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	<entry>
		<id>http://wiki.dspt.info/index.php?title=GM_Commands&amp;diff=22731</id>
		<title>GM Commands</title>
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				<updated>2019-03-15T15:31:18Z</updated>
		
		<summary type="html">&lt;p&gt;Flanagak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Making Yourself a GM ==&lt;br /&gt;
&lt;br /&gt;
See: [[Make My Character a GM]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''USING ANY OF THESE INCORRECTLY CAN POTENTIALLY CRASH YOUR SERVER'''&lt;br /&gt;
&lt;br /&gt;
== Movement Speed ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!speed value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value can be any number from 1 to 255. Default character speed is roughly 40, or 60 on many of the test servers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&amp;lt;code&amp;gt;!speed 255&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the maximum possible speed (currently)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!speed 40&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your speed to the retail default&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
It will give you the 'quickening' status effect when done correctly. You can remove this effect by hitting the '+' key twice and then hitting enter on the quickening status icon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set HP/MP/TP ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!hp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!mp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!tp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a number from 0 to (probably) 65535.&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!hp 250&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current HP to 250 or max if you have less than 250 total HP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!mp 250&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current MP to 250 or max if you have less than 250 total MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!tp 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current TP to 300 (max).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
You should observe your HP/MP/TP updating immediately on your client.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Teleport to Any Zone ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!zone zoneid&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where zoneid is the ID as listed in [[Zone IDs]]. &lt;br /&gt;
You can also use an auto-translate string as the zoneid for most zones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
!zone 243&lt;br /&gt;
!zone {Ru'Lude Gardens}&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Would instantly send your character to Ru'Lude Gardens&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
A loading screen should appear, and when finished, your character should be in the area you specified. An invalid Zone ID can cause server instability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Walking Through Walls/Getting Unstuck ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!wallhack&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!wallhack&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Used once, it will turn off collision detection. Used again, it will turn it back on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
You will be able to walk through walls and to parts of the map not intended to be seen or used. If you are too far above the ground and turn wallhack off, you may become stuck rather than falling to the land below. Useful when @zone sends you somewhere and you cannot move. There is currently no way to affect your elevation with this on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Items to your Inventory ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
!additem itemId quantity aug0 aug0val aug1 aug1val aug2 aug2val aug3 aug3val trialId&lt;br /&gt;
&lt;br /&gt;
Where itemId is an ID from [[ID References]] or the ID number in the item's url from [http://www.ffxiah.com/ FFXIAH].&lt;br /&gt;
&lt;br /&gt;
Optional parameters:&lt;br /&gt;
&lt;br /&gt;
quantity is an optional value, and tells the game how many of the item to give. If not given, 1 is assumed. If the item type does not stack, you will only get 1 regardless of the quantity specified.&lt;br /&gt;
&lt;br /&gt;
aug0, aug1, aug2, and aug3 are augment IDs.&lt;br /&gt;
aug0val, aug1val, aug2val and aug3val are the values for each augment. Augment IDs can be found here: [[Augments]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 17644&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the one-handed variant of the Judge Sword. The ID comes from the [http://www.ffxiah.com/ FFXIAH] URL for this sword: &amp;lt;nowiki&amp;gt;http://www.ffxiah.com/item/17644/judges-sword&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 13548 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will only give you 1 Astral ring, since rings do not stack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 1179 99&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you a stack of 99 shihei.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 13548 1 1 15&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will give you 1 Astral Ring, with the augment HP+1 (aug0) and the augment's power increased by 15 (aug0Val)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
There is no notification that this command has worked. You will have to open your inventory and see if the item is there. It will not work if your inventory is full.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add/Delete Key Items ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addkeyitem value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!delkeyitem value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is an ID from the [[Key Item IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addkeyitem 824&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the key item Quartz Transmitter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
There is no notification that his code has worked. You will have to open your key items list and see if the item is there. Using this may break some scripted events, but using it to add maps should be fairly safe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Maps ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives the player, or the person using the command if player isn't typed, all valid maps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps Kazuki&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives Kazuki all Magical Maps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Gil ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setgil value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is the amount of gil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setgil 100000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current amount of gil to 100,000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
There is no notification that his code has worked. You will have to open your status page or equipment page and check how much gil you have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Spells ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addspell value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is an ID from [[Spell IDs]]&lt;br /&gt;
&lt;br /&gt;
May also use &amp;lt;code&amp;gt;!addallspells&amp;lt;/code&amp;gt; which will give you every spell to your character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addspell 106&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grants you the spell Phalanx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play Animation ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!animation value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Animation IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!animation 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plays the animation for death&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
The character should perform the animation specified. Using animation 0 may allow your character to move again if @release fails.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Change Job (Main or Sub) ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob value level&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!changesjob value level&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is either from [[Job IDs]] or the three-letter abbreviation for the job.&lt;br /&gt;
&lt;br /&gt;
Level specifies the level to set the job you are changing to.&lt;br /&gt;
Subjob will still be restriced, based on settings, to fraction of main job level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob war 30&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Makes you a level 30 Warrior&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob 15 70&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Makes you a level 70 Summoner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!changesjob war 30&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your sub job to Warrior level 30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!changesjob 15 37&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your subjob to Summoner level 37&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Player Level ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setplayerlevel playerName value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PlayerName is any player in the game. Value can be any number from 1 to 255.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setplayerlevel Link 65&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Changes a players level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
It will give you the 'quickening' status effect when done correctly. You can remove this effect by hitting the '+' key twice and then hitting enter on the quickening status icon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Costume ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!costume value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Costume IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!costume &amp;quot;&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the player's costume to &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Only useful for testing at this point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play Cut-scene/Event ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!cs value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Event IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!cs &amp;quot;&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plays the cutscene &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spawn/Despawn Mobs ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!spawnmob value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!despawnmob value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a Monster ID (check [https://raw.github.com/DarkstarProject/darkstar/master/sql/mob_spawn_points.sql sql/mob_spawn_points.sql] in the source, but anything not uniquely named will have to be referenced by its position as well) and specifies exactly one mob instance in the game world. It cannot be used to spawn creatures that do not exist in a zone, or to spawn creatures in a different location than normal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!spawnmob 17187111&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawns the notorious monster Jaggedy-Eared Jack. He will spawn in his usual spawn location, which is not necessarily near the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Causes a single spawned creature to be removed from play immediately, or causes a single creature to be put into play immediately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Manually Inject a Packet on the Player ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!inject value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a packet stored in a file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!inject test.dat&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the packet stored in the file 'test.dat' to the client&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
To understand this command, an understanding of the ffximon tool is helpful. You can use it to inject altered packets (or even vanilla packets) to the client who issued the command. Helps when having to sift through large numbers of packet dumps to determine which has the effect you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Release Character from a Cutscene ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!release&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!release&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If viewing a cutscene or otherwise unable to move, it attempts to end the cutscene and restore movement to the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Sends the client a packet that informs them that an event has ended so that movement can be restored immediately. This may have some ill side effects, such as fade-out effects or camera angles being locked. Use an @zone command to clear these issues. If that is not sufficient (such as the case when calling a completion cut-scene with the wrong values for the summoner quests) you may need to log off to fix it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Show Coordinate Position ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!where&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!where&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prints the player's current location and facing values to the chat log.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Prints the player's current location and facing values to the chat log.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Position Manipulation ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pos X Y Z (ZoneID)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!goto Charactername&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!bring Charactername&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pos 121 1 -92&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takes you to the position X: 121 Y: 1 Z: -92 in the current zone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pos -76 32 -4 178&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takes you to Kirin's spawn point in The Shrine of Ru'Avitau, regardless of where you are currently.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!goto Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends your character to the location that the player named &amp;quot;Bill&amp;quot; is currently at (they may move between the time this command is executed and the time you finish zoning).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!bring Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brings the character named Bill to the zone and position you were at at the time of execution of the command. It may take a few seconds for the player's character to finish loading.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Allows for spatial manipulation of characters in 3 dimensions. Can be useful for quest testing by bringing yourself to related NPCs instantly, as well as a variety of other uses. While @bring can effectively be used to jail a character, you should instead use the dedicated commands for this task.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Send a Character to Their Homepoint ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!homepoint Charname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!homepoint Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the character named &amp;quot;Bill&amp;quot; to his currently set homepoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Can be used to fix stuck characters. Has a similar effect to a &amp;quot;Warp II&amp;quot; spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set a Pet's TP ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pettp #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where # is the amount of TP to set.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pettp 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you have a pet (beastmaster pet, summoned avatar, wyvern), set the pet's current TP to 300.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Allows you to test the effective power of pet abilities at various TP levels by setting the TP right before triggering a move that relies on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;God Mode&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!godmode&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!godmode&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Toggles godmode on or off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Grants the GM a number of effects with indefinite duration. Usefulness is subjective. Granted effects include: Invincible, Perfect Dodge, Mighty Strikes, Hundred Fists, and a fast Regain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cap a Combat or Magic Skill ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!capskill skillname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!capskill parry&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caps the GM's parrying skill to their current level and job.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Useful for testing weaponskill and combat balance changes. Would instantly grant you the skill level in a particular skill type to be &amp;quot;optimal&amp;quot; for that job and level so that you can see how effective an &amp;quot;optimal&amp;quot; character would be in a given situation.&lt;br /&gt;
&lt;br /&gt;
Can also &amp;lt;code&amp;gt;!capallskills&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reset Recast Timers ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!reset&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!reset&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Resets the GM's recast timers on all spells and Job Abilities (need confirmation on this).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Useful for testing things that have particularly long delays. Can be used to reset a 2 hour ability timer a 3 minute cool-down...or even a 30 second spell timer (once again I need to confirm this).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Jailing and Pardoning ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!jail Charname #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where # is a cell number between 1 and 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pardon Charname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!jail Bill 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the character Bill to Mordion Gaol in cell number 3.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pardon Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removes Bill from Mordion Gaol and sends him to his currently set homepoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Jailing characters is effective because all actions are restricted except for /say commands inside the Mordion Gaol zone. This means a character cannot use items, job abilities, or spells to escape. Status effects are also removed and the character fully healed upon entry so that death may not be used as a means of escape. Once you jail a character, you should send a GM to discuss his or her infraction and the period of the sentencing as soon as possible. &lt;br /&gt;
&lt;br /&gt;
There are 32 unique cells inside the Mordion Gaol zone. You may put several people in the same cell for a large incident if desired, but it may be helpful to divide people out into factions or individual cells if it is a highly polarized dispute. Since /say is the only method of communication available, the conversation could get pretty confusing with too many people talking at once, so use your best judgement on how to split people up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Dynamis Time ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!adddynatime #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds # minutes to the remaining time in Dynamis for the instance which the player using the command is in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!adddynatime 60&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are in Dynamis - Bastok when using this command, 60 minutes will be added for ALL players currently in Dynamis - Bastok. This extends to players that enter after the use of this command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Attachments ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds all Automaton Attachments to player running the command or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Trusts ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds all trust spells to player running the command or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Currency ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency currency_type value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency currency_type value player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where currency_type is from [[Currency Types]] and value is the amount to give.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency bastok_cp 1000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds specified amount of currency type to player running the command or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Status Effect to Player ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect {player} effect {power} {duration}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where effect is from [[Status Effect IDs]].&lt;br /&gt;
&lt;br /&gt;
Power is the strength of the status effect.&lt;br /&gt;
&lt;br /&gt;
Duration is how long the effect will last in seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect Bill 33 40 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds the Haste effect to Bill with a power of 40 for 300 seconds (5 min).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect 33 40 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds the Haste effect to player running the command with a power of 40 for 300 seconds (5 min).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Gives the status to the player running the command or the player specified.&lt;br /&gt;
&lt;br /&gt;
Power is optional and has default value of 1.0&lt;br /&gt;
&lt;br /&gt;
Duration is optional and has default value of 60.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add/Check/Delete Mission ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addmission logID missionID {player}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!checkmission logID {player}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!delmission logID missionID {player}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where logID is from [[Log IDs]]. (Can use either the Log ID number or name.)&lt;br /&gt;
&lt;br /&gt;
Where missionID is from [[Missions]]. (Must use the Mission ID number.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addmission 0 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the active mission for the player running the command to San d'Oria mission 1 (Bat Hunt).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addmission Bastok 1 Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the active mission for Bill to Bastok mission 1 (Geological Survey).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!checkmission 0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check which San d'Orian mission the player running the command is on.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!checkmission Bastok Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check which Bastok mission player Bill is on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!delmission 0 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Remove San d'Oria mission 1 from the player running the command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!delmission Bastok 1 Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Remove Bastok mission 1 from the player Bill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Adds, Reports or Removes the currently active mission for the specified Log ID.&lt;br /&gt;
&lt;br /&gt;
*WARNING* Add mission will replace whatever the current mission is for the specified Log ID.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add/Check/Delete Quest ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addquest logID questID {player}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!checkquest logID questID {player}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!delquest logID questID {player}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where logID is from [[Log IDs]]. (Can use either the Log ID number or name.)&lt;br /&gt;
&lt;br /&gt;
Where questID is from [[Quests]]. (Must use the Quest ID number.)&lt;br /&gt;
&lt;br /&gt;
Checkquest will report one of the following status: AVAILABLE, ACCEPTED or COMPLETED.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addquest 0 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds quest 1 (Water of the Cheval) to the player running the commands active quests for San d'Oria.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addquest Bastok 1 Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds quest 1 (Beauty and the Galka) to Bills active quests for Bastok.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!checkquest 0 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Checks and reports the status of San d'Oria quest 1 for the player running the command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!checkquest Bastok 1 Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check and report the status of Bastok quest 1 for player Bill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!delquest 0 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Remove San d'Oria quest 1 from the player running the command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!delquest Bastok 1 Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Remove Bastok quest 1 from the player Bill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Adds, reports or removes the quest for the specified Log ID in the players quest log.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Temporary Items to your Inventory ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
!addtempitem itemID&lt;br /&gt;
&lt;br /&gt;
Where itemId is an ID from [[Usable Item IDs]] or the ID number in the item's url from [http://www.ffxiah.com/ FFXIAH].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtempitem 4202&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you a Daedalus Wing as a temporary item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
There is no notification that this command has worked. You will have to open your inventory and see if the item is there. You can have a maximum of 50 temporary items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add and Set Title ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtitle titleID&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtitle titleID player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where titleID is from [https://github.com/DarkstarProject/darkstar/blob/master/scripts/globals/titles.lua titles.lua].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtitle 28&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtitle 28 Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds and sets the title of the player running the command or the player specified to &amp;quot;Behemoth Dethroner&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Item to Treasure pool ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtreasure itemID&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtreasure itemID player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where itemId is an ID from [[ID References]] or the ID number in the item's url from [http://www.ffxiah.com/ FFXIAH].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtitle 17440&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtitle 17440 Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds a Kraken Club directly to the treasure pool for the player running the command or to the treasure pool of the specified player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Weaponskill Points ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addweaponskillpoints slot points (Slot: main=0, sub=1, ranged=2)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addweaponskillpoints slot points player (Slot: main=0, sub=1, ranged=2)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addweaponskillpoints 0 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addweaponskillpoints 0 300 Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds 300 weaponskill points to the weapon equiped in slot 0 (Main hand) for the player running the command or player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Open Auction House UI ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!ah&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!ah&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the packet to the client to open the Auction House UI.  Works just like the Ashita AHGo addon.&lt;/div&gt;</summary>
		<author><name>Flanagak</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=GM_Commands&amp;diff=22730</id>
		<title>GM Commands</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=GM_Commands&amp;diff=22730"/>
				<updated>2019-03-13T19:48:58Z</updated>
		
		<summary type="html">&lt;p&gt;Flanagak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Making Yourself a GM ==&lt;br /&gt;
&lt;br /&gt;
See: [[Make My Character a GM]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''USING ANY OF THESE INCORRECTLY CAN POTENTIALLY CRASH YOUR SERVER'''&lt;br /&gt;
&lt;br /&gt;
== Movement Speed ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!speed value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value can be any number from 1 to 255. Default character speed is roughly 40, or 60 on many of the test servers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&amp;lt;code&amp;gt;!speed 255&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the maximum possible speed (currently)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!speed 40&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your speed to the retail default&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
It will give you the 'quickening' status effect when done correctly. You can remove this effect by hitting the '+' key twice and then hitting enter on the quickening status icon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set HP/MP/TP ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!hp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!mp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!tp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a number from 0 to (probably) 65535.&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!hp 250&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current HP to 250 or max if you have less than 250 total HP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!mp 250&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current MP to 250 or max if you have less than 250 total MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!tp 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current TP to 300 (max).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
You should observe your HP/MP/TP updating immediately on your client.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Teleport to Any Zone ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!zone zoneid&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where zoneid is the ID as listed in [[Zone IDs]]. &lt;br /&gt;
You can also use an auto-translate string as the zoneid for most zones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
!zone 243&lt;br /&gt;
!zone {Ru'Lude Gardens}&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Would instantly send your character to Ru'Lude Gardens&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
A loading screen should appear, and when finished, your character should be in the area you specified. An invalid Zone ID can cause server instability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Walking Through Walls/Getting Unstuck ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!wallhack&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!wallhack&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Used once, it will turn off collision detection. Used again, it will turn it back on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
You will be able to walk through walls and to parts of the map not intended to be seen or used. If you are too far above the ground and turn wallhack off, you may become stuck rather than falling to the land below. Useful when @zone sends you somewhere and you cannot move. There is currently no way to affect your elevation with this on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Items to your Inventory ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
!additem itemId quantity aug0 aug0val aug1 aug1val aug2 aug2val aug3 aug3val trialId&lt;br /&gt;
&lt;br /&gt;
Where itemId is an ID from [[ID References]] or the ID number in the item's url from [http://www.ffxiah.com/ FFXIAH].&lt;br /&gt;
&lt;br /&gt;
Optional parameters:&lt;br /&gt;
&lt;br /&gt;
quantity is an optional value, and tells the game how many of the item to give. If not given, 1 is assumed. If the item type does not stack, you will only get 1 regardless of the quantity specified.&lt;br /&gt;
&lt;br /&gt;
aug0, aug1, aug2, and aug3 are augment IDs.&lt;br /&gt;
aug0val, aug1val, aug2val and aug3val are the values for each augment. Augment IDs can be found here: [[Augments]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 17644&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the one-handed variant of the Judge Sword. The ID comes from the [http://www.ffxiah.com/ FFXIAH] URL for this sword: &amp;lt;nowiki&amp;gt;http://www.ffxiah.com/item/17644/judges-sword&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 13548 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will only give you 1 Astral ring, since rings do not stack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 1179 99&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you a stack of 99 shihei.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 13548 1 1 15&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will give you 1 Astral Ring, with the augment HP+1 (aug0) and the augment's power increased by 15 (aug0Val)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
There is no notification that this command has worked. You will have to open your inventory and see if the item is there. It will not work if your inventory is full.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add/Delete Key Items ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addkeyitem value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!delkeyitem value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is an ID from the [[Key Item IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addkeyitem 824&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the key item Quartz Transmitter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
There is no notification that his code has worked. You will have to open your key items list and see if the item is there. Using this may break some scripted events, but using it to add maps should be fairly safe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Maps ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives the player, or the person using the command if player isn't typed, all valid maps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps Kazuki&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives Kazuki all Magical Maps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Gil ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setgil value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is the amount of gil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setgil 100000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current amount of gil to 100,000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
There is no notification that his code has worked. You will have to open your status page or equipment page and check how much gil you have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Spells ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addspell value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is an ID from [[Spell IDs]]&lt;br /&gt;
&lt;br /&gt;
May also use &amp;lt;code&amp;gt;!addallspells&amp;lt;/code&amp;gt; which will give you every spell to your character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addspell 106&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grants you the spell Phalanx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play Animation ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!animation value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Animation IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!animation 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plays the animation for death&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
The character should perform the animation specified. Using animation 0 may allow your character to move again if @release fails.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Change Job ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob value level&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is either from [[Job IDs]] or the three-letter abbreviation for the job.&lt;br /&gt;
&lt;br /&gt;
level specifies the level to set the job you are changing to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob war 30&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Makes you a level 30 Warrior&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob 15 70&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Makes you a level 70 Summoner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Player Level ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setplayerlevel playerName value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PlayerName is any player in the game. Value can be any number from 1 to 255.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setplayerlevel Link 65&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Changes a players level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
It will give you the 'quickening' status effect when done correctly. You can remove this effect by hitting the '+' key twice and then hitting enter on the quickening status icon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Costume ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!costume value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Costume IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!costume &amp;quot;&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the player's costume to &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Only useful for testing at this point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play Cut-scene/Event ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!cs value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Event IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!cs &amp;quot;&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plays the cutscene &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spawn/Despawn Mobs ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!spawnmob value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!despawnmob value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a Monster ID (check [https://raw.github.com/DarkstarProject/darkstar/master/sql/mob_spawn_points.sql sql/mob_spawn_points.sql] in the source, but anything not uniquely named will have to be referenced by its position as well) and specifies exactly one mob instance in the game world. It cannot be used to spawn creatures that do not exist in a zone, or to spawn creatures in a different location than normal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!spawnmob 17187111&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawns the notorious monster Jaggedy-Eared Jack. He will spawn in his usual spawn location, which is not necessarily near the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Causes a single spawned creature to be removed from play immediately, or causes a single creature to be put into play immediately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Manually Inject a Packet on the Player ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!inject value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a packet stored in a file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!inject test.dat&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the packet stored in the file 'test.dat' to the client&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
To understand this command, an understanding of the ffximon tool is helpful. You can use it to inject altered packets (or even vanilla packets) to the client who issued the command. Helps when having to sift through large numbers of packet dumps to determine which has the effect you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Release Character from a Cutscene ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!release&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!release&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If viewing a cutscene or otherwise unable to move, it attempts to end the cutscene and restore movement to the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Sends the client a packet that informs them that an event has ended so that movement can be restored immediately. This may have some ill side effects, such as fade-out effects or camera angles being locked. Use an @zone command to clear these issues. If that is not sufficient (such as the case when calling a completion cut-scene with the wrong values for the summoner quests) you may need to log off to fix it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Show Coordinate Position ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!where&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!where&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prints the player's current location and facing values to the chat log.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Prints the player's current location and facing values to the chat log.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Position Manipulation ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pos X Y Z (ZoneID)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!goto Charactername&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!bring Charactername&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pos 121 1 -92&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takes you to the position X: 121 Y: 1 Z: -92 in the current zone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pos -76 32 -4 178&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takes you to Kirin's spawn point in The Shrine of Ru'Avitau, regardless of where you are currently.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!goto Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends your character to the location that the player named &amp;quot;Bill&amp;quot; is currently at (they may move between the time this command is executed and the time you finish zoning).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!bring Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brings the character named Bill to the zone and position you were at at the time of execution of the command. It may take a few seconds for the player's character to finish loading.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Allows for spatial manipulation of characters in 3 dimensions. Can be useful for quest testing by bringing yourself to related NPCs instantly, as well as a variety of other uses. While @bring can effectively be used to jail a character, you should instead use the dedicated commands for this task.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Send a Character to Their Homepoint ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!homepoint Charname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!homepoint Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the character named &amp;quot;Bill&amp;quot; to his currently set homepoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Can be used to fix stuck characters. Has a similar effect to a &amp;quot;Warp II&amp;quot; spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set a Pet's TP ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pettp #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where # is the amount of TP to set.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pettp 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you have a pet (beastmaster pet, summoned avatar, wyvern), set the pet's current TP to 300.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Allows you to test the effective power of pet abilities at various TP levels by setting the TP right before triggering a move that relies on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;God Mode&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!godmode&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!godmode&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Toggles godmode on or off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Grants the GM a number of effects with indefinite duration. Usefulness is subjective. Granted effects include: Invincible, Perfect Dodge, Mighty Strikes, Hundred Fists, and a fast Regain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cap a Combat or Magic Skill ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!capskill skillname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!capskill parry&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caps the GM's parrying skill to their current level and job.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Useful for testing weaponskill and combat balance changes. Would instantly grant you the skill level in a particular skill type to be &amp;quot;optimal&amp;quot; for that job and level so that you can see how effective an &amp;quot;optimal&amp;quot; character would be in a given situation.&lt;br /&gt;
&lt;br /&gt;
Can also &amp;lt;code&amp;gt;!capallskills&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reset Recast Timers ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!reset&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!reset&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Resets the GM's recast timers on all spells and Job Abilities (need confirmation on this).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Useful for testing things that have particularly long delays. Can be used to reset a 2 hour ability timer a 3 minute cool-down...or even a 30 second spell timer (once again I need to confirm this).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Jailing and Pardoning ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!jail Charname #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where # is a cell number between 1 and 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pardon Charname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!jail Bill 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the character Bill to Mordion Gaol in cell number 3.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pardon Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removes Bill from Mordion Gaol and sends him to his currently set homepoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Jailing characters is effective because all actions are restricted except for /say commands inside the Mordion Gaol zone. This means a character cannot use items, job abilities, or spells to escape. Status effects are also removed and the character fully healed upon entry so that death may not be used as a means of escape. Once you jail a character, you should send a GM to discuss his or her infraction and the period of the sentencing as soon as possible. &lt;br /&gt;
&lt;br /&gt;
There are 32 unique cells inside the Mordion Gaol zone. You may put several people in the same cell for a large incident if desired, but it may be helpful to divide people out into factions or individual cells if it is a highly polarized dispute. Since /say is the only method of communication available, the conversation could get pretty confusing with too many people talking at once, so use your best judgement on how to split people up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Dynamis Time ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!adddynatime #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds # minutes to the remaining time in Dynamis for the instance which the player using the command is in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!adddynatime 60&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are in Dynamis - Bastok when using this command, 60 minutes will be added for ALL players currently in Dynamis - Bastok. This extends to players that enter after the use of this command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Attachments ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds all Automaton Attachments to player running the command or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Trusts ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds all trust spells to player running the command or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Currency ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency currency_type value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency currency_type value player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where currency_type is from [[Currency Types]] and value is the amount to give.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency bastok_cp 1000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds specified amount of currency type to player running the command or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Status Effect to Player ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect {player} effect {power} {duration}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where effect is from [[Status Effect IDs]].&lt;br /&gt;
&lt;br /&gt;
Power is the strength of the status effect.&lt;br /&gt;
&lt;br /&gt;
Duration is how long the effect will last in seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect Bill 33 40 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds the Haste effect to Bill with a power of 40 for 300 seconds (5 min).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect 33 40 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds the Haste effect to player running the command with a power of 40 for 300 seconds (5 min).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Gives the status to the player running the command or the player specified.&lt;br /&gt;
&lt;br /&gt;
Power is optional and has default value of 1.0&lt;br /&gt;
&lt;br /&gt;
Duration is optional and has default value of 60.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Active Mission ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addmission logID missionID {player}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where logID is from [[Log IDs]]. (Can use either the Log ID number or name.)&lt;br /&gt;
&lt;br /&gt;
Where missionID is from [[Missions]]. (Must use the Mission ID number.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addmission 0 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the active mission for the player running the command to San d'Oria mission 1 (Bat Hunt).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addmission Bastok 1 Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the active mission for Bill to Bastok mission 1 (Geological Survey).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Changes the currently active mission for the specified Log ID.&lt;br /&gt;
&lt;br /&gt;
*WARNING* This will replace whatever the current mission is for the specified Log ID.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Active Quest ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addquest logID questID {player}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where logID is from [[Log IDs]]. (Can use either the Log ID number or name.)&lt;br /&gt;
&lt;br /&gt;
Where questID is from [[Quests]]. (Must use the Quest ID number.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addquest 0 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds quest 1 (Water of the Cheval) to the player running the commands active quests for San d'Oria.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addquest Bastok 1 Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds quest 1 (Beauty and the Galka) to Bills active quests for Bastok.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Add the quest for the specified Log ID to the players quest log.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Temporary Items to your Inventory ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
!addtempitem itemID&lt;br /&gt;
&lt;br /&gt;
Where itemId is an ID from [[Usable Item IDs]] or the ID number in the item's url from [http://www.ffxiah.com/ FFXIAH].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtempitem 4202&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you a Daedalus Wing as a temporary item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
There is no notification that this command has worked. You will have to open your inventory and see if the item is there. You can have a maximum of 50 temporary items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add and Set Title ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtitle titleID&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtitle titleID player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where titleID is from [https://github.com/DarkstarProject/darkstar/blob/master/scripts/globals/titles.lua titles.lua].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtitle 28&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtitle 28 Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds and sets the title of the player running the command or the player specified to &amp;quot;Behemoth Dethroner&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Item to Treasure pool ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtreasure itemID&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtreasure itemID player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where itemId is an ID from [[ID References]] or the ID number in the item's url from [http://www.ffxiah.com/ FFXIAH].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtitle 17440&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtitle 17440 Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds a Kraken Club directly to the treasure pool for the player running the command or to the treasure pool of the specified player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Weaponskill Points ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addweaponskillpoints slot points (Slot: main=0, sub=1, ranged=2)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addweaponskillpoints slot points player (Slot: main=0, sub=1, ranged=2)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addweaponskillpoints 0 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addweaponskillpoints 0 300 Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds 300 weaponskill points to the weapon equiped in slot 0 (Main hand) for the player running the command or player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Open Auction House UI ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!ah&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!ah&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the packet to the client to open the Auction House UI.  Works just like the Ashita AHGo addon.&lt;/div&gt;</summary>
		<author><name>Flanagak</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=GM_Commands&amp;diff=22729</id>
		<title>GM Commands</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=GM_Commands&amp;diff=22729"/>
				<updated>2019-03-13T19:46:08Z</updated>
		
		<summary type="html">&lt;p&gt;Flanagak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Making Yourself a GM ==&lt;br /&gt;
&lt;br /&gt;
See: [[Make My Character a GM]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''USING ANY OF THESE INCORRECTLY CAN POTENTIALLY CRASH YOUR SERVER'''&lt;br /&gt;
&lt;br /&gt;
== Movement Speed ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!speed value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value can be any number from 1 to 255. Default character speed is roughly 40, or 60 on many of the test servers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&amp;lt;code&amp;gt;!speed 255&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the maximum possible speed (currently)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!speed 40&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your speed to the retail default&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
It will give you the 'quickening' status effect when done correctly. You can remove this effect by hitting the '+' key twice and then hitting enter on the quickening status icon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set HP/MP/TP ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!hp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!mp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!tp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a number from 0 to (probably) 65535.&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!hp 250&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current HP to 250 or max if you have less than 250 total HP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!mp 250&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current MP to 250 or max if you have less than 250 total MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!tp 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current TP to 300 (max).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
You should observe your HP/MP/TP updating immediately on your client.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Teleport to Any Zone ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!zone zoneid&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where zoneid is the ID as listed in [[Zone IDs]]. &lt;br /&gt;
You can also use an auto-translate string as the zoneid for most zones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
!zone 243&lt;br /&gt;
!zone {Ru'Lude Gardens}&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Would instantly send your character to Ru'Lude Gardens&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
A loading screen should appear, and when finished, your character should be in the area you specified. An invalid Zone ID can cause server instability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Walking Through Walls/Getting Unstuck ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!wallhack&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!wallhack&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Used once, it will turn off collision detection. Used again, it will turn it back on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
You will be able to walk through walls and to parts of the map not intended to be seen or used. If you are too far above the ground and turn wallhack off, you may become stuck rather than falling to the land below. Useful when @zone sends you somewhere and you cannot move. There is currently no way to affect your elevation with this on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Items to your Inventory ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
!additem itemId quantity aug0 aug0val aug1 aug1val aug2 aug2val aug3 aug3val trialId&lt;br /&gt;
&lt;br /&gt;
Where itemId is an ID from [[ID References]] or the ID number in the item's url from [http://www.ffxiah.com/ FFXIAH].&lt;br /&gt;
&lt;br /&gt;
Optional parameters:&lt;br /&gt;
&lt;br /&gt;
quantity is an optional value, and tells the game how many of the item to give. If not given, 1 is assumed. If the item type does not stack, you will only get 1 regardless of the quantity specified.&lt;br /&gt;
&lt;br /&gt;
aug0, aug1, aug2, and aug3 are augment IDs.&lt;br /&gt;
aug0val, aug1val, aug2val and aug3val are the values for each augment. Augment IDs can be found here: [[Augments]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 17644&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the one-handed variant of the Judge Sword. The ID comes from the [http://www.ffxiah.com/ FFXIAH] URL for this sword: &amp;lt;nowiki&amp;gt;http://www.ffxiah.com/item/17644/judges-sword&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 13548 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will only give you 1 Astral ring, since rings do not stack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 1179 99&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you a stack of 99 shihei.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 13548 1 1 15&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will give you 1 Astral Ring, with the augment HP+1 (aug0) and the augment's power increased by 15 (aug0Val)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
There is no notification that this command has worked. You will have to open your inventory and see if the item is there. It will not work if your inventory is full.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add/Delete Key Items ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addkeyitem value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!delkeyitem value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is an ID from the [[Key Item IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addkeyitem 824&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the key item Quartz Transmitter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
There is no notification that his code has worked. You will have to open your key items list and see if the item is there. Using this may break some scripted events, but using it to add maps should be fairly safe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Maps ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives the player, or the person using the command if player isn't typed, all valid maps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps Kazuki&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives Kazuki all Magical Maps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Gil ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setgil value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is the amount of gil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setgil 100000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current amount of gil to 100,000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
There is no notification that his code has worked. You will have to open your status page or equipment page and check how much gil you have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Spells ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addspell value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is an ID from [[Spell IDs]]&lt;br /&gt;
&lt;br /&gt;
May also use &amp;lt;code&amp;gt;!addallspells&amp;lt;/code&amp;gt; which will give you every spell to your character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addspell 106&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grants you the spell Phalanx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play Animation ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!animation value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Animation IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!animation 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plays the animation for death&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
The character should perform the animation specified. Using animation 0 may allow your character to move again if @release fails.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Change Job ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob value level&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is either from [[Job IDs]] or the three-letter abbreviation for the job.&lt;br /&gt;
&lt;br /&gt;
level specifies the level to set the job you are changing to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob war 30&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Makes you a level 30 Warrior&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob 15 70&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Makes you a level 70 Summoner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Player Level ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setplayerlevel playerName value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PlayerName is any player in the game. Value can be any number from 1 to 255.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setplayerlevel Link 65&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Changes a players level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
It will give you the 'quickening' status effect when done correctly. You can remove this effect by hitting the '+' key twice and then hitting enter on the quickening status icon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Costume ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!costume value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Costume IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!costume &amp;quot;&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the player's costume to &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Only useful for testing at this point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play Cut-scene/Event ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!cs value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Event IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!cs &amp;quot;&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plays the cutscene &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spawn/Despawn Mobs ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!spawnmob value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!despawnmob value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a Monster ID (check [https://raw.github.com/DarkstarProject/darkstar/master/sql/mob_spawn_points.sql sql/mob_spawn_points.sql] in the source, but anything not uniquely named will have to be referenced by its position as well) and specifies exactly one mob instance in the game world. It cannot be used to spawn creatures that do not exist in a zone, or to spawn creatures in a different location than normal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!spawnmob 17187111&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawns the notorious monster Jaggedy-Eared Jack. He will spawn in his usual spawn location, which is not necessarily near the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Causes a single spawned creature to be removed from play immediately, or causes a single creature to be put into play immediately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Manually Inject a Packet on the Player ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!inject value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a packet stored in a file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!inject test.dat&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the packet stored in the file 'test.dat' to the client&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
To understand this command, an understanding of the ffximon tool is helpful. You can use it to inject altered packets (or even vanilla packets) to the client who issued the command. Helps when having to sift through large numbers of packet dumps to determine which has the effect you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Release Character from a Cutscene ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!release&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!release&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If viewing a cutscene or otherwise unable to move, it attempts to end the cutscene and restore movement to the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Sends the client a packet that informs them that an event has ended so that movement can be restored immediately. This may have some ill side effects, such as fade-out effects or camera angles being locked. Use an @zone command to clear these issues. If that is not sufficient (such as the case when calling a completion cut-scene with the wrong values for the summoner quests) you may need to log off to fix it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Show Coordinate Position ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!where&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!where&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prints the player's current location and facing values to the chat log.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Prints the player's current location and facing values to the chat log.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Position Manipulation ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pos X Y Z (ZoneID)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!goto Charactername&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!bring Charactername&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pos 121 1 -92&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takes you to the position X: 121 Y: 1 Z: -92 in the current zone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pos -76 32 -4 178&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takes you to Kirin's spawn point in The Shrine of Ru'Avitau, regardless of where you are currently.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!goto Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends your character to the location that the player named &amp;quot;Bill&amp;quot; is currently at (they may move between the time this command is executed and the time you finish zoning).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!bring Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brings the character named Bill to the zone and position you were at at the time of execution of the command. It may take a few seconds for the player's character to finish loading.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Allows for spatial manipulation of characters in 3 dimensions. Can be useful for quest testing by bringing yourself to related NPCs instantly, as well as a variety of other uses. While @bring can effectively be used to jail a character, you should instead use the dedicated commands for this task.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Send a Character to Their Homepoint ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!homepoint Charname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!homepoint Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the character named &amp;quot;Bill&amp;quot; to his currently set homepoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Can be used to fix stuck characters. Has a similar effect to a &amp;quot;Warp II&amp;quot; spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set a Pet's TP ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pettp #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where # is the amount of TP to set.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pettp 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you have a pet (beastmaster pet, summoned avatar, wyvern), set the pet's current TP to 300.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Allows you to test the effective power of pet abilities at various TP levels by setting the TP right before triggering a move that relies on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;God Mode&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!godmode&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!godmode&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Toggles godmode on or off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Grants the GM a number of effects with indefinite duration. Usefulness is subjective. Granted effects include: Invincible, Perfect Dodge, Mighty Strikes, Hundred Fists, and a fast Regain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cap a Combat or Magic Skill ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!capskill skillname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!capskill parry&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caps the GM's parrying skill to their current level and job.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Useful for testing weaponskill and combat balance changes. Would instantly grant you the skill level in a particular skill type to be &amp;quot;optimal&amp;quot; for that job and level so that you can see how effective an &amp;quot;optimal&amp;quot; character would be in a given situation.&lt;br /&gt;
&lt;br /&gt;
Can also &amp;lt;code&amp;gt;!capallskills&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reset Recast Timers ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!reset&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!reset&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Resets the GM's recast timers on all spells and Job Abilities (need confirmation on this).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Useful for testing things that have particularly long delays. Can be used to reset a 2 hour ability timer a 3 minute cool-down...or even a 30 second spell timer (once again I need to confirm this).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Jailing and Pardoning ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!jail Charname #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where # is a cell number between 1 and 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pardon Charname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!jail Bill 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the character Bill to Mordion Gaol in cell number 3.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pardon Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removes Bill from Mordion Gaol and sends him to his currently set homepoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Jailing characters is effective because all actions are restricted except for /say commands inside the Mordion Gaol zone. This means a character cannot use items, job abilities, or spells to escape. Status effects are also removed and the character fully healed upon entry so that death may not be used as a means of escape. Once you jail a character, you should send a GM to discuss his or her infraction and the period of the sentencing as soon as possible. &lt;br /&gt;
&lt;br /&gt;
There are 32 unique cells inside the Mordion Gaol zone. You may put several people in the same cell for a large incident if desired, but it may be helpful to divide people out into factions or individual cells if it is a highly polarized dispute. Since /say is the only method of communication available, the conversation could get pretty confusing with too many people talking at once, so use your best judgement on how to split people up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Dynamis Time ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!adddynatime #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds # minutes to the remaining time in Dynamis for the instance which the player using the command is in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!adddynatime 60&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are in Dynamis - Bastok when using this command, 60 minutes will be added for ALL players currently in Dynamis - Bastok. This extends to players that enter after the use of this command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Attachments ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds all Automaton Attachments to player running the command or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Trusts ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds all trust spells to player running the command or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Currency ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency currency_type value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency currency_type value player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where currency_type is from [[Currency Types]] and value is the amount to give.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency bastok_cp 1000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds specified amount of currency type to player running the command or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Status Effect to Player ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect {player} effect {power} {duration}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where effect is from [[Status Effect IDs]].&lt;br /&gt;
&lt;br /&gt;
Power is the strength of the status effect.&lt;br /&gt;
&lt;br /&gt;
Duration is how long the effect will last in seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect Bill 33 40 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds the Haste effect to Bill with a power of 40 for 300 seconds (5 min).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect 33 40 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds the Haste effect to player running the command with a power of 40 for 300 seconds (5 min).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Gives the status to the player running the command or the player specified.&lt;br /&gt;
&lt;br /&gt;
Power is optional and has default value of 1.0&lt;br /&gt;
&lt;br /&gt;
Duration is optional and has default value of 60.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Active Mission ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addmission logID missionID {player}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where logID is from [[Log IDs]]. (Can use either the Log ID number or name.)&lt;br /&gt;
&lt;br /&gt;
Where missionID is from [[Missions]]. (Must use the Mission ID number.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addmission 0 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the active mission for the player running the command to San d'Oria mission 1 (Bat Hunt).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addmission Bastok 1 Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the active mission for Bill to Bastok mission 1 (Geological Survey).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Changes the currently active mission for the specified Log ID.&lt;br /&gt;
&lt;br /&gt;
*WARNING* This will replace whatever the current mission is for the specified Log ID.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Active Quest ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addquest logID questID {player}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where logID is from [[Log IDs]]. (Can use either the Log ID number or name.)&lt;br /&gt;
&lt;br /&gt;
Where questID is from [[Quests]]. (Must use the Quest ID number.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addquest 0 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds quest 1 (Water of the Cheval) to the player running the commands active quests for San d'Oria.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addquest Bastok 1 Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds quest 1 (Beauty and the Galka) to Bills active quests for Bastok.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Add the quest for the specified Log ID to the players quest log.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Temporary Items to your Inventory ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
!addtempitem itemID&lt;br /&gt;
&lt;br /&gt;
Where itemId is an ID from [[Usable Item IDs]] or the ID number in the item's url from [http://www.ffxiah.com/ FFXIAH].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtempitem 4202&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you a Daedalus Wing as a temporary item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
There is no notification that this command has worked. You will have to open your inventory and see if the item is there. You can have a maximum of 50 temporary items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add and Set Title ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtitle titleID&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtitle titleID player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where titleID is from [https://github.com/DarkstarProject/darkstar/blob/master/scripts/globals/titles.lua titles.lua].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtitle 28&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtitle 28 Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds and sets the title of the player running the command or the player specified to &amp;quot;Behemoth Dethroner&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Item to Treasure pool ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtreasure itemID&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtreasure itemID player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where itemId is an ID from [[ID References]] or the ID number in the item's url from [http://www.ffxiah.com/ FFXIAH].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtitle 17440&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtitle 17440 Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds a Kraken Club directly to the treasure pool for the player running the command or to the treasure pool of the specified player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Weaponskill Points ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addweaponskillpoints slot points (Slot: main=0, sub=1, ranged=2)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addweaponskillpoints slot points player (Slot: main=0, sub=1, ranged=2)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addweaponskillpoints 0 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addweaponskillpoints 0 300 Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds 300 weaponskill points to the weapon equiped in slot 0 (Main hand) for the player running the command or player specified.&lt;/div&gt;</summary>
		<author><name>Flanagak</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=GM_Commands&amp;diff=22728</id>
		<title>GM Commands</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=GM_Commands&amp;diff=22728"/>
				<updated>2019-03-13T19:14:54Z</updated>
		
		<summary type="html">&lt;p&gt;Flanagak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Making Yourself a GM ==&lt;br /&gt;
&lt;br /&gt;
See: [[Make My Character a GM]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''USING ANY OF THESE INCORRECTLY CAN POTENTIALLY CRASH YOUR SERVER'''&lt;br /&gt;
&lt;br /&gt;
== Movement Speed ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!speed value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value can be any number from 1 to 255. Default character speed is roughly 40, or 60 on many of the test servers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&amp;lt;code&amp;gt;!speed 255&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the maximum possible speed (currently)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!speed 40&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your speed to the retail default&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
It will give you the 'quickening' status effect when done correctly. You can remove this effect by hitting the '+' key twice and then hitting enter on the quickening status icon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set HP/MP/TP ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!hp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!mp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!tp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a number from 0 to (probably) 65535.&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!hp 250&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current HP to 250 or max if you have less than 250 total HP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!mp 250&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current MP to 250 or max if you have less than 250 total MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!tp 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current TP to 300 (max).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
You should observe your HP/MP/TP updating immediately on your client.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Teleport to Any Zone ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!zone zoneid&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where zoneid is the ID as listed in [[Zone IDs]]. &lt;br /&gt;
You can also use an auto-translate string as the zoneid for most zones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
!zone 243&lt;br /&gt;
!zone {Ru'Lude Gardens}&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Would instantly send your character to Ru'Lude Gardens&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
A loading screen should appear, and when finished, your character should be in the area you specified. An invalid Zone ID can cause server instability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Walking Through Walls/Getting Unstuck ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!wallhack&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!wallhack&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Used once, it will turn off collision detection. Used again, it will turn it back on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
You will be able to walk through walls and to parts of the map not intended to be seen or used. If you are too far above the ground and turn wallhack off, you may become stuck rather than falling to the land below. Useful when @zone sends you somewhere and you cannot move. There is currently no way to affect your elevation with this on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Items to your Inventory ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
!additem itemId quantity aug0 aug0val aug1 aug1val aug2 aug2val aug3 aug3val trialId&lt;br /&gt;
&lt;br /&gt;
Where itemId is an ID from [[ID References]] or the ID number in the item's url from [http://www.ffxiah.com/ FFXIAH].&lt;br /&gt;
&lt;br /&gt;
Optional parameters:&lt;br /&gt;
&lt;br /&gt;
quantity is an optional value, and tells the game how many of the item to give. If not given, 1 is assumed. If the item type does not stack, you will only get 1 regardless of the quantity specified.&lt;br /&gt;
&lt;br /&gt;
aug0, aug1, aug2, and aug3 are augment IDs.&lt;br /&gt;
aug0val, aug1val, aug2val and aug3val are the values for each augment. Augment IDs can be found here: [[Augments]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 17644&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the one-handed variant of the Judge Sword. The ID comes from the [http://www.ffxiah.com/ FFXIAH] URL for this sword: &amp;lt;nowiki&amp;gt;http://www.ffxiah.com/item/17644/judges-sword&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 13548 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will only give you 1 Astral ring, since rings do not stack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 1179 99&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you a stack of 99 shihei.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 13548 1 1 15&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will give you 1 Astral Ring, with the augment HP+1 (aug0) and the augment's power increased by 15 (aug0Val)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
There is no notification that this command has worked. You will have to open your inventory and see if the item is there. It will not work if your inventory is full.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add/Delete Key Items ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addkeyitem value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!delkeyitem value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is an ID from the [[Key Item IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addkeyitem 824&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the key item Quartz Transmitter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
There is no notification that his code has worked. You will have to open your key items list and see if the item is there. Using this may break some scripted events, but using it to add maps should be fairly safe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Maps ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives the player, or the person using the command if player isn't typed, all valid maps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps Kazuki&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives Kazuki all Magical Maps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Gil ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setgil value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is the amount of gil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setgil 100000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current amount of gil to 100,000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
There is no notification that his code has worked. You will have to open your status page or equipment page and check how much gil you have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Spells ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addspell value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is an ID from [[Spell IDs]]&lt;br /&gt;
&lt;br /&gt;
May also use &amp;lt;code&amp;gt;!addallspells&amp;lt;/code&amp;gt; which will give you every spell to your character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addspell 106&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grants you the spell Phalanx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play Animation ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!animation value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Animation IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!animation 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plays the animation for death&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
The character should perform the animation specified. Using animation 0 may allow your character to move again if @release fails.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Change Job ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob value level&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is either from [[Job IDs]] or the three-letter abbreviation for the job.&lt;br /&gt;
&lt;br /&gt;
level specifies the level to set the job you are changing to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob war 30&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Makes you a level 30 Warrior&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob 15 70&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Makes you a level 70 Summoner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Player Level ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setplayerlevel playerName value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PlayerName is any player in the game. Value can be any number from 1 to 255.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setplayerlevel Link 65&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Changes a players level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
It will give you the 'quickening' status effect when done correctly. You can remove this effect by hitting the '+' key twice and then hitting enter on the quickening status icon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Costume ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!costume value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Costume IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!costume &amp;quot;&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the player's costume to &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Only useful for testing at this point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play Cut-scene/Event ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!cs value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Event IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!cs &amp;quot;&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plays the cutscene &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spawn/Despawn Mobs ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!spawnmob value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!despawnmob value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a Monster ID (check [https://raw.github.com/DarkstarProject/darkstar/master/sql/mob_spawn_points.sql sql/mob_spawn_points.sql] in the source, but anything not uniquely named will have to be referenced by its position as well) and specifies exactly one mob instance in the game world. It cannot be used to spawn creatures that do not exist in a zone, or to spawn creatures in a different location than normal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!spawnmob 17187111&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawns the notorious monster Jaggedy-Eared Jack. He will spawn in his usual spawn location, which is not necessarily near the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Causes a single spawned creature to be removed from play immediately, or causes a single creature to be put into play immediately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Manually Inject a Packet on the Player ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!inject value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a packet stored in a file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!inject test.dat&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the packet stored in the file 'test.dat' to the client&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
To understand this command, an understanding of the ffximon tool is helpful. You can use it to inject altered packets (or even vanilla packets) to the client who issued the command. Helps when having to sift through large numbers of packet dumps to determine which has the effect you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Release Character from a Cutscene ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!release&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!release&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If viewing a cutscene or otherwise unable to move, it attempts to end the cutscene and restore movement to the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Sends the client a packet that informs them that an event has ended so that movement can be restored immediately. This may have some ill side effects, such as fade-out effects or camera angles being locked. Use an @zone command to clear these issues. If that is not sufficient (such as the case when calling a completion cut-scene with the wrong values for the summoner quests) you may need to log off to fix it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Show Coordinate Position ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!where&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!where&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prints the player's current location and facing values to the chat log.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Prints the player's current location and facing values to the chat log.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Position Manipulation ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pos X Y Z (ZoneID)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!goto Charactername&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!bring Charactername&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pos 121 1 -92&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takes you to the position X: 121 Y: 1 Z: -92 in the current zone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pos -76 32 -4 178&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takes you to Kirin's spawn point in The Shrine of Ru'Avitau, regardless of where you are currently.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!goto Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends your character to the location that the player named &amp;quot;Bill&amp;quot; is currently at (they may move between the time this command is executed and the time you finish zoning).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!bring Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brings the character named Bill to the zone and position you were at at the time of execution of the command. It may take a few seconds for the player's character to finish loading.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Allows for spatial manipulation of characters in 3 dimensions. Can be useful for quest testing by bringing yourself to related NPCs instantly, as well as a variety of other uses. While @bring can effectively be used to jail a character, you should instead use the dedicated commands for this task.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Send a Character to Their Homepoint ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!homepoint Charname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!homepoint Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the character named &amp;quot;Bill&amp;quot; to his currently set homepoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Can be used to fix stuck characters. Has a similar effect to a &amp;quot;Warp II&amp;quot; spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set a Pet's TP ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pettp #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where # is the amount of TP to set.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pettp 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you have a pet (beastmaster pet, summoned avatar, wyvern), set the pet's current TP to 300.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Allows you to test the effective power of pet abilities at various TP levels by setting the TP right before triggering a move that relies on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;God Mode&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!godmode&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!godmode&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Toggles godmode on or off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Grants the GM a number of effects with indefinite duration. Usefulness is subjective. Granted effects include: Invincible, Perfect Dodge, Mighty Strikes, Hundred Fists, and a fast Regain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cap a Combat or Magic Skill ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!capskill skillname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!capskill parry&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caps the GM's parrying skill to their current level and job.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Useful for testing weaponskill and combat balance changes. Would instantly grant you the skill level in a particular skill type to be &amp;quot;optimal&amp;quot; for that job and level so that you can see how effective an &amp;quot;optimal&amp;quot; character would be in a given situation.&lt;br /&gt;
&lt;br /&gt;
Can also &amp;lt;code&amp;gt;!capallskills&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reset Recast Timers ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!reset&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!reset&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Resets the GM's recast timers on all spells and Job Abilities (need confirmation on this).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Useful for testing things that have particularly long delays. Can be used to reset a 2 hour ability timer a 3 minute cool-down...or even a 30 second spell timer (once again I need to confirm this).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Jailing and Pardoning ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!jail Charname #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where # is a cell number between 1 and 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pardon Charname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!jail Bill 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the character Bill to Mordion Gaol in cell number 3.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pardon Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removes Bill from Mordion Gaol and sends him to his currently set homepoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Jailing characters is effective because all actions are restricted except for /say commands inside the Mordion Gaol zone. This means a character cannot use items, job abilities, or spells to escape. Status effects are also removed and the character fully healed upon entry so that death may not be used as a means of escape. Once you jail a character, you should send a GM to discuss his or her infraction and the period of the sentencing as soon as possible. &lt;br /&gt;
&lt;br /&gt;
There are 32 unique cells inside the Mordion Gaol zone. You may put several people in the same cell for a large incident if desired, but it may be helpful to divide people out into factions or individual cells if it is a highly polarized dispute. Since /say is the only method of communication available, the conversation could get pretty confusing with too many people talking at once, so use your best judgement on how to split people up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Dynamis Time ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!adddynatime #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds # minutes to the remaining time in Dynamis for the instance which the player using the command is in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!adddynatime 60&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are in Dynamis - Bastok when using this command, 60 minutes will be added for ALL players currently in Dynamis - Bastok. This extends to players that enter after the use of this command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Attachments ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds all Automaton Attachments to player running the command or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Trusts ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds all trust spells to player running the command or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Currency ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency currency_type value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency currency_type value player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where currency_type is from [[Currency Types]] and value is the amount to give.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency bastok_cp 1000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds specified amount of currency type to player running the command or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Status Effect to Player ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect {player} effect {power} {duration}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where effect is from [[Status Effect IDs]].&lt;br /&gt;
&lt;br /&gt;
Power is the strength of the status effect.&lt;br /&gt;
&lt;br /&gt;
Duration is how long the effect will last in seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect Bill 33 40 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds the Haste effect to Bill with a power of 40 for 300 seconds (5 min).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect 33 40 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds the Haste effect to player running the command with a power of 40 for 300 seconds (5 min).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Gives the status to the player running the command or the player specified.&lt;br /&gt;
&lt;br /&gt;
Power is optional and has default value of 1.0&lt;br /&gt;
&lt;br /&gt;
Duration is optional and has default value of 60.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Active Mission ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addmission logID missionID {player}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where logID is from [[Log IDs]]. (Can use either the Log ID number or name.)&lt;br /&gt;
&lt;br /&gt;
Where missionID is from [[Missions]]. (Must use the Mission ID number.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addmission 0 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the active mission for the player running the command to San d'Oria mission 1 (Bat Hunt).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addmission Bastok 1 Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the active mission for Bill to Bastok mission 1 (Geological Survey).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Changes the currently active mission for the specified Log ID.&lt;br /&gt;
&lt;br /&gt;
*WARNING* This will replace whatever the current mission is for the specified Log ID.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Active Quest ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addquest logID questID {player}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where logID is from [[Log IDs]]. (Can use either the Log ID number or name.)&lt;br /&gt;
&lt;br /&gt;
Where questID is from [[Quests]]. (Must use the Quest ID number.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addquest 0 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds quest 1 (Water of the Cheval) to the player running the commands active quests for San d'Oria.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addquest Bastok 1 Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds quest 1 (Beauty and the Galka) to Bills active quests for Bastok.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Add the quest for the specified Log ID to the players quest log.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Temporary Items to your Inventory ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
!addtempitem itemID&lt;br /&gt;
&lt;br /&gt;
Where itemId is an ID from [[Usable Item IDs]] or the ID number in the item's url from [http://www.ffxiah.com/ FFXIAH].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtempitem 4202&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you a Daedalus Wing as a temporary item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
There is no notification that this command has worked. You will have to open your inventory and see if the item is there. You can have a maximum of 50 temporary items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add and Set Title ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtitle titleID&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtitle titleID player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where titleID is from [https://github.com/DarkstarProject/darkstar/blob/master/scripts/globals/titles.lua titles.lua].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtitle 28&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtitle 28 Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds and sets the title of the player running the command or the player specified to &amp;quot;Behemoth Dethroner&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Item to Treasure pool ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtreasure itemID&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtreasure itemID player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where itemId is an ID from [[ID References]] or the ID number in the item's url from [http://www.ffxiah.com/ FFXIAH].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtitle 17440&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtitle 17440 Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds a Kraken Club directly to the treasure pool for the player running the command or to the treasure pool of the specified player.&lt;/div&gt;</summary>
		<author><name>Flanagak</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=GM_Commands&amp;diff=22727</id>
		<title>GM Commands</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=GM_Commands&amp;diff=22727"/>
				<updated>2019-03-13T19:14:11Z</updated>
		
		<summary type="html">&lt;p&gt;Flanagak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Making Yourself a GM ==&lt;br /&gt;
&lt;br /&gt;
See: [[Make My Character a GM]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''USING ANY OF THESE INCORRECTLY CAN POTENTIALLY CRASH YOUR SERVER'''&lt;br /&gt;
&lt;br /&gt;
== Movement Speed ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!speed value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value can be any number from 1 to 255. Default character speed is roughly 40, or 60 on many of the test servers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&amp;lt;code&amp;gt;!speed 255&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the maximum possible speed (currently)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!speed 40&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your speed to the retail default&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
It will give you the 'quickening' status effect when done correctly. You can remove this effect by hitting the '+' key twice and then hitting enter on the quickening status icon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set HP/MP/TP ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!hp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!mp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!tp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a number from 0 to (probably) 65535.&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!hp 250&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current HP to 250 or max if you have less than 250 total HP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!mp 250&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current MP to 250 or max if you have less than 250 total MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!tp 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current TP to 300 (max).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
You should observe your HP/MP/TP updating immediately on your client.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Teleport to Any Zone ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!zone zoneid&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where zoneid is the ID as listed in [[Zone IDs]]. &lt;br /&gt;
You can also use an auto-translate string as the zoneid for most zones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
!zone 243&lt;br /&gt;
!zone {Ru'Lude Gardens}&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Would instantly send your character to Ru'Lude Gardens&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
A loading screen should appear, and when finished, your character should be in the area you specified. An invalid Zone ID can cause server instability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Walking Through Walls/Getting Unstuck ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!wallhack&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!wallhack&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Used once, it will turn off collision detection. Used again, it will turn it back on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
You will be able to walk through walls and to parts of the map not intended to be seen or used. If you are too far above the ground and turn wallhack off, you may become stuck rather than falling to the land below. Useful when @zone sends you somewhere and you cannot move. There is currently no way to affect your elevation with this on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Items to your Inventory ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
!additem itemId quantity aug0 aug0val aug1 aug1val aug2 aug2val aug3 aug3val trialId&lt;br /&gt;
&lt;br /&gt;
Where itemId is an ID from [[ID References]] or the ID number in the item's url from [http://www.ffxiah.com/ FFXIAH].&lt;br /&gt;
&lt;br /&gt;
Optional parameters:&lt;br /&gt;
&lt;br /&gt;
quantity is an optional value, and tells the game how many of the item to give. If not given, 1 is assumed. If the item type does not stack, you will only get 1 regardless of the quantity specified.&lt;br /&gt;
&lt;br /&gt;
aug0, aug1, aug2, and aug3 are augment IDs.&lt;br /&gt;
aug0val, aug1val, aug2val and aug3val are the values for each augment. Augment IDs can be found here: [[Augments]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 17644&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the one-handed variant of the Judge Sword. The ID comes from the [http://www.ffxiah.com/ FFXIAH] URL for this sword: &amp;lt;nowiki&amp;gt;http://www.ffxiah.com/item/17644/judges-sword&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 13548 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will only give you 1 Astral ring, since rings do not stack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 1179 99&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you a stack of 99 shihei.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 13548 1 1 15&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will give you 1 Astral Ring, with the augment HP+1 (aug0) and the augment's power increased by 15 (aug0Val)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
There is no notification that this command has worked. You will have to open your inventory and see if the item is there. It will not work if your inventory is full.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add/Delete Key Items ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addkeyitem value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!delkeyitem value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is an ID from the [[Key Item IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addkeyitem 824&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the key item Quartz Transmitter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
There is no notification that his code has worked. You will have to open your key items list and see if the item is there. Using this may break some scripted events, but using it to add maps should be fairly safe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Maps ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives the player, or the person using the command if player isn't typed, all valid maps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps Kazuki&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives Kazuki all Magical Maps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Gil ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setgil value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is the amount of gil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setgil 100000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current amount of gil to 100,000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
There is no notification that his code has worked. You will have to open your status page or equipment page and check how much gil you have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Spells ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addspell value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is an ID from [[Spell IDs]]&lt;br /&gt;
&lt;br /&gt;
May also use &amp;lt;code&amp;gt;!addallspells&amp;lt;/code&amp;gt; which will give you every spell to your character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addspell 106&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grants you the spell Phalanx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play Animation ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!animation value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Animation IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!animation 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plays the animation for death&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
The character should perform the animation specified. Using animation 0 may allow your character to move again if @release fails.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Change Job ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob value level&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is either from [[Job IDs]] or the three-letter abbreviation for the job.&lt;br /&gt;
&lt;br /&gt;
level specifies the level to set the job you are changing to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob war 30&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Makes you a level 30 Warrior&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob 15 70&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Makes you a level 70 Summoner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Player Level ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setplayerlevel playerName value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PlayerName is any player in the game. Value can be any number from 1 to 255.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setplayerlevel Link 65&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Changes a players level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
It will give you the 'quickening' status effect when done correctly. You can remove this effect by hitting the '+' key twice and then hitting enter on the quickening status icon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Costume ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!costume value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Costume IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!costume &amp;quot;&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the player's costume to &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Only useful for testing at this point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play Cut-scene/Event ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!cs value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Event IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!cs &amp;quot;&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plays the cutscene &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spawn/Despawn Mobs ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!spawnmob value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!despawnmob value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a Monster ID (check [https://raw.github.com/DarkstarProject/darkstar/master/sql/mob_spawn_points.sql sql/mob_spawn_points.sql] in the source, but anything not uniquely named will have to be referenced by its position as well) and specifies exactly one mob instance in the game world. It cannot be used to spawn creatures that do not exist in a zone, or to spawn creatures in a different location than normal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!spawnmob 17187111&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawns the notorious monster Jaggedy-Eared Jack. He will spawn in his usual spawn location, which is not necessarily near the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Causes a single spawned creature to be removed from play immediately, or causes a single creature to be put into play immediately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Manually Inject a Packet on the Player ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!inject value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a packet stored in a file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!inject test.dat&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the packet stored in the file 'test.dat' to the client&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
To understand this command, an understanding of the ffximon tool is helpful. You can use it to inject altered packets (or even vanilla packets) to the client who issued the command. Helps when having to sift through large numbers of packet dumps to determine which has the effect you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Release Character from a Cutscene ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!release&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!release&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If viewing a cutscene or otherwise unable to move, it attempts to end the cutscene and restore movement to the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Sends the client a packet that informs them that an event has ended so that movement can be restored immediately. This may have some ill side effects, such as fade-out effects or camera angles being locked. Use an @zone command to clear these issues. If that is not sufficient (such as the case when calling a completion cut-scene with the wrong values for the summoner quests) you may need to log off to fix it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Show Coordinate Position ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!where&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!where&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prints the player's current location and facing values to the chat log.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Prints the player's current location and facing values to the chat log.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Position Manipulation ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pos X Y Z (ZoneID)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!goto Charactername&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!bring Charactername&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pos 121 1 -92&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takes you to the position X: 121 Y: 1 Z: -92 in the current zone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pos -76 32 -4 178&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takes you to Kirin's spawn point in The Shrine of Ru'Avitau, regardless of where you are currently.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!goto Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends your character to the location that the player named &amp;quot;Bill&amp;quot; is currently at (they may move between the time this command is executed and the time you finish zoning).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!bring Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brings the character named Bill to the zone and position you were at at the time of execution of the command. It may take a few seconds for the player's character to finish loading.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Allows for spatial manipulation of characters in 3 dimensions. Can be useful for quest testing by bringing yourself to related NPCs instantly, as well as a variety of other uses. While @bring can effectively be used to jail a character, you should instead use the dedicated commands for this task.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Send a Character to Their Homepoint ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!homepoint Charname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!homepoint Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the character named &amp;quot;Bill&amp;quot; to his currently set homepoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Can be used to fix stuck characters. Has a similar effect to a &amp;quot;Warp II&amp;quot; spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set a Pet's TP ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pettp #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where # is the amount of TP to set.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pettp 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you have a pet (beastmaster pet, summoned avatar, wyvern), set the pet's current TP to 300.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Allows you to test the effective power of pet abilities at various TP levels by setting the TP right before triggering a move that relies on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;God Mode&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!godmode&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!godmode&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Toggles godmode on or off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Grants the GM a number of effects with indefinite duration. Usefulness is subjective. Granted effects include: Invincible, Perfect Dodge, Mighty Strikes, Hundred Fists, and a fast Regain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cap a Combat or Magic Skill ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!capskill skillname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!capskill parry&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caps the GM's parrying skill to their current level and job.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Useful for testing weaponskill and combat balance changes. Would instantly grant you the skill level in a particular skill type to be &amp;quot;optimal&amp;quot; for that job and level so that you can see how effective an &amp;quot;optimal&amp;quot; character would be in a given situation.&lt;br /&gt;
&lt;br /&gt;
Can also &amp;lt;code&amp;gt;!capallskills&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reset Recast Timers ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!reset&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!reset&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Resets the GM's recast timers on all spells and Job Abilities (need confirmation on this).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Useful for testing things that have particularly long delays. Can be used to reset a 2 hour ability timer a 3 minute cool-down...or even a 30 second spell timer (once again I need to confirm this).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Jailing and Pardoning ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!jail Charname #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where # is a cell number between 1 and 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pardon Charname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!jail Bill 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the character Bill to Mordion Gaol in cell number 3.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pardon Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removes Bill from Mordion Gaol and sends him to his currently set homepoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Jailing characters is effective because all actions are restricted except for /say commands inside the Mordion Gaol zone. This means a character cannot use items, job abilities, or spells to escape. Status effects are also removed and the character fully healed upon entry so that death may not be used as a means of escape. Once you jail a character, you should send a GM to discuss his or her infraction and the period of the sentencing as soon as possible. &lt;br /&gt;
&lt;br /&gt;
There are 32 unique cells inside the Mordion Gaol zone. You may put several people in the same cell for a large incident if desired, but it may be helpful to divide people out into factions or individual cells if it is a highly polarized dispute. Since /say is the only method of communication available, the conversation could get pretty confusing with too many people talking at once, so use your best judgement on how to split people up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Dynamis Time ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!adddynatime #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds # minutes to the remaining time in Dynamis for the instance which the player using the command is in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!adddynatime 60&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are in Dynamis - Bastok when using this command, 60 minutes will be added for ALL players currently in Dynamis - Bastok. This extends to players that enter after the use of this command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Attachments ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds all Automaton Attachments to player running the command or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Trusts ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds all trust spells to player running the command or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Currency ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency currency_type value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency currency_type value player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where currency_type is from [[Currency Types]] and value is the amount to give.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency bastok_cp 1000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds specified amount of currency type to player running the command or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Status Effect to Player ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect {player} effect {power} {duration}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where effect is from [[Status Effect IDs]].&lt;br /&gt;
&lt;br /&gt;
Power is the strength of the status effect.&lt;br /&gt;
&lt;br /&gt;
Duration is how long the effect will last in seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect Bill 33 40 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds the Haste effect to Bill with a power of 40 for 300 seconds (5 min).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect 33 40 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds the Haste effect to player running the command with a power of 40 for 300 seconds (5 min).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Gives the status to the player running the command or the player specified.&lt;br /&gt;
&lt;br /&gt;
Power is optional and has default value of 1.0&lt;br /&gt;
&lt;br /&gt;
Duration is optional and has default value of 60.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Active Mission ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addmission logID missionID {player}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where logID is from [[Log IDs]]. (Can use either the Log ID number or name.)&lt;br /&gt;
&lt;br /&gt;
Where missionID is from [[Missions]]. (Must use the Mission ID number.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addmission 0 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the active mission for the player running the command to San d'Oria mission 1 (Bat Hunt).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addmission Bastok 1 Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the active mission for Bill to Bastok mission 1 (Geological Survey).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Changes the currently active mission for the specified Log ID.&lt;br /&gt;
&lt;br /&gt;
*WARNING* This will replace whatever the current mission is for the specified Log ID.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Active Quest ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addquest logID questID {player}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where logID is from [[Log IDs]]. (Can use either the Log ID number or name.)&lt;br /&gt;
&lt;br /&gt;
Where questID is from [[Quests]]. (Must use the Quest ID number.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addquest 0 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds quest 1 (Water of the Cheval) to the player running the commands active quests for San d'Oria.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addquest Bastok 1 Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds quest 1 (Beauty and the Galka) to Bills active quests for Bastok.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Add the quest for the specified Log ID to the players quest log.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Temporary Items to your Inventory ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
!addtempitem itemID&lt;br /&gt;
&lt;br /&gt;
Where itemId is an ID from [[Usable Item IDs]] or the ID number in the item's url from [http://www.ffxiah.com/ FFXIAH].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtempitem 4202&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you a Daedalus Wing as a temporary item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
There is no notification that this command has worked. You will have to open your inventory and see if the item is there. You can have a maximum of 50 temporary items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add and Set Title ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtitle titleID&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtitle titleID player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where titleID is from [https://github.com/DarkstarProject/darkstar/blob/master/scripts/globals/titles.lua titles.lua].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtitle 28&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtitle 28 Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds and sets the title of the player running the command or the player specified to &amp;quot;Behemoth Dethroner&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add item to Treasure pool ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtreasure itemID&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtreasure itemID player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where itemId is an ID from [[ID References]] or the ID number in the item's url from [http://www.ffxiah.com/ FFXIAH].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtitle 17440&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtitle 17440 Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds a Kraken Club directly to the treasure pool for the player running the command or to the treasure pool of the specified player.&lt;/div&gt;</summary>
		<author><name>Flanagak</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=GM_Commands&amp;diff=22726</id>
		<title>GM Commands</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=GM_Commands&amp;diff=22726"/>
				<updated>2019-03-13T18:11:00Z</updated>
		
		<summary type="html">&lt;p&gt;Flanagak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Making Yourself a GM ==&lt;br /&gt;
&lt;br /&gt;
See: [[Make My Character a GM]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''USING ANY OF THESE INCORRECTLY CAN POTENTIALLY CRASH YOUR SERVER'''&lt;br /&gt;
&lt;br /&gt;
== Movement Speed ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!speed value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value can be any number from 1 to 255. Default character speed is roughly 40, or 60 on many of the test servers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&amp;lt;code&amp;gt;!speed 255&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the maximum possible speed (currently)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!speed 40&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your speed to the retail default&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
It will give you the 'quickening' status effect when done correctly. You can remove this effect by hitting the '+' key twice and then hitting enter on the quickening status icon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set HP/MP/TP ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!hp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!mp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!tp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a number from 0 to (probably) 65535.&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!hp 250&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current HP to 250 or max if you have less than 250 total HP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!mp 250&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current MP to 250 or max if you have less than 250 total MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!tp 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current TP to 300 (max).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
You should observe your HP/MP/TP updating immediately on your client.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Teleport to Any Zone ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!zone zoneid&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where zoneid is the ID as listed in [[Zone IDs]]. &lt;br /&gt;
You can also use an auto-translate string as the zoneid for most zones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
!zone 243&lt;br /&gt;
!zone {Ru'Lude Gardens}&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Would instantly send your character to Ru'Lude Gardens&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
A loading screen should appear, and when finished, your character should be in the area you specified. An invalid Zone ID can cause server instability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Walking Through Walls/Getting Unstuck ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!wallhack&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!wallhack&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Used once, it will turn off collision detection. Used again, it will turn it back on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
You will be able to walk through walls and to parts of the map not intended to be seen or used. If you are too far above the ground and turn wallhack off, you may become stuck rather than falling to the land below. Useful when @zone sends you somewhere and you cannot move. There is currently no way to affect your elevation with this on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Items to your Inventory ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
!additem itemId quantity aug0 aug0val aug1 aug1val aug2 aug2val aug3 aug3val trialId&lt;br /&gt;
&lt;br /&gt;
Where itemId is an ID from [[ID References]] or the ID number in the item's url from [http://www.ffxiah.com/ FFXIAH].&lt;br /&gt;
&lt;br /&gt;
Optional parameters:&lt;br /&gt;
&lt;br /&gt;
quantity is an optional value, and tells the game how many of the item to give. If not given, 1 is assumed. If the item type does not stack, you will only get 1 regardless of the quantity specified.&lt;br /&gt;
&lt;br /&gt;
aug0, aug1, aug2, and aug3 are augment IDs.&lt;br /&gt;
aug0val, aug1val, aug2val and aug3val are the values for each augment. Augment IDs can be found here: [[Augments]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 17644&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the one-handed variant of the Judge Sword. The ID comes from the [http://www.ffxiah.com/ FFXIAH] URL for this sword: &amp;lt;nowiki&amp;gt;http://www.ffxiah.com/item/17644/judges-sword&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 13548 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will only give you 1 Astral ring, since rings do not stack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 1179 99&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you a stack of 99 shihei.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 13548 1 1 15&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will give you 1 Astral Ring, with the augment HP+1 (aug0) and the augment's power increased by 15 (aug0Val)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
There is no notification that this command has worked. You will have to open your inventory and see if the item is there. It will not work if your inventory is full.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add/Delete Key Items ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addkeyitem value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!delkeyitem value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is an ID from the [[Key Item IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addkeyitem 824&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the key item Quartz Transmitter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
There is no notification that his code has worked. You will have to open your key items list and see if the item is there. Using this may break some scripted events, but using it to add maps should be fairly safe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Maps ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives the player, or the person using the command if player isn't typed, all valid maps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps Kazuki&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives Kazuki all Magical Maps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Gil ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setgil value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is the amount of gil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setgil 100000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current amount of gil to 100,000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
There is no notification that his code has worked. You will have to open your status page or equipment page and check how much gil you have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Spells ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addspell value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is an ID from [[Spell IDs]]&lt;br /&gt;
&lt;br /&gt;
May also use &amp;lt;code&amp;gt;!addallspells&amp;lt;/code&amp;gt; which will give you every spell to your character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addspell 106&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grants you the spell Phalanx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play Animation ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!animation value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Animation IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!animation 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plays the animation for death&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
The character should perform the animation specified. Using animation 0 may allow your character to move again if @release fails.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Change Job ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob value level&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is either from [[Job IDs]] or the three-letter abbreviation for the job.&lt;br /&gt;
&lt;br /&gt;
level specifies the level to set the job you are changing to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob war 30&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Makes you a level 30 Warrior&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob 15 70&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Makes you a level 70 Summoner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Player Level ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setplayerlevel playerName value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PlayerName is any player in the game. Value can be any number from 1 to 255.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setplayerlevel Link 65&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Changes a players level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
It will give you the 'quickening' status effect when done correctly. You can remove this effect by hitting the '+' key twice and then hitting enter on the quickening status icon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Costume ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!costume value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Costume IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!costume &amp;quot;&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the player's costume to &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Only useful for testing at this point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play Cut-scene/Event ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!cs value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Event IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!cs &amp;quot;&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plays the cutscene &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spawn/Despawn Mobs ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!spawnmob value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!despawnmob value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a Monster ID (check [https://raw.github.com/DarkstarProject/darkstar/master/sql/mob_spawn_points.sql sql/mob_spawn_points.sql] in the source, but anything not uniquely named will have to be referenced by its position as well) and specifies exactly one mob instance in the game world. It cannot be used to spawn creatures that do not exist in a zone, or to spawn creatures in a different location than normal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!spawnmob 17187111&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawns the notorious monster Jaggedy-Eared Jack. He will spawn in his usual spawn location, which is not necessarily near the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Causes a single spawned creature to be removed from play immediately, or causes a single creature to be put into play immediately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Manually Inject a Packet on the Player ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!inject value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a packet stored in a file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!inject test.dat&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the packet stored in the file 'test.dat' to the client&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
To understand this command, an understanding of the ffximon tool is helpful. You can use it to inject altered packets (or even vanilla packets) to the client who issued the command. Helps when having to sift through large numbers of packet dumps to determine which has the effect you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Release Character from a Cutscene ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!release&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!release&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If viewing a cutscene or otherwise unable to move, it attempts to end the cutscene and restore movement to the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Sends the client a packet that informs them that an event has ended so that movement can be restored immediately. This may have some ill side effects, such as fade-out effects or camera angles being locked. Use an @zone command to clear these issues. If that is not sufficient (such as the case when calling a completion cut-scene with the wrong values for the summoner quests) you may need to log off to fix it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Show Coordinate Position ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!where&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!where&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prints the player's current location and facing values to the chat log.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Prints the player's current location and facing values to the chat log.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Position Manipulation ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pos X Y Z (ZoneID)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!goto Charactername&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!bring Charactername&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pos 121 1 -92&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takes you to the position X: 121 Y: 1 Z: -92 in the current zone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pos -76 32 -4 178&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takes you to Kirin's spawn point in The Shrine of Ru'Avitau, regardless of where you are currently.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!goto Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends your character to the location that the player named &amp;quot;Bill&amp;quot; is currently at (they may move between the time this command is executed and the time you finish zoning).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!bring Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brings the character named Bill to the zone and position you were at at the time of execution of the command. It may take a few seconds for the player's character to finish loading.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Allows for spatial manipulation of characters in 3 dimensions. Can be useful for quest testing by bringing yourself to related NPCs instantly, as well as a variety of other uses. While @bring can effectively be used to jail a character, you should instead use the dedicated commands for this task.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Send a Character to Their Homepoint ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!homepoint Charname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!homepoint Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the character named &amp;quot;Bill&amp;quot; to his currently set homepoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Can be used to fix stuck characters. Has a similar effect to a &amp;quot;Warp II&amp;quot; spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set a Pet's TP ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pettp #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where # is the amount of TP to set.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pettp 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you have a pet (beastmaster pet, summoned avatar, wyvern), set the pet's current TP to 300.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Allows you to test the effective power of pet abilities at various TP levels by setting the TP right before triggering a move that relies on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;God Mode&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!godmode&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!godmode&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Toggles godmode on or off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Grants the GM a number of effects with indefinite duration. Usefulness is subjective. Granted effects include: Invincible, Perfect Dodge, Mighty Strikes, Hundred Fists, and a fast Regain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cap a Combat or Magic Skill ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!capskill skillname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!capskill parry&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caps the GM's parrying skill to their current level and job.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Useful for testing weaponskill and combat balance changes. Would instantly grant you the skill level in a particular skill type to be &amp;quot;optimal&amp;quot; for that job and level so that you can see how effective an &amp;quot;optimal&amp;quot; character would be in a given situation.&lt;br /&gt;
&lt;br /&gt;
Can also &amp;lt;code&amp;gt;!capallskills&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reset Recast Timers ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!reset&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!reset&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Resets the GM's recast timers on all spells and Job Abilities (need confirmation on this).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Useful for testing things that have particularly long delays. Can be used to reset a 2 hour ability timer a 3 minute cool-down...or even a 30 second spell timer (once again I need to confirm this).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Jailing and Pardoning ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!jail Charname #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where # is a cell number between 1 and 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pardon Charname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!jail Bill 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the character Bill to Mordion Gaol in cell number 3.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pardon Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removes Bill from Mordion Gaol and sends him to his currently set homepoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Jailing characters is effective because all actions are restricted except for /say commands inside the Mordion Gaol zone. This means a character cannot use items, job abilities, or spells to escape. Status effects are also removed and the character fully healed upon entry so that death may not be used as a means of escape. Once you jail a character, you should send a GM to discuss his or her infraction and the period of the sentencing as soon as possible. &lt;br /&gt;
&lt;br /&gt;
There are 32 unique cells inside the Mordion Gaol zone. You may put several people in the same cell for a large incident if desired, but it may be helpful to divide people out into factions or individual cells if it is a highly polarized dispute. Since /say is the only method of communication available, the conversation could get pretty confusing with too many people talking at once, so use your best judgement on how to split people up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Dynamis Time ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!adddynatime #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds # minutes to the remaining time in Dynamis for the instance which the player using the command is in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!adddynatime 60&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are in Dynamis - Bastok when using this command, 60 minutes will be added for ALL players currently in Dynamis - Bastok. This extends to players that enter after the use of this command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Attachments ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds all Automaton Attachments to player running the command or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Trusts ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds all trust spells to player running the command or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Currency ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency currency_type value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency currency_type value player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where currency_type is from [[Currency Types]] and value is the amount to give.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency bastok_cp 1000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds specified amount of currency type to player running the command or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Status Effect to Player ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect {player} effect {power} {duration}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where effect is from [[Status Effect IDs]].&lt;br /&gt;
&lt;br /&gt;
Power is the strength of the status effect.&lt;br /&gt;
&lt;br /&gt;
Duration is how long the effect will last in seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect Bill 33 40 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds the Haste effect to Bill with a power of 40 for 300 seconds (5 min).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect 33 40 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds the Haste effect to player running the command with a power of 40 for 300 seconds (5 min).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Gives the status to the player running the command or the player specified.&lt;br /&gt;
&lt;br /&gt;
Power is optional and has default value of 1.0&lt;br /&gt;
&lt;br /&gt;
Duration is optional and has default value of 60.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Active Mission ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addmission logID missionID {player}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where logID is from [[Log IDs]]. (Can use either the Log ID number or name.)&lt;br /&gt;
&lt;br /&gt;
Where missionID is from [[Missions]]. (Must use the Mission ID number.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addmission 0 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the active mission for the player running the command to San d'Oria mission 1 (Bat Hunt).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addmission Bastok 1 Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the active mission for Bill to Bastok mission 1 (Geological Survey).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Changes the currently active mission for the specified Log ID.&lt;br /&gt;
&lt;br /&gt;
*WARNING* This will replace whatever the current mission is for the specified Log ID.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Active Quest ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addquest logID questID {player}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where logID is from [[Log IDs]]. (Can use either the Log ID number or name.)&lt;br /&gt;
&lt;br /&gt;
Where questID is from [[Quests]]. (Must use the Quest ID number.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addquest 0 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds quest 1 (Water of the Cheval) to the player running the commands active quests for San d'Oria.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addquest Bastok 1 Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds quest 1 (Beauty and the Galka) to Bills active quests for Bastok.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Add the quest for the specified Log ID to the players quest log.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Temporary Items to your Inventory ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
!addtempitem itemID&lt;br /&gt;
&lt;br /&gt;
Where itemId is an ID from [[Usable Item IDs]] or the ID number in the item's url from [http://www.ffxiah.com/ FFXIAH].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtempitem 4202&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you a Daedalus Wing as a temporary item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
There is no notification that this command has worked. You will have to open your inventory and see if the item is there. You can have a maximum of 50 temporary items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add and Set Title ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtitle titleID&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtitle titleID player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where titleID is from [https://github.com/DarkstarProject/darkstar/blob/master/scripts/globals/titles.lua titles.lua].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtitle 28&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtitle 28 Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds and sets the title of the player running the command or the player specified to &amp;quot;Behemoth Dethroner&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Flanagak</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=GM_Commands&amp;diff=22725</id>
		<title>GM Commands</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=GM_Commands&amp;diff=22725"/>
				<updated>2019-03-13T17:42:16Z</updated>
		
		<summary type="html">&lt;p&gt;Flanagak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Making Yourself a GM ==&lt;br /&gt;
&lt;br /&gt;
See: [[Make My Character a GM]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''USING ANY OF THESE INCORRECTLY CAN POTENTIALLY CRASH YOUR SERVER'''&lt;br /&gt;
&lt;br /&gt;
== Movement Speed ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!speed value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value can be any number from 1 to 255. Default character speed is roughly 40, or 60 on many of the test servers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&amp;lt;code&amp;gt;!speed 255&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the maximum possible speed (currently)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!speed 40&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your speed to the retail default&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
It will give you the 'quickening' status effect when done correctly. You can remove this effect by hitting the '+' key twice and then hitting enter on the quickening status icon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set HP/MP/TP ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!hp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!mp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!tp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a number from 0 to (probably) 65535.&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!hp 250&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current HP to 250 or max if you have less than 250 total HP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!mp 250&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current MP to 250 or max if you have less than 250 total MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!tp 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current TP to 300 (max).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
You should observe your HP/MP/TP updating immediately on your client.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Teleport to Any Zone ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!zone zoneid&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where zoneid is the ID as listed in [[Zone IDs]]. &lt;br /&gt;
You can also use an auto-translate string as the zoneid for most zones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
!zone 243&lt;br /&gt;
!zone {Ru'Lude Gardens}&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Would instantly send your character to Ru'Lude Gardens&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
A loading screen should appear, and when finished, your character should be in the area you specified. An invalid Zone ID can cause server instability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Walking Through Walls/Getting Unstuck ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!wallhack&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!wallhack&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Used once, it will turn off collision detection. Used again, it will turn it back on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
You will be able to walk through walls and to parts of the map not intended to be seen or used. If you are too far above the ground and turn wallhack off, you may become stuck rather than falling to the land below. Useful when @zone sends you somewhere and you cannot move. There is currently no way to affect your elevation with this on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Items to your Inventory ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
!additem itemId quantity aug0 aug0val aug1 aug1val aug2 aug2val aug3 aug3val trialId&lt;br /&gt;
&lt;br /&gt;
Where itemId is an ID from [[ID References]] or the ID number in the item's url from [http://www.ffxiah.com/ FFXIAH].&lt;br /&gt;
&lt;br /&gt;
Optional parameters:&lt;br /&gt;
&lt;br /&gt;
quantity is an optional value, and tells the game how many of the item to give. If not given, 1 is assumed. If the item type does not stack, you will only get 1 regardless of the quantity specified.&lt;br /&gt;
&lt;br /&gt;
aug0, aug1, aug2, and aug3 are augment IDs.&lt;br /&gt;
aug0val, aug1val, aug2val and aug3val are the values for each augment. Augment IDs can be found here: [[Augments]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 17644&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the one-handed variant of the Judge Sword. The ID comes from the [http://www.ffxiah.com/ FFXIAH] URL for this sword: &amp;lt;nowiki&amp;gt;http://www.ffxiah.com/item/17644/judges-sword&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 13548 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will only give you 1 Astral ring, since rings do not stack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 1179 99&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you a stack of 99 shihei.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 13548 1 1 15&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will give you 1 Astral Ring, with the augment HP+1 (aug0) and the augment's power increased by 15 (aug0Val)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
There is no notification that this command has worked. You will have to open your inventory and see if the item is there. It will not work if your inventory is full.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add/Delete Key Items ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addkeyitem value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!delkeyitem value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is an ID from the [[Key Item IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addkeyitem 824&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the key item Quartz Transmitter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
There is no notification that his code has worked. You will have to open your key items list and see if the item is there. Using this may break some scripted events, but using it to add maps should be fairly safe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Maps ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives the player, or the person using the command if player isn't typed, all valid maps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps Kazuki&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives Kazuki all Magical Maps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Gil ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setgil value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is the amount of gil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setgil 100000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current amount of gil to 100,000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
There is no notification that his code has worked. You will have to open your status page or equipment page and check how much gil you have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Spells ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addspell value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is an ID from [[Spell IDs]]&lt;br /&gt;
&lt;br /&gt;
May also use &amp;lt;code&amp;gt;!addallspells&amp;lt;/code&amp;gt; which will give you every spell to your character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addspell 106&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grants you the spell Phalanx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play Animation ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!animation value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Animation IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!animation 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plays the animation for death&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
The character should perform the animation specified. Using animation 0 may allow your character to move again if @release fails.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Change Job ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob value level&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is either from [[Job IDs]] or the three-letter abbreviation for the job.&lt;br /&gt;
&lt;br /&gt;
level specifies the level to set the job you are changing to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob war 30&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Makes you a level 30 Warrior&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob 15 70&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Makes you a level 70 Summoner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Player Level ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setplayerlevel playerName value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PlayerName is any player in the game. Value can be any number from 1 to 255.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setplayerlevel Link 65&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Changes a players level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
It will give you the 'quickening' status effect when done correctly. You can remove this effect by hitting the '+' key twice and then hitting enter on the quickening status icon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Costume ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!costume value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Costume IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!costume &amp;quot;&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the player's costume to &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Only useful for testing at this point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play Cut-scene/Event ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!cs value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Event IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!cs &amp;quot;&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plays the cutscene &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spawn/Despawn Mobs ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!spawnmob value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!despawnmob value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a Monster ID (check [https://raw.github.com/DarkstarProject/darkstar/master/sql/mob_spawn_points.sql sql/mob_spawn_points.sql] in the source, but anything not uniquely named will have to be referenced by its position as well) and specifies exactly one mob instance in the game world. It cannot be used to spawn creatures that do not exist in a zone, or to spawn creatures in a different location than normal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!spawnmob 17187111&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawns the notorious monster Jaggedy-Eared Jack. He will spawn in his usual spawn location, which is not necessarily near the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Causes a single spawned creature to be removed from play immediately, or causes a single creature to be put into play immediately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Manually Inject a Packet on the Player ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!inject value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a packet stored in a file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!inject test.dat&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the packet stored in the file 'test.dat' to the client&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
To understand this command, an understanding of the ffximon tool is helpful. You can use it to inject altered packets (or even vanilla packets) to the client who issued the command. Helps when having to sift through large numbers of packet dumps to determine which has the effect you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Release Character from a Cutscene ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!release&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!release&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If viewing a cutscene or otherwise unable to move, it attempts to end the cutscene and restore movement to the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Sends the client a packet that informs them that an event has ended so that movement can be restored immediately. This may have some ill side effects, such as fade-out effects or camera angles being locked. Use an @zone command to clear these issues. If that is not sufficient (such as the case when calling a completion cut-scene with the wrong values for the summoner quests) you may need to log off to fix it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Show Coordinate Position ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!where&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!where&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prints the player's current location and facing values to the chat log.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Prints the player's current location and facing values to the chat log.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Position Manipulation ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pos X Y Z (ZoneID)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!goto Charactername&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!bring Charactername&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pos 121 1 -92&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takes you to the position X: 121 Y: 1 Z: -92 in the current zone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pos -76 32 -4 178&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takes you to Kirin's spawn point in The Shrine of Ru'Avitau, regardless of where you are currently.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!goto Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends your character to the location that the player named &amp;quot;Bill&amp;quot; is currently at (they may move between the time this command is executed and the time you finish zoning).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!bring Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brings the character named Bill to the zone and position you were at at the time of execution of the command. It may take a few seconds for the player's character to finish loading.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Allows for spatial manipulation of characters in 3 dimensions. Can be useful for quest testing by bringing yourself to related NPCs instantly, as well as a variety of other uses. While @bring can effectively be used to jail a character, you should instead use the dedicated commands for this task.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Send a Character to Their Homepoint ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!homepoint Charname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!homepoint Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the character named &amp;quot;Bill&amp;quot; to his currently set homepoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Can be used to fix stuck characters. Has a similar effect to a &amp;quot;Warp II&amp;quot; spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set a Pet's TP ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pettp #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where # is the amount of TP to set.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pettp 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you have a pet (beastmaster pet, summoned avatar, wyvern), set the pet's current TP to 300.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Allows you to test the effective power of pet abilities at various TP levels by setting the TP right before triggering a move that relies on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;God Mode&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!godmode&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!godmode&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Toggles godmode on or off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Grants the GM a number of effects with indefinite duration. Usefulness is subjective. Granted effects include: Invincible, Perfect Dodge, Mighty Strikes, Hundred Fists, and a fast Regain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cap a Combat or Magic Skill ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!capskill skillname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!capskill parry&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caps the GM's parrying skill to their current level and job.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Useful for testing weaponskill and combat balance changes. Would instantly grant you the skill level in a particular skill type to be &amp;quot;optimal&amp;quot; for that job and level so that you can see how effective an &amp;quot;optimal&amp;quot; character would be in a given situation.&lt;br /&gt;
&lt;br /&gt;
Can also &amp;lt;code&amp;gt;!capallskills&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reset Recast Timers ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!reset&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!reset&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Resets the GM's recast timers on all spells and Job Abilities (need confirmation on this).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Useful for testing things that have particularly long delays. Can be used to reset a 2 hour ability timer a 3 minute cool-down...or even a 30 second spell timer (once again I need to confirm this).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Jailing and Pardoning ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!jail Charname #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where # is a cell number between 1 and 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pardon Charname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!jail Bill 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the character Bill to Mordion Gaol in cell number 3.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pardon Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removes Bill from Mordion Gaol and sends him to his currently set homepoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Jailing characters is effective because all actions are restricted except for /say commands inside the Mordion Gaol zone. This means a character cannot use items, job abilities, or spells to escape. Status effects are also removed and the character fully healed upon entry so that death may not be used as a means of escape. Once you jail a character, you should send a GM to discuss his or her infraction and the period of the sentencing as soon as possible. &lt;br /&gt;
&lt;br /&gt;
There are 32 unique cells inside the Mordion Gaol zone. You may put several people in the same cell for a large incident if desired, but it may be helpful to divide people out into factions or individual cells if it is a highly polarized dispute. Since /say is the only method of communication available, the conversation could get pretty confusing with too many people talking at once, so use your best judgement on how to split people up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Dynamis Time ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!adddynatime #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds # minutes to the remaining time in Dynamis for the instance which the player using the command is in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!adddynatime 60&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are in Dynamis - Bastok when using this command, 60 minutes will be added for ALL players currently in Dynamis - Bastok. This extends to players that enter after the use of this command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Attachments ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds all Automaton Attachments to player running the commnd or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Trusts ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds all trust spells to player running the commnd or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Currency ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency currency_type value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency currency_type value player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where currency_type is from [[Currency Types]] and value is the amount to give.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency bastok_cp 1000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds specified amount of currency type to player running the commnd or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Status Effect to Player ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect {player} effect {power} {duration}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where effect is from [[Status Effect IDs]].&lt;br /&gt;
&lt;br /&gt;
Power is the strength of the status effect.&lt;br /&gt;
&lt;br /&gt;
Duration is how long the effect will last in seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect Bill 33 40 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds the Haste effect to Bill with a power of 40 for 300 seconds (5 min).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect 33 40 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds the Haste effect to player running the command with a power of 40 for 300 seconds (5 min).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Gives the status to the player running the command or the player specified.&lt;br /&gt;
&lt;br /&gt;
Power is optional and has default value of 1.0&lt;br /&gt;
&lt;br /&gt;
Duration is optional and has default value of 60.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Active Mission ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addmission logID missionID {player}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where logID is from [[Log IDs]]. (Can use either the Log ID number or name.)&lt;br /&gt;
&lt;br /&gt;
Where missionID is from [[Missions]]. (Must use the Mission ID number.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addmission 0 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the active mission for the player running the command to San d'Oria mission 1 (Bat Hunt).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addmission Bastok 1 Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the active mission for Bill to Bastok mission 1 (Geological Survey).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Changes the currently active mission for the specified Log ID.&lt;br /&gt;
&lt;br /&gt;
*WARNING* This will replace whatever the current mission is for the specified Log ID.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Active Quest ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addquest logID questID {player}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where logID is from [[Log IDs]]. (Can use either the Log ID number or name.)&lt;br /&gt;
&lt;br /&gt;
Where questID is from [[Quests]]. (Must use the Quest ID number.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addquest 0 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds quest 1 (Water of the Cheval) to the player running the commands active quests for San d'Oria.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addquest Bastok 1 Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds quest 1 (Beauty and the Galka) to Bills active quests for Bastok.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Add the quest for the specified Log ID to the players quest log.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Temporary Items to your Inventory ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
!addtempitem itemID&lt;br /&gt;
&lt;br /&gt;
Where itemId is an ID from [[Usable Item IDs]] or the ID number in the item's url from [http://www.ffxiah.com/ FFXIAH].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtempitem 4202&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you a Daedalus Wing as a temporary item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
There is no notification that this command has worked. You will have to open your inventory and see if the item is there. You can have a maximum of 50 temporary items.&lt;/div&gt;</summary>
		<author><name>Flanagak</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=GM_Commands&amp;diff=22724</id>
		<title>GM Commands</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=GM_Commands&amp;diff=22724"/>
				<updated>2019-03-13T17:39:19Z</updated>
		
		<summary type="html">&lt;p&gt;Flanagak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Making Yourself a GM ==&lt;br /&gt;
&lt;br /&gt;
See: [[Make My Character a GM]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''USING ANY OF THESE INCORRECTLY CAN POTENTIALLY CRASH YOUR SERVER'''&lt;br /&gt;
&lt;br /&gt;
== Movement Speed ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!speed value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value can be any number from 1 to 255. Default character speed is roughly 40, or 60 on many of the test servers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&amp;lt;code&amp;gt;!speed 255&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the maximum possible speed (currently)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!speed 40&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your speed to the retail default&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
It will give you the 'quickening' status effect when done correctly. You can remove this effect by hitting the '+' key twice and then hitting enter on the quickening status icon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set HP/MP/TP ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!hp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!mp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!tp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a number from 0 to (probably) 65535.&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!hp 250&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current HP to 250 or max if you have less than 250 total HP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!mp 250&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current MP to 250 or max if you have less than 250 total MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!tp 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current TP to 300 (max).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
You should observe your HP/MP/TP updating immediately on your client.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Teleport to Any Zone ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!zone zoneid&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where zoneid is the ID as listed in [[Zone IDs]]. &lt;br /&gt;
You can also use an auto-translate string as the zoneid for most zones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
!zone 243&lt;br /&gt;
!zone {Ru'Lude Gardens}&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Would instantly send your character to Ru'Lude Gardens&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
A loading screen should appear, and when finished, your character should be in the area you specified. An invalid Zone ID can cause server instability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Walking Through Walls/Getting Unstuck ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!wallhack&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!wallhack&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Used once, it will turn off collision detection. Used again, it will turn it back on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
You will be able to walk through walls and to parts of the map not intended to be seen or used. If you are too far above the ground and turn wallhack off, you may become stuck rather than falling to the land below. Useful when @zone sends you somewhere and you cannot move. There is currently no way to affect your elevation with this on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Items to your Inventory ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
!additem itemId quantity aug0 aug0val aug1 aug1val aug2 aug2val aug3 aug3val trialId&lt;br /&gt;
&lt;br /&gt;
Where itemId is an ID from [[ID_References#Inventory_Items]] or the ID number in the item's url from [http://www.ffxiah.com/ FFXIAH].&lt;br /&gt;
&lt;br /&gt;
Optional parameters:&lt;br /&gt;
&lt;br /&gt;
quantity is an optional value, and tells the game how many of the item to give. If not given, 1 is assumed. If the item type does not stack, you will only get 1 regardless of the quantity specified.&lt;br /&gt;
&lt;br /&gt;
aug0, aug1, aug2, and aug3 are augment IDs.&lt;br /&gt;
aug0val, aug1val, aug2val and aug3val are the values for each augment. Augment IDs can be found here: [[Augments]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 17644&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the one-handed variant of the Judge Sword. The ID comes from the [http://www.ffxiah.com/ FFXIAH] URL for this sword: &amp;lt;nowiki&amp;gt;http://www.ffxiah.com/item/17644/judges-sword&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 13548 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will only give you 1 Astral ring, since rings do not stack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 1179 99&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you a stack of 99 shihei.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 13548 1 1 15&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will give you 1 Astral Ring, with the augment HP+1 (aug0) and the augment's power increased by 15 (aug0Val)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
There is no notification that this command has worked. You will have to open your inventory and see if the item is there. It will not work if your inventory is full.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add/Delete Key Items ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addkeyitem value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!delkeyitem value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is an ID from the [[Key Item IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addkeyitem 824&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the key item Quartz Transmitter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
There is no notification that his code has worked. You will have to open your key items list and see if the item is there. Using this may break some scripted events, but using it to add maps should be fairly safe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Maps ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives the player, or the person using the command if player isn't typed, all valid maps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps Kazuki&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives Kazuki all Magical Maps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Gil ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setgil value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is the amount of gil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setgil 100000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current amount of gil to 100,000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
There is no notification that his code has worked. You will have to open your status page or equipment page and check how much gil you have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Spells ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addspell value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is an ID from [[Spell IDs]]&lt;br /&gt;
&lt;br /&gt;
May also use &amp;lt;code&amp;gt;!addallspells&amp;lt;/code&amp;gt; which will give you every spell to your character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addspell 106&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grants you the spell Phalanx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play Animation ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!animation value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Animation IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!animation 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plays the animation for death&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
The character should perform the animation specified. Using animation 0 may allow your character to move again if @release fails.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Change Job ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob value level&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is either from [[Job IDs]] or the three-letter abbreviation for the job.&lt;br /&gt;
&lt;br /&gt;
level specifies the level to set the job you are changing to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob war 30&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Makes you a level 30 Warrior&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob 15 70&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Makes you a level 70 Summoner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Player Level ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setplayerlevel playerName value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PlayerName is any player in the game. Value can be any number from 1 to 255.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setplayerlevel Link 65&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Changes a players level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
It will give you the 'quickening' status effect when done correctly. You can remove this effect by hitting the '+' key twice and then hitting enter on the quickening status icon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Costume ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!costume value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Costume IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!costume &amp;quot;&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the player's costume to &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Only useful for testing at this point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play Cut-scene/Event ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!cs value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Event IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!cs &amp;quot;&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plays the cutscene &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spawn/Despawn Mobs ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!spawnmob value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!despawnmob value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a Monster ID (check [https://raw.github.com/DarkstarProject/darkstar/master/sql/mob_spawn_points.sql sql/mob_spawn_points.sql] in the source, but anything not uniquely named will have to be referenced by its position as well) and specifies exactly one mob instance in the game world. It cannot be used to spawn creatures that do not exist in a zone, or to spawn creatures in a different location than normal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!spawnmob 17187111&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawns the notorious monster Jaggedy-Eared Jack. He will spawn in his usual spawn location, which is not necessarily near the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Causes a single spawned creature to be removed from play immediately, or causes a single creature to be put into play immediately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Manually Inject a Packet on the Player ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!inject value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a packet stored in a file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!inject test.dat&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the packet stored in the file 'test.dat' to the client&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
To understand this command, an understanding of the ffximon tool is helpful. You can use it to inject altered packets (or even vanilla packets) to the client who issued the command. Helps when having to sift through large numbers of packet dumps to determine which has the effect you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Release Character from a Cutscene ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!release&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!release&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If viewing a cutscene or otherwise unable to move, it attempts to end the cutscene and restore movement to the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Sends the client a packet that informs them that an event has ended so that movement can be restored immediately. This may have some ill side effects, such as fade-out effects or camera angles being locked. Use an @zone command to clear these issues. If that is not sufficient (such as the case when calling a completion cut-scene with the wrong values for the summoner quests) you may need to log off to fix it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Show Coordinate Position ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!where&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!where&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prints the player's current location and facing values to the chat log.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Prints the player's current location and facing values to the chat log.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Position Manipulation ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pos X Y Z (ZoneID)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!goto Charactername&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!bring Charactername&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pos 121 1 -92&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takes you to the position X: 121 Y: 1 Z: -92 in the current zone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pos -76 32 -4 178&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takes you to Kirin's spawn point in The Shrine of Ru'Avitau, regardless of where you are currently.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!goto Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends your character to the location that the player named &amp;quot;Bill&amp;quot; is currently at (they may move between the time this command is executed and the time you finish zoning).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!bring Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brings the character named Bill to the zone and position you were at at the time of execution of the command. It may take a few seconds for the player's character to finish loading.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Allows for spatial manipulation of characters in 3 dimensions. Can be useful for quest testing by bringing yourself to related NPCs instantly, as well as a variety of other uses. While @bring can effectively be used to jail a character, you should instead use the dedicated commands for this task.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Send a Character to Their Homepoint ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!homepoint Charname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!homepoint Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the character named &amp;quot;Bill&amp;quot; to his currently set homepoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Can be used to fix stuck characters. Has a similar effect to a &amp;quot;Warp II&amp;quot; spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set a Pet's TP ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pettp #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where # is the amount of TP to set.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pettp 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you have a pet (beastmaster pet, summoned avatar, wyvern), set the pet's current TP to 300.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Allows you to test the effective power of pet abilities at various TP levels by setting the TP right before triggering a move that relies on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;God Mode&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!godmode&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!godmode&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Toggles godmode on or off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Grants the GM a number of effects with indefinite duration. Usefulness is subjective. Granted effects include: Invincible, Perfect Dodge, Mighty Strikes, Hundred Fists, and a fast Regain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cap a Combat or Magic Skill ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!capskill skillname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!capskill parry&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caps the GM's parrying skill to their current level and job.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Useful for testing weaponskill and combat balance changes. Would instantly grant you the skill level in a particular skill type to be &amp;quot;optimal&amp;quot; for that job and level so that you can see how effective an &amp;quot;optimal&amp;quot; character would be in a given situation.&lt;br /&gt;
&lt;br /&gt;
Can also &amp;lt;code&amp;gt;!capallskills&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reset Recast Timers ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!reset&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!reset&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Resets the GM's recast timers on all spells and Job Abilities (need confirmation on this).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Useful for testing things that have particularly long delays. Can be used to reset a 2 hour ability timer a 3 minute cool-down...or even a 30 second spell timer (once again I need to confirm this).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Jailing and Pardoning ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!jail Charname #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where # is a cell number between 1 and 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pardon Charname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!jail Bill 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the character Bill to Mordion Gaol in cell number 3.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pardon Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removes Bill from Mordion Gaol and sends him to his currently set homepoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Jailing characters is effective because all actions are restricted except for /say commands inside the Mordion Gaol zone. This means a character cannot use items, job abilities, or spells to escape. Status effects are also removed and the character fully healed upon entry so that death may not be used as a means of escape. Once you jail a character, you should send a GM to discuss his or her infraction and the period of the sentencing as soon as possible. &lt;br /&gt;
&lt;br /&gt;
There are 32 unique cells inside the Mordion Gaol zone. You may put several people in the same cell for a large incident if desired, but it may be helpful to divide people out into factions or individual cells if it is a highly polarized dispute. Since /say is the only method of communication available, the conversation could get pretty confusing with too many people talking at once, so use your best judgement on how to split people up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Dynamis Time ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!adddynatime #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds # minutes to the remaining time in Dynamis for the instance which the player using the command is in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!adddynatime 60&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are in Dynamis - Bastok when using this command, 60 minutes will be added for ALL players currently in Dynamis - Bastok. This extends to players that enter after the use of this command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Attachments ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds all Automaton Attachments to player running the commnd or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Trusts ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds all trust spells to player running the commnd or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Currency ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency currency_type value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency currency_type value player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where currency_type is from [[Currency Types]] and value is the amount to give.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency bastok_cp 1000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds specified amount of currency type to player running the commnd or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Status Effect to Player ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect {player} effect {power} {duration}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where effect is from [[Status Effect IDs]].&lt;br /&gt;
&lt;br /&gt;
Power is the strength of the status effect.&lt;br /&gt;
&lt;br /&gt;
Duration is how long the effect will last in seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect Bill 33 40 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds the Haste effect to Bill with a power of 40 for 300 seconds (5 min).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect 33 40 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds the Haste effect to player running the command with a power of 40 for 300 seconds (5 min).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Gives the status to the player running the command or the player specified.&lt;br /&gt;
&lt;br /&gt;
Power is optional and has default value of 1.0&lt;br /&gt;
&lt;br /&gt;
Duration is optional and has default value of 60.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Active Mission ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addmission logID missionID {player}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where logID is from [[Log IDs]]. (Can use either the Log ID number or name.)&lt;br /&gt;
&lt;br /&gt;
Where missionID is from [[Missions]]. (Must use the Mission ID number.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addmission 0 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the active mission for the player running the command to San d'Oria mission 1 (Bat Hunt).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addmission Bastok 1 Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the active mission for Bill to Bastok mission 1 (Geological Survey).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Changes the currently active mission for the specified Log ID.&lt;br /&gt;
&lt;br /&gt;
*WARNING* This will replace whatever the current mission is for the specified Log ID.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Active Quest ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addquest logID questID {player}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where logID is from [[Log IDs]]. (Can use either the Log ID number or name.)&lt;br /&gt;
&lt;br /&gt;
Where questID is from [[Quests]]. (Must use the Quest ID number.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addquest 0 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds quest 1 (Water of the Cheval) to the player running the commands active quests for San d'Oria.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addquest Bastok 1 Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds quest 1 (Beauty and the Galka) to Bills active quests for Bastok.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Add the quest for the specified Log ID to the players quest log.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Temporary Items to your Inventory ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
!addtempitem itemID&lt;br /&gt;
&lt;br /&gt;
Where itemId is an ID from [[ID_References#Inventory_Items]] or the ID number in the item's url from [http://www.ffxiah.com/ FFXIAH].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addtempitem 4202&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you a Daedalus Wing as a temporary item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
There is no notification that this command has worked. You will have to open your inventory and see if the item is there. You can have a maximum of 50 temporary items.&lt;/div&gt;</summary>
		<author><name>Flanagak</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=GM_Commands&amp;diff=22723</id>
		<title>GM Commands</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=GM_Commands&amp;diff=22723"/>
				<updated>2019-03-13T17:19:12Z</updated>
		
		<summary type="html">&lt;p&gt;Flanagak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Making Yourself a GM ==&lt;br /&gt;
&lt;br /&gt;
See: [[Make My Character a GM]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''USING ANY OF THESE INCORRECTLY CAN POTENTIALLY CRASH YOUR SERVER'''&lt;br /&gt;
&lt;br /&gt;
== Movement Speed ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!speed value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value can be any number from 1 to 255. Default character speed is roughly 40, or 60 on many of the test servers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&amp;lt;code&amp;gt;!speed 255&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the maximum possible speed (currently)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!speed 40&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your speed to the retail default&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
It will give you the 'quickening' status effect when done correctly. You can remove this effect by hitting the '+' key twice and then hitting enter on the quickening status icon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set HP/MP/TP ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!hp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!mp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!tp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a number from 0 to (probably) 65535.&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!hp 250&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current HP to 250 or max if you have less than 250 total HP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!mp 250&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current MP to 250 or max if you have less than 250 total MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!tp 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current TP to 300 (max).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
You should observe your HP/MP/TP updating immediately on your client.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Teleport to Any Zone ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!zone zoneid&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where zoneid is the ID as listed in [[Zone IDs]]. &lt;br /&gt;
You can also use an auto-translate string as the zoneid for most zones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
!zone 243&lt;br /&gt;
!zone {Ru'Lude Gardens}&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Would instantly send your character to Ru'Lude Gardens&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
A loading screen should appear, and when finished, your character should be in the area you specified. An invalid Zone ID can cause server instability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Walking Through Walls/Getting Unstuck ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!wallhack&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!wallhack&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Used once, it will turn off collision detection. Used again, it will turn it back on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
You will be able to walk through walls and to parts of the map not intended to be seen or used. If you are too far above the ground and turn wallhack off, you may become stuck rather than falling to the land below. Useful when @zone sends you somewhere and you cannot move. There is currently no way to affect your elevation with this on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Items to your Inventory ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
!additem itemId quantity aug0 aug0val aug1 aug1val aug2 aug2val aug3 aug3val trialId&lt;br /&gt;
&lt;br /&gt;
Where itemId is an ID from [[ID_References#Inventory_Items]] or the ID number in the item's url from [http://www.ffxiah.com/ FFXIAH].&lt;br /&gt;
&lt;br /&gt;
Optional parameters:&lt;br /&gt;
&lt;br /&gt;
quantity is an optional value, and tells the game how many of the item to give. If not given, 1 is assumed. If the item type does not stack, you will only get 1 regardless of the quantity specified.&lt;br /&gt;
&lt;br /&gt;
aug0, aug1, aug2, and aug3 are augment IDs.&lt;br /&gt;
aug0val, aug1val, aug2val and aug3val are the values for each augment. Augment IDs can be found here: [[Augments]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 17644&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the one-handed variant of the Judge Sword. The ID comes from the [http://www.ffxiah.com/ FFXIAH] URL for this sword: &amp;lt;nowiki&amp;gt;http://www.ffxiah.com/item/17644/judges-sword&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 13548 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will only give you 1 Astral ring, since rings do not stack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 1179 99&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you a stack of 99 shihei.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 13548 1 1 15&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will give you 1 Astral Ring, with the augment HP+1 (aug0) and the augment's power increased by 15 (aug0Val)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
There is no notification that this command has worked. You will have to open your inventory and see if the item is there. It will not work if your inventory is full.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add/Delete Key Items ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addkeyitem value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!delkeyitem value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is an ID from the [[Key Item IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addkeyitem 824&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the key item Quartz Transmitter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
There is no notification that his code has worked. You will have to open your key items list and see if the item is there. Using this may break some scripted events, but using it to add maps should be fairly safe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Maps ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives the player, or the person using the command if player isn't typed, all valid maps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps Kazuki&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives Kazuki all Magical Maps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Gil ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setgil value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is the amount of gil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setgil 100000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current amount of gil to 100,000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
There is no notification that his code has worked. You will have to open your status page or equipment page and check how much gil you have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Spells ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addspell value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is an ID from [[Spell IDs]]&lt;br /&gt;
&lt;br /&gt;
May also use &amp;lt;code&amp;gt;!addallspells&amp;lt;/code&amp;gt; which will give you every spell to your character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addspell 106&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grants you the spell Phalanx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play Animation ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!animation value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Animation IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!animation 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plays the animation for death&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
The character should perform the animation specified. Using animation 0 may allow your character to move again if @release fails.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Change Job ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob value level&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is either from [[Job IDs]] or the three-letter abbreviation for the job.&lt;br /&gt;
&lt;br /&gt;
level specifies the level to set the job you are changing to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob war 30&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Makes you a level 30 Warrior&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob 15 70&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Makes you a level 70 Summoner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Player Level ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setplayerlevel playerName value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PlayerName is any player in the game. Value can be any number from 1 to 255.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setplayerlevel Link 65&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Changes a players level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
It will give you the 'quickening' status effect when done correctly. You can remove this effect by hitting the '+' key twice and then hitting enter on the quickening status icon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Costume ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!costume value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Costume IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!costume &amp;quot;&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the player's costume to &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Only useful for testing at this point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play Cut-scene/Event ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!cs value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Event IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!cs &amp;quot;&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plays the cutscene &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spawn/Despawn Mobs ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!spawnmob value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!despawnmob value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a Monster ID (check [https://raw.github.com/DarkstarProject/darkstar/master/sql/mob_spawn_points.sql sql/mob_spawn_points.sql] in the source, but anything not uniquely named will have to be referenced by its position as well) and specifies exactly one mob instance in the game world. It cannot be used to spawn creatures that do not exist in a zone, or to spawn creatures in a different location than normal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!spawnmob 17187111&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawns the notorious monster Jaggedy-Eared Jack. He will spawn in his usual spawn location, which is not necessarily near the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Causes a single spawned creature to be removed from play immediately, or causes a single creature to be put into play immediately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Manually Inject a Packet on the Player ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!inject value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a packet stored in a file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!inject test.dat&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the packet stored in the file 'test.dat' to the client&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
To understand this command, an understanding of the ffximon tool is helpful. You can use it to inject altered packets (or even vanilla packets) to the client who issued the command. Helps when having to sift through large numbers of packet dumps to determine which has the effect you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Release Character from a Cutscene ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!release&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!release&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If viewing a cutscene or otherwise unable to move, it attempts to end the cutscene and restore movement to the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Sends the client a packet that informs them that an event has ended so that movement can be restored immediately. This may have some ill side effects, such as fade-out effects or camera angles being locked. Use an @zone command to clear these issues. If that is not sufficient (such as the case when calling a completion cut-scene with the wrong values for the summoner quests) you may need to log off to fix it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Show Coordinate Position ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!where&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!where&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prints the player's current location and facing values to the chat log.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Prints the player's current location and facing values to the chat log.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Position Manipulation ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pos X Y Z (ZoneID)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!goto Charactername&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!bring Charactername&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pos 121 1 -92&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takes you to the position X: 121 Y: 1 Z: -92 in the current zone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pos -76 32 -4 178&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takes you to Kirin's spawn point in The Shrine of Ru'Avitau, regardless of where you are currently.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!goto Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends your character to the location that the player named &amp;quot;Bill&amp;quot; is currently at (they may move between the time this command is executed and the time you finish zoning).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!bring Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brings the character named Bill to the zone and position you were at at the time of execution of the command. It may take a few seconds for the player's character to finish loading.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Allows for spatial manipulation of characters in 3 dimensions. Can be useful for quest testing by bringing yourself to related NPCs instantly, as well as a variety of other uses. While @bring can effectively be used to jail a character, you should instead use the dedicated commands for this task.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Send a Character to Their Homepoint ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!homepoint Charname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!homepoint Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the character named &amp;quot;Bill&amp;quot; to his currently set homepoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Can be used to fix stuck characters. Has a similar effect to a &amp;quot;Warp II&amp;quot; spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set a Pet's TP ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pettp #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where # is the amount of TP to set.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pettp 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you have a pet (beastmaster pet, summoned avatar, wyvern), set the pet's current TP to 300.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Allows you to test the effective power of pet abilities at various TP levels by setting the TP right before triggering a move that relies on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;God Mode&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!godmode&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!godmode&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Toggles godmode on or off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Grants the GM a number of effects with indefinite duration. Usefulness is subjective. Granted effects include: Invincible, Perfect Dodge, Mighty Strikes, Hundred Fists, and a fast Regain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cap a Combat or Magic Skill ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!capskill skillname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!capskill parry&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caps the GM's parrying skill to their current level and job.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Useful for testing weaponskill and combat balance changes. Would instantly grant you the skill level in a particular skill type to be &amp;quot;optimal&amp;quot; for that job and level so that you can see how effective an &amp;quot;optimal&amp;quot; character would be in a given situation.&lt;br /&gt;
&lt;br /&gt;
Can also &amp;lt;code&amp;gt;!capallskills&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reset Recast Timers ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!reset&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!reset&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Resets the GM's recast timers on all spells and Job Abilities (need confirmation on this).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Useful for testing things that have particularly long delays. Can be used to reset a 2 hour ability timer a 3 minute cool-down...or even a 30 second spell timer (once again I need to confirm this).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Jailing and Pardoning ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!jail Charname #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where # is a cell number between 1 and 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pardon Charname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!jail Bill 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the character Bill to Mordion Gaol in cell number 3.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pardon Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removes Bill from Mordion Gaol and sends him to his currently set homepoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Jailing characters is effective because all actions are restricted except for /say commands inside the Mordion Gaol zone. This means a character cannot use items, job abilities, or spells to escape. Status effects are also removed and the character fully healed upon entry so that death may not be used as a means of escape. Once you jail a character, you should send a GM to discuss his or her infraction and the period of the sentencing as soon as possible. &lt;br /&gt;
&lt;br /&gt;
There are 32 unique cells inside the Mordion Gaol zone. You may put several people in the same cell for a large incident if desired, but it may be helpful to divide people out into factions or individual cells if it is a highly polarized dispute. Since /say is the only method of communication available, the conversation could get pretty confusing with too many people talking at once, so use your best judgement on how to split people up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Dynamis Time ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!adddynatime #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds # minutes to the remaining time in Dynamis for the instance which the player using the command is in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!adddynatime 60&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are in Dynamis - Bastok when using this command, 60 minutes will be added for ALL players currently in Dynamis - Bastok. This extends to players that enter after the use of this command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Attachments ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds all Automaton Attachments to player running the commnd or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Trusts ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds all trust spells to player running the commnd or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Currency ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency currency_type value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency currency_type value player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where currency_type is from [[Currency Types]] and value is the amount to give.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency bastok_cp 1000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds specified amount of currency type to player running the commnd or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Status Effect to Player ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect {player} effect {power} {duration}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where effect is from [[Status Effect IDs]].&lt;br /&gt;
&lt;br /&gt;
Power is the strength of the status effect.&lt;br /&gt;
&lt;br /&gt;
Duration is how long the effect will last in seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect Bill 33 40 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds the Haste effect to Bill with a power of 40 for 300 seconds (5 min).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect 33 40 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds the Haste effect to player running the command with a power of 40 for 300 seconds (5 min).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Gives the status to the player running the command or the player specified.&lt;br /&gt;
&lt;br /&gt;
Power is optional and has default value of 1.0&lt;br /&gt;
&lt;br /&gt;
Duration is optional and has default value of 60.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Active Mission ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addmission logID missionID {player}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where logID is from [[Log IDs]]. (Can use either the Log ID number or name.)&lt;br /&gt;
&lt;br /&gt;
Where missionID is from [[Missions]]. (Must use the Mission ID number.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addmission 0 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the active mission for the player running the command to San d'Oria mission 1 (Bat Hunt).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addmission Bastok 1 Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the active mission for Bill to Bastok mission 1 (Geological Survey).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Changes the currently active mission for the specified Log ID.&lt;br /&gt;
&lt;br /&gt;
*WARNING* This will replace whatever the current mission is for the specified Log ID.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Active Quest ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addquest logID questID {player}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where logID is from [[Log IDs]]. (Can use either the Log ID number or name.)&lt;br /&gt;
&lt;br /&gt;
Where questID is from [[Quests]]. (Must use the Quest ID number.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addquest 0 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds quest 1 (Water of the Cheval) to the player running the commands active quests for San d'Oria.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addquest Bastok 1 Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds quest 1 (Beauty and the Galka) to Bills active quests for Bastok.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Add the quest for the specified Log ID to the players quest log.&lt;/div&gt;</summary>
		<author><name>Flanagak</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=GM_Commands&amp;diff=22722</id>
		<title>GM Commands</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=GM_Commands&amp;diff=22722"/>
				<updated>2019-03-13T16:53:09Z</updated>
		
		<summary type="html">&lt;p&gt;Flanagak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Making Yourself a GM ==&lt;br /&gt;
&lt;br /&gt;
See: [[Make My Character a GM]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''USING ANY OF THESE INCORRECTLY CAN POTENTIALLY CRASH YOUR SERVER'''&lt;br /&gt;
&lt;br /&gt;
== Movement Speed ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!speed value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value can be any number from 1 to 255. Default character speed is roughly 40, or 60 on many of the test servers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&amp;lt;code&amp;gt;!speed 255&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the maximum possible speed (currently)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!speed 40&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your speed to the retail default&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
It will give you the 'quickening' status effect when done correctly. You can remove this effect by hitting the '+' key twice and then hitting enter on the quickening status icon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set HP/MP/TP ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!hp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!mp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!tp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a number from 0 to (probably) 65535.&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!hp 250&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current HP to 250 or max if you have less than 250 total HP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!mp 250&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current MP to 250 or max if you have less than 250 total MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!tp 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current TP to 300 (max).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
You should observe your HP/MP/TP updating immediately on your client.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Teleport to Any Zone ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!zone zoneid&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where zoneid is the ID as listed in [[Zone IDs]]. &lt;br /&gt;
You can also use an auto-translate string as the zoneid for most zones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
!zone 243&lt;br /&gt;
!zone {Ru'Lude Gardens}&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Would instantly send your character to Ru'Lude Gardens&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
A loading screen should appear, and when finished, your character should be in the area you specified. An invalid Zone ID can cause server instability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Walking Through Walls/Getting Unstuck ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!wallhack&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!wallhack&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Used once, it will turn off collision detection. Used again, it will turn it back on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
You will be able to walk through walls and to parts of the map not intended to be seen or used. If you are too far above the ground and turn wallhack off, you may become stuck rather than falling to the land below. Useful when @zone sends you somewhere and you cannot move. There is currently no way to affect your elevation with this on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Items to your Inventory ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
!additem itemId quantity aug0 aug0val aug1 aug1val aug2 aug2val aug3 aug3val trialId&lt;br /&gt;
&lt;br /&gt;
Where itemId is an ID from [[ID_References#Inventory_Items]] or the ID number in the item's url from [http://www.ffxiah.com/ FFXIAH].&lt;br /&gt;
&lt;br /&gt;
Optional parameters:&lt;br /&gt;
&lt;br /&gt;
quantity is an optional value, and tells the game how many of the item to give. If not given, 1 is assumed. If the item type does not stack, you will only get 1 regardless of the quantity specified.&lt;br /&gt;
&lt;br /&gt;
aug0, aug1, aug2, and aug3 are augment IDs.&lt;br /&gt;
aug0val, aug1val, aug2val and aug3val are the values for each augment. Augment IDs can be found here: [[Augments]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 17644&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the one-handed variant of the Judge Sword. The ID comes from the [http://www.ffxiah.com/ FFXIAH] URL for this sword: &amp;lt;nowiki&amp;gt;http://www.ffxiah.com/item/17644/judges-sword&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 13548 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will only give you 1 Astral ring, since rings do not stack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 1179 99&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you a stack of 99 shihei.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 13548 1 1 15&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will give you 1 Astral Ring, with the augment HP+1 (aug0) and the augment's power increased by 15 (aug0Val)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
There is no notification that this command has worked. You will have to open your inventory and see if the item is there. It will not work if your inventory is full.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add/Delete Key Items ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addkeyitem value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!delkeyitem value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is an ID from the [[Key Item IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addkeyitem 824&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the key item Quartz Transmitter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
There is no notification that his code has worked. You will have to open your key items list and see if the item is there. Using this may break some scripted events, but using it to add maps should be fairly safe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Maps ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives the player, or the person using the command if player isn't typed, all valid maps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps Kazuki&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives Kazuki all Magical Maps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Gil ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setgil value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is the amount of gil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setgil 100000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current amount of gil to 100,000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
There is no notification that his code has worked. You will have to open your status page or equipment page and check how much gil you have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Spells ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addspell value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is an ID from [[Spell IDs]]&lt;br /&gt;
&lt;br /&gt;
May also use &amp;lt;code&amp;gt;!addallspells&amp;lt;/code&amp;gt; which will give you every spell to your character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addspell 106&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grants you the spell Phalanx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play Animation ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!animation value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Animation IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!animation 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plays the animation for death&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
The character should perform the animation specified. Using animation 0 may allow your character to move again if @release fails.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Change Job ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob value level&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is either from [[Job IDs]] or the three-letter abbreviation for the job.&lt;br /&gt;
&lt;br /&gt;
level specifies the level to set the job you are changing to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob war 30&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Makes you a level 30 Warrior&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob 15 70&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Makes you a level 70 Summoner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Player Level ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setplayerlevel playerName value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PlayerName is any player in the game. Value can be any number from 1 to 255.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setplayerlevel Link 65&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Changes a players level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
It will give you the 'quickening' status effect when done correctly. You can remove this effect by hitting the '+' key twice and then hitting enter on the quickening status icon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Costume ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!costume value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Costume IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!costume &amp;quot;&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the player's costume to &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Only useful for testing at this point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play Cut-scene/Event ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!cs value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Event IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!cs &amp;quot;&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plays the cutscene &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spawn/Despawn Mobs ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!spawnmob value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!despawnmob value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a Monster ID (check [https://raw.github.com/DarkstarProject/darkstar/master/sql/mob_spawn_points.sql sql/mob_spawn_points.sql] in the source, but anything not uniquely named will have to be referenced by its position as well) and specifies exactly one mob instance in the game world. It cannot be used to spawn creatures that do not exist in a zone, or to spawn creatures in a different location than normal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!spawnmob 17187111&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawns the notorious monster Jaggedy-Eared Jack. He will spawn in his usual spawn location, which is not necessarily near the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Causes a single spawned creature to be removed from play immediately, or causes a single creature to be put into play immediately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Manually Inject a Packet on the Player ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!inject value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a packet stored in a file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!inject test.dat&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the packet stored in the file 'test.dat' to the client&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
To understand this command, an understanding of the ffximon tool is helpful. You can use it to inject altered packets (or even vanilla packets) to the client who issued the command. Helps when having to sift through large numbers of packet dumps to determine which has the effect you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Release Character from a Cutscene ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!release&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!release&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If viewing a cutscene or otherwise unable to move, it attempts to end the cutscene and restore movement to the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Sends the client a packet that informs them that an event has ended so that movement can be restored immediately. This may have some ill side effects, such as fade-out effects or camera angles being locked. Use an @zone command to clear these issues. If that is not sufficient (such as the case when calling a completion cut-scene with the wrong values for the summoner quests) you may need to log off to fix it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Show Coordinate Position ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!where&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!where&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prints the player's current location and facing values to the chat log.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Prints the player's current location and facing values to the chat log.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Position Manipulation ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pos X Y Z (ZoneID)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!goto Charactername&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!bring Charactername&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pos 121 1 -92&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takes you to the position X: 121 Y: 1 Z: -92 in the current zone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pos -76 32 -4 178&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takes you to Kirin's spawn point in The Shrine of Ru'Avitau, regardless of where you are currently.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!goto Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends your character to the location that the player named &amp;quot;Bill&amp;quot; is currently at (they may move between the time this command is executed and the time you finish zoning).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!bring Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brings the character named Bill to the zone and position you were at at the time of execution of the command. It may take a few seconds for the player's character to finish loading.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Allows for spatial manipulation of characters in 3 dimensions. Can be useful for quest testing by bringing yourself to related NPCs instantly, as well as a variety of other uses. While @bring can effectively be used to jail a character, you should instead use the dedicated commands for this task.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Send a Character to Their Homepoint ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!homepoint Charname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!homepoint Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the character named &amp;quot;Bill&amp;quot; to his currently set homepoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Can be used to fix stuck characters. Has a similar effect to a &amp;quot;Warp II&amp;quot; spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set a Pet's TP ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pettp #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where # is the amount of TP to set.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pettp 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you have a pet (beastmaster pet, summoned avatar, wyvern), set the pet's current TP to 300.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Allows you to test the effective power of pet abilities at various TP levels by setting the TP right before triggering a move that relies on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;God Mode&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!godmode&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!godmode&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Toggles godmode on or off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Grants the GM a number of effects with indefinite duration. Usefulness is subjective. Granted effects include: Invincible, Perfect Dodge, Mighty Strikes, Hundred Fists, and a fast Regain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cap a Combat or Magic Skill ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!capskill skillname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!capskill parry&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caps the GM's parrying skill to their current level and job.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Useful for testing weaponskill and combat balance changes. Would instantly grant you the skill level in a particular skill type to be &amp;quot;optimal&amp;quot; for that job and level so that you can see how effective an &amp;quot;optimal&amp;quot; character would be in a given situation.&lt;br /&gt;
&lt;br /&gt;
Can also &amp;lt;code&amp;gt;!capallskills&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reset Recast Timers ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!reset&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!reset&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Resets the GM's recast timers on all spells and Job Abilities (need confirmation on this).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Useful for testing things that have particularly long delays. Can be used to reset a 2 hour ability timer a 3 minute cool-down...or even a 30 second spell timer (once again I need to confirm this).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Jailing and Pardoning ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!jail Charname #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where # is a cell number between 1 and 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pardon Charname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!jail Bill 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the character Bill to Mordion Gaol in cell number 3.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pardon Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removes Bill from Mordion Gaol and sends him to his currently set homepoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Jailing characters is effective because all actions are restricted except for /say commands inside the Mordion Gaol zone. This means a character cannot use items, job abilities, or spells to escape. Status effects are also removed and the character fully healed upon entry so that death may not be used as a means of escape. Once you jail a character, you should send a GM to discuss his or her infraction and the period of the sentencing as soon as possible. &lt;br /&gt;
&lt;br /&gt;
There are 32 unique cells inside the Mordion Gaol zone. You may put several people in the same cell for a large incident if desired, but it may be helpful to divide people out into factions or individual cells if it is a highly polarized dispute. Since /say is the only method of communication available, the conversation could get pretty confusing with too many people talking at once, so use your best judgement on how to split people up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Dynamis Time ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!adddynatime #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds # minutes to the remaining time in Dynamis for the instance which the player using the command is in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!adddynatime 60&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are in Dynamis - Bastok when using this command, 60 minutes will be added for ALL players currently in Dynamis - Bastok. This extends to players that enter after the use of this command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Attachments ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds all Automaton Attachments to player running the commnd or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Trusts ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds all trust spells to player running the commnd or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Currency ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency currency_type value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency currency_type value player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where currency_type is from [[Currency Types]] and value is the amount to give.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency bastok_cp 1000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds specified amount of currency type to player running the commnd or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Status Effect to Player ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect {player} effect {power} {duration}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where effect is from [[Status Effect IDs]].&lt;br /&gt;
&lt;br /&gt;
Power is the strength of the status effect.&lt;br /&gt;
&lt;br /&gt;
Duration is how long the effect will last in seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect Bill 33 40 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds the Haste effect to Bill with a power of 40 for 300 seconds (5 min).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect 33 40 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds the Haste effect to player running the command with a power of 40 for 300 seconds (5 min).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Gives the status to the player running the command or the player specified.&lt;br /&gt;
&lt;br /&gt;
Power is optional and has default value of 1.0&lt;br /&gt;
&lt;br /&gt;
Duration is optional and has default value of 60.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Active Mission ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addmission logID missionID {player}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where logID is from [[Log IDs]]. (Can use either the Log ID number or name.)&lt;br /&gt;
&lt;br /&gt;
Where missionID is from [[Missions]]. (Must use the Mission ID number.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addmission 0 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the active quest for the player running the command to San d'Oria mission 1 (Bat Hunt).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addmission Bastok 1 Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the active quest for Bill to Bastok mission 1 (Geological Survey).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Changes the currently active mission for the specified Log ID.&lt;br /&gt;
&lt;br /&gt;
*WARNING* This will replace whatever the current mission is for the specified Log ID.&lt;/div&gt;</summary>
		<author><name>Flanagak</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=GM_Commands&amp;diff=22721</id>
		<title>GM Commands</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=GM_Commands&amp;diff=22721"/>
				<updated>2019-03-13T16:52:27Z</updated>
		
		<summary type="html">&lt;p&gt;Flanagak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Making Yourself a GM ==&lt;br /&gt;
&lt;br /&gt;
See: [[Make My Character a GM]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''USING ANY OF THESE INCORRECTLY CAN POTENTIALLY CRASH YOUR SERVER'''&lt;br /&gt;
&lt;br /&gt;
== Movement Speed ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!speed value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value can be any number from 1 to 255. Default character speed is roughly 40, or 60 on many of the test servers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&amp;lt;code&amp;gt;!speed 255&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the maximum possible speed (currently)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!speed 40&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your speed to the retail default&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
It will give you the 'quickening' status effect when done correctly. You can remove this effect by hitting the '+' key twice and then hitting enter on the quickening status icon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set HP/MP/TP ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!hp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!mp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!tp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a number from 0 to (probably) 65535.&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!hp 250&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current HP to 250 or max if you have less than 250 total HP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!mp 250&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current MP to 250 or max if you have less than 250 total MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!tp 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current TP to 300 (max).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
You should observe your HP/MP/TP updating immediately on your client.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Teleport to Any Zone ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!zone zoneid&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where zoneid is the ID as listed in [[Zone IDs]]. &lt;br /&gt;
You can also use an auto-translate string as the zoneid for most zones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
!zone 243&lt;br /&gt;
!zone {Ru'Lude Gardens}&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Would instantly send your character to Ru'Lude Gardens&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
A loading screen should appear, and when finished, your character should be in the area you specified. An invalid Zone ID can cause server instability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Walking Through Walls/Getting Unstuck ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!wallhack&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!wallhack&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Used once, it will turn off collision detection. Used again, it will turn it back on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
You will be able to walk through walls and to parts of the map not intended to be seen or used. If you are too far above the ground and turn wallhack off, you may become stuck rather than falling to the land below. Useful when @zone sends you somewhere and you cannot move. There is currently no way to affect your elevation with this on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Items to your Inventory ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
!additem itemId quantity aug0 aug0val aug1 aug1val aug2 aug2val aug3 aug3val trialId&lt;br /&gt;
&lt;br /&gt;
Where itemId is an ID from [[ID_References#Inventory_Items]] or the ID number in the item's url from [http://www.ffxiah.com/ FFXIAH].&lt;br /&gt;
&lt;br /&gt;
Optional parameters:&lt;br /&gt;
&lt;br /&gt;
quantity is an optional value, and tells the game how many of the item to give. If not given, 1 is assumed. If the item type does not stack, you will only get 1 regardless of the quantity specified.&lt;br /&gt;
&lt;br /&gt;
aug0, aug1, aug2, and aug3 are augment IDs.&lt;br /&gt;
aug0val, aug1val, aug2val and aug3val are the values for each augment. Augment IDs can be found here: [[Augments]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 17644&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the one-handed variant of the Judge Sword. The ID comes from the [http://www.ffxiah.com/ FFXIAH] URL for this sword: &amp;lt;nowiki&amp;gt;http://www.ffxiah.com/item/17644/judges-sword&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 13548 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will only give you 1 Astral ring, since rings do not stack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 1179 99&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you a stack of 99 shihei.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 13548 1 1 15&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will give you 1 Astral Ring, with the augment HP+1 (aug0) and the augment's power increased by 15 (aug0Val)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
There is no notification that this command has worked. You will have to open your inventory and see if the item is there. It will not work if your inventory is full.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add/Delete Key Items ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addkeyitem value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!delkeyitem value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is an ID from the [[Key Item IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addkeyitem 824&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the key item Quartz Transmitter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
There is no notification that his code has worked. You will have to open your key items list and see if the item is there. Using this may break some scripted events, but using it to add maps should be fairly safe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Maps ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives the player, or the person using the command if player isn't typed, all valid maps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps Kazuki&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives Kazuki all Magical Maps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Gil ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setgil value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is the amount of gil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setgil 100000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current amount of gil to 100,000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
There is no notification that his code has worked. You will have to open your status page or equipment page and check how much gil you have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Spells ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addspell value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is an ID from [[Spell IDs]]&lt;br /&gt;
&lt;br /&gt;
May also use &amp;lt;code&amp;gt;!addallspells&amp;lt;/code&amp;gt; which will give you every spell to your character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addspell 106&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grants you the spell Phalanx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play Animation ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!animation value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Animation IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!animation 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plays the animation for death&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
The character should perform the animation specified. Using animation 0 may allow your character to move again if @release fails.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Change Job ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob value level&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is either from [[Job IDs]] or the three-letter abbreviation for the job.&lt;br /&gt;
&lt;br /&gt;
level specifies the level to set the job you are changing to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob war 30&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Makes you a level 30 Warrior&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob 15 70&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Makes you a level 70 Summoner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Player Level ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setplayerlevel playerName value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PlayerName is any player in the game. Value can be any number from 1 to 255.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setplayerlevel Link 65&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Changes a players level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
It will give you the 'quickening' status effect when done correctly. You can remove this effect by hitting the '+' key twice and then hitting enter on the quickening status icon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Costume ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!costume value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Costume IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!costume &amp;quot;&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the player's costume to &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Only useful for testing at this point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play Cut-scene/Event ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!cs value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Event IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!cs &amp;quot;&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plays the cutscene &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spawn/Despawn Mobs ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!spawnmob value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!despawnmob value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a Monster ID (check [https://raw.github.com/DarkstarProject/darkstar/master/sql/mob_spawn_points.sql sql/mob_spawn_points.sql] in the source, but anything not uniquely named will have to be referenced by its position as well) and specifies exactly one mob instance in the game world. It cannot be used to spawn creatures that do not exist in a zone, or to spawn creatures in a different location than normal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!spawnmob 17187111&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawns the notorious monster Jaggedy-Eared Jack. He will spawn in his usual spawn location, which is not necessarily near the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Causes a single spawned creature to be removed from play immediately, or causes a single creature to be put into play immediately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Manually Inject a Packet on the Player ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!inject value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a packet stored in a file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!inject test.dat&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the packet stored in the file 'test.dat' to the client&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
To understand this command, an understanding of the ffximon tool is helpful. You can use it to inject altered packets (or even vanilla packets) to the client who issued the command. Helps when having to sift through large numbers of packet dumps to determine which has the effect you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Release Character from a Cutscene ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!release&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!release&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If viewing a cutscene or otherwise unable to move, it attempts to end the cutscene and restore movement to the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Sends the client a packet that informs them that an event has ended so that movement can be restored immediately. This may have some ill side effects, such as fade-out effects or camera angles being locked. Use an @zone command to clear these issues. If that is not sufficient (such as the case when calling a completion cut-scene with the wrong values for the summoner quests) you may need to log off to fix it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Show Coordinate Position ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!where&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!where&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prints the player's current location and facing values to the chat log.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Prints the player's current location and facing values to the chat log.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Position Manipulation ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pos X Y Z (ZoneID)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!goto Charactername&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!bring Charactername&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pos 121 1 -92&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takes you to the position X: 121 Y: 1 Z: -92 in the current zone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pos -76 32 -4 178&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takes you to Kirin's spawn point in The Shrine of Ru'Avitau, regardless of where you are currently.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!goto Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends your character to the location that the player named &amp;quot;Bill&amp;quot; is currently at (they may move between the time this command is executed and the time you finish zoning).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!bring Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brings the character named Bill to the zone and position you were at at the time of execution of the command. It may take a few seconds for the player's character to finish loading.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Allows for spatial manipulation of characters in 3 dimensions. Can be useful for quest testing by bringing yourself to related NPCs instantly, as well as a variety of other uses. While @bring can effectively be used to jail a character, you should instead use the dedicated commands for this task.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Send a Character to Their Homepoint ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!homepoint Charname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!homepoint Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the character named &amp;quot;Bill&amp;quot; to his currently set homepoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Can be used to fix stuck characters. Has a similar effect to a &amp;quot;Warp II&amp;quot; spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set a Pet's TP ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pettp #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where # is the amount of TP to set.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pettp 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you have a pet (beastmaster pet, summoned avatar, wyvern), set the pet's current TP to 300.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Allows you to test the effective power of pet abilities at various TP levels by setting the TP right before triggering a move that relies on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;God Mode&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!godmode&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!godmode&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Toggles godmode on or off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Grants the GM a number of effects with indefinite duration. Usefulness is subjective. Granted effects include: Invincible, Perfect Dodge, Mighty Strikes, Hundred Fists, and a fast Regain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cap a Combat or Magic Skill ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!capskill skillname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!capskill parry&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caps the GM's parrying skill to their current level and job.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Useful for testing weaponskill and combat balance changes. Would instantly grant you the skill level in a particular skill type to be &amp;quot;optimal&amp;quot; for that job and level so that you can see how effective an &amp;quot;optimal&amp;quot; character would be in a given situation.&lt;br /&gt;
&lt;br /&gt;
Can also &amp;lt;code&amp;gt;!capallskills&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reset Recast Timers ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!reset&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!reset&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Resets the GM's recast timers on all spells and Job Abilities (need confirmation on this).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Useful for testing things that have particularly long delays. Can be used to reset a 2 hour ability timer a 3 minute cool-down...or even a 30 second spell timer (once again I need to confirm this).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Jailing and Pardoning ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!jail Charname #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where # is a cell number between 1 and 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pardon Charname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!jail Bill 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the character Bill to Mordion Gaol in cell number 3.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pardon Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removes Bill from Mordion Gaol and sends him to his currently set homepoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Jailing characters is effective because all actions are restricted except for /say commands inside the Mordion Gaol zone. This means a character cannot use items, job abilities, or spells to escape. Status effects are also removed and the character fully healed upon entry so that death may not be used as a means of escape. Once you jail a character, you should send a GM to discuss his or her infraction and the period of the sentencing as soon as possible. &lt;br /&gt;
&lt;br /&gt;
There are 32 unique cells inside the Mordion Gaol zone. You may put several people in the same cell for a large incident if desired, but it may be helpful to divide people out into factions or individual cells if it is a highly polarized dispute. Since /say is the only method of communication available, the conversation could get pretty confusing with too many people talking at once, so use your best judgement on how to split people up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Dynamis Time ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!adddynatime #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds # minutes to the remaining time in Dynamis for the instance which the player using the command is in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!adddynatime 60&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are in Dynamis - Bastok when using this command, 60 minutes will be added for ALL players currently in Dynamis - Bastok. This extends to players that enter after the use of this command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Attachments ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds all Automaton Attachments to player running the commnd or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Trusts ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds all trust spells to player running the commnd or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Currency ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency currency_type value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency currency_type value player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where currency_type is from [[Currency Types]] and value is the amount to give.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency bastok_cp 1000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds specified amount of currency type to player running the commnd or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Status Effect to Player ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect {player} effect {power} {duration}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where effect is from [[Status Effect IDs]].&lt;br /&gt;
&lt;br /&gt;
Power is the strength of the status effect.&lt;br /&gt;
&lt;br /&gt;
Duration is how long the effect will last in seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect Bill 33 40 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds the Haste effect to Bill with a power of 40 for 300 seconds (5 min).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect 33 40 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds the Haste effect to player running the command with a power of 40 for 300 seconds (5 min).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Gives the status to the player running the command or the player specified.&lt;br /&gt;
&lt;br /&gt;
Power is optional and has default value of 1.0&lt;br /&gt;
&lt;br /&gt;
Duration is optional and has default value of 60.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Active Mission ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addmission logID missionID {player}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where logID is from [[Log IDs]]. (Can use either the Log ID number or name.)&lt;br /&gt;
&lt;br /&gt;
Where missionID is from [[Missions]]. (Must use the Mission ID number.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addmission 0 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the active quest for the player running the command to San d'Oria mission 1 (Bat Hunt).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addmission Bastok 1 Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the active quest for Bill to Bastok mission 1 (Geological Survey).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Changes the currently active mission for the specified Log ID.&lt;br /&gt;
&lt;br /&gt;
**WARNING** This will replace whatever the current mission is for the specified Log ID.&lt;/div&gt;</summary>
		<author><name>Flanagak</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Log_IDs&amp;diff=22720</id>
		<title>Log IDs</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Log_IDs&amp;diff=22720"/>
				<updated>2019-03-13T16:36:54Z</updated>
		
		<summary type="html">&lt;p&gt;Flanagak: Created page with &amp;quot; === Mission Log IDs === {|class=&amp;quot;wikitable sortable zebra&amp;quot; !Mission Log ID!!Mission Log Name!!Full Name |- |0||SANDORIA||Sandoria |-  |1||BASTOK||Bastok |-  |2||WINDURST||Win...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== Mission Log IDs ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Mission Log ID!!Mission Log Name!!Full Name&lt;br /&gt;
|-&lt;br /&gt;
|0||SANDORIA||Sandoria&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|1||BASTOK||Bastok&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|2||WINDURST||Windhurst&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|3||ZILART||Rise of the Zilart&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|4||TOAU||Treasures of Aht Urhgan&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|5||WOTG||Wings of the Goddess&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|6||COP||Chains of Promathia&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|7||ASSAULT||Assault&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|8||CAMPAIGN||Campaign&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|9||ACP||A Crystalline Prophecy&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|10||AMK||A Moogle Kupo d'Etat&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|11||ASA||A Shantotto Ascension&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|12||SOA||Seekers of Adoulin&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|13||ROV||Rhapsodies of Vana'diel[&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Quest Log IDs ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Quest Log ID!!Quest Log Name&lt;br /&gt;
|-&lt;br /&gt;
|0||SANDORIA&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|1||BASTOK&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|2||WINDURST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|3||JEUNO&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|4||OTHER_AREAS_LOG&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|5||OUTLANDS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|6||TOAU&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|7||WOTG&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|8||ABYSSEA&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|9||SOA&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|10||COALITION&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Flanagak</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=ID_References&amp;diff=22719</id>
		<title>ID References</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=ID_References&amp;diff=22719"/>
				<updated>2019-03-13T16:22:42Z</updated>
		
		<summary type="html">&lt;p&gt;Flanagak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of reference ID pages. Many can be used with various GM commands.&lt;br /&gt;
&lt;br /&gt;
== Item Reference Lists ==&lt;br /&gt;
&lt;br /&gt;
=== Inventory Items ===&lt;br /&gt;
'''These can be used with the GM Command !additem'''&lt;br /&gt;
&lt;br /&gt;
[[Basic Item IDs]]&lt;br /&gt;
&lt;br /&gt;
[[Armor IDs]]&lt;br /&gt;
&lt;br /&gt;
[[Furniture IDs]]&lt;br /&gt;
&lt;br /&gt;
[[Puppet Item IDs]]&lt;br /&gt;
&lt;br /&gt;
[[Usable Item IDs]]&lt;br /&gt;
&lt;br /&gt;
[[Weapon IDs]]&lt;br /&gt;
&lt;br /&gt;
=== Key Items ===&lt;br /&gt;
'''These can be used with the GM Command !addkeyitem'''&lt;br /&gt;
&lt;br /&gt;
[[Key Item IDs]]&lt;br /&gt;
&lt;br /&gt;
== Other Reference Lists ==&lt;br /&gt;
&lt;br /&gt;
[[Ability Animation IDs]]&lt;br /&gt;
&lt;br /&gt;
[[Action IDs]]&lt;br /&gt;
&lt;br /&gt;
[[Animation IDs]]&lt;br /&gt;
&lt;br /&gt;
[[Event IDs]]&lt;br /&gt;
&lt;br /&gt;
[[Ability IDs]]&lt;br /&gt;
&lt;br /&gt;
[[Weapon Skill IDs]]&lt;br /&gt;
&lt;br /&gt;
[[Skill IDs]]&lt;br /&gt;
&lt;br /&gt;
[[Mod IDs]]&lt;br /&gt;
&lt;br /&gt;
[[Monster Family IDs]]&lt;br /&gt;
&lt;br /&gt;
[[Monster Pool IDs]]&lt;br /&gt;
&lt;br /&gt;
[[Monster Skill IDs]]&lt;br /&gt;
&lt;br /&gt;
[[NPC IDs]]&lt;br /&gt;
&lt;br /&gt;
[[Pet IDs]]&lt;br /&gt;
&lt;br /&gt;
[[Status Effect IDs]]&lt;br /&gt;
&lt;br /&gt;
[[Trait IDs]]&lt;br /&gt;
&lt;br /&gt;
[[Spell IDs]]&lt;br /&gt;
&lt;br /&gt;
[[Zone IDs]]&lt;br /&gt;
&lt;br /&gt;
[[Costume IDs]] (NPC and Monster model IDs)&lt;br /&gt;
&lt;br /&gt;
[[Weapon mID]]&lt;br /&gt;
&lt;br /&gt;
[[Currency Types]] (For use with !addcurrency GM Command)&lt;br /&gt;
&lt;br /&gt;
[[Log IDs]]&lt;/div&gt;</summary>
		<author><name>Flanagak</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=GM_Commands&amp;diff=22718</id>
		<title>GM Commands</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=GM_Commands&amp;diff=22718"/>
				<updated>2019-03-13T16:08:28Z</updated>
		
		<summary type="html">&lt;p&gt;Flanagak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Making Yourself a GM ==&lt;br /&gt;
&lt;br /&gt;
See: [[Make My Character a GM]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''USING ANY OF THESE INCORRECTLY CAN POTENTIALLY CRASH YOUR SERVER'''&lt;br /&gt;
&lt;br /&gt;
== Movement Speed ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!speed value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value can be any number from 1 to 255. Default character speed is roughly 40, or 60 on many of the test servers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&amp;lt;code&amp;gt;!speed 255&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the maximum possible speed (currently)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!speed 40&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your speed to the retail default&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
It will give you the 'quickening' status effect when done correctly. You can remove this effect by hitting the '+' key twice and then hitting enter on the quickening status icon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set HP/MP/TP ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!hp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!mp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!tp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a number from 0 to (probably) 65535.&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!hp 250&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current HP to 250 or max if you have less than 250 total HP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!mp 250&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current MP to 250 or max if you have less than 250 total MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!tp 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current TP to 300 (max).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
You should observe your HP/MP/TP updating immediately on your client.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Teleport to Any Zone ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!zone zoneid&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where zoneid is the ID as listed in [[Zone IDs]]. &lt;br /&gt;
You can also use an auto-translate string as the zoneid for most zones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
!zone 243&lt;br /&gt;
!zone {Ru'Lude Gardens}&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Would instantly send your character to Ru'Lude Gardens&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
A loading screen should appear, and when finished, your character should be in the area you specified. An invalid Zone ID can cause server instability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Walking Through Walls/Getting Unstuck ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!wallhack&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!wallhack&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Used once, it will turn off collision detection. Used again, it will turn it back on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
You will be able to walk through walls and to parts of the map not intended to be seen or used. If you are too far above the ground and turn wallhack off, you may become stuck rather than falling to the land below. Useful when @zone sends you somewhere and you cannot move. There is currently no way to affect your elevation with this on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Items to your Inventory ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
!additem itemId quantity aug0 aug0val aug1 aug1val aug2 aug2val aug3 aug3val trialId&lt;br /&gt;
&lt;br /&gt;
Where itemId is an ID from [[ID_References#Inventory_Items]] or the ID number in the item's url from [http://www.ffxiah.com/ FFXIAH].&lt;br /&gt;
&lt;br /&gt;
Optional parameters:&lt;br /&gt;
&lt;br /&gt;
quantity is an optional value, and tells the game how many of the item to give. If not given, 1 is assumed. If the item type does not stack, you will only get 1 regardless of the quantity specified.&lt;br /&gt;
&lt;br /&gt;
aug0, aug1, aug2, and aug3 are augment IDs.&lt;br /&gt;
aug0val, aug1val, aug2val and aug3val are the values for each augment. Augment IDs can be found here: [[Augments]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 17644&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the one-handed variant of the Judge Sword. The ID comes from the [http://www.ffxiah.com/ FFXIAH] URL for this sword: &amp;lt;nowiki&amp;gt;http://www.ffxiah.com/item/17644/judges-sword&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 13548 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will only give you 1 Astral ring, since rings do not stack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 1179 99&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you a stack of 99 shihei.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 13548 1 1 15&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will give you 1 Astral Ring, with the augment HP+1 (aug0) and the augment's power increased by 15 (aug0Val)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
There is no notification that this command has worked. You will have to open your inventory and see if the item is there. It will not work if your inventory is full.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add/Delete Key Items ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addkeyitem value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!delkeyitem value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is an ID from the [[Key Item IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addkeyitem 824&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the key item Quartz Transmitter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
There is no notification that his code has worked. You will have to open your key items list and see if the item is there. Using this may break some scripted events, but using it to add maps should be fairly safe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Maps ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives the player, or the person using the command if player isn't typed, all valid maps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps Kazuki&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives Kazuki all Magical Maps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Gil ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setgil value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is the amount of gil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setgil 100000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current amount of gil to 100,000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
There is no notification that his code has worked. You will have to open your status page or equipment page and check how much gil you have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Spells ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addspell value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is an ID from [[Spell IDs]]&lt;br /&gt;
&lt;br /&gt;
May also use &amp;lt;code&amp;gt;!addallspells&amp;lt;/code&amp;gt; which will give you every spell to your character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addspell 106&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grants you the spell Phalanx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play Animation ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!animation value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Animation IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!animation 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plays the animation for death&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
The character should perform the animation specified. Using animation 0 may allow your character to move again if @release fails.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Change Job ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob value level&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is either from [[Job IDs]] or the three-letter abbreviation for the job.&lt;br /&gt;
&lt;br /&gt;
level specifies the level to set the job you are changing to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob war 30&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Makes you a level 30 Warrior&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob 15 70&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Makes you a level 70 Summoner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Player Level ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setplayerlevel playerName value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PlayerName is any player in the game. Value can be any number from 1 to 255.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!setplayerlevel Link 65&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Changes a players level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
It will give you the 'quickening' status effect when done correctly. You can remove this effect by hitting the '+' key twice and then hitting enter on the quickening status icon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Costume ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!costume value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Costume IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!costume &amp;quot;&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the player's costume to &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Only useful for testing at this point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play Cut-scene/Event ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!cs value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Event IDs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!cs &amp;quot;&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plays the cutscene &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spawn/Despawn Mobs ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!spawnmob value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!despawnmob value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a Monster ID (check [https://raw.github.com/DarkstarProject/darkstar/master/sql/mob_spawn_points.sql sql/mob_spawn_points.sql] in the source, but anything not uniquely named will have to be referenced by its position as well) and specifies exactly one mob instance in the game world. It cannot be used to spawn creatures that do not exist in a zone, or to spawn creatures in a different location than normal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!spawnmob 17187111&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawns the notorious monster Jaggedy-Eared Jack. He will spawn in his usual spawn location, which is not necessarily near the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Causes a single spawned creature to be removed from play immediately, or causes a single creature to be put into play immediately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Manually Inject a Packet on the Player ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!inject value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a packet stored in a file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!inject test.dat&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the packet stored in the file 'test.dat' to the client&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
To understand this command, an understanding of the ffximon tool is helpful. You can use it to inject altered packets (or even vanilla packets) to the client who issued the command. Helps when having to sift through large numbers of packet dumps to determine which has the effect you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Release Character from a Cutscene ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!release&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!release&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If viewing a cutscene or otherwise unable to move, it attempts to end the cutscene and restore movement to the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Sends the client a packet that informs them that an event has ended so that movement can be restored immediately. This may have some ill side effects, such as fade-out effects or camera angles being locked. Use an @zone command to clear these issues. If that is not sufficient (such as the case when calling a completion cut-scene with the wrong values for the summoner quests) you may need to log off to fix it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Show Coordinate Position ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!where&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!where&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prints the player's current location and facing values to the chat log.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Prints the player's current location and facing values to the chat log.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Position Manipulation ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pos X Y Z (ZoneID)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!goto Charactername&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!bring Charactername&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pos 121 1 -92&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takes you to the position X: 121 Y: 1 Z: -92 in the current zone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pos -76 32 -4 178&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takes you to Kirin's spawn point in The Shrine of Ru'Avitau, regardless of where you are currently.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!goto Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends your character to the location that the player named &amp;quot;Bill&amp;quot; is currently at (they may move between the time this command is executed and the time you finish zoning).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!bring Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brings the character named Bill to the zone and position you were at at the time of execution of the command. It may take a few seconds for the player's character to finish loading.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Allows for spatial manipulation of characters in 3 dimensions. Can be useful for quest testing by bringing yourself to related NPCs instantly, as well as a variety of other uses. While @bring can effectively be used to jail a character, you should instead use the dedicated commands for this task.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Send a Character to Their Homepoint ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!homepoint Charname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!homepoint Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the character named &amp;quot;Bill&amp;quot; to his currently set homepoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Can be used to fix stuck characters. Has a similar effect to a &amp;quot;Warp II&amp;quot; spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set a Pet's TP ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pettp #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where # is the amount of TP to set.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pettp 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you have a pet (beastmaster pet, summoned avatar, wyvern), set the pet's current TP to 300.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Allows you to test the effective power of pet abilities at various TP levels by setting the TP right before triggering a move that relies on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;God Mode&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!godmode&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!godmode&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Toggles godmode on or off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Grants the GM a number of effects with indefinite duration. Usefulness is subjective. Granted effects include: Invincible, Perfect Dodge, Mighty Strikes, Hundred Fists, and a fast Regain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cap a Combat or Magic Skill ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!capskill skillname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!capskill parry&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caps the GM's parrying skill to their current level and job.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Useful for testing weaponskill and combat balance changes. Would instantly grant you the skill level in a particular skill type to be &amp;quot;optimal&amp;quot; for that job and level so that you can see how effective an &amp;quot;optimal&amp;quot; character would be in a given situation.&lt;br /&gt;
&lt;br /&gt;
Can also &amp;lt;code&amp;gt;!capallskills&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reset Recast Timers ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!reset&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!reset&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Resets the GM's recast timers on all spells and Job Abilities (need confirmation on this).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Useful for testing things that have particularly long delays. Can be used to reset a 2 hour ability timer a 3 minute cool-down...or even a 30 second spell timer (once again I need to confirm this).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Jailing and Pardoning ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!jail Charname #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where # is a cell number between 1 and 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pardon Charname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!jail Bill 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the character Bill to Mordion Gaol in cell number 3.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pardon Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removes Bill from Mordion Gaol and sends him to his currently set homepoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Jailing characters is effective because all actions are restricted except for /say commands inside the Mordion Gaol zone. This means a character cannot use items, job abilities, or spells to escape. Status effects are also removed and the character fully healed upon entry so that death may not be used as a means of escape. Once you jail a character, you should send a GM to discuss his or her infraction and the period of the sentencing as soon as possible. &lt;br /&gt;
&lt;br /&gt;
There are 32 unique cells inside the Mordion Gaol zone. You may put several people in the same cell for a large incident if desired, but it may be helpful to divide people out into factions or individual cells if it is a highly polarized dispute. Since /say is the only method of communication available, the conversation could get pretty confusing with too many people talking at once, so use your best judgement on how to split people up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Dynamis Time ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!adddynatime #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds # minutes to the remaining time in Dynamis for the instance which the player using the command is in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!adddynatime 60&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are in Dynamis - Bastok when using this command, 60 minutes will be added for ALL players currently in Dynamis - Bastok. This extends to players that enter after the use of this command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Attachments ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds all Automaton Attachments to player running the commnd or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Trusts ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds all trust spells to player running the commnd or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Currency ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency currency_type value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency currency_type value player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where currency_type is from [[Currency Types]] and value is the amount to give.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency bastok_cp 1000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds specified amount of currency type to player running the commnd or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Status Effect to Player ==&lt;br /&gt;
&lt;br /&gt;
''' Syntax '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect {player} effect {power} {duration}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where effect is from [[Status Effect IDs]].&lt;br /&gt;
&lt;br /&gt;
Power is the strength of the status effect.&lt;br /&gt;
&lt;br /&gt;
Duration is how long the effect will last in seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Examples '''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect Bill 33 40 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds the Haste effect to Bill with a power of 40 for 300 seconds (5 min).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect 33 40 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds the Haste effect to player running the command with a power of 40 for 300 seconds (5 min).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Effects '''&lt;br /&gt;
&lt;br /&gt;
Gives the status to the player running the command or the player specified.&lt;br /&gt;
&lt;br /&gt;
Power is optional and has default value of 1.0&lt;br /&gt;
&lt;br /&gt;
Duration is optional and has default value of 60.&lt;/div&gt;</summary>
		<author><name>Flanagak</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=GM_Commands&amp;diff=22717</id>
		<title>GM Commands</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=GM_Commands&amp;diff=22717"/>
				<updated>2019-03-13T15:39:42Z</updated>
		
		<summary type="html">&lt;p&gt;Flanagak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Making Yourself a GM ==&lt;br /&gt;
&lt;br /&gt;
See: [[Make My Character a GM]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''USING ANY OF THESE INCORRECTLY CAN POTENTIALLY CRASH YOUR SERVER'''&lt;br /&gt;
&lt;br /&gt;
== Movement Speed ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!speed value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value can be any number from 1 to 255. Default character speed is roughly 40, or 60 on many of the test servers.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!speed 255&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the maximum possible speed (currently)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!speed 40&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your speed to the retail default&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
It will give you the 'quickening' status effect when done correctly. You can remove this effect by hitting the '+' key twice and then hitting enter on the quickening status icon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set HP/MP/TP ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!hp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!mp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!tp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a number from 0 to (probably) 65535.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!hp 250&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current HP to 250 or max if you have less than 250 total HP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!mp 250&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current MP to 250 or max if you have less than 250 total MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!tp 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current TP to 300 (max).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
You should observe your HP/MP/TP updating immediately on your client.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Teleport to Any Zone ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!zone zoneid&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where zoneid is the ID as listed in [[Zone IDs]]. &lt;br /&gt;
You can also use an auto-translate string as the zoneid for most zones.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
!zone 243&lt;br /&gt;
!zone {Ru'Lude Gardens}&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Would instantly send your character to Ru'Lude Gardens&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
A loading screen should appear, and when finished, your character should be in the area you specified. An invalid Zone ID can cause server instability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Walking Through Walls/Getting Unstuck ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!wallhack&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!wallhack&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Used once, it will turn off collision detection. Used again, it will turn it back on.&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
You will be able to walk through walls and to parts of the map not intended to be seen or used. If you are too far above the ground and turn wallhack off, you may become stuck rather than falling to the land below. Useful when @zone sends you somewhere and you cannot move. There is currently no way to affect your elevation with this on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Items to your Inventory ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
!additem itemId quantity aug0 aug0val aug1 aug1val aug2 aug2val aug3 aug3val trialId&lt;br /&gt;
&lt;br /&gt;
Where itemId is an ID from [[ID_References#Inventory_Items]] or the ID number in the item's url from [http://www.ffxiah.com/ FFXIAH].&lt;br /&gt;
&lt;br /&gt;
Optional parameters:&lt;br /&gt;
&lt;br /&gt;
quantity is an optional value, and tells the game how many of the item to give. If not given, 1 is assumed. If the item type does not stack, you will only get 1 regardless of the quantity specified.&lt;br /&gt;
&lt;br /&gt;
aug0, aug1, aug2, and aug3 are augment IDs.&lt;br /&gt;
aug0val, aug1val, aug2val and aug3val are the values for each augment. Augment IDs can be found here: [[Augments]]&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 17644&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the one-handed variant of the Judge Sword. The ID comes from the [http://www.ffxiah.com/ FFXIAH] URL for this sword: &amp;lt;nowiki&amp;gt;http://www.ffxiah.com/item/17644/judges-sword&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 13548 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will only give you 1 Astral ring, since rings do not stack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 1179 99&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you a stack of 99 shihei.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 13548 1 1 15&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will give you 1 Astral Ring, with the augment HP+1 (aug0) and the augment's power increased by 15 (aug0Val)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
There is no notification that this command has worked. You will have to open your inventory and see if the item is there. It will not work if your inventory is full.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add/Delete Key Items ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addkeyitem value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!delkeyitem value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is an ID from the [[Key Item IDs]]&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addkeyitem 824&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the key item Quartz Transmitter&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
There is no notification that his code has worked. You will have to open your key items list and see if the item is there. Using this may break some scripted events, but using it to add maps should be fairly safe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Maps ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives the player, or the person using the command if player isn't typed, all valid maps.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps Kazuki&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives Kazuki all Magical Maps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Gil ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!setgil value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is the amount of gil&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!setgil 100000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current amount of gil to 100,000&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
There is no notification that his code has worked. You will have to open your status page or equipment page and check how much gil you have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Spells ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addspell value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is an ID from [[Spell IDs]]&lt;br /&gt;
&lt;br /&gt;
May also use &amp;lt;code&amp;gt;!addallspells&amp;lt;/code&amp;gt; which will give you every spell to your character.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addspell 106&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grants you the spell Phalanx&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play Animation ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!animation value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Animation IDs]]&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!animation 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plays the animation for death&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
The character should perform the animation specified. Using animation 0 may allow your character to move again if @release fails.&lt;br /&gt;
&lt;br /&gt;
== Change Job ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob value level&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is either from [[Job IDs]] or the three-letter abbreviation for the job.&lt;br /&gt;
&lt;br /&gt;
level specifies the level to set the job you are changing to.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob war 30&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Makes you a level 30 Warrior&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob 15 70&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Makes you a level 70 Summoner&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
== Set Player Level ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!setplayerlevel playerName value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PlayerName is any player in the game. Value can be any number from 1 to 255.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!setplayerlevel Link 65&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Changes a players level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
It will give you the 'quickening' status effect when done correctly. You can remove this effect by hitting the '+' key twice and then hitting enter on the quickening status icon.&lt;br /&gt;
&lt;br /&gt;
== Set Costume ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!costume value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Costume IDs]]&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!costume &amp;quot;&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the player's costume to &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Only useful for testing at this point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play Cut-scene/Event ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!cs value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Event IDs]]&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!cs &amp;quot;&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plays the cutscene &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spawn/Despawn Mobs ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!spawnmob value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!despawnmob value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a Monster ID (check [https://raw.github.com/DarkstarProject/darkstar/master/sql/mob_spawn_points.sql sql/mob_spawn_points.sql] in the source, but anything not uniquely named will have to be referenced by its position as well) and specifies exactly one mob instance in the game world. It cannot be used to spawn creatures that do not exist in a zone, or to spawn creatures in a different location than normal.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!spawnmob 17187111&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawns the notorious monster Jaggedy-Eared Jack. He will spawn in his usual spawn location, which is not necessarily near the player.&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Causes a single spawned creature to be removed from play immediately, or causes a single creature to be put into play immediately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Manually Inject a Packet on the Player ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!inject value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a packet stored in a file.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!inject test.dat&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the packet stored in the file 'test.dat' to the client&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
To understand this command, an understanding of the ffximon tool is helpful. You can use it to inject altered packets (or even vanilla packets) to the client who issued the command. Helps when having to sift through large numbers of packet dumps to determine which has the effect you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Release Character from a Cutscene ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!release&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!release&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If viewing a cutscene or otherwise unable to move, it attempts to end the cutscene and restore movement to the player.&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Sends the client a packet that informs them that an event has ended so that movement can be restored immediately. This may have some ill side effects, such as fade-out effects or camera angles being locked. Use an @zone command to clear these issues. If that is not sufficient (such as the case when calling a completion cut-scene with the wrong values for the summoner quests) you may need to log off to fix it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Show Coordinate Position ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!where&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!where&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prints the player's current location and facing values to the chat log.&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Prints the player's current location and facing values to the chat log.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Position Manipulation ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!pos X Y Z (ZoneID)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!goto Charactername&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!bring Charactername&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!pos 121 1 -92&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takes you to the position X: 121 Y: 1 Z: -92 in the current zone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pos -76 32 -4 178&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takes you to Kirin's spawn point in The Shrine of Ru'Avitau, regardless of where you are currently.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!goto Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends your character to the location that the player named &amp;quot;Bill&amp;quot; is currently at (they may move between the time this command is executed and the time you finish zoning).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!bring Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brings the character named Bill to the zone and position you were at at the time of execution of the command. It may take a few seconds for the player's character to finish loading.&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Allows for spatial manipulation of characters in 3 dimensions. Can be useful for quest testing by bringing yourself to related NPCs instantly, as well as a variety of other uses. While @bring can effectively be used to jail a character, you should instead use the dedicated commands for this task.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Send a Character to Their Homepoint ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!homepoint Charname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!homepoint Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the character named &amp;quot;Bill&amp;quot; to his currently set homepoint.&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Can be used to fix stuck characters. Has a similar effect to a &amp;quot;Warp II&amp;quot; spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set a Pet's TP ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!pettp #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where # is the amount of TP to set.&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!pettp 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you have a pet (beastmaster pet, summoned avatar, wyvern), set the pet's current TP to 300.&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Allows you to test the effective power of pet abilities at various TP levels by setting the TP right before triggering a move that relies on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;God Mode&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!godmode&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!godmode&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Toggles godmode on or off.&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Grants the GM a number of effects with indefinite duration. Usefulness is subjective. Granted effects include: Invincible, Perfect Dodge, Mighty Strikes, Hundred Fists, and a fast Regain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cap a Combat or Magic Skill ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!capskill skillname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!capskill parry&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caps the GM's parrying skill to their current level and job.&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Useful for testing weaponskill and combat balance changes. Would instantly grant you the skill level in a particular skill type to be &amp;quot;optimal&amp;quot; for that job and level so that you can see how effective an &amp;quot;optimal&amp;quot; character would be in a given situation.&lt;br /&gt;
&lt;br /&gt;
Can also &amp;lt;code&amp;gt;!capallskills&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reset Recast Timers ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!reset&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!reset&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Resets the GM's recast timers on all spells and Job Abilities (need confirmation on this).&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Useful for testing things that have particularly long delays. Can be used to reset a 2 hour ability timer a 3 minute cool-down...or even a 30 second spell timer (once again I need to confirm this).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Jailing and Pardoning ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!jail Charname #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where # is a cell number between 1 and 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pardon Charname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!jail Bill 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the character Bill to Mordion Gaol in cell number 3.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pardon Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removes Bill from Mordion Gaol and sends him to his currently set homepoint.&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Jailing characters is effective because all actions are restricted except for /say commands inside the Mordion Gaol zone. This means a character cannot use items, job abilities, or spells to escape. Status effects are also removed and the character fully healed upon entry so that death may not be used as a means of escape. Once you jail a character, you should send a GM to discuss his or her infraction and the period of the sentencing as soon as possible. &lt;br /&gt;
&lt;br /&gt;
There are 32 unique cells inside the Mordion Gaol zone. You may put several people in the same cell for a large incident if desired, but it may be helpful to divide people out into factions or individual cells if it is a highly polarized dispute. Since /say is the only method of communication available, the conversation could get pretty confusing with too many people talking at once, so use your best judgement on how to split people up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Dynamis Time ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!adddynatime #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds # minutes to the remaining time in Dynamis for the instance which the player using the command is in.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!adddynatime 60&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are in Dynamis - Bastok when using this command, 60 minutes will be added for ALL players currently in Dynamis - Bastok. This extends to players that enter after the use of this command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Attachments ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds all Automaton Attachments to player running the commnd or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Trusts ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds all trust spells to player running the commnd or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Currency ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency currency_type value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency currency_type value player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where currency_type is from [[Currency Types]] and value is the amount to give.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency bastok_cp 1000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds specified amount of currency type to player running the commnd or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Status Effect to Player ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect {player} effect {power} {duration}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where effect is from [[Status Effect IDs]].&lt;br /&gt;
&lt;br /&gt;
Power is the strength of the status effect.&lt;br /&gt;
&lt;br /&gt;
Duration is how long the effect will last in seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect Bill 33 40 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds the Haste effect to Bill with a power of 40 for 300 seconds (5 min).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect 33 40 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds the Haste effect to player running the command with a power of 40 for 300 seconds (5 min).&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Gives the status to the player running the command or the player specified.&lt;br /&gt;
&lt;br /&gt;
Power is optional and has default value of 1.0&lt;br /&gt;
&lt;br /&gt;
Duration is optional and has default value of 60.&lt;/div&gt;</summary>
		<author><name>Flanagak</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=GM_Commands&amp;diff=22716</id>
		<title>GM Commands</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=GM_Commands&amp;diff=22716"/>
				<updated>2019-03-13T15:39:15Z</updated>
		
		<summary type="html">&lt;p&gt;Flanagak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Making Yourself a GM ==&lt;br /&gt;
&lt;br /&gt;
See: [[Make My Character a GM]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''USING ANY OF THESE INCORRECTLY CAN POTENTIALLY CRASH YOUR SERVER'''&lt;br /&gt;
&lt;br /&gt;
== Movement Speed ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!speed value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value can be any number from 1 to 255. Default character speed is roughly 40, or 60 on many of the test servers.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!speed 255&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the maximum possible speed (currently)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!speed 40&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your speed to the retail default&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
It will give you the 'quickening' status effect when done correctly. You can remove this effect by hitting the '+' key twice and then hitting enter on the quickening status icon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set HP/MP/TP ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!hp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!mp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!tp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a number from 0 to (probably) 65535.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!hp 250&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current HP to 250 or max if you have less than 250 total HP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!mp 250&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current MP to 250 or max if you have less than 250 total MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!tp 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current TP to 300 (max).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
You should observe your HP/MP/TP updating immediately on your client.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Teleport to Any Zone ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!zone zoneid&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where zoneid is the ID as listed in [[Zone IDs]]. &lt;br /&gt;
You can also use an auto-translate string as the zoneid for most zones.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
!zone 243&lt;br /&gt;
!zone {Ru'Lude Gardens}&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Would instantly send your character to Ru'Lude Gardens&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
A loading screen should appear, and when finished, your character should be in the area you specified. An invalid Zone ID can cause server instability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Walking Through Walls/Getting Unstuck ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!wallhack&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!wallhack&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Used once, it will turn off collision detection. Used again, it will turn it back on.&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
You will be able to walk through walls and to parts of the map not intended to be seen or used. If you are too far above the ground and turn wallhack off, you may become stuck rather than falling to the land below. Useful when @zone sends you somewhere and you cannot move. There is currently no way to affect your elevation with this on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Items to your Inventory ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
!additem itemId quantity aug0 aug0val aug1 aug1val aug2 aug2val aug3 aug3val trialId&lt;br /&gt;
&lt;br /&gt;
Where itemId is an ID from [[ID_References#Inventory_Items]] or the ID number in the item's url from [http://www.ffxiah.com/ FFXIAH].&lt;br /&gt;
&lt;br /&gt;
Optional parameters:&lt;br /&gt;
&lt;br /&gt;
quantity is an optional value, and tells the game how many of the item to give. If not given, 1 is assumed. If the item type does not stack, you will only get 1 regardless of the quantity specified.&lt;br /&gt;
&lt;br /&gt;
aug0, aug1, aug2, and aug3 are augment IDs.&lt;br /&gt;
aug0val, aug1val, aug2val and aug3val are the values for each augment. Augment IDs can be found here: [[Augments]]&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 17644&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the one-handed variant of the Judge Sword. The ID comes from the [http://www.ffxiah.com/ FFXIAH] URL for this sword: &amp;lt;nowiki&amp;gt;http://www.ffxiah.com/item/17644/judges-sword&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 13548 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will only give you 1 Astral ring, since rings do not stack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 1179 99&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you a stack of 99 shihei.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 13548 1 1 15&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will give you 1 Astral Ring, with the augment HP+1 (aug0) and the augment's power increased by 15 (aug0Val)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
There is no notification that this command has worked. You will have to open your inventory and see if the item is there. It will not work if your inventory is full.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add/Delete Key Items ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addkeyitem value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!delkeyitem value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is an ID from the [[Key Item IDs]]&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addkeyitem 824&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the key item Quartz Transmitter&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
There is no notification that his code has worked. You will have to open your key items list and see if the item is there. Using this may break some scripted events, but using it to add maps should be fairly safe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Maps ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives the player, or the person using the command if player isn't typed, all valid maps.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps Kazuki&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives Kazuki all Magical Maps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Gil ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!setgil value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is the amount of gil&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!setgil 100000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current amount of gil to 100,000&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
There is no notification that his code has worked. You will have to open your status page or equipment page and check how much gil you have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Spells ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addspell value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is an ID from [[Spell IDs]]&lt;br /&gt;
&lt;br /&gt;
May also use &amp;lt;code&amp;gt;!addallspells&amp;lt;/code&amp;gt; which will give you every spell to your character.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addspell 106&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grants you the spell Phalanx&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play Animation ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!animation value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Animation IDs]]&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!animation 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plays the animation for death&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
The character should perform the animation specified. Using animation 0 may allow your character to move again if @release fails.&lt;br /&gt;
&lt;br /&gt;
== Change Job ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob value level&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is either from [[Job IDs]] or the three-letter abbreviation for the job.&lt;br /&gt;
&lt;br /&gt;
level specifies the level to set the job you are changing to.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob war 30&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Makes you a level 30 Warrior&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob 15 70&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Makes you a level 70 Summoner&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
== Set Player Level ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!setplayerlevel playerName value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PlayerName is any player in the game. Value can be any number from 1 to 255.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!setplayerlevel Link 65&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Changes a players level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
It will give you the 'quickening' status effect when done correctly. You can remove this effect by hitting the '+' key twice and then hitting enter on the quickening status icon.&lt;br /&gt;
&lt;br /&gt;
== Set Costume ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!costume value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Costume IDs]]&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!costume &amp;quot;&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the player's costume to &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Only useful for testing at this point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play Cut-scene/Event ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!cs value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Event IDs]]&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!cs &amp;quot;&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plays the cutscene &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spawn/Despawn Mobs ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!spawnmob value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!despawnmob value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a Monster ID (check [https://raw.github.com/DarkstarProject/darkstar/master/sql/mob_spawn_points.sql sql/mob_spawn_points.sql] in the source, but anything not uniquely named will have to be referenced by its position as well) and specifies exactly one mob instance in the game world. It cannot be used to spawn creatures that do not exist in a zone, or to spawn creatures in a different location than normal.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!spawnmob 17187111&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawns the notorious monster Jaggedy-Eared Jack. He will spawn in his usual spawn location, which is not necessarily near the player.&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Causes a single spawned creature to be removed from play immediately, or causes a single creature to be put into play immediately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Manually Inject a Packet on the Player ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!inject value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a packet stored in a file.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!inject test.dat&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the packet stored in the file 'test.dat' to the client&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
To understand this command, an understanding of the ffximon tool is helpful. You can use it to inject altered packets (or even vanilla packets) to the client who issued the command. Helps when having to sift through large numbers of packet dumps to determine which has the effect you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Release Character from a Cutscene ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!release&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!release&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If viewing a cutscene or otherwise unable to move, it attempts to end the cutscene and restore movement to the player.&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Sends the client a packet that informs them that an event has ended so that movement can be restored immediately. This may have some ill side effects, such as fade-out effects or camera angles being locked. Use an @zone command to clear these issues. If that is not sufficient (such as the case when calling a completion cut-scene with the wrong values for the summoner quests) you may need to log off to fix it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Show Coordinate Position ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!where&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!where&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prints the player's current location and facing values to the chat log.&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Prints the player's current location and facing values to the chat log.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Position Manipulation ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!pos X Y Z (ZoneID)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!goto Charactername&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!bring Charactername&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!pos 121 1 -92&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takes you to the position X: 121 Y: 1 Z: -92 in the current zone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pos -76 32 -4 178&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takes you to Kirin's spawn point in The Shrine of Ru'Avitau, regardless of where you are currently.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!goto Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends your character to the location that the player named &amp;quot;Bill&amp;quot; is currently at (they may move between the time this command is executed and the time you finish zoning).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!bring Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brings the character named Bill to the zone and position you were at at the time of execution of the command. It may take a few seconds for the player's character to finish loading.&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Allows for spatial manipulation of characters in 3 dimensions. Can be useful for quest testing by bringing yourself to related NPCs instantly, as well as a variety of other uses. While @bring can effectively be used to jail a character, you should instead use the dedicated commands for this task.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Send a Character to Their Homepoint ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!homepoint Charname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!homepoint Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the character named &amp;quot;Bill&amp;quot; to his currently set homepoint.&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Can be used to fix stuck characters. Has a similar effect to a &amp;quot;Warp II&amp;quot; spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set a Pet's TP ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!pettp #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where # is the amount of TP to set.&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!pettp 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you have a pet (beastmaster pet, summoned avatar, wyvern), set the pet's current TP to 300.&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Allows you to test the effective power of pet abilities at various TP levels by setting the TP right before triggering a move that relies on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;God Mode&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!godmode&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!godmode&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Toggles godmode on or off.&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Grants the GM a number of effects with indefinite duration. Usefulness is subjective. Granted effects include: Invincible, Perfect Dodge, Mighty Strikes, Hundred Fists, and a fast Regain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cap a Combat or Magic Skill ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!capskill skillname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!capskill parry&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caps the GM's parrying skill to their current level and job.&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Useful for testing weaponskill and combat balance changes. Would instantly grant you the skill level in a particular skill type to be &amp;quot;optimal&amp;quot; for that job and level so that you can see how effective an &amp;quot;optimal&amp;quot; character would be in a given situation.&lt;br /&gt;
&lt;br /&gt;
Can also &amp;lt;code&amp;gt;!capallskills&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reset Recast Timers ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!reset&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!reset&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Resets the GM's recast timers on all spells and Job Abilities (need confirmation on this).&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Useful for testing things that have particularly long delays. Can be used to reset a 2 hour ability timer a 3 minute cool-down...or even a 30 second spell timer (once again I need to confirm this).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Jailing and Pardoning ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!jail Charname #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where # is a cell number between 1 and 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pardon Charname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!jail Bill 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the character Bill to Mordion Gaol in cell number 3.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pardon Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removes Bill from Mordion Gaol and sends him to his currently set homepoint.&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Jailing characters is effective because all actions are restricted except for /say commands inside the Mordion Gaol zone. This means a character cannot use items, job abilities, or spells to escape. Status effects are also removed and the character fully healed upon entry so that death may not be used as a means of escape. Once you jail a character, you should send a GM to discuss his or her infraction and the period of the sentencing as soon as possible. &lt;br /&gt;
&lt;br /&gt;
There are 32 unique cells inside the Mordion Gaol zone. You may put several people in the same cell for a large incident if desired, but it may be helpful to divide people out into factions or individual cells if it is a highly polarized dispute. Since /say is the only method of communication available, the conversation could get pretty confusing with too many people talking at once, so use your best judgement on how to split people up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Dynamis Time ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!adddynatime #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds # minutes to the remaining time in Dynamis for the instance which the player using the command is in.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!adddynatime 60&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are in Dynamis - Bastok when using this command, 60 minutes will be added for ALL players currently in Dynamis - Bastok. This extends to players that enter after the use of this command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Attachments ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds all Automaton Attachments to player running the commnd or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Trusts ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds all trust spells to player running the commnd or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Currency ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency currency_type value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency currency_type value player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where currency_type is from [[Currency Types]] and value is the amount to give.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency bastok_cp 1000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds specified amount of currency type to player running the commnd or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Status Effect to Player ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect {player} effect {power} {duration}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where effect is from [[Status Effect IDs]].&lt;br /&gt;
&lt;br /&gt;
Power is the strength of the status effect.&lt;br /&gt;
&lt;br /&gt;
Duration is how long the effect will last in seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect Bill 33 40 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds the Haste effect to Bill with a power of 40 for 300 seconds (5 min).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect 33 40 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds the Haste effect to player running the command with a power of 40 for 300 seconds (5 min).&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Gives the status to the player running the command or the player specified.&lt;br /&gt;
&lt;br /&gt;
Power is optional and has default value of 1.0&lt;br /&gt;
&lt;br /&gt;
Duration is optional and has default value of 60.&lt;/div&gt;</summary>
		<author><name>Flanagak</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=GM_Commands&amp;diff=22715</id>
		<title>GM Commands</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=GM_Commands&amp;diff=22715"/>
				<updated>2019-03-13T15:36:38Z</updated>
		
		<summary type="html">&lt;p&gt;Flanagak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Making Yourself a GM ==&lt;br /&gt;
&lt;br /&gt;
See: [[Make My Character a GM]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''USING ANY OF THESE INCORRECTLY CAN POTENTIALLY CRASH YOUR SERVER'''&lt;br /&gt;
&lt;br /&gt;
== Movement Speed ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!speed value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value can be any number from 1 to 255. Default character speed is roughly 40, or 60 on many of the test servers.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!speed 255&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the maximum possible speed (currently)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!speed 40&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your speed to the retail default&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
It will give you the 'quickening' status effect when done correctly. You can remove this effect by hitting the '+' key twice and then hitting enter on the quickening status icon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set HP/MP/TP ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!hp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!mp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!tp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a number from 0 to (probably) 65535.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!hp 250&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current HP to 250 or max if you have less than 250 total HP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!mp 250&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current MP to 250 or max if you have less than 250 total MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!tp 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current TP to 300 (max).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
You should observe your HP/MP/TP updating immediately on your client.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Teleport to Any Zone ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!zone zoneid&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where zoneid is the ID as listed in [[Zone IDs]]. &lt;br /&gt;
You can also use an auto-translate string as the zoneid for most zones.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
!zone 243&lt;br /&gt;
!zone {Ru'Lude Gardens}&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Would instantly send your character to Ru'Lude Gardens&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
A loading screen should appear, and when finished, your character should be in the area you specified. An invalid Zone ID can cause server instability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Walking Through Walls/Getting Unstuck ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!wallhack&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!wallhack&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Used once, it will turn off collision detection. Used again, it will turn it back on.&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
You will be able to walk through walls and to parts of the map not intended to be seen or used. If you are too far above the ground and turn wallhack off, you may become stuck rather than falling to the land below. Useful when @zone sends you somewhere and you cannot move. There is currently no way to affect your elevation with this on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Items to your Inventory ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
!additem itemId quantity aug0 aug0val aug1 aug1val aug2 aug2val aug3 aug3val trialId&lt;br /&gt;
&lt;br /&gt;
Where itemId is an ID from [[ID_References#Inventory_Items]] or the ID number in the item's url from [http://www.ffxiah.com/ FFXIAH].&lt;br /&gt;
&lt;br /&gt;
Optional parameters:&lt;br /&gt;
&lt;br /&gt;
quantity is an optional value, and tells the game how many of the item to give. If not given, 1 is assumed. If the item type does not stack, you will only get 1 regardless of the quantity specified.&lt;br /&gt;
&lt;br /&gt;
aug0, aug1, aug2, and aug3 are augment IDs.&lt;br /&gt;
aug0val, aug1val, aug2val and aug3val are the values for each augment. Augment IDs can be found here: [[Augments]]&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 17644&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the one-handed variant of the Judge Sword. The ID comes from the [http://www.ffxiah.com/ FFXIAH] URL for this sword: &amp;lt;nowiki&amp;gt;http://www.ffxiah.com/item/17644/judges-sword&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 13548 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will only give you 1 Astral ring, since rings do not stack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 1179 99&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you a stack of 99 shihei.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 13548 1 1 15&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will give you 1 Astral Ring, with the augment HP+1 (aug0) and the augment's power increased by 15 (aug0Val)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
There is no notification that this command has worked. You will have to open your inventory and see if the item is there. It will not work if your inventory is full.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add/Delete Key Items ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addkeyitem value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!delkeyitem value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is an ID from the [[Key Item IDs]]&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addkeyitem 824&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the key item Quartz Transmitter&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
There is no notification that his code has worked. You will have to open your key items list and see if the item is there. Using this may break some scripted events, but using it to add maps should be fairly safe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Maps ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives the player, or the person using the command if player isn't typed, all valid maps.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps Kazuki&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives Kazuki all Magical Maps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Gil ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!setgil value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is the amount of gil&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!setgil 100000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current amount of gil to 100,000&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
There is no notification that his code has worked. You will have to open your status page or equipment page and check how much gil you have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Spells ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addspell value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is an ID from [[Spell IDs]]&lt;br /&gt;
&lt;br /&gt;
May also use &amp;lt;code&amp;gt;!addallspells&amp;lt;/code&amp;gt; which will give you every spell to your character.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addspell 106&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grants you the spell Phalanx&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play Animation ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!animation value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Animation IDs]]&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!animation 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plays the animation for death&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
The character should perform the animation specified. Using animation 0 may allow your character to move again if @release fails.&lt;br /&gt;
&lt;br /&gt;
== Change Job ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob value level&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is either from [[Job IDs]] or the three-letter abbreviation for the job.&lt;br /&gt;
&lt;br /&gt;
level specifies the level to set the job you are changing to.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob war 30&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Makes you a level 30 Warrior&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob 15 70&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Makes you a level 70 Summoner&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
== Set Player Level ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!setplayerlevel playerName value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PlayerName is any player in the game. Value can be any number from 1 to 255.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!setplayerlevel Link 65&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Changes a players level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
It will give you the 'quickening' status effect when done correctly. You can remove this effect by hitting the '+' key twice and then hitting enter on the quickening status icon.&lt;br /&gt;
&lt;br /&gt;
== Set Costume ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!costume value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Costume IDs]]&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!costume &amp;quot;&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the player's costume to &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Only useful for testing at this point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play Cut-scene/Event ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!cs value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Event IDs]]&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!cs &amp;quot;&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plays the cutscene &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spawn/Despawn Mobs ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!spawnmob value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!despawnmob value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a Monster ID (check [https://raw.github.com/DarkstarProject/darkstar/master/sql/mob_spawn_points.sql sql/mob_spawn_points.sql] in the source, but anything not uniquely named will have to be referenced by its position as well) and specifies exactly one mob instance in the game world. It cannot be used to spawn creatures that do not exist in a zone, or to spawn creatures in a different location than normal.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!spawnmob 17187111&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawns the notorious monster Jaggedy-Eared Jack. He will spawn in his usual spawn location, which is not necessarily near the player.&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Causes a single spawned creature to be removed from play immediately, or causes a single creature to be put into play immediately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Manually Inject a Packet on the Player ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!inject value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a packet stored in a file.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!inject test.dat&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the packet stored in the file 'test.dat' to the client&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
To understand this command, an understanding of the ffximon tool is helpful. You can use it to inject altered packets (or even vanilla packets) to the client who issued the command. Helps when having to sift through large numbers of packet dumps to determine which has the effect you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Release Character from a Cutscene ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!release&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!release&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If viewing a cutscene or otherwise unable to move, it attempts to end the cutscene and restore movement to the player.&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Sends the client a packet that informs them that an event has ended so that movement can be restored immediately. This may have some ill side effects, such as fade-out effects or camera angles being locked. Use an @zone command to clear these issues. If that is not sufficient (such as the case when calling a completion cut-scene with the wrong values for the summoner quests) you may need to log off to fix it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Show Coordinate Position ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!where&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!where&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prints the player's current location and facing values to the chat log.&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Prints the player's current location and facing values to the chat log.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Position Manipulation ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!pos X Y Z (ZoneID)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!goto Charactername&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!bring Charactername&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!pos 121 1 -92&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takes you to the position X: 121 Y: 1 Z: -92 in the current zone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pos -76 32 -4 178&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takes you to Kirin's spawn point in The Shrine of Ru'Avitau, regardless of where you are currently.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!goto Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends your character to the location that the player named &amp;quot;Bill&amp;quot; is currently at (they may move between the time this command is executed and the time you finish zoning).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!bring Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brings the character named Bill to the zone and position you were at at the time of execution of the command. It may take a few seconds for the player's character to finish loading.&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Allows for spatial manipulation of characters in 3 dimensions. Can be useful for quest testing by bringing yourself to related NPCs instantly, as well as a variety of other uses. While @bring can effectively be used to jail a character, you should instead use the dedicated commands for this task.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Send a Character to Their Homepoint ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!homepoint Charname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!homepoint Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the character named &amp;quot;Bill&amp;quot; to his currently set homepoint.&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Can be used to fix stuck characters. Has a similar effect to a &amp;quot;Warp II&amp;quot; spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set a Pet's TP ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!pettp #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where # is the amount of TP to set.&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!pettp 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you have a pet (beastmaster pet, summoned avatar, wyvern), set the pet's current TP to 300.&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Allows you to test the effective power of pet abilities at various TP levels by setting the TP right before triggering a move that relies on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;God Mode&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!godmode&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!godmode&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Toggles godmode on or off.&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Grants the GM a number of effects with indefinite duration. Usefulness is subjective. Granted effects include: Invincible, Perfect Dodge, Mighty Strikes, Hundred Fists, and a fast Regain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cap a Combat or Magic Skill ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!capskill skillname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!capskill parry&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caps the GM's parrying skill to their current level and job.&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Useful for testing weaponskill and combat balance changes. Would instantly grant you the skill level in a particular skill type to be &amp;quot;optimal&amp;quot; for that job and level so that you can see how effective an &amp;quot;optimal&amp;quot; character would be in a given situation.&lt;br /&gt;
&lt;br /&gt;
Can also &amp;lt;code&amp;gt;!capallskills&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reset Recast Timers ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!reset&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!reset&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Resets the GM's recast timers on all spells and Job Abilities (need confirmation on this).&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Useful for testing things that have particularly long delays. Can be used to reset a 2 hour ability timer a 3 minute cool-down...or even a 30 second spell timer (once again I need to confirm this).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Jailing and Pardoning ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!jail Charname #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where # is a cell number between 1 and 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pardon Charname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!jail Bill 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the character Bill to Mordion Gaol in cell number 3.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pardon Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removes Bill from Mordion Gaol and sends him to his currently set homepoint.&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Jailing characters is effective because all actions are restricted except for /say commands inside the Mordion Gaol zone. This means a character cannot use items, job abilities, or spells to escape. Status effects are also removed and the character fully healed upon entry so that death may not be used as a means of escape. Once you jail a character, you should send a GM to discuss his or her infraction and the period of the sentencing as soon as possible. &lt;br /&gt;
&lt;br /&gt;
There are 32 unique cells inside the Mordion Gaol zone. You may put several people in the same cell for a large incident if desired, but it may be helpful to divide people out into factions or individual cells if it is a highly polarized dispute. Since /say is the only method of communication available, the conversation could get pretty confusing with too many people talking at once, so use your best judgement on how to split people up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Dynamis Time ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!adddynatime #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds # minutes to the remaining time in Dynamis for the instance which the player using the command is in.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!adddynatime 60&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are in Dynamis - Bastok when using this command, 60 minutes will be added for ALL players currently in Dynamis - Bastok. This extends to players that enter after the use of this command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Attachments ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds all Automaton Attachments to player running the commnd or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Trusts ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds all trust spells to player running the commnd or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Currency ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency currency_type value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency currency_type value player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where currency_type is from [[Currency Types]] and value is the amount to give.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency bastok_cp 1000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds specified amount of currency type to player running the commnd or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Status Effect to Player ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect {player} &amp;lt;effect&amp;gt; {power} {duration}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where effect is from [[Status Effect IDs]].&lt;br /&gt;
&lt;br /&gt;
Power is the strength of the status effect.&lt;br /&gt;
&lt;br /&gt;
Duration is how long the effect will last in seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect Bill 33 40 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds the Haste effect to Bill with a power of 40 for 300 seconds (5 min).&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Gives the status to the player running the command or the player specified.&lt;br /&gt;
&lt;br /&gt;
Power is optional and has default value of 1.0&lt;br /&gt;
&lt;br /&gt;
Duration is optional and has default value of 60.&lt;/div&gt;</summary>
		<author><name>Flanagak</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=GM_Commands&amp;diff=22714</id>
		<title>GM Commands</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=GM_Commands&amp;diff=22714"/>
				<updated>2019-03-13T15:35:52Z</updated>
		
		<summary type="html">&lt;p&gt;Flanagak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Making Yourself a GM ==&lt;br /&gt;
&lt;br /&gt;
See: [[Make My Character a GM]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''USING ANY OF THESE INCORRECTLY CAN POTENTIALLY CRASH YOUR SERVER'''&lt;br /&gt;
&lt;br /&gt;
== Movement Speed ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!speed value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value can be any number from 1 to 255. Default character speed is roughly 40, or 60 on many of the test servers.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!speed 255&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the maximum possible speed (currently)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!speed 40&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your speed to the retail default&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
It will give you the 'quickening' status effect when done correctly. You can remove this effect by hitting the '+' key twice and then hitting enter on the quickening status icon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set HP/MP/TP ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!hp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!mp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!tp value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a number from 0 to (probably) 65535.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!hp 250&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current HP to 250 or max if you have less than 250 total HP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!mp 250&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current MP to 250 or max if you have less than 250 total MP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!tp 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current TP to 300 (max).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
You should observe your HP/MP/TP updating immediately on your client.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Teleport to Any Zone ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!zone zoneid&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where zoneid is the ID as listed in [[Zone IDs]]. &lt;br /&gt;
You can also use an auto-translate string as the zoneid for most zones.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
!zone 243&lt;br /&gt;
!zone {Ru'Lude Gardens}&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Would instantly send your character to Ru'Lude Gardens&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
A loading screen should appear, and when finished, your character should be in the area you specified. An invalid Zone ID can cause server instability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Walking Through Walls/Getting Unstuck ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!wallhack&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!wallhack&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Used once, it will turn off collision detection. Used again, it will turn it back on.&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
You will be able to walk through walls and to parts of the map not intended to be seen or used. If you are too far above the ground and turn wallhack off, you may become stuck rather than falling to the land below. Useful when @zone sends you somewhere and you cannot move. There is currently no way to affect your elevation with this on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Items to your Inventory ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
!additem itemId quantity aug0 aug0val aug1 aug1val aug2 aug2val aug3 aug3val trialId&lt;br /&gt;
&lt;br /&gt;
Where itemId is an ID from [[ID_References#Inventory_Items]] or the ID number in the item's url from [http://www.ffxiah.com/ FFXIAH].&lt;br /&gt;
&lt;br /&gt;
Optional parameters:&lt;br /&gt;
&lt;br /&gt;
quantity is an optional value, and tells the game how many of the item to give. If not given, 1 is assumed. If the item type does not stack, you will only get 1 regardless of the quantity specified.&lt;br /&gt;
&lt;br /&gt;
aug0, aug1, aug2, and aug3 are augment IDs.&lt;br /&gt;
aug0val, aug1val, aug2val and aug3val are the values for each augment. Augment IDs can be found here: [[Augments]]&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 17644&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the one-handed variant of the Judge Sword. The ID comes from the [http://www.ffxiah.com/ FFXIAH] URL for this sword: &amp;lt;nowiki&amp;gt;http://www.ffxiah.com/item/17644/judges-sword&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 13548 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will only give you 1 Astral ring, since rings do not stack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 1179 99&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you a stack of 99 shihei.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!additem 13548 1 1 15&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will give you 1 Astral Ring, with the augment HP+1 (aug0) and the augment's power increased by 15 (aug0Val)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
There is no notification that this command has worked. You will have to open your inventory and see if the item is there. It will not work if your inventory is full.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add/Delete Key Items ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addkeyitem value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!delkeyitem value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is an ID from the [[Key Item IDs]]&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addkeyitem 824&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives you the key item Quartz Transmitter&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
There is no notification that his code has worked. You will have to open your key items list and see if the item is there. Using this may break some scripted events, but using it to add maps should be fairly safe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Maps ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives the player, or the person using the command if player isn't typed, all valid maps.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallmaps Kazuki&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gives Kazuki all Magical Maps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Gil ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!setgil value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is the amount of gil&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!setgil 100000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your current amount of gil to 100,000&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
There is no notification that his code has worked. You will have to open your status page or equipment page and check how much gil you have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Spells ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addspell value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is an ID from [[Spell IDs]]&lt;br /&gt;
&lt;br /&gt;
May also use &amp;lt;code&amp;gt;!addallspells&amp;lt;/code&amp;gt; which will give you every spell to your character.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addspell 106&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grants you the spell Phalanx&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play Animation ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!animation value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Animation IDs]]&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!animation 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plays the animation for death&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
The character should perform the animation specified. Using animation 0 may allow your character to move again if @release fails.&lt;br /&gt;
&lt;br /&gt;
== Change Job ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob value level&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is either from [[Job IDs]] or the three-letter abbreviation for the job.&lt;br /&gt;
&lt;br /&gt;
level specifies the level to set the job you are changing to.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob war 30&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Makes you a level 30 Warrior&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!changejob 15 70&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Makes you a level 70 Summoner&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
== Set Player Level ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!setplayerlevel playerName value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PlayerName is any player in the game. Value can be any number from 1 to 255.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!setplayerlevel Link 65&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Changes a players level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
It will give you the 'quickening' status effect when done correctly. You can remove this effect by hitting the '+' key twice and then hitting enter on the quickening status icon.&lt;br /&gt;
&lt;br /&gt;
== Set Costume ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!costume value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Costume IDs]]&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!costume &amp;quot;&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the player's costume to &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Only useful for testing at this point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play Cut-scene/Event ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!cs value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is from [[Event IDs]]&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!cs &amp;quot;&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plays the cutscene &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
tdb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spawn/Despawn Mobs ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!spawnmob value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!despawnmob value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a Monster ID (check [https://raw.github.com/DarkstarProject/darkstar/master/sql/mob_spawn_points.sql sql/mob_spawn_points.sql] in the source, but anything not uniquely named will have to be referenced by its position as well) and specifies exactly one mob instance in the game world. It cannot be used to spawn creatures that do not exist in a zone, or to spawn creatures in a different location than normal.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!spawnmob 17187111&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spawns the notorious monster Jaggedy-Eared Jack. He will spawn in his usual spawn location, which is not necessarily near the player.&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Causes a single spawned creature to be removed from play immediately, or causes a single creature to be put into play immediately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Manually Inject a Packet on the Player ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!inject value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where value is a packet stored in a file.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!inject test.dat&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the packet stored in the file 'test.dat' to the client&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
To understand this command, an understanding of the ffximon tool is helpful. You can use it to inject altered packets (or even vanilla packets) to the client who issued the command. Helps when having to sift through large numbers of packet dumps to determine which has the effect you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Release Character from a Cutscene ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!release&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!release&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If viewing a cutscene or otherwise unable to move, it attempts to end the cutscene and restore movement to the player.&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Sends the client a packet that informs them that an event has ended so that movement can be restored immediately. This may have some ill side effects, such as fade-out effects or camera angles being locked. Use an @zone command to clear these issues. If that is not sufficient (such as the case when calling a completion cut-scene with the wrong values for the summoner quests) you may need to log off to fix it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Show Coordinate Position ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!where&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!where&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prints the player's current location and facing values to the chat log.&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Prints the player's current location and facing values to the chat log.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Position Manipulation ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!pos X Y Z (ZoneID)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!goto Charactername&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!bring Charactername&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!pos 121 1 -92&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takes you to the position X: 121 Y: 1 Z: -92 in the current zone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pos -76 32 -4 178&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takes you to Kirin's spawn point in The Shrine of Ru'Avitau, regardless of where you are currently.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!goto Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends your character to the location that the player named &amp;quot;Bill&amp;quot; is currently at (they may move between the time this command is executed and the time you finish zoning).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!bring Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brings the character named Bill to the zone and position you were at at the time of execution of the command. It may take a few seconds for the player's character to finish loading.&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Allows for spatial manipulation of characters in 3 dimensions. Can be useful for quest testing by bringing yourself to related NPCs instantly, as well as a variety of other uses. While @bring can effectively be used to jail a character, you should instead use the dedicated commands for this task.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Send a Character to Their Homepoint ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!homepoint Charname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!homepoint Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the character named &amp;quot;Bill&amp;quot; to his currently set homepoint.&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Can be used to fix stuck characters. Has a similar effect to a &amp;quot;Warp II&amp;quot; spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set a Pet's TP ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!pettp #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where # is the amount of TP to set.&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!pettp 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you have a pet (beastmaster pet, summoned avatar, wyvern), set the pet's current TP to 300.&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Allows you to test the effective power of pet abilities at various TP levels by setting the TP right before triggering a move that relies on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;God Mode&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!godmode&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!godmode&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Toggles godmode on or off.&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Grants the GM a number of effects with indefinite duration. Usefulness is subjective. Granted effects include: Invincible, Perfect Dodge, Mighty Strikes, Hundred Fists, and a fast Regain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cap a Combat or Magic Skill ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!capskill skillname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!capskill parry&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caps the GM's parrying skill to their current level and job.&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Useful for testing weaponskill and combat balance changes. Would instantly grant you the skill level in a particular skill type to be &amp;quot;optimal&amp;quot; for that job and level so that you can see how effective an &amp;quot;optimal&amp;quot; character would be in a given situation.&lt;br /&gt;
&lt;br /&gt;
Can also &amp;lt;code&amp;gt;!capallskills&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reset Recast Timers ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!reset&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!reset&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Resets the GM's recast timers on all spells and Job Abilities (need confirmation on this).&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Useful for testing things that have particularly long delays. Can be used to reset a 2 hour ability timer a 3 minute cool-down...or even a 30 second spell timer (once again I need to confirm this).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Jailing and Pardoning ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!jail Charname #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where # is a cell number between 1 and 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pardon Charname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!jail Bill 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sends the character Bill to Mordion Gaol in cell number 3.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!pardon Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removes Bill from Mordion Gaol and sends him to his currently set homepoint.&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Jailing characters is effective because all actions are restricted except for /say commands inside the Mordion Gaol zone. This means a character cannot use items, job abilities, or spells to escape. Status effects are also removed and the character fully healed upon entry so that death may not be used as a means of escape. Once you jail a character, you should send a GM to discuss his or her infraction and the period of the sentencing as soon as possible. &lt;br /&gt;
&lt;br /&gt;
There are 32 unique cells inside the Mordion Gaol zone. You may put several people in the same cell for a large incident if desired, but it may be helpful to divide people out into factions or individual cells if it is a highly polarized dispute. Since /say is the only method of communication available, the conversation could get pretty confusing with too many people talking at once, so use your best judgement on how to split people up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Dynamis Time ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!adddynatime #&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds # minutes to the remaining time in Dynamis for the instance which the player using the command is in.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!adddynatime 60&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are in Dynamis - Bastok when using this command, 60 minutes will be added for ALL players currently in Dynamis - Bastok. This extends to players that enter after the use of this command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Attachments ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addallattachments Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds all Automaton Attachments to player running the commnd or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add All Trusts ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addalltrusts Bill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds all trust spells to player running the commnd or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Currency ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency currency_type value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency currency_type value player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where currency_type is from [[Currency Types]] and value is the amount to give.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addcurrency bastok_cp 1000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds specified amount of currency type to player running the commnd or the player specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Status Effect to Player ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect {player} &amp;lt;effect&amp;gt; {power} {duration}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where effect is from [[Status Effect IDs]].&lt;br /&gt;
Power is the strength of the status effect.&lt;br /&gt;
Duration is how long the effect will last in seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;code&amp;gt;!addeffect Bill 33 40 300&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds the Haste effect to Bill with a power of 40 for 300 seconds (5 min).&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
Gives the status to the player running the command or the player specified.&lt;br /&gt;
Power is optional and has default value of 1.0&lt;br /&gt;
Duration is optional and has default value of 60.&lt;/div&gt;</summary>
		<author><name>Flanagak</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Status_Effect_IDs&amp;diff=22713</id>
		<title>Status Effect IDs</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Status_Effect_IDs&amp;diff=22713"/>
				<updated>2019-03-13T15:28:51Z</updated>
		
		<summary type="html">&lt;p&gt;Flanagak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Primary Status Effect IDs==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Status Effect ID!!Status Effect Name&lt;br /&gt;
|-&lt;br /&gt;
|0||KO&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|1||WEAKNESS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|2||SLEEP_I&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|3||POISON&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|4||PARALYSIS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|5||BLINDNESS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|6||SILENCE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|7||PETRIFICATION&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|8||DISEASE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|9||CURSE_I&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|10||STUN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|11||BIND&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|12||WEIGHT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|13||SLOW&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|14||CHARM_I&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|15||DOOM&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|16||AMNESIA&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|17||CHARM_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|18||GRADUAL_PETRIFICATION&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|19||SLEEP_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|20||CURSE_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|21||ADDLE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|22||INTIMIDATE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|23||KAUSTRA&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|28||TERROR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|29||MUTE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|30||BANE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|31||PLAGUE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|32||FLEE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|33||HASTE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|34||BLAZE_SPIKES&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|35||ICE_SPIKES&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|36||BLINK&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|37||STONESKIN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|38||SHOCK_SPIKES&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39||AQUAVEIL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|40||PROTECT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|41||SHELL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|42||REGEN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|43||REFRESH&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|44||MIGHTY_STRIKES&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|45||BOOST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|46||HUNDRED_FISTS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|47||MANAFONT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|48||CHAINSPELL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|49||PERFECT_DODGE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|50||INVINCIBLE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|51||BLOOD_WEAPON&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|52||SOUL_VOICE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|53||EAGLE_EYE_SHOT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|54||MEIKYO_SHISUI&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|55||ASTRAL_FLOW&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|56||BERSERK&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|57||DEFENDER&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|58||AGGRESSOR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|59||FOCUS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|60||DODGE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|61||COUNTERSTANCE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|62||SENTINEL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|63||SOULEATER&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|64||LAST_RESORT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|65||SNEAK_ATTACK&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|66||COPY_IMAGE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|67||THIRD_EYE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|68||WARCRY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|69||INVISIBLE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|70||DEODORIZE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|71||SNEAK&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|72||SHARPSHOT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|73||BARRAGE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|74||HOLY_CIRCLE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|75||ARCANE_CIRCLE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|76||HIDE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|77||CAMOUFLAGE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|78||DIVINE_SEAL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|79||ELEMENTAL_SEAL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|80||STR_BOOST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|81||DEX_BOOST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|82||VIT_BOOST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|83||AGI_BOOST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|84||INT_BOOST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|85||MND_BOOST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|86||CHR_BOOST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|87||TRICK_ATTACK&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|88||MAX_HP_BOOST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|89||MAX_MP_BOOST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|90||ACCURACY_BOOST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|91||ATTACK_BOOST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|92||EVASION_BOOST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|93||DEFENSE_BOOST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|94||ENFIRE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|95||ENBLIZZARD&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|96||ENAERO&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|97||ENSTONE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|98||ENTHUNDER&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|99||ENWATER&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|100||BARFIRE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|101||BARBLIZZARD&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|102||BARAERO&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|103||BARSTONE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|104||BARTHUNDER&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|105||BARWATER&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|106||BARSLEEP&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|107||BARPOISON&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|108||BARPARALYZE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|109||BARBLIND&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|110||BARSILENCE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|111||BARPETRIFY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|112||BARVIRUS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|113||RERAISE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|114||COVER&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|115||UNLIMITED_SHOT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|116||PHALANX&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|117||WARDING_CIRCLE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|118||ANCIENT_CIRCLE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|119||STR_BOOST_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|120||DEX_BOOST_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|121||VIT_BOOST_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|122||AGI_BOOST_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|123||INT_BOOST_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|124||MND_BOOST_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|125||CHR_BOOST_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|126||SPIRIT_SURGE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|127||COSTUME&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|128||BURN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|129||FROST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|130||CHOKE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|131||RASP&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|132||SHOCK&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|133||DROWN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|134||DIA&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|135||BIO&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|136||STR_DOWN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|137||DEX_DOWN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|138||VIT_DOWN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|139||AGI_DOWN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|140||INT_DOWN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|141||MND_DOWN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|142||CHR_DOWN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|143||LEVEL_RESTRICTION&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|144||MAX_HP_DOWN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|145||MAX_MP_DOWN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|146||ACCURACY_DOWN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|147||ATTACK_DOWN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|148||EVASION_DOWN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|149||DEFENSE_DOWN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|150||PHYSICAL_SHIELD&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|151||ARROW_SHIELD&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|152||MAGIC_SHIELD&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|153||DAMAGE_SPIKES&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|154||SHINING_RUBY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|155||MEDICINE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|156||FLASH&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|157||SJ_RESTRICTION&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|158||PROVOKE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|159||PENALTY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|160||PREPARATIONS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|161||SPRINT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|162||ENCHANTMENT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|163||AZURE_LORE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|164||CHAIN_AFFINITY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|165||BURST_AFFINITY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|166||OVERDRIVE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|167||MAGIC_DEF_DOWN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|168||INHIBIT_TP&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|169||POTENCY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|170||REGAIN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|171||PAX&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|172||INTENSION&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|173||DREAD_SPIKES&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|174||MAGIC_ACC_DOWN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|175||MAGIC_ATK_DOWN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|176||QUICKENING&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|177||ENCUMBRANCE_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|178||FIRESTORM&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|179||HAILSTORM&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|180||WINDSTORM&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|181||SANDSTORM&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|182||THUNDERSTORM&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|183||RAINSTORM&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|184||AURORASTORM&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|185||VOIDSTORM&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|186||HELIX&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|187||SUBLIMATION_ACTIVATED&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|188||SUBLIMATION_COMPLETE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|189||MAX_TP_DOWN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|190||MAGIC_ATK_BOOST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|191||MAGIC_DEF_BOOST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|192||REQUIEM&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|193||LULLABY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|194||ELEGY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|195||PAEON&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|196||BALLAD&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|197||MINNE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|198||MINUET&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|199||MADRIGAL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|200||PRELUDE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|201||MAMBO&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|202||AUBADE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|203||PASTORAL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|204||HUM&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|205||FANTASIA&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|206||OPERETTA&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|207||CAPRICCIO&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|208||SERENADE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|209||ROUND&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|210||GAVOTTE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|211||FUGUE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|212||RHAPSODY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|213||ARIA&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|214||MARCH&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|215||ETUDE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|216||CAROL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|217||THRENODY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|218||HYMNUS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|219||MAZURKA&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|220||SIRVENTE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|221||DIRGE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|222||SCHERZO&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|223||NOCTURNE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|227||STORE_TP&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|228||EMBRAVA&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|229||MANAWELL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|230||SPONTANEITY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|231||MARCATO&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|233||AUTO_REGEN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|234||AUTO_REFRESH&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|235||FISHING_IMAGERY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|236||WOODWORKING_IMAGERY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|237||SMITHING_IMAGERY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|238||GOLDSMITHING_IMAGERY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|239||CLOTHCRAFT_IMAGERY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|240||LEATHERCRAFT_IMAGERY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|241||BONECRAFT_IMAGERY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|242||ALCHEMY_IMAGERY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|243||COOKING_IMAGERY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|244||IMAGERY_1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|245||IMAGERY_2&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|246||IMAGERY_3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|247||IMAGERY_4&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|248||IMAGERY_5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|249||DEDICATION&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|250||EF_BADGE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|251||FOOD&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|252||MOUNTED&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|253||SIGNET&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|254||BATTLEFIELD&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|256||SANCTION&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|257||BESIEGED&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|258||ILLUSION&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|259||ENCUMBRANCE_I&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|260||OBLIVISCENCE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|261||IMPAIRMENT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|262||OMERTA&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|263||DEBILITATION&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|264||PATHOS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|265||FLURRY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|266||CONCENTRATION&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|267||ALLIED_TAGS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|268||SIGIL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|269||LEVEL_SYNC&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|270||AFTERMATH_LV1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|271||AFTERMATH_LV2&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|272||AFTERMATH_LV3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|273||AFTERMATH&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|274||ENLIGHT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|275||AUSPICE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|276||CONFRONTATION&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|277||ENFIRE_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|278||ENBLIZZARD_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|279||ENAERO_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|280||ENSTONE_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|281||ENTHUNDER_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|282||ENWATER_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|283||PERFECT_DEFENSE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|284||EGG&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|285||VISITANT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|286||BARAMNESIA&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|287||ATMA&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|288||ENDARK&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|289||ENMITY_BOOST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|290||SUBTLE_BLOW_PLUS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|291||ENMITY_DOWN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|292||PENNANT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|293||NEGATE_PETRIFY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|294||NEGATE_TERROR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|295||NEGATE_AMNESIA&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|296||NEGATE_DOOM&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|297||NEGATE_POISON&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|298||CRIT_HIT_EVASION_DOWN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|299||OVERLOAD&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|300||FIRE_MANEUVER&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|301||ICE_MANEUVER&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|302||WIND_MANEUVER&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|303||EARTH_MANEUVER&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|304||THUNDER_MANEUVER&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|305||WATER_MANEUVER&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|306||LIGHT_MANEUVER&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|307||DARK_MANEUVER&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|308||DOUBLE_UP_CHANCE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|309||BUST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|310||FIGHTERS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|311||MONKS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|312||HEALERS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|313||WIZARDS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|314||WARLOCKS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|315||ROGUES_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|316||GALLANTS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|317||CHAOS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|318||BEAST_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|319||CHORAL_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|320||HUNTERS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|321||SAMURAI_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|322||NINJA_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|323||DRACHEN_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|324||EVOKERS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|325||MAGUSS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|326||CORSAIRS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|327||PUPPET_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|328||DANCERS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|329||SCHOLARS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|330||BOLTERS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|331||CASTERS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|332||COURSERS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|333||BLITZERS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|334||TACTICIANS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|335||ALLIES_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|336||MISERS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|337||COMPANIONS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|338||AVENGERS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|339||NATURALISTS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|340||WARRIOR_S_CHARGE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|341||FORMLESS_STRIKES&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|342||ASSASSINS_CHARGE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|343||FEINT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|344||FEALTY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|345||DARK_SEAL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|346||DIABOLIC_EYE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|347||NIGHTINGALE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|348||TROUBADOUR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|349||KILLER_INSTINCT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|350||STEALTH_SHOT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|351||FLASHY_SHOT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|352||SANGE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|353||HASSO&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|354||SEIGAN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|355||CONVERGENCE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|356||DIFFUSION&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|357||SNAKE_EYE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|358||LIGHT_ARTS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|359||DARK_ARTS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|360||PENURY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|361||PARSIMONY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|362||CELERITY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|363||ALACRITY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|364||RAPTURE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|365||EBULLIENCE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|366||ACCESSION&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|367||MANIFESTATION&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|368||DRAIN_SAMBA&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|369||ASPIR_SAMBA&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|370||HASTE_SAMBA&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|371||VELOCITY_SHOT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|375||BUILDING_FLOURISH&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|376||TRANCE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|377||TABULA_RASA&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|378||DRAIN_DAZE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|379||ASPIR_DAZE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|380||HASTE_DAZE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|381||FINISHING_MOVE_1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|382||FINISHING_MOVE_2&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|383||FINISHING_MOVE_3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|384||FINISHING_MOVE_4&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|385||FINISHING_MOVE_5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|386||LETHARGIC_DAZE_1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|387||LETHARGIC_DAZE_2&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|388||LETHARGIC_DAZE_3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|389||LETHARGIC_DAZE_4&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|390||LETHARGIC_DAZE_5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|391||SLUGGISH_DAZE_1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|392||SLUGGISH_DAZE_2&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|393||SLUGGISH_DAZE_3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|394||SLUGGISH_DAZE_4&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|395||SLUGGISH_DAZE_5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|396||WEAKENED_DAZE_1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|397||WEAKENED_DAZE_2&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|398||WEAKENED_DAZE_3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|399||WEAKENED_DAZE_4&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|400||WEAKENED_DAZE_5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|401||ADDENDUM_WHITE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|402||ADDENDUM_BLACK&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|403||REPRISAL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|404||MAGIC_EVASION_DOWN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|405||RETALIATION&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|406||FOOTWORK&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|407||KLIMAFORM&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|408||SEKKANOKI&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|409||PIANISSIMO&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|410||SABER_DANCE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|411||FAN_DANCE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|412||ALTRUISM&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|413||FOCALIZATION&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|414||TRANQUILITY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|415||EQUANIMITY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|416||ENLIGHTENMENT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|417||AFFLATUS_SOLACE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|418||AFFLATUS_MISERY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|419||COMPOSURE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|420||YONIN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|421||INNIN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|422||CARBUNCLE_S_FAVOR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|423||IFRIT_S_FAVOR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|424||SHIVA_S_FAVOR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|425||GARUDA_S_FAVOR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|426||TITAN_S_FAVOR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|427||RAMUH_S_FAVOR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|428||LEVIATHAN_S_FAVOR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|429||FENRIR_S_FAVOR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|430||DIABOLOS_S_FAVOR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|431||AVATAR_S_FAVOR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|432||MULTI_STRIKES&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|433||DOUBLE_SHOT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|434||TRANSCENDENCY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|435||RESTRAINT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|436||PERFECT_COUNTER&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|437||MANA_WALL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|438||DIVINE_EMBLEM&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|439||NETHER_VOID&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|440||SENGIKORI&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|441||FUTAE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|442||PRESTO&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|443||CLIMACTIC_FLOURISH&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|444||COPY_IMAGE_2&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|445||COPY_IMAGE_3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|446||COPY_IMAGE_4&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|447||MULTI_SHOTS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|448||BEWILDERED_DAZE_1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|449||BEWILDERED_DAZE_2&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|450||BEWILDERED_DAZE_3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|451||BEWILDERED_DAZE_4&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|452||BEWILDERED_DAZE_5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|453||DIVINE_CARESS_I&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|454||SABOTEUR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|455||TENUTO&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|456||SPUR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|457||EFFLUX&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|458||EARTHEN_ARMOR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|459||DIVINE_CARESS_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|460||BLOOD_RAGE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|461||IMPETUS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|462||CONSPIRATOR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|463||SEPULCHER&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|464||ARCANE_CREST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|465||HAMANOHA&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|466||DRAGON_BREAKER&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|467||TRIPLE_SHOT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|468||STRIKING_FLOURISH&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|469||PERPETUANCE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|470||IMMANENCE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|471||MIGAWARI&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|472||TERNARY_FLOURISH&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|473||MUDDLE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|474||PROWESS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|475||VOIDWATCHER&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|476||ENSPHERE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|477||SACROSANCTITY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|478||PALISADE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|479||SCARLET_DELIRIUM&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|480||SCARLET_DELIRIUM_1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|482||DECOY_SHOT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|483||HAGAKURE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|484||ISSEKIGAN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|485||UNBRIDLED_LEARNING&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|486||COUNTER_BOOST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|487||ENDRAIN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|488||ENASPIR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|489||AFTERGLOW&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|490||BRAZEN_STRENGTH&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|491||INNER_STRENGTH&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|492||ASYLUM&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|493||SUBTLE_SORCERY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|494||STYMIE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|496||INTERVENE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|497||SOUL_ENSLAVEMENT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|498||UNLEASH&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|499||CLARION_CALL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|500||OVERKILL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|501||YAEGASUMI&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|502||MIKAGE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|503||FLY_HIGH&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|504||ASTRAL_CONDUIT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|505||UNBRIDLED_WISDOM&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|507||GRAND_PAS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|508||WIDENED_COMPASS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|509||ODYLLIC_SUBTERFUGE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|510||ERGON_MIGHT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|511||REIVE_MARK&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|512||IONIS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|513||BOLSTER&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|515||LASTING_EMANATION&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|516||ECLIPTIC_ATTRITION&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|517||COLLIMATED_FERVOR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|518||DEMATERIALIZE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|519||THEURGIC_FOCUS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|522||ELEMENTAL_SFORZO&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|523||IGNIS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|524||GELUS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|525||FLABRA&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|526||TELLUS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|527||SULPOR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|528||UNDA&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|529||LUX&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|530||TENEBRAE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|531||VALLATION&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|532||SWORDPLAY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|533||PFLUG&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|534||EMBOLDEN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|535||VALIANCE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|536||GAMBIT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|537||LIEMENT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|538||ONE_FOR_ALL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|539||REGEN_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|540||POISON_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|541||REFRESH_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|542||STR_BOOST_III&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|543||DEX_BOOST_III&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|544||VIT_BOOST_III&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|545||AGI_BOOST_III&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|546||INT_BOOST_III&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|547||MND_BOOST_III&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|548||CHR_BOOST_III&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|549||ATTACK_BOOST_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|550||DEFENSE_BOOST_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|551||MAGIC_ATK_BOOST_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|552||MAGIC_DEF_BOOST_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|553||ACCURACY_BOOST_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|554||EVASION_BOOST_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|555||MAGIC_ACC_BOOST_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|556||MAGIC_EVASION_BOOST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|557||ATTACK_DOWN_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|558||DEFENSE_DOWN_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|559||MAGIC_ATK_DOWN_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|560||MAGIC_DEF_DOWN_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|561||ACCURACY_DOWN_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|562||EVASION_DOWN_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|563||MAGIC_ACC_DOWN_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|564||MAGIC_EVASION_DOWN_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|565||SLOW_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|566||PARALYSIS_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|567||WEIGHT_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|568||FOIL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|569||BLAZE_OF_GLORY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|570||BATTUTA&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|571||RAYKE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|572||AVOIDANCE_DOWN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|573||DELUGE_SPIKES&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|574||FAST_CAST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|575||GESTATION&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|576||DOUBT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|577||CAIT_SITH_S_FAVOR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|578||FISHY_INTUITION&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|579||COMMITMENT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|580||HASTE_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|581||FLURRY_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|583||APOGEE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|584||ENTRUST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|585||COSTUME_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|586||CURING_CONDUIT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|587||TP_BONUS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|588||FINISHING_MOVE_6&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|589||FIRESTORM_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|590||HAILSTORM_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|591||WINDSTORM_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|592||SANDSTORM_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|593||THUNDERSTORM_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|594||RAINSTORM_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|595||AURORASTORM_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|596||VOIDSTORM_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|597||INUNDATION&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|598||CASCADE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|599||CONSUME_MANA&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|600||RUNEISTS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|601||CROOKED_CARDS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|602||VORSEAL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|603||ELVORSEAL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|604||MIGHTY_GUARD&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|605||GALE_SPIKES&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|606||CLOD_SPIKES&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|607||GLINT_SPIKES&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|608||NEGATE_VIRUS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|609||NEGATE_CURSE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|610||NEGATE_CHARM&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|611||MAGIC_EVASION_BOOST_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Flanagak</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Status_Effect_IDs&amp;diff=22712</id>
		<title>Status Effect IDs</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Status_Effect_IDs&amp;diff=22712"/>
				<updated>2019-03-13T15:13:31Z</updated>
		
		<summary type="html">&lt;p&gt;Flanagak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''This page is automatically generated by a bot using the files from the subversion repository. If you wish to make changes to the template used by the bot to modify the look of this page, contact bluekirby0'''&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Status Effect ID!!Status Effect Name&lt;br /&gt;
|-&lt;br /&gt;
|0||KO&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|1||WEAKNESS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|2||SLEEP_I&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|3||POISON&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|4||PARALYSIS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|5||BLINDNESS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|6||SILENCE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|7||PETRIFICATION&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|8||DISEASE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|9||CURSE_I&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|10||STUN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|11||BIND&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|12||WEIGHT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|13||SLOW&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|14||CHARM_I&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|15||DOOM&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|16||AMNESIA&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|17||CHARM_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|18||GRADUAL_PETRIFICATION&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|19||SLEEP_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|20||CURSE_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|21||ADDLE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|22||INTIMIDATE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|23||KAUSTRA&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|28||TERROR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|29||MUTE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|30||BANE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|31||PLAGUE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|32||FLEE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|33||HASTE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|34||BLAZE_SPIKES&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|35||ICE_SPIKES&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|36||BLINK&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|37||STONESKIN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|38||SHOCK_SPIKES&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39||AQUAVEIL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|40||PROTECT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|41||SHELL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|42||REGEN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|43||REFRESH&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|44||MIGHTY_STRIKES&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|45||BOOST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|46||HUNDRED_FISTS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|47||MANAFONT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|48||CHAINSPELL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|49||PERFECT_DODGE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|50||INVINCIBLE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|51||BLOOD_WEAPON&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|52||SOUL_VOICE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|53||EAGLE_EYE_SHOT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|54||MEIKYO_SHISUI&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|55||ASTRAL_FLOW&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|56||BERSERK&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|57||DEFENDER&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|58||AGGRESSOR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|59||FOCUS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|60||DODGE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|61||COUNTERSTANCE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|62||SENTINEL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|63||SOULEATER&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|64||LAST_RESORT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|65||SNEAK_ATTACK&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|66||COPY_IMAGE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|67||THIRD_EYE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|68||WARCRY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|69||INVISIBLE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|70||DEODORIZE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|71||SNEAK&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|72||SHARPSHOT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|73||BARRAGE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|74||HOLY_CIRCLE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|75||ARCANE_CIRCLE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|76||HIDE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|77||CAMOUFLAGE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|78||DIVINE_SEAL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|79||ELEMENTAL_SEAL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|80||STR_BOOST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|81||DEX_BOOST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|82||VIT_BOOST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|83||AGI_BOOST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|84||INT_BOOST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|85||MND_BOOST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|86||CHR_BOOST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|87||TRICK_ATTACK&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|88||MAX_HP_BOOST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|89||MAX_MP_BOOST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|90||ACCURACY_BOOST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|91||ATTACK_BOOST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|92||EVASION_BOOST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|93||DEFENSE_BOOST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|94||ENFIRE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|95||ENBLIZZARD&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|96||ENAERO&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|97||ENSTONE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|98||ENTHUNDER&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|99||ENWATER&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|100||BARFIRE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|101||BARBLIZZARD&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|102||BARAERO&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|103||BARSTONE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|104||BARTHUNDER&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|105||BARWATER&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|106||BARSLEEP&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|107||BARPOISON&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|108||BARPARALYZE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|109||BARBLIND&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|110||BARSILENCE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|111||BARPETRIFY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|112||BARVIRUS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|113||RERAISE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|114||COVER&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|115||UNLIMITED_SHOT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|116||PHALANX&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|117||WARDING_CIRCLE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|118||ANCIENT_CIRCLE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|119||STR_BOOST_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|120||DEX_BOOST_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|121||VIT_BOOST_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|122||AGI_BOOST_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|123||INT_BOOST_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|124||MND_BOOST_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|125||CHR_BOOST_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|126||SPIRIT_SURGE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|127||COSTUME&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|128||BURN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|129||FROST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|130||CHOKE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|131||RASP&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|132||SHOCK&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|133||DROWN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|134||DIA&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|135||BIO&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|136||STR_DOWN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|137||DEX_DOWN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|138||VIT_DOWN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|139||AGI_DOWN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|140||INT_DOWN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|141||MND_DOWN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|142||CHR_DOWN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|143||LEVEL_RESTRICTION&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|144||MAX_HP_DOWN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|145||MAX_MP_DOWN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|146||ACCURACY_DOWN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|147||ATTACK_DOWN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|148||EVASION_DOWN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|149||DEFENSE_DOWN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|150||PHYSICAL_SHIELD&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|151||ARROW_SHIELD&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|152||MAGIC_SHIELD&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|153||DAMAGE_SPIKES&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|154||SHINING_RUBY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|155||MEDICINE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|156||FLASH&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|157||SJ_RESTRICTION&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|158||PROVOKE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|159||PENALTY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|160||PREPARATIONS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|161||SPRINT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|162||ENCHANTMENT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|163||AZURE_LORE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|164||CHAIN_AFFINITY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|165||BURST_AFFINITY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|166||OVERDRIVE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|167||MAGIC_DEF_DOWN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|168||INHIBIT_TP&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|169||POTENCY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|170||REGAIN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|171||PAX&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|172||INTENSION&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|173||DREAD_SPIKES&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|174||MAGIC_ACC_DOWN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|175||MAGIC_ATK_DOWN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|176||QUICKENING&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|177||ENCUMBRANCE_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|178||FIRESTORM&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|179||HAILSTORM&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|180||WINDSTORM&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|181||SANDSTORM&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|182||THUNDERSTORM&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|183||RAINSTORM&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|184||AURORASTORM&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|185||VOIDSTORM&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|186||HELIX&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|187||SUBLIMATION_ACTIVATED&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|188||SUBLIMATION_COMPLETE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|189||MAX_TP_DOWN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|190||MAGIC_ATK_BOOST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|191||MAGIC_DEF_BOOST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|192||REQUIEM&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|193||LULLABY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|194||ELEGY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|195||PAEON&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|196||BALLAD&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|197||MINNE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|198||MINUET&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|199||MADRIGAL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|200||PRELUDE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|201||MAMBO&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|202||AUBADE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|203||PASTORAL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|204||HUM&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|205||FANTASIA&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|206||OPERETTA&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|207||CAPRICCIO&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|208||SERENADE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|209||ROUND&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|210||GAVOTTE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|211||FUGUE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|212||RHAPSODY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|213||ARIA&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|214||MARCH&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|215||ETUDE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|216||CAROL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|217||THRENODY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|218||HYMNUS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|219||MAZURKA&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|220||SIRVENTE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|221||DIRGE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|222||SCHERZO&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|223||NOCTURNE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|227||STORE_TP&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|228||EMBRAVA&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|229||MANAWELL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|230||SPONTANEITY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|231||MARCATO&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|233||AUTO_REGEN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|234||AUTO_REFRESH&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|235||FISHING_IMAGERY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|236||WOODWORKING_IMAGERY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|237||SMITHING_IMAGERY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|238||GOLDSMITHING_IMAGERY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|239||CLOTHCRAFT_IMAGERY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|240||LEATHERCRAFT_IMAGERY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|241||BONECRAFT_IMAGERY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|242||ALCHEMY_IMAGERY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|243||COOKING_IMAGERY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|244||IMAGERY_1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|245||IMAGERY_2&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|246||IMAGERY_3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|247||IMAGERY_4&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|248||IMAGERY_5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|249||DEDICATION&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|250||EF_BADGE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|251||FOOD&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|252||MOUNTED&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|253||SIGNET&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|254||BATTLEFIELD&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|256||SANCTION&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|257||BESIEGED&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|258||ILLUSION&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|259||ENCUMBRANCE_I&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|260||OBLIVISCENCE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|261||IMPAIRMENT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|262||OMERTA&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|263||DEBILITATION&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|264||PATHOS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|265||FLURRY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|266||CONCENTRATION&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|267||ALLIED_TAGS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|268||SIGIL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|269||LEVEL_SYNC&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|270||AFTERMATH_LV1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|271||AFTERMATH_LV2&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|272||AFTERMATH_LV3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|273||AFTERMATH&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|274||ENLIGHT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|275||AUSPICE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|276||CONFRONTATION&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|277||ENFIRE_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|278||ENBLIZZARD_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|279||ENAERO_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|280||ENSTONE_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|281||ENTHUNDER_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|282||ENWATER_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|283||PERFECT_DEFENSE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|284||EGG&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|285||VISITANT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|286||BARAMNESIA&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|287||ATMA&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|288||ENDARK&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|289||ENMITY_BOOST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|290||SUBTLE_BLOW_PLUS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|291||ENMITY_DOWN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|292||PENNANT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|293||NEGATE_PETRIFY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|294||NEGATE_TERROR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|295||NEGATE_AMNESIA&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|296||NEGATE_DOOM&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|297||NEGATE_POISON&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|298||CRIT_HIT_EVASION_DOWN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|299||OVERLOAD&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|300||FIRE_MANEUVER&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|301||ICE_MANEUVER&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|302||WIND_MANEUVER&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|303||EARTH_MANEUVER&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|304||THUNDER_MANEUVER&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|305||WATER_MANEUVER&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|306||LIGHT_MANEUVER&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|307||DARK_MANEUVER&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|308||DOUBLE_UP_CHANCE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|309||BUST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|310||FIGHTERS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|311||MONKS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|312||HEALERS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|313||WIZARDS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|314||WARLOCKS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|315||ROGUES_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|316||GALLANTS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|317||CHAOS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|318||BEAST_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|319||CHORAL_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|320||HUNTERS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|321||SAMURAI_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|322||NINJA_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|323||DRACHEN_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|324||EVOKERS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|325||MAGUSS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|326||CORSAIRS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|327||PUPPET_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|328||DANCERS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|329||SCHOLARS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|330||BOLTERS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|331||CASTERS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|332||COURSERS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|333||BLITZERS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|334||TACTICIANS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|335||ALLIES_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|336||MISERS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|337||COMPANIONS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|338||AVENGERS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|339||NATURALISTS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|340||WARRIOR_S_CHARGE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|341||FORMLESS_STRIKES&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|342||ASSASSINS_CHARGE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|343||FEINT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|344||FEALTY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|345||DARK_SEAL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|346||DIABOLIC_EYE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|347||NIGHTINGALE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|348||TROUBADOUR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|349||KILLER_INSTINCT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|350||STEALTH_SHOT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|351||FLASHY_SHOT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|352||SANGE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|353||HASSO&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|354||SEIGAN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|355||CONVERGENCE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|356||DIFFUSION&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|357||SNAKE_EYE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|358||LIGHT_ARTS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|359||DARK_ARTS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|360||PENURY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|361||PARSIMONY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|362||CELERITY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|363||ALACRITY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|364||RAPTURE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|365||EBULLIENCE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|366||ACCESSION&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|367||MANIFESTATION&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|368||DRAIN_SAMBA&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|369||ASPIR_SAMBA&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|370||HASTE_SAMBA&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|371||VELOCITY_SHOT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|375||BUILDING_FLOURISH&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|376||TRANCE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|377||TABULA_RASA&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|378||DRAIN_DAZE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|379||ASPIR_DAZE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|380||HASTE_DAZE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|381||FINISHING_MOVE_1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|382||FINISHING_MOVE_2&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|383||FINISHING_MOVE_3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|384||FINISHING_MOVE_4&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|385||FINISHING_MOVE_5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|386||LETHARGIC_DAZE_1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|387||LETHARGIC_DAZE_2&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|388||LETHARGIC_DAZE_3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|389||LETHARGIC_DAZE_4&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|390||LETHARGIC_DAZE_5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|391||SLUGGISH_DAZE_1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|392||SLUGGISH_DAZE_2&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|393||SLUGGISH_DAZE_3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|394||SLUGGISH_DAZE_4&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|395||SLUGGISH_DAZE_5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|396||WEAKENED_DAZE_1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|397||WEAKENED_DAZE_2&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|398||WEAKENED_DAZE_3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|399||WEAKENED_DAZE_4&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|400||WEAKENED_DAZE_5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|401||ADDENDUM_WHITE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|402||ADDENDUM_BLACK&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|403||REPRISAL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|404||MAGIC_EVASION_DOWN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|405||RETALIATION&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|406||FOOTWORK&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|407||KLIMAFORM&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|408||SEKKANOKI&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|409||PIANISSIMO&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|410||SABER_DANCE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|411||FAN_DANCE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|412||ALTRUISM&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|413||FOCALIZATION&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|414||TRANQUILITY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|415||EQUANIMITY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|416||ENLIGHTENMENT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|417||AFFLATUS_SOLACE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|418||AFFLATUS_MISERY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|419||COMPOSURE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|420||YONIN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|421||INNIN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|422||CARBUNCLE_S_FAVOR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|423||IFRIT_S_FAVOR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|424||SHIVA_S_FAVOR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|425||GARUDA_S_FAVOR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|426||TITAN_S_FAVOR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|427||RAMUH_S_FAVOR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|428||LEVIATHAN_S_FAVOR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|429||FENRIR_S_FAVOR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|430||DIABOLOS_S_FAVOR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|431||AVATAR_S_FAVOR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|432||MULTI_STRIKES&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|433||DOUBLE_SHOT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|434||TRANSCENDENCY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|435||RESTRAINT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|436||PERFECT_COUNTER&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|437||MANA_WALL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|438||DIVINE_EMBLEM&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|439||NETHER_VOID&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|440||SENGIKORI&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|441||FUTAE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|442||PRESTO&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|443||CLIMACTIC_FLOURISH&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|444||COPY_IMAGE_2&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|445||COPY_IMAGE_3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|446||COPY_IMAGE_4&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|447||MULTI_SHOTS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|448||BEWILDERED_DAZE_1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|449||BEWILDERED_DAZE_2&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|450||BEWILDERED_DAZE_3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|451||BEWILDERED_DAZE_4&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|452||BEWILDERED_DAZE_5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|453||DIVINE_CARESS_I&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|454||SABOTEUR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|455||TENUTO&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|456||SPUR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|457||EFFLUX&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|458||EARTHEN_ARMOR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|459||DIVINE_CARESS_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|460||BLOOD_RAGE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|461||IMPETUS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|462||CONSPIRATOR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|463||SEPULCHER&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|464||ARCANE_CREST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|465||HAMANOHA&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|466||DRAGON_BREAKER&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|467||TRIPLE_SHOT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|468||STRIKING_FLOURISH&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|469||PERPETUANCE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|470||IMMANENCE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|471||MIGAWARI&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|472||TERNARY_FLOURISH&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|473||MUDDLE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|474||PROWESS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|475||VOIDWATCHER&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|476||ENSPHERE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|477||SACROSANCTITY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|478||PALISADE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|479||SCARLET_DELIRIUM&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|480||SCARLET_DELIRIUM_1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|482||DECOY_SHOT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|483||HAGAKURE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|484||ISSEKIGAN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|485||UNBRIDLED_LEARNING&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|486||COUNTER_BOOST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|487||ENDRAIN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|488||ENASPIR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|489||AFTERGLOW&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|490||BRAZEN_STRENGTH&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|491||INNER_STRENGTH&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|492||ASYLUM&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|493||SUBTLE_SORCERY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|494||STYMIE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|496||INTERVENE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|497||SOUL_ENSLAVEMENT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|498||UNLEASH&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|499||CLARION_CALL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|500||OVERKILL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|501||YAEGASUMI&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|502||MIKAGE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|503||FLY_HIGH&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|504||ASTRAL_CONDUIT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|505||UNBRIDLED_WISDOM&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|507||GRAND_PAS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|508||WIDENED_COMPASS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|509||ODYLLIC_SUBTERFUGE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|510||ERGON_MIGHT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|511||REIVE_MARK&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|512||IONIS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|513||BOLSTER&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|515||LASTING_EMANATION&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|516||ECLIPTIC_ATTRITION&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|517||COLLIMATED_FERVOR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|518||DEMATERIALIZE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|519||THEURGIC_FOCUS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|522||ELEMENTAL_SFORZO&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|523||IGNIS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|524||GELUS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|525||FLABRA&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|526||TELLUS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|527||SULPOR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|528||UNDA&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|529||LUX&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|530||TENEBRAE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|531||VALLATION&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|532||SWORDPLAY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|533||PFLUG&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|534||EMBOLDEN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|535||VALIANCE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|536||GAMBIT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|537||LIEMENT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|538||ONE_FOR_ALL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|539||REGEN_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|540||POISON_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|541||REFRESH_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|542||STR_BOOST_III&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|543||DEX_BOOST_III&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|544||VIT_BOOST_III&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|545||AGI_BOOST_III&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|546||INT_BOOST_III&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|547||MND_BOOST_III&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|548||CHR_BOOST_III&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|549||ATTACK_BOOST_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|550||DEFENSE_BOOST_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|551||MAGIC_ATK_BOOST_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|552||MAGIC_DEF_BOOST_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|553||ACCURACY_BOOST_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|554||EVASION_BOOST_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|555||MAGIC_ACC_BOOST_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|556||MAGIC_EVASION_BOOST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|557||ATTACK_DOWN_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|558||DEFENSE_DOWN_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|559||MAGIC_ATK_DOWN_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|560||MAGIC_DEF_DOWN_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|561||ACCURACY_DOWN_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|562||EVASION_DOWN_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|563||MAGIC_ACC_DOWN_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|564||MAGIC_EVASION_DOWN_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|565||SLOW_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|566||PARALYSIS_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|567||WEIGHT_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|568||FOIL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|569||BLAZE_OF_GLORY&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|570||BATTUTA&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|571||RAYKE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|572||AVOIDANCE_DOWN&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|573||DELUGE_SPIKES&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|574||FAST_CAST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|575||GESTATION&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|576||DOUBT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|577||CAIT_SITH_S_FAVOR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|578||FISHY_INTUITION&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|579||COMMITMENT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|580||HASTE_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|581||FLURRY_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|583||APOGEE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|584||ENTRUST&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|585||COSTUME_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|586||CURING_CONDUIT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|587||TP_BONUS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|588||FINISHING_MOVE_6&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|589||FIRESTORM_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|590||HAILSTORM_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|591||WINDSTORM_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|592||SANDSTORM_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|593||THUNDERSTORM_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|594||RAINSTORM_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|595||AURORASTORM_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|596||VOIDSTORM_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|597||INUNDATION&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|598||CASCADE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|599||CONSUME_MANA&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|600||RUNEISTS_ROLL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|601||CROOKED_CARDS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|602||VORSEAL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|603||ELVORSEAL&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|604||MIGHTY_GUARD&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|605||GALE_SPIKES&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|606||CLOD_SPIKES&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|607||GLINT_SPIKES&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|608||NEGATE_VIRUS&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|609||NEGATE_CURSE&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|610||NEGATE_CHARM&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|611||MAGIC_EVASION_BOOST_II&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|768||ABYSSEA_STR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|769||ABYSSEA_DEX&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|770||ABYSSEA_VIT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|771||ABYSSEA_AGI&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|772||ABYSSEA_INT&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|773||ABYSSEA_MND&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|774||ABYSSEA_CHR&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|775||ABYSSEA_HP&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|776||ABYSSEA_MP&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Flanagak</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Currency_Types&amp;diff=22711</id>
		<title>Currency Types</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Currency_Types&amp;diff=22711"/>
				<updated>2019-03-13T13:14:09Z</updated>
		
		<summary type="html">&lt;p&gt;Flanagak: Created page with &amp;quot;'''List of currency types to be used with the !addcurrency GM Command'''  {|class=&amp;quot;wikitable sortable zebra&amp;quot; !Currency Type!!Description |- |sandoria_cp||Sandoria Conquest Poi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''List of currency types to be used with the !addcurrency GM Command'''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Currency Type!!Description&lt;br /&gt;
|-&lt;br /&gt;
|sandoria_cp||Sandoria Conquest Points&lt;br /&gt;
|-&lt;br /&gt;
|bastok_cp||Bastok Conquest Points&lt;br /&gt;
|-&lt;br /&gt;
|windurst_cp||Windurst Conquest Points&lt;br /&gt;
|-&lt;br /&gt;
|beastman_seal||Beastman seals&lt;br /&gt;
|-&lt;br /&gt;
|kindred_seal||Kindred seals&lt;br /&gt;
|-&lt;br /&gt;
|kindred_crest||Kindred crests&lt;br /&gt;
|-&lt;br /&gt;
|high_kindred_crest||High Kindred crests&lt;br /&gt;
|-&lt;br /&gt;
|sacred_kindred_crest||Sacred Kindred crest&lt;br /&gt;
|-&lt;br /&gt;
|ancient_beastcoin||Ancient Beastcoins&lt;br /&gt;
|-&lt;br /&gt;
|valor_point||Valor Points&lt;br /&gt;
|-&lt;br /&gt;
|scyld||Hunt Scyld Points&lt;br /&gt;
|-&lt;br /&gt;
|guild_fishing||Fishing guild points&lt;br /&gt;
|-&lt;br /&gt;
|guild_woodworking||Woodworking guild points&lt;br /&gt;
|-&lt;br /&gt;
|guild_smithing||Smithing guild points&lt;br /&gt;
|-&lt;br /&gt;
|guild_goldsmithing||Goldsmithing guild points&lt;br /&gt;
|-&lt;br /&gt;
|guild_weaving||Weaving guild points&lt;br /&gt;
|-&lt;br /&gt;
|guild_leathercraft||Leathercraft guild points&lt;br /&gt;
|-&lt;br /&gt;
|guild_bonecraft||Bonecraft guild points&lt;br /&gt;
|-&lt;br /&gt;
|guild_alchemy||Alchemy guild points&lt;br /&gt;
|-&lt;br /&gt;
|guild_cooking||Cooking guild points&lt;br /&gt;
|-&lt;br /&gt;
|cinder||Cinder&lt;br /&gt;
|-&lt;br /&gt;
|fire_fewell||Fire Fewell&lt;br /&gt;
|-&lt;br /&gt;
|ice_fewell||Ice Fewell&lt;br /&gt;
|-&lt;br /&gt;
|wind_fewell||Wind Fewell&lt;br /&gt;
|-&lt;br /&gt;
|earth_fewell||Earth Fewell&lt;br /&gt;
|-&lt;br /&gt;
|lightning_fewell||Lightning Fewell&lt;br /&gt;
|-&lt;br /&gt;
|water_fewell||Water Fewell&lt;br /&gt;
|-&lt;br /&gt;
|light_fewell||Light Fewell&lt;br /&gt;
|-&lt;br /&gt;
|dark_fewell||Dark Fewell&lt;br /&gt;
|-&lt;br /&gt;
|ballista_point||Ballista points&lt;br /&gt;
|-&lt;br /&gt;
|fellow_point||Fellow points&lt;br /&gt;
|-&lt;br /&gt;
|chocobuck_sandoria||Chocobucks Sandoria&lt;br /&gt;
|-&lt;br /&gt;
|chocobuck_bastok||Chocobuck Bastok&lt;br /&gt;
|-&lt;br /&gt;
|chocobuck_windurst||Chocobuck Windurst&lt;br /&gt;
|-&lt;br /&gt;
|research_mark||Research marks&lt;br /&gt;
|-&lt;br /&gt;
|tunnel_worm||Tunnel worm&lt;br /&gt;
|-&lt;br /&gt;
|morion_worm||Morion worm&lt;br /&gt;
|-&lt;br /&gt;
|phantom_worm||Phantom worm&lt;br /&gt;
|-&lt;br /&gt;
|moblin_marble||Moblin marbles&lt;br /&gt;
|-&lt;br /&gt;
|infamy||Infamy&lt;br /&gt;
|-&lt;br /&gt;
|prestige||Prestige&lt;br /&gt;
|-&lt;br /&gt;
|legion_point||Legion points&lt;br /&gt;
|-&lt;br /&gt;
|spark_of_eminence||Spark of eminence&lt;br /&gt;
|-&lt;br /&gt;
|shining_star||Shining star&lt;br /&gt;
|-&lt;br /&gt;
|imperial_standing||Imperial standing&lt;br /&gt;
|-&lt;br /&gt;
|leujaoam_assault_point||Leujaoam assault points&lt;br /&gt;
|-&lt;br /&gt;
|mamool_assault_point||Mamool assault points&lt;br /&gt;
|-&lt;br /&gt;
|lebros_assault_point||Lebros assault points&lt;br /&gt;
|-&lt;br /&gt;
|periqia_assault_point||Periqia assault points&lt;br /&gt;
|-&lt;br /&gt;
|ilrusi_assault_point||Ilrusi assault points&lt;br /&gt;
|-&lt;br /&gt;
|nyzul_isle_assault_point||Nyzul isle assault points&lt;br /&gt;
|-&lt;br /&gt;
|zeni_point||Zeni points&lt;br /&gt;
|-&lt;br /&gt;
|therion_ichor||Ampoules of Therion Ichor&lt;br /&gt;
|-&lt;br /&gt;
|allied_notes||Allied notes&lt;br /&gt;
|-&lt;br /&gt;
|cruor||Cruor&lt;br /&gt;
|-&lt;br /&gt;
|resistance_credit||Resistance credits&lt;br /&gt;
|-&lt;br /&gt;
|dominion_note||Dominion notes&lt;br /&gt;
|-&lt;br /&gt;
|fifth_echelon_trophy||Fifth echelon trophies&lt;br /&gt;
|-&lt;br /&gt;
|fourth_echelon_trophy||Fourth echelon trophies&lt;br /&gt;
|-&lt;br /&gt;
|third_echelon_trophy||Third echelon trophies&lt;br /&gt;
|-&lt;br /&gt;
|second_echelon_trophy||Second echelon trophies&lt;br /&gt;
|-&lt;br /&gt;
|first_echelon_trophy||First echelon trophies&lt;br /&gt;
|-&lt;br /&gt;
|cave_points||Cave Conservation points&lt;br /&gt;
|-&lt;br /&gt;
|id_tags||Imperial Army id tags&lt;br /&gt;
|-&lt;br /&gt;
|op_credits||Campaign Operation credits&lt;br /&gt;
|-&lt;br /&gt;
|traverser_stones||Traverser Stones&lt;br /&gt;
|-&lt;br /&gt;
|voidstones||Voidstones&lt;br /&gt;
|-&lt;br /&gt;
|kupofried_corundums||Kupofried Corundums&lt;br /&gt;
|-&lt;br /&gt;
|pheromone_sacks||Pheromone sacks&lt;br /&gt;
|-&lt;br /&gt;
|bayld||Bayld&lt;br /&gt;
|-&lt;br /&gt;
|kinetic_unit||Kinetic units&lt;br /&gt;
|-&lt;br /&gt;
|imprimaturs||Imprimaturs&lt;br /&gt;
|-&lt;br /&gt;
|obsidian_fragment||Obsidian fragments&lt;br /&gt;
|-&lt;br /&gt;
|lebondopt_wing||Lebondopt wings&lt;br /&gt;
|-&lt;br /&gt;
|pulchridopt_wing||Pulchridopt wings&lt;br /&gt;
|-&lt;br /&gt;
|mweya_plasm||Mweya plasm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Flanagak</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=ID_References&amp;diff=22710</id>
		<title>ID References</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=ID_References&amp;diff=22710"/>
				<updated>2019-03-13T12:33:27Z</updated>
		
		<summary type="html">&lt;p&gt;Flanagak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of reference ID pages. Many can be used with various GM commands.&lt;br /&gt;
&lt;br /&gt;
== Item Reference Lists ==&lt;br /&gt;
&lt;br /&gt;
=== Inventory Items ===&lt;br /&gt;
'''These can be used with the GM Command !additem'''&lt;br /&gt;
&lt;br /&gt;
[[Basic Item IDs]]&lt;br /&gt;
&lt;br /&gt;
[[Armor IDs]]&lt;br /&gt;
&lt;br /&gt;
[[Furniture IDs]]&lt;br /&gt;
&lt;br /&gt;
[[Puppet Item IDs]]&lt;br /&gt;
&lt;br /&gt;
[[Usable Item IDs]]&lt;br /&gt;
&lt;br /&gt;
[[Weapon IDs]]&lt;br /&gt;
&lt;br /&gt;
=== Key Items ===&lt;br /&gt;
'''These can be used with the GM Command !addkeyitem'''&lt;br /&gt;
&lt;br /&gt;
[[Key Item IDs]]&lt;br /&gt;
&lt;br /&gt;
== Other Reference Lists ==&lt;br /&gt;
&lt;br /&gt;
[[Ability Animation IDs]]&lt;br /&gt;
&lt;br /&gt;
[[Action IDs]]&lt;br /&gt;
&lt;br /&gt;
[[Animation IDs]]&lt;br /&gt;
&lt;br /&gt;
[[Event IDs]]&lt;br /&gt;
&lt;br /&gt;
[[Ability IDs]]&lt;br /&gt;
&lt;br /&gt;
[[Weapon Skill IDs]]&lt;br /&gt;
&lt;br /&gt;
[[Skill IDs]]&lt;br /&gt;
&lt;br /&gt;
[[Mod IDs]]&lt;br /&gt;
&lt;br /&gt;
[[Monster Family IDs]]&lt;br /&gt;
&lt;br /&gt;
[[Monster Pool IDs]]&lt;br /&gt;
&lt;br /&gt;
[[Monster Skill IDs]]&lt;br /&gt;
&lt;br /&gt;
[[NPC IDs]]&lt;br /&gt;
&lt;br /&gt;
[[Pet IDs]]&lt;br /&gt;
&lt;br /&gt;
[[Status Effect IDs]]&lt;br /&gt;
&lt;br /&gt;
[[Trait IDs]]&lt;br /&gt;
&lt;br /&gt;
[[Spell IDs]]&lt;br /&gt;
&lt;br /&gt;
[[Zone IDs]]&lt;br /&gt;
&lt;br /&gt;
[[Costume IDs]] (NPC and Monster model IDs)&lt;br /&gt;
&lt;br /&gt;
[[Weapon mID]]&lt;br /&gt;
&lt;br /&gt;
[[Currency Types]] (For use with !addcurrency GM Command)&lt;/div&gt;</summary>
		<author><name>Flanagak</name></author>	</entry>

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