows}} -- No TP moves, damage and delay do not change&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: The Savage}} -- Does not fly, does not surrender early.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Uninvited Guests&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====The Shrouded Maw====&lt;br /&gt;
ENM: Test Your Mite&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Darkness Named}} -- Some floors look solid but are not.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Avatar: Waking Dreams}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Mine Shaft #2716====&lt;br /&gt;
HKCNM: The Mobline Comedy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Bionic Bug&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Automaton Assault&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Pulling the Strings&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: A Century of Hardship&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Return to the Depths&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Boneyard Gully====&lt;br /&gt;
HKCNM: Antagonistic Ambuscade&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Like the Wind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Sheep in Antlion's Clothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Shell We Dance?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Totentanz&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Head Wind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Tango with a Tracker&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Requiem of Sin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bearclaw Pinnacle====&lt;br /&gt;
HKCNM: Taurassic Park&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Brothers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Follow the White Rabbit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Holy Cow&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: When Hell Freezes Over&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Flames for the Dead&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Riverne - Site A01====&lt;br /&gt;
Special: Ouryu Cometh&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Riverne - Site B01====&lt;br /&gt;
Special: The Wyrmking Descends&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stellar Fulcrum====&lt;br /&gt;
Special: Heroes Combat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Special: Heroines Combat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Special: Mercenary Camp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Mamool Ja Staging Point====&lt;br /&gt;
Special: The Gathering Storm&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ruhotz Silvermines====&lt;br /&gt;
Special: The Swarm&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Nyzul Isle====&lt;br /&gt;
Special: Heroines' Holdfast&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Mamook====&lt;br /&gt;
Astral Candescence: Mamook Incursion&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Halvung====&lt;br /&gt;
Astral Candescence: Halvung Invasion&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Arrapago Reef====&lt;br /&gt;
Astral Candescence: Lamia Reprisal&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====La Vaule (S)====&lt;br /&gt;
Stronghold Invasion: The Blood-bathed Crown&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Castle Oztroja (S)====&lt;br /&gt;
Stronghold Invasion: A Malicious Manifest&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Beadeaux (S)====&lt;br /&gt;
Stronghold Invasion: The Buried God&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Provenance====&lt;br /&gt;
Voidwatch: Beguiling Radiance&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Voidwatch: Maddening Radiance&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Voidwatch: Seductive Radiance&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Voidwatch: Provenance Watcher&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Jobs ===&lt;br /&gt;
&lt;br /&gt;
I will create a more extensive list on this at a later time, including what AF quests work and what do not however for now it will just be what jobs are functional and what are not.&lt;br /&gt;
&lt;br /&gt;
==== Base Jobs ====&lt;br /&gt;
&lt;br /&gt;
{{WhatWorks_BaseJobs}}&lt;br /&gt;
&lt;br /&gt;
==== Advanced Jobs ====&lt;br /&gt;
&lt;br /&gt;
{{WhatWorks_AdvancedJobs}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Weapon Skills ===&lt;br /&gt;
&lt;br /&gt;
Most should work up to relic level, and the formulas in use match those accepted as correct by retail players.  While there are reports of damage being low, no one finds issues with the formulas, so research is necessary to find out what's actually wrong.&lt;br /&gt;
&lt;br /&gt;
WSNM quests are not implemented, and the weapon skills are automatically gained.&lt;br /&gt;
&lt;br /&gt;
Exceptions:&lt;br /&gt;
&lt;br /&gt;
:* Magic-based weapon skills currently use a physical formula, and will be calculated as physical damage&lt;br /&gt;
&lt;br /&gt;
:* Monk WSs do not return TP correctly.  The second hit should return a punch worth of TP when it lands, rather than 1.&lt;br /&gt;
&lt;br /&gt;
:* Energy Steal and Energy Drain were never really finished.  They do static damage, and may not restore MP.&lt;br /&gt;
&lt;br /&gt;
:* Spirits Within may be using an older, incorrect formula.&lt;br /&gt;
&lt;br /&gt;
==== Archery ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flaming Arrow&lt;br /&gt;
&lt;br /&gt;
Piercing Arrow&lt;br /&gt;
&lt;br /&gt;
Dulling Arrow&lt;br /&gt;
&lt;br /&gt;
Sidewinder&lt;br /&gt;
&lt;br /&gt;
Blast Arrow&lt;br /&gt;
&lt;br /&gt;
Arching Arrow&lt;br /&gt;
&lt;br /&gt;
Refulgent Arrow&lt;br /&gt;
&lt;br /&gt;
Empyreal Arrow&lt;br /&gt;
&lt;br /&gt;
Namas Arrow&lt;br /&gt;
&lt;br /&gt;
Jishnu's Radiance&lt;br /&gt;
&lt;br /&gt;
Apex Arrow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Axes ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raging Axe&lt;br /&gt;
&lt;br /&gt;
Smash Axe&lt;br /&gt;
&lt;br /&gt;
Gale Axe&lt;br /&gt;
&lt;br /&gt;
Avalanche Axe&lt;br /&gt;
&lt;br /&gt;
Spinning Axe&lt;br /&gt;
&lt;br /&gt;
Rampage&lt;br /&gt;
&lt;br /&gt;
Calamity&lt;br /&gt;
&lt;br /&gt;
Mistral Axe&lt;br /&gt;
&lt;br /&gt;
Bora Axe&lt;br /&gt;
&lt;br /&gt;
Decimation&lt;br /&gt;
&lt;br /&gt;
Onslaught&lt;br /&gt;
&lt;br /&gt;
Primal Rend&lt;br /&gt;
&lt;br /&gt;
Cloudsplitter&lt;br /&gt;
&lt;br /&gt;
Ruinator&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Clubs ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shining Strike&lt;br /&gt;
&lt;br /&gt;
Seraph Strike&lt;br /&gt;
&lt;br /&gt;
Brainshaker&lt;br /&gt;
&lt;br /&gt;
Starlight&lt;br /&gt;
&lt;br /&gt;
Moonlight&lt;br /&gt;
&lt;br /&gt;
Skullbreaker&lt;br /&gt;
&lt;br /&gt;
True Strike&lt;br /&gt;
&lt;br /&gt;
Judgment&lt;br /&gt;
&lt;br /&gt;
Hexa Strike&lt;br /&gt;
&lt;br /&gt;
Flash Nova&lt;br /&gt;
&lt;br /&gt;
Black Halo&lt;br /&gt;
&lt;br /&gt;
Randgrith&lt;br /&gt;
&lt;br /&gt;
Mystic Boon&lt;br /&gt;
&lt;br /&gt;
Dagan&lt;br /&gt;
&lt;br /&gt;
Realmrazer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Daggers ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wasp Sting&lt;br /&gt;
&lt;br /&gt;
Gust Slash&lt;br /&gt;
&lt;br /&gt;
Shadowstitch&lt;br /&gt;
&lt;br /&gt;
Viper Bite&lt;br /&gt;
&lt;br /&gt;
Cyclone&lt;br /&gt;
&lt;br /&gt;
Energy Steal&lt;br /&gt;
&lt;br /&gt;
Energy Drain&lt;br /&gt;
&lt;br /&gt;
Dancing Edge&lt;br /&gt;
&lt;br /&gt;
Shark Bite&lt;br /&gt;
&lt;br /&gt;
Aeolian Edge&lt;br /&gt;
&lt;br /&gt;
Evisceration&lt;br /&gt;
&lt;br /&gt;
Exenterator&lt;br /&gt;
&lt;br /&gt;
Mercy Stroke&lt;br /&gt;
&lt;br /&gt;
Mandalic Stab&lt;br /&gt;
&lt;br /&gt;
Pyrrhic Kleos&lt;br /&gt;
&lt;br /&gt;
Mordant Rime&lt;br /&gt;
&lt;br /&gt;
Rudra's Storm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Great Axes ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shield Break&lt;br /&gt;
&lt;br /&gt;
Iron Tempest&lt;br /&gt;
&lt;br /&gt;
Sturmwind&lt;br /&gt;
&lt;br /&gt;
Armor Break&lt;br /&gt;
&lt;br /&gt;
Keen Edge&lt;br /&gt;
&lt;br /&gt;
Weapon Break&lt;br /&gt;
&lt;br /&gt;
Raging Rush&lt;br /&gt;
&lt;br /&gt;
Full Break&lt;br /&gt;
&lt;br /&gt;
Fell Cleave&lt;br /&gt;
&lt;br /&gt;
Steel Cyclone&lt;br /&gt;
&lt;br /&gt;
Upheaval&lt;br /&gt;
&lt;br /&gt;
Metatron Torment&lt;br /&gt;
&lt;br /&gt;
King's Justice&lt;br /&gt;
&lt;br /&gt;
Ukko's Fury&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Great Katana ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tachi: Enpi&lt;br /&gt;
&lt;br /&gt;
Tachi: Hobaku&lt;br /&gt;
&lt;br /&gt;
Tachi: Goten&lt;br /&gt;
&lt;br /&gt;
Tachi: Kagero&lt;br /&gt;
&lt;br /&gt;
Tachi: Jinpu&lt;br /&gt;
&lt;br /&gt;
Tachi: Koki&lt;br /&gt;
&lt;br /&gt;
Tachi: Yukikaze&lt;br /&gt;
&lt;br /&gt;
Tachi: Gekko&lt;br /&gt;
&lt;br /&gt;
Tachi: Ageha&lt;br /&gt;
&lt;br /&gt;
Tachi: Kasha&lt;br /&gt;
&lt;br /&gt;
Tachi: Shoha&lt;br /&gt;
&lt;br /&gt;
Tachi: Kaiten&lt;br /&gt;
&lt;br /&gt;
Tachi: Rana&lt;br /&gt;
&lt;br /&gt;
Tachi: Fudo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Great Swords ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hard Slash&lt;br /&gt;
&lt;br /&gt;
Power Slash&lt;br /&gt;
&lt;br /&gt;
Frostbite&lt;br /&gt;
&lt;br /&gt;
Freezebite&lt;br /&gt;
&lt;br /&gt;
Shockwave&lt;br /&gt;
&lt;br /&gt;
Crescent Moon&lt;br /&gt;
&lt;br /&gt;
Sickle Moon&lt;br /&gt;
&lt;br /&gt;
Spinning Slash&lt;br /&gt;
&lt;br /&gt;
Herculean Slash&lt;br /&gt;
&lt;br /&gt;
Ground Strike&lt;br /&gt;
&lt;br /&gt;
Resolution&lt;br /&gt;
&lt;br /&gt;
Scourge&lt;br /&gt;
&lt;br /&gt;
Torcleaver&lt;br /&gt;
&lt;br /&gt;
Dimidiation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Hand-to-Hand ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Combo&lt;br /&gt;
&lt;br /&gt;
Shoulder Tackle&lt;br /&gt;
&lt;br /&gt;
One Inch Punch&lt;br /&gt;
&lt;br /&gt;
Backhand Blow&lt;br /&gt;
&lt;br /&gt;
Raging Fists&lt;br /&gt;
&lt;br /&gt;
Spinning Attack&lt;br /&gt;
&lt;br /&gt;
Howling Fist&lt;br /&gt;
&lt;br /&gt;
Dragon Kick&lt;br /&gt;
&lt;br /&gt;
Tornado Kick&lt;br /&gt;
&lt;br /&gt;
Asuran Fists&lt;br /&gt;
&lt;br /&gt;
Final Heaven&lt;br /&gt;
&lt;br /&gt;
Ascetic's Fury&lt;br /&gt;
&lt;br /&gt;
Stringing Pummel&lt;br /&gt;
&lt;br /&gt;
Victory Smite&lt;br /&gt;
&lt;br /&gt;
Shijin Spiral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Katana ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blade: Rin&lt;br /&gt;
&lt;br /&gt;
Blade: Retsu&lt;br /&gt;
&lt;br /&gt;
Blade: Teki&lt;br /&gt;
&lt;br /&gt;
Blade: To&lt;br /&gt;
&lt;br /&gt;
Blade: Chi&lt;br /&gt;
&lt;br /&gt;
Blade: Ei&lt;br /&gt;
&lt;br /&gt;
Blade: Jin&lt;br /&gt;
&lt;br /&gt;
Blade: Ten&lt;br /&gt;
&lt;br /&gt;
Blade: Yu&lt;br /&gt;
&lt;br /&gt;
Blade: Ku&lt;br /&gt;
&lt;br /&gt;
Blade: Shun&lt;br /&gt;
&lt;br /&gt;
Blade: Metsu&lt;br /&gt;
&lt;br /&gt;
Blade: Kamu&lt;br /&gt;
&lt;br /&gt;
Blade: Hi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Marksmanship ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hot Shot&lt;br /&gt;
&lt;br /&gt;
Split Shot&lt;br /&gt;
&lt;br /&gt;
Sniper Shot&lt;br /&gt;
&lt;br /&gt;
Slug Shot&lt;br /&gt;
&lt;br /&gt;
Blast Shot&lt;br /&gt;
&lt;br /&gt;
Heavy Shot&lt;br /&gt;
&lt;br /&gt;
Numbing Shot&lt;br /&gt;
&lt;br /&gt;
Detonator&lt;br /&gt;
&lt;br /&gt;
Coronach&lt;br /&gt;
&lt;br /&gt;
Trueflight&lt;br /&gt;
&lt;br /&gt;
Leaden Salute&lt;br /&gt;
&lt;br /&gt;
Wildfire&lt;br /&gt;
&lt;br /&gt;
Last Stand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Polearms ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Double Thrust&lt;br /&gt;
&lt;br /&gt;
Thunder Thrust&lt;br /&gt;
&lt;br /&gt;
Raiden Thrust&lt;br /&gt;
&lt;br /&gt;
Leg Sweep&lt;br /&gt;
&lt;br /&gt;
Penta Thrust&lt;br /&gt;
&lt;br /&gt;
Vorpal Thrust&lt;br /&gt;
&lt;br /&gt;
Skewer&lt;br /&gt;
&lt;br /&gt;
Wheeling Thrust&lt;br /&gt;
&lt;br /&gt;
Sonic Thrust&lt;br /&gt;
&lt;br /&gt;
Impulse Drive&lt;br /&gt;
&lt;br /&gt;
Geirskogul&lt;br /&gt;
&lt;br /&gt;
Drakesbane&lt;br /&gt;
&lt;br /&gt;
Camlann's Torment&lt;br /&gt;
&lt;br /&gt;
Stardiver&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scythes ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slice&lt;br /&gt;
&lt;br /&gt;
Dark Harvest&lt;br /&gt;
&lt;br /&gt;
Shadow of Death&lt;br /&gt;
&lt;br /&gt;
Nightmare Scythe&lt;br /&gt;
&lt;br /&gt;
Spinning Scythe&lt;br /&gt;
&lt;br /&gt;
Vorpal Scythe&lt;br /&gt;
&lt;br /&gt;
Guillotine&lt;br /&gt;
&lt;br /&gt;
Cross Reaper&lt;br /&gt;
&lt;br /&gt;
Infernal Scythe&lt;br /&gt;
&lt;br /&gt;
Spiral Hell&lt;br /&gt;
&lt;br /&gt;
Catastrophe&lt;br /&gt;
&lt;br /&gt;
Insurgency&lt;br /&gt;
&lt;br /&gt;
Quietus&lt;br /&gt;
&lt;br /&gt;
Entropy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Staves ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heavy Swing&lt;br /&gt;
&lt;br /&gt;
Rock Crusher&lt;br /&gt;
&lt;br /&gt;
Earth Crusher&lt;br /&gt;
&lt;br /&gt;
Starburst&lt;br /&gt;
&lt;br /&gt;
Sunburst&lt;br /&gt;
&lt;br /&gt;
Shell Crusher&lt;br /&gt;
&lt;br /&gt;
Full Swing&lt;br /&gt;
&lt;br /&gt;
Spirit Taker&lt;br /&gt;
&lt;br /&gt;
Cataclysm&lt;br /&gt;
&lt;br /&gt;
Retribution&lt;br /&gt;
&lt;br /&gt;
Gate of Tartarus&lt;br /&gt;
&lt;br /&gt;
Garland of Bliss&lt;br /&gt;
&lt;br /&gt;
Vidohunir&lt;br /&gt;
&lt;br /&gt;
Omniscience&lt;br /&gt;
&lt;br /&gt;
Tartarus Torpor&lt;br /&gt;
&lt;br /&gt;
Myrkr&lt;br /&gt;
&lt;br /&gt;
Shattersoul&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swords ====&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
Fast Blade&lt;br /&gt;
&lt;br /&gt;
Burning Blade&lt;br /&gt;
&lt;br /&gt;
Red Lotus Blade&lt;br /&gt;
&lt;br /&gt;
Flat Blade&lt;br /&gt;
&lt;br /&gt;
Shining Blade&lt;br /&gt;
&lt;br /&gt;
Seraph Blade&lt;br /&gt;
&lt;br /&gt;
Circle Blade&lt;br /&gt;
&lt;br /&gt;
Spirits Within&lt;br /&gt;
&lt;br /&gt;
Vorpal Blade&lt;br /&gt;
&lt;br /&gt;
Swift Blade&lt;br /&gt;
&lt;br /&gt;
Sanguine Blade&lt;br /&gt;
&lt;br /&gt;
Savage Blade&lt;br /&gt;
&lt;br /&gt;
Knights of Round&lt;br /&gt;
&lt;br /&gt;
Atonement&lt;br /&gt;
&lt;br /&gt;
Expiacion&lt;br /&gt;
&lt;br /&gt;
Death Blossom&lt;br /&gt;
&lt;br /&gt;
Glory Slash&lt;br /&gt;
&lt;br /&gt;
Uriel Blade&lt;br /&gt;
&lt;br /&gt;
Chant du Cygne&lt;br /&gt;
&lt;br /&gt;
Requiescat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Automaton ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slapstick&lt;br /&gt;
&lt;br /&gt;
Arcuballista&lt;br /&gt;
&lt;br /&gt;
String Clipper&lt;br /&gt;
&lt;br /&gt;
Chimera Ripper&lt;br /&gt;
&lt;br /&gt;
Knockout&lt;br /&gt;
&lt;br /&gt;
Magic Mortar&lt;br /&gt;
&lt;br /&gt;
Daze&lt;br /&gt;
&lt;br /&gt;
Armor Piercer&lt;br /&gt;
&lt;br /&gt;
Armor Shatterer&lt;br /&gt;
&lt;br /&gt;
Cannibal Blade&lt;br /&gt;
&lt;br /&gt;
Bone Crusher&lt;br /&gt;
&lt;br /&gt;
String Shredder&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Merits ===&lt;br /&gt;
&lt;br /&gt;
As merits gain functionality this list will be updated with specifics as to which particular merits work and which do not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== General Merit Point Categories ====&lt;br /&gt;
&lt;br /&gt;
{{Working|text=HP/MP}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Attributes}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Combat Skills}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Magic Skills}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Others}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Weapon Skills}}&lt;br /&gt;
&lt;br /&gt;
=== Job points ===&lt;br /&gt;
&lt;br /&gt;
At this stage, none of the job points system is not working, and not expecting active work until post-75 content is put in better working order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Missions ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All nation missions currently work up to rank 6 and therefore will be marked as green, as it does not hinder any game play to not be able to go further than that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Bastok}} -- Rank 9&lt;br /&gt;
&lt;br /&gt;
{{Working|text=San d'Oria}} -- Rank 9&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Windurst}} -- Rank 8&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Rise of the Zilart}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Chains of Promathia}}&lt;br /&gt;
- Works up to Promyvion - Vahzl, but many behaviors need improvement.&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=[[Treasures of Aht Urhgan]]}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Wings of the Goddess}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=A Crystalline Prophecy: Ode of Life Bestowing}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=A Moogle Kupo d'Etat: Evil in Small Doses}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=A Shantotto Ascension: The Legend Torn, Her Empire Born}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Visions of Abyssea}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Scars of Abyssea}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Heroes of Abyssea}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=[[Seekers of Adoulin]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Dual-boxing}} -- Works, but has issues with sessions.  Characters can be switched between users on the same IP address when zoning, and players can become stuck.  Also, variables updates and key item add/remove may happen on the wrong character or not happen on the correct character, this may interfere with missions and BCNM battle entry or completion. &lt;br /&gt;
&lt;br /&gt;
{{Working|text=Character Creation}}&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
It was my pleasure to bring this list to the Darkstar Project community, and I thank everyone very much for the assistance and reports of functionality. I hope this list can make it to the eyes of numerous potential newcomers and also veteran players on the server.&lt;br /&gt;
&lt;br /&gt;
As of right now this list is incomplete, any feedback on the change of functionality or any missing content please do let me know through the forums via [https://forums.dspt.info/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=3863 PM] or just go through my [https://forums.dspt.info/memberlist.php?mode=viewprofile&amp;amp;u=3863 profile page]&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=What_Works&amp;diff=22871</id>
		<title>What Works</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=What_Works&amp;diff=22871"/>
				<updated>2019-05-31T08:54:30Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: /* BCNM / KSNM / KCNM / HKCNM / SKCNM / ENM / ISNM */ update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Goal ==&lt;br /&gt;
&lt;br /&gt;
The idea for this wiki page originally stemmed from Tarupron's post on the forums (What do these servers have to offer?) with the goal to create a list for everyone of what works and what doesn't. Throughout the thread it was brought to my attention that there are some things that do work but have major bugs in them that may prevent someone from wanting to even bother with it. As the original poster is no longer active, a new topic has been created for update submissions: [https://forums.dspt.info/viewtopic.php?f=21&amp;amp;t=21212]&lt;br /&gt;
&lt;br /&gt;
The goal? To put it simply, the goal of this page is to create a quick reference guide for those currently playing to know what works and what doesn't. For those who aren't playing it is meant as an informative page designed to showcase what features of the game currently do and do not work.&lt;br /&gt;
&lt;br /&gt;
Just because something is listed here as not working does not mean it is never going to be implemented, all it means is that it is not currently implemented and could very well be in the works.&lt;br /&gt;
&lt;br /&gt;
So without further ado, here is the list.&lt;br /&gt;
&lt;br /&gt;
== What Works and What Doesn't ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For reference when scrolling through under each category it will be listed by expansion.&lt;br /&gt;
&lt;br /&gt;
ie. Under Events it will go original content &amp;gt; Zilart &amp;gt; Promathia &amp;gt; ToAU, etc.&lt;br /&gt;
&lt;br /&gt;
'''Legend:''' &lt;br /&gt;
&lt;br /&gt;
{{Working|text=Green writing}} = Working&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Orange writing}} = Working, with bugs&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Red writing}} = Not working&lt;br /&gt;
&lt;br /&gt;
Black writing = unconfirmed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
&lt;br /&gt;
{{WhatWorks_Avatars}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Besieged ===&lt;br /&gt;
&lt;br /&gt;
Not implemented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
&lt;br /&gt;
For clarification, what is listed here is what would be classified as a Linkshell event in retail, or anything you may need a group to accomplish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dynamis ====&lt;br /&gt;
{{WhatWorks_Dynamis}}&lt;br /&gt;
&lt;br /&gt;
==== High Notorious Monsters (HNM) ====&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Adamantoise}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Aspidochelone}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Behemoth}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=King Behemoth}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Fafnir}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Nidhogg}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Vrtra}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Absolute Virtue}} -- If by &amp;quot;works&amp;quot; you mean &amp;quot;spawnable and has some incorrect TP moves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Jormungand}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Tiamat}}&lt;br /&gt;
&lt;br /&gt;
==== Sky Gods ====&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Byakko}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Genbu}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Seiryu}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Suzaku}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Kirin}}&lt;br /&gt;
&lt;br /&gt;
==== Jailers ====&lt;br /&gt;
&lt;br /&gt;
Need testing&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Faith}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Prudence}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Temperance}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Hope}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Fortitude}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Justice}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Love}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Limbus ====&lt;br /&gt;
&lt;br /&gt;
===== Apollyon =====&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=NW Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=SW Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=NE Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=SE Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=CS Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=CS Apollyon II}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Apollyon II}}&lt;br /&gt;
&lt;br /&gt;
===== Temenos =====&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=W Temenos}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=N Temenos}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=E Temenos}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=1st Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=2nd Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=3rd Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=4th Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Basement}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Temenos - Basement II}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Temenos - 4th Floor II}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Working}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Working with Bugs}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Not Working}}&lt;br /&gt;
&lt;br /&gt;
==== Assault ====&lt;br /&gt;
{|class=&amp;quot;wikitable zebra&amp;quot;&lt;br /&gt;
!Rank!!colspan = &amp;quot;7&amp;quot;|Assaults&lt;br /&gt;
|-&lt;br /&gt;
|Private Second Class&lt;br /&gt;
||{{NotWorking|text=Leujaoam Cleansing}}&lt;br /&gt;
||{{NotWorking|text=Imperial Agent Rescue}}&lt;br /&gt;
||{{NotWorking|text=Excavation Duty}}&lt;br /&gt;
||{{NotWorking|text=Seagull Grounded}}&lt;br /&gt;
||{{NotWorking|text=Golden Salvage}}&lt;br /&gt;
||{{NotWorking|text=Nyzul Isle Investigation}}&lt;br /&gt;
||{{NotWorking|text=Nyzul Isle Uncharted Area Survey}}&lt;br /&gt;
|-&lt;br /&gt;
|Private Fist Class&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Orichalcum Survey}}&lt;br /&gt;
||{{NotWorking|text=Preemptive Strike}}&lt;br /&gt;
||{{NotWorking|text=Lebros Supplies}}&lt;br /&gt;
||{{NotWorking|text=Requiem}}&lt;br /&gt;
||{{NotWorking|text=Lamia No. 13}}&lt;br /&gt;
|-&lt;br /&gt;
|Superior Private&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Escort Professor Chanoix}}&lt;br /&gt;
||{{NotWorking|text=Sagelord Elimination}}&lt;br /&gt;
||{{NotWorking|text=Troll Fugitives}}&lt;br /&gt;
||{{NotWorking|text=Saving Private Ryaaf}}&lt;br /&gt;
||{{NotWorking|text=Extermination}}&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Shanarha Grass Conservation}}&lt;br /&gt;
||{{NotWorking|text=Breaking Morale}}&lt;br /&gt;
||{{NotWorking|text=Evade and Escape}}&lt;br /&gt;
||{{NotWorking|text=Shooting Down the Baron}}&lt;br /&gt;
||{{NotWorking|text=Demolition Duty}}&lt;br /&gt;
|-&lt;br /&gt;
|Corporal&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Counting Sheep}}&lt;br /&gt;
||{{NotWorking|text=The Double Agent}}&lt;br /&gt;
||{{NotWorking|text=Siegemaster Assassination}}&lt;br /&gt;
||{{NotWorking|text=Building Bridges}}&lt;br /&gt;
||{{NotWorking|text=Searat Salvation}}&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Supplies Recovery}}&lt;br /&gt;
||{{NotWorking|text=Imperial Treasure Retrieval}}&lt;br /&gt;
||{{NotWorking|text=Apkallu Breeding}}&lt;br /&gt;
||{{NotWorking|text=Stop the Bloodshed}}&lt;br /&gt;
||{{NotWorking|text=Apkallu Seizure}}&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Azure Experiments}}&lt;br /&gt;
||{{NotWorking|text=Blitzkrieg}}&lt;br /&gt;
||{{NotWorking|text=Wamoura Farm Raid}}&lt;br /&gt;
||{{NotWorking|text=Defuse the Threat}}&lt;br /&gt;
||{{NotWorking|text=Lost and Found}}&lt;br /&gt;
|-&lt;br /&gt;
|Chief Sergeant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Imperial Code}}&lt;br /&gt;
||{{NotWorking|text=Marids in the Mist}}&lt;br /&gt;
||{{NotWorking|text=Egg Conservation}}&lt;br /&gt;
||{{NotWorking|text=Operation: Snake Eyes}}&lt;br /&gt;
||{{NotWorking|text=Deserter}}&lt;br /&gt;
|-&lt;br /&gt;
|Second Lieutenant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Red Versus Blue}}&lt;br /&gt;
||{{NotWorking|text=Azure Ailments}}&lt;br /&gt;
||{{NotWorking|text=Operation: Black Pearl}}&lt;br /&gt;
||{{NotWorking|text=Wake the Puppet}}&lt;br /&gt;
||{{NotWorking|text=Desperately Seeking Cephalopods}}&lt;br /&gt;
|-&lt;br /&gt;
|First Lieutenant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Bloody Rondo}}&lt;br /&gt;
||{{NotWorking|text=The Susanoo Shuffle}}&lt;br /&gt;
||{{NotWorking|text=Better Than One}}&lt;br /&gt;
||{{NotWorking|text=The Price is Right}}&lt;br /&gt;
||{{NotWorking|text=Bellerophon's Bliss}}&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Salvage ====&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Arrapago Remnants(II)}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Silver Sea Remnants(II)}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Zhayolm Remnants(II)}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Bhaflau Remnants(II)}}&lt;br /&gt;
&lt;br /&gt;
==== ZNM ====&lt;br /&gt;
&lt;br /&gt;
Many can be spawned.  Most do not have correct AI/spell lists, are completely missing their TP moves, or both.&lt;br /&gt;
&lt;br /&gt;
===== Tier I =====&lt;br /&gt;
&lt;br /&gt;
Chamrosh&lt;br /&gt;
&lt;br /&gt;
Cheese Hoarder Gigiroon&lt;br /&gt;
&lt;br /&gt;
Vulpangue&lt;br /&gt;
&lt;br /&gt;
Brass Borer&lt;br /&gt;
&lt;br /&gt;
Claret&lt;br /&gt;
&lt;br /&gt;
Ob&lt;br /&gt;
&lt;br /&gt;
Chigre&lt;br /&gt;
&lt;br /&gt;
Lil' Apkallu&lt;br /&gt;
&lt;br /&gt;
Velionis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier II =====&lt;br /&gt;
&lt;br /&gt;
Iriri Samariri&lt;br /&gt;
&lt;br /&gt;
Iriz Ima&lt;br /&gt;
&lt;br /&gt;
Lividroot Amooshah&lt;br /&gt;
&lt;br /&gt;
Anantaboga&lt;br /&gt;
&lt;br /&gt;
Dextrose&lt;br /&gt;
&lt;br /&gt;
Reacton&lt;br /&gt;
&lt;br /&gt;
Verdelet&lt;br /&gt;
&lt;br /&gt;
Wulgaru&lt;br /&gt;
&lt;br /&gt;
Zareehkl the Jubilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier III =====&lt;br /&gt;
&lt;br /&gt;
Armed Gears &lt;br /&gt;
&lt;br /&gt;
Dea&lt;br /&gt;
&lt;br /&gt;
Gotoh Zah the Redolent&lt;br /&gt;
&lt;br /&gt;
Achamoth&lt;br /&gt;
&lt;br /&gt;
Khromasoul Bhurborlor&lt;br /&gt;
&lt;br /&gt;
Nosferatu&lt;br /&gt;
&lt;br /&gt;
Experimental Lamia&lt;br /&gt;
&lt;br /&gt;
Mahjlaef the Paintorn&lt;br /&gt;
&lt;br /&gt;
Nuhn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier IV =====&lt;br /&gt;
&lt;br /&gt;
Tinnin&lt;br /&gt;
&lt;br /&gt;
Sarameya&lt;br /&gt;
&lt;br /&gt;
Tyger&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier V =====&lt;br /&gt;
&lt;br /&gt;
Pandemonium Warden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===BCNM / KSNM / KCNM / HKCNM / SKCNM / ENM / ISNM / Special / Other===&lt;br /&gt;
&lt;br /&gt;
BCNM 100% works = {{Working|text=Green}}&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM Working with Bugs or needs testing = {{WorkingWithBugs|text=Orange}}&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM don't work (reason)= {{NotWorking|text=Red}}&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM not implemented = Black&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1-Many drop rates missing on ffxiclopedia&amp;lt;br&amp;gt;&lt;br /&gt;
2-We cannot yet see multiple battle choices for the same orb&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Ghelsba Outpost====&lt;br /&gt;
{{Working|text=BCNM: Wings of Fury}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{NotWorking|text=BCNM: Petrifying Pair - works but no loot}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{NotWorking|text=BCNM: Toadal Recall - No Loot, Will not show on battle list yet}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Save the Children}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=DRG flag: The Holy Crest}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
Fellow: Mirror, Mirror&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Waughroon Shrine====&lt;br /&gt;
BCNM: Crustacean Conundrum&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Birds of a Feather&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Grove Guardians&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Royal Jelly&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: The Worm's Turn&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: The Final Bout&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: 3, 2, 1...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=BCNM: Up in Arms}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Grimshell Shocktroopers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Copycat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Operation Desert Swarm}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{NotWorking|text=KSNM: Prehistoric Pigeons}} - works but no loot (missing drops rates on ffxiclopedia)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: The Hills Are Alive}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KCNM: The Palborough Project&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KCNM: Shell Shocked&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SKCNM: ★The Worm's Turn&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SKCNM: ★Grimshell Shocktroopers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Journey Abroad&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Three Kingdoms}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: On My Way}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=SAMAF3:A Thief in Norg!?}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Beastmaster)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Red Mage)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Thief)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Horlais Peak====&lt;br /&gt;
BCNM: Shooting Fish&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Carapace Combatants&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Dropping Like Flies&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=BCNM: Under Observation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Tails of Woe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Eye of the Tiger&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Hostile Herbivores&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Shots in the Dark&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Dismemberment Brigade&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Today's Horoscope&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Horns of War}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Contaminated Colosseum}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Double Dragonian}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KCNM: Kindergarten Cap&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KCNM: Last Orc-Shunned Hero&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SKCNM: ★Tails of Woe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SKCNM: ★Dismemberment Brigade&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Emissary}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Three Kingdoms}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Secret Weapon}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Black Mage)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Ranger)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Warrior)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Balga's Dais====&lt;br /&gt;
{{Working|text=BCNM: Charming Trio}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Creeping Doom&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Harem Scarem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Royal Succession&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Steamed Sprouts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Rapid Raptors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Treasure and Tribulations&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Wild Wild Whiskers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Divine Punishers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Moa Constrictors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Royale Ramble&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Seasons Greetings&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Early Bird Catches the Wyrm}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KCNM: The V Formation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KCNM: Avian Apostates&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SKCNM: ★Steamed Sprouts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SKCNM: ★Divine Punishers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Journey Abroad}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Emissary}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Saintly Invitation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Monk)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Summoner)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (White Mage)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Qu'Bia Arena====&lt;br /&gt;
BCNM: Die by the Sword&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Let Sleeping Dogs Die&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Undying Promise&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Factory Rejects&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: An Awful Autopsy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Idol Thoughts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Celery&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Brothers D'Aurphe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Demolition Squad&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Come Into My Parlor&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: E-vase-ive Action&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Infernal Swarm&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SKCNM: ★Factory Rejects&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SKCNM: ★Demolition Squad&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SKCNM: ★Brothers D'Aurphe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Darkness Rising}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Ruins of Fei'Yin}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: The Final Seal}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: The Heir to the Light&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Those Who Lurk in Shadows (III)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Bard)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Dark Knight)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Paladin)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: A Furious Finale (Dancer)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Fellow: Mirror Images&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Fellow: Clash of the Comrades&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sacrificial Chamber====&lt;br /&gt;
BCNM: Amphibian Assault&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Jungle Boogeymen&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KCNM: Whom Wilt Thou Call&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SKCNM: ★Amphibian Assault&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SKCNM: ★Jungle Boogymen&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Throne Room====&lt;br /&gt;
BCNM: Kindred Spirits&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SKCNM: ★Kindred Spirits&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Chamber of Oracles====&lt;br /&gt;
BCNM: Legion XI Comitatensis&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: The Scarlet King&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Cactuar Suave&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KCNM: Dragon Scales&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SKCNM: ★Legion XI Comitatensis&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Talacca Cove====&lt;br /&gt;
ISNM: Call to Arms&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Compliments to the Chef&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Legacy of the Lost&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PUPAF3: Puppetmaster Blues&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Breaking the Bonds of Fate (Corsair)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Navukgo Execution Chamber====&lt;br /&gt;
ISNM: Tough Nut to Crack&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Happy Caster&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Shield of Diplomacy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BLUAF2: Omens&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Achieving True Power (Puppetmaster)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Jade Sepulcher====&lt;br /&gt;
ISNM: Making a Mockery&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Shadows of the Mind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Puppet in Peril&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Moment of Truth&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: The Beast Within (Blue Mage)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
====Spire of Dem====&lt;br /&gt;
KCNM: Empty Dreams&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: You Are What You Eat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Flames Beckon}} -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Spire of Holla====&lt;br /&gt;
KCNM: Empty Hopes&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Simulant&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Flames Beckon}} -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Spire of Mea====&lt;br /&gt;
KCNM: Empty Desires&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Playing Host&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Flames Beckon}} -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Spire of Vahzl====&lt;br /&gt;
KSNM: Empty Aspirations&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Pulling the Plug&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Desires of Emptiness}} --No boss scripts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Monarch Linn====&lt;br /&gt;
HKCNM: Nest of Nightmares&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Bad Seed&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Fire in the Sky&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Beloved of the Atlantes&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Bugard in the Clouds&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Vows}} -- No TP moves, damage and delay do not change&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: The Savage}} -- Does not fly, does not surrender early.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Uninvited Guests&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====The Shrouded Maw====&lt;br /&gt;
ENM: Test Your Mite&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Darkness Named}} -- Some floors look solid but are not.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Avatar: Waking Dreams}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Mine Shaft #2716====&lt;br /&gt;
HKCNM: The Mobline Comedy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Bionic Bug&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Automaton Assault&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Pulling the Strings&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: A Century of Hardship&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Return to the Depths&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Boneyard Gully====&lt;br /&gt;
HKCNM: Antagonistic Ambuscade&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Like the Wind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Sheep in Antlion's Clothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Shell We Dance?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Totentanz&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Head Wind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Tango with a Tracker&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Requiem of Sin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bearclaw Pinnacle====&lt;br /&gt;
HKCNM: Taurassic Park&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Brothers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Follow the White Rabbit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Holy Cow&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: When Hell Freezes Over&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Flames for the Dead&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Riverne - Site A01====&lt;br /&gt;
Special: Ouryu Cometh&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Riverne - Site B01====&lt;br /&gt;
Special: The Wyrmking Descends&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stellar Fulcrum====&lt;br /&gt;
Special: Heroes Combat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Special: Heroines Combat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Special: Mercenary Camp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Mamool Ja Staging Point====&lt;br /&gt;
Special: The Gathering Storm&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ruhotz Silvermines====&lt;br /&gt;
Special: The Swarm&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Nyzul Isle====&lt;br /&gt;
Special: Heroines' Holdfast&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Mamook====&lt;br /&gt;
Astral Candescence: Mamook Incursion&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Halvung====&lt;br /&gt;
Astral Candescence: Halvung Invasion&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Arrapago Reef====&lt;br /&gt;
Astral Candescence: Lamia Reprisal&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====La Vaule (S)====&lt;br /&gt;
Stronghold Invasion: The Blood-bathed Crown&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Castle Oztroja (S)====&lt;br /&gt;
Stronghold Invasion: A Malicious Manifest&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Beadeaux (S)====&lt;br /&gt;
Stronghold Invasion: The Buried God&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Provenance====&lt;br /&gt;
Voidwatch: Beguiling Radiance&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Voidwatch: Maddening Radiance&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Voidwatch: Seductive Radiance&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Voidwatch: Provenance Watcher&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Jobs ===&lt;br /&gt;
&lt;br /&gt;
I will create a more extensive list on this at a later time, including what AF quests work and what do not however for now it will just be what jobs are functional and what are not.&lt;br /&gt;
&lt;br /&gt;
==== Base Jobs ====&lt;br /&gt;
&lt;br /&gt;
{{WhatWorks_BaseJobs}}&lt;br /&gt;
&lt;br /&gt;
==== Advanced Jobs ====&lt;br /&gt;
&lt;br /&gt;
{{WhatWorks_AdvancedJobs}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Weapon Skills ===&lt;br /&gt;
&lt;br /&gt;
Most should work up to relic level, and the formulas in use match those accepted as correct by retail players.  While there are reports of damage being low, no one finds issues with the formulas, so research is necessary to find out what's actually wrong.&lt;br /&gt;
&lt;br /&gt;
WSNM quests are not implemented, and the weapon skills are automatically gained.&lt;br /&gt;
&lt;br /&gt;
Exceptions:&lt;br /&gt;
&lt;br /&gt;
:* Magic-based weapon skills currently use a physical formula, and will be calculated as physical damage&lt;br /&gt;
&lt;br /&gt;
:* Monk WSs do not return TP correctly.  The second hit should return a punch worth of TP when it lands, rather than 1.&lt;br /&gt;
&lt;br /&gt;
:* Energy Steal and Energy Drain were never really finished.  They do static damage, and may not restore MP.&lt;br /&gt;
&lt;br /&gt;
:* Spirits Within may be using an older, incorrect formula.&lt;br /&gt;
&lt;br /&gt;
==== Archery ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flaming Arrow&lt;br /&gt;
&lt;br /&gt;
Piercing Arrow&lt;br /&gt;
&lt;br /&gt;
Dulling Arrow&lt;br /&gt;
&lt;br /&gt;
Sidewinder&lt;br /&gt;
&lt;br /&gt;
Blast Arrow&lt;br /&gt;
&lt;br /&gt;
Arching Arrow&lt;br /&gt;
&lt;br /&gt;
Refulgent Arrow&lt;br /&gt;
&lt;br /&gt;
Empyreal Arrow&lt;br /&gt;
&lt;br /&gt;
Namas Arrow&lt;br /&gt;
&lt;br /&gt;
Jishnu's Radiance&lt;br /&gt;
&lt;br /&gt;
Apex Arrow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Axes ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raging Axe&lt;br /&gt;
&lt;br /&gt;
Smash Axe&lt;br /&gt;
&lt;br /&gt;
Gale Axe&lt;br /&gt;
&lt;br /&gt;
Avalanche Axe&lt;br /&gt;
&lt;br /&gt;
Spinning Axe&lt;br /&gt;
&lt;br /&gt;
Rampage&lt;br /&gt;
&lt;br /&gt;
Calamity&lt;br /&gt;
&lt;br /&gt;
Mistral Axe&lt;br /&gt;
&lt;br /&gt;
Bora Axe&lt;br /&gt;
&lt;br /&gt;
Decimation&lt;br /&gt;
&lt;br /&gt;
Onslaught&lt;br /&gt;
&lt;br /&gt;
Primal Rend&lt;br /&gt;
&lt;br /&gt;
Cloudsplitter&lt;br /&gt;
&lt;br /&gt;
Ruinator&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Clubs ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shining Strike&lt;br /&gt;
&lt;br /&gt;
Seraph Strike&lt;br /&gt;
&lt;br /&gt;
Brainshaker&lt;br /&gt;
&lt;br /&gt;
Starlight&lt;br /&gt;
&lt;br /&gt;
Moonlight&lt;br /&gt;
&lt;br /&gt;
Skullbreaker&lt;br /&gt;
&lt;br /&gt;
True Strike&lt;br /&gt;
&lt;br /&gt;
Judgment&lt;br /&gt;
&lt;br /&gt;
Hexa Strike&lt;br /&gt;
&lt;br /&gt;
Flash Nova&lt;br /&gt;
&lt;br /&gt;
Black Halo&lt;br /&gt;
&lt;br /&gt;
Randgrith&lt;br /&gt;
&lt;br /&gt;
Mystic Boon&lt;br /&gt;
&lt;br /&gt;
Dagan&lt;br /&gt;
&lt;br /&gt;
Realmrazer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Daggers ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wasp Sting&lt;br /&gt;
&lt;br /&gt;
Gust Slash&lt;br /&gt;
&lt;br /&gt;
Shadowstitch&lt;br /&gt;
&lt;br /&gt;
Viper Bite&lt;br /&gt;
&lt;br /&gt;
Cyclone&lt;br /&gt;
&lt;br /&gt;
Energy Steal&lt;br /&gt;
&lt;br /&gt;
Energy Drain&lt;br /&gt;
&lt;br /&gt;
Dancing Edge&lt;br /&gt;
&lt;br /&gt;
Shark Bite&lt;br /&gt;
&lt;br /&gt;
Aeolian Edge&lt;br /&gt;
&lt;br /&gt;
Evisceration&lt;br /&gt;
&lt;br /&gt;
Exenterator&lt;br /&gt;
&lt;br /&gt;
Mercy Stroke&lt;br /&gt;
&lt;br /&gt;
Mandalic Stab&lt;br /&gt;
&lt;br /&gt;
Pyrrhic Kleos&lt;br /&gt;
&lt;br /&gt;
Mordant Rime&lt;br /&gt;
&lt;br /&gt;
Rudra's Storm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Great Axes ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shield Break&lt;br /&gt;
&lt;br /&gt;
Iron Tempest&lt;br /&gt;
&lt;br /&gt;
Sturmwind&lt;br /&gt;
&lt;br /&gt;
Armor Break&lt;br /&gt;
&lt;br /&gt;
Keen Edge&lt;br /&gt;
&lt;br /&gt;
Weapon Break&lt;br /&gt;
&lt;br /&gt;
Raging Rush&lt;br /&gt;
&lt;br /&gt;
Full Break&lt;br /&gt;
&lt;br /&gt;
Fell Cleave&lt;br /&gt;
&lt;br /&gt;
Steel Cyclone&lt;br /&gt;
&lt;br /&gt;
Upheaval&lt;br /&gt;
&lt;br /&gt;
Metatron Torment&lt;br /&gt;
&lt;br /&gt;
King's Justice&lt;br /&gt;
&lt;br /&gt;
Ukko's Fury&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Great Katana ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tachi: Enpi&lt;br /&gt;
&lt;br /&gt;
Tachi: Hobaku&lt;br /&gt;
&lt;br /&gt;
Tachi: Goten&lt;br /&gt;
&lt;br /&gt;
Tachi: Kagero&lt;br /&gt;
&lt;br /&gt;
Tachi: Jinpu&lt;br /&gt;
&lt;br /&gt;
Tachi: Koki&lt;br /&gt;
&lt;br /&gt;
Tachi: Yukikaze&lt;br /&gt;
&lt;br /&gt;
Tachi: Gekko&lt;br /&gt;
&lt;br /&gt;
Tachi: Ageha&lt;br /&gt;
&lt;br /&gt;
Tachi: Kasha&lt;br /&gt;
&lt;br /&gt;
Tachi: Shoha&lt;br /&gt;
&lt;br /&gt;
Tachi: Kaiten&lt;br /&gt;
&lt;br /&gt;
Tachi: Rana&lt;br /&gt;
&lt;br /&gt;
Tachi: Fudo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Great Swords ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hard Slash&lt;br /&gt;
&lt;br /&gt;
Power Slash&lt;br /&gt;
&lt;br /&gt;
Frostbite&lt;br /&gt;
&lt;br /&gt;
Freezebite&lt;br /&gt;
&lt;br /&gt;
Shockwave&lt;br /&gt;
&lt;br /&gt;
Crescent Moon&lt;br /&gt;
&lt;br /&gt;
Sickle Moon&lt;br /&gt;
&lt;br /&gt;
Spinning Slash&lt;br /&gt;
&lt;br /&gt;
Herculean Slash&lt;br /&gt;
&lt;br /&gt;
Ground Strike&lt;br /&gt;
&lt;br /&gt;
Resolution&lt;br /&gt;
&lt;br /&gt;
Scourge&lt;br /&gt;
&lt;br /&gt;
Torcleaver&lt;br /&gt;
&lt;br /&gt;
Dimidiation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Hand-to-Hand ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Combo&lt;br /&gt;
&lt;br /&gt;
Shoulder Tackle&lt;br /&gt;
&lt;br /&gt;
One Inch Punch&lt;br /&gt;
&lt;br /&gt;
Backhand Blow&lt;br /&gt;
&lt;br /&gt;
Raging Fists&lt;br /&gt;
&lt;br /&gt;
Spinning Attack&lt;br /&gt;
&lt;br /&gt;
Howling Fist&lt;br /&gt;
&lt;br /&gt;
Dragon Kick&lt;br /&gt;
&lt;br /&gt;
Tornado Kick&lt;br /&gt;
&lt;br /&gt;
Asuran Fists&lt;br /&gt;
&lt;br /&gt;
Final Heaven&lt;br /&gt;
&lt;br /&gt;
Ascetic's Fury&lt;br /&gt;
&lt;br /&gt;
Stringing Pummel&lt;br /&gt;
&lt;br /&gt;
Victory Smite&lt;br /&gt;
&lt;br /&gt;
Shijin Spiral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Katana ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blade: Rin&lt;br /&gt;
&lt;br /&gt;
Blade: Retsu&lt;br /&gt;
&lt;br /&gt;
Blade: Teki&lt;br /&gt;
&lt;br /&gt;
Blade: To&lt;br /&gt;
&lt;br /&gt;
Blade: Chi&lt;br /&gt;
&lt;br /&gt;
Blade: Ei&lt;br /&gt;
&lt;br /&gt;
Blade: Jin&lt;br /&gt;
&lt;br /&gt;
Blade: Ten&lt;br /&gt;
&lt;br /&gt;
Blade: Yu&lt;br /&gt;
&lt;br /&gt;
Blade: Ku&lt;br /&gt;
&lt;br /&gt;
Blade: Shun&lt;br /&gt;
&lt;br /&gt;
Blade: Metsu&lt;br /&gt;
&lt;br /&gt;
Blade: Kamu&lt;br /&gt;
&lt;br /&gt;
Blade: Hi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Marksmanship ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hot Shot&lt;br /&gt;
&lt;br /&gt;
Split Shot&lt;br /&gt;
&lt;br /&gt;
Sniper Shot&lt;br /&gt;
&lt;br /&gt;
Slug Shot&lt;br /&gt;
&lt;br /&gt;
Blast Shot&lt;br /&gt;
&lt;br /&gt;
Heavy Shot&lt;br /&gt;
&lt;br /&gt;
Numbing Shot&lt;br /&gt;
&lt;br /&gt;
Detonator&lt;br /&gt;
&lt;br /&gt;
Coronach&lt;br /&gt;
&lt;br /&gt;
Trueflight&lt;br /&gt;
&lt;br /&gt;
Leaden Salute&lt;br /&gt;
&lt;br /&gt;
Wildfire&lt;br /&gt;
&lt;br /&gt;
Last Stand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Polearms ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Double Thrust&lt;br /&gt;
&lt;br /&gt;
Thunder Thrust&lt;br /&gt;
&lt;br /&gt;
Raiden Thrust&lt;br /&gt;
&lt;br /&gt;
Leg Sweep&lt;br /&gt;
&lt;br /&gt;
Penta Thrust&lt;br /&gt;
&lt;br /&gt;
Vorpal Thrust&lt;br /&gt;
&lt;br /&gt;
Skewer&lt;br /&gt;
&lt;br /&gt;
Wheeling Thrust&lt;br /&gt;
&lt;br /&gt;
Sonic Thrust&lt;br /&gt;
&lt;br /&gt;
Impulse Drive&lt;br /&gt;
&lt;br /&gt;
Geirskogul&lt;br /&gt;
&lt;br /&gt;
Drakesbane&lt;br /&gt;
&lt;br /&gt;
Camlann's Torment&lt;br /&gt;
&lt;br /&gt;
Stardiver&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scythes ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slice&lt;br /&gt;
&lt;br /&gt;
Dark Harvest&lt;br /&gt;
&lt;br /&gt;
Shadow of Death&lt;br /&gt;
&lt;br /&gt;
Nightmare Scythe&lt;br /&gt;
&lt;br /&gt;
Spinning Scythe&lt;br /&gt;
&lt;br /&gt;
Vorpal Scythe&lt;br /&gt;
&lt;br /&gt;
Guillotine&lt;br /&gt;
&lt;br /&gt;
Cross Reaper&lt;br /&gt;
&lt;br /&gt;
Infernal Scythe&lt;br /&gt;
&lt;br /&gt;
Spiral Hell&lt;br /&gt;
&lt;br /&gt;
Catastrophe&lt;br /&gt;
&lt;br /&gt;
Insurgency&lt;br /&gt;
&lt;br /&gt;
Quietus&lt;br /&gt;
&lt;br /&gt;
Entropy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Staves ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heavy Swing&lt;br /&gt;
&lt;br /&gt;
Rock Crusher&lt;br /&gt;
&lt;br /&gt;
Earth Crusher&lt;br /&gt;
&lt;br /&gt;
Starburst&lt;br /&gt;
&lt;br /&gt;
Sunburst&lt;br /&gt;
&lt;br /&gt;
Shell Crusher&lt;br /&gt;
&lt;br /&gt;
Full Swing&lt;br /&gt;
&lt;br /&gt;
Spirit Taker&lt;br /&gt;
&lt;br /&gt;
Cataclysm&lt;br /&gt;
&lt;br /&gt;
Retribution&lt;br /&gt;
&lt;br /&gt;
Gate of Tartarus&lt;br /&gt;
&lt;br /&gt;
Garland of Bliss&lt;br /&gt;
&lt;br /&gt;
Vidohunir&lt;br /&gt;
&lt;br /&gt;
Omniscience&lt;br /&gt;
&lt;br /&gt;
Tartarus Torpor&lt;br /&gt;
&lt;br /&gt;
Myrkr&lt;br /&gt;
&lt;br /&gt;
Shattersoul&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swords ====&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
Fast Blade&lt;br /&gt;
&lt;br /&gt;
Burning Blade&lt;br /&gt;
&lt;br /&gt;
Red Lotus Blade&lt;br /&gt;
&lt;br /&gt;
Flat Blade&lt;br /&gt;
&lt;br /&gt;
Shining Blade&lt;br /&gt;
&lt;br /&gt;
Seraph Blade&lt;br /&gt;
&lt;br /&gt;
Circle Blade&lt;br /&gt;
&lt;br /&gt;
Spirits Within&lt;br /&gt;
&lt;br /&gt;
Vorpal Blade&lt;br /&gt;
&lt;br /&gt;
Swift Blade&lt;br /&gt;
&lt;br /&gt;
Sanguine Blade&lt;br /&gt;
&lt;br /&gt;
Savage Blade&lt;br /&gt;
&lt;br /&gt;
Knights of Round&lt;br /&gt;
&lt;br /&gt;
Atonement&lt;br /&gt;
&lt;br /&gt;
Expiacion&lt;br /&gt;
&lt;br /&gt;
Death Blossom&lt;br /&gt;
&lt;br /&gt;
Glory Slash&lt;br /&gt;
&lt;br /&gt;
Uriel Blade&lt;br /&gt;
&lt;br /&gt;
Chant du Cygne&lt;br /&gt;
&lt;br /&gt;
Requiescat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Automaton ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slapstick&lt;br /&gt;
&lt;br /&gt;
Arcuballista&lt;br /&gt;
&lt;br /&gt;
String Clipper&lt;br /&gt;
&lt;br /&gt;
Chimera Ripper&lt;br /&gt;
&lt;br /&gt;
Knockout&lt;br /&gt;
&lt;br /&gt;
Magic Mortar&lt;br /&gt;
&lt;br /&gt;
Daze&lt;br /&gt;
&lt;br /&gt;
Armor Piercer&lt;br /&gt;
&lt;br /&gt;
Armor Shatterer&lt;br /&gt;
&lt;br /&gt;
Cannibal Blade&lt;br /&gt;
&lt;br /&gt;
Bone Crusher&lt;br /&gt;
&lt;br /&gt;
String Shredder&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Merits ===&lt;br /&gt;
&lt;br /&gt;
As merits gain functionality this list will be updated with specifics as to which particular merits work and which do not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== General Merit Point Categories ====&lt;br /&gt;
&lt;br /&gt;
{{Working|text=HP/MP}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Attributes}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Combat Skills}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Magic Skills}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Others}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Weapon Skills}}&lt;br /&gt;
&lt;br /&gt;
=== Job points ===&lt;br /&gt;
&lt;br /&gt;
At this stage, none of the job points system is not working, and not expecting active work until post-75 content is put in better working order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Missions ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All nation missions currently work up to rank 6 and therefore will be marked as green, as it does not hinder any game play to not be able to go further than that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Bastok}} -- Rank 9&lt;br /&gt;
&lt;br /&gt;
{{Working|text=San d'Oria}} -- Rank 9&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Windurst}} -- Rank 8&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Rise of the Zilart}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Chains of Promathia}}&lt;br /&gt;
- Works up to Promyvion - Vahzl, but many behaviors need improvement.&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Treasures of Aht Urhgan}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Wings of the Goddess}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=A Crystalline Prophecy: Ode of Life Bestowing}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=A Moogle Kupo d'Etat: Evil in Small Doses}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=A Shantotto Ascension: The Legend Torn, Her Empire Born}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Visions of Abyssea}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Scars of Abyssea}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Heroes of Abyssea}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Seekers of Adoulin}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Dual-boxing}} -- Works, but has issues with sessions.  Characters can be switched between users on the same IP address when zoning, and players can become stuck.  Also, variables updates and key item add/remove may happen on the wrong character or not happen on the correct character, this may interfere with missions and BCNM battle entry or completion. &lt;br /&gt;
&lt;br /&gt;
{{Working|text=Character Creation}}&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
It was my pleasure to bring this list to the Darkstar Project community, and I thank everyone very much for the assistance and reports of functionality. I hope this list can make it to the eyes of numerous potential newcomers and also veteran players on the server.&lt;br /&gt;
&lt;br /&gt;
As of right now this list is incomplete, any feedback on the change of functionality or any missing content please do let me know through the forums via [https://forums.dspt.info/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=3863 PM] or just go through my [https://forums.dspt.info/memberlist.php?mode=viewprofile&amp;amp;u=3863 profile page]&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=What_Works&amp;diff=22870</id>
		<title>What Works</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=What_Works&amp;diff=22870"/>
				<updated>2019-05-31T08:22:20Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: /* BCNM / KSNM / KCNM / ENM / ISNM */ Added SKCNMs, HKCNMs, KCNM battles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Goal ==&lt;br /&gt;
&lt;br /&gt;
The idea for this wiki page originally stemmed from Tarupron's post on the forums (What do these servers have to offer?) with the goal to create a list for everyone of what works and what doesn't. Throughout the thread it was brought to my attention that there are some things that do work but have major bugs in them that may prevent someone from wanting to even bother with it. As the original poster is no longer active, a new topic has been created for update submissions: [https://forums.dspt.info/viewtopic.php?f=21&amp;amp;t=21212]&lt;br /&gt;
&lt;br /&gt;
The goal? To put it simply, the goal of this page is to create a quick reference guide for those currently playing to know what works and what doesn't. For those who aren't playing it is meant as an informative page designed to showcase what features of the game currently do and do not work.&lt;br /&gt;
&lt;br /&gt;
Just because something is listed here as not working does not mean it is never going to be implemented, all it means is that it is not currently implemented and could very well be in the works.&lt;br /&gt;
&lt;br /&gt;
So without further ado, here is the list.&lt;br /&gt;
&lt;br /&gt;
== What Works and What Doesn't ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For reference when scrolling through under each category it will be listed by expansion.&lt;br /&gt;
&lt;br /&gt;
ie. Under Events it will go original content &amp;gt; Zilart &amp;gt; Promathia &amp;gt; ToAU, etc.&lt;br /&gt;
&lt;br /&gt;
'''Legend:''' &lt;br /&gt;
&lt;br /&gt;
{{Working|text=Green writing}} = Working&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Orange writing}} = Working, with bugs&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Red writing}} = Not working&lt;br /&gt;
&lt;br /&gt;
Black writing = unconfirmed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
&lt;br /&gt;
{{WhatWorks_Avatars}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Besieged ===&lt;br /&gt;
&lt;br /&gt;
Not implemented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
&lt;br /&gt;
For clarification, what is listed here is what would be classified as a Linkshell event in retail, or anything you may need a group to accomplish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dynamis ====&lt;br /&gt;
{{WhatWorks_Dynamis}}&lt;br /&gt;
&lt;br /&gt;
==== High Notorious Monsters (HNM) ====&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Adamantoise}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Aspidochelone}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Behemoth}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=King Behemoth}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Fafnir}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Nidhogg}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Vrtra}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Absolute Virtue}} -- If by &amp;quot;works&amp;quot; you mean &amp;quot;spawnable and has some incorrect TP moves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Jormungand}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Tiamat}}&lt;br /&gt;
&lt;br /&gt;
==== Sky Gods ====&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Byakko}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Genbu}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Seiryu}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Suzaku}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Kirin}}&lt;br /&gt;
&lt;br /&gt;
==== Jailers ====&lt;br /&gt;
&lt;br /&gt;
Need testing&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Faith}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Prudence}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Temperance}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Hope}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Fortitude}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Justice}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Love}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Limbus ====&lt;br /&gt;
&lt;br /&gt;
===== Apollyon =====&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=NW Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=SW Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=NE Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=SE Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=CS Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=CS Apollyon II}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Apollyon II}}&lt;br /&gt;
&lt;br /&gt;
===== Temenos =====&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=W Temenos}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=N Temenos}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=E Temenos}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=1st Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=2nd Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=3rd Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=4th Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Basement}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Temenos - Basement II}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Temenos - 4th Floor II}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Working}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Working with Bugs}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Not Working}}&lt;br /&gt;
&lt;br /&gt;
==== Assault ====&lt;br /&gt;
{|class=&amp;quot;wikitable zebra&amp;quot;&lt;br /&gt;
!Rank!!colspan = &amp;quot;7&amp;quot;|Assaults&lt;br /&gt;
|-&lt;br /&gt;
|Private Second Class&lt;br /&gt;
||{{NotWorking|text=Leujaoam Cleansing}}&lt;br /&gt;
||{{NotWorking|text=Imperial Agent Rescue}}&lt;br /&gt;
||{{NotWorking|text=Excavation Duty}}&lt;br /&gt;
||{{NotWorking|text=Seagull Grounded}}&lt;br /&gt;
||{{NotWorking|text=Golden Salvage}}&lt;br /&gt;
||{{NotWorking|text=Nyzul Isle Investigation}}&lt;br /&gt;
||{{NotWorking|text=Nyzul Isle Uncharted Area Survey}}&lt;br /&gt;
|-&lt;br /&gt;
|Private Fist Class&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Orichalcum Survey}}&lt;br /&gt;
||{{NotWorking|text=Preemptive Strike}}&lt;br /&gt;
||{{NotWorking|text=Lebros Supplies}}&lt;br /&gt;
||{{NotWorking|text=Requiem}}&lt;br /&gt;
||{{NotWorking|text=Lamia No. 13}}&lt;br /&gt;
|-&lt;br /&gt;
|Superior Private&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Escort Professor Chanoix}}&lt;br /&gt;
||{{NotWorking|text=Sagelord Elimination}}&lt;br /&gt;
||{{NotWorking|text=Troll Fugitives}}&lt;br /&gt;
||{{NotWorking|text=Saving Private Ryaaf}}&lt;br /&gt;
||{{NotWorking|text=Extermination}}&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Shanarha Grass Conservation}}&lt;br /&gt;
||{{NotWorking|text=Breaking Morale}}&lt;br /&gt;
||{{NotWorking|text=Evade and Escape}}&lt;br /&gt;
||{{NotWorking|text=Shooting Down the Baron}}&lt;br /&gt;
||{{NotWorking|text=Demolition Duty}}&lt;br /&gt;
|-&lt;br /&gt;
|Corporal&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Counting Sheep}}&lt;br /&gt;
||{{NotWorking|text=The Double Agent}}&lt;br /&gt;
||{{NotWorking|text=Siegemaster Assassination}}&lt;br /&gt;
||{{NotWorking|text=Building Bridges}}&lt;br /&gt;
||{{NotWorking|text=Searat Salvation}}&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Supplies Recovery}}&lt;br /&gt;
||{{NotWorking|text=Imperial Treasure Retrieval}}&lt;br /&gt;
||{{NotWorking|text=Apkallu Breeding}}&lt;br /&gt;
||{{NotWorking|text=Stop the Bloodshed}}&lt;br /&gt;
||{{NotWorking|text=Apkallu Seizure}}&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Azure Experiments}}&lt;br /&gt;
||{{NotWorking|text=Blitzkrieg}}&lt;br /&gt;
||{{NotWorking|text=Wamoura Farm Raid}}&lt;br /&gt;
||{{NotWorking|text=Defuse the Threat}}&lt;br /&gt;
||{{NotWorking|text=Lost and Found}}&lt;br /&gt;
|-&lt;br /&gt;
|Chief Sergeant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Imperial Code}}&lt;br /&gt;
||{{NotWorking|text=Marids in the Mist}}&lt;br /&gt;
||{{NotWorking|text=Egg Conservation}}&lt;br /&gt;
||{{NotWorking|text=Operation: Snake Eyes}}&lt;br /&gt;
||{{NotWorking|text=Deserter}}&lt;br /&gt;
|-&lt;br /&gt;
|Second Lieutenant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Red Versus Blue}}&lt;br /&gt;
||{{NotWorking|text=Azure Ailments}}&lt;br /&gt;
||{{NotWorking|text=Operation: Black Pearl}}&lt;br /&gt;
||{{NotWorking|text=Wake the Puppet}}&lt;br /&gt;
||{{NotWorking|text=Desperately Seeking Cephalopods}}&lt;br /&gt;
|-&lt;br /&gt;
|First Lieutenant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Bloody Rondo}}&lt;br /&gt;
||{{NotWorking|text=The Susanoo Shuffle}}&lt;br /&gt;
||{{NotWorking|text=Better Than One}}&lt;br /&gt;
||{{NotWorking|text=The Price is Right}}&lt;br /&gt;
||{{NotWorking|text=Bellerophon's Bliss}}&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Salvage ====&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Arrapago Remnants(II)}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Silver Sea Remnants(II)}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Zhayolm Remnants(II)}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Bhaflau Remnants(II)}}&lt;br /&gt;
&lt;br /&gt;
==== ZNM ====&lt;br /&gt;
&lt;br /&gt;
Many can be spawned.  Most do not have correct AI/spell lists, are completely missing their TP moves, or both.&lt;br /&gt;
&lt;br /&gt;
===== Tier I =====&lt;br /&gt;
&lt;br /&gt;
Chamrosh&lt;br /&gt;
&lt;br /&gt;
Cheese Hoarder Gigiroon&lt;br /&gt;
&lt;br /&gt;
Vulpangue&lt;br /&gt;
&lt;br /&gt;
Brass Borer&lt;br /&gt;
&lt;br /&gt;
Claret&lt;br /&gt;
&lt;br /&gt;
Ob&lt;br /&gt;
&lt;br /&gt;
Chigre&lt;br /&gt;
&lt;br /&gt;
Lil' Apkallu&lt;br /&gt;
&lt;br /&gt;
Velionis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier II =====&lt;br /&gt;
&lt;br /&gt;
Iriri Samariri&lt;br /&gt;
&lt;br /&gt;
Iriz Ima&lt;br /&gt;
&lt;br /&gt;
Lividroot Amooshah&lt;br /&gt;
&lt;br /&gt;
Anantaboga&lt;br /&gt;
&lt;br /&gt;
Dextrose&lt;br /&gt;
&lt;br /&gt;
Reacton&lt;br /&gt;
&lt;br /&gt;
Verdelet&lt;br /&gt;
&lt;br /&gt;
Wulgaru&lt;br /&gt;
&lt;br /&gt;
Zareehkl the Jubilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier III =====&lt;br /&gt;
&lt;br /&gt;
Armed Gears &lt;br /&gt;
&lt;br /&gt;
Dea&lt;br /&gt;
&lt;br /&gt;
Gotoh Zah the Redolent&lt;br /&gt;
&lt;br /&gt;
Achamoth&lt;br /&gt;
&lt;br /&gt;
Khromasoul Bhurborlor&lt;br /&gt;
&lt;br /&gt;
Nosferatu&lt;br /&gt;
&lt;br /&gt;
Experimental Lamia&lt;br /&gt;
&lt;br /&gt;
Mahjlaef the Paintorn&lt;br /&gt;
&lt;br /&gt;
Nuhn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier IV =====&lt;br /&gt;
&lt;br /&gt;
Tinnin&lt;br /&gt;
&lt;br /&gt;
Sarameya&lt;br /&gt;
&lt;br /&gt;
Tyger&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier V =====&lt;br /&gt;
&lt;br /&gt;
Pandemonium Warden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===BCNM / KSNM / KCNM / HKCNM / SKCNM / ENM / ISNM===&lt;br /&gt;
&lt;br /&gt;
BCNM 100% works = {{Working|text=Green}}&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM Working with Bugs or needs testing = {{WorkingWithBugs|text=Orange}}&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM don't work (reason)= {{NotWorking|text=Red}}&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM not implemented = Black&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1-Many drop rates missing on ffxiclopedia&amp;lt;br&amp;gt;&lt;br /&gt;
2-We cannot yet see multiple battle choices for the same orb&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Ghelsba Outpost====&lt;br /&gt;
{{Working|text=BCNM: Wings of Fury}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{NotWorking|text=BCNM: Petrifying Pair - works but no loot}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{NotWorking|text=BCNM: Toadal Recall - No Loot, Will not show on battle list yet}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Save the Children}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=DRG flag: The Holy Crest}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
Fellow: Mirror, Mirror&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Waughroon Shrine====&lt;br /&gt;
BCNM: Crustacean Conundrum&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Birds of a Feather&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Grove Guardians&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Royal Jelly&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: The Worm's Turn&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: The Final Bout&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: 3, 2, 1...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=BCNM: Up in Arms}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Grimshell Shocktroopers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Copycat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Operation Desert Swarm}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{NotWorking|text=KSNM: Prehistoric Pigeons}} - works but no loot (missing drops rates on ffxiclopedia)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: The Hills Are Alive}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KCNM: The Palborough Project&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KCNM: Shell Shocked&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SKCNM: ★The Worm's Turn&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SKCNM: ★Grimshell Shocktroopers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Journey Abroad&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Three Kingdoms}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: On My Way}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=SAMAF3:A Thief in Norg!?}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Beastmaster)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Red Mage)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Thief)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Horlais Peak====&lt;br /&gt;
BCNM: Shooting Fish&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Carapace Combatants&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Dropping Like Flies&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=BCNM: Under Observation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Tails of Woe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Eye of the Tiger&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Hostile Herbivores&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Shots in the Dark&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Dismemberment Brigade&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Today's Horoscope&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Horns of War}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Contaminated Colosseum}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Double Dragonian}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KCNM: Kindergarten Cap&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KCNM: Last Orc-Shunned Hero&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SKCNM: ★Tails of Woe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SKCNM: ★Dismemberment Brigade&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Emissary}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Three Kingdoms}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Secret Weapon}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Black Mage)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Ranger)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Warrior)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Balga's Dais====&lt;br /&gt;
{{Working|text=BCNM: Charming Trio}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Creeping Doom&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Harem Scarem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Royal Succession&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Steamed Sprouts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Rapid Raptors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Treasure and Tribulations&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Wild Wild Whiskers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Divine Punishers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Moa Constrictors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Royale Ramble&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Seasons Greetings&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Early Bird Catches the Wyrm}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KCNM: The V Formation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KCNM: Avian Apostates&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SKCNM: ★Steamed Sprouts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SKCNM: ★Divine Punishers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Journey Abroad}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Emissary}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Saintly Invitation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Monk)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Summoner)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (White Mage)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Qu'Bia Arena====&lt;br /&gt;
BCNM: Die by the Sword&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Let Sleeping Dogs Die&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Undying Promise&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Factory Rejects&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: An Awful Autopsy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Idol Thoughts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Celery&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Brothers D'Aurphe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Demolition Squad&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Come Into My Parlor&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: E-vase-ive Action&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Infernal Swarm&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SKCNM: ★Factory Rejects&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SKCNM: ★Demolition Squad&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SKCNM: ★Brothers D'Aurphe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Darkness Rising}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Ruins of Fei'Yin}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: The Final Seal}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: The Heir to the Light&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Those Who Lurk in Shadows (III)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Bard)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Dark Knight)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Paladin)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: A Furious Finale (Dancer)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Fellow: Mirror Images&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Fellow: Clash of the Comrades&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sacrificial Chamber====&lt;br /&gt;
BCNM: Amphibian Assault&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Jungle Boogeymen&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KCNM: Whom Wilt Thou Call&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SKCNM: ★Amphibian Assault&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SKCNM: ★Jungle Boogymen&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Throne Room====&lt;br /&gt;
BCNM: Kindred Spirits&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SKCNM: ★Kindred Spirits&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Chamber of Oracles====&lt;br /&gt;
BCNM: Legion XI Comitatensis&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: The Scarlet King&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Cactuar Suave&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KCNM: Dragon Scales&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SKCNM: ★Legion XI Comitatensis&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Talacca Cove====&lt;br /&gt;
ISNM: Call to Arms&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Compliments to the Chef&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Legacy of the Lost&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PUPAF3: Puppetmaster Blues&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Breaking the Bonds of Fate (Corsair)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Navukgo Execution Chamber====&lt;br /&gt;
ISNM: Tough Nut to Crack&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Happy Caster&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Shield of Diplomacy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BLUAF2: Omens&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Achieving True Power (Puppetmaster)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Jade Sepulcher====&lt;br /&gt;
ISNM: Making a Mockery&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Shadows of the Mind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Puppet in Peril&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Moment of Truth&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: The Beast Within (Blue Mage)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
====Spire of Dem====&lt;br /&gt;
KCNM: Empty Dreams&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: You Are What You Eat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Flames Beckon}} -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Spire of Holla====&lt;br /&gt;
KCNM: Empty Hopes&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Simulant&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Flames Beckon}} -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Spire of Mea====&lt;br /&gt;
KCNM: Empty Desires&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Playing Host&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Flames Beckon}} -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Spire of Vahzl====&lt;br /&gt;
KSNM: Empty Aspirations&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Pulling the Plug&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Desires of Emptiness}} --No boss scripts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Monarch Linn====&lt;br /&gt;
HKCNM: Nest of Nightmares&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Bad Seed&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Fire in the Sky&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Beloved of the Atlantes&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Bugard in the Clouds&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Vows}} -- No TP moves, damage and delay do not change&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: The Savage}} -- Does not fly, does not surrender early.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Uninvited Guests&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====The Shrouded Maw====&lt;br /&gt;
ENM: Test Your Mite&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Darkness Named}} -- Some floors look solid but are not.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Avatar: Waking Dreams}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Mine Shaft #2716====&lt;br /&gt;
HKCNM: The Mobline Comedy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Bionic Bug&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Automaton Assault&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Pulling the Strings&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: A Century of Hardship&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Return to the Depths&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Boneyard Gully====&lt;br /&gt;
HKCNM: Antagonistic Ambuscade&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Like the Wind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Sheep in Antlion's Clothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Shell We Dance?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Totentanz&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Head Wind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Tango with a Tracker&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Requiem of Sin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bearclaw Pinnacle====&lt;br /&gt;
HKCNM: Taurassic Park&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Brothers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Follow the White Rabbit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Holy Cow&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: When Hell Freezes Over&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Flames for the Dead&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Jobs ===&lt;br /&gt;
&lt;br /&gt;
I will create a more extensive list on this at a later time, including what AF quests work and what do not however for now it will just be what jobs are functional and what are not.&lt;br /&gt;
&lt;br /&gt;
==== Base Jobs ====&lt;br /&gt;
&lt;br /&gt;
{{WhatWorks_BaseJobs}}&lt;br /&gt;
&lt;br /&gt;
==== Advanced Jobs ====&lt;br /&gt;
&lt;br /&gt;
{{WhatWorks_AdvancedJobs}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Weapon Skills ===&lt;br /&gt;
&lt;br /&gt;
Most should work up to relic level, and the formulas in use match those accepted as correct by retail players.  While there are reports of damage being low, no one finds issues with the formulas, so research is necessary to find out what's actually wrong.&lt;br /&gt;
&lt;br /&gt;
WSNM quests are not implemented, and the weapon skills are automatically gained.&lt;br /&gt;
&lt;br /&gt;
Exceptions:&lt;br /&gt;
&lt;br /&gt;
:* Magic-based weapon skills currently use a physical formula, and will be calculated as physical damage&lt;br /&gt;
&lt;br /&gt;
:* Monk WSs do not return TP correctly.  The second hit should return a punch worth of TP when it lands, rather than 1.&lt;br /&gt;
&lt;br /&gt;
:* Energy Steal and Energy Drain were never really finished.  They do static damage, and may not restore MP.&lt;br /&gt;
&lt;br /&gt;
:* Spirits Within may be using an older, incorrect formula.&lt;br /&gt;
&lt;br /&gt;
==== Archery ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flaming Arrow&lt;br /&gt;
&lt;br /&gt;
Piercing Arrow&lt;br /&gt;
&lt;br /&gt;
Dulling Arrow&lt;br /&gt;
&lt;br /&gt;
Sidewinder&lt;br /&gt;
&lt;br /&gt;
Blast Arrow&lt;br /&gt;
&lt;br /&gt;
Arching Arrow&lt;br /&gt;
&lt;br /&gt;
Refulgent Arrow&lt;br /&gt;
&lt;br /&gt;
Empyreal Arrow&lt;br /&gt;
&lt;br /&gt;
Namas Arrow&lt;br /&gt;
&lt;br /&gt;
Jishnu's Radiance&lt;br /&gt;
&lt;br /&gt;
Apex Arrow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Axes ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raging Axe&lt;br /&gt;
&lt;br /&gt;
Smash Axe&lt;br /&gt;
&lt;br /&gt;
Gale Axe&lt;br /&gt;
&lt;br /&gt;
Avalanche Axe&lt;br /&gt;
&lt;br /&gt;
Spinning Axe&lt;br /&gt;
&lt;br /&gt;
Rampage&lt;br /&gt;
&lt;br /&gt;
Calamity&lt;br /&gt;
&lt;br /&gt;
Mistral Axe&lt;br /&gt;
&lt;br /&gt;
Bora Axe&lt;br /&gt;
&lt;br /&gt;
Decimation&lt;br /&gt;
&lt;br /&gt;
Onslaught&lt;br /&gt;
&lt;br /&gt;
Primal Rend&lt;br /&gt;
&lt;br /&gt;
Cloudsplitter&lt;br /&gt;
&lt;br /&gt;
Ruinator&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Clubs ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shining Strike&lt;br /&gt;
&lt;br /&gt;
Seraph Strike&lt;br /&gt;
&lt;br /&gt;
Brainshaker&lt;br /&gt;
&lt;br /&gt;
Starlight&lt;br /&gt;
&lt;br /&gt;
Moonlight&lt;br /&gt;
&lt;br /&gt;
Skullbreaker&lt;br /&gt;
&lt;br /&gt;
True Strike&lt;br /&gt;
&lt;br /&gt;
Judgment&lt;br /&gt;
&lt;br /&gt;
Hexa Strike&lt;br /&gt;
&lt;br /&gt;
Flash Nova&lt;br /&gt;
&lt;br /&gt;
Black Halo&lt;br /&gt;
&lt;br /&gt;
Randgrith&lt;br /&gt;
&lt;br /&gt;
Mystic Boon&lt;br /&gt;
&lt;br /&gt;
Dagan&lt;br /&gt;
&lt;br /&gt;
Realmrazer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Daggers ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wasp Sting&lt;br /&gt;
&lt;br /&gt;
Gust Slash&lt;br /&gt;
&lt;br /&gt;
Shadowstitch&lt;br /&gt;
&lt;br /&gt;
Viper Bite&lt;br /&gt;
&lt;br /&gt;
Cyclone&lt;br /&gt;
&lt;br /&gt;
Energy Steal&lt;br /&gt;
&lt;br /&gt;
Energy Drain&lt;br /&gt;
&lt;br /&gt;
Dancing Edge&lt;br /&gt;
&lt;br /&gt;
Shark Bite&lt;br /&gt;
&lt;br /&gt;
Aeolian Edge&lt;br /&gt;
&lt;br /&gt;
Evisceration&lt;br /&gt;
&lt;br /&gt;
Exenterator&lt;br /&gt;
&lt;br /&gt;
Mercy Stroke&lt;br /&gt;
&lt;br /&gt;
Mandalic Stab&lt;br /&gt;
&lt;br /&gt;
Pyrrhic Kleos&lt;br /&gt;
&lt;br /&gt;
Mordant Rime&lt;br /&gt;
&lt;br /&gt;
Rudra's Storm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Great Axes ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shield Break&lt;br /&gt;
&lt;br /&gt;
Iron Tempest&lt;br /&gt;
&lt;br /&gt;
Sturmwind&lt;br /&gt;
&lt;br /&gt;
Armor Break&lt;br /&gt;
&lt;br /&gt;
Keen Edge&lt;br /&gt;
&lt;br /&gt;
Weapon Break&lt;br /&gt;
&lt;br /&gt;
Raging Rush&lt;br /&gt;
&lt;br /&gt;
Full Break&lt;br /&gt;
&lt;br /&gt;
Fell Cleave&lt;br /&gt;
&lt;br /&gt;
Steel Cyclone&lt;br /&gt;
&lt;br /&gt;
Upheaval&lt;br /&gt;
&lt;br /&gt;
Metatron Torment&lt;br /&gt;
&lt;br /&gt;
King's Justice&lt;br /&gt;
&lt;br /&gt;
Ukko's Fury&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Great Katana ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tachi: Enpi&lt;br /&gt;
&lt;br /&gt;
Tachi: Hobaku&lt;br /&gt;
&lt;br /&gt;
Tachi: Goten&lt;br /&gt;
&lt;br /&gt;
Tachi: Kagero&lt;br /&gt;
&lt;br /&gt;
Tachi: Jinpu&lt;br /&gt;
&lt;br /&gt;
Tachi: Koki&lt;br /&gt;
&lt;br /&gt;
Tachi: Yukikaze&lt;br /&gt;
&lt;br /&gt;
Tachi: Gekko&lt;br /&gt;
&lt;br /&gt;
Tachi: Ageha&lt;br /&gt;
&lt;br /&gt;
Tachi: Kasha&lt;br /&gt;
&lt;br /&gt;
Tachi: Shoha&lt;br /&gt;
&lt;br /&gt;
Tachi: Kaiten&lt;br /&gt;
&lt;br /&gt;
Tachi: Rana&lt;br /&gt;
&lt;br /&gt;
Tachi: Fudo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Great Swords ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hard Slash&lt;br /&gt;
&lt;br /&gt;
Power Slash&lt;br /&gt;
&lt;br /&gt;
Frostbite&lt;br /&gt;
&lt;br /&gt;
Freezebite&lt;br /&gt;
&lt;br /&gt;
Shockwave&lt;br /&gt;
&lt;br /&gt;
Crescent Moon&lt;br /&gt;
&lt;br /&gt;
Sickle Moon&lt;br /&gt;
&lt;br /&gt;
Spinning Slash&lt;br /&gt;
&lt;br /&gt;
Herculean Slash&lt;br /&gt;
&lt;br /&gt;
Ground Strike&lt;br /&gt;
&lt;br /&gt;
Resolution&lt;br /&gt;
&lt;br /&gt;
Scourge&lt;br /&gt;
&lt;br /&gt;
Torcleaver&lt;br /&gt;
&lt;br /&gt;
Dimidiation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Hand-to-Hand ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Combo&lt;br /&gt;
&lt;br /&gt;
Shoulder Tackle&lt;br /&gt;
&lt;br /&gt;
One Inch Punch&lt;br /&gt;
&lt;br /&gt;
Backhand Blow&lt;br /&gt;
&lt;br /&gt;
Raging Fists&lt;br /&gt;
&lt;br /&gt;
Spinning Attack&lt;br /&gt;
&lt;br /&gt;
Howling Fist&lt;br /&gt;
&lt;br /&gt;
Dragon Kick&lt;br /&gt;
&lt;br /&gt;
Tornado Kick&lt;br /&gt;
&lt;br /&gt;
Asuran Fists&lt;br /&gt;
&lt;br /&gt;
Final Heaven&lt;br /&gt;
&lt;br /&gt;
Ascetic's Fury&lt;br /&gt;
&lt;br /&gt;
Stringing Pummel&lt;br /&gt;
&lt;br /&gt;
Victory Smite&lt;br /&gt;
&lt;br /&gt;
Shijin Spiral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Katana ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blade: Rin&lt;br /&gt;
&lt;br /&gt;
Blade: Retsu&lt;br /&gt;
&lt;br /&gt;
Blade: Teki&lt;br /&gt;
&lt;br /&gt;
Blade: To&lt;br /&gt;
&lt;br /&gt;
Blade: Chi&lt;br /&gt;
&lt;br /&gt;
Blade: Ei&lt;br /&gt;
&lt;br /&gt;
Blade: Jin&lt;br /&gt;
&lt;br /&gt;
Blade: Ten&lt;br /&gt;
&lt;br /&gt;
Blade: Yu&lt;br /&gt;
&lt;br /&gt;
Blade: Ku&lt;br /&gt;
&lt;br /&gt;
Blade: Shun&lt;br /&gt;
&lt;br /&gt;
Blade: Metsu&lt;br /&gt;
&lt;br /&gt;
Blade: Kamu&lt;br /&gt;
&lt;br /&gt;
Blade: Hi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Marksmanship ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hot Shot&lt;br /&gt;
&lt;br /&gt;
Split Shot&lt;br /&gt;
&lt;br /&gt;
Sniper Shot&lt;br /&gt;
&lt;br /&gt;
Slug Shot&lt;br /&gt;
&lt;br /&gt;
Blast Shot&lt;br /&gt;
&lt;br /&gt;
Heavy Shot&lt;br /&gt;
&lt;br /&gt;
Numbing Shot&lt;br /&gt;
&lt;br /&gt;
Detonator&lt;br /&gt;
&lt;br /&gt;
Coronach&lt;br /&gt;
&lt;br /&gt;
Trueflight&lt;br /&gt;
&lt;br /&gt;
Leaden Salute&lt;br /&gt;
&lt;br /&gt;
Wildfire&lt;br /&gt;
&lt;br /&gt;
Last Stand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Polearms ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Double Thrust&lt;br /&gt;
&lt;br /&gt;
Thunder Thrust&lt;br /&gt;
&lt;br /&gt;
Raiden Thrust&lt;br /&gt;
&lt;br /&gt;
Leg Sweep&lt;br /&gt;
&lt;br /&gt;
Penta Thrust&lt;br /&gt;
&lt;br /&gt;
Vorpal Thrust&lt;br /&gt;
&lt;br /&gt;
Skewer&lt;br /&gt;
&lt;br /&gt;
Wheeling Thrust&lt;br /&gt;
&lt;br /&gt;
Sonic Thrust&lt;br /&gt;
&lt;br /&gt;
Impulse Drive&lt;br /&gt;
&lt;br /&gt;
Geirskogul&lt;br /&gt;
&lt;br /&gt;
Drakesbane&lt;br /&gt;
&lt;br /&gt;
Camlann's Torment&lt;br /&gt;
&lt;br /&gt;
Stardiver&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scythes ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slice&lt;br /&gt;
&lt;br /&gt;
Dark Harvest&lt;br /&gt;
&lt;br /&gt;
Shadow of Death&lt;br /&gt;
&lt;br /&gt;
Nightmare Scythe&lt;br /&gt;
&lt;br /&gt;
Spinning Scythe&lt;br /&gt;
&lt;br /&gt;
Vorpal Scythe&lt;br /&gt;
&lt;br /&gt;
Guillotine&lt;br /&gt;
&lt;br /&gt;
Cross Reaper&lt;br /&gt;
&lt;br /&gt;
Infernal Scythe&lt;br /&gt;
&lt;br /&gt;
Spiral Hell&lt;br /&gt;
&lt;br /&gt;
Catastrophe&lt;br /&gt;
&lt;br /&gt;
Insurgency&lt;br /&gt;
&lt;br /&gt;
Quietus&lt;br /&gt;
&lt;br /&gt;
Entropy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Staves ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heavy Swing&lt;br /&gt;
&lt;br /&gt;
Rock Crusher&lt;br /&gt;
&lt;br /&gt;
Earth Crusher&lt;br /&gt;
&lt;br /&gt;
Starburst&lt;br /&gt;
&lt;br /&gt;
Sunburst&lt;br /&gt;
&lt;br /&gt;
Shell Crusher&lt;br /&gt;
&lt;br /&gt;
Full Swing&lt;br /&gt;
&lt;br /&gt;
Spirit Taker&lt;br /&gt;
&lt;br /&gt;
Cataclysm&lt;br /&gt;
&lt;br /&gt;
Retribution&lt;br /&gt;
&lt;br /&gt;
Gate of Tartarus&lt;br /&gt;
&lt;br /&gt;
Garland of Bliss&lt;br /&gt;
&lt;br /&gt;
Vidohunir&lt;br /&gt;
&lt;br /&gt;
Omniscience&lt;br /&gt;
&lt;br /&gt;
Tartarus Torpor&lt;br /&gt;
&lt;br /&gt;
Myrkr&lt;br /&gt;
&lt;br /&gt;
Shattersoul&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swords ====&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
Fast Blade&lt;br /&gt;
&lt;br /&gt;
Burning Blade&lt;br /&gt;
&lt;br /&gt;
Red Lotus Blade&lt;br /&gt;
&lt;br /&gt;
Flat Blade&lt;br /&gt;
&lt;br /&gt;
Shining Blade&lt;br /&gt;
&lt;br /&gt;
Seraph Blade&lt;br /&gt;
&lt;br /&gt;
Circle Blade&lt;br /&gt;
&lt;br /&gt;
Spirits Within&lt;br /&gt;
&lt;br /&gt;
Vorpal Blade&lt;br /&gt;
&lt;br /&gt;
Swift Blade&lt;br /&gt;
&lt;br /&gt;
Sanguine Blade&lt;br /&gt;
&lt;br /&gt;
Savage Blade&lt;br /&gt;
&lt;br /&gt;
Knights of Round&lt;br /&gt;
&lt;br /&gt;
Atonement&lt;br /&gt;
&lt;br /&gt;
Expiacion&lt;br /&gt;
&lt;br /&gt;
Death Blossom&lt;br /&gt;
&lt;br /&gt;
Glory Slash&lt;br /&gt;
&lt;br /&gt;
Uriel Blade&lt;br /&gt;
&lt;br /&gt;
Chant du Cygne&lt;br /&gt;
&lt;br /&gt;
Requiescat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Automaton ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slapstick&lt;br /&gt;
&lt;br /&gt;
Arcuballista&lt;br /&gt;
&lt;br /&gt;
String Clipper&lt;br /&gt;
&lt;br /&gt;
Chimera Ripper&lt;br /&gt;
&lt;br /&gt;
Knockout&lt;br /&gt;
&lt;br /&gt;
Magic Mortar&lt;br /&gt;
&lt;br /&gt;
Daze&lt;br /&gt;
&lt;br /&gt;
Armor Piercer&lt;br /&gt;
&lt;br /&gt;
Armor Shatterer&lt;br /&gt;
&lt;br /&gt;
Cannibal Blade&lt;br /&gt;
&lt;br /&gt;
Bone Crusher&lt;br /&gt;
&lt;br /&gt;
String Shredder&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Merits ===&lt;br /&gt;
&lt;br /&gt;
As merits gain functionality this list will be updated with specifics as to which particular merits work and which do not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== General Merit Point Categories ====&lt;br /&gt;
&lt;br /&gt;
{{Working|text=HP/MP}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Attributes}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Combat Skills}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Magic Skills}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Others}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Weapon Skills}}&lt;br /&gt;
&lt;br /&gt;
=== Job points ===&lt;br /&gt;
&lt;br /&gt;
At this stage, none of the job points system is not working, and not expecting active work until post-75 content is put in better working order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Missions ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All nation missions currently work up to rank 6 and therefore will be marked as green, as it does not hinder any game play to not be able to go further than that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Bastok}} -- Rank 9&lt;br /&gt;
&lt;br /&gt;
{{Working|text=San d'Oria}} -- Rank 9&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Windurst}} -- Rank 8&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Rise of the Zilart}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Chains of Promathia}}&lt;br /&gt;
- Works up to Promyvion - Vahzl, but many behaviors need improvement.&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Treasures of Aht Urhgan}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Wings of the Goddess}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=A Crystalline Prophecy: Ode of Life Bestowing}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=A Moogle Kupo d'Etat: Evil in Small Doses}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=A Shantotto Ascension: The Legend Torn, Her Empire Born}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Visions of Abyssea}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Scars of Abyssea}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Heroes of Abyssea}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Seekers of Adoulin}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Dual-boxing}} -- Works, but has issues with sessions.  Characters can be switched between users on the same IP address when zoning, and players can become stuck.  Also, variables updates and key item add/remove may happen on the wrong character or not happen on the correct character, this may interfere with missions and BCNM battle entry or completion. &lt;br /&gt;
&lt;br /&gt;
{{Working|text=Character Creation}}&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
It was my pleasure to bring this list to the Darkstar Project community, and I thank everyone very much for the assistance and reports of functionality. I hope this list can make it to the eyes of numerous potential newcomers and also veteran players on the server.&lt;br /&gt;
&lt;br /&gt;
As of right now this list is incomplete, any feedback on the change of functionality or any missing content please do let me know through the forums via [https://forums.dspt.info/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=3863 PM] or just go through my [https://forums.dspt.info/memberlist.php?mode=viewprofile&amp;amp;u=3863 profile page]&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=What_Works&amp;diff=22869</id>
		<title>What Works</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=What_Works&amp;diff=22869"/>
				<updated>2019-05-31T08:04:02Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: /* Chamber of Oracles */ Cactuar Suave&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Goal ==&lt;br /&gt;
&lt;br /&gt;
The idea for this wiki page originally stemmed from Tarupron's post on the forums (What do these servers have to offer?) with the goal to create a list for everyone of what works and what doesn't. Throughout the thread it was brought to my attention that there are some things that do work but have major bugs in them that may prevent someone from wanting to even bother with it. As the original poster is no longer active, a new topic has been created for update submissions: [https://forums.dspt.info/viewtopic.php?f=21&amp;amp;t=21212]&lt;br /&gt;
&lt;br /&gt;
The goal? To put it simply, the goal of this page is to create a quick reference guide for those currently playing to know what works and what doesn't. For those who aren't playing it is meant as an informative page designed to showcase what features of the game currently do and do not work.&lt;br /&gt;
&lt;br /&gt;
Just because something is listed here as not working does not mean it is never going to be implemented, all it means is that it is not currently implemented and could very well be in the works.&lt;br /&gt;
&lt;br /&gt;
So without further ado, here is the list.&lt;br /&gt;
&lt;br /&gt;
== What Works and What Doesn't ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For reference when scrolling through under each category it will be listed by expansion.&lt;br /&gt;
&lt;br /&gt;
ie. Under Events it will go original content &amp;gt; Zilart &amp;gt; Promathia &amp;gt; ToAU, etc.&lt;br /&gt;
&lt;br /&gt;
'''Legend:''' &lt;br /&gt;
&lt;br /&gt;
{{Working|text=Green writing}} = Working&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Orange writing}} = Working, with bugs&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Red writing}} = Not working&lt;br /&gt;
&lt;br /&gt;
Black writing = unconfirmed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
&lt;br /&gt;
{{WhatWorks_Avatars}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Besieged ===&lt;br /&gt;
&lt;br /&gt;
Not implemented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
&lt;br /&gt;
For clarification, what is listed here is what would be classified as a Linkshell event in retail, or anything you may need a group to accomplish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dynamis ====&lt;br /&gt;
{{WhatWorks_Dynamis}}&lt;br /&gt;
&lt;br /&gt;
==== High Notorious Monsters (HNM) ====&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Adamantoise}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Aspidochelone}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Behemoth}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=King Behemoth}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Fafnir}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Nidhogg}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Vrtra}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Absolute Virtue}} -- If by &amp;quot;works&amp;quot; you mean &amp;quot;spawnable and has some incorrect TP moves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Jormungand}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Tiamat}}&lt;br /&gt;
&lt;br /&gt;
==== Sky Gods ====&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Byakko}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Genbu}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Seiryu}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Suzaku}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Kirin}}&lt;br /&gt;
&lt;br /&gt;
==== Jailers ====&lt;br /&gt;
&lt;br /&gt;
Need testing&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Faith}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Prudence}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Temperance}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Hope}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Fortitude}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Justice}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Love}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Limbus ====&lt;br /&gt;
&lt;br /&gt;
===== Apollyon =====&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=NW Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=SW Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=NE Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=SE Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=CS Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=CS Apollyon II}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Apollyon II}}&lt;br /&gt;
&lt;br /&gt;
===== Temenos =====&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=W Temenos}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=N Temenos}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=E Temenos}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=1st Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=2nd Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=3rd Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=4th Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Basement}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Temenos - Basement II}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Temenos - 4th Floor II}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Working}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Working with Bugs}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Not Working}}&lt;br /&gt;
&lt;br /&gt;
==== Assault ====&lt;br /&gt;
{|class=&amp;quot;wikitable zebra&amp;quot;&lt;br /&gt;
!Rank!!colspan = &amp;quot;7&amp;quot;|Assaults&lt;br /&gt;
|-&lt;br /&gt;
|Private Second Class&lt;br /&gt;
||{{NotWorking|text=Leujaoam Cleansing}}&lt;br /&gt;
||{{NotWorking|text=Imperial Agent Rescue}}&lt;br /&gt;
||{{NotWorking|text=Excavation Duty}}&lt;br /&gt;
||{{NotWorking|text=Seagull Grounded}}&lt;br /&gt;
||{{NotWorking|text=Golden Salvage}}&lt;br /&gt;
||{{NotWorking|text=Nyzul Isle Investigation}}&lt;br /&gt;
||{{NotWorking|text=Nyzul Isle Uncharted Area Survey}}&lt;br /&gt;
|-&lt;br /&gt;
|Private Fist Class&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Orichalcum Survey}}&lt;br /&gt;
||{{NotWorking|text=Preemptive Strike}}&lt;br /&gt;
||{{NotWorking|text=Lebros Supplies}}&lt;br /&gt;
||{{NotWorking|text=Requiem}}&lt;br /&gt;
||{{NotWorking|text=Lamia No. 13}}&lt;br /&gt;
|-&lt;br /&gt;
|Superior Private&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Escort Professor Chanoix}}&lt;br /&gt;
||{{NotWorking|text=Sagelord Elimination}}&lt;br /&gt;
||{{NotWorking|text=Troll Fugitives}}&lt;br /&gt;
||{{NotWorking|text=Saving Private Ryaaf}}&lt;br /&gt;
||{{NotWorking|text=Extermination}}&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Shanarha Grass Conservation}}&lt;br /&gt;
||{{NotWorking|text=Breaking Morale}}&lt;br /&gt;
||{{NotWorking|text=Evade and Escape}}&lt;br /&gt;
||{{NotWorking|text=Shooting Down the Baron}}&lt;br /&gt;
||{{NotWorking|text=Demolition Duty}}&lt;br /&gt;
|-&lt;br /&gt;
|Corporal&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Counting Sheep}}&lt;br /&gt;
||{{NotWorking|text=The Double Agent}}&lt;br /&gt;
||{{NotWorking|text=Siegemaster Assassination}}&lt;br /&gt;
||{{NotWorking|text=Building Bridges}}&lt;br /&gt;
||{{NotWorking|text=Searat Salvation}}&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Supplies Recovery}}&lt;br /&gt;
||{{NotWorking|text=Imperial Treasure Retrieval}}&lt;br /&gt;
||{{NotWorking|text=Apkallu Breeding}}&lt;br /&gt;
||{{NotWorking|text=Stop the Bloodshed}}&lt;br /&gt;
||{{NotWorking|text=Apkallu Seizure}}&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Azure Experiments}}&lt;br /&gt;
||{{NotWorking|text=Blitzkrieg}}&lt;br /&gt;
||{{NotWorking|text=Wamoura Farm Raid}}&lt;br /&gt;
||{{NotWorking|text=Defuse the Threat}}&lt;br /&gt;
||{{NotWorking|text=Lost and Found}}&lt;br /&gt;
|-&lt;br /&gt;
|Chief Sergeant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Imperial Code}}&lt;br /&gt;
||{{NotWorking|text=Marids in the Mist}}&lt;br /&gt;
||{{NotWorking|text=Egg Conservation}}&lt;br /&gt;
||{{NotWorking|text=Operation: Snake Eyes}}&lt;br /&gt;
||{{NotWorking|text=Deserter}}&lt;br /&gt;
|-&lt;br /&gt;
|Second Lieutenant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Red Versus Blue}}&lt;br /&gt;
||{{NotWorking|text=Azure Ailments}}&lt;br /&gt;
||{{NotWorking|text=Operation: Black Pearl}}&lt;br /&gt;
||{{NotWorking|text=Wake the Puppet}}&lt;br /&gt;
||{{NotWorking|text=Desperately Seeking Cephalopods}}&lt;br /&gt;
|-&lt;br /&gt;
|First Lieutenant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Bloody Rondo}}&lt;br /&gt;
||{{NotWorking|text=The Susanoo Shuffle}}&lt;br /&gt;
||{{NotWorking|text=Better Than One}}&lt;br /&gt;
||{{NotWorking|text=The Price is Right}}&lt;br /&gt;
||{{NotWorking|text=Bellerophon's Bliss}}&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Salvage ====&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Arrapago Remnants(II)}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Silver Sea Remnants(II)}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Zhayolm Remnants(II)}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Bhaflau Remnants(II)}}&lt;br /&gt;
&lt;br /&gt;
==== ZNM ====&lt;br /&gt;
&lt;br /&gt;
Many can be spawned.  Most do not have correct AI/spell lists, are completely missing their TP moves, or both.&lt;br /&gt;
&lt;br /&gt;
===== Tier I =====&lt;br /&gt;
&lt;br /&gt;
Chamrosh&lt;br /&gt;
&lt;br /&gt;
Cheese Hoarder Gigiroon&lt;br /&gt;
&lt;br /&gt;
Vulpangue&lt;br /&gt;
&lt;br /&gt;
Brass Borer&lt;br /&gt;
&lt;br /&gt;
Claret&lt;br /&gt;
&lt;br /&gt;
Ob&lt;br /&gt;
&lt;br /&gt;
Chigre&lt;br /&gt;
&lt;br /&gt;
Lil' Apkallu&lt;br /&gt;
&lt;br /&gt;
Velionis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier II =====&lt;br /&gt;
&lt;br /&gt;
Iriri Samariri&lt;br /&gt;
&lt;br /&gt;
Iriz Ima&lt;br /&gt;
&lt;br /&gt;
Lividroot Amooshah&lt;br /&gt;
&lt;br /&gt;
Anantaboga&lt;br /&gt;
&lt;br /&gt;
Dextrose&lt;br /&gt;
&lt;br /&gt;
Reacton&lt;br /&gt;
&lt;br /&gt;
Verdelet&lt;br /&gt;
&lt;br /&gt;
Wulgaru&lt;br /&gt;
&lt;br /&gt;
Zareehkl the Jubilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier III =====&lt;br /&gt;
&lt;br /&gt;
Armed Gears &lt;br /&gt;
&lt;br /&gt;
Dea&lt;br /&gt;
&lt;br /&gt;
Gotoh Zah the Redolent&lt;br /&gt;
&lt;br /&gt;
Achamoth&lt;br /&gt;
&lt;br /&gt;
Khromasoul Bhurborlor&lt;br /&gt;
&lt;br /&gt;
Nosferatu&lt;br /&gt;
&lt;br /&gt;
Experimental Lamia&lt;br /&gt;
&lt;br /&gt;
Mahjlaef the Paintorn&lt;br /&gt;
&lt;br /&gt;
Nuhn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier IV =====&lt;br /&gt;
&lt;br /&gt;
Tinnin&lt;br /&gt;
&lt;br /&gt;
Sarameya&lt;br /&gt;
&lt;br /&gt;
Tyger&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier V =====&lt;br /&gt;
&lt;br /&gt;
Pandemonium Warden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===BCNM / KSNM / KCNM / ENM / ISNM===&lt;br /&gt;
&lt;br /&gt;
BCNM 100% works = {{Working|text=Green}}&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM Working with Bugs or needs testing = {{WorkingWithBugs|text=Orange}}&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM don't work (reason)= {{NotWorking|text=Red}}&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM not implemented = Black&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1-Many drop rates missing on ffxiclopedia&amp;lt;br&amp;gt;&lt;br /&gt;
2-We cannot yet see multiple battle choices for the same orb&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Ghelsba Outpost====&lt;br /&gt;
{{Working|text=BCNM: Wings of Fury}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{NotWorking|text=BCNM: Petrifying Pair - works but no loot}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{NotWorking|text=BCNM: Toadal Recall - No Loot, Will not show on battle list yet}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Save the Children}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=DRG flag: The Holy Crest}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
Fellow: Mirror, Mirror&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Waughroon Shrine====&lt;br /&gt;
BCNM: Crustacean Conundrum&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Birds of a Feather&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Grove Guardians&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Royal Jelly&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: The Worm's Turn&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: The Final Bout&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: 3, 2, 1...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=BCNM: Up in Arms}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Grimshell Shocktroopers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Copycat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Operation Desert Swarm}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{NotWorking|text=KSNM: Prehistoric Pigeons}} - works but no loot (missing drops rates on ffxiclopedia)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: The Hills Are Alive}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Journey Abroad&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Three Kingdoms}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: On My Way}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=SAMAF3:A Thief in Norg!?}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Beastmaster)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Red Mage)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Thief)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Horlais Peak====&lt;br /&gt;
BCNM: Shooting Fish&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Carapace Combatants&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Dropping Like Flies&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=BCNM: Under Observation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Tails of Woe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Eye of the Tiger&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Hostile Herbivores&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Shots in the Dark&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Dismemberment Brigade&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Horns of War}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Contaminated Colosseum}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Double Dragonian}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Today's Horoscope&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Emissary}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Three Kingdoms}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Secret Weapon}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Black Mage)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Ranger)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Warrior)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Balga's Dais====&lt;br /&gt;
{{Working|text=BCNM: Charming Trio}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Creeping Doom&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Harem Scarem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Royal Succession&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Steamed Sprouts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Rapid Raptors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Treasure and Tribulations&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Wild Wild Whiskers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Divine Punishers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Moa Constrictors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Royale Ramble&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Seasons Greetings&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Early Bird Catches the Wyrm}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Journey Abroad}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Emissary}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Saintly Invitation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Monk)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Summoner)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (White Mage)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Qu'Bia Arena====&lt;br /&gt;
BCNM: Die by the Sword&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Let Sleeping Dogs Die&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Undying Promise&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Factory Rejects&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: An Awful Autopsy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Idol Thoughts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Celery&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Brothers D'Aurphe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Demolition Squad&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Come Into My Parlor&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: E-vase-ive Action&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Infernal Swarm&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Darkness Rising}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Ruins of Fei'Yin}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: The Final Seal}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: The Heir to the Light&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Those Who Lurk in Shadows (III)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Bard)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Dark Knight)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Paladin)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: A Furious Finale (Dancer)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Fellow: Mirror Images&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Fellow: Clash of the Comrades&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sacrificial Chamber====&lt;br /&gt;
BCNM: Amphibian Assault&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Jungle Boogeymen&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KCNM: Whom Wilt Thou Call&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Throne Room====&lt;br /&gt;
BCNM: Kindred Spirits&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Chamber of Oracles====&lt;br /&gt;
BCNM: Legion XI Comitatensis&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: The Scarlet King&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Cactuar Suave&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Talacca Cove====&lt;br /&gt;
ISNM: Call to Arms&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Compliments to the Chef&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Legacy of the Lost&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PUPAF3: Puppetmaster Blues&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Breaking the Bonds of Fate (Corsair)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Navukgo Execution Chamber====&lt;br /&gt;
ISNM: Tough Nut to Crack&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Happy Caster&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Shield of Diplomacy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BLUAF2: Omens&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Achieving True Power (Puppetmaster)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Jade Sepulcher====&lt;br /&gt;
ISNM: Making a Mockery&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Shadows of the Mind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Puppet in Peril&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Moment of Truth&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: The Beast Within (Blue Mage)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Dem====&lt;br /&gt;
ENM: You Are What You Eat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Flames Beckon}} -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Holla====&lt;br /&gt;
ENM: Simulant&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Flames Beckon}} -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Mea====&lt;br /&gt;
ENM: Playing Host&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Flames Beckon}} -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Vahzl====&lt;br /&gt;
ENM: Pulling the Plug&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Desires of Emptiness}} --No boss scripts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Monarch Linn====&lt;br /&gt;
ENM: Bad Seed&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Fire in the Sky&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Beloved of the Atlantes&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Bugard in the Clouds&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Vows}} -- No TP moves, damage and delay do not change&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: The Savage}} -- Does not fly, does not surrender early.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Uninvited Guests&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Shrouded Maw====&lt;br /&gt;
ENM: Test Your Mite&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Darkness Named}} -- Some floors look solid but are not.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Avatar: Waking Dreams}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Mine Shaft #2716====&lt;br /&gt;
ENM: Bionic Bug&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Automaton Assault&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Pulling the Strings&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: A Century of Hardship&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Return to the Depths&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Boneyard Gully====&lt;br /&gt;
ENM: Like the Wind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Sheep in Antlion's Clothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Shell We Dance?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Totentanz&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Head Wind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Tango with a Tracker&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Requiem of Sin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bearclaw Pinnacle====&lt;br /&gt;
ENM: Brothers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Follow the White Rabbit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Holy Cow&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: When Hell Freezes Over&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Flames for the Dead&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Jobs ===&lt;br /&gt;
&lt;br /&gt;
I will create a more extensive list on this at a later time, including what AF quests work and what do not however for now it will just be what jobs are functional and what are not.&lt;br /&gt;
&lt;br /&gt;
==== Base Jobs ====&lt;br /&gt;
&lt;br /&gt;
{{WhatWorks_BaseJobs}}&lt;br /&gt;
&lt;br /&gt;
==== Advanced Jobs ====&lt;br /&gt;
&lt;br /&gt;
{{WhatWorks_AdvancedJobs}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Weapon Skills ===&lt;br /&gt;
&lt;br /&gt;
Most should work up to relic level, and the formulas in use match those accepted as correct by retail players.  While there are reports of damage being low, no one finds issues with the formulas, so research is necessary to find out what's actually wrong.&lt;br /&gt;
&lt;br /&gt;
WSNM quests are not implemented, and the weapon skills are automatically gained.&lt;br /&gt;
&lt;br /&gt;
Exceptions:&lt;br /&gt;
&lt;br /&gt;
:* Magic-based weapon skills currently use a physical formula, and will be calculated as physical damage&lt;br /&gt;
&lt;br /&gt;
:* Monk WSs do not return TP correctly.  The second hit should return a punch worth of TP when it lands, rather than 1.&lt;br /&gt;
&lt;br /&gt;
:* Energy Steal and Energy Drain were never really finished.  They do static damage, and may not restore MP.&lt;br /&gt;
&lt;br /&gt;
:* Spirits Within may be using an older, incorrect formula.&lt;br /&gt;
&lt;br /&gt;
==== Archery ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flaming Arrow&lt;br /&gt;
&lt;br /&gt;
Piercing Arrow&lt;br /&gt;
&lt;br /&gt;
Dulling Arrow&lt;br /&gt;
&lt;br /&gt;
Sidewinder&lt;br /&gt;
&lt;br /&gt;
Blast Arrow&lt;br /&gt;
&lt;br /&gt;
Arching Arrow&lt;br /&gt;
&lt;br /&gt;
Refulgent Arrow&lt;br /&gt;
&lt;br /&gt;
Empyreal Arrow&lt;br /&gt;
&lt;br /&gt;
Namas Arrow&lt;br /&gt;
&lt;br /&gt;
Jishnu's Radiance&lt;br /&gt;
&lt;br /&gt;
Apex Arrow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Axes ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raging Axe&lt;br /&gt;
&lt;br /&gt;
Smash Axe&lt;br /&gt;
&lt;br /&gt;
Gale Axe&lt;br /&gt;
&lt;br /&gt;
Avalanche Axe&lt;br /&gt;
&lt;br /&gt;
Spinning Axe&lt;br /&gt;
&lt;br /&gt;
Rampage&lt;br /&gt;
&lt;br /&gt;
Calamity&lt;br /&gt;
&lt;br /&gt;
Mistral Axe&lt;br /&gt;
&lt;br /&gt;
Bora Axe&lt;br /&gt;
&lt;br /&gt;
Decimation&lt;br /&gt;
&lt;br /&gt;
Onslaught&lt;br /&gt;
&lt;br /&gt;
Primal Rend&lt;br /&gt;
&lt;br /&gt;
Cloudsplitter&lt;br /&gt;
&lt;br /&gt;
Ruinator&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Clubs ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shining Strike&lt;br /&gt;
&lt;br /&gt;
Seraph Strike&lt;br /&gt;
&lt;br /&gt;
Brainshaker&lt;br /&gt;
&lt;br /&gt;
Starlight&lt;br /&gt;
&lt;br /&gt;
Moonlight&lt;br /&gt;
&lt;br /&gt;
Skullbreaker&lt;br /&gt;
&lt;br /&gt;
True Strike&lt;br /&gt;
&lt;br /&gt;
Judgment&lt;br /&gt;
&lt;br /&gt;
Hexa Strike&lt;br /&gt;
&lt;br /&gt;
Flash Nova&lt;br /&gt;
&lt;br /&gt;
Black Halo&lt;br /&gt;
&lt;br /&gt;
Randgrith&lt;br /&gt;
&lt;br /&gt;
Mystic Boon&lt;br /&gt;
&lt;br /&gt;
Dagan&lt;br /&gt;
&lt;br /&gt;
Realmrazer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Daggers ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wasp Sting&lt;br /&gt;
&lt;br /&gt;
Gust Slash&lt;br /&gt;
&lt;br /&gt;
Shadowstitch&lt;br /&gt;
&lt;br /&gt;
Viper Bite&lt;br /&gt;
&lt;br /&gt;
Cyclone&lt;br /&gt;
&lt;br /&gt;
Energy Steal&lt;br /&gt;
&lt;br /&gt;
Energy Drain&lt;br /&gt;
&lt;br /&gt;
Dancing Edge&lt;br /&gt;
&lt;br /&gt;
Shark Bite&lt;br /&gt;
&lt;br /&gt;
Aeolian Edge&lt;br /&gt;
&lt;br /&gt;
Evisceration&lt;br /&gt;
&lt;br /&gt;
Exenterator&lt;br /&gt;
&lt;br /&gt;
Mercy Stroke&lt;br /&gt;
&lt;br /&gt;
Mandalic Stab&lt;br /&gt;
&lt;br /&gt;
Pyrrhic Kleos&lt;br /&gt;
&lt;br /&gt;
Mordant Rime&lt;br /&gt;
&lt;br /&gt;
Rudra's Storm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Great Axes ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shield Break&lt;br /&gt;
&lt;br /&gt;
Iron Tempest&lt;br /&gt;
&lt;br /&gt;
Sturmwind&lt;br /&gt;
&lt;br /&gt;
Armor Break&lt;br /&gt;
&lt;br /&gt;
Keen Edge&lt;br /&gt;
&lt;br /&gt;
Weapon Break&lt;br /&gt;
&lt;br /&gt;
Raging Rush&lt;br /&gt;
&lt;br /&gt;
Full Break&lt;br /&gt;
&lt;br /&gt;
Fell Cleave&lt;br /&gt;
&lt;br /&gt;
Steel Cyclone&lt;br /&gt;
&lt;br /&gt;
Upheaval&lt;br /&gt;
&lt;br /&gt;
Metatron Torment&lt;br /&gt;
&lt;br /&gt;
King's Justice&lt;br /&gt;
&lt;br /&gt;
Ukko's Fury&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Great Katana ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tachi: Enpi&lt;br /&gt;
&lt;br /&gt;
Tachi: Hobaku&lt;br /&gt;
&lt;br /&gt;
Tachi: Goten&lt;br /&gt;
&lt;br /&gt;
Tachi: Kagero&lt;br /&gt;
&lt;br /&gt;
Tachi: Jinpu&lt;br /&gt;
&lt;br /&gt;
Tachi: Koki&lt;br /&gt;
&lt;br /&gt;
Tachi: Yukikaze&lt;br /&gt;
&lt;br /&gt;
Tachi: Gekko&lt;br /&gt;
&lt;br /&gt;
Tachi: Ageha&lt;br /&gt;
&lt;br /&gt;
Tachi: Kasha&lt;br /&gt;
&lt;br /&gt;
Tachi: Shoha&lt;br /&gt;
&lt;br /&gt;
Tachi: Kaiten&lt;br /&gt;
&lt;br /&gt;
Tachi: Rana&lt;br /&gt;
&lt;br /&gt;
Tachi: Fudo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Great Swords ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hard Slash&lt;br /&gt;
&lt;br /&gt;
Power Slash&lt;br /&gt;
&lt;br /&gt;
Frostbite&lt;br /&gt;
&lt;br /&gt;
Freezebite&lt;br /&gt;
&lt;br /&gt;
Shockwave&lt;br /&gt;
&lt;br /&gt;
Crescent Moon&lt;br /&gt;
&lt;br /&gt;
Sickle Moon&lt;br /&gt;
&lt;br /&gt;
Spinning Slash&lt;br /&gt;
&lt;br /&gt;
Herculean Slash&lt;br /&gt;
&lt;br /&gt;
Ground Strike&lt;br /&gt;
&lt;br /&gt;
Resolution&lt;br /&gt;
&lt;br /&gt;
Scourge&lt;br /&gt;
&lt;br /&gt;
Torcleaver&lt;br /&gt;
&lt;br /&gt;
Dimidiation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Hand-to-Hand ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Combo&lt;br /&gt;
&lt;br /&gt;
Shoulder Tackle&lt;br /&gt;
&lt;br /&gt;
One Inch Punch&lt;br /&gt;
&lt;br /&gt;
Backhand Blow&lt;br /&gt;
&lt;br /&gt;
Raging Fists&lt;br /&gt;
&lt;br /&gt;
Spinning Attack&lt;br /&gt;
&lt;br /&gt;
Howling Fist&lt;br /&gt;
&lt;br /&gt;
Dragon Kick&lt;br /&gt;
&lt;br /&gt;
Tornado Kick&lt;br /&gt;
&lt;br /&gt;
Asuran Fists&lt;br /&gt;
&lt;br /&gt;
Final Heaven&lt;br /&gt;
&lt;br /&gt;
Ascetic's Fury&lt;br /&gt;
&lt;br /&gt;
Stringing Pummel&lt;br /&gt;
&lt;br /&gt;
Victory Smite&lt;br /&gt;
&lt;br /&gt;
Shijin Spiral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Katana ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blade: Rin&lt;br /&gt;
&lt;br /&gt;
Blade: Retsu&lt;br /&gt;
&lt;br /&gt;
Blade: Teki&lt;br /&gt;
&lt;br /&gt;
Blade: To&lt;br /&gt;
&lt;br /&gt;
Blade: Chi&lt;br /&gt;
&lt;br /&gt;
Blade: Ei&lt;br /&gt;
&lt;br /&gt;
Blade: Jin&lt;br /&gt;
&lt;br /&gt;
Blade: Ten&lt;br /&gt;
&lt;br /&gt;
Blade: Yu&lt;br /&gt;
&lt;br /&gt;
Blade: Ku&lt;br /&gt;
&lt;br /&gt;
Blade: Shun&lt;br /&gt;
&lt;br /&gt;
Blade: Metsu&lt;br /&gt;
&lt;br /&gt;
Blade: Kamu&lt;br /&gt;
&lt;br /&gt;
Blade: Hi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Marksmanship ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hot Shot&lt;br /&gt;
&lt;br /&gt;
Split Shot&lt;br /&gt;
&lt;br /&gt;
Sniper Shot&lt;br /&gt;
&lt;br /&gt;
Slug Shot&lt;br /&gt;
&lt;br /&gt;
Blast Shot&lt;br /&gt;
&lt;br /&gt;
Heavy Shot&lt;br /&gt;
&lt;br /&gt;
Numbing Shot&lt;br /&gt;
&lt;br /&gt;
Detonator&lt;br /&gt;
&lt;br /&gt;
Coronach&lt;br /&gt;
&lt;br /&gt;
Trueflight&lt;br /&gt;
&lt;br /&gt;
Leaden Salute&lt;br /&gt;
&lt;br /&gt;
Wildfire&lt;br /&gt;
&lt;br /&gt;
Last Stand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Polearms ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Double Thrust&lt;br /&gt;
&lt;br /&gt;
Thunder Thrust&lt;br /&gt;
&lt;br /&gt;
Raiden Thrust&lt;br /&gt;
&lt;br /&gt;
Leg Sweep&lt;br /&gt;
&lt;br /&gt;
Penta Thrust&lt;br /&gt;
&lt;br /&gt;
Vorpal Thrust&lt;br /&gt;
&lt;br /&gt;
Skewer&lt;br /&gt;
&lt;br /&gt;
Wheeling Thrust&lt;br /&gt;
&lt;br /&gt;
Sonic Thrust&lt;br /&gt;
&lt;br /&gt;
Impulse Drive&lt;br /&gt;
&lt;br /&gt;
Geirskogul&lt;br /&gt;
&lt;br /&gt;
Drakesbane&lt;br /&gt;
&lt;br /&gt;
Camlann's Torment&lt;br /&gt;
&lt;br /&gt;
Stardiver&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scythes ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slice&lt;br /&gt;
&lt;br /&gt;
Dark Harvest&lt;br /&gt;
&lt;br /&gt;
Shadow of Death&lt;br /&gt;
&lt;br /&gt;
Nightmare Scythe&lt;br /&gt;
&lt;br /&gt;
Spinning Scythe&lt;br /&gt;
&lt;br /&gt;
Vorpal Scythe&lt;br /&gt;
&lt;br /&gt;
Guillotine&lt;br /&gt;
&lt;br /&gt;
Cross Reaper&lt;br /&gt;
&lt;br /&gt;
Infernal Scythe&lt;br /&gt;
&lt;br /&gt;
Spiral Hell&lt;br /&gt;
&lt;br /&gt;
Catastrophe&lt;br /&gt;
&lt;br /&gt;
Insurgency&lt;br /&gt;
&lt;br /&gt;
Quietus&lt;br /&gt;
&lt;br /&gt;
Entropy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Staves ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heavy Swing&lt;br /&gt;
&lt;br /&gt;
Rock Crusher&lt;br /&gt;
&lt;br /&gt;
Earth Crusher&lt;br /&gt;
&lt;br /&gt;
Starburst&lt;br /&gt;
&lt;br /&gt;
Sunburst&lt;br /&gt;
&lt;br /&gt;
Shell Crusher&lt;br /&gt;
&lt;br /&gt;
Full Swing&lt;br /&gt;
&lt;br /&gt;
Spirit Taker&lt;br /&gt;
&lt;br /&gt;
Cataclysm&lt;br /&gt;
&lt;br /&gt;
Retribution&lt;br /&gt;
&lt;br /&gt;
Gate of Tartarus&lt;br /&gt;
&lt;br /&gt;
Garland of Bliss&lt;br /&gt;
&lt;br /&gt;
Vidohunir&lt;br /&gt;
&lt;br /&gt;
Omniscience&lt;br /&gt;
&lt;br /&gt;
Tartarus Torpor&lt;br /&gt;
&lt;br /&gt;
Myrkr&lt;br /&gt;
&lt;br /&gt;
Shattersoul&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swords ====&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
Fast Blade&lt;br /&gt;
&lt;br /&gt;
Burning Blade&lt;br /&gt;
&lt;br /&gt;
Red Lotus Blade&lt;br /&gt;
&lt;br /&gt;
Flat Blade&lt;br /&gt;
&lt;br /&gt;
Shining Blade&lt;br /&gt;
&lt;br /&gt;
Seraph Blade&lt;br /&gt;
&lt;br /&gt;
Circle Blade&lt;br /&gt;
&lt;br /&gt;
Spirits Within&lt;br /&gt;
&lt;br /&gt;
Vorpal Blade&lt;br /&gt;
&lt;br /&gt;
Swift Blade&lt;br /&gt;
&lt;br /&gt;
Sanguine Blade&lt;br /&gt;
&lt;br /&gt;
Savage Blade&lt;br /&gt;
&lt;br /&gt;
Knights of Round&lt;br /&gt;
&lt;br /&gt;
Atonement&lt;br /&gt;
&lt;br /&gt;
Expiacion&lt;br /&gt;
&lt;br /&gt;
Death Blossom&lt;br /&gt;
&lt;br /&gt;
Glory Slash&lt;br /&gt;
&lt;br /&gt;
Uriel Blade&lt;br /&gt;
&lt;br /&gt;
Chant du Cygne&lt;br /&gt;
&lt;br /&gt;
Requiescat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Automaton ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slapstick&lt;br /&gt;
&lt;br /&gt;
Arcuballista&lt;br /&gt;
&lt;br /&gt;
String Clipper&lt;br /&gt;
&lt;br /&gt;
Chimera Ripper&lt;br /&gt;
&lt;br /&gt;
Knockout&lt;br /&gt;
&lt;br /&gt;
Magic Mortar&lt;br /&gt;
&lt;br /&gt;
Daze&lt;br /&gt;
&lt;br /&gt;
Armor Piercer&lt;br /&gt;
&lt;br /&gt;
Armor Shatterer&lt;br /&gt;
&lt;br /&gt;
Cannibal Blade&lt;br /&gt;
&lt;br /&gt;
Bone Crusher&lt;br /&gt;
&lt;br /&gt;
String Shredder&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Merits ===&lt;br /&gt;
&lt;br /&gt;
As merits gain functionality this list will be updated with specifics as to which particular merits work and which do not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== General Merit Point Categories ====&lt;br /&gt;
&lt;br /&gt;
{{Working|text=HP/MP}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Attributes}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Combat Skills}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Magic Skills}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Others}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Weapon Skills}}&lt;br /&gt;
&lt;br /&gt;
=== Job points ===&lt;br /&gt;
&lt;br /&gt;
At this stage, none of the job points system is not working, and not expecting active work until post-75 content is put in better working order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Missions ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All nation missions currently work up to rank 6 and therefore will be marked as green, as it does not hinder any game play to not be able to go further than that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Bastok}} -- Rank 9&lt;br /&gt;
&lt;br /&gt;
{{Working|text=San d'Oria}} -- Rank 9&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Windurst}} -- Rank 8&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Rise of the Zilart}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Chains of Promathia}}&lt;br /&gt;
- Works up to Promyvion - Vahzl, but many behaviors need improvement.&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Treasures of Aht Urhgan}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Wings of the Goddess}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=A Crystalline Prophecy: Ode of Life Bestowing}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=A Moogle Kupo d'Etat: Evil in Small Doses}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=A Shantotto Ascension: The Legend Torn, Her Empire Born}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Visions of Abyssea}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Scars of Abyssea}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Heroes of Abyssea}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Seekers of Adoulin}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Dual-boxing}} -- Works, but has issues with sessions.  Characters can be switched between users on the same IP address when zoning, and players can become stuck.  Also, variables updates and key item add/remove may happen on the wrong character or not happen on the correct character, this may interfere with missions and BCNM battle entry or completion. &lt;br /&gt;
&lt;br /&gt;
{{Working|text=Character Creation}}&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
It was my pleasure to bring this list to the Darkstar Project community, and I thank everyone very much for the assistance and reports of functionality. I hope this list can make it to the eyes of numerous potential newcomers and also veteran players on the server.&lt;br /&gt;
&lt;br /&gt;
As of right now this list is incomplete, any feedback on the change of functionality or any missing content please do let me know through the forums via [https://forums.dspt.info/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=3863 PM] or just go through my [https://forums.dspt.info/memberlist.php?mode=viewprofile&amp;amp;u=3863 profile page]&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=What_Works&amp;diff=22868</id>
		<title>What Works</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=What_Works&amp;diff=22868"/>
				<updated>2019-05-31T08:03:11Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: /* Chamber of Oracles */ Add The Scarlet King&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Goal ==&lt;br /&gt;
&lt;br /&gt;
The idea for this wiki page originally stemmed from Tarupron's post on the forums (What do these servers have to offer?) with the goal to create a list for everyone of what works and what doesn't. Throughout the thread it was brought to my attention that there are some things that do work but have major bugs in them that may prevent someone from wanting to even bother with it. As the original poster is no longer active, a new topic has been created for update submissions: [https://forums.dspt.info/viewtopic.php?f=21&amp;amp;t=21212]&lt;br /&gt;
&lt;br /&gt;
The goal? To put it simply, the goal of this page is to create a quick reference guide for those currently playing to know what works and what doesn't. For those who aren't playing it is meant as an informative page designed to showcase what features of the game currently do and do not work.&lt;br /&gt;
&lt;br /&gt;
Just because something is listed here as not working does not mean it is never going to be implemented, all it means is that it is not currently implemented and could very well be in the works.&lt;br /&gt;
&lt;br /&gt;
So without further ado, here is the list.&lt;br /&gt;
&lt;br /&gt;
== What Works and What Doesn't ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For reference when scrolling through under each category it will be listed by expansion.&lt;br /&gt;
&lt;br /&gt;
ie. Under Events it will go original content &amp;gt; Zilart &amp;gt; Promathia &amp;gt; ToAU, etc.&lt;br /&gt;
&lt;br /&gt;
'''Legend:''' &lt;br /&gt;
&lt;br /&gt;
{{Working|text=Green writing}} = Working&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Orange writing}} = Working, with bugs&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Red writing}} = Not working&lt;br /&gt;
&lt;br /&gt;
Black writing = unconfirmed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
&lt;br /&gt;
{{WhatWorks_Avatars}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Besieged ===&lt;br /&gt;
&lt;br /&gt;
Not implemented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
&lt;br /&gt;
For clarification, what is listed here is what would be classified as a Linkshell event in retail, or anything you may need a group to accomplish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dynamis ====&lt;br /&gt;
{{WhatWorks_Dynamis}}&lt;br /&gt;
&lt;br /&gt;
==== High Notorious Monsters (HNM) ====&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Adamantoise}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Aspidochelone}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Behemoth}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=King Behemoth}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Fafnir}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Nidhogg}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Vrtra}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Absolute Virtue}} -- If by &amp;quot;works&amp;quot; you mean &amp;quot;spawnable and has some incorrect TP moves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Jormungand}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Tiamat}}&lt;br /&gt;
&lt;br /&gt;
==== Sky Gods ====&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Byakko}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Genbu}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Seiryu}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Suzaku}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Kirin}}&lt;br /&gt;
&lt;br /&gt;
==== Jailers ====&lt;br /&gt;
&lt;br /&gt;
Need testing&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Faith}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Prudence}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Temperance}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Hope}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Fortitude}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Justice}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Love}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Limbus ====&lt;br /&gt;
&lt;br /&gt;
===== Apollyon =====&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=NW Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=SW Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=NE Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=SE Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=CS Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=CS Apollyon II}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Apollyon II}}&lt;br /&gt;
&lt;br /&gt;
===== Temenos =====&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=W Temenos}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=N Temenos}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=E Temenos}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=1st Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=2nd Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=3rd Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=4th Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Basement}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Temenos - Basement II}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Temenos - 4th Floor II}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Working}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Working with Bugs}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Not Working}}&lt;br /&gt;
&lt;br /&gt;
==== Assault ====&lt;br /&gt;
{|class=&amp;quot;wikitable zebra&amp;quot;&lt;br /&gt;
!Rank!!colspan = &amp;quot;7&amp;quot;|Assaults&lt;br /&gt;
|-&lt;br /&gt;
|Private Second Class&lt;br /&gt;
||{{NotWorking|text=Leujaoam Cleansing}}&lt;br /&gt;
||{{NotWorking|text=Imperial Agent Rescue}}&lt;br /&gt;
||{{NotWorking|text=Excavation Duty}}&lt;br /&gt;
||{{NotWorking|text=Seagull Grounded}}&lt;br /&gt;
||{{NotWorking|text=Golden Salvage}}&lt;br /&gt;
||{{NotWorking|text=Nyzul Isle Investigation}}&lt;br /&gt;
||{{NotWorking|text=Nyzul Isle Uncharted Area Survey}}&lt;br /&gt;
|-&lt;br /&gt;
|Private Fist Class&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Orichalcum Survey}}&lt;br /&gt;
||{{NotWorking|text=Preemptive Strike}}&lt;br /&gt;
||{{NotWorking|text=Lebros Supplies}}&lt;br /&gt;
||{{NotWorking|text=Requiem}}&lt;br /&gt;
||{{NotWorking|text=Lamia No. 13}}&lt;br /&gt;
|-&lt;br /&gt;
|Superior Private&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Escort Professor Chanoix}}&lt;br /&gt;
||{{NotWorking|text=Sagelord Elimination}}&lt;br /&gt;
||{{NotWorking|text=Troll Fugitives}}&lt;br /&gt;
||{{NotWorking|text=Saving Private Ryaaf}}&lt;br /&gt;
||{{NotWorking|text=Extermination}}&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Shanarha Grass Conservation}}&lt;br /&gt;
||{{NotWorking|text=Breaking Morale}}&lt;br /&gt;
||{{NotWorking|text=Evade and Escape}}&lt;br /&gt;
||{{NotWorking|text=Shooting Down the Baron}}&lt;br /&gt;
||{{NotWorking|text=Demolition Duty}}&lt;br /&gt;
|-&lt;br /&gt;
|Corporal&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Counting Sheep}}&lt;br /&gt;
||{{NotWorking|text=The Double Agent}}&lt;br /&gt;
||{{NotWorking|text=Siegemaster Assassination}}&lt;br /&gt;
||{{NotWorking|text=Building Bridges}}&lt;br /&gt;
||{{NotWorking|text=Searat Salvation}}&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Supplies Recovery}}&lt;br /&gt;
||{{NotWorking|text=Imperial Treasure Retrieval}}&lt;br /&gt;
||{{NotWorking|text=Apkallu Breeding}}&lt;br /&gt;
||{{NotWorking|text=Stop the Bloodshed}}&lt;br /&gt;
||{{NotWorking|text=Apkallu Seizure}}&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Azure Experiments}}&lt;br /&gt;
||{{NotWorking|text=Blitzkrieg}}&lt;br /&gt;
||{{NotWorking|text=Wamoura Farm Raid}}&lt;br /&gt;
||{{NotWorking|text=Defuse the Threat}}&lt;br /&gt;
||{{NotWorking|text=Lost and Found}}&lt;br /&gt;
|-&lt;br /&gt;
|Chief Sergeant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Imperial Code}}&lt;br /&gt;
||{{NotWorking|text=Marids in the Mist}}&lt;br /&gt;
||{{NotWorking|text=Egg Conservation}}&lt;br /&gt;
||{{NotWorking|text=Operation: Snake Eyes}}&lt;br /&gt;
||{{NotWorking|text=Deserter}}&lt;br /&gt;
|-&lt;br /&gt;
|Second Lieutenant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Red Versus Blue}}&lt;br /&gt;
||{{NotWorking|text=Azure Ailments}}&lt;br /&gt;
||{{NotWorking|text=Operation: Black Pearl}}&lt;br /&gt;
||{{NotWorking|text=Wake the Puppet}}&lt;br /&gt;
||{{NotWorking|text=Desperately Seeking Cephalopods}}&lt;br /&gt;
|-&lt;br /&gt;
|First Lieutenant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Bloody Rondo}}&lt;br /&gt;
||{{NotWorking|text=The Susanoo Shuffle}}&lt;br /&gt;
||{{NotWorking|text=Better Than One}}&lt;br /&gt;
||{{NotWorking|text=The Price is Right}}&lt;br /&gt;
||{{NotWorking|text=Bellerophon's Bliss}}&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Salvage ====&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Arrapago Remnants(II)}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Silver Sea Remnants(II)}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Zhayolm Remnants(II)}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Bhaflau Remnants(II)}}&lt;br /&gt;
&lt;br /&gt;
==== ZNM ====&lt;br /&gt;
&lt;br /&gt;
Many can be spawned.  Most do not have correct AI/spell lists, are completely missing their TP moves, or both.&lt;br /&gt;
&lt;br /&gt;
===== Tier I =====&lt;br /&gt;
&lt;br /&gt;
Chamrosh&lt;br /&gt;
&lt;br /&gt;
Cheese Hoarder Gigiroon&lt;br /&gt;
&lt;br /&gt;
Vulpangue&lt;br /&gt;
&lt;br /&gt;
Brass Borer&lt;br /&gt;
&lt;br /&gt;
Claret&lt;br /&gt;
&lt;br /&gt;
Ob&lt;br /&gt;
&lt;br /&gt;
Chigre&lt;br /&gt;
&lt;br /&gt;
Lil' Apkallu&lt;br /&gt;
&lt;br /&gt;
Velionis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier II =====&lt;br /&gt;
&lt;br /&gt;
Iriri Samariri&lt;br /&gt;
&lt;br /&gt;
Iriz Ima&lt;br /&gt;
&lt;br /&gt;
Lividroot Amooshah&lt;br /&gt;
&lt;br /&gt;
Anantaboga&lt;br /&gt;
&lt;br /&gt;
Dextrose&lt;br /&gt;
&lt;br /&gt;
Reacton&lt;br /&gt;
&lt;br /&gt;
Verdelet&lt;br /&gt;
&lt;br /&gt;
Wulgaru&lt;br /&gt;
&lt;br /&gt;
Zareehkl the Jubilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier III =====&lt;br /&gt;
&lt;br /&gt;
Armed Gears &lt;br /&gt;
&lt;br /&gt;
Dea&lt;br /&gt;
&lt;br /&gt;
Gotoh Zah the Redolent&lt;br /&gt;
&lt;br /&gt;
Achamoth&lt;br /&gt;
&lt;br /&gt;
Khromasoul Bhurborlor&lt;br /&gt;
&lt;br /&gt;
Nosferatu&lt;br /&gt;
&lt;br /&gt;
Experimental Lamia&lt;br /&gt;
&lt;br /&gt;
Mahjlaef the Paintorn&lt;br /&gt;
&lt;br /&gt;
Nuhn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier IV =====&lt;br /&gt;
&lt;br /&gt;
Tinnin&lt;br /&gt;
&lt;br /&gt;
Sarameya&lt;br /&gt;
&lt;br /&gt;
Tyger&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier V =====&lt;br /&gt;
&lt;br /&gt;
Pandemonium Warden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===BCNM / KSNM / KCNM / ENM / ISNM===&lt;br /&gt;
&lt;br /&gt;
BCNM 100% works = {{Working|text=Green}}&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM Working with Bugs or needs testing = {{WorkingWithBugs|text=Orange}}&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM don't work (reason)= {{NotWorking|text=Red}}&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM not implemented = Black&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1-Many drop rates missing on ffxiclopedia&amp;lt;br&amp;gt;&lt;br /&gt;
2-We cannot yet see multiple battle choices for the same orb&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Ghelsba Outpost====&lt;br /&gt;
{{Working|text=BCNM: Wings of Fury}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{NotWorking|text=BCNM: Petrifying Pair - works but no loot}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{NotWorking|text=BCNM: Toadal Recall - No Loot, Will not show on battle list yet}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Save the Children}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=DRG flag: The Holy Crest}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
Fellow: Mirror, Mirror&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Waughroon Shrine====&lt;br /&gt;
BCNM: Crustacean Conundrum&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Birds of a Feather&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Grove Guardians&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Royal Jelly&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: The Worm's Turn&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: The Final Bout&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: 3, 2, 1...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=BCNM: Up in Arms}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Grimshell Shocktroopers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Copycat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Operation Desert Swarm}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{NotWorking|text=KSNM: Prehistoric Pigeons}} - works but no loot (missing drops rates on ffxiclopedia)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: The Hills Are Alive}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Journey Abroad&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Three Kingdoms}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: On My Way}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=SAMAF3:A Thief in Norg!?}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Beastmaster)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Red Mage)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Thief)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Horlais Peak====&lt;br /&gt;
BCNM: Shooting Fish&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Carapace Combatants&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Dropping Like Flies&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=BCNM: Under Observation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Tails of Woe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Eye of the Tiger&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Hostile Herbivores&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Shots in the Dark&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Dismemberment Brigade&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Horns of War}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Contaminated Colosseum}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Double Dragonian}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Today's Horoscope&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Emissary}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Three Kingdoms}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Secret Weapon}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Black Mage)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Ranger)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Warrior)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Balga's Dais====&lt;br /&gt;
{{Working|text=BCNM: Charming Trio}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Creeping Doom&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Harem Scarem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Royal Succession&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Steamed Sprouts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Rapid Raptors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Treasure and Tribulations&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Wild Wild Whiskers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Divine Punishers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Moa Constrictors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Royale Ramble&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Seasons Greetings&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Early Bird Catches the Wyrm}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Journey Abroad}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Emissary}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Saintly Invitation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Monk)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Summoner)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (White Mage)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Qu'Bia Arena====&lt;br /&gt;
BCNM: Die by the Sword&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Let Sleeping Dogs Die&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Undying Promise&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Factory Rejects&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: An Awful Autopsy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Idol Thoughts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Celery&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Brothers D'Aurphe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Demolition Squad&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Come Into My Parlor&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: E-vase-ive Action&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Infernal Swarm&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Darkness Rising}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Ruins of Fei'Yin}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: The Final Seal}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: The Heir to the Light&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Those Who Lurk in Shadows (III)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Bard)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Dark Knight)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Paladin)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: A Furious Finale (Dancer)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Fellow: Mirror Images&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Fellow: Clash of the Comrades&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sacrificial Chamber====&lt;br /&gt;
BCNM: Amphibian Assault&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Jungle Boogeymen&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KCNM: Whom Wilt Thou Call&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Throne Room====&lt;br /&gt;
BCNM: Kindred Spirits&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Chamber of Oracles====&lt;br /&gt;
BCNM: Legion XI Comitatensis&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: The Scarlet King&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Talacca Cove====&lt;br /&gt;
ISNM: Call to Arms&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Compliments to the Chef&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Legacy of the Lost&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PUPAF3: Puppetmaster Blues&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Breaking the Bonds of Fate (Corsair)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Navukgo Execution Chamber====&lt;br /&gt;
ISNM: Tough Nut to Crack&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Happy Caster&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Shield of Diplomacy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BLUAF2: Omens&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Achieving True Power (Puppetmaster)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Jade Sepulcher====&lt;br /&gt;
ISNM: Making a Mockery&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Shadows of the Mind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Puppet in Peril&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Moment of Truth&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: The Beast Within (Blue Mage)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Dem====&lt;br /&gt;
ENM: You Are What You Eat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Flames Beckon}} -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Holla====&lt;br /&gt;
ENM: Simulant&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Flames Beckon}} -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Mea====&lt;br /&gt;
ENM: Playing Host&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Flames Beckon}} -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Vahzl====&lt;br /&gt;
ENM: Pulling the Plug&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Desires of Emptiness}} --No boss scripts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Monarch Linn====&lt;br /&gt;
ENM: Bad Seed&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Fire in the Sky&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Beloved of the Atlantes&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Bugard in the Clouds&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Vows}} -- No TP moves, damage and delay do not change&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: The Savage}} -- Does not fly, does not surrender early.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Uninvited Guests&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Shrouded Maw====&lt;br /&gt;
ENM: Test Your Mite&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Darkness Named}} -- Some floors look solid but are not.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Avatar: Waking Dreams}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Mine Shaft #2716====&lt;br /&gt;
ENM: Bionic Bug&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Automaton Assault&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Pulling the Strings&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: A Century of Hardship&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Return to the Depths&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Boneyard Gully====&lt;br /&gt;
ENM: Like the Wind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Sheep in Antlion's Clothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Shell We Dance?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Totentanz&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Head Wind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Tango with a Tracker&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Requiem of Sin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bearclaw Pinnacle====&lt;br /&gt;
ENM: Brothers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Follow the White Rabbit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Holy Cow&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: When Hell Freezes Over&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Flames for the Dead&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Jobs ===&lt;br /&gt;
&lt;br /&gt;
I will create a more extensive list on this at a later time, including what AF quests work and what do not however for now it will just be what jobs are functional and what are not.&lt;br /&gt;
&lt;br /&gt;
==== Base Jobs ====&lt;br /&gt;
&lt;br /&gt;
{{WhatWorks_BaseJobs}}&lt;br /&gt;
&lt;br /&gt;
==== Advanced Jobs ====&lt;br /&gt;
&lt;br /&gt;
{{WhatWorks_AdvancedJobs}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Weapon Skills ===&lt;br /&gt;
&lt;br /&gt;
Most should work up to relic level, and the formulas in use match those accepted as correct by retail players.  While there are reports of damage being low, no one finds issues with the formulas, so research is necessary to find out what's actually wrong.&lt;br /&gt;
&lt;br /&gt;
WSNM quests are not implemented, and the weapon skills are automatically gained.&lt;br /&gt;
&lt;br /&gt;
Exceptions:&lt;br /&gt;
&lt;br /&gt;
:* Magic-based weapon skills currently use a physical formula, and will be calculated as physical damage&lt;br /&gt;
&lt;br /&gt;
:* Monk WSs do not return TP correctly.  The second hit should return a punch worth of TP when it lands, rather than 1.&lt;br /&gt;
&lt;br /&gt;
:* Energy Steal and Energy Drain were never really finished.  They do static damage, and may not restore MP.&lt;br /&gt;
&lt;br /&gt;
:* Spirits Within may be using an older, incorrect formula.&lt;br /&gt;
&lt;br /&gt;
==== Archery ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flaming Arrow&lt;br /&gt;
&lt;br /&gt;
Piercing Arrow&lt;br /&gt;
&lt;br /&gt;
Dulling Arrow&lt;br /&gt;
&lt;br /&gt;
Sidewinder&lt;br /&gt;
&lt;br /&gt;
Blast Arrow&lt;br /&gt;
&lt;br /&gt;
Arching Arrow&lt;br /&gt;
&lt;br /&gt;
Refulgent Arrow&lt;br /&gt;
&lt;br /&gt;
Empyreal Arrow&lt;br /&gt;
&lt;br /&gt;
Namas Arrow&lt;br /&gt;
&lt;br /&gt;
Jishnu's Radiance&lt;br /&gt;
&lt;br /&gt;
Apex Arrow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Axes ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raging Axe&lt;br /&gt;
&lt;br /&gt;
Smash Axe&lt;br /&gt;
&lt;br /&gt;
Gale Axe&lt;br /&gt;
&lt;br /&gt;
Avalanche Axe&lt;br /&gt;
&lt;br /&gt;
Spinning Axe&lt;br /&gt;
&lt;br /&gt;
Rampage&lt;br /&gt;
&lt;br /&gt;
Calamity&lt;br /&gt;
&lt;br /&gt;
Mistral Axe&lt;br /&gt;
&lt;br /&gt;
Bora Axe&lt;br /&gt;
&lt;br /&gt;
Decimation&lt;br /&gt;
&lt;br /&gt;
Onslaught&lt;br /&gt;
&lt;br /&gt;
Primal Rend&lt;br /&gt;
&lt;br /&gt;
Cloudsplitter&lt;br /&gt;
&lt;br /&gt;
Ruinator&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Clubs ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shining Strike&lt;br /&gt;
&lt;br /&gt;
Seraph Strike&lt;br /&gt;
&lt;br /&gt;
Brainshaker&lt;br /&gt;
&lt;br /&gt;
Starlight&lt;br /&gt;
&lt;br /&gt;
Moonlight&lt;br /&gt;
&lt;br /&gt;
Skullbreaker&lt;br /&gt;
&lt;br /&gt;
True Strike&lt;br /&gt;
&lt;br /&gt;
Judgment&lt;br /&gt;
&lt;br /&gt;
Hexa Strike&lt;br /&gt;
&lt;br /&gt;
Flash Nova&lt;br /&gt;
&lt;br /&gt;
Black Halo&lt;br /&gt;
&lt;br /&gt;
Randgrith&lt;br /&gt;
&lt;br /&gt;
Mystic Boon&lt;br /&gt;
&lt;br /&gt;
Dagan&lt;br /&gt;
&lt;br /&gt;
Realmrazer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Daggers ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wasp Sting&lt;br /&gt;
&lt;br /&gt;
Gust Slash&lt;br /&gt;
&lt;br /&gt;
Shadowstitch&lt;br /&gt;
&lt;br /&gt;
Viper Bite&lt;br /&gt;
&lt;br /&gt;
Cyclone&lt;br /&gt;
&lt;br /&gt;
Energy Steal&lt;br /&gt;
&lt;br /&gt;
Energy Drain&lt;br /&gt;
&lt;br /&gt;
Dancing Edge&lt;br /&gt;
&lt;br /&gt;
Shark Bite&lt;br /&gt;
&lt;br /&gt;
Aeolian Edge&lt;br /&gt;
&lt;br /&gt;
Evisceration&lt;br /&gt;
&lt;br /&gt;
Exenterator&lt;br /&gt;
&lt;br /&gt;
Mercy Stroke&lt;br /&gt;
&lt;br /&gt;
Mandalic Stab&lt;br /&gt;
&lt;br /&gt;
Pyrrhic Kleos&lt;br /&gt;
&lt;br /&gt;
Mordant Rime&lt;br /&gt;
&lt;br /&gt;
Rudra's Storm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Great Axes ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shield Break&lt;br /&gt;
&lt;br /&gt;
Iron Tempest&lt;br /&gt;
&lt;br /&gt;
Sturmwind&lt;br /&gt;
&lt;br /&gt;
Armor Break&lt;br /&gt;
&lt;br /&gt;
Keen Edge&lt;br /&gt;
&lt;br /&gt;
Weapon Break&lt;br /&gt;
&lt;br /&gt;
Raging Rush&lt;br /&gt;
&lt;br /&gt;
Full Break&lt;br /&gt;
&lt;br /&gt;
Fell Cleave&lt;br /&gt;
&lt;br /&gt;
Steel Cyclone&lt;br /&gt;
&lt;br /&gt;
Upheaval&lt;br /&gt;
&lt;br /&gt;
Metatron Torment&lt;br /&gt;
&lt;br /&gt;
King's Justice&lt;br /&gt;
&lt;br /&gt;
Ukko's Fury&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Great Katana ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tachi: Enpi&lt;br /&gt;
&lt;br /&gt;
Tachi: Hobaku&lt;br /&gt;
&lt;br /&gt;
Tachi: Goten&lt;br /&gt;
&lt;br /&gt;
Tachi: Kagero&lt;br /&gt;
&lt;br /&gt;
Tachi: Jinpu&lt;br /&gt;
&lt;br /&gt;
Tachi: Koki&lt;br /&gt;
&lt;br /&gt;
Tachi: Yukikaze&lt;br /&gt;
&lt;br /&gt;
Tachi: Gekko&lt;br /&gt;
&lt;br /&gt;
Tachi: Ageha&lt;br /&gt;
&lt;br /&gt;
Tachi: Kasha&lt;br /&gt;
&lt;br /&gt;
Tachi: Shoha&lt;br /&gt;
&lt;br /&gt;
Tachi: Kaiten&lt;br /&gt;
&lt;br /&gt;
Tachi: Rana&lt;br /&gt;
&lt;br /&gt;
Tachi: Fudo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Great Swords ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hard Slash&lt;br /&gt;
&lt;br /&gt;
Power Slash&lt;br /&gt;
&lt;br /&gt;
Frostbite&lt;br /&gt;
&lt;br /&gt;
Freezebite&lt;br /&gt;
&lt;br /&gt;
Shockwave&lt;br /&gt;
&lt;br /&gt;
Crescent Moon&lt;br /&gt;
&lt;br /&gt;
Sickle Moon&lt;br /&gt;
&lt;br /&gt;
Spinning Slash&lt;br /&gt;
&lt;br /&gt;
Herculean Slash&lt;br /&gt;
&lt;br /&gt;
Ground Strike&lt;br /&gt;
&lt;br /&gt;
Resolution&lt;br /&gt;
&lt;br /&gt;
Scourge&lt;br /&gt;
&lt;br /&gt;
Torcleaver&lt;br /&gt;
&lt;br /&gt;
Dimidiation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Hand-to-Hand ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Combo&lt;br /&gt;
&lt;br /&gt;
Shoulder Tackle&lt;br /&gt;
&lt;br /&gt;
One Inch Punch&lt;br /&gt;
&lt;br /&gt;
Backhand Blow&lt;br /&gt;
&lt;br /&gt;
Raging Fists&lt;br /&gt;
&lt;br /&gt;
Spinning Attack&lt;br /&gt;
&lt;br /&gt;
Howling Fist&lt;br /&gt;
&lt;br /&gt;
Dragon Kick&lt;br /&gt;
&lt;br /&gt;
Tornado Kick&lt;br /&gt;
&lt;br /&gt;
Asuran Fists&lt;br /&gt;
&lt;br /&gt;
Final Heaven&lt;br /&gt;
&lt;br /&gt;
Ascetic's Fury&lt;br /&gt;
&lt;br /&gt;
Stringing Pummel&lt;br /&gt;
&lt;br /&gt;
Victory Smite&lt;br /&gt;
&lt;br /&gt;
Shijin Spiral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Katana ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blade: Rin&lt;br /&gt;
&lt;br /&gt;
Blade: Retsu&lt;br /&gt;
&lt;br /&gt;
Blade: Teki&lt;br /&gt;
&lt;br /&gt;
Blade: To&lt;br /&gt;
&lt;br /&gt;
Blade: Chi&lt;br /&gt;
&lt;br /&gt;
Blade: Ei&lt;br /&gt;
&lt;br /&gt;
Blade: Jin&lt;br /&gt;
&lt;br /&gt;
Blade: Ten&lt;br /&gt;
&lt;br /&gt;
Blade: Yu&lt;br /&gt;
&lt;br /&gt;
Blade: Ku&lt;br /&gt;
&lt;br /&gt;
Blade: Shun&lt;br /&gt;
&lt;br /&gt;
Blade: Metsu&lt;br /&gt;
&lt;br /&gt;
Blade: Kamu&lt;br /&gt;
&lt;br /&gt;
Blade: Hi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Marksmanship ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hot Shot&lt;br /&gt;
&lt;br /&gt;
Split Shot&lt;br /&gt;
&lt;br /&gt;
Sniper Shot&lt;br /&gt;
&lt;br /&gt;
Slug Shot&lt;br /&gt;
&lt;br /&gt;
Blast Shot&lt;br /&gt;
&lt;br /&gt;
Heavy Shot&lt;br /&gt;
&lt;br /&gt;
Numbing Shot&lt;br /&gt;
&lt;br /&gt;
Detonator&lt;br /&gt;
&lt;br /&gt;
Coronach&lt;br /&gt;
&lt;br /&gt;
Trueflight&lt;br /&gt;
&lt;br /&gt;
Leaden Salute&lt;br /&gt;
&lt;br /&gt;
Wildfire&lt;br /&gt;
&lt;br /&gt;
Last Stand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Polearms ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Double Thrust&lt;br /&gt;
&lt;br /&gt;
Thunder Thrust&lt;br /&gt;
&lt;br /&gt;
Raiden Thrust&lt;br /&gt;
&lt;br /&gt;
Leg Sweep&lt;br /&gt;
&lt;br /&gt;
Penta Thrust&lt;br /&gt;
&lt;br /&gt;
Vorpal Thrust&lt;br /&gt;
&lt;br /&gt;
Skewer&lt;br /&gt;
&lt;br /&gt;
Wheeling Thrust&lt;br /&gt;
&lt;br /&gt;
Sonic Thrust&lt;br /&gt;
&lt;br /&gt;
Impulse Drive&lt;br /&gt;
&lt;br /&gt;
Geirskogul&lt;br /&gt;
&lt;br /&gt;
Drakesbane&lt;br /&gt;
&lt;br /&gt;
Camlann's Torment&lt;br /&gt;
&lt;br /&gt;
Stardiver&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scythes ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slice&lt;br /&gt;
&lt;br /&gt;
Dark Harvest&lt;br /&gt;
&lt;br /&gt;
Shadow of Death&lt;br /&gt;
&lt;br /&gt;
Nightmare Scythe&lt;br /&gt;
&lt;br /&gt;
Spinning Scythe&lt;br /&gt;
&lt;br /&gt;
Vorpal Scythe&lt;br /&gt;
&lt;br /&gt;
Guillotine&lt;br /&gt;
&lt;br /&gt;
Cross Reaper&lt;br /&gt;
&lt;br /&gt;
Infernal Scythe&lt;br /&gt;
&lt;br /&gt;
Spiral Hell&lt;br /&gt;
&lt;br /&gt;
Catastrophe&lt;br /&gt;
&lt;br /&gt;
Insurgency&lt;br /&gt;
&lt;br /&gt;
Quietus&lt;br /&gt;
&lt;br /&gt;
Entropy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Staves ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heavy Swing&lt;br /&gt;
&lt;br /&gt;
Rock Crusher&lt;br /&gt;
&lt;br /&gt;
Earth Crusher&lt;br /&gt;
&lt;br /&gt;
Starburst&lt;br /&gt;
&lt;br /&gt;
Sunburst&lt;br /&gt;
&lt;br /&gt;
Shell Crusher&lt;br /&gt;
&lt;br /&gt;
Full Swing&lt;br /&gt;
&lt;br /&gt;
Spirit Taker&lt;br /&gt;
&lt;br /&gt;
Cataclysm&lt;br /&gt;
&lt;br /&gt;
Retribution&lt;br /&gt;
&lt;br /&gt;
Gate of Tartarus&lt;br /&gt;
&lt;br /&gt;
Garland of Bliss&lt;br /&gt;
&lt;br /&gt;
Vidohunir&lt;br /&gt;
&lt;br /&gt;
Omniscience&lt;br /&gt;
&lt;br /&gt;
Tartarus Torpor&lt;br /&gt;
&lt;br /&gt;
Myrkr&lt;br /&gt;
&lt;br /&gt;
Shattersoul&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swords ====&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
Fast Blade&lt;br /&gt;
&lt;br /&gt;
Burning Blade&lt;br /&gt;
&lt;br /&gt;
Red Lotus Blade&lt;br /&gt;
&lt;br /&gt;
Flat Blade&lt;br /&gt;
&lt;br /&gt;
Shining Blade&lt;br /&gt;
&lt;br /&gt;
Seraph Blade&lt;br /&gt;
&lt;br /&gt;
Circle Blade&lt;br /&gt;
&lt;br /&gt;
Spirits Within&lt;br /&gt;
&lt;br /&gt;
Vorpal Blade&lt;br /&gt;
&lt;br /&gt;
Swift Blade&lt;br /&gt;
&lt;br /&gt;
Sanguine Blade&lt;br /&gt;
&lt;br /&gt;
Savage Blade&lt;br /&gt;
&lt;br /&gt;
Knights of Round&lt;br /&gt;
&lt;br /&gt;
Atonement&lt;br /&gt;
&lt;br /&gt;
Expiacion&lt;br /&gt;
&lt;br /&gt;
Death Blossom&lt;br /&gt;
&lt;br /&gt;
Glory Slash&lt;br /&gt;
&lt;br /&gt;
Uriel Blade&lt;br /&gt;
&lt;br /&gt;
Chant du Cygne&lt;br /&gt;
&lt;br /&gt;
Requiescat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Automaton ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slapstick&lt;br /&gt;
&lt;br /&gt;
Arcuballista&lt;br /&gt;
&lt;br /&gt;
String Clipper&lt;br /&gt;
&lt;br /&gt;
Chimera Ripper&lt;br /&gt;
&lt;br /&gt;
Knockout&lt;br /&gt;
&lt;br /&gt;
Magic Mortar&lt;br /&gt;
&lt;br /&gt;
Daze&lt;br /&gt;
&lt;br /&gt;
Armor Piercer&lt;br /&gt;
&lt;br /&gt;
Armor Shatterer&lt;br /&gt;
&lt;br /&gt;
Cannibal Blade&lt;br /&gt;
&lt;br /&gt;
Bone Crusher&lt;br /&gt;
&lt;br /&gt;
String Shredder&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Merits ===&lt;br /&gt;
&lt;br /&gt;
As merits gain functionality this list will be updated with specifics as to which particular merits work and which do not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== General Merit Point Categories ====&lt;br /&gt;
&lt;br /&gt;
{{Working|text=HP/MP}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Attributes}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Combat Skills}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Magic Skills}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Others}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Weapon Skills}}&lt;br /&gt;
&lt;br /&gt;
=== Job points ===&lt;br /&gt;
&lt;br /&gt;
At this stage, none of the job points system is not working, and not expecting active work until post-75 content is put in better working order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Missions ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All nation missions currently work up to rank 6 and therefore will be marked as green, as it does not hinder any game play to not be able to go further than that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Bastok}} -- Rank 9&lt;br /&gt;
&lt;br /&gt;
{{Working|text=San d'Oria}} -- Rank 9&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Windurst}} -- Rank 8&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Rise of the Zilart}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Chains of Promathia}}&lt;br /&gt;
- Works up to Promyvion - Vahzl, but many behaviors need improvement.&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Treasures of Aht Urhgan}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Wings of the Goddess}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=A Crystalline Prophecy: Ode of Life Bestowing}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=A Moogle Kupo d'Etat: Evil in Small Doses}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=A Shantotto Ascension: The Legend Torn, Her Empire Born}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Visions of Abyssea}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Scars of Abyssea}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Heroes of Abyssea}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Seekers of Adoulin}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Dual-boxing}} -- Works, but has issues with sessions.  Characters can be switched between users on the same IP address when zoning, and players can become stuck.  Also, variables updates and key item add/remove may happen on the wrong character or not happen on the correct character, this may interfere with missions and BCNM battle entry or completion. &lt;br /&gt;
&lt;br /&gt;
{{Working|text=Character Creation}}&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
It was my pleasure to bring this list to the Darkstar Project community, and I thank everyone very much for the assistance and reports of functionality. I hope this list can make it to the eyes of numerous potential newcomers and also veteran players on the server.&lt;br /&gt;
&lt;br /&gt;
As of right now this list is incomplete, any feedback on the change of functionality or any missing content please do let me know through the forums via [https://forums.dspt.info/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=3863 PM] or just go through my [https://forums.dspt.info/memberlist.php?mode=viewprofile&amp;amp;u=3863 profile page]&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=What_Works&amp;diff=22867</id>
		<title>What Works</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=What_Works&amp;diff=22867"/>
				<updated>2019-05-31T08:01:17Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: /* BCNM / KSNM / ENM / ISNM */ Updated more&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Goal ==&lt;br /&gt;
&lt;br /&gt;
The idea for this wiki page originally stemmed from Tarupron's post on the forums (What do these servers have to offer?) with the goal to create a list for everyone of what works and what doesn't. Throughout the thread it was brought to my attention that there are some things that do work but have major bugs in them that may prevent someone from wanting to even bother with it. As the original poster is no longer active, a new topic has been created for update submissions: [https://forums.dspt.info/viewtopic.php?f=21&amp;amp;t=21212]&lt;br /&gt;
&lt;br /&gt;
The goal? To put it simply, the goal of this page is to create a quick reference guide for those currently playing to know what works and what doesn't. For those who aren't playing it is meant as an informative page designed to showcase what features of the game currently do and do not work.&lt;br /&gt;
&lt;br /&gt;
Just because something is listed here as not working does not mean it is never going to be implemented, all it means is that it is not currently implemented and could very well be in the works.&lt;br /&gt;
&lt;br /&gt;
So without further ado, here is the list.&lt;br /&gt;
&lt;br /&gt;
== What Works and What Doesn't ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For reference when scrolling through under each category it will be listed by expansion.&lt;br /&gt;
&lt;br /&gt;
ie. Under Events it will go original content &amp;gt; Zilart &amp;gt; Promathia &amp;gt; ToAU, etc.&lt;br /&gt;
&lt;br /&gt;
'''Legend:''' &lt;br /&gt;
&lt;br /&gt;
{{Working|text=Green writing}} = Working&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Orange writing}} = Working, with bugs&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Red writing}} = Not working&lt;br /&gt;
&lt;br /&gt;
Black writing = unconfirmed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
&lt;br /&gt;
{{WhatWorks_Avatars}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Besieged ===&lt;br /&gt;
&lt;br /&gt;
Not implemented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
&lt;br /&gt;
For clarification, what is listed here is what would be classified as a Linkshell event in retail, or anything you may need a group to accomplish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dynamis ====&lt;br /&gt;
{{WhatWorks_Dynamis}}&lt;br /&gt;
&lt;br /&gt;
==== High Notorious Monsters (HNM) ====&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Adamantoise}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Aspidochelone}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Behemoth}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=King Behemoth}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Fafnir}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Nidhogg}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Vrtra}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Absolute Virtue}} -- If by &amp;quot;works&amp;quot; you mean &amp;quot;spawnable and has some incorrect TP moves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Jormungand}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Tiamat}}&lt;br /&gt;
&lt;br /&gt;
==== Sky Gods ====&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Byakko}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Genbu}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Seiryu}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Suzaku}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Kirin}}&lt;br /&gt;
&lt;br /&gt;
==== Jailers ====&lt;br /&gt;
&lt;br /&gt;
Need testing&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Faith}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Prudence}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Temperance}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Hope}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Fortitude}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Justice}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Love}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Limbus ====&lt;br /&gt;
&lt;br /&gt;
===== Apollyon =====&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=NW Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=SW Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=NE Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=SE Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=CS Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=CS Apollyon II}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Apollyon II}}&lt;br /&gt;
&lt;br /&gt;
===== Temenos =====&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=W Temenos}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=N Temenos}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=E Temenos}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=1st Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=2nd Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=3rd Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=4th Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Basement}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Temenos - Basement II}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Temenos - 4th Floor II}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Working}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Working with Bugs}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Not Working}}&lt;br /&gt;
&lt;br /&gt;
==== Assault ====&lt;br /&gt;
{|class=&amp;quot;wikitable zebra&amp;quot;&lt;br /&gt;
!Rank!!colspan = &amp;quot;7&amp;quot;|Assaults&lt;br /&gt;
|-&lt;br /&gt;
|Private Second Class&lt;br /&gt;
||{{NotWorking|text=Leujaoam Cleansing}}&lt;br /&gt;
||{{NotWorking|text=Imperial Agent Rescue}}&lt;br /&gt;
||{{NotWorking|text=Excavation Duty}}&lt;br /&gt;
||{{NotWorking|text=Seagull Grounded}}&lt;br /&gt;
||{{NotWorking|text=Golden Salvage}}&lt;br /&gt;
||{{NotWorking|text=Nyzul Isle Investigation}}&lt;br /&gt;
||{{NotWorking|text=Nyzul Isle Uncharted Area Survey}}&lt;br /&gt;
|-&lt;br /&gt;
|Private Fist Class&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Orichalcum Survey}}&lt;br /&gt;
||{{NotWorking|text=Preemptive Strike}}&lt;br /&gt;
||{{NotWorking|text=Lebros Supplies}}&lt;br /&gt;
||{{NotWorking|text=Requiem}}&lt;br /&gt;
||{{NotWorking|text=Lamia No. 13}}&lt;br /&gt;
|-&lt;br /&gt;
|Superior Private&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Escort Professor Chanoix}}&lt;br /&gt;
||{{NotWorking|text=Sagelord Elimination}}&lt;br /&gt;
||{{NotWorking|text=Troll Fugitives}}&lt;br /&gt;
||{{NotWorking|text=Saving Private Ryaaf}}&lt;br /&gt;
||{{NotWorking|text=Extermination}}&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Shanarha Grass Conservation}}&lt;br /&gt;
||{{NotWorking|text=Breaking Morale}}&lt;br /&gt;
||{{NotWorking|text=Evade and Escape}}&lt;br /&gt;
||{{NotWorking|text=Shooting Down the Baron}}&lt;br /&gt;
||{{NotWorking|text=Demolition Duty}}&lt;br /&gt;
|-&lt;br /&gt;
|Corporal&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Counting Sheep}}&lt;br /&gt;
||{{NotWorking|text=The Double Agent}}&lt;br /&gt;
||{{NotWorking|text=Siegemaster Assassination}}&lt;br /&gt;
||{{NotWorking|text=Building Bridges}}&lt;br /&gt;
||{{NotWorking|text=Searat Salvation}}&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Supplies Recovery}}&lt;br /&gt;
||{{NotWorking|text=Imperial Treasure Retrieval}}&lt;br /&gt;
||{{NotWorking|text=Apkallu Breeding}}&lt;br /&gt;
||{{NotWorking|text=Stop the Bloodshed}}&lt;br /&gt;
||{{NotWorking|text=Apkallu Seizure}}&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Azure Experiments}}&lt;br /&gt;
||{{NotWorking|text=Blitzkrieg}}&lt;br /&gt;
||{{NotWorking|text=Wamoura Farm Raid}}&lt;br /&gt;
||{{NotWorking|text=Defuse the Threat}}&lt;br /&gt;
||{{NotWorking|text=Lost and Found}}&lt;br /&gt;
|-&lt;br /&gt;
|Chief Sergeant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Imperial Code}}&lt;br /&gt;
||{{NotWorking|text=Marids in the Mist}}&lt;br /&gt;
||{{NotWorking|text=Egg Conservation}}&lt;br /&gt;
||{{NotWorking|text=Operation: Snake Eyes}}&lt;br /&gt;
||{{NotWorking|text=Deserter}}&lt;br /&gt;
|-&lt;br /&gt;
|Second Lieutenant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Red Versus Blue}}&lt;br /&gt;
||{{NotWorking|text=Azure Ailments}}&lt;br /&gt;
||{{NotWorking|text=Operation: Black Pearl}}&lt;br /&gt;
||{{NotWorking|text=Wake the Puppet}}&lt;br /&gt;
||{{NotWorking|text=Desperately Seeking Cephalopods}}&lt;br /&gt;
|-&lt;br /&gt;
|First Lieutenant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Bloody Rondo}}&lt;br /&gt;
||{{NotWorking|text=The Susanoo Shuffle}}&lt;br /&gt;
||{{NotWorking|text=Better Than One}}&lt;br /&gt;
||{{NotWorking|text=The Price is Right}}&lt;br /&gt;
||{{NotWorking|text=Bellerophon's Bliss}}&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Salvage ====&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Arrapago Remnants(II)}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Silver Sea Remnants(II)}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Zhayolm Remnants(II)}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Bhaflau Remnants(II)}}&lt;br /&gt;
&lt;br /&gt;
==== ZNM ====&lt;br /&gt;
&lt;br /&gt;
Many can be spawned.  Most do not have correct AI/spell lists, are completely missing their TP moves, or both.&lt;br /&gt;
&lt;br /&gt;
===== Tier I =====&lt;br /&gt;
&lt;br /&gt;
Chamrosh&lt;br /&gt;
&lt;br /&gt;
Cheese Hoarder Gigiroon&lt;br /&gt;
&lt;br /&gt;
Vulpangue&lt;br /&gt;
&lt;br /&gt;
Brass Borer&lt;br /&gt;
&lt;br /&gt;
Claret&lt;br /&gt;
&lt;br /&gt;
Ob&lt;br /&gt;
&lt;br /&gt;
Chigre&lt;br /&gt;
&lt;br /&gt;
Lil' Apkallu&lt;br /&gt;
&lt;br /&gt;
Velionis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier II =====&lt;br /&gt;
&lt;br /&gt;
Iriri Samariri&lt;br /&gt;
&lt;br /&gt;
Iriz Ima&lt;br /&gt;
&lt;br /&gt;
Lividroot Amooshah&lt;br /&gt;
&lt;br /&gt;
Anantaboga&lt;br /&gt;
&lt;br /&gt;
Dextrose&lt;br /&gt;
&lt;br /&gt;
Reacton&lt;br /&gt;
&lt;br /&gt;
Verdelet&lt;br /&gt;
&lt;br /&gt;
Wulgaru&lt;br /&gt;
&lt;br /&gt;
Zareehkl the Jubilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier III =====&lt;br /&gt;
&lt;br /&gt;
Armed Gears &lt;br /&gt;
&lt;br /&gt;
Dea&lt;br /&gt;
&lt;br /&gt;
Gotoh Zah the Redolent&lt;br /&gt;
&lt;br /&gt;
Achamoth&lt;br /&gt;
&lt;br /&gt;
Khromasoul Bhurborlor&lt;br /&gt;
&lt;br /&gt;
Nosferatu&lt;br /&gt;
&lt;br /&gt;
Experimental Lamia&lt;br /&gt;
&lt;br /&gt;
Mahjlaef the Paintorn&lt;br /&gt;
&lt;br /&gt;
Nuhn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier IV =====&lt;br /&gt;
&lt;br /&gt;
Tinnin&lt;br /&gt;
&lt;br /&gt;
Sarameya&lt;br /&gt;
&lt;br /&gt;
Tyger&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier V =====&lt;br /&gt;
&lt;br /&gt;
Pandemonium Warden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===BCNM / KSNM / KCNM / ENM / ISNM===&lt;br /&gt;
&lt;br /&gt;
BCNM 100% works = {{Working|text=Green}}&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM Working with Bugs or needs testing = {{WorkingWithBugs|text=Orange}}&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM don't work (reason)= {{NotWorking|text=Red}}&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM not implemented = Black&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1-Many drop rates missing on ffxiclopedia&amp;lt;br&amp;gt;&lt;br /&gt;
2-We cannot yet see multiple battle choices for the same orb&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Ghelsba Outpost====&lt;br /&gt;
{{Working|text=BCNM: Wings of Fury}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{NotWorking|text=BCNM: Petrifying Pair - works but no loot}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{NotWorking|text=BCNM: Toadal Recall - No Loot, Will not show on battle list yet}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Save the Children}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=DRG flag: The Holy Crest}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
Fellow: Mirror, Mirror&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Waughroon Shrine====&lt;br /&gt;
BCNM: Crustacean Conundrum&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Birds of a Feather&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Grove Guardians&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Royal Jelly&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: The Worm's Turn&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: The Final Bout&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: 3, 2, 1...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=BCNM: Up in Arms}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Grimshell Shocktroopers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Copycat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Operation Desert Swarm}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{NotWorking|text=KSNM: Prehistoric Pigeons}} - works but no loot (missing drops rates on ffxiclopedia)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: The Hills Are Alive}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Journey Abroad&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Three Kingdoms}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: On My Way}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=SAMAF3:A Thief in Norg!?}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Beastmaster)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Red Mage)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Thief)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Horlais Peak====&lt;br /&gt;
BCNM: Shooting Fish&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Carapace Combatants&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Dropping Like Flies&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=BCNM: Under Observation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Tails of Woe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Eye of the Tiger&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Hostile Herbivores&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Shots in the Dark&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Dismemberment Brigade&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Horns of War}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Contaminated Colosseum}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Double Dragonian}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Today's Horoscope&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Emissary}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Three Kingdoms}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Secret Weapon}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Black Mage)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Ranger)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Warrior)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Balga's Dais====&lt;br /&gt;
{{Working|text=BCNM: Charming Trio}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Creeping Doom&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Harem Scarem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Royal Succession&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Steamed Sprouts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Rapid Raptors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Treasure and Tribulations&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Wild Wild Whiskers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Divine Punishers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Moa Constrictors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Royale Ramble&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Seasons Greetings&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Early Bird Catches the Wyrm}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Journey Abroad}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Emissary}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Saintly Invitation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Monk)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Summoner)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (White Mage)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Qu'Bia Arena====&lt;br /&gt;
BCNM: Die by the Sword&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Let Sleeping Dogs Die&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Undying Promise&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Factory Rejects&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: An Awful Autopsy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Idol Thoughts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Celery&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Brothers D'Aurphe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Demolition Squad&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Come Into My Parlor&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: E-vase-ive Action&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Infernal Swarm&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Darkness Rising}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Ruins of Fei'Yin}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: The Final Seal}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: The Heir to the Light&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Those Who Lurk in Shadows (III)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Bard)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Dark Knight)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Paladin)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: A Furious Finale (Dancer)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Fellow: Mirror Images&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Fellow: Clash of the Comrades&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sacrificial Chamber====&lt;br /&gt;
BCNM: Amphibian Assault&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Jungle Boogeymen&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KCNM: Whom Wilt Thou Call&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Throne Room====&lt;br /&gt;
BCNM: Kindred Spirits&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Chamber of Oracles====&lt;br /&gt;
BCNM: Legion XI Comitatensis&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Talacca Cove====&lt;br /&gt;
ISNM: Call to Arms&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Compliments to the Chef&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Legacy of the Lost&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PUPAF3: Puppetmaster Blues&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Breaking the Bonds of Fate (Corsair)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Navukgo Execution Chamber====&lt;br /&gt;
ISNM: Tough Nut to Crack&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Happy Caster&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Shield of Diplomacy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BLUAF2: Omens&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Achieving True Power (Puppetmaster)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Jade Sepulcher====&lt;br /&gt;
ISNM: Making a Mockery&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Shadows of the Mind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Puppet in Peril&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Moment of Truth&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: The Beast Within (Blue Mage)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Dem====&lt;br /&gt;
ENM: You Are What You Eat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Flames Beckon}} -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Holla====&lt;br /&gt;
ENM: Simulant&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Flames Beckon}} -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Mea====&lt;br /&gt;
ENM: Playing Host&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Flames Beckon}} -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Vahzl====&lt;br /&gt;
ENM: Pulling the Plug&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Desires of Emptiness}} --No boss scripts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Monarch Linn====&lt;br /&gt;
ENM: Bad Seed&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Fire in the Sky&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Beloved of the Atlantes&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Bugard in the Clouds&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Vows}} -- No TP moves, damage and delay do not change&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: The Savage}} -- Does not fly, does not surrender early.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Uninvited Guests&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Shrouded Maw====&lt;br /&gt;
ENM: Test Your Mite&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Darkness Named}} -- Some floors look solid but are not.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Avatar: Waking Dreams}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Mine Shaft #2716====&lt;br /&gt;
ENM: Bionic Bug&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Automaton Assault&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Pulling the Strings&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: A Century of Hardship&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Return to the Depths&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Boneyard Gully====&lt;br /&gt;
ENM: Like the Wind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Sheep in Antlion's Clothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Shell We Dance?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Totentanz&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Head Wind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Tango with a Tracker&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Requiem of Sin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bearclaw Pinnacle====&lt;br /&gt;
ENM: Brothers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Follow the White Rabbit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Holy Cow&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: When Hell Freezes Over&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Flames for the Dead&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Jobs ===&lt;br /&gt;
&lt;br /&gt;
I will create a more extensive list on this at a later time, including what AF quests work and what do not however for now it will just be what jobs are functional and what are not.&lt;br /&gt;
&lt;br /&gt;
==== Base Jobs ====&lt;br /&gt;
&lt;br /&gt;
{{WhatWorks_BaseJobs}}&lt;br /&gt;
&lt;br /&gt;
==== Advanced Jobs ====&lt;br /&gt;
&lt;br /&gt;
{{WhatWorks_AdvancedJobs}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Weapon Skills ===&lt;br /&gt;
&lt;br /&gt;
Most should work up to relic level, and the formulas in use match those accepted as correct by retail players.  While there are reports of damage being low, no one finds issues with the formulas, so research is necessary to find out what's actually wrong.&lt;br /&gt;
&lt;br /&gt;
WSNM quests are not implemented, and the weapon skills are automatically gained.&lt;br /&gt;
&lt;br /&gt;
Exceptions:&lt;br /&gt;
&lt;br /&gt;
:* Magic-based weapon skills currently use a physical formula, and will be calculated as physical damage&lt;br /&gt;
&lt;br /&gt;
:* Monk WSs do not return TP correctly.  The second hit should return a punch worth of TP when it lands, rather than 1.&lt;br /&gt;
&lt;br /&gt;
:* Energy Steal and Energy Drain were never really finished.  They do static damage, and may not restore MP.&lt;br /&gt;
&lt;br /&gt;
:* Spirits Within may be using an older, incorrect formula.&lt;br /&gt;
&lt;br /&gt;
==== Archery ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flaming Arrow&lt;br /&gt;
&lt;br /&gt;
Piercing Arrow&lt;br /&gt;
&lt;br /&gt;
Dulling Arrow&lt;br /&gt;
&lt;br /&gt;
Sidewinder&lt;br /&gt;
&lt;br /&gt;
Blast Arrow&lt;br /&gt;
&lt;br /&gt;
Arching Arrow&lt;br /&gt;
&lt;br /&gt;
Refulgent Arrow&lt;br /&gt;
&lt;br /&gt;
Empyreal Arrow&lt;br /&gt;
&lt;br /&gt;
Namas Arrow&lt;br /&gt;
&lt;br /&gt;
Jishnu's Radiance&lt;br /&gt;
&lt;br /&gt;
Apex Arrow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Axes ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raging Axe&lt;br /&gt;
&lt;br /&gt;
Smash Axe&lt;br /&gt;
&lt;br /&gt;
Gale Axe&lt;br /&gt;
&lt;br /&gt;
Avalanche Axe&lt;br /&gt;
&lt;br /&gt;
Spinning Axe&lt;br /&gt;
&lt;br /&gt;
Rampage&lt;br /&gt;
&lt;br /&gt;
Calamity&lt;br /&gt;
&lt;br /&gt;
Mistral Axe&lt;br /&gt;
&lt;br /&gt;
Bora Axe&lt;br /&gt;
&lt;br /&gt;
Decimation&lt;br /&gt;
&lt;br /&gt;
Onslaught&lt;br /&gt;
&lt;br /&gt;
Primal Rend&lt;br /&gt;
&lt;br /&gt;
Cloudsplitter&lt;br /&gt;
&lt;br /&gt;
Ruinator&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Clubs ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shining Strike&lt;br /&gt;
&lt;br /&gt;
Seraph Strike&lt;br /&gt;
&lt;br /&gt;
Brainshaker&lt;br /&gt;
&lt;br /&gt;
Starlight&lt;br /&gt;
&lt;br /&gt;
Moonlight&lt;br /&gt;
&lt;br /&gt;
Skullbreaker&lt;br /&gt;
&lt;br /&gt;
True Strike&lt;br /&gt;
&lt;br /&gt;
Judgment&lt;br /&gt;
&lt;br /&gt;
Hexa Strike&lt;br /&gt;
&lt;br /&gt;
Flash Nova&lt;br /&gt;
&lt;br /&gt;
Black Halo&lt;br /&gt;
&lt;br /&gt;
Randgrith&lt;br /&gt;
&lt;br /&gt;
Mystic Boon&lt;br /&gt;
&lt;br /&gt;
Dagan&lt;br /&gt;
&lt;br /&gt;
Realmrazer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Daggers ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wasp Sting&lt;br /&gt;
&lt;br /&gt;
Gust Slash&lt;br /&gt;
&lt;br /&gt;
Shadowstitch&lt;br /&gt;
&lt;br /&gt;
Viper Bite&lt;br /&gt;
&lt;br /&gt;
Cyclone&lt;br /&gt;
&lt;br /&gt;
Energy Steal&lt;br /&gt;
&lt;br /&gt;
Energy Drain&lt;br /&gt;
&lt;br /&gt;
Dancing Edge&lt;br /&gt;
&lt;br /&gt;
Shark Bite&lt;br /&gt;
&lt;br /&gt;
Aeolian Edge&lt;br /&gt;
&lt;br /&gt;
Evisceration&lt;br /&gt;
&lt;br /&gt;
Exenterator&lt;br /&gt;
&lt;br /&gt;
Mercy Stroke&lt;br /&gt;
&lt;br /&gt;
Mandalic Stab&lt;br /&gt;
&lt;br /&gt;
Pyrrhic Kleos&lt;br /&gt;
&lt;br /&gt;
Mordant Rime&lt;br /&gt;
&lt;br /&gt;
Rudra's Storm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Great Axes ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shield Break&lt;br /&gt;
&lt;br /&gt;
Iron Tempest&lt;br /&gt;
&lt;br /&gt;
Sturmwind&lt;br /&gt;
&lt;br /&gt;
Armor Break&lt;br /&gt;
&lt;br /&gt;
Keen Edge&lt;br /&gt;
&lt;br /&gt;
Weapon Break&lt;br /&gt;
&lt;br /&gt;
Raging Rush&lt;br /&gt;
&lt;br /&gt;
Full Break&lt;br /&gt;
&lt;br /&gt;
Fell Cleave&lt;br /&gt;
&lt;br /&gt;
Steel Cyclone&lt;br /&gt;
&lt;br /&gt;
Upheaval&lt;br /&gt;
&lt;br /&gt;
Metatron Torment&lt;br /&gt;
&lt;br /&gt;
King's Justice&lt;br /&gt;
&lt;br /&gt;
Ukko's Fury&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Great Katana ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tachi: Enpi&lt;br /&gt;
&lt;br /&gt;
Tachi: Hobaku&lt;br /&gt;
&lt;br /&gt;
Tachi: Goten&lt;br /&gt;
&lt;br /&gt;
Tachi: Kagero&lt;br /&gt;
&lt;br /&gt;
Tachi: Jinpu&lt;br /&gt;
&lt;br /&gt;
Tachi: Koki&lt;br /&gt;
&lt;br /&gt;
Tachi: Yukikaze&lt;br /&gt;
&lt;br /&gt;
Tachi: Gekko&lt;br /&gt;
&lt;br /&gt;
Tachi: Ageha&lt;br /&gt;
&lt;br /&gt;
Tachi: Kasha&lt;br /&gt;
&lt;br /&gt;
Tachi: Shoha&lt;br /&gt;
&lt;br /&gt;
Tachi: Kaiten&lt;br /&gt;
&lt;br /&gt;
Tachi: Rana&lt;br /&gt;
&lt;br /&gt;
Tachi: Fudo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Great Swords ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hard Slash&lt;br /&gt;
&lt;br /&gt;
Power Slash&lt;br /&gt;
&lt;br /&gt;
Frostbite&lt;br /&gt;
&lt;br /&gt;
Freezebite&lt;br /&gt;
&lt;br /&gt;
Shockwave&lt;br /&gt;
&lt;br /&gt;
Crescent Moon&lt;br /&gt;
&lt;br /&gt;
Sickle Moon&lt;br /&gt;
&lt;br /&gt;
Spinning Slash&lt;br /&gt;
&lt;br /&gt;
Herculean Slash&lt;br /&gt;
&lt;br /&gt;
Ground Strike&lt;br /&gt;
&lt;br /&gt;
Resolution&lt;br /&gt;
&lt;br /&gt;
Scourge&lt;br /&gt;
&lt;br /&gt;
Torcleaver&lt;br /&gt;
&lt;br /&gt;
Dimidiation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Hand-to-Hand ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Combo&lt;br /&gt;
&lt;br /&gt;
Shoulder Tackle&lt;br /&gt;
&lt;br /&gt;
One Inch Punch&lt;br /&gt;
&lt;br /&gt;
Backhand Blow&lt;br /&gt;
&lt;br /&gt;
Raging Fists&lt;br /&gt;
&lt;br /&gt;
Spinning Attack&lt;br /&gt;
&lt;br /&gt;
Howling Fist&lt;br /&gt;
&lt;br /&gt;
Dragon Kick&lt;br /&gt;
&lt;br /&gt;
Tornado Kick&lt;br /&gt;
&lt;br /&gt;
Asuran Fists&lt;br /&gt;
&lt;br /&gt;
Final Heaven&lt;br /&gt;
&lt;br /&gt;
Ascetic's Fury&lt;br /&gt;
&lt;br /&gt;
Stringing Pummel&lt;br /&gt;
&lt;br /&gt;
Victory Smite&lt;br /&gt;
&lt;br /&gt;
Shijin Spiral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Katana ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blade: Rin&lt;br /&gt;
&lt;br /&gt;
Blade: Retsu&lt;br /&gt;
&lt;br /&gt;
Blade: Teki&lt;br /&gt;
&lt;br /&gt;
Blade: To&lt;br /&gt;
&lt;br /&gt;
Blade: Chi&lt;br /&gt;
&lt;br /&gt;
Blade: Ei&lt;br /&gt;
&lt;br /&gt;
Blade: Jin&lt;br /&gt;
&lt;br /&gt;
Blade: Ten&lt;br /&gt;
&lt;br /&gt;
Blade: Yu&lt;br /&gt;
&lt;br /&gt;
Blade: Ku&lt;br /&gt;
&lt;br /&gt;
Blade: Shun&lt;br /&gt;
&lt;br /&gt;
Blade: Metsu&lt;br /&gt;
&lt;br /&gt;
Blade: Kamu&lt;br /&gt;
&lt;br /&gt;
Blade: Hi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Marksmanship ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hot Shot&lt;br /&gt;
&lt;br /&gt;
Split Shot&lt;br /&gt;
&lt;br /&gt;
Sniper Shot&lt;br /&gt;
&lt;br /&gt;
Slug Shot&lt;br /&gt;
&lt;br /&gt;
Blast Shot&lt;br /&gt;
&lt;br /&gt;
Heavy Shot&lt;br /&gt;
&lt;br /&gt;
Numbing Shot&lt;br /&gt;
&lt;br /&gt;
Detonator&lt;br /&gt;
&lt;br /&gt;
Coronach&lt;br /&gt;
&lt;br /&gt;
Trueflight&lt;br /&gt;
&lt;br /&gt;
Leaden Salute&lt;br /&gt;
&lt;br /&gt;
Wildfire&lt;br /&gt;
&lt;br /&gt;
Last Stand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Polearms ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Double Thrust&lt;br /&gt;
&lt;br /&gt;
Thunder Thrust&lt;br /&gt;
&lt;br /&gt;
Raiden Thrust&lt;br /&gt;
&lt;br /&gt;
Leg Sweep&lt;br /&gt;
&lt;br /&gt;
Penta Thrust&lt;br /&gt;
&lt;br /&gt;
Vorpal Thrust&lt;br /&gt;
&lt;br /&gt;
Skewer&lt;br /&gt;
&lt;br /&gt;
Wheeling Thrust&lt;br /&gt;
&lt;br /&gt;
Sonic Thrust&lt;br /&gt;
&lt;br /&gt;
Impulse Drive&lt;br /&gt;
&lt;br /&gt;
Geirskogul&lt;br /&gt;
&lt;br /&gt;
Drakesbane&lt;br /&gt;
&lt;br /&gt;
Camlann's Torment&lt;br /&gt;
&lt;br /&gt;
Stardiver&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scythes ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slice&lt;br /&gt;
&lt;br /&gt;
Dark Harvest&lt;br /&gt;
&lt;br /&gt;
Shadow of Death&lt;br /&gt;
&lt;br /&gt;
Nightmare Scythe&lt;br /&gt;
&lt;br /&gt;
Spinning Scythe&lt;br /&gt;
&lt;br /&gt;
Vorpal Scythe&lt;br /&gt;
&lt;br /&gt;
Guillotine&lt;br /&gt;
&lt;br /&gt;
Cross Reaper&lt;br /&gt;
&lt;br /&gt;
Infernal Scythe&lt;br /&gt;
&lt;br /&gt;
Spiral Hell&lt;br /&gt;
&lt;br /&gt;
Catastrophe&lt;br /&gt;
&lt;br /&gt;
Insurgency&lt;br /&gt;
&lt;br /&gt;
Quietus&lt;br /&gt;
&lt;br /&gt;
Entropy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Staves ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heavy Swing&lt;br /&gt;
&lt;br /&gt;
Rock Crusher&lt;br /&gt;
&lt;br /&gt;
Earth Crusher&lt;br /&gt;
&lt;br /&gt;
Starburst&lt;br /&gt;
&lt;br /&gt;
Sunburst&lt;br /&gt;
&lt;br /&gt;
Shell Crusher&lt;br /&gt;
&lt;br /&gt;
Full Swing&lt;br /&gt;
&lt;br /&gt;
Spirit Taker&lt;br /&gt;
&lt;br /&gt;
Cataclysm&lt;br /&gt;
&lt;br /&gt;
Retribution&lt;br /&gt;
&lt;br /&gt;
Gate of Tartarus&lt;br /&gt;
&lt;br /&gt;
Garland of Bliss&lt;br /&gt;
&lt;br /&gt;
Vidohunir&lt;br /&gt;
&lt;br /&gt;
Omniscience&lt;br /&gt;
&lt;br /&gt;
Tartarus Torpor&lt;br /&gt;
&lt;br /&gt;
Myrkr&lt;br /&gt;
&lt;br /&gt;
Shattersoul&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swords ====&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
Fast Blade&lt;br /&gt;
&lt;br /&gt;
Burning Blade&lt;br /&gt;
&lt;br /&gt;
Red Lotus Blade&lt;br /&gt;
&lt;br /&gt;
Flat Blade&lt;br /&gt;
&lt;br /&gt;
Shining Blade&lt;br /&gt;
&lt;br /&gt;
Seraph Blade&lt;br /&gt;
&lt;br /&gt;
Circle Blade&lt;br /&gt;
&lt;br /&gt;
Spirits Within&lt;br /&gt;
&lt;br /&gt;
Vorpal Blade&lt;br /&gt;
&lt;br /&gt;
Swift Blade&lt;br /&gt;
&lt;br /&gt;
Sanguine Blade&lt;br /&gt;
&lt;br /&gt;
Savage Blade&lt;br /&gt;
&lt;br /&gt;
Knights of Round&lt;br /&gt;
&lt;br /&gt;
Atonement&lt;br /&gt;
&lt;br /&gt;
Expiacion&lt;br /&gt;
&lt;br /&gt;
Death Blossom&lt;br /&gt;
&lt;br /&gt;
Glory Slash&lt;br /&gt;
&lt;br /&gt;
Uriel Blade&lt;br /&gt;
&lt;br /&gt;
Chant du Cygne&lt;br /&gt;
&lt;br /&gt;
Requiescat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Automaton ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slapstick&lt;br /&gt;
&lt;br /&gt;
Arcuballista&lt;br /&gt;
&lt;br /&gt;
String Clipper&lt;br /&gt;
&lt;br /&gt;
Chimera Ripper&lt;br /&gt;
&lt;br /&gt;
Knockout&lt;br /&gt;
&lt;br /&gt;
Magic Mortar&lt;br /&gt;
&lt;br /&gt;
Daze&lt;br /&gt;
&lt;br /&gt;
Armor Piercer&lt;br /&gt;
&lt;br /&gt;
Armor Shatterer&lt;br /&gt;
&lt;br /&gt;
Cannibal Blade&lt;br /&gt;
&lt;br /&gt;
Bone Crusher&lt;br /&gt;
&lt;br /&gt;
String Shredder&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Merits ===&lt;br /&gt;
&lt;br /&gt;
As merits gain functionality this list will be updated with specifics as to which particular merits work and which do not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== General Merit Point Categories ====&lt;br /&gt;
&lt;br /&gt;
{{Working|text=HP/MP}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Attributes}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Combat Skills}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Magic Skills}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Others}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Weapon Skills}}&lt;br /&gt;
&lt;br /&gt;
=== Job points ===&lt;br /&gt;
&lt;br /&gt;
At this stage, none of the job points system is not working, and not expecting active work until post-75 content is put in better working order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Missions ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All nation missions currently work up to rank 6 and therefore will be marked as green, as it does not hinder any game play to not be able to go further than that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Bastok}} -- Rank 9&lt;br /&gt;
&lt;br /&gt;
{{Working|text=San d'Oria}} -- Rank 9&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Windurst}} -- Rank 8&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Rise of the Zilart}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Chains of Promathia}}&lt;br /&gt;
- Works up to Promyvion - Vahzl, but many behaviors need improvement.&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Treasures of Aht Urhgan}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Wings of the Goddess}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=A Crystalline Prophecy: Ode of Life Bestowing}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=A Moogle Kupo d'Etat: Evil in Small Doses}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=A Shantotto Ascension: The Legend Torn, Her Empire Born}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Visions of Abyssea}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Scars of Abyssea}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Heroes of Abyssea}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Seekers of Adoulin}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Dual-boxing}} -- Works, but has issues with sessions.  Characters can be switched between users on the same IP address when zoning, and players can become stuck.  Also, variables updates and key item add/remove may happen on the wrong character or not happen on the correct character, this may interfere with missions and BCNM battle entry or completion. &lt;br /&gt;
&lt;br /&gt;
{{Working|text=Character Creation}}&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
It was my pleasure to bring this list to the Darkstar Project community, and I thank everyone very much for the assistance and reports of functionality. I hope this list can make it to the eyes of numerous potential newcomers and also veteran players on the server.&lt;br /&gt;
&lt;br /&gt;
As of right now this list is incomplete, any feedback on the change of functionality or any missing content please do let me know through the forums via [https://forums.dspt.info/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=3863 PM] or just go through my [https://forums.dspt.info/memberlist.php?mode=viewprofile&amp;amp;u=3863 profile page]&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=What_Works&amp;diff=22866</id>
		<title>What Works</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=What_Works&amp;diff=22866"/>
				<updated>2019-05-31T07:55:34Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: /* BCNM / KSNM / ENM / ISNM */ Added a couple more Sacrificial Chamber entries&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Goal ==&lt;br /&gt;
&lt;br /&gt;
The idea for this wiki page originally stemmed from Tarupron's post on the forums (What do these servers have to offer?) with the goal to create a list for everyone of what works and what doesn't. Throughout the thread it was brought to my attention that there are some things that do work but have major bugs in them that may prevent someone from wanting to even bother with it. As the original poster is no longer active, a new topic has been created for update submissions: [https://forums.dspt.info/viewtopic.php?f=21&amp;amp;t=21212]&lt;br /&gt;
&lt;br /&gt;
The goal? To put it simply, the goal of this page is to create a quick reference guide for those currently playing to know what works and what doesn't. For those who aren't playing it is meant as an informative page designed to showcase what features of the game currently do and do not work.&lt;br /&gt;
&lt;br /&gt;
Just because something is listed here as not working does not mean it is never going to be implemented, all it means is that it is not currently implemented and could very well be in the works.&lt;br /&gt;
&lt;br /&gt;
So without further ado, here is the list.&lt;br /&gt;
&lt;br /&gt;
== What Works and What Doesn't ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For reference when scrolling through under each category it will be listed by expansion.&lt;br /&gt;
&lt;br /&gt;
ie. Under Events it will go original content &amp;gt; Zilart &amp;gt; Promathia &amp;gt; ToAU, etc.&lt;br /&gt;
&lt;br /&gt;
'''Legend:''' &lt;br /&gt;
&lt;br /&gt;
{{Working|text=Green writing}} = Working&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Orange writing}} = Working, with bugs&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Red writing}} = Not working&lt;br /&gt;
&lt;br /&gt;
Black writing = unconfirmed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
&lt;br /&gt;
{{WhatWorks_Avatars}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Besieged ===&lt;br /&gt;
&lt;br /&gt;
Not implemented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
&lt;br /&gt;
For clarification, what is listed here is what would be classified as a Linkshell event in retail, or anything you may need a group to accomplish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dynamis ====&lt;br /&gt;
{{WhatWorks_Dynamis}}&lt;br /&gt;
&lt;br /&gt;
==== High Notorious Monsters (HNM) ====&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Adamantoise}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Aspidochelone}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Behemoth}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=King Behemoth}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Fafnir}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Nidhogg}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Vrtra}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Absolute Virtue}} -- If by &amp;quot;works&amp;quot; you mean &amp;quot;spawnable and has some incorrect TP moves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Jormungand}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Tiamat}}&lt;br /&gt;
&lt;br /&gt;
==== Sky Gods ====&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Byakko}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Genbu}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Seiryu}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Suzaku}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Kirin}}&lt;br /&gt;
&lt;br /&gt;
==== Jailers ====&lt;br /&gt;
&lt;br /&gt;
Need testing&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Faith}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Prudence}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Temperance}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Hope}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Fortitude}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Justice}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Love}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Limbus ====&lt;br /&gt;
&lt;br /&gt;
===== Apollyon =====&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=NW Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=SW Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=NE Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=SE Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=CS Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=CS Apollyon II}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Apollyon II}}&lt;br /&gt;
&lt;br /&gt;
===== Temenos =====&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=W Temenos}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=N Temenos}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=E Temenos}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=1st Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=2nd Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=3rd Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=4th Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Basement}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Temenos - Basement II}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Temenos - 4th Floor II}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Working}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Working with Bugs}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Not Working}}&lt;br /&gt;
&lt;br /&gt;
==== Assault ====&lt;br /&gt;
{|class=&amp;quot;wikitable zebra&amp;quot;&lt;br /&gt;
!Rank!!colspan = &amp;quot;7&amp;quot;|Assaults&lt;br /&gt;
|-&lt;br /&gt;
|Private Second Class&lt;br /&gt;
||{{NotWorking|text=Leujaoam Cleansing}}&lt;br /&gt;
||{{NotWorking|text=Imperial Agent Rescue}}&lt;br /&gt;
||{{NotWorking|text=Excavation Duty}}&lt;br /&gt;
||{{NotWorking|text=Seagull Grounded}}&lt;br /&gt;
||{{NotWorking|text=Golden Salvage}}&lt;br /&gt;
||{{NotWorking|text=Nyzul Isle Investigation}}&lt;br /&gt;
||{{NotWorking|text=Nyzul Isle Uncharted Area Survey}}&lt;br /&gt;
|-&lt;br /&gt;
|Private Fist Class&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Orichalcum Survey}}&lt;br /&gt;
||{{NotWorking|text=Preemptive Strike}}&lt;br /&gt;
||{{NotWorking|text=Lebros Supplies}}&lt;br /&gt;
||{{NotWorking|text=Requiem}}&lt;br /&gt;
||{{NotWorking|text=Lamia No. 13}}&lt;br /&gt;
|-&lt;br /&gt;
|Superior Private&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Escort Professor Chanoix}}&lt;br /&gt;
||{{NotWorking|text=Sagelord Elimination}}&lt;br /&gt;
||{{NotWorking|text=Troll Fugitives}}&lt;br /&gt;
||{{NotWorking|text=Saving Private Ryaaf}}&lt;br /&gt;
||{{NotWorking|text=Extermination}}&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Shanarha Grass Conservation}}&lt;br /&gt;
||{{NotWorking|text=Breaking Morale}}&lt;br /&gt;
||{{NotWorking|text=Evade and Escape}}&lt;br /&gt;
||{{NotWorking|text=Shooting Down the Baron}}&lt;br /&gt;
||{{NotWorking|text=Demolition Duty}}&lt;br /&gt;
|-&lt;br /&gt;
|Corporal&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Counting Sheep}}&lt;br /&gt;
||{{NotWorking|text=The Double Agent}}&lt;br /&gt;
||{{NotWorking|text=Siegemaster Assassination}}&lt;br /&gt;
||{{NotWorking|text=Building Bridges}}&lt;br /&gt;
||{{NotWorking|text=Searat Salvation}}&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Supplies Recovery}}&lt;br /&gt;
||{{NotWorking|text=Imperial Treasure Retrieval}}&lt;br /&gt;
||{{NotWorking|text=Apkallu Breeding}}&lt;br /&gt;
||{{NotWorking|text=Stop the Bloodshed}}&lt;br /&gt;
||{{NotWorking|text=Apkallu Seizure}}&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Azure Experiments}}&lt;br /&gt;
||{{NotWorking|text=Blitzkrieg}}&lt;br /&gt;
||{{NotWorking|text=Wamoura Farm Raid}}&lt;br /&gt;
||{{NotWorking|text=Defuse the Threat}}&lt;br /&gt;
||{{NotWorking|text=Lost and Found}}&lt;br /&gt;
|-&lt;br /&gt;
|Chief Sergeant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Imperial Code}}&lt;br /&gt;
||{{NotWorking|text=Marids in the Mist}}&lt;br /&gt;
||{{NotWorking|text=Egg Conservation}}&lt;br /&gt;
||{{NotWorking|text=Operation: Snake Eyes}}&lt;br /&gt;
||{{NotWorking|text=Deserter}}&lt;br /&gt;
|-&lt;br /&gt;
|Second Lieutenant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Red Versus Blue}}&lt;br /&gt;
||{{NotWorking|text=Azure Ailments}}&lt;br /&gt;
||{{NotWorking|text=Operation: Black Pearl}}&lt;br /&gt;
||{{NotWorking|text=Wake the Puppet}}&lt;br /&gt;
||{{NotWorking|text=Desperately Seeking Cephalopods}}&lt;br /&gt;
|-&lt;br /&gt;
|First Lieutenant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Bloody Rondo}}&lt;br /&gt;
||{{NotWorking|text=The Susanoo Shuffle}}&lt;br /&gt;
||{{NotWorking|text=Better Than One}}&lt;br /&gt;
||{{NotWorking|text=The Price is Right}}&lt;br /&gt;
||{{NotWorking|text=Bellerophon's Bliss}}&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Salvage ====&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Arrapago Remnants(II)}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Silver Sea Remnants(II)}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Zhayolm Remnants(II)}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Bhaflau Remnants(II)}}&lt;br /&gt;
&lt;br /&gt;
==== ZNM ====&lt;br /&gt;
&lt;br /&gt;
Many can be spawned.  Most do not have correct AI/spell lists, are completely missing their TP moves, or both.&lt;br /&gt;
&lt;br /&gt;
===== Tier I =====&lt;br /&gt;
&lt;br /&gt;
Chamrosh&lt;br /&gt;
&lt;br /&gt;
Cheese Hoarder Gigiroon&lt;br /&gt;
&lt;br /&gt;
Vulpangue&lt;br /&gt;
&lt;br /&gt;
Brass Borer&lt;br /&gt;
&lt;br /&gt;
Claret&lt;br /&gt;
&lt;br /&gt;
Ob&lt;br /&gt;
&lt;br /&gt;
Chigre&lt;br /&gt;
&lt;br /&gt;
Lil' Apkallu&lt;br /&gt;
&lt;br /&gt;
Velionis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier II =====&lt;br /&gt;
&lt;br /&gt;
Iriri Samariri&lt;br /&gt;
&lt;br /&gt;
Iriz Ima&lt;br /&gt;
&lt;br /&gt;
Lividroot Amooshah&lt;br /&gt;
&lt;br /&gt;
Anantaboga&lt;br /&gt;
&lt;br /&gt;
Dextrose&lt;br /&gt;
&lt;br /&gt;
Reacton&lt;br /&gt;
&lt;br /&gt;
Verdelet&lt;br /&gt;
&lt;br /&gt;
Wulgaru&lt;br /&gt;
&lt;br /&gt;
Zareehkl the Jubilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier III =====&lt;br /&gt;
&lt;br /&gt;
Armed Gears &lt;br /&gt;
&lt;br /&gt;
Dea&lt;br /&gt;
&lt;br /&gt;
Gotoh Zah the Redolent&lt;br /&gt;
&lt;br /&gt;
Achamoth&lt;br /&gt;
&lt;br /&gt;
Khromasoul Bhurborlor&lt;br /&gt;
&lt;br /&gt;
Nosferatu&lt;br /&gt;
&lt;br /&gt;
Experimental Lamia&lt;br /&gt;
&lt;br /&gt;
Mahjlaef the Paintorn&lt;br /&gt;
&lt;br /&gt;
Nuhn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier IV =====&lt;br /&gt;
&lt;br /&gt;
Tinnin&lt;br /&gt;
&lt;br /&gt;
Sarameya&lt;br /&gt;
&lt;br /&gt;
Tyger&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier V =====&lt;br /&gt;
&lt;br /&gt;
Pandemonium Warden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===BCNM / KSNM / ENM / ISNM===&lt;br /&gt;
&lt;br /&gt;
BCNM 100% works = {{Working|text=Green}}&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM Working with Bugs or needs testing = {{WorkingWithBugs|text=Orange}}&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM don't work (reason)= {{NotWorking|text=Red}}&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM not implemented = Black&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1-Many drop rates missing on ffxiclopedia&amp;lt;br&amp;gt;&lt;br /&gt;
2-We cannot yet see multiple battle choices for the same orb&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Ghelsba Outpost====&lt;br /&gt;
{{Working|text=BCNM: Wings of Fury}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{NotWorking|text=BCNM: Petrifying Pair - works but no loot}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{NotWorking|text=BCNM: Toadal Recall - No Loot, Will not show on battle list yet}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Save the Children}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=DRG flag: The Holy Crest}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
Fellow: Mirror, Mirror&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Waughroon Shrine====&lt;br /&gt;
BCNM: Crustacean Conundrum&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Birds of a Feather&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Grove Guardians&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Royal Jelly&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: The Worm's Turn&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: The Final Bout&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: 3, 2, 1...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=BCNM: Up in Arms}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Grimshell Shocktroopers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Copycat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Operation Desert Swarm}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{NotWorking|text=KSNM: Prehistoric Pigeons}} - works but no loot (missing drops rates on ffxiclopedia)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: The Hills Are Alive}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Journey Abroad&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Three Kingdoms}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: On My Way}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=SAMAF3:A Thief in Norg!?}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Beastmaster)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Red Mage)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Thief)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Horlais Peak====&lt;br /&gt;
BCNM: Shooting Fish&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Carapace Combatants&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Dropping Like Flies&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=BCNM: Under Observation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Tails of Woe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Eye of the Tiger&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Hostile Herbivores&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Shots in the Dark&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Dismemberment Brigade&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Horns of War}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Contaminated Colosseum}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Double Dragonian}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Today's Horoscope&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Emissary}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Three Kingdoms}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Secret Weapon}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Black Mage)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Ranger)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Warrior)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Balga's Dais====&lt;br /&gt;
{{Working|text=BCNM: Charming Trio}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Creeping Doom&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Harem Scarem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Royal Succession&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Steamed Sprouts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Rapid Raptors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Treasure and Tribulations&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Wild Wild Whiskers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Divine Punishers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Moa Constrictors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Royale Ramble&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Seasons Greetings&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Early Bird Catches the Wyrm}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Journey Abroad}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Emissary}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Saintly Invitation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Monk)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Summoner)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (White Mage)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Qu'Bia Arena====&lt;br /&gt;
BCNM: Die by the Sword&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Let Sleeping Dogs Die&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Undying Promise&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Factory Rejects&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: An Awful Autopsy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Idol Thoughts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Celery&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Brothers D'Aurphe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Demolition Squad&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Come Into My Parlor&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: E-vase-ive Action&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Infernal Swarm&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Darkness Rising}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Ruins of Fei'Yin}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: The Final Seal}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: The Heir to the Light&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Those Who Lurk in Shadows (III)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Bard)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Dark Knight)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Paladin)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: A Furious Finale (Dancer)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Fellow: Mirror Images&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Fellow: Clash of the Comrades&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sacrificial Chamber====&lt;br /&gt;
BCNM: Amphibian Assault&lt;br /&gt;
BCNM: Jungle Boogeymen&lt;br /&gt;
KCNM: Whom Wilt Thou Call&lt;br /&gt;
&lt;br /&gt;
====Talacca Cove====&lt;br /&gt;
&lt;br /&gt;
ISNM: Call to Arms&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Compliments to the Chef&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Legacy of the Lost&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PUPAF3: Puppetmaster Blues&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Breaking the Bonds of Fate (Corsair)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Navukgo Execution Chamber====&lt;br /&gt;
&lt;br /&gt;
ISNM: Tough Nut to Crack&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Happy Caster&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Shield of Diplomacy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BLUAF2: Omens&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Achieving True Power (Puppetmaster)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Jade Sepulcher====&lt;br /&gt;
&lt;br /&gt;
ISNM: Making a Mockery&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Shadows of the Mind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Puppet in Peril&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Moment of Truth&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: The Beast Within (Blue Mage)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Dem====&lt;br /&gt;
&lt;br /&gt;
ENM: You Are What You Eat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Flames Beckon}} -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Holla====&lt;br /&gt;
&lt;br /&gt;
ENM: Simulant&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Flames Beckon}} -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Mea====&lt;br /&gt;
&lt;br /&gt;
ENM: Playing Host&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Flames Beckon}} -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Vahzl====&lt;br /&gt;
&lt;br /&gt;
ENM: Pulling the Plug&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Desires of Emptiness}} --No boss scripts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Monarch Linn====&lt;br /&gt;
&lt;br /&gt;
ENM: Bad Seed&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Fire in the Sky&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Beloved of the Atlantes&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Bugard in the Clouds&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Vows}} -- No TP moves, damage and delay do not change&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: The Savage}} -- Does not fly, does not surrender early.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Uninvited Guests&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Shrouded Maw====&lt;br /&gt;
&lt;br /&gt;
ENM: Test Your Mite&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Darkness Named}} -- Some floors look solid but are not.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Avatar: Waking Dreams}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Mine Shaft #2716====&lt;br /&gt;
&lt;br /&gt;
ENM: Bionic Bug&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Automaton Assault&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Pulling the Strings&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: A Century of Hardship&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Return to the Depths&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Boneyard Gully====&lt;br /&gt;
&lt;br /&gt;
ENM: Like the Wind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Sheep in Antlion's Clothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Shell We Dance?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Totentanz&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Head Wind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Tango with a Tracker&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Requiem of Sin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bearclaw Pinnacle====&lt;br /&gt;
&lt;br /&gt;
ENM: Brothers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Follow the White Rabbit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Holy Cow&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: When Hell Freezes Over&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Flames for the Dead&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Jobs ===&lt;br /&gt;
&lt;br /&gt;
I will create a more extensive list on this at a later time, including what AF quests work and what do not however for now it will just be what jobs are functional and what are not.&lt;br /&gt;
&lt;br /&gt;
==== Base Jobs ====&lt;br /&gt;
&lt;br /&gt;
{{WhatWorks_BaseJobs}}&lt;br /&gt;
&lt;br /&gt;
==== Advanced Jobs ====&lt;br /&gt;
&lt;br /&gt;
{{WhatWorks_AdvancedJobs}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Weapon Skills ===&lt;br /&gt;
&lt;br /&gt;
Most should work up to relic level, and the formulas in use match those accepted as correct by retail players.  While there are reports of damage being low, no one finds issues with the formulas, so research is necessary to find out what's actually wrong.&lt;br /&gt;
&lt;br /&gt;
WSNM quests are not implemented, and the weapon skills are automatically gained.&lt;br /&gt;
&lt;br /&gt;
Exceptions:&lt;br /&gt;
&lt;br /&gt;
:* Magic-based weapon skills currently use a physical formula, and will be calculated as physical damage&lt;br /&gt;
&lt;br /&gt;
:* Monk WSs do not return TP correctly.  The second hit should return a punch worth of TP when it lands, rather than 1.&lt;br /&gt;
&lt;br /&gt;
:* Energy Steal and Energy Drain were never really finished.  They do static damage, and may not restore MP.&lt;br /&gt;
&lt;br /&gt;
:* Spirits Within may be using an older, incorrect formula.&lt;br /&gt;
&lt;br /&gt;
==== Archery ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flaming Arrow&lt;br /&gt;
&lt;br /&gt;
Piercing Arrow&lt;br /&gt;
&lt;br /&gt;
Dulling Arrow&lt;br /&gt;
&lt;br /&gt;
Sidewinder&lt;br /&gt;
&lt;br /&gt;
Blast Arrow&lt;br /&gt;
&lt;br /&gt;
Arching Arrow&lt;br /&gt;
&lt;br /&gt;
Refulgent Arrow&lt;br /&gt;
&lt;br /&gt;
Empyreal Arrow&lt;br /&gt;
&lt;br /&gt;
Namas Arrow&lt;br /&gt;
&lt;br /&gt;
Jishnu's Radiance&lt;br /&gt;
&lt;br /&gt;
Apex Arrow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Axes ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raging Axe&lt;br /&gt;
&lt;br /&gt;
Smash Axe&lt;br /&gt;
&lt;br /&gt;
Gale Axe&lt;br /&gt;
&lt;br /&gt;
Avalanche Axe&lt;br /&gt;
&lt;br /&gt;
Spinning Axe&lt;br /&gt;
&lt;br /&gt;
Rampage&lt;br /&gt;
&lt;br /&gt;
Calamity&lt;br /&gt;
&lt;br /&gt;
Mistral Axe&lt;br /&gt;
&lt;br /&gt;
Bora Axe&lt;br /&gt;
&lt;br /&gt;
Decimation&lt;br /&gt;
&lt;br /&gt;
Onslaught&lt;br /&gt;
&lt;br /&gt;
Primal Rend&lt;br /&gt;
&lt;br /&gt;
Cloudsplitter&lt;br /&gt;
&lt;br /&gt;
Ruinator&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Clubs ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shining Strike&lt;br /&gt;
&lt;br /&gt;
Seraph Strike&lt;br /&gt;
&lt;br /&gt;
Brainshaker&lt;br /&gt;
&lt;br /&gt;
Starlight&lt;br /&gt;
&lt;br /&gt;
Moonlight&lt;br /&gt;
&lt;br /&gt;
Skullbreaker&lt;br /&gt;
&lt;br /&gt;
True Strike&lt;br /&gt;
&lt;br /&gt;
Judgment&lt;br /&gt;
&lt;br /&gt;
Hexa Strike&lt;br /&gt;
&lt;br /&gt;
Flash Nova&lt;br /&gt;
&lt;br /&gt;
Black Halo&lt;br /&gt;
&lt;br /&gt;
Randgrith&lt;br /&gt;
&lt;br /&gt;
Mystic Boon&lt;br /&gt;
&lt;br /&gt;
Dagan&lt;br /&gt;
&lt;br /&gt;
Realmrazer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Daggers ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wasp Sting&lt;br /&gt;
&lt;br /&gt;
Gust Slash&lt;br /&gt;
&lt;br /&gt;
Shadowstitch&lt;br /&gt;
&lt;br /&gt;
Viper Bite&lt;br /&gt;
&lt;br /&gt;
Cyclone&lt;br /&gt;
&lt;br /&gt;
Energy Steal&lt;br /&gt;
&lt;br /&gt;
Energy Drain&lt;br /&gt;
&lt;br /&gt;
Dancing Edge&lt;br /&gt;
&lt;br /&gt;
Shark Bite&lt;br /&gt;
&lt;br /&gt;
Aeolian Edge&lt;br /&gt;
&lt;br /&gt;
Evisceration&lt;br /&gt;
&lt;br /&gt;
Exenterator&lt;br /&gt;
&lt;br /&gt;
Mercy Stroke&lt;br /&gt;
&lt;br /&gt;
Mandalic Stab&lt;br /&gt;
&lt;br /&gt;
Pyrrhic Kleos&lt;br /&gt;
&lt;br /&gt;
Mordant Rime&lt;br /&gt;
&lt;br /&gt;
Rudra's Storm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Great Axes ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shield Break&lt;br /&gt;
&lt;br /&gt;
Iron Tempest&lt;br /&gt;
&lt;br /&gt;
Sturmwind&lt;br /&gt;
&lt;br /&gt;
Armor Break&lt;br /&gt;
&lt;br /&gt;
Keen Edge&lt;br /&gt;
&lt;br /&gt;
Weapon Break&lt;br /&gt;
&lt;br /&gt;
Raging Rush&lt;br /&gt;
&lt;br /&gt;
Full Break&lt;br /&gt;
&lt;br /&gt;
Fell Cleave&lt;br /&gt;
&lt;br /&gt;
Steel Cyclone&lt;br /&gt;
&lt;br /&gt;
Upheaval&lt;br /&gt;
&lt;br /&gt;
Metatron Torment&lt;br /&gt;
&lt;br /&gt;
King's Justice&lt;br /&gt;
&lt;br /&gt;
Ukko's Fury&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Great Katana ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tachi: Enpi&lt;br /&gt;
&lt;br /&gt;
Tachi: Hobaku&lt;br /&gt;
&lt;br /&gt;
Tachi: Goten&lt;br /&gt;
&lt;br /&gt;
Tachi: Kagero&lt;br /&gt;
&lt;br /&gt;
Tachi: Jinpu&lt;br /&gt;
&lt;br /&gt;
Tachi: Koki&lt;br /&gt;
&lt;br /&gt;
Tachi: Yukikaze&lt;br /&gt;
&lt;br /&gt;
Tachi: Gekko&lt;br /&gt;
&lt;br /&gt;
Tachi: Ageha&lt;br /&gt;
&lt;br /&gt;
Tachi: Kasha&lt;br /&gt;
&lt;br /&gt;
Tachi: Shoha&lt;br /&gt;
&lt;br /&gt;
Tachi: Kaiten&lt;br /&gt;
&lt;br /&gt;
Tachi: Rana&lt;br /&gt;
&lt;br /&gt;
Tachi: Fudo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Great Swords ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hard Slash&lt;br /&gt;
&lt;br /&gt;
Power Slash&lt;br /&gt;
&lt;br /&gt;
Frostbite&lt;br /&gt;
&lt;br /&gt;
Freezebite&lt;br /&gt;
&lt;br /&gt;
Shockwave&lt;br /&gt;
&lt;br /&gt;
Crescent Moon&lt;br /&gt;
&lt;br /&gt;
Sickle Moon&lt;br /&gt;
&lt;br /&gt;
Spinning Slash&lt;br /&gt;
&lt;br /&gt;
Herculean Slash&lt;br /&gt;
&lt;br /&gt;
Ground Strike&lt;br /&gt;
&lt;br /&gt;
Resolution&lt;br /&gt;
&lt;br /&gt;
Scourge&lt;br /&gt;
&lt;br /&gt;
Torcleaver&lt;br /&gt;
&lt;br /&gt;
Dimidiation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Hand-to-Hand ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Combo&lt;br /&gt;
&lt;br /&gt;
Shoulder Tackle&lt;br /&gt;
&lt;br /&gt;
One Inch Punch&lt;br /&gt;
&lt;br /&gt;
Backhand Blow&lt;br /&gt;
&lt;br /&gt;
Raging Fists&lt;br /&gt;
&lt;br /&gt;
Spinning Attack&lt;br /&gt;
&lt;br /&gt;
Howling Fist&lt;br /&gt;
&lt;br /&gt;
Dragon Kick&lt;br /&gt;
&lt;br /&gt;
Tornado Kick&lt;br /&gt;
&lt;br /&gt;
Asuran Fists&lt;br /&gt;
&lt;br /&gt;
Final Heaven&lt;br /&gt;
&lt;br /&gt;
Ascetic's Fury&lt;br /&gt;
&lt;br /&gt;
Stringing Pummel&lt;br /&gt;
&lt;br /&gt;
Victory Smite&lt;br /&gt;
&lt;br /&gt;
Shijin Spiral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Katana ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blade: Rin&lt;br /&gt;
&lt;br /&gt;
Blade: Retsu&lt;br /&gt;
&lt;br /&gt;
Blade: Teki&lt;br /&gt;
&lt;br /&gt;
Blade: To&lt;br /&gt;
&lt;br /&gt;
Blade: Chi&lt;br /&gt;
&lt;br /&gt;
Blade: Ei&lt;br /&gt;
&lt;br /&gt;
Blade: Jin&lt;br /&gt;
&lt;br /&gt;
Blade: Ten&lt;br /&gt;
&lt;br /&gt;
Blade: Yu&lt;br /&gt;
&lt;br /&gt;
Blade: Ku&lt;br /&gt;
&lt;br /&gt;
Blade: Shun&lt;br /&gt;
&lt;br /&gt;
Blade: Metsu&lt;br /&gt;
&lt;br /&gt;
Blade: Kamu&lt;br /&gt;
&lt;br /&gt;
Blade: Hi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Marksmanship ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hot Shot&lt;br /&gt;
&lt;br /&gt;
Split Shot&lt;br /&gt;
&lt;br /&gt;
Sniper Shot&lt;br /&gt;
&lt;br /&gt;
Slug Shot&lt;br /&gt;
&lt;br /&gt;
Blast Shot&lt;br /&gt;
&lt;br /&gt;
Heavy Shot&lt;br /&gt;
&lt;br /&gt;
Numbing Shot&lt;br /&gt;
&lt;br /&gt;
Detonator&lt;br /&gt;
&lt;br /&gt;
Coronach&lt;br /&gt;
&lt;br /&gt;
Trueflight&lt;br /&gt;
&lt;br /&gt;
Leaden Salute&lt;br /&gt;
&lt;br /&gt;
Wildfire&lt;br /&gt;
&lt;br /&gt;
Last Stand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Polearms ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Double Thrust&lt;br /&gt;
&lt;br /&gt;
Thunder Thrust&lt;br /&gt;
&lt;br /&gt;
Raiden Thrust&lt;br /&gt;
&lt;br /&gt;
Leg Sweep&lt;br /&gt;
&lt;br /&gt;
Penta Thrust&lt;br /&gt;
&lt;br /&gt;
Vorpal Thrust&lt;br /&gt;
&lt;br /&gt;
Skewer&lt;br /&gt;
&lt;br /&gt;
Wheeling Thrust&lt;br /&gt;
&lt;br /&gt;
Sonic Thrust&lt;br /&gt;
&lt;br /&gt;
Impulse Drive&lt;br /&gt;
&lt;br /&gt;
Geirskogul&lt;br /&gt;
&lt;br /&gt;
Drakesbane&lt;br /&gt;
&lt;br /&gt;
Camlann's Torment&lt;br /&gt;
&lt;br /&gt;
Stardiver&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scythes ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slice&lt;br /&gt;
&lt;br /&gt;
Dark Harvest&lt;br /&gt;
&lt;br /&gt;
Shadow of Death&lt;br /&gt;
&lt;br /&gt;
Nightmare Scythe&lt;br /&gt;
&lt;br /&gt;
Spinning Scythe&lt;br /&gt;
&lt;br /&gt;
Vorpal Scythe&lt;br /&gt;
&lt;br /&gt;
Guillotine&lt;br /&gt;
&lt;br /&gt;
Cross Reaper&lt;br /&gt;
&lt;br /&gt;
Infernal Scythe&lt;br /&gt;
&lt;br /&gt;
Spiral Hell&lt;br /&gt;
&lt;br /&gt;
Catastrophe&lt;br /&gt;
&lt;br /&gt;
Insurgency&lt;br /&gt;
&lt;br /&gt;
Quietus&lt;br /&gt;
&lt;br /&gt;
Entropy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Staves ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heavy Swing&lt;br /&gt;
&lt;br /&gt;
Rock Crusher&lt;br /&gt;
&lt;br /&gt;
Earth Crusher&lt;br /&gt;
&lt;br /&gt;
Starburst&lt;br /&gt;
&lt;br /&gt;
Sunburst&lt;br /&gt;
&lt;br /&gt;
Shell Crusher&lt;br /&gt;
&lt;br /&gt;
Full Swing&lt;br /&gt;
&lt;br /&gt;
Spirit Taker&lt;br /&gt;
&lt;br /&gt;
Cataclysm&lt;br /&gt;
&lt;br /&gt;
Retribution&lt;br /&gt;
&lt;br /&gt;
Gate of Tartarus&lt;br /&gt;
&lt;br /&gt;
Garland of Bliss&lt;br /&gt;
&lt;br /&gt;
Vidohunir&lt;br /&gt;
&lt;br /&gt;
Omniscience&lt;br /&gt;
&lt;br /&gt;
Tartarus Torpor&lt;br /&gt;
&lt;br /&gt;
Myrkr&lt;br /&gt;
&lt;br /&gt;
Shattersoul&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swords ====&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
Fast Blade&lt;br /&gt;
&lt;br /&gt;
Burning Blade&lt;br /&gt;
&lt;br /&gt;
Red Lotus Blade&lt;br /&gt;
&lt;br /&gt;
Flat Blade&lt;br /&gt;
&lt;br /&gt;
Shining Blade&lt;br /&gt;
&lt;br /&gt;
Seraph Blade&lt;br /&gt;
&lt;br /&gt;
Circle Blade&lt;br /&gt;
&lt;br /&gt;
Spirits Within&lt;br /&gt;
&lt;br /&gt;
Vorpal Blade&lt;br /&gt;
&lt;br /&gt;
Swift Blade&lt;br /&gt;
&lt;br /&gt;
Sanguine Blade&lt;br /&gt;
&lt;br /&gt;
Savage Blade&lt;br /&gt;
&lt;br /&gt;
Knights of Round&lt;br /&gt;
&lt;br /&gt;
Atonement&lt;br /&gt;
&lt;br /&gt;
Expiacion&lt;br /&gt;
&lt;br /&gt;
Death Blossom&lt;br /&gt;
&lt;br /&gt;
Glory Slash&lt;br /&gt;
&lt;br /&gt;
Uriel Blade&lt;br /&gt;
&lt;br /&gt;
Chant du Cygne&lt;br /&gt;
&lt;br /&gt;
Requiescat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Automaton ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slapstick&lt;br /&gt;
&lt;br /&gt;
Arcuballista&lt;br /&gt;
&lt;br /&gt;
String Clipper&lt;br /&gt;
&lt;br /&gt;
Chimera Ripper&lt;br /&gt;
&lt;br /&gt;
Knockout&lt;br /&gt;
&lt;br /&gt;
Magic Mortar&lt;br /&gt;
&lt;br /&gt;
Daze&lt;br /&gt;
&lt;br /&gt;
Armor Piercer&lt;br /&gt;
&lt;br /&gt;
Armor Shatterer&lt;br /&gt;
&lt;br /&gt;
Cannibal Blade&lt;br /&gt;
&lt;br /&gt;
Bone Crusher&lt;br /&gt;
&lt;br /&gt;
String Shredder&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Merits ===&lt;br /&gt;
&lt;br /&gt;
As merits gain functionality this list will be updated with specifics as to which particular merits work and which do not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== General Merit Point Categories ====&lt;br /&gt;
&lt;br /&gt;
{{Working|text=HP/MP}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Attributes}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Combat Skills}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Magic Skills}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Others}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Weapon Skills}}&lt;br /&gt;
&lt;br /&gt;
=== Job points ===&lt;br /&gt;
&lt;br /&gt;
At this stage, none of the job points system is not working, and not expecting active work until post-75 content is put in better working order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Missions ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All nation missions currently work up to rank 6 and therefore will be marked as green, as it does not hinder any game play to not be able to go further than that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Bastok}} -- Rank 9&lt;br /&gt;
&lt;br /&gt;
{{Working|text=San d'Oria}} -- Rank 9&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Windurst}} -- Rank 8&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Rise of the Zilart}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Chains of Promathia}}&lt;br /&gt;
- Works up to Promyvion - Vahzl, but many behaviors need improvement.&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Treasures of Aht Urhgan}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Wings of the Goddess}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=A Crystalline Prophecy: Ode of Life Bestowing}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=A Moogle Kupo d'Etat: Evil in Small Doses}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=A Shantotto Ascension: The Legend Torn, Her Empire Born}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Visions of Abyssea}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Scars of Abyssea}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Heroes of Abyssea}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Seekers of Adoulin}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Dual-boxing}} -- Works, but has issues with sessions.  Characters can be switched between users on the same IP address when zoning, and players can become stuck.  Also, variables updates and key item add/remove may happen on the wrong character or not happen on the correct character, this may interfere with missions and BCNM battle entry or completion. &lt;br /&gt;
&lt;br /&gt;
{{Working|text=Character Creation}}&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
It was my pleasure to bring this list to the Darkstar Project community, and I thank everyone very much for the assistance and reports of functionality. I hope this list can make it to the eyes of numerous potential newcomers and also veteran players on the server.&lt;br /&gt;
&lt;br /&gt;
As of right now this list is incomplete, any feedback on the change of functionality or any missing content please do let me know through the forums via [https://forums.dspt.info/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=3863 PM] or just go through my [https://forums.dspt.info/memberlist.php?mode=viewprofile&amp;amp;u=3863 profile page]&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=What_Works&amp;diff=22865</id>
		<title>What Works</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=What_Works&amp;diff=22865"/>
				<updated>2019-05-31T07:50:50Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: /* BCNM / KSNM / ENM / ISNM */ Add Sacrificial Chamber Amphibian Assault&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Goal ==&lt;br /&gt;
&lt;br /&gt;
The idea for this wiki page originally stemmed from Tarupron's post on the forums (What do these servers have to offer?) with the goal to create a list for everyone of what works and what doesn't. Throughout the thread it was brought to my attention that there are some things that do work but have major bugs in them that may prevent someone from wanting to even bother with it. As the original poster is no longer active, a new topic has been created for update submissions: [https://forums.dspt.info/viewtopic.php?f=21&amp;amp;t=21212]&lt;br /&gt;
&lt;br /&gt;
The goal? To put it simply, the goal of this page is to create a quick reference guide for those currently playing to know what works and what doesn't. For those who aren't playing it is meant as an informative page designed to showcase what features of the game currently do and do not work.&lt;br /&gt;
&lt;br /&gt;
Just because something is listed here as not working does not mean it is never going to be implemented, all it means is that it is not currently implemented and could very well be in the works.&lt;br /&gt;
&lt;br /&gt;
So without further ado, here is the list.&lt;br /&gt;
&lt;br /&gt;
== What Works and What Doesn't ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For reference when scrolling through under each category it will be listed by expansion.&lt;br /&gt;
&lt;br /&gt;
ie. Under Events it will go original content &amp;gt; Zilart &amp;gt; Promathia &amp;gt; ToAU, etc.&lt;br /&gt;
&lt;br /&gt;
'''Legend:''' &lt;br /&gt;
&lt;br /&gt;
{{Working|text=Green writing}} = Working&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Orange writing}} = Working, with bugs&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Red writing}} = Not working&lt;br /&gt;
&lt;br /&gt;
Black writing = unconfirmed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
&lt;br /&gt;
{{WhatWorks_Avatars}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Besieged ===&lt;br /&gt;
&lt;br /&gt;
Not implemented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
&lt;br /&gt;
For clarification, what is listed here is what would be classified as a Linkshell event in retail, or anything you may need a group to accomplish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dynamis ====&lt;br /&gt;
{{WhatWorks_Dynamis}}&lt;br /&gt;
&lt;br /&gt;
==== High Notorious Monsters (HNM) ====&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Adamantoise}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Aspidochelone}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Behemoth}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=King Behemoth}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Fafnir}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Nidhogg}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Vrtra}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Absolute Virtue}} -- If by &amp;quot;works&amp;quot; you mean &amp;quot;spawnable and has some incorrect TP moves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Jormungand}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Tiamat}}&lt;br /&gt;
&lt;br /&gt;
==== Sky Gods ====&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Byakko}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Genbu}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Seiryu}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Suzaku}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Kirin}}&lt;br /&gt;
&lt;br /&gt;
==== Jailers ====&lt;br /&gt;
&lt;br /&gt;
Need testing&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Faith}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Prudence}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Temperance}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Hope}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Fortitude}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Justice}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Love}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Limbus ====&lt;br /&gt;
&lt;br /&gt;
===== Apollyon =====&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=NW Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=SW Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=NE Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=SE Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=CS Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=CS Apollyon II}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Apollyon II}}&lt;br /&gt;
&lt;br /&gt;
===== Temenos =====&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=W Temenos}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=N Temenos}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=E Temenos}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=1st Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=2nd Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=3rd Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=4th Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Basement}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Temenos - Basement II}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Temenos - 4th Floor II}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Working}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Working with Bugs}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Not Working}}&lt;br /&gt;
&lt;br /&gt;
==== Assault ====&lt;br /&gt;
{|class=&amp;quot;wikitable zebra&amp;quot;&lt;br /&gt;
!Rank!!colspan = &amp;quot;7&amp;quot;|Assaults&lt;br /&gt;
|-&lt;br /&gt;
|Private Second Class&lt;br /&gt;
||{{NotWorking|text=Leujaoam Cleansing}}&lt;br /&gt;
||{{NotWorking|text=Imperial Agent Rescue}}&lt;br /&gt;
||{{NotWorking|text=Excavation Duty}}&lt;br /&gt;
||{{NotWorking|text=Seagull Grounded}}&lt;br /&gt;
||{{NotWorking|text=Golden Salvage}}&lt;br /&gt;
||{{NotWorking|text=Nyzul Isle Investigation}}&lt;br /&gt;
||{{NotWorking|text=Nyzul Isle Uncharted Area Survey}}&lt;br /&gt;
|-&lt;br /&gt;
|Private Fist Class&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Orichalcum Survey}}&lt;br /&gt;
||{{NotWorking|text=Preemptive Strike}}&lt;br /&gt;
||{{NotWorking|text=Lebros Supplies}}&lt;br /&gt;
||{{NotWorking|text=Requiem}}&lt;br /&gt;
||{{NotWorking|text=Lamia No. 13}}&lt;br /&gt;
|-&lt;br /&gt;
|Superior Private&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Escort Professor Chanoix}}&lt;br /&gt;
||{{NotWorking|text=Sagelord Elimination}}&lt;br /&gt;
||{{NotWorking|text=Troll Fugitives}}&lt;br /&gt;
||{{NotWorking|text=Saving Private Ryaaf}}&lt;br /&gt;
||{{NotWorking|text=Extermination}}&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Shanarha Grass Conservation}}&lt;br /&gt;
||{{NotWorking|text=Breaking Morale}}&lt;br /&gt;
||{{NotWorking|text=Evade and Escape}}&lt;br /&gt;
||{{NotWorking|text=Shooting Down the Baron}}&lt;br /&gt;
||{{NotWorking|text=Demolition Duty}}&lt;br /&gt;
|-&lt;br /&gt;
|Corporal&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Counting Sheep}}&lt;br /&gt;
||{{NotWorking|text=The Double Agent}}&lt;br /&gt;
||{{NotWorking|text=Siegemaster Assassination}}&lt;br /&gt;
||{{NotWorking|text=Building Bridges}}&lt;br /&gt;
||{{NotWorking|text=Searat Salvation}}&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Supplies Recovery}}&lt;br /&gt;
||{{NotWorking|text=Imperial Treasure Retrieval}}&lt;br /&gt;
||{{NotWorking|text=Apkallu Breeding}}&lt;br /&gt;
||{{NotWorking|text=Stop the Bloodshed}}&lt;br /&gt;
||{{NotWorking|text=Apkallu Seizure}}&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Azure Experiments}}&lt;br /&gt;
||{{NotWorking|text=Blitzkrieg}}&lt;br /&gt;
||{{NotWorking|text=Wamoura Farm Raid}}&lt;br /&gt;
||{{NotWorking|text=Defuse the Threat}}&lt;br /&gt;
||{{NotWorking|text=Lost and Found}}&lt;br /&gt;
|-&lt;br /&gt;
|Chief Sergeant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Imperial Code}}&lt;br /&gt;
||{{NotWorking|text=Marids in the Mist}}&lt;br /&gt;
||{{NotWorking|text=Egg Conservation}}&lt;br /&gt;
||{{NotWorking|text=Operation: Snake Eyes}}&lt;br /&gt;
||{{NotWorking|text=Deserter}}&lt;br /&gt;
|-&lt;br /&gt;
|Second Lieutenant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Red Versus Blue}}&lt;br /&gt;
||{{NotWorking|text=Azure Ailments}}&lt;br /&gt;
||{{NotWorking|text=Operation: Black Pearl}}&lt;br /&gt;
||{{NotWorking|text=Wake the Puppet}}&lt;br /&gt;
||{{NotWorking|text=Desperately Seeking Cephalopods}}&lt;br /&gt;
|-&lt;br /&gt;
|First Lieutenant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Bloody Rondo}}&lt;br /&gt;
||{{NotWorking|text=The Susanoo Shuffle}}&lt;br /&gt;
||{{NotWorking|text=Better Than One}}&lt;br /&gt;
||{{NotWorking|text=The Price is Right}}&lt;br /&gt;
||{{NotWorking|text=Bellerophon's Bliss}}&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Salvage ====&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Arrapago Remnants(II)}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Silver Sea Remnants(II)}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Zhayolm Remnants(II)}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Bhaflau Remnants(II)}}&lt;br /&gt;
&lt;br /&gt;
==== ZNM ====&lt;br /&gt;
&lt;br /&gt;
Many can be spawned.  Most do not have correct AI/spell lists, are completely missing their TP moves, or both.&lt;br /&gt;
&lt;br /&gt;
===== Tier I =====&lt;br /&gt;
&lt;br /&gt;
Chamrosh&lt;br /&gt;
&lt;br /&gt;
Cheese Hoarder Gigiroon&lt;br /&gt;
&lt;br /&gt;
Vulpangue&lt;br /&gt;
&lt;br /&gt;
Brass Borer&lt;br /&gt;
&lt;br /&gt;
Claret&lt;br /&gt;
&lt;br /&gt;
Ob&lt;br /&gt;
&lt;br /&gt;
Chigre&lt;br /&gt;
&lt;br /&gt;
Lil' Apkallu&lt;br /&gt;
&lt;br /&gt;
Velionis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier II =====&lt;br /&gt;
&lt;br /&gt;
Iriri Samariri&lt;br /&gt;
&lt;br /&gt;
Iriz Ima&lt;br /&gt;
&lt;br /&gt;
Lividroot Amooshah&lt;br /&gt;
&lt;br /&gt;
Anantaboga&lt;br /&gt;
&lt;br /&gt;
Dextrose&lt;br /&gt;
&lt;br /&gt;
Reacton&lt;br /&gt;
&lt;br /&gt;
Verdelet&lt;br /&gt;
&lt;br /&gt;
Wulgaru&lt;br /&gt;
&lt;br /&gt;
Zareehkl the Jubilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier III =====&lt;br /&gt;
&lt;br /&gt;
Armed Gears &lt;br /&gt;
&lt;br /&gt;
Dea&lt;br /&gt;
&lt;br /&gt;
Gotoh Zah the Redolent&lt;br /&gt;
&lt;br /&gt;
Achamoth&lt;br /&gt;
&lt;br /&gt;
Khromasoul Bhurborlor&lt;br /&gt;
&lt;br /&gt;
Nosferatu&lt;br /&gt;
&lt;br /&gt;
Experimental Lamia&lt;br /&gt;
&lt;br /&gt;
Mahjlaef the Paintorn&lt;br /&gt;
&lt;br /&gt;
Nuhn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier IV =====&lt;br /&gt;
&lt;br /&gt;
Tinnin&lt;br /&gt;
&lt;br /&gt;
Sarameya&lt;br /&gt;
&lt;br /&gt;
Tyger&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier V =====&lt;br /&gt;
&lt;br /&gt;
Pandemonium Warden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===BCNM / KSNM / ENM / ISNM===&lt;br /&gt;
&lt;br /&gt;
BCNM 100% works = {{Working|text=Green}}&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM Working with Bugs or needs testing = {{WorkingWithBugs|text=Orange}}&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM don't work (reason)= {{NotWorking|text=Red}}&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM not implemented = Black&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1-Many drop rates missing on ffxiclopedia&amp;lt;br&amp;gt;&lt;br /&gt;
2-We cannot yet see multiple battle choices for the same orb&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Ghelsba Outpost====&lt;br /&gt;
{{Working|text=BCNM: Wings of Fury}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{NotWorking|text=BCNM: Petrifying Pair - works but no loot}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{NotWorking|text=BCNM: Toadal Recall - No Loot, Will not show on battle list yet}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Save the Children}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=DRG flag: The Holy Crest}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
Fellow: Mirror, Mirror&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Waughroon Shrine====&lt;br /&gt;
BCNM: Crustacean Conundrum&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Birds of a Feather&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Grove Guardians&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Royal Jelly&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: The Worm's Turn&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: The Final Bout&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: 3, 2, 1...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=BCNM: Up in Arms}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Grimshell Shocktroopers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Copycat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Operation Desert Swarm}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{NotWorking|text=KSNM: Prehistoric Pigeons}} - works but no loot (missing drops rates on ffxiclopedia)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: The Hills Are Alive}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Journey Abroad&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Three Kingdoms}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: On My Way}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=SAMAF3:A Thief in Norg!?}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Beastmaster)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Red Mage)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Thief)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Horlais Peak====&lt;br /&gt;
BCNM: Shooting Fish&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Carapace Combatants&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Dropping Like Flies&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=BCNM: Under Observation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Tails of Woe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Eye of the Tiger&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Hostile Herbivores&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Shots in the Dark&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Dismemberment Brigade&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Horns of War}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Contaminated Colosseum}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Double Dragonian}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Today's Horoscope&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Emissary}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Three Kingdoms}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Secret Weapon}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Black Mage)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Ranger)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Warrior)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Balga's Dais====&lt;br /&gt;
{{Working|text=BCNM: Charming Trio}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Creeping Doom&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Harem Scarem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Royal Succession&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Steamed Sprouts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Rapid Raptors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Treasure and Tribulations&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Wild Wild Whiskers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Divine Punishers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Moa Constrictors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Royale Ramble&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Seasons Greetings&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Early Bird Catches the Wyrm}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Journey Abroad}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Emissary}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Saintly Invitation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Monk)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Summoner)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (White Mage)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Qu'Bia Arena====&lt;br /&gt;
BCNM: Die by the Sword&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Let Sleeping Dogs Die&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Undying Promise&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Factory Rejects&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: An Awful Autopsy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Idol Thoughts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Celery&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Brothers D'Aurphe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Demolition Squad&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Come Into My Parlor&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: E-vase-ive Action&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Infernal Swarm&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Darkness Rising}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Ruins of Fei'Yin}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: The Final Seal}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: The Heir to the Light&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Those Who Lurk in Shadows (III)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Bard)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Dark Knight)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Paladin)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: A Furious Finale (Dancer)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Fellow: Mirror Images&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Fellow: Clash of the Comrades&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sacrificial Chamber====&lt;br /&gt;
BCNM: Amphibian Assault&lt;br /&gt;
&lt;br /&gt;
====Talacca Cove====&lt;br /&gt;
&lt;br /&gt;
ISNM: Call to Arms&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Compliments to the Chef&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Legacy of the Lost&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PUPAF3: Puppetmaster Blues&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Breaking the Bonds of Fate (Corsair)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Navukgo Execution Chamber====&lt;br /&gt;
&lt;br /&gt;
ISNM: Tough Nut to Crack&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Happy Caster&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Shield of Diplomacy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BLUAF2: Omens&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Achieving True Power (Puppetmaster)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Jade Sepulcher====&lt;br /&gt;
&lt;br /&gt;
ISNM: Making a Mockery&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Shadows of the Mind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Puppet in Peril&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Moment of Truth&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: The Beast Within (Blue Mage)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Dem====&lt;br /&gt;
&lt;br /&gt;
ENM: You Are What You Eat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Flames Beckon}} -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Holla====&lt;br /&gt;
&lt;br /&gt;
ENM: Simulant&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Flames Beckon}} -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Mea====&lt;br /&gt;
&lt;br /&gt;
ENM: Playing Host&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Flames Beckon}} -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Vahzl====&lt;br /&gt;
&lt;br /&gt;
ENM: Pulling the Plug&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Desires of Emptiness}} --No boss scripts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Monarch Linn====&lt;br /&gt;
&lt;br /&gt;
ENM: Bad Seed&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Fire in the Sky&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Beloved of the Atlantes&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Bugard in the Clouds&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Vows}} -- No TP moves, damage and delay do not change&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: The Savage}} -- Does not fly, does not surrender early.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Uninvited Guests&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Shrouded Maw====&lt;br /&gt;
&lt;br /&gt;
ENM: Test Your Mite&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Darkness Named}} -- Some floors look solid but are not.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Avatar: Waking Dreams}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Mine Shaft #2716====&lt;br /&gt;
&lt;br /&gt;
ENM: Bionic Bug&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Automaton Assault&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Pulling the Strings&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: A Century of Hardship&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Return to the Depths&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Boneyard Gully====&lt;br /&gt;
&lt;br /&gt;
ENM: Like the Wind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Sheep in Antlion's Clothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Shell We Dance?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Totentanz&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Head Wind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Tango with a Tracker&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Requiem of Sin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bearclaw Pinnacle====&lt;br /&gt;
&lt;br /&gt;
ENM: Brothers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Follow the White Rabbit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Holy Cow&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: When Hell Freezes Over&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Flames for the Dead&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Jobs ===&lt;br /&gt;
&lt;br /&gt;
I will create a more extensive list on this at a later time, including what AF quests work and what do not however for now it will just be what jobs are functional and what are not.&lt;br /&gt;
&lt;br /&gt;
==== Base Jobs ====&lt;br /&gt;
&lt;br /&gt;
{{WhatWorks_BaseJobs}}&lt;br /&gt;
&lt;br /&gt;
==== Advanced Jobs ====&lt;br /&gt;
&lt;br /&gt;
{{WhatWorks_AdvancedJobs}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Weapon Skills ===&lt;br /&gt;
&lt;br /&gt;
Most should work up to relic level, and the formulas in use match those accepted as correct by retail players.  While there are reports of damage being low, no one finds issues with the formulas, so research is necessary to find out what's actually wrong.&lt;br /&gt;
&lt;br /&gt;
WSNM quests are not implemented, and the weapon skills are automatically gained.&lt;br /&gt;
&lt;br /&gt;
Exceptions:&lt;br /&gt;
&lt;br /&gt;
:* Magic-based weapon skills currently use a physical formula, and will be calculated as physical damage&lt;br /&gt;
&lt;br /&gt;
:* Monk WSs do not return TP correctly.  The second hit should return a punch worth of TP when it lands, rather than 1.&lt;br /&gt;
&lt;br /&gt;
:* Energy Steal and Energy Drain were never really finished.  They do static damage, and may not restore MP.&lt;br /&gt;
&lt;br /&gt;
:* Spirits Within may be using an older, incorrect formula.&lt;br /&gt;
&lt;br /&gt;
==== Archery ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flaming Arrow&lt;br /&gt;
&lt;br /&gt;
Piercing Arrow&lt;br /&gt;
&lt;br /&gt;
Dulling Arrow&lt;br /&gt;
&lt;br /&gt;
Sidewinder&lt;br /&gt;
&lt;br /&gt;
Blast Arrow&lt;br /&gt;
&lt;br /&gt;
Arching Arrow&lt;br /&gt;
&lt;br /&gt;
Refulgent Arrow&lt;br /&gt;
&lt;br /&gt;
Empyreal Arrow&lt;br /&gt;
&lt;br /&gt;
Namas Arrow&lt;br /&gt;
&lt;br /&gt;
Jishnu's Radiance&lt;br /&gt;
&lt;br /&gt;
Apex Arrow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Axes ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raging Axe&lt;br /&gt;
&lt;br /&gt;
Smash Axe&lt;br /&gt;
&lt;br /&gt;
Gale Axe&lt;br /&gt;
&lt;br /&gt;
Avalanche Axe&lt;br /&gt;
&lt;br /&gt;
Spinning Axe&lt;br /&gt;
&lt;br /&gt;
Rampage&lt;br /&gt;
&lt;br /&gt;
Calamity&lt;br /&gt;
&lt;br /&gt;
Mistral Axe&lt;br /&gt;
&lt;br /&gt;
Bora Axe&lt;br /&gt;
&lt;br /&gt;
Decimation&lt;br /&gt;
&lt;br /&gt;
Onslaught&lt;br /&gt;
&lt;br /&gt;
Primal Rend&lt;br /&gt;
&lt;br /&gt;
Cloudsplitter&lt;br /&gt;
&lt;br /&gt;
Ruinator&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Clubs ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shining Strike&lt;br /&gt;
&lt;br /&gt;
Seraph Strike&lt;br /&gt;
&lt;br /&gt;
Brainshaker&lt;br /&gt;
&lt;br /&gt;
Starlight&lt;br /&gt;
&lt;br /&gt;
Moonlight&lt;br /&gt;
&lt;br /&gt;
Skullbreaker&lt;br /&gt;
&lt;br /&gt;
True Strike&lt;br /&gt;
&lt;br /&gt;
Judgment&lt;br /&gt;
&lt;br /&gt;
Hexa Strike&lt;br /&gt;
&lt;br /&gt;
Flash Nova&lt;br /&gt;
&lt;br /&gt;
Black Halo&lt;br /&gt;
&lt;br /&gt;
Randgrith&lt;br /&gt;
&lt;br /&gt;
Mystic Boon&lt;br /&gt;
&lt;br /&gt;
Dagan&lt;br /&gt;
&lt;br /&gt;
Realmrazer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Daggers ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wasp Sting&lt;br /&gt;
&lt;br /&gt;
Gust Slash&lt;br /&gt;
&lt;br /&gt;
Shadowstitch&lt;br /&gt;
&lt;br /&gt;
Viper Bite&lt;br /&gt;
&lt;br /&gt;
Cyclone&lt;br /&gt;
&lt;br /&gt;
Energy Steal&lt;br /&gt;
&lt;br /&gt;
Energy Drain&lt;br /&gt;
&lt;br /&gt;
Dancing Edge&lt;br /&gt;
&lt;br /&gt;
Shark Bite&lt;br /&gt;
&lt;br /&gt;
Aeolian Edge&lt;br /&gt;
&lt;br /&gt;
Evisceration&lt;br /&gt;
&lt;br /&gt;
Exenterator&lt;br /&gt;
&lt;br /&gt;
Mercy Stroke&lt;br /&gt;
&lt;br /&gt;
Mandalic Stab&lt;br /&gt;
&lt;br /&gt;
Pyrrhic Kleos&lt;br /&gt;
&lt;br /&gt;
Mordant Rime&lt;br /&gt;
&lt;br /&gt;
Rudra's Storm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Great Axes ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shield Break&lt;br /&gt;
&lt;br /&gt;
Iron Tempest&lt;br /&gt;
&lt;br /&gt;
Sturmwind&lt;br /&gt;
&lt;br /&gt;
Armor Break&lt;br /&gt;
&lt;br /&gt;
Keen Edge&lt;br /&gt;
&lt;br /&gt;
Weapon Break&lt;br /&gt;
&lt;br /&gt;
Raging Rush&lt;br /&gt;
&lt;br /&gt;
Full Break&lt;br /&gt;
&lt;br /&gt;
Fell Cleave&lt;br /&gt;
&lt;br /&gt;
Steel Cyclone&lt;br /&gt;
&lt;br /&gt;
Upheaval&lt;br /&gt;
&lt;br /&gt;
Metatron Torment&lt;br /&gt;
&lt;br /&gt;
King's Justice&lt;br /&gt;
&lt;br /&gt;
Ukko's Fury&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Great Katana ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tachi: Enpi&lt;br /&gt;
&lt;br /&gt;
Tachi: Hobaku&lt;br /&gt;
&lt;br /&gt;
Tachi: Goten&lt;br /&gt;
&lt;br /&gt;
Tachi: Kagero&lt;br /&gt;
&lt;br /&gt;
Tachi: Jinpu&lt;br /&gt;
&lt;br /&gt;
Tachi: Koki&lt;br /&gt;
&lt;br /&gt;
Tachi: Yukikaze&lt;br /&gt;
&lt;br /&gt;
Tachi: Gekko&lt;br /&gt;
&lt;br /&gt;
Tachi: Ageha&lt;br /&gt;
&lt;br /&gt;
Tachi: Kasha&lt;br /&gt;
&lt;br /&gt;
Tachi: Shoha&lt;br /&gt;
&lt;br /&gt;
Tachi: Kaiten&lt;br /&gt;
&lt;br /&gt;
Tachi: Rana&lt;br /&gt;
&lt;br /&gt;
Tachi: Fudo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Great Swords ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hard Slash&lt;br /&gt;
&lt;br /&gt;
Power Slash&lt;br /&gt;
&lt;br /&gt;
Frostbite&lt;br /&gt;
&lt;br /&gt;
Freezebite&lt;br /&gt;
&lt;br /&gt;
Shockwave&lt;br /&gt;
&lt;br /&gt;
Crescent Moon&lt;br /&gt;
&lt;br /&gt;
Sickle Moon&lt;br /&gt;
&lt;br /&gt;
Spinning Slash&lt;br /&gt;
&lt;br /&gt;
Herculean Slash&lt;br /&gt;
&lt;br /&gt;
Ground Strike&lt;br /&gt;
&lt;br /&gt;
Resolution&lt;br /&gt;
&lt;br /&gt;
Scourge&lt;br /&gt;
&lt;br /&gt;
Torcleaver&lt;br /&gt;
&lt;br /&gt;
Dimidiation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Hand-to-Hand ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Combo&lt;br /&gt;
&lt;br /&gt;
Shoulder Tackle&lt;br /&gt;
&lt;br /&gt;
One Inch Punch&lt;br /&gt;
&lt;br /&gt;
Backhand Blow&lt;br /&gt;
&lt;br /&gt;
Raging Fists&lt;br /&gt;
&lt;br /&gt;
Spinning Attack&lt;br /&gt;
&lt;br /&gt;
Howling Fist&lt;br /&gt;
&lt;br /&gt;
Dragon Kick&lt;br /&gt;
&lt;br /&gt;
Tornado Kick&lt;br /&gt;
&lt;br /&gt;
Asuran Fists&lt;br /&gt;
&lt;br /&gt;
Final Heaven&lt;br /&gt;
&lt;br /&gt;
Ascetic's Fury&lt;br /&gt;
&lt;br /&gt;
Stringing Pummel&lt;br /&gt;
&lt;br /&gt;
Victory Smite&lt;br /&gt;
&lt;br /&gt;
Shijin Spiral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Katana ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blade: Rin&lt;br /&gt;
&lt;br /&gt;
Blade: Retsu&lt;br /&gt;
&lt;br /&gt;
Blade: Teki&lt;br /&gt;
&lt;br /&gt;
Blade: To&lt;br /&gt;
&lt;br /&gt;
Blade: Chi&lt;br /&gt;
&lt;br /&gt;
Blade: Ei&lt;br /&gt;
&lt;br /&gt;
Blade: Jin&lt;br /&gt;
&lt;br /&gt;
Blade: Ten&lt;br /&gt;
&lt;br /&gt;
Blade: Yu&lt;br /&gt;
&lt;br /&gt;
Blade: Ku&lt;br /&gt;
&lt;br /&gt;
Blade: Shun&lt;br /&gt;
&lt;br /&gt;
Blade: Metsu&lt;br /&gt;
&lt;br /&gt;
Blade: Kamu&lt;br /&gt;
&lt;br /&gt;
Blade: Hi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Marksmanship ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hot Shot&lt;br /&gt;
&lt;br /&gt;
Split Shot&lt;br /&gt;
&lt;br /&gt;
Sniper Shot&lt;br /&gt;
&lt;br /&gt;
Slug Shot&lt;br /&gt;
&lt;br /&gt;
Blast Shot&lt;br /&gt;
&lt;br /&gt;
Heavy Shot&lt;br /&gt;
&lt;br /&gt;
Numbing Shot&lt;br /&gt;
&lt;br /&gt;
Detonator&lt;br /&gt;
&lt;br /&gt;
Coronach&lt;br /&gt;
&lt;br /&gt;
Trueflight&lt;br /&gt;
&lt;br /&gt;
Leaden Salute&lt;br /&gt;
&lt;br /&gt;
Wildfire&lt;br /&gt;
&lt;br /&gt;
Last Stand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Polearms ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Double Thrust&lt;br /&gt;
&lt;br /&gt;
Thunder Thrust&lt;br /&gt;
&lt;br /&gt;
Raiden Thrust&lt;br /&gt;
&lt;br /&gt;
Leg Sweep&lt;br /&gt;
&lt;br /&gt;
Penta Thrust&lt;br /&gt;
&lt;br /&gt;
Vorpal Thrust&lt;br /&gt;
&lt;br /&gt;
Skewer&lt;br /&gt;
&lt;br /&gt;
Wheeling Thrust&lt;br /&gt;
&lt;br /&gt;
Sonic Thrust&lt;br /&gt;
&lt;br /&gt;
Impulse Drive&lt;br /&gt;
&lt;br /&gt;
Geirskogul&lt;br /&gt;
&lt;br /&gt;
Drakesbane&lt;br /&gt;
&lt;br /&gt;
Camlann's Torment&lt;br /&gt;
&lt;br /&gt;
Stardiver&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scythes ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slice&lt;br /&gt;
&lt;br /&gt;
Dark Harvest&lt;br /&gt;
&lt;br /&gt;
Shadow of Death&lt;br /&gt;
&lt;br /&gt;
Nightmare Scythe&lt;br /&gt;
&lt;br /&gt;
Spinning Scythe&lt;br /&gt;
&lt;br /&gt;
Vorpal Scythe&lt;br /&gt;
&lt;br /&gt;
Guillotine&lt;br /&gt;
&lt;br /&gt;
Cross Reaper&lt;br /&gt;
&lt;br /&gt;
Infernal Scythe&lt;br /&gt;
&lt;br /&gt;
Spiral Hell&lt;br /&gt;
&lt;br /&gt;
Catastrophe&lt;br /&gt;
&lt;br /&gt;
Insurgency&lt;br /&gt;
&lt;br /&gt;
Quietus&lt;br /&gt;
&lt;br /&gt;
Entropy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Staves ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heavy Swing&lt;br /&gt;
&lt;br /&gt;
Rock Crusher&lt;br /&gt;
&lt;br /&gt;
Earth Crusher&lt;br /&gt;
&lt;br /&gt;
Starburst&lt;br /&gt;
&lt;br /&gt;
Sunburst&lt;br /&gt;
&lt;br /&gt;
Shell Crusher&lt;br /&gt;
&lt;br /&gt;
Full Swing&lt;br /&gt;
&lt;br /&gt;
Spirit Taker&lt;br /&gt;
&lt;br /&gt;
Cataclysm&lt;br /&gt;
&lt;br /&gt;
Retribution&lt;br /&gt;
&lt;br /&gt;
Gate of Tartarus&lt;br /&gt;
&lt;br /&gt;
Garland of Bliss&lt;br /&gt;
&lt;br /&gt;
Vidohunir&lt;br /&gt;
&lt;br /&gt;
Omniscience&lt;br /&gt;
&lt;br /&gt;
Tartarus Torpor&lt;br /&gt;
&lt;br /&gt;
Myrkr&lt;br /&gt;
&lt;br /&gt;
Shattersoul&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swords ====&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
Fast Blade&lt;br /&gt;
&lt;br /&gt;
Burning Blade&lt;br /&gt;
&lt;br /&gt;
Red Lotus Blade&lt;br /&gt;
&lt;br /&gt;
Flat Blade&lt;br /&gt;
&lt;br /&gt;
Shining Blade&lt;br /&gt;
&lt;br /&gt;
Seraph Blade&lt;br /&gt;
&lt;br /&gt;
Circle Blade&lt;br /&gt;
&lt;br /&gt;
Spirits Within&lt;br /&gt;
&lt;br /&gt;
Vorpal Blade&lt;br /&gt;
&lt;br /&gt;
Swift Blade&lt;br /&gt;
&lt;br /&gt;
Sanguine Blade&lt;br /&gt;
&lt;br /&gt;
Savage Blade&lt;br /&gt;
&lt;br /&gt;
Knights of Round&lt;br /&gt;
&lt;br /&gt;
Atonement&lt;br /&gt;
&lt;br /&gt;
Expiacion&lt;br /&gt;
&lt;br /&gt;
Death Blossom&lt;br /&gt;
&lt;br /&gt;
Glory Slash&lt;br /&gt;
&lt;br /&gt;
Uriel Blade&lt;br /&gt;
&lt;br /&gt;
Chant du Cygne&lt;br /&gt;
&lt;br /&gt;
Requiescat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Automaton ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slapstick&lt;br /&gt;
&lt;br /&gt;
Arcuballista&lt;br /&gt;
&lt;br /&gt;
String Clipper&lt;br /&gt;
&lt;br /&gt;
Chimera Ripper&lt;br /&gt;
&lt;br /&gt;
Knockout&lt;br /&gt;
&lt;br /&gt;
Magic Mortar&lt;br /&gt;
&lt;br /&gt;
Daze&lt;br /&gt;
&lt;br /&gt;
Armor Piercer&lt;br /&gt;
&lt;br /&gt;
Armor Shatterer&lt;br /&gt;
&lt;br /&gt;
Cannibal Blade&lt;br /&gt;
&lt;br /&gt;
Bone Crusher&lt;br /&gt;
&lt;br /&gt;
String Shredder&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Merits ===&lt;br /&gt;
&lt;br /&gt;
As merits gain functionality this list will be updated with specifics as to which particular merits work and which do not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== General Merit Point Categories ====&lt;br /&gt;
&lt;br /&gt;
{{Working|text=HP/MP}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Attributes}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Combat Skills}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Magic Skills}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Others}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Weapon Skills}}&lt;br /&gt;
&lt;br /&gt;
=== Job points ===&lt;br /&gt;
&lt;br /&gt;
At this stage, none of the job points system is not working, and not expecting active work until post-75 content is put in better working order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Missions ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All nation missions currently work up to rank 6 and therefore will be marked as green, as it does not hinder any game play to not be able to go further than that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Bastok}} -- Rank 9&lt;br /&gt;
&lt;br /&gt;
{{Working|text=San d'Oria}} -- Rank 9&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Windurst}} -- Rank 8&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Rise of the Zilart}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Chains of Promathia}}&lt;br /&gt;
- Works up to Promyvion - Vahzl, but many behaviors need improvement.&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Treasures of Aht Urhgan}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Wings of the Goddess}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=A Crystalline Prophecy: Ode of Life Bestowing}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=A Moogle Kupo d'Etat: Evil in Small Doses}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=A Shantotto Ascension: The Legend Torn, Her Empire Born}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Visions of Abyssea}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Scars of Abyssea}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Heroes of Abyssea}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Seekers of Adoulin}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Dual-boxing}} -- Works, but has issues with sessions.  Characters can be switched between users on the same IP address when zoning, and players can become stuck.  Also, variables updates and key item add/remove may happen on the wrong character or not happen on the correct character, this may interfere with missions and BCNM battle entry or completion. &lt;br /&gt;
&lt;br /&gt;
{{Working|text=Character Creation}}&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
It was my pleasure to bring this list to the Darkstar Project community, and I thank everyone very much for the assistance and reports of functionality. I hope this list can make it to the eyes of numerous potential newcomers and also veteran players on the server.&lt;br /&gt;
&lt;br /&gt;
As of right now this list is incomplete, any feedback on the change of functionality or any missing content please do let me know through the forums via [https://forums.dspt.info/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=3863 PM] or just go through my [https://forums.dspt.info/memberlist.php?mode=viewprofile&amp;amp;u=3863 profile page]&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Items&amp;diff=22864</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Items&amp;diff=22864"/>
				<updated>2019-05-31T07:24:49Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: /* item_usable */ Update activation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==item_basic==&lt;br /&gt;
&lt;br /&gt;
Stores basic item information that is common to all items.  For an item to exist, it must have an entry in this table.&lt;br /&gt;
&lt;br /&gt;
'''item_id''' should match what is found in POLUtils or on ffxiah.com&lt;br /&gt;
&lt;br /&gt;
'''subid''' Only used to display which item was sold on the AH&lt;br /&gt;
&lt;br /&gt;
'''name''' is the long name of an item, such as flask_of_echo_drops.  If you're scripting a file, this is the file name you should use - from Log Name (Singular) field.&lt;br /&gt;
&lt;br /&gt;
'''sortname''' is the shortened name, such as echo_drops - from Name field.&lt;br /&gt;
&lt;br /&gt;
'''stackSize''' determines if an item should stack, and how many should stack.  The client acts a bit odd if you stack items that aren't supposed to be stacked, but generally will let you stack things like Frozen Giant Skulls if you want to improve the Dynamis experience, for example.&lt;br /&gt;
&lt;br /&gt;
'''flags''' stored as a bitmask. Add values together. (Example, an ex scroll that could not be delivered would use 16384(ex flag) + 8192(no delivery flag) + 128 (scroll flag) = 24704). You can also remove flags (Turn an into a non-ex) by deleting the flag you want to get rid of from the current value (example: want to wield x2 mandau? flag=&amp;quot;63552&amp;quot;, and if you want 2, you need to remove the &amp;quot;ex&amp;quot; flag (ex flag = 16384). So, 63552 - 16384 = 47168. The flags set for this example are: Rare, Ex, No delivery, No sale, Can equip, No auction&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Value!!Flag&lt;br /&gt;
|-&lt;br /&gt;
|1||wall hanging&lt;br /&gt;
|-&lt;br /&gt;
|2||obtainable from goblin box&lt;br /&gt;
|-&lt;br /&gt;
|4||usable inside mog garden&lt;br /&gt;
|-&lt;br /&gt;
|8||unknown&lt;br /&gt;
|-&lt;br /&gt;
|16||delivery inner&lt;br /&gt;
|-&lt;br /&gt;
|32||inscribable&lt;br /&gt;
|-&lt;br /&gt;
|64||no auction&lt;br /&gt;
|-&lt;br /&gt;
|128||scroll&lt;br /&gt;
|-&lt;br /&gt;
|256||linkshell&lt;br /&gt;
|-&lt;br /&gt;
|512||can use&lt;br /&gt;
|-&lt;br /&gt;
|1024||can trade npc&lt;br /&gt;
|-&lt;br /&gt;
|2048||can equip&lt;br /&gt;
|-&lt;br /&gt;
|4096||no sale&lt;br /&gt;
|-&lt;br /&gt;
|8192||no delivery&lt;br /&gt;
|-&lt;br /&gt;
|16384||ex&lt;br /&gt;
|-&lt;br /&gt;
|32768||rare&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''aH''' is the auction house category for the item.&lt;br /&gt;
{|class=&amp;quot;wikitable zebra&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapons&lt;br /&gt;
|-&lt;br /&gt;
!Value!!Category&lt;br /&gt;
|-&lt;br /&gt;
|1||Hand to Hand&lt;br /&gt;
|-&lt;br /&gt;
|2||Daggers&lt;br /&gt;
|-&lt;br /&gt;
|3||Swords&lt;br /&gt;
|-&lt;br /&gt;
|4||Great Swords&lt;br /&gt;
|-&lt;br /&gt;
|5||Axes&lt;br /&gt;
|-&lt;br /&gt;
|6||Great Axes&lt;br /&gt;
|-&lt;br /&gt;
|7||Scythes&lt;br /&gt;
|-&lt;br /&gt;
|8||Polearms&lt;br /&gt;
|-&lt;br /&gt;
|9||Katana&lt;br /&gt;
|-&lt;br /&gt;
|10||Great Katana&lt;br /&gt;
|-&lt;br /&gt;
|11||Clubs&lt;br /&gt;
|-&lt;br /&gt;
|12||Staves&lt;br /&gt;
|-&lt;br /&gt;
|13||Ranged&lt;br /&gt;
|-&lt;br /&gt;
|14||Instruments&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ammo&amp;amp;Misc&lt;br /&gt;
|-&lt;br /&gt;
|48||Pet Items&lt;br /&gt;
|-&lt;br /&gt;
|47||Fishing Gear&lt;br /&gt;
|-&lt;br /&gt;
|15||Ammunition&lt;br /&gt;
|-&lt;br /&gt;
|62||Grips&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Armor&lt;br /&gt;
|-&lt;br /&gt;
|16||Shields&lt;br /&gt;
|-&lt;br /&gt;
|17||Head&lt;br /&gt;
|-&lt;br /&gt;
|22||Neck&lt;br /&gt;
|-&lt;br /&gt;
|18||Body&lt;br /&gt;
|-&lt;br /&gt;
|19||Hands&lt;br /&gt;
|-&lt;br /&gt;
|23||Waist&lt;br /&gt;
|-&lt;br /&gt;
|20||Legs&lt;br /&gt;
|-&lt;br /&gt;
|21||Feet&lt;br /&gt;
|-&lt;br /&gt;
|26||Back&lt;br /&gt;
|-&lt;br /&gt;
|24||Earrings&lt;br /&gt;
|-&lt;br /&gt;
|25||Rings&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Scrolls&lt;br /&gt;
|-&lt;br /&gt;
|28||White Magic&lt;br /&gt;
|-&lt;br /&gt;
|29||Black Magic&lt;br /&gt;
|-&lt;br /&gt;
|32||Songs&lt;br /&gt;
|-&lt;br /&gt;
|31||Ninjutsu&lt;br /&gt;
|-&lt;br /&gt;
|30||Summoning&lt;br /&gt;
|-&lt;br /&gt;
|60||Dice&lt;br /&gt;
|-&lt;br /&gt;
|33||Medicines&lt;br /&gt;
|-&lt;br /&gt;
|34||Furnishings&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
|44||Alchemy 1&lt;br /&gt;
|-&lt;br /&gt;
|63||Alchemy 2&lt;br /&gt;
|-&lt;br /&gt;
|43||Woodworking&lt;br /&gt;
|-&lt;br /&gt;
|42||Bonecraft&lt;br /&gt;
|-&lt;br /&gt;
|41||Leathercraft&lt;br /&gt;
|-&lt;br /&gt;
|40||Clothcraft&lt;br /&gt;
|-&lt;br /&gt;
|39||Goldsmithing&lt;br /&gt;
|-&lt;br /&gt;
|38||Smithing&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Food&lt;br /&gt;
|-&lt;br /&gt;
|52||Meat &amp;amp; Eggs&lt;br /&gt;
|-&lt;br /&gt;
|53||Seafood&lt;br /&gt;
|-&lt;br /&gt;
|54||Vegetables&lt;br /&gt;
|-&lt;br /&gt;
|55||Soups&lt;br /&gt;
|-&lt;br /&gt;
|56||Breads &amp;amp; Rice&lt;br /&gt;
|-&lt;br /&gt;
|57||Sweets&lt;br /&gt;
|-&lt;br /&gt;
|58||Drinks&lt;br /&gt;
|-&lt;br /&gt;
|59||Ingredients&lt;br /&gt;
|-&lt;br /&gt;
|51||Fish&lt;br /&gt;
|-&lt;br /&gt;
|35||Crystals&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Others&lt;br /&gt;
|-&lt;br /&gt;
|46||Misc. 1&lt;br /&gt;
|-&lt;br /&gt;
|64||Misc. 2&lt;br /&gt;
|-&lt;br /&gt;
|65||Misc. 3&lt;br /&gt;
|-&lt;br /&gt;
|50||Beast-Made&lt;br /&gt;
|-&lt;br /&gt;
|36||Cards&lt;br /&gt;
|-&lt;br /&gt;
|49||Ninja Tools&lt;br /&gt;
|-&lt;br /&gt;
|37||Cursed Items&lt;br /&gt;
|-&lt;br /&gt;
|61||Automatons&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''NoSale''' determines if the item can be sold.&lt;br /&gt;
&lt;br /&gt;
'''BaseSell''' is the value of the item when selling to an NPC, before fame modifier.&lt;br /&gt;
&lt;br /&gt;
==item_armor==&lt;br /&gt;
&lt;br /&gt;
Stores information regarding anything that can be worn; armor, accessory, and weapons, too.&lt;br /&gt;
&lt;br /&gt;
'''itemId''' matches what is found in item_basic.&lt;br /&gt;
&lt;br /&gt;
'''name''' is just for readability. Scripts are called from item_basic.&lt;br /&gt;
&lt;br /&gt;
'''level''' is what level the item can be equipped at.&lt;br /&gt;
&lt;br /&gt;
'''ilevel''' The item ilevel.&lt;br /&gt;
&lt;br /&gt;
'''jobs''' determines what jobs can equip the item, stored as a bitmask.  Simply add the values together to set the jobs.  WAR (1) + PLD (64) + DRK (128) = 193&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Value!!Job&lt;br /&gt;
|-&lt;br /&gt;
|1||warrior&lt;br /&gt;
|-&lt;br /&gt;
|2||monk&lt;br /&gt;
|-&lt;br /&gt;
|4||white mage&lt;br /&gt;
|-&lt;br /&gt;
|8||black mage&lt;br /&gt;
|-&lt;br /&gt;
|16||red mage&lt;br /&gt;
|-&lt;br /&gt;
|32||thief&lt;br /&gt;
|-&lt;br /&gt;
|64||paladin&lt;br /&gt;
|-&lt;br /&gt;
|128||dark knight&lt;br /&gt;
|-&lt;br /&gt;
|256||beastmaster&lt;br /&gt;
|-&lt;br /&gt;
|512||bard&lt;br /&gt;
|-&lt;br /&gt;
|1024||ranger&lt;br /&gt;
|-&lt;br /&gt;
|2048||samurai&lt;br /&gt;
|-&lt;br /&gt;
|4096||ninja&lt;br /&gt;
|-&lt;br /&gt;
|8192||dragoon&lt;br /&gt;
|-&lt;br /&gt;
|16384||summoner&lt;br /&gt;
|-&lt;br /&gt;
|32768||blue mage&lt;br /&gt;
|-&lt;br /&gt;
|65536||corsair&lt;br /&gt;
|-&lt;br /&gt;
|131072||puppetmaster&lt;br /&gt;
|-&lt;br /&gt;
|262144||dancer&lt;br /&gt;
|-&lt;br /&gt;
|524288||scholar&lt;br /&gt;
|-&lt;br /&gt;
|1048576||geomancer&lt;br /&gt;
|-&lt;br /&gt;
|2097152||rune fencer&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''MId''' determines the appearance for the item.  Also see [[How_to_Add_an_Item]].&lt;br /&gt;
&lt;br /&gt;
'''shieldSize''' is only used by shields, and determines how much damage they block, and how much damage they'll deal with Shield Bash.&lt;br /&gt;
&lt;br /&gt;
'''scriptType''' From [https://github.com/DarkstarProject/darkstar/blob/459685fa63386640ffaa8759f61b76dae3973d29/src/map/items/item_armor.h], it appears to be a flag for when the script can run:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Value!!ScriptType&lt;br /&gt;
|-&lt;br /&gt;
|0||SCRIPT_NONE&lt;br /&gt;
|-&lt;br /&gt;
|1||SCRIPT_EQUIP&lt;br /&gt;
|-&lt;br /&gt;
|2||SCRIPT_CHANGESJOB&lt;br /&gt;
|-&lt;br /&gt;
|4||SCRIPT_CHANGEZONE&lt;br /&gt;
|-&lt;br /&gt;
|8||SCRIPT_TIME_DAWN&lt;br /&gt;
|-&lt;br /&gt;
|10||SCRIPT_TIME_DAY&lt;br /&gt;
|-&lt;br /&gt;
|20||SCRIPT_TIME_DUSK&lt;br /&gt;
|-&lt;br /&gt;
|40||SCRIPT_TIME_EVENING&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''slot''' determines which slot(s) the item can be worn in, in a bitmask.  main hand (1) + off hand (2) = 3.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Value!!Valid Slot&lt;br /&gt;
|-&lt;br /&gt;
|1||main&lt;br /&gt;
|-&lt;br /&gt;
|2||sub&lt;br /&gt;
|-&lt;br /&gt;
|4||range&lt;br /&gt;
|-&lt;br /&gt;
|8||ammo&lt;br /&gt;
|-&lt;br /&gt;
|16||head&lt;br /&gt;
|-&lt;br /&gt;
|32||body&lt;br /&gt;
|-&lt;br /&gt;
|64||hands&lt;br /&gt;
|-&lt;br /&gt;
|128||legs&lt;br /&gt;
|-&lt;br /&gt;
|256||feet&lt;br /&gt;
|-&lt;br /&gt;
|512||neck&lt;br /&gt;
|-&lt;br /&gt;
|1024||waist&lt;br /&gt;
|-&lt;br /&gt;
|2048||ear1&lt;br /&gt;
|-&lt;br /&gt;
|4096||ear2&lt;br /&gt;
|-&lt;br /&gt;
|8192||ring1&lt;br /&gt;
|-&lt;br /&gt;
|16384||ring2&lt;br /&gt;
|-&lt;br /&gt;
|32768||back&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''rslot''' determines which single slot cannot be used while the item is equipped.  For example, Vermillion Cloak would reserve the head slot, since head equipment cannot be used with it. &lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Value!!Valid Slot&lt;br /&gt;
|-&lt;br /&gt;
|1||main&lt;br /&gt;
|-&lt;br /&gt;
|2||sub&lt;br /&gt;
|-&lt;br /&gt;
|4||range&lt;br /&gt;
|-&lt;br /&gt;
|8||ammo&lt;br /&gt;
|-&lt;br /&gt;
|16||head&lt;br /&gt;
|-&lt;br /&gt;
|32||body&lt;br /&gt;
|-&lt;br /&gt;
|64||hands&lt;br /&gt;
|-&lt;br /&gt;
|128||legs&lt;br /&gt;
|-&lt;br /&gt;
|256||feet&lt;br /&gt;
|-&lt;br /&gt;
|512||neck&lt;br /&gt;
|-&lt;br /&gt;
|1024||waist&lt;br /&gt;
|-&lt;br /&gt;
|2048||ear1&lt;br /&gt;
|-&lt;br /&gt;
|4096||ear2&lt;br /&gt;
|-&lt;br /&gt;
|8192||ring1&lt;br /&gt;
|-&lt;br /&gt;
|16384||ring2&lt;br /&gt;
|-&lt;br /&gt;
|32768||back&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==item_weapon==&lt;br /&gt;
&lt;br /&gt;
Stores common information for all weapons.&lt;br /&gt;
&lt;br /&gt;
'''itemId''' links the table to item_basic and item_armor, and should match those tables.&lt;br /&gt;
&lt;br /&gt;
'''name''' is for readability's sake and the name of any script associated with the weapon.&lt;br /&gt;
&lt;br /&gt;
'''skill''' determines which weapon proficiency should be used with the weapon.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Value!!Weapon Skill Type&lt;br /&gt;
|-&lt;br /&gt;
|0||Ammo slot items (non-thrown: pet food, sachets, etc)&lt;br /&gt;
|-&lt;br /&gt;
|1||Hand-to-hand&lt;br /&gt;
|-&lt;br /&gt;
|2||Dagger&lt;br /&gt;
|-&lt;br /&gt;
|3||Sword&lt;br /&gt;
|-&lt;br /&gt;
|4||Greatsword&lt;br /&gt;
|-&lt;br /&gt;
|5||Axe&lt;br /&gt;
|-&lt;br /&gt;
|6||Great Axe&lt;br /&gt;
|-&lt;br /&gt;
|7||Scythe&lt;br /&gt;
|-&lt;br /&gt;
|8||Polearm&lt;br /&gt;
|-&lt;br /&gt;
|9||Katana&lt;br /&gt;
|-&lt;br /&gt;
|10||Great Katana&lt;br /&gt;
|-&lt;br /&gt;
|11||Club&lt;br /&gt;
|-&lt;br /&gt;
|12||Staff&lt;br /&gt;
|-&lt;br /&gt;
|25||Archery&lt;br /&gt;
|-&lt;br /&gt;
|26||Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|27||Throwing&lt;br /&gt;
|-&lt;br /&gt;
|41||String (instrument)&lt;br /&gt;
|-&lt;br /&gt;
|42||Wind (instrument)&lt;br /&gt;
|-&lt;br /&gt;
|45||Handbell&lt;br /&gt;
|-&lt;br /&gt;
|48||Fishing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''subskill''' determines exclusivity between marksmanship-type weapons.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Value!!Weapon Subskill Type&lt;br /&gt;
|-&lt;br /&gt;
|0||Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|1||Gun&lt;br /&gt;
|-&lt;br /&gt;
|2||Cannon&lt;br /&gt;
|-&lt;br /&gt;
|3||Shuriken&lt;br /&gt;
|-&lt;br /&gt;
|10||Animator&lt;br /&gt;
|-&lt;br /&gt;
|21||sheep&lt;br /&gt;
|-&lt;br /&gt;
|22||hare&lt;br /&gt;
|-&lt;br /&gt;
|23||crab&lt;br /&gt;
|-&lt;br /&gt;
|24||carrie&lt;br /&gt;
|-&lt;br /&gt;
|25||homunculus&lt;br /&gt;
|-&lt;br /&gt;
|26||flytrap&lt;br /&gt;
|-&lt;br /&gt;
|27||tiger&lt;br /&gt;
|-&lt;br /&gt;
|28||bill&lt;br /&gt;
|-&lt;br /&gt;
|29||eft&lt;br /&gt;
|-&lt;br /&gt;
|30||lizard&lt;br /&gt;
|-&lt;br /&gt;
|31||mayfly&lt;br /&gt;
|-&lt;br /&gt;
|32||funguar&lt;br /&gt;
|-&lt;br /&gt;
|33||beetle&lt;br /&gt;
|-&lt;br /&gt;
|34||antlion&lt;br /&gt;
|-&lt;br /&gt;
|35||mite&lt;br /&gt;
|-&lt;br /&gt;
|36||melodia&lt;br /&gt;
|-&lt;br /&gt;
|37||steffi&lt;br /&gt;
|-&lt;br /&gt;
|38||ben&lt;br /&gt;
|-&lt;br /&gt;
|39||siravarde&lt;br /&gt;
|-&lt;br /&gt;
|40||como&lt;br /&gt;
|-&lt;br /&gt;
|41||orob&lt;br /&gt;
|-&lt;br /&gt;
|42||audrey&lt;br /&gt;
|-&lt;br /&gt;
|43||allie&lt;br /&gt;
|-&lt;br /&gt;
|44||lars&lt;br /&gt;
|-&lt;br /&gt;
|45||galahad&lt;br /&gt;
|-&lt;br /&gt;
|46||chucky&lt;br /&gt;
|-&lt;br /&gt;
|47||sabotender&lt;br /&gt;
|-&lt;br /&gt;
|49||clyvonne&lt;br /&gt;
|-&lt;br /&gt;
|50||shasra&lt;br /&gt;
|-&lt;br /&gt;
|51||lulush&lt;br /&gt;
|-&lt;br /&gt;
|52||fargann&lt;br /&gt;
|-&lt;br /&gt;
|53||louise&lt;br /&gt;
|-&lt;br /&gt;
|54||sieghard&lt;br /&gt;
|-&lt;br /&gt;
|55||yuly&lt;br /&gt;
|-&lt;br /&gt;
|56||merle&lt;br /&gt;
|-&lt;br /&gt;
|57||nazuna&lt;br /&gt;
|-&lt;br /&gt;
|58||cetas&lt;br /&gt;
|-&lt;br /&gt;
|59||anna&lt;br /&gt;
|-&lt;br /&gt;
|60||julio&lt;br /&gt;
|-&lt;br /&gt;
|61||broncha&lt;br /&gt;
|-&lt;br /&gt;
|62||gerard&lt;br /&gt;
|-&lt;br /&gt;
|63||hobs&lt;br /&gt;
|-&lt;br /&gt;
|64||falcorr&lt;br /&gt;
|-&lt;br /&gt;
|65||raphie&lt;br /&gt;
|-&lt;br /&gt;
|66||mac&lt;br /&gt;
|-&lt;br /&gt;
|67||silas&lt;br /&gt;
|-&lt;br /&gt;
|68||toloi&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''ilvl_skill, ilvl_parry, ilvl_macc''' Unsure what they are, other than they are related to the item ilvl. Someone who knows, please let me know or edit to update the information.&lt;br /&gt;
&lt;br /&gt;
'''dmgType''' determines the type of damage dealt by the weapon.  Note that only Hand-to-hand damage will use both hands for jobs such as Monk as of r3200.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Value!!Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|0||Damage type &amp;quot;none&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|1||Piercing&lt;br /&gt;
|-&lt;br /&gt;
|2||Slashing&lt;br /&gt;
|-&lt;br /&gt;
|3||Blunt&lt;br /&gt;
|-&lt;br /&gt;
|4||Hand-to-hand&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''hit''' is only used for multihit weapons such as Joyeuse or Kraken Club, and represents the maximum number of hits per round.&lt;br /&gt;
&lt;br /&gt;
'''delay''' determines the delay of the weapon.  Ranged Weapons and Ammunition always have -240 their displayed delay.  For example, Expunger (Delay 360) is stored as 120 delay in the database.&lt;br /&gt;
&lt;br /&gt;
'''dmg''' is the DMG stat for the equipment.  Hand-to-hand weapons are always stored with their DMG stat +3.  For example, Lizard Cesti has 5 instead of 2.&lt;br /&gt;
&lt;br /&gt;
'''unlock_points''' Number of WS points needed to unlock or complete&lt;br /&gt;
&lt;br /&gt;
==item_mods==&lt;br /&gt;
&lt;br /&gt;
Stores uncommon information, from Defense to &amp;quot;Enhances Dual Wield Effect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
item_mods is an unindexed table.  As such, always keep in mind that it's possible to have unexpected values, which darkstar will cheerfully use without questioning them.&lt;br /&gt;
&lt;br /&gt;
'''itemId''' links the table back to the item via item_basic, and should always match.&lt;br /&gt;
&lt;br /&gt;
'''modId''' is what is being modified.  A list of these values can be found in '''/scripts/globals/status.lua''' (listed in hexadecimal,) or in '''/src/map/modifier.h''' (listed in hexadecimal.)  Remember to convert them to decimal for use in this table.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |'''Mod'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |'''modid'''&lt;br /&gt;
|-&lt;br /&gt;
| None||0&lt;br /&gt;
|-&lt;br /&gt;
| DEF||1&lt;br /&gt;
|-&lt;br /&gt;
| HP||2&lt;br /&gt;
|-&lt;br /&gt;
| HPP||3&lt;br /&gt;
|-&lt;br /&gt;
| CONVMPTOHP||4&lt;br /&gt;
|-&lt;br /&gt;
| MP||5&lt;br /&gt;
|-&lt;br /&gt;
| MPP||6&lt;br /&gt;
|-&lt;br /&gt;
| CONVHPTOMP||7&lt;br /&gt;
|-&lt;br /&gt;
| STR||8&lt;br /&gt;
|-&lt;br /&gt;
| DEX||9&lt;br /&gt;
|-&lt;br /&gt;
| VIT||10&lt;br /&gt;
|-&lt;br /&gt;
| AGI||11&lt;br /&gt;
|-&lt;br /&gt;
| INT||12&lt;br /&gt;
|-&lt;br /&gt;
| MND||13&lt;br /&gt;
|-&lt;br /&gt;
| CHR||14&lt;br /&gt;
|-&lt;br /&gt;
| FIREDEF||15&lt;br /&gt;
|-&lt;br /&gt;
| ICEDEF||16&lt;br /&gt;
|-&lt;br /&gt;
| WINDDEF||17&lt;br /&gt;
|-&lt;br /&gt;
| EARTHDEF||18&lt;br /&gt;
|-&lt;br /&gt;
| THUNDERDEF||19&lt;br /&gt;
|-&lt;br /&gt;
| WATERDEF||20&lt;br /&gt;
|-&lt;br /&gt;
| LIGHTDEF||21&lt;br /&gt;
|-&lt;br /&gt;
| DARKDEF||22&lt;br /&gt;
|-&lt;br /&gt;
| ATT||23&lt;br /&gt;
|-&lt;br /&gt;
| RATT||24&lt;br /&gt;
|-&lt;br /&gt;
| ACC||25&lt;br /&gt;
|-&lt;br /&gt;
| RACC||26&lt;br /&gt;
|-&lt;br /&gt;
| ENMITY||27&lt;br /&gt;
|-&lt;br /&gt;
| MATT||28&lt;br /&gt;
|-&lt;br /&gt;
| MDEF||29&lt;br /&gt;
|-&lt;br /&gt;
| MACC||30&lt;br /&gt;
|-&lt;br /&gt;
| MEVA||31&lt;br /&gt;
|-&lt;br /&gt;
| FIREATT||32&lt;br /&gt;
|-&lt;br /&gt;
| ICEATT||33&lt;br /&gt;
|-&lt;br /&gt;
| WINDATT||34&lt;br /&gt;
|-&lt;br /&gt;
| EARTHATT||35&lt;br /&gt;
|-&lt;br /&gt;
| THUNDERATT||36&lt;br /&gt;
|-&lt;br /&gt;
| WATERATT||37&lt;br /&gt;
|-&lt;br /&gt;
| LIGHTATT||38&lt;br /&gt;
|-&lt;br /&gt;
| DARKATT||39&lt;br /&gt;
|-&lt;br /&gt;
| FIREACC||40&lt;br /&gt;
|-&lt;br /&gt;
| ICEACC||41&lt;br /&gt;
|-&lt;br /&gt;
| WINDACC||42&lt;br /&gt;
|-&lt;br /&gt;
| EARTHACC||43&lt;br /&gt;
|-&lt;br /&gt;
| THUNDERACC||44&lt;br /&gt;
|-&lt;br /&gt;
| WATERACC||45&lt;br /&gt;
|-&lt;br /&gt;
| LIGHTACC||46&lt;br /&gt;
|-&lt;br /&gt;
| DARKACC||47&lt;br /&gt;
|-&lt;br /&gt;
| WSACC||48&lt;br /&gt;
|-&lt;br /&gt;
| SLASHRES||49&lt;br /&gt;
|-&lt;br /&gt;
| PIERCERES||50&lt;br /&gt;
|-&lt;br /&gt;
| IMPACTRES||51&lt;br /&gt;
|-&lt;br /&gt;
| HTHRES||52&lt;br /&gt;
|-&lt;br /&gt;
| FIRERES||54&lt;br /&gt;
|-&lt;br /&gt;
| ICERES||55&lt;br /&gt;
|-&lt;br /&gt;
| WINDRES||56&lt;br /&gt;
|-&lt;br /&gt;
| EARTHRES||57&lt;br /&gt;
|-&lt;br /&gt;
| THUNDERRES||58&lt;br /&gt;
|-&lt;br /&gt;
| WATERRES||59&lt;br /&gt;
|-&lt;br /&gt;
| LIGHTRES||60&lt;br /&gt;
|-&lt;br /&gt;
| DARKRES||61&lt;br /&gt;
|-&lt;br /&gt;
| ATTP||62&lt;br /&gt;
|-&lt;br /&gt;
| DEFP||63&lt;br /&gt;
|-&lt;br /&gt;
| COMBAT_SKILLUP_RATE||64&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_SKILLUP_RATE||65&lt;br /&gt;
|-&lt;br /&gt;
| RATTP||66&lt;br /&gt;
|-&lt;br /&gt;
| ENHANCES_CURSNA_RCVD||67&lt;br /&gt;
|-&lt;br /&gt;
| EVA||68&lt;br /&gt;
|-&lt;br /&gt;
| RDEF||69&lt;br /&gt;
|-&lt;br /&gt;
| REVA||70&lt;br /&gt;
|-&lt;br /&gt;
| MPHEAL||71&lt;br /&gt;
|-&lt;br /&gt;
| HPHEAL||72&lt;br /&gt;
|-&lt;br /&gt;
| STORETP||73&lt;br /&gt;
|-&lt;br /&gt;
| HTH||80&lt;br /&gt;
|-&lt;br /&gt;
| DAGGER||81&lt;br /&gt;
|-&lt;br /&gt;
| SWORD||82&lt;br /&gt;
|-&lt;br /&gt;
| GSWORD||83&lt;br /&gt;
|-&lt;br /&gt;
| AXE||84&lt;br /&gt;
|-&lt;br /&gt;
| GAXE||85&lt;br /&gt;
|-&lt;br /&gt;
| SCYTHE||86&lt;br /&gt;
|-&lt;br /&gt;
| POLEARM||87&lt;br /&gt;
|-&lt;br /&gt;
| KATANA||88&lt;br /&gt;
|-&lt;br /&gt;
| GKATANA||89&lt;br /&gt;
|-&lt;br /&gt;
| CLUB||90&lt;br /&gt;
|-&lt;br /&gt;
| STAFF||91&lt;br /&gt;
|-&lt;br /&gt;
| RAMPART_DURATION||92&lt;br /&gt;
|-&lt;br /&gt;
| FLEE_DURATION||93&lt;br /&gt;
|-&lt;br /&gt;
| MEDITATE_DURATION||94&lt;br /&gt;
|-&lt;br /&gt;
| WARDING_CIRCLE_DURATION||95&lt;br /&gt;
|-&lt;br /&gt;
| SOULEATER_EFFECT||96&lt;br /&gt;
|-&lt;br /&gt;
| BOOST_EFFECT||97&lt;br /&gt;
|-&lt;br /&gt;
| CAMOUFLAGE_DURATION||98&lt;br /&gt;
|-&lt;br /&gt;
| FOOD_MACCP||99&lt;br /&gt;
|-&lt;br /&gt;
| FOOD_MACC_CAP||100&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_MELEE_SKILL||101&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_RANGED_SKILL||102&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_MAGIC_SKILL||103&lt;br /&gt;
|-&lt;br /&gt;
| ARCHERY||104&lt;br /&gt;
|-&lt;br /&gt;
| MARKSMAN||105&lt;br /&gt;
|-&lt;br /&gt;
| THROW||106&lt;br /&gt;
|-&lt;br /&gt;
| GUARD||107&lt;br /&gt;
|-&lt;br /&gt;
| EVASION||108&lt;br /&gt;
|-&lt;br /&gt;
| SHIELD||109&lt;br /&gt;
|-&lt;br /&gt;
| PARRY||110&lt;br /&gt;
|-&lt;br /&gt;
| DIVINE||111&lt;br /&gt;
|-&lt;br /&gt;
| HEALING||112&lt;br /&gt;
|-&lt;br /&gt;
| ENHANCE||113&lt;br /&gt;
|-&lt;br /&gt;
| ENFEEBLE||114&lt;br /&gt;
|-&lt;br /&gt;
| ELEM||115&lt;br /&gt;
|-&lt;br /&gt;
| DARK||116&lt;br /&gt;
|-&lt;br /&gt;
| SUMMONING||117&lt;br /&gt;
|-&lt;br /&gt;
| NINJUTSU||118&lt;br /&gt;
|-&lt;br /&gt;
| SINGING||119&lt;br /&gt;
|-&lt;br /&gt;
| STRING||120&lt;br /&gt;
|-&lt;br /&gt;
| WIND||121&lt;br /&gt;
|-&lt;br /&gt;
| BLUE||122&lt;br /&gt;
|-&lt;br /&gt;
| FISH||127&lt;br /&gt;
|-&lt;br /&gt;
| WOOD||128&lt;br /&gt;
|-&lt;br /&gt;
| SMITH||129&lt;br /&gt;
|-&lt;br /&gt;
| GOLDSMITH||130&lt;br /&gt;
|-&lt;br /&gt;
| CLOTH||131&lt;br /&gt;
|-&lt;br /&gt;
| LEATHER||132&lt;br /&gt;
|-&lt;br /&gt;
| BONE||133&lt;br /&gt;
|-&lt;br /&gt;
| ALCHEMY||134&lt;br /&gt;
|-&lt;br /&gt;
| COOK||135&lt;br /&gt;
|-&lt;br /&gt;
| SYNERGY||136&lt;br /&gt;
|-&lt;br /&gt;
| RIDING||137&lt;br /&gt;
|-&lt;br /&gt;
| ANTIHQ_WOOD||144&lt;br /&gt;
|-&lt;br /&gt;
| ANTIHQ_SMITH||145&lt;br /&gt;
|-&lt;br /&gt;
| ANTIHQ_GOLDSMITH||146&lt;br /&gt;
|-&lt;br /&gt;
| ANTIHQ_CLOTH||147&lt;br /&gt;
|-&lt;br /&gt;
| ANTIHQ_LEATHER||148&lt;br /&gt;
|-&lt;br /&gt;
| ANTIHQ_BONE||149&lt;br /&gt;
|-&lt;br /&gt;
| ANTIHQ_ALCHEMY||150&lt;br /&gt;
|-&lt;br /&gt;
| ANTIHQ_COOK||151&lt;br /&gt;
|-&lt;br /&gt;
| DMG||160&lt;br /&gt;
|-&lt;br /&gt;
| DMGPHYS||161&lt;br /&gt;
|-&lt;br /&gt;
| DMGBREATH||162&lt;br /&gt;
|-&lt;br /&gt;
| DMGMAGIC||163&lt;br /&gt;
|-&lt;br /&gt;
| DMGRANGE||164&lt;br /&gt;
|-&lt;br /&gt;
| CRITHITRATE||165&lt;br /&gt;
|-&lt;br /&gt;
| ENEMYCRITRATE||166&lt;br /&gt;
|-&lt;br /&gt;
| HASTE_MAGIC||167&lt;br /&gt;
|-&lt;br /&gt;
| SPELLINTERRUPT||168&lt;br /&gt;
|-&lt;br /&gt;
| MOVE||169&lt;br /&gt;
|-&lt;br /&gt;
| FASTCAST||170&lt;br /&gt;
|-&lt;br /&gt;
| DELAY||171&lt;br /&gt;
|-&lt;br /&gt;
| RANGED_DELAY||172&lt;br /&gt;
|-&lt;br /&gt;
| MARTIAL_ARTS||173&lt;br /&gt;
|-&lt;br /&gt;
| SKILLCHAINBONUS||174&lt;br /&gt;
|-&lt;br /&gt;
| SKILLCHAINDMG||175&lt;br /&gt;
|-&lt;br /&gt;
| FOOD_HPP||176&lt;br /&gt;
|-&lt;br /&gt;
| FOOD_HP_CAP||177&lt;br /&gt;
|-&lt;br /&gt;
| FOOD_MPP||178&lt;br /&gt;
|-&lt;br /&gt;
| FOOD_MP_CAP||179&lt;br /&gt;
|-&lt;br /&gt;
| FOOD_ATTP||180&lt;br /&gt;
|-&lt;br /&gt;
| FOOD_ATT_CAP||181&lt;br /&gt;
|-&lt;br /&gt;
| FOOD_DEFP||182&lt;br /&gt;
|-&lt;br /&gt;
| FOOD_DEF_CAP||183&lt;br /&gt;
|-&lt;br /&gt;
| FOOD_ACCP||184&lt;br /&gt;
|-&lt;br /&gt;
| FOOD_ACC_CAP||185&lt;br /&gt;
|-&lt;br /&gt;
| FOOD_RATTP||186&lt;br /&gt;
|-&lt;br /&gt;
| FOOD_RATT_CAP||187&lt;br /&gt;
|-&lt;br /&gt;
| FOOD_RACCP||188&lt;br /&gt;
|-&lt;br /&gt;
| FOOD_RACC_CAP||189&lt;br /&gt;
|-&lt;br /&gt;
| VERMIN_KILLER||224&lt;br /&gt;
|-&lt;br /&gt;
| BIRD_KILLER||225&lt;br /&gt;
|-&lt;br /&gt;
| AMORPH_KILLER||226&lt;br /&gt;
|-&lt;br /&gt;
| LIZARD_KILLER||227&lt;br /&gt;
|-&lt;br /&gt;
| AQUAN_KILLER||228&lt;br /&gt;
|-&lt;br /&gt;
| PLANTOID_KILLER||229&lt;br /&gt;
|-&lt;br /&gt;
| BEAST_KILLER||230&lt;br /&gt;
|-&lt;br /&gt;
| UNDEAD_KILLER||231&lt;br /&gt;
|-&lt;br /&gt;
| ARCANA_KILLER||232&lt;br /&gt;
|-&lt;br /&gt;
| DRAGON_KILLER||233&lt;br /&gt;
|-&lt;br /&gt;
| DEMON_KILLER||234&lt;br /&gt;
|-&lt;br /&gt;
| EMPTY_KILLER||235&lt;br /&gt;
|-&lt;br /&gt;
| HUMANOID_KILLER||236&lt;br /&gt;
|-&lt;br /&gt;
| LUMORIAN_KILLER||237&lt;br /&gt;
|-&lt;br /&gt;
| LUMINION_KILLER||238&lt;br /&gt;
|-&lt;br /&gt;
| SLEEPRES||240&lt;br /&gt;
|-&lt;br /&gt;
| POISONRES||241&lt;br /&gt;
|-&lt;br /&gt;
| PARALYZERES||242&lt;br /&gt;
|-&lt;br /&gt;
| BLINDRES||243&lt;br /&gt;
|-&lt;br /&gt;
| SILENCERES||244&lt;br /&gt;
|-&lt;br /&gt;
| VIRUSRES||245&lt;br /&gt;
|-&lt;br /&gt;
| PETRIFYRES||246&lt;br /&gt;
|-&lt;br /&gt;
| BINDRES||247&lt;br /&gt;
|-&lt;br /&gt;
| CURSERES||248&lt;br /&gt;
|-&lt;br /&gt;
| GRAVITYRES||249&lt;br /&gt;
|-&lt;br /&gt;
| SLOWRES||250&lt;br /&gt;
|-&lt;br /&gt;
| STUNRES||251&lt;br /&gt;
|-&lt;br /&gt;
| CHARMRES||252&lt;br /&gt;
|-&lt;br /&gt;
| AMNESIARES||253&lt;br /&gt;
|-&lt;br /&gt;
| LULLABYRES||254&lt;br /&gt;
|-&lt;br /&gt;
| DEATHRES||255&lt;br /&gt;
|-&lt;br /&gt;
| PARALYZE||257&lt;br /&gt;
|-&lt;br /&gt;
| MIJIN_GAKURE||258&lt;br /&gt;
|-&lt;br /&gt;
| DUAL_WIELD||259&lt;br /&gt;
|-&lt;br /&gt;
| DOUBLE_ATTACK||288&lt;br /&gt;
|-&lt;br /&gt;
| SUBTLE_BLOW||289&lt;br /&gt;
|-&lt;br /&gt;
| COUNTER||291&lt;br /&gt;
|-&lt;br /&gt;
| KICK_ATTACK||292&lt;br /&gt;
|-&lt;br /&gt;
| AFFLATUS_SOLACE||293&lt;br /&gt;
|-&lt;br /&gt;
| AFFLATUS_MISERY||294&lt;br /&gt;
|-&lt;br /&gt;
| CLEAR_MIND||295&lt;br /&gt;
|-&lt;br /&gt;
| CONSERVE_MP||296&lt;br /&gt;
|-&lt;br /&gt;
| STEAL||298&lt;br /&gt;
|-&lt;br /&gt;
| BLINK||299&lt;br /&gt;
|-&lt;br /&gt;
| STONESKIN||300&lt;br /&gt;
|-&lt;br /&gt;
| PHALANX||301&lt;br /&gt;
|-&lt;br /&gt;
| TRIPLE_ATTACK||302&lt;br /&gt;
|-&lt;br /&gt;
| TREASURE_HUNTER||303&lt;br /&gt;
|-&lt;br /&gt;
| TAME||304&lt;br /&gt;
|-&lt;br /&gt;
| RECYCLE||305&lt;br /&gt;
|-&lt;br /&gt;
| ZANSHIN||306&lt;br /&gt;
|-&lt;br /&gt;
| UTSUSEMI||307&lt;br /&gt;
|-&lt;br /&gt;
| NINJA_TOOL||308&lt;br /&gt;
|-&lt;br /&gt;
| BLUE_POINTS||309&lt;br /&gt;
|-&lt;br /&gt;
| ENHANCES_CURSNA||310&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_DAMAGE||311&lt;br /&gt;
|-&lt;br /&gt;
| SCAVENGE_EFFECT||312&lt;br /&gt;
|-&lt;br /&gt;
| DIA_DOT||313&lt;br /&gt;
|-&lt;br /&gt;
| SHARPSHOT||314&lt;br /&gt;
|-&lt;br /&gt;
| ENH_DRAIN_ASPIR||315&lt;br /&gt;
|-&lt;br /&gt;
| DMG_REFLECT||316&lt;br /&gt;
|-&lt;br /&gt;
| ROLL_ROGUES||317&lt;br /&gt;
|-&lt;br /&gt;
| ROLL_GALLANTS||318&lt;br /&gt;
|-&lt;br /&gt;
| ROLL_CHAOS||319&lt;br /&gt;
|-&lt;br /&gt;
| ROLL_BEAST||320&lt;br /&gt;
|-&lt;br /&gt;
| ROLL_CHORAL||321&lt;br /&gt;
|-&lt;br /&gt;
| ROLL_HUNTERS||322&lt;br /&gt;
|-&lt;br /&gt;
| ROLL_SAMURAI||323&lt;br /&gt;
|-&lt;br /&gt;
| ROLL_NINJA||324&lt;br /&gt;
|-&lt;br /&gt;
| ROLL_DRACHEN||325&lt;br /&gt;
|-&lt;br /&gt;
| ROLL_EVOKERS||326&lt;br /&gt;
|-&lt;br /&gt;
| ROLL_MAGUS||327&lt;br /&gt;
|-&lt;br /&gt;
| ROLL_CORSAIRS||328&lt;br /&gt;
|-&lt;br /&gt;
| ROLL_PUPPET||329&lt;br /&gt;
|-&lt;br /&gt;
| ROLL_DANCERS||330&lt;br /&gt;
|-&lt;br /&gt;
| ROLL_SCHOLARS||331&lt;br /&gt;
|-&lt;br /&gt;
| BUST||332&lt;br /&gt;
|-&lt;br /&gt;
| FINISHING_MOVES||333&lt;br /&gt;
|-&lt;br /&gt;
| LIGHT_ARTS_EFFECT||334&lt;br /&gt;
|-&lt;br /&gt;
| DARK_ARTS_EFFECT||335&lt;br /&gt;
|-&lt;br /&gt;
| LIGHT_ARTS_SKILL||336&lt;br /&gt;
|-&lt;br /&gt;
| DARK_ARTS_SKILL||337&lt;br /&gt;
|-&lt;br /&gt;
| LIGHT_ARTS_REGEN||338&lt;br /&gt;
|-&lt;br /&gt;
| REGEN_DURATION||339&lt;br /&gt;
|-&lt;br /&gt;
| WIDESCAN||340&lt;br /&gt;
|-&lt;br /&gt;
| ENSPELL||341&lt;br /&gt;
|-&lt;br /&gt;
| SPIKES||342&lt;br /&gt;
|-&lt;br /&gt;
| ENSPELL_DMG||343&lt;br /&gt;
|-&lt;br /&gt;
| SPIKES_DMG||344&lt;br /&gt;
|-&lt;br /&gt;
| TP_BONUS||345&lt;br /&gt;
|-&lt;br /&gt;
| PERPETUATION_REDUCTION||346&lt;br /&gt;
|-&lt;br /&gt;
| FIRE_AFFINITY_DMG||347&lt;br /&gt;
|-&lt;br /&gt;
| EARTH_AFFINITY_DMG||348&lt;br /&gt;
|-&lt;br /&gt;
| WATER_AFFINITY_DMG||349&lt;br /&gt;
|-&lt;br /&gt;
| ICE_AFFINITY_DMG||350&lt;br /&gt;
|-&lt;br /&gt;
| THUNDER_AFFINITY_DMG||351&lt;br /&gt;
|-&lt;br /&gt;
| WIND_AFFINITY_DMG||352&lt;br /&gt;
|-&lt;br /&gt;
| LIGHT_AFFINITY_DMG||353&lt;br /&gt;
|-&lt;br /&gt;
| DARK_AFFINITY_DMG||354&lt;br /&gt;
|-&lt;br /&gt;
| ADDS_WEAPONSKILL||355&lt;br /&gt;
|-&lt;br /&gt;
| ADDS_WEAPONSKILL_DYN||356&lt;br /&gt;
|-&lt;br /&gt;
| BP_DELAY||357&lt;br /&gt;
|-&lt;br /&gt;
| STEALTH||358&lt;br /&gt;
|-&lt;br /&gt;
| RAPID_SHOT||359&lt;br /&gt;
|-&lt;br /&gt;
| CHARM_TIME||360&lt;br /&gt;
|-&lt;br /&gt;
| JUMP_TP_BONUS||361&lt;br /&gt;
|-&lt;br /&gt;
| JUMP_ATT_BONUS||362&lt;br /&gt;
|-&lt;br /&gt;
| HIGH_JUMP_ENMITY_REDUCTION||363&lt;br /&gt;
|-&lt;br /&gt;
| REWARD_HP_BONUS||364&lt;br /&gt;
|-&lt;br /&gt;
| SNAP_SHOT||365&lt;br /&gt;
|-&lt;br /&gt;
| MAIN_DMG_RATING||366&lt;br /&gt;
|-&lt;br /&gt;
| SUB_DMG_RATING||367&lt;br /&gt;
|-&lt;br /&gt;
| REGAIN||368&lt;br /&gt;
|-&lt;br /&gt;
| REFRESH||369&lt;br /&gt;
|-&lt;br /&gt;
| REGEN||370&lt;br /&gt;
|-&lt;br /&gt;
| AVATAR_PERPETUATION||371&lt;br /&gt;
|-&lt;br /&gt;
| WEATHER_REDUCTION||372&lt;br /&gt;
|-&lt;br /&gt;
| DAY_REDUCTION||373&lt;br /&gt;
|-&lt;br /&gt;
| CURE_POTENCY||374&lt;br /&gt;
|-&lt;br /&gt;
| CURE_POTENCY_RCVD||375&lt;br /&gt;
|-&lt;br /&gt;
| RANGED_DMG_RATING||376&lt;br /&gt;
|-&lt;br /&gt;
| MAIN_DMG_RANK||377&lt;br /&gt;
|-&lt;br /&gt;
| SUB_DMG_RANK||378&lt;br /&gt;
|-&lt;br /&gt;
| RANGED_DMG_RANK||379&lt;br /&gt;
|-&lt;br /&gt;
| DELAYP||380&lt;br /&gt;
|-&lt;br /&gt;
| RANGED_DELAYP||381&lt;br /&gt;
|-&lt;br /&gt;
| EXP_BONUS||382&lt;br /&gt;
|-&lt;br /&gt;
| HASTE_ABILITY||383&lt;br /&gt;
|-&lt;br /&gt;
| HASTE_GEAR||384&lt;br /&gt;
|-&lt;br /&gt;
| SHIELD_BASH||385&lt;br /&gt;
|-&lt;br /&gt;
| KICK_DMG||386&lt;br /&gt;
|-&lt;br /&gt;
| UDMGPHYS||387&lt;br /&gt;
|-&lt;br /&gt;
| UDMGBREATH||388&lt;br /&gt;
|-&lt;br /&gt;
| UDMGMAGIC||389&lt;br /&gt;
|-&lt;br /&gt;
| UDMGRANGE||390&lt;br /&gt;
|-&lt;br /&gt;
| CHARM_CHANCE||391&lt;br /&gt;
|-&lt;br /&gt;
| WEAPON_BASH||392&lt;br /&gt;
|-&lt;br /&gt;
| BLACK_MAGIC_COST||393&lt;br /&gt;
|-&lt;br /&gt;
| WHITE_MAGIC_COST||394&lt;br /&gt;
|-&lt;br /&gt;
| BLACK_MAGIC_CAST||395&lt;br /&gt;
|-&lt;br /&gt;
| WHITE_MAGIC_CAST||396&lt;br /&gt;
|-&lt;br /&gt;
| BLACK_MAGIC_RECAST||397&lt;br /&gt;
|-&lt;br /&gt;
| WHITE_MAGIC_RECAST||398&lt;br /&gt;
|-&lt;br /&gt;
| ALACRITY_CELERITY_EFFECT||399&lt;br /&gt;
|-&lt;br /&gt;
| STORMSURGE_EFFECT||400&lt;br /&gt;
|-&lt;br /&gt;
| SUBLIMATION_BONUS||401&lt;br /&gt;
|-&lt;br /&gt;
| WYVERN_BREATH||402&lt;br /&gt;
|-&lt;br /&gt;
| STEP_ACCURACY||403&lt;br /&gt;
|-&lt;br /&gt;
| REGEN_DOWN||404&lt;br /&gt;
|-&lt;br /&gt;
| REFRESH_DOWN||405&lt;br /&gt;
|-&lt;br /&gt;
| REGAIN_DOWN||406&lt;br /&gt;
|-&lt;br /&gt;
| UFASTCAST||407&lt;br /&gt;
|-&lt;br /&gt;
| DA_DOUBLE_DAMAGE||408&lt;br /&gt;
|-&lt;br /&gt;
| TA_TRIPLE_DAMAGE||409&lt;br /&gt;
|-&lt;br /&gt;
| ZANSHIN_DOUBLE_DAMAGE||410&lt;br /&gt;
|-&lt;br /&gt;
| QUICK_DRAW_DMG||411&lt;br /&gt;
|-&lt;br /&gt;
| EAT_RAW_FISH||412&lt;br /&gt;
|-&lt;br /&gt;
| EAT_RAW_MEAT||413&lt;br /&gt;
|-&lt;br /&gt;
| RETALIATION||414&lt;br /&gt;
|-&lt;br /&gt;
| SAMBA_DOUBLE_DAMAGE||415&lt;br /&gt;
|-&lt;br /&gt;
| NULL_PHYSICAL_DAMAGE||416&lt;br /&gt;
|-&lt;br /&gt;
| QUICK_DRAW_TRIPLE_DAMAGE||417&lt;br /&gt;
|-&lt;br /&gt;
| BAR_ELEMENT_NULL_CHANCE||418&lt;br /&gt;
|-&lt;br /&gt;
| GRIMOIRE_INSTANT_CAST||419&lt;br /&gt;
|-&lt;br /&gt;
| BARRAGE_ACC||420&lt;br /&gt;
|-&lt;br /&gt;
| CRIT_DMG_INCREASE||421&lt;br /&gt;
|-&lt;br /&gt;
| DOUBLE_SHOT_RATE||422&lt;br /&gt;
|-&lt;br /&gt;
| VELOCITY_SNAPSHOT_BONUS||423&lt;br /&gt;
|-&lt;br /&gt;
| VELOCITY_RATT_BONUS||424&lt;br /&gt;
|-&lt;br /&gt;
| SHADOW_BIND_EXT||425&lt;br /&gt;
|-&lt;br /&gt;
| ABSORB_PHYSDMG_TO_MP||426&lt;br /&gt;
|-&lt;br /&gt;
| ENMITY_REDUCTION_PHYSICAL||427&lt;br /&gt;
|-&lt;br /&gt;
| PERFECT_COUNTER_ATT||428&lt;br /&gt;
|-&lt;br /&gt;
| FOOTWORK_ATT_BONUS||429&lt;br /&gt;
|-&lt;br /&gt;
| QUAD_ATTACK||430&lt;br /&gt;
|-&lt;br /&gt;
| ADDITIONAL_EFFECT||431&lt;br /&gt;
|-&lt;br /&gt;
| ENSPELL_DMG_BONUS||432&lt;br /&gt;
|-&lt;br /&gt;
| MINNE_EFFECT||433&lt;br /&gt;
|-&lt;br /&gt;
| MINUET_EFFECT||434&lt;br /&gt;
|-&lt;br /&gt;
| PAEON_EFFECT||435&lt;br /&gt;
|-&lt;br /&gt;
| REQUIEM_EFFECT||436&lt;br /&gt;
|-&lt;br /&gt;
| THRENODY_EFFECT||437&lt;br /&gt;
|-&lt;br /&gt;
| MADRIGAL_EFFECT||438&lt;br /&gt;
|-&lt;br /&gt;
| MAMBO_EFFECT||439&lt;br /&gt;
|-&lt;br /&gt;
| LULLABY_EFFECT||440&lt;br /&gt;
|-&lt;br /&gt;
| ETUDE_EFFECT||441&lt;br /&gt;
|-&lt;br /&gt;
| BALLAD_EFFECT||442&lt;br /&gt;
|-&lt;br /&gt;
| MARCH_EFFECT||443&lt;br /&gt;
|-&lt;br /&gt;
| FINALE_EFFECT||444&lt;br /&gt;
|-&lt;br /&gt;
| CAROL_EFFECT||445&lt;br /&gt;
|-&lt;br /&gt;
| MAZURKA_EFFECT||446&lt;br /&gt;
|-&lt;br /&gt;
| ELEGY_EFFECT||447&lt;br /&gt;
|-&lt;br /&gt;
| PRELUDE_EFFECT||448&lt;br /&gt;
|-&lt;br /&gt;
| HYMNUS_EFFECT||449&lt;br /&gt;
|-&lt;br /&gt;
| VIRELAI_EFFECT||450&lt;br /&gt;
|-&lt;br /&gt;
| SCHERZO_EFFECT||451&lt;br /&gt;
|-&lt;br /&gt;
| ALL_SONGS_EFFECT||452&lt;br /&gt;
|-&lt;br /&gt;
| MAXIMUM_SONGS_BONUS||453&lt;br /&gt;
|-&lt;br /&gt;
| SONG_DURATION_BONUS||454&lt;br /&gt;
|-&lt;br /&gt;
| SONG_SPELLCASTING_TIME||455&lt;br /&gt;
|-&lt;br /&gt;
| RERAISE_I||456&lt;br /&gt;
|-&lt;br /&gt;
| RERAISE_II||457&lt;br /&gt;
|-&lt;br /&gt;
| RERAISE_III||458&lt;br /&gt;
|-&lt;br /&gt;
| FIRE_ABSORB||459&lt;br /&gt;
|-&lt;br /&gt;
| EARTH_ABSORB||460&lt;br /&gt;
|-&lt;br /&gt;
| WATER_ABSORB||461&lt;br /&gt;
|-&lt;br /&gt;
| WIND_ABSORB||462&lt;br /&gt;
|-&lt;br /&gt;
| ICE_ABSORB||463&lt;br /&gt;
|-&lt;br /&gt;
| LTNG_ABSORB||464&lt;br /&gt;
|-&lt;br /&gt;
| LIGHT_ABSORB||465&lt;br /&gt;
|-&lt;br /&gt;
| DARK_ABSORB||466&lt;br /&gt;
|-&lt;br /&gt;
| FIRE_NULL||467&lt;br /&gt;
|-&lt;br /&gt;
| EARTH_NULL||468&lt;br /&gt;
|-&lt;br /&gt;
| WATER_NULL||469&lt;br /&gt;
|-&lt;br /&gt;
| WIND_NULL||470&lt;br /&gt;
|-&lt;br /&gt;
| ICE_NULL||471&lt;br /&gt;
|-&lt;br /&gt;
| LTNG_NULL||472&lt;br /&gt;
|-&lt;br /&gt;
| LIGHT_NULL||473&lt;br /&gt;
|-&lt;br /&gt;
| DARK_NULL||474&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_ABSORB||475&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_NULL||476&lt;br /&gt;
|-&lt;br /&gt;
| HELIX_DURATION||477&lt;br /&gt;
|-&lt;br /&gt;
| HELIX_EFFECT||478&lt;br /&gt;
|-&lt;br /&gt;
| RAPID_SHOT_DOUBLE_DAMAGE||479&lt;br /&gt;
|-&lt;br /&gt;
| ABSORB_DMG_CHANCE||480&lt;br /&gt;
|-&lt;br /&gt;
| EXTRA_DUAL_WIELD_ATTACK||481&lt;br /&gt;
|-&lt;br /&gt;
| EXTRA_KICK_ATTACK||482&lt;br /&gt;
|-&lt;br /&gt;
| WARCRY_DURATION||483&lt;br /&gt;
|-&lt;br /&gt;
| AUSPICE_EFFECT||484&lt;br /&gt;
|-&lt;br /&gt;
| SHIELD_MASTERY_TP||485&lt;br /&gt;
|-&lt;br /&gt;
| TACTICAL_PARRY||486&lt;br /&gt;
|-&lt;br /&gt;
| MAG_BURST_BONUS||487&lt;br /&gt;
|-&lt;br /&gt;
| INHIBIT_TP||488&lt;br /&gt;
|-&lt;br /&gt;
| GRIMOIRE_SPELLCASTING||489&lt;br /&gt;
|-&lt;br /&gt;
| SAMBA_DURATION||490&lt;br /&gt;
|-&lt;br /&gt;
| WALTZ_POTENTCY||491&lt;br /&gt;
|-&lt;br /&gt;
| JIG_DURATION||492&lt;br /&gt;
|-&lt;br /&gt;
| VFLOURISH_MACC||493&lt;br /&gt;
|-&lt;br /&gt;
| STEP_FINISH||494&lt;br /&gt;
|-&lt;br /&gt;
| ENHANCES_HOLYWATER||495&lt;br /&gt;
|-&lt;br /&gt;
| GOV_CLEARS||496&lt;br /&gt;
|-&lt;br /&gt;
| WALTZ_DELAY||497&lt;br /&gt;
|-&lt;br /&gt;
| SAMBA_PDURATION||498&lt;br /&gt;
|-&lt;br /&gt;
| ITEM_SPIKES_TYPE||499&lt;br /&gt;
|-&lt;br /&gt;
| ITEM_SPIKES_DMG||500&lt;br /&gt;
|-&lt;br /&gt;
| ITEM_SPIKES_CHANCE||501&lt;br /&gt;
|-&lt;br /&gt;
| ENMITY_LOSS_REDUCTION||502&lt;br /&gt;
|-&lt;br /&gt;
| FERAL_HOWL_DURATION||503&lt;br /&gt;
|-&lt;br /&gt;
| MANEUVER_BONUS||504&lt;br /&gt;
|-&lt;br /&gt;
| OVERLOAD_THRESH||505&lt;br /&gt;
|-&lt;br /&gt;
| EXTRA_DMG_CHANCE||506&lt;br /&gt;
|-&lt;br /&gt;
| OCC_DO_EXTRA_DMG||507&lt;br /&gt;
|-&lt;br /&gt;
| THIRD_EYE_COUNTER_RATE||508&lt;br /&gt;
|-&lt;br /&gt;
| CLAMMING_IMPROVED_RESULTS||509&lt;br /&gt;
|-&lt;br /&gt;
| CLAMMING_REDUCED_INCIDENTS||510&lt;br /&gt;
|-&lt;br /&gt;
| CHOCOBO_RIDING_TIME||511&lt;br /&gt;
|-&lt;br /&gt;
| PHYS_ABSORB||512&lt;br /&gt;
|-&lt;br /&gt;
| HARVESTING_RESULT||513&lt;br /&gt;
|-&lt;br /&gt;
| LOGGING_RESULT||514&lt;br /&gt;
|-&lt;br /&gt;
| MINING_RESULT||515&lt;br /&gt;
|-&lt;br /&gt;
| ABSORB_DMG_TO_MP||516&lt;br /&gt;
|-&lt;br /&gt;
| EGGHELM||517&lt;br /&gt;
|-&lt;br /&gt;
| SHIELDBLOCKRATE||518&lt;br /&gt;
|-&lt;br /&gt;
| CURE_CAST_TIME||519&lt;br /&gt;
|-&lt;br /&gt;
| TRICK_ATK_AGI||520&lt;br /&gt;
|-&lt;br /&gt;
| AUGMENTS_ABSORB||521&lt;br /&gt;
|-&lt;br /&gt;
| NIN_NUKE_BONUS||522&lt;br /&gt;
|-&lt;br /&gt;
| AMMO_SWING||523&lt;br /&gt;
|-&lt;br /&gt;
| AOE_NA||524&lt;br /&gt;
|-&lt;br /&gt;
| AUGMENTS_CONVERT||525&lt;br /&gt;
|-&lt;br /&gt;
| AUGMENTS_SA||526&lt;br /&gt;
|-&lt;br /&gt;
| AUGMENTS_TA||527&lt;br /&gt;
|-&lt;br /&gt;
| ROLL_RANGE||528&lt;br /&gt;
|-&lt;br /&gt;
| ENHANCES_REFRESH||529&lt;br /&gt;
|-&lt;br /&gt;
| NO_SPELL_MP_DEPLETION||530&lt;br /&gt;
|-&lt;br /&gt;
| FORCE_FIRE_DWBONUS||531&lt;br /&gt;
|-&lt;br /&gt;
| FORCE_EARTH_DWBONUS||532&lt;br /&gt;
|-&lt;br /&gt;
| FORCE_WATER_DWBONUS||533&lt;br /&gt;
|-&lt;br /&gt;
| FORCE_WIND_DWBONUS||534&lt;br /&gt;
|-&lt;br /&gt;
| FORCE_ICE_DWBONUS||535&lt;br /&gt;
|-&lt;br /&gt;
| FORCE_LIGHTNING_DWBONUS||536&lt;br /&gt;
|-&lt;br /&gt;
| FORCE_LIGHT_DWBONUS||537&lt;br /&gt;
|-&lt;br /&gt;
| FORCE_DARK_DWBONUS||538&lt;br /&gt;
|-&lt;br /&gt;
| STONESKIN_BONUS_HP||539&lt;br /&gt;
|-&lt;br /&gt;
| ENHANCES_ELEMENTAL_SIPHON||540&lt;br /&gt;
|-&lt;br /&gt;
| BP_DELAY_II||541&lt;br /&gt;
|-&lt;br /&gt;
| JOB_BONUS_CHANCE||542&lt;br /&gt;
|-&lt;br /&gt;
| COUNTERSTANCE_EFFECT||543&lt;br /&gt;
|-&lt;br /&gt;
| FIRE_AFFINITY_ACC||544&lt;br /&gt;
|-&lt;br /&gt;
| EARTH_AFFINITY_ACC||545&lt;br /&gt;
|-&lt;br /&gt;
| WATER_AFFINITY_ACC||546&lt;br /&gt;
|-&lt;br /&gt;
| ICE_AFFINITY_ACC||547&lt;br /&gt;
|-&lt;br /&gt;
| THUNDER_AFFINITY_ACC||548&lt;br /&gt;
|-&lt;br /&gt;
| WIND_AFFINITY_ACC||549&lt;br /&gt;
|-&lt;br /&gt;
| LIGHT_AFFINITY_ACC||550&lt;br /&gt;
|-&lt;br /&gt;
| DARK_AFFINITY_ACC||551&lt;br /&gt;
|-&lt;br /&gt;
| DODGE_EFFECT||552&lt;br /&gt;
|-&lt;br /&gt;
| FIRE_AFFINITY_PERP||553&lt;br /&gt;
|-&lt;br /&gt;
| EARTH_AFFINITY_PERP||554&lt;br /&gt;
|-&lt;br /&gt;
| WATER_AFFINITY_PERP||555&lt;br /&gt;
|-&lt;br /&gt;
| ICE_AFFINITY_PERP||556&lt;br /&gt;
|-&lt;br /&gt;
| THUNDER_AFFINITY_PERP||557&lt;br /&gt;
|-&lt;br /&gt;
| WIND_AFFINITY_PERP||558&lt;br /&gt;
|-&lt;br /&gt;
| LIGHT_AFFINITY_PERP||559&lt;br /&gt;
|-&lt;br /&gt;
| DARK_AFFINITY_PERP||560&lt;br /&gt;
|-&lt;br /&gt;
| FOCUS_EFFECT||561&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_CRITHITRATE||562&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_CRIT_DMG_INCREASE||563&lt;br /&gt;
|-&lt;br /&gt;
| JUG_LEVEL_RANGE||564&lt;br /&gt;
|-&lt;br /&gt;
| DAY_NUKE_BONUS||565&lt;br /&gt;
|-&lt;br /&gt;
| IRIDESCENCE||566&lt;br /&gt;
|-&lt;br /&gt;
| BARSPELL_AMOUNT||567&lt;br /&gt;
|-&lt;br /&gt;
| RAPTURE_AMOUNT||568&lt;br /&gt;
|-&lt;br /&gt;
| EBULLIENCE_AMOUNT||569&lt;br /&gt;
|-&lt;br /&gt;
| WEAPONSKILL_DAMAGE_BASE||570&lt;br /&gt;
|-&lt;br /&gt;
| AMMO_SWING_TYPE||826&lt;br /&gt;
|-&lt;br /&gt;
| BARSPELL_MDEF_BONUS||827&lt;br /&gt;
|-&lt;br /&gt;
| FORCE_JUMP_CRIT||828&lt;br /&gt;
|-&lt;br /&gt;
| WYVERN_EFFECTIVE_BREATH||829&lt;br /&gt;
|-&lt;br /&gt;
| DMGMAGIC_II||831&lt;br /&gt;
|-&lt;br /&gt;
| AQUAVEIL_COUNT||832&lt;br /&gt;
|-&lt;br /&gt;
| SONG_RECAST_DELAY||833&lt;br /&gt;
|-&lt;br /&gt;
| QUICK_DRAW_DMG_PERCENT||834&lt;br /&gt;
|-&lt;br /&gt;
| MUG_EFFECT||835&lt;br /&gt;
|-&lt;br /&gt;
| REVERSE_FLOURISH_EFFECT||836&lt;br /&gt;
|-&lt;br /&gt;
| SENTINEL_EFFECT||837&lt;br /&gt;
|-&lt;br /&gt;
| REGEN_MULTIPLIER||838&lt;br /&gt;
|-&lt;br /&gt;
| THIRD_EYE_ANTICIPATE_RATE||839&lt;br /&gt;
|-&lt;br /&gt;
| ALL_WSDMG_ALL_HITS||840&lt;br /&gt;
|-&lt;br /&gt;
| ALL_WSDMG_FIRST_HIT||841&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_DECISION_DELAY||842&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_SHIELD_BASH_DELAY||843&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_MAGIC_DELAY||844&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_HEALING_DELAY||845&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_HEALING_THRESHOLD||846&lt;br /&gt;
|-&lt;br /&gt;
| BURDEN_DECAY||847&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_SHIELD_BASH_SLOW||848&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_TP_EFFICIENCY||849&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_SCAN_RESISTS||850&lt;br /&gt;
|-&lt;br /&gt;
| SYNTH_SUCCESS||851&lt;br /&gt;
|-&lt;br /&gt;
| SYNTH_SKILL_GAIN||852&lt;br /&gt;
|-&lt;br /&gt;
| REPAIR_EFFECT||853&lt;br /&gt;
|-&lt;br /&gt;
| REPAIR_POTENCY||854&lt;br /&gt;
|-&lt;br /&gt;
| PREVENT_OVERLOAD||855&lt;br /&gt;
|-&lt;br /&gt;
| ENSPELL_CHANCE||856&lt;br /&gt;
|-&lt;br /&gt;
| HOLY_CIRCLE_DURATION||857&lt;br /&gt;
|-&lt;br /&gt;
| ARCANE_CIRCLE_DURATION||858&lt;br /&gt;
|-&lt;br /&gt;
| ANCIENT_CIRCLE_DURATION||859&lt;br /&gt;
|-&lt;br /&gt;
| CURE2MP_PERCENT||860&lt;br /&gt;
|-&lt;br /&gt;
| SYNTH_FAIL_RATE||861&lt;br /&gt;
|-&lt;br /&gt;
| SYNTH_HQ_RATE||862&lt;br /&gt;
|-&lt;br /&gt;
| REM_OCC_DO_DOUBLE_DMG||863&lt;br /&gt;
|-&lt;br /&gt;
| REM_OCC_DO_TRIPLE_DMG||864&lt;br /&gt;
|-&lt;br /&gt;
| MYTHIC_OCC_ATT_TWICE||865&lt;br /&gt;
|-&lt;br /&gt;
| MYTHIC_OCC_ATT_THRICE||866&lt;br /&gt;
|-&lt;br /&gt;
| REM_OCC_DO_DOUBLE_DMG_RANGED||867&lt;br /&gt;
|-&lt;br /&gt;
| REM_OCC_DO_TRIPLE_DMG_RANGED||868&lt;br /&gt;
|-&lt;br /&gt;
| ROLL_BOLTERS||869&lt;br /&gt;
|-&lt;br /&gt;
| ROLL_CASTERS||870&lt;br /&gt;
|-&lt;br /&gt;
| ROLL_COURSERS||871&lt;br /&gt;
|-&lt;br /&gt;
| ROLL_BLITZERS||872&lt;br /&gt;
|-&lt;br /&gt;
| ROLL_TACTICIANS||873&lt;br /&gt;
|-&lt;br /&gt;
| AUGMENTS_FEINT||873&lt;br /&gt;
|-&lt;br /&gt;
| ROLL_ALLIES||874&lt;br /&gt;
|-&lt;br /&gt;
| SNEAK_ATK_DEX||874&lt;br /&gt;
|-&lt;br /&gt;
| ROLL_MISERS||875&lt;br /&gt;
|-&lt;br /&gt;
| ROLL_COMPANIONS||876&lt;br /&gt;
|-&lt;br /&gt;
| ROLL_AVENGERS||877&lt;br /&gt;
|-&lt;br /&gt;
| ROLL_NATURALISTS||878&lt;br /&gt;
|-&lt;br /&gt;
| ROLL_RUNEISTS||879&lt;br /&gt;
|-&lt;br /&gt;
| SAVETP||880&lt;br /&gt;
|-&lt;br /&gt;
| PHANTOM_ROLL||881&lt;br /&gt;
|-&lt;br /&gt;
| PHANTOM_DURATION||882&lt;br /&gt;
|-&lt;br /&gt;
| PERFECT_DODGE||883&lt;br /&gt;
|-&lt;br /&gt;
| ACC_COLLAB_EFFECT||884&lt;br /&gt;
|-&lt;br /&gt;
| HIDE_DURATION||885&lt;br /&gt;
|-&lt;br /&gt;
| AUGMENTS_ASSASSINS_CHARGE||886&lt;br /&gt;
|-&lt;br /&gt;
| AUGMENTS_AMBUSH||887&lt;br /&gt;
|-&lt;br /&gt;
| AUGMENTS_AURA_STEAL||889&lt;br /&gt;
|-&lt;br /&gt;
| ENH_MAGIC_DURATION||890&lt;br /&gt;
|-&lt;br /&gt;
| ENHANCES_COURSERS_ROLL||891&lt;br /&gt;
|-&lt;br /&gt;
| ENHANCES_CASTERS_ROLL||892&lt;br /&gt;
|-&lt;br /&gt;
| ENHANCES_BLITZERS_ROLL||893&lt;br /&gt;
|-&lt;br /&gt;
| ENHANCES_ALLIES_ROLL||894&lt;br /&gt;
|-&lt;br /&gt;
| ENHANCES_TACTICIANS_ROLL||895&lt;br /&gt;
|-&lt;br /&gt;
| DESPOIL||896&lt;br /&gt;
|-&lt;br /&gt;
| GILFINDER||897&lt;br /&gt;
|-&lt;br /&gt;
| SMITE||898&lt;br /&gt;
|-&lt;br /&gt;
| TACTICAL_GUARD||899&lt;br /&gt;
|-&lt;br /&gt;
| UTSUSEMI_BONUS||900&lt;br /&gt;
|-&lt;br /&gt;
| ELEMENTAL_CELERITY||901&lt;br /&gt;
|-&lt;br /&gt;
| OCCULT_ACUMEN||902&lt;br /&gt;
|-&lt;br /&gt;
| FENCER_TP_BONUS||903&lt;br /&gt;
|-&lt;br /&gt;
| FENCER_CRITHITRATE||904&lt;br /&gt;
|-&lt;br /&gt;
| SHIELD_DEF_BONUS||905&lt;br /&gt;
|-&lt;br /&gt;
| DESPERATE_BLOWS||906&lt;br /&gt;
|-&lt;br /&gt;
| STALWART_SOUL||907&lt;br /&gt;
|-&lt;br /&gt;
| CRIT_DEF_BONUS||908&lt;br /&gt;
|-&lt;br /&gt;
| QUICK_MAGIC||909&lt;br /&gt;
|-&lt;br /&gt;
| DIVINE_BENISON||910&lt;br /&gt;
|-&lt;br /&gt;
| DAKEN||911&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''value''' is how much of the modifier to grant, and can be positive or negative.  It's best to research any modifier you're unsure of, as some are stored and applied in unexpected ways, such as Magic Damage Taken being stored as amount/256, while Physical Damage Taken is stored as amount%.&lt;br /&gt;
&lt;br /&gt;
==item_mods_pet==&lt;br /&gt;
&lt;br /&gt;
Stores mods for pets.&lt;br /&gt;
&lt;br /&gt;
'''itemId''' links the table back to the item via item_basic, and should always match.&lt;br /&gt;
&lt;br /&gt;
'''modId''' is what is being modified.  A list of these values can be found in '''/scripts/globals/status.lua''' (listed in hexadecimal,) or in '''/src/map/modifier.h''' (listed in hexadecimal.)  Remember to convert them to decimal for use in this table. (Will be the same as item_mods above)&lt;br /&gt;
&lt;br /&gt;
'''value''' is how much of the modifier to grant, and can be positive or negative.  It's best to research any modifier you're unsure of, as some are stored and applied in unexpected ways, such as Magic Damage Taken being stored as amount/256, while Physical Damage Taken is stored as amount%.&lt;br /&gt;
&lt;br /&gt;
'''petType''' is what pet the mod will apply to. Pet type can be found in '''/src/map/modifier.h'''&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Value!!Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|0||All&lt;br /&gt;
|-&lt;br /&gt;
|1||Avatar&lt;br /&gt;
|-&lt;br /&gt;
|2||Wyvern&lt;br /&gt;
|-&lt;br /&gt;
|3||Automaton&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==item_furniture==&lt;br /&gt;
&lt;br /&gt;
Stores information regarding moghouse furniture.&lt;br /&gt;
&lt;br /&gt;
'''itemId''' links back to item_basic, and should always match.&lt;br /&gt;
&lt;br /&gt;
'''name''' may just be for readability's sake, and is the long name for the item.&lt;br /&gt;
&lt;br /&gt;
'''storage''' is how much storage to grant for each item placed.  The core will cap the total at 80.&lt;br /&gt;
&lt;br /&gt;
'''moghancement''' If item has a moghancement. Still not sure how it implements the effect, or even checks the effect...&lt;br /&gt;
{|class=&amp;quot;wikitable zebra&amp;quot;&lt;br /&gt;
!Moghancement!!Moghancement ID&lt;br /&gt;
|-&lt;br /&gt;
| MOGHANCEMENT_FIRE||512&lt;br /&gt;
|-&lt;br /&gt;
| MOGHANCEMENT_ICE||513&lt;br /&gt;
|-&lt;br /&gt;
| MOGHANCEMENT_WIND||514&lt;br /&gt;
|-&lt;br /&gt;
| MOGHANCEMENT_EARTH||515&lt;br /&gt;
|-&lt;br /&gt;
| MOGHANCEMENT_LIGHTNING||516&lt;br /&gt;
|-&lt;br /&gt;
| MOGHANCEMENT_WATER||517&lt;br /&gt;
|-&lt;br /&gt;
| MOGHANCEMENT_LIGHT||518&lt;br /&gt;
|-&lt;br /&gt;
| MOGHANCEMENT_DARK||519&lt;br /&gt;
|-&lt;br /&gt;
| MOGHANCEMENT_FISHING||523&lt;br /&gt;
|-&lt;br /&gt;
| MOGHANCEMENT_WOODWORKING||524&lt;br /&gt;
|-&lt;br /&gt;
| MOGHANCEMENT_SMITHING||525&lt;br /&gt;
|-&lt;br /&gt;
| MOGHANCEMENT_GOLDSMITHING||526&lt;br /&gt;
|-&lt;br /&gt;
| MOGHANCEMENT_CLOTHCRAFT||527&lt;br /&gt;
|-&lt;br /&gt;
| MOGHANCEMENT_LEATHERCRAFT||528&lt;br /&gt;
|-&lt;br /&gt;
| MOGHANCEMENT_BONECRAFT||529&lt;br /&gt;
|-&lt;br /&gt;
| MOGHANCEMENT_ALCHEMY||530&lt;br /&gt;
|-&lt;br /&gt;
| MOGHANCEMENT_COOKING||531&lt;br /&gt;
|-&lt;br /&gt;
| MOGLIFICATION_FISHING||544&lt;br /&gt;
|-&lt;br /&gt;
| MOGLIFICATION_WOODWORKING||545&lt;br /&gt;
|-&lt;br /&gt;
| MOGLIFICATION_SMITHING||546&lt;br /&gt;
|-&lt;br /&gt;
| MOGLIFICATION_GOLDSMITHING||547&lt;br /&gt;
|-&lt;br /&gt;
| MOGLIFICATION_CLOTHCRAFT||548&lt;br /&gt;
|-&lt;br /&gt;
| MOGLIFICATION_LEATHERCRAFT||549&lt;br /&gt;
|-&lt;br /&gt;
| MOGLIFICATION_BONECRAFT||550&lt;br /&gt;
|-&lt;br /&gt;
| MOGLIFICATION_ALCHEMY||551&lt;br /&gt;
|-&lt;br /&gt;
| MOGLIFICATION_COOKING||552&lt;br /&gt;
|-&lt;br /&gt;
| MEGA_MOGLIFICATION_FISHING||553&lt;br /&gt;
|-&lt;br /&gt;
| MEGA_MOGLIFICATION_WOODWORKING||554&lt;br /&gt;
|-&lt;br /&gt;
| MEGA_MOGLIFICATION_SMITHING||555&lt;br /&gt;
|-&lt;br /&gt;
| MEGA_MOGLIFICATION_GOLDSMITHING||556&lt;br /&gt;
|-&lt;br /&gt;
| MEGA_MOGLIFICATION_CLOTHCRAFT||557&lt;br /&gt;
|-&lt;br /&gt;
| MEGA_MOGLIFICATION_LEATHERCRAFT||558&lt;br /&gt;
|-&lt;br /&gt;
| MEGA_MOGLIFICATION_BONECRAFT||559&lt;br /&gt;
|-&lt;br /&gt;
| MEGA_MOGLIFICATION_ALCHEMY||560&lt;br /&gt;
|-&lt;br /&gt;
| MEGA_MOGLIFICATION_COOKING||561&lt;br /&gt;
|-&lt;br /&gt;
| MOGHANCEMENT_EXPERIENCE||520&lt;br /&gt;
|-&lt;br /&gt;
| MOGHANCEMENT_GARDENING||521&lt;br /&gt;
|-&lt;br /&gt;
| MOGHANCEMENT_DESYNTHESIS||522&lt;br /&gt;
|-&lt;br /&gt;
| MOGHANCEMENT_CONQUEST||532&lt;br /&gt;
|-&lt;br /&gt;
| MOGHANCEMENT_REGION||533&lt;br /&gt;
|-&lt;br /&gt;
| MOGHANCEMENT_FISHING_ITEM||534&lt;br /&gt;
|-&lt;br /&gt;
| MOGHANCEMENT_SANDORIA_CONQUEST||535&lt;br /&gt;
|-&lt;br /&gt;
| MOGHANCEMENT_BASTOK_CONQUEST||536&lt;br /&gt;
|-&lt;br /&gt;
| MOGHANCEMENT_WINDURST_CONQUEST||537&lt;br /&gt;
|-&lt;br /&gt;
| MOGHANCEMENT_MONEY||538&lt;br /&gt;
|-&lt;br /&gt;
| MOGHANCEMENT_CAMPAIGN||539&lt;br /&gt;
|-&lt;br /&gt;
| MOGHANCEMENT_MONEY_II||540&lt;br /&gt;
|-&lt;br /&gt;
| MOGHANCEMENT_SKILL_GAINS||541&lt;br /&gt;
|-&lt;br /&gt;
| MOGHANCEMENT_BOUNTY||542&lt;br /&gt;
|-&lt;br /&gt;
| MOGLIFICATION_EXPERIENCE_BOOST||562&lt;br /&gt;
|-&lt;br /&gt;
| MOGLIFICATION_CAPACITY_BOOST||563&lt;br /&gt;
|-&lt;br /&gt;
| MOGLIFICATION_RESIST_POISON||2849&lt;br /&gt;
|-&lt;br /&gt;
| MOGLIFICATION_RESIST_PARALYSIS||2850&lt;br /&gt;
|-&lt;br /&gt;
| MOGLIFICATION_RESIST_SILENCE||2852&lt;br /&gt;
|-&lt;br /&gt;
| MOGLIFICATION_RESIST_PETRIFICATION||2853&lt;br /&gt;
|-&lt;br /&gt;
| MOGLIFICATION_RESIST_VIRUS||2854&lt;br /&gt;
|-&lt;br /&gt;
| MOGLIFICATION_RESIST_CURSE||2855&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''element''' is the elemental alignment of the furniture.&lt;br /&gt;
&lt;br /&gt;
'''aura''' needs to be researched (strength of effect?)&lt;br /&gt;
&lt;br /&gt;
==item_usable==&lt;br /&gt;
&lt;br /&gt;
Stores information regarding items that can be used.  An item cannot be used unless it is in this table.&lt;br /&gt;
&lt;br /&gt;
'''itemid''' links this table back to item_basic, and should match.&lt;br /&gt;
&lt;br /&gt;
'''subid''' seems to primarily be used with spell scrolls, and probably just stores the spellid to be unlocked.&lt;br /&gt;
&lt;br /&gt;
'''name''' may just be for readability's sake.&lt;br /&gt;
&lt;br /&gt;
'''validTargets''' is a bitmask storing what the item can be used on.  Being a bitmask, the values should be added for each valid target type.  Self (1) + party (2) = 3.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Value!!Valid target&lt;br /&gt;
|-&lt;br /&gt;
|1||Self&lt;br /&gt;
|-&lt;br /&gt;
|2||Player in user's party&lt;br /&gt;
|-&lt;br /&gt;
|4||Enemy&lt;br /&gt;
|-&lt;br /&gt;
|8||Player in user's alliance&lt;br /&gt;
|-&lt;br /&gt;
|16||Players outside of user's party/alliance&lt;br /&gt;
|-&lt;br /&gt;
|32||Dead players&lt;br /&gt;
|-&lt;br /&gt;
|64||NPCs&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''activation''' Amount of time from item use to item effect.&lt;br /&gt;
&lt;br /&gt;
'''animation''' determines which animation should be used with the item.&lt;br /&gt;
&lt;br /&gt;
'''animation time''' needs to be researched, but probably determines how long the player can't move for the item usage to succeed.&lt;br /&gt;
&lt;br /&gt;
'''maxCharges''' is the maximum number of usages.&lt;br /&gt;
&lt;br /&gt;
'''useDelay''' is likely how long the item must be equipped before it can be used.&lt;br /&gt;
&lt;br /&gt;
'''reuseDelay''' is likely how long must pass between item uses.&lt;br /&gt;
&lt;br /&gt;
'''aoe''' is a simple binary on whether the item is AoE or not (0 = false, 1 = true.)&lt;br /&gt;
&lt;br /&gt;
==item_latents==&lt;br /&gt;
&lt;br /&gt;
Stores information regarding latent effects on items.&lt;br /&gt;
&lt;br /&gt;
'''itemId''' links back to item_basic, and should always match.&lt;br /&gt;
&lt;br /&gt;
'''modId''' is the number that represents the stat boost when active&lt;br /&gt;
&lt;br /&gt;
'''value''' is the value to add to the stat when active&lt;br /&gt;
&lt;br /&gt;
'''latentId''' is the ID of the latent effect conditions (see src/latent_effect.h)&lt;br /&gt;
&lt;br /&gt;
'''latentParam''' is an additional parameter depending on the latentId (see src/latent_effect.h)&lt;br /&gt;
&lt;br /&gt;
==item_puppet==&lt;br /&gt;
&lt;br /&gt;
The itemId, name, slot, and &amp;quot;element&amp;quot; of each automaton piece.  As PUP isn't in use, this table may change substantially in the future.&lt;br /&gt;
&lt;br /&gt;
Slot IDs are as follows:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Value!!Slot name&lt;br /&gt;
|-&lt;br /&gt;
|1||Head&lt;br /&gt;
|-&lt;br /&gt;
|2||Frame&lt;br /&gt;
|-&lt;br /&gt;
|3||Attachment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Element IDs are as follows (This is a bitmask, so add up if it has more than one element, like a frame or head):&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
! ElemID !! Element attributes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 fire&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 fire&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3 fire&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 4 fire&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 1 ice&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 2 ice&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 3 ice&lt;br /&gt;
|-&lt;br /&gt;
| 64 || 4 ice&lt;br /&gt;
|-&lt;br /&gt;
| 256 || 1 wind&lt;br /&gt;
|-&lt;br /&gt;
| 512 || 2 wind&lt;br /&gt;
|-&lt;br /&gt;
| 768 || 3 wind&lt;br /&gt;
|-&lt;br /&gt;
| 1024 || 4 wind&lt;br /&gt;
|-&lt;br /&gt;
| 4096 || 1 earth&lt;br /&gt;
|-&lt;br /&gt;
| 8192 || 2 earth&lt;br /&gt;
|-&lt;br /&gt;
| 12288 || 3 earth&lt;br /&gt;
|-&lt;br /&gt;
| 16384 || 4 earth&lt;br /&gt;
|-&lt;br /&gt;
| 65536 || 1 thunder&lt;br /&gt;
|-&lt;br /&gt;
| 131072 || 2 thunder&lt;br /&gt;
|-&lt;br /&gt;
| 196608 || 3 thunder&lt;br /&gt;
|-&lt;br /&gt;
| 262144 || 4 thunder&lt;br /&gt;
|-&lt;br /&gt;
| 1048576 || 1 water&lt;br /&gt;
|-&lt;br /&gt;
| 2097152 || 2 water&lt;br /&gt;
|-&lt;br /&gt;
| 3145728 || 3 water&lt;br /&gt;
|-&lt;br /&gt;
| 4194304 || 4 water&lt;br /&gt;
|-&lt;br /&gt;
| 16777216 || 1 light&lt;br /&gt;
|-&lt;br /&gt;
| 33554432 || 2 light&lt;br /&gt;
|-&lt;br /&gt;
| 50331648 || 3 light&lt;br /&gt;
|-&lt;br /&gt;
| 67108864 || 4 light&lt;br /&gt;
|-&lt;br /&gt;
| 268435456 || 1 darkness&lt;br /&gt;
|-&lt;br /&gt;
| 536870912 || 2 darkness&lt;br /&gt;
|-&lt;br /&gt;
| 805306368 || 3 darkness&lt;br /&gt;
|-&lt;br /&gt;
| 1073741824 || 4 darkness&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=What_Works&amp;diff=22863</id>
		<title>What Works</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=What_Works&amp;diff=22863"/>
				<updated>2019-05-30T09:47:31Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: /* Salvage */ Adding in the II, just put them in () since neither is really working currently.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Goal ==&lt;br /&gt;
&lt;br /&gt;
The idea for this wiki page originally stemmed from Tarupron's post on the forums (What do these servers have to offer?) with the goal to create a list for everyone of what works and what doesn't. Throughout the thread it was brought to my attention that there are some things that do work but have major bugs in them that may prevent someone from wanting to even bother with it. As the original poster is no longer active, a new topic has been created for update submissions: [https://forums.dspt.info/viewtopic.php?f=21&amp;amp;t=21212]&lt;br /&gt;
&lt;br /&gt;
The goal? To put it simply, the goal of this page is to create a quick reference guide for those currently playing to know what works and what doesn't. For those who aren't playing it is meant as an informative page designed to showcase what features of the game currently do and do not work.&lt;br /&gt;
&lt;br /&gt;
Just because something is listed here as not working does not mean it is never going to be implemented, all it means is that it is not currently implemented and could very well be in the works.&lt;br /&gt;
&lt;br /&gt;
So without further ado, here is the list.&lt;br /&gt;
&lt;br /&gt;
== What Works and What Doesn't ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For reference when scrolling through under each category it will be listed by expansion.&lt;br /&gt;
&lt;br /&gt;
ie. Under Events it will go original content &amp;gt; Zilart &amp;gt; Promathia &amp;gt; ToAU, etc.&lt;br /&gt;
&lt;br /&gt;
'''Legend:''' &lt;br /&gt;
&lt;br /&gt;
{{Working|text=Green writing}} = Working&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Orange writing}} = Working, with bugs&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Red writing}} = Not working&lt;br /&gt;
&lt;br /&gt;
Black writing = unconfirmed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
&lt;br /&gt;
{{WhatWorks_Avatars}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Besieged ===&lt;br /&gt;
&lt;br /&gt;
Not implemented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
&lt;br /&gt;
For clarification, what is listed here is what would be classified as a Linkshell event in retail, or anything you may need a group to accomplish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dynamis ====&lt;br /&gt;
{{WhatWorks_Dynamis}}&lt;br /&gt;
&lt;br /&gt;
==== High Notorious Monsters (HNM) ====&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Adamantoise}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Aspidochelone}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Behemoth}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=King Behemoth}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Fafnir}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Nidhogg}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Vrtra}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Absolute Virtue}} -- If by &amp;quot;works&amp;quot; you mean &amp;quot;spawnable and has some incorrect TP moves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Jormungand}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Tiamat}}&lt;br /&gt;
&lt;br /&gt;
==== Sky Gods ====&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Byakko}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Genbu}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Seiryu}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Suzaku}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Kirin}}&lt;br /&gt;
&lt;br /&gt;
==== Jailers ====&lt;br /&gt;
&lt;br /&gt;
Need testing&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Faith}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Prudence}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Temperance}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Hope}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Fortitude}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Justice}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Love}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Limbus ====&lt;br /&gt;
&lt;br /&gt;
===== Apollyon =====&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=NW Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=SW Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=NE Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=SE Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=CS Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=CS Apollyon II}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Apollyon II}}&lt;br /&gt;
&lt;br /&gt;
===== Temenos =====&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=W Temenos}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=N Temenos}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=E Temenos}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=1st Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=2nd Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=3rd Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=4th Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Basement}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Temenos - Basement II}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Temenos - 4th Floor II}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Working}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Working with Bugs}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Not Working}}&lt;br /&gt;
&lt;br /&gt;
==== Assault ====&lt;br /&gt;
{|class=&amp;quot;wikitable zebra&amp;quot;&lt;br /&gt;
!Rank!!colspan = &amp;quot;7&amp;quot;|Assaults&lt;br /&gt;
|-&lt;br /&gt;
|Private Second Class&lt;br /&gt;
||{{NotWorking|text=Leujaoam Cleansing}}&lt;br /&gt;
||{{NotWorking|text=Imperial Agent Rescue}}&lt;br /&gt;
||{{NotWorking|text=Excavation Duty}}&lt;br /&gt;
||{{NotWorking|text=Seagull Grounded}}&lt;br /&gt;
||{{NotWorking|text=Golden Salvage}}&lt;br /&gt;
||{{NotWorking|text=Nyzul Isle Investigation}}&lt;br /&gt;
||{{NotWorking|text=Nyzul Isle Uncharted Area Survey}}&lt;br /&gt;
|-&lt;br /&gt;
|Private Fist Class&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Orichalcum Survey}}&lt;br /&gt;
||{{NotWorking|text=Preemptive Strike}}&lt;br /&gt;
||{{NotWorking|text=Lebros Supplies}}&lt;br /&gt;
||{{NotWorking|text=Requiem}}&lt;br /&gt;
||{{NotWorking|text=Lamia No. 13}}&lt;br /&gt;
|-&lt;br /&gt;
|Superior Private&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Escort Professor Chanoix}}&lt;br /&gt;
||{{NotWorking|text=Sagelord Elimination}}&lt;br /&gt;
||{{NotWorking|text=Troll Fugitives}}&lt;br /&gt;
||{{NotWorking|text=Saving Private Ryaaf}}&lt;br /&gt;
||{{NotWorking|text=Extermination}}&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Shanarha Grass Conservation}}&lt;br /&gt;
||{{NotWorking|text=Breaking Morale}}&lt;br /&gt;
||{{NotWorking|text=Evade and Escape}}&lt;br /&gt;
||{{NotWorking|text=Shooting Down the Baron}}&lt;br /&gt;
||{{NotWorking|text=Demolition Duty}}&lt;br /&gt;
|-&lt;br /&gt;
|Corporal&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Counting Sheep}}&lt;br /&gt;
||{{NotWorking|text=The Double Agent}}&lt;br /&gt;
||{{NotWorking|text=Siegemaster Assassination}}&lt;br /&gt;
||{{NotWorking|text=Building Bridges}}&lt;br /&gt;
||{{NotWorking|text=Searat Salvation}}&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Supplies Recovery}}&lt;br /&gt;
||{{NotWorking|text=Imperial Treasure Retrieval}}&lt;br /&gt;
||{{NotWorking|text=Apkallu Breeding}}&lt;br /&gt;
||{{NotWorking|text=Stop the Bloodshed}}&lt;br /&gt;
||{{NotWorking|text=Apkallu Seizure}}&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Azure Experiments}}&lt;br /&gt;
||{{NotWorking|text=Blitzkrieg}}&lt;br /&gt;
||{{NotWorking|text=Wamoura Farm Raid}}&lt;br /&gt;
||{{NotWorking|text=Defuse the Threat}}&lt;br /&gt;
||{{NotWorking|text=Lost and Found}}&lt;br /&gt;
|-&lt;br /&gt;
|Chief Sergeant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Imperial Code}}&lt;br /&gt;
||{{NotWorking|text=Marids in the Mist}}&lt;br /&gt;
||{{NotWorking|text=Egg Conservation}}&lt;br /&gt;
||{{NotWorking|text=Operation: Snake Eyes}}&lt;br /&gt;
||{{NotWorking|text=Deserter}}&lt;br /&gt;
|-&lt;br /&gt;
|Second Lieutenant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Red Versus Blue}}&lt;br /&gt;
||{{NotWorking|text=Azure Ailments}}&lt;br /&gt;
||{{NotWorking|text=Operation: Black Pearl}}&lt;br /&gt;
||{{NotWorking|text=Wake the Puppet}}&lt;br /&gt;
||{{NotWorking|text=Desperately Seeking Cephalopods}}&lt;br /&gt;
|-&lt;br /&gt;
|First Lieutenant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Bloody Rondo}}&lt;br /&gt;
||{{NotWorking|text=The Susanoo Shuffle}}&lt;br /&gt;
||{{NotWorking|text=Better Than One}}&lt;br /&gt;
||{{NotWorking|text=The Price is Right}}&lt;br /&gt;
||{{NotWorking|text=Bellerophon's Bliss}}&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Salvage ====&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Arrapago Remnants(II)}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Silver Sea Remnants(II)}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Zhayolm Remnants(II)}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Bhaflau Remnants(II)}}&lt;br /&gt;
&lt;br /&gt;
==== ZNM ====&lt;br /&gt;
&lt;br /&gt;
Many can be spawned.  Most do not have correct AI/spell lists, are completely missing their TP moves, or both.&lt;br /&gt;
&lt;br /&gt;
===== Tier I =====&lt;br /&gt;
&lt;br /&gt;
Chamrosh&lt;br /&gt;
&lt;br /&gt;
Cheese Hoarder Gigiroon&lt;br /&gt;
&lt;br /&gt;
Vulpangue&lt;br /&gt;
&lt;br /&gt;
Brass Borer&lt;br /&gt;
&lt;br /&gt;
Claret&lt;br /&gt;
&lt;br /&gt;
Ob&lt;br /&gt;
&lt;br /&gt;
Chigre&lt;br /&gt;
&lt;br /&gt;
Lil' Apkallu&lt;br /&gt;
&lt;br /&gt;
Velionis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier II =====&lt;br /&gt;
&lt;br /&gt;
Iriri Samariri&lt;br /&gt;
&lt;br /&gt;
Iriz Ima&lt;br /&gt;
&lt;br /&gt;
Lividroot Amooshah&lt;br /&gt;
&lt;br /&gt;
Anantaboga&lt;br /&gt;
&lt;br /&gt;
Dextrose&lt;br /&gt;
&lt;br /&gt;
Reacton&lt;br /&gt;
&lt;br /&gt;
Verdelet&lt;br /&gt;
&lt;br /&gt;
Wulgaru&lt;br /&gt;
&lt;br /&gt;
Zareehkl the Jubilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier III =====&lt;br /&gt;
&lt;br /&gt;
Armed Gears &lt;br /&gt;
&lt;br /&gt;
Dea&lt;br /&gt;
&lt;br /&gt;
Gotoh Zah the Redolent&lt;br /&gt;
&lt;br /&gt;
Achamoth&lt;br /&gt;
&lt;br /&gt;
Khromasoul Bhurborlor&lt;br /&gt;
&lt;br /&gt;
Nosferatu&lt;br /&gt;
&lt;br /&gt;
Experimental Lamia&lt;br /&gt;
&lt;br /&gt;
Mahjlaef the Paintorn&lt;br /&gt;
&lt;br /&gt;
Nuhn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier IV =====&lt;br /&gt;
&lt;br /&gt;
Tinnin&lt;br /&gt;
&lt;br /&gt;
Sarameya&lt;br /&gt;
&lt;br /&gt;
Tyger&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier V =====&lt;br /&gt;
&lt;br /&gt;
Pandemonium Warden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===BCNM / KSNM / ENM / ISNM===&lt;br /&gt;
&lt;br /&gt;
BCNM 100% works = {{Working|text=Green}}&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM Working with Bugs or needs testing = {{WorkingWithBugs|text=Orange}}&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM don't work (reason)= {{NotWorking|text=Red}}&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM not implemented = Black&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1-Many drop rates missing on ffxiclopedia&amp;lt;br&amp;gt;&lt;br /&gt;
2-We cannot yet see multiple battle choices for the same orb&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Ghelsba Outpost====&lt;br /&gt;
{{Working|text=BCNM: Wings of Fury}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{NotWorking|text=BCNM: Petrifying Pair - works but no loot}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{NotWorking|text=BCNM: Toadal Recall - No Loot, Will not show on battle list yet}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Save the Children}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=DRG flag: The Holy Crest}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
Fellow: Mirror, Mirror&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Waughroon Shrine====&lt;br /&gt;
BCNM: Crustacean Conundrum&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Birds of a Feather&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Grove Guardians&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Royal Jelly&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: The Worm's Turn&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: The Final Bout&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: 3, 2, 1...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=BCNM: Up in Arms}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Grimshell Shocktroopers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Copycat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Operation Desert Swarm}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{NotWorking|text=KSNM: Prehistoric Pigeons}} - works but no loot (missing drops rates on ffxiclopedia)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: The Hills Are Alive}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Journey Abroad&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Three Kingdoms}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: On My Way}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=SAMAF3:A Thief in Norg!?}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Beastmaster)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Red Mage)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Thief)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Horlais Peak====&lt;br /&gt;
BCNM: Shooting Fish&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Carapace Combatants&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Dropping Like Flies&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=BCNM: Under Observation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Tails of Woe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Eye of the Tiger&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Hostile Herbivores&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Shots in the Dark&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Dismemberment Brigade&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Horns of War}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Contaminated Colosseum}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Double Dragonian}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Today's Horoscope&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Emissary}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Three Kingdoms}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Secret Weapon}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Black Mage)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Ranger)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Warrior)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Balga's Dais====&lt;br /&gt;
{{Working|text=BCNM: Charming Trio}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Creeping Doom&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Harem Scarem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Royal Succession&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Steamed Sprouts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Rapid Raptors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Treasure and Tribulations&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Wild Wild Whiskers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Divine Punishers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Moa Constrictors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Royale Ramble&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Seasons Greetings&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Early Bird Catches the Wyrm}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Journey Abroad}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Emissary}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Saintly Invitation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Monk)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Summoner)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (White Mage)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Qu'Bia Arena====&lt;br /&gt;
BCNM: Die by the Sword&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Let Sleeping Dogs Die&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Undying Promise&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Factory Rejects&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: An Awful Autopsy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Idol Thoughts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Celery&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Brothers D'Aurphe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Demolition Squad&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Come Into My Parlor&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: E-vase-ive Action&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Infernal Swarm&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Darkness Rising}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Ruins of Fei'Yin}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: The Final Seal}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: The Heir to the Light&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Those Who Lurk in Shadows (III)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Bard)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Dark Knight)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Paladin)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: A Furious Finale (Dancer)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Fellow: Mirror Images&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Fellow: Clash of the Comrades&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Talacca Cove====&lt;br /&gt;
&lt;br /&gt;
ISNM: Call to Arms&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Compliments to the Chef&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Legacy of the Lost&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PUPAF3: Puppetmaster Blues&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Breaking the Bonds of Fate (Corsair)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Navukgo Execution Chamber====&lt;br /&gt;
&lt;br /&gt;
ISNM: Tough Nut to Crack&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Happy Caster&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Shield of Diplomacy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BLUAF2: Omens&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Achieving True Power (Puppetmaster)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Jade Sepulcher====&lt;br /&gt;
&lt;br /&gt;
ISNM: Making a Mockery&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Shadows of the Mind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Puppet in Peril&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Moment of Truth&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: The Beast Within (Blue Mage)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Dem====&lt;br /&gt;
&lt;br /&gt;
ENM: You Are What You Eat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Flames Beckon}} -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Holla====&lt;br /&gt;
&lt;br /&gt;
ENM: Simulant&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Flames Beckon}} -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Mea====&lt;br /&gt;
&lt;br /&gt;
ENM: Playing Host&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Flames Beckon}} -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Vahzl====&lt;br /&gt;
&lt;br /&gt;
ENM: Pulling the Plug&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Desires of Emptiness}} --No boss scripts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Monarch Linn====&lt;br /&gt;
&lt;br /&gt;
ENM: Bad Seed&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Fire in the Sky&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Beloved of the Atlantes&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Bugard in the Clouds&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Vows}} -- No TP moves, damage and delay do not change&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: The Savage}} -- Does not fly, does not surrender early.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Uninvited Guests&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Shrouded Maw====&lt;br /&gt;
&lt;br /&gt;
ENM: Test Your Mite&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Darkness Named}} -- Some floors look solid but are not.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Avatar: Waking Dreams}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Mine Shaft #2716====&lt;br /&gt;
&lt;br /&gt;
ENM: Bionic Bug&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Automaton Assault&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Pulling the Strings&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: A Century of Hardship&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Return to the Depths&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Boneyard Gully====&lt;br /&gt;
&lt;br /&gt;
ENM: Like the Wind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Sheep in Antlion's Clothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Shell We Dance?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Totentanz&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Head Wind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Tango with a Tracker&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Requiem of Sin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bearclaw Pinnacle====&lt;br /&gt;
&lt;br /&gt;
ENM: Brothers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Follow the White Rabbit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Holy Cow&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: When Hell Freezes Over&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Flames for the Dead&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Jobs ===&lt;br /&gt;
&lt;br /&gt;
I will create a more extensive list on this at a later time, including what AF quests work and what do not however for now it will just be what jobs are functional and what are not.&lt;br /&gt;
&lt;br /&gt;
==== Base Jobs ====&lt;br /&gt;
&lt;br /&gt;
{{WhatWorks_BaseJobs}}&lt;br /&gt;
&lt;br /&gt;
==== Advanced Jobs ====&lt;br /&gt;
&lt;br /&gt;
{{WhatWorks_AdvancedJobs}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Weapon Skills ===&lt;br /&gt;
&lt;br /&gt;
Most should work up to relic level, and the formulas in use match those accepted as correct by retail players.  While there are reports of damage being low, no one finds issues with the formulas, so research is necessary to find out what's actually wrong.&lt;br /&gt;
&lt;br /&gt;
WSNM quests are not implemented, and the weapon skills are automatically gained.&lt;br /&gt;
&lt;br /&gt;
Exceptions:&lt;br /&gt;
&lt;br /&gt;
:* Magic-based weapon skills currently use a physical formula, and will be calculated as physical damage&lt;br /&gt;
&lt;br /&gt;
:* Monk WSs do not return TP correctly.  The second hit should return a punch worth of TP when it lands, rather than 1.&lt;br /&gt;
&lt;br /&gt;
:* Energy Steal and Energy Drain were never really finished.  They do static damage, and may not restore MP.&lt;br /&gt;
&lt;br /&gt;
:* Spirits Within may be using an older, incorrect formula.&lt;br /&gt;
&lt;br /&gt;
==== Archery ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flaming Arrow&lt;br /&gt;
&lt;br /&gt;
Piercing Arrow&lt;br /&gt;
&lt;br /&gt;
Dulling Arrow&lt;br /&gt;
&lt;br /&gt;
Sidewinder&lt;br /&gt;
&lt;br /&gt;
Blast Arrow&lt;br /&gt;
&lt;br /&gt;
Arching Arrow&lt;br /&gt;
&lt;br /&gt;
Refulgent Arrow&lt;br /&gt;
&lt;br /&gt;
Empyreal Arrow&lt;br /&gt;
&lt;br /&gt;
Namas Arrow&lt;br /&gt;
&lt;br /&gt;
Jishnu's Radiance&lt;br /&gt;
&lt;br /&gt;
Apex Arrow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Axes ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raging Axe&lt;br /&gt;
&lt;br /&gt;
Smash Axe&lt;br /&gt;
&lt;br /&gt;
Gale Axe&lt;br /&gt;
&lt;br /&gt;
Avalanche Axe&lt;br /&gt;
&lt;br /&gt;
Spinning Axe&lt;br /&gt;
&lt;br /&gt;
Rampage&lt;br /&gt;
&lt;br /&gt;
Calamity&lt;br /&gt;
&lt;br /&gt;
Mistral Axe&lt;br /&gt;
&lt;br /&gt;
Bora Axe&lt;br /&gt;
&lt;br /&gt;
Decimation&lt;br /&gt;
&lt;br /&gt;
Onslaught&lt;br /&gt;
&lt;br /&gt;
Primal Rend&lt;br /&gt;
&lt;br /&gt;
Cloudsplitter&lt;br /&gt;
&lt;br /&gt;
Ruinator&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Clubs ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shining Strike&lt;br /&gt;
&lt;br /&gt;
Seraph Strike&lt;br /&gt;
&lt;br /&gt;
Brainshaker&lt;br /&gt;
&lt;br /&gt;
Starlight&lt;br /&gt;
&lt;br /&gt;
Moonlight&lt;br /&gt;
&lt;br /&gt;
Skullbreaker&lt;br /&gt;
&lt;br /&gt;
True Strike&lt;br /&gt;
&lt;br /&gt;
Judgment&lt;br /&gt;
&lt;br /&gt;
Hexa Strike&lt;br /&gt;
&lt;br /&gt;
Flash Nova&lt;br /&gt;
&lt;br /&gt;
Black Halo&lt;br /&gt;
&lt;br /&gt;
Randgrith&lt;br /&gt;
&lt;br /&gt;
Mystic Boon&lt;br /&gt;
&lt;br /&gt;
Dagan&lt;br /&gt;
&lt;br /&gt;
Realmrazer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Daggers ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wasp Sting&lt;br /&gt;
&lt;br /&gt;
Gust Slash&lt;br /&gt;
&lt;br /&gt;
Shadowstitch&lt;br /&gt;
&lt;br /&gt;
Viper Bite&lt;br /&gt;
&lt;br /&gt;
Cyclone&lt;br /&gt;
&lt;br /&gt;
Energy Steal&lt;br /&gt;
&lt;br /&gt;
Energy Drain&lt;br /&gt;
&lt;br /&gt;
Dancing Edge&lt;br /&gt;
&lt;br /&gt;
Shark Bite&lt;br /&gt;
&lt;br /&gt;
Aeolian Edge&lt;br /&gt;
&lt;br /&gt;
Evisceration&lt;br /&gt;
&lt;br /&gt;
Exenterator&lt;br /&gt;
&lt;br /&gt;
Mercy Stroke&lt;br /&gt;
&lt;br /&gt;
Mandalic Stab&lt;br /&gt;
&lt;br /&gt;
Pyrrhic Kleos&lt;br /&gt;
&lt;br /&gt;
Mordant Rime&lt;br /&gt;
&lt;br /&gt;
Rudra's Storm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Great Axes ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shield Break&lt;br /&gt;
&lt;br /&gt;
Iron Tempest&lt;br /&gt;
&lt;br /&gt;
Sturmwind&lt;br /&gt;
&lt;br /&gt;
Armor Break&lt;br /&gt;
&lt;br /&gt;
Keen Edge&lt;br /&gt;
&lt;br /&gt;
Weapon Break&lt;br /&gt;
&lt;br /&gt;
Raging Rush&lt;br /&gt;
&lt;br /&gt;
Full Break&lt;br /&gt;
&lt;br /&gt;
Fell Cleave&lt;br /&gt;
&lt;br /&gt;
Steel Cyclone&lt;br /&gt;
&lt;br /&gt;
Upheaval&lt;br /&gt;
&lt;br /&gt;
Metatron Torment&lt;br /&gt;
&lt;br /&gt;
King's Justice&lt;br /&gt;
&lt;br /&gt;
Ukko's Fury&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Great Katana ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tachi: Enpi&lt;br /&gt;
&lt;br /&gt;
Tachi: Hobaku&lt;br /&gt;
&lt;br /&gt;
Tachi: Goten&lt;br /&gt;
&lt;br /&gt;
Tachi: Kagero&lt;br /&gt;
&lt;br /&gt;
Tachi: Jinpu&lt;br /&gt;
&lt;br /&gt;
Tachi: Koki&lt;br /&gt;
&lt;br /&gt;
Tachi: Yukikaze&lt;br /&gt;
&lt;br /&gt;
Tachi: Gekko&lt;br /&gt;
&lt;br /&gt;
Tachi: Ageha&lt;br /&gt;
&lt;br /&gt;
Tachi: Kasha&lt;br /&gt;
&lt;br /&gt;
Tachi: Shoha&lt;br /&gt;
&lt;br /&gt;
Tachi: Kaiten&lt;br /&gt;
&lt;br /&gt;
Tachi: Rana&lt;br /&gt;
&lt;br /&gt;
Tachi: Fudo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Great Swords ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hard Slash&lt;br /&gt;
&lt;br /&gt;
Power Slash&lt;br /&gt;
&lt;br /&gt;
Frostbite&lt;br /&gt;
&lt;br /&gt;
Freezebite&lt;br /&gt;
&lt;br /&gt;
Shockwave&lt;br /&gt;
&lt;br /&gt;
Crescent Moon&lt;br /&gt;
&lt;br /&gt;
Sickle Moon&lt;br /&gt;
&lt;br /&gt;
Spinning Slash&lt;br /&gt;
&lt;br /&gt;
Herculean Slash&lt;br /&gt;
&lt;br /&gt;
Ground Strike&lt;br /&gt;
&lt;br /&gt;
Resolution&lt;br /&gt;
&lt;br /&gt;
Scourge&lt;br /&gt;
&lt;br /&gt;
Torcleaver&lt;br /&gt;
&lt;br /&gt;
Dimidiation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Hand-to-Hand ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Combo&lt;br /&gt;
&lt;br /&gt;
Shoulder Tackle&lt;br /&gt;
&lt;br /&gt;
One Inch Punch&lt;br /&gt;
&lt;br /&gt;
Backhand Blow&lt;br /&gt;
&lt;br /&gt;
Raging Fists&lt;br /&gt;
&lt;br /&gt;
Spinning Attack&lt;br /&gt;
&lt;br /&gt;
Howling Fist&lt;br /&gt;
&lt;br /&gt;
Dragon Kick&lt;br /&gt;
&lt;br /&gt;
Tornado Kick&lt;br /&gt;
&lt;br /&gt;
Asuran Fists&lt;br /&gt;
&lt;br /&gt;
Final Heaven&lt;br /&gt;
&lt;br /&gt;
Ascetic's Fury&lt;br /&gt;
&lt;br /&gt;
Stringing Pummel&lt;br /&gt;
&lt;br /&gt;
Victory Smite&lt;br /&gt;
&lt;br /&gt;
Shijin Spiral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Katana ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blade: Rin&lt;br /&gt;
&lt;br /&gt;
Blade: Retsu&lt;br /&gt;
&lt;br /&gt;
Blade: Teki&lt;br /&gt;
&lt;br /&gt;
Blade: To&lt;br /&gt;
&lt;br /&gt;
Blade: Chi&lt;br /&gt;
&lt;br /&gt;
Blade: Ei&lt;br /&gt;
&lt;br /&gt;
Blade: Jin&lt;br /&gt;
&lt;br /&gt;
Blade: Ten&lt;br /&gt;
&lt;br /&gt;
Blade: Yu&lt;br /&gt;
&lt;br /&gt;
Blade: Ku&lt;br /&gt;
&lt;br /&gt;
Blade: Shun&lt;br /&gt;
&lt;br /&gt;
Blade: Metsu&lt;br /&gt;
&lt;br /&gt;
Blade: Kamu&lt;br /&gt;
&lt;br /&gt;
Blade: Hi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Marksmanship ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hot Shot&lt;br /&gt;
&lt;br /&gt;
Split Shot&lt;br /&gt;
&lt;br /&gt;
Sniper Shot&lt;br /&gt;
&lt;br /&gt;
Slug Shot&lt;br /&gt;
&lt;br /&gt;
Blast Shot&lt;br /&gt;
&lt;br /&gt;
Heavy Shot&lt;br /&gt;
&lt;br /&gt;
Numbing Shot&lt;br /&gt;
&lt;br /&gt;
Detonator&lt;br /&gt;
&lt;br /&gt;
Coronach&lt;br /&gt;
&lt;br /&gt;
Trueflight&lt;br /&gt;
&lt;br /&gt;
Leaden Salute&lt;br /&gt;
&lt;br /&gt;
Wildfire&lt;br /&gt;
&lt;br /&gt;
Last Stand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Polearms ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Double Thrust&lt;br /&gt;
&lt;br /&gt;
Thunder Thrust&lt;br /&gt;
&lt;br /&gt;
Raiden Thrust&lt;br /&gt;
&lt;br /&gt;
Leg Sweep&lt;br /&gt;
&lt;br /&gt;
Penta Thrust&lt;br /&gt;
&lt;br /&gt;
Vorpal Thrust&lt;br /&gt;
&lt;br /&gt;
Skewer&lt;br /&gt;
&lt;br /&gt;
Wheeling Thrust&lt;br /&gt;
&lt;br /&gt;
Sonic Thrust&lt;br /&gt;
&lt;br /&gt;
Impulse Drive&lt;br /&gt;
&lt;br /&gt;
Geirskogul&lt;br /&gt;
&lt;br /&gt;
Drakesbane&lt;br /&gt;
&lt;br /&gt;
Camlann's Torment&lt;br /&gt;
&lt;br /&gt;
Stardiver&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scythes ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slice&lt;br /&gt;
&lt;br /&gt;
Dark Harvest&lt;br /&gt;
&lt;br /&gt;
Shadow of Death&lt;br /&gt;
&lt;br /&gt;
Nightmare Scythe&lt;br /&gt;
&lt;br /&gt;
Spinning Scythe&lt;br /&gt;
&lt;br /&gt;
Vorpal Scythe&lt;br /&gt;
&lt;br /&gt;
Guillotine&lt;br /&gt;
&lt;br /&gt;
Cross Reaper&lt;br /&gt;
&lt;br /&gt;
Infernal Scythe&lt;br /&gt;
&lt;br /&gt;
Spiral Hell&lt;br /&gt;
&lt;br /&gt;
Catastrophe&lt;br /&gt;
&lt;br /&gt;
Insurgency&lt;br /&gt;
&lt;br /&gt;
Quietus&lt;br /&gt;
&lt;br /&gt;
Entropy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Staves ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heavy Swing&lt;br /&gt;
&lt;br /&gt;
Rock Crusher&lt;br /&gt;
&lt;br /&gt;
Earth Crusher&lt;br /&gt;
&lt;br /&gt;
Starburst&lt;br /&gt;
&lt;br /&gt;
Sunburst&lt;br /&gt;
&lt;br /&gt;
Shell Crusher&lt;br /&gt;
&lt;br /&gt;
Full Swing&lt;br /&gt;
&lt;br /&gt;
Spirit Taker&lt;br /&gt;
&lt;br /&gt;
Cataclysm&lt;br /&gt;
&lt;br /&gt;
Retribution&lt;br /&gt;
&lt;br /&gt;
Gate of Tartarus&lt;br /&gt;
&lt;br /&gt;
Garland of Bliss&lt;br /&gt;
&lt;br /&gt;
Vidohunir&lt;br /&gt;
&lt;br /&gt;
Omniscience&lt;br /&gt;
&lt;br /&gt;
Tartarus Torpor&lt;br /&gt;
&lt;br /&gt;
Myrkr&lt;br /&gt;
&lt;br /&gt;
Shattersoul&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swords ====&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
Fast Blade&lt;br /&gt;
&lt;br /&gt;
Burning Blade&lt;br /&gt;
&lt;br /&gt;
Red Lotus Blade&lt;br /&gt;
&lt;br /&gt;
Flat Blade&lt;br /&gt;
&lt;br /&gt;
Shining Blade&lt;br /&gt;
&lt;br /&gt;
Seraph Blade&lt;br /&gt;
&lt;br /&gt;
Circle Blade&lt;br /&gt;
&lt;br /&gt;
Spirits Within&lt;br /&gt;
&lt;br /&gt;
Vorpal Blade&lt;br /&gt;
&lt;br /&gt;
Swift Blade&lt;br /&gt;
&lt;br /&gt;
Sanguine Blade&lt;br /&gt;
&lt;br /&gt;
Savage Blade&lt;br /&gt;
&lt;br /&gt;
Knights of Round&lt;br /&gt;
&lt;br /&gt;
Atonement&lt;br /&gt;
&lt;br /&gt;
Expiacion&lt;br /&gt;
&lt;br /&gt;
Death Blossom&lt;br /&gt;
&lt;br /&gt;
Glory Slash&lt;br /&gt;
&lt;br /&gt;
Uriel Blade&lt;br /&gt;
&lt;br /&gt;
Chant du Cygne&lt;br /&gt;
&lt;br /&gt;
Requiescat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Automaton ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slapstick&lt;br /&gt;
&lt;br /&gt;
Arcuballista&lt;br /&gt;
&lt;br /&gt;
String Clipper&lt;br /&gt;
&lt;br /&gt;
Chimera Ripper&lt;br /&gt;
&lt;br /&gt;
Knockout&lt;br /&gt;
&lt;br /&gt;
Magic Mortar&lt;br /&gt;
&lt;br /&gt;
Daze&lt;br /&gt;
&lt;br /&gt;
Armor Piercer&lt;br /&gt;
&lt;br /&gt;
Armor Shatterer&lt;br /&gt;
&lt;br /&gt;
Cannibal Blade&lt;br /&gt;
&lt;br /&gt;
Bone Crusher&lt;br /&gt;
&lt;br /&gt;
String Shredder&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Merits ===&lt;br /&gt;
&lt;br /&gt;
As merits gain functionality this list will be updated with specifics as to which particular merits work and which do not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== General Merit Point Categories ====&lt;br /&gt;
&lt;br /&gt;
{{Working|text=HP/MP}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Attributes}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Combat Skills}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Magic Skills}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Others}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Weapon Skills}}&lt;br /&gt;
&lt;br /&gt;
=== Job points ===&lt;br /&gt;
&lt;br /&gt;
At this stage, none of the job points system is not working, and not expecting active work until post-75 content is put in better working order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Missions ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All nation missions currently work up to rank 6 and therefore will be marked as green, as it does not hinder any game play to not be able to go further than that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Bastok}} -- Rank 9&lt;br /&gt;
&lt;br /&gt;
{{Working|text=San d'Oria}} -- Rank 9&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Windurst}} -- Rank 8&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Rise of the Zilart}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Chains of Promathia}}&lt;br /&gt;
- Works up to Promyvion - Vahzl, but many behaviors need improvement.&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Treasures of Aht Urhgan}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Wings of the Goddess}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=A Crystalline Prophecy: Ode of Life Bestowing}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=A Moogle Kupo d'Etat: Evil in Small Doses}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=A Shantotto Ascension: The Legend Torn, Her Empire Born}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Visions of Abyssea}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Scars of Abyssea}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Heroes of Abyssea}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Seekers of Adoulin}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Dual-boxing}} -- Works, but has issues with sessions.  Characters can be switched between users on the same IP address when zoning, and players can become stuck.  Also, variables updates and key item add/remove may happen on the wrong character or not happen on the correct character, this may interfere with missions and BCNM battle entry or completion. &lt;br /&gt;
&lt;br /&gt;
{{Working|text=Character Creation}}&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
It was my pleasure to bring this list to the Darkstar Project community, and I thank everyone very much for the assistance and reports of functionality. I hope this list can make it to the eyes of numerous potential newcomers and also veteran players on the server.&lt;br /&gt;
&lt;br /&gt;
As of right now this list is incomplete, any feedback on the change of functionality or any missing content please do let me know through the forums via [https://forums.dspt.info/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=3863 PM] or just go through my [https://forums.dspt.info/memberlist.php?mode=viewprofile&amp;amp;u=3863 profile page]&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=What_Works&amp;diff=22862</id>
		<title>What Works</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=What_Works&amp;diff=22862"/>
				<updated>2019-05-30T09:45:35Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: /* Assault */ Add the level 99 assault&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Goal ==&lt;br /&gt;
&lt;br /&gt;
The idea for this wiki page originally stemmed from Tarupron's post on the forums (What do these servers have to offer?) with the goal to create a list for everyone of what works and what doesn't. Throughout the thread it was brought to my attention that there are some things that do work but have major bugs in them that may prevent someone from wanting to even bother with it. As the original poster is no longer active, a new topic has been created for update submissions: [https://forums.dspt.info/viewtopic.php?f=21&amp;amp;t=21212]&lt;br /&gt;
&lt;br /&gt;
The goal? To put it simply, the goal of this page is to create a quick reference guide for those currently playing to know what works and what doesn't. For those who aren't playing it is meant as an informative page designed to showcase what features of the game currently do and do not work.&lt;br /&gt;
&lt;br /&gt;
Just because something is listed here as not working does not mean it is never going to be implemented, all it means is that it is not currently implemented and could very well be in the works.&lt;br /&gt;
&lt;br /&gt;
So without further ado, here is the list.&lt;br /&gt;
&lt;br /&gt;
== What Works and What Doesn't ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For reference when scrolling through under each category it will be listed by expansion.&lt;br /&gt;
&lt;br /&gt;
ie. Under Events it will go original content &amp;gt; Zilart &amp;gt; Promathia &amp;gt; ToAU, etc.&lt;br /&gt;
&lt;br /&gt;
'''Legend:''' &lt;br /&gt;
&lt;br /&gt;
{{Working|text=Green writing}} = Working&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Orange writing}} = Working, with bugs&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Red writing}} = Not working&lt;br /&gt;
&lt;br /&gt;
Black writing = unconfirmed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
&lt;br /&gt;
{{WhatWorks_Avatars}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Besieged ===&lt;br /&gt;
&lt;br /&gt;
Not implemented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
&lt;br /&gt;
For clarification, what is listed here is what would be classified as a Linkshell event in retail, or anything you may need a group to accomplish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dynamis ====&lt;br /&gt;
{{WhatWorks_Dynamis}}&lt;br /&gt;
&lt;br /&gt;
==== High Notorious Monsters (HNM) ====&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Adamantoise}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Aspidochelone}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Behemoth}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=King Behemoth}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Fafnir}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Nidhogg}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Vrtra}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Absolute Virtue}} -- If by &amp;quot;works&amp;quot; you mean &amp;quot;spawnable and has some incorrect TP moves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Jormungand}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Tiamat}}&lt;br /&gt;
&lt;br /&gt;
==== Sky Gods ====&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Byakko}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Genbu}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Seiryu}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Suzaku}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Kirin}}&lt;br /&gt;
&lt;br /&gt;
==== Jailers ====&lt;br /&gt;
&lt;br /&gt;
Need testing&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Faith}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Prudence}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Temperance}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Hope}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Fortitude}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Justice}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Love}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Limbus ====&lt;br /&gt;
&lt;br /&gt;
===== Apollyon =====&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=NW Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=SW Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=NE Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=SE Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=CS Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=CS Apollyon II}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Apollyon II}}&lt;br /&gt;
&lt;br /&gt;
===== Temenos =====&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=W Temenos}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=N Temenos}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=E Temenos}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=1st Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=2nd Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=3rd Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=4th Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Basement}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Temenos - Basement II}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Temenos - 4th Floor II}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Working}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Working with Bugs}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Not Working}}&lt;br /&gt;
&lt;br /&gt;
==== Assault ====&lt;br /&gt;
{|class=&amp;quot;wikitable zebra&amp;quot;&lt;br /&gt;
!Rank!!colspan = &amp;quot;7&amp;quot;|Assaults&lt;br /&gt;
|-&lt;br /&gt;
|Private Second Class&lt;br /&gt;
||{{NotWorking|text=Leujaoam Cleansing}}&lt;br /&gt;
||{{NotWorking|text=Imperial Agent Rescue}}&lt;br /&gt;
||{{NotWorking|text=Excavation Duty}}&lt;br /&gt;
||{{NotWorking|text=Seagull Grounded}}&lt;br /&gt;
||{{NotWorking|text=Golden Salvage}}&lt;br /&gt;
||{{NotWorking|text=Nyzul Isle Investigation}}&lt;br /&gt;
||{{NotWorking|text=Nyzul Isle Uncharted Area Survey}}&lt;br /&gt;
|-&lt;br /&gt;
|Private Fist Class&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Orichalcum Survey}}&lt;br /&gt;
||{{NotWorking|text=Preemptive Strike}}&lt;br /&gt;
||{{NotWorking|text=Lebros Supplies}}&lt;br /&gt;
||{{NotWorking|text=Requiem}}&lt;br /&gt;
||{{NotWorking|text=Lamia No. 13}}&lt;br /&gt;
|-&lt;br /&gt;
|Superior Private&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Escort Professor Chanoix}}&lt;br /&gt;
||{{NotWorking|text=Sagelord Elimination}}&lt;br /&gt;
||{{NotWorking|text=Troll Fugitives}}&lt;br /&gt;
||{{NotWorking|text=Saving Private Ryaaf}}&lt;br /&gt;
||{{NotWorking|text=Extermination}}&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Shanarha Grass Conservation}}&lt;br /&gt;
||{{NotWorking|text=Breaking Morale}}&lt;br /&gt;
||{{NotWorking|text=Evade and Escape}}&lt;br /&gt;
||{{NotWorking|text=Shooting Down the Baron}}&lt;br /&gt;
||{{NotWorking|text=Demolition Duty}}&lt;br /&gt;
|-&lt;br /&gt;
|Corporal&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Counting Sheep}}&lt;br /&gt;
||{{NotWorking|text=The Double Agent}}&lt;br /&gt;
||{{NotWorking|text=Siegemaster Assassination}}&lt;br /&gt;
||{{NotWorking|text=Building Bridges}}&lt;br /&gt;
||{{NotWorking|text=Searat Salvation}}&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Supplies Recovery}}&lt;br /&gt;
||{{NotWorking|text=Imperial Treasure Retrieval}}&lt;br /&gt;
||{{NotWorking|text=Apkallu Breeding}}&lt;br /&gt;
||{{NotWorking|text=Stop the Bloodshed}}&lt;br /&gt;
||{{NotWorking|text=Apkallu Seizure}}&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Azure Experiments}}&lt;br /&gt;
||{{NotWorking|text=Blitzkrieg}}&lt;br /&gt;
||{{NotWorking|text=Wamoura Farm Raid}}&lt;br /&gt;
||{{NotWorking|text=Defuse the Threat}}&lt;br /&gt;
||{{NotWorking|text=Lost and Found}}&lt;br /&gt;
|-&lt;br /&gt;
|Chief Sergeant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Imperial Code}}&lt;br /&gt;
||{{NotWorking|text=Marids in the Mist}}&lt;br /&gt;
||{{NotWorking|text=Egg Conservation}}&lt;br /&gt;
||{{NotWorking|text=Operation: Snake Eyes}}&lt;br /&gt;
||{{NotWorking|text=Deserter}}&lt;br /&gt;
|-&lt;br /&gt;
|Second Lieutenant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Red Versus Blue}}&lt;br /&gt;
||{{NotWorking|text=Azure Ailments}}&lt;br /&gt;
||{{NotWorking|text=Operation: Black Pearl}}&lt;br /&gt;
||{{NotWorking|text=Wake the Puppet}}&lt;br /&gt;
||{{NotWorking|text=Desperately Seeking Cephalopods}}&lt;br /&gt;
|-&lt;br /&gt;
|First Lieutenant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Bloody Rondo}}&lt;br /&gt;
||{{NotWorking|text=The Susanoo Shuffle}}&lt;br /&gt;
||{{NotWorking|text=Better Than One}}&lt;br /&gt;
||{{NotWorking|text=The Price is Right}}&lt;br /&gt;
||{{NotWorking|text=Bellerophon's Bliss}}&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Salvage ====&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Arrapago Remnants}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Silver Sea Remnants}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Zhayolm Remnants}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Bhaflau Remnants}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== ZNM ====&lt;br /&gt;
&lt;br /&gt;
Many can be spawned.  Most do not have correct AI/spell lists, are completely missing their TP moves, or both.&lt;br /&gt;
&lt;br /&gt;
===== Tier I =====&lt;br /&gt;
&lt;br /&gt;
Chamrosh&lt;br /&gt;
&lt;br /&gt;
Cheese Hoarder Gigiroon&lt;br /&gt;
&lt;br /&gt;
Vulpangue&lt;br /&gt;
&lt;br /&gt;
Brass Borer&lt;br /&gt;
&lt;br /&gt;
Claret&lt;br /&gt;
&lt;br /&gt;
Ob&lt;br /&gt;
&lt;br /&gt;
Chigre&lt;br /&gt;
&lt;br /&gt;
Lil' Apkallu&lt;br /&gt;
&lt;br /&gt;
Velionis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier II =====&lt;br /&gt;
&lt;br /&gt;
Iriri Samariri&lt;br /&gt;
&lt;br /&gt;
Iriz Ima&lt;br /&gt;
&lt;br /&gt;
Lividroot Amooshah&lt;br /&gt;
&lt;br /&gt;
Anantaboga&lt;br /&gt;
&lt;br /&gt;
Dextrose&lt;br /&gt;
&lt;br /&gt;
Reacton&lt;br /&gt;
&lt;br /&gt;
Verdelet&lt;br /&gt;
&lt;br /&gt;
Wulgaru&lt;br /&gt;
&lt;br /&gt;
Zareehkl the Jubilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier III =====&lt;br /&gt;
&lt;br /&gt;
Armed Gears &lt;br /&gt;
&lt;br /&gt;
Dea&lt;br /&gt;
&lt;br /&gt;
Gotoh Zah the Redolent&lt;br /&gt;
&lt;br /&gt;
Achamoth&lt;br /&gt;
&lt;br /&gt;
Khromasoul Bhurborlor&lt;br /&gt;
&lt;br /&gt;
Nosferatu&lt;br /&gt;
&lt;br /&gt;
Experimental Lamia&lt;br /&gt;
&lt;br /&gt;
Mahjlaef the Paintorn&lt;br /&gt;
&lt;br /&gt;
Nuhn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier IV =====&lt;br /&gt;
&lt;br /&gt;
Tinnin&lt;br /&gt;
&lt;br /&gt;
Sarameya&lt;br /&gt;
&lt;br /&gt;
Tyger&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier V =====&lt;br /&gt;
&lt;br /&gt;
Pandemonium Warden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===BCNM / KSNM / ENM / ISNM===&lt;br /&gt;
&lt;br /&gt;
BCNM 100% works = {{Working|text=Green}}&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM Working with Bugs or needs testing = {{WorkingWithBugs|text=Orange}}&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM don't work (reason)= {{NotWorking|text=Red}}&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM not implemented = Black&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1-Many drop rates missing on ffxiclopedia&amp;lt;br&amp;gt;&lt;br /&gt;
2-We cannot yet see multiple battle choices for the same orb&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Ghelsba Outpost====&lt;br /&gt;
{{Working|text=BCNM: Wings of Fury}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{NotWorking|text=BCNM: Petrifying Pair - works but no loot}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{NotWorking|text=BCNM: Toadal Recall - No Loot, Will not show on battle list yet}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Save the Children}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=DRG flag: The Holy Crest}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
Fellow: Mirror, Mirror&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Waughroon Shrine====&lt;br /&gt;
BCNM: Crustacean Conundrum&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Birds of a Feather&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Grove Guardians&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Royal Jelly&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: The Worm's Turn&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: The Final Bout&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: 3, 2, 1...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=BCNM: Up in Arms}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Grimshell Shocktroopers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Copycat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Operation Desert Swarm}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{NotWorking|text=KSNM: Prehistoric Pigeons}} - works but no loot (missing drops rates on ffxiclopedia)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: The Hills Are Alive}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Journey Abroad&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Three Kingdoms}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: On My Way}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=SAMAF3:A Thief in Norg!?}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Beastmaster)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Red Mage)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Thief)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Horlais Peak====&lt;br /&gt;
BCNM: Shooting Fish&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Carapace Combatants&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Dropping Like Flies&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=BCNM: Under Observation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Tails of Woe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Eye of the Tiger&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Hostile Herbivores&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Shots in the Dark&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Dismemberment Brigade&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Horns of War}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Contaminated Colosseum}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Double Dragonian}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Today's Horoscope&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Emissary}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Three Kingdoms}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Secret Weapon}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Black Mage)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Ranger)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Warrior)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Balga's Dais====&lt;br /&gt;
{{Working|text=BCNM: Charming Trio}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Creeping Doom&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Harem Scarem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Royal Succession&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Steamed Sprouts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Rapid Raptors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Treasure and Tribulations&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Wild Wild Whiskers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Divine Punishers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Moa Constrictors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Royale Ramble&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Seasons Greetings&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Early Bird Catches the Wyrm}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Journey Abroad}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Emissary}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Saintly Invitation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Monk)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Summoner)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (White Mage)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Qu'Bia Arena====&lt;br /&gt;
BCNM: Die by the Sword&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Let Sleeping Dogs Die&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Undying Promise&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Factory Rejects&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: An Awful Autopsy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Idol Thoughts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Celery&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Brothers D'Aurphe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Demolition Squad&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Come Into My Parlor&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: E-vase-ive Action&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Infernal Swarm&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Darkness Rising}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Ruins of Fei'Yin}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: The Final Seal}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: The Heir to the Light&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Those Who Lurk in Shadows (III)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Bard)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Dark Knight)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Paladin)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: A Furious Finale (Dancer)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Fellow: Mirror Images&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Fellow: Clash of the Comrades&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Talacca Cove====&lt;br /&gt;
&lt;br /&gt;
ISNM: Call to Arms&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Compliments to the Chef&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Legacy of the Lost&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PUPAF3: Puppetmaster Blues&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Breaking the Bonds of Fate (Corsair)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Navukgo Execution Chamber====&lt;br /&gt;
&lt;br /&gt;
ISNM: Tough Nut to Crack&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Happy Caster&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Shield of Diplomacy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BLUAF2: Omens&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Achieving True Power (Puppetmaster)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Jade Sepulcher====&lt;br /&gt;
&lt;br /&gt;
ISNM: Making a Mockery&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Shadows of the Mind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Puppet in Peril&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Moment of Truth&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: The Beast Within (Blue Mage)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Dem====&lt;br /&gt;
&lt;br /&gt;
ENM: You Are What You Eat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Flames Beckon}} -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Holla====&lt;br /&gt;
&lt;br /&gt;
ENM: Simulant&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Flames Beckon}} -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Mea====&lt;br /&gt;
&lt;br /&gt;
ENM: Playing Host&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Flames Beckon}} -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Vahzl====&lt;br /&gt;
&lt;br /&gt;
ENM: Pulling the Plug&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Desires of Emptiness}} --No boss scripts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Monarch Linn====&lt;br /&gt;
&lt;br /&gt;
ENM: Bad Seed&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Fire in the Sky&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Beloved of the Atlantes&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Bugard in the Clouds&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Vows}} -- No TP moves, damage and delay do not change&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: The Savage}} -- Does not fly, does not surrender early.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Uninvited Guests&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Shrouded Maw====&lt;br /&gt;
&lt;br /&gt;
ENM: Test Your Mite&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Darkness Named}} -- Some floors look solid but are not.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Avatar: Waking Dreams}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Mine Shaft #2716====&lt;br /&gt;
&lt;br /&gt;
ENM: Bionic Bug&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Automaton Assault&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Pulling the Strings&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: A Century of Hardship&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Return to the Depths&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Boneyard Gully====&lt;br /&gt;
&lt;br /&gt;
ENM: Like the Wind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Sheep in Antlion's Clothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Shell We Dance?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Totentanz&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Head Wind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Tango with a Tracker&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Requiem of Sin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bearclaw Pinnacle====&lt;br /&gt;
&lt;br /&gt;
ENM: Brothers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Follow the White Rabbit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Holy Cow&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: When Hell Freezes Over&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Flames for the Dead&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Jobs ===&lt;br /&gt;
&lt;br /&gt;
I will create a more extensive list on this at a later time, including what AF quests work and what do not however for now it will just be what jobs are functional and what are not.&lt;br /&gt;
&lt;br /&gt;
==== Base Jobs ====&lt;br /&gt;
&lt;br /&gt;
{{WhatWorks_BaseJobs}}&lt;br /&gt;
&lt;br /&gt;
==== Advanced Jobs ====&lt;br /&gt;
&lt;br /&gt;
{{WhatWorks_AdvancedJobs}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Weapon Skills ===&lt;br /&gt;
&lt;br /&gt;
Most should work up to relic level, and the formulas in use match those accepted as correct by retail players.  While there are reports of damage being low, no one finds issues with the formulas, so research is necessary to find out what's actually wrong.&lt;br /&gt;
&lt;br /&gt;
WSNM quests are not implemented, and the weapon skills are automatically gained.&lt;br /&gt;
&lt;br /&gt;
Exceptions:&lt;br /&gt;
&lt;br /&gt;
:* Magic-based weapon skills currently use a physical formula, and will be calculated as physical damage&lt;br /&gt;
&lt;br /&gt;
:* Monk WSs do not return TP correctly.  The second hit should return a punch worth of TP when it lands, rather than 1.&lt;br /&gt;
&lt;br /&gt;
:* Energy Steal and Energy Drain were never really finished.  They do static damage, and may not restore MP.&lt;br /&gt;
&lt;br /&gt;
:* Spirits Within may be using an older, incorrect formula.&lt;br /&gt;
&lt;br /&gt;
==== Archery ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flaming Arrow&lt;br /&gt;
&lt;br /&gt;
Piercing Arrow&lt;br /&gt;
&lt;br /&gt;
Dulling Arrow&lt;br /&gt;
&lt;br /&gt;
Sidewinder&lt;br /&gt;
&lt;br /&gt;
Blast Arrow&lt;br /&gt;
&lt;br /&gt;
Arching Arrow&lt;br /&gt;
&lt;br /&gt;
Refulgent Arrow&lt;br /&gt;
&lt;br /&gt;
Empyreal Arrow&lt;br /&gt;
&lt;br /&gt;
Namas Arrow&lt;br /&gt;
&lt;br /&gt;
Jishnu's Radiance&lt;br /&gt;
&lt;br /&gt;
Apex Arrow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Axes ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raging Axe&lt;br /&gt;
&lt;br /&gt;
Smash Axe&lt;br /&gt;
&lt;br /&gt;
Gale Axe&lt;br /&gt;
&lt;br /&gt;
Avalanche Axe&lt;br /&gt;
&lt;br /&gt;
Spinning Axe&lt;br /&gt;
&lt;br /&gt;
Rampage&lt;br /&gt;
&lt;br /&gt;
Calamity&lt;br /&gt;
&lt;br /&gt;
Mistral Axe&lt;br /&gt;
&lt;br /&gt;
Bora Axe&lt;br /&gt;
&lt;br /&gt;
Decimation&lt;br /&gt;
&lt;br /&gt;
Onslaught&lt;br /&gt;
&lt;br /&gt;
Primal Rend&lt;br /&gt;
&lt;br /&gt;
Cloudsplitter&lt;br /&gt;
&lt;br /&gt;
Ruinator&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Clubs ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shining Strike&lt;br /&gt;
&lt;br /&gt;
Seraph Strike&lt;br /&gt;
&lt;br /&gt;
Brainshaker&lt;br /&gt;
&lt;br /&gt;
Starlight&lt;br /&gt;
&lt;br /&gt;
Moonlight&lt;br /&gt;
&lt;br /&gt;
Skullbreaker&lt;br /&gt;
&lt;br /&gt;
True Strike&lt;br /&gt;
&lt;br /&gt;
Judgment&lt;br /&gt;
&lt;br /&gt;
Hexa Strike&lt;br /&gt;
&lt;br /&gt;
Flash Nova&lt;br /&gt;
&lt;br /&gt;
Black Halo&lt;br /&gt;
&lt;br /&gt;
Randgrith&lt;br /&gt;
&lt;br /&gt;
Mystic Boon&lt;br /&gt;
&lt;br /&gt;
Dagan&lt;br /&gt;
&lt;br /&gt;
Realmrazer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Daggers ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wasp Sting&lt;br /&gt;
&lt;br /&gt;
Gust Slash&lt;br /&gt;
&lt;br /&gt;
Shadowstitch&lt;br /&gt;
&lt;br /&gt;
Viper Bite&lt;br /&gt;
&lt;br /&gt;
Cyclone&lt;br /&gt;
&lt;br /&gt;
Energy Steal&lt;br /&gt;
&lt;br /&gt;
Energy Drain&lt;br /&gt;
&lt;br /&gt;
Dancing Edge&lt;br /&gt;
&lt;br /&gt;
Shark Bite&lt;br /&gt;
&lt;br /&gt;
Aeolian Edge&lt;br /&gt;
&lt;br /&gt;
Evisceration&lt;br /&gt;
&lt;br /&gt;
Exenterator&lt;br /&gt;
&lt;br /&gt;
Mercy Stroke&lt;br /&gt;
&lt;br /&gt;
Mandalic Stab&lt;br /&gt;
&lt;br /&gt;
Pyrrhic Kleos&lt;br /&gt;
&lt;br /&gt;
Mordant Rime&lt;br /&gt;
&lt;br /&gt;
Rudra's Storm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Great Axes ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shield Break&lt;br /&gt;
&lt;br /&gt;
Iron Tempest&lt;br /&gt;
&lt;br /&gt;
Sturmwind&lt;br /&gt;
&lt;br /&gt;
Armor Break&lt;br /&gt;
&lt;br /&gt;
Keen Edge&lt;br /&gt;
&lt;br /&gt;
Weapon Break&lt;br /&gt;
&lt;br /&gt;
Raging Rush&lt;br /&gt;
&lt;br /&gt;
Full Break&lt;br /&gt;
&lt;br /&gt;
Fell Cleave&lt;br /&gt;
&lt;br /&gt;
Steel Cyclone&lt;br /&gt;
&lt;br /&gt;
Upheaval&lt;br /&gt;
&lt;br /&gt;
Metatron Torment&lt;br /&gt;
&lt;br /&gt;
King's Justice&lt;br /&gt;
&lt;br /&gt;
Ukko's Fury&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Great Katana ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tachi: Enpi&lt;br /&gt;
&lt;br /&gt;
Tachi: Hobaku&lt;br /&gt;
&lt;br /&gt;
Tachi: Goten&lt;br /&gt;
&lt;br /&gt;
Tachi: Kagero&lt;br /&gt;
&lt;br /&gt;
Tachi: Jinpu&lt;br /&gt;
&lt;br /&gt;
Tachi: Koki&lt;br /&gt;
&lt;br /&gt;
Tachi: Yukikaze&lt;br /&gt;
&lt;br /&gt;
Tachi: Gekko&lt;br /&gt;
&lt;br /&gt;
Tachi: Ageha&lt;br /&gt;
&lt;br /&gt;
Tachi: Kasha&lt;br /&gt;
&lt;br /&gt;
Tachi: Shoha&lt;br /&gt;
&lt;br /&gt;
Tachi: Kaiten&lt;br /&gt;
&lt;br /&gt;
Tachi: Rana&lt;br /&gt;
&lt;br /&gt;
Tachi: Fudo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Great Swords ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hard Slash&lt;br /&gt;
&lt;br /&gt;
Power Slash&lt;br /&gt;
&lt;br /&gt;
Frostbite&lt;br /&gt;
&lt;br /&gt;
Freezebite&lt;br /&gt;
&lt;br /&gt;
Shockwave&lt;br /&gt;
&lt;br /&gt;
Crescent Moon&lt;br /&gt;
&lt;br /&gt;
Sickle Moon&lt;br /&gt;
&lt;br /&gt;
Spinning Slash&lt;br /&gt;
&lt;br /&gt;
Herculean Slash&lt;br /&gt;
&lt;br /&gt;
Ground Strike&lt;br /&gt;
&lt;br /&gt;
Resolution&lt;br /&gt;
&lt;br /&gt;
Scourge&lt;br /&gt;
&lt;br /&gt;
Torcleaver&lt;br /&gt;
&lt;br /&gt;
Dimidiation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Hand-to-Hand ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Combo&lt;br /&gt;
&lt;br /&gt;
Shoulder Tackle&lt;br /&gt;
&lt;br /&gt;
One Inch Punch&lt;br /&gt;
&lt;br /&gt;
Backhand Blow&lt;br /&gt;
&lt;br /&gt;
Raging Fists&lt;br /&gt;
&lt;br /&gt;
Spinning Attack&lt;br /&gt;
&lt;br /&gt;
Howling Fist&lt;br /&gt;
&lt;br /&gt;
Dragon Kick&lt;br /&gt;
&lt;br /&gt;
Tornado Kick&lt;br /&gt;
&lt;br /&gt;
Asuran Fists&lt;br /&gt;
&lt;br /&gt;
Final Heaven&lt;br /&gt;
&lt;br /&gt;
Ascetic's Fury&lt;br /&gt;
&lt;br /&gt;
Stringing Pummel&lt;br /&gt;
&lt;br /&gt;
Victory Smite&lt;br /&gt;
&lt;br /&gt;
Shijin Spiral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Katana ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blade: Rin&lt;br /&gt;
&lt;br /&gt;
Blade: Retsu&lt;br /&gt;
&lt;br /&gt;
Blade: Teki&lt;br /&gt;
&lt;br /&gt;
Blade: To&lt;br /&gt;
&lt;br /&gt;
Blade: Chi&lt;br /&gt;
&lt;br /&gt;
Blade: Ei&lt;br /&gt;
&lt;br /&gt;
Blade: Jin&lt;br /&gt;
&lt;br /&gt;
Blade: Ten&lt;br /&gt;
&lt;br /&gt;
Blade: Yu&lt;br /&gt;
&lt;br /&gt;
Blade: Ku&lt;br /&gt;
&lt;br /&gt;
Blade: Shun&lt;br /&gt;
&lt;br /&gt;
Blade: Metsu&lt;br /&gt;
&lt;br /&gt;
Blade: Kamu&lt;br /&gt;
&lt;br /&gt;
Blade: Hi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Marksmanship ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hot Shot&lt;br /&gt;
&lt;br /&gt;
Split Shot&lt;br /&gt;
&lt;br /&gt;
Sniper Shot&lt;br /&gt;
&lt;br /&gt;
Slug Shot&lt;br /&gt;
&lt;br /&gt;
Blast Shot&lt;br /&gt;
&lt;br /&gt;
Heavy Shot&lt;br /&gt;
&lt;br /&gt;
Numbing Shot&lt;br /&gt;
&lt;br /&gt;
Detonator&lt;br /&gt;
&lt;br /&gt;
Coronach&lt;br /&gt;
&lt;br /&gt;
Trueflight&lt;br /&gt;
&lt;br /&gt;
Leaden Salute&lt;br /&gt;
&lt;br /&gt;
Wildfire&lt;br /&gt;
&lt;br /&gt;
Last Stand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Polearms ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Double Thrust&lt;br /&gt;
&lt;br /&gt;
Thunder Thrust&lt;br /&gt;
&lt;br /&gt;
Raiden Thrust&lt;br /&gt;
&lt;br /&gt;
Leg Sweep&lt;br /&gt;
&lt;br /&gt;
Penta Thrust&lt;br /&gt;
&lt;br /&gt;
Vorpal Thrust&lt;br /&gt;
&lt;br /&gt;
Skewer&lt;br /&gt;
&lt;br /&gt;
Wheeling Thrust&lt;br /&gt;
&lt;br /&gt;
Sonic Thrust&lt;br /&gt;
&lt;br /&gt;
Impulse Drive&lt;br /&gt;
&lt;br /&gt;
Geirskogul&lt;br /&gt;
&lt;br /&gt;
Drakesbane&lt;br /&gt;
&lt;br /&gt;
Camlann's Torment&lt;br /&gt;
&lt;br /&gt;
Stardiver&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scythes ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slice&lt;br /&gt;
&lt;br /&gt;
Dark Harvest&lt;br /&gt;
&lt;br /&gt;
Shadow of Death&lt;br /&gt;
&lt;br /&gt;
Nightmare Scythe&lt;br /&gt;
&lt;br /&gt;
Spinning Scythe&lt;br /&gt;
&lt;br /&gt;
Vorpal Scythe&lt;br /&gt;
&lt;br /&gt;
Guillotine&lt;br /&gt;
&lt;br /&gt;
Cross Reaper&lt;br /&gt;
&lt;br /&gt;
Infernal Scythe&lt;br /&gt;
&lt;br /&gt;
Spiral Hell&lt;br /&gt;
&lt;br /&gt;
Catastrophe&lt;br /&gt;
&lt;br /&gt;
Insurgency&lt;br /&gt;
&lt;br /&gt;
Quietus&lt;br /&gt;
&lt;br /&gt;
Entropy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Staves ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heavy Swing&lt;br /&gt;
&lt;br /&gt;
Rock Crusher&lt;br /&gt;
&lt;br /&gt;
Earth Crusher&lt;br /&gt;
&lt;br /&gt;
Starburst&lt;br /&gt;
&lt;br /&gt;
Sunburst&lt;br /&gt;
&lt;br /&gt;
Shell Crusher&lt;br /&gt;
&lt;br /&gt;
Full Swing&lt;br /&gt;
&lt;br /&gt;
Spirit Taker&lt;br /&gt;
&lt;br /&gt;
Cataclysm&lt;br /&gt;
&lt;br /&gt;
Retribution&lt;br /&gt;
&lt;br /&gt;
Gate of Tartarus&lt;br /&gt;
&lt;br /&gt;
Garland of Bliss&lt;br /&gt;
&lt;br /&gt;
Vidohunir&lt;br /&gt;
&lt;br /&gt;
Omniscience&lt;br /&gt;
&lt;br /&gt;
Tartarus Torpor&lt;br /&gt;
&lt;br /&gt;
Myrkr&lt;br /&gt;
&lt;br /&gt;
Shattersoul&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swords ====&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
Fast Blade&lt;br /&gt;
&lt;br /&gt;
Burning Blade&lt;br /&gt;
&lt;br /&gt;
Red Lotus Blade&lt;br /&gt;
&lt;br /&gt;
Flat Blade&lt;br /&gt;
&lt;br /&gt;
Shining Blade&lt;br /&gt;
&lt;br /&gt;
Seraph Blade&lt;br /&gt;
&lt;br /&gt;
Circle Blade&lt;br /&gt;
&lt;br /&gt;
Spirits Within&lt;br /&gt;
&lt;br /&gt;
Vorpal Blade&lt;br /&gt;
&lt;br /&gt;
Swift Blade&lt;br /&gt;
&lt;br /&gt;
Sanguine Blade&lt;br /&gt;
&lt;br /&gt;
Savage Blade&lt;br /&gt;
&lt;br /&gt;
Knights of Round&lt;br /&gt;
&lt;br /&gt;
Atonement&lt;br /&gt;
&lt;br /&gt;
Expiacion&lt;br /&gt;
&lt;br /&gt;
Death Blossom&lt;br /&gt;
&lt;br /&gt;
Glory Slash&lt;br /&gt;
&lt;br /&gt;
Uriel Blade&lt;br /&gt;
&lt;br /&gt;
Chant du Cygne&lt;br /&gt;
&lt;br /&gt;
Requiescat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Automaton ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slapstick&lt;br /&gt;
&lt;br /&gt;
Arcuballista&lt;br /&gt;
&lt;br /&gt;
String Clipper&lt;br /&gt;
&lt;br /&gt;
Chimera Ripper&lt;br /&gt;
&lt;br /&gt;
Knockout&lt;br /&gt;
&lt;br /&gt;
Magic Mortar&lt;br /&gt;
&lt;br /&gt;
Daze&lt;br /&gt;
&lt;br /&gt;
Armor Piercer&lt;br /&gt;
&lt;br /&gt;
Armor Shatterer&lt;br /&gt;
&lt;br /&gt;
Cannibal Blade&lt;br /&gt;
&lt;br /&gt;
Bone Crusher&lt;br /&gt;
&lt;br /&gt;
String Shredder&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Merits ===&lt;br /&gt;
&lt;br /&gt;
As merits gain functionality this list will be updated with specifics as to which particular merits work and which do not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== General Merit Point Categories ====&lt;br /&gt;
&lt;br /&gt;
{{Working|text=HP/MP}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Attributes}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Combat Skills}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Magic Skills}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Others}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Weapon Skills}}&lt;br /&gt;
&lt;br /&gt;
=== Job points ===&lt;br /&gt;
&lt;br /&gt;
At this stage, none of the job points system is not working, and not expecting active work until post-75 content is put in better working order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Missions ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All nation missions currently work up to rank 6 and therefore will be marked as green, as it does not hinder any game play to not be able to go further than that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Bastok}} -- Rank 9&lt;br /&gt;
&lt;br /&gt;
{{Working|text=San d'Oria}} -- Rank 9&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Windurst}} -- Rank 8&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Rise of the Zilart}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Chains of Promathia}}&lt;br /&gt;
- Works up to Promyvion - Vahzl, but many behaviors need improvement.&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Treasures of Aht Urhgan}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Wings of the Goddess}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=A Crystalline Prophecy: Ode of Life Bestowing}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=A Moogle Kupo d'Etat: Evil in Small Doses}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=A Shantotto Ascension: The Legend Torn, Her Empire Born}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Visions of Abyssea}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Scars of Abyssea}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Heroes of Abyssea}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Seekers of Adoulin}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Dual-boxing}} -- Works, but has issues with sessions.  Characters can be switched between users on the same IP address when zoning, and players can become stuck.  Also, variables updates and key item add/remove may happen on the wrong character or not happen on the correct character, this may interfere with missions and BCNM battle entry or completion. &lt;br /&gt;
&lt;br /&gt;
{{Working|text=Character Creation}}&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
It was my pleasure to bring this list to the Darkstar Project community, and I thank everyone very much for the assistance and reports of functionality. I hope this list can make it to the eyes of numerous potential newcomers and also veteran players on the server.&lt;br /&gt;
&lt;br /&gt;
As of right now this list is incomplete, any feedback on the change of functionality or any missing content please do let me know through the forums via [https://forums.dspt.info/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=3863 PM] or just go through my [https://forums.dspt.info/memberlist.php?mode=viewprofile&amp;amp;u=3863 profile page]&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=What_Works&amp;diff=22861</id>
		<title>What Works</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=What_Works&amp;diff=22861"/>
				<updated>2019-05-30T09:35:31Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: /* Temenos */ Update (Ad remove that random Central Temenos, since there is no &amp;quot;Central Temenos&amp;quot;, only the floors...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Goal ==&lt;br /&gt;
&lt;br /&gt;
The idea for this wiki page originally stemmed from Tarupron's post on the forums (What do these servers have to offer?) with the goal to create a list for everyone of what works and what doesn't. Throughout the thread it was brought to my attention that there are some things that do work but have major bugs in them that may prevent someone from wanting to even bother with it. As the original poster is no longer active, a new topic has been created for update submissions: [https://forums.dspt.info/viewtopic.php?f=21&amp;amp;t=21212]&lt;br /&gt;
&lt;br /&gt;
The goal? To put it simply, the goal of this page is to create a quick reference guide for those currently playing to know what works and what doesn't. For those who aren't playing it is meant as an informative page designed to showcase what features of the game currently do and do not work.&lt;br /&gt;
&lt;br /&gt;
Just because something is listed here as not working does not mean it is never going to be implemented, all it means is that it is not currently implemented and could very well be in the works.&lt;br /&gt;
&lt;br /&gt;
So without further ado, here is the list.&lt;br /&gt;
&lt;br /&gt;
== What Works and What Doesn't ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For reference when scrolling through under each category it will be listed by expansion.&lt;br /&gt;
&lt;br /&gt;
ie. Under Events it will go original content &amp;gt; Zilart &amp;gt; Promathia &amp;gt; ToAU, etc.&lt;br /&gt;
&lt;br /&gt;
'''Legend:''' &lt;br /&gt;
&lt;br /&gt;
{{Working|text=Green writing}} = Working&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Orange writing}} = Working, with bugs&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Red writing}} = Not working&lt;br /&gt;
&lt;br /&gt;
Black writing = unconfirmed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
&lt;br /&gt;
{{WhatWorks_Avatars}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Besieged ===&lt;br /&gt;
&lt;br /&gt;
Not implemented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
&lt;br /&gt;
For clarification, what is listed here is what would be classified as a Linkshell event in retail, or anything you may need a group to accomplish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dynamis ====&lt;br /&gt;
{{WhatWorks_Dynamis}}&lt;br /&gt;
&lt;br /&gt;
==== High Notorious Monsters (HNM) ====&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Adamantoise}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Aspidochelone}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Behemoth}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=King Behemoth}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Fafnir}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Nidhogg}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Vrtra}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Absolute Virtue}} -- If by &amp;quot;works&amp;quot; you mean &amp;quot;spawnable and has some incorrect TP moves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Jormungand}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Tiamat}}&lt;br /&gt;
&lt;br /&gt;
==== Sky Gods ====&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Byakko}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Genbu}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Seiryu}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Suzaku}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Kirin}}&lt;br /&gt;
&lt;br /&gt;
==== Jailers ====&lt;br /&gt;
&lt;br /&gt;
Need testing&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Faith}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Prudence}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Temperance}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Hope}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Fortitude}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Justice}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Love}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Limbus ====&lt;br /&gt;
&lt;br /&gt;
===== Apollyon =====&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=NW Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=SW Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=NE Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=SE Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=CS Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=CS Apollyon II}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Apollyon II}}&lt;br /&gt;
&lt;br /&gt;
===== Temenos =====&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=W Temenos}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=N Temenos}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=E Temenos}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=1st Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=2nd Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=3rd Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=4th Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Basement}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Temenos - Basement II}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Temenos - 4th Floor II}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Working}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Working with Bugs}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Not Working}}&lt;br /&gt;
&lt;br /&gt;
==== Assault ====&lt;br /&gt;
{|class=&amp;quot;wikitable zebra&amp;quot;&lt;br /&gt;
!Rank!!colspan = &amp;quot;6&amp;quot;|Assaults&lt;br /&gt;
|-&lt;br /&gt;
|Private Second Class&lt;br /&gt;
||{{NotWorking|text=Leujaoam Cleansing}}&lt;br /&gt;
||{{NotWorking|text=Imperial Agent Rescue}}&lt;br /&gt;
||{{NotWorking|text=Excavation Duty}}&lt;br /&gt;
||{{NotWorking|text=Seagull Grounded}}&lt;br /&gt;
||{{NotWorking|text=Golden Salvage}}&lt;br /&gt;
||{{NotWorking|text=Nyzul Isle Investigation}}&lt;br /&gt;
|-&lt;br /&gt;
|Private Fist Class&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Orichalcum Survey}}&lt;br /&gt;
||{{NotWorking|text=Preemptive Strike}}&lt;br /&gt;
||{{NotWorking|text=Lebros Supplies}}&lt;br /&gt;
||{{NotWorking|text=Requiem}}&lt;br /&gt;
||{{NotWorking|text=Lamia No. 13}}&lt;br /&gt;
|-&lt;br /&gt;
|Superior Private&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Escort Professor Chanoix}}&lt;br /&gt;
||{{NotWorking|text=Sagelord Elimination}}&lt;br /&gt;
||{{NotWorking|text=Troll Fugitives}}&lt;br /&gt;
||{{NotWorking|text=Saving Private Ryaaf}}&lt;br /&gt;
||{{NotWorking|text=Extermination}}&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Shanarha Grass Conservation}}&lt;br /&gt;
||{{NotWorking|text=Breaking Morale}}&lt;br /&gt;
||{{NotWorking|text=Evade and Escape}}&lt;br /&gt;
||{{NotWorking|text=Shooting Down the Baron}}&lt;br /&gt;
||{{NotWorking|text=Demolition Duty}}&lt;br /&gt;
|-&lt;br /&gt;
|Corporal&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Counting Sheep}}&lt;br /&gt;
||{{NotWorking|text=The Double Agent}}&lt;br /&gt;
||{{NotWorking|text=Siegemaster Assassination}}&lt;br /&gt;
||{{NotWorking|text=Building Bridges}}&lt;br /&gt;
||{{NotWorking|text=Searat Salvation}}&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Supplies Recovery}}&lt;br /&gt;
||{{NotWorking|text=Imperial Treasure Retrieval}}&lt;br /&gt;
||{{NotWorking|text=Apkallu Breeding}}&lt;br /&gt;
||{{NotWorking|text=Stop the Bloodshed}}&lt;br /&gt;
||{{NotWorking|text=Apkallu Seizure}}&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Azure Experiments}}&lt;br /&gt;
||{{NotWorking|text=Blitzkrieg}}&lt;br /&gt;
||{{NotWorking|text=Wamoura Farm Raid}}&lt;br /&gt;
||{{NotWorking|text=Defuse the Threat}}&lt;br /&gt;
||{{NotWorking|text=Lost and Found}}&lt;br /&gt;
|-&lt;br /&gt;
|Chief Sergeant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Imperial Code}}&lt;br /&gt;
||{{NotWorking|text=Marids in the Mist}}&lt;br /&gt;
||{{NotWorking|text=Egg Conservation}}&lt;br /&gt;
||{{NotWorking|text=Operation: Snake Eyes}}&lt;br /&gt;
||{{NotWorking|text=Deserter}}&lt;br /&gt;
|-&lt;br /&gt;
|Second Lieutenant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Red Versus Blue}}&lt;br /&gt;
||{{NotWorking|text=Azure Ailments}}&lt;br /&gt;
||{{NotWorking|text=Operation: Black Pearl}}&lt;br /&gt;
||{{NotWorking|text=Wake the Puppet}}&lt;br /&gt;
||{{NotWorking|text=Desperately Seeking Cephalopods}}&lt;br /&gt;
|-&lt;br /&gt;
|First Lieutenant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Bloody Rondo}}&lt;br /&gt;
||{{NotWorking|text=The Susanoo Shuffle}}&lt;br /&gt;
||{{NotWorking|text=Better Than One}}&lt;br /&gt;
||{{NotWorking|text=The Price is Right}}&lt;br /&gt;
||{{NotWorking|text=Bellerophon's Bliss}}&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Salvage ====&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Arrapago Remnants}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Silver Sea Remnants}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Zhayolm Remnants}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Bhaflau Remnants}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== ZNM ====&lt;br /&gt;
&lt;br /&gt;
Many can be spawned.  Most do not have correct AI/spell lists, are completely missing their TP moves, or both.&lt;br /&gt;
&lt;br /&gt;
===== Tier I =====&lt;br /&gt;
&lt;br /&gt;
Chamrosh&lt;br /&gt;
&lt;br /&gt;
Cheese Hoarder Gigiroon&lt;br /&gt;
&lt;br /&gt;
Vulpangue&lt;br /&gt;
&lt;br /&gt;
Brass Borer&lt;br /&gt;
&lt;br /&gt;
Claret&lt;br /&gt;
&lt;br /&gt;
Ob&lt;br /&gt;
&lt;br /&gt;
Chigre&lt;br /&gt;
&lt;br /&gt;
Lil' Apkallu&lt;br /&gt;
&lt;br /&gt;
Velionis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier II =====&lt;br /&gt;
&lt;br /&gt;
Iriri Samariri&lt;br /&gt;
&lt;br /&gt;
Iriz Ima&lt;br /&gt;
&lt;br /&gt;
Lividroot Amooshah&lt;br /&gt;
&lt;br /&gt;
Anantaboga&lt;br /&gt;
&lt;br /&gt;
Dextrose&lt;br /&gt;
&lt;br /&gt;
Reacton&lt;br /&gt;
&lt;br /&gt;
Verdelet&lt;br /&gt;
&lt;br /&gt;
Wulgaru&lt;br /&gt;
&lt;br /&gt;
Zareehkl the Jubilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier III =====&lt;br /&gt;
&lt;br /&gt;
Armed Gears &lt;br /&gt;
&lt;br /&gt;
Dea&lt;br /&gt;
&lt;br /&gt;
Gotoh Zah the Redolent&lt;br /&gt;
&lt;br /&gt;
Achamoth&lt;br /&gt;
&lt;br /&gt;
Khromasoul Bhurborlor&lt;br /&gt;
&lt;br /&gt;
Nosferatu&lt;br /&gt;
&lt;br /&gt;
Experimental Lamia&lt;br /&gt;
&lt;br /&gt;
Mahjlaef the Paintorn&lt;br /&gt;
&lt;br /&gt;
Nuhn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier IV =====&lt;br /&gt;
&lt;br /&gt;
Tinnin&lt;br /&gt;
&lt;br /&gt;
Sarameya&lt;br /&gt;
&lt;br /&gt;
Tyger&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier V =====&lt;br /&gt;
&lt;br /&gt;
Pandemonium Warden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===BCNM / KSNM / ENM / ISNM===&lt;br /&gt;
&lt;br /&gt;
BCNM 100% works = {{Working|text=Green}}&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM Working with Bugs or needs testing = {{WorkingWithBugs|text=Orange}}&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM don't work (reason)= {{NotWorking|text=Red}}&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM not implemented = Black&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1-Many drop rates missing on ffxiclopedia&amp;lt;br&amp;gt;&lt;br /&gt;
2-We cannot yet see multiple battle choices for the same orb&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Ghelsba Outpost====&lt;br /&gt;
{{Working|text=BCNM: Wings of Fury}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{NotWorking|text=BCNM: Petrifying Pair - works but no loot}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{NotWorking|text=BCNM: Toadal Recall - No Loot, Will not show on battle list yet}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Save the Children}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=DRG flag: The Holy Crest}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
Fellow: Mirror, Mirror&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Waughroon Shrine====&lt;br /&gt;
BCNM: Crustacean Conundrum&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Birds of a Feather&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Grove Guardians&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Royal Jelly&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: The Worm's Turn&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: The Final Bout&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: 3, 2, 1...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=BCNM: Up in Arms}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Grimshell Shocktroopers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Copycat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Operation Desert Swarm}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{NotWorking|text=KSNM: Prehistoric Pigeons}} - works but no loot (missing drops rates on ffxiclopedia)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: The Hills Are Alive}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Journey Abroad&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Three Kingdoms}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: On My Way}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=SAMAF3:A Thief in Norg!?}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Beastmaster)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Red Mage)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Thief)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Horlais Peak====&lt;br /&gt;
BCNM: Shooting Fish&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Carapace Combatants&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Dropping Like Flies&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=BCNM: Under Observation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Tails of Woe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Eye of the Tiger&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Hostile Herbivores&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Shots in the Dark&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Dismemberment Brigade&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Horns of War}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Contaminated Colosseum}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Double Dragonian}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Today's Horoscope&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Emissary}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Three Kingdoms}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Secret Weapon}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Black Mage)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Ranger)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Warrior)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Balga's Dais====&lt;br /&gt;
{{Working|text=BCNM: Charming Trio}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Creeping Doom&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Harem Scarem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Royal Succession&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Steamed Sprouts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Rapid Raptors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Treasure and Tribulations&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Wild Wild Whiskers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Divine Punishers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Moa Constrictors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Royale Ramble&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Seasons Greetings&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Early Bird Catches the Wyrm}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Journey Abroad}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Emissary}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Saintly Invitation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Monk)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Summoner)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (White Mage)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Qu'Bia Arena====&lt;br /&gt;
BCNM: Die by the Sword&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Let Sleeping Dogs Die&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Undying Promise&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Factory Rejects&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: An Awful Autopsy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Idol Thoughts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Celery&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Brothers D'Aurphe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Demolition Squad&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Come Into My Parlor&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: E-vase-ive Action&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Infernal Swarm&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Darkness Rising}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Ruins of Fei'Yin}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: The Final Seal}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: The Heir to the Light&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Those Who Lurk in Shadows (III)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Bard)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Dark Knight)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Paladin)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: A Furious Finale (Dancer)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Fellow: Mirror Images&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Fellow: Clash of the Comrades&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Talacca Cove====&lt;br /&gt;
&lt;br /&gt;
ISNM: Call to Arms&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Compliments to the Chef&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Legacy of the Lost&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PUPAF3: Puppetmaster Blues&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Breaking the Bonds of Fate (Corsair)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Navukgo Execution Chamber====&lt;br /&gt;
&lt;br /&gt;
ISNM: Tough Nut to Crack&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Happy Caster&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Shield of Diplomacy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BLUAF2: Omens&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Achieving True Power (Puppetmaster)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Jade Sepulcher====&lt;br /&gt;
&lt;br /&gt;
ISNM: Making a Mockery&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Shadows of the Mind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Puppet in Peril&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Moment of Truth&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: The Beast Within (Blue Mage)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Dem====&lt;br /&gt;
&lt;br /&gt;
ENM: You Are What You Eat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Flames Beckon}} -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Holla====&lt;br /&gt;
&lt;br /&gt;
ENM: Simulant&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Flames Beckon}} -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Mea====&lt;br /&gt;
&lt;br /&gt;
ENM: Playing Host&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Flames Beckon}} -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Vahzl====&lt;br /&gt;
&lt;br /&gt;
ENM: Pulling the Plug&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Desires of Emptiness}} --No boss scripts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Monarch Linn====&lt;br /&gt;
&lt;br /&gt;
ENM: Bad Seed&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Fire in the Sky&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Beloved of the Atlantes&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Bugard in the Clouds&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Vows}} -- No TP moves, damage and delay do not change&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: The Savage}} -- Does not fly, does not surrender early.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Uninvited Guests&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Shrouded Maw====&lt;br /&gt;
&lt;br /&gt;
ENM: Test Your Mite&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Darkness Named}} -- Some floors look solid but are not.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Avatar: Waking Dreams}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Mine Shaft #2716====&lt;br /&gt;
&lt;br /&gt;
ENM: Bionic Bug&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Automaton Assault&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Pulling the Strings&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: A Century of Hardship&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Return to the Depths&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Boneyard Gully====&lt;br /&gt;
&lt;br /&gt;
ENM: Like the Wind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Sheep in Antlion's Clothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Shell We Dance?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Totentanz&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Head Wind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Tango with a Tracker&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Requiem of Sin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bearclaw Pinnacle====&lt;br /&gt;
&lt;br /&gt;
ENM: Brothers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Follow the White Rabbit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Holy Cow&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: When Hell Freezes Over&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Flames for the Dead&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Jobs ===&lt;br /&gt;
&lt;br /&gt;
I will create a more extensive list on this at a later time, including what AF quests work and what do not however for now it will just be what jobs are functional and what are not.&lt;br /&gt;
&lt;br /&gt;
==== Base Jobs ====&lt;br /&gt;
&lt;br /&gt;
{{WhatWorks_BaseJobs}}&lt;br /&gt;
&lt;br /&gt;
==== Advanced Jobs ====&lt;br /&gt;
&lt;br /&gt;
{{WhatWorks_AdvancedJobs}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Weapon Skills ===&lt;br /&gt;
&lt;br /&gt;
Most should work up to relic level, and the formulas in use match those accepted as correct by retail players.  While there are reports of damage being low, no one finds issues with the formulas, so research is necessary to find out what's actually wrong.&lt;br /&gt;
&lt;br /&gt;
WSNM quests are not implemented, and the weapon skills are automatically gained.&lt;br /&gt;
&lt;br /&gt;
Exceptions:&lt;br /&gt;
&lt;br /&gt;
:* Magic-based weapon skills currently use a physical formula, and will be calculated as physical damage&lt;br /&gt;
&lt;br /&gt;
:* Monk WSs do not return TP correctly.  The second hit should return a punch worth of TP when it lands, rather than 1.&lt;br /&gt;
&lt;br /&gt;
:* Energy Steal and Energy Drain were never really finished.  They do static damage, and may not restore MP.&lt;br /&gt;
&lt;br /&gt;
:* Spirits Within may be using an older, incorrect formula.&lt;br /&gt;
&lt;br /&gt;
==== Archery ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flaming Arrow&lt;br /&gt;
&lt;br /&gt;
Piercing Arrow&lt;br /&gt;
&lt;br /&gt;
Dulling Arrow&lt;br /&gt;
&lt;br /&gt;
Sidewinder&lt;br /&gt;
&lt;br /&gt;
Blast Arrow&lt;br /&gt;
&lt;br /&gt;
Arching Arrow&lt;br /&gt;
&lt;br /&gt;
Refulgent Arrow&lt;br /&gt;
&lt;br /&gt;
Empyreal Arrow&lt;br /&gt;
&lt;br /&gt;
Namas Arrow&lt;br /&gt;
&lt;br /&gt;
Jishnu's Radiance&lt;br /&gt;
&lt;br /&gt;
Apex Arrow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Axes ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raging Axe&lt;br /&gt;
&lt;br /&gt;
Smash Axe&lt;br /&gt;
&lt;br /&gt;
Gale Axe&lt;br /&gt;
&lt;br /&gt;
Avalanche Axe&lt;br /&gt;
&lt;br /&gt;
Spinning Axe&lt;br /&gt;
&lt;br /&gt;
Rampage&lt;br /&gt;
&lt;br /&gt;
Calamity&lt;br /&gt;
&lt;br /&gt;
Mistral Axe&lt;br /&gt;
&lt;br /&gt;
Bora Axe&lt;br /&gt;
&lt;br /&gt;
Decimation&lt;br /&gt;
&lt;br /&gt;
Onslaught&lt;br /&gt;
&lt;br /&gt;
Primal Rend&lt;br /&gt;
&lt;br /&gt;
Cloudsplitter&lt;br /&gt;
&lt;br /&gt;
Ruinator&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Clubs ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shining Strike&lt;br /&gt;
&lt;br /&gt;
Seraph Strike&lt;br /&gt;
&lt;br /&gt;
Brainshaker&lt;br /&gt;
&lt;br /&gt;
Starlight&lt;br /&gt;
&lt;br /&gt;
Moonlight&lt;br /&gt;
&lt;br /&gt;
Skullbreaker&lt;br /&gt;
&lt;br /&gt;
True Strike&lt;br /&gt;
&lt;br /&gt;
Judgment&lt;br /&gt;
&lt;br /&gt;
Hexa Strike&lt;br /&gt;
&lt;br /&gt;
Flash Nova&lt;br /&gt;
&lt;br /&gt;
Black Halo&lt;br /&gt;
&lt;br /&gt;
Randgrith&lt;br /&gt;
&lt;br /&gt;
Mystic Boon&lt;br /&gt;
&lt;br /&gt;
Dagan&lt;br /&gt;
&lt;br /&gt;
Realmrazer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Daggers ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wasp Sting&lt;br /&gt;
&lt;br /&gt;
Gust Slash&lt;br /&gt;
&lt;br /&gt;
Shadowstitch&lt;br /&gt;
&lt;br /&gt;
Viper Bite&lt;br /&gt;
&lt;br /&gt;
Cyclone&lt;br /&gt;
&lt;br /&gt;
Energy Steal&lt;br /&gt;
&lt;br /&gt;
Energy Drain&lt;br /&gt;
&lt;br /&gt;
Dancing Edge&lt;br /&gt;
&lt;br /&gt;
Shark Bite&lt;br /&gt;
&lt;br /&gt;
Aeolian Edge&lt;br /&gt;
&lt;br /&gt;
Evisceration&lt;br /&gt;
&lt;br /&gt;
Exenterator&lt;br /&gt;
&lt;br /&gt;
Mercy Stroke&lt;br /&gt;
&lt;br /&gt;
Mandalic Stab&lt;br /&gt;
&lt;br /&gt;
Pyrrhic Kleos&lt;br /&gt;
&lt;br /&gt;
Mordant Rime&lt;br /&gt;
&lt;br /&gt;
Rudra's Storm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Great Axes ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shield Break&lt;br /&gt;
&lt;br /&gt;
Iron Tempest&lt;br /&gt;
&lt;br /&gt;
Sturmwind&lt;br /&gt;
&lt;br /&gt;
Armor Break&lt;br /&gt;
&lt;br /&gt;
Keen Edge&lt;br /&gt;
&lt;br /&gt;
Weapon Break&lt;br /&gt;
&lt;br /&gt;
Raging Rush&lt;br /&gt;
&lt;br /&gt;
Full Break&lt;br /&gt;
&lt;br /&gt;
Fell Cleave&lt;br /&gt;
&lt;br /&gt;
Steel Cyclone&lt;br /&gt;
&lt;br /&gt;
Upheaval&lt;br /&gt;
&lt;br /&gt;
Metatron Torment&lt;br /&gt;
&lt;br /&gt;
King's Justice&lt;br /&gt;
&lt;br /&gt;
Ukko's Fury&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Great Katana ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tachi: Enpi&lt;br /&gt;
&lt;br /&gt;
Tachi: Hobaku&lt;br /&gt;
&lt;br /&gt;
Tachi: Goten&lt;br /&gt;
&lt;br /&gt;
Tachi: Kagero&lt;br /&gt;
&lt;br /&gt;
Tachi: Jinpu&lt;br /&gt;
&lt;br /&gt;
Tachi: Koki&lt;br /&gt;
&lt;br /&gt;
Tachi: Yukikaze&lt;br /&gt;
&lt;br /&gt;
Tachi: Gekko&lt;br /&gt;
&lt;br /&gt;
Tachi: Ageha&lt;br /&gt;
&lt;br /&gt;
Tachi: Kasha&lt;br /&gt;
&lt;br /&gt;
Tachi: Shoha&lt;br /&gt;
&lt;br /&gt;
Tachi: Kaiten&lt;br /&gt;
&lt;br /&gt;
Tachi: Rana&lt;br /&gt;
&lt;br /&gt;
Tachi: Fudo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Great Swords ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hard Slash&lt;br /&gt;
&lt;br /&gt;
Power Slash&lt;br /&gt;
&lt;br /&gt;
Frostbite&lt;br /&gt;
&lt;br /&gt;
Freezebite&lt;br /&gt;
&lt;br /&gt;
Shockwave&lt;br /&gt;
&lt;br /&gt;
Crescent Moon&lt;br /&gt;
&lt;br /&gt;
Sickle Moon&lt;br /&gt;
&lt;br /&gt;
Spinning Slash&lt;br /&gt;
&lt;br /&gt;
Herculean Slash&lt;br /&gt;
&lt;br /&gt;
Ground Strike&lt;br /&gt;
&lt;br /&gt;
Resolution&lt;br /&gt;
&lt;br /&gt;
Scourge&lt;br /&gt;
&lt;br /&gt;
Torcleaver&lt;br /&gt;
&lt;br /&gt;
Dimidiation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Hand-to-Hand ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Combo&lt;br /&gt;
&lt;br /&gt;
Shoulder Tackle&lt;br /&gt;
&lt;br /&gt;
One Inch Punch&lt;br /&gt;
&lt;br /&gt;
Backhand Blow&lt;br /&gt;
&lt;br /&gt;
Raging Fists&lt;br /&gt;
&lt;br /&gt;
Spinning Attack&lt;br /&gt;
&lt;br /&gt;
Howling Fist&lt;br /&gt;
&lt;br /&gt;
Dragon Kick&lt;br /&gt;
&lt;br /&gt;
Tornado Kick&lt;br /&gt;
&lt;br /&gt;
Asuran Fists&lt;br /&gt;
&lt;br /&gt;
Final Heaven&lt;br /&gt;
&lt;br /&gt;
Ascetic's Fury&lt;br /&gt;
&lt;br /&gt;
Stringing Pummel&lt;br /&gt;
&lt;br /&gt;
Victory Smite&lt;br /&gt;
&lt;br /&gt;
Shijin Spiral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Katana ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blade: Rin&lt;br /&gt;
&lt;br /&gt;
Blade: Retsu&lt;br /&gt;
&lt;br /&gt;
Blade: Teki&lt;br /&gt;
&lt;br /&gt;
Blade: To&lt;br /&gt;
&lt;br /&gt;
Blade: Chi&lt;br /&gt;
&lt;br /&gt;
Blade: Ei&lt;br /&gt;
&lt;br /&gt;
Blade: Jin&lt;br /&gt;
&lt;br /&gt;
Blade: Ten&lt;br /&gt;
&lt;br /&gt;
Blade: Yu&lt;br /&gt;
&lt;br /&gt;
Blade: Ku&lt;br /&gt;
&lt;br /&gt;
Blade: Shun&lt;br /&gt;
&lt;br /&gt;
Blade: Metsu&lt;br /&gt;
&lt;br /&gt;
Blade: Kamu&lt;br /&gt;
&lt;br /&gt;
Blade: Hi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Marksmanship ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hot Shot&lt;br /&gt;
&lt;br /&gt;
Split Shot&lt;br /&gt;
&lt;br /&gt;
Sniper Shot&lt;br /&gt;
&lt;br /&gt;
Slug Shot&lt;br /&gt;
&lt;br /&gt;
Blast Shot&lt;br /&gt;
&lt;br /&gt;
Heavy Shot&lt;br /&gt;
&lt;br /&gt;
Numbing Shot&lt;br /&gt;
&lt;br /&gt;
Detonator&lt;br /&gt;
&lt;br /&gt;
Coronach&lt;br /&gt;
&lt;br /&gt;
Trueflight&lt;br /&gt;
&lt;br /&gt;
Leaden Salute&lt;br /&gt;
&lt;br /&gt;
Wildfire&lt;br /&gt;
&lt;br /&gt;
Last Stand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Polearms ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Double Thrust&lt;br /&gt;
&lt;br /&gt;
Thunder Thrust&lt;br /&gt;
&lt;br /&gt;
Raiden Thrust&lt;br /&gt;
&lt;br /&gt;
Leg Sweep&lt;br /&gt;
&lt;br /&gt;
Penta Thrust&lt;br /&gt;
&lt;br /&gt;
Vorpal Thrust&lt;br /&gt;
&lt;br /&gt;
Skewer&lt;br /&gt;
&lt;br /&gt;
Wheeling Thrust&lt;br /&gt;
&lt;br /&gt;
Sonic Thrust&lt;br /&gt;
&lt;br /&gt;
Impulse Drive&lt;br /&gt;
&lt;br /&gt;
Geirskogul&lt;br /&gt;
&lt;br /&gt;
Drakesbane&lt;br /&gt;
&lt;br /&gt;
Camlann's Torment&lt;br /&gt;
&lt;br /&gt;
Stardiver&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scythes ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slice&lt;br /&gt;
&lt;br /&gt;
Dark Harvest&lt;br /&gt;
&lt;br /&gt;
Shadow of Death&lt;br /&gt;
&lt;br /&gt;
Nightmare Scythe&lt;br /&gt;
&lt;br /&gt;
Spinning Scythe&lt;br /&gt;
&lt;br /&gt;
Vorpal Scythe&lt;br /&gt;
&lt;br /&gt;
Guillotine&lt;br /&gt;
&lt;br /&gt;
Cross Reaper&lt;br /&gt;
&lt;br /&gt;
Infernal Scythe&lt;br /&gt;
&lt;br /&gt;
Spiral Hell&lt;br /&gt;
&lt;br /&gt;
Catastrophe&lt;br /&gt;
&lt;br /&gt;
Insurgency&lt;br /&gt;
&lt;br /&gt;
Quietus&lt;br /&gt;
&lt;br /&gt;
Entropy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Staves ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heavy Swing&lt;br /&gt;
&lt;br /&gt;
Rock Crusher&lt;br /&gt;
&lt;br /&gt;
Earth Crusher&lt;br /&gt;
&lt;br /&gt;
Starburst&lt;br /&gt;
&lt;br /&gt;
Sunburst&lt;br /&gt;
&lt;br /&gt;
Shell Crusher&lt;br /&gt;
&lt;br /&gt;
Full Swing&lt;br /&gt;
&lt;br /&gt;
Spirit Taker&lt;br /&gt;
&lt;br /&gt;
Cataclysm&lt;br /&gt;
&lt;br /&gt;
Retribution&lt;br /&gt;
&lt;br /&gt;
Gate of Tartarus&lt;br /&gt;
&lt;br /&gt;
Garland of Bliss&lt;br /&gt;
&lt;br /&gt;
Vidohunir&lt;br /&gt;
&lt;br /&gt;
Omniscience&lt;br /&gt;
&lt;br /&gt;
Tartarus Torpor&lt;br /&gt;
&lt;br /&gt;
Myrkr&lt;br /&gt;
&lt;br /&gt;
Shattersoul&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swords ====&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
Fast Blade&lt;br /&gt;
&lt;br /&gt;
Burning Blade&lt;br /&gt;
&lt;br /&gt;
Red Lotus Blade&lt;br /&gt;
&lt;br /&gt;
Flat Blade&lt;br /&gt;
&lt;br /&gt;
Shining Blade&lt;br /&gt;
&lt;br /&gt;
Seraph Blade&lt;br /&gt;
&lt;br /&gt;
Circle Blade&lt;br /&gt;
&lt;br /&gt;
Spirits Within&lt;br /&gt;
&lt;br /&gt;
Vorpal Blade&lt;br /&gt;
&lt;br /&gt;
Swift Blade&lt;br /&gt;
&lt;br /&gt;
Sanguine Blade&lt;br /&gt;
&lt;br /&gt;
Savage Blade&lt;br /&gt;
&lt;br /&gt;
Knights of Round&lt;br /&gt;
&lt;br /&gt;
Atonement&lt;br /&gt;
&lt;br /&gt;
Expiacion&lt;br /&gt;
&lt;br /&gt;
Death Blossom&lt;br /&gt;
&lt;br /&gt;
Glory Slash&lt;br /&gt;
&lt;br /&gt;
Uriel Blade&lt;br /&gt;
&lt;br /&gt;
Chant du Cygne&lt;br /&gt;
&lt;br /&gt;
Requiescat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Automaton ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slapstick&lt;br /&gt;
&lt;br /&gt;
Arcuballista&lt;br /&gt;
&lt;br /&gt;
String Clipper&lt;br /&gt;
&lt;br /&gt;
Chimera Ripper&lt;br /&gt;
&lt;br /&gt;
Knockout&lt;br /&gt;
&lt;br /&gt;
Magic Mortar&lt;br /&gt;
&lt;br /&gt;
Daze&lt;br /&gt;
&lt;br /&gt;
Armor Piercer&lt;br /&gt;
&lt;br /&gt;
Armor Shatterer&lt;br /&gt;
&lt;br /&gt;
Cannibal Blade&lt;br /&gt;
&lt;br /&gt;
Bone Crusher&lt;br /&gt;
&lt;br /&gt;
String Shredder&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Merits ===&lt;br /&gt;
&lt;br /&gt;
As merits gain functionality this list will be updated with specifics as to which particular merits work and which do not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== General Merit Point Categories ====&lt;br /&gt;
&lt;br /&gt;
{{Working|text=HP/MP}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Attributes}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Combat Skills}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Magic Skills}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Others}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Weapon Skills}}&lt;br /&gt;
&lt;br /&gt;
=== Job points ===&lt;br /&gt;
&lt;br /&gt;
At this stage, none of the job points system is not working, and not expecting active work until post-75 content is put in better working order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Missions ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All nation missions currently work up to rank 6 and therefore will be marked as green, as it does not hinder any game play to not be able to go further than that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Bastok}} -- Rank 9&lt;br /&gt;
&lt;br /&gt;
{{Working|text=San d'Oria}} -- Rank 9&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Windurst}} -- Rank 8&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Rise of the Zilart}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Chains of Promathia}}&lt;br /&gt;
- Works up to Promyvion - Vahzl, but many behaviors need improvement.&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Treasures of Aht Urhgan}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Wings of the Goddess}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=A Crystalline Prophecy: Ode of Life Bestowing}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=A Moogle Kupo d'Etat: Evil in Small Doses}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=A Shantotto Ascension: The Legend Torn, Her Empire Born}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Visions of Abyssea}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Scars of Abyssea}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Heroes of Abyssea}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Seekers of Adoulin}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Dual-boxing}} -- Works, but has issues with sessions.  Characters can be switched between users on the same IP address when zoning, and players can become stuck.  Also, variables updates and key item add/remove may happen on the wrong character or not happen on the correct character, this may interfere with missions and BCNM battle entry or completion. &lt;br /&gt;
&lt;br /&gt;
{{Working|text=Character Creation}}&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
It was my pleasure to bring this list to the Darkstar Project community, and I thank everyone very much for the assistance and reports of functionality. I hope this list can make it to the eyes of numerous potential newcomers and also veteran players on the server.&lt;br /&gt;
&lt;br /&gt;
As of right now this list is incomplete, any feedback on the change of functionality or any missing content please do let me know through the forums via [https://forums.dspt.info/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=3863 PM] or just go through my [https://forums.dspt.info/memberlist.php?mode=viewprofile&amp;amp;u=3863 profile page]&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=What_Works&amp;diff=22860</id>
		<title>What Works</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=What_Works&amp;diff=22860"/>
				<updated>2019-05-30T09:30:59Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: /* Apollyon */ Add a couple and fix one mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Goal ==&lt;br /&gt;
&lt;br /&gt;
The idea for this wiki page originally stemmed from Tarupron's post on the forums (What do these servers have to offer?) with the goal to create a list for everyone of what works and what doesn't. Throughout the thread it was brought to my attention that there are some things that do work but have major bugs in them that may prevent someone from wanting to even bother with it. As the original poster is no longer active, a new topic has been created for update submissions: [https://forums.dspt.info/viewtopic.php?f=21&amp;amp;t=21212]&lt;br /&gt;
&lt;br /&gt;
The goal? To put it simply, the goal of this page is to create a quick reference guide for those currently playing to know what works and what doesn't. For those who aren't playing it is meant as an informative page designed to showcase what features of the game currently do and do not work.&lt;br /&gt;
&lt;br /&gt;
Just because something is listed here as not working does not mean it is never going to be implemented, all it means is that it is not currently implemented and could very well be in the works.&lt;br /&gt;
&lt;br /&gt;
So without further ado, here is the list.&lt;br /&gt;
&lt;br /&gt;
== What Works and What Doesn't ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For reference when scrolling through under each category it will be listed by expansion.&lt;br /&gt;
&lt;br /&gt;
ie. Under Events it will go original content &amp;gt; Zilart &amp;gt; Promathia &amp;gt; ToAU, etc.&lt;br /&gt;
&lt;br /&gt;
'''Legend:''' &lt;br /&gt;
&lt;br /&gt;
{{Working|text=Green writing}} = Working&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Orange writing}} = Working, with bugs&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Red writing}} = Not working&lt;br /&gt;
&lt;br /&gt;
Black writing = unconfirmed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
&lt;br /&gt;
{{WhatWorks_Avatars}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Besieged ===&lt;br /&gt;
&lt;br /&gt;
Not implemented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
&lt;br /&gt;
For clarification, what is listed here is what would be classified as a Linkshell event in retail, or anything you may need a group to accomplish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dynamis ====&lt;br /&gt;
{{WhatWorks_Dynamis}}&lt;br /&gt;
&lt;br /&gt;
==== High Notorious Monsters (HNM) ====&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Adamantoise}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Aspidochelone}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Behemoth}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=King Behemoth}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Fafnir}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Nidhogg}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Vrtra}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Absolute Virtue}} -- If by &amp;quot;works&amp;quot; you mean &amp;quot;spawnable and has some incorrect TP moves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Jormungand}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Tiamat}}&lt;br /&gt;
&lt;br /&gt;
==== Sky Gods ====&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Byakko}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Genbu}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Seiryu}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Suzaku}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Kirin}}&lt;br /&gt;
&lt;br /&gt;
==== Jailers ====&lt;br /&gt;
&lt;br /&gt;
Need testing&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Faith}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Prudence}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Temperance}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Hope}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Fortitude}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Justice}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Jailer of Love}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Limbus ====&lt;br /&gt;
&lt;br /&gt;
===== Apollyon =====&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=NW Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=SW Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=NE Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=SE Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=CS Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Apollyon}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=CS Apollyon II}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Apollyon II}}&lt;br /&gt;
&lt;br /&gt;
===== Temenos =====&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=W Temenos}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=N Temenos}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=E Temenos}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Central Temenos}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Basement}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=1st Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=2nd Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=3rd Floor}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=4th Floor}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Working}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Working with Bugs}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Not Working}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Assault ====&lt;br /&gt;
{|class=&amp;quot;wikitable zebra&amp;quot;&lt;br /&gt;
!Rank!!colspan = &amp;quot;6&amp;quot;|Assaults&lt;br /&gt;
|-&lt;br /&gt;
|Private Second Class&lt;br /&gt;
||{{NotWorking|text=Leujaoam Cleansing}}&lt;br /&gt;
||{{NotWorking|text=Imperial Agent Rescue}}&lt;br /&gt;
||{{NotWorking|text=Excavation Duty}}&lt;br /&gt;
||{{NotWorking|text=Seagull Grounded}}&lt;br /&gt;
||{{NotWorking|text=Golden Salvage}}&lt;br /&gt;
||{{NotWorking|text=Nyzul Isle Investigation}}&lt;br /&gt;
|-&lt;br /&gt;
|Private Fist Class&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Orichalcum Survey}}&lt;br /&gt;
||{{NotWorking|text=Preemptive Strike}}&lt;br /&gt;
||{{NotWorking|text=Lebros Supplies}}&lt;br /&gt;
||{{NotWorking|text=Requiem}}&lt;br /&gt;
||{{NotWorking|text=Lamia No. 13}}&lt;br /&gt;
|-&lt;br /&gt;
|Superior Private&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Escort Professor Chanoix}}&lt;br /&gt;
||{{NotWorking|text=Sagelord Elimination}}&lt;br /&gt;
||{{NotWorking|text=Troll Fugitives}}&lt;br /&gt;
||{{NotWorking|text=Saving Private Ryaaf}}&lt;br /&gt;
||{{NotWorking|text=Extermination}}&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Shanarha Grass Conservation}}&lt;br /&gt;
||{{NotWorking|text=Breaking Morale}}&lt;br /&gt;
||{{NotWorking|text=Evade and Escape}}&lt;br /&gt;
||{{NotWorking|text=Shooting Down the Baron}}&lt;br /&gt;
||{{NotWorking|text=Demolition Duty}}&lt;br /&gt;
|-&lt;br /&gt;
|Corporal&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Counting Sheep}}&lt;br /&gt;
||{{NotWorking|text=The Double Agent}}&lt;br /&gt;
||{{NotWorking|text=Siegemaster Assassination}}&lt;br /&gt;
||{{NotWorking|text=Building Bridges}}&lt;br /&gt;
||{{NotWorking|text=Searat Salvation}}&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Supplies Recovery}}&lt;br /&gt;
||{{NotWorking|text=Imperial Treasure Retrieval}}&lt;br /&gt;
||{{NotWorking|text=Apkallu Breeding}}&lt;br /&gt;
||{{NotWorking|text=Stop the Bloodshed}}&lt;br /&gt;
||{{NotWorking|text=Apkallu Seizure}}&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant Major&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Azure Experiments}}&lt;br /&gt;
||{{NotWorking|text=Blitzkrieg}}&lt;br /&gt;
||{{NotWorking|text=Wamoura Farm Raid}}&lt;br /&gt;
||{{NotWorking|text=Defuse the Threat}}&lt;br /&gt;
||{{NotWorking|text=Lost and Found}}&lt;br /&gt;
|-&lt;br /&gt;
|Chief Sergeant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Imperial Code}}&lt;br /&gt;
||{{NotWorking|text=Marids in the Mist}}&lt;br /&gt;
||{{NotWorking|text=Egg Conservation}}&lt;br /&gt;
||{{NotWorking|text=Operation: Snake Eyes}}&lt;br /&gt;
||{{NotWorking|text=Deserter}}&lt;br /&gt;
|-&lt;br /&gt;
|Second Lieutenant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Red Versus Blue}}&lt;br /&gt;
||{{NotWorking|text=Azure Ailments}}&lt;br /&gt;
||{{NotWorking|text=Operation: Black Pearl}}&lt;br /&gt;
||{{NotWorking|text=Wake the Puppet}}&lt;br /&gt;
||{{NotWorking|text=Desperately Seeking Cephalopods}}&lt;br /&gt;
|-&lt;br /&gt;
|First Lieutenant&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
||{{NotWorking|text=Bloody Rondo}}&lt;br /&gt;
||{{NotWorking|text=The Susanoo Shuffle}}&lt;br /&gt;
||{{NotWorking|text=Better Than One}}&lt;br /&gt;
||{{NotWorking|text=The Price is Right}}&lt;br /&gt;
||{{NotWorking|text=Bellerophon's Bliss}}&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
||{{NotWorking|text=Rank Up Quest}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Salvage ====&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Arrapago Remnants}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Silver Sea Remnants}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Zhayolm Remnants}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Bhaflau Remnants}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== ZNM ====&lt;br /&gt;
&lt;br /&gt;
Many can be spawned.  Most do not have correct AI/spell lists, are completely missing their TP moves, or both.&lt;br /&gt;
&lt;br /&gt;
===== Tier I =====&lt;br /&gt;
&lt;br /&gt;
Chamrosh&lt;br /&gt;
&lt;br /&gt;
Cheese Hoarder Gigiroon&lt;br /&gt;
&lt;br /&gt;
Vulpangue&lt;br /&gt;
&lt;br /&gt;
Brass Borer&lt;br /&gt;
&lt;br /&gt;
Claret&lt;br /&gt;
&lt;br /&gt;
Ob&lt;br /&gt;
&lt;br /&gt;
Chigre&lt;br /&gt;
&lt;br /&gt;
Lil' Apkallu&lt;br /&gt;
&lt;br /&gt;
Velionis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier II =====&lt;br /&gt;
&lt;br /&gt;
Iriri Samariri&lt;br /&gt;
&lt;br /&gt;
Iriz Ima&lt;br /&gt;
&lt;br /&gt;
Lividroot Amooshah&lt;br /&gt;
&lt;br /&gt;
Anantaboga&lt;br /&gt;
&lt;br /&gt;
Dextrose&lt;br /&gt;
&lt;br /&gt;
Reacton&lt;br /&gt;
&lt;br /&gt;
Verdelet&lt;br /&gt;
&lt;br /&gt;
Wulgaru&lt;br /&gt;
&lt;br /&gt;
Zareehkl the Jubilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier III =====&lt;br /&gt;
&lt;br /&gt;
Armed Gears &lt;br /&gt;
&lt;br /&gt;
Dea&lt;br /&gt;
&lt;br /&gt;
Gotoh Zah the Redolent&lt;br /&gt;
&lt;br /&gt;
Achamoth&lt;br /&gt;
&lt;br /&gt;
Khromasoul Bhurborlor&lt;br /&gt;
&lt;br /&gt;
Nosferatu&lt;br /&gt;
&lt;br /&gt;
Experimental Lamia&lt;br /&gt;
&lt;br /&gt;
Mahjlaef the Paintorn&lt;br /&gt;
&lt;br /&gt;
Nuhn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier IV =====&lt;br /&gt;
&lt;br /&gt;
Tinnin&lt;br /&gt;
&lt;br /&gt;
Sarameya&lt;br /&gt;
&lt;br /&gt;
Tyger&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier V =====&lt;br /&gt;
&lt;br /&gt;
Pandemonium Warden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===BCNM / KSNM / ENM / ISNM===&lt;br /&gt;
&lt;br /&gt;
BCNM 100% works = {{Working|text=Green}}&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM Working with Bugs or needs testing = {{WorkingWithBugs|text=Orange}}&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM don't work (reason)= {{NotWorking|text=Red}}&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM not implemented = Black&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1-Many drop rates missing on ffxiclopedia&amp;lt;br&amp;gt;&lt;br /&gt;
2-We cannot yet see multiple battle choices for the same orb&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Ghelsba Outpost====&lt;br /&gt;
{{Working|text=BCNM: Wings of Fury}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{NotWorking|text=BCNM: Petrifying Pair - works but no loot}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{NotWorking|text=BCNM: Toadal Recall - No Loot, Will not show on battle list yet}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Save the Children}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=DRG flag: The Holy Crest}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
Fellow: Mirror, Mirror&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Waughroon Shrine====&lt;br /&gt;
BCNM: Crustacean Conundrum&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Birds of a Feather&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Grove Guardians&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Royal Jelly&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: The Worm's Turn&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: The Final Bout&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: 3, 2, 1...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=BCNM: Up in Arms}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Grimshell Shocktroopers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Copycat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Operation Desert Swarm}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{NotWorking|text=KSNM: Prehistoric Pigeons}} - works but no loot (missing drops rates on ffxiclopedia)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: The Hills Are Alive}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Journey Abroad&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Three Kingdoms}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: On My Way}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=SAMAF3:A Thief in Norg!?}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Beastmaster)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Red Mage)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Thief)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Horlais Peak====&lt;br /&gt;
BCNM: Shooting Fish&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Carapace Combatants&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Dropping Like Flies&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=BCNM: Under Observation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Tails of Woe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Eye of the Tiger&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Hostile Herbivores&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Shots in the Dark&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Dismemberment Brigade&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Horns of War}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Contaminated Colosseum}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Double Dragonian}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Today's Horoscope&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Emissary}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Three Kingdoms}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Secret Weapon}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Black Mage)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Ranger)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Warrior)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Balga's Dais====&lt;br /&gt;
{{Working|text=BCNM: Charming Trio}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Creeping Doom&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Harem Scarem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Royal Succession&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Steamed Sprouts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Rapid Raptors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Treasure and Tribulations&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Wild Wild Whiskers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Divine Punishers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Moa Constrictors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Royale Ramble&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Seasons Greetings&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=KSNM: Early Bird Catches the Wyrm}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Journey Abroad}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Emissary}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Saintly Invitation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Monk)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Summoner)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (White Mage)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Qu'Bia Arena====&lt;br /&gt;
BCNM: Die by the Sword&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Let Sleeping Dogs Die&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Undying Promise&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Factory Rejects&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: An Awful Autopsy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Idol Thoughts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Celery&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Brothers D'Aurphe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Demolition Squad&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Come Into My Parlor&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: E-vase-ive Action&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Infernal Swarm&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: Darkness Rising}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Working|text=Mission: The Ruins of Fei'Yin}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: The Final Seal}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: The Heir to the Light&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Those Who Lurk in Shadows (III)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Bard)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Dark Knight)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Limit: Shattering Stars (Paladin)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: A Furious Finale (Dancer)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Fellow: Mirror Images&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Fellow: Clash of the Comrades&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Talacca Cove====&lt;br /&gt;
&lt;br /&gt;
ISNM: Call to Arms&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Compliments to the Chef&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Legacy of the Lost&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PUPAF3: Puppetmaster Blues&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Breaking the Bonds of Fate (Corsair)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Navukgo Execution Chamber====&lt;br /&gt;
&lt;br /&gt;
ISNM: Tough Nut to Crack&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Happy Caster&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Shield of Diplomacy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BLUAF2: Omens&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Achieving True Power (Puppetmaster)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Jade Sepulcher====&lt;br /&gt;
&lt;br /&gt;
ISNM: Making a Mockery&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Shadows of the Mind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Puppet in Peril&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Moment of Truth&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: The Beast Within (Blue Mage)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Dem====&lt;br /&gt;
&lt;br /&gt;
ENM: You Are What You Eat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Flames Beckon}} -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Holla====&lt;br /&gt;
&lt;br /&gt;
ENM: Simulant&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Flames Beckon}} -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Mea====&lt;br /&gt;
&lt;br /&gt;
ENM: Playing Host&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Flames Beckon}} -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Vahzl====&lt;br /&gt;
&lt;br /&gt;
ENM: Pulling the Plug&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Desires of Emptiness}} --No boss scripts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Monarch Linn====&lt;br /&gt;
&lt;br /&gt;
ENM: Bad Seed&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Fire in the Sky&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Beloved of the Atlantes&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Bugard in the Clouds&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Ancient Vows}} -- No TP moves, damage and delay do not change&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: The Savage}} -- Does not fly, does not surrender early.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Uninvited Guests&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Shrouded Maw====&lt;br /&gt;
&lt;br /&gt;
ENM: Test Your Mite&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Mission: Darkness Named}} -- Some floors look solid but are not.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{WorkingWithBugs|text=Avatar: Waking Dreams}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Mine Shaft #2716====&lt;br /&gt;
&lt;br /&gt;
ENM: Bionic Bug&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Automaton Assault&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Pulling the Strings&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: A Century of Hardship&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Return to the Depths&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Boneyard Gully====&lt;br /&gt;
&lt;br /&gt;
ENM: Like the Wind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Sheep in Antlion's Clothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Shell We Dance?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Totentanz&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Head Wind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Tango with a Tracker&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Requiem of Sin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bearclaw Pinnacle====&lt;br /&gt;
&lt;br /&gt;
ENM: Brothers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Follow the White Rabbit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Holy Cow&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: When Hell Freezes Over&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Flames for the Dead&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Jobs ===&lt;br /&gt;
&lt;br /&gt;
I will create a more extensive list on this at a later time, including what AF quests work and what do not however for now it will just be what jobs are functional and what are not.&lt;br /&gt;
&lt;br /&gt;
==== Base Jobs ====&lt;br /&gt;
&lt;br /&gt;
{{WhatWorks_BaseJobs}}&lt;br /&gt;
&lt;br /&gt;
==== Advanced Jobs ====&lt;br /&gt;
&lt;br /&gt;
{{WhatWorks_AdvancedJobs}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Weapon Skills ===&lt;br /&gt;
&lt;br /&gt;
Most should work up to relic level, and the formulas in use match those accepted as correct by retail players.  While there are reports of damage being low, no one finds issues with the formulas, so research is necessary to find out what's actually wrong.&lt;br /&gt;
&lt;br /&gt;
WSNM quests are not implemented, and the weapon skills are automatically gained.&lt;br /&gt;
&lt;br /&gt;
Exceptions:&lt;br /&gt;
&lt;br /&gt;
:* Magic-based weapon skills currently use a physical formula, and will be calculated as physical damage&lt;br /&gt;
&lt;br /&gt;
:* Monk WSs do not return TP correctly.  The second hit should return a punch worth of TP when it lands, rather than 1.&lt;br /&gt;
&lt;br /&gt;
:* Energy Steal and Energy Drain were never really finished.  They do static damage, and may not restore MP.&lt;br /&gt;
&lt;br /&gt;
:* Spirits Within may be using an older, incorrect formula.&lt;br /&gt;
&lt;br /&gt;
==== Archery ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flaming Arrow&lt;br /&gt;
&lt;br /&gt;
Piercing Arrow&lt;br /&gt;
&lt;br /&gt;
Dulling Arrow&lt;br /&gt;
&lt;br /&gt;
Sidewinder&lt;br /&gt;
&lt;br /&gt;
Blast Arrow&lt;br /&gt;
&lt;br /&gt;
Arching Arrow&lt;br /&gt;
&lt;br /&gt;
Refulgent Arrow&lt;br /&gt;
&lt;br /&gt;
Empyreal Arrow&lt;br /&gt;
&lt;br /&gt;
Namas Arrow&lt;br /&gt;
&lt;br /&gt;
Jishnu's Radiance&lt;br /&gt;
&lt;br /&gt;
Apex Arrow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Axes ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raging Axe&lt;br /&gt;
&lt;br /&gt;
Smash Axe&lt;br /&gt;
&lt;br /&gt;
Gale Axe&lt;br /&gt;
&lt;br /&gt;
Avalanche Axe&lt;br /&gt;
&lt;br /&gt;
Spinning Axe&lt;br /&gt;
&lt;br /&gt;
Rampage&lt;br /&gt;
&lt;br /&gt;
Calamity&lt;br /&gt;
&lt;br /&gt;
Mistral Axe&lt;br /&gt;
&lt;br /&gt;
Bora Axe&lt;br /&gt;
&lt;br /&gt;
Decimation&lt;br /&gt;
&lt;br /&gt;
Onslaught&lt;br /&gt;
&lt;br /&gt;
Primal Rend&lt;br /&gt;
&lt;br /&gt;
Cloudsplitter&lt;br /&gt;
&lt;br /&gt;
Ruinator&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Clubs ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shining Strike&lt;br /&gt;
&lt;br /&gt;
Seraph Strike&lt;br /&gt;
&lt;br /&gt;
Brainshaker&lt;br /&gt;
&lt;br /&gt;
Starlight&lt;br /&gt;
&lt;br /&gt;
Moonlight&lt;br /&gt;
&lt;br /&gt;
Skullbreaker&lt;br /&gt;
&lt;br /&gt;
True Strike&lt;br /&gt;
&lt;br /&gt;
Judgment&lt;br /&gt;
&lt;br /&gt;
Hexa Strike&lt;br /&gt;
&lt;br /&gt;
Flash Nova&lt;br /&gt;
&lt;br /&gt;
Black Halo&lt;br /&gt;
&lt;br /&gt;
Randgrith&lt;br /&gt;
&lt;br /&gt;
Mystic Boon&lt;br /&gt;
&lt;br /&gt;
Dagan&lt;br /&gt;
&lt;br /&gt;
Realmrazer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Daggers ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wasp Sting&lt;br /&gt;
&lt;br /&gt;
Gust Slash&lt;br /&gt;
&lt;br /&gt;
Shadowstitch&lt;br /&gt;
&lt;br /&gt;
Viper Bite&lt;br /&gt;
&lt;br /&gt;
Cyclone&lt;br /&gt;
&lt;br /&gt;
Energy Steal&lt;br /&gt;
&lt;br /&gt;
Energy Drain&lt;br /&gt;
&lt;br /&gt;
Dancing Edge&lt;br /&gt;
&lt;br /&gt;
Shark Bite&lt;br /&gt;
&lt;br /&gt;
Aeolian Edge&lt;br /&gt;
&lt;br /&gt;
Evisceration&lt;br /&gt;
&lt;br /&gt;
Exenterator&lt;br /&gt;
&lt;br /&gt;
Mercy Stroke&lt;br /&gt;
&lt;br /&gt;
Mandalic Stab&lt;br /&gt;
&lt;br /&gt;
Pyrrhic Kleos&lt;br /&gt;
&lt;br /&gt;
Mordant Rime&lt;br /&gt;
&lt;br /&gt;
Rudra's Storm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Great Axes ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shield Break&lt;br /&gt;
&lt;br /&gt;
Iron Tempest&lt;br /&gt;
&lt;br /&gt;
Sturmwind&lt;br /&gt;
&lt;br /&gt;
Armor Break&lt;br /&gt;
&lt;br /&gt;
Keen Edge&lt;br /&gt;
&lt;br /&gt;
Weapon Break&lt;br /&gt;
&lt;br /&gt;
Raging Rush&lt;br /&gt;
&lt;br /&gt;
Full Break&lt;br /&gt;
&lt;br /&gt;
Fell Cleave&lt;br /&gt;
&lt;br /&gt;
Steel Cyclone&lt;br /&gt;
&lt;br /&gt;
Upheaval&lt;br /&gt;
&lt;br /&gt;
Metatron Torment&lt;br /&gt;
&lt;br /&gt;
King's Justice&lt;br /&gt;
&lt;br /&gt;
Ukko's Fury&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Great Katana ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tachi: Enpi&lt;br /&gt;
&lt;br /&gt;
Tachi: Hobaku&lt;br /&gt;
&lt;br /&gt;
Tachi: Goten&lt;br /&gt;
&lt;br /&gt;
Tachi: Kagero&lt;br /&gt;
&lt;br /&gt;
Tachi: Jinpu&lt;br /&gt;
&lt;br /&gt;
Tachi: Koki&lt;br /&gt;
&lt;br /&gt;
Tachi: Yukikaze&lt;br /&gt;
&lt;br /&gt;
Tachi: Gekko&lt;br /&gt;
&lt;br /&gt;
Tachi: Ageha&lt;br /&gt;
&lt;br /&gt;
Tachi: Kasha&lt;br /&gt;
&lt;br /&gt;
Tachi: Shoha&lt;br /&gt;
&lt;br /&gt;
Tachi: Kaiten&lt;br /&gt;
&lt;br /&gt;
Tachi: Rana&lt;br /&gt;
&lt;br /&gt;
Tachi: Fudo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Great Swords ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hard Slash&lt;br /&gt;
&lt;br /&gt;
Power Slash&lt;br /&gt;
&lt;br /&gt;
Frostbite&lt;br /&gt;
&lt;br /&gt;
Freezebite&lt;br /&gt;
&lt;br /&gt;
Shockwave&lt;br /&gt;
&lt;br /&gt;
Crescent Moon&lt;br /&gt;
&lt;br /&gt;
Sickle Moon&lt;br /&gt;
&lt;br /&gt;
Spinning Slash&lt;br /&gt;
&lt;br /&gt;
Herculean Slash&lt;br /&gt;
&lt;br /&gt;
Ground Strike&lt;br /&gt;
&lt;br /&gt;
Resolution&lt;br /&gt;
&lt;br /&gt;
Scourge&lt;br /&gt;
&lt;br /&gt;
Torcleaver&lt;br /&gt;
&lt;br /&gt;
Dimidiation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Hand-to-Hand ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Combo&lt;br /&gt;
&lt;br /&gt;
Shoulder Tackle&lt;br /&gt;
&lt;br /&gt;
One Inch Punch&lt;br /&gt;
&lt;br /&gt;
Backhand Blow&lt;br /&gt;
&lt;br /&gt;
Raging Fists&lt;br /&gt;
&lt;br /&gt;
Spinning Attack&lt;br /&gt;
&lt;br /&gt;
Howling Fist&lt;br /&gt;
&lt;br /&gt;
Dragon Kick&lt;br /&gt;
&lt;br /&gt;
Tornado Kick&lt;br /&gt;
&lt;br /&gt;
Asuran Fists&lt;br /&gt;
&lt;br /&gt;
Final Heaven&lt;br /&gt;
&lt;br /&gt;
Ascetic's Fury&lt;br /&gt;
&lt;br /&gt;
Stringing Pummel&lt;br /&gt;
&lt;br /&gt;
Victory Smite&lt;br /&gt;
&lt;br /&gt;
Shijin Spiral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Katana ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blade: Rin&lt;br /&gt;
&lt;br /&gt;
Blade: Retsu&lt;br /&gt;
&lt;br /&gt;
Blade: Teki&lt;br /&gt;
&lt;br /&gt;
Blade: To&lt;br /&gt;
&lt;br /&gt;
Blade: Chi&lt;br /&gt;
&lt;br /&gt;
Blade: Ei&lt;br /&gt;
&lt;br /&gt;
Blade: Jin&lt;br /&gt;
&lt;br /&gt;
Blade: Ten&lt;br /&gt;
&lt;br /&gt;
Blade: Yu&lt;br /&gt;
&lt;br /&gt;
Blade: Ku&lt;br /&gt;
&lt;br /&gt;
Blade: Shun&lt;br /&gt;
&lt;br /&gt;
Blade: Metsu&lt;br /&gt;
&lt;br /&gt;
Blade: Kamu&lt;br /&gt;
&lt;br /&gt;
Blade: Hi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Marksmanship ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hot Shot&lt;br /&gt;
&lt;br /&gt;
Split Shot&lt;br /&gt;
&lt;br /&gt;
Sniper Shot&lt;br /&gt;
&lt;br /&gt;
Slug Shot&lt;br /&gt;
&lt;br /&gt;
Blast Shot&lt;br /&gt;
&lt;br /&gt;
Heavy Shot&lt;br /&gt;
&lt;br /&gt;
Numbing Shot&lt;br /&gt;
&lt;br /&gt;
Detonator&lt;br /&gt;
&lt;br /&gt;
Coronach&lt;br /&gt;
&lt;br /&gt;
Trueflight&lt;br /&gt;
&lt;br /&gt;
Leaden Salute&lt;br /&gt;
&lt;br /&gt;
Wildfire&lt;br /&gt;
&lt;br /&gt;
Last Stand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Polearms ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Double Thrust&lt;br /&gt;
&lt;br /&gt;
Thunder Thrust&lt;br /&gt;
&lt;br /&gt;
Raiden Thrust&lt;br /&gt;
&lt;br /&gt;
Leg Sweep&lt;br /&gt;
&lt;br /&gt;
Penta Thrust&lt;br /&gt;
&lt;br /&gt;
Vorpal Thrust&lt;br /&gt;
&lt;br /&gt;
Skewer&lt;br /&gt;
&lt;br /&gt;
Wheeling Thrust&lt;br /&gt;
&lt;br /&gt;
Sonic Thrust&lt;br /&gt;
&lt;br /&gt;
Impulse Drive&lt;br /&gt;
&lt;br /&gt;
Geirskogul&lt;br /&gt;
&lt;br /&gt;
Drakesbane&lt;br /&gt;
&lt;br /&gt;
Camlann's Torment&lt;br /&gt;
&lt;br /&gt;
Stardiver&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scythes ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slice&lt;br /&gt;
&lt;br /&gt;
Dark Harvest&lt;br /&gt;
&lt;br /&gt;
Shadow of Death&lt;br /&gt;
&lt;br /&gt;
Nightmare Scythe&lt;br /&gt;
&lt;br /&gt;
Spinning Scythe&lt;br /&gt;
&lt;br /&gt;
Vorpal Scythe&lt;br /&gt;
&lt;br /&gt;
Guillotine&lt;br /&gt;
&lt;br /&gt;
Cross Reaper&lt;br /&gt;
&lt;br /&gt;
Infernal Scythe&lt;br /&gt;
&lt;br /&gt;
Spiral Hell&lt;br /&gt;
&lt;br /&gt;
Catastrophe&lt;br /&gt;
&lt;br /&gt;
Insurgency&lt;br /&gt;
&lt;br /&gt;
Quietus&lt;br /&gt;
&lt;br /&gt;
Entropy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Staves ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heavy Swing&lt;br /&gt;
&lt;br /&gt;
Rock Crusher&lt;br /&gt;
&lt;br /&gt;
Earth Crusher&lt;br /&gt;
&lt;br /&gt;
Starburst&lt;br /&gt;
&lt;br /&gt;
Sunburst&lt;br /&gt;
&lt;br /&gt;
Shell Crusher&lt;br /&gt;
&lt;br /&gt;
Full Swing&lt;br /&gt;
&lt;br /&gt;
Spirit Taker&lt;br /&gt;
&lt;br /&gt;
Cataclysm&lt;br /&gt;
&lt;br /&gt;
Retribution&lt;br /&gt;
&lt;br /&gt;
Gate of Tartarus&lt;br /&gt;
&lt;br /&gt;
Garland of Bliss&lt;br /&gt;
&lt;br /&gt;
Vidohunir&lt;br /&gt;
&lt;br /&gt;
Omniscience&lt;br /&gt;
&lt;br /&gt;
Tartarus Torpor&lt;br /&gt;
&lt;br /&gt;
Myrkr&lt;br /&gt;
&lt;br /&gt;
Shattersoul&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swords ====&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
Fast Blade&lt;br /&gt;
&lt;br /&gt;
Burning Blade&lt;br /&gt;
&lt;br /&gt;
Red Lotus Blade&lt;br /&gt;
&lt;br /&gt;
Flat Blade&lt;br /&gt;
&lt;br /&gt;
Shining Blade&lt;br /&gt;
&lt;br /&gt;
Seraph Blade&lt;br /&gt;
&lt;br /&gt;
Circle Blade&lt;br /&gt;
&lt;br /&gt;
Spirits Within&lt;br /&gt;
&lt;br /&gt;
Vorpal Blade&lt;br /&gt;
&lt;br /&gt;
Swift Blade&lt;br /&gt;
&lt;br /&gt;
Sanguine Blade&lt;br /&gt;
&lt;br /&gt;
Savage Blade&lt;br /&gt;
&lt;br /&gt;
Knights of Round&lt;br /&gt;
&lt;br /&gt;
Atonement&lt;br /&gt;
&lt;br /&gt;
Expiacion&lt;br /&gt;
&lt;br /&gt;
Death Blossom&lt;br /&gt;
&lt;br /&gt;
Glory Slash&lt;br /&gt;
&lt;br /&gt;
Uriel Blade&lt;br /&gt;
&lt;br /&gt;
Chant du Cygne&lt;br /&gt;
&lt;br /&gt;
Requiescat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Automaton ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slapstick&lt;br /&gt;
&lt;br /&gt;
Arcuballista&lt;br /&gt;
&lt;br /&gt;
String Clipper&lt;br /&gt;
&lt;br /&gt;
Chimera Ripper&lt;br /&gt;
&lt;br /&gt;
Knockout&lt;br /&gt;
&lt;br /&gt;
Magic Mortar&lt;br /&gt;
&lt;br /&gt;
Daze&lt;br /&gt;
&lt;br /&gt;
Armor Piercer&lt;br /&gt;
&lt;br /&gt;
Armor Shatterer&lt;br /&gt;
&lt;br /&gt;
Cannibal Blade&lt;br /&gt;
&lt;br /&gt;
Bone Crusher&lt;br /&gt;
&lt;br /&gt;
String Shredder&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Merits ===&lt;br /&gt;
&lt;br /&gt;
As merits gain functionality this list will be updated with specifics as to which particular merits work and which do not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== General Merit Point Categories ====&lt;br /&gt;
&lt;br /&gt;
{{Working|text=HP/MP}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Attributes}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Combat Skills}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Magic Skills}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Others}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Weapon Skills}}&lt;br /&gt;
&lt;br /&gt;
=== Job points ===&lt;br /&gt;
&lt;br /&gt;
At this stage, none of the job points system is not working, and not expecting active work until post-75 content is put in better working order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Missions ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All nation missions currently work up to rank 6 and therefore will be marked as green, as it does not hinder any game play to not be able to go further than that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Bastok}} -- Rank 9&lt;br /&gt;
&lt;br /&gt;
{{Working|text=San d'Oria}} -- Rank 9&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Windurst}} -- Rank 8&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Rise of the Zilart}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Chains of Promathia}}&lt;br /&gt;
- Works up to Promyvion - Vahzl, but many behaviors need improvement.&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Treasures of Aht Urhgan}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Wings of the Goddess}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=A Crystalline Prophecy: Ode of Life Bestowing}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=A Moogle Kupo d'Etat: Evil in Small Doses}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=A Shantotto Ascension: The Legend Torn, Her Empire Born}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Visions of Abyssea}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Scars of Abyssea}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Heroes of Abyssea}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Seekers of Adoulin}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Dual-boxing}} -- Works, but has issues with sessions.  Characters can be switched between users on the same IP address when zoning, and players can become stuck.  Also, variables updates and key item add/remove may happen on the wrong character or not happen on the correct character, this may interfere with missions and BCNM battle entry or completion. &lt;br /&gt;
&lt;br /&gt;
{{Working|text=Character Creation}}&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
It was my pleasure to bring this list to the Darkstar Project community, and I thank everyone very much for the assistance and reports of functionality. I hope this list can make it to the eyes of numerous potential newcomers and also veteran players on the server.&lt;br /&gt;
&lt;br /&gt;
As of right now this list is incomplete, any feedback on the change of functionality or any missing content please do let me know through the forums via [https://forums.dspt.info/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=3863 PM] or just go through my [https://forums.dspt.info/memberlist.php?mode=viewprofile&amp;amp;u=3863 profile page]&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Template:WhatWorks_Dynamis&amp;diff=22859</id>
		<title>Template:WhatWorks Dynamis</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Template:WhatWorks_Dynamis&amp;diff=22859"/>
				<updated>2019-05-30T09:27:37Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: NotWorking, not NoteWorking...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Timeless hourglasses are not required.&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Dynamis - Bastok}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Dynamis - San d'Oria}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Dynamis - Windurst}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Dynamis - Jeuno}} -- Megaboss issues may not be corrected yet, some mobs do not aggro/link.&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Dynamis - Beaucedine}} -- Needs testing for confirmation.&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Dynamis - Xarcabard}} -- Needs testing for confirmation.&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Dynamis - Buburimu}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Dynamis - Qufim}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Dynamis - Valkurm}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Dynamis - Tavnazia}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Relic System}} -- Unequip and re-equip stage 4 relics for the WS to show up in Dynamis.&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Dynamis - Divergence (any of them)}}&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=The proc system for dynamis}}&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Template:WhatWorks_Dynamis&amp;diff=22858</id>
		<title>Template:WhatWorks Dynamis</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Template:WhatWorks_Dynamis&amp;diff=22858"/>
				<updated>2019-05-30T09:27:17Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: Update to add proc system information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Timeless hourglasses are not required.&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Dynamis - Bastok}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Dynamis - San d'Oria}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Dynamis - Windurst}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Dynamis - Jeuno}} -- Megaboss issues may not be corrected yet, some mobs do not aggro/link.&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Dynamis - Beaucedine}} -- Needs testing for confirmation.&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Dynamis - Xarcabard}} -- Needs testing for confirmation.&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Dynamis - Buburimu}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Dynamis - Qufim}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Dynamis - Valkurm}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Dynamis - Tavnazia}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Relic System}} -- Unequip and re-equip stage 4 relics for the WS to show up in Dynamis.&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Dynamis - Divergence (any of them)}}&lt;br /&gt;
&lt;br /&gt;
{{NoteWorking|text=The proc system for dynamis}}&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Template:WhatWorks_Dynamis&amp;diff=22857</id>
		<title>Template:WhatWorks Dynamis</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Template:WhatWorks_Dynamis&amp;diff=22857"/>
				<updated>2019-05-30T09:25:36Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: Eh, fix this...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Timeless hourglasses are not required.&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Dynamis - Bastok}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Dynamis - San d'Oria}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Dynamis - Windurst}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Dynamis - Jeuno}} -- Megaboss issues may not be corrected yet, some mobs do not aggro/link.&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Dynamis - Beaucedine}} -- Needs testing for confirmation.&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Dynamis - Xarcabard}} -- Needs testing for confirmation.&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Dynamis - Buburimu}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Dynamis - Qufim}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Dynamis - Valkurm}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Dynamis - Tavnazia}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Relic System}} -- Unequip and re-equip stage 4 relics for the WS to show up in Dynamis.&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Dynamis - Divergence (any of them)}}&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Template:WhatWorks_Dynamis&amp;diff=22856</id>
		<title>Template:WhatWorks Dynamis</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Template:WhatWorks_Dynamis&amp;diff=22856"/>
				<updated>2019-05-30T09:21:07Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: update to include dreamland dynamis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Timeless hourglasses are not required.&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Dynamis - Bastok}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Dynamis - San d'Oria}}&lt;br /&gt;
&lt;br /&gt;
{{Working|text=Dynamis - Windurst}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Dynamis - Jeuno}} -- Megaboss issues may not be corrected yet, some mobs do not aggro/link.&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Dynamis - Beaucedine}} -- Needs testing for confirmation.&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Dynamis - Xarcabard}} -- Needs testing for confirmation.&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Dynamis - Buburimu}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Dynamis - Qufim}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Dynamis - Valkurm}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Dynamis - Tavnazia}}&lt;br /&gt;
&lt;br /&gt;
{{WorkingWithBugs|text=Relic System}} -- Unequip and re-equip stage 4 relics for the WS to show up in Dynamis.&lt;br /&gt;
&lt;br /&gt;
{{NotWorking|text=Dreamland Dynamis (any of them)}}&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=How_to_Add_Item_Latents&amp;diff=22848</id>
		<title>How to Add Item Latents</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=How_to_Add_Item_Latents&amp;diff=22848"/>
				<updated>2019-05-25T13:02:41Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: Edit the link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adding latent effects to items is similar to [[How_to_Add_Item_Mods | adding item modifiers]] except you check conditions before activating that mod.&lt;br /&gt;
&lt;br /&gt;
== Finding the latent id ==&lt;br /&gt;
You can find the latent id by navigating to &amp;lt;code&amp;gt;src/map/latent_effect.h&amp;lt;/code&amp;gt;. As well as finding the latent id, you'll also see a description of each latent commented in with the parameters it takes/checks in order for the latent to activate.&lt;br /&gt;
&lt;br /&gt;
== Adding the latent effect to the item ==&lt;br /&gt;
Similar to [[How_to_Add_Item_Mods | adding item mods]]. &lt;br /&gt;
Navigate to the &amp;lt;code&amp;gt;sql&amp;lt;/code&amp;gt; folder and open &amp;lt;code&amp;gt;item_latents.sql&amp;lt;/code&amp;gt;, add a new SQL statement with the item's id, mod to activate if condition is met, value of the mod, latent check, latent param e.g.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
-- -------------------------------------------------------&lt;br /&gt;
-- Example Item&lt;br /&gt;
-- -------------------------------------------------------&lt;br /&gt;
INSERT INTO `item_latents` VALUES(ItemId, modId, modValue, latentId, latentParam);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you can't find the latent id in latent_effect.h, it probably isn't coded. Feel free to bug me (demolish) about it in our irc channel and i'll probably code them eventually.&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22834</id>
		<title>Mobs</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22834"/>
				<updated>2019-04-26T07:48:48Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: /* nm spawn points */ update all nm spawn points entries.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==mob droplist==&lt;br /&gt;
===dropId===&lt;br /&gt;
&lt;br /&gt;
The ID assigned to the drop&lt;br /&gt;
&lt;br /&gt;
===dropType===&lt;br /&gt;
&lt;br /&gt;
What kind of drop the items are:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!droptypeid!!drop type&lt;br /&gt;
|-&lt;br /&gt;
|0||DROP_NORMAL&lt;br /&gt;
|-&lt;br /&gt;
|1||DROP_GROUPED&lt;br /&gt;
|-&lt;br /&gt;
|2||DROP_STEAL&lt;br /&gt;
|-&lt;br /&gt;
|4||DROP_DESPOIL&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Normal''' items drop upon mob death&lt;br /&gt;
&lt;br /&gt;
'''Grouped''' Not yet implemented (as of April 2019) but intended to identify items sharing a &amp;quot;drop slot&amp;quot; (for example O.Kote and Strider Sword on Mee Degi)&lt;br /&gt;
&lt;br /&gt;
'''Steal''' items are stolen&lt;br /&gt;
&lt;br /&gt;
'''Despoil''' items are stolen on use of despoil ability (separate table from steal)&lt;br /&gt;
&lt;br /&gt;
===groupId===&lt;br /&gt;
&lt;br /&gt;
Not yet implemented: which &amp;quot;drop slot&amp;quot; this is.&lt;br /&gt;
&lt;br /&gt;
===groupRate===&lt;br /&gt;
&lt;br /&gt;
Rate at which the group has one of its items drop - normally 100% (1000), where one of the items in the group WILL drop but has no bearing on which one&lt;br /&gt;
&lt;br /&gt;
===itemId===&lt;br /&gt;
&lt;br /&gt;
The ID of the item that can drop from that dropid list.&lt;br /&gt;
Check ffxiah or ffxidb to determine what the item is.&lt;br /&gt;
&lt;br /&gt;
===itemRate===&lt;br /&gt;
&lt;br /&gt;
The rate of drop (in .1% increments, example, a 10 would mean a 1% drop rate, and 1000 would mean a 100% drop rate)&lt;br /&gt;
&lt;br /&gt;
In the case of grouped drops, this will be the rate of the item within its group.&lt;br /&gt;
&lt;br /&gt;
==mob family mods==&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
&lt;br /&gt;
ID of specific families of monsters&lt;br /&gt;
Full listing can be found in the mob_family_system sql table.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
'''The below table is the mobmods only. If ismobmod is set to 0, please use the normal modid found in modifier.h, not the mobmodid as below from mob_modifier.h.'''&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! mobmod !! modid&lt;br /&gt;
|-&lt;br /&gt;
| NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MIN || 1&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MAX || 2&lt;br /&gt;
|-&lt;br /&gt;
| MP_BASE || 3&lt;br /&gt;
|-&lt;br /&gt;
| SIGHT_RANGE || 4&lt;br /&gt;
|-&lt;br /&gt;
| SOUND_RANGE || 5&lt;br /&gt;
|-&lt;br /&gt;
| BUFF_CHANCE || 6&lt;br /&gt;
|-&lt;br /&gt;
| GA_CHANCE || 7&lt;br /&gt;
|-&lt;br /&gt;
| HEAL_CHANCE || 8&lt;br /&gt;
|-&lt;br /&gt;
| HP_HEAL_CHANCE || 9&lt;br /&gt;
|-&lt;br /&gt;
| SUBLINK || 10&lt;br /&gt;
|-&lt;br /&gt;
| LINK_RADIUS || 11&lt;br /&gt;
|-&lt;br /&gt;
| DRAW_IN || 12&lt;br /&gt;
|-&lt;br /&gt;
| RAGE || 13&lt;br /&gt;
|-&lt;br /&gt;
| SKILL_LIST || 14&lt;br /&gt;
|-&lt;br /&gt;
| MUG_GIL || 15&lt;br /&gt;
|-&lt;br /&gt;
| MAIN_2HOUR || 16&lt;br /&gt;
|-&lt;br /&gt;
| NO_DESPAWN || 17&lt;br /&gt;
|-&lt;br /&gt;
| VAR || 18&lt;br /&gt;
|-&lt;br /&gt;
| SUB_2HOUR || 19&lt;br /&gt;
|-&lt;br /&gt;
| TP_USE_CHANCE || 20&lt;br /&gt;
|-&lt;br /&gt;
| PET_SPELL_LIST || 21&lt;br /&gt;
|-&lt;br /&gt;
| NA_CHANCE || 22&lt;br /&gt;
|-&lt;br /&gt;
| IMMUNITY || 23&lt;br /&gt;
|-&lt;br /&gt;
| GRADUAL_RAGE || 24&lt;br /&gt;
|-&lt;br /&gt;
| BUILD_RESIST || 25&lt;br /&gt;
|-&lt;br /&gt;
| SUPERLINK || 26&lt;br /&gt;
|-&lt;br /&gt;
| SPELL_LIST || 27&lt;br /&gt;
|-&lt;br /&gt;
| EXP_BONUS || 28&lt;br /&gt;
|-&lt;br /&gt;
| ASSIST || 29&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_SKILL || 30&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_DISTANCE || 31&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_2HOUR || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_COOL || 33&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_COOL || 34&lt;br /&gt;
|-&lt;br /&gt;
| STANDBACK_COOL || 35&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_COOL || 36&lt;br /&gt;
|-&lt;br /&gt;
| ALWAYS_AGGRO || 37&lt;br /&gt;
|-&lt;br /&gt;
| NO_DROPS || 38&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_POS || 39&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_CD || 40&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_START || 41&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_END || 42&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_TYPE || 43&lt;br /&gt;
|-&lt;br /&gt;
| DUAL_WIELD || 44&lt;br /&gt;
|-&lt;br /&gt;
| ADD_EFFECT || 45&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_SPIKES || 46&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_LEASH || 47&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_TARGET || 48&lt;br /&gt;
|-&lt;br /&gt;
| SCRIPTED_2HOUR || 49&lt;br /&gt;
|-&lt;br /&gt;
| PROC_2HOUR || 50&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_TURNS || 51&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_RATE || 52&lt;br /&gt;
|-&lt;br /&gt;
| BEHAVIOR || 53&lt;br /&gt;
|-&lt;br /&gt;
| GIL_BONUS || 54&lt;br /&gt;
|-&lt;br /&gt;
| IDLE_DESPAWN || 55&lt;br /&gt;
|-&lt;br /&gt;
| HP_STANDBACK || 56&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_DELAY || 57&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_DELAY || 58&lt;br /&gt;
|-&lt;br /&gt;
| WEAPON_BONUS || 59&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_ANIMATIONSUB || 60&lt;br /&gt;
|-&lt;br /&gt;
| HP_SCALE || 61&lt;br /&gt;
|-&lt;br /&gt;
| NO_STANDBACK || 62&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK_SKILL_LIST || 63&lt;br /&gt;
|-&lt;br /&gt;
| CHARMABLE || 64&lt;br /&gt;
|-&lt;br /&gt;
| NO_MOVE || 65&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_HIT || 66&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier(0) or mobModifier(1)&lt;br /&gt;
&lt;br /&gt;
==mob family system==&lt;br /&gt;
===familyid===&lt;br /&gt;
The ID for a certain family&lt;br /&gt;
&lt;br /&gt;
===family===&lt;br /&gt;
The name of the monster family (I am not creating a table for over 500 families. Go check the SQL file yourself...)&lt;br /&gt;
&lt;br /&gt;
===systemid &amp;amp; system===&lt;br /&gt;
&lt;br /&gt;
Monster ecosystems, or what &amp;quot;type&amp;quot; of monster it is.&lt;br /&gt;
Found in src/map/entities/battleentity.h&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Ecosystem!!Ecosystem ID&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ERROR||0&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AMORPH||1&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AQUAN||2&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCANA||3&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCHAICMACHINE||4&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AVATAR||5&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEAST||6&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEASTMEN||7&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BIRD||8&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DEMON||9&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DRAGON||10&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ELEMENTAL||11&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_EMPTY||12&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_HUMANOID||13&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LIZARD||14&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMORIAN||15&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMINION||16&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_PLANTOID||17&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNCLASSIFIED||18&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNDEAD||19&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VERMIN||20&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VORAGEAN||21&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===mobsize===&lt;br /&gt;
Despite the name, does NOT influence the visual size of the monster in game. This influence the distance from what the server thinks is its center to the edge its &amp;quot;body&amp;quot; which will affect things such as melee range between player and monster (in both directions) and how close you need to stand for actions such as sneak attack (if you have to stand ''inside'' of a large model in order to hit it, this value is probably wrong). The visual mob size on the clients end is controlled by some entityFlags in mob_pools which vary by model.&lt;br /&gt;
&lt;br /&gt;
===speed===&lt;br /&gt;
The speed of the monster&lt;br /&gt;
&lt;br /&gt;
===HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA===&lt;br /&gt;
The monsters base HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA at level 1&lt;br /&gt;
&lt;br /&gt;
===Slash/Pierce/H2H/Impact/Fire/Ice/Wind/Earth/Lightning/Water/Light/Dark===&lt;br /&gt;
The multiplier for damage to a monster from this kind of attack. (example, 1 = normal damage, .5 would be half damage, 2 would be double damage)&lt;br /&gt;
&lt;br /&gt;
=== Element ===&lt;br /&gt;
&lt;br /&gt;
Determines what if any crystal the monster drops while player has the needed status effect (such as signet) for it to do so.&lt;br /&gt;
&lt;br /&gt;
===detects===&lt;br /&gt;
What the monster detects&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Detects type !! Detects ID&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_HEARING || 2&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_LOWHP || 4&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE2 || 16&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_MAGIC || 32&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_WEAPONSKILL || 64&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_JOBABILITY || 128&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SCENT || 256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===charmable===&lt;br /&gt;
If the monster is able to be charmed.&lt;br /&gt;
&lt;br /&gt;
==mob groups==&lt;br /&gt;
===groupid===&lt;br /&gt;
The monster group ID&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The monster pool ID&lt;br /&gt;
Please see mob_pools to identify the monsters in a specific ID.&lt;br /&gt;
&lt;br /&gt;
===zoneid===&lt;br /&gt;
The zone ID the monsters are found in. Please see zone_settings.sql to identify the zone found here.&lt;br /&gt;
&lt;br /&gt;
===respawntime===&lt;br /&gt;
How long before a monster respawns.&lt;br /&gt;
&lt;br /&gt;
===spawntype===&lt;br /&gt;
How the monster spawns&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Spawntype !! SpawnID&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_NORMAL || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATNIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATEVENING || 2&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WEATHER || 4&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_FOG || 5&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_MOONPHASE || 16&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_LOTTERY || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WINDOWED || 64&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_SCRIPTED || 128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===dropid===&lt;br /&gt;
The dropid for the monster group&lt;br /&gt;
Check the mob_droplist table for this information&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
The amount of HP the monster has.&lt;br /&gt;
&lt;br /&gt;
===MP===&lt;br /&gt;
The amount of MP the monster has.&lt;br /&gt;
&lt;br /&gt;
===minLevel===&lt;br /&gt;
The minimum level of the monster&lt;br /&gt;
&lt;br /&gt;
===maxLevel===&lt;br /&gt;
The maximum level of the monster&lt;br /&gt;
&lt;br /&gt;
===allegiance===&lt;br /&gt;
''Unsure, still need to research''&lt;br /&gt;
&lt;br /&gt;
==mob pets==&lt;br /&gt;
===mob_mobid===&lt;br /&gt;
&lt;br /&gt;
The mobid of the pet (Please add the offset to this number)&lt;br /&gt;
&lt;br /&gt;
===pet_offset===&lt;br /&gt;
&lt;br /&gt;
Offset to give you the monster (add this number to the mob_mobid to get the actual monster)&lt;br /&gt;
&lt;br /&gt;
===job===&lt;br /&gt;
The pet's master's &amp;quot;job&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!jobid!!job&lt;br /&gt;
|-&lt;br /&gt;
|9||BST&lt;br /&gt;
|-&lt;br /&gt;
|14||DRG&lt;br /&gt;
|-&lt;br /&gt;
|15||SMN&lt;br /&gt;
|-&lt;br /&gt;
|18||PUP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==mob pools==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The ID of that mob pool&lt;br /&gt;
&lt;br /&gt;
===name &amp;amp; packet_name===&lt;br /&gt;
Name of that mob&lt;br /&gt;
Name and packet name are almost always the same.&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
The family ID of the monster.&lt;br /&gt;
Please see mob_family_system for the names of each ID.&lt;br /&gt;
&lt;br /&gt;
===HEX(modelid)===&lt;br /&gt;
The hex value of the model ID&lt;br /&gt;
&lt;br /&gt;
===mJob===&lt;br /&gt;
The monster's main job. (Follows same job ids as characters)&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Job name!!Job ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|WAR||1&lt;br /&gt;
|-&lt;br /&gt;
|MNK||2&lt;br /&gt;
|-&lt;br /&gt;
|WHM||3&lt;br /&gt;
|-&lt;br /&gt;
|BLM||4&lt;br /&gt;
|-&lt;br /&gt;
|RDM||5&lt;br /&gt;
|-&lt;br /&gt;
|THF||6&lt;br /&gt;
|-&lt;br /&gt;
|PLD||7&lt;br /&gt;
|-&lt;br /&gt;
|DRK||8&lt;br /&gt;
|-&lt;br /&gt;
|BST||9&lt;br /&gt;
|-&lt;br /&gt;
|BRD||10&lt;br /&gt;
|-&lt;br /&gt;
|RNG||11&lt;br /&gt;
|-&lt;br /&gt;
|SAM||12&lt;br /&gt;
|-&lt;br /&gt;
|NIN||13&lt;br /&gt;
|-&lt;br /&gt;
|DRG||14&lt;br /&gt;
|-&lt;br /&gt;
|SMN||15&lt;br /&gt;
|-&lt;br /&gt;
|BLU||16&lt;br /&gt;
|-&lt;br /&gt;
|COR||17&lt;br /&gt;
|-&lt;br /&gt;
|PUP||18&lt;br /&gt;
|-&lt;br /&gt;
|DNC||19&lt;br /&gt;
|-&lt;br /&gt;
|SCH||20&lt;br /&gt;
|-&lt;br /&gt;
|GEO||21&lt;br /&gt;
|-&lt;br /&gt;
|RUN||22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===sJob===&lt;br /&gt;
Monster's sub job (Please see table above for job ID information)&lt;br /&gt;
&lt;br /&gt;
===cmbSkill===&lt;br /&gt;
Monster's combat skill&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!skill ID!!Weapon Skill Type&lt;br /&gt;
|-&lt;br /&gt;
|0||None&lt;br /&gt;
|-&lt;br /&gt;
|1||Hand-to-hand&lt;br /&gt;
|-&lt;br /&gt;
|2||Dagger&lt;br /&gt;
|-&lt;br /&gt;
|3||Sword&lt;br /&gt;
|-&lt;br /&gt;
|4||Greatsword&lt;br /&gt;
|-&lt;br /&gt;
|5||Axe&lt;br /&gt;
|-&lt;br /&gt;
|6||Great Axe&lt;br /&gt;
|-&lt;br /&gt;
|7||Scythe&lt;br /&gt;
|-&lt;br /&gt;
|8||Polearm&lt;br /&gt;
|-&lt;br /&gt;
|9||Katana&lt;br /&gt;
|-&lt;br /&gt;
|10||Great Katana&lt;br /&gt;
|-&lt;br /&gt;
|11||Club&lt;br /&gt;
|-&lt;br /&gt;
|12||Staff&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===cmbDelay===&lt;br /&gt;
The attack delay&lt;br /&gt;
&lt;br /&gt;
===cmbDmgMult===&lt;br /&gt;
The damage multiplier (if the monster hits harder than normal)&lt;br /&gt;
&lt;br /&gt;
===behavior===&lt;br /&gt;
The behavior of the monster&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Behavior name!!Behavior ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|NO_DESPAWN||1&lt;br /&gt;
|-&lt;br /&gt;
|STANDBACK||2&lt;br /&gt;
|-&lt;br /&gt;
|RAISABLE||4&lt;br /&gt;
|-&lt;br /&gt;
|AGGRO_AMBUSH||512&lt;br /&gt;
|-&lt;br /&gt;
|NO_TURN||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===aggro===&lt;br /&gt;
If the monster aggros, and what it aggros to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===true_detection===&lt;br /&gt;
If the monster has &amp;quot;true&amp;quot; detection (ie. Truesight, truehearing, etc)&lt;br /&gt;
Binary, it either has or doesn't have.&lt;br /&gt;
&lt;br /&gt;
===links===&lt;br /&gt;
If the monster links and what it links to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===mobType===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===immunity===&lt;br /&gt;
What the monster is immune to. Bitmask, so calculate using bitmask values.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Immunity name!!Immunity ID&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLEEP||1&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_GRAVITY||2&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BIND||4&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_STUN||8&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SILENCE||16&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_PARALYZE||32&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BLIND||64&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLOW||128&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_POISON||256&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_ELEGY||512&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_REQUIEM||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===name_prefix===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===flag===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===entityFlags===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===animationsub===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===hasSpellScript===&lt;br /&gt;
If the monster has a spell script.&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===spellList===&lt;br /&gt;
The monsters spell list.&lt;br /&gt;
Check spell lists in mob_spell_lists table.&lt;br /&gt;
&lt;br /&gt;
===namevis===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===roamflag===&lt;br /&gt;
The monster's roaming behavior&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Roamflag name !! Roamflag id !! note&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE0 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE1 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE2 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE3 || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE4 || 16 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE5 || 32 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_WORM || 64 || pop up and down when moving&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_AMBUSH || 128 || stays hidden until someone comes close (antlion)&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_EVENT || 256 || calls lua method for roaming logic&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_IGNORE || 512 || ignore all hate, except linking hate&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_STEALTH || 1024 || stays name hidden and untargetable until someone comes close (chigoe)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
Monster's skill list.&lt;br /&gt;
Check skill lists under mob_skill_lists&lt;br /&gt;
&lt;br /&gt;
==mob pool mods==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The poolid.&lt;br /&gt;
Check mob_pools table for pool id names.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob skills==&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
ID of the monster skill (Name of the skill can be found in mob_skill_name)&lt;br /&gt;
&lt;br /&gt;
===mob_anim_id===&lt;br /&gt;
&lt;br /&gt;
Monster's animation ID for the skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_aoe===&lt;br /&gt;
&lt;br /&gt;
If the skill is AOE ''unsure what the values above 0 means, still needs researched.''&lt;br /&gt;
&lt;br /&gt;
===mob_skill_distance===&lt;br /&gt;
&lt;br /&gt;
The maximum distance the skill can be used.&lt;br /&gt;
&lt;br /&gt;
===mob_anim_time===&lt;br /&gt;
&lt;br /&gt;
How long it takes the skill's animation to complete.&lt;br /&gt;
&lt;br /&gt;
===mob_prepare_time===&lt;br /&gt;
&lt;br /&gt;
How long it takes the monster to use the skill (like a warning period before the skill actually goes off)&lt;br /&gt;
&lt;br /&gt;
===mob_valid_targets===&lt;br /&gt;
&lt;br /&gt;
The valid targets for the skill.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Valid target name !! Valid target ID&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_SELF || 1&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_MONSTER_PARTY || 2&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_ENEMY || 4&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_OTHER_MONSTER || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===mob_skill_flag===&lt;br /&gt;
&lt;br /&gt;
What kind of skill it is.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable&amp;quot;&lt;br /&gt;
! Skillflag name !! Skillflag ID&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_TWO_HOUR || 2&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_SPECIAL || 4&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_HIT_ALL || 8&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_REPLACE_ATTACK || 16&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_DRAW_IN || 32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===mob_skill_param===&lt;br /&gt;
&lt;br /&gt;
Uknown. Needs research.&lt;br /&gt;
&lt;br /&gt;
===knockback===&lt;br /&gt;
&lt;br /&gt;
If the skill can knock back the target (Unsure what values above 0 mean other than it can knock the target back)&lt;br /&gt;
&lt;br /&gt;
===primary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill primary skillchain element.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! SC name !! SC ID&lt;br /&gt;
|-&lt;br /&gt;
| SC_TRANSFIXION || 1&lt;br /&gt;
|-&lt;br /&gt;
| SC_COMPRESSION || 2&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIQUEFACTION || 3&lt;br /&gt;
|-&lt;br /&gt;
| SC_SCISSION || 4&lt;br /&gt;
|-&lt;br /&gt;
| SC_REVERBERATION || 5&lt;br /&gt;
|-&lt;br /&gt;
| SC_DETONATION || 6&lt;br /&gt;
|-&lt;br /&gt;
| SC_INDURATION || 7&lt;br /&gt;
|-&lt;br /&gt;
| SC_IMPACTION || 8&lt;br /&gt;
|-&lt;br /&gt;
| SC_GRAVITATION || 9&lt;br /&gt;
|-&lt;br /&gt;
| SC_DISTORTION || 10&lt;br /&gt;
|-&lt;br /&gt;
| SC_FUSION || 11&lt;br /&gt;
|-&lt;br /&gt;
| SC_FRAGMENTATION || 12&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIGHT || 13&lt;br /&gt;
|-&lt;br /&gt;
| SC_DARKNESS || 14&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIGHT_II || 15&lt;br /&gt;
|-&lt;br /&gt;
| SC_DARKNESS_II || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===secondary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill secondary skillchain element (Please see table above).&lt;br /&gt;
&lt;br /&gt;
===tertiary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill third skilchain element (Currently, no monster's skills have a tertiary sc)&lt;br /&gt;
&lt;br /&gt;
==mob skill lists==&lt;br /&gt;
===skill_list_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster skill list.&lt;br /&gt;
&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
&lt;br /&gt;
The skill list ID.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
The skill id for that skill list id. (Please see mob_skills mob_skill_id for the name of the skills)&lt;br /&gt;
&lt;br /&gt;
==mob spawn mods==&lt;br /&gt;
&lt;br /&gt;
===mobid===&lt;br /&gt;
ID of monster to apply mods to&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
&lt;br /&gt;
The monster's id number.&lt;br /&gt;
&lt;br /&gt;
===mobname===&lt;br /&gt;
&lt;br /&gt;
The name of the monster.&lt;br /&gt;
&lt;br /&gt;
===polutils_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster found in polutils.&lt;br /&gt;
&lt;br /&gt;
===groupid===&lt;br /&gt;
&lt;br /&gt;
The monster group id. Please see mob_groups for more information.&lt;br /&gt;
&lt;br /&gt;
===pos_x===&lt;br /&gt;
&lt;br /&gt;
The monster's x position.&lt;br /&gt;
&lt;br /&gt;
===pos_y===&lt;br /&gt;
&lt;br /&gt;
The monster's y position.&lt;br /&gt;
&lt;br /&gt;
===pos_z===&lt;br /&gt;
&lt;br /&gt;
The monster's z position.&lt;br /&gt;
&lt;br /&gt;
===pos_rot===&lt;br /&gt;
&lt;br /&gt;
''Unsure, needs to be researched.''&lt;br /&gt;
&lt;br /&gt;
==mob spell lists==&lt;br /&gt;
===spell_list_name===&lt;br /&gt;
&lt;br /&gt;
The spell list name.&lt;br /&gt;
&lt;br /&gt;
===spell_list_id===&lt;br /&gt;
&lt;br /&gt;
The spell list ID.&lt;br /&gt;
&lt;br /&gt;
===spell_id===&lt;br /&gt;
&lt;br /&gt;
The ID of the spell. Please check the spell_list.sql file to find the spell name.&lt;br /&gt;
&lt;br /&gt;
===min_level===&lt;br /&gt;
&lt;br /&gt;
Minimum level of the monster to be able to use that spell.&lt;br /&gt;
&lt;br /&gt;
===max_level===&lt;br /&gt;
&lt;br /&gt;
The maximum level of monster that will use that spell.&lt;br /&gt;
&lt;br /&gt;
==nm spawn points==&lt;br /&gt;
&lt;br /&gt;
===mobid===&lt;br /&gt;
&lt;br /&gt;
The ID of the NM.&lt;br /&gt;
&lt;br /&gt;
===pos===&lt;br /&gt;
&lt;br /&gt;
A possible position of this NM (Most NM's can spawn at different positions, so it will have the same number of pos listings as that NM might be able to spawn at)&lt;br /&gt;
&lt;br /&gt;
===pos_x===&lt;br /&gt;
&lt;br /&gt;
The x position of the monster spawn.&lt;br /&gt;
&lt;br /&gt;
===pos_y===&lt;br /&gt;
&lt;br /&gt;
The y position of the monster spawn.&lt;br /&gt;
&lt;br /&gt;
===pos_z===&lt;br /&gt;
&lt;br /&gt;
The z position of the monster spawn.&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22833</id>
		<title>Mobs</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22833"/>
				<updated>2019-04-26T07:43:15Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: /* max_level */ add info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==mob droplist==&lt;br /&gt;
===dropId===&lt;br /&gt;
&lt;br /&gt;
The ID assigned to the drop&lt;br /&gt;
&lt;br /&gt;
===dropType===&lt;br /&gt;
&lt;br /&gt;
What kind of drop the items are:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!droptypeid!!drop type&lt;br /&gt;
|-&lt;br /&gt;
|0||DROP_NORMAL&lt;br /&gt;
|-&lt;br /&gt;
|1||DROP_GROUPED&lt;br /&gt;
|-&lt;br /&gt;
|2||DROP_STEAL&lt;br /&gt;
|-&lt;br /&gt;
|4||DROP_DESPOIL&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Normal''' items drop upon mob death&lt;br /&gt;
&lt;br /&gt;
'''Grouped''' Not yet implemented (as of April 2019) but intended to identify items sharing a &amp;quot;drop slot&amp;quot; (for example O.Kote and Strider Sword on Mee Degi)&lt;br /&gt;
&lt;br /&gt;
'''Steal''' items are stolen&lt;br /&gt;
&lt;br /&gt;
'''Despoil''' items are stolen on use of despoil ability (separate table from steal)&lt;br /&gt;
&lt;br /&gt;
===groupId===&lt;br /&gt;
&lt;br /&gt;
Not yet implemented: which &amp;quot;drop slot&amp;quot; this is.&lt;br /&gt;
&lt;br /&gt;
===groupRate===&lt;br /&gt;
&lt;br /&gt;
Rate at which the group has one of its items drop - normally 100% (1000), where one of the items in the group WILL drop but has no bearing on which one&lt;br /&gt;
&lt;br /&gt;
===itemId===&lt;br /&gt;
&lt;br /&gt;
The ID of the item that can drop from that dropid list.&lt;br /&gt;
Check ffxiah or ffxidb to determine what the item is.&lt;br /&gt;
&lt;br /&gt;
===itemRate===&lt;br /&gt;
&lt;br /&gt;
The rate of drop (in .1% increments, example, a 10 would mean a 1% drop rate, and 1000 would mean a 100% drop rate)&lt;br /&gt;
&lt;br /&gt;
In the case of grouped drops, this will be the rate of the item within its group.&lt;br /&gt;
&lt;br /&gt;
==mob family mods==&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
&lt;br /&gt;
ID of specific families of monsters&lt;br /&gt;
Full listing can be found in the mob_family_system sql table.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
'''The below table is the mobmods only. If ismobmod is set to 0, please use the normal modid found in modifier.h, not the mobmodid as below from mob_modifier.h.'''&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! mobmod !! modid&lt;br /&gt;
|-&lt;br /&gt;
| NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MIN || 1&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MAX || 2&lt;br /&gt;
|-&lt;br /&gt;
| MP_BASE || 3&lt;br /&gt;
|-&lt;br /&gt;
| SIGHT_RANGE || 4&lt;br /&gt;
|-&lt;br /&gt;
| SOUND_RANGE || 5&lt;br /&gt;
|-&lt;br /&gt;
| BUFF_CHANCE || 6&lt;br /&gt;
|-&lt;br /&gt;
| GA_CHANCE || 7&lt;br /&gt;
|-&lt;br /&gt;
| HEAL_CHANCE || 8&lt;br /&gt;
|-&lt;br /&gt;
| HP_HEAL_CHANCE || 9&lt;br /&gt;
|-&lt;br /&gt;
| SUBLINK || 10&lt;br /&gt;
|-&lt;br /&gt;
| LINK_RADIUS || 11&lt;br /&gt;
|-&lt;br /&gt;
| DRAW_IN || 12&lt;br /&gt;
|-&lt;br /&gt;
| RAGE || 13&lt;br /&gt;
|-&lt;br /&gt;
| SKILL_LIST || 14&lt;br /&gt;
|-&lt;br /&gt;
| MUG_GIL || 15&lt;br /&gt;
|-&lt;br /&gt;
| MAIN_2HOUR || 16&lt;br /&gt;
|-&lt;br /&gt;
| NO_DESPAWN || 17&lt;br /&gt;
|-&lt;br /&gt;
| VAR || 18&lt;br /&gt;
|-&lt;br /&gt;
| SUB_2HOUR || 19&lt;br /&gt;
|-&lt;br /&gt;
| TP_USE_CHANCE || 20&lt;br /&gt;
|-&lt;br /&gt;
| PET_SPELL_LIST || 21&lt;br /&gt;
|-&lt;br /&gt;
| NA_CHANCE || 22&lt;br /&gt;
|-&lt;br /&gt;
| IMMUNITY || 23&lt;br /&gt;
|-&lt;br /&gt;
| GRADUAL_RAGE || 24&lt;br /&gt;
|-&lt;br /&gt;
| BUILD_RESIST || 25&lt;br /&gt;
|-&lt;br /&gt;
| SUPERLINK || 26&lt;br /&gt;
|-&lt;br /&gt;
| SPELL_LIST || 27&lt;br /&gt;
|-&lt;br /&gt;
| EXP_BONUS || 28&lt;br /&gt;
|-&lt;br /&gt;
| ASSIST || 29&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_SKILL || 30&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_DISTANCE || 31&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_2HOUR || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_COOL || 33&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_COOL || 34&lt;br /&gt;
|-&lt;br /&gt;
| STANDBACK_COOL || 35&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_COOL || 36&lt;br /&gt;
|-&lt;br /&gt;
| ALWAYS_AGGRO || 37&lt;br /&gt;
|-&lt;br /&gt;
| NO_DROPS || 38&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_POS || 39&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_CD || 40&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_START || 41&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_END || 42&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_TYPE || 43&lt;br /&gt;
|-&lt;br /&gt;
| DUAL_WIELD || 44&lt;br /&gt;
|-&lt;br /&gt;
| ADD_EFFECT || 45&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_SPIKES || 46&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_LEASH || 47&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_TARGET || 48&lt;br /&gt;
|-&lt;br /&gt;
| SCRIPTED_2HOUR || 49&lt;br /&gt;
|-&lt;br /&gt;
| PROC_2HOUR || 50&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_TURNS || 51&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_RATE || 52&lt;br /&gt;
|-&lt;br /&gt;
| BEHAVIOR || 53&lt;br /&gt;
|-&lt;br /&gt;
| GIL_BONUS || 54&lt;br /&gt;
|-&lt;br /&gt;
| IDLE_DESPAWN || 55&lt;br /&gt;
|-&lt;br /&gt;
| HP_STANDBACK || 56&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_DELAY || 57&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_DELAY || 58&lt;br /&gt;
|-&lt;br /&gt;
| WEAPON_BONUS || 59&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_ANIMATIONSUB || 60&lt;br /&gt;
|-&lt;br /&gt;
| HP_SCALE || 61&lt;br /&gt;
|-&lt;br /&gt;
| NO_STANDBACK || 62&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK_SKILL_LIST || 63&lt;br /&gt;
|-&lt;br /&gt;
| CHARMABLE || 64&lt;br /&gt;
|-&lt;br /&gt;
| NO_MOVE || 65&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_HIT || 66&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier(0) or mobModifier(1)&lt;br /&gt;
&lt;br /&gt;
==mob family system==&lt;br /&gt;
===familyid===&lt;br /&gt;
The ID for a certain family&lt;br /&gt;
&lt;br /&gt;
===family===&lt;br /&gt;
The name of the monster family (I am not creating a table for over 500 families. Go check the SQL file yourself...)&lt;br /&gt;
&lt;br /&gt;
===systemid &amp;amp; system===&lt;br /&gt;
&lt;br /&gt;
Monster ecosystems, or what &amp;quot;type&amp;quot; of monster it is.&lt;br /&gt;
Found in src/map/entities/battleentity.h&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Ecosystem!!Ecosystem ID&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ERROR||0&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AMORPH||1&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AQUAN||2&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCANA||3&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCHAICMACHINE||4&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AVATAR||5&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEAST||6&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEASTMEN||7&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BIRD||8&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DEMON||9&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DRAGON||10&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ELEMENTAL||11&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_EMPTY||12&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_HUMANOID||13&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LIZARD||14&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMORIAN||15&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMINION||16&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_PLANTOID||17&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNCLASSIFIED||18&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNDEAD||19&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VERMIN||20&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VORAGEAN||21&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===mobsize===&lt;br /&gt;
Despite the name, does NOT influence the visual size of the monster in game. This influence the distance from what the server thinks is its center to the edge its &amp;quot;body&amp;quot; which will affect things such as melee range between player and monster (in both directions) and how close you need to stand for actions such as sneak attack (if you have to stand ''inside'' of a large model in order to hit it, this value is probably wrong). The visual mob size on the clients end is controlled by some entityFlags in mob_pools which vary by model.&lt;br /&gt;
&lt;br /&gt;
===speed===&lt;br /&gt;
The speed of the monster&lt;br /&gt;
&lt;br /&gt;
===HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA===&lt;br /&gt;
The monsters base HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA at level 1&lt;br /&gt;
&lt;br /&gt;
===Slash/Pierce/H2H/Impact/Fire/Ice/Wind/Earth/Lightning/Water/Light/Dark===&lt;br /&gt;
The multiplier for damage to a monster from this kind of attack. (example, 1 = normal damage, .5 would be half damage, 2 would be double damage)&lt;br /&gt;
&lt;br /&gt;
=== Element ===&lt;br /&gt;
&lt;br /&gt;
Determines what if any crystal the monster drops while player has the needed status effect (such as signet) for it to do so.&lt;br /&gt;
&lt;br /&gt;
===detects===&lt;br /&gt;
What the monster detects&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Detects type !! Detects ID&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_HEARING || 2&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_LOWHP || 4&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE2 || 16&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_MAGIC || 32&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_WEAPONSKILL || 64&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_JOBABILITY || 128&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SCENT || 256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===charmable===&lt;br /&gt;
If the monster is able to be charmed.&lt;br /&gt;
&lt;br /&gt;
==mob groups==&lt;br /&gt;
===groupid===&lt;br /&gt;
The monster group ID&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The monster pool ID&lt;br /&gt;
Please see mob_pools to identify the monsters in a specific ID.&lt;br /&gt;
&lt;br /&gt;
===zoneid===&lt;br /&gt;
The zone ID the monsters are found in. Please see zone_settings.sql to identify the zone found here.&lt;br /&gt;
&lt;br /&gt;
===respawntime===&lt;br /&gt;
How long before a monster respawns.&lt;br /&gt;
&lt;br /&gt;
===spawntype===&lt;br /&gt;
How the monster spawns&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Spawntype !! SpawnID&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_NORMAL || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATNIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATEVENING || 2&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WEATHER || 4&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_FOG || 5&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_MOONPHASE || 16&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_LOTTERY || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WINDOWED || 64&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_SCRIPTED || 128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===dropid===&lt;br /&gt;
The dropid for the monster group&lt;br /&gt;
Check the mob_droplist table for this information&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
The amount of HP the monster has.&lt;br /&gt;
&lt;br /&gt;
===MP===&lt;br /&gt;
The amount of MP the monster has.&lt;br /&gt;
&lt;br /&gt;
===minLevel===&lt;br /&gt;
The minimum level of the monster&lt;br /&gt;
&lt;br /&gt;
===maxLevel===&lt;br /&gt;
The maximum level of the monster&lt;br /&gt;
&lt;br /&gt;
===allegiance===&lt;br /&gt;
''Unsure, still need to research''&lt;br /&gt;
&lt;br /&gt;
==mob pets==&lt;br /&gt;
===mob_mobid===&lt;br /&gt;
&lt;br /&gt;
The mobid of the pet (Please add the offset to this number)&lt;br /&gt;
&lt;br /&gt;
===pet_offset===&lt;br /&gt;
&lt;br /&gt;
Offset to give you the monster (add this number to the mob_mobid to get the actual monster)&lt;br /&gt;
&lt;br /&gt;
===job===&lt;br /&gt;
The pet's master's &amp;quot;job&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!jobid!!job&lt;br /&gt;
|-&lt;br /&gt;
|9||BST&lt;br /&gt;
|-&lt;br /&gt;
|14||DRG&lt;br /&gt;
|-&lt;br /&gt;
|15||SMN&lt;br /&gt;
|-&lt;br /&gt;
|18||PUP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==mob pools==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The ID of that mob pool&lt;br /&gt;
&lt;br /&gt;
===name &amp;amp; packet_name===&lt;br /&gt;
Name of that mob&lt;br /&gt;
Name and packet name are almost always the same.&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
The family ID of the monster.&lt;br /&gt;
Please see mob_family_system for the names of each ID.&lt;br /&gt;
&lt;br /&gt;
===HEX(modelid)===&lt;br /&gt;
The hex value of the model ID&lt;br /&gt;
&lt;br /&gt;
===mJob===&lt;br /&gt;
The monster's main job. (Follows same job ids as characters)&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Job name!!Job ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|WAR||1&lt;br /&gt;
|-&lt;br /&gt;
|MNK||2&lt;br /&gt;
|-&lt;br /&gt;
|WHM||3&lt;br /&gt;
|-&lt;br /&gt;
|BLM||4&lt;br /&gt;
|-&lt;br /&gt;
|RDM||5&lt;br /&gt;
|-&lt;br /&gt;
|THF||6&lt;br /&gt;
|-&lt;br /&gt;
|PLD||7&lt;br /&gt;
|-&lt;br /&gt;
|DRK||8&lt;br /&gt;
|-&lt;br /&gt;
|BST||9&lt;br /&gt;
|-&lt;br /&gt;
|BRD||10&lt;br /&gt;
|-&lt;br /&gt;
|RNG||11&lt;br /&gt;
|-&lt;br /&gt;
|SAM||12&lt;br /&gt;
|-&lt;br /&gt;
|NIN||13&lt;br /&gt;
|-&lt;br /&gt;
|DRG||14&lt;br /&gt;
|-&lt;br /&gt;
|SMN||15&lt;br /&gt;
|-&lt;br /&gt;
|BLU||16&lt;br /&gt;
|-&lt;br /&gt;
|COR||17&lt;br /&gt;
|-&lt;br /&gt;
|PUP||18&lt;br /&gt;
|-&lt;br /&gt;
|DNC||19&lt;br /&gt;
|-&lt;br /&gt;
|SCH||20&lt;br /&gt;
|-&lt;br /&gt;
|GEO||21&lt;br /&gt;
|-&lt;br /&gt;
|RUN||22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===sJob===&lt;br /&gt;
Monster's sub job (Please see table above for job ID information)&lt;br /&gt;
&lt;br /&gt;
===cmbSkill===&lt;br /&gt;
Monster's combat skill&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!skill ID!!Weapon Skill Type&lt;br /&gt;
|-&lt;br /&gt;
|0||None&lt;br /&gt;
|-&lt;br /&gt;
|1||Hand-to-hand&lt;br /&gt;
|-&lt;br /&gt;
|2||Dagger&lt;br /&gt;
|-&lt;br /&gt;
|3||Sword&lt;br /&gt;
|-&lt;br /&gt;
|4||Greatsword&lt;br /&gt;
|-&lt;br /&gt;
|5||Axe&lt;br /&gt;
|-&lt;br /&gt;
|6||Great Axe&lt;br /&gt;
|-&lt;br /&gt;
|7||Scythe&lt;br /&gt;
|-&lt;br /&gt;
|8||Polearm&lt;br /&gt;
|-&lt;br /&gt;
|9||Katana&lt;br /&gt;
|-&lt;br /&gt;
|10||Great Katana&lt;br /&gt;
|-&lt;br /&gt;
|11||Club&lt;br /&gt;
|-&lt;br /&gt;
|12||Staff&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===cmbDelay===&lt;br /&gt;
The attack delay&lt;br /&gt;
&lt;br /&gt;
===cmbDmgMult===&lt;br /&gt;
The damage multiplier (if the monster hits harder than normal)&lt;br /&gt;
&lt;br /&gt;
===behavior===&lt;br /&gt;
The behavior of the monster&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Behavior name!!Behavior ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|NO_DESPAWN||1&lt;br /&gt;
|-&lt;br /&gt;
|STANDBACK||2&lt;br /&gt;
|-&lt;br /&gt;
|RAISABLE||4&lt;br /&gt;
|-&lt;br /&gt;
|AGGRO_AMBUSH||512&lt;br /&gt;
|-&lt;br /&gt;
|NO_TURN||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===aggro===&lt;br /&gt;
If the monster aggros, and what it aggros to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===true_detection===&lt;br /&gt;
If the monster has &amp;quot;true&amp;quot; detection (ie. Truesight, truehearing, etc)&lt;br /&gt;
Binary, it either has or doesn't have.&lt;br /&gt;
&lt;br /&gt;
===links===&lt;br /&gt;
If the monster links and what it links to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===mobType===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===immunity===&lt;br /&gt;
What the monster is immune to. Bitmask, so calculate using bitmask values.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Immunity name!!Immunity ID&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLEEP||1&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_GRAVITY||2&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BIND||4&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_STUN||8&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SILENCE||16&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_PARALYZE||32&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BLIND||64&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLOW||128&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_POISON||256&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_ELEGY||512&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_REQUIEM||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===name_prefix===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===flag===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===entityFlags===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===animationsub===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===hasSpellScript===&lt;br /&gt;
If the monster has a spell script.&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===spellList===&lt;br /&gt;
The monsters spell list.&lt;br /&gt;
Check spell lists in mob_spell_lists table.&lt;br /&gt;
&lt;br /&gt;
===namevis===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===roamflag===&lt;br /&gt;
The monster's roaming behavior&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Roamflag name !! Roamflag id !! note&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE0 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE1 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE2 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE3 || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE4 || 16 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE5 || 32 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_WORM || 64 || pop up and down when moving&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_AMBUSH || 128 || stays hidden until someone comes close (antlion)&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_EVENT || 256 || calls lua method for roaming logic&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_IGNORE || 512 || ignore all hate, except linking hate&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_STEALTH || 1024 || stays name hidden and untargetable until someone comes close (chigoe)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
Monster's skill list.&lt;br /&gt;
Check skill lists under mob_skill_lists&lt;br /&gt;
&lt;br /&gt;
==mob pool mods==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The poolid.&lt;br /&gt;
Check mob_pools table for pool id names.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob skills==&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
ID of the monster skill (Name of the skill can be found in mob_skill_name)&lt;br /&gt;
&lt;br /&gt;
===mob_anim_id===&lt;br /&gt;
&lt;br /&gt;
Monster's animation ID for the skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_aoe===&lt;br /&gt;
&lt;br /&gt;
If the skill is AOE ''unsure what the values above 0 means, still needs researched.''&lt;br /&gt;
&lt;br /&gt;
===mob_skill_distance===&lt;br /&gt;
&lt;br /&gt;
The maximum distance the skill can be used.&lt;br /&gt;
&lt;br /&gt;
===mob_anim_time===&lt;br /&gt;
&lt;br /&gt;
How long it takes the skill's animation to complete.&lt;br /&gt;
&lt;br /&gt;
===mob_prepare_time===&lt;br /&gt;
&lt;br /&gt;
How long it takes the monster to use the skill (like a warning period before the skill actually goes off)&lt;br /&gt;
&lt;br /&gt;
===mob_valid_targets===&lt;br /&gt;
&lt;br /&gt;
The valid targets for the skill.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Valid target name !! Valid target ID&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_SELF || 1&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_MONSTER_PARTY || 2&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_ENEMY || 4&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_OTHER_MONSTER || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===mob_skill_flag===&lt;br /&gt;
&lt;br /&gt;
What kind of skill it is.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable&amp;quot;&lt;br /&gt;
! Skillflag name !! Skillflag ID&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_TWO_HOUR || 2&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_SPECIAL || 4&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_HIT_ALL || 8&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_REPLACE_ATTACK || 16&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_DRAW_IN || 32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===mob_skill_param===&lt;br /&gt;
&lt;br /&gt;
Uknown. Needs research.&lt;br /&gt;
&lt;br /&gt;
===knockback===&lt;br /&gt;
&lt;br /&gt;
If the skill can knock back the target (Unsure what values above 0 mean other than it can knock the target back)&lt;br /&gt;
&lt;br /&gt;
===primary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill primary skillchain element.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! SC name !! SC ID&lt;br /&gt;
|-&lt;br /&gt;
| SC_TRANSFIXION || 1&lt;br /&gt;
|-&lt;br /&gt;
| SC_COMPRESSION || 2&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIQUEFACTION || 3&lt;br /&gt;
|-&lt;br /&gt;
| SC_SCISSION || 4&lt;br /&gt;
|-&lt;br /&gt;
| SC_REVERBERATION || 5&lt;br /&gt;
|-&lt;br /&gt;
| SC_DETONATION || 6&lt;br /&gt;
|-&lt;br /&gt;
| SC_INDURATION || 7&lt;br /&gt;
|-&lt;br /&gt;
| SC_IMPACTION || 8&lt;br /&gt;
|-&lt;br /&gt;
| SC_GRAVITATION || 9&lt;br /&gt;
|-&lt;br /&gt;
| SC_DISTORTION || 10&lt;br /&gt;
|-&lt;br /&gt;
| SC_FUSION || 11&lt;br /&gt;
|-&lt;br /&gt;
| SC_FRAGMENTATION || 12&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIGHT || 13&lt;br /&gt;
|-&lt;br /&gt;
| SC_DARKNESS || 14&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIGHT_II || 15&lt;br /&gt;
|-&lt;br /&gt;
| SC_DARKNESS_II || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===secondary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill secondary skillchain element (Please see table above).&lt;br /&gt;
&lt;br /&gt;
===tertiary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill third skilchain element (Currently, no monster's skills have a tertiary sc)&lt;br /&gt;
&lt;br /&gt;
==mob skill lists==&lt;br /&gt;
===skill_list_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster skill list.&lt;br /&gt;
&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
&lt;br /&gt;
The skill list ID.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
The skill id for that skill list id. (Please see mob_skills mob_skill_id for the name of the skills)&lt;br /&gt;
&lt;br /&gt;
==mob spawn mods==&lt;br /&gt;
&lt;br /&gt;
===mobid===&lt;br /&gt;
ID of monster to apply mods to&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
&lt;br /&gt;
The monster's id number.&lt;br /&gt;
&lt;br /&gt;
===mobname===&lt;br /&gt;
&lt;br /&gt;
The name of the monster.&lt;br /&gt;
&lt;br /&gt;
===polutils_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster found in polutils.&lt;br /&gt;
&lt;br /&gt;
===groupid===&lt;br /&gt;
&lt;br /&gt;
The monster group id. Please see mob_groups for more information.&lt;br /&gt;
&lt;br /&gt;
===pos_x===&lt;br /&gt;
&lt;br /&gt;
The monster's x position.&lt;br /&gt;
&lt;br /&gt;
===pos_y===&lt;br /&gt;
&lt;br /&gt;
The monster's y position.&lt;br /&gt;
&lt;br /&gt;
===pos_z===&lt;br /&gt;
&lt;br /&gt;
The monster's z position.&lt;br /&gt;
&lt;br /&gt;
===pos_rot===&lt;br /&gt;
&lt;br /&gt;
''Unsure, needs to be researched.''&lt;br /&gt;
&lt;br /&gt;
==mob spell lists==&lt;br /&gt;
===spell_list_name===&lt;br /&gt;
&lt;br /&gt;
The spell list name.&lt;br /&gt;
&lt;br /&gt;
===spell_list_id===&lt;br /&gt;
&lt;br /&gt;
The spell list ID.&lt;br /&gt;
&lt;br /&gt;
===spell_id===&lt;br /&gt;
&lt;br /&gt;
The ID of the spell. Please check the spell_list.sql file to find the spell name.&lt;br /&gt;
&lt;br /&gt;
===min_level===&lt;br /&gt;
&lt;br /&gt;
Minimum level of the monster to be able to use that spell.&lt;br /&gt;
&lt;br /&gt;
===max_level===&lt;br /&gt;
&lt;br /&gt;
The maximum level of monster that will use that spell.&lt;br /&gt;
&lt;br /&gt;
==nm spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===pos===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22832</id>
		<title>Mobs</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22832"/>
				<updated>2019-04-26T07:42:44Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: /* min_level */ add info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==mob droplist==&lt;br /&gt;
===dropId===&lt;br /&gt;
&lt;br /&gt;
The ID assigned to the drop&lt;br /&gt;
&lt;br /&gt;
===dropType===&lt;br /&gt;
&lt;br /&gt;
What kind of drop the items are:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!droptypeid!!drop type&lt;br /&gt;
|-&lt;br /&gt;
|0||DROP_NORMAL&lt;br /&gt;
|-&lt;br /&gt;
|1||DROP_GROUPED&lt;br /&gt;
|-&lt;br /&gt;
|2||DROP_STEAL&lt;br /&gt;
|-&lt;br /&gt;
|4||DROP_DESPOIL&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Normal''' items drop upon mob death&lt;br /&gt;
&lt;br /&gt;
'''Grouped''' Not yet implemented (as of April 2019) but intended to identify items sharing a &amp;quot;drop slot&amp;quot; (for example O.Kote and Strider Sword on Mee Degi)&lt;br /&gt;
&lt;br /&gt;
'''Steal''' items are stolen&lt;br /&gt;
&lt;br /&gt;
'''Despoil''' items are stolen on use of despoil ability (separate table from steal)&lt;br /&gt;
&lt;br /&gt;
===groupId===&lt;br /&gt;
&lt;br /&gt;
Not yet implemented: which &amp;quot;drop slot&amp;quot; this is.&lt;br /&gt;
&lt;br /&gt;
===groupRate===&lt;br /&gt;
&lt;br /&gt;
Rate at which the group has one of its items drop - normally 100% (1000), where one of the items in the group WILL drop but has no bearing on which one&lt;br /&gt;
&lt;br /&gt;
===itemId===&lt;br /&gt;
&lt;br /&gt;
The ID of the item that can drop from that dropid list.&lt;br /&gt;
Check ffxiah or ffxidb to determine what the item is.&lt;br /&gt;
&lt;br /&gt;
===itemRate===&lt;br /&gt;
&lt;br /&gt;
The rate of drop (in .1% increments, example, a 10 would mean a 1% drop rate, and 1000 would mean a 100% drop rate)&lt;br /&gt;
&lt;br /&gt;
In the case of grouped drops, this will be the rate of the item within its group.&lt;br /&gt;
&lt;br /&gt;
==mob family mods==&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
&lt;br /&gt;
ID of specific families of monsters&lt;br /&gt;
Full listing can be found in the mob_family_system sql table.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
'''The below table is the mobmods only. If ismobmod is set to 0, please use the normal modid found in modifier.h, not the mobmodid as below from mob_modifier.h.'''&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! mobmod !! modid&lt;br /&gt;
|-&lt;br /&gt;
| NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MIN || 1&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MAX || 2&lt;br /&gt;
|-&lt;br /&gt;
| MP_BASE || 3&lt;br /&gt;
|-&lt;br /&gt;
| SIGHT_RANGE || 4&lt;br /&gt;
|-&lt;br /&gt;
| SOUND_RANGE || 5&lt;br /&gt;
|-&lt;br /&gt;
| BUFF_CHANCE || 6&lt;br /&gt;
|-&lt;br /&gt;
| GA_CHANCE || 7&lt;br /&gt;
|-&lt;br /&gt;
| HEAL_CHANCE || 8&lt;br /&gt;
|-&lt;br /&gt;
| HP_HEAL_CHANCE || 9&lt;br /&gt;
|-&lt;br /&gt;
| SUBLINK || 10&lt;br /&gt;
|-&lt;br /&gt;
| LINK_RADIUS || 11&lt;br /&gt;
|-&lt;br /&gt;
| DRAW_IN || 12&lt;br /&gt;
|-&lt;br /&gt;
| RAGE || 13&lt;br /&gt;
|-&lt;br /&gt;
| SKILL_LIST || 14&lt;br /&gt;
|-&lt;br /&gt;
| MUG_GIL || 15&lt;br /&gt;
|-&lt;br /&gt;
| MAIN_2HOUR || 16&lt;br /&gt;
|-&lt;br /&gt;
| NO_DESPAWN || 17&lt;br /&gt;
|-&lt;br /&gt;
| VAR || 18&lt;br /&gt;
|-&lt;br /&gt;
| SUB_2HOUR || 19&lt;br /&gt;
|-&lt;br /&gt;
| TP_USE_CHANCE || 20&lt;br /&gt;
|-&lt;br /&gt;
| PET_SPELL_LIST || 21&lt;br /&gt;
|-&lt;br /&gt;
| NA_CHANCE || 22&lt;br /&gt;
|-&lt;br /&gt;
| IMMUNITY || 23&lt;br /&gt;
|-&lt;br /&gt;
| GRADUAL_RAGE || 24&lt;br /&gt;
|-&lt;br /&gt;
| BUILD_RESIST || 25&lt;br /&gt;
|-&lt;br /&gt;
| SUPERLINK || 26&lt;br /&gt;
|-&lt;br /&gt;
| SPELL_LIST || 27&lt;br /&gt;
|-&lt;br /&gt;
| EXP_BONUS || 28&lt;br /&gt;
|-&lt;br /&gt;
| ASSIST || 29&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_SKILL || 30&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_DISTANCE || 31&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_2HOUR || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_COOL || 33&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_COOL || 34&lt;br /&gt;
|-&lt;br /&gt;
| STANDBACK_COOL || 35&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_COOL || 36&lt;br /&gt;
|-&lt;br /&gt;
| ALWAYS_AGGRO || 37&lt;br /&gt;
|-&lt;br /&gt;
| NO_DROPS || 38&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_POS || 39&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_CD || 40&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_START || 41&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_END || 42&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_TYPE || 43&lt;br /&gt;
|-&lt;br /&gt;
| DUAL_WIELD || 44&lt;br /&gt;
|-&lt;br /&gt;
| ADD_EFFECT || 45&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_SPIKES || 46&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_LEASH || 47&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_TARGET || 48&lt;br /&gt;
|-&lt;br /&gt;
| SCRIPTED_2HOUR || 49&lt;br /&gt;
|-&lt;br /&gt;
| PROC_2HOUR || 50&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_TURNS || 51&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_RATE || 52&lt;br /&gt;
|-&lt;br /&gt;
| BEHAVIOR || 53&lt;br /&gt;
|-&lt;br /&gt;
| GIL_BONUS || 54&lt;br /&gt;
|-&lt;br /&gt;
| IDLE_DESPAWN || 55&lt;br /&gt;
|-&lt;br /&gt;
| HP_STANDBACK || 56&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_DELAY || 57&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_DELAY || 58&lt;br /&gt;
|-&lt;br /&gt;
| WEAPON_BONUS || 59&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_ANIMATIONSUB || 60&lt;br /&gt;
|-&lt;br /&gt;
| HP_SCALE || 61&lt;br /&gt;
|-&lt;br /&gt;
| NO_STANDBACK || 62&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK_SKILL_LIST || 63&lt;br /&gt;
|-&lt;br /&gt;
| CHARMABLE || 64&lt;br /&gt;
|-&lt;br /&gt;
| NO_MOVE || 65&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_HIT || 66&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier(0) or mobModifier(1)&lt;br /&gt;
&lt;br /&gt;
==mob family system==&lt;br /&gt;
===familyid===&lt;br /&gt;
The ID for a certain family&lt;br /&gt;
&lt;br /&gt;
===family===&lt;br /&gt;
The name of the monster family (I am not creating a table for over 500 families. Go check the SQL file yourself...)&lt;br /&gt;
&lt;br /&gt;
===systemid &amp;amp; system===&lt;br /&gt;
&lt;br /&gt;
Monster ecosystems, or what &amp;quot;type&amp;quot; of monster it is.&lt;br /&gt;
Found in src/map/entities/battleentity.h&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Ecosystem!!Ecosystem ID&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ERROR||0&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AMORPH||1&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AQUAN||2&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCANA||3&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCHAICMACHINE||4&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AVATAR||5&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEAST||6&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEASTMEN||7&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BIRD||8&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DEMON||9&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DRAGON||10&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ELEMENTAL||11&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_EMPTY||12&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_HUMANOID||13&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LIZARD||14&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMORIAN||15&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMINION||16&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_PLANTOID||17&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNCLASSIFIED||18&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNDEAD||19&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VERMIN||20&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VORAGEAN||21&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===mobsize===&lt;br /&gt;
Despite the name, does NOT influence the visual size of the monster in game. This influence the distance from what the server thinks is its center to the edge its &amp;quot;body&amp;quot; which will affect things such as melee range between player and monster (in both directions) and how close you need to stand for actions such as sneak attack (if you have to stand ''inside'' of a large model in order to hit it, this value is probably wrong). The visual mob size on the clients end is controlled by some entityFlags in mob_pools which vary by model.&lt;br /&gt;
&lt;br /&gt;
===speed===&lt;br /&gt;
The speed of the monster&lt;br /&gt;
&lt;br /&gt;
===HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA===&lt;br /&gt;
The monsters base HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA at level 1&lt;br /&gt;
&lt;br /&gt;
===Slash/Pierce/H2H/Impact/Fire/Ice/Wind/Earth/Lightning/Water/Light/Dark===&lt;br /&gt;
The multiplier for damage to a monster from this kind of attack. (example, 1 = normal damage, .5 would be half damage, 2 would be double damage)&lt;br /&gt;
&lt;br /&gt;
=== Element ===&lt;br /&gt;
&lt;br /&gt;
Determines what if any crystal the monster drops while player has the needed status effect (such as signet) for it to do so.&lt;br /&gt;
&lt;br /&gt;
===detects===&lt;br /&gt;
What the monster detects&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Detects type !! Detects ID&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_HEARING || 2&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_LOWHP || 4&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE2 || 16&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_MAGIC || 32&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_WEAPONSKILL || 64&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_JOBABILITY || 128&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SCENT || 256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===charmable===&lt;br /&gt;
If the monster is able to be charmed.&lt;br /&gt;
&lt;br /&gt;
==mob groups==&lt;br /&gt;
===groupid===&lt;br /&gt;
The monster group ID&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The monster pool ID&lt;br /&gt;
Please see mob_pools to identify the monsters in a specific ID.&lt;br /&gt;
&lt;br /&gt;
===zoneid===&lt;br /&gt;
The zone ID the monsters are found in. Please see zone_settings.sql to identify the zone found here.&lt;br /&gt;
&lt;br /&gt;
===respawntime===&lt;br /&gt;
How long before a monster respawns.&lt;br /&gt;
&lt;br /&gt;
===spawntype===&lt;br /&gt;
How the monster spawns&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Spawntype !! SpawnID&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_NORMAL || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATNIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATEVENING || 2&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WEATHER || 4&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_FOG || 5&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_MOONPHASE || 16&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_LOTTERY || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WINDOWED || 64&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_SCRIPTED || 128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===dropid===&lt;br /&gt;
The dropid for the monster group&lt;br /&gt;
Check the mob_droplist table for this information&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
The amount of HP the monster has.&lt;br /&gt;
&lt;br /&gt;
===MP===&lt;br /&gt;
The amount of MP the monster has.&lt;br /&gt;
&lt;br /&gt;
===minLevel===&lt;br /&gt;
The minimum level of the monster&lt;br /&gt;
&lt;br /&gt;
===maxLevel===&lt;br /&gt;
The maximum level of the monster&lt;br /&gt;
&lt;br /&gt;
===allegiance===&lt;br /&gt;
''Unsure, still need to research''&lt;br /&gt;
&lt;br /&gt;
==mob pets==&lt;br /&gt;
===mob_mobid===&lt;br /&gt;
&lt;br /&gt;
The mobid of the pet (Please add the offset to this number)&lt;br /&gt;
&lt;br /&gt;
===pet_offset===&lt;br /&gt;
&lt;br /&gt;
Offset to give you the monster (add this number to the mob_mobid to get the actual monster)&lt;br /&gt;
&lt;br /&gt;
===job===&lt;br /&gt;
The pet's master's &amp;quot;job&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!jobid!!job&lt;br /&gt;
|-&lt;br /&gt;
|9||BST&lt;br /&gt;
|-&lt;br /&gt;
|14||DRG&lt;br /&gt;
|-&lt;br /&gt;
|15||SMN&lt;br /&gt;
|-&lt;br /&gt;
|18||PUP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==mob pools==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The ID of that mob pool&lt;br /&gt;
&lt;br /&gt;
===name &amp;amp; packet_name===&lt;br /&gt;
Name of that mob&lt;br /&gt;
Name and packet name are almost always the same.&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
The family ID of the monster.&lt;br /&gt;
Please see mob_family_system for the names of each ID.&lt;br /&gt;
&lt;br /&gt;
===HEX(modelid)===&lt;br /&gt;
The hex value of the model ID&lt;br /&gt;
&lt;br /&gt;
===mJob===&lt;br /&gt;
The monster's main job. (Follows same job ids as characters)&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Job name!!Job ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|WAR||1&lt;br /&gt;
|-&lt;br /&gt;
|MNK||2&lt;br /&gt;
|-&lt;br /&gt;
|WHM||3&lt;br /&gt;
|-&lt;br /&gt;
|BLM||4&lt;br /&gt;
|-&lt;br /&gt;
|RDM||5&lt;br /&gt;
|-&lt;br /&gt;
|THF||6&lt;br /&gt;
|-&lt;br /&gt;
|PLD||7&lt;br /&gt;
|-&lt;br /&gt;
|DRK||8&lt;br /&gt;
|-&lt;br /&gt;
|BST||9&lt;br /&gt;
|-&lt;br /&gt;
|BRD||10&lt;br /&gt;
|-&lt;br /&gt;
|RNG||11&lt;br /&gt;
|-&lt;br /&gt;
|SAM||12&lt;br /&gt;
|-&lt;br /&gt;
|NIN||13&lt;br /&gt;
|-&lt;br /&gt;
|DRG||14&lt;br /&gt;
|-&lt;br /&gt;
|SMN||15&lt;br /&gt;
|-&lt;br /&gt;
|BLU||16&lt;br /&gt;
|-&lt;br /&gt;
|COR||17&lt;br /&gt;
|-&lt;br /&gt;
|PUP||18&lt;br /&gt;
|-&lt;br /&gt;
|DNC||19&lt;br /&gt;
|-&lt;br /&gt;
|SCH||20&lt;br /&gt;
|-&lt;br /&gt;
|GEO||21&lt;br /&gt;
|-&lt;br /&gt;
|RUN||22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===sJob===&lt;br /&gt;
Monster's sub job (Please see table above for job ID information)&lt;br /&gt;
&lt;br /&gt;
===cmbSkill===&lt;br /&gt;
Monster's combat skill&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!skill ID!!Weapon Skill Type&lt;br /&gt;
|-&lt;br /&gt;
|0||None&lt;br /&gt;
|-&lt;br /&gt;
|1||Hand-to-hand&lt;br /&gt;
|-&lt;br /&gt;
|2||Dagger&lt;br /&gt;
|-&lt;br /&gt;
|3||Sword&lt;br /&gt;
|-&lt;br /&gt;
|4||Greatsword&lt;br /&gt;
|-&lt;br /&gt;
|5||Axe&lt;br /&gt;
|-&lt;br /&gt;
|6||Great Axe&lt;br /&gt;
|-&lt;br /&gt;
|7||Scythe&lt;br /&gt;
|-&lt;br /&gt;
|8||Polearm&lt;br /&gt;
|-&lt;br /&gt;
|9||Katana&lt;br /&gt;
|-&lt;br /&gt;
|10||Great Katana&lt;br /&gt;
|-&lt;br /&gt;
|11||Club&lt;br /&gt;
|-&lt;br /&gt;
|12||Staff&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===cmbDelay===&lt;br /&gt;
The attack delay&lt;br /&gt;
&lt;br /&gt;
===cmbDmgMult===&lt;br /&gt;
The damage multiplier (if the monster hits harder than normal)&lt;br /&gt;
&lt;br /&gt;
===behavior===&lt;br /&gt;
The behavior of the monster&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Behavior name!!Behavior ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|NO_DESPAWN||1&lt;br /&gt;
|-&lt;br /&gt;
|STANDBACK||2&lt;br /&gt;
|-&lt;br /&gt;
|RAISABLE||4&lt;br /&gt;
|-&lt;br /&gt;
|AGGRO_AMBUSH||512&lt;br /&gt;
|-&lt;br /&gt;
|NO_TURN||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===aggro===&lt;br /&gt;
If the monster aggros, and what it aggros to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===true_detection===&lt;br /&gt;
If the monster has &amp;quot;true&amp;quot; detection (ie. Truesight, truehearing, etc)&lt;br /&gt;
Binary, it either has or doesn't have.&lt;br /&gt;
&lt;br /&gt;
===links===&lt;br /&gt;
If the monster links and what it links to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===mobType===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===immunity===&lt;br /&gt;
What the monster is immune to. Bitmask, so calculate using bitmask values.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Immunity name!!Immunity ID&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLEEP||1&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_GRAVITY||2&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BIND||4&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_STUN||8&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SILENCE||16&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_PARALYZE||32&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BLIND||64&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLOW||128&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_POISON||256&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_ELEGY||512&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_REQUIEM||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===name_prefix===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===flag===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===entityFlags===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===animationsub===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===hasSpellScript===&lt;br /&gt;
If the monster has a spell script.&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===spellList===&lt;br /&gt;
The monsters spell list.&lt;br /&gt;
Check spell lists in mob_spell_lists table.&lt;br /&gt;
&lt;br /&gt;
===namevis===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===roamflag===&lt;br /&gt;
The monster's roaming behavior&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Roamflag name !! Roamflag id !! note&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE0 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE1 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE2 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE3 || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE4 || 16 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE5 || 32 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_WORM || 64 || pop up and down when moving&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_AMBUSH || 128 || stays hidden until someone comes close (antlion)&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_EVENT || 256 || calls lua method for roaming logic&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_IGNORE || 512 || ignore all hate, except linking hate&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_STEALTH || 1024 || stays name hidden and untargetable until someone comes close (chigoe)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
Monster's skill list.&lt;br /&gt;
Check skill lists under mob_skill_lists&lt;br /&gt;
&lt;br /&gt;
==mob pool mods==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The poolid.&lt;br /&gt;
Check mob_pools table for pool id names.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob skills==&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
ID of the monster skill (Name of the skill can be found in mob_skill_name)&lt;br /&gt;
&lt;br /&gt;
===mob_anim_id===&lt;br /&gt;
&lt;br /&gt;
Monster's animation ID for the skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_aoe===&lt;br /&gt;
&lt;br /&gt;
If the skill is AOE ''unsure what the values above 0 means, still needs researched.''&lt;br /&gt;
&lt;br /&gt;
===mob_skill_distance===&lt;br /&gt;
&lt;br /&gt;
The maximum distance the skill can be used.&lt;br /&gt;
&lt;br /&gt;
===mob_anim_time===&lt;br /&gt;
&lt;br /&gt;
How long it takes the skill's animation to complete.&lt;br /&gt;
&lt;br /&gt;
===mob_prepare_time===&lt;br /&gt;
&lt;br /&gt;
How long it takes the monster to use the skill (like a warning period before the skill actually goes off)&lt;br /&gt;
&lt;br /&gt;
===mob_valid_targets===&lt;br /&gt;
&lt;br /&gt;
The valid targets for the skill.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Valid target name !! Valid target ID&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_SELF || 1&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_MONSTER_PARTY || 2&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_ENEMY || 4&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_OTHER_MONSTER || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===mob_skill_flag===&lt;br /&gt;
&lt;br /&gt;
What kind of skill it is.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable&amp;quot;&lt;br /&gt;
! Skillflag name !! Skillflag ID&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_TWO_HOUR || 2&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_SPECIAL || 4&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_HIT_ALL || 8&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_REPLACE_ATTACK || 16&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_DRAW_IN || 32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===mob_skill_param===&lt;br /&gt;
&lt;br /&gt;
Uknown. Needs research.&lt;br /&gt;
&lt;br /&gt;
===knockback===&lt;br /&gt;
&lt;br /&gt;
If the skill can knock back the target (Unsure what values above 0 mean other than it can knock the target back)&lt;br /&gt;
&lt;br /&gt;
===primary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill primary skillchain element.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! SC name !! SC ID&lt;br /&gt;
|-&lt;br /&gt;
| SC_TRANSFIXION || 1&lt;br /&gt;
|-&lt;br /&gt;
| SC_COMPRESSION || 2&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIQUEFACTION || 3&lt;br /&gt;
|-&lt;br /&gt;
| SC_SCISSION || 4&lt;br /&gt;
|-&lt;br /&gt;
| SC_REVERBERATION || 5&lt;br /&gt;
|-&lt;br /&gt;
| SC_DETONATION || 6&lt;br /&gt;
|-&lt;br /&gt;
| SC_INDURATION || 7&lt;br /&gt;
|-&lt;br /&gt;
| SC_IMPACTION || 8&lt;br /&gt;
|-&lt;br /&gt;
| SC_GRAVITATION || 9&lt;br /&gt;
|-&lt;br /&gt;
| SC_DISTORTION || 10&lt;br /&gt;
|-&lt;br /&gt;
| SC_FUSION || 11&lt;br /&gt;
|-&lt;br /&gt;
| SC_FRAGMENTATION || 12&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIGHT || 13&lt;br /&gt;
|-&lt;br /&gt;
| SC_DARKNESS || 14&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIGHT_II || 15&lt;br /&gt;
|-&lt;br /&gt;
| SC_DARKNESS_II || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===secondary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill secondary skillchain element (Please see table above).&lt;br /&gt;
&lt;br /&gt;
===tertiary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill third skilchain element (Currently, no monster's skills have a tertiary sc)&lt;br /&gt;
&lt;br /&gt;
==mob skill lists==&lt;br /&gt;
===skill_list_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster skill list.&lt;br /&gt;
&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
&lt;br /&gt;
The skill list ID.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
The skill id for that skill list id. (Please see mob_skills mob_skill_id for the name of the skills)&lt;br /&gt;
&lt;br /&gt;
==mob spawn mods==&lt;br /&gt;
&lt;br /&gt;
===mobid===&lt;br /&gt;
ID of monster to apply mods to&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
&lt;br /&gt;
The monster's id number.&lt;br /&gt;
&lt;br /&gt;
===mobname===&lt;br /&gt;
&lt;br /&gt;
The name of the monster.&lt;br /&gt;
&lt;br /&gt;
===polutils_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster found in polutils.&lt;br /&gt;
&lt;br /&gt;
===groupid===&lt;br /&gt;
&lt;br /&gt;
The monster group id. Please see mob_groups for more information.&lt;br /&gt;
&lt;br /&gt;
===pos_x===&lt;br /&gt;
&lt;br /&gt;
The monster's x position.&lt;br /&gt;
&lt;br /&gt;
===pos_y===&lt;br /&gt;
&lt;br /&gt;
The monster's y position.&lt;br /&gt;
&lt;br /&gt;
===pos_z===&lt;br /&gt;
&lt;br /&gt;
The monster's z position.&lt;br /&gt;
&lt;br /&gt;
===pos_rot===&lt;br /&gt;
&lt;br /&gt;
''Unsure, needs to be researched.''&lt;br /&gt;
&lt;br /&gt;
==mob spell lists==&lt;br /&gt;
===spell_list_name===&lt;br /&gt;
&lt;br /&gt;
The spell list name.&lt;br /&gt;
&lt;br /&gt;
===spell_list_id===&lt;br /&gt;
&lt;br /&gt;
The spell list ID.&lt;br /&gt;
&lt;br /&gt;
===spell_id===&lt;br /&gt;
&lt;br /&gt;
The ID of the spell. Please check the spell_list.sql file to find the spell name.&lt;br /&gt;
&lt;br /&gt;
===min_level===&lt;br /&gt;
&lt;br /&gt;
Minimum level of the monster to be able to use that spell.&lt;br /&gt;
&lt;br /&gt;
===max_level===&lt;br /&gt;
&lt;br /&gt;
==nm spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===pos===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22831</id>
		<title>Mobs</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22831"/>
				<updated>2019-04-26T07:42:01Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: /* spell_id */ add information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==mob droplist==&lt;br /&gt;
===dropId===&lt;br /&gt;
&lt;br /&gt;
The ID assigned to the drop&lt;br /&gt;
&lt;br /&gt;
===dropType===&lt;br /&gt;
&lt;br /&gt;
What kind of drop the items are:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!droptypeid!!drop type&lt;br /&gt;
|-&lt;br /&gt;
|0||DROP_NORMAL&lt;br /&gt;
|-&lt;br /&gt;
|1||DROP_GROUPED&lt;br /&gt;
|-&lt;br /&gt;
|2||DROP_STEAL&lt;br /&gt;
|-&lt;br /&gt;
|4||DROP_DESPOIL&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Normal''' items drop upon mob death&lt;br /&gt;
&lt;br /&gt;
'''Grouped''' Not yet implemented (as of April 2019) but intended to identify items sharing a &amp;quot;drop slot&amp;quot; (for example O.Kote and Strider Sword on Mee Degi)&lt;br /&gt;
&lt;br /&gt;
'''Steal''' items are stolen&lt;br /&gt;
&lt;br /&gt;
'''Despoil''' items are stolen on use of despoil ability (separate table from steal)&lt;br /&gt;
&lt;br /&gt;
===groupId===&lt;br /&gt;
&lt;br /&gt;
Not yet implemented: which &amp;quot;drop slot&amp;quot; this is.&lt;br /&gt;
&lt;br /&gt;
===groupRate===&lt;br /&gt;
&lt;br /&gt;
Rate at which the group has one of its items drop - normally 100% (1000), where one of the items in the group WILL drop but has no bearing on which one&lt;br /&gt;
&lt;br /&gt;
===itemId===&lt;br /&gt;
&lt;br /&gt;
The ID of the item that can drop from that dropid list.&lt;br /&gt;
Check ffxiah or ffxidb to determine what the item is.&lt;br /&gt;
&lt;br /&gt;
===itemRate===&lt;br /&gt;
&lt;br /&gt;
The rate of drop (in .1% increments, example, a 10 would mean a 1% drop rate, and 1000 would mean a 100% drop rate)&lt;br /&gt;
&lt;br /&gt;
In the case of grouped drops, this will be the rate of the item within its group.&lt;br /&gt;
&lt;br /&gt;
==mob family mods==&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
&lt;br /&gt;
ID of specific families of monsters&lt;br /&gt;
Full listing can be found in the mob_family_system sql table.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
'''The below table is the mobmods only. If ismobmod is set to 0, please use the normal modid found in modifier.h, not the mobmodid as below from mob_modifier.h.'''&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! mobmod !! modid&lt;br /&gt;
|-&lt;br /&gt;
| NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MIN || 1&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MAX || 2&lt;br /&gt;
|-&lt;br /&gt;
| MP_BASE || 3&lt;br /&gt;
|-&lt;br /&gt;
| SIGHT_RANGE || 4&lt;br /&gt;
|-&lt;br /&gt;
| SOUND_RANGE || 5&lt;br /&gt;
|-&lt;br /&gt;
| BUFF_CHANCE || 6&lt;br /&gt;
|-&lt;br /&gt;
| GA_CHANCE || 7&lt;br /&gt;
|-&lt;br /&gt;
| HEAL_CHANCE || 8&lt;br /&gt;
|-&lt;br /&gt;
| HP_HEAL_CHANCE || 9&lt;br /&gt;
|-&lt;br /&gt;
| SUBLINK || 10&lt;br /&gt;
|-&lt;br /&gt;
| LINK_RADIUS || 11&lt;br /&gt;
|-&lt;br /&gt;
| DRAW_IN || 12&lt;br /&gt;
|-&lt;br /&gt;
| RAGE || 13&lt;br /&gt;
|-&lt;br /&gt;
| SKILL_LIST || 14&lt;br /&gt;
|-&lt;br /&gt;
| MUG_GIL || 15&lt;br /&gt;
|-&lt;br /&gt;
| MAIN_2HOUR || 16&lt;br /&gt;
|-&lt;br /&gt;
| NO_DESPAWN || 17&lt;br /&gt;
|-&lt;br /&gt;
| VAR || 18&lt;br /&gt;
|-&lt;br /&gt;
| SUB_2HOUR || 19&lt;br /&gt;
|-&lt;br /&gt;
| TP_USE_CHANCE || 20&lt;br /&gt;
|-&lt;br /&gt;
| PET_SPELL_LIST || 21&lt;br /&gt;
|-&lt;br /&gt;
| NA_CHANCE || 22&lt;br /&gt;
|-&lt;br /&gt;
| IMMUNITY || 23&lt;br /&gt;
|-&lt;br /&gt;
| GRADUAL_RAGE || 24&lt;br /&gt;
|-&lt;br /&gt;
| BUILD_RESIST || 25&lt;br /&gt;
|-&lt;br /&gt;
| SUPERLINK || 26&lt;br /&gt;
|-&lt;br /&gt;
| SPELL_LIST || 27&lt;br /&gt;
|-&lt;br /&gt;
| EXP_BONUS || 28&lt;br /&gt;
|-&lt;br /&gt;
| ASSIST || 29&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_SKILL || 30&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_DISTANCE || 31&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_2HOUR || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_COOL || 33&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_COOL || 34&lt;br /&gt;
|-&lt;br /&gt;
| STANDBACK_COOL || 35&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_COOL || 36&lt;br /&gt;
|-&lt;br /&gt;
| ALWAYS_AGGRO || 37&lt;br /&gt;
|-&lt;br /&gt;
| NO_DROPS || 38&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_POS || 39&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_CD || 40&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_START || 41&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_END || 42&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_TYPE || 43&lt;br /&gt;
|-&lt;br /&gt;
| DUAL_WIELD || 44&lt;br /&gt;
|-&lt;br /&gt;
| ADD_EFFECT || 45&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_SPIKES || 46&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_LEASH || 47&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_TARGET || 48&lt;br /&gt;
|-&lt;br /&gt;
| SCRIPTED_2HOUR || 49&lt;br /&gt;
|-&lt;br /&gt;
| PROC_2HOUR || 50&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_TURNS || 51&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_RATE || 52&lt;br /&gt;
|-&lt;br /&gt;
| BEHAVIOR || 53&lt;br /&gt;
|-&lt;br /&gt;
| GIL_BONUS || 54&lt;br /&gt;
|-&lt;br /&gt;
| IDLE_DESPAWN || 55&lt;br /&gt;
|-&lt;br /&gt;
| HP_STANDBACK || 56&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_DELAY || 57&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_DELAY || 58&lt;br /&gt;
|-&lt;br /&gt;
| WEAPON_BONUS || 59&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_ANIMATIONSUB || 60&lt;br /&gt;
|-&lt;br /&gt;
| HP_SCALE || 61&lt;br /&gt;
|-&lt;br /&gt;
| NO_STANDBACK || 62&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK_SKILL_LIST || 63&lt;br /&gt;
|-&lt;br /&gt;
| CHARMABLE || 64&lt;br /&gt;
|-&lt;br /&gt;
| NO_MOVE || 65&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_HIT || 66&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier(0) or mobModifier(1)&lt;br /&gt;
&lt;br /&gt;
==mob family system==&lt;br /&gt;
===familyid===&lt;br /&gt;
The ID for a certain family&lt;br /&gt;
&lt;br /&gt;
===family===&lt;br /&gt;
The name of the monster family (I am not creating a table for over 500 families. Go check the SQL file yourself...)&lt;br /&gt;
&lt;br /&gt;
===systemid &amp;amp; system===&lt;br /&gt;
&lt;br /&gt;
Monster ecosystems, or what &amp;quot;type&amp;quot; of monster it is.&lt;br /&gt;
Found in src/map/entities/battleentity.h&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Ecosystem!!Ecosystem ID&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ERROR||0&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AMORPH||1&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AQUAN||2&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCANA||3&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCHAICMACHINE||4&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AVATAR||5&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEAST||6&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEASTMEN||7&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BIRD||8&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DEMON||9&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DRAGON||10&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ELEMENTAL||11&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_EMPTY||12&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_HUMANOID||13&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LIZARD||14&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMORIAN||15&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMINION||16&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_PLANTOID||17&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNCLASSIFIED||18&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNDEAD||19&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VERMIN||20&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VORAGEAN||21&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===mobsize===&lt;br /&gt;
Despite the name, does NOT influence the visual size of the monster in game. This influence the distance from what the server thinks is its center to the edge its &amp;quot;body&amp;quot; which will affect things such as melee range between player and monster (in both directions) and how close you need to stand for actions such as sneak attack (if you have to stand ''inside'' of a large model in order to hit it, this value is probably wrong). The visual mob size on the clients end is controlled by some entityFlags in mob_pools which vary by model.&lt;br /&gt;
&lt;br /&gt;
===speed===&lt;br /&gt;
The speed of the monster&lt;br /&gt;
&lt;br /&gt;
===HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA===&lt;br /&gt;
The monsters base HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA at level 1&lt;br /&gt;
&lt;br /&gt;
===Slash/Pierce/H2H/Impact/Fire/Ice/Wind/Earth/Lightning/Water/Light/Dark===&lt;br /&gt;
The multiplier for damage to a monster from this kind of attack. (example, 1 = normal damage, .5 would be half damage, 2 would be double damage)&lt;br /&gt;
&lt;br /&gt;
=== Element ===&lt;br /&gt;
&lt;br /&gt;
Determines what if any crystal the monster drops while player has the needed status effect (such as signet) for it to do so.&lt;br /&gt;
&lt;br /&gt;
===detects===&lt;br /&gt;
What the monster detects&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Detects type !! Detects ID&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_HEARING || 2&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_LOWHP || 4&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE2 || 16&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_MAGIC || 32&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_WEAPONSKILL || 64&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_JOBABILITY || 128&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SCENT || 256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===charmable===&lt;br /&gt;
If the monster is able to be charmed.&lt;br /&gt;
&lt;br /&gt;
==mob groups==&lt;br /&gt;
===groupid===&lt;br /&gt;
The monster group ID&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The monster pool ID&lt;br /&gt;
Please see mob_pools to identify the monsters in a specific ID.&lt;br /&gt;
&lt;br /&gt;
===zoneid===&lt;br /&gt;
The zone ID the monsters are found in. Please see zone_settings.sql to identify the zone found here.&lt;br /&gt;
&lt;br /&gt;
===respawntime===&lt;br /&gt;
How long before a monster respawns.&lt;br /&gt;
&lt;br /&gt;
===spawntype===&lt;br /&gt;
How the monster spawns&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Spawntype !! SpawnID&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_NORMAL || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATNIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATEVENING || 2&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WEATHER || 4&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_FOG || 5&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_MOONPHASE || 16&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_LOTTERY || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WINDOWED || 64&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_SCRIPTED || 128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===dropid===&lt;br /&gt;
The dropid for the monster group&lt;br /&gt;
Check the mob_droplist table for this information&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
The amount of HP the monster has.&lt;br /&gt;
&lt;br /&gt;
===MP===&lt;br /&gt;
The amount of MP the monster has.&lt;br /&gt;
&lt;br /&gt;
===minLevel===&lt;br /&gt;
The minimum level of the monster&lt;br /&gt;
&lt;br /&gt;
===maxLevel===&lt;br /&gt;
The maximum level of the monster&lt;br /&gt;
&lt;br /&gt;
===allegiance===&lt;br /&gt;
''Unsure, still need to research''&lt;br /&gt;
&lt;br /&gt;
==mob pets==&lt;br /&gt;
===mob_mobid===&lt;br /&gt;
&lt;br /&gt;
The mobid of the pet (Please add the offset to this number)&lt;br /&gt;
&lt;br /&gt;
===pet_offset===&lt;br /&gt;
&lt;br /&gt;
Offset to give you the monster (add this number to the mob_mobid to get the actual monster)&lt;br /&gt;
&lt;br /&gt;
===job===&lt;br /&gt;
The pet's master's &amp;quot;job&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!jobid!!job&lt;br /&gt;
|-&lt;br /&gt;
|9||BST&lt;br /&gt;
|-&lt;br /&gt;
|14||DRG&lt;br /&gt;
|-&lt;br /&gt;
|15||SMN&lt;br /&gt;
|-&lt;br /&gt;
|18||PUP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==mob pools==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The ID of that mob pool&lt;br /&gt;
&lt;br /&gt;
===name &amp;amp; packet_name===&lt;br /&gt;
Name of that mob&lt;br /&gt;
Name and packet name are almost always the same.&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
The family ID of the monster.&lt;br /&gt;
Please see mob_family_system for the names of each ID.&lt;br /&gt;
&lt;br /&gt;
===HEX(modelid)===&lt;br /&gt;
The hex value of the model ID&lt;br /&gt;
&lt;br /&gt;
===mJob===&lt;br /&gt;
The monster's main job. (Follows same job ids as characters)&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Job name!!Job ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|WAR||1&lt;br /&gt;
|-&lt;br /&gt;
|MNK||2&lt;br /&gt;
|-&lt;br /&gt;
|WHM||3&lt;br /&gt;
|-&lt;br /&gt;
|BLM||4&lt;br /&gt;
|-&lt;br /&gt;
|RDM||5&lt;br /&gt;
|-&lt;br /&gt;
|THF||6&lt;br /&gt;
|-&lt;br /&gt;
|PLD||7&lt;br /&gt;
|-&lt;br /&gt;
|DRK||8&lt;br /&gt;
|-&lt;br /&gt;
|BST||9&lt;br /&gt;
|-&lt;br /&gt;
|BRD||10&lt;br /&gt;
|-&lt;br /&gt;
|RNG||11&lt;br /&gt;
|-&lt;br /&gt;
|SAM||12&lt;br /&gt;
|-&lt;br /&gt;
|NIN||13&lt;br /&gt;
|-&lt;br /&gt;
|DRG||14&lt;br /&gt;
|-&lt;br /&gt;
|SMN||15&lt;br /&gt;
|-&lt;br /&gt;
|BLU||16&lt;br /&gt;
|-&lt;br /&gt;
|COR||17&lt;br /&gt;
|-&lt;br /&gt;
|PUP||18&lt;br /&gt;
|-&lt;br /&gt;
|DNC||19&lt;br /&gt;
|-&lt;br /&gt;
|SCH||20&lt;br /&gt;
|-&lt;br /&gt;
|GEO||21&lt;br /&gt;
|-&lt;br /&gt;
|RUN||22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===sJob===&lt;br /&gt;
Monster's sub job (Please see table above for job ID information)&lt;br /&gt;
&lt;br /&gt;
===cmbSkill===&lt;br /&gt;
Monster's combat skill&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!skill ID!!Weapon Skill Type&lt;br /&gt;
|-&lt;br /&gt;
|0||None&lt;br /&gt;
|-&lt;br /&gt;
|1||Hand-to-hand&lt;br /&gt;
|-&lt;br /&gt;
|2||Dagger&lt;br /&gt;
|-&lt;br /&gt;
|3||Sword&lt;br /&gt;
|-&lt;br /&gt;
|4||Greatsword&lt;br /&gt;
|-&lt;br /&gt;
|5||Axe&lt;br /&gt;
|-&lt;br /&gt;
|6||Great Axe&lt;br /&gt;
|-&lt;br /&gt;
|7||Scythe&lt;br /&gt;
|-&lt;br /&gt;
|8||Polearm&lt;br /&gt;
|-&lt;br /&gt;
|9||Katana&lt;br /&gt;
|-&lt;br /&gt;
|10||Great Katana&lt;br /&gt;
|-&lt;br /&gt;
|11||Club&lt;br /&gt;
|-&lt;br /&gt;
|12||Staff&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===cmbDelay===&lt;br /&gt;
The attack delay&lt;br /&gt;
&lt;br /&gt;
===cmbDmgMult===&lt;br /&gt;
The damage multiplier (if the monster hits harder than normal)&lt;br /&gt;
&lt;br /&gt;
===behavior===&lt;br /&gt;
The behavior of the monster&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Behavior name!!Behavior ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|NO_DESPAWN||1&lt;br /&gt;
|-&lt;br /&gt;
|STANDBACK||2&lt;br /&gt;
|-&lt;br /&gt;
|RAISABLE||4&lt;br /&gt;
|-&lt;br /&gt;
|AGGRO_AMBUSH||512&lt;br /&gt;
|-&lt;br /&gt;
|NO_TURN||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===aggro===&lt;br /&gt;
If the monster aggros, and what it aggros to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===true_detection===&lt;br /&gt;
If the monster has &amp;quot;true&amp;quot; detection (ie. Truesight, truehearing, etc)&lt;br /&gt;
Binary, it either has or doesn't have.&lt;br /&gt;
&lt;br /&gt;
===links===&lt;br /&gt;
If the monster links and what it links to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===mobType===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===immunity===&lt;br /&gt;
What the monster is immune to. Bitmask, so calculate using bitmask values.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Immunity name!!Immunity ID&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLEEP||1&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_GRAVITY||2&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BIND||4&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_STUN||8&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SILENCE||16&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_PARALYZE||32&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BLIND||64&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLOW||128&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_POISON||256&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_ELEGY||512&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_REQUIEM||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===name_prefix===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===flag===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===entityFlags===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===animationsub===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===hasSpellScript===&lt;br /&gt;
If the monster has a spell script.&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===spellList===&lt;br /&gt;
The monsters spell list.&lt;br /&gt;
Check spell lists in mob_spell_lists table.&lt;br /&gt;
&lt;br /&gt;
===namevis===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===roamflag===&lt;br /&gt;
The monster's roaming behavior&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Roamflag name !! Roamflag id !! note&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE0 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE1 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE2 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE3 || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE4 || 16 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE5 || 32 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_WORM || 64 || pop up and down when moving&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_AMBUSH || 128 || stays hidden until someone comes close (antlion)&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_EVENT || 256 || calls lua method for roaming logic&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_IGNORE || 512 || ignore all hate, except linking hate&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_STEALTH || 1024 || stays name hidden and untargetable until someone comes close (chigoe)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
Monster's skill list.&lt;br /&gt;
Check skill lists under mob_skill_lists&lt;br /&gt;
&lt;br /&gt;
==mob pool mods==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The poolid.&lt;br /&gt;
Check mob_pools table for pool id names.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob skills==&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
ID of the monster skill (Name of the skill can be found in mob_skill_name)&lt;br /&gt;
&lt;br /&gt;
===mob_anim_id===&lt;br /&gt;
&lt;br /&gt;
Monster's animation ID for the skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_aoe===&lt;br /&gt;
&lt;br /&gt;
If the skill is AOE ''unsure what the values above 0 means, still needs researched.''&lt;br /&gt;
&lt;br /&gt;
===mob_skill_distance===&lt;br /&gt;
&lt;br /&gt;
The maximum distance the skill can be used.&lt;br /&gt;
&lt;br /&gt;
===mob_anim_time===&lt;br /&gt;
&lt;br /&gt;
How long it takes the skill's animation to complete.&lt;br /&gt;
&lt;br /&gt;
===mob_prepare_time===&lt;br /&gt;
&lt;br /&gt;
How long it takes the monster to use the skill (like a warning period before the skill actually goes off)&lt;br /&gt;
&lt;br /&gt;
===mob_valid_targets===&lt;br /&gt;
&lt;br /&gt;
The valid targets for the skill.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Valid target name !! Valid target ID&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_SELF || 1&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_MONSTER_PARTY || 2&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_ENEMY || 4&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_OTHER_MONSTER || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===mob_skill_flag===&lt;br /&gt;
&lt;br /&gt;
What kind of skill it is.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable&amp;quot;&lt;br /&gt;
! Skillflag name !! Skillflag ID&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_TWO_HOUR || 2&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_SPECIAL || 4&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_HIT_ALL || 8&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_REPLACE_ATTACK || 16&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_DRAW_IN || 32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===mob_skill_param===&lt;br /&gt;
&lt;br /&gt;
Uknown. Needs research.&lt;br /&gt;
&lt;br /&gt;
===knockback===&lt;br /&gt;
&lt;br /&gt;
If the skill can knock back the target (Unsure what values above 0 mean other than it can knock the target back)&lt;br /&gt;
&lt;br /&gt;
===primary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill primary skillchain element.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! SC name !! SC ID&lt;br /&gt;
|-&lt;br /&gt;
| SC_TRANSFIXION || 1&lt;br /&gt;
|-&lt;br /&gt;
| SC_COMPRESSION || 2&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIQUEFACTION || 3&lt;br /&gt;
|-&lt;br /&gt;
| SC_SCISSION || 4&lt;br /&gt;
|-&lt;br /&gt;
| SC_REVERBERATION || 5&lt;br /&gt;
|-&lt;br /&gt;
| SC_DETONATION || 6&lt;br /&gt;
|-&lt;br /&gt;
| SC_INDURATION || 7&lt;br /&gt;
|-&lt;br /&gt;
| SC_IMPACTION || 8&lt;br /&gt;
|-&lt;br /&gt;
| SC_GRAVITATION || 9&lt;br /&gt;
|-&lt;br /&gt;
| SC_DISTORTION || 10&lt;br /&gt;
|-&lt;br /&gt;
| SC_FUSION || 11&lt;br /&gt;
|-&lt;br /&gt;
| SC_FRAGMENTATION || 12&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIGHT || 13&lt;br /&gt;
|-&lt;br /&gt;
| SC_DARKNESS || 14&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIGHT_II || 15&lt;br /&gt;
|-&lt;br /&gt;
| SC_DARKNESS_II || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===secondary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill secondary skillchain element (Please see table above).&lt;br /&gt;
&lt;br /&gt;
===tertiary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill third skilchain element (Currently, no monster's skills have a tertiary sc)&lt;br /&gt;
&lt;br /&gt;
==mob skill lists==&lt;br /&gt;
===skill_list_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster skill list.&lt;br /&gt;
&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
&lt;br /&gt;
The skill list ID.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
The skill id for that skill list id. (Please see mob_skills mob_skill_id for the name of the skills)&lt;br /&gt;
&lt;br /&gt;
==mob spawn mods==&lt;br /&gt;
&lt;br /&gt;
===mobid===&lt;br /&gt;
ID of monster to apply mods to&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
&lt;br /&gt;
The monster's id number.&lt;br /&gt;
&lt;br /&gt;
===mobname===&lt;br /&gt;
&lt;br /&gt;
The name of the monster.&lt;br /&gt;
&lt;br /&gt;
===polutils_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster found in polutils.&lt;br /&gt;
&lt;br /&gt;
===groupid===&lt;br /&gt;
&lt;br /&gt;
The monster group id. Please see mob_groups for more information.&lt;br /&gt;
&lt;br /&gt;
===pos_x===&lt;br /&gt;
&lt;br /&gt;
The monster's x position.&lt;br /&gt;
&lt;br /&gt;
===pos_y===&lt;br /&gt;
&lt;br /&gt;
The monster's y position.&lt;br /&gt;
&lt;br /&gt;
===pos_z===&lt;br /&gt;
&lt;br /&gt;
The monster's z position.&lt;br /&gt;
&lt;br /&gt;
===pos_rot===&lt;br /&gt;
&lt;br /&gt;
''Unsure, needs to be researched.''&lt;br /&gt;
&lt;br /&gt;
==mob spell lists==&lt;br /&gt;
===spell_list_name===&lt;br /&gt;
&lt;br /&gt;
The spell list name.&lt;br /&gt;
&lt;br /&gt;
===spell_list_id===&lt;br /&gt;
&lt;br /&gt;
The spell list ID.&lt;br /&gt;
&lt;br /&gt;
===spell_id===&lt;br /&gt;
&lt;br /&gt;
The ID of the spell. Please check the spell_list.sql file to find the spell name.&lt;br /&gt;
&lt;br /&gt;
===min_level===&lt;br /&gt;
===max_level===&lt;br /&gt;
&lt;br /&gt;
==nm spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===pos===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22830</id>
		<title>Mobs</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22830"/>
				<updated>2019-04-26T07:40:49Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: /* spell_list_id */ add info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==mob droplist==&lt;br /&gt;
===dropId===&lt;br /&gt;
&lt;br /&gt;
The ID assigned to the drop&lt;br /&gt;
&lt;br /&gt;
===dropType===&lt;br /&gt;
&lt;br /&gt;
What kind of drop the items are:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!droptypeid!!drop type&lt;br /&gt;
|-&lt;br /&gt;
|0||DROP_NORMAL&lt;br /&gt;
|-&lt;br /&gt;
|1||DROP_GROUPED&lt;br /&gt;
|-&lt;br /&gt;
|2||DROP_STEAL&lt;br /&gt;
|-&lt;br /&gt;
|4||DROP_DESPOIL&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Normal''' items drop upon mob death&lt;br /&gt;
&lt;br /&gt;
'''Grouped''' Not yet implemented (as of April 2019) but intended to identify items sharing a &amp;quot;drop slot&amp;quot; (for example O.Kote and Strider Sword on Mee Degi)&lt;br /&gt;
&lt;br /&gt;
'''Steal''' items are stolen&lt;br /&gt;
&lt;br /&gt;
'''Despoil''' items are stolen on use of despoil ability (separate table from steal)&lt;br /&gt;
&lt;br /&gt;
===groupId===&lt;br /&gt;
&lt;br /&gt;
Not yet implemented: which &amp;quot;drop slot&amp;quot; this is.&lt;br /&gt;
&lt;br /&gt;
===groupRate===&lt;br /&gt;
&lt;br /&gt;
Rate at which the group has one of its items drop - normally 100% (1000), where one of the items in the group WILL drop but has no bearing on which one&lt;br /&gt;
&lt;br /&gt;
===itemId===&lt;br /&gt;
&lt;br /&gt;
The ID of the item that can drop from that dropid list.&lt;br /&gt;
Check ffxiah or ffxidb to determine what the item is.&lt;br /&gt;
&lt;br /&gt;
===itemRate===&lt;br /&gt;
&lt;br /&gt;
The rate of drop (in .1% increments, example, a 10 would mean a 1% drop rate, and 1000 would mean a 100% drop rate)&lt;br /&gt;
&lt;br /&gt;
In the case of grouped drops, this will be the rate of the item within its group.&lt;br /&gt;
&lt;br /&gt;
==mob family mods==&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
&lt;br /&gt;
ID of specific families of monsters&lt;br /&gt;
Full listing can be found in the mob_family_system sql table.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
'''The below table is the mobmods only. If ismobmod is set to 0, please use the normal modid found in modifier.h, not the mobmodid as below from mob_modifier.h.'''&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! mobmod !! modid&lt;br /&gt;
|-&lt;br /&gt;
| NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MIN || 1&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MAX || 2&lt;br /&gt;
|-&lt;br /&gt;
| MP_BASE || 3&lt;br /&gt;
|-&lt;br /&gt;
| SIGHT_RANGE || 4&lt;br /&gt;
|-&lt;br /&gt;
| SOUND_RANGE || 5&lt;br /&gt;
|-&lt;br /&gt;
| BUFF_CHANCE || 6&lt;br /&gt;
|-&lt;br /&gt;
| GA_CHANCE || 7&lt;br /&gt;
|-&lt;br /&gt;
| HEAL_CHANCE || 8&lt;br /&gt;
|-&lt;br /&gt;
| HP_HEAL_CHANCE || 9&lt;br /&gt;
|-&lt;br /&gt;
| SUBLINK || 10&lt;br /&gt;
|-&lt;br /&gt;
| LINK_RADIUS || 11&lt;br /&gt;
|-&lt;br /&gt;
| DRAW_IN || 12&lt;br /&gt;
|-&lt;br /&gt;
| RAGE || 13&lt;br /&gt;
|-&lt;br /&gt;
| SKILL_LIST || 14&lt;br /&gt;
|-&lt;br /&gt;
| MUG_GIL || 15&lt;br /&gt;
|-&lt;br /&gt;
| MAIN_2HOUR || 16&lt;br /&gt;
|-&lt;br /&gt;
| NO_DESPAWN || 17&lt;br /&gt;
|-&lt;br /&gt;
| VAR || 18&lt;br /&gt;
|-&lt;br /&gt;
| SUB_2HOUR || 19&lt;br /&gt;
|-&lt;br /&gt;
| TP_USE_CHANCE || 20&lt;br /&gt;
|-&lt;br /&gt;
| PET_SPELL_LIST || 21&lt;br /&gt;
|-&lt;br /&gt;
| NA_CHANCE || 22&lt;br /&gt;
|-&lt;br /&gt;
| IMMUNITY || 23&lt;br /&gt;
|-&lt;br /&gt;
| GRADUAL_RAGE || 24&lt;br /&gt;
|-&lt;br /&gt;
| BUILD_RESIST || 25&lt;br /&gt;
|-&lt;br /&gt;
| SUPERLINK || 26&lt;br /&gt;
|-&lt;br /&gt;
| SPELL_LIST || 27&lt;br /&gt;
|-&lt;br /&gt;
| EXP_BONUS || 28&lt;br /&gt;
|-&lt;br /&gt;
| ASSIST || 29&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_SKILL || 30&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_DISTANCE || 31&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_2HOUR || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_COOL || 33&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_COOL || 34&lt;br /&gt;
|-&lt;br /&gt;
| STANDBACK_COOL || 35&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_COOL || 36&lt;br /&gt;
|-&lt;br /&gt;
| ALWAYS_AGGRO || 37&lt;br /&gt;
|-&lt;br /&gt;
| NO_DROPS || 38&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_POS || 39&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_CD || 40&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_START || 41&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_END || 42&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_TYPE || 43&lt;br /&gt;
|-&lt;br /&gt;
| DUAL_WIELD || 44&lt;br /&gt;
|-&lt;br /&gt;
| ADD_EFFECT || 45&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_SPIKES || 46&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_LEASH || 47&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_TARGET || 48&lt;br /&gt;
|-&lt;br /&gt;
| SCRIPTED_2HOUR || 49&lt;br /&gt;
|-&lt;br /&gt;
| PROC_2HOUR || 50&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_TURNS || 51&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_RATE || 52&lt;br /&gt;
|-&lt;br /&gt;
| BEHAVIOR || 53&lt;br /&gt;
|-&lt;br /&gt;
| GIL_BONUS || 54&lt;br /&gt;
|-&lt;br /&gt;
| IDLE_DESPAWN || 55&lt;br /&gt;
|-&lt;br /&gt;
| HP_STANDBACK || 56&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_DELAY || 57&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_DELAY || 58&lt;br /&gt;
|-&lt;br /&gt;
| WEAPON_BONUS || 59&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_ANIMATIONSUB || 60&lt;br /&gt;
|-&lt;br /&gt;
| HP_SCALE || 61&lt;br /&gt;
|-&lt;br /&gt;
| NO_STANDBACK || 62&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK_SKILL_LIST || 63&lt;br /&gt;
|-&lt;br /&gt;
| CHARMABLE || 64&lt;br /&gt;
|-&lt;br /&gt;
| NO_MOVE || 65&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_HIT || 66&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier(0) or mobModifier(1)&lt;br /&gt;
&lt;br /&gt;
==mob family system==&lt;br /&gt;
===familyid===&lt;br /&gt;
The ID for a certain family&lt;br /&gt;
&lt;br /&gt;
===family===&lt;br /&gt;
The name of the monster family (I am not creating a table for over 500 families. Go check the SQL file yourself...)&lt;br /&gt;
&lt;br /&gt;
===systemid &amp;amp; system===&lt;br /&gt;
&lt;br /&gt;
Monster ecosystems, or what &amp;quot;type&amp;quot; of monster it is.&lt;br /&gt;
Found in src/map/entities/battleentity.h&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Ecosystem!!Ecosystem ID&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ERROR||0&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AMORPH||1&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AQUAN||2&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCANA||3&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCHAICMACHINE||4&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AVATAR||5&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEAST||6&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEASTMEN||7&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BIRD||8&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DEMON||9&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DRAGON||10&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ELEMENTAL||11&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_EMPTY||12&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_HUMANOID||13&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LIZARD||14&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMORIAN||15&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMINION||16&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_PLANTOID||17&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNCLASSIFIED||18&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNDEAD||19&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VERMIN||20&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VORAGEAN||21&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===mobsize===&lt;br /&gt;
Despite the name, does NOT influence the visual size of the monster in game. This influence the distance from what the server thinks is its center to the edge its &amp;quot;body&amp;quot; which will affect things such as melee range between player and monster (in both directions) and how close you need to stand for actions such as sneak attack (if you have to stand ''inside'' of a large model in order to hit it, this value is probably wrong). The visual mob size on the clients end is controlled by some entityFlags in mob_pools which vary by model.&lt;br /&gt;
&lt;br /&gt;
===speed===&lt;br /&gt;
The speed of the monster&lt;br /&gt;
&lt;br /&gt;
===HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA===&lt;br /&gt;
The monsters base HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA at level 1&lt;br /&gt;
&lt;br /&gt;
===Slash/Pierce/H2H/Impact/Fire/Ice/Wind/Earth/Lightning/Water/Light/Dark===&lt;br /&gt;
The multiplier for damage to a monster from this kind of attack. (example, 1 = normal damage, .5 would be half damage, 2 would be double damage)&lt;br /&gt;
&lt;br /&gt;
=== Element ===&lt;br /&gt;
&lt;br /&gt;
Determines what if any crystal the monster drops while player has the needed status effect (such as signet) for it to do so.&lt;br /&gt;
&lt;br /&gt;
===detects===&lt;br /&gt;
What the monster detects&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Detects type !! Detects ID&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_HEARING || 2&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_LOWHP || 4&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE2 || 16&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_MAGIC || 32&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_WEAPONSKILL || 64&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_JOBABILITY || 128&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SCENT || 256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===charmable===&lt;br /&gt;
If the monster is able to be charmed.&lt;br /&gt;
&lt;br /&gt;
==mob groups==&lt;br /&gt;
===groupid===&lt;br /&gt;
The monster group ID&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The monster pool ID&lt;br /&gt;
Please see mob_pools to identify the monsters in a specific ID.&lt;br /&gt;
&lt;br /&gt;
===zoneid===&lt;br /&gt;
The zone ID the monsters are found in. Please see zone_settings.sql to identify the zone found here.&lt;br /&gt;
&lt;br /&gt;
===respawntime===&lt;br /&gt;
How long before a monster respawns.&lt;br /&gt;
&lt;br /&gt;
===spawntype===&lt;br /&gt;
How the monster spawns&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Spawntype !! SpawnID&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_NORMAL || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATNIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATEVENING || 2&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WEATHER || 4&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_FOG || 5&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_MOONPHASE || 16&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_LOTTERY || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WINDOWED || 64&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_SCRIPTED || 128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===dropid===&lt;br /&gt;
The dropid for the monster group&lt;br /&gt;
Check the mob_droplist table for this information&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
The amount of HP the monster has.&lt;br /&gt;
&lt;br /&gt;
===MP===&lt;br /&gt;
The amount of MP the monster has.&lt;br /&gt;
&lt;br /&gt;
===minLevel===&lt;br /&gt;
The minimum level of the monster&lt;br /&gt;
&lt;br /&gt;
===maxLevel===&lt;br /&gt;
The maximum level of the monster&lt;br /&gt;
&lt;br /&gt;
===allegiance===&lt;br /&gt;
''Unsure, still need to research''&lt;br /&gt;
&lt;br /&gt;
==mob pets==&lt;br /&gt;
===mob_mobid===&lt;br /&gt;
&lt;br /&gt;
The mobid of the pet (Please add the offset to this number)&lt;br /&gt;
&lt;br /&gt;
===pet_offset===&lt;br /&gt;
&lt;br /&gt;
Offset to give you the monster (add this number to the mob_mobid to get the actual monster)&lt;br /&gt;
&lt;br /&gt;
===job===&lt;br /&gt;
The pet's master's &amp;quot;job&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!jobid!!job&lt;br /&gt;
|-&lt;br /&gt;
|9||BST&lt;br /&gt;
|-&lt;br /&gt;
|14||DRG&lt;br /&gt;
|-&lt;br /&gt;
|15||SMN&lt;br /&gt;
|-&lt;br /&gt;
|18||PUP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==mob pools==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The ID of that mob pool&lt;br /&gt;
&lt;br /&gt;
===name &amp;amp; packet_name===&lt;br /&gt;
Name of that mob&lt;br /&gt;
Name and packet name are almost always the same.&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
The family ID of the monster.&lt;br /&gt;
Please see mob_family_system for the names of each ID.&lt;br /&gt;
&lt;br /&gt;
===HEX(modelid)===&lt;br /&gt;
The hex value of the model ID&lt;br /&gt;
&lt;br /&gt;
===mJob===&lt;br /&gt;
The monster's main job. (Follows same job ids as characters)&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Job name!!Job ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|WAR||1&lt;br /&gt;
|-&lt;br /&gt;
|MNK||2&lt;br /&gt;
|-&lt;br /&gt;
|WHM||3&lt;br /&gt;
|-&lt;br /&gt;
|BLM||4&lt;br /&gt;
|-&lt;br /&gt;
|RDM||5&lt;br /&gt;
|-&lt;br /&gt;
|THF||6&lt;br /&gt;
|-&lt;br /&gt;
|PLD||7&lt;br /&gt;
|-&lt;br /&gt;
|DRK||8&lt;br /&gt;
|-&lt;br /&gt;
|BST||9&lt;br /&gt;
|-&lt;br /&gt;
|BRD||10&lt;br /&gt;
|-&lt;br /&gt;
|RNG||11&lt;br /&gt;
|-&lt;br /&gt;
|SAM||12&lt;br /&gt;
|-&lt;br /&gt;
|NIN||13&lt;br /&gt;
|-&lt;br /&gt;
|DRG||14&lt;br /&gt;
|-&lt;br /&gt;
|SMN||15&lt;br /&gt;
|-&lt;br /&gt;
|BLU||16&lt;br /&gt;
|-&lt;br /&gt;
|COR||17&lt;br /&gt;
|-&lt;br /&gt;
|PUP||18&lt;br /&gt;
|-&lt;br /&gt;
|DNC||19&lt;br /&gt;
|-&lt;br /&gt;
|SCH||20&lt;br /&gt;
|-&lt;br /&gt;
|GEO||21&lt;br /&gt;
|-&lt;br /&gt;
|RUN||22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===sJob===&lt;br /&gt;
Monster's sub job (Please see table above for job ID information)&lt;br /&gt;
&lt;br /&gt;
===cmbSkill===&lt;br /&gt;
Monster's combat skill&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!skill ID!!Weapon Skill Type&lt;br /&gt;
|-&lt;br /&gt;
|0||None&lt;br /&gt;
|-&lt;br /&gt;
|1||Hand-to-hand&lt;br /&gt;
|-&lt;br /&gt;
|2||Dagger&lt;br /&gt;
|-&lt;br /&gt;
|3||Sword&lt;br /&gt;
|-&lt;br /&gt;
|4||Greatsword&lt;br /&gt;
|-&lt;br /&gt;
|5||Axe&lt;br /&gt;
|-&lt;br /&gt;
|6||Great Axe&lt;br /&gt;
|-&lt;br /&gt;
|7||Scythe&lt;br /&gt;
|-&lt;br /&gt;
|8||Polearm&lt;br /&gt;
|-&lt;br /&gt;
|9||Katana&lt;br /&gt;
|-&lt;br /&gt;
|10||Great Katana&lt;br /&gt;
|-&lt;br /&gt;
|11||Club&lt;br /&gt;
|-&lt;br /&gt;
|12||Staff&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===cmbDelay===&lt;br /&gt;
The attack delay&lt;br /&gt;
&lt;br /&gt;
===cmbDmgMult===&lt;br /&gt;
The damage multiplier (if the monster hits harder than normal)&lt;br /&gt;
&lt;br /&gt;
===behavior===&lt;br /&gt;
The behavior of the monster&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Behavior name!!Behavior ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|NO_DESPAWN||1&lt;br /&gt;
|-&lt;br /&gt;
|STANDBACK||2&lt;br /&gt;
|-&lt;br /&gt;
|RAISABLE||4&lt;br /&gt;
|-&lt;br /&gt;
|AGGRO_AMBUSH||512&lt;br /&gt;
|-&lt;br /&gt;
|NO_TURN||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===aggro===&lt;br /&gt;
If the monster aggros, and what it aggros to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===true_detection===&lt;br /&gt;
If the monster has &amp;quot;true&amp;quot; detection (ie. Truesight, truehearing, etc)&lt;br /&gt;
Binary, it either has or doesn't have.&lt;br /&gt;
&lt;br /&gt;
===links===&lt;br /&gt;
If the monster links and what it links to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===mobType===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===immunity===&lt;br /&gt;
What the monster is immune to. Bitmask, so calculate using bitmask values.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Immunity name!!Immunity ID&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLEEP||1&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_GRAVITY||2&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BIND||4&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_STUN||8&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SILENCE||16&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_PARALYZE||32&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BLIND||64&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLOW||128&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_POISON||256&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_ELEGY||512&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_REQUIEM||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===name_prefix===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===flag===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===entityFlags===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===animationsub===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===hasSpellScript===&lt;br /&gt;
If the monster has a spell script.&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===spellList===&lt;br /&gt;
The monsters spell list.&lt;br /&gt;
Check spell lists in mob_spell_lists table.&lt;br /&gt;
&lt;br /&gt;
===namevis===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===roamflag===&lt;br /&gt;
The monster's roaming behavior&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Roamflag name !! Roamflag id !! note&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE0 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE1 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE2 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE3 || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE4 || 16 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE5 || 32 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_WORM || 64 || pop up and down when moving&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_AMBUSH || 128 || stays hidden until someone comes close (antlion)&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_EVENT || 256 || calls lua method for roaming logic&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_IGNORE || 512 || ignore all hate, except linking hate&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_STEALTH || 1024 || stays name hidden and untargetable until someone comes close (chigoe)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
Monster's skill list.&lt;br /&gt;
Check skill lists under mob_skill_lists&lt;br /&gt;
&lt;br /&gt;
==mob pool mods==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The poolid.&lt;br /&gt;
Check mob_pools table for pool id names.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob skills==&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
ID of the monster skill (Name of the skill can be found in mob_skill_name)&lt;br /&gt;
&lt;br /&gt;
===mob_anim_id===&lt;br /&gt;
&lt;br /&gt;
Monster's animation ID for the skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_aoe===&lt;br /&gt;
&lt;br /&gt;
If the skill is AOE ''unsure what the values above 0 means, still needs researched.''&lt;br /&gt;
&lt;br /&gt;
===mob_skill_distance===&lt;br /&gt;
&lt;br /&gt;
The maximum distance the skill can be used.&lt;br /&gt;
&lt;br /&gt;
===mob_anim_time===&lt;br /&gt;
&lt;br /&gt;
How long it takes the skill's animation to complete.&lt;br /&gt;
&lt;br /&gt;
===mob_prepare_time===&lt;br /&gt;
&lt;br /&gt;
How long it takes the monster to use the skill (like a warning period before the skill actually goes off)&lt;br /&gt;
&lt;br /&gt;
===mob_valid_targets===&lt;br /&gt;
&lt;br /&gt;
The valid targets for the skill.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Valid target name !! Valid target ID&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_SELF || 1&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_MONSTER_PARTY || 2&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_ENEMY || 4&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_OTHER_MONSTER || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===mob_skill_flag===&lt;br /&gt;
&lt;br /&gt;
What kind of skill it is.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable&amp;quot;&lt;br /&gt;
! Skillflag name !! Skillflag ID&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_TWO_HOUR || 2&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_SPECIAL || 4&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_HIT_ALL || 8&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_REPLACE_ATTACK || 16&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_DRAW_IN || 32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===mob_skill_param===&lt;br /&gt;
&lt;br /&gt;
Uknown. Needs research.&lt;br /&gt;
&lt;br /&gt;
===knockback===&lt;br /&gt;
&lt;br /&gt;
If the skill can knock back the target (Unsure what values above 0 mean other than it can knock the target back)&lt;br /&gt;
&lt;br /&gt;
===primary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill primary skillchain element.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! SC name !! SC ID&lt;br /&gt;
|-&lt;br /&gt;
| SC_TRANSFIXION || 1&lt;br /&gt;
|-&lt;br /&gt;
| SC_COMPRESSION || 2&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIQUEFACTION || 3&lt;br /&gt;
|-&lt;br /&gt;
| SC_SCISSION || 4&lt;br /&gt;
|-&lt;br /&gt;
| SC_REVERBERATION || 5&lt;br /&gt;
|-&lt;br /&gt;
| SC_DETONATION || 6&lt;br /&gt;
|-&lt;br /&gt;
| SC_INDURATION || 7&lt;br /&gt;
|-&lt;br /&gt;
| SC_IMPACTION || 8&lt;br /&gt;
|-&lt;br /&gt;
| SC_GRAVITATION || 9&lt;br /&gt;
|-&lt;br /&gt;
| SC_DISTORTION || 10&lt;br /&gt;
|-&lt;br /&gt;
| SC_FUSION || 11&lt;br /&gt;
|-&lt;br /&gt;
| SC_FRAGMENTATION || 12&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIGHT || 13&lt;br /&gt;
|-&lt;br /&gt;
| SC_DARKNESS || 14&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIGHT_II || 15&lt;br /&gt;
|-&lt;br /&gt;
| SC_DARKNESS_II || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===secondary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill secondary skillchain element (Please see table above).&lt;br /&gt;
&lt;br /&gt;
===tertiary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill third skilchain element (Currently, no monster's skills have a tertiary sc)&lt;br /&gt;
&lt;br /&gt;
==mob skill lists==&lt;br /&gt;
===skill_list_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster skill list.&lt;br /&gt;
&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
&lt;br /&gt;
The skill list ID.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
The skill id for that skill list id. (Please see mob_skills mob_skill_id for the name of the skills)&lt;br /&gt;
&lt;br /&gt;
==mob spawn mods==&lt;br /&gt;
&lt;br /&gt;
===mobid===&lt;br /&gt;
ID of monster to apply mods to&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
&lt;br /&gt;
The monster's id number.&lt;br /&gt;
&lt;br /&gt;
===mobname===&lt;br /&gt;
&lt;br /&gt;
The name of the monster.&lt;br /&gt;
&lt;br /&gt;
===polutils_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster found in polutils.&lt;br /&gt;
&lt;br /&gt;
===groupid===&lt;br /&gt;
&lt;br /&gt;
The monster group id. Please see mob_groups for more information.&lt;br /&gt;
&lt;br /&gt;
===pos_x===&lt;br /&gt;
&lt;br /&gt;
The monster's x position.&lt;br /&gt;
&lt;br /&gt;
===pos_y===&lt;br /&gt;
&lt;br /&gt;
The monster's y position.&lt;br /&gt;
&lt;br /&gt;
===pos_z===&lt;br /&gt;
&lt;br /&gt;
The monster's z position.&lt;br /&gt;
&lt;br /&gt;
===pos_rot===&lt;br /&gt;
&lt;br /&gt;
''Unsure, needs to be researched.''&lt;br /&gt;
&lt;br /&gt;
==mob spell lists==&lt;br /&gt;
===spell_list_name===&lt;br /&gt;
&lt;br /&gt;
The spell list name.&lt;br /&gt;
&lt;br /&gt;
===spell_list_id===&lt;br /&gt;
&lt;br /&gt;
The spell list ID.&lt;br /&gt;
&lt;br /&gt;
===spell_id===&lt;br /&gt;
===min_level===&lt;br /&gt;
===max_level===&lt;br /&gt;
&lt;br /&gt;
==nm spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===pos===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22829</id>
		<title>Mobs</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22829"/>
				<updated>2019-04-26T07:40:25Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: /* spell_list_name */ add info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==mob droplist==&lt;br /&gt;
===dropId===&lt;br /&gt;
&lt;br /&gt;
The ID assigned to the drop&lt;br /&gt;
&lt;br /&gt;
===dropType===&lt;br /&gt;
&lt;br /&gt;
What kind of drop the items are:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!droptypeid!!drop type&lt;br /&gt;
|-&lt;br /&gt;
|0||DROP_NORMAL&lt;br /&gt;
|-&lt;br /&gt;
|1||DROP_GROUPED&lt;br /&gt;
|-&lt;br /&gt;
|2||DROP_STEAL&lt;br /&gt;
|-&lt;br /&gt;
|4||DROP_DESPOIL&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Normal''' items drop upon mob death&lt;br /&gt;
&lt;br /&gt;
'''Grouped''' Not yet implemented (as of April 2019) but intended to identify items sharing a &amp;quot;drop slot&amp;quot; (for example O.Kote and Strider Sword on Mee Degi)&lt;br /&gt;
&lt;br /&gt;
'''Steal''' items are stolen&lt;br /&gt;
&lt;br /&gt;
'''Despoil''' items are stolen on use of despoil ability (separate table from steal)&lt;br /&gt;
&lt;br /&gt;
===groupId===&lt;br /&gt;
&lt;br /&gt;
Not yet implemented: which &amp;quot;drop slot&amp;quot; this is.&lt;br /&gt;
&lt;br /&gt;
===groupRate===&lt;br /&gt;
&lt;br /&gt;
Rate at which the group has one of its items drop - normally 100% (1000), where one of the items in the group WILL drop but has no bearing on which one&lt;br /&gt;
&lt;br /&gt;
===itemId===&lt;br /&gt;
&lt;br /&gt;
The ID of the item that can drop from that dropid list.&lt;br /&gt;
Check ffxiah or ffxidb to determine what the item is.&lt;br /&gt;
&lt;br /&gt;
===itemRate===&lt;br /&gt;
&lt;br /&gt;
The rate of drop (in .1% increments, example, a 10 would mean a 1% drop rate, and 1000 would mean a 100% drop rate)&lt;br /&gt;
&lt;br /&gt;
In the case of grouped drops, this will be the rate of the item within its group.&lt;br /&gt;
&lt;br /&gt;
==mob family mods==&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
&lt;br /&gt;
ID of specific families of monsters&lt;br /&gt;
Full listing can be found in the mob_family_system sql table.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
'''The below table is the mobmods only. If ismobmod is set to 0, please use the normal modid found in modifier.h, not the mobmodid as below from mob_modifier.h.'''&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! mobmod !! modid&lt;br /&gt;
|-&lt;br /&gt;
| NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MIN || 1&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MAX || 2&lt;br /&gt;
|-&lt;br /&gt;
| MP_BASE || 3&lt;br /&gt;
|-&lt;br /&gt;
| SIGHT_RANGE || 4&lt;br /&gt;
|-&lt;br /&gt;
| SOUND_RANGE || 5&lt;br /&gt;
|-&lt;br /&gt;
| BUFF_CHANCE || 6&lt;br /&gt;
|-&lt;br /&gt;
| GA_CHANCE || 7&lt;br /&gt;
|-&lt;br /&gt;
| HEAL_CHANCE || 8&lt;br /&gt;
|-&lt;br /&gt;
| HP_HEAL_CHANCE || 9&lt;br /&gt;
|-&lt;br /&gt;
| SUBLINK || 10&lt;br /&gt;
|-&lt;br /&gt;
| LINK_RADIUS || 11&lt;br /&gt;
|-&lt;br /&gt;
| DRAW_IN || 12&lt;br /&gt;
|-&lt;br /&gt;
| RAGE || 13&lt;br /&gt;
|-&lt;br /&gt;
| SKILL_LIST || 14&lt;br /&gt;
|-&lt;br /&gt;
| MUG_GIL || 15&lt;br /&gt;
|-&lt;br /&gt;
| MAIN_2HOUR || 16&lt;br /&gt;
|-&lt;br /&gt;
| NO_DESPAWN || 17&lt;br /&gt;
|-&lt;br /&gt;
| VAR || 18&lt;br /&gt;
|-&lt;br /&gt;
| SUB_2HOUR || 19&lt;br /&gt;
|-&lt;br /&gt;
| TP_USE_CHANCE || 20&lt;br /&gt;
|-&lt;br /&gt;
| PET_SPELL_LIST || 21&lt;br /&gt;
|-&lt;br /&gt;
| NA_CHANCE || 22&lt;br /&gt;
|-&lt;br /&gt;
| IMMUNITY || 23&lt;br /&gt;
|-&lt;br /&gt;
| GRADUAL_RAGE || 24&lt;br /&gt;
|-&lt;br /&gt;
| BUILD_RESIST || 25&lt;br /&gt;
|-&lt;br /&gt;
| SUPERLINK || 26&lt;br /&gt;
|-&lt;br /&gt;
| SPELL_LIST || 27&lt;br /&gt;
|-&lt;br /&gt;
| EXP_BONUS || 28&lt;br /&gt;
|-&lt;br /&gt;
| ASSIST || 29&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_SKILL || 30&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_DISTANCE || 31&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_2HOUR || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_COOL || 33&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_COOL || 34&lt;br /&gt;
|-&lt;br /&gt;
| STANDBACK_COOL || 35&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_COOL || 36&lt;br /&gt;
|-&lt;br /&gt;
| ALWAYS_AGGRO || 37&lt;br /&gt;
|-&lt;br /&gt;
| NO_DROPS || 38&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_POS || 39&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_CD || 40&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_START || 41&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_END || 42&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_TYPE || 43&lt;br /&gt;
|-&lt;br /&gt;
| DUAL_WIELD || 44&lt;br /&gt;
|-&lt;br /&gt;
| ADD_EFFECT || 45&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_SPIKES || 46&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_LEASH || 47&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_TARGET || 48&lt;br /&gt;
|-&lt;br /&gt;
| SCRIPTED_2HOUR || 49&lt;br /&gt;
|-&lt;br /&gt;
| PROC_2HOUR || 50&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_TURNS || 51&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_RATE || 52&lt;br /&gt;
|-&lt;br /&gt;
| BEHAVIOR || 53&lt;br /&gt;
|-&lt;br /&gt;
| GIL_BONUS || 54&lt;br /&gt;
|-&lt;br /&gt;
| IDLE_DESPAWN || 55&lt;br /&gt;
|-&lt;br /&gt;
| HP_STANDBACK || 56&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_DELAY || 57&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_DELAY || 58&lt;br /&gt;
|-&lt;br /&gt;
| WEAPON_BONUS || 59&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_ANIMATIONSUB || 60&lt;br /&gt;
|-&lt;br /&gt;
| HP_SCALE || 61&lt;br /&gt;
|-&lt;br /&gt;
| NO_STANDBACK || 62&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK_SKILL_LIST || 63&lt;br /&gt;
|-&lt;br /&gt;
| CHARMABLE || 64&lt;br /&gt;
|-&lt;br /&gt;
| NO_MOVE || 65&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_HIT || 66&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier(0) or mobModifier(1)&lt;br /&gt;
&lt;br /&gt;
==mob family system==&lt;br /&gt;
===familyid===&lt;br /&gt;
The ID for a certain family&lt;br /&gt;
&lt;br /&gt;
===family===&lt;br /&gt;
The name of the monster family (I am not creating a table for over 500 families. Go check the SQL file yourself...)&lt;br /&gt;
&lt;br /&gt;
===systemid &amp;amp; system===&lt;br /&gt;
&lt;br /&gt;
Monster ecosystems, or what &amp;quot;type&amp;quot; of monster it is.&lt;br /&gt;
Found in src/map/entities/battleentity.h&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Ecosystem!!Ecosystem ID&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ERROR||0&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AMORPH||1&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AQUAN||2&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCANA||3&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCHAICMACHINE||4&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AVATAR||5&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEAST||6&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEASTMEN||7&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BIRD||8&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DEMON||9&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DRAGON||10&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ELEMENTAL||11&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_EMPTY||12&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_HUMANOID||13&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LIZARD||14&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMORIAN||15&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMINION||16&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_PLANTOID||17&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNCLASSIFIED||18&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNDEAD||19&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VERMIN||20&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VORAGEAN||21&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===mobsize===&lt;br /&gt;
Despite the name, does NOT influence the visual size of the monster in game. This influence the distance from what the server thinks is its center to the edge its &amp;quot;body&amp;quot; which will affect things such as melee range between player and monster (in both directions) and how close you need to stand for actions such as sneak attack (if you have to stand ''inside'' of a large model in order to hit it, this value is probably wrong). The visual mob size on the clients end is controlled by some entityFlags in mob_pools which vary by model.&lt;br /&gt;
&lt;br /&gt;
===speed===&lt;br /&gt;
The speed of the monster&lt;br /&gt;
&lt;br /&gt;
===HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA===&lt;br /&gt;
The monsters base HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA at level 1&lt;br /&gt;
&lt;br /&gt;
===Slash/Pierce/H2H/Impact/Fire/Ice/Wind/Earth/Lightning/Water/Light/Dark===&lt;br /&gt;
The multiplier for damage to a monster from this kind of attack. (example, 1 = normal damage, .5 would be half damage, 2 would be double damage)&lt;br /&gt;
&lt;br /&gt;
=== Element ===&lt;br /&gt;
&lt;br /&gt;
Determines what if any crystal the monster drops while player has the needed status effect (such as signet) for it to do so.&lt;br /&gt;
&lt;br /&gt;
===detects===&lt;br /&gt;
What the monster detects&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Detects type !! Detects ID&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_HEARING || 2&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_LOWHP || 4&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE2 || 16&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_MAGIC || 32&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_WEAPONSKILL || 64&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_JOBABILITY || 128&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SCENT || 256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===charmable===&lt;br /&gt;
If the monster is able to be charmed.&lt;br /&gt;
&lt;br /&gt;
==mob groups==&lt;br /&gt;
===groupid===&lt;br /&gt;
The monster group ID&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The monster pool ID&lt;br /&gt;
Please see mob_pools to identify the monsters in a specific ID.&lt;br /&gt;
&lt;br /&gt;
===zoneid===&lt;br /&gt;
The zone ID the monsters are found in. Please see zone_settings.sql to identify the zone found here.&lt;br /&gt;
&lt;br /&gt;
===respawntime===&lt;br /&gt;
How long before a monster respawns.&lt;br /&gt;
&lt;br /&gt;
===spawntype===&lt;br /&gt;
How the monster spawns&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Spawntype !! SpawnID&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_NORMAL || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATNIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATEVENING || 2&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WEATHER || 4&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_FOG || 5&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_MOONPHASE || 16&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_LOTTERY || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WINDOWED || 64&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_SCRIPTED || 128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===dropid===&lt;br /&gt;
The dropid for the monster group&lt;br /&gt;
Check the mob_droplist table for this information&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
The amount of HP the monster has.&lt;br /&gt;
&lt;br /&gt;
===MP===&lt;br /&gt;
The amount of MP the monster has.&lt;br /&gt;
&lt;br /&gt;
===minLevel===&lt;br /&gt;
The minimum level of the monster&lt;br /&gt;
&lt;br /&gt;
===maxLevel===&lt;br /&gt;
The maximum level of the monster&lt;br /&gt;
&lt;br /&gt;
===allegiance===&lt;br /&gt;
''Unsure, still need to research''&lt;br /&gt;
&lt;br /&gt;
==mob pets==&lt;br /&gt;
===mob_mobid===&lt;br /&gt;
&lt;br /&gt;
The mobid of the pet (Please add the offset to this number)&lt;br /&gt;
&lt;br /&gt;
===pet_offset===&lt;br /&gt;
&lt;br /&gt;
Offset to give you the monster (add this number to the mob_mobid to get the actual monster)&lt;br /&gt;
&lt;br /&gt;
===job===&lt;br /&gt;
The pet's master's &amp;quot;job&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!jobid!!job&lt;br /&gt;
|-&lt;br /&gt;
|9||BST&lt;br /&gt;
|-&lt;br /&gt;
|14||DRG&lt;br /&gt;
|-&lt;br /&gt;
|15||SMN&lt;br /&gt;
|-&lt;br /&gt;
|18||PUP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==mob pools==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The ID of that mob pool&lt;br /&gt;
&lt;br /&gt;
===name &amp;amp; packet_name===&lt;br /&gt;
Name of that mob&lt;br /&gt;
Name and packet name are almost always the same.&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
The family ID of the monster.&lt;br /&gt;
Please see mob_family_system for the names of each ID.&lt;br /&gt;
&lt;br /&gt;
===HEX(modelid)===&lt;br /&gt;
The hex value of the model ID&lt;br /&gt;
&lt;br /&gt;
===mJob===&lt;br /&gt;
The monster's main job. (Follows same job ids as characters)&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Job name!!Job ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|WAR||1&lt;br /&gt;
|-&lt;br /&gt;
|MNK||2&lt;br /&gt;
|-&lt;br /&gt;
|WHM||3&lt;br /&gt;
|-&lt;br /&gt;
|BLM||4&lt;br /&gt;
|-&lt;br /&gt;
|RDM||5&lt;br /&gt;
|-&lt;br /&gt;
|THF||6&lt;br /&gt;
|-&lt;br /&gt;
|PLD||7&lt;br /&gt;
|-&lt;br /&gt;
|DRK||8&lt;br /&gt;
|-&lt;br /&gt;
|BST||9&lt;br /&gt;
|-&lt;br /&gt;
|BRD||10&lt;br /&gt;
|-&lt;br /&gt;
|RNG||11&lt;br /&gt;
|-&lt;br /&gt;
|SAM||12&lt;br /&gt;
|-&lt;br /&gt;
|NIN||13&lt;br /&gt;
|-&lt;br /&gt;
|DRG||14&lt;br /&gt;
|-&lt;br /&gt;
|SMN||15&lt;br /&gt;
|-&lt;br /&gt;
|BLU||16&lt;br /&gt;
|-&lt;br /&gt;
|COR||17&lt;br /&gt;
|-&lt;br /&gt;
|PUP||18&lt;br /&gt;
|-&lt;br /&gt;
|DNC||19&lt;br /&gt;
|-&lt;br /&gt;
|SCH||20&lt;br /&gt;
|-&lt;br /&gt;
|GEO||21&lt;br /&gt;
|-&lt;br /&gt;
|RUN||22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===sJob===&lt;br /&gt;
Monster's sub job (Please see table above for job ID information)&lt;br /&gt;
&lt;br /&gt;
===cmbSkill===&lt;br /&gt;
Monster's combat skill&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!skill ID!!Weapon Skill Type&lt;br /&gt;
|-&lt;br /&gt;
|0||None&lt;br /&gt;
|-&lt;br /&gt;
|1||Hand-to-hand&lt;br /&gt;
|-&lt;br /&gt;
|2||Dagger&lt;br /&gt;
|-&lt;br /&gt;
|3||Sword&lt;br /&gt;
|-&lt;br /&gt;
|4||Greatsword&lt;br /&gt;
|-&lt;br /&gt;
|5||Axe&lt;br /&gt;
|-&lt;br /&gt;
|6||Great Axe&lt;br /&gt;
|-&lt;br /&gt;
|7||Scythe&lt;br /&gt;
|-&lt;br /&gt;
|8||Polearm&lt;br /&gt;
|-&lt;br /&gt;
|9||Katana&lt;br /&gt;
|-&lt;br /&gt;
|10||Great Katana&lt;br /&gt;
|-&lt;br /&gt;
|11||Club&lt;br /&gt;
|-&lt;br /&gt;
|12||Staff&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===cmbDelay===&lt;br /&gt;
The attack delay&lt;br /&gt;
&lt;br /&gt;
===cmbDmgMult===&lt;br /&gt;
The damage multiplier (if the monster hits harder than normal)&lt;br /&gt;
&lt;br /&gt;
===behavior===&lt;br /&gt;
The behavior of the monster&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Behavior name!!Behavior ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|NO_DESPAWN||1&lt;br /&gt;
|-&lt;br /&gt;
|STANDBACK||2&lt;br /&gt;
|-&lt;br /&gt;
|RAISABLE||4&lt;br /&gt;
|-&lt;br /&gt;
|AGGRO_AMBUSH||512&lt;br /&gt;
|-&lt;br /&gt;
|NO_TURN||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===aggro===&lt;br /&gt;
If the monster aggros, and what it aggros to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===true_detection===&lt;br /&gt;
If the monster has &amp;quot;true&amp;quot; detection (ie. Truesight, truehearing, etc)&lt;br /&gt;
Binary, it either has or doesn't have.&lt;br /&gt;
&lt;br /&gt;
===links===&lt;br /&gt;
If the monster links and what it links to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===mobType===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===immunity===&lt;br /&gt;
What the monster is immune to. Bitmask, so calculate using bitmask values.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Immunity name!!Immunity ID&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLEEP||1&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_GRAVITY||2&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BIND||4&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_STUN||8&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SILENCE||16&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_PARALYZE||32&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BLIND||64&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLOW||128&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_POISON||256&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_ELEGY||512&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_REQUIEM||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===name_prefix===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===flag===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===entityFlags===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===animationsub===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===hasSpellScript===&lt;br /&gt;
If the monster has a spell script.&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===spellList===&lt;br /&gt;
The monsters spell list.&lt;br /&gt;
Check spell lists in mob_spell_lists table.&lt;br /&gt;
&lt;br /&gt;
===namevis===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===roamflag===&lt;br /&gt;
The monster's roaming behavior&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Roamflag name !! Roamflag id !! note&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE0 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE1 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE2 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE3 || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE4 || 16 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE5 || 32 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_WORM || 64 || pop up and down when moving&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_AMBUSH || 128 || stays hidden until someone comes close (antlion)&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_EVENT || 256 || calls lua method for roaming logic&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_IGNORE || 512 || ignore all hate, except linking hate&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_STEALTH || 1024 || stays name hidden and untargetable until someone comes close (chigoe)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
Monster's skill list.&lt;br /&gt;
Check skill lists under mob_skill_lists&lt;br /&gt;
&lt;br /&gt;
==mob pool mods==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The poolid.&lt;br /&gt;
Check mob_pools table for pool id names.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob skills==&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
ID of the monster skill (Name of the skill can be found in mob_skill_name)&lt;br /&gt;
&lt;br /&gt;
===mob_anim_id===&lt;br /&gt;
&lt;br /&gt;
Monster's animation ID for the skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_aoe===&lt;br /&gt;
&lt;br /&gt;
If the skill is AOE ''unsure what the values above 0 means, still needs researched.''&lt;br /&gt;
&lt;br /&gt;
===mob_skill_distance===&lt;br /&gt;
&lt;br /&gt;
The maximum distance the skill can be used.&lt;br /&gt;
&lt;br /&gt;
===mob_anim_time===&lt;br /&gt;
&lt;br /&gt;
How long it takes the skill's animation to complete.&lt;br /&gt;
&lt;br /&gt;
===mob_prepare_time===&lt;br /&gt;
&lt;br /&gt;
How long it takes the monster to use the skill (like a warning period before the skill actually goes off)&lt;br /&gt;
&lt;br /&gt;
===mob_valid_targets===&lt;br /&gt;
&lt;br /&gt;
The valid targets for the skill.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Valid target name !! Valid target ID&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_SELF || 1&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_MONSTER_PARTY || 2&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_ENEMY || 4&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_OTHER_MONSTER || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===mob_skill_flag===&lt;br /&gt;
&lt;br /&gt;
What kind of skill it is.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable&amp;quot;&lt;br /&gt;
! Skillflag name !! Skillflag ID&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_TWO_HOUR || 2&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_SPECIAL || 4&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_HIT_ALL || 8&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_REPLACE_ATTACK || 16&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_DRAW_IN || 32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===mob_skill_param===&lt;br /&gt;
&lt;br /&gt;
Uknown. Needs research.&lt;br /&gt;
&lt;br /&gt;
===knockback===&lt;br /&gt;
&lt;br /&gt;
If the skill can knock back the target (Unsure what values above 0 mean other than it can knock the target back)&lt;br /&gt;
&lt;br /&gt;
===primary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill primary skillchain element.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! SC name !! SC ID&lt;br /&gt;
|-&lt;br /&gt;
| SC_TRANSFIXION || 1&lt;br /&gt;
|-&lt;br /&gt;
| SC_COMPRESSION || 2&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIQUEFACTION || 3&lt;br /&gt;
|-&lt;br /&gt;
| SC_SCISSION || 4&lt;br /&gt;
|-&lt;br /&gt;
| SC_REVERBERATION || 5&lt;br /&gt;
|-&lt;br /&gt;
| SC_DETONATION || 6&lt;br /&gt;
|-&lt;br /&gt;
| SC_INDURATION || 7&lt;br /&gt;
|-&lt;br /&gt;
| SC_IMPACTION || 8&lt;br /&gt;
|-&lt;br /&gt;
| SC_GRAVITATION || 9&lt;br /&gt;
|-&lt;br /&gt;
| SC_DISTORTION || 10&lt;br /&gt;
|-&lt;br /&gt;
| SC_FUSION || 11&lt;br /&gt;
|-&lt;br /&gt;
| SC_FRAGMENTATION || 12&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIGHT || 13&lt;br /&gt;
|-&lt;br /&gt;
| SC_DARKNESS || 14&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIGHT_II || 15&lt;br /&gt;
|-&lt;br /&gt;
| SC_DARKNESS_II || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===secondary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill secondary skillchain element (Please see table above).&lt;br /&gt;
&lt;br /&gt;
===tertiary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill third skilchain element (Currently, no monster's skills have a tertiary sc)&lt;br /&gt;
&lt;br /&gt;
==mob skill lists==&lt;br /&gt;
===skill_list_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster skill list.&lt;br /&gt;
&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
&lt;br /&gt;
The skill list ID.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
The skill id for that skill list id. (Please see mob_skills mob_skill_id for the name of the skills)&lt;br /&gt;
&lt;br /&gt;
==mob spawn mods==&lt;br /&gt;
&lt;br /&gt;
===mobid===&lt;br /&gt;
ID of monster to apply mods to&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
&lt;br /&gt;
The monster's id number.&lt;br /&gt;
&lt;br /&gt;
===mobname===&lt;br /&gt;
&lt;br /&gt;
The name of the monster.&lt;br /&gt;
&lt;br /&gt;
===polutils_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster found in polutils.&lt;br /&gt;
&lt;br /&gt;
===groupid===&lt;br /&gt;
&lt;br /&gt;
The monster group id. Please see mob_groups for more information.&lt;br /&gt;
&lt;br /&gt;
===pos_x===&lt;br /&gt;
&lt;br /&gt;
The monster's x position.&lt;br /&gt;
&lt;br /&gt;
===pos_y===&lt;br /&gt;
&lt;br /&gt;
The monster's y position.&lt;br /&gt;
&lt;br /&gt;
===pos_z===&lt;br /&gt;
&lt;br /&gt;
The monster's z position.&lt;br /&gt;
&lt;br /&gt;
===pos_rot===&lt;br /&gt;
&lt;br /&gt;
''Unsure, needs to be researched.''&lt;br /&gt;
&lt;br /&gt;
==mob spell lists==&lt;br /&gt;
===spell_list_name===&lt;br /&gt;
&lt;br /&gt;
The spell list name.&lt;br /&gt;
&lt;br /&gt;
===spell_list_id===&lt;br /&gt;
===spell_id===&lt;br /&gt;
===min_level===&lt;br /&gt;
===max_level===&lt;br /&gt;
&lt;br /&gt;
==nm spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===pos===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22828</id>
		<title>Mobs</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22828"/>
				<updated>2019-04-26T07:39:49Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: /* mob spawn points */ Add the position information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==mob droplist==&lt;br /&gt;
===dropId===&lt;br /&gt;
&lt;br /&gt;
The ID assigned to the drop&lt;br /&gt;
&lt;br /&gt;
===dropType===&lt;br /&gt;
&lt;br /&gt;
What kind of drop the items are:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!droptypeid!!drop type&lt;br /&gt;
|-&lt;br /&gt;
|0||DROP_NORMAL&lt;br /&gt;
|-&lt;br /&gt;
|1||DROP_GROUPED&lt;br /&gt;
|-&lt;br /&gt;
|2||DROP_STEAL&lt;br /&gt;
|-&lt;br /&gt;
|4||DROP_DESPOIL&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Normal''' items drop upon mob death&lt;br /&gt;
&lt;br /&gt;
'''Grouped''' Not yet implemented (as of April 2019) but intended to identify items sharing a &amp;quot;drop slot&amp;quot; (for example O.Kote and Strider Sword on Mee Degi)&lt;br /&gt;
&lt;br /&gt;
'''Steal''' items are stolen&lt;br /&gt;
&lt;br /&gt;
'''Despoil''' items are stolen on use of despoil ability (separate table from steal)&lt;br /&gt;
&lt;br /&gt;
===groupId===&lt;br /&gt;
&lt;br /&gt;
Not yet implemented: which &amp;quot;drop slot&amp;quot; this is.&lt;br /&gt;
&lt;br /&gt;
===groupRate===&lt;br /&gt;
&lt;br /&gt;
Rate at which the group has one of its items drop - normally 100% (1000), where one of the items in the group WILL drop but has no bearing on which one&lt;br /&gt;
&lt;br /&gt;
===itemId===&lt;br /&gt;
&lt;br /&gt;
The ID of the item that can drop from that dropid list.&lt;br /&gt;
Check ffxiah or ffxidb to determine what the item is.&lt;br /&gt;
&lt;br /&gt;
===itemRate===&lt;br /&gt;
&lt;br /&gt;
The rate of drop (in .1% increments, example, a 10 would mean a 1% drop rate, and 1000 would mean a 100% drop rate)&lt;br /&gt;
&lt;br /&gt;
In the case of grouped drops, this will be the rate of the item within its group.&lt;br /&gt;
&lt;br /&gt;
==mob family mods==&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
&lt;br /&gt;
ID of specific families of monsters&lt;br /&gt;
Full listing can be found in the mob_family_system sql table.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
'''The below table is the mobmods only. If ismobmod is set to 0, please use the normal modid found in modifier.h, not the mobmodid as below from mob_modifier.h.'''&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! mobmod !! modid&lt;br /&gt;
|-&lt;br /&gt;
| NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MIN || 1&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MAX || 2&lt;br /&gt;
|-&lt;br /&gt;
| MP_BASE || 3&lt;br /&gt;
|-&lt;br /&gt;
| SIGHT_RANGE || 4&lt;br /&gt;
|-&lt;br /&gt;
| SOUND_RANGE || 5&lt;br /&gt;
|-&lt;br /&gt;
| BUFF_CHANCE || 6&lt;br /&gt;
|-&lt;br /&gt;
| GA_CHANCE || 7&lt;br /&gt;
|-&lt;br /&gt;
| HEAL_CHANCE || 8&lt;br /&gt;
|-&lt;br /&gt;
| HP_HEAL_CHANCE || 9&lt;br /&gt;
|-&lt;br /&gt;
| SUBLINK || 10&lt;br /&gt;
|-&lt;br /&gt;
| LINK_RADIUS || 11&lt;br /&gt;
|-&lt;br /&gt;
| DRAW_IN || 12&lt;br /&gt;
|-&lt;br /&gt;
| RAGE || 13&lt;br /&gt;
|-&lt;br /&gt;
| SKILL_LIST || 14&lt;br /&gt;
|-&lt;br /&gt;
| MUG_GIL || 15&lt;br /&gt;
|-&lt;br /&gt;
| MAIN_2HOUR || 16&lt;br /&gt;
|-&lt;br /&gt;
| NO_DESPAWN || 17&lt;br /&gt;
|-&lt;br /&gt;
| VAR || 18&lt;br /&gt;
|-&lt;br /&gt;
| SUB_2HOUR || 19&lt;br /&gt;
|-&lt;br /&gt;
| TP_USE_CHANCE || 20&lt;br /&gt;
|-&lt;br /&gt;
| PET_SPELL_LIST || 21&lt;br /&gt;
|-&lt;br /&gt;
| NA_CHANCE || 22&lt;br /&gt;
|-&lt;br /&gt;
| IMMUNITY || 23&lt;br /&gt;
|-&lt;br /&gt;
| GRADUAL_RAGE || 24&lt;br /&gt;
|-&lt;br /&gt;
| BUILD_RESIST || 25&lt;br /&gt;
|-&lt;br /&gt;
| SUPERLINK || 26&lt;br /&gt;
|-&lt;br /&gt;
| SPELL_LIST || 27&lt;br /&gt;
|-&lt;br /&gt;
| EXP_BONUS || 28&lt;br /&gt;
|-&lt;br /&gt;
| ASSIST || 29&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_SKILL || 30&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_DISTANCE || 31&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_2HOUR || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_COOL || 33&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_COOL || 34&lt;br /&gt;
|-&lt;br /&gt;
| STANDBACK_COOL || 35&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_COOL || 36&lt;br /&gt;
|-&lt;br /&gt;
| ALWAYS_AGGRO || 37&lt;br /&gt;
|-&lt;br /&gt;
| NO_DROPS || 38&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_POS || 39&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_CD || 40&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_START || 41&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_END || 42&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_TYPE || 43&lt;br /&gt;
|-&lt;br /&gt;
| DUAL_WIELD || 44&lt;br /&gt;
|-&lt;br /&gt;
| ADD_EFFECT || 45&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_SPIKES || 46&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_LEASH || 47&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_TARGET || 48&lt;br /&gt;
|-&lt;br /&gt;
| SCRIPTED_2HOUR || 49&lt;br /&gt;
|-&lt;br /&gt;
| PROC_2HOUR || 50&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_TURNS || 51&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_RATE || 52&lt;br /&gt;
|-&lt;br /&gt;
| BEHAVIOR || 53&lt;br /&gt;
|-&lt;br /&gt;
| GIL_BONUS || 54&lt;br /&gt;
|-&lt;br /&gt;
| IDLE_DESPAWN || 55&lt;br /&gt;
|-&lt;br /&gt;
| HP_STANDBACK || 56&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_DELAY || 57&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_DELAY || 58&lt;br /&gt;
|-&lt;br /&gt;
| WEAPON_BONUS || 59&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_ANIMATIONSUB || 60&lt;br /&gt;
|-&lt;br /&gt;
| HP_SCALE || 61&lt;br /&gt;
|-&lt;br /&gt;
| NO_STANDBACK || 62&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK_SKILL_LIST || 63&lt;br /&gt;
|-&lt;br /&gt;
| CHARMABLE || 64&lt;br /&gt;
|-&lt;br /&gt;
| NO_MOVE || 65&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_HIT || 66&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier(0) or mobModifier(1)&lt;br /&gt;
&lt;br /&gt;
==mob family system==&lt;br /&gt;
===familyid===&lt;br /&gt;
The ID for a certain family&lt;br /&gt;
&lt;br /&gt;
===family===&lt;br /&gt;
The name of the monster family (I am not creating a table for over 500 families. Go check the SQL file yourself...)&lt;br /&gt;
&lt;br /&gt;
===systemid &amp;amp; system===&lt;br /&gt;
&lt;br /&gt;
Monster ecosystems, or what &amp;quot;type&amp;quot; of monster it is.&lt;br /&gt;
Found in src/map/entities/battleentity.h&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Ecosystem!!Ecosystem ID&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ERROR||0&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AMORPH||1&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AQUAN||2&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCANA||3&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCHAICMACHINE||4&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AVATAR||5&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEAST||6&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEASTMEN||7&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BIRD||8&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DEMON||9&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DRAGON||10&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ELEMENTAL||11&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_EMPTY||12&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_HUMANOID||13&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LIZARD||14&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMORIAN||15&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMINION||16&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_PLANTOID||17&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNCLASSIFIED||18&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNDEAD||19&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VERMIN||20&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VORAGEAN||21&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===mobsize===&lt;br /&gt;
Despite the name, does NOT influence the visual size of the monster in game. This influence the distance from what the server thinks is its center to the edge its &amp;quot;body&amp;quot; which will affect things such as melee range between player and monster (in both directions) and how close you need to stand for actions such as sneak attack (if you have to stand ''inside'' of a large model in order to hit it, this value is probably wrong). The visual mob size on the clients end is controlled by some entityFlags in mob_pools which vary by model.&lt;br /&gt;
&lt;br /&gt;
===speed===&lt;br /&gt;
The speed of the monster&lt;br /&gt;
&lt;br /&gt;
===HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA===&lt;br /&gt;
The monsters base HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA at level 1&lt;br /&gt;
&lt;br /&gt;
===Slash/Pierce/H2H/Impact/Fire/Ice/Wind/Earth/Lightning/Water/Light/Dark===&lt;br /&gt;
The multiplier for damage to a monster from this kind of attack. (example, 1 = normal damage, .5 would be half damage, 2 would be double damage)&lt;br /&gt;
&lt;br /&gt;
=== Element ===&lt;br /&gt;
&lt;br /&gt;
Determines what if any crystal the monster drops while player has the needed status effect (such as signet) for it to do so.&lt;br /&gt;
&lt;br /&gt;
===detects===&lt;br /&gt;
What the monster detects&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Detects type !! Detects ID&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_HEARING || 2&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_LOWHP || 4&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE2 || 16&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_MAGIC || 32&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_WEAPONSKILL || 64&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_JOBABILITY || 128&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SCENT || 256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===charmable===&lt;br /&gt;
If the monster is able to be charmed.&lt;br /&gt;
&lt;br /&gt;
==mob groups==&lt;br /&gt;
===groupid===&lt;br /&gt;
The monster group ID&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The monster pool ID&lt;br /&gt;
Please see mob_pools to identify the monsters in a specific ID.&lt;br /&gt;
&lt;br /&gt;
===zoneid===&lt;br /&gt;
The zone ID the monsters are found in. Please see zone_settings.sql to identify the zone found here.&lt;br /&gt;
&lt;br /&gt;
===respawntime===&lt;br /&gt;
How long before a monster respawns.&lt;br /&gt;
&lt;br /&gt;
===spawntype===&lt;br /&gt;
How the monster spawns&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Spawntype !! SpawnID&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_NORMAL || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATNIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATEVENING || 2&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WEATHER || 4&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_FOG || 5&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_MOONPHASE || 16&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_LOTTERY || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WINDOWED || 64&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_SCRIPTED || 128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===dropid===&lt;br /&gt;
The dropid for the monster group&lt;br /&gt;
Check the mob_droplist table for this information&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
The amount of HP the monster has.&lt;br /&gt;
&lt;br /&gt;
===MP===&lt;br /&gt;
The amount of MP the monster has.&lt;br /&gt;
&lt;br /&gt;
===minLevel===&lt;br /&gt;
The minimum level of the monster&lt;br /&gt;
&lt;br /&gt;
===maxLevel===&lt;br /&gt;
The maximum level of the monster&lt;br /&gt;
&lt;br /&gt;
===allegiance===&lt;br /&gt;
''Unsure, still need to research''&lt;br /&gt;
&lt;br /&gt;
==mob pets==&lt;br /&gt;
===mob_mobid===&lt;br /&gt;
&lt;br /&gt;
The mobid of the pet (Please add the offset to this number)&lt;br /&gt;
&lt;br /&gt;
===pet_offset===&lt;br /&gt;
&lt;br /&gt;
Offset to give you the monster (add this number to the mob_mobid to get the actual monster)&lt;br /&gt;
&lt;br /&gt;
===job===&lt;br /&gt;
The pet's master's &amp;quot;job&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!jobid!!job&lt;br /&gt;
|-&lt;br /&gt;
|9||BST&lt;br /&gt;
|-&lt;br /&gt;
|14||DRG&lt;br /&gt;
|-&lt;br /&gt;
|15||SMN&lt;br /&gt;
|-&lt;br /&gt;
|18||PUP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==mob pools==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The ID of that mob pool&lt;br /&gt;
&lt;br /&gt;
===name &amp;amp; packet_name===&lt;br /&gt;
Name of that mob&lt;br /&gt;
Name and packet name are almost always the same.&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
The family ID of the monster.&lt;br /&gt;
Please see mob_family_system for the names of each ID.&lt;br /&gt;
&lt;br /&gt;
===HEX(modelid)===&lt;br /&gt;
The hex value of the model ID&lt;br /&gt;
&lt;br /&gt;
===mJob===&lt;br /&gt;
The monster's main job. (Follows same job ids as characters)&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Job name!!Job ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|WAR||1&lt;br /&gt;
|-&lt;br /&gt;
|MNK||2&lt;br /&gt;
|-&lt;br /&gt;
|WHM||3&lt;br /&gt;
|-&lt;br /&gt;
|BLM||4&lt;br /&gt;
|-&lt;br /&gt;
|RDM||5&lt;br /&gt;
|-&lt;br /&gt;
|THF||6&lt;br /&gt;
|-&lt;br /&gt;
|PLD||7&lt;br /&gt;
|-&lt;br /&gt;
|DRK||8&lt;br /&gt;
|-&lt;br /&gt;
|BST||9&lt;br /&gt;
|-&lt;br /&gt;
|BRD||10&lt;br /&gt;
|-&lt;br /&gt;
|RNG||11&lt;br /&gt;
|-&lt;br /&gt;
|SAM||12&lt;br /&gt;
|-&lt;br /&gt;
|NIN||13&lt;br /&gt;
|-&lt;br /&gt;
|DRG||14&lt;br /&gt;
|-&lt;br /&gt;
|SMN||15&lt;br /&gt;
|-&lt;br /&gt;
|BLU||16&lt;br /&gt;
|-&lt;br /&gt;
|COR||17&lt;br /&gt;
|-&lt;br /&gt;
|PUP||18&lt;br /&gt;
|-&lt;br /&gt;
|DNC||19&lt;br /&gt;
|-&lt;br /&gt;
|SCH||20&lt;br /&gt;
|-&lt;br /&gt;
|GEO||21&lt;br /&gt;
|-&lt;br /&gt;
|RUN||22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===sJob===&lt;br /&gt;
Monster's sub job (Please see table above for job ID information)&lt;br /&gt;
&lt;br /&gt;
===cmbSkill===&lt;br /&gt;
Monster's combat skill&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!skill ID!!Weapon Skill Type&lt;br /&gt;
|-&lt;br /&gt;
|0||None&lt;br /&gt;
|-&lt;br /&gt;
|1||Hand-to-hand&lt;br /&gt;
|-&lt;br /&gt;
|2||Dagger&lt;br /&gt;
|-&lt;br /&gt;
|3||Sword&lt;br /&gt;
|-&lt;br /&gt;
|4||Greatsword&lt;br /&gt;
|-&lt;br /&gt;
|5||Axe&lt;br /&gt;
|-&lt;br /&gt;
|6||Great Axe&lt;br /&gt;
|-&lt;br /&gt;
|7||Scythe&lt;br /&gt;
|-&lt;br /&gt;
|8||Polearm&lt;br /&gt;
|-&lt;br /&gt;
|9||Katana&lt;br /&gt;
|-&lt;br /&gt;
|10||Great Katana&lt;br /&gt;
|-&lt;br /&gt;
|11||Club&lt;br /&gt;
|-&lt;br /&gt;
|12||Staff&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===cmbDelay===&lt;br /&gt;
The attack delay&lt;br /&gt;
&lt;br /&gt;
===cmbDmgMult===&lt;br /&gt;
The damage multiplier (if the monster hits harder than normal)&lt;br /&gt;
&lt;br /&gt;
===behavior===&lt;br /&gt;
The behavior of the monster&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Behavior name!!Behavior ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|NO_DESPAWN||1&lt;br /&gt;
|-&lt;br /&gt;
|STANDBACK||2&lt;br /&gt;
|-&lt;br /&gt;
|RAISABLE||4&lt;br /&gt;
|-&lt;br /&gt;
|AGGRO_AMBUSH||512&lt;br /&gt;
|-&lt;br /&gt;
|NO_TURN||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===aggro===&lt;br /&gt;
If the monster aggros, and what it aggros to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===true_detection===&lt;br /&gt;
If the monster has &amp;quot;true&amp;quot; detection (ie. Truesight, truehearing, etc)&lt;br /&gt;
Binary, it either has or doesn't have.&lt;br /&gt;
&lt;br /&gt;
===links===&lt;br /&gt;
If the monster links and what it links to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===mobType===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===immunity===&lt;br /&gt;
What the monster is immune to. Bitmask, so calculate using bitmask values.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Immunity name!!Immunity ID&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLEEP||1&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_GRAVITY||2&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BIND||4&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_STUN||8&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SILENCE||16&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_PARALYZE||32&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BLIND||64&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLOW||128&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_POISON||256&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_ELEGY||512&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_REQUIEM||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===name_prefix===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===flag===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===entityFlags===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===animationsub===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===hasSpellScript===&lt;br /&gt;
If the monster has a spell script.&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===spellList===&lt;br /&gt;
The monsters spell list.&lt;br /&gt;
Check spell lists in mob_spell_lists table.&lt;br /&gt;
&lt;br /&gt;
===namevis===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===roamflag===&lt;br /&gt;
The monster's roaming behavior&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Roamflag name !! Roamflag id !! note&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE0 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE1 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE2 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE3 || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE4 || 16 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE5 || 32 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_WORM || 64 || pop up and down when moving&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_AMBUSH || 128 || stays hidden until someone comes close (antlion)&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_EVENT || 256 || calls lua method for roaming logic&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_IGNORE || 512 || ignore all hate, except linking hate&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_STEALTH || 1024 || stays name hidden and untargetable until someone comes close (chigoe)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
Monster's skill list.&lt;br /&gt;
Check skill lists under mob_skill_lists&lt;br /&gt;
&lt;br /&gt;
==mob pool mods==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The poolid.&lt;br /&gt;
Check mob_pools table for pool id names.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob skills==&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
ID of the monster skill (Name of the skill can be found in mob_skill_name)&lt;br /&gt;
&lt;br /&gt;
===mob_anim_id===&lt;br /&gt;
&lt;br /&gt;
Monster's animation ID for the skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_aoe===&lt;br /&gt;
&lt;br /&gt;
If the skill is AOE ''unsure what the values above 0 means, still needs researched.''&lt;br /&gt;
&lt;br /&gt;
===mob_skill_distance===&lt;br /&gt;
&lt;br /&gt;
The maximum distance the skill can be used.&lt;br /&gt;
&lt;br /&gt;
===mob_anim_time===&lt;br /&gt;
&lt;br /&gt;
How long it takes the skill's animation to complete.&lt;br /&gt;
&lt;br /&gt;
===mob_prepare_time===&lt;br /&gt;
&lt;br /&gt;
How long it takes the monster to use the skill (like a warning period before the skill actually goes off)&lt;br /&gt;
&lt;br /&gt;
===mob_valid_targets===&lt;br /&gt;
&lt;br /&gt;
The valid targets for the skill.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Valid target name !! Valid target ID&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_SELF || 1&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_MONSTER_PARTY || 2&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_ENEMY || 4&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_OTHER_MONSTER || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===mob_skill_flag===&lt;br /&gt;
&lt;br /&gt;
What kind of skill it is.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable&amp;quot;&lt;br /&gt;
! Skillflag name !! Skillflag ID&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_TWO_HOUR || 2&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_SPECIAL || 4&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_HIT_ALL || 8&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_REPLACE_ATTACK || 16&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_DRAW_IN || 32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===mob_skill_param===&lt;br /&gt;
&lt;br /&gt;
Uknown. Needs research.&lt;br /&gt;
&lt;br /&gt;
===knockback===&lt;br /&gt;
&lt;br /&gt;
If the skill can knock back the target (Unsure what values above 0 mean other than it can knock the target back)&lt;br /&gt;
&lt;br /&gt;
===primary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill primary skillchain element.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! SC name !! SC ID&lt;br /&gt;
|-&lt;br /&gt;
| SC_TRANSFIXION || 1&lt;br /&gt;
|-&lt;br /&gt;
| SC_COMPRESSION || 2&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIQUEFACTION || 3&lt;br /&gt;
|-&lt;br /&gt;
| SC_SCISSION || 4&lt;br /&gt;
|-&lt;br /&gt;
| SC_REVERBERATION || 5&lt;br /&gt;
|-&lt;br /&gt;
| SC_DETONATION || 6&lt;br /&gt;
|-&lt;br /&gt;
| SC_INDURATION || 7&lt;br /&gt;
|-&lt;br /&gt;
| SC_IMPACTION || 8&lt;br /&gt;
|-&lt;br /&gt;
| SC_GRAVITATION || 9&lt;br /&gt;
|-&lt;br /&gt;
| SC_DISTORTION || 10&lt;br /&gt;
|-&lt;br /&gt;
| SC_FUSION || 11&lt;br /&gt;
|-&lt;br /&gt;
| SC_FRAGMENTATION || 12&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIGHT || 13&lt;br /&gt;
|-&lt;br /&gt;
| SC_DARKNESS || 14&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIGHT_II || 15&lt;br /&gt;
|-&lt;br /&gt;
| SC_DARKNESS_II || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===secondary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill secondary skillchain element (Please see table above).&lt;br /&gt;
&lt;br /&gt;
===tertiary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill third skilchain element (Currently, no monster's skills have a tertiary sc)&lt;br /&gt;
&lt;br /&gt;
==mob skill lists==&lt;br /&gt;
===skill_list_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster skill list.&lt;br /&gt;
&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
&lt;br /&gt;
The skill list ID.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
The skill id for that skill list id. (Please see mob_skills mob_skill_id for the name of the skills)&lt;br /&gt;
&lt;br /&gt;
==mob spawn mods==&lt;br /&gt;
&lt;br /&gt;
===mobid===&lt;br /&gt;
ID of monster to apply mods to&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
&lt;br /&gt;
The monster's id number.&lt;br /&gt;
&lt;br /&gt;
===mobname===&lt;br /&gt;
&lt;br /&gt;
The name of the monster.&lt;br /&gt;
&lt;br /&gt;
===polutils_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster found in polutils.&lt;br /&gt;
&lt;br /&gt;
===groupid===&lt;br /&gt;
&lt;br /&gt;
The monster group id. Please see mob_groups for more information.&lt;br /&gt;
&lt;br /&gt;
===pos_x===&lt;br /&gt;
&lt;br /&gt;
The monster's x position.&lt;br /&gt;
&lt;br /&gt;
===pos_y===&lt;br /&gt;
&lt;br /&gt;
The monster's y position.&lt;br /&gt;
&lt;br /&gt;
===pos_z===&lt;br /&gt;
&lt;br /&gt;
The monster's z position.&lt;br /&gt;
&lt;br /&gt;
===pos_rot===&lt;br /&gt;
&lt;br /&gt;
''Unsure, needs to be researched.''&lt;br /&gt;
&lt;br /&gt;
==mob spell lists==&lt;br /&gt;
===spell_list_name===&lt;br /&gt;
===spell_list_id===&lt;br /&gt;
===spell_id===&lt;br /&gt;
===min_level===&lt;br /&gt;
===max_level===&lt;br /&gt;
&lt;br /&gt;
==nm spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===pos===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22827</id>
		<title>Mobs</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22827"/>
				<updated>2019-04-26T07:38:06Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: /* groupid */ add info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==mob droplist==&lt;br /&gt;
===dropId===&lt;br /&gt;
&lt;br /&gt;
The ID assigned to the drop&lt;br /&gt;
&lt;br /&gt;
===dropType===&lt;br /&gt;
&lt;br /&gt;
What kind of drop the items are:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!droptypeid!!drop type&lt;br /&gt;
|-&lt;br /&gt;
|0||DROP_NORMAL&lt;br /&gt;
|-&lt;br /&gt;
|1||DROP_GROUPED&lt;br /&gt;
|-&lt;br /&gt;
|2||DROP_STEAL&lt;br /&gt;
|-&lt;br /&gt;
|4||DROP_DESPOIL&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Normal''' items drop upon mob death&lt;br /&gt;
&lt;br /&gt;
'''Grouped''' Not yet implemented (as of April 2019) but intended to identify items sharing a &amp;quot;drop slot&amp;quot; (for example O.Kote and Strider Sword on Mee Degi)&lt;br /&gt;
&lt;br /&gt;
'''Steal''' items are stolen&lt;br /&gt;
&lt;br /&gt;
'''Despoil''' items are stolen on use of despoil ability (separate table from steal)&lt;br /&gt;
&lt;br /&gt;
===groupId===&lt;br /&gt;
&lt;br /&gt;
Not yet implemented: which &amp;quot;drop slot&amp;quot; this is.&lt;br /&gt;
&lt;br /&gt;
===groupRate===&lt;br /&gt;
&lt;br /&gt;
Rate at which the group has one of its items drop - normally 100% (1000), where one of the items in the group WILL drop but has no bearing on which one&lt;br /&gt;
&lt;br /&gt;
===itemId===&lt;br /&gt;
&lt;br /&gt;
The ID of the item that can drop from that dropid list.&lt;br /&gt;
Check ffxiah or ffxidb to determine what the item is.&lt;br /&gt;
&lt;br /&gt;
===itemRate===&lt;br /&gt;
&lt;br /&gt;
The rate of drop (in .1% increments, example, a 10 would mean a 1% drop rate, and 1000 would mean a 100% drop rate)&lt;br /&gt;
&lt;br /&gt;
In the case of grouped drops, this will be the rate of the item within its group.&lt;br /&gt;
&lt;br /&gt;
==mob family mods==&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
&lt;br /&gt;
ID of specific families of monsters&lt;br /&gt;
Full listing can be found in the mob_family_system sql table.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
'''The below table is the mobmods only. If ismobmod is set to 0, please use the normal modid found in modifier.h, not the mobmodid as below from mob_modifier.h.'''&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! mobmod !! modid&lt;br /&gt;
|-&lt;br /&gt;
| NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MIN || 1&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MAX || 2&lt;br /&gt;
|-&lt;br /&gt;
| MP_BASE || 3&lt;br /&gt;
|-&lt;br /&gt;
| SIGHT_RANGE || 4&lt;br /&gt;
|-&lt;br /&gt;
| SOUND_RANGE || 5&lt;br /&gt;
|-&lt;br /&gt;
| BUFF_CHANCE || 6&lt;br /&gt;
|-&lt;br /&gt;
| GA_CHANCE || 7&lt;br /&gt;
|-&lt;br /&gt;
| HEAL_CHANCE || 8&lt;br /&gt;
|-&lt;br /&gt;
| HP_HEAL_CHANCE || 9&lt;br /&gt;
|-&lt;br /&gt;
| SUBLINK || 10&lt;br /&gt;
|-&lt;br /&gt;
| LINK_RADIUS || 11&lt;br /&gt;
|-&lt;br /&gt;
| DRAW_IN || 12&lt;br /&gt;
|-&lt;br /&gt;
| RAGE || 13&lt;br /&gt;
|-&lt;br /&gt;
| SKILL_LIST || 14&lt;br /&gt;
|-&lt;br /&gt;
| MUG_GIL || 15&lt;br /&gt;
|-&lt;br /&gt;
| MAIN_2HOUR || 16&lt;br /&gt;
|-&lt;br /&gt;
| NO_DESPAWN || 17&lt;br /&gt;
|-&lt;br /&gt;
| VAR || 18&lt;br /&gt;
|-&lt;br /&gt;
| SUB_2HOUR || 19&lt;br /&gt;
|-&lt;br /&gt;
| TP_USE_CHANCE || 20&lt;br /&gt;
|-&lt;br /&gt;
| PET_SPELL_LIST || 21&lt;br /&gt;
|-&lt;br /&gt;
| NA_CHANCE || 22&lt;br /&gt;
|-&lt;br /&gt;
| IMMUNITY || 23&lt;br /&gt;
|-&lt;br /&gt;
| GRADUAL_RAGE || 24&lt;br /&gt;
|-&lt;br /&gt;
| BUILD_RESIST || 25&lt;br /&gt;
|-&lt;br /&gt;
| SUPERLINK || 26&lt;br /&gt;
|-&lt;br /&gt;
| SPELL_LIST || 27&lt;br /&gt;
|-&lt;br /&gt;
| EXP_BONUS || 28&lt;br /&gt;
|-&lt;br /&gt;
| ASSIST || 29&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_SKILL || 30&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_DISTANCE || 31&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_2HOUR || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_COOL || 33&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_COOL || 34&lt;br /&gt;
|-&lt;br /&gt;
| STANDBACK_COOL || 35&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_COOL || 36&lt;br /&gt;
|-&lt;br /&gt;
| ALWAYS_AGGRO || 37&lt;br /&gt;
|-&lt;br /&gt;
| NO_DROPS || 38&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_POS || 39&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_CD || 40&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_START || 41&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_END || 42&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_TYPE || 43&lt;br /&gt;
|-&lt;br /&gt;
| DUAL_WIELD || 44&lt;br /&gt;
|-&lt;br /&gt;
| ADD_EFFECT || 45&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_SPIKES || 46&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_LEASH || 47&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_TARGET || 48&lt;br /&gt;
|-&lt;br /&gt;
| SCRIPTED_2HOUR || 49&lt;br /&gt;
|-&lt;br /&gt;
| PROC_2HOUR || 50&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_TURNS || 51&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_RATE || 52&lt;br /&gt;
|-&lt;br /&gt;
| BEHAVIOR || 53&lt;br /&gt;
|-&lt;br /&gt;
| GIL_BONUS || 54&lt;br /&gt;
|-&lt;br /&gt;
| IDLE_DESPAWN || 55&lt;br /&gt;
|-&lt;br /&gt;
| HP_STANDBACK || 56&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_DELAY || 57&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_DELAY || 58&lt;br /&gt;
|-&lt;br /&gt;
| WEAPON_BONUS || 59&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_ANIMATIONSUB || 60&lt;br /&gt;
|-&lt;br /&gt;
| HP_SCALE || 61&lt;br /&gt;
|-&lt;br /&gt;
| NO_STANDBACK || 62&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK_SKILL_LIST || 63&lt;br /&gt;
|-&lt;br /&gt;
| CHARMABLE || 64&lt;br /&gt;
|-&lt;br /&gt;
| NO_MOVE || 65&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_HIT || 66&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier(0) or mobModifier(1)&lt;br /&gt;
&lt;br /&gt;
==mob family system==&lt;br /&gt;
===familyid===&lt;br /&gt;
The ID for a certain family&lt;br /&gt;
&lt;br /&gt;
===family===&lt;br /&gt;
The name of the monster family (I am not creating a table for over 500 families. Go check the SQL file yourself...)&lt;br /&gt;
&lt;br /&gt;
===systemid &amp;amp; system===&lt;br /&gt;
&lt;br /&gt;
Monster ecosystems, or what &amp;quot;type&amp;quot; of monster it is.&lt;br /&gt;
Found in src/map/entities/battleentity.h&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Ecosystem!!Ecosystem ID&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ERROR||0&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AMORPH||1&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AQUAN||2&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCANA||3&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCHAICMACHINE||4&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AVATAR||5&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEAST||6&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEASTMEN||7&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BIRD||8&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DEMON||9&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DRAGON||10&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ELEMENTAL||11&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_EMPTY||12&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_HUMANOID||13&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LIZARD||14&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMORIAN||15&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMINION||16&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_PLANTOID||17&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNCLASSIFIED||18&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNDEAD||19&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VERMIN||20&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VORAGEAN||21&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===mobsize===&lt;br /&gt;
Despite the name, does NOT influence the visual size of the monster in game. This influence the distance from what the server thinks is its center to the edge its &amp;quot;body&amp;quot; which will affect things such as melee range between player and monster (in both directions) and how close you need to stand for actions such as sneak attack (if you have to stand ''inside'' of a large model in order to hit it, this value is probably wrong). The visual mob size on the clients end is controlled by some entityFlags in mob_pools which vary by model.&lt;br /&gt;
&lt;br /&gt;
===speed===&lt;br /&gt;
The speed of the monster&lt;br /&gt;
&lt;br /&gt;
===HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA===&lt;br /&gt;
The monsters base HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA at level 1&lt;br /&gt;
&lt;br /&gt;
===Slash/Pierce/H2H/Impact/Fire/Ice/Wind/Earth/Lightning/Water/Light/Dark===&lt;br /&gt;
The multiplier for damage to a monster from this kind of attack. (example, 1 = normal damage, .5 would be half damage, 2 would be double damage)&lt;br /&gt;
&lt;br /&gt;
=== Element ===&lt;br /&gt;
&lt;br /&gt;
Determines what if any crystal the monster drops while player has the needed status effect (such as signet) for it to do so.&lt;br /&gt;
&lt;br /&gt;
===detects===&lt;br /&gt;
What the monster detects&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Detects type !! Detects ID&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_HEARING || 2&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_LOWHP || 4&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE2 || 16&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_MAGIC || 32&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_WEAPONSKILL || 64&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_JOBABILITY || 128&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SCENT || 256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===charmable===&lt;br /&gt;
If the monster is able to be charmed.&lt;br /&gt;
&lt;br /&gt;
==mob groups==&lt;br /&gt;
===groupid===&lt;br /&gt;
The monster group ID&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The monster pool ID&lt;br /&gt;
Please see mob_pools to identify the monsters in a specific ID.&lt;br /&gt;
&lt;br /&gt;
===zoneid===&lt;br /&gt;
The zone ID the monsters are found in. Please see zone_settings.sql to identify the zone found here.&lt;br /&gt;
&lt;br /&gt;
===respawntime===&lt;br /&gt;
How long before a monster respawns.&lt;br /&gt;
&lt;br /&gt;
===spawntype===&lt;br /&gt;
How the monster spawns&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Spawntype !! SpawnID&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_NORMAL || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATNIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATEVENING || 2&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WEATHER || 4&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_FOG || 5&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_MOONPHASE || 16&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_LOTTERY || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WINDOWED || 64&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_SCRIPTED || 128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===dropid===&lt;br /&gt;
The dropid for the monster group&lt;br /&gt;
Check the mob_droplist table for this information&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
The amount of HP the monster has.&lt;br /&gt;
&lt;br /&gt;
===MP===&lt;br /&gt;
The amount of MP the monster has.&lt;br /&gt;
&lt;br /&gt;
===minLevel===&lt;br /&gt;
The minimum level of the monster&lt;br /&gt;
&lt;br /&gt;
===maxLevel===&lt;br /&gt;
The maximum level of the monster&lt;br /&gt;
&lt;br /&gt;
===allegiance===&lt;br /&gt;
''Unsure, still need to research''&lt;br /&gt;
&lt;br /&gt;
==mob pets==&lt;br /&gt;
===mob_mobid===&lt;br /&gt;
&lt;br /&gt;
The mobid of the pet (Please add the offset to this number)&lt;br /&gt;
&lt;br /&gt;
===pet_offset===&lt;br /&gt;
&lt;br /&gt;
Offset to give you the monster (add this number to the mob_mobid to get the actual monster)&lt;br /&gt;
&lt;br /&gt;
===job===&lt;br /&gt;
The pet's master's &amp;quot;job&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!jobid!!job&lt;br /&gt;
|-&lt;br /&gt;
|9||BST&lt;br /&gt;
|-&lt;br /&gt;
|14||DRG&lt;br /&gt;
|-&lt;br /&gt;
|15||SMN&lt;br /&gt;
|-&lt;br /&gt;
|18||PUP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==mob pools==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The ID of that mob pool&lt;br /&gt;
&lt;br /&gt;
===name &amp;amp; packet_name===&lt;br /&gt;
Name of that mob&lt;br /&gt;
Name and packet name are almost always the same.&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
The family ID of the monster.&lt;br /&gt;
Please see mob_family_system for the names of each ID.&lt;br /&gt;
&lt;br /&gt;
===HEX(modelid)===&lt;br /&gt;
The hex value of the model ID&lt;br /&gt;
&lt;br /&gt;
===mJob===&lt;br /&gt;
The monster's main job. (Follows same job ids as characters)&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Job name!!Job ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|WAR||1&lt;br /&gt;
|-&lt;br /&gt;
|MNK||2&lt;br /&gt;
|-&lt;br /&gt;
|WHM||3&lt;br /&gt;
|-&lt;br /&gt;
|BLM||4&lt;br /&gt;
|-&lt;br /&gt;
|RDM||5&lt;br /&gt;
|-&lt;br /&gt;
|THF||6&lt;br /&gt;
|-&lt;br /&gt;
|PLD||7&lt;br /&gt;
|-&lt;br /&gt;
|DRK||8&lt;br /&gt;
|-&lt;br /&gt;
|BST||9&lt;br /&gt;
|-&lt;br /&gt;
|BRD||10&lt;br /&gt;
|-&lt;br /&gt;
|RNG||11&lt;br /&gt;
|-&lt;br /&gt;
|SAM||12&lt;br /&gt;
|-&lt;br /&gt;
|NIN||13&lt;br /&gt;
|-&lt;br /&gt;
|DRG||14&lt;br /&gt;
|-&lt;br /&gt;
|SMN||15&lt;br /&gt;
|-&lt;br /&gt;
|BLU||16&lt;br /&gt;
|-&lt;br /&gt;
|COR||17&lt;br /&gt;
|-&lt;br /&gt;
|PUP||18&lt;br /&gt;
|-&lt;br /&gt;
|DNC||19&lt;br /&gt;
|-&lt;br /&gt;
|SCH||20&lt;br /&gt;
|-&lt;br /&gt;
|GEO||21&lt;br /&gt;
|-&lt;br /&gt;
|RUN||22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===sJob===&lt;br /&gt;
Monster's sub job (Please see table above for job ID information)&lt;br /&gt;
&lt;br /&gt;
===cmbSkill===&lt;br /&gt;
Monster's combat skill&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!skill ID!!Weapon Skill Type&lt;br /&gt;
|-&lt;br /&gt;
|0||None&lt;br /&gt;
|-&lt;br /&gt;
|1||Hand-to-hand&lt;br /&gt;
|-&lt;br /&gt;
|2||Dagger&lt;br /&gt;
|-&lt;br /&gt;
|3||Sword&lt;br /&gt;
|-&lt;br /&gt;
|4||Greatsword&lt;br /&gt;
|-&lt;br /&gt;
|5||Axe&lt;br /&gt;
|-&lt;br /&gt;
|6||Great Axe&lt;br /&gt;
|-&lt;br /&gt;
|7||Scythe&lt;br /&gt;
|-&lt;br /&gt;
|8||Polearm&lt;br /&gt;
|-&lt;br /&gt;
|9||Katana&lt;br /&gt;
|-&lt;br /&gt;
|10||Great Katana&lt;br /&gt;
|-&lt;br /&gt;
|11||Club&lt;br /&gt;
|-&lt;br /&gt;
|12||Staff&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===cmbDelay===&lt;br /&gt;
The attack delay&lt;br /&gt;
&lt;br /&gt;
===cmbDmgMult===&lt;br /&gt;
The damage multiplier (if the monster hits harder than normal)&lt;br /&gt;
&lt;br /&gt;
===behavior===&lt;br /&gt;
The behavior of the monster&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Behavior name!!Behavior ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|NO_DESPAWN||1&lt;br /&gt;
|-&lt;br /&gt;
|STANDBACK||2&lt;br /&gt;
|-&lt;br /&gt;
|RAISABLE||4&lt;br /&gt;
|-&lt;br /&gt;
|AGGRO_AMBUSH||512&lt;br /&gt;
|-&lt;br /&gt;
|NO_TURN||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===aggro===&lt;br /&gt;
If the monster aggros, and what it aggros to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===true_detection===&lt;br /&gt;
If the monster has &amp;quot;true&amp;quot; detection (ie. Truesight, truehearing, etc)&lt;br /&gt;
Binary, it either has or doesn't have.&lt;br /&gt;
&lt;br /&gt;
===links===&lt;br /&gt;
If the monster links and what it links to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===mobType===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===immunity===&lt;br /&gt;
What the monster is immune to. Bitmask, so calculate using bitmask values.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Immunity name!!Immunity ID&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLEEP||1&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_GRAVITY||2&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BIND||4&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_STUN||8&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SILENCE||16&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_PARALYZE||32&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BLIND||64&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLOW||128&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_POISON||256&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_ELEGY||512&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_REQUIEM||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===name_prefix===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===flag===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===entityFlags===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===animationsub===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===hasSpellScript===&lt;br /&gt;
If the monster has a spell script.&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===spellList===&lt;br /&gt;
The monsters spell list.&lt;br /&gt;
Check spell lists in mob_spell_lists table.&lt;br /&gt;
&lt;br /&gt;
===namevis===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===roamflag===&lt;br /&gt;
The monster's roaming behavior&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Roamflag name !! Roamflag id !! note&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE0 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE1 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE2 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE3 || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE4 || 16 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE5 || 32 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_WORM || 64 || pop up and down when moving&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_AMBUSH || 128 || stays hidden until someone comes close (antlion)&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_EVENT || 256 || calls lua method for roaming logic&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_IGNORE || 512 || ignore all hate, except linking hate&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_STEALTH || 1024 || stays name hidden and untargetable until someone comes close (chigoe)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
Monster's skill list.&lt;br /&gt;
Check skill lists under mob_skill_lists&lt;br /&gt;
&lt;br /&gt;
==mob pool mods==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The poolid.&lt;br /&gt;
Check mob_pools table for pool id names.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob skills==&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
ID of the monster skill (Name of the skill can be found in mob_skill_name)&lt;br /&gt;
&lt;br /&gt;
===mob_anim_id===&lt;br /&gt;
&lt;br /&gt;
Monster's animation ID for the skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_aoe===&lt;br /&gt;
&lt;br /&gt;
If the skill is AOE ''unsure what the values above 0 means, still needs researched.''&lt;br /&gt;
&lt;br /&gt;
===mob_skill_distance===&lt;br /&gt;
&lt;br /&gt;
The maximum distance the skill can be used.&lt;br /&gt;
&lt;br /&gt;
===mob_anim_time===&lt;br /&gt;
&lt;br /&gt;
How long it takes the skill's animation to complete.&lt;br /&gt;
&lt;br /&gt;
===mob_prepare_time===&lt;br /&gt;
&lt;br /&gt;
How long it takes the monster to use the skill (like a warning period before the skill actually goes off)&lt;br /&gt;
&lt;br /&gt;
===mob_valid_targets===&lt;br /&gt;
&lt;br /&gt;
The valid targets for the skill.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Valid target name !! Valid target ID&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_SELF || 1&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_MONSTER_PARTY || 2&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_ENEMY || 4&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_OTHER_MONSTER || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===mob_skill_flag===&lt;br /&gt;
&lt;br /&gt;
What kind of skill it is.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable&amp;quot;&lt;br /&gt;
! Skillflag name !! Skillflag ID&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_TWO_HOUR || 2&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_SPECIAL || 4&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_HIT_ALL || 8&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_REPLACE_ATTACK || 16&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_DRAW_IN || 32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===mob_skill_param===&lt;br /&gt;
&lt;br /&gt;
Uknown. Needs research.&lt;br /&gt;
&lt;br /&gt;
===knockback===&lt;br /&gt;
&lt;br /&gt;
If the skill can knock back the target (Unsure what values above 0 mean other than it can knock the target back)&lt;br /&gt;
&lt;br /&gt;
===primary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill primary skillchain element.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! SC name !! SC ID&lt;br /&gt;
|-&lt;br /&gt;
| SC_TRANSFIXION || 1&lt;br /&gt;
|-&lt;br /&gt;
| SC_COMPRESSION || 2&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIQUEFACTION || 3&lt;br /&gt;
|-&lt;br /&gt;
| SC_SCISSION || 4&lt;br /&gt;
|-&lt;br /&gt;
| SC_REVERBERATION || 5&lt;br /&gt;
|-&lt;br /&gt;
| SC_DETONATION || 6&lt;br /&gt;
|-&lt;br /&gt;
| SC_INDURATION || 7&lt;br /&gt;
|-&lt;br /&gt;
| SC_IMPACTION || 8&lt;br /&gt;
|-&lt;br /&gt;
| SC_GRAVITATION || 9&lt;br /&gt;
|-&lt;br /&gt;
| SC_DISTORTION || 10&lt;br /&gt;
|-&lt;br /&gt;
| SC_FUSION || 11&lt;br /&gt;
|-&lt;br /&gt;
| SC_FRAGMENTATION || 12&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIGHT || 13&lt;br /&gt;
|-&lt;br /&gt;
| SC_DARKNESS || 14&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIGHT_II || 15&lt;br /&gt;
|-&lt;br /&gt;
| SC_DARKNESS_II || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===secondary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill secondary skillchain element (Please see table above).&lt;br /&gt;
&lt;br /&gt;
===tertiary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill third skilchain element (Currently, no monster's skills have a tertiary sc)&lt;br /&gt;
&lt;br /&gt;
==mob skill lists==&lt;br /&gt;
===skill_list_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster skill list.&lt;br /&gt;
&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
&lt;br /&gt;
The skill list ID.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
The skill id for that skill list id. (Please see mob_skills mob_skill_id for the name of the skills)&lt;br /&gt;
&lt;br /&gt;
==mob spawn mods==&lt;br /&gt;
&lt;br /&gt;
===mobid===&lt;br /&gt;
ID of monster to apply mods to&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
&lt;br /&gt;
The monster's id number.&lt;br /&gt;
&lt;br /&gt;
===mobname===&lt;br /&gt;
&lt;br /&gt;
The name of the monster.&lt;br /&gt;
&lt;br /&gt;
===polutils_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster found in polutils.&lt;br /&gt;
&lt;br /&gt;
===groupid===&lt;br /&gt;
&lt;br /&gt;
The monster group id. Please see mob_groups for more information.&lt;br /&gt;
&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;br /&gt;
===pos_rot===&lt;br /&gt;
&lt;br /&gt;
==mob spell lists==&lt;br /&gt;
===spell_list_name===&lt;br /&gt;
===spell_list_id===&lt;br /&gt;
===spell_id===&lt;br /&gt;
===min_level===&lt;br /&gt;
===max_level===&lt;br /&gt;
&lt;br /&gt;
==nm spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===pos===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22826</id>
		<title>Mobs</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22826"/>
				<updated>2019-04-26T07:35:47Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: /* polutils_name */ add info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==mob droplist==&lt;br /&gt;
===dropId===&lt;br /&gt;
&lt;br /&gt;
The ID assigned to the drop&lt;br /&gt;
&lt;br /&gt;
===dropType===&lt;br /&gt;
&lt;br /&gt;
What kind of drop the items are:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!droptypeid!!drop type&lt;br /&gt;
|-&lt;br /&gt;
|0||DROP_NORMAL&lt;br /&gt;
|-&lt;br /&gt;
|1||DROP_GROUPED&lt;br /&gt;
|-&lt;br /&gt;
|2||DROP_STEAL&lt;br /&gt;
|-&lt;br /&gt;
|4||DROP_DESPOIL&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Normal''' items drop upon mob death&lt;br /&gt;
&lt;br /&gt;
'''Grouped''' Not yet implemented (as of April 2019) but intended to identify items sharing a &amp;quot;drop slot&amp;quot; (for example O.Kote and Strider Sword on Mee Degi)&lt;br /&gt;
&lt;br /&gt;
'''Steal''' items are stolen&lt;br /&gt;
&lt;br /&gt;
'''Despoil''' items are stolen on use of despoil ability (separate table from steal)&lt;br /&gt;
&lt;br /&gt;
===groupId===&lt;br /&gt;
&lt;br /&gt;
Not yet implemented: which &amp;quot;drop slot&amp;quot; this is.&lt;br /&gt;
&lt;br /&gt;
===groupRate===&lt;br /&gt;
&lt;br /&gt;
Rate at which the group has one of its items drop - normally 100% (1000), where one of the items in the group WILL drop but has no bearing on which one&lt;br /&gt;
&lt;br /&gt;
===itemId===&lt;br /&gt;
&lt;br /&gt;
The ID of the item that can drop from that dropid list.&lt;br /&gt;
Check ffxiah or ffxidb to determine what the item is.&lt;br /&gt;
&lt;br /&gt;
===itemRate===&lt;br /&gt;
&lt;br /&gt;
The rate of drop (in .1% increments, example, a 10 would mean a 1% drop rate, and 1000 would mean a 100% drop rate)&lt;br /&gt;
&lt;br /&gt;
In the case of grouped drops, this will be the rate of the item within its group.&lt;br /&gt;
&lt;br /&gt;
==mob family mods==&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
&lt;br /&gt;
ID of specific families of monsters&lt;br /&gt;
Full listing can be found in the mob_family_system sql table.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
'''The below table is the mobmods only. If ismobmod is set to 0, please use the normal modid found in modifier.h, not the mobmodid as below from mob_modifier.h.'''&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! mobmod !! modid&lt;br /&gt;
|-&lt;br /&gt;
| NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MIN || 1&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MAX || 2&lt;br /&gt;
|-&lt;br /&gt;
| MP_BASE || 3&lt;br /&gt;
|-&lt;br /&gt;
| SIGHT_RANGE || 4&lt;br /&gt;
|-&lt;br /&gt;
| SOUND_RANGE || 5&lt;br /&gt;
|-&lt;br /&gt;
| BUFF_CHANCE || 6&lt;br /&gt;
|-&lt;br /&gt;
| GA_CHANCE || 7&lt;br /&gt;
|-&lt;br /&gt;
| HEAL_CHANCE || 8&lt;br /&gt;
|-&lt;br /&gt;
| HP_HEAL_CHANCE || 9&lt;br /&gt;
|-&lt;br /&gt;
| SUBLINK || 10&lt;br /&gt;
|-&lt;br /&gt;
| LINK_RADIUS || 11&lt;br /&gt;
|-&lt;br /&gt;
| DRAW_IN || 12&lt;br /&gt;
|-&lt;br /&gt;
| RAGE || 13&lt;br /&gt;
|-&lt;br /&gt;
| SKILL_LIST || 14&lt;br /&gt;
|-&lt;br /&gt;
| MUG_GIL || 15&lt;br /&gt;
|-&lt;br /&gt;
| MAIN_2HOUR || 16&lt;br /&gt;
|-&lt;br /&gt;
| NO_DESPAWN || 17&lt;br /&gt;
|-&lt;br /&gt;
| VAR || 18&lt;br /&gt;
|-&lt;br /&gt;
| SUB_2HOUR || 19&lt;br /&gt;
|-&lt;br /&gt;
| TP_USE_CHANCE || 20&lt;br /&gt;
|-&lt;br /&gt;
| PET_SPELL_LIST || 21&lt;br /&gt;
|-&lt;br /&gt;
| NA_CHANCE || 22&lt;br /&gt;
|-&lt;br /&gt;
| IMMUNITY || 23&lt;br /&gt;
|-&lt;br /&gt;
| GRADUAL_RAGE || 24&lt;br /&gt;
|-&lt;br /&gt;
| BUILD_RESIST || 25&lt;br /&gt;
|-&lt;br /&gt;
| SUPERLINK || 26&lt;br /&gt;
|-&lt;br /&gt;
| SPELL_LIST || 27&lt;br /&gt;
|-&lt;br /&gt;
| EXP_BONUS || 28&lt;br /&gt;
|-&lt;br /&gt;
| ASSIST || 29&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_SKILL || 30&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_DISTANCE || 31&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_2HOUR || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_COOL || 33&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_COOL || 34&lt;br /&gt;
|-&lt;br /&gt;
| STANDBACK_COOL || 35&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_COOL || 36&lt;br /&gt;
|-&lt;br /&gt;
| ALWAYS_AGGRO || 37&lt;br /&gt;
|-&lt;br /&gt;
| NO_DROPS || 38&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_POS || 39&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_CD || 40&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_START || 41&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_END || 42&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_TYPE || 43&lt;br /&gt;
|-&lt;br /&gt;
| DUAL_WIELD || 44&lt;br /&gt;
|-&lt;br /&gt;
| ADD_EFFECT || 45&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_SPIKES || 46&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_LEASH || 47&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_TARGET || 48&lt;br /&gt;
|-&lt;br /&gt;
| SCRIPTED_2HOUR || 49&lt;br /&gt;
|-&lt;br /&gt;
| PROC_2HOUR || 50&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_TURNS || 51&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_RATE || 52&lt;br /&gt;
|-&lt;br /&gt;
| BEHAVIOR || 53&lt;br /&gt;
|-&lt;br /&gt;
| GIL_BONUS || 54&lt;br /&gt;
|-&lt;br /&gt;
| IDLE_DESPAWN || 55&lt;br /&gt;
|-&lt;br /&gt;
| HP_STANDBACK || 56&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_DELAY || 57&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_DELAY || 58&lt;br /&gt;
|-&lt;br /&gt;
| WEAPON_BONUS || 59&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_ANIMATIONSUB || 60&lt;br /&gt;
|-&lt;br /&gt;
| HP_SCALE || 61&lt;br /&gt;
|-&lt;br /&gt;
| NO_STANDBACK || 62&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK_SKILL_LIST || 63&lt;br /&gt;
|-&lt;br /&gt;
| CHARMABLE || 64&lt;br /&gt;
|-&lt;br /&gt;
| NO_MOVE || 65&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_HIT || 66&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier(0) or mobModifier(1)&lt;br /&gt;
&lt;br /&gt;
==mob family system==&lt;br /&gt;
===familyid===&lt;br /&gt;
The ID for a certain family&lt;br /&gt;
&lt;br /&gt;
===family===&lt;br /&gt;
The name of the monster family (I am not creating a table for over 500 families. Go check the SQL file yourself...)&lt;br /&gt;
&lt;br /&gt;
===systemid &amp;amp; system===&lt;br /&gt;
&lt;br /&gt;
Monster ecosystems, or what &amp;quot;type&amp;quot; of monster it is.&lt;br /&gt;
Found in src/map/entities/battleentity.h&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Ecosystem!!Ecosystem ID&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ERROR||0&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AMORPH||1&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AQUAN||2&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCANA||3&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCHAICMACHINE||4&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AVATAR||5&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEAST||6&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEASTMEN||7&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BIRD||8&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DEMON||9&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DRAGON||10&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ELEMENTAL||11&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_EMPTY||12&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_HUMANOID||13&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LIZARD||14&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMORIAN||15&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMINION||16&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_PLANTOID||17&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNCLASSIFIED||18&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNDEAD||19&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VERMIN||20&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VORAGEAN||21&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===mobsize===&lt;br /&gt;
Despite the name, does NOT influence the visual size of the monster in game. This influence the distance from what the server thinks is its center to the edge its &amp;quot;body&amp;quot; which will affect things such as melee range between player and monster (in both directions) and how close you need to stand for actions such as sneak attack (if you have to stand ''inside'' of a large model in order to hit it, this value is probably wrong). The visual mob size on the clients end is controlled by some entityFlags in mob_pools which vary by model.&lt;br /&gt;
&lt;br /&gt;
===speed===&lt;br /&gt;
The speed of the monster&lt;br /&gt;
&lt;br /&gt;
===HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA===&lt;br /&gt;
The monsters base HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA at level 1&lt;br /&gt;
&lt;br /&gt;
===Slash/Pierce/H2H/Impact/Fire/Ice/Wind/Earth/Lightning/Water/Light/Dark===&lt;br /&gt;
The multiplier for damage to a monster from this kind of attack. (example, 1 = normal damage, .5 would be half damage, 2 would be double damage)&lt;br /&gt;
&lt;br /&gt;
=== Element ===&lt;br /&gt;
&lt;br /&gt;
Determines what if any crystal the monster drops while player has the needed status effect (such as signet) for it to do so.&lt;br /&gt;
&lt;br /&gt;
===detects===&lt;br /&gt;
What the monster detects&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Detects type !! Detects ID&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_HEARING || 2&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_LOWHP || 4&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE2 || 16&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_MAGIC || 32&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_WEAPONSKILL || 64&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_JOBABILITY || 128&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SCENT || 256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===charmable===&lt;br /&gt;
If the monster is able to be charmed.&lt;br /&gt;
&lt;br /&gt;
==mob groups==&lt;br /&gt;
===groupid===&lt;br /&gt;
The monster group ID&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The monster pool ID&lt;br /&gt;
Please see mob_pools to identify the monsters in a specific ID.&lt;br /&gt;
&lt;br /&gt;
===zoneid===&lt;br /&gt;
The zone ID the monsters are found in. Please see zone_settings.sql to identify the zone found here.&lt;br /&gt;
&lt;br /&gt;
===respawntime===&lt;br /&gt;
How long before a monster respawns.&lt;br /&gt;
&lt;br /&gt;
===spawntype===&lt;br /&gt;
How the monster spawns&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Spawntype !! SpawnID&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_NORMAL || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATNIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATEVENING || 2&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WEATHER || 4&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_FOG || 5&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_MOONPHASE || 16&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_LOTTERY || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WINDOWED || 64&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_SCRIPTED || 128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===dropid===&lt;br /&gt;
The dropid for the monster group&lt;br /&gt;
Check the mob_droplist table for this information&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
The amount of HP the monster has.&lt;br /&gt;
&lt;br /&gt;
===MP===&lt;br /&gt;
The amount of MP the monster has.&lt;br /&gt;
&lt;br /&gt;
===minLevel===&lt;br /&gt;
The minimum level of the monster&lt;br /&gt;
&lt;br /&gt;
===maxLevel===&lt;br /&gt;
The maximum level of the monster&lt;br /&gt;
&lt;br /&gt;
===allegiance===&lt;br /&gt;
''Unsure, still need to research''&lt;br /&gt;
&lt;br /&gt;
==mob pets==&lt;br /&gt;
===mob_mobid===&lt;br /&gt;
&lt;br /&gt;
The mobid of the pet (Please add the offset to this number)&lt;br /&gt;
&lt;br /&gt;
===pet_offset===&lt;br /&gt;
&lt;br /&gt;
Offset to give you the monster (add this number to the mob_mobid to get the actual monster)&lt;br /&gt;
&lt;br /&gt;
===job===&lt;br /&gt;
The pet's master's &amp;quot;job&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!jobid!!job&lt;br /&gt;
|-&lt;br /&gt;
|9||BST&lt;br /&gt;
|-&lt;br /&gt;
|14||DRG&lt;br /&gt;
|-&lt;br /&gt;
|15||SMN&lt;br /&gt;
|-&lt;br /&gt;
|18||PUP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==mob pools==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The ID of that mob pool&lt;br /&gt;
&lt;br /&gt;
===name &amp;amp; packet_name===&lt;br /&gt;
Name of that mob&lt;br /&gt;
Name and packet name are almost always the same.&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
The family ID of the monster.&lt;br /&gt;
Please see mob_family_system for the names of each ID.&lt;br /&gt;
&lt;br /&gt;
===HEX(modelid)===&lt;br /&gt;
The hex value of the model ID&lt;br /&gt;
&lt;br /&gt;
===mJob===&lt;br /&gt;
The monster's main job. (Follows same job ids as characters)&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Job name!!Job ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|WAR||1&lt;br /&gt;
|-&lt;br /&gt;
|MNK||2&lt;br /&gt;
|-&lt;br /&gt;
|WHM||3&lt;br /&gt;
|-&lt;br /&gt;
|BLM||4&lt;br /&gt;
|-&lt;br /&gt;
|RDM||5&lt;br /&gt;
|-&lt;br /&gt;
|THF||6&lt;br /&gt;
|-&lt;br /&gt;
|PLD||7&lt;br /&gt;
|-&lt;br /&gt;
|DRK||8&lt;br /&gt;
|-&lt;br /&gt;
|BST||9&lt;br /&gt;
|-&lt;br /&gt;
|BRD||10&lt;br /&gt;
|-&lt;br /&gt;
|RNG||11&lt;br /&gt;
|-&lt;br /&gt;
|SAM||12&lt;br /&gt;
|-&lt;br /&gt;
|NIN||13&lt;br /&gt;
|-&lt;br /&gt;
|DRG||14&lt;br /&gt;
|-&lt;br /&gt;
|SMN||15&lt;br /&gt;
|-&lt;br /&gt;
|BLU||16&lt;br /&gt;
|-&lt;br /&gt;
|COR||17&lt;br /&gt;
|-&lt;br /&gt;
|PUP||18&lt;br /&gt;
|-&lt;br /&gt;
|DNC||19&lt;br /&gt;
|-&lt;br /&gt;
|SCH||20&lt;br /&gt;
|-&lt;br /&gt;
|GEO||21&lt;br /&gt;
|-&lt;br /&gt;
|RUN||22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===sJob===&lt;br /&gt;
Monster's sub job (Please see table above for job ID information)&lt;br /&gt;
&lt;br /&gt;
===cmbSkill===&lt;br /&gt;
Monster's combat skill&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!skill ID!!Weapon Skill Type&lt;br /&gt;
|-&lt;br /&gt;
|0||None&lt;br /&gt;
|-&lt;br /&gt;
|1||Hand-to-hand&lt;br /&gt;
|-&lt;br /&gt;
|2||Dagger&lt;br /&gt;
|-&lt;br /&gt;
|3||Sword&lt;br /&gt;
|-&lt;br /&gt;
|4||Greatsword&lt;br /&gt;
|-&lt;br /&gt;
|5||Axe&lt;br /&gt;
|-&lt;br /&gt;
|6||Great Axe&lt;br /&gt;
|-&lt;br /&gt;
|7||Scythe&lt;br /&gt;
|-&lt;br /&gt;
|8||Polearm&lt;br /&gt;
|-&lt;br /&gt;
|9||Katana&lt;br /&gt;
|-&lt;br /&gt;
|10||Great Katana&lt;br /&gt;
|-&lt;br /&gt;
|11||Club&lt;br /&gt;
|-&lt;br /&gt;
|12||Staff&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===cmbDelay===&lt;br /&gt;
The attack delay&lt;br /&gt;
&lt;br /&gt;
===cmbDmgMult===&lt;br /&gt;
The damage multiplier (if the monster hits harder than normal)&lt;br /&gt;
&lt;br /&gt;
===behavior===&lt;br /&gt;
The behavior of the monster&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Behavior name!!Behavior ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|NO_DESPAWN||1&lt;br /&gt;
|-&lt;br /&gt;
|STANDBACK||2&lt;br /&gt;
|-&lt;br /&gt;
|RAISABLE||4&lt;br /&gt;
|-&lt;br /&gt;
|AGGRO_AMBUSH||512&lt;br /&gt;
|-&lt;br /&gt;
|NO_TURN||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===aggro===&lt;br /&gt;
If the monster aggros, and what it aggros to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===true_detection===&lt;br /&gt;
If the monster has &amp;quot;true&amp;quot; detection (ie. Truesight, truehearing, etc)&lt;br /&gt;
Binary, it either has or doesn't have.&lt;br /&gt;
&lt;br /&gt;
===links===&lt;br /&gt;
If the monster links and what it links to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===mobType===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===immunity===&lt;br /&gt;
What the monster is immune to. Bitmask, so calculate using bitmask values.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Immunity name!!Immunity ID&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLEEP||1&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_GRAVITY||2&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BIND||4&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_STUN||8&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SILENCE||16&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_PARALYZE||32&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BLIND||64&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLOW||128&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_POISON||256&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_ELEGY||512&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_REQUIEM||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===name_prefix===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===flag===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===entityFlags===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===animationsub===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===hasSpellScript===&lt;br /&gt;
If the monster has a spell script.&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===spellList===&lt;br /&gt;
The monsters spell list.&lt;br /&gt;
Check spell lists in mob_spell_lists table.&lt;br /&gt;
&lt;br /&gt;
===namevis===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===roamflag===&lt;br /&gt;
The monster's roaming behavior&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Roamflag name !! Roamflag id !! note&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE0 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE1 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE2 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE3 || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE4 || 16 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE5 || 32 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_WORM || 64 || pop up and down when moving&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_AMBUSH || 128 || stays hidden until someone comes close (antlion)&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_EVENT || 256 || calls lua method for roaming logic&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_IGNORE || 512 || ignore all hate, except linking hate&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_STEALTH || 1024 || stays name hidden and untargetable until someone comes close (chigoe)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
Monster's skill list.&lt;br /&gt;
Check skill lists under mob_skill_lists&lt;br /&gt;
&lt;br /&gt;
==mob pool mods==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The poolid.&lt;br /&gt;
Check mob_pools table for pool id names.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob skills==&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
ID of the monster skill (Name of the skill can be found in mob_skill_name)&lt;br /&gt;
&lt;br /&gt;
===mob_anim_id===&lt;br /&gt;
&lt;br /&gt;
Monster's animation ID for the skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_aoe===&lt;br /&gt;
&lt;br /&gt;
If the skill is AOE ''unsure what the values above 0 means, still needs researched.''&lt;br /&gt;
&lt;br /&gt;
===mob_skill_distance===&lt;br /&gt;
&lt;br /&gt;
The maximum distance the skill can be used.&lt;br /&gt;
&lt;br /&gt;
===mob_anim_time===&lt;br /&gt;
&lt;br /&gt;
How long it takes the skill's animation to complete.&lt;br /&gt;
&lt;br /&gt;
===mob_prepare_time===&lt;br /&gt;
&lt;br /&gt;
How long it takes the monster to use the skill (like a warning period before the skill actually goes off)&lt;br /&gt;
&lt;br /&gt;
===mob_valid_targets===&lt;br /&gt;
&lt;br /&gt;
The valid targets for the skill.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Valid target name !! Valid target ID&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_SELF || 1&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_MONSTER_PARTY || 2&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_ENEMY || 4&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_OTHER_MONSTER || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===mob_skill_flag===&lt;br /&gt;
&lt;br /&gt;
What kind of skill it is.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable&amp;quot;&lt;br /&gt;
! Skillflag name !! Skillflag ID&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_TWO_HOUR || 2&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_SPECIAL || 4&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_HIT_ALL || 8&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_REPLACE_ATTACK || 16&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_DRAW_IN || 32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===mob_skill_param===&lt;br /&gt;
&lt;br /&gt;
Uknown. Needs research.&lt;br /&gt;
&lt;br /&gt;
===knockback===&lt;br /&gt;
&lt;br /&gt;
If the skill can knock back the target (Unsure what values above 0 mean other than it can knock the target back)&lt;br /&gt;
&lt;br /&gt;
===primary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill primary skillchain element.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! SC name !! SC ID&lt;br /&gt;
|-&lt;br /&gt;
| SC_TRANSFIXION || 1&lt;br /&gt;
|-&lt;br /&gt;
| SC_COMPRESSION || 2&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIQUEFACTION || 3&lt;br /&gt;
|-&lt;br /&gt;
| SC_SCISSION || 4&lt;br /&gt;
|-&lt;br /&gt;
| SC_REVERBERATION || 5&lt;br /&gt;
|-&lt;br /&gt;
| SC_DETONATION || 6&lt;br /&gt;
|-&lt;br /&gt;
| SC_INDURATION || 7&lt;br /&gt;
|-&lt;br /&gt;
| SC_IMPACTION || 8&lt;br /&gt;
|-&lt;br /&gt;
| SC_GRAVITATION || 9&lt;br /&gt;
|-&lt;br /&gt;
| SC_DISTORTION || 10&lt;br /&gt;
|-&lt;br /&gt;
| SC_FUSION || 11&lt;br /&gt;
|-&lt;br /&gt;
| SC_FRAGMENTATION || 12&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIGHT || 13&lt;br /&gt;
|-&lt;br /&gt;
| SC_DARKNESS || 14&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIGHT_II || 15&lt;br /&gt;
|-&lt;br /&gt;
| SC_DARKNESS_II || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===secondary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill secondary skillchain element (Please see table above).&lt;br /&gt;
&lt;br /&gt;
===tertiary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill third skilchain element (Currently, no monster's skills have a tertiary sc)&lt;br /&gt;
&lt;br /&gt;
==mob skill lists==&lt;br /&gt;
===skill_list_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster skill list.&lt;br /&gt;
&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
&lt;br /&gt;
The skill list ID.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
The skill id for that skill list id. (Please see mob_skills mob_skill_id for the name of the skills)&lt;br /&gt;
&lt;br /&gt;
==mob spawn mods==&lt;br /&gt;
&lt;br /&gt;
===mobid===&lt;br /&gt;
ID of monster to apply mods to&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
&lt;br /&gt;
The monster's id number.&lt;br /&gt;
&lt;br /&gt;
===mobname===&lt;br /&gt;
&lt;br /&gt;
The name of the monster.&lt;br /&gt;
&lt;br /&gt;
===polutils_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster found in polutils.&lt;br /&gt;
&lt;br /&gt;
===groupid===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;br /&gt;
===pos_rot===&lt;br /&gt;
&lt;br /&gt;
==mob spell lists==&lt;br /&gt;
===spell_list_name===&lt;br /&gt;
===spell_list_id===&lt;br /&gt;
===spell_id===&lt;br /&gt;
===min_level===&lt;br /&gt;
===max_level===&lt;br /&gt;
&lt;br /&gt;
==nm spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===pos===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22825</id>
		<title>Mobs</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22825"/>
				<updated>2019-04-26T07:35:24Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: /* mobname */ add info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==mob droplist==&lt;br /&gt;
===dropId===&lt;br /&gt;
&lt;br /&gt;
The ID assigned to the drop&lt;br /&gt;
&lt;br /&gt;
===dropType===&lt;br /&gt;
&lt;br /&gt;
What kind of drop the items are:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!droptypeid!!drop type&lt;br /&gt;
|-&lt;br /&gt;
|0||DROP_NORMAL&lt;br /&gt;
|-&lt;br /&gt;
|1||DROP_GROUPED&lt;br /&gt;
|-&lt;br /&gt;
|2||DROP_STEAL&lt;br /&gt;
|-&lt;br /&gt;
|4||DROP_DESPOIL&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Normal''' items drop upon mob death&lt;br /&gt;
&lt;br /&gt;
'''Grouped''' Not yet implemented (as of April 2019) but intended to identify items sharing a &amp;quot;drop slot&amp;quot; (for example O.Kote and Strider Sword on Mee Degi)&lt;br /&gt;
&lt;br /&gt;
'''Steal''' items are stolen&lt;br /&gt;
&lt;br /&gt;
'''Despoil''' items are stolen on use of despoil ability (separate table from steal)&lt;br /&gt;
&lt;br /&gt;
===groupId===&lt;br /&gt;
&lt;br /&gt;
Not yet implemented: which &amp;quot;drop slot&amp;quot; this is.&lt;br /&gt;
&lt;br /&gt;
===groupRate===&lt;br /&gt;
&lt;br /&gt;
Rate at which the group has one of its items drop - normally 100% (1000), where one of the items in the group WILL drop but has no bearing on which one&lt;br /&gt;
&lt;br /&gt;
===itemId===&lt;br /&gt;
&lt;br /&gt;
The ID of the item that can drop from that dropid list.&lt;br /&gt;
Check ffxiah or ffxidb to determine what the item is.&lt;br /&gt;
&lt;br /&gt;
===itemRate===&lt;br /&gt;
&lt;br /&gt;
The rate of drop (in .1% increments, example, a 10 would mean a 1% drop rate, and 1000 would mean a 100% drop rate)&lt;br /&gt;
&lt;br /&gt;
In the case of grouped drops, this will be the rate of the item within its group.&lt;br /&gt;
&lt;br /&gt;
==mob family mods==&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
&lt;br /&gt;
ID of specific families of monsters&lt;br /&gt;
Full listing can be found in the mob_family_system sql table.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
'''The below table is the mobmods only. If ismobmod is set to 0, please use the normal modid found in modifier.h, not the mobmodid as below from mob_modifier.h.'''&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! mobmod !! modid&lt;br /&gt;
|-&lt;br /&gt;
| NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MIN || 1&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MAX || 2&lt;br /&gt;
|-&lt;br /&gt;
| MP_BASE || 3&lt;br /&gt;
|-&lt;br /&gt;
| SIGHT_RANGE || 4&lt;br /&gt;
|-&lt;br /&gt;
| SOUND_RANGE || 5&lt;br /&gt;
|-&lt;br /&gt;
| BUFF_CHANCE || 6&lt;br /&gt;
|-&lt;br /&gt;
| GA_CHANCE || 7&lt;br /&gt;
|-&lt;br /&gt;
| HEAL_CHANCE || 8&lt;br /&gt;
|-&lt;br /&gt;
| HP_HEAL_CHANCE || 9&lt;br /&gt;
|-&lt;br /&gt;
| SUBLINK || 10&lt;br /&gt;
|-&lt;br /&gt;
| LINK_RADIUS || 11&lt;br /&gt;
|-&lt;br /&gt;
| DRAW_IN || 12&lt;br /&gt;
|-&lt;br /&gt;
| RAGE || 13&lt;br /&gt;
|-&lt;br /&gt;
| SKILL_LIST || 14&lt;br /&gt;
|-&lt;br /&gt;
| MUG_GIL || 15&lt;br /&gt;
|-&lt;br /&gt;
| MAIN_2HOUR || 16&lt;br /&gt;
|-&lt;br /&gt;
| NO_DESPAWN || 17&lt;br /&gt;
|-&lt;br /&gt;
| VAR || 18&lt;br /&gt;
|-&lt;br /&gt;
| SUB_2HOUR || 19&lt;br /&gt;
|-&lt;br /&gt;
| TP_USE_CHANCE || 20&lt;br /&gt;
|-&lt;br /&gt;
| PET_SPELL_LIST || 21&lt;br /&gt;
|-&lt;br /&gt;
| NA_CHANCE || 22&lt;br /&gt;
|-&lt;br /&gt;
| IMMUNITY || 23&lt;br /&gt;
|-&lt;br /&gt;
| GRADUAL_RAGE || 24&lt;br /&gt;
|-&lt;br /&gt;
| BUILD_RESIST || 25&lt;br /&gt;
|-&lt;br /&gt;
| SUPERLINK || 26&lt;br /&gt;
|-&lt;br /&gt;
| SPELL_LIST || 27&lt;br /&gt;
|-&lt;br /&gt;
| EXP_BONUS || 28&lt;br /&gt;
|-&lt;br /&gt;
| ASSIST || 29&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_SKILL || 30&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_DISTANCE || 31&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_2HOUR || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_COOL || 33&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_COOL || 34&lt;br /&gt;
|-&lt;br /&gt;
| STANDBACK_COOL || 35&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_COOL || 36&lt;br /&gt;
|-&lt;br /&gt;
| ALWAYS_AGGRO || 37&lt;br /&gt;
|-&lt;br /&gt;
| NO_DROPS || 38&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_POS || 39&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_CD || 40&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_START || 41&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_END || 42&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_TYPE || 43&lt;br /&gt;
|-&lt;br /&gt;
| DUAL_WIELD || 44&lt;br /&gt;
|-&lt;br /&gt;
| ADD_EFFECT || 45&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_SPIKES || 46&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_LEASH || 47&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_TARGET || 48&lt;br /&gt;
|-&lt;br /&gt;
| SCRIPTED_2HOUR || 49&lt;br /&gt;
|-&lt;br /&gt;
| PROC_2HOUR || 50&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_TURNS || 51&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_RATE || 52&lt;br /&gt;
|-&lt;br /&gt;
| BEHAVIOR || 53&lt;br /&gt;
|-&lt;br /&gt;
| GIL_BONUS || 54&lt;br /&gt;
|-&lt;br /&gt;
| IDLE_DESPAWN || 55&lt;br /&gt;
|-&lt;br /&gt;
| HP_STANDBACK || 56&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_DELAY || 57&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_DELAY || 58&lt;br /&gt;
|-&lt;br /&gt;
| WEAPON_BONUS || 59&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_ANIMATIONSUB || 60&lt;br /&gt;
|-&lt;br /&gt;
| HP_SCALE || 61&lt;br /&gt;
|-&lt;br /&gt;
| NO_STANDBACK || 62&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK_SKILL_LIST || 63&lt;br /&gt;
|-&lt;br /&gt;
| CHARMABLE || 64&lt;br /&gt;
|-&lt;br /&gt;
| NO_MOVE || 65&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_HIT || 66&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier(0) or mobModifier(1)&lt;br /&gt;
&lt;br /&gt;
==mob family system==&lt;br /&gt;
===familyid===&lt;br /&gt;
The ID for a certain family&lt;br /&gt;
&lt;br /&gt;
===family===&lt;br /&gt;
The name of the monster family (I am not creating a table for over 500 families. Go check the SQL file yourself...)&lt;br /&gt;
&lt;br /&gt;
===systemid &amp;amp; system===&lt;br /&gt;
&lt;br /&gt;
Monster ecosystems, or what &amp;quot;type&amp;quot; of monster it is.&lt;br /&gt;
Found in src/map/entities/battleentity.h&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Ecosystem!!Ecosystem ID&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ERROR||0&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AMORPH||1&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AQUAN||2&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCANA||3&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCHAICMACHINE||4&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AVATAR||5&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEAST||6&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEASTMEN||7&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BIRD||8&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DEMON||9&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DRAGON||10&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ELEMENTAL||11&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_EMPTY||12&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_HUMANOID||13&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LIZARD||14&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMORIAN||15&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMINION||16&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_PLANTOID||17&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNCLASSIFIED||18&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNDEAD||19&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VERMIN||20&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VORAGEAN||21&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===mobsize===&lt;br /&gt;
Despite the name, does NOT influence the visual size of the monster in game. This influence the distance from what the server thinks is its center to the edge its &amp;quot;body&amp;quot; which will affect things such as melee range between player and monster (in both directions) and how close you need to stand for actions such as sneak attack (if you have to stand ''inside'' of a large model in order to hit it, this value is probably wrong). The visual mob size on the clients end is controlled by some entityFlags in mob_pools which vary by model.&lt;br /&gt;
&lt;br /&gt;
===speed===&lt;br /&gt;
The speed of the monster&lt;br /&gt;
&lt;br /&gt;
===HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA===&lt;br /&gt;
The monsters base HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA at level 1&lt;br /&gt;
&lt;br /&gt;
===Slash/Pierce/H2H/Impact/Fire/Ice/Wind/Earth/Lightning/Water/Light/Dark===&lt;br /&gt;
The multiplier for damage to a monster from this kind of attack. (example, 1 = normal damage, .5 would be half damage, 2 would be double damage)&lt;br /&gt;
&lt;br /&gt;
=== Element ===&lt;br /&gt;
&lt;br /&gt;
Determines what if any crystal the monster drops while player has the needed status effect (such as signet) for it to do so.&lt;br /&gt;
&lt;br /&gt;
===detects===&lt;br /&gt;
What the monster detects&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Detects type !! Detects ID&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_HEARING || 2&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_LOWHP || 4&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE2 || 16&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_MAGIC || 32&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_WEAPONSKILL || 64&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_JOBABILITY || 128&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SCENT || 256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===charmable===&lt;br /&gt;
If the monster is able to be charmed.&lt;br /&gt;
&lt;br /&gt;
==mob groups==&lt;br /&gt;
===groupid===&lt;br /&gt;
The monster group ID&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The monster pool ID&lt;br /&gt;
Please see mob_pools to identify the monsters in a specific ID.&lt;br /&gt;
&lt;br /&gt;
===zoneid===&lt;br /&gt;
The zone ID the monsters are found in. Please see zone_settings.sql to identify the zone found here.&lt;br /&gt;
&lt;br /&gt;
===respawntime===&lt;br /&gt;
How long before a monster respawns.&lt;br /&gt;
&lt;br /&gt;
===spawntype===&lt;br /&gt;
How the monster spawns&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Spawntype !! SpawnID&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_NORMAL || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATNIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATEVENING || 2&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WEATHER || 4&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_FOG || 5&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_MOONPHASE || 16&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_LOTTERY || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WINDOWED || 64&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_SCRIPTED || 128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===dropid===&lt;br /&gt;
The dropid for the monster group&lt;br /&gt;
Check the mob_droplist table for this information&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
The amount of HP the monster has.&lt;br /&gt;
&lt;br /&gt;
===MP===&lt;br /&gt;
The amount of MP the monster has.&lt;br /&gt;
&lt;br /&gt;
===minLevel===&lt;br /&gt;
The minimum level of the monster&lt;br /&gt;
&lt;br /&gt;
===maxLevel===&lt;br /&gt;
The maximum level of the monster&lt;br /&gt;
&lt;br /&gt;
===allegiance===&lt;br /&gt;
''Unsure, still need to research''&lt;br /&gt;
&lt;br /&gt;
==mob pets==&lt;br /&gt;
===mob_mobid===&lt;br /&gt;
&lt;br /&gt;
The mobid of the pet (Please add the offset to this number)&lt;br /&gt;
&lt;br /&gt;
===pet_offset===&lt;br /&gt;
&lt;br /&gt;
Offset to give you the monster (add this number to the mob_mobid to get the actual monster)&lt;br /&gt;
&lt;br /&gt;
===job===&lt;br /&gt;
The pet's master's &amp;quot;job&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!jobid!!job&lt;br /&gt;
|-&lt;br /&gt;
|9||BST&lt;br /&gt;
|-&lt;br /&gt;
|14||DRG&lt;br /&gt;
|-&lt;br /&gt;
|15||SMN&lt;br /&gt;
|-&lt;br /&gt;
|18||PUP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==mob pools==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The ID of that mob pool&lt;br /&gt;
&lt;br /&gt;
===name &amp;amp; packet_name===&lt;br /&gt;
Name of that mob&lt;br /&gt;
Name and packet name are almost always the same.&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
The family ID of the monster.&lt;br /&gt;
Please see mob_family_system for the names of each ID.&lt;br /&gt;
&lt;br /&gt;
===HEX(modelid)===&lt;br /&gt;
The hex value of the model ID&lt;br /&gt;
&lt;br /&gt;
===mJob===&lt;br /&gt;
The monster's main job. (Follows same job ids as characters)&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Job name!!Job ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|WAR||1&lt;br /&gt;
|-&lt;br /&gt;
|MNK||2&lt;br /&gt;
|-&lt;br /&gt;
|WHM||3&lt;br /&gt;
|-&lt;br /&gt;
|BLM||4&lt;br /&gt;
|-&lt;br /&gt;
|RDM||5&lt;br /&gt;
|-&lt;br /&gt;
|THF||6&lt;br /&gt;
|-&lt;br /&gt;
|PLD||7&lt;br /&gt;
|-&lt;br /&gt;
|DRK||8&lt;br /&gt;
|-&lt;br /&gt;
|BST||9&lt;br /&gt;
|-&lt;br /&gt;
|BRD||10&lt;br /&gt;
|-&lt;br /&gt;
|RNG||11&lt;br /&gt;
|-&lt;br /&gt;
|SAM||12&lt;br /&gt;
|-&lt;br /&gt;
|NIN||13&lt;br /&gt;
|-&lt;br /&gt;
|DRG||14&lt;br /&gt;
|-&lt;br /&gt;
|SMN||15&lt;br /&gt;
|-&lt;br /&gt;
|BLU||16&lt;br /&gt;
|-&lt;br /&gt;
|COR||17&lt;br /&gt;
|-&lt;br /&gt;
|PUP||18&lt;br /&gt;
|-&lt;br /&gt;
|DNC||19&lt;br /&gt;
|-&lt;br /&gt;
|SCH||20&lt;br /&gt;
|-&lt;br /&gt;
|GEO||21&lt;br /&gt;
|-&lt;br /&gt;
|RUN||22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===sJob===&lt;br /&gt;
Monster's sub job (Please see table above for job ID information)&lt;br /&gt;
&lt;br /&gt;
===cmbSkill===&lt;br /&gt;
Monster's combat skill&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!skill ID!!Weapon Skill Type&lt;br /&gt;
|-&lt;br /&gt;
|0||None&lt;br /&gt;
|-&lt;br /&gt;
|1||Hand-to-hand&lt;br /&gt;
|-&lt;br /&gt;
|2||Dagger&lt;br /&gt;
|-&lt;br /&gt;
|3||Sword&lt;br /&gt;
|-&lt;br /&gt;
|4||Greatsword&lt;br /&gt;
|-&lt;br /&gt;
|5||Axe&lt;br /&gt;
|-&lt;br /&gt;
|6||Great Axe&lt;br /&gt;
|-&lt;br /&gt;
|7||Scythe&lt;br /&gt;
|-&lt;br /&gt;
|8||Polearm&lt;br /&gt;
|-&lt;br /&gt;
|9||Katana&lt;br /&gt;
|-&lt;br /&gt;
|10||Great Katana&lt;br /&gt;
|-&lt;br /&gt;
|11||Club&lt;br /&gt;
|-&lt;br /&gt;
|12||Staff&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===cmbDelay===&lt;br /&gt;
The attack delay&lt;br /&gt;
&lt;br /&gt;
===cmbDmgMult===&lt;br /&gt;
The damage multiplier (if the monster hits harder than normal)&lt;br /&gt;
&lt;br /&gt;
===behavior===&lt;br /&gt;
The behavior of the monster&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Behavior name!!Behavior ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|NO_DESPAWN||1&lt;br /&gt;
|-&lt;br /&gt;
|STANDBACK||2&lt;br /&gt;
|-&lt;br /&gt;
|RAISABLE||4&lt;br /&gt;
|-&lt;br /&gt;
|AGGRO_AMBUSH||512&lt;br /&gt;
|-&lt;br /&gt;
|NO_TURN||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===aggro===&lt;br /&gt;
If the monster aggros, and what it aggros to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===true_detection===&lt;br /&gt;
If the monster has &amp;quot;true&amp;quot; detection (ie. Truesight, truehearing, etc)&lt;br /&gt;
Binary, it either has or doesn't have.&lt;br /&gt;
&lt;br /&gt;
===links===&lt;br /&gt;
If the monster links and what it links to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===mobType===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===immunity===&lt;br /&gt;
What the monster is immune to. Bitmask, so calculate using bitmask values.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Immunity name!!Immunity ID&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLEEP||1&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_GRAVITY||2&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BIND||4&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_STUN||8&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SILENCE||16&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_PARALYZE||32&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BLIND||64&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLOW||128&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_POISON||256&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_ELEGY||512&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_REQUIEM||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===name_prefix===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===flag===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===entityFlags===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===animationsub===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===hasSpellScript===&lt;br /&gt;
If the monster has a spell script.&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===spellList===&lt;br /&gt;
The monsters spell list.&lt;br /&gt;
Check spell lists in mob_spell_lists table.&lt;br /&gt;
&lt;br /&gt;
===namevis===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===roamflag===&lt;br /&gt;
The monster's roaming behavior&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Roamflag name !! Roamflag id !! note&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE0 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE1 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE2 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE3 || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE4 || 16 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE5 || 32 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_WORM || 64 || pop up and down when moving&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_AMBUSH || 128 || stays hidden until someone comes close (antlion)&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_EVENT || 256 || calls lua method for roaming logic&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_IGNORE || 512 || ignore all hate, except linking hate&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_STEALTH || 1024 || stays name hidden and untargetable until someone comes close (chigoe)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
Monster's skill list.&lt;br /&gt;
Check skill lists under mob_skill_lists&lt;br /&gt;
&lt;br /&gt;
==mob pool mods==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The poolid.&lt;br /&gt;
Check mob_pools table for pool id names.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob skills==&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
ID of the monster skill (Name of the skill can be found in mob_skill_name)&lt;br /&gt;
&lt;br /&gt;
===mob_anim_id===&lt;br /&gt;
&lt;br /&gt;
Monster's animation ID for the skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_aoe===&lt;br /&gt;
&lt;br /&gt;
If the skill is AOE ''unsure what the values above 0 means, still needs researched.''&lt;br /&gt;
&lt;br /&gt;
===mob_skill_distance===&lt;br /&gt;
&lt;br /&gt;
The maximum distance the skill can be used.&lt;br /&gt;
&lt;br /&gt;
===mob_anim_time===&lt;br /&gt;
&lt;br /&gt;
How long it takes the skill's animation to complete.&lt;br /&gt;
&lt;br /&gt;
===mob_prepare_time===&lt;br /&gt;
&lt;br /&gt;
How long it takes the monster to use the skill (like a warning period before the skill actually goes off)&lt;br /&gt;
&lt;br /&gt;
===mob_valid_targets===&lt;br /&gt;
&lt;br /&gt;
The valid targets for the skill.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Valid target name !! Valid target ID&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_SELF || 1&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_MONSTER_PARTY || 2&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_ENEMY || 4&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_OTHER_MONSTER || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===mob_skill_flag===&lt;br /&gt;
&lt;br /&gt;
What kind of skill it is.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable&amp;quot;&lt;br /&gt;
! Skillflag name !! Skillflag ID&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_TWO_HOUR || 2&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_SPECIAL || 4&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_HIT_ALL || 8&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_REPLACE_ATTACK || 16&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_DRAW_IN || 32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===mob_skill_param===&lt;br /&gt;
&lt;br /&gt;
Uknown. Needs research.&lt;br /&gt;
&lt;br /&gt;
===knockback===&lt;br /&gt;
&lt;br /&gt;
If the skill can knock back the target (Unsure what values above 0 mean other than it can knock the target back)&lt;br /&gt;
&lt;br /&gt;
===primary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill primary skillchain element.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! SC name !! SC ID&lt;br /&gt;
|-&lt;br /&gt;
| SC_TRANSFIXION || 1&lt;br /&gt;
|-&lt;br /&gt;
| SC_COMPRESSION || 2&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIQUEFACTION || 3&lt;br /&gt;
|-&lt;br /&gt;
| SC_SCISSION || 4&lt;br /&gt;
|-&lt;br /&gt;
| SC_REVERBERATION || 5&lt;br /&gt;
|-&lt;br /&gt;
| SC_DETONATION || 6&lt;br /&gt;
|-&lt;br /&gt;
| SC_INDURATION || 7&lt;br /&gt;
|-&lt;br /&gt;
| SC_IMPACTION || 8&lt;br /&gt;
|-&lt;br /&gt;
| SC_GRAVITATION || 9&lt;br /&gt;
|-&lt;br /&gt;
| SC_DISTORTION || 10&lt;br /&gt;
|-&lt;br /&gt;
| SC_FUSION || 11&lt;br /&gt;
|-&lt;br /&gt;
| SC_FRAGMENTATION || 12&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIGHT || 13&lt;br /&gt;
|-&lt;br /&gt;
| SC_DARKNESS || 14&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIGHT_II || 15&lt;br /&gt;
|-&lt;br /&gt;
| SC_DARKNESS_II || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===secondary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill secondary skillchain element (Please see table above).&lt;br /&gt;
&lt;br /&gt;
===tertiary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill third skilchain element (Currently, no monster's skills have a tertiary sc)&lt;br /&gt;
&lt;br /&gt;
==mob skill lists==&lt;br /&gt;
===skill_list_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster skill list.&lt;br /&gt;
&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
&lt;br /&gt;
The skill list ID.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
The skill id for that skill list id. (Please see mob_skills mob_skill_id for the name of the skills)&lt;br /&gt;
&lt;br /&gt;
==mob spawn mods==&lt;br /&gt;
&lt;br /&gt;
===mobid===&lt;br /&gt;
ID of monster to apply mods to&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
&lt;br /&gt;
The monster's id number.&lt;br /&gt;
&lt;br /&gt;
===mobname===&lt;br /&gt;
&lt;br /&gt;
The name of the monster.&lt;br /&gt;
&lt;br /&gt;
===polutils_name===&lt;br /&gt;
===groupid===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;br /&gt;
===pos_rot===&lt;br /&gt;
&lt;br /&gt;
==mob spell lists==&lt;br /&gt;
===spell_list_name===&lt;br /&gt;
===spell_list_id===&lt;br /&gt;
===spell_id===&lt;br /&gt;
===min_level===&lt;br /&gt;
===max_level===&lt;br /&gt;
&lt;br /&gt;
==nm spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===pos===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22824</id>
		<title>Mobs</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22824"/>
				<updated>2019-04-26T07:35:04Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: /* mobid */ add info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==mob droplist==&lt;br /&gt;
===dropId===&lt;br /&gt;
&lt;br /&gt;
The ID assigned to the drop&lt;br /&gt;
&lt;br /&gt;
===dropType===&lt;br /&gt;
&lt;br /&gt;
What kind of drop the items are:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!droptypeid!!drop type&lt;br /&gt;
|-&lt;br /&gt;
|0||DROP_NORMAL&lt;br /&gt;
|-&lt;br /&gt;
|1||DROP_GROUPED&lt;br /&gt;
|-&lt;br /&gt;
|2||DROP_STEAL&lt;br /&gt;
|-&lt;br /&gt;
|4||DROP_DESPOIL&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Normal''' items drop upon mob death&lt;br /&gt;
&lt;br /&gt;
'''Grouped''' Not yet implemented (as of April 2019) but intended to identify items sharing a &amp;quot;drop slot&amp;quot; (for example O.Kote and Strider Sword on Mee Degi)&lt;br /&gt;
&lt;br /&gt;
'''Steal''' items are stolen&lt;br /&gt;
&lt;br /&gt;
'''Despoil''' items are stolen on use of despoil ability (separate table from steal)&lt;br /&gt;
&lt;br /&gt;
===groupId===&lt;br /&gt;
&lt;br /&gt;
Not yet implemented: which &amp;quot;drop slot&amp;quot; this is.&lt;br /&gt;
&lt;br /&gt;
===groupRate===&lt;br /&gt;
&lt;br /&gt;
Rate at which the group has one of its items drop - normally 100% (1000), where one of the items in the group WILL drop but has no bearing on which one&lt;br /&gt;
&lt;br /&gt;
===itemId===&lt;br /&gt;
&lt;br /&gt;
The ID of the item that can drop from that dropid list.&lt;br /&gt;
Check ffxiah or ffxidb to determine what the item is.&lt;br /&gt;
&lt;br /&gt;
===itemRate===&lt;br /&gt;
&lt;br /&gt;
The rate of drop (in .1% increments, example, a 10 would mean a 1% drop rate, and 1000 would mean a 100% drop rate)&lt;br /&gt;
&lt;br /&gt;
In the case of grouped drops, this will be the rate of the item within its group.&lt;br /&gt;
&lt;br /&gt;
==mob family mods==&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
&lt;br /&gt;
ID of specific families of monsters&lt;br /&gt;
Full listing can be found in the mob_family_system sql table.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
'''The below table is the mobmods only. If ismobmod is set to 0, please use the normal modid found in modifier.h, not the mobmodid as below from mob_modifier.h.'''&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! mobmod !! modid&lt;br /&gt;
|-&lt;br /&gt;
| NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MIN || 1&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MAX || 2&lt;br /&gt;
|-&lt;br /&gt;
| MP_BASE || 3&lt;br /&gt;
|-&lt;br /&gt;
| SIGHT_RANGE || 4&lt;br /&gt;
|-&lt;br /&gt;
| SOUND_RANGE || 5&lt;br /&gt;
|-&lt;br /&gt;
| BUFF_CHANCE || 6&lt;br /&gt;
|-&lt;br /&gt;
| GA_CHANCE || 7&lt;br /&gt;
|-&lt;br /&gt;
| HEAL_CHANCE || 8&lt;br /&gt;
|-&lt;br /&gt;
| HP_HEAL_CHANCE || 9&lt;br /&gt;
|-&lt;br /&gt;
| SUBLINK || 10&lt;br /&gt;
|-&lt;br /&gt;
| LINK_RADIUS || 11&lt;br /&gt;
|-&lt;br /&gt;
| DRAW_IN || 12&lt;br /&gt;
|-&lt;br /&gt;
| RAGE || 13&lt;br /&gt;
|-&lt;br /&gt;
| SKILL_LIST || 14&lt;br /&gt;
|-&lt;br /&gt;
| MUG_GIL || 15&lt;br /&gt;
|-&lt;br /&gt;
| MAIN_2HOUR || 16&lt;br /&gt;
|-&lt;br /&gt;
| NO_DESPAWN || 17&lt;br /&gt;
|-&lt;br /&gt;
| VAR || 18&lt;br /&gt;
|-&lt;br /&gt;
| SUB_2HOUR || 19&lt;br /&gt;
|-&lt;br /&gt;
| TP_USE_CHANCE || 20&lt;br /&gt;
|-&lt;br /&gt;
| PET_SPELL_LIST || 21&lt;br /&gt;
|-&lt;br /&gt;
| NA_CHANCE || 22&lt;br /&gt;
|-&lt;br /&gt;
| IMMUNITY || 23&lt;br /&gt;
|-&lt;br /&gt;
| GRADUAL_RAGE || 24&lt;br /&gt;
|-&lt;br /&gt;
| BUILD_RESIST || 25&lt;br /&gt;
|-&lt;br /&gt;
| SUPERLINK || 26&lt;br /&gt;
|-&lt;br /&gt;
| SPELL_LIST || 27&lt;br /&gt;
|-&lt;br /&gt;
| EXP_BONUS || 28&lt;br /&gt;
|-&lt;br /&gt;
| ASSIST || 29&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_SKILL || 30&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_DISTANCE || 31&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_2HOUR || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_COOL || 33&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_COOL || 34&lt;br /&gt;
|-&lt;br /&gt;
| STANDBACK_COOL || 35&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_COOL || 36&lt;br /&gt;
|-&lt;br /&gt;
| ALWAYS_AGGRO || 37&lt;br /&gt;
|-&lt;br /&gt;
| NO_DROPS || 38&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_POS || 39&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_CD || 40&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_START || 41&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_END || 42&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_TYPE || 43&lt;br /&gt;
|-&lt;br /&gt;
| DUAL_WIELD || 44&lt;br /&gt;
|-&lt;br /&gt;
| ADD_EFFECT || 45&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_SPIKES || 46&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_LEASH || 47&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_TARGET || 48&lt;br /&gt;
|-&lt;br /&gt;
| SCRIPTED_2HOUR || 49&lt;br /&gt;
|-&lt;br /&gt;
| PROC_2HOUR || 50&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_TURNS || 51&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_RATE || 52&lt;br /&gt;
|-&lt;br /&gt;
| BEHAVIOR || 53&lt;br /&gt;
|-&lt;br /&gt;
| GIL_BONUS || 54&lt;br /&gt;
|-&lt;br /&gt;
| IDLE_DESPAWN || 55&lt;br /&gt;
|-&lt;br /&gt;
| HP_STANDBACK || 56&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_DELAY || 57&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_DELAY || 58&lt;br /&gt;
|-&lt;br /&gt;
| WEAPON_BONUS || 59&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_ANIMATIONSUB || 60&lt;br /&gt;
|-&lt;br /&gt;
| HP_SCALE || 61&lt;br /&gt;
|-&lt;br /&gt;
| NO_STANDBACK || 62&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK_SKILL_LIST || 63&lt;br /&gt;
|-&lt;br /&gt;
| CHARMABLE || 64&lt;br /&gt;
|-&lt;br /&gt;
| NO_MOVE || 65&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_HIT || 66&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier(0) or mobModifier(1)&lt;br /&gt;
&lt;br /&gt;
==mob family system==&lt;br /&gt;
===familyid===&lt;br /&gt;
The ID for a certain family&lt;br /&gt;
&lt;br /&gt;
===family===&lt;br /&gt;
The name of the monster family (I am not creating a table for over 500 families. Go check the SQL file yourself...)&lt;br /&gt;
&lt;br /&gt;
===systemid &amp;amp; system===&lt;br /&gt;
&lt;br /&gt;
Monster ecosystems, or what &amp;quot;type&amp;quot; of monster it is.&lt;br /&gt;
Found in src/map/entities/battleentity.h&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Ecosystem!!Ecosystem ID&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ERROR||0&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AMORPH||1&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AQUAN||2&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCANA||3&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCHAICMACHINE||4&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AVATAR||5&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEAST||6&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEASTMEN||7&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BIRD||8&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DEMON||9&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DRAGON||10&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ELEMENTAL||11&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_EMPTY||12&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_HUMANOID||13&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LIZARD||14&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMORIAN||15&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMINION||16&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_PLANTOID||17&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNCLASSIFIED||18&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNDEAD||19&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VERMIN||20&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VORAGEAN||21&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===mobsize===&lt;br /&gt;
Despite the name, does NOT influence the visual size of the monster in game. This influence the distance from what the server thinks is its center to the edge its &amp;quot;body&amp;quot; which will affect things such as melee range between player and monster (in both directions) and how close you need to stand for actions such as sneak attack (if you have to stand ''inside'' of a large model in order to hit it, this value is probably wrong). The visual mob size on the clients end is controlled by some entityFlags in mob_pools which vary by model.&lt;br /&gt;
&lt;br /&gt;
===speed===&lt;br /&gt;
The speed of the monster&lt;br /&gt;
&lt;br /&gt;
===HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA===&lt;br /&gt;
The monsters base HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA at level 1&lt;br /&gt;
&lt;br /&gt;
===Slash/Pierce/H2H/Impact/Fire/Ice/Wind/Earth/Lightning/Water/Light/Dark===&lt;br /&gt;
The multiplier for damage to a monster from this kind of attack. (example, 1 = normal damage, .5 would be half damage, 2 would be double damage)&lt;br /&gt;
&lt;br /&gt;
=== Element ===&lt;br /&gt;
&lt;br /&gt;
Determines what if any crystal the monster drops while player has the needed status effect (such as signet) for it to do so.&lt;br /&gt;
&lt;br /&gt;
===detects===&lt;br /&gt;
What the monster detects&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Detects type !! Detects ID&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_HEARING || 2&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_LOWHP || 4&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE2 || 16&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_MAGIC || 32&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_WEAPONSKILL || 64&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_JOBABILITY || 128&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SCENT || 256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===charmable===&lt;br /&gt;
If the monster is able to be charmed.&lt;br /&gt;
&lt;br /&gt;
==mob groups==&lt;br /&gt;
===groupid===&lt;br /&gt;
The monster group ID&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The monster pool ID&lt;br /&gt;
Please see mob_pools to identify the monsters in a specific ID.&lt;br /&gt;
&lt;br /&gt;
===zoneid===&lt;br /&gt;
The zone ID the monsters are found in. Please see zone_settings.sql to identify the zone found here.&lt;br /&gt;
&lt;br /&gt;
===respawntime===&lt;br /&gt;
How long before a monster respawns.&lt;br /&gt;
&lt;br /&gt;
===spawntype===&lt;br /&gt;
How the monster spawns&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Spawntype !! SpawnID&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_NORMAL || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATNIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATEVENING || 2&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WEATHER || 4&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_FOG || 5&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_MOONPHASE || 16&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_LOTTERY || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WINDOWED || 64&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_SCRIPTED || 128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===dropid===&lt;br /&gt;
The dropid for the monster group&lt;br /&gt;
Check the mob_droplist table for this information&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
The amount of HP the monster has.&lt;br /&gt;
&lt;br /&gt;
===MP===&lt;br /&gt;
The amount of MP the monster has.&lt;br /&gt;
&lt;br /&gt;
===minLevel===&lt;br /&gt;
The minimum level of the monster&lt;br /&gt;
&lt;br /&gt;
===maxLevel===&lt;br /&gt;
The maximum level of the monster&lt;br /&gt;
&lt;br /&gt;
===allegiance===&lt;br /&gt;
''Unsure, still need to research''&lt;br /&gt;
&lt;br /&gt;
==mob pets==&lt;br /&gt;
===mob_mobid===&lt;br /&gt;
&lt;br /&gt;
The mobid of the pet (Please add the offset to this number)&lt;br /&gt;
&lt;br /&gt;
===pet_offset===&lt;br /&gt;
&lt;br /&gt;
Offset to give you the monster (add this number to the mob_mobid to get the actual monster)&lt;br /&gt;
&lt;br /&gt;
===job===&lt;br /&gt;
The pet's master's &amp;quot;job&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!jobid!!job&lt;br /&gt;
|-&lt;br /&gt;
|9||BST&lt;br /&gt;
|-&lt;br /&gt;
|14||DRG&lt;br /&gt;
|-&lt;br /&gt;
|15||SMN&lt;br /&gt;
|-&lt;br /&gt;
|18||PUP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==mob pools==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The ID of that mob pool&lt;br /&gt;
&lt;br /&gt;
===name &amp;amp; packet_name===&lt;br /&gt;
Name of that mob&lt;br /&gt;
Name and packet name are almost always the same.&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
The family ID of the monster.&lt;br /&gt;
Please see mob_family_system for the names of each ID.&lt;br /&gt;
&lt;br /&gt;
===HEX(modelid)===&lt;br /&gt;
The hex value of the model ID&lt;br /&gt;
&lt;br /&gt;
===mJob===&lt;br /&gt;
The monster's main job. (Follows same job ids as characters)&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Job name!!Job ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|WAR||1&lt;br /&gt;
|-&lt;br /&gt;
|MNK||2&lt;br /&gt;
|-&lt;br /&gt;
|WHM||3&lt;br /&gt;
|-&lt;br /&gt;
|BLM||4&lt;br /&gt;
|-&lt;br /&gt;
|RDM||5&lt;br /&gt;
|-&lt;br /&gt;
|THF||6&lt;br /&gt;
|-&lt;br /&gt;
|PLD||7&lt;br /&gt;
|-&lt;br /&gt;
|DRK||8&lt;br /&gt;
|-&lt;br /&gt;
|BST||9&lt;br /&gt;
|-&lt;br /&gt;
|BRD||10&lt;br /&gt;
|-&lt;br /&gt;
|RNG||11&lt;br /&gt;
|-&lt;br /&gt;
|SAM||12&lt;br /&gt;
|-&lt;br /&gt;
|NIN||13&lt;br /&gt;
|-&lt;br /&gt;
|DRG||14&lt;br /&gt;
|-&lt;br /&gt;
|SMN||15&lt;br /&gt;
|-&lt;br /&gt;
|BLU||16&lt;br /&gt;
|-&lt;br /&gt;
|COR||17&lt;br /&gt;
|-&lt;br /&gt;
|PUP||18&lt;br /&gt;
|-&lt;br /&gt;
|DNC||19&lt;br /&gt;
|-&lt;br /&gt;
|SCH||20&lt;br /&gt;
|-&lt;br /&gt;
|GEO||21&lt;br /&gt;
|-&lt;br /&gt;
|RUN||22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===sJob===&lt;br /&gt;
Monster's sub job (Please see table above for job ID information)&lt;br /&gt;
&lt;br /&gt;
===cmbSkill===&lt;br /&gt;
Monster's combat skill&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!skill ID!!Weapon Skill Type&lt;br /&gt;
|-&lt;br /&gt;
|0||None&lt;br /&gt;
|-&lt;br /&gt;
|1||Hand-to-hand&lt;br /&gt;
|-&lt;br /&gt;
|2||Dagger&lt;br /&gt;
|-&lt;br /&gt;
|3||Sword&lt;br /&gt;
|-&lt;br /&gt;
|4||Greatsword&lt;br /&gt;
|-&lt;br /&gt;
|5||Axe&lt;br /&gt;
|-&lt;br /&gt;
|6||Great Axe&lt;br /&gt;
|-&lt;br /&gt;
|7||Scythe&lt;br /&gt;
|-&lt;br /&gt;
|8||Polearm&lt;br /&gt;
|-&lt;br /&gt;
|9||Katana&lt;br /&gt;
|-&lt;br /&gt;
|10||Great Katana&lt;br /&gt;
|-&lt;br /&gt;
|11||Club&lt;br /&gt;
|-&lt;br /&gt;
|12||Staff&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===cmbDelay===&lt;br /&gt;
The attack delay&lt;br /&gt;
&lt;br /&gt;
===cmbDmgMult===&lt;br /&gt;
The damage multiplier (if the monster hits harder than normal)&lt;br /&gt;
&lt;br /&gt;
===behavior===&lt;br /&gt;
The behavior of the monster&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Behavior name!!Behavior ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|NO_DESPAWN||1&lt;br /&gt;
|-&lt;br /&gt;
|STANDBACK||2&lt;br /&gt;
|-&lt;br /&gt;
|RAISABLE||4&lt;br /&gt;
|-&lt;br /&gt;
|AGGRO_AMBUSH||512&lt;br /&gt;
|-&lt;br /&gt;
|NO_TURN||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===aggro===&lt;br /&gt;
If the monster aggros, and what it aggros to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===true_detection===&lt;br /&gt;
If the monster has &amp;quot;true&amp;quot; detection (ie. Truesight, truehearing, etc)&lt;br /&gt;
Binary, it either has or doesn't have.&lt;br /&gt;
&lt;br /&gt;
===links===&lt;br /&gt;
If the monster links and what it links to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===mobType===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===immunity===&lt;br /&gt;
What the monster is immune to. Bitmask, so calculate using bitmask values.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Immunity name!!Immunity ID&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLEEP||1&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_GRAVITY||2&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BIND||4&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_STUN||8&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SILENCE||16&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_PARALYZE||32&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BLIND||64&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLOW||128&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_POISON||256&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_ELEGY||512&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_REQUIEM||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===name_prefix===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===flag===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===entityFlags===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===animationsub===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===hasSpellScript===&lt;br /&gt;
If the monster has a spell script.&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===spellList===&lt;br /&gt;
The monsters spell list.&lt;br /&gt;
Check spell lists in mob_spell_lists table.&lt;br /&gt;
&lt;br /&gt;
===namevis===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===roamflag===&lt;br /&gt;
The monster's roaming behavior&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Roamflag name !! Roamflag id !! note&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE0 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE1 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE2 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE3 || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE4 || 16 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE5 || 32 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_WORM || 64 || pop up and down when moving&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_AMBUSH || 128 || stays hidden until someone comes close (antlion)&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_EVENT || 256 || calls lua method for roaming logic&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_IGNORE || 512 || ignore all hate, except linking hate&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_STEALTH || 1024 || stays name hidden and untargetable until someone comes close (chigoe)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
Monster's skill list.&lt;br /&gt;
Check skill lists under mob_skill_lists&lt;br /&gt;
&lt;br /&gt;
==mob pool mods==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The poolid.&lt;br /&gt;
Check mob_pools table for pool id names.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob skills==&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
ID of the monster skill (Name of the skill can be found in mob_skill_name)&lt;br /&gt;
&lt;br /&gt;
===mob_anim_id===&lt;br /&gt;
&lt;br /&gt;
Monster's animation ID for the skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_aoe===&lt;br /&gt;
&lt;br /&gt;
If the skill is AOE ''unsure what the values above 0 means, still needs researched.''&lt;br /&gt;
&lt;br /&gt;
===mob_skill_distance===&lt;br /&gt;
&lt;br /&gt;
The maximum distance the skill can be used.&lt;br /&gt;
&lt;br /&gt;
===mob_anim_time===&lt;br /&gt;
&lt;br /&gt;
How long it takes the skill's animation to complete.&lt;br /&gt;
&lt;br /&gt;
===mob_prepare_time===&lt;br /&gt;
&lt;br /&gt;
How long it takes the monster to use the skill (like a warning period before the skill actually goes off)&lt;br /&gt;
&lt;br /&gt;
===mob_valid_targets===&lt;br /&gt;
&lt;br /&gt;
The valid targets for the skill.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Valid target name !! Valid target ID&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_SELF || 1&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_MONSTER_PARTY || 2&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_ENEMY || 4&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_OTHER_MONSTER || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===mob_skill_flag===&lt;br /&gt;
&lt;br /&gt;
What kind of skill it is.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable&amp;quot;&lt;br /&gt;
! Skillflag name !! Skillflag ID&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_TWO_HOUR || 2&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_SPECIAL || 4&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_HIT_ALL || 8&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_REPLACE_ATTACK || 16&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_DRAW_IN || 32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===mob_skill_param===&lt;br /&gt;
&lt;br /&gt;
Uknown. Needs research.&lt;br /&gt;
&lt;br /&gt;
===knockback===&lt;br /&gt;
&lt;br /&gt;
If the skill can knock back the target (Unsure what values above 0 mean other than it can knock the target back)&lt;br /&gt;
&lt;br /&gt;
===primary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill primary skillchain element.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! SC name !! SC ID&lt;br /&gt;
|-&lt;br /&gt;
| SC_TRANSFIXION || 1&lt;br /&gt;
|-&lt;br /&gt;
| SC_COMPRESSION || 2&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIQUEFACTION || 3&lt;br /&gt;
|-&lt;br /&gt;
| SC_SCISSION || 4&lt;br /&gt;
|-&lt;br /&gt;
| SC_REVERBERATION || 5&lt;br /&gt;
|-&lt;br /&gt;
| SC_DETONATION || 6&lt;br /&gt;
|-&lt;br /&gt;
| SC_INDURATION || 7&lt;br /&gt;
|-&lt;br /&gt;
| SC_IMPACTION || 8&lt;br /&gt;
|-&lt;br /&gt;
| SC_GRAVITATION || 9&lt;br /&gt;
|-&lt;br /&gt;
| SC_DISTORTION || 10&lt;br /&gt;
|-&lt;br /&gt;
| SC_FUSION || 11&lt;br /&gt;
|-&lt;br /&gt;
| SC_FRAGMENTATION || 12&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIGHT || 13&lt;br /&gt;
|-&lt;br /&gt;
| SC_DARKNESS || 14&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIGHT_II || 15&lt;br /&gt;
|-&lt;br /&gt;
| SC_DARKNESS_II || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===secondary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill secondary skillchain element (Please see table above).&lt;br /&gt;
&lt;br /&gt;
===tertiary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill third skilchain element (Currently, no monster's skills have a tertiary sc)&lt;br /&gt;
&lt;br /&gt;
==mob skill lists==&lt;br /&gt;
===skill_list_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster skill list.&lt;br /&gt;
&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
&lt;br /&gt;
The skill list ID.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
The skill id for that skill list id. (Please see mob_skills mob_skill_id for the name of the skills)&lt;br /&gt;
&lt;br /&gt;
==mob spawn mods==&lt;br /&gt;
&lt;br /&gt;
===mobid===&lt;br /&gt;
ID of monster to apply mods to&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
&lt;br /&gt;
The monster's id number.&lt;br /&gt;
&lt;br /&gt;
===mobname===&lt;br /&gt;
===polutils_name===&lt;br /&gt;
===groupid===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;br /&gt;
===pos_rot===&lt;br /&gt;
&lt;br /&gt;
==mob spell lists==&lt;br /&gt;
===spell_list_name===&lt;br /&gt;
===spell_list_id===&lt;br /&gt;
===spell_id===&lt;br /&gt;
===min_level===&lt;br /&gt;
===max_level===&lt;br /&gt;
&lt;br /&gt;
==nm spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===pos===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22823</id>
		<title>Mobs</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22823"/>
				<updated>2019-04-26T07:33:49Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: /* mob_skill_id */ add info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==mob droplist==&lt;br /&gt;
===dropId===&lt;br /&gt;
&lt;br /&gt;
The ID assigned to the drop&lt;br /&gt;
&lt;br /&gt;
===dropType===&lt;br /&gt;
&lt;br /&gt;
What kind of drop the items are:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!droptypeid!!drop type&lt;br /&gt;
|-&lt;br /&gt;
|0||DROP_NORMAL&lt;br /&gt;
|-&lt;br /&gt;
|1||DROP_GROUPED&lt;br /&gt;
|-&lt;br /&gt;
|2||DROP_STEAL&lt;br /&gt;
|-&lt;br /&gt;
|4||DROP_DESPOIL&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Normal''' items drop upon mob death&lt;br /&gt;
&lt;br /&gt;
'''Grouped''' Not yet implemented (as of April 2019) but intended to identify items sharing a &amp;quot;drop slot&amp;quot; (for example O.Kote and Strider Sword on Mee Degi)&lt;br /&gt;
&lt;br /&gt;
'''Steal''' items are stolen&lt;br /&gt;
&lt;br /&gt;
'''Despoil''' items are stolen on use of despoil ability (separate table from steal)&lt;br /&gt;
&lt;br /&gt;
===groupId===&lt;br /&gt;
&lt;br /&gt;
Not yet implemented: which &amp;quot;drop slot&amp;quot; this is.&lt;br /&gt;
&lt;br /&gt;
===groupRate===&lt;br /&gt;
&lt;br /&gt;
Rate at which the group has one of its items drop - normally 100% (1000), where one of the items in the group WILL drop but has no bearing on which one&lt;br /&gt;
&lt;br /&gt;
===itemId===&lt;br /&gt;
&lt;br /&gt;
The ID of the item that can drop from that dropid list.&lt;br /&gt;
Check ffxiah or ffxidb to determine what the item is.&lt;br /&gt;
&lt;br /&gt;
===itemRate===&lt;br /&gt;
&lt;br /&gt;
The rate of drop (in .1% increments, example, a 10 would mean a 1% drop rate, and 1000 would mean a 100% drop rate)&lt;br /&gt;
&lt;br /&gt;
In the case of grouped drops, this will be the rate of the item within its group.&lt;br /&gt;
&lt;br /&gt;
==mob family mods==&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
&lt;br /&gt;
ID of specific families of monsters&lt;br /&gt;
Full listing can be found in the mob_family_system sql table.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
'''The below table is the mobmods only. If ismobmod is set to 0, please use the normal modid found in modifier.h, not the mobmodid as below from mob_modifier.h.'''&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! mobmod !! modid&lt;br /&gt;
|-&lt;br /&gt;
| NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MIN || 1&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MAX || 2&lt;br /&gt;
|-&lt;br /&gt;
| MP_BASE || 3&lt;br /&gt;
|-&lt;br /&gt;
| SIGHT_RANGE || 4&lt;br /&gt;
|-&lt;br /&gt;
| SOUND_RANGE || 5&lt;br /&gt;
|-&lt;br /&gt;
| BUFF_CHANCE || 6&lt;br /&gt;
|-&lt;br /&gt;
| GA_CHANCE || 7&lt;br /&gt;
|-&lt;br /&gt;
| HEAL_CHANCE || 8&lt;br /&gt;
|-&lt;br /&gt;
| HP_HEAL_CHANCE || 9&lt;br /&gt;
|-&lt;br /&gt;
| SUBLINK || 10&lt;br /&gt;
|-&lt;br /&gt;
| LINK_RADIUS || 11&lt;br /&gt;
|-&lt;br /&gt;
| DRAW_IN || 12&lt;br /&gt;
|-&lt;br /&gt;
| RAGE || 13&lt;br /&gt;
|-&lt;br /&gt;
| SKILL_LIST || 14&lt;br /&gt;
|-&lt;br /&gt;
| MUG_GIL || 15&lt;br /&gt;
|-&lt;br /&gt;
| MAIN_2HOUR || 16&lt;br /&gt;
|-&lt;br /&gt;
| NO_DESPAWN || 17&lt;br /&gt;
|-&lt;br /&gt;
| VAR || 18&lt;br /&gt;
|-&lt;br /&gt;
| SUB_2HOUR || 19&lt;br /&gt;
|-&lt;br /&gt;
| TP_USE_CHANCE || 20&lt;br /&gt;
|-&lt;br /&gt;
| PET_SPELL_LIST || 21&lt;br /&gt;
|-&lt;br /&gt;
| NA_CHANCE || 22&lt;br /&gt;
|-&lt;br /&gt;
| IMMUNITY || 23&lt;br /&gt;
|-&lt;br /&gt;
| GRADUAL_RAGE || 24&lt;br /&gt;
|-&lt;br /&gt;
| BUILD_RESIST || 25&lt;br /&gt;
|-&lt;br /&gt;
| SUPERLINK || 26&lt;br /&gt;
|-&lt;br /&gt;
| SPELL_LIST || 27&lt;br /&gt;
|-&lt;br /&gt;
| EXP_BONUS || 28&lt;br /&gt;
|-&lt;br /&gt;
| ASSIST || 29&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_SKILL || 30&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_DISTANCE || 31&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_2HOUR || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_COOL || 33&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_COOL || 34&lt;br /&gt;
|-&lt;br /&gt;
| STANDBACK_COOL || 35&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_COOL || 36&lt;br /&gt;
|-&lt;br /&gt;
| ALWAYS_AGGRO || 37&lt;br /&gt;
|-&lt;br /&gt;
| NO_DROPS || 38&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_POS || 39&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_CD || 40&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_START || 41&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_END || 42&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_TYPE || 43&lt;br /&gt;
|-&lt;br /&gt;
| DUAL_WIELD || 44&lt;br /&gt;
|-&lt;br /&gt;
| ADD_EFFECT || 45&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_SPIKES || 46&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_LEASH || 47&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_TARGET || 48&lt;br /&gt;
|-&lt;br /&gt;
| SCRIPTED_2HOUR || 49&lt;br /&gt;
|-&lt;br /&gt;
| PROC_2HOUR || 50&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_TURNS || 51&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_RATE || 52&lt;br /&gt;
|-&lt;br /&gt;
| BEHAVIOR || 53&lt;br /&gt;
|-&lt;br /&gt;
| GIL_BONUS || 54&lt;br /&gt;
|-&lt;br /&gt;
| IDLE_DESPAWN || 55&lt;br /&gt;
|-&lt;br /&gt;
| HP_STANDBACK || 56&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_DELAY || 57&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_DELAY || 58&lt;br /&gt;
|-&lt;br /&gt;
| WEAPON_BONUS || 59&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_ANIMATIONSUB || 60&lt;br /&gt;
|-&lt;br /&gt;
| HP_SCALE || 61&lt;br /&gt;
|-&lt;br /&gt;
| NO_STANDBACK || 62&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK_SKILL_LIST || 63&lt;br /&gt;
|-&lt;br /&gt;
| CHARMABLE || 64&lt;br /&gt;
|-&lt;br /&gt;
| NO_MOVE || 65&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_HIT || 66&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier(0) or mobModifier(1)&lt;br /&gt;
&lt;br /&gt;
==mob family system==&lt;br /&gt;
===familyid===&lt;br /&gt;
The ID for a certain family&lt;br /&gt;
&lt;br /&gt;
===family===&lt;br /&gt;
The name of the monster family (I am not creating a table for over 500 families. Go check the SQL file yourself...)&lt;br /&gt;
&lt;br /&gt;
===systemid &amp;amp; system===&lt;br /&gt;
&lt;br /&gt;
Monster ecosystems, or what &amp;quot;type&amp;quot; of monster it is.&lt;br /&gt;
Found in src/map/entities/battleentity.h&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Ecosystem!!Ecosystem ID&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ERROR||0&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AMORPH||1&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AQUAN||2&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCANA||3&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCHAICMACHINE||4&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AVATAR||5&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEAST||6&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEASTMEN||7&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BIRD||8&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DEMON||9&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DRAGON||10&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ELEMENTAL||11&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_EMPTY||12&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_HUMANOID||13&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LIZARD||14&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMORIAN||15&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMINION||16&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_PLANTOID||17&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNCLASSIFIED||18&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNDEAD||19&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VERMIN||20&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VORAGEAN||21&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===mobsize===&lt;br /&gt;
Despite the name, does NOT influence the visual size of the monster in game. This influence the distance from what the server thinks is its center to the edge its &amp;quot;body&amp;quot; which will affect things such as melee range between player and monster (in both directions) and how close you need to stand for actions such as sneak attack (if you have to stand ''inside'' of a large model in order to hit it, this value is probably wrong). The visual mob size on the clients end is controlled by some entityFlags in mob_pools which vary by model.&lt;br /&gt;
&lt;br /&gt;
===speed===&lt;br /&gt;
The speed of the monster&lt;br /&gt;
&lt;br /&gt;
===HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA===&lt;br /&gt;
The monsters base HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA at level 1&lt;br /&gt;
&lt;br /&gt;
===Slash/Pierce/H2H/Impact/Fire/Ice/Wind/Earth/Lightning/Water/Light/Dark===&lt;br /&gt;
The multiplier for damage to a monster from this kind of attack. (example, 1 = normal damage, .5 would be half damage, 2 would be double damage)&lt;br /&gt;
&lt;br /&gt;
=== Element ===&lt;br /&gt;
&lt;br /&gt;
Determines what if any crystal the monster drops while player has the needed status effect (such as signet) for it to do so.&lt;br /&gt;
&lt;br /&gt;
===detects===&lt;br /&gt;
What the monster detects&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Detects type !! Detects ID&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_HEARING || 2&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_LOWHP || 4&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE2 || 16&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_MAGIC || 32&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_WEAPONSKILL || 64&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_JOBABILITY || 128&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SCENT || 256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===charmable===&lt;br /&gt;
If the monster is able to be charmed.&lt;br /&gt;
&lt;br /&gt;
==mob groups==&lt;br /&gt;
===groupid===&lt;br /&gt;
The monster group ID&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The monster pool ID&lt;br /&gt;
Please see mob_pools to identify the monsters in a specific ID.&lt;br /&gt;
&lt;br /&gt;
===zoneid===&lt;br /&gt;
The zone ID the monsters are found in. Please see zone_settings.sql to identify the zone found here.&lt;br /&gt;
&lt;br /&gt;
===respawntime===&lt;br /&gt;
How long before a monster respawns.&lt;br /&gt;
&lt;br /&gt;
===spawntype===&lt;br /&gt;
How the monster spawns&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Spawntype !! SpawnID&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_NORMAL || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATNIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATEVENING || 2&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WEATHER || 4&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_FOG || 5&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_MOONPHASE || 16&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_LOTTERY || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WINDOWED || 64&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_SCRIPTED || 128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===dropid===&lt;br /&gt;
The dropid for the monster group&lt;br /&gt;
Check the mob_droplist table for this information&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
The amount of HP the monster has.&lt;br /&gt;
&lt;br /&gt;
===MP===&lt;br /&gt;
The amount of MP the monster has.&lt;br /&gt;
&lt;br /&gt;
===minLevel===&lt;br /&gt;
The minimum level of the monster&lt;br /&gt;
&lt;br /&gt;
===maxLevel===&lt;br /&gt;
The maximum level of the monster&lt;br /&gt;
&lt;br /&gt;
===allegiance===&lt;br /&gt;
''Unsure, still need to research''&lt;br /&gt;
&lt;br /&gt;
==mob pets==&lt;br /&gt;
===mob_mobid===&lt;br /&gt;
&lt;br /&gt;
The mobid of the pet (Please add the offset to this number)&lt;br /&gt;
&lt;br /&gt;
===pet_offset===&lt;br /&gt;
&lt;br /&gt;
Offset to give you the monster (add this number to the mob_mobid to get the actual monster)&lt;br /&gt;
&lt;br /&gt;
===job===&lt;br /&gt;
The pet's master's &amp;quot;job&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!jobid!!job&lt;br /&gt;
|-&lt;br /&gt;
|9||BST&lt;br /&gt;
|-&lt;br /&gt;
|14||DRG&lt;br /&gt;
|-&lt;br /&gt;
|15||SMN&lt;br /&gt;
|-&lt;br /&gt;
|18||PUP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==mob pools==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The ID of that mob pool&lt;br /&gt;
&lt;br /&gt;
===name &amp;amp; packet_name===&lt;br /&gt;
Name of that mob&lt;br /&gt;
Name and packet name are almost always the same.&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
The family ID of the monster.&lt;br /&gt;
Please see mob_family_system for the names of each ID.&lt;br /&gt;
&lt;br /&gt;
===HEX(modelid)===&lt;br /&gt;
The hex value of the model ID&lt;br /&gt;
&lt;br /&gt;
===mJob===&lt;br /&gt;
The monster's main job. (Follows same job ids as characters)&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Job name!!Job ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|WAR||1&lt;br /&gt;
|-&lt;br /&gt;
|MNK||2&lt;br /&gt;
|-&lt;br /&gt;
|WHM||3&lt;br /&gt;
|-&lt;br /&gt;
|BLM||4&lt;br /&gt;
|-&lt;br /&gt;
|RDM||5&lt;br /&gt;
|-&lt;br /&gt;
|THF||6&lt;br /&gt;
|-&lt;br /&gt;
|PLD||7&lt;br /&gt;
|-&lt;br /&gt;
|DRK||8&lt;br /&gt;
|-&lt;br /&gt;
|BST||9&lt;br /&gt;
|-&lt;br /&gt;
|BRD||10&lt;br /&gt;
|-&lt;br /&gt;
|RNG||11&lt;br /&gt;
|-&lt;br /&gt;
|SAM||12&lt;br /&gt;
|-&lt;br /&gt;
|NIN||13&lt;br /&gt;
|-&lt;br /&gt;
|DRG||14&lt;br /&gt;
|-&lt;br /&gt;
|SMN||15&lt;br /&gt;
|-&lt;br /&gt;
|BLU||16&lt;br /&gt;
|-&lt;br /&gt;
|COR||17&lt;br /&gt;
|-&lt;br /&gt;
|PUP||18&lt;br /&gt;
|-&lt;br /&gt;
|DNC||19&lt;br /&gt;
|-&lt;br /&gt;
|SCH||20&lt;br /&gt;
|-&lt;br /&gt;
|GEO||21&lt;br /&gt;
|-&lt;br /&gt;
|RUN||22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===sJob===&lt;br /&gt;
Monster's sub job (Please see table above for job ID information)&lt;br /&gt;
&lt;br /&gt;
===cmbSkill===&lt;br /&gt;
Monster's combat skill&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!skill ID!!Weapon Skill Type&lt;br /&gt;
|-&lt;br /&gt;
|0||None&lt;br /&gt;
|-&lt;br /&gt;
|1||Hand-to-hand&lt;br /&gt;
|-&lt;br /&gt;
|2||Dagger&lt;br /&gt;
|-&lt;br /&gt;
|3||Sword&lt;br /&gt;
|-&lt;br /&gt;
|4||Greatsword&lt;br /&gt;
|-&lt;br /&gt;
|5||Axe&lt;br /&gt;
|-&lt;br /&gt;
|6||Great Axe&lt;br /&gt;
|-&lt;br /&gt;
|7||Scythe&lt;br /&gt;
|-&lt;br /&gt;
|8||Polearm&lt;br /&gt;
|-&lt;br /&gt;
|9||Katana&lt;br /&gt;
|-&lt;br /&gt;
|10||Great Katana&lt;br /&gt;
|-&lt;br /&gt;
|11||Club&lt;br /&gt;
|-&lt;br /&gt;
|12||Staff&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===cmbDelay===&lt;br /&gt;
The attack delay&lt;br /&gt;
&lt;br /&gt;
===cmbDmgMult===&lt;br /&gt;
The damage multiplier (if the monster hits harder than normal)&lt;br /&gt;
&lt;br /&gt;
===behavior===&lt;br /&gt;
The behavior of the monster&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Behavior name!!Behavior ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|NO_DESPAWN||1&lt;br /&gt;
|-&lt;br /&gt;
|STANDBACK||2&lt;br /&gt;
|-&lt;br /&gt;
|RAISABLE||4&lt;br /&gt;
|-&lt;br /&gt;
|AGGRO_AMBUSH||512&lt;br /&gt;
|-&lt;br /&gt;
|NO_TURN||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===aggro===&lt;br /&gt;
If the monster aggros, and what it aggros to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===true_detection===&lt;br /&gt;
If the monster has &amp;quot;true&amp;quot; detection (ie. Truesight, truehearing, etc)&lt;br /&gt;
Binary, it either has or doesn't have.&lt;br /&gt;
&lt;br /&gt;
===links===&lt;br /&gt;
If the monster links and what it links to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===mobType===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===immunity===&lt;br /&gt;
What the monster is immune to. Bitmask, so calculate using bitmask values.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Immunity name!!Immunity ID&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLEEP||1&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_GRAVITY||2&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BIND||4&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_STUN||8&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SILENCE||16&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_PARALYZE||32&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BLIND||64&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLOW||128&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_POISON||256&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_ELEGY||512&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_REQUIEM||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===name_prefix===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===flag===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===entityFlags===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===animationsub===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===hasSpellScript===&lt;br /&gt;
If the monster has a spell script.&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===spellList===&lt;br /&gt;
The monsters spell list.&lt;br /&gt;
Check spell lists in mob_spell_lists table.&lt;br /&gt;
&lt;br /&gt;
===namevis===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===roamflag===&lt;br /&gt;
The monster's roaming behavior&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Roamflag name !! Roamflag id !! note&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE0 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE1 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE2 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE3 || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE4 || 16 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE5 || 32 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_WORM || 64 || pop up and down when moving&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_AMBUSH || 128 || stays hidden until someone comes close (antlion)&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_EVENT || 256 || calls lua method for roaming logic&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_IGNORE || 512 || ignore all hate, except linking hate&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_STEALTH || 1024 || stays name hidden and untargetable until someone comes close (chigoe)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
Monster's skill list.&lt;br /&gt;
Check skill lists under mob_skill_lists&lt;br /&gt;
&lt;br /&gt;
==mob pool mods==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The poolid.&lt;br /&gt;
Check mob_pools table for pool id names.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob skills==&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
ID of the monster skill (Name of the skill can be found in mob_skill_name)&lt;br /&gt;
&lt;br /&gt;
===mob_anim_id===&lt;br /&gt;
&lt;br /&gt;
Monster's animation ID for the skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_aoe===&lt;br /&gt;
&lt;br /&gt;
If the skill is AOE ''unsure what the values above 0 means, still needs researched.''&lt;br /&gt;
&lt;br /&gt;
===mob_skill_distance===&lt;br /&gt;
&lt;br /&gt;
The maximum distance the skill can be used.&lt;br /&gt;
&lt;br /&gt;
===mob_anim_time===&lt;br /&gt;
&lt;br /&gt;
How long it takes the skill's animation to complete.&lt;br /&gt;
&lt;br /&gt;
===mob_prepare_time===&lt;br /&gt;
&lt;br /&gt;
How long it takes the monster to use the skill (like a warning period before the skill actually goes off)&lt;br /&gt;
&lt;br /&gt;
===mob_valid_targets===&lt;br /&gt;
&lt;br /&gt;
The valid targets for the skill.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Valid target name !! Valid target ID&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_SELF || 1&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_MONSTER_PARTY || 2&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_ENEMY || 4&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_OTHER_MONSTER || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===mob_skill_flag===&lt;br /&gt;
&lt;br /&gt;
What kind of skill it is.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable&amp;quot;&lt;br /&gt;
! Skillflag name !! Skillflag ID&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_TWO_HOUR || 2&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_SPECIAL || 4&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_HIT_ALL || 8&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_REPLACE_ATTACK || 16&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_DRAW_IN || 32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===mob_skill_param===&lt;br /&gt;
&lt;br /&gt;
Uknown. Needs research.&lt;br /&gt;
&lt;br /&gt;
===knockback===&lt;br /&gt;
&lt;br /&gt;
If the skill can knock back the target (Unsure what values above 0 mean other than it can knock the target back)&lt;br /&gt;
&lt;br /&gt;
===primary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill primary skillchain element.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! SC name !! SC ID&lt;br /&gt;
|-&lt;br /&gt;
| SC_TRANSFIXION || 1&lt;br /&gt;
|-&lt;br /&gt;
| SC_COMPRESSION || 2&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIQUEFACTION || 3&lt;br /&gt;
|-&lt;br /&gt;
| SC_SCISSION || 4&lt;br /&gt;
|-&lt;br /&gt;
| SC_REVERBERATION || 5&lt;br /&gt;
|-&lt;br /&gt;
| SC_DETONATION || 6&lt;br /&gt;
|-&lt;br /&gt;
| SC_INDURATION || 7&lt;br /&gt;
|-&lt;br /&gt;
| SC_IMPACTION || 8&lt;br /&gt;
|-&lt;br /&gt;
| SC_GRAVITATION || 9&lt;br /&gt;
|-&lt;br /&gt;
| SC_DISTORTION || 10&lt;br /&gt;
|-&lt;br /&gt;
| SC_FUSION || 11&lt;br /&gt;
|-&lt;br /&gt;
| SC_FRAGMENTATION || 12&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIGHT || 13&lt;br /&gt;
|-&lt;br /&gt;
| SC_DARKNESS || 14&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIGHT_II || 15&lt;br /&gt;
|-&lt;br /&gt;
| SC_DARKNESS_II || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===secondary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill secondary skillchain element (Please see table above).&lt;br /&gt;
&lt;br /&gt;
===tertiary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill third skilchain element (Currently, no monster's skills have a tertiary sc)&lt;br /&gt;
&lt;br /&gt;
==mob skill lists==&lt;br /&gt;
===skill_list_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster skill list.&lt;br /&gt;
&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
&lt;br /&gt;
The skill list ID.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
The skill id for that skill list id. (Please see mob_skills mob_skill_id for the name of the skills)&lt;br /&gt;
&lt;br /&gt;
==mob spawn mods==&lt;br /&gt;
&lt;br /&gt;
===mobid===&lt;br /&gt;
ID of monster to apply mods to&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===mobname===&lt;br /&gt;
===polutils_name===&lt;br /&gt;
===groupid===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;br /&gt;
===pos_rot===&lt;br /&gt;
&lt;br /&gt;
==mob spell lists==&lt;br /&gt;
===spell_list_name===&lt;br /&gt;
===spell_list_id===&lt;br /&gt;
===spell_id===&lt;br /&gt;
===min_level===&lt;br /&gt;
===max_level===&lt;br /&gt;
&lt;br /&gt;
==nm spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===pos===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22822</id>
		<title>Mobs</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22822"/>
				<updated>2019-04-26T07:32:24Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: /* skill_list_id */ add info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==mob droplist==&lt;br /&gt;
===dropId===&lt;br /&gt;
&lt;br /&gt;
The ID assigned to the drop&lt;br /&gt;
&lt;br /&gt;
===dropType===&lt;br /&gt;
&lt;br /&gt;
What kind of drop the items are:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!droptypeid!!drop type&lt;br /&gt;
|-&lt;br /&gt;
|0||DROP_NORMAL&lt;br /&gt;
|-&lt;br /&gt;
|1||DROP_GROUPED&lt;br /&gt;
|-&lt;br /&gt;
|2||DROP_STEAL&lt;br /&gt;
|-&lt;br /&gt;
|4||DROP_DESPOIL&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Normal''' items drop upon mob death&lt;br /&gt;
&lt;br /&gt;
'''Grouped''' Not yet implemented (as of April 2019) but intended to identify items sharing a &amp;quot;drop slot&amp;quot; (for example O.Kote and Strider Sword on Mee Degi)&lt;br /&gt;
&lt;br /&gt;
'''Steal''' items are stolen&lt;br /&gt;
&lt;br /&gt;
'''Despoil''' items are stolen on use of despoil ability (separate table from steal)&lt;br /&gt;
&lt;br /&gt;
===groupId===&lt;br /&gt;
&lt;br /&gt;
Not yet implemented: which &amp;quot;drop slot&amp;quot; this is.&lt;br /&gt;
&lt;br /&gt;
===groupRate===&lt;br /&gt;
&lt;br /&gt;
Rate at which the group has one of its items drop - normally 100% (1000), where one of the items in the group WILL drop but has no bearing on which one&lt;br /&gt;
&lt;br /&gt;
===itemId===&lt;br /&gt;
&lt;br /&gt;
The ID of the item that can drop from that dropid list.&lt;br /&gt;
Check ffxiah or ffxidb to determine what the item is.&lt;br /&gt;
&lt;br /&gt;
===itemRate===&lt;br /&gt;
&lt;br /&gt;
The rate of drop (in .1% increments, example, a 10 would mean a 1% drop rate, and 1000 would mean a 100% drop rate)&lt;br /&gt;
&lt;br /&gt;
In the case of grouped drops, this will be the rate of the item within its group.&lt;br /&gt;
&lt;br /&gt;
==mob family mods==&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
&lt;br /&gt;
ID of specific families of monsters&lt;br /&gt;
Full listing can be found in the mob_family_system sql table.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
'''The below table is the mobmods only. If ismobmod is set to 0, please use the normal modid found in modifier.h, not the mobmodid as below from mob_modifier.h.'''&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! mobmod !! modid&lt;br /&gt;
|-&lt;br /&gt;
| NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MIN || 1&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MAX || 2&lt;br /&gt;
|-&lt;br /&gt;
| MP_BASE || 3&lt;br /&gt;
|-&lt;br /&gt;
| SIGHT_RANGE || 4&lt;br /&gt;
|-&lt;br /&gt;
| SOUND_RANGE || 5&lt;br /&gt;
|-&lt;br /&gt;
| BUFF_CHANCE || 6&lt;br /&gt;
|-&lt;br /&gt;
| GA_CHANCE || 7&lt;br /&gt;
|-&lt;br /&gt;
| HEAL_CHANCE || 8&lt;br /&gt;
|-&lt;br /&gt;
| HP_HEAL_CHANCE || 9&lt;br /&gt;
|-&lt;br /&gt;
| SUBLINK || 10&lt;br /&gt;
|-&lt;br /&gt;
| LINK_RADIUS || 11&lt;br /&gt;
|-&lt;br /&gt;
| DRAW_IN || 12&lt;br /&gt;
|-&lt;br /&gt;
| RAGE || 13&lt;br /&gt;
|-&lt;br /&gt;
| SKILL_LIST || 14&lt;br /&gt;
|-&lt;br /&gt;
| MUG_GIL || 15&lt;br /&gt;
|-&lt;br /&gt;
| MAIN_2HOUR || 16&lt;br /&gt;
|-&lt;br /&gt;
| NO_DESPAWN || 17&lt;br /&gt;
|-&lt;br /&gt;
| VAR || 18&lt;br /&gt;
|-&lt;br /&gt;
| SUB_2HOUR || 19&lt;br /&gt;
|-&lt;br /&gt;
| TP_USE_CHANCE || 20&lt;br /&gt;
|-&lt;br /&gt;
| PET_SPELL_LIST || 21&lt;br /&gt;
|-&lt;br /&gt;
| NA_CHANCE || 22&lt;br /&gt;
|-&lt;br /&gt;
| IMMUNITY || 23&lt;br /&gt;
|-&lt;br /&gt;
| GRADUAL_RAGE || 24&lt;br /&gt;
|-&lt;br /&gt;
| BUILD_RESIST || 25&lt;br /&gt;
|-&lt;br /&gt;
| SUPERLINK || 26&lt;br /&gt;
|-&lt;br /&gt;
| SPELL_LIST || 27&lt;br /&gt;
|-&lt;br /&gt;
| EXP_BONUS || 28&lt;br /&gt;
|-&lt;br /&gt;
| ASSIST || 29&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_SKILL || 30&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_DISTANCE || 31&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_2HOUR || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_COOL || 33&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_COOL || 34&lt;br /&gt;
|-&lt;br /&gt;
| STANDBACK_COOL || 35&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_COOL || 36&lt;br /&gt;
|-&lt;br /&gt;
| ALWAYS_AGGRO || 37&lt;br /&gt;
|-&lt;br /&gt;
| NO_DROPS || 38&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_POS || 39&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_CD || 40&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_START || 41&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_END || 42&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_TYPE || 43&lt;br /&gt;
|-&lt;br /&gt;
| DUAL_WIELD || 44&lt;br /&gt;
|-&lt;br /&gt;
| ADD_EFFECT || 45&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_SPIKES || 46&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_LEASH || 47&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_TARGET || 48&lt;br /&gt;
|-&lt;br /&gt;
| SCRIPTED_2HOUR || 49&lt;br /&gt;
|-&lt;br /&gt;
| PROC_2HOUR || 50&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_TURNS || 51&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_RATE || 52&lt;br /&gt;
|-&lt;br /&gt;
| BEHAVIOR || 53&lt;br /&gt;
|-&lt;br /&gt;
| GIL_BONUS || 54&lt;br /&gt;
|-&lt;br /&gt;
| IDLE_DESPAWN || 55&lt;br /&gt;
|-&lt;br /&gt;
| HP_STANDBACK || 56&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_DELAY || 57&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_DELAY || 58&lt;br /&gt;
|-&lt;br /&gt;
| WEAPON_BONUS || 59&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_ANIMATIONSUB || 60&lt;br /&gt;
|-&lt;br /&gt;
| HP_SCALE || 61&lt;br /&gt;
|-&lt;br /&gt;
| NO_STANDBACK || 62&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK_SKILL_LIST || 63&lt;br /&gt;
|-&lt;br /&gt;
| CHARMABLE || 64&lt;br /&gt;
|-&lt;br /&gt;
| NO_MOVE || 65&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_HIT || 66&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier(0) or mobModifier(1)&lt;br /&gt;
&lt;br /&gt;
==mob family system==&lt;br /&gt;
===familyid===&lt;br /&gt;
The ID for a certain family&lt;br /&gt;
&lt;br /&gt;
===family===&lt;br /&gt;
The name of the monster family (I am not creating a table for over 500 families. Go check the SQL file yourself...)&lt;br /&gt;
&lt;br /&gt;
===systemid &amp;amp; system===&lt;br /&gt;
&lt;br /&gt;
Monster ecosystems, or what &amp;quot;type&amp;quot; of monster it is.&lt;br /&gt;
Found in src/map/entities/battleentity.h&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Ecosystem!!Ecosystem ID&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ERROR||0&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AMORPH||1&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AQUAN||2&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCANA||3&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCHAICMACHINE||4&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AVATAR||5&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEAST||6&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEASTMEN||7&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BIRD||8&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DEMON||9&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DRAGON||10&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ELEMENTAL||11&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_EMPTY||12&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_HUMANOID||13&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LIZARD||14&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMORIAN||15&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMINION||16&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_PLANTOID||17&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNCLASSIFIED||18&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNDEAD||19&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VERMIN||20&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VORAGEAN||21&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===mobsize===&lt;br /&gt;
Despite the name, does NOT influence the visual size of the monster in game. This influence the distance from what the server thinks is its center to the edge its &amp;quot;body&amp;quot; which will affect things such as melee range between player and monster (in both directions) and how close you need to stand for actions such as sneak attack (if you have to stand ''inside'' of a large model in order to hit it, this value is probably wrong). The visual mob size on the clients end is controlled by some entityFlags in mob_pools which vary by model.&lt;br /&gt;
&lt;br /&gt;
===speed===&lt;br /&gt;
The speed of the monster&lt;br /&gt;
&lt;br /&gt;
===HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA===&lt;br /&gt;
The monsters base HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA at level 1&lt;br /&gt;
&lt;br /&gt;
===Slash/Pierce/H2H/Impact/Fire/Ice/Wind/Earth/Lightning/Water/Light/Dark===&lt;br /&gt;
The multiplier for damage to a monster from this kind of attack. (example, 1 = normal damage, .5 would be half damage, 2 would be double damage)&lt;br /&gt;
&lt;br /&gt;
=== Element ===&lt;br /&gt;
&lt;br /&gt;
Determines what if any crystal the monster drops while player has the needed status effect (such as signet) for it to do so.&lt;br /&gt;
&lt;br /&gt;
===detects===&lt;br /&gt;
What the monster detects&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Detects type !! Detects ID&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_HEARING || 2&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_LOWHP || 4&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE2 || 16&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_MAGIC || 32&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_WEAPONSKILL || 64&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_JOBABILITY || 128&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SCENT || 256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===charmable===&lt;br /&gt;
If the monster is able to be charmed.&lt;br /&gt;
&lt;br /&gt;
==mob groups==&lt;br /&gt;
===groupid===&lt;br /&gt;
The monster group ID&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The monster pool ID&lt;br /&gt;
Please see mob_pools to identify the monsters in a specific ID.&lt;br /&gt;
&lt;br /&gt;
===zoneid===&lt;br /&gt;
The zone ID the monsters are found in. Please see zone_settings.sql to identify the zone found here.&lt;br /&gt;
&lt;br /&gt;
===respawntime===&lt;br /&gt;
How long before a monster respawns.&lt;br /&gt;
&lt;br /&gt;
===spawntype===&lt;br /&gt;
How the monster spawns&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Spawntype !! SpawnID&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_NORMAL || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATNIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATEVENING || 2&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WEATHER || 4&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_FOG || 5&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_MOONPHASE || 16&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_LOTTERY || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WINDOWED || 64&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_SCRIPTED || 128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===dropid===&lt;br /&gt;
The dropid for the monster group&lt;br /&gt;
Check the mob_droplist table for this information&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
The amount of HP the monster has.&lt;br /&gt;
&lt;br /&gt;
===MP===&lt;br /&gt;
The amount of MP the monster has.&lt;br /&gt;
&lt;br /&gt;
===minLevel===&lt;br /&gt;
The minimum level of the monster&lt;br /&gt;
&lt;br /&gt;
===maxLevel===&lt;br /&gt;
The maximum level of the monster&lt;br /&gt;
&lt;br /&gt;
===allegiance===&lt;br /&gt;
''Unsure, still need to research''&lt;br /&gt;
&lt;br /&gt;
==mob pets==&lt;br /&gt;
===mob_mobid===&lt;br /&gt;
&lt;br /&gt;
The mobid of the pet (Please add the offset to this number)&lt;br /&gt;
&lt;br /&gt;
===pet_offset===&lt;br /&gt;
&lt;br /&gt;
Offset to give you the monster (add this number to the mob_mobid to get the actual monster)&lt;br /&gt;
&lt;br /&gt;
===job===&lt;br /&gt;
The pet's master's &amp;quot;job&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!jobid!!job&lt;br /&gt;
|-&lt;br /&gt;
|9||BST&lt;br /&gt;
|-&lt;br /&gt;
|14||DRG&lt;br /&gt;
|-&lt;br /&gt;
|15||SMN&lt;br /&gt;
|-&lt;br /&gt;
|18||PUP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==mob pools==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The ID of that mob pool&lt;br /&gt;
&lt;br /&gt;
===name &amp;amp; packet_name===&lt;br /&gt;
Name of that mob&lt;br /&gt;
Name and packet name are almost always the same.&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
The family ID of the monster.&lt;br /&gt;
Please see mob_family_system for the names of each ID.&lt;br /&gt;
&lt;br /&gt;
===HEX(modelid)===&lt;br /&gt;
The hex value of the model ID&lt;br /&gt;
&lt;br /&gt;
===mJob===&lt;br /&gt;
The monster's main job. (Follows same job ids as characters)&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Job name!!Job ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|WAR||1&lt;br /&gt;
|-&lt;br /&gt;
|MNK||2&lt;br /&gt;
|-&lt;br /&gt;
|WHM||3&lt;br /&gt;
|-&lt;br /&gt;
|BLM||4&lt;br /&gt;
|-&lt;br /&gt;
|RDM||5&lt;br /&gt;
|-&lt;br /&gt;
|THF||6&lt;br /&gt;
|-&lt;br /&gt;
|PLD||7&lt;br /&gt;
|-&lt;br /&gt;
|DRK||8&lt;br /&gt;
|-&lt;br /&gt;
|BST||9&lt;br /&gt;
|-&lt;br /&gt;
|BRD||10&lt;br /&gt;
|-&lt;br /&gt;
|RNG||11&lt;br /&gt;
|-&lt;br /&gt;
|SAM||12&lt;br /&gt;
|-&lt;br /&gt;
|NIN||13&lt;br /&gt;
|-&lt;br /&gt;
|DRG||14&lt;br /&gt;
|-&lt;br /&gt;
|SMN||15&lt;br /&gt;
|-&lt;br /&gt;
|BLU||16&lt;br /&gt;
|-&lt;br /&gt;
|COR||17&lt;br /&gt;
|-&lt;br /&gt;
|PUP||18&lt;br /&gt;
|-&lt;br /&gt;
|DNC||19&lt;br /&gt;
|-&lt;br /&gt;
|SCH||20&lt;br /&gt;
|-&lt;br /&gt;
|GEO||21&lt;br /&gt;
|-&lt;br /&gt;
|RUN||22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===sJob===&lt;br /&gt;
Monster's sub job (Please see table above for job ID information)&lt;br /&gt;
&lt;br /&gt;
===cmbSkill===&lt;br /&gt;
Monster's combat skill&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!skill ID!!Weapon Skill Type&lt;br /&gt;
|-&lt;br /&gt;
|0||None&lt;br /&gt;
|-&lt;br /&gt;
|1||Hand-to-hand&lt;br /&gt;
|-&lt;br /&gt;
|2||Dagger&lt;br /&gt;
|-&lt;br /&gt;
|3||Sword&lt;br /&gt;
|-&lt;br /&gt;
|4||Greatsword&lt;br /&gt;
|-&lt;br /&gt;
|5||Axe&lt;br /&gt;
|-&lt;br /&gt;
|6||Great Axe&lt;br /&gt;
|-&lt;br /&gt;
|7||Scythe&lt;br /&gt;
|-&lt;br /&gt;
|8||Polearm&lt;br /&gt;
|-&lt;br /&gt;
|9||Katana&lt;br /&gt;
|-&lt;br /&gt;
|10||Great Katana&lt;br /&gt;
|-&lt;br /&gt;
|11||Club&lt;br /&gt;
|-&lt;br /&gt;
|12||Staff&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===cmbDelay===&lt;br /&gt;
The attack delay&lt;br /&gt;
&lt;br /&gt;
===cmbDmgMult===&lt;br /&gt;
The damage multiplier (if the monster hits harder than normal)&lt;br /&gt;
&lt;br /&gt;
===behavior===&lt;br /&gt;
The behavior of the monster&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Behavior name!!Behavior ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|NO_DESPAWN||1&lt;br /&gt;
|-&lt;br /&gt;
|STANDBACK||2&lt;br /&gt;
|-&lt;br /&gt;
|RAISABLE||4&lt;br /&gt;
|-&lt;br /&gt;
|AGGRO_AMBUSH||512&lt;br /&gt;
|-&lt;br /&gt;
|NO_TURN||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===aggro===&lt;br /&gt;
If the monster aggros, and what it aggros to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===true_detection===&lt;br /&gt;
If the monster has &amp;quot;true&amp;quot; detection (ie. Truesight, truehearing, etc)&lt;br /&gt;
Binary, it either has or doesn't have.&lt;br /&gt;
&lt;br /&gt;
===links===&lt;br /&gt;
If the monster links and what it links to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===mobType===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===immunity===&lt;br /&gt;
What the monster is immune to. Bitmask, so calculate using bitmask values.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Immunity name!!Immunity ID&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLEEP||1&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_GRAVITY||2&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BIND||4&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_STUN||8&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SILENCE||16&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_PARALYZE||32&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BLIND||64&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLOW||128&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_POISON||256&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_ELEGY||512&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_REQUIEM||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===name_prefix===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===flag===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===entityFlags===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===animationsub===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===hasSpellScript===&lt;br /&gt;
If the monster has a spell script.&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===spellList===&lt;br /&gt;
The monsters spell list.&lt;br /&gt;
Check spell lists in mob_spell_lists table.&lt;br /&gt;
&lt;br /&gt;
===namevis===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===roamflag===&lt;br /&gt;
The monster's roaming behavior&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Roamflag name !! Roamflag id !! note&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE0 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE1 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE2 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE3 || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE4 || 16 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE5 || 32 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_WORM || 64 || pop up and down when moving&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_AMBUSH || 128 || stays hidden until someone comes close (antlion)&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_EVENT || 256 || calls lua method for roaming logic&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_IGNORE || 512 || ignore all hate, except linking hate&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_STEALTH || 1024 || stays name hidden and untargetable until someone comes close (chigoe)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
Monster's skill list.&lt;br /&gt;
Check skill lists under mob_skill_lists&lt;br /&gt;
&lt;br /&gt;
==mob pool mods==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The poolid.&lt;br /&gt;
Check mob_pools table for pool id names.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob skills==&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
ID of the monster skill (Name of the skill can be found in mob_skill_name)&lt;br /&gt;
&lt;br /&gt;
===mob_anim_id===&lt;br /&gt;
&lt;br /&gt;
Monster's animation ID for the skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_aoe===&lt;br /&gt;
&lt;br /&gt;
If the skill is AOE ''unsure what the values above 0 means, still needs researched.''&lt;br /&gt;
&lt;br /&gt;
===mob_skill_distance===&lt;br /&gt;
&lt;br /&gt;
The maximum distance the skill can be used.&lt;br /&gt;
&lt;br /&gt;
===mob_anim_time===&lt;br /&gt;
&lt;br /&gt;
How long it takes the skill's animation to complete.&lt;br /&gt;
&lt;br /&gt;
===mob_prepare_time===&lt;br /&gt;
&lt;br /&gt;
How long it takes the monster to use the skill (like a warning period before the skill actually goes off)&lt;br /&gt;
&lt;br /&gt;
===mob_valid_targets===&lt;br /&gt;
&lt;br /&gt;
The valid targets for the skill.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Valid target name !! Valid target ID&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_SELF || 1&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_MONSTER_PARTY || 2&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_ENEMY || 4&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_OTHER_MONSTER || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===mob_skill_flag===&lt;br /&gt;
&lt;br /&gt;
What kind of skill it is.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable&amp;quot;&lt;br /&gt;
! Skillflag name !! Skillflag ID&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_TWO_HOUR || 2&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_SPECIAL || 4&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_HIT_ALL || 8&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_REPLACE_ATTACK || 16&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_DRAW_IN || 32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===mob_skill_param===&lt;br /&gt;
&lt;br /&gt;
Uknown. Needs research.&lt;br /&gt;
&lt;br /&gt;
===knockback===&lt;br /&gt;
&lt;br /&gt;
If the skill can knock back the target (Unsure what values above 0 mean other than it can knock the target back)&lt;br /&gt;
&lt;br /&gt;
===primary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill primary skillchain element.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! SC name !! SC ID&lt;br /&gt;
|-&lt;br /&gt;
| SC_TRANSFIXION || 1&lt;br /&gt;
|-&lt;br /&gt;
| SC_COMPRESSION || 2&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIQUEFACTION || 3&lt;br /&gt;
|-&lt;br /&gt;
| SC_SCISSION || 4&lt;br /&gt;
|-&lt;br /&gt;
| SC_REVERBERATION || 5&lt;br /&gt;
|-&lt;br /&gt;
| SC_DETONATION || 6&lt;br /&gt;
|-&lt;br /&gt;
| SC_INDURATION || 7&lt;br /&gt;
|-&lt;br /&gt;
| SC_IMPACTION || 8&lt;br /&gt;
|-&lt;br /&gt;
| SC_GRAVITATION || 9&lt;br /&gt;
|-&lt;br /&gt;
| SC_DISTORTION || 10&lt;br /&gt;
|-&lt;br /&gt;
| SC_FUSION || 11&lt;br /&gt;
|-&lt;br /&gt;
| SC_FRAGMENTATION || 12&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIGHT || 13&lt;br /&gt;
|-&lt;br /&gt;
| SC_DARKNESS || 14&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIGHT_II || 15&lt;br /&gt;
|-&lt;br /&gt;
| SC_DARKNESS_II || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===secondary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill secondary skillchain element (Please see table above).&lt;br /&gt;
&lt;br /&gt;
===tertiary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill third skilchain element (Currently, no monster's skills have a tertiary sc)&lt;br /&gt;
&lt;br /&gt;
==mob skill lists==&lt;br /&gt;
===skill_list_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster skill list.&lt;br /&gt;
&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
&lt;br /&gt;
The skill list ID.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
==mob spawn mods==&lt;br /&gt;
&lt;br /&gt;
===mobid===&lt;br /&gt;
ID of monster to apply mods to&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===mobname===&lt;br /&gt;
===polutils_name===&lt;br /&gt;
===groupid===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;br /&gt;
===pos_rot===&lt;br /&gt;
&lt;br /&gt;
==mob spell lists==&lt;br /&gt;
===spell_list_name===&lt;br /&gt;
===spell_list_id===&lt;br /&gt;
===spell_id===&lt;br /&gt;
===min_level===&lt;br /&gt;
===max_level===&lt;br /&gt;
&lt;br /&gt;
==nm spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===pos===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22821</id>
		<title>Mobs</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22821"/>
				<updated>2019-04-26T07:31:50Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: /* skill_list_name */ add info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==mob droplist==&lt;br /&gt;
===dropId===&lt;br /&gt;
&lt;br /&gt;
The ID assigned to the drop&lt;br /&gt;
&lt;br /&gt;
===dropType===&lt;br /&gt;
&lt;br /&gt;
What kind of drop the items are:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!droptypeid!!drop type&lt;br /&gt;
|-&lt;br /&gt;
|0||DROP_NORMAL&lt;br /&gt;
|-&lt;br /&gt;
|1||DROP_GROUPED&lt;br /&gt;
|-&lt;br /&gt;
|2||DROP_STEAL&lt;br /&gt;
|-&lt;br /&gt;
|4||DROP_DESPOIL&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Normal''' items drop upon mob death&lt;br /&gt;
&lt;br /&gt;
'''Grouped''' Not yet implemented (as of April 2019) but intended to identify items sharing a &amp;quot;drop slot&amp;quot; (for example O.Kote and Strider Sword on Mee Degi)&lt;br /&gt;
&lt;br /&gt;
'''Steal''' items are stolen&lt;br /&gt;
&lt;br /&gt;
'''Despoil''' items are stolen on use of despoil ability (separate table from steal)&lt;br /&gt;
&lt;br /&gt;
===groupId===&lt;br /&gt;
&lt;br /&gt;
Not yet implemented: which &amp;quot;drop slot&amp;quot; this is.&lt;br /&gt;
&lt;br /&gt;
===groupRate===&lt;br /&gt;
&lt;br /&gt;
Rate at which the group has one of its items drop - normally 100% (1000), where one of the items in the group WILL drop but has no bearing on which one&lt;br /&gt;
&lt;br /&gt;
===itemId===&lt;br /&gt;
&lt;br /&gt;
The ID of the item that can drop from that dropid list.&lt;br /&gt;
Check ffxiah or ffxidb to determine what the item is.&lt;br /&gt;
&lt;br /&gt;
===itemRate===&lt;br /&gt;
&lt;br /&gt;
The rate of drop (in .1% increments, example, a 10 would mean a 1% drop rate, and 1000 would mean a 100% drop rate)&lt;br /&gt;
&lt;br /&gt;
In the case of grouped drops, this will be the rate of the item within its group.&lt;br /&gt;
&lt;br /&gt;
==mob family mods==&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
&lt;br /&gt;
ID of specific families of monsters&lt;br /&gt;
Full listing can be found in the mob_family_system sql table.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
'''The below table is the mobmods only. If ismobmod is set to 0, please use the normal modid found in modifier.h, not the mobmodid as below from mob_modifier.h.'''&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! mobmod !! modid&lt;br /&gt;
|-&lt;br /&gt;
| NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MIN || 1&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MAX || 2&lt;br /&gt;
|-&lt;br /&gt;
| MP_BASE || 3&lt;br /&gt;
|-&lt;br /&gt;
| SIGHT_RANGE || 4&lt;br /&gt;
|-&lt;br /&gt;
| SOUND_RANGE || 5&lt;br /&gt;
|-&lt;br /&gt;
| BUFF_CHANCE || 6&lt;br /&gt;
|-&lt;br /&gt;
| GA_CHANCE || 7&lt;br /&gt;
|-&lt;br /&gt;
| HEAL_CHANCE || 8&lt;br /&gt;
|-&lt;br /&gt;
| HP_HEAL_CHANCE || 9&lt;br /&gt;
|-&lt;br /&gt;
| SUBLINK || 10&lt;br /&gt;
|-&lt;br /&gt;
| LINK_RADIUS || 11&lt;br /&gt;
|-&lt;br /&gt;
| DRAW_IN || 12&lt;br /&gt;
|-&lt;br /&gt;
| RAGE || 13&lt;br /&gt;
|-&lt;br /&gt;
| SKILL_LIST || 14&lt;br /&gt;
|-&lt;br /&gt;
| MUG_GIL || 15&lt;br /&gt;
|-&lt;br /&gt;
| MAIN_2HOUR || 16&lt;br /&gt;
|-&lt;br /&gt;
| NO_DESPAWN || 17&lt;br /&gt;
|-&lt;br /&gt;
| VAR || 18&lt;br /&gt;
|-&lt;br /&gt;
| SUB_2HOUR || 19&lt;br /&gt;
|-&lt;br /&gt;
| TP_USE_CHANCE || 20&lt;br /&gt;
|-&lt;br /&gt;
| PET_SPELL_LIST || 21&lt;br /&gt;
|-&lt;br /&gt;
| NA_CHANCE || 22&lt;br /&gt;
|-&lt;br /&gt;
| IMMUNITY || 23&lt;br /&gt;
|-&lt;br /&gt;
| GRADUAL_RAGE || 24&lt;br /&gt;
|-&lt;br /&gt;
| BUILD_RESIST || 25&lt;br /&gt;
|-&lt;br /&gt;
| SUPERLINK || 26&lt;br /&gt;
|-&lt;br /&gt;
| SPELL_LIST || 27&lt;br /&gt;
|-&lt;br /&gt;
| EXP_BONUS || 28&lt;br /&gt;
|-&lt;br /&gt;
| ASSIST || 29&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_SKILL || 30&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_DISTANCE || 31&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_2HOUR || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_COOL || 33&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_COOL || 34&lt;br /&gt;
|-&lt;br /&gt;
| STANDBACK_COOL || 35&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_COOL || 36&lt;br /&gt;
|-&lt;br /&gt;
| ALWAYS_AGGRO || 37&lt;br /&gt;
|-&lt;br /&gt;
| NO_DROPS || 38&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_POS || 39&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_CD || 40&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_START || 41&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_END || 42&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_TYPE || 43&lt;br /&gt;
|-&lt;br /&gt;
| DUAL_WIELD || 44&lt;br /&gt;
|-&lt;br /&gt;
| ADD_EFFECT || 45&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_SPIKES || 46&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_LEASH || 47&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_TARGET || 48&lt;br /&gt;
|-&lt;br /&gt;
| SCRIPTED_2HOUR || 49&lt;br /&gt;
|-&lt;br /&gt;
| PROC_2HOUR || 50&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_TURNS || 51&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_RATE || 52&lt;br /&gt;
|-&lt;br /&gt;
| BEHAVIOR || 53&lt;br /&gt;
|-&lt;br /&gt;
| GIL_BONUS || 54&lt;br /&gt;
|-&lt;br /&gt;
| IDLE_DESPAWN || 55&lt;br /&gt;
|-&lt;br /&gt;
| HP_STANDBACK || 56&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_DELAY || 57&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_DELAY || 58&lt;br /&gt;
|-&lt;br /&gt;
| WEAPON_BONUS || 59&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_ANIMATIONSUB || 60&lt;br /&gt;
|-&lt;br /&gt;
| HP_SCALE || 61&lt;br /&gt;
|-&lt;br /&gt;
| NO_STANDBACK || 62&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK_SKILL_LIST || 63&lt;br /&gt;
|-&lt;br /&gt;
| CHARMABLE || 64&lt;br /&gt;
|-&lt;br /&gt;
| NO_MOVE || 65&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_HIT || 66&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier(0) or mobModifier(1)&lt;br /&gt;
&lt;br /&gt;
==mob family system==&lt;br /&gt;
===familyid===&lt;br /&gt;
The ID for a certain family&lt;br /&gt;
&lt;br /&gt;
===family===&lt;br /&gt;
The name of the monster family (I am not creating a table for over 500 families. Go check the SQL file yourself...)&lt;br /&gt;
&lt;br /&gt;
===systemid &amp;amp; system===&lt;br /&gt;
&lt;br /&gt;
Monster ecosystems, or what &amp;quot;type&amp;quot; of monster it is.&lt;br /&gt;
Found in src/map/entities/battleentity.h&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Ecosystem!!Ecosystem ID&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ERROR||0&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AMORPH||1&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AQUAN||2&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCANA||3&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCHAICMACHINE||4&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AVATAR||5&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEAST||6&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEASTMEN||7&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BIRD||8&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DEMON||9&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DRAGON||10&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ELEMENTAL||11&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_EMPTY||12&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_HUMANOID||13&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LIZARD||14&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMORIAN||15&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMINION||16&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_PLANTOID||17&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNCLASSIFIED||18&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNDEAD||19&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VERMIN||20&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VORAGEAN||21&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===mobsize===&lt;br /&gt;
Despite the name, does NOT influence the visual size of the monster in game. This influence the distance from what the server thinks is its center to the edge its &amp;quot;body&amp;quot; which will affect things such as melee range between player and monster (in both directions) and how close you need to stand for actions such as sneak attack (if you have to stand ''inside'' of a large model in order to hit it, this value is probably wrong). The visual mob size on the clients end is controlled by some entityFlags in mob_pools which vary by model.&lt;br /&gt;
&lt;br /&gt;
===speed===&lt;br /&gt;
The speed of the monster&lt;br /&gt;
&lt;br /&gt;
===HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA===&lt;br /&gt;
The monsters base HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA at level 1&lt;br /&gt;
&lt;br /&gt;
===Slash/Pierce/H2H/Impact/Fire/Ice/Wind/Earth/Lightning/Water/Light/Dark===&lt;br /&gt;
The multiplier for damage to a monster from this kind of attack. (example, 1 = normal damage, .5 would be half damage, 2 would be double damage)&lt;br /&gt;
&lt;br /&gt;
=== Element ===&lt;br /&gt;
&lt;br /&gt;
Determines what if any crystal the monster drops while player has the needed status effect (such as signet) for it to do so.&lt;br /&gt;
&lt;br /&gt;
===detects===&lt;br /&gt;
What the monster detects&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Detects type !! Detects ID&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_HEARING || 2&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_LOWHP || 4&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE2 || 16&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_MAGIC || 32&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_WEAPONSKILL || 64&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_JOBABILITY || 128&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SCENT || 256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===charmable===&lt;br /&gt;
If the monster is able to be charmed.&lt;br /&gt;
&lt;br /&gt;
==mob groups==&lt;br /&gt;
===groupid===&lt;br /&gt;
The monster group ID&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The monster pool ID&lt;br /&gt;
Please see mob_pools to identify the monsters in a specific ID.&lt;br /&gt;
&lt;br /&gt;
===zoneid===&lt;br /&gt;
The zone ID the monsters are found in. Please see zone_settings.sql to identify the zone found here.&lt;br /&gt;
&lt;br /&gt;
===respawntime===&lt;br /&gt;
How long before a monster respawns.&lt;br /&gt;
&lt;br /&gt;
===spawntype===&lt;br /&gt;
How the monster spawns&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Spawntype !! SpawnID&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_NORMAL || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATNIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATEVENING || 2&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WEATHER || 4&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_FOG || 5&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_MOONPHASE || 16&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_LOTTERY || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WINDOWED || 64&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_SCRIPTED || 128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===dropid===&lt;br /&gt;
The dropid for the monster group&lt;br /&gt;
Check the mob_droplist table for this information&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
The amount of HP the monster has.&lt;br /&gt;
&lt;br /&gt;
===MP===&lt;br /&gt;
The amount of MP the monster has.&lt;br /&gt;
&lt;br /&gt;
===minLevel===&lt;br /&gt;
The minimum level of the monster&lt;br /&gt;
&lt;br /&gt;
===maxLevel===&lt;br /&gt;
The maximum level of the monster&lt;br /&gt;
&lt;br /&gt;
===allegiance===&lt;br /&gt;
''Unsure, still need to research''&lt;br /&gt;
&lt;br /&gt;
==mob pets==&lt;br /&gt;
===mob_mobid===&lt;br /&gt;
&lt;br /&gt;
The mobid of the pet (Please add the offset to this number)&lt;br /&gt;
&lt;br /&gt;
===pet_offset===&lt;br /&gt;
&lt;br /&gt;
Offset to give you the monster (add this number to the mob_mobid to get the actual monster)&lt;br /&gt;
&lt;br /&gt;
===job===&lt;br /&gt;
The pet's master's &amp;quot;job&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!jobid!!job&lt;br /&gt;
|-&lt;br /&gt;
|9||BST&lt;br /&gt;
|-&lt;br /&gt;
|14||DRG&lt;br /&gt;
|-&lt;br /&gt;
|15||SMN&lt;br /&gt;
|-&lt;br /&gt;
|18||PUP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==mob pools==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The ID of that mob pool&lt;br /&gt;
&lt;br /&gt;
===name &amp;amp; packet_name===&lt;br /&gt;
Name of that mob&lt;br /&gt;
Name and packet name are almost always the same.&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
The family ID of the monster.&lt;br /&gt;
Please see mob_family_system for the names of each ID.&lt;br /&gt;
&lt;br /&gt;
===HEX(modelid)===&lt;br /&gt;
The hex value of the model ID&lt;br /&gt;
&lt;br /&gt;
===mJob===&lt;br /&gt;
The monster's main job. (Follows same job ids as characters)&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Job name!!Job ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|WAR||1&lt;br /&gt;
|-&lt;br /&gt;
|MNK||2&lt;br /&gt;
|-&lt;br /&gt;
|WHM||3&lt;br /&gt;
|-&lt;br /&gt;
|BLM||4&lt;br /&gt;
|-&lt;br /&gt;
|RDM||5&lt;br /&gt;
|-&lt;br /&gt;
|THF||6&lt;br /&gt;
|-&lt;br /&gt;
|PLD||7&lt;br /&gt;
|-&lt;br /&gt;
|DRK||8&lt;br /&gt;
|-&lt;br /&gt;
|BST||9&lt;br /&gt;
|-&lt;br /&gt;
|BRD||10&lt;br /&gt;
|-&lt;br /&gt;
|RNG||11&lt;br /&gt;
|-&lt;br /&gt;
|SAM||12&lt;br /&gt;
|-&lt;br /&gt;
|NIN||13&lt;br /&gt;
|-&lt;br /&gt;
|DRG||14&lt;br /&gt;
|-&lt;br /&gt;
|SMN||15&lt;br /&gt;
|-&lt;br /&gt;
|BLU||16&lt;br /&gt;
|-&lt;br /&gt;
|COR||17&lt;br /&gt;
|-&lt;br /&gt;
|PUP||18&lt;br /&gt;
|-&lt;br /&gt;
|DNC||19&lt;br /&gt;
|-&lt;br /&gt;
|SCH||20&lt;br /&gt;
|-&lt;br /&gt;
|GEO||21&lt;br /&gt;
|-&lt;br /&gt;
|RUN||22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===sJob===&lt;br /&gt;
Monster's sub job (Please see table above for job ID information)&lt;br /&gt;
&lt;br /&gt;
===cmbSkill===&lt;br /&gt;
Monster's combat skill&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!skill ID!!Weapon Skill Type&lt;br /&gt;
|-&lt;br /&gt;
|0||None&lt;br /&gt;
|-&lt;br /&gt;
|1||Hand-to-hand&lt;br /&gt;
|-&lt;br /&gt;
|2||Dagger&lt;br /&gt;
|-&lt;br /&gt;
|3||Sword&lt;br /&gt;
|-&lt;br /&gt;
|4||Greatsword&lt;br /&gt;
|-&lt;br /&gt;
|5||Axe&lt;br /&gt;
|-&lt;br /&gt;
|6||Great Axe&lt;br /&gt;
|-&lt;br /&gt;
|7||Scythe&lt;br /&gt;
|-&lt;br /&gt;
|8||Polearm&lt;br /&gt;
|-&lt;br /&gt;
|9||Katana&lt;br /&gt;
|-&lt;br /&gt;
|10||Great Katana&lt;br /&gt;
|-&lt;br /&gt;
|11||Club&lt;br /&gt;
|-&lt;br /&gt;
|12||Staff&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===cmbDelay===&lt;br /&gt;
The attack delay&lt;br /&gt;
&lt;br /&gt;
===cmbDmgMult===&lt;br /&gt;
The damage multiplier (if the monster hits harder than normal)&lt;br /&gt;
&lt;br /&gt;
===behavior===&lt;br /&gt;
The behavior of the monster&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Behavior name!!Behavior ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|NO_DESPAWN||1&lt;br /&gt;
|-&lt;br /&gt;
|STANDBACK||2&lt;br /&gt;
|-&lt;br /&gt;
|RAISABLE||4&lt;br /&gt;
|-&lt;br /&gt;
|AGGRO_AMBUSH||512&lt;br /&gt;
|-&lt;br /&gt;
|NO_TURN||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===aggro===&lt;br /&gt;
If the monster aggros, and what it aggros to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===true_detection===&lt;br /&gt;
If the monster has &amp;quot;true&amp;quot; detection (ie. Truesight, truehearing, etc)&lt;br /&gt;
Binary, it either has or doesn't have.&lt;br /&gt;
&lt;br /&gt;
===links===&lt;br /&gt;
If the monster links and what it links to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===mobType===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===immunity===&lt;br /&gt;
What the monster is immune to. Bitmask, so calculate using bitmask values.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Immunity name!!Immunity ID&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLEEP||1&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_GRAVITY||2&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BIND||4&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_STUN||8&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SILENCE||16&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_PARALYZE||32&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BLIND||64&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLOW||128&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_POISON||256&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_ELEGY||512&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_REQUIEM||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===name_prefix===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===flag===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===entityFlags===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===animationsub===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===hasSpellScript===&lt;br /&gt;
If the monster has a spell script.&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===spellList===&lt;br /&gt;
The monsters spell list.&lt;br /&gt;
Check spell lists in mob_spell_lists table.&lt;br /&gt;
&lt;br /&gt;
===namevis===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===roamflag===&lt;br /&gt;
The monster's roaming behavior&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Roamflag name !! Roamflag id !! note&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE0 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE1 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE2 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE3 || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE4 || 16 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE5 || 32 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_WORM || 64 || pop up and down when moving&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_AMBUSH || 128 || stays hidden until someone comes close (antlion)&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_EVENT || 256 || calls lua method for roaming logic&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_IGNORE || 512 || ignore all hate, except linking hate&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_STEALTH || 1024 || stays name hidden and untargetable until someone comes close (chigoe)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
Monster's skill list.&lt;br /&gt;
Check skill lists under mob_skill_lists&lt;br /&gt;
&lt;br /&gt;
==mob pool mods==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The poolid.&lt;br /&gt;
Check mob_pools table for pool id names.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob skills==&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
ID of the monster skill (Name of the skill can be found in mob_skill_name)&lt;br /&gt;
&lt;br /&gt;
===mob_anim_id===&lt;br /&gt;
&lt;br /&gt;
Monster's animation ID for the skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_aoe===&lt;br /&gt;
&lt;br /&gt;
If the skill is AOE ''unsure what the values above 0 means, still needs researched.''&lt;br /&gt;
&lt;br /&gt;
===mob_skill_distance===&lt;br /&gt;
&lt;br /&gt;
The maximum distance the skill can be used.&lt;br /&gt;
&lt;br /&gt;
===mob_anim_time===&lt;br /&gt;
&lt;br /&gt;
How long it takes the skill's animation to complete.&lt;br /&gt;
&lt;br /&gt;
===mob_prepare_time===&lt;br /&gt;
&lt;br /&gt;
How long it takes the monster to use the skill (like a warning period before the skill actually goes off)&lt;br /&gt;
&lt;br /&gt;
===mob_valid_targets===&lt;br /&gt;
&lt;br /&gt;
The valid targets for the skill.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Valid target name !! Valid target ID&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_SELF || 1&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_MONSTER_PARTY || 2&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_ENEMY || 4&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_OTHER_MONSTER || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===mob_skill_flag===&lt;br /&gt;
&lt;br /&gt;
What kind of skill it is.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable&amp;quot;&lt;br /&gt;
! Skillflag name !! Skillflag ID&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_TWO_HOUR || 2&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_SPECIAL || 4&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_HIT_ALL || 8&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_REPLACE_ATTACK || 16&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_DRAW_IN || 32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===mob_skill_param===&lt;br /&gt;
&lt;br /&gt;
Uknown. Needs research.&lt;br /&gt;
&lt;br /&gt;
===knockback===&lt;br /&gt;
&lt;br /&gt;
If the skill can knock back the target (Unsure what values above 0 mean other than it can knock the target back)&lt;br /&gt;
&lt;br /&gt;
===primary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill primary skillchain element.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! SC name !! SC ID&lt;br /&gt;
|-&lt;br /&gt;
| SC_TRANSFIXION || 1&lt;br /&gt;
|-&lt;br /&gt;
| SC_COMPRESSION || 2&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIQUEFACTION || 3&lt;br /&gt;
|-&lt;br /&gt;
| SC_SCISSION || 4&lt;br /&gt;
|-&lt;br /&gt;
| SC_REVERBERATION || 5&lt;br /&gt;
|-&lt;br /&gt;
| SC_DETONATION || 6&lt;br /&gt;
|-&lt;br /&gt;
| SC_INDURATION || 7&lt;br /&gt;
|-&lt;br /&gt;
| SC_IMPACTION || 8&lt;br /&gt;
|-&lt;br /&gt;
| SC_GRAVITATION || 9&lt;br /&gt;
|-&lt;br /&gt;
| SC_DISTORTION || 10&lt;br /&gt;
|-&lt;br /&gt;
| SC_FUSION || 11&lt;br /&gt;
|-&lt;br /&gt;
| SC_FRAGMENTATION || 12&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIGHT || 13&lt;br /&gt;
|-&lt;br /&gt;
| SC_DARKNESS || 14&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIGHT_II || 15&lt;br /&gt;
|-&lt;br /&gt;
| SC_DARKNESS_II || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===secondary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill secondary skillchain element (Please see table above).&lt;br /&gt;
&lt;br /&gt;
===tertiary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill third skilchain element (Currently, no monster's skills have a tertiary sc)&lt;br /&gt;
&lt;br /&gt;
==mob skill lists==&lt;br /&gt;
===skill_list_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster skill list.&lt;br /&gt;
&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
==mob spawn mods==&lt;br /&gt;
&lt;br /&gt;
===mobid===&lt;br /&gt;
ID of monster to apply mods to&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===mobname===&lt;br /&gt;
===polutils_name===&lt;br /&gt;
===groupid===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;br /&gt;
===pos_rot===&lt;br /&gt;
&lt;br /&gt;
==mob spell lists==&lt;br /&gt;
===spell_list_name===&lt;br /&gt;
===spell_list_id===&lt;br /&gt;
===spell_id===&lt;br /&gt;
===min_level===&lt;br /&gt;
===max_level===&lt;br /&gt;
&lt;br /&gt;
==nm spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===pos===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22820</id>
		<title>Mobs</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22820"/>
				<updated>2019-04-26T07:31:14Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: /* tertiary_sc */ add info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==mob droplist==&lt;br /&gt;
===dropId===&lt;br /&gt;
&lt;br /&gt;
The ID assigned to the drop&lt;br /&gt;
&lt;br /&gt;
===dropType===&lt;br /&gt;
&lt;br /&gt;
What kind of drop the items are:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!droptypeid!!drop type&lt;br /&gt;
|-&lt;br /&gt;
|0||DROP_NORMAL&lt;br /&gt;
|-&lt;br /&gt;
|1||DROP_GROUPED&lt;br /&gt;
|-&lt;br /&gt;
|2||DROP_STEAL&lt;br /&gt;
|-&lt;br /&gt;
|4||DROP_DESPOIL&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Normal''' items drop upon mob death&lt;br /&gt;
&lt;br /&gt;
'''Grouped''' Not yet implemented (as of April 2019) but intended to identify items sharing a &amp;quot;drop slot&amp;quot; (for example O.Kote and Strider Sword on Mee Degi)&lt;br /&gt;
&lt;br /&gt;
'''Steal''' items are stolen&lt;br /&gt;
&lt;br /&gt;
'''Despoil''' items are stolen on use of despoil ability (separate table from steal)&lt;br /&gt;
&lt;br /&gt;
===groupId===&lt;br /&gt;
&lt;br /&gt;
Not yet implemented: which &amp;quot;drop slot&amp;quot; this is.&lt;br /&gt;
&lt;br /&gt;
===groupRate===&lt;br /&gt;
&lt;br /&gt;
Rate at which the group has one of its items drop - normally 100% (1000), where one of the items in the group WILL drop but has no bearing on which one&lt;br /&gt;
&lt;br /&gt;
===itemId===&lt;br /&gt;
&lt;br /&gt;
The ID of the item that can drop from that dropid list.&lt;br /&gt;
Check ffxiah or ffxidb to determine what the item is.&lt;br /&gt;
&lt;br /&gt;
===itemRate===&lt;br /&gt;
&lt;br /&gt;
The rate of drop (in .1% increments, example, a 10 would mean a 1% drop rate, and 1000 would mean a 100% drop rate)&lt;br /&gt;
&lt;br /&gt;
In the case of grouped drops, this will be the rate of the item within its group.&lt;br /&gt;
&lt;br /&gt;
==mob family mods==&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
&lt;br /&gt;
ID of specific families of monsters&lt;br /&gt;
Full listing can be found in the mob_family_system sql table.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
'''The below table is the mobmods only. If ismobmod is set to 0, please use the normal modid found in modifier.h, not the mobmodid as below from mob_modifier.h.'''&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! mobmod !! modid&lt;br /&gt;
|-&lt;br /&gt;
| NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MIN || 1&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MAX || 2&lt;br /&gt;
|-&lt;br /&gt;
| MP_BASE || 3&lt;br /&gt;
|-&lt;br /&gt;
| SIGHT_RANGE || 4&lt;br /&gt;
|-&lt;br /&gt;
| SOUND_RANGE || 5&lt;br /&gt;
|-&lt;br /&gt;
| BUFF_CHANCE || 6&lt;br /&gt;
|-&lt;br /&gt;
| GA_CHANCE || 7&lt;br /&gt;
|-&lt;br /&gt;
| HEAL_CHANCE || 8&lt;br /&gt;
|-&lt;br /&gt;
| HP_HEAL_CHANCE || 9&lt;br /&gt;
|-&lt;br /&gt;
| SUBLINK || 10&lt;br /&gt;
|-&lt;br /&gt;
| LINK_RADIUS || 11&lt;br /&gt;
|-&lt;br /&gt;
| DRAW_IN || 12&lt;br /&gt;
|-&lt;br /&gt;
| RAGE || 13&lt;br /&gt;
|-&lt;br /&gt;
| SKILL_LIST || 14&lt;br /&gt;
|-&lt;br /&gt;
| MUG_GIL || 15&lt;br /&gt;
|-&lt;br /&gt;
| MAIN_2HOUR || 16&lt;br /&gt;
|-&lt;br /&gt;
| NO_DESPAWN || 17&lt;br /&gt;
|-&lt;br /&gt;
| VAR || 18&lt;br /&gt;
|-&lt;br /&gt;
| SUB_2HOUR || 19&lt;br /&gt;
|-&lt;br /&gt;
| TP_USE_CHANCE || 20&lt;br /&gt;
|-&lt;br /&gt;
| PET_SPELL_LIST || 21&lt;br /&gt;
|-&lt;br /&gt;
| NA_CHANCE || 22&lt;br /&gt;
|-&lt;br /&gt;
| IMMUNITY || 23&lt;br /&gt;
|-&lt;br /&gt;
| GRADUAL_RAGE || 24&lt;br /&gt;
|-&lt;br /&gt;
| BUILD_RESIST || 25&lt;br /&gt;
|-&lt;br /&gt;
| SUPERLINK || 26&lt;br /&gt;
|-&lt;br /&gt;
| SPELL_LIST || 27&lt;br /&gt;
|-&lt;br /&gt;
| EXP_BONUS || 28&lt;br /&gt;
|-&lt;br /&gt;
| ASSIST || 29&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_SKILL || 30&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_DISTANCE || 31&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_2HOUR || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_COOL || 33&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_COOL || 34&lt;br /&gt;
|-&lt;br /&gt;
| STANDBACK_COOL || 35&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_COOL || 36&lt;br /&gt;
|-&lt;br /&gt;
| ALWAYS_AGGRO || 37&lt;br /&gt;
|-&lt;br /&gt;
| NO_DROPS || 38&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_POS || 39&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_CD || 40&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_START || 41&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_END || 42&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_TYPE || 43&lt;br /&gt;
|-&lt;br /&gt;
| DUAL_WIELD || 44&lt;br /&gt;
|-&lt;br /&gt;
| ADD_EFFECT || 45&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_SPIKES || 46&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_LEASH || 47&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_TARGET || 48&lt;br /&gt;
|-&lt;br /&gt;
| SCRIPTED_2HOUR || 49&lt;br /&gt;
|-&lt;br /&gt;
| PROC_2HOUR || 50&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_TURNS || 51&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_RATE || 52&lt;br /&gt;
|-&lt;br /&gt;
| BEHAVIOR || 53&lt;br /&gt;
|-&lt;br /&gt;
| GIL_BONUS || 54&lt;br /&gt;
|-&lt;br /&gt;
| IDLE_DESPAWN || 55&lt;br /&gt;
|-&lt;br /&gt;
| HP_STANDBACK || 56&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_DELAY || 57&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_DELAY || 58&lt;br /&gt;
|-&lt;br /&gt;
| WEAPON_BONUS || 59&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_ANIMATIONSUB || 60&lt;br /&gt;
|-&lt;br /&gt;
| HP_SCALE || 61&lt;br /&gt;
|-&lt;br /&gt;
| NO_STANDBACK || 62&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK_SKILL_LIST || 63&lt;br /&gt;
|-&lt;br /&gt;
| CHARMABLE || 64&lt;br /&gt;
|-&lt;br /&gt;
| NO_MOVE || 65&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_HIT || 66&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier(0) or mobModifier(1)&lt;br /&gt;
&lt;br /&gt;
==mob family system==&lt;br /&gt;
===familyid===&lt;br /&gt;
The ID for a certain family&lt;br /&gt;
&lt;br /&gt;
===family===&lt;br /&gt;
The name of the monster family (I am not creating a table for over 500 families. Go check the SQL file yourself...)&lt;br /&gt;
&lt;br /&gt;
===systemid &amp;amp; system===&lt;br /&gt;
&lt;br /&gt;
Monster ecosystems, or what &amp;quot;type&amp;quot; of monster it is.&lt;br /&gt;
Found in src/map/entities/battleentity.h&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Ecosystem!!Ecosystem ID&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ERROR||0&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AMORPH||1&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AQUAN||2&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCANA||3&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCHAICMACHINE||4&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AVATAR||5&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEAST||6&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEASTMEN||7&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BIRD||8&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DEMON||9&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DRAGON||10&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ELEMENTAL||11&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_EMPTY||12&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_HUMANOID||13&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LIZARD||14&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMORIAN||15&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMINION||16&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_PLANTOID||17&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNCLASSIFIED||18&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNDEAD||19&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VERMIN||20&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VORAGEAN||21&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===mobsize===&lt;br /&gt;
Despite the name, does NOT influence the visual size of the monster in game. This influence the distance from what the server thinks is its center to the edge its &amp;quot;body&amp;quot; which will affect things such as melee range between player and monster (in both directions) and how close you need to stand for actions such as sneak attack (if you have to stand ''inside'' of a large model in order to hit it, this value is probably wrong). The visual mob size on the clients end is controlled by some entityFlags in mob_pools which vary by model.&lt;br /&gt;
&lt;br /&gt;
===speed===&lt;br /&gt;
The speed of the monster&lt;br /&gt;
&lt;br /&gt;
===HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA===&lt;br /&gt;
The monsters base HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA at level 1&lt;br /&gt;
&lt;br /&gt;
===Slash/Pierce/H2H/Impact/Fire/Ice/Wind/Earth/Lightning/Water/Light/Dark===&lt;br /&gt;
The multiplier for damage to a monster from this kind of attack. (example, 1 = normal damage, .5 would be half damage, 2 would be double damage)&lt;br /&gt;
&lt;br /&gt;
=== Element ===&lt;br /&gt;
&lt;br /&gt;
Determines what if any crystal the monster drops while player has the needed status effect (such as signet) for it to do so.&lt;br /&gt;
&lt;br /&gt;
===detects===&lt;br /&gt;
What the monster detects&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Detects type !! Detects ID&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_HEARING || 2&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_LOWHP || 4&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE2 || 16&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_MAGIC || 32&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_WEAPONSKILL || 64&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_JOBABILITY || 128&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SCENT || 256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===charmable===&lt;br /&gt;
If the monster is able to be charmed.&lt;br /&gt;
&lt;br /&gt;
==mob groups==&lt;br /&gt;
===groupid===&lt;br /&gt;
The monster group ID&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The monster pool ID&lt;br /&gt;
Please see mob_pools to identify the monsters in a specific ID.&lt;br /&gt;
&lt;br /&gt;
===zoneid===&lt;br /&gt;
The zone ID the monsters are found in. Please see zone_settings.sql to identify the zone found here.&lt;br /&gt;
&lt;br /&gt;
===respawntime===&lt;br /&gt;
How long before a monster respawns.&lt;br /&gt;
&lt;br /&gt;
===spawntype===&lt;br /&gt;
How the monster spawns&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Spawntype !! SpawnID&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_NORMAL || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATNIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATEVENING || 2&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WEATHER || 4&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_FOG || 5&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_MOONPHASE || 16&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_LOTTERY || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WINDOWED || 64&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_SCRIPTED || 128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===dropid===&lt;br /&gt;
The dropid for the monster group&lt;br /&gt;
Check the mob_droplist table for this information&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
The amount of HP the monster has.&lt;br /&gt;
&lt;br /&gt;
===MP===&lt;br /&gt;
The amount of MP the monster has.&lt;br /&gt;
&lt;br /&gt;
===minLevel===&lt;br /&gt;
The minimum level of the monster&lt;br /&gt;
&lt;br /&gt;
===maxLevel===&lt;br /&gt;
The maximum level of the monster&lt;br /&gt;
&lt;br /&gt;
===allegiance===&lt;br /&gt;
''Unsure, still need to research''&lt;br /&gt;
&lt;br /&gt;
==mob pets==&lt;br /&gt;
===mob_mobid===&lt;br /&gt;
&lt;br /&gt;
The mobid of the pet (Please add the offset to this number)&lt;br /&gt;
&lt;br /&gt;
===pet_offset===&lt;br /&gt;
&lt;br /&gt;
Offset to give you the monster (add this number to the mob_mobid to get the actual monster)&lt;br /&gt;
&lt;br /&gt;
===job===&lt;br /&gt;
The pet's master's &amp;quot;job&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!jobid!!job&lt;br /&gt;
|-&lt;br /&gt;
|9||BST&lt;br /&gt;
|-&lt;br /&gt;
|14||DRG&lt;br /&gt;
|-&lt;br /&gt;
|15||SMN&lt;br /&gt;
|-&lt;br /&gt;
|18||PUP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==mob pools==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The ID of that mob pool&lt;br /&gt;
&lt;br /&gt;
===name &amp;amp; packet_name===&lt;br /&gt;
Name of that mob&lt;br /&gt;
Name and packet name are almost always the same.&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
The family ID of the monster.&lt;br /&gt;
Please see mob_family_system for the names of each ID.&lt;br /&gt;
&lt;br /&gt;
===HEX(modelid)===&lt;br /&gt;
The hex value of the model ID&lt;br /&gt;
&lt;br /&gt;
===mJob===&lt;br /&gt;
The monster's main job. (Follows same job ids as characters)&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Job name!!Job ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|WAR||1&lt;br /&gt;
|-&lt;br /&gt;
|MNK||2&lt;br /&gt;
|-&lt;br /&gt;
|WHM||3&lt;br /&gt;
|-&lt;br /&gt;
|BLM||4&lt;br /&gt;
|-&lt;br /&gt;
|RDM||5&lt;br /&gt;
|-&lt;br /&gt;
|THF||6&lt;br /&gt;
|-&lt;br /&gt;
|PLD||7&lt;br /&gt;
|-&lt;br /&gt;
|DRK||8&lt;br /&gt;
|-&lt;br /&gt;
|BST||9&lt;br /&gt;
|-&lt;br /&gt;
|BRD||10&lt;br /&gt;
|-&lt;br /&gt;
|RNG||11&lt;br /&gt;
|-&lt;br /&gt;
|SAM||12&lt;br /&gt;
|-&lt;br /&gt;
|NIN||13&lt;br /&gt;
|-&lt;br /&gt;
|DRG||14&lt;br /&gt;
|-&lt;br /&gt;
|SMN||15&lt;br /&gt;
|-&lt;br /&gt;
|BLU||16&lt;br /&gt;
|-&lt;br /&gt;
|COR||17&lt;br /&gt;
|-&lt;br /&gt;
|PUP||18&lt;br /&gt;
|-&lt;br /&gt;
|DNC||19&lt;br /&gt;
|-&lt;br /&gt;
|SCH||20&lt;br /&gt;
|-&lt;br /&gt;
|GEO||21&lt;br /&gt;
|-&lt;br /&gt;
|RUN||22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===sJob===&lt;br /&gt;
Monster's sub job (Please see table above for job ID information)&lt;br /&gt;
&lt;br /&gt;
===cmbSkill===&lt;br /&gt;
Monster's combat skill&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!skill ID!!Weapon Skill Type&lt;br /&gt;
|-&lt;br /&gt;
|0||None&lt;br /&gt;
|-&lt;br /&gt;
|1||Hand-to-hand&lt;br /&gt;
|-&lt;br /&gt;
|2||Dagger&lt;br /&gt;
|-&lt;br /&gt;
|3||Sword&lt;br /&gt;
|-&lt;br /&gt;
|4||Greatsword&lt;br /&gt;
|-&lt;br /&gt;
|5||Axe&lt;br /&gt;
|-&lt;br /&gt;
|6||Great Axe&lt;br /&gt;
|-&lt;br /&gt;
|7||Scythe&lt;br /&gt;
|-&lt;br /&gt;
|8||Polearm&lt;br /&gt;
|-&lt;br /&gt;
|9||Katana&lt;br /&gt;
|-&lt;br /&gt;
|10||Great Katana&lt;br /&gt;
|-&lt;br /&gt;
|11||Club&lt;br /&gt;
|-&lt;br /&gt;
|12||Staff&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===cmbDelay===&lt;br /&gt;
The attack delay&lt;br /&gt;
&lt;br /&gt;
===cmbDmgMult===&lt;br /&gt;
The damage multiplier (if the monster hits harder than normal)&lt;br /&gt;
&lt;br /&gt;
===behavior===&lt;br /&gt;
The behavior of the monster&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Behavior name!!Behavior ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|NO_DESPAWN||1&lt;br /&gt;
|-&lt;br /&gt;
|STANDBACK||2&lt;br /&gt;
|-&lt;br /&gt;
|RAISABLE||4&lt;br /&gt;
|-&lt;br /&gt;
|AGGRO_AMBUSH||512&lt;br /&gt;
|-&lt;br /&gt;
|NO_TURN||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===aggro===&lt;br /&gt;
If the monster aggros, and what it aggros to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===true_detection===&lt;br /&gt;
If the monster has &amp;quot;true&amp;quot; detection (ie. Truesight, truehearing, etc)&lt;br /&gt;
Binary, it either has or doesn't have.&lt;br /&gt;
&lt;br /&gt;
===links===&lt;br /&gt;
If the monster links and what it links to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===mobType===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===immunity===&lt;br /&gt;
What the monster is immune to. Bitmask, so calculate using bitmask values.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Immunity name!!Immunity ID&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLEEP||1&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_GRAVITY||2&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BIND||4&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_STUN||8&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SILENCE||16&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_PARALYZE||32&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BLIND||64&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLOW||128&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_POISON||256&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_ELEGY||512&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_REQUIEM||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===name_prefix===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===flag===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===entityFlags===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===animationsub===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===hasSpellScript===&lt;br /&gt;
If the monster has a spell script.&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===spellList===&lt;br /&gt;
The monsters spell list.&lt;br /&gt;
Check spell lists in mob_spell_lists table.&lt;br /&gt;
&lt;br /&gt;
===namevis===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===roamflag===&lt;br /&gt;
The monster's roaming behavior&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Roamflag name !! Roamflag id !! note&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE0 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE1 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE2 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE3 || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE4 || 16 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE5 || 32 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_WORM || 64 || pop up and down when moving&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_AMBUSH || 128 || stays hidden until someone comes close (antlion)&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_EVENT || 256 || calls lua method for roaming logic&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_IGNORE || 512 || ignore all hate, except linking hate&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_STEALTH || 1024 || stays name hidden and untargetable until someone comes close (chigoe)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
Monster's skill list.&lt;br /&gt;
Check skill lists under mob_skill_lists&lt;br /&gt;
&lt;br /&gt;
==mob pool mods==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The poolid.&lt;br /&gt;
Check mob_pools table for pool id names.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob skills==&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
ID of the monster skill (Name of the skill can be found in mob_skill_name)&lt;br /&gt;
&lt;br /&gt;
===mob_anim_id===&lt;br /&gt;
&lt;br /&gt;
Monster's animation ID for the skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_aoe===&lt;br /&gt;
&lt;br /&gt;
If the skill is AOE ''unsure what the values above 0 means, still needs researched.''&lt;br /&gt;
&lt;br /&gt;
===mob_skill_distance===&lt;br /&gt;
&lt;br /&gt;
The maximum distance the skill can be used.&lt;br /&gt;
&lt;br /&gt;
===mob_anim_time===&lt;br /&gt;
&lt;br /&gt;
How long it takes the skill's animation to complete.&lt;br /&gt;
&lt;br /&gt;
===mob_prepare_time===&lt;br /&gt;
&lt;br /&gt;
How long it takes the monster to use the skill (like a warning period before the skill actually goes off)&lt;br /&gt;
&lt;br /&gt;
===mob_valid_targets===&lt;br /&gt;
&lt;br /&gt;
The valid targets for the skill.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Valid target name !! Valid target ID&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_SELF || 1&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_MONSTER_PARTY || 2&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_ENEMY || 4&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_OTHER_MONSTER || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===mob_skill_flag===&lt;br /&gt;
&lt;br /&gt;
What kind of skill it is.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable&amp;quot;&lt;br /&gt;
! Skillflag name !! Skillflag ID&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_TWO_HOUR || 2&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_SPECIAL || 4&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_HIT_ALL || 8&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_REPLACE_ATTACK || 16&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_DRAW_IN || 32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===mob_skill_param===&lt;br /&gt;
&lt;br /&gt;
Uknown. Needs research.&lt;br /&gt;
&lt;br /&gt;
===knockback===&lt;br /&gt;
&lt;br /&gt;
If the skill can knock back the target (Unsure what values above 0 mean other than it can knock the target back)&lt;br /&gt;
&lt;br /&gt;
===primary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill primary skillchain element.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! SC name !! SC ID&lt;br /&gt;
|-&lt;br /&gt;
| SC_TRANSFIXION || 1&lt;br /&gt;
|-&lt;br /&gt;
| SC_COMPRESSION || 2&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIQUEFACTION || 3&lt;br /&gt;
|-&lt;br /&gt;
| SC_SCISSION || 4&lt;br /&gt;
|-&lt;br /&gt;
| SC_REVERBERATION || 5&lt;br /&gt;
|-&lt;br /&gt;
| SC_DETONATION || 6&lt;br /&gt;
|-&lt;br /&gt;
| SC_INDURATION || 7&lt;br /&gt;
|-&lt;br /&gt;
| SC_IMPACTION || 8&lt;br /&gt;
|-&lt;br /&gt;
| SC_GRAVITATION || 9&lt;br /&gt;
|-&lt;br /&gt;
| SC_DISTORTION || 10&lt;br /&gt;
|-&lt;br /&gt;
| SC_FUSION || 11&lt;br /&gt;
|-&lt;br /&gt;
| SC_FRAGMENTATION || 12&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIGHT || 13&lt;br /&gt;
|-&lt;br /&gt;
| SC_DARKNESS || 14&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIGHT_II || 15&lt;br /&gt;
|-&lt;br /&gt;
| SC_DARKNESS_II || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===secondary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill secondary skillchain element (Please see table above).&lt;br /&gt;
&lt;br /&gt;
===tertiary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill third skilchain element (Currently, no monster's skills have a tertiary sc)&lt;br /&gt;
&lt;br /&gt;
==mob skill lists==&lt;br /&gt;
===skill_list_name===&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
==mob spawn mods==&lt;br /&gt;
&lt;br /&gt;
===mobid===&lt;br /&gt;
ID of monster to apply mods to&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===mobname===&lt;br /&gt;
===polutils_name===&lt;br /&gt;
===groupid===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;br /&gt;
===pos_rot===&lt;br /&gt;
&lt;br /&gt;
==mob spell lists==&lt;br /&gt;
===spell_list_name===&lt;br /&gt;
===spell_list_id===&lt;br /&gt;
===spell_id===&lt;br /&gt;
===min_level===&lt;br /&gt;
===max_level===&lt;br /&gt;
&lt;br /&gt;
==nm spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===pos===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22819</id>
		<title>Mobs</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22819"/>
				<updated>2019-04-26T07:30:20Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: /* secondary_sc */ Add info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==mob droplist==&lt;br /&gt;
===dropId===&lt;br /&gt;
&lt;br /&gt;
The ID assigned to the drop&lt;br /&gt;
&lt;br /&gt;
===dropType===&lt;br /&gt;
&lt;br /&gt;
What kind of drop the items are:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!droptypeid!!drop type&lt;br /&gt;
|-&lt;br /&gt;
|0||DROP_NORMAL&lt;br /&gt;
|-&lt;br /&gt;
|1||DROP_GROUPED&lt;br /&gt;
|-&lt;br /&gt;
|2||DROP_STEAL&lt;br /&gt;
|-&lt;br /&gt;
|4||DROP_DESPOIL&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Normal''' items drop upon mob death&lt;br /&gt;
&lt;br /&gt;
'''Grouped''' Not yet implemented (as of April 2019) but intended to identify items sharing a &amp;quot;drop slot&amp;quot; (for example O.Kote and Strider Sword on Mee Degi)&lt;br /&gt;
&lt;br /&gt;
'''Steal''' items are stolen&lt;br /&gt;
&lt;br /&gt;
'''Despoil''' items are stolen on use of despoil ability (separate table from steal)&lt;br /&gt;
&lt;br /&gt;
===groupId===&lt;br /&gt;
&lt;br /&gt;
Not yet implemented: which &amp;quot;drop slot&amp;quot; this is.&lt;br /&gt;
&lt;br /&gt;
===groupRate===&lt;br /&gt;
&lt;br /&gt;
Rate at which the group has one of its items drop - normally 100% (1000), where one of the items in the group WILL drop but has no bearing on which one&lt;br /&gt;
&lt;br /&gt;
===itemId===&lt;br /&gt;
&lt;br /&gt;
The ID of the item that can drop from that dropid list.&lt;br /&gt;
Check ffxiah or ffxidb to determine what the item is.&lt;br /&gt;
&lt;br /&gt;
===itemRate===&lt;br /&gt;
&lt;br /&gt;
The rate of drop (in .1% increments, example, a 10 would mean a 1% drop rate, and 1000 would mean a 100% drop rate)&lt;br /&gt;
&lt;br /&gt;
In the case of grouped drops, this will be the rate of the item within its group.&lt;br /&gt;
&lt;br /&gt;
==mob family mods==&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
&lt;br /&gt;
ID of specific families of monsters&lt;br /&gt;
Full listing can be found in the mob_family_system sql table.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
'''The below table is the mobmods only. If ismobmod is set to 0, please use the normal modid found in modifier.h, not the mobmodid as below from mob_modifier.h.'''&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! mobmod !! modid&lt;br /&gt;
|-&lt;br /&gt;
| NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MIN || 1&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MAX || 2&lt;br /&gt;
|-&lt;br /&gt;
| MP_BASE || 3&lt;br /&gt;
|-&lt;br /&gt;
| SIGHT_RANGE || 4&lt;br /&gt;
|-&lt;br /&gt;
| SOUND_RANGE || 5&lt;br /&gt;
|-&lt;br /&gt;
| BUFF_CHANCE || 6&lt;br /&gt;
|-&lt;br /&gt;
| GA_CHANCE || 7&lt;br /&gt;
|-&lt;br /&gt;
| HEAL_CHANCE || 8&lt;br /&gt;
|-&lt;br /&gt;
| HP_HEAL_CHANCE || 9&lt;br /&gt;
|-&lt;br /&gt;
| SUBLINK || 10&lt;br /&gt;
|-&lt;br /&gt;
| LINK_RADIUS || 11&lt;br /&gt;
|-&lt;br /&gt;
| DRAW_IN || 12&lt;br /&gt;
|-&lt;br /&gt;
| RAGE || 13&lt;br /&gt;
|-&lt;br /&gt;
| SKILL_LIST || 14&lt;br /&gt;
|-&lt;br /&gt;
| MUG_GIL || 15&lt;br /&gt;
|-&lt;br /&gt;
| MAIN_2HOUR || 16&lt;br /&gt;
|-&lt;br /&gt;
| NO_DESPAWN || 17&lt;br /&gt;
|-&lt;br /&gt;
| VAR || 18&lt;br /&gt;
|-&lt;br /&gt;
| SUB_2HOUR || 19&lt;br /&gt;
|-&lt;br /&gt;
| TP_USE_CHANCE || 20&lt;br /&gt;
|-&lt;br /&gt;
| PET_SPELL_LIST || 21&lt;br /&gt;
|-&lt;br /&gt;
| NA_CHANCE || 22&lt;br /&gt;
|-&lt;br /&gt;
| IMMUNITY || 23&lt;br /&gt;
|-&lt;br /&gt;
| GRADUAL_RAGE || 24&lt;br /&gt;
|-&lt;br /&gt;
| BUILD_RESIST || 25&lt;br /&gt;
|-&lt;br /&gt;
| SUPERLINK || 26&lt;br /&gt;
|-&lt;br /&gt;
| SPELL_LIST || 27&lt;br /&gt;
|-&lt;br /&gt;
| EXP_BONUS || 28&lt;br /&gt;
|-&lt;br /&gt;
| ASSIST || 29&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_SKILL || 30&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_DISTANCE || 31&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_2HOUR || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_COOL || 33&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_COOL || 34&lt;br /&gt;
|-&lt;br /&gt;
| STANDBACK_COOL || 35&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_COOL || 36&lt;br /&gt;
|-&lt;br /&gt;
| ALWAYS_AGGRO || 37&lt;br /&gt;
|-&lt;br /&gt;
| NO_DROPS || 38&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_POS || 39&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_CD || 40&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_START || 41&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_END || 42&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_TYPE || 43&lt;br /&gt;
|-&lt;br /&gt;
| DUAL_WIELD || 44&lt;br /&gt;
|-&lt;br /&gt;
| ADD_EFFECT || 45&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_SPIKES || 46&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_LEASH || 47&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_TARGET || 48&lt;br /&gt;
|-&lt;br /&gt;
| SCRIPTED_2HOUR || 49&lt;br /&gt;
|-&lt;br /&gt;
| PROC_2HOUR || 50&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_TURNS || 51&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_RATE || 52&lt;br /&gt;
|-&lt;br /&gt;
| BEHAVIOR || 53&lt;br /&gt;
|-&lt;br /&gt;
| GIL_BONUS || 54&lt;br /&gt;
|-&lt;br /&gt;
| IDLE_DESPAWN || 55&lt;br /&gt;
|-&lt;br /&gt;
| HP_STANDBACK || 56&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_DELAY || 57&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_DELAY || 58&lt;br /&gt;
|-&lt;br /&gt;
| WEAPON_BONUS || 59&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_ANIMATIONSUB || 60&lt;br /&gt;
|-&lt;br /&gt;
| HP_SCALE || 61&lt;br /&gt;
|-&lt;br /&gt;
| NO_STANDBACK || 62&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK_SKILL_LIST || 63&lt;br /&gt;
|-&lt;br /&gt;
| CHARMABLE || 64&lt;br /&gt;
|-&lt;br /&gt;
| NO_MOVE || 65&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_HIT || 66&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier(0) or mobModifier(1)&lt;br /&gt;
&lt;br /&gt;
==mob family system==&lt;br /&gt;
===familyid===&lt;br /&gt;
The ID for a certain family&lt;br /&gt;
&lt;br /&gt;
===family===&lt;br /&gt;
The name of the monster family (I am not creating a table for over 500 families. Go check the SQL file yourself...)&lt;br /&gt;
&lt;br /&gt;
===systemid &amp;amp; system===&lt;br /&gt;
&lt;br /&gt;
Monster ecosystems, or what &amp;quot;type&amp;quot; of monster it is.&lt;br /&gt;
Found in src/map/entities/battleentity.h&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Ecosystem!!Ecosystem ID&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ERROR||0&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AMORPH||1&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AQUAN||2&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCANA||3&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCHAICMACHINE||4&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AVATAR||5&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEAST||6&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEASTMEN||7&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BIRD||8&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DEMON||9&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DRAGON||10&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ELEMENTAL||11&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_EMPTY||12&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_HUMANOID||13&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LIZARD||14&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMORIAN||15&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMINION||16&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_PLANTOID||17&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNCLASSIFIED||18&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNDEAD||19&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VERMIN||20&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VORAGEAN||21&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===mobsize===&lt;br /&gt;
Despite the name, does NOT influence the visual size of the monster in game. This influence the distance from what the server thinks is its center to the edge its &amp;quot;body&amp;quot; which will affect things such as melee range between player and monster (in both directions) and how close you need to stand for actions such as sneak attack (if you have to stand ''inside'' of a large model in order to hit it, this value is probably wrong). The visual mob size on the clients end is controlled by some entityFlags in mob_pools which vary by model.&lt;br /&gt;
&lt;br /&gt;
===speed===&lt;br /&gt;
The speed of the monster&lt;br /&gt;
&lt;br /&gt;
===HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA===&lt;br /&gt;
The monsters base HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA at level 1&lt;br /&gt;
&lt;br /&gt;
===Slash/Pierce/H2H/Impact/Fire/Ice/Wind/Earth/Lightning/Water/Light/Dark===&lt;br /&gt;
The multiplier for damage to a monster from this kind of attack. (example, 1 = normal damage, .5 would be half damage, 2 would be double damage)&lt;br /&gt;
&lt;br /&gt;
=== Element ===&lt;br /&gt;
&lt;br /&gt;
Determines what if any crystal the monster drops while player has the needed status effect (such as signet) for it to do so.&lt;br /&gt;
&lt;br /&gt;
===detects===&lt;br /&gt;
What the monster detects&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Detects type !! Detects ID&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_HEARING || 2&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_LOWHP || 4&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE2 || 16&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_MAGIC || 32&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_WEAPONSKILL || 64&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_JOBABILITY || 128&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SCENT || 256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===charmable===&lt;br /&gt;
If the monster is able to be charmed.&lt;br /&gt;
&lt;br /&gt;
==mob groups==&lt;br /&gt;
===groupid===&lt;br /&gt;
The monster group ID&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The monster pool ID&lt;br /&gt;
Please see mob_pools to identify the monsters in a specific ID.&lt;br /&gt;
&lt;br /&gt;
===zoneid===&lt;br /&gt;
The zone ID the monsters are found in. Please see zone_settings.sql to identify the zone found here.&lt;br /&gt;
&lt;br /&gt;
===respawntime===&lt;br /&gt;
How long before a monster respawns.&lt;br /&gt;
&lt;br /&gt;
===spawntype===&lt;br /&gt;
How the monster spawns&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Spawntype !! SpawnID&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_NORMAL || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATNIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATEVENING || 2&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WEATHER || 4&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_FOG || 5&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_MOONPHASE || 16&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_LOTTERY || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WINDOWED || 64&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_SCRIPTED || 128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===dropid===&lt;br /&gt;
The dropid for the monster group&lt;br /&gt;
Check the mob_droplist table for this information&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
The amount of HP the monster has.&lt;br /&gt;
&lt;br /&gt;
===MP===&lt;br /&gt;
The amount of MP the monster has.&lt;br /&gt;
&lt;br /&gt;
===minLevel===&lt;br /&gt;
The minimum level of the monster&lt;br /&gt;
&lt;br /&gt;
===maxLevel===&lt;br /&gt;
The maximum level of the monster&lt;br /&gt;
&lt;br /&gt;
===allegiance===&lt;br /&gt;
''Unsure, still need to research''&lt;br /&gt;
&lt;br /&gt;
==mob pets==&lt;br /&gt;
===mob_mobid===&lt;br /&gt;
&lt;br /&gt;
The mobid of the pet (Please add the offset to this number)&lt;br /&gt;
&lt;br /&gt;
===pet_offset===&lt;br /&gt;
&lt;br /&gt;
Offset to give you the monster (add this number to the mob_mobid to get the actual monster)&lt;br /&gt;
&lt;br /&gt;
===job===&lt;br /&gt;
The pet's master's &amp;quot;job&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!jobid!!job&lt;br /&gt;
|-&lt;br /&gt;
|9||BST&lt;br /&gt;
|-&lt;br /&gt;
|14||DRG&lt;br /&gt;
|-&lt;br /&gt;
|15||SMN&lt;br /&gt;
|-&lt;br /&gt;
|18||PUP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==mob pools==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The ID of that mob pool&lt;br /&gt;
&lt;br /&gt;
===name &amp;amp; packet_name===&lt;br /&gt;
Name of that mob&lt;br /&gt;
Name and packet name are almost always the same.&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
The family ID of the monster.&lt;br /&gt;
Please see mob_family_system for the names of each ID.&lt;br /&gt;
&lt;br /&gt;
===HEX(modelid)===&lt;br /&gt;
The hex value of the model ID&lt;br /&gt;
&lt;br /&gt;
===mJob===&lt;br /&gt;
The monster's main job. (Follows same job ids as characters)&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Job name!!Job ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|WAR||1&lt;br /&gt;
|-&lt;br /&gt;
|MNK||2&lt;br /&gt;
|-&lt;br /&gt;
|WHM||3&lt;br /&gt;
|-&lt;br /&gt;
|BLM||4&lt;br /&gt;
|-&lt;br /&gt;
|RDM||5&lt;br /&gt;
|-&lt;br /&gt;
|THF||6&lt;br /&gt;
|-&lt;br /&gt;
|PLD||7&lt;br /&gt;
|-&lt;br /&gt;
|DRK||8&lt;br /&gt;
|-&lt;br /&gt;
|BST||9&lt;br /&gt;
|-&lt;br /&gt;
|BRD||10&lt;br /&gt;
|-&lt;br /&gt;
|RNG||11&lt;br /&gt;
|-&lt;br /&gt;
|SAM||12&lt;br /&gt;
|-&lt;br /&gt;
|NIN||13&lt;br /&gt;
|-&lt;br /&gt;
|DRG||14&lt;br /&gt;
|-&lt;br /&gt;
|SMN||15&lt;br /&gt;
|-&lt;br /&gt;
|BLU||16&lt;br /&gt;
|-&lt;br /&gt;
|COR||17&lt;br /&gt;
|-&lt;br /&gt;
|PUP||18&lt;br /&gt;
|-&lt;br /&gt;
|DNC||19&lt;br /&gt;
|-&lt;br /&gt;
|SCH||20&lt;br /&gt;
|-&lt;br /&gt;
|GEO||21&lt;br /&gt;
|-&lt;br /&gt;
|RUN||22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===sJob===&lt;br /&gt;
Monster's sub job (Please see table above for job ID information)&lt;br /&gt;
&lt;br /&gt;
===cmbSkill===&lt;br /&gt;
Monster's combat skill&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!skill ID!!Weapon Skill Type&lt;br /&gt;
|-&lt;br /&gt;
|0||None&lt;br /&gt;
|-&lt;br /&gt;
|1||Hand-to-hand&lt;br /&gt;
|-&lt;br /&gt;
|2||Dagger&lt;br /&gt;
|-&lt;br /&gt;
|3||Sword&lt;br /&gt;
|-&lt;br /&gt;
|4||Greatsword&lt;br /&gt;
|-&lt;br /&gt;
|5||Axe&lt;br /&gt;
|-&lt;br /&gt;
|6||Great Axe&lt;br /&gt;
|-&lt;br /&gt;
|7||Scythe&lt;br /&gt;
|-&lt;br /&gt;
|8||Polearm&lt;br /&gt;
|-&lt;br /&gt;
|9||Katana&lt;br /&gt;
|-&lt;br /&gt;
|10||Great Katana&lt;br /&gt;
|-&lt;br /&gt;
|11||Club&lt;br /&gt;
|-&lt;br /&gt;
|12||Staff&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===cmbDelay===&lt;br /&gt;
The attack delay&lt;br /&gt;
&lt;br /&gt;
===cmbDmgMult===&lt;br /&gt;
The damage multiplier (if the monster hits harder than normal)&lt;br /&gt;
&lt;br /&gt;
===behavior===&lt;br /&gt;
The behavior of the monster&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Behavior name!!Behavior ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|NO_DESPAWN||1&lt;br /&gt;
|-&lt;br /&gt;
|STANDBACK||2&lt;br /&gt;
|-&lt;br /&gt;
|RAISABLE||4&lt;br /&gt;
|-&lt;br /&gt;
|AGGRO_AMBUSH||512&lt;br /&gt;
|-&lt;br /&gt;
|NO_TURN||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===aggro===&lt;br /&gt;
If the monster aggros, and what it aggros to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===true_detection===&lt;br /&gt;
If the monster has &amp;quot;true&amp;quot; detection (ie. Truesight, truehearing, etc)&lt;br /&gt;
Binary, it either has or doesn't have.&lt;br /&gt;
&lt;br /&gt;
===links===&lt;br /&gt;
If the monster links and what it links to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===mobType===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===immunity===&lt;br /&gt;
What the monster is immune to. Bitmask, so calculate using bitmask values.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Immunity name!!Immunity ID&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLEEP||1&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_GRAVITY||2&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BIND||4&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_STUN||8&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SILENCE||16&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_PARALYZE||32&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BLIND||64&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLOW||128&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_POISON||256&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_ELEGY||512&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_REQUIEM||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===name_prefix===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===flag===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===entityFlags===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===animationsub===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===hasSpellScript===&lt;br /&gt;
If the monster has a spell script.&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===spellList===&lt;br /&gt;
The monsters spell list.&lt;br /&gt;
Check spell lists in mob_spell_lists table.&lt;br /&gt;
&lt;br /&gt;
===namevis===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===roamflag===&lt;br /&gt;
The monster's roaming behavior&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Roamflag name !! Roamflag id !! note&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE0 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE1 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE2 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE3 || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE4 || 16 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE5 || 32 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_WORM || 64 || pop up and down when moving&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_AMBUSH || 128 || stays hidden until someone comes close (antlion)&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_EVENT || 256 || calls lua method for roaming logic&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_IGNORE || 512 || ignore all hate, except linking hate&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_STEALTH || 1024 || stays name hidden and untargetable until someone comes close (chigoe)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
Monster's skill list.&lt;br /&gt;
Check skill lists under mob_skill_lists&lt;br /&gt;
&lt;br /&gt;
==mob pool mods==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The poolid.&lt;br /&gt;
Check mob_pools table for pool id names.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob skills==&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
ID of the monster skill (Name of the skill can be found in mob_skill_name)&lt;br /&gt;
&lt;br /&gt;
===mob_anim_id===&lt;br /&gt;
&lt;br /&gt;
Monster's animation ID for the skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_aoe===&lt;br /&gt;
&lt;br /&gt;
If the skill is AOE ''unsure what the values above 0 means, still needs researched.''&lt;br /&gt;
&lt;br /&gt;
===mob_skill_distance===&lt;br /&gt;
&lt;br /&gt;
The maximum distance the skill can be used.&lt;br /&gt;
&lt;br /&gt;
===mob_anim_time===&lt;br /&gt;
&lt;br /&gt;
How long it takes the skill's animation to complete.&lt;br /&gt;
&lt;br /&gt;
===mob_prepare_time===&lt;br /&gt;
&lt;br /&gt;
How long it takes the monster to use the skill (like a warning period before the skill actually goes off)&lt;br /&gt;
&lt;br /&gt;
===mob_valid_targets===&lt;br /&gt;
&lt;br /&gt;
The valid targets for the skill.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Valid target name !! Valid target ID&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_SELF || 1&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_MONSTER_PARTY || 2&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_ENEMY || 4&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_OTHER_MONSTER || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===mob_skill_flag===&lt;br /&gt;
&lt;br /&gt;
What kind of skill it is.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable&amp;quot;&lt;br /&gt;
! Skillflag name !! Skillflag ID&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_TWO_HOUR || 2&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_SPECIAL || 4&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_HIT_ALL || 8&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_REPLACE_ATTACK || 16&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_DRAW_IN || 32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===mob_skill_param===&lt;br /&gt;
&lt;br /&gt;
Uknown. Needs research.&lt;br /&gt;
&lt;br /&gt;
===knockback===&lt;br /&gt;
&lt;br /&gt;
If the skill can knock back the target (Unsure what values above 0 mean other than it can knock the target back)&lt;br /&gt;
&lt;br /&gt;
===primary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill primary skillchain element.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! SC name !! SC ID&lt;br /&gt;
|-&lt;br /&gt;
| SC_TRANSFIXION || 1&lt;br /&gt;
|-&lt;br /&gt;
| SC_COMPRESSION || 2&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIQUEFACTION || 3&lt;br /&gt;
|-&lt;br /&gt;
| SC_SCISSION || 4&lt;br /&gt;
|-&lt;br /&gt;
| SC_REVERBERATION || 5&lt;br /&gt;
|-&lt;br /&gt;
| SC_DETONATION || 6&lt;br /&gt;
|-&lt;br /&gt;
| SC_INDURATION || 7&lt;br /&gt;
|-&lt;br /&gt;
| SC_IMPACTION || 8&lt;br /&gt;
|-&lt;br /&gt;
| SC_GRAVITATION || 9&lt;br /&gt;
|-&lt;br /&gt;
| SC_DISTORTION || 10&lt;br /&gt;
|-&lt;br /&gt;
| SC_FUSION || 11&lt;br /&gt;
|-&lt;br /&gt;
| SC_FRAGMENTATION || 12&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIGHT || 13&lt;br /&gt;
|-&lt;br /&gt;
| SC_DARKNESS || 14&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIGHT_II || 15&lt;br /&gt;
|-&lt;br /&gt;
| SC_DARKNESS_II || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===secondary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill secondary skillchain element (Please see table above).&lt;br /&gt;
&lt;br /&gt;
===tertiary_sc===&lt;br /&gt;
&lt;br /&gt;
==mob skill lists==&lt;br /&gt;
===skill_list_name===&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
==mob spawn mods==&lt;br /&gt;
&lt;br /&gt;
===mobid===&lt;br /&gt;
ID of monster to apply mods to&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===mobname===&lt;br /&gt;
===polutils_name===&lt;br /&gt;
===groupid===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;br /&gt;
===pos_rot===&lt;br /&gt;
&lt;br /&gt;
==mob spell lists==&lt;br /&gt;
===spell_list_name===&lt;br /&gt;
===spell_list_id===&lt;br /&gt;
===spell_id===&lt;br /&gt;
===min_level===&lt;br /&gt;
===max_level===&lt;br /&gt;
&lt;br /&gt;
==nm spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===pos===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22818</id>
		<title>Mobs</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22818"/>
				<updated>2019-04-26T07:29:50Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: /* primary_sc */ add info and table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==mob droplist==&lt;br /&gt;
===dropId===&lt;br /&gt;
&lt;br /&gt;
The ID assigned to the drop&lt;br /&gt;
&lt;br /&gt;
===dropType===&lt;br /&gt;
&lt;br /&gt;
What kind of drop the items are:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!droptypeid!!drop type&lt;br /&gt;
|-&lt;br /&gt;
|0||DROP_NORMAL&lt;br /&gt;
|-&lt;br /&gt;
|1||DROP_GROUPED&lt;br /&gt;
|-&lt;br /&gt;
|2||DROP_STEAL&lt;br /&gt;
|-&lt;br /&gt;
|4||DROP_DESPOIL&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Normal''' items drop upon mob death&lt;br /&gt;
&lt;br /&gt;
'''Grouped''' Not yet implemented (as of April 2019) but intended to identify items sharing a &amp;quot;drop slot&amp;quot; (for example O.Kote and Strider Sword on Mee Degi)&lt;br /&gt;
&lt;br /&gt;
'''Steal''' items are stolen&lt;br /&gt;
&lt;br /&gt;
'''Despoil''' items are stolen on use of despoil ability (separate table from steal)&lt;br /&gt;
&lt;br /&gt;
===groupId===&lt;br /&gt;
&lt;br /&gt;
Not yet implemented: which &amp;quot;drop slot&amp;quot; this is.&lt;br /&gt;
&lt;br /&gt;
===groupRate===&lt;br /&gt;
&lt;br /&gt;
Rate at which the group has one of its items drop - normally 100% (1000), where one of the items in the group WILL drop but has no bearing on which one&lt;br /&gt;
&lt;br /&gt;
===itemId===&lt;br /&gt;
&lt;br /&gt;
The ID of the item that can drop from that dropid list.&lt;br /&gt;
Check ffxiah or ffxidb to determine what the item is.&lt;br /&gt;
&lt;br /&gt;
===itemRate===&lt;br /&gt;
&lt;br /&gt;
The rate of drop (in .1% increments, example, a 10 would mean a 1% drop rate, and 1000 would mean a 100% drop rate)&lt;br /&gt;
&lt;br /&gt;
In the case of grouped drops, this will be the rate of the item within its group.&lt;br /&gt;
&lt;br /&gt;
==mob family mods==&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
&lt;br /&gt;
ID of specific families of monsters&lt;br /&gt;
Full listing can be found in the mob_family_system sql table.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
'''The below table is the mobmods only. If ismobmod is set to 0, please use the normal modid found in modifier.h, not the mobmodid as below from mob_modifier.h.'''&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! mobmod !! modid&lt;br /&gt;
|-&lt;br /&gt;
| NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MIN || 1&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MAX || 2&lt;br /&gt;
|-&lt;br /&gt;
| MP_BASE || 3&lt;br /&gt;
|-&lt;br /&gt;
| SIGHT_RANGE || 4&lt;br /&gt;
|-&lt;br /&gt;
| SOUND_RANGE || 5&lt;br /&gt;
|-&lt;br /&gt;
| BUFF_CHANCE || 6&lt;br /&gt;
|-&lt;br /&gt;
| GA_CHANCE || 7&lt;br /&gt;
|-&lt;br /&gt;
| HEAL_CHANCE || 8&lt;br /&gt;
|-&lt;br /&gt;
| HP_HEAL_CHANCE || 9&lt;br /&gt;
|-&lt;br /&gt;
| SUBLINK || 10&lt;br /&gt;
|-&lt;br /&gt;
| LINK_RADIUS || 11&lt;br /&gt;
|-&lt;br /&gt;
| DRAW_IN || 12&lt;br /&gt;
|-&lt;br /&gt;
| RAGE || 13&lt;br /&gt;
|-&lt;br /&gt;
| SKILL_LIST || 14&lt;br /&gt;
|-&lt;br /&gt;
| MUG_GIL || 15&lt;br /&gt;
|-&lt;br /&gt;
| MAIN_2HOUR || 16&lt;br /&gt;
|-&lt;br /&gt;
| NO_DESPAWN || 17&lt;br /&gt;
|-&lt;br /&gt;
| VAR || 18&lt;br /&gt;
|-&lt;br /&gt;
| SUB_2HOUR || 19&lt;br /&gt;
|-&lt;br /&gt;
| TP_USE_CHANCE || 20&lt;br /&gt;
|-&lt;br /&gt;
| PET_SPELL_LIST || 21&lt;br /&gt;
|-&lt;br /&gt;
| NA_CHANCE || 22&lt;br /&gt;
|-&lt;br /&gt;
| IMMUNITY || 23&lt;br /&gt;
|-&lt;br /&gt;
| GRADUAL_RAGE || 24&lt;br /&gt;
|-&lt;br /&gt;
| BUILD_RESIST || 25&lt;br /&gt;
|-&lt;br /&gt;
| SUPERLINK || 26&lt;br /&gt;
|-&lt;br /&gt;
| SPELL_LIST || 27&lt;br /&gt;
|-&lt;br /&gt;
| EXP_BONUS || 28&lt;br /&gt;
|-&lt;br /&gt;
| ASSIST || 29&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_SKILL || 30&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_DISTANCE || 31&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_2HOUR || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_COOL || 33&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_COOL || 34&lt;br /&gt;
|-&lt;br /&gt;
| STANDBACK_COOL || 35&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_COOL || 36&lt;br /&gt;
|-&lt;br /&gt;
| ALWAYS_AGGRO || 37&lt;br /&gt;
|-&lt;br /&gt;
| NO_DROPS || 38&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_POS || 39&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_CD || 40&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_START || 41&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_END || 42&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_TYPE || 43&lt;br /&gt;
|-&lt;br /&gt;
| DUAL_WIELD || 44&lt;br /&gt;
|-&lt;br /&gt;
| ADD_EFFECT || 45&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_SPIKES || 46&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_LEASH || 47&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_TARGET || 48&lt;br /&gt;
|-&lt;br /&gt;
| SCRIPTED_2HOUR || 49&lt;br /&gt;
|-&lt;br /&gt;
| PROC_2HOUR || 50&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_TURNS || 51&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_RATE || 52&lt;br /&gt;
|-&lt;br /&gt;
| BEHAVIOR || 53&lt;br /&gt;
|-&lt;br /&gt;
| GIL_BONUS || 54&lt;br /&gt;
|-&lt;br /&gt;
| IDLE_DESPAWN || 55&lt;br /&gt;
|-&lt;br /&gt;
| HP_STANDBACK || 56&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_DELAY || 57&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_DELAY || 58&lt;br /&gt;
|-&lt;br /&gt;
| WEAPON_BONUS || 59&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_ANIMATIONSUB || 60&lt;br /&gt;
|-&lt;br /&gt;
| HP_SCALE || 61&lt;br /&gt;
|-&lt;br /&gt;
| NO_STANDBACK || 62&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK_SKILL_LIST || 63&lt;br /&gt;
|-&lt;br /&gt;
| CHARMABLE || 64&lt;br /&gt;
|-&lt;br /&gt;
| NO_MOVE || 65&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_HIT || 66&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier(0) or mobModifier(1)&lt;br /&gt;
&lt;br /&gt;
==mob family system==&lt;br /&gt;
===familyid===&lt;br /&gt;
The ID for a certain family&lt;br /&gt;
&lt;br /&gt;
===family===&lt;br /&gt;
The name of the monster family (I am not creating a table for over 500 families. Go check the SQL file yourself...)&lt;br /&gt;
&lt;br /&gt;
===systemid &amp;amp; system===&lt;br /&gt;
&lt;br /&gt;
Monster ecosystems, or what &amp;quot;type&amp;quot; of monster it is.&lt;br /&gt;
Found in src/map/entities/battleentity.h&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Ecosystem!!Ecosystem ID&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ERROR||0&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AMORPH||1&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AQUAN||2&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCANA||3&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCHAICMACHINE||4&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AVATAR||5&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEAST||6&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEASTMEN||7&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BIRD||8&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DEMON||9&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DRAGON||10&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ELEMENTAL||11&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_EMPTY||12&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_HUMANOID||13&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LIZARD||14&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMORIAN||15&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMINION||16&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_PLANTOID||17&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNCLASSIFIED||18&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNDEAD||19&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VERMIN||20&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VORAGEAN||21&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===mobsize===&lt;br /&gt;
Despite the name, does NOT influence the visual size of the monster in game. This influence the distance from what the server thinks is its center to the edge its &amp;quot;body&amp;quot; which will affect things such as melee range between player and monster (in both directions) and how close you need to stand for actions such as sneak attack (if you have to stand ''inside'' of a large model in order to hit it, this value is probably wrong). The visual mob size on the clients end is controlled by some entityFlags in mob_pools which vary by model.&lt;br /&gt;
&lt;br /&gt;
===speed===&lt;br /&gt;
The speed of the monster&lt;br /&gt;
&lt;br /&gt;
===HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA===&lt;br /&gt;
The monsters base HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA at level 1&lt;br /&gt;
&lt;br /&gt;
===Slash/Pierce/H2H/Impact/Fire/Ice/Wind/Earth/Lightning/Water/Light/Dark===&lt;br /&gt;
The multiplier for damage to a monster from this kind of attack. (example, 1 = normal damage, .5 would be half damage, 2 would be double damage)&lt;br /&gt;
&lt;br /&gt;
=== Element ===&lt;br /&gt;
&lt;br /&gt;
Determines what if any crystal the monster drops while player has the needed status effect (such as signet) for it to do so.&lt;br /&gt;
&lt;br /&gt;
===detects===&lt;br /&gt;
What the monster detects&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Detects type !! Detects ID&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_HEARING || 2&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_LOWHP || 4&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE2 || 16&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_MAGIC || 32&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_WEAPONSKILL || 64&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_JOBABILITY || 128&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SCENT || 256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===charmable===&lt;br /&gt;
If the monster is able to be charmed.&lt;br /&gt;
&lt;br /&gt;
==mob groups==&lt;br /&gt;
===groupid===&lt;br /&gt;
The monster group ID&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The monster pool ID&lt;br /&gt;
Please see mob_pools to identify the monsters in a specific ID.&lt;br /&gt;
&lt;br /&gt;
===zoneid===&lt;br /&gt;
The zone ID the monsters are found in. Please see zone_settings.sql to identify the zone found here.&lt;br /&gt;
&lt;br /&gt;
===respawntime===&lt;br /&gt;
How long before a monster respawns.&lt;br /&gt;
&lt;br /&gt;
===spawntype===&lt;br /&gt;
How the monster spawns&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Spawntype !! SpawnID&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_NORMAL || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATNIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATEVENING || 2&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WEATHER || 4&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_FOG || 5&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_MOONPHASE || 16&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_LOTTERY || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WINDOWED || 64&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_SCRIPTED || 128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===dropid===&lt;br /&gt;
The dropid for the monster group&lt;br /&gt;
Check the mob_droplist table for this information&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
The amount of HP the monster has.&lt;br /&gt;
&lt;br /&gt;
===MP===&lt;br /&gt;
The amount of MP the monster has.&lt;br /&gt;
&lt;br /&gt;
===minLevel===&lt;br /&gt;
The minimum level of the monster&lt;br /&gt;
&lt;br /&gt;
===maxLevel===&lt;br /&gt;
The maximum level of the monster&lt;br /&gt;
&lt;br /&gt;
===allegiance===&lt;br /&gt;
''Unsure, still need to research''&lt;br /&gt;
&lt;br /&gt;
==mob pets==&lt;br /&gt;
===mob_mobid===&lt;br /&gt;
&lt;br /&gt;
The mobid of the pet (Please add the offset to this number)&lt;br /&gt;
&lt;br /&gt;
===pet_offset===&lt;br /&gt;
&lt;br /&gt;
Offset to give you the monster (add this number to the mob_mobid to get the actual monster)&lt;br /&gt;
&lt;br /&gt;
===job===&lt;br /&gt;
The pet's master's &amp;quot;job&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!jobid!!job&lt;br /&gt;
|-&lt;br /&gt;
|9||BST&lt;br /&gt;
|-&lt;br /&gt;
|14||DRG&lt;br /&gt;
|-&lt;br /&gt;
|15||SMN&lt;br /&gt;
|-&lt;br /&gt;
|18||PUP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==mob pools==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The ID of that mob pool&lt;br /&gt;
&lt;br /&gt;
===name &amp;amp; packet_name===&lt;br /&gt;
Name of that mob&lt;br /&gt;
Name and packet name are almost always the same.&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
The family ID of the monster.&lt;br /&gt;
Please see mob_family_system for the names of each ID.&lt;br /&gt;
&lt;br /&gt;
===HEX(modelid)===&lt;br /&gt;
The hex value of the model ID&lt;br /&gt;
&lt;br /&gt;
===mJob===&lt;br /&gt;
The monster's main job. (Follows same job ids as characters)&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Job name!!Job ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|WAR||1&lt;br /&gt;
|-&lt;br /&gt;
|MNK||2&lt;br /&gt;
|-&lt;br /&gt;
|WHM||3&lt;br /&gt;
|-&lt;br /&gt;
|BLM||4&lt;br /&gt;
|-&lt;br /&gt;
|RDM||5&lt;br /&gt;
|-&lt;br /&gt;
|THF||6&lt;br /&gt;
|-&lt;br /&gt;
|PLD||7&lt;br /&gt;
|-&lt;br /&gt;
|DRK||8&lt;br /&gt;
|-&lt;br /&gt;
|BST||9&lt;br /&gt;
|-&lt;br /&gt;
|BRD||10&lt;br /&gt;
|-&lt;br /&gt;
|RNG||11&lt;br /&gt;
|-&lt;br /&gt;
|SAM||12&lt;br /&gt;
|-&lt;br /&gt;
|NIN||13&lt;br /&gt;
|-&lt;br /&gt;
|DRG||14&lt;br /&gt;
|-&lt;br /&gt;
|SMN||15&lt;br /&gt;
|-&lt;br /&gt;
|BLU||16&lt;br /&gt;
|-&lt;br /&gt;
|COR||17&lt;br /&gt;
|-&lt;br /&gt;
|PUP||18&lt;br /&gt;
|-&lt;br /&gt;
|DNC||19&lt;br /&gt;
|-&lt;br /&gt;
|SCH||20&lt;br /&gt;
|-&lt;br /&gt;
|GEO||21&lt;br /&gt;
|-&lt;br /&gt;
|RUN||22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===sJob===&lt;br /&gt;
Monster's sub job (Please see table above for job ID information)&lt;br /&gt;
&lt;br /&gt;
===cmbSkill===&lt;br /&gt;
Monster's combat skill&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!skill ID!!Weapon Skill Type&lt;br /&gt;
|-&lt;br /&gt;
|0||None&lt;br /&gt;
|-&lt;br /&gt;
|1||Hand-to-hand&lt;br /&gt;
|-&lt;br /&gt;
|2||Dagger&lt;br /&gt;
|-&lt;br /&gt;
|3||Sword&lt;br /&gt;
|-&lt;br /&gt;
|4||Greatsword&lt;br /&gt;
|-&lt;br /&gt;
|5||Axe&lt;br /&gt;
|-&lt;br /&gt;
|6||Great Axe&lt;br /&gt;
|-&lt;br /&gt;
|7||Scythe&lt;br /&gt;
|-&lt;br /&gt;
|8||Polearm&lt;br /&gt;
|-&lt;br /&gt;
|9||Katana&lt;br /&gt;
|-&lt;br /&gt;
|10||Great Katana&lt;br /&gt;
|-&lt;br /&gt;
|11||Club&lt;br /&gt;
|-&lt;br /&gt;
|12||Staff&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===cmbDelay===&lt;br /&gt;
The attack delay&lt;br /&gt;
&lt;br /&gt;
===cmbDmgMult===&lt;br /&gt;
The damage multiplier (if the monster hits harder than normal)&lt;br /&gt;
&lt;br /&gt;
===behavior===&lt;br /&gt;
The behavior of the monster&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Behavior name!!Behavior ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|NO_DESPAWN||1&lt;br /&gt;
|-&lt;br /&gt;
|STANDBACK||2&lt;br /&gt;
|-&lt;br /&gt;
|RAISABLE||4&lt;br /&gt;
|-&lt;br /&gt;
|AGGRO_AMBUSH||512&lt;br /&gt;
|-&lt;br /&gt;
|NO_TURN||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===aggro===&lt;br /&gt;
If the monster aggros, and what it aggros to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===true_detection===&lt;br /&gt;
If the monster has &amp;quot;true&amp;quot; detection (ie. Truesight, truehearing, etc)&lt;br /&gt;
Binary, it either has or doesn't have.&lt;br /&gt;
&lt;br /&gt;
===links===&lt;br /&gt;
If the monster links and what it links to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===mobType===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===immunity===&lt;br /&gt;
What the monster is immune to. Bitmask, so calculate using bitmask values.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Immunity name!!Immunity ID&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLEEP||1&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_GRAVITY||2&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BIND||4&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_STUN||8&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SILENCE||16&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_PARALYZE||32&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BLIND||64&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLOW||128&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_POISON||256&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_ELEGY||512&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_REQUIEM||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===name_prefix===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===flag===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===entityFlags===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===animationsub===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===hasSpellScript===&lt;br /&gt;
If the monster has a spell script.&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===spellList===&lt;br /&gt;
The monsters spell list.&lt;br /&gt;
Check spell lists in mob_spell_lists table.&lt;br /&gt;
&lt;br /&gt;
===namevis===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===roamflag===&lt;br /&gt;
The monster's roaming behavior&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Roamflag name !! Roamflag id !! note&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE0 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE1 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE2 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE3 || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE4 || 16 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE5 || 32 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_WORM || 64 || pop up and down when moving&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_AMBUSH || 128 || stays hidden until someone comes close (antlion)&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_EVENT || 256 || calls lua method for roaming logic&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_IGNORE || 512 || ignore all hate, except linking hate&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_STEALTH || 1024 || stays name hidden and untargetable until someone comes close (chigoe)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
Monster's skill list.&lt;br /&gt;
Check skill lists under mob_skill_lists&lt;br /&gt;
&lt;br /&gt;
==mob pool mods==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The poolid.&lt;br /&gt;
Check mob_pools table for pool id names.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob skills==&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
ID of the monster skill (Name of the skill can be found in mob_skill_name)&lt;br /&gt;
&lt;br /&gt;
===mob_anim_id===&lt;br /&gt;
&lt;br /&gt;
Monster's animation ID for the skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_aoe===&lt;br /&gt;
&lt;br /&gt;
If the skill is AOE ''unsure what the values above 0 means, still needs researched.''&lt;br /&gt;
&lt;br /&gt;
===mob_skill_distance===&lt;br /&gt;
&lt;br /&gt;
The maximum distance the skill can be used.&lt;br /&gt;
&lt;br /&gt;
===mob_anim_time===&lt;br /&gt;
&lt;br /&gt;
How long it takes the skill's animation to complete.&lt;br /&gt;
&lt;br /&gt;
===mob_prepare_time===&lt;br /&gt;
&lt;br /&gt;
How long it takes the monster to use the skill (like a warning period before the skill actually goes off)&lt;br /&gt;
&lt;br /&gt;
===mob_valid_targets===&lt;br /&gt;
&lt;br /&gt;
The valid targets for the skill.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Valid target name !! Valid target ID&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_SELF || 1&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_MONSTER_PARTY || 2&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_ENEMY || 4&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_OTHER_MONSTER || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===mob_skill_flag===&lt;br /&gt;
&lt;br /&gt;
What kind of skill it is.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable&amp;quot;&lt;br /&gt;
! Skillflag name !! Skillflag ID&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_TWO_HOUR || 2&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_SPECIAL || 4&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_HIT_ALL || 8&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_REPLACE_ATTACK || 16&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_DRAW_IN || 32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===mob_skill_param===&lt;br /&gt;
&lt;br /&gt;
Uknown. Needs research.&lt;br /&gt;
&lt;br /&gt;
===knockback===&lt;br /&gt;
&lt;br /&gt;
If the skill can knock back the target (Unsure what values above 0 mean other than it can knock the target back)&lt;br /&gt;
&lt;br /&gt;
===primary_sc===&lt;br /&gt;
&lt;br /&gt;
The monster's skill primary skillchain element.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! SC name !! SC ID&lt;br /&gt;
|-&lt;br /&gt;
| SC_TRANSFIXION || 1&lt;br /&gt;
|-&lt;br /&gt;
| SC_COMPRESSION || 2&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIQUEFACTION || 3&lt;br /&gt;
|-&lt;br /&gt;
| SC_SCISSION || 4&lt;br /&gt;
|-&lt;br /&gt;
| SC_REVERBERATION || 5&lt;br /&gt;
|-&lt;br /&gt;
| SC_DETONATION || 6&lt;br /&gt;
|-&lt;br /&gt;
| SC_INDURATION || 7&lt;br /&gt;
|-&lt;br /&gt;
| SC_IMPACTION || 8&lt;br /&gt;
|-&lt;br /&gt;
| SC_GRAVITATION || 9&lt;br /&gt;
|-&lt;br /&gt;
| SC_DISTORTION || 10&lt;br /&gt;
|-&lt;br /&gt;
| SC_FUSION || 11&lt;br /&gt;
|-&lt;br /&gt;
| SC_FRAGMENTATION || 12&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIGHT || 13&lt;br /&gt;
|-&lt;br /&gt;
| SC_DARKNESS || 14&lt;br /&gt;
|-&lt;br /&gt;
| SC_LIGHT_II || 15&lt;br /&gt;
|-&lt;br /&gt;
| SC_DARKNESS_II || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===secondary_sc===&lt;br /&gt;
===tertiary_sc===&lt;br /&gt;
&lt;br /&gt;
==mob skill lists==&lt;br /&gt;
===skill_list_name===&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
==mob spawn mods==&lt;br /&gt;
&lt;br /&gt;
===mobid===&lt;br /&gt;
ID of monster to apply mods to&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===mobname===&lt;br /&gt;
===polutils_name===&lt;br /&gt;
===groupid===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;br /&gt;
===pos_rot===&lt;br /&gt;
&lt;br /&gt;
==mob spell lists==&lt;br /&gt;
===spell_list_name===&lt;br /&gt;
===spell_list_id===&lt;br /&gt;
===spell_id===&lt;br /&gt;
===min_level===&lt;br /&gt;
===max_level===&lt;br /&gt;
&lt;br /&gt;
==nm spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===pos===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22817</id>
		<title>Mobs</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22817"/>
				<updated>2019-04-26T07:03:02Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: /* knockback */ add info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==mob droplist==&lt;br /&gt;
===dropId===&lt;br /&gt;
&lt;br /&gt;
The ID assigned to the drop&lt;br /&gt;
&lt;br /&gt;
===dropType===&lt;br /&gt;
&lt;br /&gt;
What kind of drop the items are:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!droptypeid!!drop type&lt;br /&gt;
|-&lt;br /&gt;
|0||DROP_NORMAL&lt;br /&gt;
|-&lt;br /&gt;
|1||DROP_GROUPED&lt;br /&gt;
|-&lt;br /&gt;
|2||DROP_STEAL&lt;br /&gt;
|-&lt;br /&gt;
|4||DROP_DESPOIL&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Normal''' items drop upon mob death&lt;br /&gt;
&lt;br /&gt;
'''Grouped''' Not yet implemented (as of April 2019) but intended to identify items sharing a &amp;quot;drop slot&amp;quot; (for example O.Kote and Strider Sword on Mee Degi)&lt;br /&gt;
&lt;br /&gt;
'''Steal''' items are stolen&lt;br /&gt;
&lt;br /&gt;
'''Despoil''' items are stolen on use of despoil ability (separate table from steal)&lt;br /&gt;
&lt;br /&gt;
===groupId===&lt;br /&gt;
&lt;br /&gt;
Not yet implemented: which &amp;quot;drop slot&amp;quot; this is.&lt;br /&gt;
&lt;br /&gt;
===groupRate===&lt;br /&gt;
&lt;br /&gt;
Rate at which the group has one of its items drop - normally 100% (1000), where one of the items in the group WILL drop but has no bearing on which one&lt;br /&gt;
&lt;br /&gt;
===itemId===&lt;br /&gt;
&lt;br /&gt;
The ID of the item that can drop from that dropid list.&lt;br /&gt;
Check ffxiah or ffxidb to determine what the item is.&lt;br /&gt;
&lt;br /&gt;
===itemRate===&lt;br /&gt;
&lt;br /&gt;
The rate of drop (in .1% increments, example, a 10 would mean a 1% drop rate, and 1000 would mean a 100% drop rate)&lt;br /&gt;
&lt;br /&gt;
In the case of grouped drops, this will be the rate of the item within its group.&lt;br /&gt;
&lt;br /&gt;
==mob family mods==&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
&lt;br /&gt;
ID of specific families of monsters&lt;br /&gt;
Full listing can be found in the mob_family_system sql table.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
'''The below table is the mobmods only. If ismobmod is set to 0, please use the normal modid found in modifier.h, not the mobmodid as below from mob_modifier.h.'''&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! mobmod !! modid&lt;br /&gt;
|-&lt;br /&gt;
| NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MIN || 1&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MAX || 2&lt;br /&gt;
|-&lt;br /&gt;
| MP_BASE || 3&lt;br /&gt;
|-&lt;br /&gt;
| SIGHT_RANGE || 4&lt;br /&gt;
|-&lt;br /&gt;
| SOUND_RANGE || 5&lt;br /&gt;
|-&lt;br /&gt;
| BUFF_CHANCE || 6&lt;br /&gt;
|-&lt;br /&gt;
| GA_CHANCE || 7&lt;br /&gt;
|-&lt;br /&gt;
| HEAL_CHANCE || 8&lt;br /&gt;
|-&lt;br /&gt;
| HP_HEAL_CHANCE || 9&lt;br /&gt;
|-&lt;br /&gt;
| SUBLINK || 10&lt;br /&gt;
|-&lt;br /&gt;
| LINK_RADIUS || 11&lt;br /&gt;
|-&lt;br /&gt;
| DRAW_IN || 12&lt;br /&gt;
|-&lt;br /&gt;
| RAGE || 13&lt;br /&gt;
|-&lt;br /&gt;
| SKILL_LIST || 14&lt;br /&gt;
|-&lt;br /&gt;
| MUG_GIL || 15&lt;br /&gt;
|-&lt;br /&gt;
| MAIN_2HOUR || 16&lt;br /&gt;
|-&lt;br /&gt;
| NO_DESPAWN || 17&lt;br /&gt;
|-&lt;br /&gt;
| VAR || 18&lt;br /&gt;
|-&lt;br /&gt;
| SUB_2HOUR || 19&lt;br /&gt;
|-&lt;br /&gt;
| TP_USE_CHANCE || 20&lt;br /&gt;
|-&lt;br /&gt;
| PET_SPELL_LIST || 21&lt;br /&gt;
|-&lt;br /&gt;
| NA_CHANCE || 22&lt;br /&gt;
|-&lt;br /&gt;
| IMMUNITY || 23&lt;br /&gt;
|-&lt;br /&gt;
| GRADUAL_RAGE || 24&lt;br /&gt;
|-&lt;br /&gt;
| BUILD_RESIST || 25&lt;br /&gt;
|-&lt;br /&gt;
| SUPERLINK || 26&lt;br /&gt;
|-&lt;br /&gt;
| SPELL_LIST || 27&lt;br /&gt;
|-&lt;br /&gt;
| EXP_BONUS || 28&lt;br /&gt;
|-&lt;br /&gt;
| ASSIST || 29&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_SKILL || 30&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_DISTANCE || 31&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_2HOUR || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_COOL || 33&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_COOL || 34&lt;br /&gt;
|-&lt;br /&gt;
| STANDBACK_COOL || 35&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_COOL || 36&lt;br /&gt;
|-&lt;br /&gt;
| ALWAYS_AGGRO || 37&lt;br /&gt;
|-&lt;br /&gt;
| NO_DROPS || 38&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_POS || 39&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_CD || 40&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_START || 41&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_END || 42&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_TYPE || 43&lt;br /&gt;
|-&lt;br /&gt;
| DUAL_WIELD || 44&lt;br /&gt;
|-&lt;br /&gt;
| ADD_EFFECT || 45&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_SPIKES || 46&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_LEASH || 47&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_TARGET || 48&lt;br /&gt;
|-&lt;br /&gt;
| SCRIPTED_2HOUR || 49&lt;br /&gt;
|-&lt;br /&gt;
| PROC_2HOUR || 50&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_TURNS || 51&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_RATE || 52&lt;br /&gt;
|-&lt;br /&gt;
| BEHAVIOR || 53&lt;br /&gt;
|-&lt;br /&gt;
| GIL_BONUS || 54&lt;br /&gt;
|-&lt;br /&gt;
| IDLE_DESPAWN || 55&lt;br /&gt;
|-&lt;br /&gt;
| HP_STANDBACK || 56&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_DELAY || 57&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_DELAY || 58&lt;br /&gt;
|-&lt;br /&gt;
| WEAPON_BONUS || 59&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_ANIMATIONSUB || 60&lt;br /&gt;
|-&lt;br /&gt;
| HP_SCALE || 61&lt;br /&gt;
|-&lt;br /&gt;
| NO_STANDBACK || 62&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK_SKILL_LIST || 63&lt;br /&gt;
|-&lt;br /&gt;
| CHARMABLE || 64&lt;br /&gt;
|-&lt;br /&gt;
| NO_MOVE || 65&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_HIT || 66&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier(0) or mobModifier(1)&lt;br /&gt;
&lt;br /&gt;
==mob family system==&lt;br /&gt;
===familyid===&lt;br /&gt;
The ID for a certain family&lt;br /&gt;
&lt;br /&gt;
===family===&lt;br /&gt;
The name of the monster family (I am not creating a table for over 500 families. Go check the SQL file yourself...)&lt;br /&gt;
&lt;br /&gt;
===systemid &amp;amp; system===&lt;br /&gt;
&lt;br /&gt;
Monster ecosystems, or what &amp;quot;type&amp;quot; of monster it is.&lt;br /&gt;
Found in src/map/entities/battleentity.h&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Ecosystem!!Ecosystem ID&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ERROR||0&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AMORPH||1&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AQUAN||2&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCANA||3&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCHAICMACHINE||4&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AVATAR||5&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEAST||6&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEASTMEN||7&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BIRD||8&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DEMON||9&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DRAGON||10&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ELEMENTAL||11&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_EMPTY||12&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_HUMANOID||13&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LIZARD||14&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMORIAN||15&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMINION||16&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_PLANTOID||17&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNCLASSIFIED||18&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNDEAD||19&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VERMIN||20&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VORAGEAN||21&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===mobsize===&lt;br /&gt;
Despite the name, does NOT influence the visual size of the monster in game. This influence the distance from what the server thinks is its center to the edge its &amp;quot;body&amp;quot; which will affect things such as melee range between player and monster (in both directions) and how close you need to stand for actions such as sneak attack (if you have to stand ''inside'' of a large model in order to hit it, this value is probably wrong). The visual mob size on the clients end is controlled by some entityFlags in mob_pools which vary by model.&lt;br /&gt;
&lt;br /&gt;
===speed===&lt;br /&gt;
The speed of the monster&lt;br /&gt;
&lt;br /&gt;
===HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA===&lt;br /&gt;
The monsters base HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA at level 1&lt;br /&gt;
&lt;br /&gt;
===Slash/Pierce/H2H/Impact/Fire/Ice/Wind/Earth/Lightning/Water/Light/Dark===&lt;br /&gt;
The multiplier for damage to a monster from this kind of attack. (example, 1 = normal damage, .5 would be half damage, 2 would be double damage)&lt;br /&gt;
&lt;br /&gt;
=== Element ===&lt;br /&gt;
&lt;br /&gt;
Determines what if any crystal the monster drops while player has the needed status effect (such as signet) for it to do so.&lt;br /&gt;
&lt;br /&gt;
===detects===&lt;br /&gt;
What the monster detects&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Detects type !! Detects ID&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_HEARING || 2&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_LOWHP || 4&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE2 || 16&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_MAGIC || 32&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_WEAPONSKILL || 64&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_JOBABILITY || 128&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SCENT || 256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===charmable===&lt;br /&gt;
If the monster is able to be charmed.&lt;br /&gt;
&lt;br /&gt;
==mob groups==&lt;br /&gt;
===groupid===&lt;br /&gt;
The monster group ID&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The monster pool ID&lt;br /&gt;
Please see mob_pools to identify the monsters in a specific ID.&lt;br /&gt;
&lt;br /&gt;
===zoneid===&lt;br /&gt;
The zone ID the monsters are found in. Please see zone_settings.sql to identify the zone found here.&lt;br /&gt;
&lt;br /&gt;
===respawntime===&lt;br /&gt;
How long before a monster respawns.&lt;br /&gt;
&lt;br /&gt;
===spawntype===&lt;br /&gt;
How the monster spawns&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Spawntype !! SpawnID&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_NORMAL || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATNIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATEVENING || 2&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WEATHER || 4&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_FOG || 5&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_MOONPHASE || 16&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_LOTTERY || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WINDOWED || 64&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_SCRIPTED || 128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===dropid===&lt;br /&gt;
The dropid for the monster group&lt;br /&gt;
Check the mob_droplist table for this information&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
The amount of HP the monster has.&lt;br /&gt;
&lt;br /&gt;
===MP===&lt;br /&gt;
The amount of MP the monster has.&lt;br /&gt;
&lt;br /&gt;
===minLevel===&lt;br /&gt;
The minimum level of the monster&lt;br /&gt;
&lt;br /&gt;
===maxLevel===&lt;br /&gt;
The maximum level of the monster&lt;br /&gt;
&lt;br /&gt;
===allegiance===&lt;br /&gt;
''Unsure, still need to research''&lt;br /&gt;
&lt;br /&gt;
==mob pets==&lt;br /&gt;
===mob_mobid===&lt;br /&gt;
&lt;br /&gt;
The mobid of the pet (Please add the offset to this number)&lt;br /&gt;
&lt;br /&gt;
===pet_offset===&lt;br /&gt;
&lt;br /&gt;
Offset to give you the monster (add this number to the mob_mobid to get the actual monster)&lt;br /&gt;
&lt;br /&gt;
===job===&lt;br /&gt;
The pet's master's &amp;quot;job&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!jobid!!job&lt;br /&gt;
|-&lt;br /&gt;
|9||BST&lt;br /&gt;
|-&lt;br /&gt;
|14||DRG&lt;br /&gt;
|-&lt;br /&gt;
|15||SMN&lt;br /&gt;
|-&lt;br /&gt;
|18||PUP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==mob pools==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The ID of that mob pool&lt;br /&gt;
&lt;br /&gt;
===name &amp;amp; packet_name===&lt;br /&gt;
Name of that mob&lt;br /&gt;
Name and packet name are almost always the same.&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
The family ID of the monster.&lt;br /&gt;
Please see mob_family_system for the names of each ID.&lt;br /&gt;
&lt;br /&gt;
===HEX(modelid)===&lt;br /&gt;
The hex value of the model ID&lt;br /&gt;
&lt;br /&gt;
===mJob===&lt;br /&gt;
The monster's main job. (Follows same job ids as characters)&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Job name!!Job ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|WAR||1&lt;br /&gt;
|-&lt;br /&gt;
|MNK||2&lt;br /&gt;
|-&lt;br /&gt;
|WHM||3&lt;br /&gt;
|-&lt;br /&gt;
|BLM||4&lt;br /&gt;
|-&lt;br /&gt;
|RDM||5&lt;br /&gt;
|-&lt;br /&gt;
|THF||6&lt;br /&gt;
|-&lt;br /&gt;
|PLD||7&lt;br /&gt;
|-&lt;br /&gt;
|DRK||8&lt;br /&gt;
|-&lt;br /&gt;
|BST||9&lt;br /&gt;
|-&lt;br /&gt;
|BRD||10&lt;br /&gt;
|-&lt;br /&gt;
|RNG||11&lt;br /&gt;
|-&lt;br /&gt;
|SAM||12&lt;br /&gt;
|-&lt;br /&gt;
|NIN||13&lt;br /&gt;
|-&lt;br /&gt;
|DRG||14&lt;br /&gt;
|-&lt;br /&gt;
|SMN||15&lt;br /&gt;
|-&lt;br /&gt;
|BLU||16&lt;br /&gt;
|-&lt;br /&gt;
|COR||17&lt;br /&gt;
|-&lt;br /&gt;
|PUP||18&lt;br /&gt;
|-&lt;br /&gt;
|DNC||19&lt;br /&gt;
|-&lt;br /&gt;
|SCH||20&lt;br /&gt;
|-&lt;br /&gt;
|GEO||21&lt;br /&gt;
|-&lt;br /&gt;
|RUN||22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===sJob===&lt;br /&gt;
Monster's sub job (Please see table above for job ID information)&lt;br /&gt;
&lt;br /&gt;
===cmbSkill===&lt;br /&gt;
Monster's combat skill&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!skill ID!!Weapon Skill Type&lt;br /&gt;
|-&lt;br /&gt;
|0||None&lt;br /&gt;
|-&lt;br /&gt;
|1||Hand-to-hand&lt;br /&gt;
|-&lt;br /&gt;
|2||Dagger&lt;br /&gt;
|-&lt;br /&gt;
|3||Sword&lt;br /&gt;
|-&lt;br /&gt;
|4||Greatsword&lt;br /&gt;
|-&lt;br /&gt;
|5||Axe&lt;br /&gt;
|-&lt;br /&gt;
|6||Great Axe&lt;br /&gt;
|-&lt;br /&gt;
|7||Scythe&lt;br /&gt;
|-&lt;br /&gt;
|8||Polearm&lt;br /&gt;
|-&lt;br /&gt;
|9||Katana&lt;br /&gt;
|-&lt;br /&gt;
|10||Great Katana&lt;br /&gt;
|-&lt;br /&gt;
|11||Club&lt;br /&gt;
|-&lt;br /&gt;
|12||Staff&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===cmbDelay===&lt;br /&gt;
The attack delay&lt;br /&gt;
&lt;br /&gt;
===cmbDmgMult===&lt;br /&gt;
The damage multiplier (if the monster hits harder than normal)&lt;br /&gt;
&lt;br /&gt;
===behavior===&lt;br /&gt;
The behavior of the monster&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Behavior name!!Behavior ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|NO_DESPAWN||1&lt;br /&gt;
|-&lt;br /&gt;
|STANDBACK||2&lt;br /&gt;
|-&lt;br /&gt;
|RAISABLE||4&lt;br /&gt;
|-&lt;br /&gt;
|AGGRO_AMBUSH||512&lt;br /&gt;
|-&lt;br /&gt;
|NO_TURN||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===aggro===&lt;br /&gt;
If the monster aggros, and what it aggros to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===true_detection===&lt;br /&gt;
If the monster has &amp;quot;true&amp;quot; detection (ie. Truesight, truehearing, etc)&lt;br /&gt;
Binary, it either has or doesn't have.&lt;br /&gt;
&lt;br /&gt;
===links===&lt;br /&gt;
If the monster links and what it links to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===mobType===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===immunity===&lt;br /&gt;
What the monster is immune to. Bitmask, so calculate using bitmask values.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Immunity name!!Immunity ID&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLEEP||1&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_GRAVITY||2&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BIND||4&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_STUN||8&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SILENCE||16&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_PARALYZE||32&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BLIND||64&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLOW||128&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_POISON||256&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_ELEGY||512&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_REQUIEM||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===name_prefix===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===flag===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===entityFlags===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===animationsub===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===hasSpellScript===&lt;br /&gt;
If the monster has a spell script.&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===spellList===&lt;br /&gt;
The monsters spell list.&lt;br /&gt;
Check spell lists in mob_spell_lists table.&lt;br /&gt;
&lt;br /&gt;
===namevis===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===roamflag===&lt;br /&gt;
The monster's roaming behavior&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Roamflag name !! Roamflag id !! note&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE0 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE1 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE2 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE3 || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE4 || 16 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE5 || 32 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_WORM || 64 || pop up and down when moving&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_AMBUSH || 128 || stays hidden until someone comes close (antlion)&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_EVENT || 256 || calls lua method for roaming logic&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_IGNORE || 512 || ignore all hate, except linking hate&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_STEALTH || 1024 || stays name hidden and untargetable until someone comes close (chigoe)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
Monster's skill list.&lt;br /&gt;
Check skill lists under mob_skill_lists&lt;br /&gt;
&lt;br /&gt;
==mob pool mods==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The poolid.&lt;br /&gt;
Check mob_pools table for pool id names.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob skills==&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
ID of the monster skill (Name of the skill can be found in mob_skill_name)&lt;br /&gt;
&lt;br /&gt;
===mob_anim_id===&lt;br /&gt;
&lt;br /&gt;
Monster's animation ID for the skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_aoe===&lt;br /&gt;
&lt;br /&gt;
If the skill is AOE ''unsure what the values above 0 means, still needs researched.''&lt;br /&gt;
&lt;br /&gt;
===mob_skill_distance===&lt;br /&gt;
&lt;br /&gt;
The maximum distance the skill can be used.&lt;br /&gt;
&lt;br /&gt;
===mob_anim_time===&lt;br /&gt;
&lt;br /&gt;
How long it takes the skill's animation to complete.&lt;br /&gt;
&lt;br /&gt;
===mob_prepare_time===&lt;br /&gt;
&lt;br /&gt;
How long it takes the monster to use the skill (like a warning period before the skill actually goes off)&lt;br /&gt;
&lt;br /&gt;
===mob_valid_targets===&lt;br /&gt;
&lt;br /&gt;
The valid targets for the skill.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Valid target name !! Valid target ID&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_SELF || 1&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_MONSTER_PARTY || 2&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_ENEMY || 4&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_OTHER_MONSTER || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===mob_skill_flag===&lt;br /&gt;
&lt;br /&gt;
What kind of skill it is.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable&amp;quot;&lt;br /&gt;
! Skillflag name !! Skillflag ID&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_TWO_HOUR || 2&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_SPECIAL || 4&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_HIT_ALL || 8&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_REPLACE_ATTACK || 16&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_DRAW_IN || 32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===mob_skill_param===&lt;br /&gt;
&lt;br /&gt;
Uknown. Needs research.&lt;br /&gt;
&lt;br /&gt;
===knockback===&lt;br /&gt;
&lt;br /&gt;
If the skill can knock back the target (Unsure what values above 0 mean other than it can knock the target back)&lt;br /&gt;
&lt;br /&gt;
===primary_sc===&lt;br /&gt;
===secondary_sc===&lt;br /&gt;
===tertiary_sc===&lt;br /&gt;
&lt;br /&gt;
==mob skill lists==&lt;br /&gt;
===skill_list_name===&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
==mob spawn mods==&lt;br /&gt;
&lt;br /&gt;
===mobid===&lt;br /&gt;
ID of monster to apply mods to&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===mobname===&lt;br /&gt;
===polutils_name===&lt;br /&gt;
===groupid===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;br /&gt;
===pos_rot===&lt;br /&gt;
&lt;br /&gt;
==mob spell lists==&lt;br /&gt;
===spell_list_name===&lt;br /&gt;
===spell_list_id===&lt;br /&gt;
===spell_id===&lt;br /&gt;
===min_level===&lt;br /&gt;
===max_level===&lt;br /&gt;
&lt;br /&gt;
==nm spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===pos===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22816</id>
		<title>Mobs</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22816"/>
				<updated>2019-04-26T07:02:10Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: /* mob_skill_param */ Unknown&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==mob droplist==&lt;br /&gt;
===dropId===&lt;br /&gt;
&lt;br /&gt;
The ID assigned to the drop&lt;br /&gt;
&lt;br /&gt;
===dropType===&lt;br /&gt;
&lt;br /&gt;
What kind of drop the items are:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!droptypeid!!drop type&lt;br /&gt;
|-&lt;br /&gt;
|0||DROP_NORMAL&lt;br /&gt;
|-&lt;br /&gt;
|1||DROP_GROUPED&lt;br /&gt;
|-&lt;br /&gt;
|2||DROP_STEAL&lt;br /&gt;
|-&lt;br /&gt;
|4||DROP_DESPOIL&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Normal''' items drop upon mob death&lt;br /&gt;
&lt;br /&gt;
'''Grouped''' Not yet implemented (as of April 2019) but intended to identify items sharing a &amp;quot;drop slot&amp;quot; (for example O.Kote and Strider Sword on Mee Degi)&lt;br /&gt;
&lt;br /&gt;
'''Steal''' items are stolen&lt;br /&gt;
&lt;br /&gt;
'''Despoil''' items are stolen on use of despoil ability (separate table from steal)&lt;br /&gt;
&lt;br /&gt;
===groupId===&lt;br /&gt;
&lt;br /&gt;
Not yet implemented: which &amp;quot;drop slot&amp;quot; this is.&lt;br /&gt;
&lt;br /&gt;
===groupRate===&lt;br /&gt;
&lt;br /&gt;
Rate at which the group has one of its items drop - normally 100% (1000), where one of the items in the group WILL drop but has no bearing on which one&lt;br /&gt;
&lt;br /&gt;
===itemId===&lt;br /&gt;
&lt;br /&gt;
The ID of the item that can drop from that dropid list.&lt;br /&gt;
Check ffxiah or ffxidb to determine what the item is.&lt;br /&gt;
&lt;br /&gt;
===itemRate===&lt;br /&gt;
&lt;br /&gt;
The rate of drop (in .1% increments, example, a 10 would mean a 1% drop rate, and 1000 would mean a 100% drop rate)&lt;br /&gt;
&lt;br /&gt;
In the case of grouped drops, this will be the rate of the item within its group.&lt;br /&gt;
&lt;br /&gt;
==mob family mods==&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
&lt;br /&gt;
ID of specific families of monsters&lt;br /&gt;
Full listing can be found in the mob_family_system sql table.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
'''The below table is the mobmods only. If ismobmod is set to 0, please use the normal modid found in modifier.h, not the mobmodid as below from mob_modifier.h.'''&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! mobmod !! modid&lt;br /&gt;
|-&lt;br /&gt;
| NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MIN || 1&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MAX || 2&lt;br /&gt;
|-&lt;br /&gt;
| MP_BASE || 3&lt;br /&gt;
|-&lt;br /&gt;
| SIGHT_RANGE || 4&lt;br /&gt;
|-&lt;br /&gt;
| SOUND_RANGE || 5&lt;br /&gt;
|-&lt;br /&gt;
| BUFF_CHANCE || 6&lt;br /&gt;
|-&lt;br /&gt;
| GA_CHANCE || 7&lt;br /&gt;
|-&lt;br /&gt;
| HEAL_CHANCE || 8&lt;br /&gt;
|-&lt;br /&gt;
| HP_HEAL_CHANCE || 9&lt;br /&gt;
|-&lt;br /&gt;
| SUBLINK || 10&lt;br /&gt;
|-&lt;br /&gt;
| LINK_RADIUS || 11&lt;br /&gt;
|-&lt;br /&gt;
| DRAW_IN || 12&lt;br /&gt;
|-&lt;br /&gt;
| RAGE || 13&lt;br /&gt;
|-&lt;br /&gt;
| SKILL_LIST || 14&lt;br /&gt;
|-&lt;br /&gt;
| MUG_GIL || 15&lt;br /&gt;
|-&lt;br /&gt;
| MAIN_2HOUR || 16&lt;br /&gt;
|-&lt;br /&gt;
| NO_DESPAWN || 17&lt;br /&gt;
|-&lt;br /&gt;
| VAR || 18&lt;br /&gt;
|-&lt;br /&gt;
| SUB_2HOUR || 19&lt;br /&gt;
|-&lt;br /&gt;
| TP_USE_CHANCE || 20&lt;br /&gt;
|-&lt;br /&gt;
| PET_SPELL_LIST || 21&lt;br /&gt;
|-&lt;br /&gt;
| NA_CHANCE || 22&lt;br /&gt;
|-&lt;br /&gt;
| IMMUNITY || 23&lt;br /&gt;
|-&lt;br /&gt;
| GRADUAL_RAGE || 24&lt;br /&gt;
|-&lt;br /&gt;
| BUILD_RESIST || 25&lt;br /&gt;
|-&lt;br /&gt;
| SUPERLINK || 26&lt;br /&gt;
|-&lt;br /&gt;
| SPELL_LIST || 27&lt;br /&gt;
|-&lt;br /&gt;
| EXP_BONUS || 28&lt;br /&gt;
|-&lt;br /&gt;
| ASSIST || 29&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_SKILL || 30&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_DISTANCE || 31&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_2HOUR || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_COOL || 33&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_COOL || 34&lt;br /&gt;
|-&lt;br /&gt;
| STANDBACK_COOL || 35&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_COOL || 36&lt;br /&gt;
|-&lt;br /&gt;
| ALWAYS_AGGRO || 37&lt;br /&gt;
|-&lt;br /&gt;
| NO_DROPS || 38&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_POS || 39&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_CD || 40&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_START || 41&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_END || 42&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_TYPE || 43&lt;br /&gt;
|-&lt;br /&gt;
| DUAL_WIELD || 44&lt;br /&gt;
|-&lt;br /&gt;
| ADD_EFFECT || 45&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_SPIKES || 46&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_LEASH || 47&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_TARGET || 48&lt;br /&gt;
|-&lt;br /&gt;
| SCRIPTED_2HOUR || 49&lt;br /&gt;
|-&lt;br /&gt;
| PROC_2HOUR || 50&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_TURNS || 51&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_RATE || 52&lt;br /&gt;
|-&lt;br /&gt;
| BEHAVIOR || 53&lt;br /&gt;
|-&lt;br /&gt;
| GIL_BONUS || 54&lt;br /&gt;
|-&lt;br /&gt;
| IDLE_DESPAWN || 55&lt;br /&gt;
|-&lt;br /&gt;
| HP_STANDBACK || 56&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_DELAY || 57&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_DELAY || 58&lt;br /&gt;
|-&lt;br /&gt;
| WEAPON_BONUS || 59&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_ANIMATIONSUB || 60&lt;br /&gt;
|-&lt;br /&gt;
| HP_SCALE || 61&lt;br /&gt;
|-&lt;br /&gt;
| NO_STANDBACK || 62&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK_SKILL_LIST || 63&lt;br /&gt;
|-&lt;br /&gt;
| CHARMABLE || 64&lt;br /&gt;
|-&lt;br /&gt;
| NO_MOVE || 65&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_HIT || 66&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier(0) or mobModifier(1)&lt;br /&gt;
&lt;br /&gt;
==mob family system==&lt;br /&gt;
===familyid===&lt;br /&gt;
The ID for a certain family&lt;br /&gt;
&lt;br /&gt;
===family===&lt;br /&gt;
The name of the monster family (I am not creating a table for over 500 families. Go check the SQL file yourself...)&lt;br /&gt;
&lt;br /&gt;
===systemid &amp;amp; system===&lt;br /&gt;
&lt;br /&gt;
Monster ecosystems, or what &amp;quot;type&amp;quot; of monster it is.&lt;br /&gt;
Found in src/map/entities/battleentity.h&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Ecosystem!!Ecosystem ID&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ERROR||0&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AMORPH||1&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AQUAN||2&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCANA||3&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCHAICMACHINE||4&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AVATAR||5&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEAST||6&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEASTMEN||7&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BIRD||8&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DEMON||9&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DRAGON||10&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ELEMENTAL||11&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_EMPTY||12&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_HUMANOID||13&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LIZARD||14&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMORIAN||15&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMINION||16&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_PLANTOID||17&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNCLASSIFIED||18&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNDEAD||19&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VERMIN||20&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VORAGEAN||21&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===mobsize===&lt;br /&gt;
Despite the name, does NOT influence the visual size of the monster in game. This influence the distance from what the server thinks is its center to the edge its &amp;quot;body&amp;quot; which will affect things such as melee range between player and monster (in both directions) and how close you need to stand for actions such as sneak attack (if you have to stand ''inside'' of a large model in order to hit it, this value is probably wrong). The visual mob size on the clients end is controlled by some entityFlags in mob_pools which vary by model.&lt;br /&gt;
&lt;br /&gt;
===speed===&lt;br /&gt;
The speed of the monster&lt;br /&gt;
&lt;br /&gt;
===HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA===&lt;br /&gt;
The monsters base HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA at level 1&lt;br /&gt;
&lt;br /&gt;
===Slash/Pierce/H2H/Impact/Fire/Ice/Wind/Earth/Lightning/Water/Light/Dark===&lt;br /&gt;
The multiplier for damage to a monster from this kind of attack. (example, 1 = normal damage, .5 would be half damage, 2 would be double damage)&lt;br /&gt;
&lt;br /&gt;
=== Element ===&lt;br /&gt;
&lt;br /&gt;
Determines what if any crystal the monster drops while player has the needed status effect (such as signet) for it to do so.&lt;br /&gt;
&lt;br /&gt;
===detects===&lt;br /&gt;
What the monster detects&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Detects type !! Detects ID&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_HEARING || 2&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_LOWHP || 4&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE2 || 16&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_MAGIC || 32&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_WEAPONSKILL || 64&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_JOBABILITY || 128&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SCENT || 256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===charmable===&lt;br /&gt;
If the monster is able to be charmed.&lt;br /&gt;
&lt;br /&gt;
==mob groups==&lt;br /&gt;
===groupid===&lt;br /&gt;
The monster group ID&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The monster pool ID&lt;br /&gt;
Please see mob_pools to identify the monsters in a specific ID.&lt;br /&gt;
&lt;br /&gt;
===zoneid===&lt;br /&gt;
The zone ID the monsters are found in. Please see zone_settings.sql to identify the zone found here.&lt;br /&gt;
&lt;br /&gt;
===respawntime===&lt;br /&gt;
How long before a monster respawns.&lt;br /&gt;
&lt;br /&gt;
===spawntype===&lt;br /&gt;
How the monster spawns&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Spawntype !! SpawnID&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_NORMAL || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATNIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATEVENING || 2&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WEATHER || 4&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_FOG || 5&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_MOONPHASE || 16&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_LOTTERY || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WINDOWED || 64&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_SCRIPTED || 128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===dropid===&lt;br /&gt;
The dropid for the monster group&lt;br /&gt;
Check the mob_droplist table for this information&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
The amount of HP the monster has.&lt;br /&gt;
&lt;br /&gt;
===MP===&lt;br /&gt;
The amount of MP the monster has.&lt;br /&gt;
&lt;br /&gt;
===minLevel===&lt;br /&gt;
The minimum level of the monster&lt;br /&gt;
&lt;br /&gt;
===maxLevel===&lt;br /&gt;
The maximum level of the monster&lt;br /&gt;
&lt;br /&gt;
===allegiance===&lt;br /&gt;
''Unsure, still need to research''&lt;br /&gt;
&lt;br /&gt;
==mob pets==&lt;br /&gt;
===mob_mobid===&lt;br /&gt;
&lt;br /&gt;
The mobid of the pet (Please add the offset to this number)&lt;br /&gt;
&lt;br /&gt;
===pet_offset===&lt;br /&gt;
&lt;br /&gt;
Offset to give you the monster (add this number to the mob_mobid to get the actual monster)&lt;br /&gt;
&lt;br /&gt;
===job===&lt;br /&gt;
The pet's master's &amp;quot;job&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!jobid!!job&lt;br /&gt;
|-&lt;br /&gt;
|9||BST&lt;br /&gt;
|-&lt;br /&gt;
|14||DRG&lt;br /&gt;
|-&lt;br /&gt;
|15||SMN&lt;br /&gt;
|-&lt;br /&gt;
|18||PUP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==mob pools==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The ID of that mob pool&lt;br /&gt;
&lt;br /&gt;
===name &amp;amp; packet_name===&lt;br /&gt;
Name of that mob&lt;br /&gt;
Name and packet name are almost always the same.&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
The family ID of the monster.&lt;br /&gt;
Please see mob_family_system for the names of each ID.&lt;br /&gt;
&lt;br /&gt;
===HEX(modelid)===&lt;br /&gt;
The hex value of the model ID&lt;br /&gt;
&lt;br /&gt;
===mJob===&lt;br /&gt;
The monster's main job. (Follows same job ids as characters)&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Job name!!Job ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|WAR||1&lt;br /&gt;
|-&lt;br /&gt;
|MNK||2&lt;br /&gt;
|-&lt;br /&gt;
|WHM||3&lt;br /&gt;
|-&lt;br /&gt;
|BLM||4&lt;br /&gt;
|-&lt;br /&gt;
|RDM||5&lt;br /&gt;
|-&lt;br /&gt;
|THF||6&lt;br /&gt;
|-&lt;br /&gt;
|PLD||7&lt;br /&gt;
|-&lt;br /&gt;
|DRK||8&lt;br /&gt;
|-&lt;br /&gt;
|BST||9&lt;br /&gt;
|-&lt;br /&gt;
|BRD||10&lt;br /&gt;
|-&lt;br /&gt;
|RNG||11&lt;br /&gt;
|-&lt;br /&gt;
|SAM||12&lt;br /&gt;
|-&lt;br /&gt;
|NIN||13&lt;br /&gt;
|-&lt;br /&gt;
|DRG||14&lt;br /&gt;
|-&lt;br /&gt;
|SMN||15&lt;br /&gt;
|-&lt;br /&gt;
|BLU||16&lt;br /&gt;
|-&lt;br /&gt;
|COR||17&lt;br /&gt;
|-&lt;br /&gt;
|PUP||18&lt;br /&gt;
|-&lt;br /&gt;
|DNC||19&lt;br /&gt;
|-&lt;br /&gt;
|SCH||20&lt;br /&gt;
|-&lt;br /&gt;
|GEO||21&lt;br /&gt;
|-&lt;br /&gt;
|RUN||22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===sJob===&lt;br /&gt;
Monster's sub job (Please see table above for job ID information)&lt;br /&gt;
&lt;br /&gt;
===cmbSkill===&lt;br /&gt;
Monster's combat skill&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!skill ID!!Weapon Skill Type&lt;br /&gt;
|-&lt;br /&gt;
|0||None&lt;br /&gt;
|-&lt;br /&gt;
|1||Hand-to-hand&lt;br /&gt;
|-&lt;br /&gt;
|2||Dagger&lt;br /&gt;
|-&lt;br /&gt;
|3||Sword&lt;br /&gt;
|-&lt;br /&gt;
|4||Greatsword&lt;br /&gt;
|-&lt;br /&gt;
|5||Axe&lt;br /&gt;
|-&lt;br /&gt;
|6||Great Axe&lt;br /&gt;
|-&lt;br /&gt;
|7||Scythe&lt;br /&gt;
|-&lt;br /&gt;
|8||Polearm&lt;br /&gt;
|-&lt;br /&gt;
|9||Katana&lt;br /&gt;
|-&lt;br /&gt;
|10||Great Katana&lt;br /&gt;
|-&lt;br /&gt;
|11||Club&lt;br /&gt;
|-&lt;br /&gt;
|12||Staff&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===cmbDelay===&lt;br /&gt;
The attack delay&lt;br /&gt;
&lt;br /&gt;
===cmbDmgMult===&lt;br /&gt;
The damage multiplier (if the monster hits harder than normal)&lt;br /&gt;
&lt;br /&gt;
===behavior===&lt;br /&gt;
The behavior of the monster&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Behavior name!!Behavior ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|NO_DESPAWN||1&lt;br /&gt;
|-&lt;br /&gt;
|STANDBACK||2&lt;br /&gt;
|-&lt;br /&gt;
|RAISABLE||4&lt;br /&gt;
|-&lt;br /&gt;
|AGGRO_AMBUSH||512&lt;br /&gt;
|-&lt;br /&gt;
|NO_TURN||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===aggro===&lt;br /&gt;
If the monster aggros, and what it aggros to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===true_detection===&lt;br /&gt;
If the monster has &amp;quot;true&amp;quot; detection (ie. Truesight, truehearing, etc)&lt;br /&gt;
Binary, it either has or doesn't have.&lt;br /&gt;
&lt;br /&gt;
===links===&lt;br /&gt;
If the monster links and what it links to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===mobType===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===immunity===&lt;br /&gt;
What the monster is immune to. Bitmask, so calculate using bitmask values.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Immunity name!!Immunity ID&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLEEP||1&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_GRAVITY||2&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BIND||4&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_STUN||8&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SILENCE||16&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_PARALYZE||32&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BLIND||64&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLOW||128&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_POISON||256&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_ELEGY||512&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_REQUIEM||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===name_prefix===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===flag===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===entityFlags===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===animationsub===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===hasSpellScript===&lt;br /&gt;
If the monster has a spell script.&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===spellList===&lt;br /&gt;
The monsters spell list.&lt;br /&gt;
Check spell lists in mob_spell_lists table.&lt;br /&gt;
&lt;br /&gt;
===namevis===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===roamflag===&lt;br /&gt;
The monster's roaming behavior&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Roamflag name !! Roamflag id !! note&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE0 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE1 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE2 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE3 || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE4 || 16 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE5 || 32 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_WORM || 64 || pop up and down when moving&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_AMBUSH || 128 || stays hidden until someone comes close (antlion)&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_EVENT || 256 || calls lua method for roaming logic&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_IGNORE || 512 || ignore all hate, except linking hate&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_STEALTH || 1024 || stays name hidden and untargetable until someone comes close (chigoe)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
Monster's skill list.&lt;br /&gt;
Check skill lists under mob_skill_lists&lt;br /&gt;
&lt;br /&gt;
==mob pool mods==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The poolid.&lt;br /&gt;
Check mob_pools table for pool id names.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob skills==&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
ID of the monster skill (Name of the skill can be found in mob_skill_name)&lt;br /&gt;
&lt;br /&gt;
===mob_anim_id===&lt;br /&gt;
&lt;br /&gt;
Monster's animation ID for the skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_aoe===&lt;br /&gt;
&lt;br /&gt;
If the skill is AOE ''unsure what the values above 0 means, still needs researched.''&lt;br /&gt;
&lt;br /&gt;
===mob_skill_distance===&lt;br /&gt;
&lt;br /&gt;
The maximum distance the skill can be used.&lt;br /&gt;
&lt;br /&gt;
===mob_anim_time===&lt;br /&gt;
&lt;br /&gt;
How long it takes the skill's animation to complete.&lt;br /&gt;
&lt;br /&gt;
===mob_prepare_time===&lt;br /&gt;
&lt;br /&gt;
How long it takes the monster to use the skill (like a warning period before the skill actually goes off)&lt;br /&gt;
&lt;br /&gt;
===mob_valid_targets===&lt;br /&gt;
&lt;br /&gt;
The valid targets for the skill.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Valid target name !! Valid target ID&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_SELF || 1&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_MONSTER_PARTY || 2&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_ENEMY || 4&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_OTHER_MONSTER || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===mob_skill_flag===&lt;br /&gt;
&lt;br /&gt;
What kind of skill it is.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable&amp;quot;&lt;br /&gt;
! Skillflag name !! Skillflag ID&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_TWO_HOUR || 2&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_SPECIAL || 4&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_HIT_ALL || 8&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_REPLACE_ATTACK || 16&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_DRAW_IN || 32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===mob_skill_param===&lt;br /&gt;
&lt;br /&gt;
Uknown. Needs research.&lt;br /&gt;
&lt;br /&gt;
===knockback===&lt;br /&gt;
===primary_sc===&lt;br /&gt;
===secondary_sc===&lt;br /&gt;
===tertiary_sc===&lt;br /&gt;
&lt;br /&gt;
==mob skill lists==&lt;br /&gt;
===skill_list_name===&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
==mob spawn mods==&lt;br /&gt;
&lt;br /&gt;
===mobid===&lt;br /&gt;
ID of monster to apply mods to&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===mobname===&lt;br /&gt;
===polutils_name===&lt;br /&gt;
===groupid===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;br /&gt;
===pos_rot===&lt;br /&gt;
&lt;br /&gt;
==mob spell lists==&lt;br /&gt;
===spell_list_name===&lt;br /&gt;
===spell_list_id===&lt;br /&gt;
===spell_id===&lt;br /&gt;
===min_level===&lt;br /&gt;
===max_level===&lt;br /&gt;
&lt;br /&gt;
==nm spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===pos===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22815</id>
		<title>Mobs</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22815"/>
				<updated>2019-04-26T07:00:49Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: /* mob_skill_flag */ add info and table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==mob droplist==&lt;br /&gt;
===dropId===&lt;br /&gt;
&lt;br /&gt;
The ID assigned to the drop&lt;br /&gt;
&lt;br /&gt;
===dropType===&lt;br /&gt;
&lt;br /&gt;
What kind of drop the items are:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!droptypeid!!drop type&lt;br /&gt;
|-&lt;br /&gt;
|0||DROP_NORMAL&lt;br /&gt;
|-&lt;br /&gt;
|1||DROP_GROUPED&lt;br /&gt;
|-&lt;br /&gt;
|2||DROP_STEAL&lt;br /&gt;
|-&lt;br /&gt;
|4||DROP_DESPOIL&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Normal''' items drop upon mob death&lt;br /&gt;
&lt;br /&gt;
'''Grouped''' Not yet implemented (as of April 2019) but intended to identify items sharing a &amp;quot;drop slot&amp;quot; (for example O.Kote and Strider Sword on Mee Degi)&lt;br /&gt;
&lt;br /&gt;
'''Steal''' items are stolen&lt;br /&gt;
&lt;br /&gt;
'''Despoil''' items are stolen on use of despoil ability (separate table from steal)&lt;br /&gt;
&lt;br /&gt;
===groupId===&lt;br /&gt;
&lt;br /&gt;
Not yet implemented: which &amp;quot;drop slot&amp;quot; this is.&lt;br /&gt;
&lt;br /&gt;
===groupRate===&lt;br /&gt;
&lt;br /&gt;
Rate at which the group has one of its items drop - normally 100% (1000), where one of the items in the group WILL drop but has no bearing on which one&lt;br /&gt;
&lt;br /&gt;
===itemId===&lt;br /&gt;
&lt;br /&gt;
The ID of the item that can drop from that dropid list.&lt;br /&gt;
Check ffxiah or ffxidb to determine what the item is.&lt;br /&gt;
&lt;br /&gt;
===itemRate===&lt;br /&gt;
&lt;br /&gt;
The rate of drop (in .1% increments, example, a 10 would mean a 1% drop rate, and 1000 would mean a 100% drop rate)&lt;br /&gt;
&lt;br /&gt;
In the case of grouped drops, this will be the rate of the item within its group.&lt;br /&gt;
&lt;br /&gt;
==mob family mods==&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
&lt;br /&gt;
ID of specific families of monsters&lt;br /&gt;
Full listing can be found in the mob_family_system sql table.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
'''The below table is the mobmods only. If ismobmod is set to 0, please use the normal modid found in modifier.h, not the mobmodid as below from mob_modifier.h.'''&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! mobmod !! modid&lt;br /&gt;
|-&lt;br /&gt;
| NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MIN || 1&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MAX || 2&lt;br /&gt;
|-&lt;br /&gt;
| MP_BASE || 3&lt;br /&gt;
|-&lt;br /&gt;
| SIGHT_RANGE || 4&lt;br /&gt;
|-&lt;br /&gt;
| SOUND_RANGE || 5&lt;br /&gt;
|-&lt;br /&gt;
| BUFF_CHANCE || 6&lt;br /&gt;
|-&lt;br /&gt;
| GA_CHANCE || 7&lt;br /&gt;
|-&lt;br /&gt;
| HEAL_CHANCE || 8&lt;br /&gt;
|-&lt;br /&gt;
| HP_HEAL_CHANCE || 9&lt;br /&gt;
|-&lt;br /&gt;
| SUBLINK || 10&lt;br /&gt;
|-&lt;br /&gt;
| LINK_RADIUS || 11&lt;br /&gt;
|-&lt;br /&gt;
| DRAW_IN || 12&lt;br /&gt;
|-&lt;br /&gt;
| RAGE || 13&lt;br /&gt;
|-&lt;br /&gt;
| SKILL_LIST || 14&lt;br /&gt;
|-&lt;br /&gt;
| MUG_GIL || 15&lt;br /&gt;
|-&lt;br /&gt;
| MAIN_2HOUR || 16&lt;br /&gt;
|-&lt;br /&gt;
| NO_DESPAWN || 17&lt;br /&gt;
|-&lt;br /&gt;
| VAR || 18&lt;br /&gt;
|-&lt;br /&gt;
| SUB_2HOUR || 19&lt;br /&gt;
|-&lt;br /&gt;
| TP_USE_CHANCE || 20&lt;br /&gt;
|-&lt;br /&gt;
| PET_SPELL_LIST || 21&lt;br /&gt;
|-&lt;br /&gt;
| NA_CHANCE || 22&lt;br /&gt;
|-&lt;br /&gt;
| IMMUNITY || 23&lt;br /&gt;
|-&lt;br /&gt;
| GRADUAL_RAGE || 24&lt;br /&gt;
|-&lt;br /&gt;
| BUILD_RESIST || 25&lt;br /&gt;
|-&lt;br /&gt;
| SUPERLINK || 26&lt;br /&gt;
|-&lt;br /&gt;
| SPELL_LIST || 27&lt;br /&gt;
|-&lt;br /&gt;
| EXP_BONUS || 28&lt;br /&gt;
|-&lt;br /&gt;
| ASSIST || 29&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_SKILL || 30&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_DISTANCE || 31&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_2HOUR || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_COOL || 33&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_COOL || 34&lt;br /&gt;
|-&lt;br /&gt;
| STANDBACK_COOL || 35&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_COOL || 36&lt;br /&gt;
|-&lt;br /&gt;
| ALWAYS_AGGRO || 37&lt;br /&gt;
|-&lt;br /&gt;
| NO_DROPS || 38&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_POS || 39&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_CD || 40&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_START || 41&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_END || 42&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_TYPE || 43&lt;br /&gt;
|-&lt;br /&gt;
| DUAL_WIELD || 44&lt;br /&gt;
|-&lt;br /&gt;
| ADD_EFFECT || 45&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_SPIKES || 46&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_LEASH || 47&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_TARGET || 48&lt;br /&gt;
|-&lt;br /&gt;
| SCRIPTED_2HOUR || 49&lt;br /&gt;
|-&lt;br /&gt;
| PROC_2HOUR || 50&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_TURNS || 51&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_RATE || 52&lt;br /&gt;
|-&lt;br /&gt;
| BEHAVIOR || 53&lt;br /&gt;
|-&lt;br /&gt;
| GIL_BONUS || 54&lt;br /&gt;
|-&lt;br /&gt;
| IDLE_DESPAWN || 55&lt;br /&gt;
|-&lt;br /&gt;
| HP_STANDBACK || 56&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_DELAY || 57&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_DELAY || 58&lt;br /&gt;
|-&lt;br /&gt;
| WEAPON_BONUS || 59&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_ANIMATIONSUB || 60&lt;br /&gt;
|-&lt;br /&gt;
| HP_SCALE || 61&lt;br /&gt;
|-&lt;br /&gt;
| NO_STANDBACK || 62&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK_SKILL_LIST || 63&lt;br /&gt;
|-&lt;br /&gt;
| CHARMABLE || 64&lt;br /&gt;
|-&lt;br /&gt;
| NO_MOVE || 65&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_HIT || 66&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier(0) or mobModifier(1)&lt;br /&gt;
&lt;br /&gt;
==mob family system==&lt;br /&gt;
===familyid===&lt;br /&gt;
The ID for a certain family&lt;br /&gt;
&lt;br /&gt;
===family===&lt;br /&gt;
The name of the monster family (I am not creating a table for over 500 families. Go check the SQL file yourself...)&lt;br /&gt;
&lt;br /&gt;
===systemid &amp;amp; system===&lt;br /&gt;
&lt;br /&gt;
Monster ecosystems, or what &amp;quot;type&amp;quot; of monster it is.&lt;br /&gt;
Found in src/map/entities/battleentity.h&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Ecosystem!!Ecosystem ID&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ERROR||0&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AMORPH||1&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AQUAN||2&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCANA||3&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCHAICMACHINE||4&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AVATAR||5&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEAST||6&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEASTMEN||7&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BIRD||8&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DEMON||9&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DRAGON||10&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ELEMENTAL||11&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_EMPTY||12&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_HUMANOID||13&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LIZARD||14&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMORIAN||15&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMINION||16&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_PLANTOID||17&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNCLASSIFIED||18&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNDEAD||19&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VERMIN||20&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VORAGEAN||21&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===mobsize===&lt;br /&gt;
Despite the name, does NOT influence the visual size of the monster in game. This influence the distance from what the server thinks is its center to the edge its &amp;quot;body&amp;quot; which will affect things such as melee range between player and monster (in both directions) and how close you need to stand for actions such as sneak attack (if you have to stand ''inside'' of a large model in order to hit it, this value is probably wrong). The visual mob size on the clients end is controlled by some entityFlags in mob_pools which vary by model.&lt;br /&gt;
&lt;br /&gt;
===speed===&lt;br /&gt;
The speed of the monster&lt;br /&gt;
&lt;br /&gt;
===HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA===&lt;br /&gt;
The monsters base HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA at level 1&lt;br /&gt;
&lt;br /&gt;
===Slash/Pierce/H2H/Impact/Fire/Ice/Wind/Earth/Lightning/Water/Light/Dark===&lt;br /&gt;
The multiplier for damage to a monster from this kind of attack. (example, 1 = normal damage, .5 would be half damage, 2 would be double damage)&lt;br /&gt;
&lt;br /&gt;
=== Element ===&lt;br /&gt;
&lt;br /&gt;
Determines what if any crystal the monster drops while player has the needed status effect (such as signet) for it to do so.&lt;br /&gt;
&lt;br /&gt;
===detects===&lt;br /&gt;
What the monster detects&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Detects type !! Detects ID&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_HEARING || 2&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_LOWHP || 4&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE2 || 16&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_MAGIC || 32&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_WEAPONSKILL || 64&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_JOBABILITY || 128&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SCENT || 256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===charmable===&lt;br /&gt;
If the monster is able to be charmed.&lt;br /&gt;
&lt;br /&gt;
==mob groups==&lt;br /&gt;
===groupid===&lt;br /&gt;
The monster group ID&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The monster pool ID&lt;br /&gt;
Please see mob_pools to identify the monsters in a specific ID.&lt;br /&gt;
&lt;br /&gt;
===zoneid===&lt;br /&gt;
The zone ID the monsters are found in. Please see zone_settings.sql to identify the zone found here.&lt;br /&gt;
&lt;br /&gt;
===respawntime===&lt;br /&gt;
How long before a monster respawns.&lt;br /&gt;
&lt;br /&gt;
===spawntype===&lt;br /&gt;
How the monster spawns&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Spawntype !! SpawnID&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_NORMAL || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATNIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATEVENING || 2&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WEATHER || 4&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_FOG || 5&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_MOONPHASE || 16&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_LOTTERY || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WINDOWED || 64&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_SCRIPTED || 128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===dropid===&lt;br /&gt;
The dropid for the monster group&lt;br /&gt;
Check the mob_droplist table for this information&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
The amount of HP the monster has.&lt;br /&gt;
&lt;br /&gt;
===MP===&lt;br /&gt;
The amount of MP the monster has.&lt;br /&gt;
&lt;br /&gt;
===minLevel===&lt;br /&gt;
The minimum level of the monster&lt;br /&gt;
&lt;br /&gt;
===maxLevel===&lt;br /&gt;
The maximum level of the monster&lt;br /&gt;
&lt;br /&gt;
===allegiance===&lt;br /&gt;
''Unsure, still need to research''&lt;br /&gt;
&lt;br /&gt;
==mob pets==&lt;br /&gt;
===mob_mobid===&lt;br /&gt;
&lt;br /&gt;
The mobid of the pet (Please add the offset to this number)&lt;br /&gt;
&lt;br /&gt;
===pet_offset===&lt;br /&gt;
&lt;br /&gt;
Offset to give you the monster (add this number to the mob_mobid to get the actual monster)&lt;br /&gt;
&lt;br /&gt;
===job===&lt;br /&gt;
The pet's master's &amp;quot;job&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!jobid!!job&lt;br /&gt;
|-&lt;br /&gt;
|9||BST&lt;br /&gt;
|-&lt;br /&gt;
|14||DRG&lt;br /&gt;
|-&lt;br /&gt;
|15||SMN&lt;br /&gt;
|-&lt;br /&gt;
|18||PUP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==mob pools==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The ID of that mob pool&lt;br /&gt;
&lt;br /&gt;
===name &amp;amp; packet_name===&lt;br /&gt;
Name of that mob&lt;br /&gt;
Name and packet name are almost always the same.&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
The family ID of the monster.&lt;br /&gt;
Please see mob_family_system for the names of each ID.&lt;br /&gt;
&lt;br /&gt;
===HEX(modelid)===&lt;br /&gt;
The hex value of the model ID&lt;br /&gt;
&lt;br /&gt;
===mJob===&lt;br /&gt;
The monster's main job. (Follows same job ids as characters)&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Job name!!Job ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|WAR||1&lt;br /&gt;
|-&lt;br /&gt;
|MNK||2&lt;br /&gt;
|-&lt;br /&gt;
|WHM||3&lt;br /&gt;
|-&lt;br /&gt;
|BLM||4&lt;br /&gt;
|-&lt;br /&gt;
|RDM||5&lt;br /&gt;
|-&lt;br /&gt;
|THF||6&lt;br /&gt;
|-&lt;br /&gt;
|PLD||7&lt;br /&gt;
|-&lt;br /&gt;
|DRK||8&lt;br /&gt;
|-&lt;br /&gt;
|BST||9&lt;br /&gt;
|-&lt;br /&gt;
|BRD||10&lt;br /&gt;
|-&lt;br /&gt;
|RNG||11&lt;br /&gt;
|-&lt;br /&gt;
|SAM||12&lt;br /&gt;
|-&lt;br /&gt;
|NIN||13&lt;br /&gt;
|-&lt;br /&gt;
|DRG||14&lt;br /&gt;
|-&lt;br /&gt;
|SMN||15&lt;br /&gt;
|-&lt;br /&gt;
|BLU||16&lt;br /&gt;
|-&lt;br /&gt;
|COR||17&lt;br /&gt;
|-&lt;br /&gt;
|PUP||18&lt;br /&gt;
|-&lt;br /&gt;
|DNC||19&lt;br /&gt;
|-&lt;br /&gt;
|SCH||20&lt;br /&gt;
|-&lt;br /&gt;
|GEO||21&lt;br /&gt;
|-&lt;br /&gt;
|RUN||22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===sJob===&lt;br /&gt;
Monster's sub job (Please see table above for job ID information)&lt;br /&gt;
&lt;br /&gt;
===cmbSkill===&lt;br /&gt;
Monster's combat skill&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!skill ID!!Weapon Skill Type&lt;br /&gt;
|-&lt;br /&gt;
|0||None&lt;br /&gt;
|-&lt;br /&gt;
|1||Hand-to-hand&lt;br /&gt;
|-&lt;br /&gt;
|2||Dagger&lt;br /&gt;
|-&lt;br /&gt;
|3||Sword&lt;br /&gt;
|-&lt;br /&gt;
|4||Greatsword&lt;br /&gt;
|-&lt;br /&gt;
|5||Axe&lt;br /&gt;
|-&lt;br /&gt;
|6||Great Axe&lt;br /&gt;
|-&lt;br /&gt;
|7||Scythe&lt;br /&gt;
|-&lt;br /&gt;
|8||Polearm&lt;br /&gt;
|-&lt;br /&gt;
|9||Katana&lt;br /&gt;
|-&lt;br /&gt;
|10||Great Katana&lt;br /&gt;
|-&lt;br /&gt;
|11||Club&lt;br /&gt;
|-&lt;br /&gt;
|12||Staff&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===cmbDelay===&lt;br /&gt;
The attack delay&lt;br /&gt;
&lt;br /&gt;
===cmbDmgMult===&lt;br /&gt;
The damage multiplier (if the monster hits harder than normal)&lt;br /&gt;
&lt;br /&gt;
===behavior===&lt;br /&gt;
The behavior of the monster&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Behavior name!!Behavior ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|NO_DESPAWN||1&lt;br /&gt;
|-&lt;br /&gt;
|STANDBACK||2&lt;br /&gt;
|-&lt;br /&gt;
|RAISABLE||4&lt;br /&gt;
|-&lt;br /&gt;
|AGGRO_AMBUSH||512&lt;br /&gt;
|-&lt;br /&gt;
|NO_TURN||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===aggro===&lt;br /&gt;
If the monster aggros, and what it aggros to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===true_detection===&lt;br /&gt;
If the monster has &amp;quot;true&amp;quot; detection (ie. Truesight, truehearing, etc)&lt;br /&gt;
Binary, it either has or doesn't have.&lt;br /&gt;
&lt;br /&gt;
===links===&lt;br /&gt;
If the monster links and what it links to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===mobType===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===immunity===&lt;br /&gt;
What the monster is immune to. Bitmask, so calculate using bitmask values.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Immunity name!!Immunity ID&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLEEP||1&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_GRAVITY||2&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BIND||4&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_STUN||8&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SILENCE||16&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_PARALYZE||32&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BLIND||64&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLOW||128&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_POISON||256&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_ELEGY||512&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_REQUIEM||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===name_prefix===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===flag===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===entityFlags===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===animationsub===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===hasSpellScript===&lt;br /&gt;
If the monster has a spell script.&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===spellList===&lt;br /&gt;
The monsters spell list.&lt;br /&gt;
Check spell lists in mob_spell_lists table.&lt;br /&gt;
&lt;br /&gt;
===namevis===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===roamflag===&lt;br /&gt;
The monster's roaming behavior&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Roamflag name !! Roamflag id !! note&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE0 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE1 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE2 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE3 || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE4 || 16 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE5 || 32 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_WORM || 64 || pop up and down when moving&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_AMBUSH || 128 || stays hidden until someone comes close (antlion)&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_EVENT || 256 || calls lua method for roaming logic&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_IGNORE || 512 || ignore all hate, except linking hate&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_STEALTH || 1024 || stays name hidden and untargetable until someone comes close (chigoe)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
Monster's skill list.&lt;br /&gt;
Check skill lists under mob_skill_lists&lt;br /&gt;
&lt;br /&gt;
==mob pool mods==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The poolid.&lt;br /&gt;
Check mob_pools table for pool id names.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob skills==&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
ID of the monster skill (Name of the skill can be found in mob_skill_name)&lt;br /&gt;
&lt;br /&gt;
===mob_anim_id===&lt;br /&gt;
&lt;br /&gt;
Monster's animation ID for the skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_aoe===&lt;br /&gt;
&lt;br /&gt;
If the skill is AOE ''unsure what the values above 0 means, still needs researched.''&lt;br /&gt;
&lt;br /&gt;
===mob_skill_distance===&lt;br /&gt;
&lt;br /&gt;
The maximum distance the skill can be used.&lt;br /&gt;
&lt;br /&gt;
===mob_anim_time===&lt;br /&gt;
&lt;br /&gt;
How long it takes the skill's animation to complete.&lt;br /&gt;
&lt;br /&gt;
===mob_prepare_time===&lt;br /&gt;
&lt;br /&gt;
How long it takes the monster to use the skill (like a warning period before the skill actually goes off)&lt;br /&gt;
&lt;br /&gt;
===mob_valid_targets===&lt;br /&gt;
&lt;br /&gt;
The valid targets for the skill.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Valid target name !! Valid target ID&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_SELF || 1&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_MONSTER_PARTY || 2&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_ENEMY || 4&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_OTHER_MONSTER || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===mob_skill_flag===&lt;br /&gt;
&lt;br /&gt;
What kind of skill it is.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable&amp;quot;&lt;br /&gt;
! Skillflag name !! Skillflag ID&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_TWO_HOUR || 2&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_SPECIAL || 4&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_HIT_ALL || 8&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_REPLACE_ATTACK || 16&lt;br /&gt;
|-&lt;br /&gt;
| SKILLFLAG_DRAW_IN || 32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===mob_skill_param===&lt;br /&gt;
===knockback===&lt;br /&gt;
===primary_sc===&lt;br /&gt;
===secondary_sc===&lt;br /&gt;
===tertiary_sc===&lt;br /&gt;
&lt;br /&gt;
==mob skill lists==&lt;br /&gt;
===skill_list_name===&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
==mob spawn mods==&lt;br /&gt;
&lt;br /&gt;
===mobid===&lt;br /&gt;
ID of monster to apply mods to&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===mobname===&lt;br /&gt;
===polutils_name===&lt;br /&gt;
===groupid===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;br /&gt;
===pos_rot===&lt;br /&gt;
&lt;br /&gt;
==mob spell lists==&lt;br /&gt;
===spell_list_name===&lt;br /&gt;
===spell_list_id===&lt;br /&gt;
===spell_id===&lt;br /&gt;
===min_level===&lt;br /&gt;
===max_level===&lt;br /&gt;
&lt;br /&gt;
==nm spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===pos===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22814</id>
		<title>Mobs</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22814"/>
				<updated>2019-04-26T06:59:36Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: /* mob_valid_targets */ add info and table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==mob droplist==&lt;br /&gt;
===dropId===&lt;br /&gt;
&lt;br /&gt;
The ID assigned to the drop&lt;br /&gt;
&lt;br /&gt;
===dropType===&lt;br /&gt;
&lt;br /&gt;
What kind of drop the items are:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!droptypeid!!drop type&lt;br /&gt;
|-&lt;br /&gt;
|0||DROP_NORMAL&lt;br /&gt;
|-&lt;br /&gt;
|1||DROP_GROUPED&lt;br /&gt;
|-&lt;br /&gt;
|2||DROP_STEAL&lt;br /&gt;
|-&lt;br /&gt;
|4||DROP_DESPOIL&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Normal''' items drop upon mob death&lt;br /&gt;
&lt;br /&gt;
'''Grouped''' Not yet implemented (as of April 2019) but intended to identify items sharing a &amp;quot;drop slot&amp;quot; (for example O.Kote and Strider Sword on Mee Degi)&lt;br /&gt;
&lt;br /&gt;
'''Steal''' items are stolen&lt;br /&gt;
&lt;br /&gt;
'''Despoil''' items are stolen on use of despoil ability (separate table from steal)&lt;br /&gt;
&lt;br /&gt;
===groupId===&lt;br /&gt;
&lt;br /&gt;
Not yet implemented: which &amp;quot;drop slot&amp;quot; this is.&lt;br /&gt;
&lt;br /&gt;
===groupRate===&lt;br /&gt;
&lt;br /&gt;
Rate at which the group has one of its items drop - normally 100% (1000), where one of the items in the group WILL drop but has no bearing on which one&lt;br /&gt;
&lt;br /&gt;
===itemId===&lt;br /&gt;
&lt;br /&gt;
The ID of the item that can drop from that dropid list.&lt;br /&gt;
Check ffxiah or ffxidb to determine what the item is.&lt;br /&gt;
&lt;br /&gt;
===itemRate===&lt;br /&gt;
&lt;br /&gt;
The rate of drop (in .1% increments, example, a 10 would mean a 1% drop rate, and 1000 would mean a 100% drop rate)&lt;br /&gt;
&lt;br /&gt;
In the case of grouped drops, this will be the rate of the item within its group.&lt;br /&gt;
&lt;br /&gt;
==mob family mods==&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
&lt;br /&gt;
ID of specific families of monsters&lt;br /&gt;
Full listing can be found in the mob_family_system sql table.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
'''The below table is the mobmods only. If ismobmod is set to 0, please use the normal modid found in modifier.h, not the mobmodid as below from mob_modifier.h.'''&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! mobmod !! modid&lt;br /&gt;
|-&lt;br /&gt;
| NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MIN || 1&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MAX || 2&lt;br /&gt;
|-&lt;br /&gt;
| MP_BASE || 3&lt;br /&gt;
|-&lt;br /&gt;
| SIGHT_RANGE || 4&lt;br /&gt;
|-&lt;br /&gt;
| SOUND_RANGE || 5&lt;br /&gt;
|-&lt;br /&gt;
| BUFF_CHANCE || 6&lt;br /&gt;
|-&lt;br /&gt;
| GA_CHANCE || 7&lt;br /&gt;
|-&lt;br /&gt;
| HEAL_CHANCE || 8&lt;br /&gt;
|-&lt;br /&gt;
| HP_HEAL_CHANCE || 9&lt;br /&gt;
|-&lt;br /&gt;
| SUBLINK || 10&lt;br /&gt;
|-&lt;br /&gt;
| LINK_RADIUS || 11&lt;br /&gt;
|-&lt;br /&gt;
| DRAW_IN || 12&lt;br /&gt;
|-&lt;br /&gt;
| RAGE || 13&lt;br /&gt;
|-&lt;br /&gt;
| SKILL_LIST || 14&lt;br /&gt;
|-&lt;br /&gt;
| MUG_GIL || 15&lt;br /&gt;
|-&lt;br /&gt;
| MAIN_2HOUR || 16&lt;br /&gt;
|-&lt;br /&gt;
| NO_DESPAWN || 17&lt;br /&gt;
|-&lt;br /&gt;
| VAR || 18&lt;br /&gt;
|-&lt;br /&gt;
| SUB_2HOUR || 19&lt;br /&gt;
|-&lt;br /&gt;
| TP_USE_CHANCE || 20&lt;br /&gt;
|-&lt;br /&gt;
| PET_SPELL_LIST || 21&lt;br /&gt;
|-&lt;br /&gt;
| NA_CHANCE || 22&lt;br /&gt;
|-&lt;br /&gt;
| IMMUNITY || 23&lt;br /&gt;
|-&lt;br /&gt;
| GRADUAL_RAGE || 24&lt;br /&gt;
|-&lt;br /&gt;
| BUILD_RESIST || 25&lt;br /&gt;
|-&lt;br /&gt;
| SUPERLINK || 26&lt;br /&gt;
|-&lt;br /&gt;
| SPELL_LIST || 27&lt;br /&gt;
|-&lt;br /&gt;
| EXP_BONUS || 28&lt;br /&gt;
|-&lt;br /&gt;
| ASSIST || 29&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_SKILL || 30&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_DISTANCE || 31&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_2HOUR || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_COOL || 33&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_COOL || 34&lt;br /&gt;
|-&lt;br /&gt;
| STANDBACK_COOL || 35&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_COOL || 36&lt;br /&gt;
|-&lt;br /&gt;
| ALWAYS_AGGRO || 37&lt;br /&gt;
|-&lt;br /&gt;
| NO_DROPS || 38&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_POS || 39&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_CD || 40&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_START || 41&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_END || 42&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_TYPE || 43&lt;br /&gt;
|-&lt;br /&gt;
| DUAL_WIELD || 44&lt;br /&gt;
|-&lt;br /&gt;
| ADD_EFFECT || 45&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_SPIKES || 46&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_LEASH || 47&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_TARGET || 48&lt;br /&gt;
|-&lt;br /&gt;
| SCRIPTED_2HOUR || 49&lt;br /&gt;
|-&lt;br /&gt;
| PROC_2HOUR || 50&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_TURNS || 51&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_RATE || 52&lt;br /&gt;
|-&lt;br /&gt;
| BEHAVIOR || 53&lt;br /&gt;
|-&lt;br /&gt;
| GIL_BONUS || 54&lt;br /&gt;
|-&lt;br /&gt;
| IDLE_DESPAWN || 55&lt;br /&gt;
|-&lt;br /&gt;
| HP_STANDBACK || 56&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_DELAY || 57&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_DELAY || 58&lt;br /&gt;
|-&lt;br /&gt;
| WEAPON_BONUS || 59&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_ANIMATIONSUB || 60&lt;br /&gt;
|-&lt;br /&gt;
| HP_SCALE || 61&lt;br /&gt;
|-&lt;br /&gt;
| NO_STANDBACK || 62&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK_SKILL_LIST || 63&lt;br /&gt;
|-&lt;br /&gt;
| CHARMABLE || 64&lt;br /&gt;
|-&lt;br /&gt;
| NO_MOVE || 65&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_HIT || 66&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier(0) or mobModifier(1)&lt;br /&gt;
&lt;br /&gt;
==mob family system==&lt;br /&gt;
===familyid===&lt;br /&gt;
The ID for a certain family&lt;br /&gt;
&lt;br /&gt;
===family===&lt;br /&gt;
The name of the monster family (I am not creating a table for over 500 families. Go check the SQL file yourself...)&lt;br /&gt;
&lt;br /&gt;
===systemid &amp;amp; system===&lt;br /&gt;
&lt;br /&gt;
Monster ecosystems, or what &amp;quot;type&amp;quot; of monster it is.&lt;br /&gt;
Found in src/map/entities/battleentity.h&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Ecosystem!!Ecosystem ID&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ERROR||0&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AMORPH||1&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AQUAN||2&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCANA||3&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCHAICMACHINE||4&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AVATAR||5&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEAST||6&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEASTMEN||7&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BIRD||8&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DEMON||9&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DRAGON||10&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ELEMENTAL||11&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_EMPTY||12&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_HUMANOID||13&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LIZARD||14&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMORIAN||15&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMINION||16&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_PLANTOID||17&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNCLASSIFIED||18&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNDEAD||19&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VERMIN||20&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VORAGEAN||21&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===mobsize===&lt;br /&gt;
Despite the name, does NOT influence the visual size of the monster in game. This influence the distance from what the server thinks is its center to the edge its &amp;quot;body&amp;quot; which will affect things such as melee range between player and monster (in both directions) and how close you need to stand for actions such as sneak attack (if you have to stand ''inside'' of a large model in order to hit it, this value is probably wrong). The visual mob size on the clients end is controlled by some entityFlags in mob_pools which vary by model.&lt;br /&gt;
&lt;br /&gt;
===speed===&lt;br /&gt;
The speed of the monster&lt;br /&gt;
&lt;br /&gt;
===HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA===&lt;br /&gt;
The monsters base HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA at level 1&lt;br /&gt;
&lt;br /&gt;
===Slash/Pierce/H2H/Impact/Fire/Ice/Wind/Earth/Lightning/Water/Light/Dark===&lt;br /&gt;
The multiplier for damage to a monster from this kind of attack. (example, 1 = normal damage, .5 would be half damage, 2 would be double damage)&lt;br /&gt;
&lt;br /&gt;
=== Element ===&lt;br /&gt;
&lt;br /&gt;
Determines what if any crystal the monster drops while player has the needed status effect (such as signet) for it to do so.&lt;br /&gt;
&lt;br /&gt;
===detects===&lt;br /&gt;
What the monster detects&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Detects type !! Detects ID&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_HEARING || 2&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_LOWHP || 4&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE2 || 16&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_MAGIC || 32&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_WEAPONSKILL || 64&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_JOBABILITY || 128&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SCENT || 256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===charmable===&lt;br /&gt;
If the monster is able to be charmed.&lt;br /&gt;
&lt;br /&gt;
==mob groups==&lt;br /&gt;
===groupid===&lt;br /&gt;
The monster group ID&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The monster pool ID&lt;br /&gt;
Please see mob_pools to identify the monsters in a specific ID.&lt;br /&gt;
&lt;br /&gt;
===zoneid===&lt;br /&gt;
The zone ID the monsters are found in. Please see zone_settings.sql to identify the zone found here.&lt;br /&gt;
&lt;br /&gt;
===respawntime===&lt;br /&gt;
How long before a monster respawns.&lt;br /&gt;
&lt;br /&gt;
===spawntype===&lt;br /&gt;
How the monster spawns&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Spawntype !! SpawnID&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_NORMAL || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATNIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATEVENING || 2&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WEATHER || 4&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_FOG || 5&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_MOONPHASE || 16&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_LOTTERY || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WINDOWED || 64&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_SCRIPTED || 128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===dropid===&lt;br /&gt;
The dropid for the monster group&lt;br /&gt;
Check the mob_droplist table for this information&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
The amount of HP the monster has.&lt;br /&gt;
&lt;br /&gt;
===MP===&lt;br /&gt;
The amount of MP the monster has.&lt;br /&gt;
&lt;br /&gt;
===minLevel===&lt;br /&gt;
The minimum level of the monster&lt;br /&gt;
&lt;br /&gt;
===maxLevel===&lt;br /&gt;
The maximum level of the monster&lt;br /&gt;
&lt;br /&gt;
===allegiance===&lt;br /&gt;
''Unsure, still need to research''&lt;br /&gt;
&lt;br /&gt;
==mob pets==&lt;br /&gt;
===mob_mobid===&lt;br /&gt;
&lt;br /&gt;
The mobid of the pet (Please add the offset to this number)&lt;br /&gt;
&lt;br /&gt;
===pet_offset===&lt;br /&gt;
&lt;br /&gt;
Offset to give you the monster (add this number to the mob_mobid to get the actual monster)&lt;br /&gt;
&lt;br /&gt;
===job===&lt;br /&gt;
The pet's master's &amp;quot;job&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!jobid!!job&lt;br /&gt;
|-&lt;br /&gt;
|9||BST&lt;br /&gt;
|-&lt;br /&gt;
|14||DRG&lt;br /&gt;
|-&lt;br /&gt;
|15||SMN&lt;br /&gt;
|-&lt;br /&gt;
|18||PUP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==mob pools==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The ID of that mob pool&lt;br /&gt;
&lt;br /&gt;
===name &amp;amp; packet_name===&lt;br /&gt;
Name of that mob&lt;br /&gt;
Name and packet name are almost always the same.&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
The family ID of the monster.&lt;br /&gt;
Please see mob_family_system for the names of each ID.&lt;br /&gt;
&lt;br /&gt;
===HEX(modelid)===&lt;br /&gt;
The hex value of the model ID&lt;br /&gt;
&lt;br /&gt;
===mJob===&lt;br /&gt;
The monster's main job. (Follows same job ids as characters)&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Job name!!Job ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|WAR||1&lt;br /&gt;
|-&lt;br /&gt;
|MNK||2&lt;br /&gt;
|-&lt;br /&gt;
|WHM||3&lt;br /&gt;
|-&lt;br /&gt;
|BLM||4&lt;br /&gt;
|-&lt;br /&gt;
|RDM||5&lt;br /&gt;
|-&lt;br /&gt;
|THF||6&lt;br /&gt;
|-&lt;br /&gt;
|PLD||7&lt;br /&gt;
|-&lt;br /&gt;
|DRK||8&lt;br /&gt;
|-&lt;br /&gt;
|BST||9&lt;br /&gt;
|-&lt;br /&gt;
|BRD||10&lt;br /&gt;
|-&lt;br /&gt;
|RNG||11&lt;br /&gt;
|-&lt;br /&gt;
|SAM||12&lt;br /&gt;
|-&lt;br /&gt;
|NIN||13&lt;br /&gt;
|-&lt;br /&gt;
|DRG||14&lt;br /&gt;
|-&lt;br /&gt;
|SMN||15&lt;br /&gt;
|-&lt;br /&gt;
|BLU||16&lt;br /&gt;
|-&lt;br /&gt;
|COR||17&lt;br /&gt;
|-&lt;br /&gt;
|PUP||18&lt;br /&gt;
|-&lt;br /&gt;
|DNC||19&lt;br /&gt;
|-&lt;br /&gt;
|SCH||20&lt;br /&gt;
|-&lt;br /&gt;
|GEO||21&lt;br /&gt;
|-&lt;br /&gt;
|RUN||22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===sJob===&lt;br /&gt;
Monster's sub job (Please see table above for job ID information)&lt;br /&gt;
&lt;br /&gt;
===cmbSkill===&lt;br /&gt;
Monster's combat skill&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!skill ID!!Weapon Skill Type&lt;br /&gt;
|-&lt;br /&gt;
|0||None&lt;br /&gt;
|-&lt;br /&gt;
|1||Hand-to-hand&lt;br /&gt;
|-&lt;br /&gt;
|2||Dagger&lt;br /&gt;
|-&lt;br /&gt;
|3||Sword&lt;br /&gt;
|-&lt;br /&gt;
|4||Greatsword&lt;br /&gt;
|-&lt;br /&gt;
|5||Axe&lt;br /&gt;
|-&lt;br /&gt;
|6||Great Axe&lt;br /&gt;
|-&lt;br /&gt;
|7||Scythe&lt;br /&gt;
|-&lt;br /&gt;
|8||Polearm&lt;br /&gt;
|-&lt;br /&gt;
|9||Katana&lt;br /&gt;
|-&lt;br /&gt;
|10||Great Katana&lt;br /&gt;
|-&lt;br /&gt;
|11||Club&lt;br /&gt;
|-&lt;br /&gt;
|12||Staff&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===cmbDelay===&lt;br /&gt;
The attack delay&lt;br /&gt;
&lt;br /&gt;
===cmbDmgMult===&lt;br /&gt;
The damage multiplier (if the monster hits harder than normal)&lt;br /&gt;
&lt;br /&gt;
===behavior===&lt;br /&gt;
The behavior of the monster&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Behavior name!!Behavior ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|NO_DESPAWN||1&lt;br /&gt;
|-&lt;br /&gt;
|STANDBACK||2&lt;br /&gt;
|-&lt;br /&gt;
|RAISABLE||4&lt;br /&gt;
|-&lt;br /&gt;
|AGGRO_AMBUSH||512&lt;br /&gt;
|-&lt;br /&gt;
|NO_TURN||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===aggro===&lt;br /&gt;
If the monster aggros, and what it aggros to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===true_detection===&lt;br /&gt;
If the monster has &amp;quot;true&amp;quot; detection (ie. Truesight, truehearing, etc)&lt;br /&gt;
Binary, it either has or doesn't have.&lt;br /&gt;
&lt;br /&gt;
===links===&lt;br /&gt;
If the monster links and what it links to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===mobType===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===immunity===&lt;br /&gt;
What the monster is immune to. Bitmask, so calculate using bitmask values.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Immunity name!!Immunity ID&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLEEP||1&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_GRAVITY||2&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BIND||4&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_STUN||8&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SILENCE||16&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_PARALYZE||32&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BLIND||64&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLOW||128&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_POISON||256&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_ELEGY||512&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_REQUIEM||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===name_prefix===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===flag===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===entityFlags===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===animationsub===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===hasSpellScript===&lt;br /&gt;
If the monster has a spell script.&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===spellList===&lt;br /&gt;
The monsters spell list.&lt;br /&gt;
Check spell lists in mob_spell_lists table.&lt;br /&gt;
&lt;br /&gt;
===namevis===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===roamflag===&lt;br /&gt;
The monster's roaming behavior&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Roamflag name !! Roamflag id !! note&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE0 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE1 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE2 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE3 || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE4 || 16 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE5 || 32 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_WORM || 64 || pop up and down when moving&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_AMBUSH || 128 || stays hidden until someone comes close (antlion)&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_EVENT || 256 || calls lua method for roaming logic&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_IGNORE || 512 || ignore all hate, except linking hate&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_STEALTH || 1024 || stays name hidden and untargetable until someone comes close (chigoe)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
Monster's skill list.&lt;br /&gt;
Check skill lists under mob_skill_lists&lt;br /&gt;
&lt;br /&gt;
==mob pool mods==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The poolid.&lt;br /&gt;
Check mob_pools table for pool id names.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob skills==&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
ID of the monster skill (Name of the skill can be found in mob_skill_name)&lt;br /&gt;
&lt;br /&gt;
===mob_anim_id===&lt;br /&gt;
&lt;br /&gt;
Monster's animation ID for the skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_aoe===&lt;br /&gt;
&lt;br /&gt;
If the skill is AOE ''unsure what the values above 0 means, still needs researched.''&lt;br /&gt;
&lt;br /&gt;
===mob_skill_distance===&lt;br /&gt;
&lt;br /&gt;
The maximum distance the skill can be used.&lt;br /&gt;
&lt;br /&gt;
===mob_anim_time===&lt;br /&gt;
&lt;br /&gt;
How long it takes the skill's animation to complete.&lt;br /&gt;
&lt;br /&gt;
===mob_prepare_time===&lt;br /&gt;
&lt;br /&gt;
How long it takes the monster to use the skill (like a warning period before the skill actually goes off)&lt;br /&gt;
&lt;br /&gt;
===mob_valid_targets===&lt;br /&gt;
&lt;br /&gt;
The valid targets for the skill.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Valid target name !! Valid target ID&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_SELF || 1&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_MONSTER_PARTY || 2&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_ENEMY || 4&lt;br /&gt;
|-&lt;br /&gt;
| TARGET_OTHER_MONSTER || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===mob_skill_flag===&lt;br /&gt;
===mob_skill_param===&lt;br /&gt;
===knockback===&lt;br /&gt;
===primary_sc===&lt;br /&gt;
===secondary_sc===&lt;br /&gt;
===tertiary_sc===&lt;br /&gt;
&lt;br /&gt;
==mob skill lists==&lt;br /&gt;
===skill_list_name===&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
==mob spawn mods==&lt;br /&gt;
&lt;br /&gt;
===mobid===&lt;br /&gt;
ID of monster to apply mods to&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===mobname===&lt;br /&gt;
===polutils_name===&lt;br /&gt;
===groupid===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;br /&gt;
===pos_rot===&lt;br /&gt;
&lt;br /&gt;
==mob spell lists==&lt;br /&gt;
===spell_list_name===&lt;br /&gt;
===spell_list_id===&lt;br /&gt;
===spell_id===&lt;br /&gt;
===min_level===&lt;br /&gt;
===max_level===&lt;br /&gt;
&lt;br /&gt;
==nm spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===pos===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22813</id>
		<title>Mobs</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22813"/>
				<updated>2019-04-26T06:54:28Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: /* mob_prepare_time */ add info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==mob droplist==&lt;br /&gt;
===dropId===&lt;br /&gt;
&lt;br /&gt;
The ID assigned to the drop&lt;br /&gt;
&lt;br /&gt;
===dropType===&lt;br /&gt;
&lt;br /&gt;
What kind of drop the items are:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!droptypeid!!drop type&lt;br /&gt;
|-&lt;br /&gt;
|0||DROP_NORMAL&lt;br /&gt;
|-&lt;br /&gt;
|1||DROP_GROUPED&lt;br /&gt;
|-&lt;br /&gt;
|2||DROP_STEAL&lt;br /&gt;
|-&lt;br /&gt;
|4||DROP_DESPOIL&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Normal''' items drop upon mob death&lt;br /&gt;
&lt;br /&gt;
'''Grouped''' Not yet implemented (as of April 2019) but intended to identify items sharing a &amp;quot;drop slot&amp;quot; (for example O.Kote and Strider Sword on Mee Degi)&lt;br /&gt;
&lt;br /&gt;
'''Steal''' items are stolen&lt;br /&gt;
&lt;br /&gt;
'''Despoil''' items are stolen on use of despoil ability (separate table from steal)&lt;br /&gt;
&lt;br /&gt;
===groupId===&lt;br /&gt;
&lt;br /&gt;
Not yet implemented: which &amp;quot;drop slot&amp;quot; this is.&lt;br /&gt;
&lt;br /&gt;
===groupRate===&lt;br /&gt;
&lt;br /&gt;
Rate at which the group has one of its items drop - normally 100% (1000), where one of the items in the group WILL drop but has no bearing on which one&lt;br /&gt;
&lt;br /&gt;
===itemId===&lt;br /&gt;
&lt;br /&gt;
The ID of the item that can drop from that dropid list.&lt;br /&gt;
Check ffxiah or ffxidb to determine what the item is.&lt;br /&gt;
&lt;br /&gt;
===itemRate===&lt;br /&gt;
&lt;br /&gt;
The rate of drop (in .1% increments, example, a 10 would mean a 1% drop rate, and 1000 would mean a 100% drop rate)&lt;br /&gt;
&lt;br /&gt;
In the case of grouped drops, this will be the rate of the item within its group.&lt;br /&gt;
&lt;br /&gt;
==mob family mods==&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
&lt;br /&gt;
ID of specific families of monsters&lt;br /&gt;
Full listing can be found in the mob_family_system sql table.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
'''The below table is the mobmods only. If ismobmod is set to 0, please use the normal modid found in modifier.h, not the mobmodid as below from mob_modifier.h.'''&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! mobmod !! modid&lt;br /&gt;
|-&lt;br /&gt;
| NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MIN || 1&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MAX || 2&lt;br /&gt;
|-&lt;br /&gt;
| MP_BASE || 3&lt;br /&gt;
|-&lt;br /&gt;
| SIGHT_RANGE || 4&lt;br /&gt;
|-&lt;br /&gt;
| SOUND_RANGE || 5&lt;br /&gt;
|-&lt;br /&gt;
| BUFF_CHANCE || 6&lt;br /&gt;
|-&lt;br /&gt;
| GA_CHANCE || 7&lt;br /&gt;
|-&lt;br /&gt;
| HEAL_CHANCE || 8&lt;br /&gt;
|-&lt;br /&gt;
| HP_HEAL_CHANCE || 9&lt;br /&gt;
|-&lt;br /&gt;
| SUBLINK || 10&lt;br /&gt;
|-&lt;br /&gt;
| LINK_RADIUS || 11&lt;br /&gt;
|-&lt;br /&gt;
| DRAW_IN || 12&lt;br /&gt;
|-&lt;br /&gt;
| RAGE || 13&lt;br /&gt;
|-&lt;br /&gt;
| SKILL_LIST || 14&lt;br /&gt;
|-&lt;br /&gt;
| MUG_GIL || 15&lt;br /&gt;
|-&lt;br /&gt;
| MAIN_2HOUR || 16&lt;br /&gt;
|-&lt;br /&gt;
| NO_DESPAWN || 17&lt;br /&gt;
|-&lt;br /&gt;
| VAR || 18&lt;br /&gt;
|-&lt;br /&gt;
| SUB_2HOUR || 19&lt;br /&gt;
|-&lt;br /&gt;
| TP_USE_CHANCE || 20&lt;br /&gt;
|-&lt;br /&gt;
| PET_SPELL_LIST || 21&lt;br /&gt;
|-&lt;br /&gt;
| NA_CHANCE || 22&lt;br /&gt;
|-&lt;br /&gt;
| IMMUNITY || 23&lt;br /&gt;
|-&lt;br /&gt;
| GRADUAL_RAGE || 24&lt;br /&gt;
|-&lt;br /&gt;
| BUILD_RESIST || 25&lt;br /&gt;
|-&lt;br /&gt;
| SUPERLINK || 26&lt;br /&gt;
|-&lt;br /&gt;
| SPELL_LIST || 27&lt;br /&gt;
|-&lt;br /&gt;
| EXP_BONUS || 28&lt;br /&gt;
|-&lt;br /&gt;
| ASSIST || 29&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_SKILL || 30&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_DISTANCE || 31&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_2HOUR || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_COOL || 33&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_COOL || 34&lt;br /&gt;
|-&lt;br /&gt;
| STANDBACK_COOL || 35&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_COOL || 36&lt;br /&gt;
|-&lt;br /&gt;
| ALWAYS_AGGRO || 37&lt;br /&gt;
|-&lt;br /&gt;
| NO_DROPS || 38&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_POS || 39&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_CD || 40&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_START || 41&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_END || 42&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_TYPE || 43&lt;br /&gt;
|-&lt;br /&gt;
| DUAL_WIELD || 44&lt;br /&gt;
|-&lt;br /&gt;
| ADD_EFFECT || 45&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_SPIKES || 46&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_LEASH || 47&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_TARGET || 48&lt;br /&gt;
|-&lt;br /&gt;
| SCRIPTED_2HOUR || 49&lt;br /&gt;
|-&lt;br /&gt;
| PROC_2HOUR || 50&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_TURNS || 51&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_RATE || 52&lt;br /&gt;
|-&lt;br /&gt;
| BEHAVIOR || 53&lt;br /&gt;
|-&lt;br /&gt;
| GIL_BONUS || 54&lt;br /&gt;
|-&lt;br /&gt;
| IDLE_DESPAWN || 55&lt;br /&gt;
|-&lt;br /&gt;
| HP_STANDBACK || 56&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_DELAY || 57&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_DELAY || 58&lt;br /&gt;
|-&lt;br /&gt;
| WEAPON_BONUS || 59&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_ANIMATIONSUB || 60&lt;br /&gt;
|-&lt;br /&gt;
| HP_SCALE || 61&lt;br /&gt;
|-&lt;br /&gt;
| NO_STANDBACK || 62&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK_SKILL_LIST || 63&lt;br /&gt;
|-&lt;br /&gt;
| CHARMABLE || 64&lt;br /&gt;
|-&lt;br /&gt;
| NO_MOVE || 65&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_HIT || 66&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier(0) or mobModifier(1)&lt;br /&gt;
&lt;br /&gt;
==mob family system==&lt;br /&gt;
===familyid===&lt;br /&gt;
The ID for a certain family&lt;br /&gt;
&lt;br /&gt;
===family===&lt;br /&gt;
The name of the monster family (I am not creating a table for over 500 families. Go check the SQL file yourself...)&lt;br /&gt;
&lt;br /&gt;
===systemid &amp;amp; system===&lt;br /&gt;
&lt;br /&gt;
Monster ecosystems, or what &amp;quot;type&amp;quot; of monster it is.&lt;br /&gt;
Found in src/map/entities/battleentity.h&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Ecosystem!!Ecosystem ID&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ERROR||0&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AMORPH||1&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AQUAN||2&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCANA||3&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCHAICMACHINE||4&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AVATAR||5&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEAST||6&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEASTMEN||7&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BIRD||8&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DEMON||9&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DRAGON||10&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ELEMENTAL||11&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_EMPTY||12&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_HUMANOID||13&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LIZARD||14&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMORIAN||15&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMINION||16&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_PLANTOID||17&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNCLASSIFIED||18&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNDEAD||19&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VERMIN||20&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VORAGEAN||21&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===mobsize===&lt;br /&gt;
Despite the name, does NOT influence the visual size of the monster in game. This influence the distance from what the server thinks is its center to the edge its &amp;quot;body&amp;quot; which will affect things such as melee range between player and monster (in both directions) and how close you need to stand for actions such as sneak attack (if you have to stand ''inside'' of a large model in order to hit it, this value is probably wrong). The visual mob size on the clients end is controlled by some entityFlags in mob_pools which vary by model.&lt;br /&gt;
&lt;br /&gt;
===speed===&lt;br /&gt;
The speed of the monster&lt;br /&gt;
&lt;br /&gt;
===HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA===&lt;br /&gt;
The monsters base HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA at level 1&lt;br /&gt;
&lt;br /&gt;
===Slash/Pierce/H2H/Impact/Fire/Ice/Wind/Earth/Lightning/Water/Light/Dark===&lt;br /&gt;
The multiplier for damage to a monster from this kind of attack. (example, 1 = normal damage, .5 would be half damage, 2 would be double damage)&lt;br /&gt;
&lt;br /&gt;
=== Element ===&lt;br /&gt;
&lt;br /&gt;
Determines what if any crystal the monster drops while player has the needed status effect (such as signet) for it to do so.&lt;br /&gt;
&lt;br /&gt;
===detects===&lt;br /&gt;
What the monster detects&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Detects type !! Detects ID&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_HEARING || 2&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_LOWHP || 4&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE2 || 16&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_MAGIC || 32&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_WEAPONSKILL || 64&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_JOBABILITY || 128&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SCENT || 256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===charmable===&lt;br /&gt;
If the monster is able to be charmed.&lt;br /&gt;
&lt;br /&gt;
==mob groups==&lt;br /&gt;
===groupid===&lt;br /&gt;
The monster group ID&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The monster pool ID&lt;br /&gt;
Please see mob_pools to identify the monsters in a specific ID.&lt;br /&gt;
&lt;br /&gt;
===zoneid===&lt;br /&gt;
The zone ID the monsters are found in. Please see zone_settings.sql to identify the zone found here.&lt;br /&gt;
&lt;br /&gt;
===respawntime===&lt;br /&gt;
How long before a monster respawns.&lt;br /&gt;
&lt;br /&gt;
===spawntype===&lt;br /&gt;
How the monster spawns&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Spawntype !! SpawnID&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_NORMAL || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATNIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATEVENING || 2&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WEATHER || 4&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_FOG || 5&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_MOONPHASE || 16&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_LOTTERY || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WINDOWED || 64&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_SCRIPTED || 128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===dropid===&lt;br /&gt;
The dropid for the monster group&lt;br /&gt;
Check the mob_droplist table for this information&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
The amount of HP the monster has.&lt;br /&gt;
&lt;br /&gt;
===MP===&lt;br /&gt;
The amount of MP the monster has.&lt;br /&gt;
&lt;br /&gt;
===minLevel===&lt;br /&gt;
The minimum level of the monster&lt;br /&gt;
&lt;br /&gt;
===maxLevel===&lt;br /&gt;
The maximum level of the monster&lt;br /&gt;
&lt;br /&gt;
===allegiance===&lt;br /&gt;
''Unsure, still need to research''&lt;br /&gt;
&lt;br /&gt;
==mob pets==&lt;br /&gt;
===mob_mobid===&lt;br /&gt;
&lt;br /&gt;
The mobid of the pet (Please add the offset to this number)&lt;br /&gt;
&lt;br /&gt;
===pet_offset===&lt;br /&gt;
&lt;br /&gt;
Offset to give you the monster (add this number to the mob_mobid to get the actual monster)&lt;br /&gt;
&lt;br /&gt;
===job===&lt;br /&gt;
The pet's master's &amp;quot;job&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!jobid!!job&lt;br /&gt;
|-&lt;br /&gt;
|9||BST&lt;br /&gt;
|-&lt;br /&gt;
|14||DRG&lt;br /&gt;
|-&lt;br /&gt;
|15||SMN&lt;br /&gt;
|-&lt;br /&gt;
|18||PUP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==mob pools==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The ID of that mob pool&lt;br /&gt;
&lt;br /&gt;
===name &amp;amp; packet_name===&lt;br /&gt;
Name of that mob&lt;br /&gt;
Name and packet name are almost always the same.&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
The family ID of the monster.&lt;br /&gt;
Please see mob_family_system for the names of each ID.&lt;br /&gt;
&lt;br /&gt;
===HEX(modelid)===&lt;br /&gt;
The hex value of the model ID&lt;br /&gt;
&lt;br /&gt;
===mJob===&lt;br /&gt;
The monster's main job. (Follows same job ids as characters)&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Job name!!Job ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|WAR||1&lt;br /&gt;
|-&lt;br /&gt;
|MNK||2&lt;br /&gt;
|-&lt;br /&gt;
|WHM||3&lt;br /&gt;
|-&lt;br /&gt;
|BLM||4&lt;br /&gt;
|-&lt;br /&gt;
|RDM||5&lt;br /&gt;
|-&lt;br /&gt;
|THF||6&lt;br /&gt;
|-&lt;br /&gt;
|PLD||7&lt;br /&gt;
|-&lt;br /&gt;
|DRK||8&lt;br /&gt;
|-&lt;br /&gt;
|BST||9&lt;br /&gt;
|-&lt;br /&gt;
|BRD||10&lt;br /&gt;
|-&lt;br /&gt;
|RNG||11&lt;br /&gt;
|-&lt;br /&gt;
|SAM||12&lt;br /&gt;
|-&lt;br /&gt;
|NIN||13&lt;br /&gt;
|-&lt;br /&gt;
|DRG||14&lt;br /&gt;
|-&lt;br /&gt;
|SMN||15&lt;br /&gt;
|-&lt;br /&gt;
|BLU||16&lt;br /&gt;
|-&lt;br /&gt;
|COR||17&lt;br /&gt;
|-&lt;br /&gt;
|PUP||18&lt;br /&gt;
|-&lt;br /&gt;
|DNC||19&lt;br /&gt;
|-&lt;br /&gt;
|SCH||20&lt;br /&gt;
|-&lt;br /&gt;
|GEO||21&lt;br /&gt;
|-&lt;br /&gt;
|RUN||22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===sJob===&lt;br /&gt;
Monster's sub job (Please see table above for job ID information)&lt;br /&gt;
&lt;br /&gt;
===cmbSkill===&lt;br /&gt;
Monster's combat skill&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!skill ID!!Weapon Skill Type&lt;br /&gt;
|-&lt;br /&gt;
|0||None&lt;br /&gt;
|-&lt;br /&gt;
|1||Hand-to-hand&lt;br /&gt;
|-&lt;br /&gt;
|2||Dagger&lt;br /&gt;
|-&lt;br /&gt;
|3||Sword&lt;br /&gt;
|-&lt;br /&gt;
|4||Greatsword&lt;br /&gt;
|-&lt;br /&gt;
|5||Axe&lt;br /&gt;
|-&lt;br /&gt;
|6||Great Axe&lt;br /&gt;
|-&lt;br /&gt;
|7||Scythe&lt;br /&gt;
|-&lt;br /&gt;
|8||Polearm&lt;br /&gt;
|-&lt;br /&gt;
|9||Katana&lt;br /&gt;
|-&lt;br /&gt;
|10||Great Katana&lt;br /&gt;
|-&lt;br /&gt;
|11||Club&lt;br /&gt;
|-&lt;br /&gt;
|12||Staff&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===cmbDelay===&lt;br /&gt;
The attack delay&lt;br /&gt;
&lt;br /&gt;
===cmbDmgMult===&lt;br /&gt;
The damage multiplier (if the monster hits harder than normal)&lt;br /&gt;
&lt;br /&gt;
===behavior===&lt;br /&gt;
The behavior of the monster&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Behavior name!!Behavior ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|NO_DESPAWN||1&lt;br /&gt;
|-&lt;br /&gt;
|STANDBACK||2&lt;br /&gt;
|-&lt;br /&gt;
|RAISABLE||4&lt;br /&gt;
|-&lt;br /&gt;
|AGGRO_AMBUSH||512&lt;br /&gt;
|-&lt;br /&gt;
|NO_TURN||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===aggro===&lt;br /&gt;
If the monster aggros, and what it aggros to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===true_detection===&lt;br /&gt;
If the monster has &amp;quot;true&amp;quot; detection (ie. Truesight, truehearing, etc)&lt;br /&gt;
Binary, it either has or doesn't have.&lt;br /&gt;
&lt;br /&gt;
===links===&lt;br /&gt;
If the monster links and what it links to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===mobType===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===immunity===&lt;br /&gt;
What the monster is immune to. Bitmask, so calculate using bitmask values.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Immunity name!!Immunity ID&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLEEP||1&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_GRAVITY||2&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BIND||4&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_STUN||8&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SILENCE||16&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_PARALYZE||32&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BLIND||64&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLOW||128&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_POISON||256&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_ELEGY||512&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_REQUIEM||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===name_prefix===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===flag===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===entityFlags===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===animationsub===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===hasSpellScript===&lt;br /&gt;
If the monster has a spell script.&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===spellList===&lt;br /&gt;
The monsters spell list.&lt;br /&gt;
Check spell lists in mob_spell_lists table.&lt;br /&gt;
&lt;br /&gt;
===namevis===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===roamflag===&lt;br /&gt;
The monster's roaming behavior&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Roamflag name !! Roamflag id !! note&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE0 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE1 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE2 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE3 || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE4 || 16 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE5 || 32 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_WORM || 64 || pop up and down when moving&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_AMBUSH || 128 || stays hidden until someone comes close (antlion)&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_EVENT || 256 || calls lua method for roaming logic&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_IGNORE || 512 || ignore all hate, except linking hate&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_STEALTH || 1024 || stays name hidden and untargetable until someone comes close (chigoe)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
Monster's skill list.&lt;br /&gt;
Check skill lists under mob_skill_lists&lt;br /&gt;
&lt;br /&gt;
==mob pool mods==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The poolid.&lt;br /&gt;
Check mob_pools table for pool id names.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob skills==&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
ID of the monster skill (Name of the skill can be found in mob_skill_name)&lt;br /&gt;
&lt;br /&gt;
===mob_anim_id===&lt;br /&gt;
&lt;br /&gt;
Monster's animation ID for the skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_aoe===&lt;br /&gt;
&lt;br /&gt;
If the skill is AOE ''unsure what the values above 0 means, still needs researched.''&lt;br /&gt;
&lt;br /&gt;
===mob_skill_distance===&lt;br /&gt;
&lt;br /&gt;
The maximum distance the skill can be used.&lt;br /&gt;
&lt;br /&gt;
===mob_anim_time===&lt;br /&gt;
&lt;br /&gt;
How long it takes the skill's animation to complete.&lt;br /&gt;
&lt;br /&gt;
===mob_prepare_time===&lt;br /&gt;
&lt;br /&gt;
How long it takes the monster to use the skill (like a warning period before the skill actually goes off)&lt;br /&gt;
&lt;br /&gt;
===mob_valid_targets===&lt;br /&gt;
===mob_skill_flag===&lt;br /&gt;
===mob_skill_param===&lt;br /&gt;
===knockback===&lt;br /&gt;
===primary_sc===&lt;br /&gt;
===secondary_sc===&lt;br /&gt;
===tertiary_sc===&lt;br /&gt;
&lt;br /&gt;
==mob skill lists==&lt;br /&gt;
===skill_list_name===&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
==mob spawn mods==&lt;br /&gt;
&lt;br /&gt;
===mobid===&lt;br /&gt;
ID of monster to apply mods to&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===mobname===&lt;br /&gt;
===polutils_name===&lt;br /&gt;
===groupid===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;br /&gt;
===pos_rot===&lt;br /&gt;
&lt;br /&gt;
==mob spell lists==&lt;br /&gt;
===spell_list_name===&lt;br /&gt;
===spell_list_id===&lt;br /&gt;
===spell_id===&lt;br /&gt;
===min_level===&lt;br /&gt;
===max_level===&lt;br /&gt;
&lt;br /&gt;
==nm spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===pos===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22812</id>
		<title>Mobs</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22812"/>
				<updated>2019-04-26T06:53:37Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: /* mob_anim_time */ add info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==mob droplist==&lt;br /&gt;
===dropId===&lt;br /&gt;
&lt;br /&gt;
The ID assigned to the drop&lt;br /&gt;
&lt;br /&gt;
===dropType===&lt;br /&gt;
&lt;br /&gt;
What kind of drop the items are:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!droptypeid!!drop type&lt;br /&gt;
|-&lt;br /&gt;
|0||DROP_NORMAL&lt;br /&gt;
|-&lt;br /&gt;
|1||DROP_GROUPED&lt;br /&gt;
|-&lt;br /&gt;
|2||DROP_STEAL&lt;br /&gt;
|-&lt;br /&gt;
|4||DROP_DESPOIL&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Normal''' items drop upon mob death&lt;br /&gt;
&lt;br /&gt;
'''Grouped''' Not yet implemented (as of April 2019) but intended to identify items sharing a &amp;quot;drop slot&amp;quot; (for example O.Kote and Strider Sword on Mee Degi)&lt;br /&gt;
&lt;br /&gt;
'''Steal''' items are stolen&lt;br /&gt;
&lt;br /&gt;
'''Despoil''' items are stolen on use of despoil ability (separate table from steal)&lt;br /&gt;
&lt;br /&gt;
===groupId===&lt;br /&gt;
&lt;br /&gt;
Not yet implemented: which &amp;quot;drop slot&amp;quot; this is.&lt;br /&gt;
&lt;br /&gt;
===groupRate===&lt;br /&gt;
&lt;br /&gt;
Rate at which the group has one of its items drop - normally 100% (1000), where one of the items in the group WILL drop but has no bearing on which one&lt;br /&gt;
&lt;br /&gt;
===itemId===&lt;br /&gt;
&lt;br /&gt;
The ID of the item that can drop from that dropid list.&lt;br /&gt;
Check ffxiah or ffxidb to determine what the item is.&lt;br /&gt;
&lt;br /&gt;
===itemRate===&lt;br /&gt;
&lt;br /&gt;
The rate of drop (in .1% increments, example, a 10 would mean a 1% drop rate, and 1000 would mean a 100% drop rate)&lt;br /&gt;
&lt;br /&gt;
In the case of grouped drops, this will be the rate of the item within its group.&lt;br /&gt;
&lt;br /&gt;
==mob family mods==&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
&lt;br /&gt;
ID of specific families of monsters&lt;br /&gt;
Full listing can be found in the mob_family_system sql table.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
'''The below table is the mobmods only. If ismobmod is set to 0, please use the normal modid found in modifier.h, not the mobmodid as below from mob_modifier.h.'''&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! mobmod !! modid&lt;br /&gt;
|-&lt;br /&gt;
| NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MIN || 1&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MAX || 2&lt;br /&gt;
|-&lt;br /&gt;
| MP_BASE || 3&lt;br /&gt;
|-&lt;br /&gt;
| SIGHT_RANGE || 4&lt;br /&gt;
|-&lt;br /&gt;
| SOUND_RANGE || 5&lt;br /&gt;
|-&lt;br /&gt;
| BUFF_CHANCE || 6&lt;br /&gt;
|-&lt;br /&gt;
| GA_CHANCE || 7&lt;br /&gt;
|-&lt;br /&gt;
| HEAL_CHANCE || 8&lt;br /&gt;
|-&lt;br /&gt;
| HP_HEAL_CHANCE || 9&lt;br /&gt;
|-&lt;br /&gt;
| SUBLINK || 10&lt;br /&gt;
|-&lt;br /&gt;
| LINK_RADIUS || 11&lt;br /&gt;
|-&lt;br /&gt;
| DRAW_IN || 12&lt;br /&gt;
|-&lt;br /&gt;
| RAGE || 13&lt;br /&gt;
|-&lt;br /&gt;
| SKILL_LIST || 14&lt;br /&gt;
|-&lt;br /&gt;
| MUG_GIL || 15&lt;br /&gt;
|-&lt;br /&gt;
| MAIN_2HOUR || 16&lt;br /&gt;
|-&lt;br /&gt;
| NO_DESPAWN || 17&lt;br /&gt;
|-&lt;br /&gt;
| VAR || 18&lt;br /&gt;
|-&lt;br /&gt;
| SUB_2HOUR || 19&lt;br /&gt;
|-&lt;br /&gt;
| TP_USE_CHANCE || 20&lt;br /&gt;
|-&lt;br /&gt;
| PET_SPELL_LIST || 21&lt;br /&gt;
|-&lt;br /&gt;
| NA_CHANCE || 22&lt;br /&gt;
|-&lt;br /&gt;
| IMMUNITY || 23&lt;br /&gt;
|-&lt;br /&gt;
| GRADUAL_RAGE || 24&lt;br /&gt;
|-&lt;br /&gt;
| BUILD_RESIST || 25&lt;br /&gt;
|-&lt;br /&gt;
| SUPERLINK || 26&lt;br /&gt;
|-&lt;br /&gt;
| SPELL_LIST || 27&lt;br /&gt;
|-&lt;br /&gt;
| EXP_BONUS || 28&lt;br /&gt;
|-&lt;br /&gt;
| ASSIST || 29&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_SKILL || 30&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_DISTANCE || 31&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_2HOUR || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_COOL || 33&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_COOL || 34&lt;br /&gt;
|-&lt;br /&gt;
| STANDBACK_COOL || 35&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_COOL || 36&lt;br /&gt;
|-&lt;br /&gt;
| ALWAYS_AGGRO || 37&lt;br /&gt;
|-&lt;br /&gt;
| NO_DROPS || 38&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_POS || 39&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_CD || 40&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_START || 41&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_END || 42&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_TYPE || 43&lt;br /&gt;
|-&lt;br /&gt;
| DUAL_WIELD || 44&lt;br /&gt;
|-&lt;br /&gt;
| ADD_EFFECT || 45&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_SPIKES || 46&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_LEASH || 47&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_TARGET || 48&lt;br /&gt;
|-&lt;br /&gt;
| SCRIPTED_2HOUR || 49&lt;br /&gt;
|-&lt;br /&gt;
| PROC_2HOUR || 50&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_TURNS || 51&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_RATE || 52&lt;br /&gt;
|-&lt;br /&gt;
| BEHAVIOR || 53&lt;br /&gt;
|-&lt;br /&gt;
| GIL_BONUS || 54&lt;br /&gt;
|-&lt;br /&gt;
| IDLE_DESPAWN || 55&lt;br /&gt;
|-&lt;br /&gt;
| HP_STANDBACK || 56&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_DELAY || 57&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_DELAY || 58&lt;br /&gt;
|-&lt;br /&gt;
| WEAPON_BONUS || 59&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_ANIMATIONSUB || 60&lt;br /&gt;
|-&lt;br /&gt;
| HP_SCALE || 61&lt;br /&gt;
|-&lt;br /&gt;
| NO_STANDBACK || 62&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK_SKILL_LIST || 63&lt;br /&gt;
|-&lt;br /&gt;
| CHARMABLE || 64&lt;br /&gt;
|-&lt;br /&gt;
| NO_MOVE || 65&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_HIT || 66&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier(0) or mobModifier(1)&lt;br /&gt;
&lt;br /&gt;
==mob family system==&lt;br /&gt;
===familyid===&lt;br /&gt;
The ID for a certain family&lt;br /&gt;
&lt;br /&gt;
===family===&lt;br /&gt;
The name of the monster family (I am not creating a table for over 500 families. Go check the SQL file yourself...)&lt;br /&gt;
&lt;br /&gt;
===systemid &amp;amp; system===&lt;br /&gt;
&lt;br /&gt;
Monster ecosystems, or what &amp;quot;type&amp;quot; of monster it is.&lt;br /&gt;
Found in src/map/entities/battleentity.h&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Ecosystem!!Ecosystem ID&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ERROR||0&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AMORPH||1&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AQUAN||2&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCANA||3&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCHAICMACHINE||4&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AVATAR||5&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEAST||6&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEASTMEN||7&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BIRD||8&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DEMON||9&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DRAGON||10&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ELEMENTAL||11&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_EMPTY||12&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_HUMANOID||13&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LIZARD||14&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMORIAN||15&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMINION||16&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_PLANTOID||17&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNCLASSIFIED||18&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNDEAD||19&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VERMIN||20&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VORAGEAN||21&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===mobsize===&lt;br /&gt;
Despite the name, does NOT influence the visual size of the monster in game. This influence the distance from what the server thinks is its center to the edge its &amp;quot;body&amp;quot; which will affect things such as melee range between player and monster (in both directions) and how close you need to stand for actions such as sneak attack (if you have to stand ''inside'' of a large model in order to hit it, this value is probably wrong). The visual mob size on the clients end is controlled by some entityFlags in mob_pools which vary by model.&lt;br /&gt;
&lt;br /&gt;
===speed===&lt;br /&gt;
The speed of the monster&lt;br /&gt;
&lt;br /&gt;
===HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA===&lt;br /&gt;
The monsters base HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA at level 1&lt;br /&gt;
&lt;br /&gt;
===Slash/Pierce/H2H/Impact/Fire/Ice/Wind/Earth/Lightning/Water/Light/Dark===&lt;br /&gt;
The multiplier for damage to a monster from this kind of attack. (example, 1 = normal damage, .5 would be half damage, 2 would be double damage)&lt;br /&gt;
&lt;br /&gt;
=== Element ===&lt;br /&gt;
&lt;br /&gt;
Determines what if any crystal the monster drops while player has the needed status effect (such as signet) for it to do so.&lt;br /&gt;
&lt;br /&gt;
===detects===&lt;br /&gt;
What the monster detects&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Detects type !! Detects ID&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_HEARING || 2&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_LOWHP || 4&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE2 || 16&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_MAGIC || 32&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_WEAPONSKILL || 64&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_JOBABILITY || 128&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SCENT || 256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===charmable===&lt;br /&gt;
If the monster is able to be charmed.&lt;br /&gt;
&lt;br /&gt;
==mob groups==&lt;br /&gt;
===groupid===&lt;br /&gt;
The monster group ID&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The monster pool ID&lt;br /&gt;
Please see mob_pools to identify the monsters in a specific ID.&lt;br /&gt;
&lt;br /&gt;
===zoneid===&lt;br /&gt;
The zone ID the monsters are found in. Please see zone_settings.sql to identify the zone found here.&lt;br /&gt;
&lt;br /&gt;
===respawntime===&lt;br /&gt;
How long before a monster respawns.&lt;br /&gt;
&lt;br /&gt;
===spawntype===&lt;br /&gt;
How the monster spawns&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Spawntype !! SpawnID&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_NORMAL || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATNIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATEVENING || 2&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WEATHER || 4&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_FOG || 5&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_MOONPHASE || 16&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_LOTTERY || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WINDOWED || 64&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_SCRIPTED || 128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===dropid===&lt;br /&gt;
The dropid for the monster group&lt;br /&gt;
Check the mob_droplist table for this information&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
The amount of HP the monster has.&lt;br /&gt;
&lt;br /&gt;
===MP===&lt;br /&gt;
The amount of MP the monster has.&lt;br /&gt;
&lt;br /&gt;
===minLevel===&lt;br /&gt;
The minimum level of the monster&lt;br /&gt;
&lt;br /&gt;
===maxLevel===&lt;br /&gt;
The maximum level of the monster&lt;br /&gt;
&lt;br /&gt;
===allegiance===&lt;br /&gt;
''Unsure, still need to research''&lt;br /&gt;
&lt;br /&gt;
==mob pets==&lt;br /&gt;
===mob_mobid===&lt;br /&gt;
&lt;br /&gt;
The mobid of the pet (Please add the offset to this number)&lt;br /&gt;
&lt;br /&gt;
===pet_offset===&lt;br /&gt;
&lt;br /&gt;
Offset to give you the monster (add this number to the mob_mobid to get the actual monster)&lt;br /&gt;
&lt;br /&gt;
===job===&lt;br /&gt;
The pet's master's &amp;quot;job&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!jobid!!job&lt;br /&gt;
|-&lt;br /&gt;
|9||BST&lt;br /&gt;
|-&lt;br /&gt;
|14||DRG&lt;br /&gt;
|-&lt;br /&gt;
|15||SMN&lt;br /&gt;
|-&lt;br /&gt;
|18||PUP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==mob pools==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The ID of that mob pool&lt;br /&gt;
&lt;br /&gt;
===name &amp;amp; packet_name===&lt;br /&gt;
Name of that mob&lt;br /&gt;
Name and packet name are almost always the same.&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
The family ID of the monster.&lt;br /&gt;
Please see mob_family_system for the names of each ID.&lt;br /&gt;
&lt;br /&gt;
===HEX(modelid)===&lt;br /&gt;
The hex value of the model ID&lt;br /&gt;
&lt;br /&gt;
===mJob===&lt;br /&gt;
The monster's main job. (Follows same job ids as characters)&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Job name!!Job ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|WAR||1&lt;br /&gt;
|-&lt;br /&gt;
|MNK||2&lt;br /&gt;
|-&lt;br /&gt;
|WHM||3&lt;br /&gt;
|-&lt;br /&gt;
|BLM||4&lt;br /&gt;
|-&lt;br /&gt;
|RDM||5&lt;br /&gt;
|-&lt;br /&gt;
|THF||6&lt;br /&gt;
|-&lt;br /&gt;
|PLD||7&lt;br /&gt;
|-&lt;br /&gt;
|DRK||8&lt;br /&gt;
|-&lt;br /&gt;
|BST||9&lt;br /&gt;
|-&lt;br /&gt;
|BRD||10&lt;br /&gt;
|-&lt;br /&gt;
|RNG||11&lt;br /&gt;
|-&lt;br /&gt;
|SAM||12&lt;br /&gt;
|-&lt;br /&gt;
|NIN||13&lt;br /&gt;
|-&lt;br /&gt;
|DRG||14&lt;br /&gt;
|-&lt;br /&gt;
|SMN||15&lt;br /&gt;
|-&lt;br /&gt;
|BLU||16&lt;br /&gt;
|-&lt;br /&gt;
|COR||17&lt;br /&gt;
|-&lt;br /&gt;
|PUP||18&lt;br /&gt;
|-&lt;br /&gt;
|DNC||19&lt;br /&gt;
|-&lt;br /&gt;
|SCH||20&lt;br /&gt;
|-&lt;br /&gt;
|GEO||21&lt;br /&gt;
|-&lt;br /&gt;
|RUN||22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===sJob===&lt;br /&gt;
Monster's sub job (Please see table above for job ID information)&lt;br /&gt;
&lt;br /&gt;
===cmbSkill===&lt;br /&gt;
Monster's combat skill&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!skill ID!!Weapon Skill Type&lt;br /&gt;
|-&lt;br /&gt;
|0||None&lt;br /&gt;
|-&lt;br /&gt;
|1||Hand-to-hand&lt;br /&gt;
|-&lt;br /&gt;
|2||Dagger&lt;br /&gt;
|-&lt;br /&gt;
|3||Sword&lt;br /&gt;
|-&lt;br /&gt;
|4||Greatsword&lt;br /&gt;
|-&lt;br /&gt;
|5||Axe&lt;br /&gt;
|-&lt;br /&gt;
|6||Great Axe&lt;br /&gt;
|-&lt;br /&gt;
|7||Scythe&lt;br /&gt;
|-&lt;br /&gt;
|8||Polearm&lt;br /&gt;
|-&lt;br /&gt;
|9||Katana&lt;br /&gt;
|-&lt;br /&gt;
|10||Great Katana&lt;br /&gt;
|-&lt;br /&gt;
|11||Club&lt;br /&gt;
|-&lt;br /&gt;
|12||Staff&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===cmbDelay===&lt;br /&gt;
The attack delay&lt;br /&gt;
&lt;br /&gt;
===cmbDmgMult===&lt;br /&gt;
The damage multiplier (if the monster hits harder than normal)&lt;br /&gt;
&lt;br /&gt;
===behavior===&lt;br /&gt;
The behavior of the monster&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Behavior name!!Behavior ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|NO_DESPAWN||1&lt;br /&gt;
|-&lt;br /&gt;
|STANDBACK||2&lt;br /&gt;
|-&lt;br /&gt;
|RAISABLE||4&lt;br /&gt;
|-&lt;br /&gt;
|AGGRO_AMBUSH||512&lt;br /&gt;
|-&lt;br /&gt;
|NO_TURN||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===aggro===&lt;br /&gt;
If the monster aggros, and what it aggros to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===true_detection===&lt;br /&gt;
If the monster has &amp;quot;true&amp;quot; detection (ie. Truesight, truehearing, etc)&lt;br /&gt;
Binary, it either has or doesn't have.&lt;br /&gt;
&lt;br /&gt;
===links===&lt;br /&gt;
If the monster links and what it links to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===mobType===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===immunity===&lt;br /&gt;
What the monster is immune to. Bitmask, so calculate using bitmask values.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Immunity name!!Immunity ID&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLEEP||1&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_GRAVITY||2&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BIND||4&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_STUN||8&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SILENCE||16&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_PARALYZE||32&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BLIND||64&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLOW||128&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_POISON||256&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_ELEGY||512&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_REQUIEM||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===name_prefix===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===flag===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===entityFlags===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===animationsub===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===hasSpellScript===&lt;br /&gt;
If the monster has a spell script.&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===spellList===&lt;br /&gt;
The monsters spell list.&lt;br /&gt;
Check spell lists in mob_spell_lists table.&lt;br /&gt;
&lt;br /&gt;
===namevis===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===roamflag===&lt;br /&gt;
The monster's roaming behavior&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Roamflag name !! Roamflag id !! note&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE0 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE1 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE2 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE3 || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE4 || 16 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE5 || 32 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_WORM || 64 || pop up and down when moving&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_AMBUSH || 128 || stays hidden until someone comes close (antlion)&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_EVENT || 256 || calls lua method for roaming logic&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_IGNORE || 512 || ignore all hate, except linking hate&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_STEALTH || 1024 || stays name hidden and untargetable until someone comes close (chigoe)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
Monster's skill list.&lt;br /&gt;
Check skill lists under mob_skill_lists&lt;br /&gt;
&lt;br /&gt;
==mob pool mods==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The poolid.&lt;br /&gt;
Check mob_pools table for pool id names.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob skills==&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
ID of the monster skill (Name of the skill can be found in mob_skill_name)&lt;br /&gt;
&lt;br /&gt;
===mob_anim_id===&lt;br /&gt;
&lt;br /&gt;
Monster's animation ID for the skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_aoe===&lt;br /&gt;
&lt;br /&gt;
If the skill is AOE ''unsure what the values above 0 means, still needs researched.''&lt;br /&gt;
&lt;br /&gt;
===mob_skill_distance===&lt;br /&gt;
&lt;br /&gt;
The maximum distance the skill can be used.&lt;br /&gt;
&lt;br /&gt;
===mob_anim_time===&lt;br /&gt;
&lt;br /&gt;
How long it takes the skill's animation to complete.&lt;br /&gt;
&lt;br /&gt;
===mob_prepare_time===&lt;br /&gt;
===mob_valid_targets===&lt;br /&gt;
===mob_skill_flag===&lt;br /&gt;
===mob_skill_param===&lt;br /&gt;
===knockback===&lt;br /&gt;
===primary_sc===&lt;br /&gt;
===secondary_sc===&lt;br /&gt;
===tertiary_sc===&lt;br /&gt;
&lt;br /&gt;
==mob skill lists==&lt;br /&gt;
===skill_list_name===&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
==mob spawn mods==&lt;br /&gt;
&lt;br /&gt;
===mobid===&lt;br /&gt;
ID of monster to apply mods to&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===mobname===&lt;br /&gt;
===polutils_name===&lt;br /&gt;
===groupid===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;br /&gt;
===pos_rot===&lt;br /&gt;
&lt;br /&gt;
==mob spell lists==&lt;br /&gt;
===spell_list_name===&lt;br /&gt;
===spell_list_id===&lt;br /&gt;
===spell_id===&lt;br /&gt;
===min_level===&lt;br /&gt;
===max_level===&lt;br /&gt;
&lt;br /&gt;
==nm spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===pos===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22811</id>
		<title>Mobs</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22811"/>
				<updated>2019-04-26T06:53:15Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: /* mob_skill_distance */ add info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==mob droplist==&lt;br /&gt;
===dropId===&lt;br /&gt;
&lt;br /&gt;
The ID assigned to the drop&lt;br /&gt;
&lt;br /&gt;
===dropType===&lt;br /&gt;
&lt;br /&gt;
What kind of drop the items are:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!droptypeid!!drop type&lt;br /&gt;
|-&lt;br /&gt;
|0||DROP_NORMAL&lt;br /&gt;
|-&lt;br /&gt;
|1||DROP_GROUPED&lt;br /&gt;
|-&lt;br /&gt;
|2||DROP_STEAL&lt;br /&gt;
|-&lt;br /&gt;
|4||DROP_DESPOIL&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Normal''' items drop upon mob death&lt;br /&gt;
&lt;br /&gt;
'''Grouped''' Not yet implemented (as of April 2019) but intended to identify items sharing a &amp;quot;drop slot&amp;quot; (for example O.Kote and Strider Sword on Mee Degi)&lt;br /&gt;
&lt;br /&gt;
'''Steal''' items are stolen&lt;br /&gt;
&lt;br /&gt;
'''Despoil''' items are stolen on use of despoil ability (separate table from steal)&lt;br /&gt;
&lt;br /&gt;
===groupId===&lt;br /&gt;
&lt;br /&gt;
Not yet implemented: which &amp;quot;drop slot&amp;quot; this is.&lt;br /&gt;
&lt;br /&gt;
===groupRate===&lt;br /&gt;
&lt;br /&gt;
Rate at which the group has one of its items drop - normally 100% (1000), where one of the items in the group WILL drop but has no bearing on which one&lt;br /&gt;
&lt;br /&gt;
===itemId===&lt;br /&gt;
&lt;br /&gt;
The ID of the item that can drop from that dropid list.&lt;br /&gt;
Check ffxiah or ffxidb to determine what the item is.&lt;br /&gt;
&lt;br /&gt;
===itemRate===&lt;br /&gt;
&lt;br /&gt;
The rate of drop (in .1% increments, example, a 10 would mean a 1% drop rate, and 1000 would mean a 100% drop rate)&lt;br /&gt;
&lt;br /&gt;
In the case of grouped drops, this will be the rate of the item within its group.&lt;br /&gt;
&lt;br /&gt;
==mob family mods==&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
&lt;br /&gt;
ID of specific families of monsters&lt;br /&gt;
Full listing can be found in the mob_family_system sql table.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
'''The below table is the mobmods only. If ismobmod is set to 0, please use the normal modid found in modifier.h, not the mobmodid as below from mob_modifier.h.'''&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! mobmod !! modid&lt;br /&gt;
|-&lt;br /&gt;
| NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MIN || 1&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MAX || 2&lt;br /&gt;
|-&lt;br /&gt;
| MP_BASE || 3&lt;br /&gt;
|-&lt;br /&gt;
| SIGHT_RANGE || 4&lt;br /&gt;
|-&lt;br /&gt;
| SOUND_RANGE || 5&lt;br /&gt;
|-&lt;br /&gt;
| BUFF_CHANCE || 6&lt;br /&gt;
|-&lt;br /&gt;
| GA_CHANCE || 7&lt;br /&gt;
|-&lt;br /&gt;
| HEAL_CHANCE || 8&lt;br /&gt;
|-&lt;br /&gt;
| HP_HEAL_CHANCE || 9&lt;br /&gt;
|-&lt;br /&gt;
| SUBLINK || 10&lt;br /&gt;
|-&lt;br /&gt;
| LINK_RADIUS || 11&lt;br /&gt;
|-&lt;br /&gt;
| DRAW_IN || 12&lt;br /&gt;
|-&lt;br /&gt;
| RAGE || 13&lt;br /&gt;
|-&lt;br /&gt;
| SKILL_LIST || 14&lt;br /&gt;
|-&lt;br /&gt;
| MUG_GIL || 15&lt;br /&gt;
|-&lt;br /&gt;
| MAIN_2HOUR || 16&lt;br /&gt;
|-&lt;br /&gt;
| NO_DESPAWN || 17&lt;br /&gt;
|-&lt;br /&gt;
| VAR || 18&lt;br /&gt;
|-&lt;br /&gt;
| SUB_2HOUR || 19&lt;br /&gt;
|-&lt;br /&gt;
| TP_USE_CHANCE || 20&lt;br /&gt;
|-&lt;br /&gt;
| PET_SPELL_LIST || 21&lt;br /&gt;
|-&lt;br /&gt;
| NA_CHANCE || 22&lt;br /&gt;
|-&lt;br /&gt;
| IMMUNITY || 23&lt;br /&gt;
|-&lt;br /&gt;
| GRADUAL_RAGE || 24&lt;br /&gt;
|-&lt;br /&gt;
| BUILD_RESIST || 25&lt;br /&gt;
|-&lt;br /&gt;
| SUPERLINK || 26&lt;br /&gt;
|-&lt;br /&gt;
| SPELL_LIST || 27&lt;br /&gt;
|-&lt;br /&gt;
| EXP_BONUS || 28&lt;br /&gt;
|-&lt;br /&gt;
| ASSIST || 29&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_SKILL || 30&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_DISTANCE || 31&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_2HOUR || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_COOL || 33&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_COOL || 34&lt;br /&gt;
|-&lt;br /&gt;
| STANDBACK_COOL || 35&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_COOL || 36&lt;br /&gt;
|-&lt;br /&gt;
| ALWAYS_AGGRO || 37&lt;br /&gt;
|-&lt;br /&gt;
| NO_DROPS || 38&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_POS || 39&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_CD || 40&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_START || 41&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_END || 42&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_TYPE || 43&lt;br /&gt;
|-&lt;br /&gt;
| DUAL_WIELD || 44&lt;br /&gt;
|-&lt;br /&gt;
| ADD_EFFECT || 45&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_SPIKES || 46&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_LEASH || 47&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_TARGET || 48&lt;br /&gt;
|-&lt;br /&gt;
| SCRIPTED_2HOUR || 49&lt;br /&gt;
|-&lt;br /&gt;
| PROC_2HOUR || 50&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_TURNS || 51&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_RATE || 52&lt;br /&gt;
|-&lt;br /&gt;
| BEHAVIOR || 53&lt;br /&gt;
|-&lt;br /&gt;
| GIL_BONUS || 54&lt;br /&gt;
|-&lt;br /&gt;
| IDLE_DESPAWN || 55&lt;br /&gt;
|-&lt;br /&gt;
| HP_STANDBACK || 56&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_DELAY || 57&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_DELAY || 58&lt;br /&gt;
|-&lt;br /&gt;
| WEAPON_BONUS || 59&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_ANIMATIONSUB || 60&lt;br /&gt;
|-&lt;br /&gt;
| HP_SCALE || 61&lt;br /&gt;
|-&lt;br /&gt;
| NO_STANDBACK || 62&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK_SKILL_LIST || 63&lt;br /&gt;
|-&lt;br /&gt;
| CHARMABLE || 64&lt;br /&gt;
|-&lt;br /&gt;
| NO_MOVE || 65&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_HIT || 66&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier(0) or mobModifier(1)&lt;br /&gt;
&lt;br /&gt;
==mob family system==&lt;br /&gt;
===familyid===&lt;br /&gt;
The ID for a certain family&lt;br /&gt;
&lt;br /&gt;
===family===&lt;br /&gt;
The name of the monster family (I am not creating a table for over 500 families. Go check the SQL file yourself...)&lt;br /&gt;
&lt;br /&gt;
===systemid &amp;amp; system===&lt;br /&gt;
&lt;br /&gt;
Monster ecosystems, or what &amp;quot;type&amp;quot; of monster it is.&lt;br /&gt;
Found in src/map/entities/battleentity.h&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Ecosystem!!Ecosystem ID&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ERROR||0&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AMORPH||1&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AQUAN||2&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCANA||3&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCHAICMACHINE||4&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AVATAR||5&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEAST||6&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEASTMEN||7&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BIRD||8&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DEMON||9&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DRAGON||10&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ELEMENTAL||11&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_EMPTY||12&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_HUMANOID||13&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LIZARD||14&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMORIAN||15&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMINION||16&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_PLANTOID||17&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNCLASSIFIED||18&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNDEAD||19&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VERMIN||20&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VORAGEAN||21&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===mobsize===&lt;br /&gt;
Despite the name, does NOT influence the visual size of the monster in game. This influence the distance from what the server thinks is its center to the edge its &amp;quot;body&amp;quot; which will affect things such as melee range between player and monster (in both directions) and how close you need to stand for actions such as sneak attack (if you have to stand ''inside'' of a large model in order to hit it, this value is probably wrong). The visual mob size on the clients end is controlled by some entityFlags in mob_pools which vary by model.&lt;br /&gt;
&lt;br /&gt;
===speed===&lt;br /&gt;
The speed of the monster&lt;br /&gt;
&lt;br /&gt;
===HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA===&lt;br /&gt;
The monsters base HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA at level 1&lt;br /&gt;
&lt;br /&gt;
===Slash/Pierce/H2H/Impact/Fire/Ice/Wind/Earth/Lightning/Water/Light/Dark===&lt;br /&gt;
The multiplier for damage to a monster from this kind of attack. (example, 1 = normal damage, .5 would be half damage, 2 would be double damage)&lt;br /&gt;
&lt;br /&gt;
=== Element ===&lt;br /&gt;
&lt;br /&gt;
Determines what if any crystal the monster drops while player has the needed status effect (such as signet) for it to do so.&lt;br /&gt;
&lt;br /&gt;
===detects===&lt;br /&gt;
What the monster detects&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Detects type !! Detects ID&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_HEARING || 2&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_LOWHP || 4&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE2 || 16&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_MAGIC || 32&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_WEAPONSKILL || 64&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_JOBABILITY || 128&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SCENT || 256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===charmable===&lt;br /&gt;
If the monster is able to be charmed.&lt;br /&gt;
&lt;br /&gt;
==mob groups==&lt;br /&gt;
===groupid===&lt;br /&gt;
The monster group ID&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The monster pool ID&lt;br /&gt;
Please see mob_pools to identify the monsters in a specific ID.&lt;br /&gt;
&lt;br /&gt;
===zoneid===&lt;br /&gt;
The zone ID the monsters are found in. Please see zone_settings.sql to identify the zone found here.&lt;br /&gt;
&lt;br /&gt;
===respawntime===&lt;br /&gt;
How long before a monster respawns.&lt;br /&gt;
&lt;br /&gt;
===spawntype===&lt;br /&gt;
How the monster spawns&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Spawntype !! SpawnID&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_NORMAL || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATNIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATEVENING || 2&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WEATHER || 4&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_FOG || 5&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_MOONPHASE || 16&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_LOTTERY || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WINDOWED || 64&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_SCRIPTED || 128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===dropid===&lt;br /&gt;
The dropid for the monster group&lt;br /&gt;
Check the mob_droplist table for this information&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
The amount of HP the monster has.&lt;br /&gt;
&lt;br /&gt;
===MP===&lt;br /&gt;
The amount of MP the monster has.&lt;br /&gt;
&lt;br /&gt;
===minLevel===&lt;br /&gt;
The minimum level of the monster&lt;br /&gt;
&lt;br /&gt;
===maxLevel===&lt;br /&gt;
The maximum level of the monster&lt;br /&gt;
&lt;br /&gt;
===allegiance===&lt;br /&gt;
''Unsure, still need to research''&lt;br /&gt;
&lt;br /&gt;
==mob pets==&lt;br /&gt;
===mob_mobid===&lt;br /&gt;
&lt;br /&gt;
The mobid of the pet (Please add the offset to this number)&lt;br /&gt;
&lt;br /&gt;
===pet_offset===&lt;br /&gt;
&lt;br /&gt;
Offset to give you the monster (add this number to the mob_mobid to get the actual monster)&lt;br /&gt;
&lt;br /&gt;
===job===&lt;br /&gt;
The pet's master's &amp;quot;job&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!jobid!!job&lt;br /&gt;
|-&lt;br /&gt;
|9||BST&lt;br /&gt;
|-&lt;br /&gt;
|14||DRG&lt;br /&gt;
|-&lt;br /&gt;
|15||SMN&lt;br /&gt;
|-&lt;br /&gt;
|18||PUP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==mob pools==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The ID of that mob pool&lt;br /&gt;
&lt;br /&gt;
===name &amp;amp; packet_name===&lt;br /&gt;
Name of that mob&lt;br /&gt;
Name and packet name are almost always the same.&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
The family ID of the monster.&lt;br /&gt;
Please see mob_family_system for the names of each ID.&lt;br /&gt;
&lt;br /&gt;
===HEX(modelid)===&lt;br /&gt;
The hex value of the model ID&lt;br /&gt;
&lt;br /&gt;
===mJob===&lt;br /&gt;
The monster's main job. (Follows same job ids as characters)&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Job name!!Job ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|WAR||1&lt;br /&gt;
|-&lt;br /&gt;
|MNK||2&lt;br /&gt;
|-&lt;br /&gt;
|WHM||3&lt;br /&gt;
|-&lt;br /&gt;
|BLM||4&lt;br /&gt;
|-&lt;br /&gt;
|RDM||5&lt;br /&gt;
|-&lt;br /&gt;
|THF||6&lt;br /&gt;
|-&lt;br /&gt;
|PLD||7&lt;br /&gt;
|-&lt;br /&gt;
|DRK||8&lt;br /&gt;
|-&lt;br /&gt;
|BST||9&lt;br /&gt;
|-&lt;br /&gt;
|BRD||10&lt;br /&gt;
|-&lt;br /&gt;
|RNG||11&lt;br /&gt;
|-&lt;br /&gt;
|SAM||12&lt;br /&gt;
|-&lt;br /&gt;
|NIN||13&lt;br /&gt;
|-&lt;br /&gt;
|DRG||14&lt;br /&gt;
|-&lt;br /&gt;
|SMN||15&lt;br /&gt;
|-&lt;br /&gt;
|BLU||16&lt;br /&gt;
|-&lt;br /&gt;
|COR||17&lt;br /&gt;
|-&lt;br /&gt;
|PUP||18&lt;br /&gt;
|-&lt;br /&gt;
|DNC||19&lt;br /&gt;
|-&lt;br /&gt;
|SCH||20&lt;br /&gt;
|-&lt;br /&gt;
|GEO||21&lt;br /&gt;
|-&lt;br /&gt;
|RUN||22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===sJob===&lt;br /&gt;
Monster's sub job (Please see table above for job ID information)&lt;br /&gt;
&lt;br /&gt;
===cmbSkill===&lt;br /&gt;
Monster's combat skill&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!skill ID!!Weapon Skill Type&lt;br /&gt;
|-&lt;br /&gt;
|0||None&lt;br /&gt;
|-&lt;br /&gt;
|1||Hand-to-hand&lt;br /&gt;
|-&lt;br /&gt;
|2||Dagger&lt;br /&gt;
|-&lt;br /&gt;
|3||Sword&lt;br /&gt;
|-&lt;br /&gt;
|4||Greatsword&lt;br /&gt;
|-&lt;br /&gt;
|5||Axe&lt;br /&gt;
|-&lt;br /&gt;
|6||Great Axe&lt;br /&gt;
|-&lt;br /&gt;
|7||Scythe&lt;br /&gt;
|-&lt;br /&gt;
|8||Polearm&lt;br /&gt;
|-&lt;br /&gt;
|9||Katana&lt;br /&gt;
|-&lt;br /&gt;
|10||Great Katana&lt;br /&gt;
|-&lt;br /&gt;
|11||Club&lt;br /&gt;
|-&lt;br /&gt;
|12||Staff&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===cmbDelay===&lt;br /&gt;
The attack delay&lt;br /&gt;
&lt;br /&gt;
===cmbDmgMult===&lt;br /&gt;
The damage multiplier (if the monster hits harder than normal)&lt;br /&gt;
&lt;br /&gt;
===behavior===&lt;br /&gt;
The behavior of the monster&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Behavior name!!Behavior ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|NO_DESPAWN||1&lt;br /&gt;
|-&lt;br /&gt;
|STANDBACK||2&lt;br /&gt;
|-&lt;br /&gt;
|RAISABLE||4&lt;br /&gt;
|-&lt;br /&gt;
|AGGRO_AMBUSH||512&lt;br /&gt;
|-&lt;br /&gt;
|NO_TURN||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===aggro===&lt;br /&gt;
If the monster aggros, and what it aggros to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===true_detection===&lt;br /&gt;
If the monster has &amp;quot;true&amp;quot; detection (ie. Truesight, truehearing, etc)&lt;br /&gt;
Binary, it either has or doesn't have.&lt;br /&gt;
&lt;br /&gt;
===links===&lt;br /&gt;
If the monster links and what it links to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===mobType===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===immunity===&lt;br /&gt;
What the monster is immune to. Bitmask, so calculate using bitmask values.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Immunity name!!Immunity ID&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLEEP||1&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_GRAVITY||2&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BIND||4&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_STUN||8&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SILENCE||16&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_PARALYZE||32&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BLIND||64&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLOW||128&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_POISON||256&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_ELEGY||512&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_REQUIEM||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===name_prefix===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===flag===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===entityFlags===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===animationsub===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===hasSpellScript===&lt;br /&gt;
If the monster has a spell script.&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===spellList===&lt;br /&gt;
The monsters spell list.&lt;br /&gt;
Check spell lists in mob_spell_lists table.&lt;br /&gt;
&lt;br /&gt;
===namevis===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===roamflag===&lt;br /&gt;
The monster's roaming behavior&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Roamflag name !! Roamflag id !! note&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE0 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE1 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE2 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE3 || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE4 || 16 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE5 || 32 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_WORM || 64 || pop up and down when moving&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_AMBUSH || 128 || stays hidden until someone comes close (antlion)&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_EVENT || 256 || calls lua method for roaming logic&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_IGNORE || 512 || ignore all hate, except linking hate&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_STEALTH || 1024 || stays name hidden and untargetable until someone comes close (chigoe)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
Monster's skill list.&lt;br /&gt;
Check skill lists under mob_skill_lists&lt;br /&gt;
&lt;br /&gt;
==mob pool mods==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The poolid.&lt;br /&gt;
Check mob_pools table for pool id names.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob skills==&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
ID of the monster skill (Name of the skill can be found in mob_skill_name)&lt;br /&gt;
&lt;br /&gt;
===mob_anim_id===&lt;br /&gt;
&lt;br /&gt;
Monster's animation ID for the skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_aoe===&lt;br /&gt;
&lt;br /&gt;
If the skill is AOE ''unsure what the values above 0 means, still needs researched.''&lt;br /&gt;
&lt;br /&gt;
===mob_skill_distance===&lt;br /&gt;
&lt;br /&gt;
The maximum distance the skill can be used.&lt;br /&gt;
&lt;br /&gt;
===mob_anim_time===&lt;br /&gt;
===mob_prepare_time===&lt;br /&gt;
===mob_valid_targets===&lt;br /&gt;
===mob_skill_flag===&lt;br /&gt;
===mob_skill_param===&lt;br /&gt;
===knockback===&lt;br /&gt;
===primary_sc===&lt;br /&gt;
===secondary_sc===&lt;br /&gt;
===tertiary_sc===&lt;br /&gt;
&lt;br /&gt;
==mob skill lists==&lt;br /&gt;
===skill_list_name===&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
==mob spawn mods==&lt;br /&gt;
&lt;br /&gt;
===mobid===&lt;br /&gt;
ID of monster to apply mods to&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===mobname===&lt;br /&gt;
===polutils_name===&lt;br /&gt;
===groupid===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;br /&gt;
===pos_rot===&lt;br /&gt;
&lt;br /&gt;
==mob spell lists==&lt;br /&gt;
===spell_list_name===&lt;br /&gt;
===spell_list_id===&lt;br /&gt;
===spell_id===&lt;br /&gt;
===min_level===&lt;br /&gt;
===max_level===&lt;br /&gt;
&lt;br /&gt;
==nm spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===pos===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22810</id>
		<title>Mobs</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22810"/>
				<updated>2019-04-26T06:52:50Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: /* mob_skill_aoe */ add info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==mob droplist==&lt;br /&gt;
===dropId===&lt;br /&gt;
&lt;br /&gt;
The ID assigned to the drop&lt;br /&gt;
&lt;br /&gt;
===dropType===&lt;br /&gt;
&lt;br /&gt;
What kind of drop the items are:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!droptypeid!!drop type&lt;br /&gt;
|-&lt;br /&gt;
|0||DROP_NORMAL&lt;br /&gt;
|-&lt;br /&gt;
|1||DROP_GROUPED&lt;br /&gt;
|-&lt;br /&gt;
|2||DROP_STEAL&lt;br /&gt;
|-&lt;br /&gt;
|4||DROP_DESPOIL&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Normal''' items drop upon mob death&lt;br /&gt;
&lt;br /&gt;
'''Grouped''' Not yet implemented (as of April 2019) but intended to identify items sharing a &amp;quot;drop slot&amp;quot; (for example O.Kote and Strider Sword on Mee Degi)&lt;br /&gt;
&lt;br /&gt;
'''Steal''' items are stolen&lt;br /&gt;
&lt;br /&gt;
'''Despoil''' items are stolen on use of despoil ability (separate table from steal)&lt;br /&gt;
&lt;br /&gt;
===groupId===&lt;br /&gt;
&lt;br /&gt;
Not yet implemented: which &amp;quot;drop slot&amp;quot; this is.&lt;br /&gt;
&lt;br /&gt;
===groupRate===&lt;br /&gt;
&lt;br /&gt;
Rate at which the group has one of its items drop - normally 100% (1000), where one of the items in the group WILL drop but has no bearing on which one&lt;br /&gt;
&lt;br /&gt;
===itemId===&lt;br /&gt;
&lt;br /&gt;
The ID of the item that can drop from that dropid list.&lt;br /&gt;
Check ffxiah or ffxidb to determine what the item is.&lt;br /&gt;
&lt;br /&gt;
===itemRate===&lt;br /&gt;
&lt;br /&gt;
The rate of drop (in .1% increments, example, a 10 would mean a 1% drop rate, and 1000 would mean a 100% drop rate)&lt;br /&gt;
&lt;br /&gt;
In the case of grouped drops, this will be the rate of the item within its group.&lt;br /&gt;
&lt;br /&gt;
==mob family mods==&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
&lt;br /&gt;
ID of specific families of monsters&lt;br /&gt;
Full listing can be found in the mob_family_system sql table.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
'''The below table is the mobmods only. If ismobmod is set to 0, please use the normal modid found in modifier.h, not the mobmodid as below from mob_modifier.h.'''&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! mobmod !! modid&lt;br /&gt;
|-&lt;br /&gt;
| NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MIN || 1&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MAX || 2&lt;br /&gt;
|-&lt;br /&gt;
| MP_BASE || 3&lt;br /&gt;
|-&lt;br /&gt;
| SIGHT_RANGE || 4&lt;br /&gt;
|-&lt;br /&gt;
| SOUND_RANGE || 5&lt;br /&gt;
|-&lt;br /&gt;
| BUFF_CHANCE || 6&lt;br /&gt;
|-&lt;br /&gt;
| GA_CHANCE || 7&lt;br /&gt;
|-&lt;br /&gt;
| HEAL_CHANCE || 8&lt;br /&gt;
|-&lt;br /&gt;
| HP_HEAL_CHANCE || 9&lt;br /&gt;
|-&lt;br /&gt;
| SUBLINK || 10&lt;br /&gt;
|-&lt;br /&gt;
| LINK_RADIUS || 11&lt;br /&gt;
|-&lt;br /&gt;
| DRAW_IN || 12&lt;br /&gt;
|-&lt;br /&gt;
| RAGE || 13&lt;br /&gt;
|-&lt;br /&gt;
| SKILL_LIST || 14&lt;br /&gt;
|-&lt;br /&gt;
| MUG_GIL || 15&lt;br /&gt;
|-&lt;br /&gt;
| MAIN_2HOUR || 16&lt;br /&gt;
|-&lt;br /&gt;
| NO_DESPAWN || 17&lt;br /&gt;
|-&lt;br /&gt;
| VAR || 18&lt;br /&gt;
|-&lt;br /&gt;
| SUB_2HOUR || 19&lt;br /&gt;
|-&lt;br /&gt;
| TP_USE_CHANCE || 20&lt;br /&gt;
|-&lt;br /&gt;
| PET_SPELL_LIST || 21&lt;br /&gt;
|-&lt;br /&gt;
| NA_CHANCE || 22&lt;br /&gt;
|-&lt;br /&gt;
| IMMUNITY || 23&lt;br /&gt;
|-&lt;br /&gt;
| GRADUAL_RAGE || 24&lt;br /&gt;
|-&lt;br /&gt;
| BUILD_RESIST || 25&lt;br /&gt;
|-&lt;br /&gt;
| SUPERLINK || 26&lt;br /&gt;
|-&lt;br /&gt;
| SPELL_LIST || 27&lt;br /&gt;
|-&lt;br /&gt;
| EXP_BONUS || 28&lt;br /&gt;
|-&lt;br /&gt;
| ASSIST || 29&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_SKILL || 30&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_DISTANCE || 31&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_2HOUR || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_COOL || 33&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_COOL || 34&lt;br /&gt;
|-&lt;br /&gt;
| STANDBACK_COOL || 35&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_COOL || 36&lt;br /&gt;
|-&lt;br /&gt;
| ALWAYS_AGGRO || 37&lt;br /&gt;
|-&lt;br /&gt;
| NO_DROPS || 38&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_POS || 39&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_CD || 40&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_START || 41&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_END || 42&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_TYPE || 43&lt;br /&gt;
|-&lt;br /&gt;
| DUAL_WIELD || 44&lt;br /&gt;
|-&lt;br /&gt;
| ADD_EFFECT || 45&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_SPIKES || 46&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_LEASH || 47&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_TARGET || 48&lt;br /&gt;
|-&lt;br /&gt;
| SCRIPTED_2HOUR || 49&lt;br /&gt;
|-&lt;br /&gt;
| PROC_2HOUR || 50&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_TURNS || 51&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_RATE || 52&lt;br /&gt;
|-&lt;br /&gt;
| BEHAVIOR || 53&lt;br /&gt;
|-&lt;br /&gt;
| GIL_BONUS || 54&lt;br /&gt;
|-&lt;br /&gt;
| IDLE_DESPAWN || 55&lt;br /&gt;
|-&lt;br /&gt;
| HP_STANDBACK || 56&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_DELAY || 57&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_DELAY || 58&lt;br /&gt;
|-&lt;br /&gt;
| WEAPON_BONUS || 59&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_ANIMATIONSUB || 60&lt;br /&gt;
|-&lt;br /&gt;
| HP_SCALE || 61&lt;br /&gt;
|-&lt;br /&gt;
| NO_STANDBACK || 62&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK_SKILL_LIST || 63&lt;br /&gt;
|-&lt;br /&gt;
| CHARMABLE || 64&lt;br /&gt;
|-&lt;br /&gt;
| NO_MOVE || 65&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_HIT || 66&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier(0) or mobModifier(1)&lt;br /&gt;
&lt;br /&gt;
==mob family system==&lt;br /&gt;
===familyid===&lt;br /&gt;
The ID for a certain family&lt;br /&gt;
&lt;br /&gt;
===family===&lt;br /&gt;
The name of the monster family (I am not creating a table for over 500 families. Go check the SQL file yourself...)&lt;br /&gt;
&lt;br /&gt;
===systemid &amp;amp; system===&lt;br /&gt;
&lt;br /&gt;
Monster ecosystems, or what &amp;quot;type&amp;quot; of monster it is.&lt;br /&gt;
Found in src/map/entities/battleentity.h&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Ecosystem!!Ecosystem ID&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ERROR||0&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AMORPH||1&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AQUAN||2&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCANA||3&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCHAICMACHINE||4&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AVATAR||5&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEAST||6&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEASTMEN||7&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BIRD||8&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DEMON||9&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DRAGON||10&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ELEMENTAL||11&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_EMPTY||12&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_HUMANOID||13&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LIZARD||14&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMORIAN||15&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMINION||16&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_PLANTOID||17&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNCLASSIFIED||18&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNDEAD||19&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VERMIN||20&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VORAGEAN||21&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===mobsize===&lt;br /&gt;
Despite the name, does NOT influence the visual size of the monster in game. This influence the distance from what the server thinks is its center to the edge its &amp;quot;body&amp;quot; which will affect things such as melee range between player and monster (in both directions) and how close you need to stand for actions such as sneak attack (if you have to stand ''inside'' of a large model in order to hit it, this value is probably wrong). The visual mob size on the clients end is controlled by some entityFlags in mob_pools which vary by model.&lt;br /&gt;
&lt;br /&gt;
===speed===&lt;br /&gt;
The speed of the monster&lt;br /&gt;
&lt;br /&gt;
===HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA===&lt;br /&gt;
The monsters base HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA at level 1&lt;br /&gt;
&lt;br /&gt;
===Slash/Pierce/H2H/Impact/Fire/Ice/Wind/Earth/Lightning/Water/Light/Dark===&lt;br /&gt;
The multiplier for damage to a monster from this kind of attack. (example, 1 = normal damage, .5 would be half damage, 2 would be double damage)&lt;br /&gt;
&lt;br /&gt;
=== Element ===&lt;br /&gt;
&lt;br /&gt;
Determines what if any crystal the monster drops while player has the needed status effect (such as signet) for it to do so.&lt;br /&gt;
&lt;br /&gt;
===detects===&lt;br /&gt;
What the monster detects&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Detects type !! Detects ID&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_HEARING || 2&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_LOWHP || 4&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE2 || 16&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_MAGIC || 32&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_WEAPONSKILL || 64&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_JOBABILITY || 128&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SCENT || 256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===charmable===&lt;br /&gt;
If the monster is able to be charmed.&lt;br /&gt;
&lt;br /&gt;
==mob groups==&lt;br /&gt;
===groupid===&lt;br /&gt;
The monster group ID&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The monster pool ID&lt;br /&gt;
Please see mob_pools to identify the monsters in a specific ID.&lt;br /&gt;
&lt;br /&gt;
===zoneid===&lt;br /&gt;
The zone ID the monsters are found in. Please see zone_settings.sql to identify the zone found here.&lt;br /&gt;
&lt;br /&gt;
===respawntime===&lt;br /&gt;
How long before a monster respawns.&lt;br /&gt;
&lt;br /&gt;
===spawntype===&lt;br /&gt;
How the monster spawns&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Spawntype !! SpawnID&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_NORMAL || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATNIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATEVENING || 2&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WEATHER || 4&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_FOG || 5&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_MOONPHASE || 16&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_LOTTERY || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WINDOWED || 64&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_SCRIPTED || 128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===dropid===&lt;br /&gt;
The dropid for the monster group&lt;br /&gt;
Check the mob_droplist table for this information&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
The amount of HP the monster has.&lt;br /&gt;
&lt;br /&gt;
===MP===&lt;br /&gt;
The amount of MP the monster has.&lt;br /&gt;
&lt;br /&gt;
===minLevel===&lt;br /&gt;
The minimum level of the monster&lt;br /&gt;
&lt;br /&gt;
===maxLevel===&lt;br /&gt;
The maximum level of the monster&lt;br /&gt;
&lt;br /&gt;
===allegiance===&lt;br /&gt;
''Unsure, still need to research''&lt;br /&gt;
&lt;br /&gt;
==mob pets==&lt;br /&gt;
===mob_mobid===&lt;br /&gt;
&lt;br /&gt;
The mobid of the pet (Please add the offset to this number)&lt;br /&gt;
&lt;br /&gt;
===pet_offset===&lt;br /&gt;
&lt;br /&gt;
Offset to give you the monster (add this number to the mob_mobid to get the actual monster)&lt;br /&gt;
&lt;br /&gt;
===job===&lt;br /&gt;
The pet's master's &amp;quot;job&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!jobid!!job&lt;br /&gt;
|-&lt;br /&gt;
|9||BST&lt;br /&gt;
|-&lt;br /&gt;
|14||DRG&lt;br /&gt;
|-&lt;br /&gt;
|15||SMN&lt;br /&gt;
|-&lt;br /&gt;
|18||PUP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==mob pools==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The ID of that mob pool&lt;br /&gt;
&lt;br /&gt;
===name &amp;amp; packet_name===&lt;br /&gt;
Name of that mob&lt;br /&gt;
Name and packet name are almost always the same.&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
The family ID of the monster.&lt;br /&gt;
Please see mob_family_system for the names of each ID.&lt;br /&gt;
&lt;br /&gt;
===HEX(modelid)===&lt;br /&gt;
The hex value of the model ID&lt;br /&gt;
&lt;br /&gt;
===mJob===&lt;br /&gt;
The monster's main job. (Follows same job ids as characters)&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Job name!!Job ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|WAR||1&lt;br /&gt;
|-&lt;br /&gt;
|MNK||2&lt;br /&gt;
|-&lt;br /&gt;
|WHM||3&lt;br /&gt;
|-&lt;br /&gt;
|BLM||4&lt;br /&gt;
|-&lt;br /&gt;
|RDM||5&lt;br /&gt;
|-&lt;br /&gt;
|THF||6&lt;br /&gt;
|-&lt;br /&gt;
|PLD||7&lt;br /&gt;
|-&lt;br /&gt;
|DRK||8&lt;br /&gt;
|-&lt;br /&gt;
|BST||9&lt;br /&gt;
|-&lt;br /&gt;
|BRD||10&lt;br /&gt;
|-&lt;br /&gt;
|RNG||11&lt;br /&gt;
|-&lt;br /&gt;
|SAM||12&lt;br /&gt;
|-&lt;br /&gt;
|NIN||13&lt;br /&gt;
|-&lt;br /&gt;
|DRG||14&lt;br /&gt;
|-&lt;br /&gt;
|SMN||15&lt;br /&gt;
|-&lt;br /&gt;
|BLU||16&lt;br /&gt;
|-&lt;br /&gt;
|COR||17&lt;br /&gt;
|-&lt;br /&gt;
|PUP||18&lt;br /&gt;
|-&lt;br /&gt;
|DNC||19&lt;br /&gt;
|-&lt;br /&gt;
|SCH||20&lt;br /&gt;
|-&lt;br /&gt;
|GEO||21&lt;br /&gt;
|-&lt;br /&gt;
|RUN||22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===sJob===&lt;br /&gt;
Monster's sub job (Please see table above for job ID information)&lt;br /&gt;
&lt;br /&gt;
===cmbSkill===&lt;br /&gt;
Monster's combat skill&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!skill ID!!Weapon Skill Type&lt;br /&gt;
|-&lt;br /&gt;
|0||None&lt;br /&gt;
|-&lt;br /&gt;
|1||Hand-to-hand&lt;br /&gt;
|-&lt;br /&gt;
|2||Dagger&lt;br /&gt;
|-&lt;br /&gt;
|3||Sword&lt;br /&gt;
|-&lt;br /&gt;
|4||Greatsword&lt;br /&gt;
|-&lt;br /&gt;
|5||Axe&lt;br /&gt;
|-&lt;br /&gt;
|6||Great Axe&lt;br /&gt;
|-&lt;br /&gt;
|7||Scythe&lt;br /&gt;
|-&lt;br /&gt;
|8||Polearm&lt;br /&gt;
|-&lt;br /&gt;
|9||Katana&lt;br /&gt;
|-&lt;br /&gt;
|10||Great Katana&lt;br /&gt;
|-&lt;br /&gt;
|11||Club&lt;br /&gt;
|-&lt;br /&gt;
|12||Staff&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===cmbDelay===&lt;br /&gt;
The attack delay&lt;br /&gt;
&lt;br /&gt;
===cmbDmgMult===&lt;br /&gt;
The damage multiplier (if the monster hits harder than normal)&lt;br /&gt;
&lt;br /&gt;
===behavior===&lt;br /&gt;
The behavior of the monster&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Behavior name!!Behavior ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|NO_DESPAWN||1&lt;br /&gt;
|-&lt;br /&gt;
|STANDBACK||2&lt;br /&gt;
|-&lt;br /&gt;
|RAISABLE||4&lt;br /&gt;
|-&lt;br /&gt;
|AGGRO_AMBUSH||512&lt;br /&gt;
|-&lt;br /&gt;
|NO_TURN||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===aggro===&lt;br /&gt;
If the monster aggros, and what it aggros to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===true_detection===&lt;br /&gt;
If the monster has &amp;quot;true&amp;quot; detection (ie. Truesight, truehearing, etc)&lt;br /&gt;
Binary, it either has or doesn't have.&lt;br /&gt;
&lt;br /&gt;
===links===&lt;br /&gt;
If the monster links and what it links to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===mobType===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===immunity===&lt;br /&gt;
What the monster is immune to. Bitmask, so calculate using bitmask values.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Immunity name!!Immunity ID&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLEEP||1&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_GRAVITY||2&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BIND||4&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_STUN||8&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SILENCE||16&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_PARALYZE||32&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BLIND||64&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLOW||128&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_POISON||256&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_ELEGY||512&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_REQUIEM||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===name_prefix===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===flag===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===entityFlags===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===animationsub===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===hasSpellScript===&lt;br /&gt;
If the monster has a spell script.&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===spellList===&lt;br /&gt;
The monsters spell list.&lt;br /&gt;
Check spell lists in mob_spell_lists table.&lt;br /&gt;
&lt;br /&gt;
===namevis===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===roamflag===&lt;br /&gt;
The monster's roaming behavior&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Roamflag name !! Roamflag id !! note&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE0 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE1 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE2 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE3 || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE4 || 16 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE5 || 32 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_WORM || 64 || pop up and down when moving&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_AMBUSH || 128 || stays hidden until someone comes close (antlion)&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_EVENT || 256 || calls lua method for roaming logic&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_IGNORE || 512 || ignore all hate, except linking hate&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_STEALTH || 1024 || stays name hidden and untargetable until someone comes close (chigoe)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
Monster's skill list.&lt;br /&gt;
Check skill lists under mob_skill_lists&lt;br /&gt;
&lt;br /&gt;
==mob pool mods==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The poolid.&lt;br /&gt;
Check mob_pools table for pool id names.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob skills==&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
ID of the monster skill (Name of the skill can be found in mob_skill_name)&lt;br /&gt;
&lt;br /&gt;
===mob_anim_id===&lt;br /&gt;
&lt;br /&gt;
Monster's animation ID for the skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_aoe===&lt;br /&gt;
&lt;br /&gt;
If the skill is AOE ''unsure what the values above 0 means, still needs researched.''&lt;br /&gt;
&lt;br /&gt;
===mob_skill_distance===&lt;br /&gt;
===mob_anim_time===&lt;br /&gt;
===mob_prepare_time===&lt;br /&gt;
===mob_valid_targets===&lt;br /&gt;
===mob_skill_flag===&lt;br /&gt;
===mob_skill_param===&lt;br /&gt;
===knockback===&lt;br /&gt;
===primary_sc===&lt;br /&gt;
===secondary_sc===&lt;br /&gt;
===tertiary_sc===&lt;br /&gt;
&lt;br /&gt;
==mob skill lists==&lt;br /&gt;
===skill_list_name===&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
==mob spawn mods==&lt;br /&gt;
&lt;br /&gt;
===mobid===&lt;br /&gt;
ID of monster to apply mods to&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===mobname===&lt;br /&gt;
===polutils_name===&lt;br /&gt;
===groupid===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;br /&gt;
===pos_rot===&lt;br /&gt;
&lt;br /&gt;
==mob spell lists==&lt;br /&gt;
===spell_list_name===&lt;br /&gt;
===spell_list_id===&lt;br /&gt;
===spell_id===&lt;br /&gt;
===min_level===&lt;br /&gt;
===max_level===&lt;br /&gt;
&lt;br /&gt;
==nm spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===pos===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22809</id>
		<title>Mobs</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22809"/>
				<updated>2019-04-26T06:52:05Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: /* mob_skill_name */ add info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==mob droplist==&lt;br /&gt;
===dropId===&lt;br /&gt;
&lt;br /&gt;
The ID assigned to the drop&lt;br /&gt;
&lt;br /&gt;
===dropType===&lt;br /&gt;
&lt;br /&gt;
What kind of drop the items are:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!droptypeid!!drop type&lt;br /&gt;
|-&lt;br /&gt;
|0||DROP_NORMAL&lt;br /&gt;
|-&lt;br /&gt;
|1||DROP_GROUPED&lt;br /&gt;
|-&lt;br /&gt;
|2||DROP_STEAL&lt;br /&gt;
|-&lt;br /&gt;
|4||DROP_DESPOIL&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Normal''' items drop upon mob death&lt;br /&gt;
&lt;br /&gt;
'''Grouped''' Not yet implemented (as of April 2019) but intended to identify items sharing a &amp;quot;drop slot&amp;quot; (for example O.Kote and Strider Sword on Mee Degi)&lt;br /&gt;
&lt;br /&gt;
'''Steal''' items are stolen&lt;br /&gt;
&lt;br /&gt;
'''Despoil''' items are stolen on use of despoil ability (separate table from steal)&lt;br /&gt;
&lt;br /&gt;
===groupId===&lt;br /&gt;
&lt;br /&gt;
Not yet implemented: which &amp;quot;drop slot&amp;quot; this is.&lt;br /&gt;
&lt;br /&gt;
===groupRate===&lt;br /&gt;
&lt;br /&gt;
Rate at which the group has one of its items drop - normally 100% (1000), where one of the items in the group WILL drop but has no bearing on which one&lt;br /&gt;
&lt;br /&gt;
===itemId===&lt;br /&gt;
&lt;br /&gt;
The ID of the item that can drop from that dropid list.&lt;br /&gt;
Check ffxiah or ffxidb to determine what the item is.&lt;br /&gt;
&lt;br /&gt;
===itemRate===&lt;br /&gt;
&lt;br /&gt;
The rate of drop (in .1% increments, example, a 10 would mean a 1% drop rate, and 1000 would mean a 100% drop rate)&lt;br /&gt;
&lt;br /&gt;
In the case of grouped drops, this will be the rate of the item within its group.&lt;br /&gt;
&lt;br /&gt;
==mob family mods==&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
&lt;br /&gt;
ID of specific families of monsters&lt;br /&gt;
Full listing can be found in the mob_family_system sql table.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
'''The below table is the mobmods only. If ismobmod is set to 0, please use the normal modid found in modifier.h, not the mobmodid as below from mob_modifier.h.'''&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! mobmod !! modid&lt;br /&gt;
|-&lt;br /&gt;
| NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MIN || 1&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MAX || 2&lt;br /&gt;
|-&lt;br /&gt;
| MP_BASE || 3&lt;br /&gt;
|-&lt;br /&gt;
| SIGHT_RANGE || 4&lt;br /&gt;
|-&lt;br /&gt;
| SOUND_RANGE || 5&lt;br /&gt;
|-&lt;br /&gt;
| BUFF_CHANCE || 6&lt;br /&gt;
|-&lt;br /&gt;
| GA_CHANCE || 7&lt;br /&gt;
|-&lt;br /&gt;
| HEAL_CHANCE || 8&lt;br /&gt;
|-&lt;br /&gt;
| HP_HEAL_CHANCE || 9&lt;br /&gt;
|-&lt;br /&gt;
| SUBLINK || 10&lt;br /&gt;
|-&lt;br /&gt;
| LINK_RADIUS || 11&lt;br /&gt;
|-&lt;br /&gt;
| DRAW_IN || 12&lt;br /&gt;
|-&lt;br /&gt;
| RAGE || 13&lt;br /&gt;
|-&lt;br /&gt;
| SKILL_LIST || 14&lt;br /&gt;
|-&lt;br /&gt;
| MUG_GIL || 15&lt;br /&gt;
|-&lt;br /&gt;
| MAIN_2HOUR || 16&lt;br /&gt;
|-&lt;br /&gt;
| NO_DESPAWN || 17&lt;br /&gt;
|-&lt;br /&gt;
| VAR || 18&lt;br /&gt;
|-&lt;br /&gt;
| SUB_2HOUR || 19&lt;br /&gt;
|-&lt;br /&gt;
| TP_USE_CHANCE || 20&lt;br /&gt;
|-&lt;br /&gt;
| PET_SPELL_LIST || 21&lt;br /&gt;
|-&lt;br /&gt;
| NA_CHANCE || 22&lt;br /&gt;
|-&lt;br /&gt;
| IMMUNITY || 23&lt;br /&gt;
|-&lt;br /&gt;
| GRADUAL_RAGE || 24&lt;br /&gt;
|-&lt;br /&gt;
| BUILD_RESIST || 25&lt;br /&gt;
|-&lt;br /&gt;
| SUPERLINK || 26&lt;br /&gt;
|-&lt;br /&gt;
| SPELL_LIST || 27&lt;br /&gt;
|-&lt;br /&gt;
| EXP_BONUS || 28&lt;br /&gt;
|-&lt;br /&gt;
| ASSIST || 29&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_SKILL || 30&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_DISTANCE || 31&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_2HOUR || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_COOL || 33&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_COOL || 34&lt;br /&gt;
|-&lt;br /&gt;
| STANDBACK_COOL || 35&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_COOL || 36&lt;br /&gt;
|-&lt;br /&gt;
| ALWAYS_AGGRO || 37&lt;br /&gt;
|-&lt;br /&gt;
| NO_DROPS || 38&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_POS || 39&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_CD || 40&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_START || 41&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_END || 42&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_TYPE || 43&lt;br /&gt;
|-&lt;br /&gt;
| DUAL_WIELD || 44&lt;br /&gt;
|-&lt;br /&gt;
| ADD_EFFECT || 45&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_SPIKES || 46&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_LEASH || 47&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_TARGET || 48&lt;br /&gt;
|-&lt;br /&gt;
| SCRIPTED_2HOUR || 49&lt;br /&gt;
|-&lt;br /&gt;
| PROC_2HOUR || 50&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_TURNS || 51&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_RATE || 52&lt;br /&gt;
|-&lt;br /&gt;
| BEHAVIOR || 53&lt;br /&gt;
|-&lt;br /&gt;
| GIL_BONUS || 54&lt;br /&gt;
|-&lt;br /&gt;
| IDLE_DESPAWN || 55&lt;br /&gt;
|-&lt;br /&gt;
| HP_STANDBACK || 56&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_DELAY || 57&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_DELAY || 58&lt;br /&gt;
|-&lt;br /&gt;
| WEAPON_BONUS || 59&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_ANIMATIONSUB || 60&lt;br /&gt;
|-&lt;br /&gt;
| HP_SCALE || 61&lt;br /&gt;
|-&lt;br /&gt;
| NO_STANDBACK || 62&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK_SKILL_LIST || 63&lt;br /&gt;
|-&lt;br /&gt;
| CHARMABLE || 64&lt;br /&gt;
|-&lt;br /&gt;
| NO_MOVE || 65&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_HIT || 66&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier(0) or mobModifier(1)&lt;br /&gt;
&lt;br /&gt;
==mob family system==&lt;br /&gt;
===familyid===&lt;br /&gt;
The ID for a certain family&lt;br /&gt;
&lt;br /&gt;
===family===&lt;br /&gt;
The name of the monster family (I am not creating a table for over 500 families. Go check the SQL file yourself...)&lt;br /&gt;
&lt;br /&gt;
===systemid &amp;amp; system===&lt;br /&gt;
&lt;br /&gt;
Monster ecosystems, or what &amp;quot;type&amp;quot; of monster it is.&lt;br /&gt;
Found in src/map/entities/battleentity.h&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Ecosystem!!Ecosystem ID&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ERROR||0&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AMORPH||1&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AQUAN||2&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCANA||3&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCHAICMACHINE||4&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AVATAR||5&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEAST||6&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEASTMEN||7&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BIRD||8&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DEMON||9&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DRAGON||10&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ELEMENTAL||11&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_EMPTY||12&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_HUMANOID||13&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LIZARD||14&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMORIAN||15&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMINION||16&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_PLANTOID||17&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNCLASSIFIED||18&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNDEAD||19&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VERMIN||20&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VORAGEAN||21&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===mobsize===&lt;br /&gt;
Despite the name, does NOT influence the visual size of the monster in game. This influence the distance from what the server thinks is its center to the edge its &amp;quot;body&amp;quot; which will affect things such as melee range between player and monster (in both directions) and how close you need to stand for actions such as sneak attack (if you have to stand ''inside'' of a large model in order to hit it, this value is probably wrong). The visual mob size on the clients end is controlled by some entityFlags in mob_pools which vary by model.&lt;br /&gt;
&lt;br /&gt;
===speed===&lt;br /&gt;
The speed of the monster&lt;br /&gt;
&lt;br /&gt;
===HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA===&lt;br /&gt;
The monsters base HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA at level 1&lt;br /&gt;
&lt;br /&gt;
===Slash/Pierce/H2H/Impact/Fire/Ice/Wind/Earth/Lightning/Water/Light/Dark===&lt;br /&gt;
The multiplier for damage to a monster from this kind of attack. (example, 1 = normal damage, .5 would be half damage, 2 would be double damage)&lt;br /&gt;
&lt;br /&gt;
=== Element ===&lt;br /&gt;
&lt;br /&gt;
Determines what if any crystal the monster drops while player has the needed status effect (such as signet) for it to do so.&lt;br /&gt;
&lt;br /&gt;
===detects===&lt;br /&gt;
What the monster detects&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Detects type !! Detects ID&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_HEARING || 2&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_LOWHP || 4&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE2 || 16&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_MAGIC || 32&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_WEAPONSKILL || 64&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_JOBABILITY || 128&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SCENT || 256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===charmable===&lt;br /&gt;
If the monster is able to be charmed.&lt;br /&gt;
&lt;br /&gt;
==mob groups==&lt;br /&gt;
===groupid===&lt;br /&gt;
The monster group ID&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The monster pool ID&lt;br /&gt;
Please see mob_pools to identify the monsters in a specific ID.&lt;br /&gt;
&lt;br /&gt;
===zoneid===&lt;br /&gt;
The zone ID the monsters are found in. Please see zone_settings.sql to identify the zone found here.&lt;br /&gt;
&lt;br /&gt;
===respawntime===&lt;br /&gt;
How long before a monster respawns.&lt;br /&gt;
&lt;br /&gt;
===spawntype===&lt;br /&gt;
How the monster spawns&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Spawntype !! SpawnID&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_NORMAL || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATNIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATEVENING || 2&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WEATHER || 4&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_FOG || 5&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_MOONPHASE || 16&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_LOTTERY || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WINDOWED || 64&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_SCRIPTED || 128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===dropid===&lt;br /&gt;
The dropid for the monster group&lt;br /&gt;
Check the mob_droplist table for this information&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
The amount of HP the monster has.&lt;br /&gt;
&lt;br /&gt;
===MP===&lt;br /&gt;
The amount of MP the monster has.&lt;br /&gt;
&lt;br /&gt;
===minLevel===&lt;br /&gt;
The minimum level of the monster&lt;br /&gt;
&lt;br /&gt;
===maxLevel===&lt;br /&gt;
The maximum level of the monster&lt;br /&gt;
&lt;br /&gt;
===allegiance===&lt;br /&gt;
''Unsure, still need to research''&lt;br /&gt;
&lt;br /&gt;
==mob pets==&lt;br /&gt;
===mob_mobid===&lt;br /&gt;
&lt;br /&gt;
The mobid of the pet (Please add the offset to this number)&lt;br /&gt;
&lt;br /&gt;
===pet_offset===&lt;br /&gt;
&lt;br /&gt;
Offset to give you the monster (add this number to the mob_mobid to get the actual monster)&lt;br /&gt;
&lt;br /&gt;
===job===&lt;br /&gt;
The pet's master's &amp;quot;job&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!jobid!!job&lt;br /&gt;
|-&lt;br /&gt;
|9||BST&lt;br /&gt;
|-&lt;br /&gt;
|14||DRG&lt;br /&gt;
|-&lt;br /&gt;
|15||SMN&lt;br /&gt;
|-&lt;br /&gt;
|18||PUP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==mob pools==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The ID of that mob pool&lt;br /&gt;
&lt;br /&gt;
===name &amp;amp; packet_name===&lt;br /&gt;
Name of that mob&lt;br /&gt;
Name and packet name are almost always the same.&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
The family ID of the monster.&lt;br /&gt;
Please see mob_family_system for the names of each ID.&lt;br /&gt;
&lt;br /&gt;
===HEX(modelid)===&lt;br /&gt;
The hex value of the model ID&lt;br /&gt;
&lt;br /&gt;
===mJob===&lt;br /&gt;
The monster's main job. (Follows same job ids as characters)&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Job name!!Job ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|WAR||1&lt;br /&gt;
|-&lt;br /&gt;
|MNK||2&lt;br /&gt;
|-&lt;br /&gt;
|WHM||3&lt;br /&gt;
|-&lt;br /&gt;
|BLM||4&lt;br /&gt;
|-&lt;br /&gt;
|RDM||5&lt;br /&gt;
|-&lt;br /&gt;
|THF||6&lt;br /&gt;
|-&lt;br /&gt;
|PLD||7&lt;br /&gt;
|-&lt;br /&gt;
|DRK||8&lt;br /&gt;
|-&lt;br /&gt;
|BST||9&lt;br /&gt;
|-&lt;br /&gt;
|BRD||10&lt;br /&gt;
|-&lt;br /&gt;
|RNG||11&lt;br /&gt;
|-&lt;br /&gt;
|SAM||12&lt;br /&gt;
|-&lt;br /&gt;
|NIN||13&lt;br /&gt;
|-&lt;br /&gt;
|DRG||14&lt;br /&gt;
|-&lt;br /&gt;
|SMN||15&lt;br /&gt;
|-&lt;br /&gt;
|BLU||16&lt;br /&gt;
|-&lt;br /&gt;
|COR||17&lt;br /&gt;
|-&lt;br /&gt;
|PUP||18&lt;br /&gt;
|-&lt;br /&gt;
|DNC||19&lt;br /&gt;
|-&lt;br /&gt;
|SCH||20&lt;br /&gt;
|-&lt;br /&gt;
|GEO||21&lt;br /&gt;
|-&lt;br /&gt;
|RUN||22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===sJob===&lt;br /&gt;
Monster's sub job (Please see table above for job ID information)&lt;br /&gt;
&lt;br /&gt;
===cmbSkill===&lt;br /&gt;
Monster's combat skill&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!skill ID!!Weapon Skill Type&lt;br /&gt;
|-&lt;br /&gt;
|0||None&lt;br /&gt;
|-&lt;br /&gt;
|1||Hand-to-hand&lt;br /&gt;
|-&lt;br /&gt;
|2||Dagger&lt;br /&gt;
|-&lt;br /&gt;
|3||Sword&lt;br /&gt;
|-&lt;br /&gt;
|4||Greatsword&lt;br /&gt;
|-&lt;br /&gt;
|5||Axe&lt;br /&gt;
|-&lt;br /&gt;
|6||Great Axe&lt;br /&gt;
|-&lt;br /&gt;
|7||Scythe&lt;br /&gt;
|-&lt;br /&gt;
|8||Polearm&lt;br /&gt;
|-&lt;br /&gt;
|9||Katana&lt;br /&gt;
|-&lt;br /&gt;
|10||Great Katana&lt;br /&gt;
|-&lt;br /&gt;
|11||Club&lt;br /&gt;
|-&lt;br /&gt;
|12||Staff&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===cmbDelay===&lt;br /&gt;
The attack delay&lt;br /&gt;
&lt;br /&gt;
===cmbDmgMult===&lt;br /&gt;
The damage multiplier (if the monster hits harder than normal)&lt;br /&gt;
&lt;br /&gt;
===behavior===&lt;br /&gt;
The behavior of the monster&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Behavior name!!Behavior ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|NO_DESPAWN||1&lt;br /&gt;
|-&lt;br /&gt;
|STANDBACK||2&lt;br /&gt;
|-&lt;br /&gt;
|RAISABLE||4&lt;br /&gt;
|-&lt;br /&gt;
|AGGRO_AMBUSH||512&lt;br /&gt;
|-&lt;br /&gt;
|NO_TURN||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===aggro===&lt;br /&gt;
If the monster aggros, and what it aggros to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===true_detection===&lt;br /&gt;
If the monster has &amp;quot;true&amp;quot; detection (ie. Truesight, truehearing, etc)&lt;br /&gt;
Binary, it either has or doesn't have.&lt;br /&gt;
&lt;br /&gt;
===links===&lt;br /&gt;
If the monster links and what it links to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===mobType===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===immunity===&lt;br /&gt;
What the monster is immune to. Bitmask, so calculate using bitmask values.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Immunity name!!Immunity ID&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLEEP||1&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_GRAVITY||2&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BIND||4&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_STUN||8&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SILENCE||16&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_PARALYZE||32&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BLIND||64&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLOW||128&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_POISON||256&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_ELEGY||512&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_REQUIEM||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===name_prefix===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===flag===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===entityFlags===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===animationsub===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===hasSpellScript===&lt;br /&gt;
If the monster has a spell script.&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===spellList===&lt;br /&gt;
The monsters spell list.&lt;br /&gt;
Check spell lists in mob_spell_lists table.&lt;br /&gt;
&lt;br /&gt;
===namevis===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===roamflag===&lt;br /&gt;
The monster's roaming behavior&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Roamflag name !! Roamflag id !! note&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE0 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE1 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE2 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE3 || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE4 || 16 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE5 || 32 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_WORM || 64 || pop up and down when moving&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_AMBUSH || 128 || stays hidden until someone comes close (antlion)&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_EVENT || 256 || calls lua method for roaming logic&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_IGNORE || 512 || ignore all hate, except linking hate&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_STEALTH || 1024 || stays name hidden and untargetable until someone comes close (chigoe)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
Monster's skill list.&lt;br /&gt;
Check skill lists under mob_skill_lists&lt;br /&gt;
&lt;br /&gt;
==mob pool mods==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The poolid.&lt;br /&gt;
Check mob_pools table for pool id names.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob skills==&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
ID of the monster skill (Name of the skill can be found in mob_skill_name)&lt;br /&gt;
&lt;br /&gt;
===mob_anim_id===&lt;br /&gt;
&lt;br /&gt;
Monster's animation ID for the skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_name===&lt;br /&gt;
&lt;br /&gt;
The name of the monster skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_aoe===&lt;br /&gt;
===mob_skill_distance===&lt;br /&gt;
===mob_anim_time===&lt;br /&gt;
===mob_prepare_time===&lt;br /&gt;
===mob_valid_targets===&lt;br /&gt;
===mob_skill_flag===&lt;br /&gt;
===mob_skill_param===&lt;br /&gt;
===knockback===&lt;br /&gt;
===primary_sc===&lt;br /&gt;
===secondary_sc===&lt;br /&gt;
===tertiary_sc===&lt;br /&gt;
&lt;br /&gt;
==mob skill lists==&lt;br /&gt;
===skill_list_name===&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
==mob spawn mods==&lt;br /&gt;
&lt;br /&gt;
===mobid===&lt;br /&gt;
ID of monster to apply mods to&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===mobname===&lt;br /&gt;
===polutils_name===&lt;br /&gt;
===groupid===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;br /&gt;
===pos_rot===&lt;br /&gt;
&lt;br /&gt;
==mob spell lists==&lt;br /&gt;
===spell_list_name===&lt;br /&gt;
===spell_list_id===&lt;br /&gt;
===spell_id===&lt;br /&gt;
===min_level===&lt;br /&gt;
===max_level===&lt;br /&gt;
&lt;br /&gt;
==nm spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===pos===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22808</id>
		<title>Mobs</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22808"/>
				<updated>2019-04-26T06:51:45Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: /* mob_anim_id */ update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==mob droplist==&lt;br /&gt;
===dropId===&lt;br /&gt;
&lt;br /&gt;
The ID assigned to the drop&lt;br /&gt;
&lt;br /&gt;
===dropType===&lt;br /&gt;
&lt;br /&gt;
What kind of drop the items are:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!droptypeid!!drop type&lt;br /&gt;
|-&lt;br /&gt;
|0||DROP_NORMAL&lt;br /&gt;
|-&lt;br /&gt;
|1||DROP_GROUPED&lt;br /&gt;
|-&lt;br /&gt;
|2||DROP_STEAL&lt;br /&gt;
|-&lt;br /&gt;
|4||DROP_DESPOIL&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Normal''' items drop upon mob death&lt;br /&gt;
&lt;br /&gt;
'''Grouped''' Not yet implemented (as of April 2019) but intended to identify items sharing a &amp;quot;drop slot&amp;quot; (for example O.Kote and Strider Sword on Mee Degi)&lt;br /&gt;
&lt;br /&gt;
'''Steal''' items are stolen&lt;br /&gt;
&lt;br /&gt;
'''Despoil''' items are stolen on use of despoil ability (separate table from steal)&lt;br /&gt;
&lt;br /&gt;
===groupId===&lt;br /&gt;
&lt;br /&gt;
Not yet implemented: which &amp;quot;drop slot&amp;quot; this is.&lt;br /&gt;
&lt;br /&gt;
===groupRate===&lt;br /&gt;
&lt;br /&gt;
Rate at which the group has one of its items drop - normally 100% (1000), where one of the items in the group WILL drop but has no bearing on which one&lt;br /&gt;
&lt;br /&gt;
===itemId===&lt;br /&gt;
&lt;br /&gt;
The ID of the item that can drop from that dropid list.&lt;br /&gt;
Check ffxiah or ffxidb to determine what the item is.&lt;br /&gt;
&lt;br /&gt;
===itemRate===&lt;br /&gt;
&lt;br /&gt;
The rate of drop (in .1% increments, example, a 10 would mean a 1% drop rate, and 1000 would mean a 100% drop rate)&lt;br /&gt;
&lt;br /&gt;
In the case of grouped drops, this will be the rate of the item within its group.&lt;br /&gt;
&lt;br /&gt;
==mob family mods==&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
&lt;br /&gt;
ID of specific families of monsters&lt;br /&gt;
Full listing can be found in the mob_family_system sql table.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
'''The below table is the mobmods only. If ismobmod is set to 0, please use the normal modid found in modifier.h, not the mobmodid as below from mob_modifier.h.'''&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! mobmod !! modid&lt;br /&gt;
|-&lt;br /&gt;
| NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MIN || 1&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MAX || 2&lt;br /&gt;
|-&lt;br /&gt;
| MP_BASE || 3&lt;br /&gt;
|-&lt;br /&gt;
| SIGHT_RANGE || 4&lt;br /&gt;
|-&lt;br /&gt;
| SOUND_RANGE || 5&lt;br /&gt;
|-&lt;br /&gt;
| BUFF_CHANCE || 6&lt;br /&gt;
|-&lt;br /&gt;
| GA_CHANCE || 7&lt;br /&gt;
|-&lt;br /&gt;
| HEAL_CHANCE || 8&lt;br /&gt;
|-&lt;br /&gt;
| HP_HEAL_CHANCE || 9&lt;br /&gt;
|-&lt;br /&gt;
| SUBLINK || 10&lt;br /&gt;
|-&lt;br /&gt;
| LINK_RADIUS || 11&lt;br /&gt;
|-&lt;br /&gt;
| DRAW_IN || 12&lt;br /&gt;
|-&lt;br /&gt;
| RAGE || 13&lt;br /&gt;
|-&lt;br /&gt;
| SKILL_LIST || 14&lt;br /&gt;
|-&lt;br /&gt;
| MUG_GIL || 15&lt;br /&gt;
|-&lt;br /&gt;
| MAIN_2HOUR || 16&lt;br /&gt;
|-&lt;br /&gt;
| NO_DESPAWN || 17&lt;br /&gt;
|-&lt;br /&gt;
| VAR || 18&lt;br /&gt;
|-&lt;br /&gt;
| SUB_2HOUR || 19&lt;br /&gt;
|-&lt;br /&gt;
| TP_USE_CHANCE || 20&lt;br /&gt;
|-&lt;br /&gt;
| PET_SPELL_LIST || 21&lt;br /&gt;
|-&lt;br /&gt;
| NA_CHANCE || 22&lt;br /&gt;
|-&lt;br /&gt;
| IMMUNITY || 23&lt;br /&gt;
|-&lt;br /&gt;
| GRADUAL_RAGE || 24&lt;br /&gt;
|-&lt;br /&gt;
| BUILD_RESIST || 25&lt;br /&gt;
|-&lt;br /&gt;
| SUPERLINK || 26&lt;br /&gt;
|-&lt;br /&gt;
| SPELL_LIST || 27&lt;br /&gt;
|-&lt;br /&gt;
| EXP_BONUS || 28&lt;br /&gt;
|-&lt;br /&gt;
| ASSIST || 29&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_SKILL || 30&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_DISTANCE || 31&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_2HOUR || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_COOL || 33&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_COOL || 34&lt;br /&gt;
|-&lt;br /&gt;
| STANDBACK_COOL || 35&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_COOL || 36&lt;br /&gt;
|-&lt;br /&gt;
| ALWAYS_AGGRO || 37&lt;br /&gt;
|-&lt;br /&gt;
| NO_DROPS || 38&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_POS || 39&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_CD || 40&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_START || 41&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_END || 42&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_TYPE || 43&lt;br /&gt;
|-&lt;br /&gt;
| DUAL_WIELD || 44&lt;br /&gt;
|-&lt;br /&gt;
| ADD_EFFECT || 45&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_SPIKES || 46&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_LEASH || 47&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_TARGET || 48&lt;br /&gt;
|-&lt;br /&gt;
| SCRIPTED_2HOUR || 49&lt;br /&gt;
|-&lt;br /&gt;
| PROC_2HOUR || 50&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_TURNS || 51&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_RATE || 52&lt;br /&gt;
|-&lt;br /&gt;
| BEHAVIOR || 53&lt;br /&gt;
|-&lt;br /&gt;
| GIL_BONUS || 54&lt;br /&gt;
|-&lt;br /&gt;
| IDLE_DESPAWN || 55&lt;br /&gt;
|-&lt;br /&gt;
| HP_STANDBACK || 56&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_DELAY || 57&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_DELAY || 58&lt;br /&gt;
|-&lt;br /&gt;
| WEAPON_BONUS || 59&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_ANIMATIONSUB || 60&lt;br /&gt;
|-&lt;br /&gt;
| HP_SCALE || 61&lt;br /&gt;
|-&lt;br /&gt;
| NO_STANDBACK || 62&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK_SKILL_LIST || 63&lt;br /&gt;
|-&lt;br /&gt;
| CHARMABLE || 64&lt;br /&gt;
|-&lt;br /&gt;
| NO_MOVE || 65&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_HIT || 66&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier(0) or mobModifier(1)&lt;br /&gt;
&lt;br /&gt;
==mob family system==&lt;br /&gt;
===familyid===&lt;br /&gt;
The ID for a certain family&lt;br /&gt;
&lt;br /&gt;
===family===&lt;br /&gt;
The name of the monster family (I am not creating a table for over 500 families. Go check the SQL file yourself...)&lt;br /&gt;
&lt;br /&gt;
===systemid &amp;amp; system===&lt;br /&gt;
&lt;br /&gt;
Monster ecosystems, or what &amp;quot;type&amp;quot; of monster it is.&lt;br /&gt;
Found in src/map/entities/battleentity.h&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Ecosystem!!Ecosystem ID&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ERROR||0&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AMORPH||1&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AQUAN||2&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCANA||3&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCHAICMACHINE||4&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AVATAR||5&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEAST||6&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEASTMEN||7&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BIRD||8&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DEMON||9&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DRAGON||10&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ELEMENTAL||11&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_EMPTY||12&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_HUMANOID||13&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LIZARD||14&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMORIAN||15&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMINION||16&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_PLANTOID||17&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNCLASSIFIED||18&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNDEAD||19&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VERMIN||20&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VORAGEAN||21&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===mobsize===&lt;br /&gt;
Despite the name, does NOT influence the visual size of the monster in game. This influence the distance from what the server thinks is its center to the edge its &amp;quot;body&amp;quot; which will affect things such as melee range between player and monster (in both directions) and how close you need to stand for actions such as sneak attack (if you have to stand ''inside'' of a large model in order to hit it, this value is probably wrong). The visual mob size on the clients end is controlled by some entityFlags in mob_pools which vary by model.&lt;br /&gt;
&lt;br /&gt;
===speed===&lt;br /&gt;
The speed of the monster&lt;br /&gt;
&lt;br /&gt;
===HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA===&lt;br /&gt;
The monsters base HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA at level 1&lt;br /&gt;
&lt;br /&gt;
===Slash/Pierce/H2H/Impact/Fire/Ice/Wind/Earth/Lightning/Water/Light/Dark===&lt;br /&gt;
The multiplier for damage to a monster from this kind of attack. (example, 1 = normal damage, .5 would be half damage, 2 would be double damage)&lt;br /&gt;
&lt;br /&gt;
=== Element ===&lt;br /&gt;
&lt;br /&gt;
Determines what if any crystal the monster drops while player has the needed status effect (such as signet) for it to do so.&lt;br /&gt;
&lt;br /&gt;
===detects===&lt;br /&gt;
What the monster detects&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Detects type !! Detects ID&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_HEARING || 2&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_LOWHP || 4&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE2 || 16&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_MAGIC || 32&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_WEAPONSKILL || 64&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_JOBABILITY || 128&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SCENT || 256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===charmable===&lt;br /&gt;
If the monster is able to be charmed.&lt;br /&gt;
&lt;br /&gt;
==mob groups==&lt;br /&gt;
===groupid===&lt;br /&gt;
The monster group ID&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The monster pool ID&lt;br /&gt;
Please see mob_pools to identify the monsters in a specific ID.&lt;br /&gt;
&lt;br /&gt;
===zoneid===&lt;br /&gt;
The zone ID the monsters are found in. Please see zone_settings.sql to identify the zone found here.&lt;br /&gt;
&lt;br /&gt;
===respawntime===&lt;br /&gt;
How long before a monster respawns.&lt;br /&gt;
&lt;br /&gt;
===spawntype===&lt;br /&gt;
How the monster spawns&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Spawntype !! SpawnID&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_NORMAL || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATNIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATEVENING || 2&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WEATHER || 4&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_FOG || 5&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_MOONPHASE || 16&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_LOTTERY || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WINDOWED || 64&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_SCRIPTED || 128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===dropid===&lt;br /&gt;
The dropid for the monster group&lt;br /&gt;
Check the mob_droplist table for this information&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
The amount of HP the monster has.&lt;br /&gt;
&lt;br /&gt;
===MP===&lt;br /&gt;
The amount of MP the monster has.&lt;br /&gt;
&lt;br /&gt;
===minLevel===&lt;br /&gt;
The minimum level of the monster&lt;br /&gt;
&lt;br /&gt;
===maxLevel===&lt;br /&gt;
The maximum level of the monster&lt;br /&gt;
&lt;br /&gt;
===allegiance===&lt;br /&gt;
''Unsure, still need to research''&lt;br /&gt;
&lt;br /&gt;
==mob pets==&lt;br /&gt;
===mob_mobid===&lt;br /&gt;
&lt;br /&gt;
The mobid of the pet (Please add the offset to this number)&lt;br /&gt;
&lt;br /&gt;
===pet_offset===&lt;br /&gt;
&lt;br /&gt;
Offset to give you the monster (add this number to the mob_mobid to get the actual monster)&lt;br /&gt;
&lt;br /&gt;
===job===&lt;br /&gt;
The pet's master's &amp;quot;job&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!jobid!!job&lt;br /&gt;
|-&lt;br /&gt;
|9||BST&lt;br /&gt;
|-&lt;br /&gt;
|14||DRG&lt;br /&gt;
|-&lt;br /&gt;
|15||SMN&lt;br /&gt;
|-&lt;br /&gt;
|18||PUP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==mob pools==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The ID of that mob pool&lt;br /&gt;
&lt;br /&gt;
===name &amp;amp; packet_name===&lt;br /&gt;
Name of that mob&lt;br /&gt;
Name and packet name are almost always the same.&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
The family ID of the monster.&lt;br /&gt;
Please see mob_family_system for the names of each ID.&lt;br /&gt;
&lt;br /&gt;
===HEX(modelid)===&lt;br /&gt;
The hex value of the model ID&lt;br /&gt;
&lt;br /&gt;
===mJob===&lt;br /&gt;
The monster's main job. (Follows same job ids as characters)&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Job name!!Job ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|WAR||1&lt;br /&gt;
|-&lt;br /&gt;
|MNK||2&lt;br /&gt;
|-&lt;br /&gt;
|WHM||3&lt;br /&gt;
|-&lt;br /&gt;
|BLM||4&lt;br /&gt;
|-&lt;br /&gt;
|RDM||5&lt;br /&gt;
|-&lt;br /&gt;
|THF||6&lt;br /&gt;
|-&lt;br /&gt;
|PLD||7&lt;br /&gt;
|-&lt;br /&gt;
|DRK||8&lt;br /&gt;
|-&lt;br /&gt;
|BST||9&lt;br /&gt;
|-&lt;br /&gt;
|BRD||10&lt;br /&gt;
|-&lt;br /&gt;
|RNG||11&lt;br /&gt;
|-&lt;br /&gt;
|SAM||12&lt;br /&gt;
|-&lt;br /&gt;
|NIN||13&lt;br /&gt;
|-&lt;br /&gt;
|DRG||14&lt;br /&gt;
|-&lt;br /&gt;
|SMN||15&lt;br /&gt;
|-&lt;br /&gt;
|BLU||16&lt;br /&gt;
|-&lt;br /&gt;
|COR||17&lt;br /&gt;
|-&lt;br /&gt;
|PUP||18&lt;br /&gt;
|-&lt;br /&gt;
|DNC||19&lt;br /&gt;
|-&lt;br /&gt;
|SCH||20&lt;br /&gt;
|-&lt;br /&gt;
|GEO||21&lt;br /&gt;
|-&lt;br /&gt;
|RUN||22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===sJob===&lt;br /&gt;
Monster's sub job (Please see table above for job ID information)&lt;br /&gt;
&lt;br /&gt;
===cmbSkill===&lt;br /&gt;
Monster's combat skill&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!skill ID!!Weapon Skill Type&lt;br /&gt;
|-&lt;br /&gt;
|0||None&lt;br /&gt;
|-&lt;br /&gt;
|1||Hand-to-hand&lt;br /&gt;
|-&lt;br /&gt;
|2||Dagger&lt;br /&gt;
|-&lt;br /&gt;
|3||Sword&lt;br /&gt;
|-&lt;br /&gt;
|4||Greatsword&lt;br /&gt;
|-&lt;br /&gt;
|5||Axe&lt;br /&gt;
|-&lt;br /&gt;
|6||Great Axe&lt;br /&gt;
|-&lt;br /&gt;
|7||Scythe&lt;br /&gt;
|-&lt;br /&gt;
|8||Polearm&lt;br /&gt;
|-&lt;br /&gt;
|9||Katana&lt;br /&gt;
|-&lt;br /&gt;
|10||Great Katana&lt;br /&gt;
|-&lt;br /&gt;
|11||Club&lt;br /&gt;
|-&lt;br /&gt;
|12||Staff&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===cmbDelay===&lt;br /&gt;
The attack delay&lt;br /&gt;
&lt;br /&gt;
===cmbDmgMult===&lt;br /&gt;
The damage multiplier (if the monster hits harder than normal)&lt;br /&gt;
&lt;br /&gt;
===behavior===&lt;br /&gt;
The behavior of the monster&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Behavior name!!Behavior ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|NO_DESPAWN||1&lt;br /&gt;
|-&lt;br /&gt;
|STANDBACK||2&lt;br /&gt;
|-&lt;br /&gt;
|RAISABLE||4&lt;br /&gt;
|-&lt;br /&gt;
|AGGRO_AMBUSH||512&lt;br /&gt;
|-&lt;br /&gt;
|NO_TURN||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===aggro===&lt;br /&gt;
If the monster aggros, and what it aggros to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===true_detection===&lt;br /&gt;
If the monster has &amp;quot;true&amp;quot; detection (ie. Truesight, truehearing, etc)&lt;br /&gt;
Binary, it either has or doesn't have.&lt;br /&gt;
&lt;br /&gt;
===links===&lt;br /&gt;
If the monster links and what it links to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===mobType===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===immunity===&lt;br /&gt;
What the monster is immune to. Bitmask, so calculate using bitmask values.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Immunity name!!Immunity ID&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLEEP||1&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_GRAVITY||2&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BIND||4&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_STUN||8&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SILENCE||16&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_PARALYZE||32&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BLIND||64&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLOW||128&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_POISON||256&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_ELEGY||512&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_REQUIEM||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===name_prefix===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===flag===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===entityFlags===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===animationsub===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===hasSpellScript===&lt;br /&gt;
If the monster has a spell script.&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===spellList===&lt;br /&gt;
The monsters spell list.&lt;br /&gt;
Check spell lists in mob_spell_lists table.&lt;br /&gt;
&lt;br /&gt;
===namevis===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===roamflag===&lt;br /&gt;
The monster's roaming behavior&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Roamflag name !! Roamflag id !! note&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE0 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE1 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE2 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE3 || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE4 || 16 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE5 || 32 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_WORM || 64 || pop up and down when moving&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_AMBUSH || 128 || stays hidden until someone comes close (antlion)&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_EVENT || 256 || calls lua method for roaming logic&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_IGNORE || 512 || ignore all hate, except linking hate&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_STEALTH || 1024 || stays name hidden and untargetable until someone comes close (chigoe)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
Monster's skill list.&lt;br /&gt;
Check skill lists under mob_skill_lists&lt;br /&gt;
&lt;br /&gt;
==mob pool mods==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The poolid.&lt;br /&gt;
Check mob_pools table for pool id names.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob skills==&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
ID of the monster skill (Name of the skill can be found in mob_skill_name)&lt;br /&gt;
&lt;br /&gt;
===mob_anim_id===&lt;br /&gt;
&lt;br /&gt;
Monster's animation ID for the skill.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_name===&lt;br /&gt;
===mob_skill_aoe===&lt;br /&gt;
===mob_skill_distance===&lt;br /&gt;
===mob_anim_time===&lt;br /&gt;
===mob_prepare_time===&lt;br /&gt;
===mob_valid_targets===&lt;br /&gt;
===mob_skill_flag===&lt;br /&gt;
===mob_skill_param===&lt;br /&gt;
===knockback===&lt;br /&gt;
===primary_sc===&lt;br /&gt;
===secondary_sc===&lt;br /&gt;
===tertiary_sc===&lt;br /&gt;
&lt;br /&gt;
==mob skill lists==&lt;br /&gt;
===skill_list_name===&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
==mob spawn mods==&lt;br /&gt;
&lt;br /&gt;
===mobid===&lt;br /&gt;
ID of monster to apply mods to&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===mobname===&lt;br /&gt;
===polutils_name===&lt;br /&gt;
===groupid===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;br /&gt;
===pos_rot===&lt;br /&gt;
&lt;br /&gt;
==mob spell lists==&lt;br /&gt;
===spell_list_name===&lt;br /&gt;
===spell_list_id===&lt;br /&gt;
===spell_id===&lt;br /&gt;
===min_level===&lt;br /&gt;
===max_level===&lt;br /&gt;
&lt;br /&gt;
==nm spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===pos===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22807</id>
		<title>Mobs</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22807"/>
				<updated>2019-04-26T06:51:28Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: /* mob_skill_id */ update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==mob droplist==&lt;br /&gt;
===dropId===&lt;br /&gt;
&lt;br /&gt;
The ID assigned to the drop&lt;br /&gt;
&lt;br /&gt;
===dropType===&lt;br /&gt;
&lt;br /&gt;
What kind of drop the items are:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!droptypeid!!drop type&lt;br /&gt;
|-&lt;br /&gt;
|0||DROP_NORMAL&lt;br /&gt;
|-&lt;br /&gt;
|1||DROP_GROUPED&lt;br /&gt;
|-&lt;br /&gt;
|2||DROP_STEAL&lt;br /&gt;
|-&lt;br /&gt;
|4||DROP_DESPOIL&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Normal''' items drop upon mob death&lt;br /&gt;
&lt;br /&gt;
'''Grouped''' Not yet implemented (as of April 2019) but intended to identify items sharing a &amp;quot;drop slot&amp;quot; (for example O.Kote and Strider Sword on Mee Degi)&lt;br /&gt;
&lt;br /&gt;
'''Steal''' items are stolen&lt;br /&gt;
&lt;br /&gt;
'''Despoil''' items are stolen on use of despoil ability (separate table from steal)&lt;br /&gt;
&lt;br /&gt;
===groupId===&lt;br /&gt;
&lt;br /&gt;
Not yet implemented: which &amp;quot;drop slot&amp;quot; this is.&lt;br /&gt;
&lt;br /&gt;
===groupRate===&lt;br /&gt;
&lt;br /&gt;
Rate at which the group has one of its items drop - normally 100% (1000), where one of the items in the group WILL drop but has no bearing on which one&lt;br /&gt;
&lt;br /&gt;
===itemId===&lt;br /&gt;
&lt;br /&gt;
The ID of the item that can drop from that dropid list.&lt;br /&gt;
Check ffxiah or ffxidb to determine what the item is.&lt;br /&gt;
&lt;br /&gt;
===itemRate===&lt;br /&gt;
&lt;br /&gt;
The rate of drop (in .1% increments, example, a 10 would mean a 1% drop rate, and 1000 would mean a 100% drop rate)&lt;br /&gt;
&lt;br /&gt;
In the case of grouped drops, this will be the rate of the item within its group.&lt;br /&gt;
&lt;br /&gt;
==mob family mods==&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
&lt;br /&gt;
ID of specific families of monsters&lt;br /&gt;
Full listing can be found in the mob_family_system sql table.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
'''The below table is the mobmods only. If ismobmod is set to 0, please use the normal modid found in modifier.h, not the mobmodid as below from mob_modifier.h.'''&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! mobmod !! modid&lt;br /&gt;
|-&lt;br /&gt;
| NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MIN || 1&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MAX || 2&lt;br /&gt;
|-&lt;br /&gt;
| MP_BASE || 3&lt;br /&gt;
|-&lt;br /&gt;
| SIGHT_RANGE || 4&lt;br /&gt;
|-&lt;br /&gt;
| SOUND_RANGE || 5&lt;br /&gt;
|-&lt;br /&gt;
| BUFF_CHANCE || 6&lt;br /&gt;
|-&lt;br /&gt;
| GA_CHANCE || 7&lt;br /&gt;
|-&lt;br /&gt;
| HEAL_CHANCE || 8&lt;br /&gt;
|-&lt;br /&gt;
| HP_HEAL_CHANCE || 9&lt;br /&gt;
|-&lt;br /&gt;
| SUBLINK || 10&lt;br /&gt;
|-&lt;br /&gt;
| LINK_RADIUS || 11&lt;br /&gt;
|-&lt;br /&gt;
| DRAW_IN || 12&lt;br /&gt;
|-&lt;br /&gt;
| RAGE || 13&lt;br /&gt;
|-&lt;br /&gt;
| SKILL_LIST || 14&lt;br /&gt;
|-&lt;br /&gt;
| MUG_GIL || 15&lt;br /&gt;
|-&lt;br /&gt;
| MAIN_2HOUR || 16&lt;br /&gt;
|-&lt;br /&gt;
| NO_DESPAWN || 17&lt;br /&gt;
|-&lt;br /&gt;
| VAR || 18&lt;br /&gt;
|-&lt;br /&gt;
| SUB_2HOUR || 19&lt;br /&gt;
|-&lt;br /&gt;
| TP_USE_CHANCE || 20&lt;br /&gt;
|-&lt;br /&gt;
| PET_SPELL_LIST || 21&lt;br /&gt;
|-&lt;br /&gt;
| NA_CHANCE || 22&lt;br /&gt;
|-&lt;br /&gt;
| IMMUNITY || 23&lt;br /&gt;
|-&lt;br /&gt;
| GRADUAL_RAGE || 24&lt;br /&gt;
|-&lt;br /&gt;
| BUILD_RESIST || 25&lt;br /&gt;
|-&lt;br /&gt;
| SUPERLINK || 26&lt;br /&gt;
|-&lt;br /&gt;
| SPELL_LIST || 27&lt;br /&gt;
|-&lt;br /&gt;
| EXP_BONUS || 28&lt;br /&gt;
|-&lt;br /&gt;
| ASSIST || 29&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_SKILL || 30&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_DISTANCE || 31&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_2HOUR || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_COOL || 33&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_COOL || 34&lt;br /&gt;
|-&lt;br /&gt;
| STANDBACK_COOL || 35&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_COOL || 36&lt;br /&gt;
|-&lt;br /&gt;
| ALWAYS_AGGRO || 37&lt;br /&gt;
|-&lt;br /&gt;
| NO_DROPS || 38&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_POS || 39&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_CD || 40&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_START || 41&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_END || 42&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_TYPE || 43&lt;br /&gt;
|-&lt;br /&gt;
| DUAL_WIELD || 44&lt;br /&gt;
|-&lt;br /&gt;
| ADD_EFFECT || 45&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_SPIKES || 46&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_LEASH || 47&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_TARGET || 48&lt;br /&gt;
|-&lt;br /&gt;
| SCRIPTED_2HOUR || 49&lt;br /&gt;
|-&lt;br /&gt;
| PROC_2HOUR || 50&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_TURNS || 51&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_RATE || 52&lt;br /&gt;
|-&lt;br /&gt;
| BEHAVIOR || 53&lt;br /&gt;
|-&lt;br /&gt;
| GIL_BONUS || 54&lt;br /&gt;
|-&lt;br /&gt;
| IDLE_DESPAWN || 55&lt;br /&gt;
|-&lt;br /&gt;
| HP_STANDBACK || 56&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_DELAY || 57&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_DELAY || 58&lt;br /&gt;
|-&lt;br /&gt;
| WEAPON_BONUS || 59&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_ANIMATIONSUB || 60&lt;br /&gt;
|-&lt;br /&gt;
| HP_SCALE || 61&lt;br /&gt;
|-&lt;br /&gt;
| NO_STANDBACK || 62&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK_SKILL_LIST || 63&lt;br /&gt;
|-&lt;br /&gt;
| CHARMABLE || 64&lt;br /&gt;
|-&lt;br /&gt;
| NO_MOVE || 65&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_HIT || 66&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier(0) or mobModifier(1)&lt;br /&gt;
&lt;br /&gt;
==mob family system==&lt;br /&gt;
===familyid===&lt;br /&gt;
The ID for a certain family&lt;br /&gt;
&lt;br /&gt;
===family===&lt;br /&gt;
The name of the monster family (I am not creating a table for over 500 families. Go check the SQL file yourself...)&lt;br /&gt;
&lt;br /&gt;
===systemid &amp;amp; system===&lt;br /&gt;
&lt;br /&gt;
Monster ecosystems, or what &amp;quot;type&amp;quot; of monster it is.&lt;br /&gt;
Found in src/map/entities/battleentity.h&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Ecosystem!!Ecosystem ID&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ERROR||0&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AMORPH||1&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AQUAN||2&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCANA||3&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCHAICMACHINE||4&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AVATAR||5&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEAST||6&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEASTMEN||7&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BIRD||8&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DEMON||9&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DRAGON||10&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ELEMENTAL||11&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_EMPTY||12&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_HUMANOID||13&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LIZARD||14&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMORIAN||15&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMINION||16&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_PLANTOID||17&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNCLASSIFIED||18&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNDEAD||19&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VERMIN||20&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VORAGEAN||21&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===mobsize===&lt;br /&gt;
Despite the name, does NOT influence the visual size of the monster in game. This influence the distance from what the server thinks is its center to the edge its &amp;quot;body&amp;quot; which will affect things such as melee range between player and monster (in both directions) and how close you need to stand for actions such as sneak attack (if you have to stand ''inside'' of a large model in order to hit it, this value is probably wrong). The visual mob size on the clients end is controlled by some entityFlags in mob_pools which vary by model.&lt;br /&gt;
&lt;br /&gt;
===speed===&lt;br /&gt;
The speed of the monster&lt;br /&gt;
&lt;br /&gt;
===HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA===&lt;br /&gt;
The monsters base HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA at level 1&lt;br /&gt;
&lt;br /&gt;
===Slash/Pierce/H2H/Impact/Fire/Ice/Wind/Earth/Lightning/Water/Light/Dark===&lt;br /&gt;
The multiplier for damage to a monster from this kind of attack. (example, 1 = normal damage, .5 would be half damage, 2 would be double damage)&lt;br /&gt;
&lt;br /&gt;
=== Element ===&lt;br /&gt;
&lt;br /&gt;
Determines what if any crystal the monster drops while player has the needed status effect (such as signet) for it to do so.&lt;br /&gt;
&lt;br /&gt;
===detects===&lt;br /&gt;
What the monster detects&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Detects type !! Detects ID&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_HEARING || 2&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_LOWHP || 4&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE2 || 16&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_MAGIC || 32&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_WEAPONSKILL || 64&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_JOBABILITY || 128&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SCENT || 256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===charmable===&lt;br /&gt;
If the monster is able to be charmed.&lt;br /&gt;
&lt;br /&gt;
==mob groups==&lt;br /&gt;
===groupid===&lt;br /&gt;
The monster group ID&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The monster pool ID&lt;br /&gt;
Please see mob_pools to identify the monsters in a specific ID.&lt;br /&gt;
&lt;br /&gt;
===zoneid===&lt;br /&gt;
The zone ID the monsters are found in. Please see zone_settings.sql to identify the zone found here.&lt;br /&gt;
&lt;br /&gt;
===respawntime===&lt;br /&gt;
How long before a monster respawns.&lt;br /&gt;
&lt;br /&gt;
===spawntype===&lt;br /&gt;
How the monster spawns&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Spawntype !! SpawnID&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_NORMAL || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATNIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATEVENING || 2&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WEATHER || 4&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_FOG || 5&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_MOONPHASE || 16&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_LOTTERY || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WINDOWED || 64&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_SCRIPTED || 128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===dropid===&lt;br /&gt;
The dropid for the monster group&lt;br /&gt;
Check the mob_droplist table for this information&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
The amount of HP the monster has.&lt;br /&gt;
&lt;br /&gt;
===MP===&lt;br /&gt;
The amount of MP the monster has.&lt;br /&gt;
&lt;br /&gt;
===minLevel===&lt;br /&gt;
The minimum level of the monster&lt;br /&gt;
&lt;br /&gt;
===maxLevel===&lt;br /&gt;
The maximum level of the monster&lt;br /&gt;
&lt;br /&gt;
===allegiance===&lt;br /&gt;
''Unsure, still need to research''&lt;br /&gt;
&lt;br /&gt;
==mob pets==&lt;br /&gt;
===mob_mobid===&lt;br /&gt;
&lt;br /&gt;
The mobid of the pet (Please add the offset to this number)&lt;br /&gt;
&lt;br /&gt;
===pet_offset===&lt;br /&gt;
&lt;br /&gt;
Offset to give you the monster (add this number to the mob_mobid to get the actual monster)&lt;br /&gt;
&lt;br /&gt;
===job===&lt;br /&gt;
The pet's master's &amp;quot;job&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!jobid!!job&lt;br /&gt;
|-&lt;br /&gt;
|9||BST&lt;br /&gt;
|-&lt;br /&gt;
|14||DRG&lt;br /&gt;
|-&lt;br /&gt;
|15||SMN&lt;br /&gt;
|-&lt;br /&gt;
|18||PUP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==mob pools==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The ID of that mob pool&lt;br /&gt;
&lt;br /&gt;
===name &amp;amp; packet_name===&lt;br /&gt;
Name of that mob&lt;br /&gt;
Name and packet name are almost always the same.&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
The family ID of the monster.&lt;br /&gt;
Please see mob_family_system for the names of each ID.&lt;br /&gt;
&lt;br /&gt;
===HEX(modelid)===&lt;br /&gt;
The hex value of the model ID&lt;br /&gt;
&lt;br /&gt;
===mJob===&lt;br /&gt;
The monster's main job. (Follows same job ids as characters)&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Job name!!Job ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|WAR||1&lt;br /&gt;
|-&lt;br /&gt;
|MNK||2&lt;br /&gt;
|-&lt;br /&gt;
|WHM||3&lt;br /&gt;
|-&lt;br /&gt;
|BLM||4&lt;br /&gt;
|-&lt;br /&gt;
|RDM||5&lt;br /&gt;
|-&lt;br /&gt;
|THF||6&lt;br /&gt;
|-&lt;br /&gt;
|PLD||7&lt;br /&gt;
|-&lt;br /&gt;
|DRK||8&lt;br /&gt;
|-&lt;br /&gt;
|BST||9&lt;br /&gt;
|-&lt;br /&gt;
|BRD||10&lt;br /&gt;
|-&lt;br /&gt;
|RNG||11&lt;br /&gt;
|-&lt;br /&gt;
|SAM||12&lt;br /&gt;
|-&lt;br /&gt;
|NIN||13&lt;br /&gt;
|-&lt;br /&gt;
|DRG||14&lt;br /&gt;
|-&lt;br /&gt;
|SMN||15&lt;br /&gt;
|-&lt;br /&gt;
|BLU||16&lt;br /&gt;
|-&lt;br /&gt;
|COR||17&lt;br /&gt;
|-&lt;br /&gt;
|PUP||18&lt;br /&gt;
|-&lt;br /&gt;
|DNC||19&lt;br /&gt;
|-&lt;br /&gt;
|SCH||20&lt;br /&gt;
|-&lt;br /&gt;
|GEO||21&lt;br /&gt;
|-&lt;br /&gt;
|RUN||22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===sJob===&lt;br /&gt;
Monster's sub job (Please see table above for job ID information)&lt;br /&gt;
&lt;br /&gt;
===cmbSkill===&lt;br /&gt;
Monster's combat skill&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!skill ID!!Weapon Skill Type&lt;br /&gt;
|-&lt;br /&gt;
|0||None&lt;br /&gt;
|-&lt;br /&gt;
|1||Hand-to-hand&lt;br /&gt;
|-&lt;br /&gt;
|2||Dagger&lt;br /&gt;
|-&lt;br /&gt;
|3||Sword&lt;br /&gt;
|-&lt;br /&gt;
|4||Greatsword&lt;br /&gt;
|-&lt;br /&gt;
|5||Axe&lt;br /&gt;
|-&lt;br /&gt;
|6||Great Axe&lt;br /&gt;
|-&lt;br /&gt;
|7||Scythe&lt;br /&gt;
|-&lt;br /&gt;
|8||Polearm&lt;br /&gt;
|-&lt;br /&gt;
|9||Katana&lt;br /&gt;
|-&lt;br /&gt;
|10||Great Katana&lt;br /&gt;
|-&lt;br /&gt;
|11||Club&lt;br /&gt;
|-&lt;br /&gt;
|12||Staff&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===cmbDelay===&lt;br /&gt;
The attack delay&lt;br /&gt;
&lt;br /&gt;
===cmbDmgMult===&lt;br /&gt;
The damage multiplier (if the monster hits harder than normal)&lt;br /&gt;
&lt;br /&gt;
===behavior===&lt;br /&gt;
The behavior of the monster&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Behavior name!!Behavior ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|NO_DESPAWN||1&lt;br /&gt;
|-&lt;br /&gt;
|STANDBACK||2&lt;br /&gt;
|-&lt;br /&gt;
|RAISABLE||4&lt;br /&gt;
|-&lt;br /&gt;
|AGGRO_AMBUSH||512&lt;br /&gt;
|-&lt;br /&gt;
|NO_TURN||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===aggro===&lt;br /&gt;
If the monster aggros, and what it aggros to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===true_detection===&lt;br /&gt;
If the monster has &amp;quot;true&amp;quot; detection (ie. Truesight, truehearing, etc)&lt;br /&gt;
Binary, it either has or doesn't have.&lt;br /&gt;
&lt;br /&gt;
===links===&lt;br /&gt;
If the monster links and what it links to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===mobType===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===immunity===&lt;br /&gt;
What the monster is immune to. Bitmask, so calculate using bitmask values.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Immunity name!!Immunity ID&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLEEP||1&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_GRAVITY||2&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BIND||4&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_STUN||8&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SILENCE||16&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_PARALYZE||32&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BLIND||64&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLOW||128&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_POISON||256&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_ELEGY||512&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_REQUIEM||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===name_prefix===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===flag===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===entityFlags===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===animationsub===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===hasSpellScript===&lt;br /&gt;
If the monster has a spell script.&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===spellList===&lt;br /&gt;
The monsters spell list.&lt;br /&gt;
Check spell lists in mob_spell_lists table.&lt;br /&gt;
&lt;br /&gt;
===namevis===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===roamflag===&lt;br /&gt;
The monster's roaming behavior&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Roamflag name !! Roamflag id !! note&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE0 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE1 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE2 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE3 || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE4 || 16 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE5 || 32 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_WORM || 64 || pop up and down when moving&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_AMBUSH || 128 || stays hidden until someone comes close (antlion)&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_EVENT || 256 || calls lua method for roaming logic&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_IGNORE || 512 || ignore all hate, except linking hate&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_STEALTH || 1024 || stays name hidden and untargetable until someone comes close (chigoe)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
Monster's skill list.&lt;br /&gt;
Check skill lists under mob_skill_lists&lt;br /&gt;
&lt;br /&gt;
==mob pool mods==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The poolid.&lt;br /&gt;
Check mob_pools table for pool id names.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob skills==&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
ID of the monster skill (Name of the skill can be found in mob_skill_name)&lt;br /&gt;
&lt;br /&gt;
===mob_anim_id===&lt;br /&gt;
&lt;br /&gt;
Monster's animation ID.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_name===&lt;br /&gt;
===mob_skill_aoe===&lt;br /&gt;
===mob_skill_distance===&lt;br /&gt;
===mob_anim_time===&lt;br /&gt;
===mob_prepare_time===&lt;br /&gt;
===mob_valid_targets===&lt;br /&gt;
===mob_skill_flag===&lt;br /&gt;
===mob_skill_param===&lt;br /&gt;
===knockback===&lt;br /&gt;
===primary_sc===&lt;br /&gt;
===secondary_sc===&lt;br /&gt;
===tertiary_sc===&lt;br /&gt;
&lt;br /&gt;
==mob skill lists==&lt;br /&gt;
===skill_list_name===&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
==mob spawn mods==&lt;br /&gt;
&lt;br /&gt;
===mobid===&lt;br /&gt;
ID of monster to apply mods to&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===mobname===&lt;br /&gt;
===polutils_name===&lt;br /&gt;
===groupid===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;br /&gt;
===pos_rot===&lt;br /&gt;
&lt;br /&gt;
==mob spell lists==&lt;br /&gt;
===spell_list_name===&lt;br /&gt;
===spell_list_id===&lt;br /&gt;
===spell_id===&lt;br /&gt;
===min_level===&lt;br /&gt;
===max_level===&lt;br /&gt;
&lt;br /&gt;
==nm spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===pos===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22806</id>
		<title>Mobs</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22806"/>
				<updated>2019-04-26T06:50:58Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: /* mob_anim_id */ add info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==mob droplist==&lt;br /&gt;
===dropId===&lt;br /&gt;
&lt;br /&gt;
The ID assigned to the drop&lt;br /&gt;
&lt;br /&gt;
===dropType===&lt;br /&gt;
&lt;br /&gt;
What kind of drop the items are:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!droptypeid!!drop type&lt;br /&gt;
|-&lt;br /&gt;
|0||DROP_NORMAL&lt;br /&gt;
|-&lt;br /&gt;
|1||DROP_GROUPED&lt;br /&gt;
|-&lt;br /&gt;
|2||DROP_STEAL&lt;br /&gt;
|-&lt;br /&gt;
|4||DROP_DESPOIL&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Normal''' items drop upon mob death&lt;br /&gt;
&lt;br /&gt;
'''Grouped''' Not yet implemented (as of April 2019) but intended to identify items sharing a &amp;quot;drop slot&amp;quot; (for example O.Kote and Strider Sword on Mee Degi)&lt;br /&gt;
&lt;br /&gt;
'''Steal''' items are stolen&lt;br /&gt;
&lt;br /&gt;
'''Despoil''' items are stolen on use of despoil ability (separate table from steal)&lt;br /&gt;
&lt;br /&gt;
===groupId===&lt;br /&gt;
&lt;br /&gt;
Not yet implemented: which &amp;quot;drop slot&amp;quot; this is.&lt;br /&gt;
&lt;br /&gt;
===groupRate===&lt;br /&gt;
&lt;br /&gt;
Rate at which the group has one of its items drop - normally 100% (1000), where one of the items in the group WILL drop but has no bearing on which one&lt;br /&gt;
&lt;br /&gt;
===itemId===&lt;br /&gt;
&lt;br /&gt;
The ID of the item that can drop from that dropid list.&lt;br /&gt;
Check ffxiah or ffxidb to determine what the item is.&lt;br /&gt;
&lt;br /&gt;
===itemRate===&lt;br /&gt;
&lt;br /&gt;
The rate of drop (in .1% increments, example, a 10 would mean a 1% drop rate, and 1000 would mean a 100% drop rate)&lt;br /&gt;
&lt;br /&gt;
In the case of grouped drops, this will be the rate of the item within its group.&lt;br /&gt;
&lt;br /&gt;
==mob family mods==&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
&lt;br /&gt;
ID of specific families of monsters&lt;br /&gt;
Full listing can be found in the mob_family_system sql table.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
'''The below table is the mobmods only. If ismobmod is set to 0, please use the normal modid found in modifier.h, not the mobmodid as below from mob_modifier.h.'''&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! mobmod !! modid&lt;br /&gt;
|-&lt;br /&gt;
| NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MIN || 1&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MAX || 2&lt;br /&gt;
|-&lt;br /&gt;
| MP_BASE || 3&lt;br /&gt;
|-&lt;br /&gt;
| SIGHT_RANGE || 4&lt;br /&gt;
|-&lt;br /&gt;
| SOUND_RANGE || 5&lt;br /&gt;
|-&lt;br /&gt;
| BUFF_CHANCE || 6&lt;br /&gt;
|-&lt;br /&gt;
| GA_CHANCE || 7&lt;br /&gt;
|-&lt;br /&gt;
| HEAL_CHANCE || 8&lt;br /&gt;
|-&lt;br /&gt;
| HP_HEAL_CHANCE || 9&lt;br /&gt;
|-&lt;br /&gt;
| SUBLINK || 10&lt;br /&gt;
|-&lt;br /&gt;
| LINK_RADIUS || 11&lt;br /&gt;
|-&lt;br /&gt;
| DRAW_IN || 12&lt;br /&gt;
|-&lt;br /&gt;
| RAGE || 13&lt;br /&gt;
|-&lt;br /&gt;
| SKILL_LIST || 14&lt;br /&gt;
|-&lt;br /&gt;
| MUG_GIL || 15&lt;br /&gt;
|-&lt;br /&gt;
| MAIN_2HOUR || 16&lt;br /&gt;
|-&lt;br /&gt;
| NO_DESPAWN || 17&lt;br /&gt;
|-&lt;br /&gt;
| VAR || 18&lt;br /&gt;
|-&lt;br /&gt;
| SUB_2HOUR || 19&lt;br /&gt;
|-&lt;br /&gt;
| TP_USE_CHANCE || 20&lt;br /&gt;
|-&lt;br /&gt;
| PET_SPELL_LIST || 21&lt;br /&gt;
|-&lt;br /&gt;
| NA_CHANCE || 22&lt;br /&gt;
|-&lt;br /&gt;
| IMMUNITY || 23&lt;br /&gt;
|-&lt;br /&gt;
| GRADUAL_RAGE || 24&lt;br /&gt;
|-&lt;br /&gt;
| BUILD_RESIST || 25&lt;br /&gt;
|-&lt;br /&gt;
| SUPERLINK || 26&lt;br /&gt;
|-&lt;br /&gt;
| SPELL_LIST || 27&lt;br /&gt;
|-&lt;br /&gt;
| EXP_BONUS || 28&lt;br /&gt;
|-&lt;br /&gt;
| ASSIST || 29&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_SKILL || 30&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_DISTANCE || 31&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_2HOUR || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_COOL || 33&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_COOL || 34&lt;br /&gt;
|-&lt;br /&gt;
| STANDBACK_COOL || 35&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_COOL || 36&lt;br /&gt;
|-&lt;br /&gt;
| ALWAYS_AGGRO || 37&lt;br /&gt;
|-&lt;br /&gt;
| NO_DROPS || 38&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_POS || 39&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_CD || 40&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_START || 41&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_END || 42&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_TYPE || 43&lt;br /&gt;
|-&lt;br /&gt;
| DUAL_WIELD || 44&lt;br /&gt;
|-&lt;br /&gt;
| ADD_EFFECT || 45&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_SPIKES || 46&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_LEASH || 47&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_TARGET || 48&lt;br /&gt;
|-&lt;br /&gt;
| SCRIPTED_2HOUR || 49&lt;br /&gt;
|-&lt;br /&gt;
| PROC_2HOUR || 50&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_TURNS || 51&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_RATE || 52&lt;br /&gt;
|-&lt;br /&gt;
| BEHAVIOR || 53&lt;br /&gt;
|-&lt;br /&gt;
| GIL_BONUS || 54&lt;br /&gt;
|-&lt;br /&gt;
| IDLE_DESPAWN || 55&lt;br /&gt;
|-&lt;br /&gt;
| HP_STANDBACK || 56&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_DELAY || 57&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_DELAY || 58&lt;br /&gt;
|-&lt;br /&gt;
| WEAPON_BONUS || 59&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_ANIMATIONSUB || 60&lt;br /&gt;
|-&lt;br /&gt;
| HP_SCALE || 61&lt;br /&gt;
|-&lt;br /&gt;
| NO_STANDBACK || 62&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK_SKILL_LIST || 63&lt;br /&gt;
|-&lt;br /&gt;
| CHARMABLE || 64&lt;br /&gt;
|-&lt;br /&gt;
| NO_MOVE || 65&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_HIT || 66&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier(0) or mobModifier(1)&lt;br /&gt;
&lt;br /&gt;
==mob family system==&lt;br /&gt;
===familyid===&lt;br /&gt;
The ID for a certain family&lt;br /&gt;
&lt;br /&gt;
===family===&lt;br /&gt;
The name of the monster family (I am not creating a table for over 500 families. Go check the SQL file yourself...)&lt;br /&gt;
&lt;br /&gt;
===systemid &amp;amp; system===&lt;br /&gt;
&lt;br /&gt;
Monster ecosystems, or what &amp;quot;type&amp;quot; of monster it is.&lt;br /&gt;
Found in src/map/entities/battleentity.h&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Ecosystem!!Ecosystem ID&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ERROR||0&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AMORPH||1&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AQUAN||2&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCANA||3&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCHAICMACHINE||4&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AVATAR||5&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEAST||6&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEASTMEN||7&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BIRD||8&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DEMON||9&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DRAGON||10&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ELEMENTAL||11&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_EMPTY||12&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_HUMANOID||13&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LIZARD||14&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMORIAN||15&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMINION||16&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_PLANTOID||17&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNCLASSIFIED||18&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNDEAD||19&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VERMIN||20&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VORAGEAN||21&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===mobsize===&lt;br /&gt;
Despite the name, does NOT influence the visual size of the monster in game. This influence the distance from what the server thinks is its center to the edge its &amp;quot;body&amp;quot; which will affect things such as melee range between player and monster (in both directions) and how close you need to stand for actions such as sneak attack (if you have to stand ''inside'' of a large model in order to hit it, this value is probably wrong). The visual mob size on the clients end is controlled by some entityFlags in mob_pools which vary by model.&lt;br /&gt;
&lt;br /&gt;
===speed===&lt;br /&gt;
The speed of the monster&lt;br /&gt;
&lt;br /&gt;
===HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA===&lt;br /&gt;
The monsters base HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA at level 1&lt;br /&gt;
&lt;br /&gt;
===Slash/Pierce/H2H/Impact/Fire/Ice/Wind/Earth/Lightning/Water/Light/Dark===&lt;br /&gt;
The multiplier for damage to a monster from this kind of attack. (example, 1 = normal damage, .5 would be half damage, 2 would be double damage)&lt;br /&gt;
&lt;br /&gt;
=== Element ===&lt;br /&gt;
&lt;br /&gt;
Determines what if any crystal the monster drops while player has the needed status effect (such as signet) for it to do so.&lt;br /&gt;
&lt;br /&gt;
===detects===&lt;br /&gt;
What the monster detects&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Detects type !! Detects ID&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_HEARING || 2&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_LOWHP || 4&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE2 || 16&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_MAGIC || 32&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_WEAPONSKILL || 64&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_JOBABILITY || 128&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SCENT || 256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===charmable===&lt;br /&gt;
If the monster is able to be charmed.&lt;br /&gt;
&lt;br /&gt;
==mob groups==&lt;br /&gt;
===groupid===&lt;br /&gt;
The monster group ID&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The monster pool ID&lt;br /&gt;
Please see mob_pools to identify the monsters in a specific ID.&lt;br /&gt;
&lt;br /&gt;
===zoneid===&lt;br /&gt;
The zone ID the monsters are found in. Please see zone_settings.sql to identify the zone found here.&lt;br /&gt;
&lt;br /&gt;
===respawntime===&lt;br /&gt;
How long before a monster respawns.&lt;br /&gt;
&lt;br /&gt;
===spawntype===&lt;br /&gt;
How the monster spawns&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Spawntype !! SpawnID&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_NORMAL || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATNIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATEVENING || 2&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WEATHER || 4&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_FOG || 5&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_MOONPHASE || 16&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_LOTTERY || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WINDOWED || 64&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_SCRIPTED || 128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===dropid===&lt;br /&gt;
The dropid for the monster group&lt;br /&gt;
Check the mob_droplist table for this information&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
The amount of HP the monster has.&lt;br /&gt;
&lt;br /&gt;
===MP===&lt;br /&gt;
The amount of MP the monster has.&lt;br /&gt;
&lt;br /&gt;
===minLevel===&lt;br /&gt;
The minimum level of the monster&lt;br /&gt;
&lt;br /&gt;
===maxLevel===&lt;br /&gt;
The maximum level of the monster&lt;br /&gt;
&lt;br /&gt;
===allegiance===&lt;br /&gt;
''Unsure, still need to research''&lt;br /&gt;
&lt;br /&gt;
==mob pets==&lt;br /&gt;
===mob_mobid===&lt;br /&gt;
&lt;br /&gt;
The mobid of the pet (Please add the offset to this number)&lt;br /&gt;
&lt;br /&gt;
===pet_offset===&lt;br /&gt;
&lt;br /&gt;
Offset to give you the monster (add this number to the mob_mobid to get the actual monster)&lt;br /&gt;
&lt;br /&gt;
===job===&lt;br /&gt;
The pet's master's &amp;quot;job&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!jobid!!job&lt;br /&gt;
|-&lt;br /&gt;
|9||BST&lt;br /&gt;
|-&lt;br /&gt;
|14||DRG&lt;br /&gt;
|-&lt;br /&gt;
|15||SMN&lt;br /&gt;
|-&lt;br /&gt;
|18||PUP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==mob pools==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The ID of that mob pool&lt;br /&gt;
&lt;br /&gt;
===name &amp;amp; packet_name===&lt;br /&gt;
Name of that mob&lt;br /&gt;
Name and packet name are almost always the same.&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
The family ID of the monster.&lt;br /&gt;
Please see mob_family_system for the names of each ID.&lt;br /&gt;
&lt;br /&gt;
===HEX(modelid)===&lt;br /&gt;
The hex value of the model ID&lt;br /&gt;
&lt;br /&gt;
===mJob===&lt;br /&gt;
The monster's main job. (Follows same job ids as characters)&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Job name!!Job ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|WAR||1&lt;br /&gt;
|-&lt;br /&gt;
|MNK||2&lt;br /&gt;
|-&lt;br /&gt;
|WHM||3&lt;br /&gt;
|-&lt;br /&gt;
|BLM||4&lt;br /&gt;
|-&lt;br /&gt;
|RDM||5&lt;br /&gt;
|-&lt;br /&gt;
|THF||6&lt;br /&gt;
|-&lt;br /&gt;
|PLD||7&lt;br /&gt;
|-&lt;br /&gt;
|DRK||8&lt;br /&gt;
|-&lt;br /&gt;
|BST||9&lt;br /&gt;
|-&lt;br /&gt;
|BRD||10&lt;br /&gt;
|-&lt;br /&gt;
|RNG||11&lt;br /&gt;
|-&lt;br /&gt;
|SAM||12&lt;br /&gt;
|-&lt;br /&gt;
|NIN||13&lt;br /&gt;
|-&lt;br /&gt;
|DRG||14&lt;br /&gt;
|-&lt;br /&gt;
|SMN||15&lt;br /&gt;
|-&lt;br /&gt;
|BLU||16&lt;br /&gt;
|-&lt;br /&gt;
|COR||17&lt;br /&gt;
|-&lt;br /&gt;
|PUP||18&lt;br /&gt;
|-&lt;br /&gt;
|DNC||19&lt;br /&gt;
|-&lt;br /&gt;
|SCH||20&lt;br /&gt;
|-&lt;br /&gt;
|GEO||21&lt;br /&gt;
|-&lt;br /&gt;
|RUN||22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===sJob===&lt;br /&gt;
Monster's sub job (Please see table above for job ID information)&lt;br /&gt;
&lt;br /&gt;
===cmbSkill===&lt;br /&gt;
Monster's combat skill&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!skill ID!!Weapon Skill Type&lt;br /&gt;
|-&lt;br /&gt;
|0||None&lt;br /&gt;
|-&lt;br /&gt;
|1||Hand-to-hand&lt;br /&gt;
|-&lt;br /&gt;
|2||Dagger&lt;br /&gt;
|-&lt;br /&gt;
|3||Sword&lt;br /&gt;
|-&lt;br /&gt;
|4||Greatsword&lt;br /&gt;
|-&lt;br /&gt;
|5||Axe&lt;br /&gt;
|-&lt;br /&gt;
|6||Great Axe&lt;br /&gt;
|-&lt;br /&gt;
|7||Scythe&lt;br /&gt;
|-&lt;br /&gt;
|8||Polearm&lt;br /&gt;
|-&lt;br /&gt;
|9||Katana&lt;br /&gt;
|-&lt;br /&gt;
|10||Great Katana&lt;br /&gt;
|-&lt;br /&gt;
|11||Club&lt;br /&gt;
|-&lt;br /&gt;
|12||Staff&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===cmbDelay===&lt;br /&gt;
The attack delay&lt;br /&gt;
&lt;br /&gt;
===cmbDmgMult===&lt;br /&gt;
The damage multiplier (if the monster hits harder than normal)&lt;br /&gt;
&lt;br /&gt;
===behavior===&lt;br /&gt;
The behavior of the monster&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Behavior name!!Behavior ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|NO_DESPAWN||1&lt;br /&gt;
|-&lt;br /&gt;
|STANDBACK||2&lt;br /&gt;
|-&lt;br /&gt;
|RAISABLE||4&lt;br /&gt;
|-&lt;br /&gt;
|AGGRO_AMBUSH||512&lt;br /&gt;
|-&lt;br /&gt;
|NO_TURN||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===aggro===&lt;br /&gt;
If the monster aggros, and what it aggros to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===true_detection===&lt;br /&gt;
If the monster has &amp;quot;true&amp;quot; detection (ie. Truesight, truehearing, etc)&lt;br /&gt;
Binary, it either has or doesn't have.&lt;br /&gt;
&lt;br /&gt;
===links===&lt;br /&gt;
If the monster links and what it links to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===mobType===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===immunity===&lt;br /&gt;
What the monster is immune to. Bitmask, so calculate using bitmask values.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Immunity name!!Immunity ID&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLEEP||1&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_GRAVITY||2&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BIND||4&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_STUN||8&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SILENCE||16&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_PARALYZE||32&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BLIND||64&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLOW||128&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_POISON||256&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_ELEGY||512&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_REQUIEM||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===name_prefix===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===flag===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===entityFlags===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===animationsub===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===hasSpellScript===&lt;br /&gt;
If the monster has a spell script.&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===spellList===&lt;br /&gt;
The monsters spell list.&lt;br /&gt;
Check spell lists in mob_spell_lists table.&lt;br /&gt;
&lt;br /&gt;
===namevis===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===roamflag===&lt;br /&gt;
The monster's roaming behavior&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Roamflag name !! Roamflag id !! note&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE0 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE1 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE2 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE3 || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE4 || 16 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE5 || 32 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_WORM || 64 || pop up and down when moving&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_AMBUSH || 128 || stays hidden until someone comes close (antlion)&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_EVENT || 256 || calls lua method for roaming logic&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_IGNORE || 512 || ignore all hate, except linking hate&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_STEALTH || 1024 || stays name hidden and untargetable until someone comes close (chigoe)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
Monster's skill list.&lt;br /&gt;
Check skill lists under mob_skill_lists&lt;br /&gt;
&lt;br /&gt;
==mob pool mods==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The poolid.&lt;br /&gt;
Check mob_pools table for pool id names.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob skills==&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
ID of the monster skill ''still needs researched''&lt;br /&gt;
&lt;br /&gt;
===mob_anim_id===&lt;br /&gt;
&lt;br /&gt;
Monster's animation ID.&lt;br /&gt;
&lt;br /&gt;
===mob_skill_name===&lt;br /&gt;
===mob_skill_aoe===&lt;br /&gt;
===mob_skill_distance===&lt;br /&gt;
===mob_anim_time===&lt;br /&gt;
===mob_prepare_time===&lt;br /&gt;
===mob_valid_targets===&lt;br /&gt;
===mob_skill_flag===&lt;br /&gt;
===mob_skill_param===&lt;br /&gt;
===knockback===&lt;br /&gt;
===primary_sc===&lt;br /&gt;
===secondary_sc===&lt;br /&gt;
===tertiary_sc===&lt;br /&gt;
&lt;br /&gt;
==mob skill lists==&lt;br /&gt;
===skill_list_name===&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
==mob spawn mods==&lt;br /&gt;
&lt;br /&gt;
===mobid===&lt;br /&gt;
ID of monster to apply mods to&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===mobname===&lt;br /&gt;
===polutils_name===&lt;br /&gt;
===groupid===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;br /&gt;
===pos_rot===&lt;br /&gt;
&lt;br /&gt;
==mob spell lists==&lt;br /&gt;
===spell_list_name===&lt;br /&gt;
===spell_list_id===&lt;br /&gt;
===spell_id===&lt;br /&gt;
===min_level===&lt;br /&gt;
===max_level===&lt;br /&gt;
&lt;br /&gt;
==nm spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===pos===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22805</id>
		<title>Mobs</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22805"/>
				<updated>2019-04-26T06:50:29Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: /* mob_skill_id */ update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==mob droplist==&lt;br /&gt;
===dropId===&lt;br /&gt;
&lt;br /&gt;
The ID assigned to the drop&lt;br /&gt;
&lt;br /&gt;
===dropType===&lt;br /&gt;
&lt;br /&gt;
What kind of drop the items are:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!droptypeid!!drop type&lt;br /&gt;
|-&lt;br /&gt;
|0||DROP_NORMAL&lt;br /&gt;
|-&lt;br /&gt;
|1||DROP_GROUPED&lt;br /&gt;
|-&lt;br /&gt;
|2||DROP_STEAL&lt;br /&gt;
|-&lt;br /&gt;
|4||DROP_DESPOIL&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Normal''' items drop upon mob death&lt;br /&gt;
&lt;br /&gt;
'''Grouped''' Not yet implemented (as of April 2019) but intended to identify items sharing a &amp;quot;drop slot&amp;quot; (for example O.Kote and Strider Sword on Mee Degi)&lt;br /&gt;
&lt;br /&gt;
'''Steal''' items are stolen&lt;br /&gt;
&lt;br /&gt;
'''Despoil''' items are stolen on use of despoil ability (separate table from steal)&lt;br /&gt;
&lt;br /&gt;
===groupId===&lt;br /&gt;
&lt;br /&gt;
Not yet implemented: which &amp;quot;drop slot&amp;quot; this is.&lt;br /&gt;
&lt;br /&gt;
===groupRate===&lt;br /&gt;
&lt;br /&gt;
Rate at which the group has one of its items drop - normally 100% (1000), where one of the items in the group WILL drop but has no bearing on which one&lt;br /&gt;
&lt;br /&gt;
===itemId===&lt;br /&gt;
&lt;br /&gt;
The ID of the item that can drop from that dropid list.&lt;br /&gt;
Check ffxiah or ffxidb to determine what the item is.&lt;br /&gt;
&lt;br /&gt;
===itemRate===&lt;br /&gt;
&lt;br /&gt;
The rate of drop (in .1% increments, example, a 10 would mean a 1% drop rate, and 1000 would mean a 100% drop rate)&lt;br /&gt;
&lt;br /&gt;
In the case of grouped drops, this will be the rate of the item within its group.&lt;br /&gt;
&lt;br /&gt;
==mob family mods==&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
&lt;br /&gt;
ID of specific families of monsters&lt;br /&gt;
Full listing can be found in the mob_family_system sql table.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
'''The below table is the mobmods only. If ismobmod is set to 0, please use the normal modid found in modifier.h, not the mobmodid as below from mob_modifier.h.'''&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! mobmod !! modid&lt;br /&gt;
|-&lt;br /&gt;
| NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MIN || 1&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MAX || 2&lt;br /&gt;
|-&lt;br /&gt;
| MP_BASE || 3&lt;br /&gt;
|-&lt;br /&gt;
| SIGHT_RANGE || 4&lt;br /&gt;
|-&lt;br /&gt;
| SOUND_RANGE || 5&lt;br /&gt;
|-&lt;br /&gt;
| BUFF_CHANCE || 6&lt;br /&gt;
|-&lt;br /&gt;
| GA_CHANCE || 7&lt;br /&gt;
|-&lt;br /&gt;
| HEAL_CHANCE || 8&lt;br /&gt;
|-&lt;br /&gt;
| HP_HEAL_CHANCE || 9&lt;br /&gt;
|-&lt;br /&gt;
| SUBLINK || 10&lt;br /&gt;
|-&lt;br /&gt;
| LINK_RADIUS || 11&lt;br /&gt;
|-&lt;br /&gt;
| DRAW_IN || 12&lt;br /&gt;
|-&lt;br /&gt;
| RAGE || 13&lt;br /&gt;
|-&lt;br /&gt;
| SKILL_LIST || 14&lt;br /&gt;
|-&lt;br /&gt;
| MUG_GIL || 15&lt;br /&gt;
|-&lt;br /&gt;
| MAIN_2HOUR || 16&lt;br /&gt;
|-&lt;br /&gt;
| NO_DESPAWN || 17&lt;br /&gt;
|-&lt;br /&gt;
| VAR || 18&lt;br /&gt;
|-&lt;br /&gt;
| SUB_2HOUR || 19&lt;br /&gt;
|-&lt;br /&gt;
| TP_USE_CHANCE || 20&lt;br /&gt;
|-&lt;br /&gt;
| PET_SPELL_LIST || 21&lt;br /&gt;
|-&lt;br /&gt;
| NA_CHANCE || 22&lt;br /&gt;
|-&lt;br /&gt;
| IMMUNITY || 23&lt;br /&gt;
|-&lt;br /&gt;
| GRADUAL_RAGE || 24&lt;br /&gt;
|-&lt;br /&gt;
| BUILD_RESIST || 25&lt;br /&gt;
|-&lt;br /&gt;
| SUPERLINK || 26&lt;br /&gt;
|-&lt;br /&gt;
| SPELL_LIST || 27&lt;br /&gt;
|-&lt;br /&gt;
| EXP_BONUS || 28&lt;br /&gt;
|-&lt;br /&gt;
| ASSIST || 29&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_SKILL || 30&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_DISTANCE || 31&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_2HOUR || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_COOL || 33&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_COOL || 34&lt;br /&gt;
|-&lt;br /&gt;
| STANDBACK_COOL || 35&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_COOL || 36&lt;br /&gt;
|-&lt;br /&gt;
| ALWAYS_AGGRO || 37&lt;br /&gt;
|-&lt;br /&gt;
| NO_DROPS || 38&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_POS || 39&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_CD || 40&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_START || 41&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_END || 42&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_TYPE || 43&lt;br /&gt;
|-&lt;br /&gt;
| DUAL_WIELD || 44&lt;br /&gt;
|-&lt;br /&gt;
| ADD_EFFECT || 45&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_SPIKES || 46&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_LEASH || 47&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_TARGET || 48&lt;br /&gt;
|-&lt;br /&gt;
| SCRIPTED_2HOUR || 49&lt;br /&gt;
|-&lt;br /&gt;
| PROC_2HOUR || 50&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_TURNS || 51&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_RATE || 52&lt;br /&gt;
|-&lt;br /&gt;
| BEHAVIOR || 53&lt;br /&gt;
|-&lt;br /&gt;
| GIL_BONUS || 54&lt;br /&gt;
|-&lt;br /&gt;
| IDLE_DESPAWN || 55&lt;br /&gt;
|-&lt;br /&gt;
| HP_STANDBACK || 56&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_DELAY || 57&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_DELAY || 58&lt;br /&gt;
|-&lt;br /&gt;
| WEAPON_BONUS || 59&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_ANIMATIONSUB || 60&lt;br /&gt;
|-&lt;br /&gt;
| HP_SCALE || 61&lt;br /&gt;
|-&lt;br /&gt;
| NO_STANDBACK || 62&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK_SKILL_LIST || 63&lt;br /&gt;
|-&lt;br /&gt;
| CHARMABLE || 64&lt;br /&gt;
|-&lt;br /&gt;
| NO_MOVE || 65&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_HIT || 66&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier(0) or mobModifier(1)&lt;br /&gt;
&lt;br /&gt;
==mob family system==&lt;br /&gt;
===familyid===&lt;br /&gt;
The ID for a certain family&lt;br /&gt;
&lt;br /&gt;
===family===&lt;br /&gt;
The name of the monster family (I am not creating a table for over 500 families. Go check the SQL file yourself...)&lt;br /&gt;
&lt;br /&gt;
===systemid &amp;amp; system===&lt;br /&gt;
&lt;br /&gt;
Monster ecosystems, or what &amp;quot;type&amp;quot; of monster it is.&lt;br /&gt;
Found in src/map/entities/battleentity.h&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Ecosystem!!Ecosystem ID&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ERROR||0&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AMORPH||1&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AQUAN||2&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCANA||3&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCHAICMACHINE||4&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AVATAR||5&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEAST||6&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEASTMEN||7&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BIRD||8&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DEMON||9&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DRAGON||10&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ELEMENTAL||11&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_EMPTY||12&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_HUMANOID||13&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LIZARD||14&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMORIAN||15&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMINION||16&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_PLANTOID||17&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNCLASSIFIED||18&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNDEAD||19&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VERMIN||20&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VORAGEAN||21&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===mobsize===&lt;br /&gt;
Despite the name, does NOT influence the visual size of the monster in game. This influence the distance from what the server thinks is its center to the edge its &amp;quot;body&amp;quot; which will affect things such as melee range between player and monster (in both directions) and how close you need to stand for actions such as sneak attack (if you have to stand ''inside'' of a large model in order to hit it, this value is probably wrong). The visual mob size on the clients end is controlled by some entityFlags in mob_pools which vary by model.&lt;br /&gt;
&lt;br /&gt;
===speed===&lt;br /&gt;
The speed of the monster&lt;br /&gt;
&lt;br /&gt;
===HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA===&lt;br /&gt;
The monsters base HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA at level 1&lt;br /&gt;
&lt;br /&gt;
===Slash/Pierce/H2H/Impact/Fire/Ice/Wind/Earth/Lightning/Water/Light/Dark===&lt;br /&gt;
The multiplier for damage to a monster from this kind of attack. (example, 1 = normal damage, .5 would be half damage, 2 would be double damage)&lt;br /&gt;
&lt;br /&gt;
=== Element ===&lt;br /&gt;
&lt;br /&gt;
Determines what if any crystal the monster drops while player has the needed status effect (such as signet) for it to do so.&lt;br /&gt;
&lt;br /&gt;
===detects===&lt;br /&gt;
What the monster detects&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Detects type !! Detects ID&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_HEARING || 2&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_LOWHP || 4&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE2 || 16&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_MAGIC || 32&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_WEAPONSKILL || 64&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_JOBABILITY || 128&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SCENT || 256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===charmable===&lt;br /&gt;
If the monster is able to be charmed.&lt;br /&gt;
&lt;br /&gt;
==mob groups==&lt;br /&gt;
===groupid===&lt;br /&gt;
The monster group ID&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The monster pool ID&lt;br /&gt;
Please see mob_pools to identify the monsters in a specific ID.&lt;br /&gt;
&lt;br /&gt;
===zoneid===&lt;br /&gt;
The zone ID the monsters are found in. Please see zone_settings.sql to identify the zone found here.&lt;br /&gt;
&lt;br /&gt;
===respawntime===&lt;br /&gt;
How long before a monster respawns.&lt;br /&gt;
&lt;br /&gt;
===spawntype===&lt;br /&gt;
How the monster spawns&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Spawntype !! SpawnID&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_NORMAL || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATNIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATEVENING || 2&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WEATHER || 4&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_FOG || 5&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_MOONPHASE || 16&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_LOTTERY || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WINDOWED || 64&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_SCRIPTED || 128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===dropid===&lt;br /&gt;
The dropid for the monster group&lt;br /&gt;
Check the mob_droplist table for this information&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
The amount of HP the monster has.&lt;br /&gt;
&lt;br /&gt;
===MP===&lt;br /&gt;
The amount of MP the monster has.&lt;br /&gt;
&lt;br /&gt;
===minLevel===&lt;br /&gt;
The minimum level of the monster&lt;br /&gt;
&lt;br /&gt;
===maxLevel===&lt;br /&gt;
The maximum level of the monster&lt;br /&gt;
&lt;br /&gt;
===allegiance===&lt;br /&gt;
''Unsure, still need to research''&lt;br /&gt;
&lt;br /&gt;
==mob pets==&lt;br /&gt;
===mob_mobid===&lt;br /&gt;
&lt;br /&gt;
The mobid of the pet (Please add the offset to this number)&lt;br /&gt;
&lt;br /&gt;
===pet_offset===&lt;br /&gt;
&lt;br /&gt;
Offset to give you the monster (add this number to the mob_mobid to get the actual monster)&lt;br /&gt;
&lt;br /&gt;
===job===&lt;br /&gt;
The pet's master's &amp;quot;job&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!jobid!!job&lt;br /&gt;
|-&lt;br /&gt;
|9||BST&lt;br /&gt;
|-&lt;br /&gt;
|14||DRG&lt;br /&gt;
|-&lt;br /&gt;
|15||SMN&lt;br /&gt;
|-&lt;br /&gt;
|18||PUP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==mob pools==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The ID of that mob pool&lt;br /&gt;
&lt;br /&gt;
===name &amp;amp; packet_name===&lt;br /&gt;
Name of that mob&lt;br /&gt;
Name and packet name are almost always the same.&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
The family ID of the monster.&lt;br /&gt;
Please see mob_family_system for the names of each ID.&lt;br /&gt;
&lt;br /&gt;
===HEX(modelid)===&lt;br /&gt;
The hex value of the model ID&lt;br /&gt;
&lt;br /&gt;
===mJob===&lt;br /&gt;
The monster's main job. (Follows same job ids as characters)&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Job name!!Job ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|WAR||1&lt;br /&gt;
|-&lt;br /&gt;
|MNK||2&lt;br /&gt;
|-&lt;br /&gt;
|WHM||3&lt;br /&gt;
|-&lt;br /&gt;
|BLM||4&lt;br /&gt;
|-&lt;br /&gt;
|RDM||5&lt;br /&gt;
|-&lt;br /&gt;
|THF||6&lt;br /&gt;
|-&lt;br /&gt;
|PLD||7&lt;br /&gt;
|-&lt;br /&gt;
|DRK||8&lt;br /&gt;
|-&lt;br /&gt;
|BST||9&lt;br /&gt;
|-&lt;br /&gt;
|BRD||10&lt;br /&gt;
|-&lt;br /&gt;
|RNG||11&lt;br /&gt;
|-&lt;br /&gt;
|SAM||12&lt;br /&gt;
|-&lt;br /&gt;
|NIN||13&lt;br /&gt;
|-&lt;br /&gt;
|DRG||14&lt;br /&gt;
|-&lt;br /&gt;
|SMN||15&lt;br /&gt;
|-&lt;br /&gt;
|BLU||16&lt;br /&gt;
|-&lt;br /&gt;
|COR||17&lt;br /&gt;
|-&lt;br /&gt;
|PUP||18&lt;br /&gt;
|-&lt;br /&gt;
|DNC||19&lt;br /&gt;
|-&lt;br /&gt;
|SCH||20&lt;br /&gt;
|-&lt;br /&gt;
|GEO||21&lt;br /&gt;
|-&lt;br /&gt;
|RUN||22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===sJob===&lt;br /&gt;
Monster's sub job (Please see table above for job ID information)&lt;br /&gt;
&lt;br /&gt;
===cmbSkill===&lt;br /&gt;
Monster's combat skill&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!skill ID!!Weapon Skill Type&lt;br /&gt;
|-&lt;br /&gt;
|0||None&lt;br /&gt;
|-&lt;br /&gt;
|1||Hand-to-hand&lt;br /&gt;
|-&lt;br /&gt;
|2||Dagger&lt;br /&gt;
|-&lt;br /&gt;
|3||Sword&lt;br /&gt;
|-&lt;br /&gt;
|4||Greatsword&lt;br /&gt;
|-&lt;br /&gt;
|5||Axe&lt;br /&gt;
|-&lt;br /&gt;
|6||Great Axe&lt;br /&gt;
|-&lt;br /&gt;
|7||Scythe&lt;br /&gt;
|-&lt;br /&gt;
|8||Polearm&lt;br /&gt;
|-&lt;br /&gt;
|9||Katana&lt;br /&gt;
|-&lt;br /&gt;
|10||Great Katana&lt;br /&gt;
|-&lt;br /&gt;
|11||Club&lt;br /&gt;
|-&lt;br /&gt;
|12||Staff&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===cmbDelay===&lt;br /&gt;
The attack delay&lt;br /&gt;
&lt;br /&gt;
===cmbDmgMult===&lt;br /&gt;
The damage multiplier (if the monster hits harder than normal)&lt;br /&gt;
&lt;br /&gt;
===behavior===&lt;br /&gt;
The behavior of the monster&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Behavior name!!Behavior ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|NO_DESPAWN||1&lt;br /&gt;
|-&lt;br /&gt;
|STANDBACK||2&lt;br /&gt;
|-&lt;br /&gt;
|RAISABLE||4&lt;br /&gt;
|-&lt;br /&gt;
|AGGRO_AMBUSH||512&lt;br /&gt;
|-&lt;br /&gt;
|NO_TURN||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===aggro===&lt;br /&gt;
If the monster aggros, and what it aggros to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===true_detection===&lt;br /&gt;
If the monster has &amp;quot;true&amp;quot; detection (ie. Truesight, truehearing, etc)&lt;br /&gt;
Binary, it either has or doesn't have.&lt;br /&gt;
&lt;br /&gt;
===links===&lt;br /&gt;
If the monster links and what it links to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===mobType===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===immunity===&lt;br /&gt;
What the monster is immune to. Bitmask, so calculate using bitmask values.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Immunity name!!Immunity ID&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLEEP||1&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_GRAVITY||2&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BIND||4&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_STUN||8&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SILENCE||16&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_PARALYZE||32&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BLIND||64&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLOW||128&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_POISON||256&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_ELEGY||512&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_REQUIEM||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===name_prefix===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===flag===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===entityFlags===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===animationsub===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===hasSpellScript===&lt;br /&gt;
If the monster has a spell script.&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===spellList===&lt;br /&gt;
The monsters spell list.&lt;br /&gt;
Check spell lists in mob_spell_lists table.&lt;br /&gt;
&lt;br /&gt;
===namevis===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===roamflag===&lt;br /&gt;
The monster's roaming behavior&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Roamflag name !! Roamflag id !! note&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE0 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE1 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE2 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE3 || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE4 || 16 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE5 || 32 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_WORM || 64 || pop up and down when moving&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_AMBUSH || 128 || stays hidden until someone comes close (antlion)&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_EVENT || 256 || calls lua method for roaming logic&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_IGNORE || 512 || ignore all hate, except linking hate&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_STEALTH || 1024 || stays name hidden and untargetable until someone comes close (chigoe)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
Monster's skill list.&lt;br /&gt;
Check skill lists under mob_skill_lists&lt;br /&gt;
&lt;br /&gt;
==mob pool mods==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The poolid.&lt;br /&gt;
Check mob_pools table for pool id names.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob skills==&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
ID of the monster skill ''still needs researched''&lt;br /&gt;
&lt;br /&gt;
===mob_anim_id===&lt;br /&gt;
===mob_skill_name===&lt;br /&gt;
===mob_skill_aoe===&lt;br /&gt;
===mob_skill_distance===&lt;br /&gt;
===mob_anim_time===&lt;br /&gt;
===mob_prepare_time===&lt;br /&gt;
===mob_valid_targets===&lt;br /&gt;
===mob_skill_flag===&lt;br /&gt;
===mob_skill_param===&lt;br /&gt;
===knockback===&lt;br /&gt;
===primary_sc===&lt;br /&gt;
===secondary_sc===&lt;br /&gt;
===tertiary_sc===&lt;br /&gt;
&lt;br /&gt;
==mob skill lists==&lt;br /&gt;
===skill_list_name===&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
==mob spawn mods==&lt;br /&gt;
&lt;br /&gt;
===mobid===&lt;br /&gt;
ID of monster to apply mods to&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===mobname===&lt;br /&gt;
===polutils_name===&lt;br /&gt;
===groupid===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;br /&gt;
===pos_rot===&lt;br /&gt;
&lt;br /&gt;
==mob spell lists==&lt;br /&gt;
===spell_list_name===&lt;br /&gt;
===spell_list_id===&lt;br /&gt;
===spell_id===&lt;br /&gt;
===min_level===&lt;br /&gt;
===max_level===&lt;br /&gt;
&lt;br /&gt;
==nm spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===pos===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22804</id>
		<title>Mobs</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Mobs&amp;diff=22804"/>
				<updated>2019-04-26T06:48:21Z</updated>
		
		<summary type="html">&lt;p&gt;Delaide: /* roamflag */ add table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==mob droplist==&lt;br /&gt;
===dropId===&lt;br /&gt;
&lt;br /&gt;
The ID assigned to the drop&lt;br /&gt;
&lt;br /&gt;
===dropType===&lt;br /&gt;
&lt;br /&gt;
What kind of drop the items are:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!droptypeid!!drop type&lt;br /&gt;
|-&lt;br /&gt;
|0||DROP_NORMAL&lt;br /&gt;
|-&lt;br /&gt;
|1||DROP_GROUPED&lt;br /&gt;
|-&lt;br /&gt;
|2||DROP_STEAL&lt;br /&gt;
|-&lt;br /&gt;
|4||DROP_DESPOIL&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Normal''' items drop upon mob death&lt;br /&gt;
&lt;br /&gt;
'''Grouped''' Not yet implemented (as of April 2019) but intended to identify items sharing a &amp;quot;drop slot&amp;quot; (for example O.Kote and Strider Sword on Mee Degi)&lt;br /&gt;
&lt;br /&gt;
'''Steal''' items are stolen&lt;br /&gt;
&lt;br /&gt;
'''Despoil''' items are stolen on use of despoil ability (separate table from steal)&lt;br /&gt;
&lt;br /&gt;
===groupId===&lt;br /&gt;
&lt;br /&gt;
Not yet implemented: which &amp;quot;drop slot&amp;quot; this is.&lt;br /&gt;
&lt;br /&gt;
===groupRate===&lt;br /&gt;
&lt;br /&gt;
Rate at which the group has one of its items drop - normally 100% (1000), where one of the items in the group WILL drop but has no bearing on which one&lt;br /&gt;
&lt;br /&gt;
===itemId===&lt;br /&gt;
&lt;br /&gt;
The ID of the item that can drop from that dropid list.&lt;br /&gt;
Check ffxiah or ffxidb to determine what the item is.&lt;br /&gt;
&lt;br /&gt;
===itemRate===&lt;br /&gt;
&lt;br /&gt;
The rate of drop (in .1% increments, example, a 10 would mean a 1% drop rate, and 1000 would mean a 100% drop rate)&lt;br /&gt;
&lt;br /&gt;
In the case of grouped drops, this will be the rate of the item within its group.&lt;br /&gt;
&lt;br /&gt;
==mob family mods==&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
&lt;br /&gt;
ID of specific families of monsters&lt;br /&gt;
Full listing can be found in the mob_family_system sql table.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
'''The below table is the mobmods only. If ismobmod is set to 0, please use the normal modid found in modifier.h, not the mobmodid as below from mob_modifier.h.'''&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! mobmod !! modid&lt;br /&gt;
|-&lt;br /&gt;
| NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MIN || 1&lt;br /&gt;
|-&lt;br /&gt;
| GIL_MAX || 2&lt;br /&gt;
|-&lt;br /&gt;
| MP_BASE || 3&lt;br /&gt;
|-&lt;br /&gt;
| SIGHT_RANGE || 4&lt;br /&gt;
|-&lt;br /&gt;
| SOUND_RANGE || 5&lt;br /&gt;
|-&lt;br /&gt;
| BUFF_CHANCE || 6&lt;br /&gt;
|-&lt;br /&gt;
| GA_CHANCE || 7&lt;br /&gt;
|-&lt;br /&gt;
| HEAL_CHANCE || 8&lt;br /&gt;
|-&lt;br /&gt;
| HP_HEAL_CHANCE || 9&lt;br /&gt;
|-&lt;br /&gt;
| SUBLINK || 10&lt;br /&gt;
|-&lt;br /&gt;
| LINK_RADIUS || 11&lt;br /&gt;
|-&lt;br /&gt;
| DRAW_IN || 12&lt;br /&gt;
|-&lt;br /&gt;
| RAGE || 13&lt;br /&gt;
|-&lt;br /&gt;
| SKILL_LIST || 14&lt;br /&gt;
|-&lt;br /&gt;
| MUG_GIL || 15&lt;br /&gt;
|-&lt;br /&gt;
| MAIN_2HOUR || 16&lt;br /&gt;
|-&lt;br /&gt;
| NO_DESPAWN || 17&lt;br /&gt;
|-&lt;br /&gt;
| VAR || 18&lt;br /&gt;
|-&lt;br /&gt;
| SUB_2HOUR || 19&lt;br /&gt;
|-&lt;br /&gt;
| TP_USE_CHANCE || 20&lt;br /&gt;
|-&lt;br /&gt;
| PET_SPELL_LIST || 21&lt;br /&gt;
|-&lt;br /&gt;
| NA_CHANCE || 22&lt;br /&gt;
|-&lt;br /&gt;
| IMMUNITY || 23&lt;br /&gt;
|-&lt;br /&gt;
| GRADUAL_RAGE || 24&lt;br /&gt;
|-&lt;br /&gt;
| BUILD_RESIST || 25&lt;br /&gt;
|-&lt;br /&gt;
| SUPERLINK || 26&lt;br /&gt;
|-&lt;br /&gt;
| SPELL_LIST || 27&lt;br /&gt;
|-&lt;br /&gt;
| EXP_BONUS || 28&lt;br /&gt;
|-&lt;br /&gt;
| ASSIST || 29&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_SKILL || 30&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_DISTANCE || 31&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_2HOUR || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_COOL || 33&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_COOL || 34&lt;br /&gt;
|-&lt;br /&gt;
| STANDBACK_COOL || 35&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_COOL || 36&lt;br /&gt;
|-&lt;br /&gt;
| ALWAYS_AGGRO || 37&lt;br /&gt;
|-&lt;br /&gt;
| NO_DROPS || 38&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_POS || 39&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_CD || 40&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_START || 41&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_END || 42&lt;br /&gt;
|-&lt;br /&gt;
| TELEPORT_TYPE || 43&lt;br /&gt;
|-&lt;br /&gt;
| DUAL_WIELD || 44&lt;br /&gt;
|-&lt;br /&gt;
| ADD_EFFECT || 45&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_SPIKES || 46&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_LEASH || 47&lt;br /&gt;
|-&lt;br /&gt;
| SHARE_TARGET || 48&lt;br /&gt;
|-&lt;br /&gt;
| SCRIPTED_2HOUR || 49&lt;br /&gt;
|-&lt;br /&gt;
| PROC_2HOUR || 50&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_TURNS || 51&lt;br /&gt;
|-&lt;br /&gt;
| ROAM_RATE || 52&lt;br /&gt;
|-&lt;br /&gt;
| BEHAVIOR || 53&lt;br /&gt;
|-&lt;br /&gt;
| GIL_BONUS || 54&lt;br /&gt;
|-&lt;br /&gt;
| IDLE_DESPAWN || 55&lt;br /&gt;
|-&lt;br /&gt;
| HP_STANDBACK || 56&lt;br /&gt;
|-&lt;br /&gt;
| MAGIC_DELAY || 57&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL_DELAY || 58&lt;br /&gt;
|-&lt;br /&gt;
| WEAPON_BONUS || 59&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_ANIMATIONSUB || 60&lt;br /&gt;
|-&lt;br /&gt;
| HP_SCALE || 61&lt;br /&gt;
|-&lt;br /&gt;
| NO_STANDBACK || 62&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK_SKILL_LIST || 63&lt;br /&gt;
|-&lt;br /&gt;
| CHARMABLE || 64&lt;br /&gt;
|-&lt;br /&gt;
| NO_MOVE || 65&lt;br /&gt;
|-&lt;br /&gt;
| MULTI_HIT || 66&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier(0) or mobModifier(1)&lt;br /&gt;
&lt;br /&gt;
==mob family system==&lt;br /&gt;
===familyid===&lt;br /&gt;
The ID for a certain family&lt;br /&gt;
&lt;br /&gt;
===family===&lt;br /&gt;
The name of the monster family (I am not creating a table for over 500 families. Go check the SQL file yourself...)&lt;br /&gt;
&lt;br /&gt;
===systemid &amp;amp; system===&lt;br /&gt;
&lt;br /&gt;
Monster ecosystems, or what &amp;quot;type&amp;quot; of monster it is.&lt;br /&gt;
Found in src/map/entities/battleentity.h&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Ecosystem!!Ecosystem ID&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ERROR||0&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AMORPH||1&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AQUAN||2&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCANA||3&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ARCHAICMACHINE||4&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_AVATAR||5&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEAST||6&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BEASTMEN||7&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_BIRD||8&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DEMON||9&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_DRAGON||10&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_ELEMENTAL||11&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_EMPTY||12&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_HUMANOID||13&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LIZARD||14&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMORIAN||15&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_LUMINION||16&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_PLANTOID||17&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNCLASSIFIED||18&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_UNDEAD||19&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VERMIN||20&lt;br /&gt;
|-&lt;br /&gt;
|SYSTEM_VORAGEAN||21&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===mobsize===&lt;br /&gt;
Despite the name, does NOT influence the visual size of the monster in game. This influence the distance from what the server thinks is its center to the edge its &amp;quot;body&amp;quot; which will affect things such as melee range between player and monster (in both directions) and how close you need to stand for actions such as sneak attack (if you have to stand ''inside'' of a large model in order to hit it, this value is probably wrong). The visual mob size on the clients end is controlled by some entityFlags in mob_pools which vary by model.&lt;br /&gt;
&lt;br /&gt;
===speed===&lt;br /&gt;
The speed of the monster&lt;br /&gt;
&lt;br /&gt;
===HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA===&lt;br /&gt;
The monsters base HP/MP/STR/DEX/VIT/AGI/INT/MND/CHR/ATT/DEF/ACC/EVA at level 1&lt;br /&gt;
&lt;br /&gt;
===Slash/Pierce/H2H/Impact/Fire/Ice/Wind/Earth/Lightning/Water/Light/Dark===&lt;br /&gt;
The multiplier for damage to a monster from this kind of attack. (example, 1 = normal damage, .5 would be half damage, 2 would be double damage)&lt;br /&gt;
&lt;br /&gt;
=== Element ===&lt;br /&gt;
&lt;br /&gt;
Determines what if any crystal the monster drops while player has the needed status effect (such as signet) for it to do so.&lt;br /&gt;
&lt;br /&gt;
===detects===&lt;br /&gt;
What the monster detects&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Detects type !! Detects ID&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE || 0&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_HEARING || 2&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_LOWHP || 4&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE1 || 8&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_NONE2 || 16&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_MAGIC || 32&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_WEAPONSKILL || 64&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_JOBABILITY || 128&lt;br /&gt;
|-&lt;br /&gt;
| DETECT_SCENT || 256&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===charmable===&lt;br /&gt;
If the monster is able to be charmed.&lt;br /&gt;
&lt;br /&gt;
==mob groups==&lt;br /&gt;
===groupid===&lt;br /&gt;
The monster group ID&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The monster pool ID&lt;br /&gt;
Please see mob_pools to identify the monsters in a specific ID.&lt;br /&gt;
&lt;br /&gt;
===zoneid===&lt;br /&gt;
The zone ID the monsters are found in. Please see zone_settings.sql to identify the zone found here.&lt;br /&gt;
&lt;br /&gt;
===respawntime===&lt;br /&gt;
How long before a monster respawns.&lt;br /&gt;
&lt;br /&gt;
===spawntype===&lt;br /&gt;
How the monster spawns&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Spawntype !! SpawnID&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_NORMAL || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATNIGHT || 1&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_ATEVENING || 2&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WEATHER || 4&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_FOG || 5&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_MOONPHASE || 16&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_LOTTERY || 32&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_WINDOWED || 64&lt;br /&gt;
|-&lt;br /&gt;
| SPAWNTYPE_SCRIPTED || 128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===dropid===&lt;br /&gt;
The dropid for the monster group&lt;br /&gt;
Check the mob_droplist table for this information&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
The amount of HP the monster has.&lt;br /&gt;
&lt;br /&gt;
===MP===&lt;br /&gt;
The amount of MP the monster has.&lt;br /&gt;
&lt;br /&gt;
===minLevel===&lt;br /&gt;
The minimum level of the monster&lt;br /&gt;
&lt;br /&gt;
===maxLevel===&lt;br /&gt;
The maximum level of the monster&lt;br /&gt;
&lt;br /&gt;
===allegiance===&lt;br /&gt;
''Unsure, still need to research''&lt;br /&gt;
&lt;br /&gt;
==mob pets==&lt;br /&gt;
===mob_mobid===&lt;br /&gt;
&lt;br /&gt;
The mobid of the pet (Please add the offset to this number)&lt;br /&gt;
&lt;br /&gt;
===pet_offset===&lt;br /&gt;
&lt;br /&gt;
Offset to give you the monster (add this number to the mob_mobid to get the actual monster)&lt;br /&gt;
&lt;br /&gt;
===job===&lt;br /&gt;
The pet's master's &amp;quot;job&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!jobid!!job&lt;br /&gt;
|-&lt;br /&gt;
|9||BST&lt;br /&gt;
|-&lt;br /&gt;
|14||DRG&lt;br /&gt;
|-&lt;br /&gt;
|15||SMN&lt;br /&gt;
|-&lt;br /&gt;
|18||PUP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==mob pools==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The ID of that mob pool&lt;br /&gt;
&lt;br /&gt;
===name &amp;amp; packet_name===&lt;br /&gt;
Name of that mob&lt;br /&gt;
Name and packet name are almost always the same.&lt;br /&gt;
&lt;br /&gt;
===familyid===&lt;br /&gt;
The family ID of the monster.&lt;br /&gt;
Please see mob_family_system for the names of each ID.&lt;br /&gt;
&lt;br /&gt;
===HEX(modelid)===&lt;br /&gt;
The hex value of the model ID&lt;br /&gt;
&lt;br /&gt;
===mJob===&lt;br /&gt;
The monster's main job. (Follows same job ids as characters)&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Job name!!Job ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|WAR||1&lt;br /&gt;
|-&lt;br /&gt;
|MNK||2&lt;br /&gt;
|-&lt;br /&gt;
|WHM||3&lt;br /&gt;
|-&lt;br /&gt;
|BLM||4&lt;br /&gt;
|-&lt;br /&gt;
|RDM||5&lt;br /&gt;
|-&lt;br /&gt;
|THF||6&lt;br /&gt;
|-&lt;br /&gt;
|PLD||7&lt;br /&gt;
|-&lt;br /&gt;
|DRK||8&lt;br /&gt;
|-&lt;br /&gt;
|BST||9&lt;br /&gt;
|-&lt;br /&gt;
|BRD||10&lt;br /&gt;
|-&lt;br /&gt;
|RNG||11&lt;br /&gt;
|-&lt;br /&gt;
|SAM||12&lt;br /&gt;
|-&lt;br /&gt;
|NIN||13&lt;br /&gt;
|-&lt;br /&gt;
|DRG||14&lt;br /&gt;
|-&lt;br /&gt;
|SMN||15&lt;br /&gt;
|-&lt;br /&gt;
|BLU||16&lt;br /&gt;
|-&lt;br /&gt;
|COR||17&lt;br /&gt;
|-&lt;br /&gt;
|PUP||18&lt;br /&gt;
|-&lt;br /&gt;
|DNC||19&lt;br /&gt;
|-&lt;br /&gt;
|SCH||20&lt;br /&gt;
|-&lt;br /&gt;
|GEO||21&lt;br /&gt;
|-&lt;br /&gt;
|RUN||22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===sJob===&lt;br /&gt;
Monster's sub job (Please see table above for job ID information)&lt;br /&gt;
&lt;br /&gt;
===cmbSkill===&lt;br /&gt;
Monster's combat skill&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!skill ID!!Weapon Skill Type&lt;br /&gt;
|-&lt;br /&gt;
|0||None&lt;br /&gt;
|-&lt;br /&gt;
|1||Hand-to-hand&lt;br /&gt;
|-&lt;br /&gt;
|2||Dagger&lt;br /&gt;
|-&lt;br /&gt;
|3||Sword&lt;br /&gt;
|-&lt;br /&gt;
|4||Greatsword&lt;br /&gt;
|-&lt;br /&gt;
|5||Axe&lt;br /&gt;
|-&lt;br /&gt;
|6||Great Axe&lt;br /&gt;
|-&lt;br /&gt;
|7||Scythe&lt;br /&gt;
|-&lt;br /&gt;
|8||Polearm&lt;br /&gt;
|-&lt;br /&gt;
|9||Katana&lt;br /&gt;
|-&lt;br /&gt;
|10||Great Katana&lt;br /&gt;
|-&lt;br /&gt;
|11||Club&lt;br /&gt;
|-&lt;br /&gt;
|12||Staff&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===cmbDelay===&lt;br /&gt;
The attack delay&lt;br /&gt;
&lt;br /&gt;
===cmbDmgMult===&lt;br /&gt;
The damage multiplier (if the monster hits harder than normal)&lt;br /&gt;
&lt;br /&gt;
===behavior===&lt;br /&gt;
The behavior of the monster&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Behavior name!!Behavior ID&lt;br /&gt;
|-&lt;br /&gt;
|NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|NO_DESPAWN||1&lt;br /&gt;
|-&lt;br /&gt;
|STANDBACK||2&lt;br /&gt;
|-&lt;br /&gt;
|RAISABLE||4&lt;br /&gt;
|-&lt;br /&gt;
|AGGRO_AMBUSH||512&lt;br /&gt;
|-&lt;br /&gt;
|NO_TURN||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===aggro===&lt;br /&gt;
If the monster aggros, and what it aggros to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===true_detection===&lt;br /&gt;
If the monster has &amp;quot;true&amp;quot; detection (ie. Truesight, truehearing, etc)&lt;br /&gt;
Binary, it either has or doesn't have.&lt;br /&gt;
&lt;br /&gt;
===links===&lt;br /&gt;
If the monster links and what it links to&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===mobType===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===immunity===&lt;br /&gt;
What the monster is immune to. Bitmask, so calculate using bitmask values.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Immunity name!!Immunity ID&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_NONE||0&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLEEP||1&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_GRAVITY||2&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BIND||4&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_STUN||8&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SILENCE||16&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_PARALYZE||32&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_BLIND||64&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_SLOW||128&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_POISON||256&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_ELEGY||512&lt;br /&gt;
|-&lt;br /&gt;
|IMMUNITY_REQUIEM||1024&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===name_prefix===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===flag===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===entityFlags===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===animationsub===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===hasSpellScript===&lt;br /&gt;
If the monster has a spell script.&lt;br /&gt;
''Still need to find values for table''&lt;br /&gt;
&lt;br /&gt;
===spellList===&lt;br /&gt;
The monsters spell list.&lt;br /&gt;
Check spell lists in mob_spell_lists table.&lt;br /&gt;
&lt;br /&gt;
===namevis===&lt;br /&gt;
''Unknown, need to research''&lt;br /&gt;
&lt;br /&gt;
===roamflag===&lt;br /&gt;
The monster's roaming behavior&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible sortable zebra&amp;quot;&lt;br /&gt;
! Roamflag name !! Roamflag id !! note&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE0 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE1 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE2 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE3 || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE4 || 16 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_NONE5 || 32 || &lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_WORM || 64 || pop up and down when moving&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_AMBUSH || 128 || stays hidden until someone comes close (antlion)&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_EVENT || 256 || calls lua method for roaming logic&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_IGNORE || 512 || ignore all hate, except linking hate&lt;br /&gt;
|-&lt;br /&gt;
| ROAMFLAG_STEALTH || 1024 || stays name hidden and untargetable until someone comes close (chigoe)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
Monster's skill list.&lt;br /&gt;
Check skill lists under mob_skill_lists&lt;br /&gt;
&lt;br /&gt;
==mob pool mods==&lt;br /&gt;
&lt;br /&gt;
===poolid===&lt;br /&gt;
The poolid.&lt;br /&gt;
Check mob_pools table for pool id names.&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob skills==&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
===mob_anim_id===&lt;br /&gt;
===mob_skill_name===&lt;br /&gt;
===mob_skill_aoe===&lt;br /&gt;
===mob_skill_distance===&lt;br /&gt;
===mob_anim_time===&lt;br /&gt;
===mob_prepare_time===&lt;br /&gt;
===mob_valid_targets===&lt;br /&gt;
===mob_skill_flag===&lt;br /&gt;
===mob_skill_param===&lt;br /&gt;
===knockback===&lt;br /&gt;
===primary_sc===&lt;br /&gt;
===secondary_sc===&lt;br /&gt;
===tertiary_sc===&lt;br /&gt;
&lt;br /&gt;
==mob skill lists==&lt;br /&gt;
===skill_list_name===&lt;br /&gt;
===skill_list_id===&lt;br /&gt;
===mob_skill_id===&lt;br /&gt;
&lt;br /&gt;
==mob spawn mods==&lt;br /&gt;
&lt;br /&gt;
===mobid===&lt;br /&gt;
ID of monster to apply mods to&lt;br /&gt;
&lt;br /&gt;
===modid===&lt;br /&gt;
&lt;br /&gt;
Will either be the ID of a modifier or a mobModifier, depending on the state of IsMobMod&lt;br /&gt;
&lt;br /&gt;
===value===&lt;br /&gt;
Total of modifier applied&lt;br /&gt;
&lt;br /&gt;
===isMobMod===&lt;br /&gt;
Determines which type of mod is in the modid field: modifier or mobModifier&lt;br /&gt;
&lt;br /&gt;
==mob spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===mobname===&lt;br /&gt;
===polutils_name===&lt;br /&gt;
===groupid===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;br /&gt;
===pos_rot===&lt;br /&gt;
&lt;br /&gt;
==mob spell lists==&lt;br /&gt;
===spell_list_name===&lt;br /&gt;
===spell_list_id===&lt;br /&gt;
===spell_id===&lt;br /&gt;
===min_level===&lt;br /&gt;
===max_level===&lt;br /&gt;
&lt;br /&gt;
==nm spawn points==&lt;br /&gt;
===mobid===&lt;br /&gt;
===pos===&lt;br /&gt;
===pos_x===&lt;br /&gt;
===pos_y===&lt;br /&gt;
===pos_z===&lt;/div&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

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