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		<title>DSP Wiki - User contributions [en]</title>
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		<updated>2026-05-17T00:04:41Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.dspt.info/index.php?title=User:PrBlahBlahtson&amp;diff=21354</id>
		<title>User:PrBlahBlahtson</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=User:PrBlahBlahtson&amp;diff=21354"/>
				<updated>2013-06-15T08:51:07Z</updated>
		
		<summary type="html">&lt;p&gt;PrBlahBlahtson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Random crap&lt;br /&gt;
&lt;br /&gt;
Windurst Woods Data:&lt;br /&gt;
&lt;br /&gt;
- CSID for &amp;quot;Moogle found an item under your furniture&amp;quot; is 30003.  Parameter 4 is the furniture it was found under.&lt;br /&gt;
&lt;br /&gt;
- Give a Moogle a Break: Start 30005, Reminder 30006, Turn in 30007 (remove moogle how?), Complete 30008.  Needs itemids.&lt;br /&gt;
&lt;br /&gt;
- The Moogle's Picnic: 30009, 30010, 30011, 30012, itemids.&lt;br /&gt;
&lt;br /&gt;
- Moogles in the Wild: 30013, 30014, 30015, 30016, itemids.&lt;br /&gt;
&lt;br /&gt;
- Christmas present @ 30017, Dream Platter @ 30018, Dream Coffer @ 30019, Dream Stocking @ 30020, event stuff @ 32705, 32706, 32697, 32696?&lt;br /&gt;
&lt;br /&gt;
- AMK @ 30023, some kind of turn in @ 30024, 30025?, 30026?&lt;br /&gt;
&lt;br /&gt;
- Starlight celebration @ 32688&lt;br /&gt;
&lt;br /&gt;
- 785 = Egg hunt in WW&lt;br /&gt;
&lt;br /&gt;
- Assemble egg tea set items @ 30021 and 30022&lt;br /&gt;
&lt;br /&gt;
- 800 = Feast of Swords&lt;br /&gt;
&lt;br /&gt;
- Doll festival @ 32740&lt;br /&gt;
&lt;br /&gt;
- Adventurer Appreciation @ 32757&lt;br /&gt;
&lt;br /&gt;
- Mumor stuff @ 32711, 32712&lt;br /&gt;
&lt;br /&gt;
- Valetione's @ 32698, 32699, 32695, 32694, 32696?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Random notes:&lt;br /&gt;
&lt;br /&gt;
- Known values for Name Prefix: 2 (???, used on Amphiptere), 32 (removes &amp;quot;The&amp;quot;,), 64 (Plurality?  Used by bat trios, maybe clusters.)&lt;br /&gt;
&lt;br /&gt;
- Wide Scan does not show up as a trait, therefore the traitID given does not matter, so long as it doesn't appear to the player.&lt;/div&gt;</summary>
		<author><name>PrBlahBlahtson</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Customizing_Your_Server&amp;diff=21347</id>
		<title>Customizing Your Server</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Customizing_Your_Server&amp;diff=21347"/>
				<updated>2013-06-13T07:47:58Z</updated>
		
		<summary type="html">&lt;p&gt;PrBlahBlahtson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Once you know how to build and configure your server correctly, the next thing you may want to know is how to tweak it to your liking'''&lt;br /&gt;
&lt;br /&gt;
== What can I change? ==&lt;br /&gt;
&lt;br /&gt;
As far as the server goes, since the project is open-source, the answer to that is: Absolutely anything, as long as you do not violate the terms of the [http://www.gnu.org/licenses/gpl-2.0.html GPLv2] or [http://www.gnu.org/licenses/gpl.html newer].&lt;br /&gt;
&lt;br /&gt;
There are some limitations, though.  In some cases such as spells, the client is programmed to know what is possible.  If, for example, you give a Paladin the spell &amp;quot;Fire,&amp;quot; the client knows that this is impossible and will not allow the spell to be cast under any circumstances unless the Paladin would gain it from a correct method, such as having Black Mage as a subjob.  This also applies to level.&lt;br /&gt;
&lt;br /&gt;
Note that this list may not match what you're used to seeing in retail, which is why Red Mage has spells like Hastega on their spell list if you use @addallspells.  Things like equipment levels and job requirements, as well as Dual wield are enforced in a similar manner.  However, job abilities can be swapped around with relative ease.&lt;br /&gt;
&lt;br /&gt;
Another common question is changing NPC/monster names.  While the appearances are determined by the server, the client has a list of names that belong to specific entity IDs (monsters and NPCs) in any given zone.  You might see that they're named in the database, but that's for scripting and identification purposes.  Those names have no bearing on what you'll see in-game.  So the short answer is, you can't.  The long answer is you'd have to decipher the DATs and edit them to change the name, and then distribute a tool to automatically make those changes for your players.&lt;br /&gt;
&lt;br /&gt;
== Where do I change things? ==&lt;br /&gt;
&lt;br /&gt;
=== Common Options ===&lt;br /&gt;
A lot of the options can be found in '''scripts/globals/settings.lua''' including Initial level cap, maximum level allowed on the server, starting gil, starting inventory, unlocking subjobs by default, unlocking advanced jobs by default, and a plethora of other settings to tweak your server. See the file itself for details.&lt;br /&gt;
&lt;br /&gt;
Note that some of the options are not in use, but the ''ENABLE_'' series along with the ''Character Config'' section will cover many popular requests, and should be largely working.  Harvesting settings, ''Dynamis Settings'', AF settings, FIELD_MANUALS, and EXPLORER_MOOGLE and level cap will also be working, to easily control those features.&lt;br /&gt;
&lt;br /&gt;
=== Adjusting Experience ===&lt;br /&gt;
Experience rate can be found in conf/map_darkstar.conf. Change exp_rate: to whatever multiplier you want. If you set it to 2.0 it will give you double experience for all monsters as per the experience tables.&lt;br /&gt;
&lt;br /&gt;
If you prefer to modify the experience granted directly, you can find those values in the exp_table mysql table. To change the amount of experience required to progress to the next level, modify the exp_base mysql table.&lt;br /&gt;
&lt;br /&gt;
=== Default Character Speed ===&lt;br /&gt;
To adjust the default character run speed, edit src/map/baseentity.cpp and look for a line that says &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;speed    = 40;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and modify it accordingly. Maximum effective value is 255, and the official test server uses 60.&lt;br /&gt;
&lt;br /&gt;
=== Starting Jobs and Levels ===&lt;br /&gt;
If you want to change the default starting level for any/all jobs, in the char_jobs table, you need to set the default value for each 3-letter job code to what you want to be the starting level for that job.&lt;br /&gt;
&lt;br /&gt;
You can also change the jobs you have unlocked by default here, but it is easier to use settings.lua if you want to unlock all jobs at the start. Nevertheless, if you wish to tweak exactly what jobs are unlocked, you can adjust the 'unlocked' field by adding together the values of all the jobs you desire below.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Job Name!!Value&lt;br /&gt;
|-&lt;br /&gt;
|Subjob||1&lt;br /&gt;
|-&lt;br /&gt;
|Warrior||2&lt;br /&gt;
|-&lt;br /&gt;
|Monk||4&lt;br /&gt;
|-&lt;br /&gt;
|White Mage||8&lt;br /&gt;
|-&lt;br /&gt;
|Black Mage||16&lt;br /&gt;
|-&lt;br /&gt;
|Red Mage||32&lt;br /&gt;
|-&lt;br /&gt;
|Thief||64&lt;br /&gt;
|-&lt;br /&gt;
|Paladin||128&lt;br /&gt;
|-&lt;br /&gt;
|Dark Knight||256&lt;br /&gt;
|-&lt;br /&gt;
|Beastmaster||512&lt;br /&gt;
|-&lt;br /&gt;
|Bard||1024&lt;br /&gt;
|-&lt;br /&gt;
|Ranger||2048&lt;br /&gt;
|-&lt;br /&gt;
|Samurai||4096&lt;br /&gt;
|-&lt;br /&gt;
|Ninja||8192&lt;br /&gt;
|-&lt;br /&gt;
|Dragoon||16384&lt;br /&gt;
|-&lt;br /&gt;
|Summoner||32768&lt;br /&gt;
|-&lt;br /&gt;
|Blue Mage||65536&lt;br /&gt;
|-&lt;br /&gt;
|Corsair||131072&lt;br /&gt;
|-&lt;br /&gt;
|Puppetmaster||262144&lt;br /&gt;
|-&lt;br /&gt;
|Dancer||524288&lt;br /&gt;
|-&lt;br /&gt;
|Scholar||1048576&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adjust Healing while Resting ===&lt;br /&gt;
In scripts/globals/effects/healing.lua find the lines:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;target:addHP(&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;+(3*math.floor(target:getMainLvl()/10))+(healtime-2+(1+math.floor(target:getMaxHP()/300)))+(target:getMod(MOD_HPHEAL)));&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;target:addHP(&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;+(healtime-2)+(target:getMod(MOD_HPHEAL)));&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;target:addMP(&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;+((healtime-2) * (1+target:getMod(MOD_CLEAR_MIND)))+(target:getMod(MOD_MPHEAL)));&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and adjust the 10, 10, and 12 appropriately to change the base healing amounts.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Changes ===&lt;br /&gt;
To change the name your server provides when people log in, replace all instances (currently 2) of DarkStar in src/login/lobby.cpp with whatever you want.&lt;br /&gt;
&lt;br /&gt;
=== Perks NPC ===&lt;br /&gt;
To make an NPC that adds things like maps, jobs, and spells will require a basic understanding of Lua scripting and logic.  Refer to [[How to Make a Quest]] for a good primer.  If all else fails, find an NPC that does what you want and read their code.&lt;br /&gt;
&lt;br /&gt;
First, select the NPC you'd like to modify.  The method used on Whasf's server is the &amp;quot;Adventurer's Coupon&amp;quot; turn in, but it's really up to you.  Their logic can be located in /scripts/zones/zone_name/npcs/npc_name.lua.  If the file doesn't exist, you can create it from a text document; just make sure it follows the npc_name.lua convention, and not .txt.&lt;br /&gt;
&lt;br /&gt;
Second, decide what has to be done to trigger the bonuses.  Just talk to the NPC?  Trade an item?  Meet specific conditions, such as being Rank 2, or under level 20?  Code your conditions accordingly.&lt;br /&gt;
&lt;br /&gt;
Third, program your unlocks.  Refer to [[ID References]] for full details on key items, maps, spells, and items.  The following code samples cover a few basic rewards:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	-- Adds all maps (Pre-SoA, no Dynamis)&lt;br /&gt;
		player:addKeyItem(385);&lt;br /&gt;
		player:addKeyItem(386);&lt;br /&gt;
		player:addKeyItem(387);&lt;br /&gt;
		player:addKeyItem(388);&lt;br /&gt;
		-- ITEMS 389 to 447&lt;br /&gt;
		z = 389;&lt;br /&gt;
		while z &amp;lt;= 447 do&lt;br /&gt;
			player:addKeyItem(z);&lt;br /&gt;
			z = z + 1;&lt;br /&gt;
		end&lt;br /&gt;
		-- KEY ITEMS 1856 to 1893&lt;br /&gt;
		z = 1856;&lt;br /&gt;
			while z &amp;lt;= 1893 do&lt;br /&gt;
			player:addKeyItem(z);&lt;br /&gt;
			z = z + 1;&lt;br /&gt;
		end&lt;br /&gt;
	-- Adds all 3 starting nation rings&lt;br /&gt;
		player:addItem(13495);&lt;br /&gt;
		player:addItem(13496);&lt;br /&gt;
		player:addItem(13497);&lt;br /&gt;
	-- Unlocks subjob&lt;br /&gt;
		player:unlockJob(0);	&lt;br /&gt;
	-- Grants gil and gives the appropriate message&lt;br /&gt;
		player:addGil(500000);&lt;br /&gt;
		player:messageSpecial(GIL_OBTAINED,500000);&lt;br /&gt;
	-- Grants a small amount of fame&lt;br /&gt;
		player:addFame(BASTOK,  BAS_FAME*10);&lt;br /&gt;
		player:addFame(SANDORIA,SAN_FAME*10);&lt;br /&gt;
		player:addFame(WINDURST,WIN_FAME*10);&lt;br /&gt;
		player:addFame(NORG,    NORG_FAME*10);&lt;br /&gt;
	-- Unlocks Dark Knight&lt;br /&gt;
		player:unlockJob(8);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, test your NPC for bugs.  If anything is wrong, you'll see error messages in the DSGame-server window of your server.  Make sure you haven't missed a semi-colon, left a parenthesis open, or missed an &amp;quot;end&amp;quot; after an &amp;quot;if.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
These can also be triggered in /scripts/globals/player.lua inside the CharCreate() function to grant them to new characters as they're created.&lt;/div&gt;</summary>
		<author><name>PrBlahBlahtson</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=What_Works&amp;diff=21346</id>
		<title>What Works</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=What_Works&amp;diff=21346"/>
				<updated>2013-06-12T04:27:26Z</updated>
		
		<summary type="html">&lt;p&gt;PrBlahBlahtson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Goal ==&lt;br /&gt;
&lt;br /&gt;
The idea for this wiki page originally stemmed from my post on the forums ([http://forums.dspt.info/viewtopic.php?f=5&amp;amp;t=526 What do these servers have to offer?]) with the goal to create a list for everyone of what works and what doesn't. Throughout the thread it was brought to my attention that there are some things that do work but have major bugs in them that may prevent someone from wanting to even bother with it.&lt;br /&gt;
&lt;br /&gt;
The goal? To put it simply, the goal of this page is to create a quick reference guide for those currently playing to know what works and what doesn't. For those who aren't playing it is meant as an informative page designed to showcase what features of the game currently do and do not work.&lt;br /&gt;
&lt;br /&gt;
Just because something is listed here as not working does not mean it is never going to be implemented, all it means is that it is not currently implemented and could very well be in the works.&lt;br /&gt;
&lt;br /&gt;
So without further ado, here is the list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What Works and What Doesn't ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For reference when scrolling through under each category it will be listed by expansion.&lt;br /&gt;
&lt;br /&gt;
ie. Under Events it will go original content &amp;gt; Zilart &amp;gt; Promathia &amp;gt; ToAU, etc.&lt;br /&gt;
&lt;br /&gt;
'''Legend:''' &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Green writing&amp;lt;/span&amp;gt; = Working&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange writing&amp;lt;/span&amp;gt; = Working, with bugs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red writing&amp;lt;/span&amp;gt; = Not working&lt;br /&gt;
&lt;br /&gt;
Black writing = unconfirmed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Carbuncle&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Garuda&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Ifrit&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Leviathan&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Ramuh&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Shiva&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Titan&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Fenrir&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Diabolos&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Alexander&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Odin&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: Astral Flow and merit pacts are not implemented.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Besieged ===&lt;br /&gt;
&lt;br /&gt;
Not implemented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
&lt;br /&gt;
For clarification, what is listed here is what would be classified as a Linkshell event in retail, or anything you may need a group to accomplish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dynamis ====&lt;br /&gt;
Timeless hourglasses are not required.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Dynamis - Bastok&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Dynamis - San d'Oria&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Dynamis - Windurst&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Dynamis - Jeuno&amp;lt;/span&amp;gt; -- Megaboss issues may not be corrected yet, some mobs do not aggro/link.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Dynamis - Beaucedine&amp;lt;/span&amp;gt; -- Needs testing for confirmation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Dynamis - Xarcabard&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Dynamis - Buburimu&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Dynamis - Qufim&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Dynamis - Valkurm&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Dynamis - Tavnazia&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Relic System&amp;lt;/span&amp;gt; -- Unequip and re-equip stage 4 relics for the WS to show up in Dynamis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== High Notorious Monsters (HNM) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Adamantoise&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Aspidochelone&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Behemoth&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;King Behemoth&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Fafnir&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Nidhogg&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Vrtra&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Absolute Virtue&amp;lt;/span&amp;gt; -- If by &amp;quot;works&amp;quot; you mean &amp;quot;spawnable and has some incorrect TP moves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Jormungand&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Tiamat&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sky Gods ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Byakko&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Genbu&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Seiryu&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Suzaku&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Kirin&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Jailers ====&lt;br /&gt;
&lt;br /&gt;
Need testing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Jailer of Faith&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Jailer of Prudence&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Jailer of Temperance&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Jailer of Hope&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Jailer of Fortitude&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Jailer of Justice&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Jailer of Love&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Limbus ====&lt;br /&gt;
&lt;br /&gt;
===== Apollyon =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NW Apollyon&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;SW Apollyon&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NE Apollyon&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;SW Apollyon&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;CS Apollyon&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Central Apollyon&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Temenos =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;W Temenos&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;N Temenos&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;E Temenos&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Central Temenos&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Basement&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1st Floor&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2nd Floor&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3rd Floor&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;4th Floor&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Working&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Working with Bugs&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not Working&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Assault ====&lt;br /&gt;
{|class=&amp;quot;wikitable zebra&amp;quot;&lt;br /&gt;
!Rank!!colspan = &amp;quot;6&amp;quot;|Assaults&lt;br /&gt;
|-&lt;br /&gt;
|Private Second Class||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Leujaoam Cleansing&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Imperial Agent Rescue&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Excavation Duty&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Seagull Grounded&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Golden Salvage&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nyzul Isle Investigation&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Private Fist Class||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Rank Up Quest&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Orichalcum Survey&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Preemptive Strike&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Lebros Supplies&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Requiem&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Lamia No. 13&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Superior Private||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Rank Up Quest&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Escort Professor Chanoix&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sagelord Elimination&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Troll Fugitives&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Saving Private Ryaaf&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Extermination&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Rank Up Quest&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shanarha Grass Conservation&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Breaking Morale&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Evade and Escape&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shooting Down the Baron&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Demolition Duty&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Corporal||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Rank Up Quest&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Counting Sheep&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;The Double Agent&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Siegemaster Assassination&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Building Bridges&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Searat Salvation&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Rank Up Quest&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Supplies Recovery&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Imperial Treasure Retrieval&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Apkallu Breeding&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Stop the Bloodshed&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Apkallu Seizure&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant Major||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Rank Up Quest&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Azure Experiments&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Blitzkrieg&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Wamoura Farm Raid&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Defuse the Threat&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Lost and Found&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Chief Sergeant||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Rank Up Quest&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Imperial Code&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Marids in the Mist&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Egg Conservation&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Operation: Snake Eyes&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Deserter&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Second Lieutenant||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Rank Up Quest&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red Versus Blue&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Azure Ailments&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Operation: Black Pearl&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Wake the Puppet&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Desperately Seeking Cephalopods&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|First Lieutenant||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Rank Up Quest&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Bloody Rondo&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;The Susanoo Shuffle&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Better Than One&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;The Price is Right&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Bellerophon's Bliss&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Captain||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Rank Up Quest&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Salvage ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Arrapago Remnants&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Silver Sea Remnants&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zhayolm Remnants&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Bhaflau Remnants&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== ZNM ====&lt;br /&gt;
&lt;br /&gt;
Many can be spawned.  Most do not have correct AI/spell lists, are completely missing their TP moves, or both.&lt;br /&gt;
&lt;br /&gt;
===== Tier I =====&lt;br /&gt;
&lt;br /&gt;
Chamrosh&lt;br /&gt;
&lt;br /&gt;
Cheese Hoarder Gigiroon&lt;br /&gt;
&lt;br /&gt;
Vulpangue&lt;br /&gt;
&lt;br /&gt;
Brass Borer&lt;br /&gt;
&lt;br /&gt;
Claret&lt;br /&gt;
&lt;br /&gt;
Ob&lt;br /&gt;
&lt;br /&gt;
Chigre&lt;br /&gt;
&lt;br /&gt;
Lil' Apkallu&lt;br /&gt;
&lt;br /&gt;
Velionis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier II =====&lt;br /&gt;
&lt;br /&gt;
Iriri Samariri&lt;br /&gt;
&lt;br /&gt;
Iriz Ima&lt;br /&gt;
&lt;br /&gt;
Lividroot Amooshah&lt;br /&gt;
&lt;br /&gt;
Anantaboga&lt;br /&gt;
&lt;br /&gt;
Dextrose&lt;br /&gt;
&lt;br /&gt;
Reacton&lt;br /&gt;
&lt;br /&gt;
Verdelet&lt;br /&gt;
&lt;br /&gt;
Wulgaru&lt;br /&gt;
&lt;br /&gt;
Zareehkl the Jubilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier III =====&lt;br /&gt;
&lt;br /&gt;
Armed Gears &lt;br /&gt;
&lt;br /&gt;
Dea&lt;br /&gt;
&lt;br /&gt;
Gotoh Zah the Redolent&lt;br /&gt;
&lt;br /&gt;
Achamoth&lt;br /&gt;
&lt;br /&gt;
Khromasoul Bhurborlor&lt;br /&gt;
&lt;br /&gt;
Nosferatu&lt;br /&gt;
&lt;br /&gt;
Experimental Lamia&lt;br /&gt;
&lt;br /&gt;
Mahjlaef the Paintorn&lt;br /&gt;
&lt;br /&gt;
Nuhn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier IV =====&lt;br /&gt;
&lt;br /&gt;
Tinnin&lt;br /&gt;
&lt;br /&gt;
Sarameya&lt;br /&gt;
&lt;br /&gt;
Tyger&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier V =====&lt;br /&gt;
&lt;br /&gt;
Pandemonium Warden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===BCNM / KSNM / ENM / ISNM===&lt;br /&gt;
&lt;br /&gt;
BCNM 100% works = &amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM Working with Bugs or needs testing = &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM don't work (reason)= &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM not implemented = Black&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1-Many drop rates missing on ffxiclopedia&amp;lt;br&amp;gt;&lt;br /&gt;
2-We cannot yet see multiple battle choices for the same orb&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Ghelsba Outpost====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;BCNM: Wings of Fury&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;BCNM: Petrifying Pair - works but no loot&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;BCNM: Toadal Recall - No Loot, Will not show on battle list yet&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Mission: Save the Children&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;DRG flg: The Holy Crest&amp;lt;/span&amp;gt; - Does not save wyvern name, as wyvern names are not implemented&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
Fellow: Mirror, Mirror&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Waughroon Shrine====&lt;br /&gt;
BCNM: Crustacean Conundrum&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Birds of a Feather&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Grove Guardians&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Royal Jelly&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: The Worm's Turn&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: The Final Bout&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: 3, 2, 1...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;BCNM: Up in Arms&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Grimshell Shocktroopers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Copycat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;KSNM: Operation Desert Swarm&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;KSNM: Prehistoric Pigeons - works but no loot (missing drops rates on ffxiclopedia)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;KSNM: The Hills Are Alive&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Journey Abroad&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Mission: The Three Kingdoms&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Mission: On My Way&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;SAMAF3:A Thief in Norg!?&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (Beastmaster)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (Red Mage)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (Thief)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Horlais Peak====&lt;br /&gt;
BCNM: Shooting Fish&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Carapace Combatants&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Dropping Like Flies&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Under Observation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Tails of Woe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Eye of the Tiger&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Hostile Herbivores&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Shots in the Dark&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Dismemberment Brigade&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;KSNM: Horns of War&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;KSNM: Contaminated Colosseum&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;KSNM: Double Dragonian&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Today's Horoscope&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Mission: The Emissary&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Mission: The Three Kingdoms&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: The Secret Weapon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (Black Mage)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (Ranger)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (Warrior)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Balga's Dais====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;BCNM: Charming Trio&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Creeping Doom&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Harem Scarem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Royal Succession&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Steamed Sprouts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Rapid Raptors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Treasure and Tribulations&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Wild Wild Whiskers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Divine Punishers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Moa Constrictors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Royale Ramble&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Seasons Greetings&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;KSNM: Early Bird Catches the Wyrm&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Journey Abroad&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Mission: The Emissary&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Saintly Invitation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (Monk)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (Summoner)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (White Mage)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Qu'Bia Arena====&lt;br /&gt;
BCNM: Die by the Sword&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Let Sleeping Dogs Die&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Undying Promise&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Factory Rejects&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: An Awful Autopsy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Idol Thoughts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Celery&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Brothers D'Aurphe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Demolition Squad&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Come Into My Parlor&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: E-vase-ive Action&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Infernal Swarm&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Darkness Rising&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: The Ruins of Fei'Yin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Mission: The Final Seal&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: The Heir to the Light&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Those Who Lurk in Shadows (III)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (Bard)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (Dark Knight)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (Paladin)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: A Furious Finale (Dancer)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Fellow: Mirror Images&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Fellow: Clash of the Comrades&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Talacca Cove====&lt;br /&gt;
&lt;br /&gt;
ISNM: Call to Arms&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Compliments to the Chef&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Legacy of the Lost&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PUPAF3: Puppetmaster Blues&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Breaking the Bonds of Fate (Corsair)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Navukgo Execution Chamber====&lt;br /&gt;
&lt;br /&gt;
ISNM: Tough Nut to Crack&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Happy Caster&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Shield of Diplomacy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BLUAF2: Omens&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Achieving True Power (Puppetmaster)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Jade Sepulcher====&lt;br /&gt;
&lt;br /&gt;
ISNM: Making a Mockery&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Shadows of the Mind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Puppet in Peril&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Moment of Truth&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: The Beast Within (Blue Mage)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Dem====&lt;br /&gt;
&lt;br /&gt;
ENM: You Are What You Eat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Mission: Ancient Flames Beckon&amp;lt;/span&amp;gt; -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Holla====&lt;br /&gt;
&lt;br /&gt;
ENM: Simulant&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Mission: Ancient Flames Beckon&amp;lt;/span&amp;gt; -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Mea====&lt;br /&gt;
&lt;br /&gt;
ENM: Playing Host&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Mission: Ancient Flames Beckon&amp;lt;/span&amp;gt; -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Vahzl====&lt;br /&gt;
&lt;br /&gt;
ENM: Pulling the Plug&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Desires of Emptiness&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
====Monarch Linn====&lt;br /&gt;
&lt;br /&gt;
ENM: Bad Seed&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Fire in the Sky&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Beloved of the Atlantes&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Bugard in the Clouds&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Mission: Ancient Vows&amp;lt;/span&amp;gt; -- No TP moves, damage and delay do not change&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Mission: The Savage&amp;lt;/span&amp;gt; -- Does not fly, does not surrender early.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Uninvited Guests&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Shrouded Maw====&lt;br /&gt;
&lt;br /&gt;
ENM: Test Your Mite&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Mission: Darkness Named&amp;lt;/span&amp;gt; -- Some floors look solid but are not.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Avatar: Waking Dreams&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Mine Shaft #2716====&lt;br /&gt;
&lt;br /&gt;
ENM: Bionic Bug&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Automaton Assault&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Pulling the Strings&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: A Century of Hardship&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Return to the Depths&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Boneyard Gully====&lt;br /&gt;
&lt;br /&gt;
ENM: Like the Wind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Sheep in Antlion's Clothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Shell We Dance?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Totentanz&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Head Wind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Tango with a Tracker&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Requiem of Sin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bearclaw Pinnacle====&lt;br /&gt;
&lt;br /&gt;
ENM: Brothers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Follow the White Rabbit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Holy Cow&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: When Hell Freezes Over&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Flames for the Dead&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Jobs ===&lt;br /&gt;
&lt;br /&gt;
I will create a more extensive list on this at a later time, including what AF quests work and what do not however for now it will just be what jobs are functional and what are not.&lt;br /&gt;
&lt;br /&gt;
==== Base Jobs ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Warrior&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Monk&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Footwork needs some work&lt;br /&gt;
:* Weapon skills return incorrect TP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;White Mage&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Black Mage&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Red Mage &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Thief&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Advanced Jobs ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Paladin&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Rampart is not implemented&lt;br /&gt;
:* Cover is not implemented&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Dark Knight&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Beastmaster&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Charm Functions some what but there are still bugs.&lt;br /&gt;
:* Familiar does not.&lt;br /&gt;
:* Pet enhancing gear does not work.&lt;br /&gt;
:* Issues with Heel and correct pet behavior.&lt;br /&gt;
:* Pets use incorrect TP moves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Ranger&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Bard&amp;lt;/span&amp;gt;&lt;br /&gt;
:* This job needs to be torn out at the roots and rebuilt from scratch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Summoner&amp;lt;/span&amp;gt;&lt;br /&gt;
:* No Astral Flow&lt;br /&gt;
:* Pet enhancing gear doesn't work&lt;br /&gt;
:* No Elemental Siphon&lt;br /&gt;
:* No Avatar's Favor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Samurai&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Ninja&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Dragoon&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Wyvern attacks on engage.&lt;br /&gt;
:* Healing Breath does not heal allies.&lt;br /&gt;
:* Status removal breaths are not implemented.&lt;br /&gt;
:* Most pet enhancing gear doesn't work (enhances wyvern breath gear works)&lt;br /&gt;
:* Super Jump not implemented.&lt;br /&gt;
:* Spirit Surge not implemented.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Blue Mage&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Spell learning is a flat, 25% chance if your level is within 7 of the enemy's.  Skill plays no factor.&lt;br /&gt;
:* Can set spells - However it is possible to set multiple copies of the same spell.  *Update* And that's why stat bonuses were disabled.&lt;br /&gt;
:* Stat bonuses (i.e Wild Oats's CHR+1 and HP+10) are disabled.&lt;br /&gt;
:* Many spells do no damage currently, however it is possible to skill up the magic skill to have ready for when everything is working.&lt;br /&gt;
:* Abilities do not work.&lt;br /&gt;
:* /BLU does not work.&lt;br /&gt;
:* Work in progress.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Puppetmaster&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Corsair&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Quest is available, rolls seem to work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Dancer&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Quest is available.&lt;br /&gt;
:* Waltzes function, formulas may be off/incorrectly lacking a cap.&lt;br /&gt;
:* Drain and Aspir Sambas... sort of work.  Haste Samba is a wreck.&lt;br /&gt;
:* Steps are non-functional&lt;br /&gt;
:* Animated Flourish works and requires no steps, the rest are bugged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Scholar&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Lacks Modus Veritas.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Weapon Skills ===&lt;br /&gt;
&lt;br /&gt;
Most should work up to relic level, and the formulas in use match those accepted as correct by retail players.  While there are reports of damage being low, no one finds issues with the formulas, so research is necessary to find out what's actually wrong.&lt;br /&gt;
&lt;br /&gt;
WSNM quests are not implemented, and the weapon skills are automatically gained.&lt;br /&gt;
&lt;br /&gt;
Exceptions:&lt;br /&gt;
&lt;br /&gt;
:* Magic-based weapon skills currently use a physical formula, and will be calculated as physical damage&lt;br /&gt;
&lt;br /&gt;
:* Monk WSs do not return TP correctly.  The second hit should return a punch worth of TP when it lands, rather than 1.&lt;br /&gt;
&lt;br /&gt;
:* Energy Steal and Energy Drain were never really finished.  They do static damage, and may not restore MP.&lt;br /&gt;
&lt;br /&gt;
:* Spirits Within may be using an older, incorrect formula.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Merits ===&lt;br /&gt;
&lt;br /&gt;
As merits gain functionality this list will be updated with specifics as to which particular merits work and which do not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== General Merit Point Categories ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;HP/MP&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Combat Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Magic Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Others&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Weapon Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Job-Specific Merit Point Categories ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Warrior Group 1&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Group 2&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Group 1 merits are working.&lt;br /&gt;
:* Warrior's Charge is working.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Monk Group 1, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Group 2&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Group 1 merits are working.&lt;br /&gt;
:* Formless Strikes (Group 2) works.&lt;br /&gt;
:* Mantra is working.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;White Mage Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Divine Seal recast merits - Group 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Black Mage Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Red Mage Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Convert recast merits work&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Thief Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Assassin's Charge works&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Paladin Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Dark Knight Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Got some love from kjLotus, uncertain what was done.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Beastmaster Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Bard Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ranger Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Summoner Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Samurai Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Store TP merits work&lt;br /&gt;
:* Meditate recast down works&lt;br /&gt;
:* Overwhelm works&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ninja Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Dragoon Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Recast merits should be working.  Deep Breathing has been added.  Empathy will allow you to use Spirit Link at full wyvern HP, but will copy no status effects.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Blue Mage Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Corsair Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Puppetmaster Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Corsair Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Dancer Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Scholar Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Missions ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All nation missions currently work up to rank 6 and therefore will be marked as green, as it does not hinder any game play to not be able to go further than that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Bastok&amp;lt;/span&amp;gt; -- Rank 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;San d'Oria&amp;lt;/span&amp;gt; -- Rank 8?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Windurst&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Rise of the Zilart&amp;lt;/span&amp;gt;&lt;br /&gt;
- Implemented up through Ark Angels and The Sealed Shrine.  The final BCNM (The Celestial Nexus) and the cutscenes afterward are all that remain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chains of Promathia&amp;lt;/span&amp;gt;&lt;br /&gt;
- Works up to Promyvion - Vahzl, but many behaviors need improvement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Treasures of Aht Urhgan&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Wings of the Goddess&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A Crystalline Prophecy: Ode of Life Bestowing&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A Moogle Kupo d'Etat: Evil in Small Doses&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A Shantotto Ascension: The Legend Torn, Her Empire Born&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Visions of Abyssea&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Scars of Abyssea&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Heroes of Abyssea&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Seekers of Adoulin&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Dual-boxing&amp;lt;/span&amp;gt; -- Works, but has issues with sessions.  Characters can be switched between users on the same IP address when zoning, and players can become stuck.  Also, the BCNM system will not allow two users with the same visible IP address to enter a BCNM.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Character Creation&amp;lt;/span&amp;gt; -- FFXI-Boot cannot smoothly log in the first time.  When the client times out or gets stuck, wait a few minutes before trying again.  It may take up to three or four tries for the first login.  mXI does not suffer from this problem, but has trouble with excessive CPU usage over time.  Ashita along with FFXI-Boot Mod 3 should correct this problem, and is the recommended client.&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
It was my pleasure to bring this list to the Darkstar Project community, and I thank everyone very much for the assistance and reports of functionality. I hope this list can make it to the eyes of numerous potential newcomers and also veteran players on the server.&lt;br /&gt;
&lt;br /&gt;
As of right now this list is incomplete, any feedback on the change of functionality or any missing content please do let me know through the forums via [http://forums.dspt.info/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=959 PM] or just go through my [http://forums.dspt.info/memberlist.php?mode=viewprofile&amp;amp;u=959 profile page]&lt;/div&gt;</summary>
		<author><name>PrBlahBlahtson</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=User:PrBlahBlahtson&amp;diff=21345</id>
		<title>User:PrBlahBlahtson</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=User:PrBlahBlahtson&amp;diff=21345"/>
				<updated>2013-06-10T07:36:46Z</updated>
		
		<summary type="html">&lt;p&gt;PrBlahBlahtson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Random crap&lt;br /&gt;
&lt;br /&gt;
Windurst Woods Data:&lt;br /&gt;
&lt;br /&gt;
- CSID for &amp;quot;Moogle found an item under your furniture&amp;quot; is 30003.  Parameter 4 is the furniture it was found under.&lt;br /&gt;
&lt;br /&gt;
- Give a Moogle a Break: Start 30005, Reminder 30006, Turn in 30007 (remove moogle how?), Complete 30008.  Needs itemids.&lt;br /&gt;
&lt;br /&gt;
- The Moogle's Picnic: 30009, 30010, 30011, 30012, itemids.&lt;br /&gt;
&lt;br /&gt;
- Moogles in the Wild: 30013, 30014, 30015, 30016, itemids.&lt;br /&gt;
&lt;br /&gt;
- Christmas present @ 30017, Dream Platter @ 30018, Dream Coffer @ 30019, Dream Stocking @ 30020, event stuff @ 32705, 32706, 32697, 32696?&lt;br /&gt;
&lt;br /&gt;
- AMK @ 30023, some kind of turn in @ 30024, 30025?, 30026?&lt;br /&gt;
&lt;br /&gt;
- Starlight celebration @ 32688&lt;br /&gt;
&lt;br /&gt;
- 785 = Egg hunt in WW&lt;br /&gt;
&lt;br /&gt;
- Assemble egg tea set items @ 30021 and 30022&lt;br /&gt;
&lt;br /&gt;
- 800 = Feast of Swords&lt;br /&gt;
&lt;br /&gt;
- Doll festival @ 32740&lt;br /&gt;
&lt;br /&gt;
- Adventurer Appreciation @ 32757&lt;br /&gt;
&lt;br /&gt;
- Mumor stuff @ 32711, 32712&lt;br /&gt;
&lt;br /&gt;
- Valetione's @ 32698, 32699, 32695, 32694, 32696?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Random notes:&lt;br /&gt;
&lt;br /&gt;
- Known values for Name Prefix: 2 (???, used on Amphiptere), 32 (removes &amp;quot;The&amp;quot;,), 64 (Plurality?  Used by bat trios, maybe clusters.)&lt;/div&gt;</summary>
		<author><name>PrBlahBlahtson</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Items&amp;diff=21343</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Items&amp;diff=21343"/>
				<updated>2013-06-07T07:58:05Z</updated>
		
		<summary type="html">&lt;p&gt;PrBlahBlahtson: Neatening.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==item_basic==&lt;br /&gt;
&lt;br /&gt;
Stores basic item information that is common to all items.  For an item to exist, it must have an entry in this table.&lt;br /&gt;
&lt;br /&gt;
'''item_id''' should match what is found in POLUtils or on ffxiah.com&lt;br /&gt;
&lt;br /&gt;
'''name''' is the long name of an item, such as flask_of_echo_drops.  If you're scripting a file, this is the file name you should use - from Log Name (Singular) field.&lt;br /&gt;
&lt;br /&gt;
'''sortname''' is the shortened name, such as echo_drops - from Name field.&lt;br /&gt;
&lt;br /&gt;
'''stackSize''' determines if an item should stack, and how many should stack.  The client acts a bit odd if you stack items that aren't supposed to be stacked, but generally will let you stack things like Frozen Giant Skulls if you want to improve the Dynamis experience, for example.&lt;br /&gt;
&lt;br /&gt;
'''flags''' stored as a bitmask. Add values together.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Value!!Flag&lt;br /&gt;
|-&lt;br /&gt;
|1||wall hanging&lt;br /&gt;
|-&lt;br /&gt;
|16||delivery inner&lt;br /&gt;
|-&lt;br /&gt;
|32||inscribable&lt;br /&gt;
|-&lt;br /&gt;
|64||no auction&lt;br /&gt;
|-&lt;br /&gt;
|128||scroll&lt;br /&gt;
|-&lt;br /&gt;
|256||unknown&lt;br /&gt;
|-&lt;br /&gt;
|512||can use&lt;br /&gt;
|-&lt;br /&gt;
|1024||can trade npc&lt;br /&gt;
|-&lt;br /&gt;
|2048||can equip&lt;br /&gt;
|-&lt;br /&gt;
|4096||no sale&lt;br /&gt;
|-&lt;br /&gt;
|8192||no delivery&lt;br /&gt;
|-&lt;br /&gt;
|16384||ex&lt;br /&gt;
|-&lt;br /&gt;
|32768||rare&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''aH''' is the auction house category for the item.&lt;br /&gt;
{|class=&amp;quot;wikitable zebra&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapons&lt;br /&gt;
|-&lt;br /&gt;
!Value!!Category&lt;br /&gt;
|-&lt;br /&gt;
|1||Hand to Hand&lt;br /&gt;
|-&lt;br /&gt;
|2||Daggers&lt;br /&gt;
|-&lt;br /&gt;
|3||Swords&lt;br /&gt;
|-&lt;br /&gt;
|4||Great Swords&lt;br /&gt;
|-&lt;br /&gt;
|5||Axes&lt;br /&gt;
|-&lt;br /&gt;
|6||Great Axes&lt;br /&gt;
|-&lt;br /&gt;
|7||Scythes&lt;br /&gt;
|-&lt;br /&gt;
|8||Polearms&lt;br /&gt;
|-&lt;br /&gt;
|9||Katana&lt;br /&gt;
|-&lt;br /&gt;
|10||Great Katana&lt;br /&gt;
|-&lt;br /&gt;
|11||Clubs&lt;br /&gt;
|-&lt;br /&gt;
|12||Staves&lt;br /&gt;
|-&lt;br /&gt;
|13||Ranged&lt;br /&gt;
|-&lt;br /&gt;
|14||Instruments&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ammo&amp;amp;Misc&lt;br /&gt;
|-&lt;br /&gt;
|48||Pet Items&lt;br /&gt;
|-&lt;br /&gt;
|47||Fishing Gear&lt;br /&gt;
|-&lt;br /&gt;
|15||Ammunition&lt;br /&gt;
|-&lt;br /&gt;
|62||Grips&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Armor&lt;br /&gt;
|-&lt;br /&gt;
|16||Shields&lt;br /&gt;
|-&lt;br /&gt;
|17||Head&lt;br /&gt;
|-&lt;br /&gt;
|22||Neck&lt;br /&gt;
|-&lt;br /&gt;
|18||Body&lt;br /&gt;
|-&lt;br /&gt;
|19||Hands&lt;br /&gt;
|-&lt;br /&gt;
|23||Waist&lt;br /&gt;
|-&lt;br /&gt;
|20||Legs&lt;br /&gt;
|-&lt;br /&gt;
|21||Feet&lt;br /&gt;
|-&lt;br /&gt;
|26||Back&lt;br /&gt;
|-&lt;br /&gt;
|24||Earrings&lt;br /&gt;
|-&lt;br /&gt;
|25||Rings&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Scrolls&lt;br /&gt;
|-&lt;br /&gt;
|28||White Magic&lt;br /&gt;
|-&lt;br /&gt;
|29||Black Magic&lt;br /&gt;
|-&lt;br /&gt;
|32||Songs&lt;br /&gt;
|-&lt;br /&gt;
|31||Ninjutsu&lt;br /&gt;
|-&lt;br /&gt;
|30||Summoning&lt;br /&gt;
|-&lt;br /&gt;
|60||Dice&lt;br /&gt;
|-&lt;br /&gt;
|33||Medicines&lt;br /&gt;
|-&lt;br /&gt;
|34||Furnishings&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
|44||Alchemy&lt;br /&gt;
|-&lt;br /&gt;
|43||Woodworking&lt;br /&gt;
|-&lt;br /&gt;
|42||Bonecraft&lt;br /&gt;
|-&lt;br /&gt;
|41||Leathercraft&lt;br /&gt;
|-&lt;br /&gt;
|40||Clothcraft&lt;br /&gt;
|-&lt;br /&gt;
|39||Goldsmithing&lt;br /&gt;
|-&lt;br /&gt;
|38||Smithing&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Food&lt;br /&gt;
|-&lt;br /&gt;
|52||Meat &amp;amp; Eggs&lt;br /&gt;
|-&lt;br /&gt;
|53||Seafood&lt;br /&gt;
|-&lt;br /&gt;
|54||Vegetables&lt;br /&gt;
|-&lt;br /&gt;
|55||Soups&lt;br /&gt;
|-&lt;br /&gt;
|56||Breads &amp;amp; Rice&lt;br /&gt;
|-&lt;br /&gt;
|57||Sweets&lt;br /&gt;
|-&lt;br /&gt;
|58||Drinks&lt;br /&gt;
|-&lt;br /&gt;
|59||Ingredients&lt;br /&gt;
|-&lt;br /&gt;
|51||Fish&lt;br /&gt;
|-&lt;br /&gt;
|35||Crystals&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Others&lt;br /&gt;
|-&lt;br /&gt;
|46||Misc&lt;br /&gt;
|-&lt;br /&gt;
|50||Beast-Made&lt;br /&gt;
|-&lt;br /&gt;
|36||Cards&lt;br /&gt;
|-&lt;br /&gt;
|49||Ninja Tools&lt;br /&gt;
|-&lt;br /&gt;
|37||Cursed Items&lt;br /&gt;
|-&lt;br /&gt;
|61||Automatons&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''NoSale''' determines if the item can be sold.&lt;br /&gt;
&lt;br /&gt;
'''BaseSell''' is the value of the item when selling to an NPC, before fame modifier.&lt;br /&gt;
&lt;br /&gt;
==item_armor==&lt;br /&gt;
&lt;br /&gt;
Stores information regarding anything that can be worn; armor, accessory, and weapons, too.&lt;br /&gt;
&lt;br /&gt;
'''itemId''' matches what is found in item_basic.&lt;br /&gt;
&lt;br /&gt;
'''name''' needs to be investigated.  Just for readability's sake?&lt;br /&gt;
&lt;br /&gt;
'''level''' is what level the item can be equipped at.&lt;br /&gt;
&lt;br /&gt;
'''jobs''' determines what jobs can equip the item, stored as a bitmask.  Simply add the values together to set the jobs.  WAR (1) + PLD (64) + DRK (128) = 193&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Value!!Job&lt;br /&gt;
|-&lt;br /&gt;
|1||warrior&lt;br /&gt;
|-&lt;br /&gt;
|2||monk&lt;br /&gt;
|-&lt;br /&gt;
|4||white mage&lt;br /&gt;
|-&lt;br /&gt;
|8||black mage&lt;br /&gt;
|-&lt;br /&gt;
|16||red mage&lt;br /&gt;
|-&lt;br /&gt;
|32||thief&lt;br /&gt;
|-&lt;br /&gt;
|64||paladin&lt;br /&gt;
|-&lt;br /&gt;
|128||dark knight&lt;br /&gt;
|-&lt;br /&gt;
|256||beastmaster&lt;br /&gt;
|-&lt;br /&gt;
|512||bard&lt;br /&gt;
|-&lt;br /&gt;
|1024||ranger&lt;br /&gt;
|-&lt;br /&gt;
|2048||samurai&lt;br /&gt;
|-&lt;br /&gt;
|4096||ninja&lt;br /&gt;
|-&lt;br /&gt;
|8192||dragoon&lt;br /&gt;
|-&lt;br /&gt;
|16384||summoner&lt;br /&gt;
|-&lt;br /&gt;
|32768||blue mage&lt;br /&gt;
|-&lt;br /&gt;
|65536||corsair&lt;br /&gt;
|-&lt;br /&gt;
|131072||puppetmaster&lt;br /&gt;
|-&lt;br /&gt;
|262144||dancer&lt;br /&gt;
|-&lt;br /&gt;
|524288||scholar&lt;br /&gt;
|-&lt;br /&gt;
|1048576||geomancer&lt;br /&gt;
|-&lt;br /&gt;
|2097152||rune fencer&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''MId''' determines the appearance for the item.  Also see [[How_to_Add_an_Item]].&lt;br /&gt;
&lt;br /&gt;
'''shieldSize''' is only used by shields, and determines how much damage they block, and how much damage they'll deal with Shield Bash.&lt;br /&gt;
&lt;br /&gt;
'''scriptType''' needs to be investigated.&lt;br /&gt;
&lt;br /&gt;
'''slot''' determines which slot(s) the item can be worn in, in a bitmask.  main hand (1) + off hand (2) = 3.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Value!!Valid Slot&lt;br /&gt;
|-&lt;br /&gt;
|1||main&lt;br /&gt;
|-&lt;br /&gt;
|2||sub&lt;br /&gt;
|-&lt;br /&gt;
|4||range&lt;br /&gt;
|-&lt;br /&gt;
|8||ammo&lt;br /&gt;
|-&lt;br /&gt;
|16||head&lt;br /&gt;
|-&lt;br /&gt;
|32||body&lt;br /&gt;
|-&lt;br /&gt;
|64||hands&lt;br /&gt;
|-&lt;br /&gt;
|128||legs&lt;br /&gt;
|-&lt;br /&gt;
|256||feet&lt;br /&gt;
|-&lt;br /&gt;
|512||neck&lt;br /&gt;
|-&lt;br /&gt;
|1024||waist&lt;br /&gt;
|-&lt;br /&gt;
|2048||ear1&lt;br /&gt;
|-&lt;br /&gt;
|4096||ear2&lt;br /&gt;
|-&lt;br /&gt;
|8192||ring1&lt;br /&gt;
|-&lt;br /&gt;
|16384||ring2&lt;br /&gt;
|-&lt;br /&gt;
|32768||back&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''rslot''' determines which single slot cannot be used while the item is equipped.  For example, Vermillion Cloak would reserve the head slot, since head equipment cannot be used with it.  This is '''not''' a bitmask, and only one value can be specified.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Value!!Reserved Slot&lt;br /&gt;
|-&lt;br /&gt;
|1||main&lt;br /&gt;
|-&lt;br /&gt;
|2||range&lt;br /&gt;
|-&lt;br /&gt;
|3||ammo&lt;br /&gt;
|-&lt;br /&gt;
|4||head&lt;br /&gt;
|-&lt;br /&gt;
|5||body&lt;br /&gt;
|-&lt;br /&gt;
|6||hands&lt;br /&gt;
|-&lt;br /&gt;
|7||legs&lt;br /&gt;
|-&lt;br /&gt;
|8||feet&lt;br /&gt;
|-&lt;br /&gt;
|9||neck&lt;br /&gt;
|-&lt;br /&gt;
|10||waist&lt;br /&gt;
|-&lt;br /&gt;
|11||ear1&lt;br /&gt;
|-&lt;br /&gt;
|12||ear2&lt;br /&gt;
|-&lt;br /&gt;
|13||ring1&lt;br /&gt;
|-&lt;br /&gt;
|14||ring2&lt;br /&gt;
|-&lt;br /&gt;
|15||back&lt;br /&gt;
|-&lt;br /&gt;
|16||&amp;quot;SLOT_LINK&amp;quot;  Linkshell?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==item_weapon==&lt;br /&gt;
&lt;br /&gt;
Stores common information for all weapons.&lt;br /&gt;
&lt;br /&gt;
'''itemId''' links the table to item_basic and item_armor, and should match those tables.&lt;br /&gt;
&lt;br /&gt;
'''name''' is for readability's sake and the name of any script associated with the weapon.&lt;br /&gt;
&lt;br /&gt;
'''skill''' determines which weapon proficiency should be used with the weapon.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Value!!Weapon Skill Type&lt;br /&gt;
|-&lt;br /&gt;
|1||Hand-to-hand&lt;br /&gt;
|-&lt;br /&gt;
|2||Dagger&lt;br /&gt;
|-&lt;br /&gt;
|3||Sword&lt;br /&gt;
|-&lt;br /&gt;
|4||Greatsword&lt;br /&gt;
|-&lt;br /&gt;
|5||Axe&lt;br /&gt;
|-&lt;br /&gt;
|6||Great Axe&lt;br /&gt;
|-&lt;br /&gt;
|7||Scythe&lt;br /&gt;
|-&lt;br /&gt;
|8||Polearm&lt;br /&gt;
|-&lt;br /&gt;
|9||Katana&lt;br /&gt;
|-&lt;br /&gt;
|10||Great Katana&lt;br /&gt;
|-&lt;br /&gt;
|11||Club&lt;br /&gt;
|-&lt;br /&gt;
|12||Staff&lt;br /&gt;
|-&lt;br /&gt;
|25||Archery&lt;br /&gt;
|-&lt;br /&gt;
|26||Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|27||Throwing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''subskill''' determines exclusivity between marksmanship-type weapons.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Value!!Weapon Subskill Type&lt;br /&gt;
|-&lt;br /&gt;
|0||bolt&lt;br /&gt;
|-&lt;br /&gt;
|1||gun&lt;br /&gt;
|-&lt;br /&gt;
|2||cannon&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''dmgType''' determines the type of damage dealt by the weapon.  Note that only Hand-to-hand damage will use both hands for jobs such as Monk as of r3200.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Value!!Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|0||Damage type &amp;quot;none&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|1||Piercing&lt;br /&gt;
|-&lt;br /&gt;
|2||Slashing&lt;br /&gt;
|-&lt;br /&gt;
|3||Blunt&lt;br /&gt;
|-&lt;br /&gt;
|4||Hand-to-hand&lt;br /&gt;
|-&lt;br /&gt;
|5||Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|6||Gun&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''hit''' is only used for multihit weapons such as Joyeuse or Kraken Club, and represents the maximum number of hits per round.&lt;br /&gt;
&lt;br /&gt;
'''delay''' determines the delay of the weapon.  Ranged Weapons and Ammunition always have -240 their displayed delay.  For example, Expunger (Delay 360) is stored as 120 delay in the database.&lt;br /&gt;
&lt;br /&gt;
'''dmg''' is the DMG stat for the equipment.  Hand-to-hand weapons are always stored with their DMG stat +3.  For example, Lizard Cesti has 5 instead of 2.&lt;br /&gt;
&lt;br /&gt;
'''unlock_index''' refers to the id of the weapon in item_weapon_unlocked.&lt;br /&gt;
&lt;br /&gt;
==item_mods==&lt;br /&gt;
&lt;br /&gt;
Stores uncommon information, from Defense to &amp;quot;Enhances Dual Wield Effect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
item_mods is an unindexed table.  As such, always keep in mind that it's possible to have unexpected values, which darkstar will cheerfully use without questioning them.&lt;br /&gt;
&lt;br /&gt;
'''itemId''' links the table back to the item via item_basic, and should always match.&lt;br /&gt;
&lt;br /&gt;
'''modId''' is what is being modified.  A list of these values can be found in '''/scripts/globals/status.lua''' (listed in hexadecimal,) or in '''/src/map/modifier.h''' (listed in hexadecimal.)  Remember to convert them to decimal for use in this table.&lt;br /&gt;
&lt;br /&gt;
'''value''' is how much of the modifier to grant, and can be positive or negative.  It's best to research any modifier you're unsure of, as some are stored and applied in unexpected ways, such as Magic Damage Taken being stored as amount/256, while Physical Damage Taken is stored as amount%.&lt;br /&gt;
&lt;br /&gt;
==item_furniture==&lt;br /&gt;
&lt;br /&gt;
Stores information regarding moghouse furniture.&lt;br /&gt;
&lt;br /&gt;
'''itemId''' links back to item_basic, and should always match.&lt;br /&gt;
&lt;br /&gt;
'''name''' may just be for readability's sake, and is the long name for the item.&lt;br /&gt;
&lt;br /&gt;
'''storage''' is how much storage to grant for each item placed.  The core will cap the total at 80.&lt;br /&gt;
&lt;br /&gt;
'''moghancement''' needs to be researched.&lt;br /&gt;
&lt;br /&gt;
'''element''' is the elemental alignment of the furniture.&lt;br /&gt;
&lt;br /&gt;
'''aura''' needs to be researched (strength of effect?)&lt;br /&gt;
&lt;br /&gt;
==item_usable==&lt;br /&gt;
&lt;br /&gt;
Stores information regarding items that can be used.  An item cannot be used unless it is in this table.&lt;br /&gt;
&lt;br /&gt;
'''itemid''' links this table back to item_basic, and should match.&lt;br /&gt;
&lt;br /&gt;
'''subid''' seems to primarily be used with spell scrolls, and probably just stores the spellid to be unlocked.&lt;br /&gt;
&lt;br /&gt;
'''name''' may just be for readability's sake.&lt;br /&gt;
&lt;br /&gt;
'''validTargets''' is a bitmask storing what the item can be used on.  Being a bitmask, the values should be added for each valid target type.  Self (1) + party (2) = 3.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Value!!Valid target&lt;br /&gt;
|-&lt;br /&gt;
|1||Self&lt;br /&gt;
|-&lt;br /&gt;
|2||Player in user's party&lt;br /&gt;
|-&lt;br /&gt;
|4||Enemy&lt;br /&gt;
|-&lt;br /&gt;
|8||Player in user's alliance&lt;br /&gt;
|-&lt;br /&gt;
|16||Players outside of user's party/alliance&lt;br /&gt;
|-&lt;br /&gt;
|32||Dead players&lt;br /&gt;
|-&lt;br /&gt;
|64||NPCs&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''activation''' needs to be researched&lt;br /&gt;
&lt;br /&gt;
'''animation''' determines which animation should be used with the item.&lt;br /&gt;
&lt;br /&gt;
'''animation time''' needs to be researched, but probably determines how long the player can't move for the item usage to succeed.&lt;br /&gt;
&lt;br /&gt;
'''maxCharges''' is the maximum number of usages.&lt;br /&gt;
&lt;br /&gt;
'''useDelay''' is likely how long the item must be equipped before it can be used.&lt;br /&gt;
&lt;br /&gt;
'''reuseDelay''' is likely how long must pass between item uses.&lt;br /&gt;
&lt;br /&gt;
'''aoe''' is a simple binary on whether the item is AoE or not (0 = false, 1 = true.)&lt;br /&gt;
&lt;br /&gt;
==item_latents==&lt;br /&gt;
&lt;br /&gt;
Stores information regarding latent effects on items.&lt;br /&gt;
&lt;br /&gt;
'''itemId''' links back to item_basic, and should always match.&lt;br /&gt;
&lt;br /&gt;
'''modId''' is the number that represents the stat boost when active&lt;br /&gt;
&lt;br /&gt;
'''value''' is the value to add to the stat when active&lt;br /&gt;
&lt;br /&gt;
'''latentId''' is the ID of the latent effect conditions (see src/latent_effect.h)&lt;br /&gt;
&lt;br /&gt;
'''latentParam''' is an additional parameter depending on the latentId (see src/latent_effect.h)&lt;br /&gt;
&lt;br /&gt;
==item_weapon_unlocked==&lt;br /&gt;
&lt;br /&gt;
Stores information related to weaponskill broken weapons.&lt;br /&gt;
&lt;br /&gt;
'''Id''' the ID of the weapon.  This only corresponds with a BLOB in the chars table ('''unlocked weapons''') and the entries in the char_weapon_skill_points table.&lt;br /&gt;
&lt;br /&gt;
'''itemId''' is the matching itemId of the weapon from item_basic.&lt;br /&gt;
&lt;br /&gt;
'''name''' is the same name used in item_basic, only useful for reading what the weapon is (and the filename of the script if it has a script)&lt;br /&gt;
&lt;br /&gt;
'''skill''' is the combat skill associated with the weapon (battleentity.h).  Note that guns and cannons are different from crossbows.&lt;br /&gt;
&lt;br /&gt;
'''dmgType''' is the type of damage the weapon inflicts (piercing, blunt, handtohand, slashing).&lt;br /&gt;
&lt;br /&gt;
'''hit''' is the number of hits of the weapon.&lt;br /&gt;
&lt;br /&gt;
'''point''' is the amount of weaponskill points needed to &amp;quot;break&amp;quot; the weapon and unlock its associated latent effects.&lt;br /&gt;
&lt;br /&gt;
==item_puppet==&lt;br /&gt;
&lt;br /&gt;
The itemId, name, slot, and &amp;quot;element&amp;quot; of each automaton piece.  As PUP isn't in use, this table may change substantially in the future.&lt;/div&gt;</summary>
		<author><name>PrBlahBlahtson</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Customizing_Your_Server&amp;diff=21342</id>
		<title>Customizing Your Server</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Customizing_Your_Server&amp;diff=21342"/>
				<updated>2013-06-07T06:33:52Z</updated>
		
		<summary type="html">&lt;p&gt;PrBlahBlahtson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Once you know how to build and configure your server correctly, the next thing you may want to know is how to tweak it to your liking'''&lt;br /&gt;
&lt;br /&gt;
== What can I change? ==&lt;br /&gt;
&lt;br /&gt;
As far as the server goes, since the project is open-source, the answer to that is: Absolutely anything, as long as you do not violate the terms of the [http://www.gnu.org/licenses/gpl-2.0.html GPLv2] or [http://www.gnu.org/licenses/gpl.html newer].&lt;br /&gt;
&lt;br /&gt;
There are some limitations, though.  In some cases such as spells, the client is programmed to know what is possible.  If, for example, you give a Paladin the spell &amp;quot;Fire,&amp;quot; the client knows that this is impossible and will not allow the spell to be cast under any circumstances unless the Paladin would gain it from a correct method, such as having Black Mage as a subjob.&lt;br /&gt;
&lt;br /&gt;
Note that this list may not match what you're used to seeing in retail, which is why Red Mage has spells like Hastega on their spell list if you use @addallspells.  Things like equipment levels and job requirements, as well as Dual wield are enforced in a similar manner.  However, job abilities can be swapped around with relative ease.&lt;br /&gt;
&lt;br /&gt;
== Where do I change things? ==&lt;br /&gt;
&lt;br /&gt;
=== Common Options ===&lt;br /&gt;
A lot of the options can be found in '''scripts/globals/settings.lua''' including Initial level cap, maximum level allowed on the server, starting gil, starting inventory, unlocking subjobs by default, unlocking advanced jobs by default, and a plethora of other settings to tweak your server. See the file itself for details.&lt;br /&gt;
&lt;br /&gt;
Note that some of the options are not in use, but the ''ENABLE_'' series along with the ''Character Config'' section will cover many popular requests, and should be largely working.  Harvesting settings, ''Dynamis Settings'', AF settings, FIELD_MANUALS, and EXPLORER_MOOGLE and level cap will also be working, to easily control those features.&lt;br /&gt;
&lt;br /&gt;
=== Adjusting Experience ===&lt;br /&gt;
Experience rate can be found in conf/map_darkstar.conf. Change exp_rate: to whatever multiplier you want. If you set it to 2.0 it will give you double experience for all monsters as per the experience tables.&lt;br /&gt;
&lt;br /&gt;
If you prefer to modify the experience granted directly, you can find those values in the exp_table mysql table. To change the amount of experience required to progress to the next level, modify the exp_base mysql table.&lt;br /&gt;
&lt;br /&gt;
=== Default Character Speed ===&lt;br /&gt;
To adjust the default character run speed, edit src/map/baseentity.cpp and look for a line that says &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;speed    = 40;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and modify it accordingly. Maximum effective value is 255, and the official test server uses 60.&lt;br /&gt;
&lt;br /&gt;
=== Starting Jobs and Levels ===&lt;br /&gt;
If you want to change the default starting level for any/all jobs, in the char_jobs table, you need to set the default value for each 3-letter job code to what you want to be the starting level for that job.&lt;br /&gt;
&lt;br /&gt;
You can also change the jobs you have unlocked by default here, but it is easier to use settings.lua if you want to unlock all jobs at the start. Nevertheless, if you wish to tweak exactly what jobs are unlocked, you can adjust the 'unlocked' field by adding together the values of all the jobs you desire below.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Job Name!!Value&lt;br /&gt;
|-&lt;br /&gt;
|Subjob||1&lt;br /&gt;
|-&lt;br /&gt;
|Warrior||2&lt;br /&gt;
|-&lt;br /&gt;
|Monk||4&lt;br /&gt;
|-&lt;br /&gt;
|White Mage||8&lt;br /&gt;
|-&lt;br /&gt;
|Black Mage||16&lt;br /&gt;
|-&lt;br /&gt;
|Red Mage||32&lt;br /&gt;
|-&lt;br /&gt;
|Thief||64&lt;br /&gt;
|-&lt;br /&gt;
|Paladin||128&lt;br /&gt;
|-&lt;br /&gt;
|Dark Knight||256&lt;br /&gt;
|-&lt;br /&gt;
|Beastmaster||512&lt;br /&gt;
|-&lt;br /&gt;
|Bard||1024&lt;br /&gt;
|-&lt;br /&gt;
|Ranger||2048&lt;br /&gt;
|-&lt;br /&gt;
|Samurai||4096&lt;br /&gt;
|-&lt;br /&gt;
|Ninja||8192&lt;br /&gt;
|-&lt;br /&gt;
|Dragoon||16384&lt;br /&gt;
|-&lt;br /&gt;
|Summoner||32768&lt;br /&gt;
|-&lt;br /&gt;
|Blue Mage||65536&lt;br /&gt;
|-&lt;br /&gt;
|Corsair||131072&lt;br /&gt;
|-&lt;br /&gt;
|Puppetmaster||262144&lt;br /&gt;
|-&lt;br /&gt;
|Dancer||524288&lt;br /&gt;
|-&lt;br /&gt;
|Scholar||1048576&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adjust Healing while Resting ===&lt;br /&gt;
In scripts/globals/effects/healing.lua find the lines:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;target:addHP(&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;+(3*math.floor(target:getMainLvl()/10))+(healtime-2+(1+math.floor(target:getMaxHP()/300)))+(target:getMod(MOD_HPHEAL)));&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;target:addHP(&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;+(healtime-2)+(target:getMod(MOD_HPHEAL)));&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;target:addMP(&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;+((healtime-2) * (1+target:getMod(MOD_CLEAR_MIND)))+(target:getMod(MOD_MPHEAL)));&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and adjust the 10, 10, and 12 appropriately to change the base healing amounts.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Changes ===&lt;br /&gt;
To change the name your server provides when people log in, replace all instances (currently 2) of DarkStar in src/login/lobby.cpp with whatever you want.&lt;br /&gt;
&lt;br /&gt;
=== Perks NPC ===&lt;br /&gt;
To make an NPC that adds things like maps, jobs, and spells will require a basic understanding of Lua scripting and logic.  Refer to [[How to Make a Quest]] for a good primer.  If all else fails, find an NPC that does what you want and read their code.&lt;br /&gt;
&lt;br /&gt;
First, select the NPC you'd like to modify.  The method used on Whasf's server is the &amp;quot;Adventurer's Coupon&amp;quot; turn in, but it's really up to you.  Their logic can be located in /scripts/zones/zone_name/npcs/npc_name.lua.  If the file doesn't exist, you can create it from a text document; just make sure it follows the npc_name.lua convention, and not .txt.&lt;br /&gt;
&lt;br /&gt;
Second, decide what has to be done to trigger the bonuses.  Just talk to the NPC?  Trade an item?  Meet specific conditions, such as being Rank 2, or under level 20?  Code your conditions accordingly.&lt;br /&gt;
&lt;br /&gt;
Third, program your unlocks.  Refer to [[ID References]] for full details on key items, maps, spells, and items.  The following code samples cover a few basic rewards:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	-- Adds all maps (Pre-SoA, no Dynamis)&lt;br /&gt;
		player:addKeyItem(385);&lt;br /&gt;
		player:addKeyItem(386);&lt;br /&gt;
		player:addKeyItem(387);&lt;br /&gt;
		player:addKeyItem(388);&lt;br /&gt;
		-- ITEMS 389 to 447&lt;br /&gt;
		z = 389;&lt;br /&gt;
		while z &amp;lt;= 447 do&lt;br /&gt;
			player:addKeyItem(z);&lt;br /&gt;
			z = z + 1;&lt;br /&gt;
		end&lt;br /&gt;
		-- KEY ITEMS 1856 to 1893&lt;br /&gt;
		z = 1856;&lt;br /&gt;
			while z &amp;lt;= 1893 do&lt;br /&gt;
			player:addKeyItem(z);&lt;br /&gt;
			z = z + 1;&lt;br /&gt;
		end&lt;br /&gt;
	-- Adds all 3 starting nation rings&lt;br /&gt;
		player:addItem(13495);&lt;br /&gt;
		player:addItem(13496);&lt;br /&gt;
		player:addItem(13497);&lt;br /&gt;
	-- Unlocks subjob&lt;br /&gt;
		player:unlockJob(0);	&lt;br /&gt;
	-- Grants gil and gives the appropriate message&lt;br /&gt;
		player:addGil(500000);&lt;br /&gt;
		player:messageSpecial(GIL_OBTAINED,500000);&lt;br /&gt;
	-- Grants a small amount of fame&lt;br /&gt;
		player:addFame(BASTOK,  BAS_FAME*10);&lt;br /&gt;
		player:addFame(SANDORIA,SAN_FAME*10);&lt;br /&gt;
		player:addFame(WINDURST,WIN_FAME*10);&lt;br /&gt;
		player:addFame(NORG,    NORG_FAME*10);&lt;br /&gt;
	-- Unlocks Dark Knight&lt;br /&gt;
		player:unlockJob(8);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, test your NPC for bugs.  If anything is wrong, you'll see error messages in the DSGame-server window of your server.  Make sure you haven't missed a semi-colon, left a parenthesis open, or missed an &amp;quot;end&amp;quot; after an &amp;quot;if.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
These can also be triggered in /scripts/globals/player.lua inside the CharCreate() function.&lt;/div&gt;</summary>
		<author><name>PrBlahBlahtson</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Troubleshooting_Guide&amp;diff=21341</id>
		<title>Troubleshooting Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Troubleshooting_Guide&amp;diff=21341"/>
				<updated>2013-06-06T23:01:21Z</updated>
		
		<summary type="html">&lt;p&gt;PrBlahBlahtson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Problems with the Server ==&lt;br /&gt;
=== Why can I not connect to my own server? ===&lt;br /&gt;
&lt;br /&gt;
First, check and see if you can connect on the same machine using SERVIP = 127.0.0.1&lt;br /&gt;
&lt;br /&gt;
If you can connect using that, but not using your LAN or Internet IP address, you probably need to forward ports on your router. The ports you need to open are TCP: 54230 54231 54001 54002 UDP 54230&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;If I use my public IP address, my friends can connect, but I can't.&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
This is because you're attempting to use what is called hairpin routing, and most commercial routers will not support connecting to a computer on your own network via a public IP address.&lt;br /&gt;
&lt;br /&gt;
The preferred solution is to use FFXI-Boot Mod with the --hairpin argument, assuming that the latest version has been updated to match the newest FFXI client.  Alternatively, don't host the server on a connection that's also playing on it.&lt;br /&gt;
&lt;br /&gt;
An unsupported solution is to use LogMeIn Hamachi.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Client cannot receive packet or Key is invalid&amp;quot; in DSGame-server ===&lt;br /&gt;
&lt;br /&gt;
Typically happens if a player tries to log in while the server still sees a valid session in ''accounts_session''.  The error is shown because the blowfish key offered by the client doesn't match the one for the active session, hence &amp;quot;key is invalid.&amp;quot;  Close the game client, wait for the server to time out the and close old session, and try again.  This should happen after 120 seconds at most.  This is commonly encountered when using FFXI-Boot to create a new character, or if the player's client is closed improperly/crashes.  /shutdown is your friend, or /logout and closing the client with &amp;quot;Back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This error can also happen if a character has failed to load completely multiple times, but that will generally only occur if the server is crashing during login or break points are being used for troubleshooting the login process.  In these situations, the ''chars'' table will show the character in zone 0, prevzone 0, x 0, y 0, z 192 or something similar.  The easiest way to fix this is with the '''@resetplayer''' GM command used by a different character, or copying an unaffected character's position while the affected character is completely logged out with no active session.  Note that this situation is extremely unlikely to arise accidentally.  The above cause is much, much more likely.&lt;br /&gt;
&lt;br /&gt;
'''@resetplayer''' will generally fix both if you're just not sure, as it kills the active session and places the character in Jeuno, safe and sound.  This does require a secondary GM character if your primary is the one affected, though.&lt;br /&gt;
&lt;br /&gt;
=== Cannot find msvc100.dll error ===&lt;br /&gt;
&lt;br /&gt;
This missing file may be solved by downloading and installing the link below&lt;br /&gt;
&lt;br /&gt;
[http://www.microsoft.com/download/en/details.aspx?id=5555 Microsoft Visual C++ 2010 Redistributable Package (x86)]&lt;br /&gt;
&lt;br /&gt;
=== Cannot find msvc110.dll error ===&lt;br /&gt;
&lt;br /&gt;
This missing file may be solved by downloading and installing the x86 version from the link below&lt;br /&gt;
&lt;br /&gt;
[http://www.microsoft.com/en-us/download/details.aspx?id=30679 MSVC 2012 Update 1 Runtimes] x86 version&lt;br /&gt;
&lt;br /&gt;
=== Clean and Build ===&lt;br /&gt;
&lt;br /&gt;
Bugs occasionally crop up due to Visual Studio not applying changes properly.  The solution to this is to &amp;quot;Clean&amp;quot; the build before rebuilding your server.&lt;br /&gt;
&lt;br /&gt;
Doing this requires that Visual Studio be in &amp;quot;Expert Settings&amp;quot; rather than Basic.  If you aren't sure which you're using, go to Tools -&amp;gt; Settings.&lt;br /&gt;
&lt;br /&gt;
The actual method is quite simple.  Under the Build menu, select &amp;quot;Clean Solution.&amp;quot;  This should only take a few seconds.  Afterwards, select &amp;quot;Build Solution&amp;quot; or &amp;quot;Rebuild Solution.&amp;quot;  This is a full compile, and will likely take a few minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Problems with the Client ==&lt;br /&gt;
&lt;br /&gt;
=== When I get signet or talk to an NPC, I turn into a naked male Hume OR Game Crashes when Another Character is in the zone with me ===&lt;br /&gt;
&lt;br /&gt;
The December 2012 patch broke compatability with Darkstar servers until revision 2181. If your server is on revision 2181 or higher, you will need to update your client using the PlayOnline Viewer's File Repair option. If you updated, but your play server is not using revision 2181 or higher, encourage the maintainer to update whenever possible.&lt;br /&gt;
&lt;br /&gt;
=== Any time I attack a monster or cast a spell, the game crashes! ===&lt;br /&gt;
&lt;br /&gt;
The March 26th 2012 patch broke compatibility with Darkstar servers until revision 940. If your server is revision 940 or higher, you will need to update your client using the PlayOnline Viewer's File Repair option. If you updated, but your play server is not using revision 940 or higher, encourage the maintainer to update whenever possible.&lt;br /&gt;
&lt;br /&gt;
=== PlayOnline Viewer crashes on Windows Vista/7 ===&lt;br /&gt;
&lt;br /&gt;
You need to install the Vista compatible PlayOnline viewer from [http://www.playonline.com/ff11us/download/media/vista01.html The PlayOnline Site] and not from the discs. You will still install the game and expansions as normal using the discs.&lt;br /&gt;
&lt;br /&gt;
=== POL-1160 Error when trying to update/repair ===&lt;br /&gt;
&lt;br /&gt;
Check that PlayOnline viewer is allowed through your firewall and router. If you have PeerGuardian, PeerBlock, or similar programs, you may want to check and see if those are blocking responses from the PlayOnline servers.&lt;br /&gt;
&lt;br /&gt;
=== FFXI-3313 error (Error message is in Japanese) ===&lt;br /&gt;
&lt;br /&gt;
This error means that you are trying to create a character with an invalid name. This can be due to the name being taken by another character, containing an invalid character in it (such as a number or underscore), or because the name was for some reason or another reserved by the devs at SE (such as the name &amp;quot;Bill&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== FFXI-3322 error/ffxi-boot or mXI error 10093 ===&lt;br /&gt;
This is known as a 'anything can be wrong' error. Note: If the first solution does not fix this, it could be anything on your computer causing this error.&lt;br /&gt;
&lt;br /&gt;
Make certain that you have copied the data folder at PlayOnline\SquareEnix\PlayOnlineViewer\data to the Final Fantasy XI directory at PlayOnline\SquareEnix\FINAL FANTASY XI.&lt;br /&gt;
Afterwards you should have the directory PlayOnline\SquareEnix\FINAL FANTASY XI\data&lt;br /&gt;
&lt;br /&gt;
If that is not your problem and your still getting the Accept Fail 10093 error. Make sure your drivers are installed and updated. Check through all of the other solutions on this page such as the distribution packages are downloaded. &lt;br /&gt;
&lt;br /&gt;
After all these fixes and its still not working. You may need to reinstall FFXI on your computer to help solve your problem.&lt;/div&gt;</summary>
		<author><name>PrBlahBlahtson</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=What_Works&amp;diff=21340</id>
		<title>What Works</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=What_Works&amp;diff=21340"/>
				<updated>2013-06-03T03:29:30Z</updated>
		
		<summary type="html">&lt;p&gt;PrBlahBlahtson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Goal ==&lt;br /&gt;
&lt;br /&gt;
The idea for this wiki page originally stemmed from my post on the forums ([http://forums.dspt.info/viewtopic.php?f=5&amp;amp;t=526 What do these servers have to offer?]) with the goal to create a list for everyone of what works and what doesn't. Throughout the thread it was brought to my attention that there are some things that do work but have major bugs in them that may prevent someone from wanting to even bother with it.&lt;br /&gt;
&lt;br /&gt;
The goal? To put it simply, the goal of this page is to create a quick reference guide for those currently playing to know what works and what doesn't. For those who aren't playing it is meant as an informative page designed to showcase what features of the game currently do and do not work.&lt;br /&gt;
&lt;br /&gt;
Just because something is listed here as not working does not mean it is never going to be implemented, all it means is that it is not currently implemented and could very well be in the works.&lt;br /&gt;
&lt;br /&gt;
So without further ado, here is the list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What Works and What Doesn't ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For reference when scrolling through under each category it will be listed by expansion.&lt;br /&gt;
&lt;br /&gt;
ie. Under Events it will go original content &amp;gt; Zilart &amp;gt; Promathia &amp;gt; ToAU, etc.&lt;br /&gt;
&lt;br /&gt;
'''Legend:''' &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Green writing&amp;lt;/span&amp;gt; = Working&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange writing&amp;lt;/span&amp;gt; = Working, with bugs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red writing&amp;lt;/span&amp;gt; = Not working&lt;br /&gt;
&lt;br /&gt;
Black writing = unconfirmed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Carbuncle&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Garuda&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Ifrit&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Leviathan&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Ramuh&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Shiva&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Titan&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Fenrir&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Diabolos&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Alexander&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Odin&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: Astral Flow is not implemented at all&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Besieged ===&lt;br /&gt;
&lt;br /&gt;
Not implemented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
&lt;br /&gt;
For clarification, what is listed here is what would be classified as a Linkshell event in retail, or anything you may need a group to accomplish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dynamis ====&lt;br /&gt;
Timeless hourglasses are not required.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Dynamis - Bastok&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Dynamis - San d'Oria&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Dynamis - Windurst&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Dynamis - Jeuno&amp;lt;/span&amp;gt; -- Megaboss issues may not be corrected yet, some mobs do not aggro/link.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Dynamis - Beaucedine&amp;lt;/span&amp;gt; -- Needs testing for confirmation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Dynamis - Xarcabard&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Dynamis - Buburimu&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Dynamis - Qufim&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Dynamis - Valkurm&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Dynamis - Tavnazia&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Relic System&amp;lt;/span&amp;gt; -- Unequip and re-equip stage 4 relics for the WS to show up in Dynamis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== High Notorious Monsters (HNM) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Adamantoise&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Aspidochelone&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Behemoth&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;King Behemoth&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Fafnir&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Nidhogg&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Vrtra&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Absolute Virtue&amp;lt;/span&amp;gt; -- If by &amp;quot;works&amp;quot; you mean &amp;quot;spawnable and has some incorrect TP moves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Jormungand&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Tiamat&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sky Gods ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Byakko&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Genbu&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Seiryu&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Suzaku&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Kirin&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Jailers ====&lt;br /&gt;
&lt;br /&gt;
Need testing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Jailer of Faith&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Jailer of Prudence&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Jailer of Temperance&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Jailer of Hope&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Jailer of Fortitude&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Jailer of Justice&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Jailer of Love&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Limbus ====&lt;br /&gt;
&lt;br /&gt;
===== Apollyon =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NW Apollyon&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;SW Apollyon&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NE Apollyon&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;SW Apollyon&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;CS Apollyon&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Central Apollyon&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Temenos =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;W Temenos&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;N Temenos&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;E Temenos&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Central Temenos&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Basement&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1st Floor&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2nd Floor&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3rd Floor&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;4th Floor&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Working&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Working with Bugs&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not Working&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Assault ====&lt;br /&gt;
{|class=&amp;quot;wikitable zebra&amp;quot;&lt;br /&gt;
!Rank!!colspan = &amp;quot;6&amp;quot;|Assaults&lt;br /&gt;
|-&lt;br /&gt;
|Private Second Class||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Leujaoam Cleansing&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Imperial Agent Rescue&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Excavation Duty&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Seagull Grounded&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Golden Salvage&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nyzul Isle Investigation&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Private Fist Class||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Rank Up Quest&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Orichalcum Survey&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Preemptive Strike&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Lebros Supplies&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Requiem&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Lamia No. 13&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Superior Private||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Rank Up Quest&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Escort Professor Chanoix&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sagelord Elimination&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Troll Fugitives&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Saving Private Ryaaf&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Extermination&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Rank Up Quest&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shanarha Grass Conservation&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Breaking Morale&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Evade and Escape&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shooting Down the Baron&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Demolition Duty&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Corporal||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Rank Up Quest&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Counting Sheep&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;The Double Agent&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Siegemaster Assassination&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Building Bridges&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Searat Salvation&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Rank Up Quest&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Supplies Recovery&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Imperial Treasure Retrieval&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Apkallu Breeding&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Stop the Bloodshed&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Apkallu Seizure&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant Major||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Rank Up Quest&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Azure Experiments&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Blitzkrieg&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Wamoura Farm Raid&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Defuse the Threat&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Lost and Found&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Chief Sergeant||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Rank Up Quest&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Imperial Code&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Marids in the Mist&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Egg Conservation&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Operation: Snake Eyes&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Deserter&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Second Lieutenant||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Rank Up Quest&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red Versus Blue&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Azure Ailments&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Operation: Black Pearl&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Wake the Puppet&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Desperately Seeking Cephalopods&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|First Lieutenant||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Rank Up Quest&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Bloody Rondo&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;The Susanoo Shuffle&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Better Than One&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;The Price is Right&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Bellerophon's Bliss&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Captain||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Rank Up Quest&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Salvage ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Arrapago Remnants&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Silver Sea Remnants&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zhayolm Remnants&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Bhaflau Remnants&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== ZNM ====&lt;br /&gt;
&lt;br /&gt;
Many can be spawned.  Most do not have correct AI/spell lists, are completely missing their TP moves, or both.&lt;br /&gt;
&lt;br /&gt;
===== Tier I =====&lt;br /&gt;
&lt;br /&gt;
Chamrosh&lt;br /&gt;
&lt;br /&gt;
Cheese Hoarder Gigiroon&lt;br /&gt;
&lt;br /&gt;
Vulpangue&lt;br /&gt;
&lt;br /&gt;
Brass Borer&lt;br /&gt;
&lt;br /&gt;
Claret&lt;br /&gt;
&lt;br /&gt;
Ob&lt;br /&gt;
&lt;br /&gt;
Chigre&lt;br /&gt;
&lt;br /&gt;
Lil' Apkallu&lt;br /&gt;
&lt;br /&gt;
Velionis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier II =====&lt;br /&gt;
&lt;br /&gt;
Iriri Samariri&lt;br /&gt;
&lt;br /&gt;
Iriz Ima&lt;br /&gt;
&lt;br /&gt;
Lividroot Amooshah&lt;br /&gt;
&lt;br /&gt;
Anantaboga&lt;br /&gt;
&lt;br /&gt;
Dextrose&lt;br /&gt;
&lt;br /&gt;
Reacton&lt;br /&gt;
&lt;br /&gt;
Verdelet&lt;br /&gt;
&lt;br /&gt;
Wulgaru&lt;br /&gt;
&lt;br /&gt;
Zareehkl the Jubilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier III =====&lt;br /&gt;
&lt;br /&gt;
Armed Gears &lt;br /&gt;
&lt;br /&gt;
Dea&lt;br /&gt;
&lt;br /&gt;
Gotoh Zah the Redolent&lt;br /&gt;
&lt;br /&gt;
Achamoth&lt;br /&gt;
&lt;br /&gt;
Khromasoul Bhurborlor&lt;br /&gt;
&lt;br /&gt;
Nosferatu&lt;br /&gt;
&lt;br /&gt;
Experimental Lamia&lt;br /&gt;
&lt;br /&gt;
Mahjlaef the Paintorn&lt;br /&gt;
&lt;br /&gt;
Nuhn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier IV =====&lt;br /&gt;
&lt;br /&gt;
Tinnin&lt;br /&gt;
&lt;br /&gt;
Sarameya&lt;br /&gt;
&lt;br /&gt;
Tyger&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier V =====&lt;br /&gt;
&lt;br /&gt;
Pandemonium Warden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===BCNM / KSNM / ENM / ISNM===&lt;br /&gt;
&lt;br /&gt;
BCNM 100% works = &amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM Working with Bugs or needs testing = &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM don't work (reason)= &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM not implemented = Black&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1-Many drop rates missing on ffxiclopedia&amp;lt;br&amp;gt;&lt;br /&gt;
2-We cannot yet see multiple battle choices for the same orb&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Ghelsba Outpost====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;BCNM: Wings of Fury&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;BCNM: Petrifying Pair - works but no loot&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;BCNM: Toadal Recall - No Loot, Will not show on battle list yet&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Mission: Save the Children&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;DRG flg: The Holy Crest&amp;lt;/span&amp;gt; - Does not save wyvern name, as wyvern names are not implemented&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
Fellow: Mirror, Mirror&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Waughroon Shrine====&lt;br /&gt;
BCNM: Crustacean Conundrum&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Birds of a Feather&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Grove Guardians&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Royal Jelly&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: The Worm's Turn&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: The Final Bout&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: 3, 2, 1...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;BCNM: Up in Arms&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Grimshell Shocktroopers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Copycat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;KSNM: Operation Desert Swarm&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;KSNM: Prehistoric Pigeons - works but no loot (missing drops rates on ffxiclopedia)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;KSNM: The Hills Are Alive&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Journey Abroad&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Mission: The Three Kingdoms&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Mission: On My Way&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;SAMAF3:A Thief in Norg!?&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (Beastmaster)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (Red Mage)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (Thief)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Horlais Peak====&lt;br /&gt;
BCNM: Shooting Fish&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Carapace Combatants&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Dropping Like Flies&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Under Observation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Tails of Woe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Eye of the Tiger&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Hostile Herbivores&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Shots in the Dark&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Dismemberment Brigade&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;KSNM: Horns of War&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;KSNM: Contaminated Colosseum&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;KSNM: Double Dragonian&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Today's Horoscope&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Mission: The Emissary&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Mission: The Three Kingdoms&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: The Secret Weapon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (Black Mage)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (Ranger)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (Warrior)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Balga's Dais====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;BCNM: Charming Trio&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Creeping Doom&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Harem Scarem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Royal Succession&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Steamed Sprouts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Rapid Raptors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Treasure and Tribulations&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Wild Wild Whiskers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Divine Punishers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Moa Constrictors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Royale Ramble&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Seasons Greetings&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;KSNM: Early Bird Catches the Wyrm&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Journey Abroad&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Mission: The Emissary&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Saintly Invitation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (Monk)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (Summoner)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (White Mage)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Qu'Bia Arena====&lt;br /&gt;
BCNM: Die by the Sword&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Let Sleeping Dogs Die&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Undying Promise&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Factory Rejects&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: An Awful Autopsy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Idol Thoughts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Celery&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Brothers D'Aurphe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Demolition Squad&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Come Into My Parlor&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: E-vase-ive Action&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Infernal Swarm&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Darkness Rising&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: The Ruins of Fei'Yin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Mission: The Final Seal&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: The Heir to the Light&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Those Who Lurk in Shadows (III)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (Bard)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (Dark Knight)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (Paladin)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: A Furious Finale (Dancer)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Fellow: Mirror Images&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Fellow: Clash of the Comrades&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Talacca Cove====&lt;br /&gt;
&lt;br /&gt;
ISNM: Call to Arms&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Compliments to the Chef&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Legacy of the Lost&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PUPAF3: Puppetmaster Blues&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Breaking the Bonds of Fate (Corsair)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Navukgo Execution Chamber====&lt;br /&gt;
&lt;br /&gt;
ISNM: Tough Nut to Crack&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Happy Caster&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Shield of Diplomacy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BLUAF2: Omens&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Achieving True Power (Puppetmaster)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Jade Sepulcher====&lt;br /&gt;
&lt;br /&gt;
ISNM: Making a Mockery&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Shadows of the Mind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Puppet in Peril&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Moment of Truth&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: The Beast Within (Blue Mage)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Dem====&lt;br /&gt;
&lt;br /&gt;
ENM: You Are What You Eat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Mission: Ancient Flames Beckon&amp;lt;/span&amp;gt; -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Holla====&lt;br /&gt;
&lt;br /&gt;
ENM: Simulant&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Mission: Ancient Flames Beckon&amp;lt;/span&amp;gt; -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Mea====&lt;br /&gt;
&lt;br /&gt;
ENM: Playing Host&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Mission: Ancient Flames Beckon&amp;lt;/span&amp;gt; -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Vahzl====&lt;br /&gt;
&lt;br /&gt;
ENM: Pulling the Plug&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Desires of Emptiness&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
====Monarch Linn====&lt;br /&gt;
&lt;br /&gt;
ENM: Bad Seed&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Fire in the Sky&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Beloved of the Atlantes&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Bugard in the Clouds&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Mission: Ancient Vows&amp;lt;/span&amp;gt; -- No TP moves, damage and delay do not change&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Mission: The Savage&amp;lt;/span&amp;gt; -- Does not fly, does not surrender early.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Uninvited Guests&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Shrouded Maw====&lt;br /&gt;
&lt;br /&gt;
ENM: Test Your Mite&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Mission: Darkness Named&amp;lt;/span&amp;gt; -- Some floors look solid but are not.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Avatar: Waking Dreams&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Mine Shaft #2716====&lt;br /&gt;
&lt;br /&gt;
ENM: Bionic Bug&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Automaton Assault&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Pulling the Strings&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: A Century of Hardship&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Return to the Depths&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Boneyard Gully====&lt;br /&gt;
&lt;br /&gt;
ENM: Like the Wind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Sheep in Antlion's Clothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Shell We Dance?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Totentanz&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Head Wind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Tango with a Tracker&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Requiem of Sin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bearclaw Pinnacle====&lt;br /&gt;
&lt;br /&gt;
ENM: Brothers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Follow the White Rabbit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Holy Cow&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: When Hell Freezes Over&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Flames for the Dead&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Jobs ===&lt;br /&gt;
&lt;br /&gt;
I will create a more extensive list on this at a later time, including what AF quests work and what do not however for now it will just be what jobs are functional and what are not.&lt;br /&gt;
&lt;br /&gt;
==== Base Jobs ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Warrior&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Monk&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Footwork needs some work&lt;br /&gt;
:* Weapon skills return incorrect TP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;White Mage&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Black Mage&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Red Mage &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Thief&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Advanced Jobs ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Paladin&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Rampart is not implemented&lt;br /&gt;
:* Cover is not implemented&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Dark Knight&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Beastmaster&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Charm Functions some what but there are still bugs.&lt;br /&gt;
:* Familiar does not.&lt;br /&gt;
:* Pet enhancing gear does not work.&lt;br /&gt;
:* Issues with Heel and correct pet behavior.&lt;br /&gt;
:* Pets use incorrect TP moves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Ranger&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Bard&amp;lt;/span&amp;gt;&lt;br /&gt;
:* This job needs to be torn out at the roots and rebuilt from scratch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Summoner&amp;lt;/span&amp;gt;&lt;br /&gt;
:* No Astral Flow&lt;br /&gt;
:* Pet enhancing gear doesn't work&lt;br /&gt;
:* No Elemental Siphon&lt;br /&gt;
:* No Avatar's Favor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Samurai&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Ninja&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Dragoon&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Wyvern attacks on engage.&lt;br /&gt;
:* Healing Breath does not heal allies.&lt;br /&gt;
:* Status removal breaths are not implemented.&lt;br /&gt;
:* Pet enhancing gear doesn't work.&lt;br /&gt;
:* Super Jump not implemented.&lt;br /&gt;
:* Spirit Surge not implemented.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Blue Mage&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Spell learning works as intended.&lt;br /&gt;
:* Can set spells - However it is possible to set multiple copies of the same spell.&lt;br /&gt;
:* Stat bonuses (i.e Wild Oats's CHR+1 and HP+10) doesn't apply to stats. *Update* And that's why stat bonuses were disabled.&lt;br /&gt;
:* Many spells do no damage currently, however it is possible to skill up the magic skill to have ready for when everything is working.&lt;br /&gt;
:* Abilities do not work.&lt;br /&gt;
:* /BLU does not work.&lt;br /&gt;
:* Work in progress.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Puppetmaster&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Corsair&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Quest is available, rolls seem to work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Dancer&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Quest is available.&lt;br /&gt;
:* Waltz's function, formulas may be off.&lt;br /&gt;
:* Sambas... sort of work.&lt;br /&gt;
:* Steps are non-functional&lt;br /&gt;
:* Animated Flourish works and requires no steps, the rest are bugged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Scholar&amp;lt;/span&amp;gt;&lt;br /&gt;
:* In progress as of 5/27/13.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Merits ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The code that loads them into your character is remarked out right now&amp;quot; - whasf&lt;br /&gt;
&lt;br /&gt;
As merits gain functionality this list will be updated with specifics as to which particular merits work and which do not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== General Merit Point Categories ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;HP/MP&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Combat Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Magic Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Others&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Weapon Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Job-Specific Merit Point Categories ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Warrior Group 1&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Group 2&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Group 1 merits are working.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Monk Group 1, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Group 2&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Group 1 merits are working.&lt;br /&gt;
:* Formless Strikes (Group 2) works.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;White Mage Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Divine Seal recast merits - Group 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Black Mage Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red Mage Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Thief Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Paladin Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Dark Knight Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Beastmaster Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Bard Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ranger Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Summoner Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Samurai Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ninja Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Dragoon Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Blue Mage Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Corsair Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Puppetmaster Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Corsair Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Dancer Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Scholar Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Missions ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All nation missions currently work up to rank 6 and therefore will be marked as green, as it does not hinder any game play to not be able to go further than that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Bastok&amp;lt;/span&amp;gt; -- Rank 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;San d'Oria&amp;lt;/span&amp;gt; -- Rank 8?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Windurst&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Rise of the Zilart&amp;lt;/span&amp;gt;&lt;br /&gt;
- Implemented up through Ark Angels and The Sealed Shrine.  The final BCNM (The Celestial Nexus) and the cutscenes afterward are all that remain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chains of Promathia&amp;lt;/span&amp;gt;&lt;br /&gt;
- Works up to Promyvion - Vahzl, but many behaviors need improvement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Treasures of Aht Urhgan&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Wings of the Goddess&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A Crystalline Prophecy: Ode of Life Bestowing&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A Moogle Kupo d'Etat: Evil in Small Doses&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A Shantotto Ascension: The Legend Torn, Her Empire Born&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Visions of Abyssea&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Scars of Abyssea&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Heroes of Abyssea&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Seekers of Adoulin&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Dual-boxing&amp;lt;/span&amp;gt; -- Works, but has issues with sessions.  Characters can be switched between users on the same IP address when zoning, and players can become stuck.  Also, the BCNM system will not allow two users with the same visible IP address to enter a BCNM.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Character Creation&amp;lt;/span&amp;gt; -- FFXI-Boot cannot smoothly log in the first time.  When the client times out or gets stuck, wait a few minutes before trying again.  It may take up to three or four tries for the first login.  mXI does not suffer from this problem, but has trouble with excessive CPU usage over time.  Ashita along with FFXI-Boot Mod 3 should correct this problem, and is the recommended client.&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
It was my pleasure to bring this list to the Darkstar Project community, and I thank everyone very much for the assistance and reports of functionality. I hope this list can make it to the eyes of numerous potential newcomers and also veteran players on the server.&lt;br /&gt;
&lt;br /&gt;
As of right now this list is incomplete, any feedback on the change of functionality or any missing content please do let me know through the forums via [http://forums.dspt.info/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=959 PM] or just go through my [http://forums.dspt.info/memberlist.php?mode=viewprofile&amp;amp;u=959 profile page]&lt;/div&gt;</summary>
		<author><name>PrBlahBlahtson</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Troubleshooting_Guide&amp;diff=21339</id>
		<title>Troubleshooting Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Troubleshooting_Guide&amp;diff=21339"/>
				<updated>2013-06-02T22:45:19Z</updated>
		
		<summary type="html">&lt;p&gt;PrBlahBlahtson: Clean and Build&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Problems with the Server ==&lt;br /&gt;
=== Why can I not connect to my own server? ===&lt;br /&gt;
&lt;br /&gt;
First, check and see if you can connect on the same machine using SERVIP = 127.0.0.1&lt;br /&gt;
&lt;br /&gt;
If you can connect using that, but not using your LAN or Internet IP address, you probably need to forward ports on your router. The ports you need to open are TCP: 54230 54231 54001 54002 UDP 54230&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Client cannot receive packet or Key is invalid&amp;quot; in DSGame-server ===&lt;br /&gt;
&lt;br /&gt;
Make certain that your zoneip is set correctly in the database. See [[Building the Server#Configure the ZoneIP for the Map Server]] for more information on how to set this properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cannot find msvc100.dll error ===&lt;br /&gt;
&lt;br /&gt;
This missing file may be solved by downloading and installing the link below&lt;br /&gt;
&lt;br /&gt;
[http://www.microsoft.com/download/en/details.aspx?id=5555 Microsoft Visual C++ 2010 Redistributable Package (x86)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cannot find msvc110.dll error ===&lt;br /&gt;
&lt;br /&gt;
This missing file may be solved by downloading and installing the x86 version from the link below&lt;br /&gt;
&lt;br /&gt;
[http://www.microsoft.com/en-us/download/details.aspx?id=30679 MSVC 2012 Update 1 Runtimes] x86 version&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Clean and Build ===&lt;br /&gt;
&lt;br /&gt;
Bugs occasionally crop up due to Visual Studio not applying changes properly.  The solution to this is to &amp;quot;Clean&amp;quot; the build before rebuilding your server.&lt;br /&gt;
&lt;br /&gt;
Doing this requires that Visual Studio be in &amp;quot;Expert Settings&amp;quot; rather than Basic.  If you aren't sure which you're using, go to Tools -&amp;gt; Settings.&lt;br /&gt;
&lt;br /&gt;
The actual method is quite simple.  Under the Build menu, select &amp;quot;Clean Solution.&amp;quot;  This should only take a few seconds.  Afterwards, select &amp;quot;Build Solution&amp;quot; or &amp;quot;Rebuild Solution.&amp;quot;  This is a full compile, and will likely take a few minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Problems with the Client ==&lt;br /&gt;
&lt;br /&gt;
=== When I get signet or talk to an NPC, I turn into a naked male Hume OR Game Crashes when Another Character is in the zone with me ===&lt;br /&gt;
&lt;br /&gt;
The December 2012 patch broke compatability with Darkstar servers until revision 2181. If your server is on revision 2181 or higher, you will need to update your client using the PlayOnline Viewer's File Repair option. If you updated, but your play server is not using revision 2181 or higher, encourage the maintainer to update whenever possible.&lt;br /&gt;
&lt;br /&gt;
=== Any time I attack a monster or cast a spell, the game crashes! ===&lt;br /&gt;
&lt;br /&gt;
The March 26th 2012 patch broke compatibility with Darkstar servers until revision 940. If your server is revision 940 or higher, you will need to update your client using the PlayOnline Viewer's File Repair option. If you updated, but your play server is not using revision 940 or higher, encourage the maintainer to update whenever possible.&lt;br /&gt;
&lt;br /&gt;
=== PlayOnline Viewer crashes on Windows Vista/7 ===&lt;br /&gt;
&lt;br /&gt;
You need to install the Vista compatible PlayOnline viewer from [http://www.playonline.com/ff11us/download/media/vista01.html The PlayOnline Site] and not from the discs. You will still install the game and expansions as normal using the discs.&lt;br /&gt;
&lt;br /&gt;
=== POL-1160 Error when trying to update/repair ===&lt;br /&gt;
&lt;br /&gt;
Check that PlayOnline viewer is allowed through your firewall and router. If you have PeerGuardian, PeerBlock, or similar programs, you may want to check and see if those are blocking responses from the PlayOnline servers.&lt;br /&gt;
&lt;br /&gt;
=== FFXI-3313 error (Error message is in Japanese) ===&lt;br /&gt;
&lt;br /&gt;
This error means that you are trying to create a character with an invalid name. This can be due to the name being taken by another character, containing an invalid character in it (such as a number or underscore), or because the name was for some reason or another reserved by the devs at SE (such as the name &amp;quot;Bill&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== FFXI-3322 error/ffxi-boot or mXI error 10093 ===&lt;br /&gt;
This is known as a 'anything can be wrong' error. Note: If the first solution does not fix this, it could be anything on your computer causing this error.&lt;br /&gt;
&lt;br /&gt;
Make certain that you have copied the data folder at PlayOnline\SquareEnix\PlayOnlineViewer\data to the Final Fantasy XI directory at PlayOnline\SquareEnix\FINAL FANTASY XI.&lt;br /&gt;
Afterwards you should have the directory PlayOnline\SquareEnix\FINAL FANTASY XI\data&lt;br /&gt;
&lt;br /&gt;
If that is not your problem and your still getting the Accept Fail 10093 error. Make sure your drivers are installed and updated. Check through all of the other solutions on this page such as the distribution packages are downloaded. &lt;br /&gt;
&lt;br /&gt;
After all these fixes and its still not working. You may need to reinstall FFXI on your computer to help solve your problem.&lt;/div&gt;</summary>
		<author><name>PrBlahBlahtson</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Fishing&amp;diff=21338</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Fishing&amp;diff=21338"/>
				<updated>2013-06-02T00:36:35Z</updated>
		
		<summary type="html">&lt;p&gt;PrBlahBlahtson: Created page with &amp;quot;==fishing_zone==  Simply lists which fish can be caught in the zone.  '''zoneid''' is the zone.  '''name''' is the name of the zone, for convenience.  '''fishid''' is the item...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==fishing_zone==&lt;br /&gt;
&lt;br /&gt;
Simply lists which fish can be caught in the zone.&lt;br /&gt;
&lt;br /&gt;
'''zoneid''' is the zone.&lt;br /&gt;
&lt;br /&gt;
'''name''' is the name of the zone, for convenience.&lt;br /&gt;
&lt;br /&gt;
'''fishid''' is the itemid for the fish/item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==fishing_fish==&lt;br /&gt;
&lt;br /&gt;
Gives statistics for each catchable fish.&lt;br /&gt;
&lt;br /&gt;
'''fishid''' is the itemid for the fish/item.&lt;br /&gt;
&lt;br /&gt;
'''name''' is the name of the fish/item, for convenience.&lt;br /&gt;
&lt;br /&gt;
'''min''' is the minimum fishing skill (0-100) to catch the item.&lt;br /&gt;
&lt;br /&gt;
'''max''' is the maximum fishing skill to catch the item.&lt;br /&gt;
&lt;br /&gt;
'''watertype''' is intended to be the type of water the fish can be caught in, but does not seem to be used presently.&lt;br /&gt;
&lt;br /&gt;
'''size''' is the size of the item, and will probably control if you get a ! (0) or !!! (1) message.&lt;br /&gt;
&lt;br /&gt;
'''stamina''' probably dictates if the item will fight harder, if stamina = 1.&lt;br /&gt;
&lt;br /&gt;
'''log and quest''' are used if the item is only catchable during a quest.  Otherwise, set to 255.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==fishing_rod==&lt;br /&gt;
&lt;br /&gt;
Determines which item a fishing rod can catch, regardless of lure.&lt;br /&gt;
&lt;br /&gt;
'''rodid''' is the itemid for the fishing rod.&lt;br /&gt;
&lt;br /&gt;
'''name''' is the name of the rod, for convenience.&lt;br /&gt;
&lt;br /&gt;
'''fishid''' is the fish that the rod can catch.&lt;br /&gt;
&lt;br /&gt;
'''flag''' Uncertain.  Currently not used.  May influence line/rod breaks, escaped catches, or small fish vs large rod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==fishing_lure==&lt;br /&gt;
&lt;br /&gt;
Determines which items can be caught with a lure, regardless of rod.&lt;br /&gt;
&lt;br /&gt;
'''lureid''' is the itemid for the lure.&lt;br /&gt;
&lt;br /&gt;
'''name''' is the name of the lure, for convenience.&lt;br /&gt;
&lt;br /&gt;
'''fishid''' is the itemid for the item that can be caught.&lt;br /&gt;
&lt;br /&gt;
'''luck''' is the chance for that fish to be caught.  When a fish is chosen, a list is generated based on zone, rod, and lure and sorted from lowest luck to highest.  A random number 0-999 is generated.  If the random number is less than the luck value, the fish is caught, otherwise the next luck value is added.  If the random value is less than this new total, the fish is caught.  This continues until a fish is caught, or no luck values remain.  Fish with a luck value of 0 are uncatchable.&lt;br /&gt;
&lt;br /&gt;
As an example, assume three fish with luck values of 100, 150, and 300, along with a random number of 440.  440 is not less than 100, nor is it less than 250 (100+150.)  It is less than 550 (100+150+300,) so the third fish is caught.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
- The fishing system is generally incomplete, and luck values are necessary for many fish in the database.&lt;/div&gt;</summary>
		<author><name>PrBlahBlahtson</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Database&amp;diff=21337</id>
		<title>Database</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Database&amp;diff=21337"/>
				<updated>2013-06-02T00:10:06Z</updated>
		
		<summary type="html">&lt;p&gt;PrBlahBlahtson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A break down of the database tables and what the fields mean.&lt;br /&gt;
&lt;br /&gt;
===[[Basic database primer]]===&lt;br /&gt;
&lt;br /&gt;
A simple explanation of how a database works, some hurdles and &amp;quot;gotchas&amp;quot; that might crop up, and why things are done the way they are.&lt;br /&gt;
&lt;br /&gt;
===[[Accounts]]===&lt;br /&gt;
&lt;br /&gt;
Includes &amp;quot;accounts,&amp;quot; &amp;quot;accounts_banned,&amp;quot; and &amp;quot;accounts_sessions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Characters]]===&lt;br /&gt;
&lt;br /&gt;
Includes &amp;quot;chars,&amp;quot; &amp;quot;char_effects,&amp;quot; &amp;quot;char_equip,&amp;quot; &amp;quot;char_exp,&amp;quot; &amp;quot;char_look,&amp;quot; &amp;quot;char_points,&amp;quot; &amp;quot;char_profile,&amp;quot; &amp;quot;char_skills,&amp;quot; &amp;quot;char_stats,&amp;quot; &amp;quot;char_storage,&amp;quot; &amp;quot;char_titles,&amp;quot; &amp;quot;char_vars,&amp;quot; and &amp;quot;char_weapon_skill_points.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Items]]===&lt;br /&gt;
&lt;br /&gt;
Includes &amp;quot;item_armor,&amp;quot; &amp;quot;item_basic,&amp;quot; &amp;quot;item_furnishing,&amp;quot; &amp;quot;item_latents,&amp;quot; &amp;quot;item_mods,&amp;quot; &amp;quot;item_puppet,&amp;quot; &amp;quot;item_usable,&amp;quot; &amp;quot;item_weapon,&amp;quot; and &amp;quot;item_weapon_unlocked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Actions]]===&lt;br /&gt;
&lt;br /&gt;
Includes &amp;quot;abilities,&amp;quot; &amp;quot;blue_spell_list,&amp;quot; &amp;quot;blue_spell_mods,&amp;quot; &amp;quot;merits,&amp;quot; &amp;quot;skill_caps,&amp;quot; &amp;quot;skill_ranks,&amp;quot; &amp;quot;spell_list,&amp;quot; &amp;quot;traits,&amp;quot; and &amp;quot;weapon_skills.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Mobs]]===&lt;br /&gt;
&lt;br /&gt;
Includes &amp;quot;mob_spawn_points,&amp;quot; &amp;quot;mob_groups,&amp;quot; &amp;quot;mob_pools,&amp;quot; &amp;quot;mob_droplist,&amp;quot; &amp;quot;mob_family_system,&amp;quot; &amp;quot;mob_skill,&amp;quot; and &amp;quot;nm_spawn_points.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Economy]]===&lt;br /&gt;
&lt;br /&gt;
Includes &amp;quot;auction_house,&amp;quot; &amp;quot;delivery_box,&amp;quot; &amp;quot;guild_shops,&amp;quot; and &amp;quot;synth_recipes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Fishing]]===&lt;br /&gt;
&lt;br /&gt;
Includes &amp;quot;fishing_fish,&amp;quot; &amp;quot;fishing_lure,&amp;quot; &amp;quot;fishing_rod,' &amp;quot;fishing_zone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
bcnm_info, bcnm_instance, bcnm_loot, bcnm_treasure_chests, conquest_system, elevators, exp_base, exp_table, linkshells, mob_change_skin, npc_list, pet_list, server_variables, skill_caps, skillchain_damage_modifiers, status_effects, transport, zone_settings, zone_weather, zonelines&lt;br /&gt;
&lt;br /&gt;
Temporary:&lt;br /&gt;
&lt;br /&gt;
Dumping this here for now.  Setting npc_list.status to 2 will make the NPC untargetable.&lt;/div&gt;</summary>
		<author><name>PrBlahBlahtson</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=User:Jado818&amp;diff=21336</id>
		<title>User:Jado818</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=User:Jado818&amp;diff=21336"/>
				<updated>2013-06-01T18:33:47Z</updated>
		
		<summary type="html">&lt;p&gt;PrBlahBlahtson: Spam removed :D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>PrBlahBlahtson</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Quests&amp;diff=21335</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Quests&amp;diff=21335"/>
				<updated>2013-06-01T18:32:10Z</updated>
		
		<summary type="html">&lt;p&gt;PrBlahBlahtson: CodeBot no longer is with us.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== San d'Oria Quests ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Quest Name!!Quest ID!!Implemented&lt;br /&gt;
|-&lt;br /&gt;
|A SENTRY S PERIL||0|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|WATER OF THE CHEVAL||1|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ROSEL THE ARMORER||2|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE PICKPOCKET||3|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|FATHER AND SON||4|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE SEAMSTRESS||5|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE DISMAYED CUSTOMER||6|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE TRADER IN THE FOREST||7|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE SWEETEST THINGS||8|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE VICASQUE S SERMON||9|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A SQUIRE S TEST||10|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|GRAVE CONCERNS||11|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE BRUGAIRE CONSORTIUM||12|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|LIZARD SKINS||15|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|FLYERS FOR REGINE||16|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|GATES TO PARADISE||18|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A SQUIRE S TEST II||19|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TO CURE A COUGH||20|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TIGER S TEETH||23|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNDYING FLAMES||26|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A PURCHASE OF ARMS||27|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A KNIGHT S TEST||29|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE MEDICINE WOMAN||30|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BLACK TIGER SKINS||31|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|GROWING FLOWERS||58|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TRIAL BY ICE||59|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE GENERAL S SECRET||60|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE RUMOR||61|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|HER MAJESTY S GARDEN||62|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|INTRODUCTION TO TEAMWORK||63|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|INTERMEDIATE TEAMWORK||64|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ADVANCED TEAMWORK||65|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|GRIMY SIGNPOSTS||66|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A JOB FOR THE CONSORTIUM||67|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TROUBLE AT THE SLUICE||68|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE MERCHANT S BIDDING||69|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNEXPECTED TREASURE||70|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BLACKMAIL||71|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE SETTING SUN||72|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|DISTANT LOYALTIES||74|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE RIVALRY||75|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE COMPETITION||76|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|STARTING A FLAME||77|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|FEAR OF THE DARK||78|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|WARDING VAMPIRES||79|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SLEEPLESS NIGHTS||80|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|LUFET S LAKE SALT||81|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|HEALING THE LAND||82|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SORCERY OF THE NORTH||83|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE CRIMSON TRIAL||84|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ENVELOPED IN DARKNESS||85|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|PEACE FOR THE SPIRIT||86|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MESSENGER FROM BEYOND||87|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|PRELUDE OF BLACK AND WHITE||88|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|PIEUJE S DECISION||89|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SHARPENING THE SWORD||90|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A BOY S DREAM||91|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNDER OATH||92|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE HOLY CREST||93|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A CRAFTSMAN S WORK||94|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CHASING QUOTAS||95|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|KNIGHT STALKER||96|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ECO WARRIOR SAN||97|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|METHODS CREATE MADNESS||98|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SOULS IN SHADOW||99|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A TASTE FOR MEAT||100|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|EXIT THE GAMBLER||101|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|OLD WOUNDS||102|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ESCORT FOR HIRE SAN D ORIA||103|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A DISCERNING EYE SAN D ORIA||104|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A TIMELY VISIT||105|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|FIT FOR A PRINCE||106|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TRIAL SIZE TRIAL BY ICE||107|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SIGNED IN BLOOD||108|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TEA WITH A TONBERRY||109|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SPICE GALS||110|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|OVER THE HILLS AND FAR AWAY||112|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|LURE OF THE WILDCAT SAN D ORIA||113|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ATELLOUNE S LAMENT||114|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THICK SHELLS||117|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|FOREST FOR THE TREES||118|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bastok Quests ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Quest Name!!Quest ID!!Implemented&lt;br /&gt;
|-&lt;br /&gt;
|THE SIREN S TEAR||0|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BEAUTY AND THE GALKA||1|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|WELCOME TO BASTOK||2|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|GUEST OF HAUTEUR||3|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE QUADAV S CURSE||4|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|OUT OF ONE S SHELL||5|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|HEARTS OF MYTHRIL||6|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE ELEVENTH S HOUR||7|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SHADY BUSINESS||8|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A FOREMAN S BEST FRIEND||9|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BREAKING STONES||10|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE COLD LIGHT OF DAY||11|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|GOURMET||12|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE ELVAAN GOLDSMITH||13|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A FLASH IN THE PAN||14|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SMOKE ON THE MOUNTAIN||15|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|STAMP HUNT||16|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|FOREVER TO HOLD||17|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TILL DEATH DO US PART||18|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|FALLEN COMRADES||19|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|RIVALS||20|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MOM THE ADVENTURER||21|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE SIGNPOST MARKS THE SPOT||22|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|PAST PERFECT||23|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|STARDUST||24|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MEAN MACHINE||25|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CID S SECRET||26|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE USUAL||27|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BLADE OF DARKNESS||28|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|FATHER FIGURE||29|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE RETURN OF THE ADVENTURER||30|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|DRACHENFALL||31|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|VENGEFUL WRATH||32|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BEADEAUX SMOG||33|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE CURSE COLLECTOR||34|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|FEAR OF FLYING||35|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE WISDOM OF ELDERS||36|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|GROCERIES||37|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE BARE BONES||38|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MINESWEEPER||39|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE DARKSMITH||40|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BUCKETS OF GOLD||41|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE STARS OF IFRIT||42|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|LOVE AND ICE||43|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BRYGID THE STYLIST||44|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE GUSTABERG TOUR||45|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BITE THE DUST||46|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BLADE OF DEATH||47|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SILENCE OF THE RAMS||48|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ALTANA S SORROW||49|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A LADY S HEART||50|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|GHOSTS OF THE PAST||51|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE FIRST MEETING||52|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TRUE STRENGTH||53|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE DOORMAN||54|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE TALEKEEPER S TRUTH||55|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE TALEKEEPER S GIFT||56|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|DARK LEGACY||57|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|DARK PUPPET||58|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BLADE OF EVIL||59|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|AYAME AND KAEDE||60|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TRIAL BY EARTH||61|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A TEST OF TRUE LOVE||62|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|LOVERS IN THE DUSK||63|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|WISH UPON A STAR||64|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ECO WARRIOR BAS||65|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE WEIGHT OF YOUR LIMITS||66|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SHOOT FIRST ASK QUESTIONS LATER||67|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|INHERITANCE||68|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE WALLS OF YOUR MIND||69|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ESCORT FOR HIRE BASTOK||70|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A DISCERNING EYE BASTOK||71|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TRIAL SIZE TRIAL BY EARTH||72|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|FADED PROMISES||73|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BRYGID THE STYLIST RETURNS||74|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|OUT OF THE DEPTHS||75|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ALL BY MYSELF||76|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A QUESTION OF FAITH||77|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|RETURN OF THE DEPTHS||78|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TEAK ME TO THE STARS||79|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|HYPER ACTIVE||80|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE NAMING GAME||81|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CHIPS||82|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BAIT AND SWITCH||83|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|LURE OF THE WILDCAT BASTOK||84|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ACHIEVING TRUE POWER||85|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TOO MANY CHEFS||86|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A PROPER BURIAL||87|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|FULLY MENTAL ALCHEMIST||88|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SYNERGUSTIC PURSUITS||89|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE WONDROUS WHATCHAMACALLIT||90|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Windurst Quests ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Quest Name!!Quest ID!!Implemented&lt;br /&gt;
|-&lt;br /&gt;
|HAT IN HAND||0|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A FEATHER IN ONE S CAP||1|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A CRISIS IN THE MAKING||2|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MAKING AMENDS||3|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MAKING THE GRADE||4|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|IN A PICKLE||5|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|WONDERING MINSTREL||6|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A POSE BY ANY OTHER NAME||7|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MAKING AMENS||8|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE MOONLIT PATH||9|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|STAR STRUCK||10|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BLAST FROM THE PAST||11|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A SMUDGE ON ONE S RECORD||12|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CHASING TALES||13|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|FOOD FOR THOUGHT||14|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|OVERNIGHT DELIVERY||15|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|WATER WAY TO GO||16|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BLUE RIBBON BLUES||17|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE ALL NEW C 3000||18|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE POSTMAN ALWAYS KO S TWICE||19|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|EARLY BIRD CATCHES THE BOOKWORM||20|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CATCH IT IF YOU CAN||21|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ALL AT SEA||23|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE ALL NEW C 2000||24|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MIHGO S AMIGO||25|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ROCK RACKETTER||26|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CHOCOBILIOUS||27|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TEACHER S PET||28|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|REAP WHAT YOU SOW||29|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|GLYPH HANGER||30|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE FANGED ONE||31|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CURSES FOILED AGAIN 1||32|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CURSES FOILED AGAIN 2||33|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MANDRAGORA MAD||34|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TO BEE OR NOT TO BEE||35|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TRUTH JUSTICE AND THE ONION WAY||36|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MAKING HEADLINES||37|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SCOOPED||38|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CREEPY CRAWLIES||39|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|KNOW ONE S ONIONS||40|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|INSPECTOR S GADGET||41|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ONION RINGS||42|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A GREETING CARDIAN||43|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|LEGENDARY PLAN B||44|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|IN A STEW||45|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|LET SLEEPING DOGS LIE||46|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CAN CARDIANS CRY||47|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|WONDER WANDS||48|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|HEAVEN CENT||49|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SAY IT WITH FLOWERS||50|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|HOIST THE JELLY ROGER||51|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SOMETHING FISHY||52|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TO CATCH A FALLIHG STAR||53|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|PAYING LIP SERVICE||60|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE AMAZIN SCORPIO||61|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TWINSTONE BONDING||62|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CURSES FOILED A GOLEM||63|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ACTING IN GOOD FAITH||64|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|FLOWER CHILD||65|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE THREE MAGI||66|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|RECOLLECTIONS||67|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE ROOT OF THE PROBLEM||68|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE TENSHODO SHOWDOWN||69|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|AS THICK AS THIEVES||70|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|HITTING THE MARQUISATE||71|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SIN HUNTING||72|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|FIRE AND BRIMSTONE||73|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNBRIDLED PASSION||74|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|I CAN HEAR A RAINBOW||75|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CRYING OVER ONIONS||76|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|WILD CARD||77|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE PROMISE||78|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|NOTHING MATTERS||79|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TORAIMARAI TURMOIL||80|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE PUPPET MASTER||81|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CLASS REUNION||82|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CARBUNCLE DEBACLE||83|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ECO WARRIOR WIN||84|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|FROM SAPLINGS GROW||85|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ORASTERY WOES||86|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BLOOD AND GLORY||87|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ESCORT FOR HIRE WINDURST||88|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A DISCERNING EYE WINDURST||89|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TUNING IN||90|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TUNING OUT||91|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ONE GOOD DEED||92|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|WAKING DREAMS||93|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|LURE OF THE WILDCAT WINDURST||94|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BABBAN NY MHEILLEA||95|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jeuno Quests ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Quest Name!!Quest ID!!Implemented&lt;br /&gt;
|-&lt;br /&gt;
|CREST OF DAVOI||0|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SAVE MY SISTER||1|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A CLOCK MOST DELICATE||2|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SAVE THE CLOCK TOWER||3|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CHOCOBO S WOUNDS||4|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SAVE MY SON||5|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A CANDLELIGHT VIGIL||6|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE WONDER MAGIC SET||7|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE KIND CARDIAN||8|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|YOUR CRYSTAL BALL||9|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|COLLECT TARUT CARDS||10|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE OLD MONUMENT||11|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A MINSTREL IN DESPAIR||12|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|RUBBISH DAY||13|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|NEVER TO RETURN||14|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|COMMUNITY SERVICE||15|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|COOK S PRIDE||16|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TENSHODO MEMBERSHIP||17|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE LOST CARDIAN||18|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|PATH OF THE BEASTMASTER||19|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|PATH OF THE BARD||20|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE CLOCKMASTER||21|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CANDLE MAKING||22|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CHILD S PLAY||23|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|NORTHWARD||24|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE ANTIQUE COLLECTOR||25|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|DEAL WITH TENSHODO||26|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE GOBBIEBAG PART I||27|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE GOBBIEBAG PART II||28|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE GOBBIEBAG PART III||29|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE GOBBIEBAG PART IV||30|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MYSTERIES OF BEADEAUX I||31|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MYSTERIES OF BEADEAUX II||32|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MYSTERY OF FIRE||33|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MYSTERY OF WATER||34|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MYSTERY OF EARTH||35|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MYSTERY OF WIND||36|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MYSTERY OF ICE||37|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MYSTERY OF LIGHTNING||38|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MYSTERY OF LIGHT||39|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MYSTERY OF DARKNESS||40|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|FISTFUL OF FURY||41|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE GOBLIN TAILOR||42|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|PRETTY LITTLE THINGS||43|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BORGHERTZ S WARRING HANDS||44|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BORGHERTZ S STRIKING HANDS||45|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BORGHERTZ S HEALING HANDS||46|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BORGHERTZ S SORCEROUS HANDS||47|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BORGHERTZ S VERMILLION HANDS||48|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BORGHERTZ S SNEAKY HANDS||49|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BORGHERTZ S STALWART HANDS||50|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BORGHERTZ S SHADOWY HANDS||51|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BORGHERTZ S WILD HANDS||52|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BORGHERTZ S HARMONIOUS HANDS||53|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BORGHERTZ S CHASING HANDS||54|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BORGHERTZ S LOYAL HANDS||55|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BORGHERTZ S LURKING HANDS||56|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BORGHERTZ S DRAGON HANDS||57|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BORGHERTZ S CALLING HANDS||58|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|AXE THE COMPETITION||59|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|WINGS OF GOLD||60|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SCATTERED INTO SHADOW||61|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A NEW DAWN||62|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|PAINFUL MEMORY||63|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE REQUIEM||64|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE CIRCLE OF TIME||65|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SEARCHING FOR THE RIGHT WORDS||66|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BEAT AROUND THE BUSHIN||67|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|DUCAL HOSPITALITY||68|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|IN THE MOOD FOR LOVE||69|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|EMPTY MEMORIES||70|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|HOOK LINE AND SINKER||71|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A CHOCOBO S TALE||72|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A REPUTATION IN RUINS||73|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE GOBBIEBAG PART V||74|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE GOBBIEBAG PART VI||75|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BEYOND THE SUN||76|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNLISTED QUALITIES||77|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|GIRL IN THE LOOKING GLASS||78|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MIRROR MIRROR||79|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|PAST REFLECTIONS||80|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BLIGHTED GLOOM||81|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BLESSED RADIANCE||82|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MIRROR IMAGES||83|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CHAMELEON CAPERS||84|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|REGAINING TRUST||85|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|STORMS OF FATE||86|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MIXED SIGNALS||87|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SHADOWS OF THE DEPARTED||88|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|APOCALYPSE NIGH||89|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|LURE OF THE WILDCAT JEUNO||90|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE ROAD TO AHT URHGAN||91|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CHOCOBO ON THE LOOSE||92|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE GOBBIEBAG PART VII||93|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE GOBBIEBAG PART VIII||94|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|LAKESIDE MINUET||95|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE UNFINISHED WALTZ||96|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE ROAD TO DIVADOM||97|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|COMEBACK QUEEN||98|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A FURIOUS FINALE||99|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE MIRACULOUS DALE||100|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CLASH OF THE COMRADES||101|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNLOCKING A MYTH WARRIOR||102|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNLOCKING A MYTH MONK||103|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNLOCKING A MYTH WHITE MAGE||104|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNLOCKING A MYTH BLACK MAGE||105|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNLOCKING A MYTH RED MAGE||106|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNLOCKING A MYTH THIEF||107|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNLOCKING A MYTH PALADIN||108|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNLOCKING A MYTH DARK KNIGHT||109|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNLOCKING A MYTH BEASTMASTER||110|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNLOCKING A MYTH BARD||111|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNLOCKING A MYTH RANGER||112|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNLOCKING A MYTH SAMURAI||113|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNLOCKING A MYTH NINJA||114|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNLOCKING A MYTH DRAGOON||115|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNLOCKING A MYTH SUMMONER||116|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNLOCKING A MYTH BLUE MAGE||117|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNLOCKING A MYTH CORSAIR||118|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNLOCKING A MYTH PUPPETMASTER||119|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNLOCKING A MYTH DANCER||120|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNLOCKING A MYTH SCHOLAR||121|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE GOBBIEBAG PART IX||123|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE GOBBIEBAG PART X||124|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|IN DEFIANT CHALLENGE||128|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ATOP THE HIGHEST MOUNTAINS||129|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|WHENCE BLOWS THE WIND||130|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|RIDING ON THE CLOUDS||131|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SHATTERING STARS||132|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|NEW WORLDS AWAIT||133|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|EXPANDING HORIZONS||134|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BEYOND THE STARS||135|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|DORMANT POWERS DISLODGED||136|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BEYOND INFINITY||137|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A TRIAL IN TANDEM||160|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A TRIAL IN TANDEM REDUX||161|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|YET ANOTHER TRIAL IN TANDEM||162|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A QUATERNARY TRIAL IN TANDEM||163|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A TRIAL IN TANDEM REVISITED||164|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ALL IN THE CARDS||166|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MARTIAL MASTERY||167|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|VW OP 115 VALKURM DUSTER||168|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|VW OP 118 BUBURIMU SQUALL||169|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|PRELUDE TO PUISSANCE||170|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Quests ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Quest Name!!Quest ID!!Implemented&lt;br /&gt;
|-&lt;br /&gt;
|RYCHARDE THE CHEF||0|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|WAY OF THE COOK||1|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNENDING CHASE||2|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|HIS NAME IS VALGEIR||3|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|EXPERTISE||4|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE CLUE||5|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE BASICS||6|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ORLANDO S ANTIQUES||7|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE SAND CHARM||8|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A POTTER S PREFERENCE||9|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE OLD LADY||10|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|FISHERMAN S HEART||11|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|DONATE TO RECYCLING||16|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNDER THE SEA||17|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ONLY THE BEST||18|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|EN EXPLORER S FOOTSTEPS||19|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CARGO||20|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE GIFT||21|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE REAL GIFT||22|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE RESCUE||23|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ELDER MEMORIES||24|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TEST MY METTLE||25|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|INSIDE THE BELLY||26|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TRIAL BY LIGHTNING||27|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TRIAL SIZE TRIAL BY LIGHTNING||28|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|IT S RAINING MANNEQUINS||29|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|RECYCLING RODS||30|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|PICTURE PERFECT||31|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|WAKING THE BEAST||32|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SURVIVAL OF THE WISEST||33|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A HARD DAY S KNIGHT||64|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|X MARKS THE SPOT||65|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A BITTER PAST||66|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE CALL OF THE SEA||67|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|PARADISE SALVATION AND MAPS||68|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|GO GO GOBMUFFIN||69|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE BIG ONE||70|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|FLY HIGH||71|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNFORGIVEN||72|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SECRETS OF OVENS LOST||73|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|PETALS FOR PARELBRIAUX||74|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ELDERLY PURSUITS||75|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|IN THE NAME OF SCIENCE||76|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BEHIND THE SMILE||77|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|KNOCKING ON FORBIDDEN DOORS||78|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CONFESSIONS OF A BELLMAKER||79|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|IN SEARCH OF THE TRUTH||80|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNINVITED GUESTS||81|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TANGO WITH A TRACKER||82|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|REQUIEM OF SIN||83|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BOMBS AWAY||96|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MITHRAN DELICACIES||97|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Outlands Quests ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Quest Name!!Quest ID!!Implemented&lt;br /&gt;
|-&lt;br /&gt;
|THE FIREBLOOM TREE||1|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|GREETINGS TO THE GUARDIAN||2|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A QUESTION OF TASTE||3|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|EVERYONES GRUDGING||4|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|YOU CALL THAT A KNIFE||6|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MISSIONARY MAN||7|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|GULLIBLES TRAVELS||8|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|EVEN MORE GULLIBLES TRAVELS||9|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|PERSONAL HYGIENE||10|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE OPO OPO AND I||11|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TRIAL BY FIRE||12|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CLOAK AND DAGGER||13|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A DISCERNING EYE KAZHAM||14|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TRIAL SIZE TRIAL BY FIRE||15|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE SAHAGINS KEY||128|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|FORGE YOUR DESTINY||129|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BLACK MARKET||130|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MAMA MIA||131|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|STOP YOUR WHINING||132|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TRIAL BY WATER||133|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|EVERYONES GRUDGE||134|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SECRET OF THE DAMP SCROLL||135|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE SAHAGINS STASH||136|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ITS NOT YOUR VAULT||137|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|LIKE A SHINING SUBLIGAR||138|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|LIKE A SHINING LEGGINGS||139|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE SACRED KATANA||140|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|YOMI OKURI||141|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A THIEF IN NORG||142|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TWENTY IN PIRATE YEARS||143|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|I LL TAKE THE BIG BOX||144|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TRUE WILL||145|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE POTENTIAL WITHIN||146|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BUGI SODEN||147|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TRIAL SIZE TRIAL BY WATER||148|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|AN UNDYING PLEDGE||149|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|WRATH OF THE OPO OPOS||160|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|WANDERING SOULS||161|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SOUL SEARCHING||162|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|DIVINE MIGHT||163|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|DIVINE MIGHT REPEAT||164|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|OPEN SESAME||165|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Aht Urhgan Quests ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Quest Name!!Quest ID!!Implemented&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crystal War Quests ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Quest Name!!Quest ID!!Implemented&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abyssea Quests ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Quest Name!!Quest ID!!Implemented&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PrBlahBlahtson</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Quests&amp;diff=21334</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Quests&amp;diff=21334"/>
				<updated>2013-06-01T18:31:45Z</updated>
		
		<summary type="html">&lt;p&gt;PrBlahBlahtson: You'd think when a page says &amp;quot;do not manually edit,&amp;quot; people would listen.  Fixed the quests to not be a horrific mess.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''This page is automatically generated by a bot using the files from the subversion repository. If you wish to make changes to the template used by the bot to modify the look of this page, contact bluekirby0'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== San d'Oria Quests ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Quest Name!!Quest ID!!Implemented&lt;br /&gt;
|-&lt;br /&gt;
|A SENTRY S PERIL||0|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|WATER OF THE CHEVAL||1|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ROSEL THE ARMORER||2|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE PICKPOCKET||3|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|FATHER AND SON||4|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE SEAMSTRESS||5|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE DISMAYED CUSTOMER||6|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE TRADER IN THE FOREST||7|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE SWEETEST THINGS||8|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE VICASQUE S SERMON||9|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A SQUIRE S TEST||10|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|GRAVE CONCERNS||11|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE BRUGAIRE CONSORTIUM||12|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|LIZARD SKINS||15|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|FLYERS FOR REGINE||16|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|GATES TO PARADISE||18|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A SQUIRE S TEST II||19|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TO CURE A COUGH||20|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TIGER S TEETH||23|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNDYING FLAMES||26|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A PURCHASE OF ARMS||27|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A KNIGHT S TEST||29|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE MEDICINE WOMAN||30|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BLACK TIGER SKINS||31|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|GROWING FLOWERS||58|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TRIAL BY ICE||59|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE GENERAL S SECRET||60|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE RUMOR||61|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|HER MAJESTY S GARDEN||62|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|INTRODUCTION TO TEAMWORK||63|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|INTERMEDIATE TEAMWORK||64|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ADVANCED TEAMWORK||65|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|GRIMY SIGNPOSTS||66|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A JOB FOR THE CONSORTIUM||67|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TROUBLE AT THE SLUICE||68|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE MERCHANT S BIDDING||69|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNEXPECTED TREASURE||70|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BLACKMAIL||71|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE SETTING SUN||72|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|DISTANT LOYALTIES||74|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE RIVALRY||75|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE COMPETITION||76|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|STARTING A FLAME||77|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|FEAR OF THE DARK||78|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|WARDING VAMPIRES||79|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SLEEPLESS NIGHTS||80|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|LUFET S LAKE SALT||81|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|HEALING THE LAND||82|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SORCERY OF THE NORTH||83|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE CRIMSON TRIAL||84|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ENVELOPED IN DARKNESS||85|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|PEACE FOR THE SPIRIT||86|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MESSENGER FROM BEYOND||87|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|PRELUDE OF BLACK AND WHITE||88|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|PIEUJE S DECISION||89|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SHARPENING THE SWORD||90|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A BOY S DREAM||91|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNDER OATH||92|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE HOLY CREST||93|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A CRAFTSMAN S WORK||94|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CHASING QUOTAS||95|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|KNIGHT STALKER||96|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ECO WARRIOR SAN||97|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|METHODS CREATE MADNESS||98|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SOULS IN SHADOW||99|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A TASTE FOR MEAT||100|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|EXIT THE GAMBLER||101|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|OLD WOUNDS||102|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ESCORT FOR HIRE SAN D ORIA||103|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A DISCERNING EYE SAN D ORIA||104|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A TIMELY VISIT||105|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|FIT FOR A PRINCE||106|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TRIAL SIZE TRIAL BY ICE||107|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SIGNED IN BLOOD||108|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TEA WITH A TONBERRY||109|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SPICE GALS||110|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|OVER THE HILLS AND FAR AWAY||112|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|LURE OF THE WILDCAT SAN D ORIA||113|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ATELLOUNE S LAMENT||114|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THICK SHELLS||117|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|FOREST FOR THE TREES||118|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bastok Quests ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Quest Name!!Quest ID!!Implemented&lt;br /&gt;
|-&lt;br /&gt;
|THE SIREN S TEAR||0|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BEAUTY AND THE GALKA||1|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|WELCOME TO BASTOK||2|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|GUEST OF HAUTEUR||3|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE QUADAV S CURSE||4|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|OUT OF ONE S SHELL||5|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|HEARTS OF MYTHRIL||6|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE ELEVENTH S HOUR||7|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SHADY BUSINESS||8|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A FOREMAN S BEST FRIEND||9|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BREAKING STONES||10|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE COLD LIGHT OF DAY||11|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|GOURMET||12|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE ELVAAN GOLDSMITH||13|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A FLASH IN THE PAN||14|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SMOKE ON THE MOUNTAIN||15|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|STAMP HUNT||16|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|FOREVER TO HOLD||17|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TILL DEATH DO US PART||18|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|FALLEN COMRADES||19|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|RIVALS||20|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MOM THE ADVENTURER||21|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE SIGNPOST MARKS THE SPOT||22|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|PAST PERFECT||23|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|STARDUST||24|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MEAN MACHINE||25|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CID S SECRET||26|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE USUAL||27|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BLADE OF DARKNESS||28|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|FATHER FIGURE||29|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE RETURN OF THE ADVENTURER||30|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|DRACHENFALL||31|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|VENGEFUL WRATH||32|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BEADEAUX SMOG||33|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE CURSE COLLECTOR||34|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|FEAR OF FLYING||35|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE WISDOM OF ELDERS||36|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|GROCERIES||37|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE BARE BONES||38|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MINESWEEPER||39|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE DARKSMITH||40|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BUCKETS OF GOLD||41|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE STARS OF IFRIT||42|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|LOVE AND ICE||43|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BRYGID THE STYLIST||44|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE GUSTABERG TOUR||45|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BITE THE DUST||46|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BLADE OF DEATH||47|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SILENCE OF THE RAMS||48|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ALTANA S SORROW||49|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A LADY S HEART||50|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|GHOSTS OF THE PAST||51|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE FIRST MEETING||52|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TRUE STRENGTH||53|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE DOORMAN||54|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE TALEKEEPER S TRUTH||55|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE TALEKEEPER S GIFT||56|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|DARK LEGACY||57|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|DARK PUPPET||58|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BLADE OF EVIL||59|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|AYAME AND KAEDE||60|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TRIAL BY EARTH||61|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A TEST OF TRUE LOVE||62|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|LOVERS IN THE DUSK||63|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|WISH UPON A STAR||64|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ECO WARRIOR BAS||65|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE WEIGHT OF YOUR LIMITS||66|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SHOOT FIRST ASK QUESTIONS LATER||67|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|INHERITANCE||68|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE WALLS OF YOUR MIND||69|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ESCORT FOR HIRE BASTOK||70|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A DISCERNING EYE BASTOK||71|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TRIAL SIZE TRIAL BY EARTH||72|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|FADED PROMISES||73|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BRYGID THE STYLIST RETURNS||74|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|OUT OF THE DEPTHS||75|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ALL BY MYSELF||76|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A QUESTION OF FAITH||77|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|RETURN OF THE DEPTHS||78|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TEAK ME TO THE STARS||79|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|HYPER ACTIVE||80|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE NAMING GAME||81|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CHIPS||82|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BAIT AND SWITCH||83|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|LURE OF THE WILDCAT BASTOK||84|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ACHIEVING TRUE POWER||85|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TOO MANY CHEFS||86|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A PROPER BURIAL||87|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|FULLY MENTAL ALCHEMIST||88|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SYNERGUSTIC PURSUITS||89|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE WONDROUS WHATCHAMACALLIT||90|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Windurst Quests ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Quest Name!!Quest ID!!Implemented&lt;br /&gt;
|-&lt;br /&gt;
|HAT IN HAND||0|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A FEATHER IN ONE S CAP||1|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A CRISIS IN THE MAKING||2|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MAKING AMENDS||3|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MAKING THE GRADE||4|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|IN A PICKLE||5|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|WONDERING MINSTREL||6|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A POSE BY ANY OTHER NAME||7|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MAKING AMENS||8|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE MOONLIT PATH||9|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|STAR STRUCK||10|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BLAST FROM THE PAST||11|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A SMUDGE ON ONE S RECORD||12|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CHASING TALES||13|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|FOOD FOR THOUGHT||14|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|OVERNIGHT DELIVERY||15|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|WATER WAY TO GO||16|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BLUE RIBBON BLUES||17|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE ALL NEW C 3000||18|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE POSTMAN ALWAYS KO S TWICE||19|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|EARLY BIRD CATCHES THE BOOKWORM||20|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CATCH IT IF YOU CAN||21|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ALL AT SEA||23|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE ALL NEW C 2000||24|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MIHGO S AMIGO||25|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ROCK RACKETTER||26|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CHOCOBILIOUS||27|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TEACHER S PET||28|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|REAP WHAT YOU SOW||29|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|GLYPH HANGER||30|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE FANGED ONE||31|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CURSES FOILED AGAIN 1||32|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CURSES FOILED AGAIN 2||33|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MANDRAGORA MAD||34|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TO BEE OR NOT TO BEE||35|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TRUTH JUSTICE AND THE ONION WAY||36|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MAKING HEADLINES||37|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SCOOPED||38|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CREEPY CRAWLIES||39|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|KNOW ONE S ONIONS||40|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|INSPECTOR S GADGET||41|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ONION RINGS||42|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A GREETING CARDIAN||43|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|LEGENDARY PLAN B||44|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|IN A STEW||45|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|LET SLEEPING DOGS LIE||46|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CAN CARDIANS CRY||47|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|WONDER WANDS||48|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|HEAVEN CENT||49|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SAY IT WITH FLOWERS||50|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|HOIST THE JELLY ROGER||51|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SOMETHING FISHY||52|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TO CATCH A FALLIHG STAR||53|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|PAYING LIP SERVICE||60|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE AMAZIN SCORPIO||61|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TWINSTONE BONDING||62|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CURSES FOILED A GOLEM||63|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ACTING IN GOOD FAITH||64|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|FLOWER CHILD||65|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE THREE MAGI||66|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|RECOLLECTIONS||67|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE ROOT OF THE PROBLEM||68|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE TENSHODO SHOWDOWN||69|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|AS THICK AS THIEVES||70|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|HITTING THE MARQUISATE||71|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SIN HUNTING||72|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|FIRE AND BRIMSTONE||73|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNBRIDLED PASSION||74|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|I CAN HEAR A RAINBOW||75|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CRYING OVER ONIONS||76|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|WILD CARD||77|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE PROMISE||78|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|NOTHING MATTERS||79|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TORAIMARAI TURMOIL||80|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE PUPPET MASTER||81|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CLASS REUNION||82|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CARBUNCLE DEBACLE||83|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ECO WARRIOR WIN||84|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|FROM SAPLINGS GROW||85|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ORASTERY WOES||86|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BLOOD AND GLORY||87|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ESCORT FOR HIRE WINDURST||88|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A DISCERNING EYE WINDURST||89|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TUNING IN||90|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TUNING OUT||91|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ONE GOOD DEED||92|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|WAKING DREAMS||93|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|LURE OF THE WILDCAT WINDURST||94|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BABBAN NY MHEILLEA||95|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jeuno Quests ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Quest Name!!Quest ID!!Implemented&lt;br /&gt;
|-&lt;br /&gt;
|CREST OF DAVOI||0|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SAVE MY SISTER||1|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A CLOCK MOST DELICATE||2|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SAVE THE CLOCK TOWER||3|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CHOCOBO S WOUNDS||4|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SAVE MY SON||5|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A CANDLELIGHT VIGIL||6|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE WONDER MAGIC SET||7|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE KIND CARDIAN||8|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|YOUR CRYSTAL BALL||9|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|COLLECT TARUT CARDS||10|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE OLD MONUMENT||11|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A MINSTREL IN DESPAIR||12|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|RUBBISH DAY||13|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|NEVER TO RETURN||14|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|COMMUNITY SERVICE||15|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|COOK S PRIDE||16|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TENSHODO MEMBERSHIP||17|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE LOST CARDIAN||18|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|PATH OF THE BEASTMASTER||19|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|PATH OF THE BARD||20|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE CLOCKMASTER||21|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CANDLE MAKING||22|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CHILD S PLAY||23|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|NORTHWARD||24|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE ANTIQUE COLLECTOR||25|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|DEAL WITH TENSHODO||26|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE GOBBIEBAG PART I||27|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE GOBBIEBAG PART II||28|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE GOBBIEBAG PART III||29|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE GOBBIEBAG PART IV||30|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MYSTERIES OF BEADEAUX I||31|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MYSTERIES OF BEADEAUX II||32|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MYSTERY OF FIRE||33|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MYSTERY OF WATER||34|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MYSTERY OF EARTH||35|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MYSTERY OF WIND||36|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MYSTERY OF ICE||37|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MYSTERY OF LIGHTNING||38|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MYSTERY OF LIGHT||39|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MYSTERY OF DARKNESS||40|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|FISTFUL OF FURY||41|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE GOBLIN TAILOR||42|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|PRETTY LITTLE THINGS||43|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BORGHERTZ S WARRING HANDS||44|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BORGHERTZ S STRIKING HANDS||45|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BORGHERTZ S HEALING HANDS||46|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BORGHERTZ S SORCEROUS HANDS||47|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BORGHERTZ S VERMILLION HANDS||48|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BORGHERTZ S SNEAKY HANDS||49|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BORGHERTZ S STALWART HANDS||50|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BORGHERTZ S SHADOWY HANDS||51|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BORGHERTZ S WILD HANDS||52|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BORGHERTZ S HARMONIOUS HANDS||53|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BORGHERTZ S CHASING HANDS||54|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BORGHERTZ S LOYAL HANDS||55|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BORGHERTZ S LURKING HANDS||56|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BORGHERTZ S DRAGON HANDS||57|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BORGHERTZ S CALLING HANDS||58|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|AXE THE COMPETITION||59|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|WINGS OF GOLD||60|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SCATTERED INTO SHADOW||61|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A NEW DAWN||62|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|PAINFUL MEMORY||63|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE REQUIEM||64|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE CIRCLE OF TIME||65|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SEARCHING FOR THE RIGHT WORDS||66|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BEAT AROUND THE BUSHIN||67|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|DUCAL HOSPITALITY||68|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|IN THE MOOD FOR LOVE||69|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|EMPTY MEMORIES||70|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|HOOK LINE AND SINKER||71|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A CHOCOBO S TALE||72|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A REPUTATION IN RUINS||73|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE GOBBIEBAG PART V||74|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE GOBBIEBAG PART VI||75|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BEYOND THE SUN||76|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNLISTED QUALITIES||77|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|GIRL IN THE LOOKING GLASS||78|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MIRROR MIRROR||79|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|PAST REFLECTIONS||80|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BLIGHTED GLOOM||81|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BLESSED RADIANCE||82|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MIRROR IMAGES||83|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CHAMELEON CAPERS||84|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|REGAINING TRUST||85|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|STORMS OF FATE||86|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MIXED SIGNALS||87|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SHADOWS OF THE DEPARTED||88|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|APOCALYPSE NIGH||89|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|LURE OF THE WILDCAT JEUNO||90|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE ROAD TO AHT URHGAN||91|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CHOCOBO ON THE LOOSE||92|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE GOBBIEBAG PART VII||93|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE GOBBIEBAG PART VIII||94|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|LAKESIDE MINUET||95|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE UNFINISHED WALTZ||96|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE ROAD TO DIVADOM||97|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|COMEBACK QUEEN||98|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A FURIOUS FINALE||99|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE MIRACULOUS DALE||100|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CLASH OF THE COMRADES||101|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNLOCKING A MYTH WARRIOR||102|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNLOCKING A MYTH MONK||103|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNLOCKING A MYTH WHITE MAGE||104|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNLOCKING A MYTH BLACK MAGE||105|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNLOCKING A MYTH RED MAGE||106|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNLOCKING A MYTH THIEF||107|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNLOCKING A MYTH PALADIN||108|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNLOCKING A MYTH DARK KNIGHT||109|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNLOCKING A MYTH BEASTMASTER||110|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNLOCKING A MYTH BARD||111|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNLOCKING A MYTH RANGER||112|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNLOCKING A MYTH SAMURAI||113|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNLOCKING A MYTH NINJA||114|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNLOCKING A MYTH DRAGOON||115|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNLOCKING A MYTH SUMMONER||116|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNLOCKING A MYTH BLUE MAGE||117|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNLOCKING A MYTH CORSAIR||118|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNLOCKING A MYTH PUPPETMASTER||119|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNLOCKING A MYTH DANCER||120|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNLOCKING A MYTH SCHOLAR||121|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE GOBBIEBAG PART IX||123|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE GOBBIEBAG PART X||124|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|IN DEFIANT CHALLENGE||128|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ATOP THE HIGHEST MOUNTAINS||129|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|WHENCE BLOWS THE WIND||130|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|RIDING ON THE CLOUDS||131|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SHATTERING STARS||132|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|NEW WORLDS AWAIT||133|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|EXPANDING HORIZONS||134|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BEYOND THE STARS||135|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|DORMANT POWERS DISLODGED||136|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BEYOND INFINITY||137|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A TRIAL IN TANDEM||160|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A TRIAL IN TANDEM REDUX||161|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|YET ANOTHER TRIAL IN TANDEM||162|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A QUATERNARY TRIAL IN TANDEM||163|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A TRIAL IN TANDEM REVISITED||164|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ALL IN THE CARDS||166|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MARTIAL MASTERY||167|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|VW OP 115 VALKURM DUSTER||168|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|VW OP 118 BUBURIMU SQUALL||169|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|PRELUDE TO PUISSANCE||170|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Quests ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Quest Name!!Quest ID!!Implemented&lt;br /&gt;
|-&lt;br /&gt;
|RYCHARDE THE CHEF||0|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|WAY OF THE COOK||1|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNENDING CHASE||2|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|HIS NAME IS VALGEIR||3|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|EXPERTISE||4|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE CLUE||5|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE BASICS||6|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ORLANDO S ANTIQUES||7|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE SAND CHARM||8|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A POTTER S PREFERENCE||9|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE OLD LADY||10|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|FISHERMAN S HEART||11|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|DONATE TO RECYCLING||16|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNDER THE SEA||17|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ONLY THE BEST||18|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|EN EXPLORER S FOOTSTEPS||19|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CARGO||20|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE GIFT||21|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE REAL GIFT||22|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE RESCUE||23|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ELDER MEMORIES||24|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TEST MY METTLE||25|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|INSIDE THE BELLY||26|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TRIAL BY LIGHTNING||27|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TRIAL SIZE TRIAL BY LIGHTNING||28|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|IT S RAINING MANNEQUINS||29|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|RECYCLING RODS||30|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|PICTURE PERFECT||31|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|WAKING THE BEAST||32|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SURVIVAL OF THE WISEST||33|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A HARD DAY S KNIGHT||64|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|X MARKS THE SPOT||65|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A BITTER PAST||66|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE CALL OF THE SEA||67|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|PARADISE SALVATION AND MAPS||68|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|GO GO GOBMUFFIN||69|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE BIG ONE||70|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|FLY HIGH||71|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNFORGIVEN||72|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SECRETS OF OVENS LOST||73|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|PETALS FOR PARELBRIAUX||74|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ELDERLY PURSUITS||75|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|IN THE NAME OF SCIENCE||76|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BEHIND THE SMILE||77|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|KNOCKING ON FORBIDDEN DOORS||78|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CONFESSIONS OF A BELLMAKER||79|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|IN SEARCH OF THE TRUTH||80|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|UNINVITED GUESTS||81|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TANGO WITH A TRACKER||82|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|REQUIEM OF SIN||83|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BOMBS AWAY||96|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MITHRAN DELICACIES||97|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Outlands Quests ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Quest Name!!Quest ID!!Implemented&lt;br /&gt;
|-&lt;br /&gt;
|THE FIREBLOOM TREE||1|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|GREETINGS TO THE GUARDIAN||2|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A QUESTION OF TASTE||3|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|EVERYONES GRUDGING||4|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|YOU CALL THAT A KNIFE||6|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MISSIONARY MAN||7|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|GULLIBLES TRAVELS||8|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|EVEN MORE GULLIBLES TRAVELS||9|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|PERSONAL HYGIENE||10|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE OPO OPO AND I||11|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TRIAL BY FIRE||12|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|CLOAK AND DAGGER||13|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A DISCERNING EYE KAZHAM||14|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TRIAL SIZE TRIAL BY FIRE||15|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE SAHAGINS KEY||128|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|FORGE YOUR DESTINY||129|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BLACK MARKET||130|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|MAMA MIA||131|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|STOP YOUR WHINING||132|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TRIAL BY WATER||133|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|EVERYONES GRUDGE||134|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SECRET OF THE DAMP SCROLL||135|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE SAHAGINS STASH||136|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ITS NOT YOUR VAULT||137|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|LIKE A SHINING SUBLIGAR||138|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|LIKE A SHINING LEGGINGS||139|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE SACRED KATANA||140|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|YOMI OKURI||141|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|A THIEF IN NORG||142|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TWENTY IN PIRATE YEARS||143|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|I LL TAKE THE BIG BOX||144|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TRUE WILL||145|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|THE POTENTIAL WITHIN||146|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|BUGI SODEN||147|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|TRIAL SIZE TRIAL BY WATER||148|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|AN UNDYING PLEDGE||149|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|WRATH OF THE OPO OPOS||160|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|WANDERING SOULS||161|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SOUL SEARCHING||162|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|DIVINE MIGHT||163|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|DIVINE MIGHT REPEAT||164|| bgcolor=&amp;quot;#00FF00&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|OPEN SESAME||165|| bgcolor=&amp;quot;#DC143C&amp;quot; |&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Aht Urhgan Quests ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Quest Name!!Quest ID!!Implemented&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crystal War Quests ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Quest Name!!Quest ID!!Implemented&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abyssea Quests ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Quest Name!!Quest ID!!Implemented&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PrBlahBlahtson</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=User:PrBlahBlahtson&amp;diff=21333</id>
		<title>User:PrBlahBlahtson</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=User:PrBlahBlahtson&amp;diff=21333"/>
				<updated>2013-06-01T01:25:43Z</updated>
		
		<summary type="html">&lt;p&gt;PrBlahBlahtson: Done for now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Random crap&lt;br /&gt;
&lt;br /&gt;
Windurst Woods Data:&lt;br /&gt;
&lt;br /&gt;
- CSID for &amp;quot;Moogle found an item under your furniture&amp;quot; is 30003.  Parameter 4 is the furniture it was found under.&lt;br /&gt;
&lt;br /&gt;
- Give a Moogle a Break: Start 30005, Reminder 30006, Turn in 30007 (remove moogle how?), Complete 30008.  Needs itemids.&lt;br /&gt;
&lt;br /&gt;
- The Moogle's Picnic: 30009, 30010, 30011, 30012, itemids.&lt;br /&gt;
&lt;br /&gt;
- Moogles in the Wild: 30013, 30014, 30015, 30016, itemids.&lt;br /&gt;
&lt;br /&gt;
- Christmas present @ 30017, Dream Platter @ 30018, Dream Coffer @ 30019, Dream Stocking @ 30020, event stuff @ 32705, 32706, 32697, 32696?&lt;br /&gt;
&lt;br /&gt;
- AMK @ 30023, some kind of turn in @ 30024, 30025?, 30026?&lt;br /&gt;
&lt;br /&gt;
- Starlight celebration @ 32688&lt;br /&gt;
&lt;br /&gt;
- 785 = Egg hunt in WW&lt;br /&gt;
&lt;br /&gt;
- Assemble egg tea set items @ 30021 and 30022&lt;br /&gt;
&lt;br /&gt;
- 800 = Feast of Swords&lt;br /&gt;
&lt;br /&gt;
- Doll festival @ 32740&lt;br /&gt;
&lt;br /&gt;
- Adventurer Appreciation @ 32757&lt;br /&gt;
&lt;br /&gt;
- Mumor stuff @ 32711, 32712&lt;br /&gt;
&lt;br /&gt;
- Valetione's @ 32698, 32699, 32695, 32694, 32696?&lt;/div&gt;</summary>
		<author><name>PrBlahBlahtson</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=User:PrBlahBlahtson&amp;diff=21332</id>
		<title>User:PrBlahBlahtson</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=User:PrBlahBlahtson&amp;diff=21332"/>
				<updated>2013-06-01T01:03:13Z</updated>
		
		<summary type="html">&lt;p&gt;PrBlahBlahtson: More crap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Random crap:&lt;br /&gt;
&lt;br /&gt;
- CSID for &amp;quot;Moogle found an item under your furniture&amp;quot; is 30003.  Parameter 4 is the furniture it was found under.&lt;br /&gt;
&lt;br /&gt;
- Give a Moogle a Break: Start 30005, Reminder 30006, Turn in 30007 (remove moogle how?), Complete 30008.  Needs itemids.&lt;br /&gt;
&lt;br /&gt;
- The Moogle's Picnic: 30009, 30010, 30011, 30012, itemids.&lt;br /&gt;
&lt;br /&gt;
- Moogles in the Wild: 30013, 30014, 30015, 30016, itemids.&lt;br /&gt;
&lt;br /&gt;
- Christmas present @ 30017, Dream Platter @ 30018, Dream Coffer @ 30019, Dream Stocking @ 30020, assemble egg tea set items @ 30021 and 30022, AMK @ 30023, some kind of turn in @ 30024&lt;/div&gt;</summary>
		<author><name>PrBlahBlahtson</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=User:PrBlahBlahtson&amp;diff=21331</id>
		<title>User:PrBlahBlahtson</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=User:PrBlahBlahtson&amp;diff=21331"/>
				<updated>2013-06-01T00:59:54Z</updated>
		
		<summary type="html">&lt;p&gt;PrBlahBlahtson: Quests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Random crap:&lt;br /&gt;
&lt;br /&gt;
- CSID for &amp;quot;Moogle found an item under your furniture&amp;quot; is 30003.  Parameter 4 is the furniture it was found under.&lt;br /&gt;
&lt;br /&gt;
- Give a Moogle a Break: Start 30005, Reminder 30006, Turn in 30007 (remove moogle how?), Complete 30008.  Needs itemids.&lt;br /&gt;
&lt;br /&gt;
- The Moogle's Picnic: 30009, 30010, 30011, 30012, itemids.&lt;br /&gt;
&lt;br /&gt;
- Moogles in the Wild: 30013, 30014, 30015, 30016, itemids.&lt;/div&gt;</summary>
		<author><name>PrBlahBlahtson</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=User:PrBlahBlahtson&amp;diff=21330</id>
		<title>User:PrBlahBlahtson</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=User:PrBlahBlahtson&amp;diff=21330"/>
				<updated>2013-06-01T00:50:18Z</updated>
		
		<summary type="html">&lt;p&gt;PrBlahBlahtson: Stupid double line breaks...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Random crap:&lt;br /&gt;
&lt;br /&gt;
- CSID for &amp;quot;Moogle found an item under your furniture&amp;quot; is 30003.  Parameter 4 is the furniture it was found under.&lt;/div&gt;</summary>
		<author><name>PrBlahBlahtson</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=User:PrBlahBlahtson&amp;diff=21329</id>
		<title>User:PrBlahBlahtson</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=User:PrBlahBlahtson&amp;diff=21329"/>
				<updated>2013-06-01T00:49:58Z</updated>
		
		<summary type="html">&lt;p&gt;PrBlahBlahtson: Created page with &amp;quot;Random crap: - CSID for &amp;quot;Moogle found an item under your furniture&amp;quot; is 30003.  Parameter 4 is the furniture it was found under.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Random crap:&lt;br /&gt;
- CSID for &amp;quot;Moogle found an item under your furniture&amp;quot; is 30003.  Parameter 4 is the furniture it was found under.&lt;/div&gt;</summary>
		<author><name>PrBlahBlahtson</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Economy&amp;diff=21328</id>
		<title>Economy</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Economy&amp;diff=21328"/>
				<updated>2013-05-31T22:57:03Z</updated>
		
		<summary type="html">&lt;p&gt;PrBlahBlahtson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==synth_recipes==&lt;br /&gt;
&lt;br /&gt;
Stores all synthesis recipes that the server will recognize.&lt;br /&gt;
&lt;br /&gt;
'''ID''' Just a sequential ID number.  Otherwise meaningless.&lt;br /&gt;
&lt;br /&gt;
'''Type''' Uncertain.  2 represents a synth without level requirements, such as the trap kits for A Shantotto Ascension.&lt;br /&gt;
&lt;br /&gt;
'''KeyItem''' The required keyitem ID if there is one.  Otherwise, 0.  Incomplete list:&lt;br /&gt;
{|class=&amp;quot;wikitable zebra&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Woodworking!!colspan = &amp;quot;2&amp;quot;|Smithing!!colspan = &amp;quot;2&amp;quot;|Goldsmithing!!colspan = &amp;quot;2&amp;quot;|Clothcraft!!colspan = &amp;quot;2&amp;quot;|Leathercraft!!colspan = &amp;quot;2&amp;quot;|Bonecraft!!colspan = &amp;quot;2&amp;quot;|Alchemy!!colspan = &amp;quot;2&amp;quot;|Cooking&lt;br /&gt;
|-&lt;br /&gt;
|Keyitem||ID||Keyitem||ID||Keyitem||ID||Keyitem||ID||Keyitem||ID||Keyitem||ID||Keyitem||ID||Keyitem||ID&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Wood Purification||1984||Metal Purification||1992||Gold Purification||2000||Cloth Purification||2008||Leather Purification||2016||Bone Purification||2024||Alchemic Purification||2033||Raw Fish Handling||2040&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Wood Ensorcellment||1985||Metal Ensorcellment||1993||Gold Ensorcellment||2001||Cloth Ensorcellment||2009||Leather Ensorcellment||2017||Bone Ensorcellment||2025||Alchemic Ensorcellment||2034||Noodle Kneading||2041&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Lumberjack||1986||Chainworking||1994||Clockmaking||2002||Spinning||2010||Tanning||2018||Filing||2026||Anima Synthesis||2032||Patissier||2042&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Boltmaker||1987||Sheeting||1995||colspan=&amp;quot;2&amp;quot;| ||Fletching||2011||colspan=&amp;quot;4&amp;quot;| ||Trituration||2035||Stewpot Mastery||2043&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;| ||Concoction||2036||colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;| ||Iatrochemistry||2037||colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Alchemy, Bone, Cloth, Cook, Gold, Leather, Smith, Wood''' The skill level of the recipe.  It will be possible to craft the item when skill is this amount-10.&lt;br /&gt;
&lt;br /&gt;
'''Crystal, HQCrystal''' The itemid for the regular crystal and HQ crystal used for the recipe.&lt;br /&gt;
{|class=&amp;quot;wikitable zebra&amp;quot;&lt;br /&gt;
!Element!!NQ!!HQ&lt;br /&gt;
|-&lt;br /&gt;
|Fire||4096||4238&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Earth||4099||4241&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Water||4101||4243&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Wind||4098||4240&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Ice||4097||4239&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Lightning||4100||4242&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Light||4102||4244&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Dark||4103||4245&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Ingredient1-8''' The itemid of each ingredient.  If a recipe calls for more than one of an item, it must occupy an equal number of slots.  ''Ingredients must be entered from lowest itemid to highest!''&lt;br /&gt;
&lt;br /&gt;
'''Result, ResultHQ1-3''' The itemid for the different tiers of outcomes.  0 if that tier is not possible.&lt;br /&gt;
&lt;br /&gt;
'''ResultQty, ResultHQ1-3Qty''' The number of items returned for each possible outcome.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
- A synthesis that returns ELEMENT_LIGHTNING for trade container type will not provide skill-ups as of r3400.  Ever.  The method for desynth skillups has not been implemented.  This probably will only happen when NQ and HQ lightning crystals are involved&lt;/div&gt;</summary>
		<author><name>PrBlahBlahtson</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Economy&amp;diff=21327</id>
		<title>Economy</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Economy&amp;diff=21327"/>
				<updated>2013-05-31T22:56:27Z</updated>
		
		<summary type="html">&lt;p&gt;PrBlahBlahtson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==synth_recipes==&lt;br /&gt;
&lt;br /&gt;
Stores all synthesis recipes that the server will recognize.&lt;br /&gt;
&lt;br /&gt;
'''ID''' Just a sequential ID number.  Otherwise meaningless.&lt;br /&gt;
&lt;br /&gt;
'''Type''' Uncertain.  2 represents a synth without level requirements, such as the trap kits for A Shantotto Ascension.&lt;br /&gt;
&lt;br /&gt;
'''KeyItem''' The required keyitem ID if there is one.  Otherwise, 0.  Incomplete list:&lt;br /&gt;
{|class=&amp;quot;wikitable zebra&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Woodworking!!colspan = &amp;quot;2&amp;quot;|Smithing!!colspan = &amp;quot;2&amp;quot;|Goldsmithing!!colspan = &amp;quot;2&amp;quot;|Clothcraft!!colspan = &amp;quot;2&amp;quot;|Leathercraft!!colspan = &amp;quot;2&amp;quot;|Bonecraft!!colspan = &amp;quot;2&amp;quot;|Alchemy!!colspan = &amp;quot;2&amp;quot;|Cooking&lt;br /&gt;
|-&lt;br /&gt;
|Keyitem||ID||Keyitem||ID||Keyitem||ID||Keyitem||ID||Keyitem||ID||Keyitem||ID||Keyitem||ID||Keyitem||ID&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Wood Purification||1984||Metal Purification||1992||Gold Purification||2000||Cloth Purification||2008||Leather Purification||2016||Bone Purification||2024||Alchemic Purification||2033||Raw Fish Handling||2040&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Wood Ensorcellment||1985||Metal Ensorcellment||1993||Gold Ensorcellment||2001||Cloth Ensorcellment||2009||Leather Ensorcellment||2017||Bone Ensorcellment||2025||Alchemic Ensorcellment||2034||Noodle Kneading||2041&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Lumberjack||1986||Chainworking||1994||Clockmaking||2002||Spinning||2010||Tanning||2018||Filing||2026||Anima Synthesis||2032||Patissier||2042&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Boltmaker||1987||Sheeting||1995||colspan=&amp;quot;2&amp;quot;| ||Fletching||2011||colspan=&amp;quot;4&amp;quot;| ||Trituration||2035||Stewpot Mastery||2043&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;| ||Concoction||2036||colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;| ||Iatrochemistry||2037||colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Alchemy, Bone, Cloth, Cook, Gold, Leather, Smith, Wood''' The skill level of the recipe.  It will be possible to craft the item when skill is this amount-10.&lt;br /&gt;
&lt;br /&gt;
'''Crystal, HQCrystal''' The itemid for the regular crystal and HQ crystal used for the recipe.&lt;br /&gt;
{|class=&amp;quot;wikitable zebra&amp;quot;&lt;br /&gt;
!Element!!NQ!!HQ&lt;br /&gt;
|-&lt;br /&gt;
|Fire||4096||4238&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Earth||4099||4241&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Water||4101||4243&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Wind||4098||4240&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Ice||4097||4239&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Lightning||4100||4242&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Light||4102||4244&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Dark||4103||4245&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Ingredient1-8''' The itemid of each ingredient.  If a recipe calls for more than one of an item, it must occupy an equal number of slots.  ''Ingredients must be entered from lowest itemid to highest!''&lt;br /&gt;
&lt;br /&gt;
'''Result, ResultHQ1-3''' The itemid for the different tiers of outcomes.  0 if that tier is not possible.&lt;br /&gt;
&lt;br /&gt;
'''ResultQty, ResultHQ1-3Qty''' The number of items returned for each possible outcome.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
- A synthesis that returns ELEMENT_LIGHTNING for trade container type (probably anything using a lightning crystal) will not provide skill-ups as of r3400.  Ever.  The method for desynth skillups has not been implemented.&lt;/div&gt;</summary>
		<author><name>PrBlahBlahtson</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Economy&amp;diff=21326</id>
		<title>Economy</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Economy&amp;diff=21326"/>
				<updated>2013-05-31T22:52:26Z</updated>
		
		<summary type="html">&lt;p&gt;PrBlahBlahtson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==synth_recipes==&lt;br /&gt;
&lt;br /&gt;
Stores all synthesis recipes that the server will recognize.&lt;br /&gt;
&lt;br /&gt;
'''ID''' Just a sequential ID number.  Otherwise meaningless.&lt;br /&gt;
&lt;br /&gt;
'''Type''' Uncertain.  2 represents a synth without level requirements, such as the trap kits for A Shantotto Ascension.&lt;br /&gt;
&lt;br /&gt;
'''KeyItem''' The required keyitem ID if there is one.  Otherwise, 0.  Incomplete list:&lt;br /&gt;
{|class=&amp;quot;wikitable zebra&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Woodworking!!colspan = &amp;quot;2&amp;quot;|Smithing!!colspan = &amp;quot;2&amp;quot;|Goldsmithing!!colspan = &amp;quot;2&amp;quot;|Clothcraft!!colspan = &amp;quot;2&amp;quot;|Leathercraft!!colspan = &amp;quot;2&amp;quot;|Bonecraft!!colspan = &amp;quot;2&amp;quot;|Alchemy!!colspan = &amp;quot;2&amp;quot;|Cooking&lt;br /&gt;
|-&lt;br /&gt;
|Keyitem||ID||Keyitem||ID||Keyitem||ID||Keyitem||ID||Keyitem||ID||Keyitem||ID||Keyitem||ID||Keyitem||ID&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Wood Purification||1984||Metal Purification||1992||Gold Purification||2000||Cloth Purification||2008||Leather Purification||2016||Bone Purification||2024||Alchemic Purification||2033||Raw Fish Handling||2040&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Wood Ensorcellment||1985||Metal Ensorcellment||1993||Gold Ensorcellment||2001||Cloth Ensorcellment||2009||Leather Ensorcellment||2017||Bone Ensorcellment||2025||Alchemic Ensorcellment||2034||Noodle Kneading||2041&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Lumberjack||1986||Chainworking||1994||Clockmaking||2002||Spinning||2010||Tanning||2018||Filing||2026||Anima Synthesis||2032||Patissier||2042&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Boltmaker||1987||Sheeting||1995||colspan=&amp;quot;2&amp;quot;| ||Fletching||2011||colspan=&amp;quot;4&amp;quot;| ||Trituration||2035||Stewpot Mastery||2043&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;| ||Concoction||2036||colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;| ||Iatrochemistry||2037||colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Alchemy, Bone, Cloth, Cook, Gold, Leather, Smith, Wood''' The skill level of the recipe.  It will be possible to craft the item when skill is this amount-10.&lt;br /&gt;
&lt;br /&gt;
'''Crystal, HQCrystal''' The itemid for the regular crystal and HQ crystal used for the recipe.&lt;br /&gt;
{|class=&amp;quot;wikitable zebra&amp;quot;&lt;br /&gt;
!Element!!NQ!!HQ&lt;br /&gt;
|-&lt;br /&gt;
|Fire||4096||4238&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Earth||4099||4241&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Water||4101||4243&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Wind||4098||4240&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Ice||4097||4239&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Lightning||4100||4242&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Light||4102||4244&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Dark||4103||4245&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Ingredient1-8''' The itemid of each ingredient.  If a recipe calls for more than one of an item, it must occupy an equal number of slots.  ''Ingredients must be entered from lowest itemid to highest!''&lt;br /&gt;
&lt;br /&gt;
'''Result, ResultHQ1-3''' The itemid for the different tiers of outcomes.  0 if that tier is not possible.&lt;br /&gt;
&lt;br /&gt;
'''ResultQty, ResultHQ1-3Qty''' The number of items returned for each possible outcome.&lt;/div&gt;</summary>
		<author><name>PrBlahBlahtson</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Economy&amp;diff=21325</id>
		<title>Economy</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Economy&amp;diff=21325"/>
				<updated>2013-05-31T22:52:05Z</updated>
		
		<summary type="html">&lt;p&gt;PrBlahBlahtson: Created page with &amp;quot;==synth_recipes==  Stores all synthesis recipes that the server will recognize.  '''ID''' Just a sequential ID number.  Otherwise meaningless.  '''Type''' Uncertain.  2 repres...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==synth_recipes==&lt;br /&gt;
&lt;br /&gt;
Stores all synthesis recipes that the server will recognize.&lt;br /&gt;
&lt;br /&gt;
'''ID''' Just a sequential ID number.  Otherwise meaningless.&lt;br /&gt;
&lt;br /&gt;
'''Type''' Uncertain.  2 represents a synth without level requirements, such as the trap kits for A Shantotto Ascension.&lt;br /&gt;
&lt;br /&gt;
'''KeyItem''' The required keyitem ID if there is one.  Otherwise, 0.  Incomplete list:&lt;br /&gt;
{|class=&amp;quot;wikitable zebra&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Woodworking!!colspan = &amp;quot;2&amp;quot;|Smithing!!colspan = &amp;quot;2&amp;quot;|Goldsmithing!!colspan = &amp;quot;2&amp;quot;|Clothcraft!!colspan = &amp;quot;2&amp;quot;|Leathercraft!!colspan = &amp;quot;2&amp;quot;|Bonecraft!!colspan = &amp;quot;2&amp;quot;|Alchemy!!colspan = &amp;quot;2&amp;quot;|Cooking&lt;br /&gt;
|-&lt;br /&gt;
|Keyitem||ID||Keyitem||ID||Keyitem||ID||Keyitem||ID||Keyitem||ID||Keyitem||ID||Keyitem||ID||Keyitem||ID&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Wood Purification||1984||Metal Purification||1992||Gold Purification||2000||Cloth Purification||2008||Leather Purification||2016||Bone Purification||2024||Alchemic Purification||2033||Raw Fish Handling||2040&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Wood Ensorcellment||1985||Metal Ensorcellment||1993||Gold Ensorcellment||2001||Cloth Ensorcellment||2009||Leather Ensorcellment||2017||Bone Ensorcellment||2025||Alchemic Ensorcellment||2034||Noodle Kneading||2041&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Lumberjack||1986||Chainworking||1994||Clockmaking||2002||Spinning||2010||Tanning||2018||Filing||2026||Anima Synthesis||2032||Patissier||2042&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Boltmaker||1987||Sheeting||1995||colspan=&amp;quot;2&amp;quot;| ||Fletching||2011||colspan=&amp;quot;4&amp;quot;| ||Trituration||2035||Stewpot Mastery||2043&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;| ||Concoction||2036||colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;| ||Iatrochemistry||2037||colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Alchemy, Bone, Cloth, Cook, Gold, Leather, Smith, Wood''' The skill level of the recipe.  It will be possible to craft the item when skill is this amount-10.&lt;br /&gt;
&lt;br /&gt;
'''Crystal, HQCrystal''' The itemid for the regular crystal and HQ crystal used for the recipe.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Element!!NQ!!HQ&lt;br /&gt;
|-&lt;br /&gt;
|Fire||4096||4238&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Earth||4099||4241&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Water||4101||4243&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Wind||4098||4240&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Ice||4097||4239&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Lightning||4100||4242&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Light||4102||4244&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Dark||4103||4245&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Ingredient1-8''' The itemid of each ingredient.  If a recipe calls for more than one of an item, it must occupy an equal number of slots.  ''Ingredients must be entered from lowest itemid to highest!''&lt;br /&gt;
&lt;br /&gt;
'''Result, ResultHQ1-3''' The itemid for the different tiers of outcomes.  0 if that tier is not possible.&lt;br /&gt;
&lt;br /&gt;
'''ResultQty, ResultHQ1-3Qty''' The number of items returned for each possible outcome.&lt;/div&gt;</summary>
		<author><name>PrBlahBlahtson</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=What_Works&amp;diff=21324</id>
		<title>What Works</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=What_Works&amp;diff=21324"/>
				<updated>2013-05-31T22:48:50Z</updated>
		
		<summary type="html">&lt;p&gt;PrBlahBlahtson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Goal ==&lt;br /&gt;
&lt;br /&gt;
The idea for this wiki page originally stemmed from my post on the forums ([http://forums.dspt.info/viewtopic.php?f=5&amp;amp;t=526 What do these servers have to offer?]) with the goal to create a list for everyone of what works and what doesn't. Throughout the thread it was brought to my attention that there are some things that do work but have major bugs in them that may prevent someone from wanting to even bother with it.&lt;br /&gt;
&lt;br /&gt;
The goal? To put it simply, the goal of this page is to create a quick reference guide for those currently playing to know what works and what doesn't. For those who aren't playing it is meant as an informative page designed to showcase what features of the game currently do and do not work.&lt;br /&gt;
&lt;br /&gt;
Just because something is listed here as not working does not mean it is never going to be implemented, all it means is that it is not currently implemented and could very well be in the works.&lt;br /&gt;
&lt;br /&gt;
So without further ado, here is the list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What Works and What Doesn't ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For reference when scrolling through under each category it will be listed by expansion.&lt;br /&gt;
&lt;br /&gt;
ie. Under Events it will go original content &amp;gt; Zilart &amp;gt; Promathia &amp;gt; ToAU, etc.&lt;br /&gt;
&lt;br /&gt;
'''Legend:''' &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Green writing&amp;lt;/span&amp;gt; = Working&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange writing&amp;lt;/span&amp;gt; = Working, with bugs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red writing&amp;lt;/span&amp;gt; = Not working&lt;br /&gt;
&lt;br /&gt;
Black writing = unconfirmed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Carbuncle&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Garuda&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Ifrit&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Leviathan&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Ramuh&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Shiva&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Titan&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Fenrir&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Diabolos&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Alexander&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Odin&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: Astral Flow is not implemented at all&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Besieged ===&lt;br /&gt;
&lt;br /&gt;
Not implemented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
&lt;br /&gt;
For clarification, what is listed here is what would be classified as a Linkshell event in retail, or anything you may need a group to accomplish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dynamis ====&lt;br /&gt;
Timeless hourglasses are not required.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Dynamis - Bastok&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Dynamis - San d'Oria&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Dynamis - Windurst&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Dynamis - Jeuno&amp;lt;/span&amp;gt; -- Megaboss issues may not be corrected yet, some mobs do not aggro/link.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Dynamis - Beaucedine&amp;lt;/span&amp;gt; -- Needs testing for confirmation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Dynamis - Xarcabard&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Dynamis - Buburimu&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Dynamis - Qufim&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Dynamis - Valkurm&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Dynamis - Tavnazia&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Relic System&amp;lt;/span&amp;gt; -- Unequip and re-equip stage 4 relics for the WS to show up in Dynamis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== High Notorious Monsters (HNM) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Adamantoise&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Aspidochelone&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Behemoth&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;King Behemoth&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Fafnir&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Nidhogg&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Vrtra&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Absolute Virtue&amp;lt;/span&amp;gt; -- If by &amp;quot;works&amp;quot; you mean &amp;quot;spawnable and has some incorrect TP moves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Jormungand&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Tiamat&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sky Gods ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Byakko&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Genbu&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Seiryu&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Suzaku&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Kirin&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Jailers ====&lt;br /&gt;
&lt;br /&gt;
Need testing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Jailer of Faith&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Jailer of Prudence&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Jailer of Temperance&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Jailer of Hope&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Jailer of Fortitude&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Jailer of Justice&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Jailer of Love&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Limbus ====&lt;br /&gt;
&lt;br /&gt;
===== Apollyon =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NW Apollyon&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;SW Apollyon&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NE Apollyon&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;SW Apollyon&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;CS Apollyon&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Central Apollyon&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Temenos =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;W Temenos&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;N Temenos&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;E Temenos&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Central Temenos&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Basement&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1st Floor&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2nd Floor&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3rd Floor&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;4th Floor&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Working&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Working with Bugs&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not Working&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Assault ====&lt;br /&gt;
{|class=&amp;quot;wikitable zebra&amp;quot;&lt;br /&gt;
!Rank!!colspan = &amp;quot;6&amp;quot;|Assaults&lt;br /&gt;
|-&lt;br /&gt;
|Private Second Class||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Leujaoam Cleansing&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Imperial Agent Rescue&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Excavation Duty&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Seagull Grounded&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Golden Salvage&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nyzul Isle Investigation&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Private Fist Class||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Rank Up Quest&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Orichalcum Survey&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Preemptive Strike&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Lebros Supplies&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Requiem&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Lamia No. 13&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Superior Private||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Rank Up Quest&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Escort Professor Chanoix&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sagelord Elimination&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Troll Fugitives&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Saving Private Ryaaf&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Extermination&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Rank Up Quest&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shanarha Grass Conservation&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Breaking Morale&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Evade and Escape&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shooting Down the Baron&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Demolition Duty&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Corporal||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Rank Up Quest&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Counting Sheep&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;The Double Agent&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Siegemaster Assassination&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Building Bridges&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Searat Salvation&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Rank Up Quest&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Supplies Recovery&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Imperial Treasure Retrieval&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Apkallu Breeding&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Stop the Bloodshed&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Apkallu Seizure&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant Major||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Rank Up Quest&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Azure Experiments&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Blitzkrieg&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Wamoura Farm Raid&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Defuse the Threat&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Lost and Found&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Chief Sergeant||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Rank Up Quest&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Imperial Code&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Marids in the Mist&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Egg Conservation&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Operation: Snake Eyes&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Deserter&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Second Lieutenant||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Rank Up Quest&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red Versus Blue&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Azure Ailments&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Operation: Black Pearl&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Wake the Puppet&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Desperately Seeking Cephalopods&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|First Lieutenant||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Rank Up Quest&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Bloody Rondo&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;The Susanoo Shuffle&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Better Than One&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;The Price is Right&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Bellerophon's Bliss&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Captain||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Rank Up Quest&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Salvage ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Arrapago Remnants&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Silver Sea Remnants&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zhayolm Remnants&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Bhaflau Remnants&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== ZNM ====&lt;br /&gt;
&lt;br /&gt;
Many can be spawned.  Most do not have correct AI/spell lists, are completely missing their TP moves, or both.&lt;br /&gt;
&lt;br /&gt;
===== Tier I =====&lt;br /&gt;
&lt;br /&gt;
Chamrosh&lt;br /&gt;
&lt;br /&gt;
Cheese Hoarder Gigiroon&lt;br /&gt;
&lt;br /&gt;
Vulpangue&lt;br /&gt;
&lt;br /&gt;
Brass Borer&lt;br /&gt;
&lt;br /&gt;
Claret&lt;br /&gt;
&lt;br /&gt;
Ob&lt;br /&gt;
&lt;br /&gt;
Chigre&lt;br /&gt;
&lt;br /&gt;
Lil' Apkallu&lt;br /&gt;
&lt;br /&gt;
Velionis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier II =====&lt;br /&gt;
&lt;br /&gt;
Iriri Samariri&lt;br /&gt;
&lt;br /&gt;
Iriz Ima&lt;br /&gt;
&lt;br /&gt;
Lividroot Amooshah&lt;br /&gt;
&lt;br /&gt;
Anantaboga&lt;br /&gt;
&lt;br /&gt;
Dextrose&lt;br /&gt;
&lt;br /&gt;
Reacton&lt;br /&gt;
&lt;br /&gt;
Verdelet&lt;br /&gt;
&lt;br /&gt;
Wulgaru&lt;br /&gt;
&lt;br /&gt;
Zareehkl the Jubilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier III =====&lt;br /&gt;
&lt;br /&gt;
Armed Gears &lt;br /&gt;
&lt;br /&gt;
Dea&lt;br /&gt;
&lt;br /&gt;
Gotoh Zah the Redolent&lt;br /&gt;
&lt;br /&gt;
Achamoth&lt;br /&gt;
&lt;br /&gt;
Khromasoul Bhurborlor&lt;br /&gt;
&lt;br /&gt;
Nosferatu&lt;br /&gt;
&lt;br /&gt;
Experimental Lamia&lt;br /&gt;
&lt;br /&gt;
Mahjlaef the Paintorn&lt;br /&gt;
&lt;br /&gt;
Nuhn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier IV =====&lt;br /&gt;
&lt;br /&gt;
Tinnin&lt;br /&gt;
&lt;br /&gt;
Sarameya&lt;br /&gt;
&lt;br /&gt;
Tyger&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier V =====&lt;br /&gt;
&lt;br /&gt;
Pandemonium Warden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===BCNM / KSNM / ENM / ISNM===&lt;br /&gt;
&lt;br /&gt;
BCNM 100% works = &amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM Working with Bugs or needs testing = &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM don't work (reason)= &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM not implemented = Black&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1-Many drop rates missing on ffxiclopedia&amp;lt;br&amp;gt;&lt;br /&gt;
2-We cannot yet see multiple battle choices for the same orb&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Ghelsba Outpost====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;BCNM: Wings of Fury&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;BCNM: Petrifying Pair - works but no loot&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;BCNM: Toadal Recall - No Loot, Will not show on battle list yet&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Mission: Save the Children&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;DRG flg: The Holy Crest&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Fellow: Mirror, Mirror&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Waughroon Shrine====&lt;br /&gt;
BCNM: Crustacean Conundrum&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Birds of a Feather&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Grove Guardians&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Royal Jelly&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: The Worm's Turn&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: The Final Bout&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: 3, 2, 1...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;BCNM: Up in Arms&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Grimshell Shocktroopers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Copycat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;KSNM: Operation Desert Swarm&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;KSNM: Prehistoric Pigeons - works but no loot (missing drops rates on ffxiclopedia)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;KSNM: The Hills Are Alive&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Journey Abroad&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Mission: The Three Kingdoms&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Mission: On My Way&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;SAMAF3:A Thief in Norg!?&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (Beastmaster)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (Red Mage)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (Thief)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Horlais Peak====&lt;br /&gt;
BCNM: Shooting Fish&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Carapace Combatants&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Dropping Like Flies&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Under Observation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Tails of Woe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Eye of the Tiger&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Hostile Herbivores&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Shots in the Dark&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Dismemberment Brigade&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;KSNM: Horns of War&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;KSNM: Contaminated Colosseum&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;KSNM: Double Dragonian&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Today's Horoscope&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Mission: The Emissary&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Mission: The Three Kingdoms&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: The Secret Weapon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (Black Mage)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (Ranger)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (Warrior)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Balga's Dais====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;BCNM: Charming Trio&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Creeping Doom&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Harem Scarem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Royal Succession&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Steamed Sprouts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Rapid Raptors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Treasure and Tribulations&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Wild Wild Whiskers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Divine Punishers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Moa Constrictors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Royale Ramble&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Seasons Greetings&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;KSNM: Early Bird Catches the Wyrm&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Journey Abroad&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Mission: The Emissary&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Saintly Invitation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (Monk)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (Summoner)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (White Mage)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Qu'Bia Arena====&lt;br /&gt;
BCNM: Die by the Sword&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Let Sleeping Dogs Die&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Undying Promise&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Factory Rejects&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: An Awful Autopsy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Idol Thoughts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Celery&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Brothers D'Aurphe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Demolition Squad&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Come Into My Parlor&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: E-vase-ive Action&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Infernal Swarm&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Darkness Rising&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: The Ruins of Fei'Yin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Mission: The Final Seal&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: The Heir to the Light&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Those Who Lurk in Shadows (III)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (Bard)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (Dark Knight)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (Paladin)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: A Furious Finale (Dancer)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Fellow: Mirror Images&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Fellow: Clash of the Comrades&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Talacca Cove====&lt;br /&gt;
&lt;br /&gt;
ISNM: Call to Arms&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Compliments to the Chef&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Legacy of the Lost&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PUPAF3: Puppetmaster Blues&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Breaking the Bonds of Fate (Corsair)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Navukgo Execution Chamber====&lt;br /&gt;
&lt;br /&gt;
ISNM: Tough Nut to Crack&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Happy Caster&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Shield of Diplomacy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BLUAF2: Omens&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Achieving True Power (Puppetmaster)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Jade Sepulcher====&lt;br /&gt;
&lt;br /&gt;
ISNM: Making a Mockery&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Shadows of the Mind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Puppet in Peril&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Moment of Truth&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: The Beast Within (Blue Mage)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Dem====&lt;br /&gt;
&lt;br /&gt;
ENM: You Are What You Eat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Mission: Ancient Flames Beckon&amp;lt;/span&amp;gt; -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Holla====&lt;br /&gt;
&lt;br /&gt;
ENM: Simulant&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Mission: Ancient Flames Beckon&amp;lt;/span&amp;gt; -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Mea====&lt;br /&gt;
&lt;br /&gt;
ENM: Playing Host&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Mission: Ancient Flames Beckon&amp;lt;/span&amp;gt; -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Vahzl====&lt;br /&gt;
&lt;br /&gt;
ENM: Pulling the Plug&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Desires of Emptiness&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
====Monarch Linn====&lt;br /&gt;
&lt;br /&gt;
ENM: Bad Seed&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Fire in the Sky&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Beloved of the Atlantes&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Bugard in the Clouds&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Mission: Ancient Vows&amp;lt;/span&amp;gt; -- No TP moves, damage and delay do not change&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Mission: The Savage&amp;lt;/span&amp;gt; -- Does not fly, does not surrender early.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Uninvited Guests&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Shrouded Maw====&lt;br /&gt;
&lt;br /&gt;
ENM: Test Your Mite&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Mission: Darkness Named&amp;lt;/span&amp;gt; -- Some floors look solid but are not.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Avatar: Waking Dreams&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Mine Shaft #2716====&lt;br /&gt;
&lt;br /&gt;
ENM: Bionic Bug&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Automaton Assault&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Pulling the Strings&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: A Century of Hardship&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Return to the Depths&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Boneyard Gully====&lt;br /&gt;
&lt;br /&gt;
ENM: Like the Wind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Sheep in Antlion's Clothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Shell We Dance?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Totentanz&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Head Wind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Tango with a Tracker&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Requiem of Sin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bearclaw Pinnacle====&lt;br /&gt;
&lt;br /&gt;
ENM: Brothers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Follow the White Rabbit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Holy Cow&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: When Hell Freezes Over&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Flames for the Dead&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Jobs ===&lt;br /&gt;
&lt;br /&gt;
I will create a more extensive list on this at a later time, including what AF quests work and what do not however for now it will just be what jobs are functional and what are not.&lt;br /&gt;
&lt;br /&gt;
==== Base Jobs ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Warrior&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Monk&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Footwork needs some work&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;White Mage&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Black Mage&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Red Mage &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Thief&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Advanced Jobs ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Paladin&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Rampart is not implemented&lt;br /&gt;
:* Cover is not implemented&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Dark Knight&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Beastmaster&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Charm Functions some what but there are still bugs.&lt;br /&gt;
:* Familiar does not.&lt;br /&gt;
:* Pet enhancing gear does not work.&lt;br /&gt;
:* Issues with Heel and correct pet behavior.&lt;br /&gt;
:* Pets use incorrect TP moves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Ranger&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Bard&amp;lt;/span&amp;gt;&lt;br /&gt;
:* This job needs to be torn out at the roots and rebuilt from scratch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Summoner&amp;lt;/span&amp;gt;&lt;br /&gt;
:* No Astral Flow&lt;br /&gt;
:* Pet enhancing gear doesn't work&lt;br /&gt;
:* No Elemental Siphon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Samurai&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Ninja&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Dragoon&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Wyvern attacks on engage.&lt;br /&gt;
:* Healing Breath does not heal allies.&lt;br /&gt;
:* Status removal breaths are not implemented.&lt;br /&gt;
:* Pet enhancing gear doesn't work.&lt;br /&gt;
:* Super Jump not implemented.&lt;br /&gt;
:* Spirit Surge not implemented.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Blue Mage&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Spell learning works as intended.&lt;br /&gt;
:* Can set spells - However it is possible to set multiple copies of the same spell.&lt;br /&gt;
:* Stat bonuses (i.e Wild Oats's CHR+1 and HP+10) doesn't apply to stats. *Update* And that's why stat bonuses were disabled.&lt;br /&gt;
:* Many spells do no damage currently, however it is possible to skill up the magic skill to have ready for when everything is working.&lt;br /&gt;
:* Abilities do not work.&lt;br /&gt;
:* /BLU does not work.&lt;br /&gt;
:* Work in progress.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Puppetmaster&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Corsair&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Quest is available, rolls seem to work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Dancer&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Quest is not available.&lt;br /&gt;
:* Waltz's function, formulas may be off.&lt;br /&gt;
:* Sambas... sort of work.&lt;br /&gt;
:* Steps are non-functional&lt;br /&gt;
:* Animated Flourish works and requires no steps, the rest are bugged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Scholar&amp;lt;/span&amp;gt;&lt;br /&gt;
:* In progress as of 5/27/13.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Merits ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The code that loads them into your character is remarked out right now&amp;quot; - whasf&lt;br /&gt;
&lt;br /&gt;
As merits gain functionality this list will be updated with specifics as to which particular merits work and which do not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== General Merit Point Categories ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;HP/MP&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Combat Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Magic Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Others&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Weapon Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Job-Specific Merit Point Categories ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Warrior Group 1&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Group 2&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Group 1 merits are working.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Monk Group 1, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Group 2&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Group 1 merits are working.&lt;br /&gt;
:* Formless Strikes (Group 2) works.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;White Mage Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Divine Seal recast merits - Group 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Black Mage Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red Mage Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Thief Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Paladin Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Dark Knight Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Beastmaster Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Bard Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ranger Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Summoner Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Samurai Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ninja Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Dragoon Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Blue Mage Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Corsair Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Puppetmaster Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Corsair Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Dancer Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Scholar Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Missions ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All nation missions currently work up to rank 6 and therefore will be marked as green, as it does not hinder any game play to not be able to go further than that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Bastok&amp;lt;/span&amp;gt; -- Rank 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;San d'Oria&amp;lt;/span&amp;gt; -- Rank 8?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Windurst&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Rise of the Zilart&amp;lt;/span&amp;gt;&lt;br /&gt;
- Implemented up through Ark Angels and The Sealed Shrine.  The final BCNM (The Celestial Nexus) and the cutscenes afterward are all that remain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chains of Promathia&amp;lt;/span&amp;gt;&lt;br /&gt;
- Works up to Promyvion - Vahzl, but many behaviors need improvement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Treasures of Aht Urhgan&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Wings of the Goddess&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A Crystalline Prophecy: Ode of Life Bestowing&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A Moogle Kupo d'Etat: Evil in Small Doses&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A Shantotto Ascension: The Legend Torn, Her Empire Born&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Visions of Abyssea&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Scars of Abyssea&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Heroes of Abyssea&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Seekers of Adoulin&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Dual-boxing&amp;lt;/span&amp;gt; -- Works, but has issues with sessions.  Characters can be switched between users on the same IP address when zoning, and players can become stuck.  Also, the BCNM system will not allow two users with the same visible IP address to enter a BCNM.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Character Creation&amp;lt;/span&amp;gt; -- FFXI-Boot cannot smoothly log in the first time.  When the client times out or gets stuck, wait a few minutes before trying again.  It may take up to three or four tries for the first login.  mXI does not suffer from this problem, but has trouble with excessive CPU usage over time.  Ashita along with FFXI-Boot Mod 3 should correct this problem, and is the recommended client.&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
It was my pleasure to bring this list to the Darkstar Project community, and I thank everyone very much for the assistance and reports of functionality. I hope this list can make it to the eyes of numerous potential newcomers and also veteran players on the server.&lt;br /&gt;
&lt;br /&gt;
As of right now this list is incomplete, any feedback on the change of functionality or any missing content please do let me know through the forums via [http://forums.dspt.info/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=959 PM] or just go through my [http://forums.dspt.info/memberlist.php?mode=viewprofile&amp;amp;u=959 profile page]&lt;/div&gt;</summary>
		<author><name>PrBlahBlahtson</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Customizing_Your_Server&amp;diff=21323</id>
		<title>Customizing Your Server</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Customizing_Your_Server&amp;diff=21323"/>
				<updated>2013-05-28T20:39:15Z</updated>
		
		<summary type="html">&lt;p&gt;PrBlahBlahtson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Once you know how to build and configure your server correctly, the next thing you may want to know is how to tweak it to your liking'''&lt;br /&gt;
&lt;br /&gt;
== What can I change? ==&lt;br /&gt;
&lt;br /&gt;
Since the project is open-source, the answer to that is: Absolutely anything, as long as you do not violate the terms of the [http://www.gnu.org/licenses/gpl-2.0.html GPLv2] or [http://www.gnu.org/licenses/gpl.html newer].&lt;br /&gt;
&lt;br /&gt;
== Where do I change things? ==&lt;br /&gt;
&lt;br /&gt;
=== Common Options ===&lt;br /&gt;
A lot of the options can be found in '''scripts/globals/settings.lua''' including Initial level cap, maximum level allowed on the server, starting gil, starting inventory, unlocking subjobs by default, unlocking advanced jobs by default, and a plethora of other settings to tweak your server. See the file itself for details.&lt;br /&gt;
&lt;br /&gt;
Note that some of the options are not in use, but the ''ENABLE_'' series along with the ''Character Config'' section will cover many popular requests, and should be largely working.  Harvesting settings, ''Dynamis Settings'', AF settings, FIELD_MANUALS, and EXPLORER_MOOGLE and level cap will also be working, to easily control those features.&lt;br /&gt;
&lt;br /&gt;
=== Adjusting Experience ===&lt;br /&gt;
Experience rate can be found in conf/map_darkstar.conf. Change exp_rate: to whatever multiplier you want. If you set it to 2.0 it will give you double experience for all monsters as per the experience tables.&lt;br /&gt;
&lt;br /&gt;
If you prefer to modify the experience granted directly, you can find those values in the exp_table mysql table. To change the amount of experience required to progress to the next level, modify the exp_base mysql table.&lt;br /&gt;
&lt;br /&gt;
=== Default Character Speed ===&lt;br /&gt;
To adjust the default character run speed, edit src/map/baseentity.cpp and look for a line that says &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;speed    = 40;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and modify it accordingly. Maximum effective value is 255, and the official test server uses 60.&lt;br /&gt;
&lt;br /&gt;
=== Starting Jobs and Levels ===&lt;br /&gt;
If you want to change the default starting level for any/all jobs, in the char_jobs table, you need to set the default value for each 3-letter job code to what you want to be the starting level for that job.&lt;br /&gt;
&lt;br /&gt;
You can also change the jobs you have unlocked by default here, but it is easier to use settings.lua if you want to unlock all jobs at the start. Nevertheless, if you wish to tweak exactly what jobs are unlocked, you can adjust the 'unlocked' field by adding together the values of all the jobs you desire below.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Job Name!!Value&lt;br /&gt;
|-&lt;br /&gt;
|Subjob||1&lt;br /&gt;
|-&lt;br /&gt;
|Warrior||2&lt;br /&gt;
|-&lt;br /&gt;
|Monk||4&lt;br /&gt;
|-&lt;br /&gt;
|White Mage||8&lt;br /&gt;
|-&lt;br /&gt;
|Black Mage||16&lt;br /&gt;
|-&lt;br /&gt;
|Red Mage||32&lt;br /&gt;
|-&lt;br /&gt;
|Thief||64&lt;br /&gt;
|-&lt;br /&gt;
|Paladin||128&lt;br /&gt;
|-&lt;br /&gt;
|Dark Knight||256&lt;br /&gt;
|-&lt;br /&gt;
|Beastmaster||512&lt;br /&gt;
|-&lt;br /&gt;
|Bard||1024&lt;br /&gt;
|-&lt;br /&gt;
|Ranger||2048&lt;br /&gt;
|-&lt;br /&gt;
|Samurai||4096&lt;br /&gt;
|-&lt;br /&gt;
|Ninja||8192&lt;br /&gt;
|-&lt;br /&gt;
|Dragoon||16384&lt;br /&gt;
|-&lt;br /&gt;
|Summoner||32768&lt;br /&gt;
|-&lt;br /&gt;
|Blue Mage||65536&lt;br /&gt;
|-&lt;br /&gt;
|Corsair||131072&lt;br /&gt;
|-&lt;br /&gt;
|Puppetmaster||262144&lt;br /&gt;
|-&lt;br /&gt;
|Dancer||524288&lt;br /&gt;
|-&lt;br /&gt;
|Scholar||1048576&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adjust Healing while Resting ===&lt;br /&gt;
In scripts/globals/effects/healing.lua find the lines:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;target:addHP(&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;+(3*math.floor(target:getMainLvl()/10))+(healtime-2+(1+math.floor(target:getMaxHP()/300)))+(target:getMod(MOD_HPHEAL)));&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;target:addHP(&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;+(healtime-2)+(target:getMod(MOD_HPHEAL)));&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;target:addMP(&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;+((healtime-2) * (1+target:getMod(MOD_CLEAR_MIND)))+(target:getMod(MOD_MPHEAL)));&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and adjust the 10, 10, and 12 appropriately to change the base healing amounts.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Changes ===&lt;br /&gt;
To change the name your server provides when people log in, replace all instances (currently 2) of DarkStar in src/login/lobby.cpp with whatever you want.&lt;br /&gt;
&lt;br /&gt;
=== Perks NPC ===&lt;br /&gt;
To make an NPC that adds things like maps, jobs, and spells will require a basic understanding of Lua scripting and logic.  Refer to [[How to Make a Quest]] for a good primer.  If all else fails, find an NPC that does what you want and read their code.&lt;br /&gt;
&lt;br /&gt;
First, select the NPC you'd like to modify.  The method used on Whasf's server is the &amp;quot;Adventurer's Coupon&amp;quot; turn in, but it's really up to you.  Their logic can be located in /scripts/zones/zone_name/npcs/npc_name.lua.  If the file doesn't exist, you can create it from a text document; just make sure it follows the npc_name.lua convention, and not .txt.&lt;br /&gt;
&lt;br /&gt;
Second, decide what has to be done to trigger the bonuses.  Just talk to the NPC?  Trade an item?  Meet specific conditions, such as being Rank 2, or under level 20?  Code your conditions accordingly.&lt;br /&gt;
&lt;br /&gt;
Third, program your unlocks.  Refer to [[ID References]] for full details on key items, maps, spells, and items.  The following code samples cover a few basic rewards:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	-- Adds all maps (Pre-SoA, no Dynamis)&lt;br /&gt;
		player:addKeyItem(385);&lt;br /&gt;
		player:addKeyItem(386);&lt;br /&gt;
		player:addKeyItem(387);&lt;br /&gt;
		player:addKeyItem(388);&lt;br /&gt;
		-- ITEMS 389 to 447&lt;br /&gt;
		z = 389;&lt;br /&gt;
		while z &amp;lt;= 447 do&lt;br /&gt;
			player:addKeyItem(z);&lt;br /&gt;
			z = z + 1;&lt;br /&gt;
		end&lt;br /&gt;
		-- KEY ITEMS 1856 to 1893&lt;br /&gt;
		z = 1856;&lt;br /&gt;
			while z &amp;lt;= 1893 do&lt;br /&gt;
			player:addKeyItem(z);&lt;br /&gt;
			z = z + 1;&lt;br /&gt;
		end&lt;br /&gt;
	-- Adds all 3 starting nation rings&lt;br /&gt;
		player:addItem(13495);&lt;br /&gt;
		player:addItem(13496);&lt;br /&gt;
		player:addItem(13497);&lt;br /&gt;
	-- Unlocks subjob&lt;br /&gt;
		player:unlockJob(0);	&lt;br /&gt;
	-- Grants gil and gives the appropriate message&lt;br /&gt;
		player:addGil(500000);&lt;br /&gt;
		player:messageSpecial(GIL_OBTAINED,500000);&lt;br /&gt;
	-- Grants a small amount of fame&lt;br /&gt;
		player:addFame(BASTOK,  BAS_FAME*10);&lt;br /&gt;
		player:addFame(SANDORIA,SAN_FAME*10);&lt;br /&gt;
		player:addFame(WINDURST,WIN_FAME*10);&lt;br /&gt;
		player:addFame(NORG,    NORG_FAME*10);&lt;br /&gt;
	-- Unlocks Dark Knight&lt;br /&gt;
		player:unlockJob(8);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, test your NPC for bugs.  If anything is wrong, you'll see error messages in the DSGame-server window of your server.  Make sure you haven't missed a semi-colon, left a parenthesis open, or missed an &amp;quot;end&amp;quot; after an &amp;quot;if.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
These can also be triggered in /scripts/globals/player.lua inside the CharCreate() function.&lt;/div&gt;</summary>
		<author><name>PrBlahBlahtson</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=What_Works&amp;diff=21322</id>
		<title>What Works</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=What_Works&amp;diff=21322"/>
				<updated>2013-05-27T18:43:33Z</updated>
		
		<summary type="html">&lt;p&gt;PrBlahBlahtson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Goal ==&lt;br /&gt;
&lt;br /&gt;
The idea for this wiki page originally stemmed from my post on the forums ([http://forums.dspt.info/viewtopic.php?f=5&amp;amp;t=526 What do these servers have to offer?]) with the goal to create a list for everyone of what works and what doesn't. Throughout the thread it was brought to my attention that there are some things that do work but have major bugs in them that may prevent someone from wanting to even bother with it.&lt;br /&gt;
&lt;br /&gt;
The goal? To put it simply, the goal of this page is to create a quick reference guide for those currently playing to know what works and what doesn't. For those who aren't playing it is meant as an informative page designed to showcase what features of the game currently do and do not work.&lt;br /&gt;
&lt;br /&gt;
Just because something is listed here as not working does not mean it is never going to be implemented, all it means is that it is not currently implemented and could very well be in the works.&lt;br /&gt;
&lt;br /&gt;
So without further ado, here is the list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What Works and What Doesn't ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For reference when scrolling through under each category it will be listed by expansion.&lt;br /&gt;
&lt;br /&gt;
ie. Under Events it will go original content &amp;gt; Zilart &amp;gt; Promathia &amp;gt; ToAU, etc.&lt;br /&gt;
&lt;br /&gt;
'''Legend:''' &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Green writing&amp;lt;/span&amp;gt; = Working&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange writing&amp;lt;/span&amp;gt; = Working, with bugs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red writing&amp;lt;/span&amp;gt; = Not working&lt;br /&gt;
&lt;br /&gt;
Black writing = unconfirmed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Carbuncle&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Garuda&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Ifrit&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Leviathan&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Ramuh&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Shiva&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Titan&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Fenrir&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Diabolos&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Alexander&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Odin&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: Astral Flow is not implemented at all&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Besieged ===&lt;br /&gt;
&lt;br /&gt;
Not implemented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
&lt;br /&gt;
For clarification, what is listed here is what would be classified as a Linkshell event in retail, or anything you may need a group to accomplish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dynamis ====&lt;br /&gt;
Timeless hourglasses are not required.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Dynamis - Bastok&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Dynamis - San d'Oria&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Dynamis - Windurst&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Dynamis - Jeuno&amp;lt;/span&amp;gt; -- Megaboss issues may not be corrected yet, some mobs do not aggro/link.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Dynamis - Beaucedine&amp;lt;/span&amp;gt; -- Needs testing for confirmation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Dynamis - Xarcabard&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Dynamis - Buburimu&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Dynamis - Qufim&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Dynamis - Valkurm&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Dynamis - Tavnazia&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Relic System&amp;lt;/span&amp;gt; -- Unequip and re-equip stage 4 relics for the WS to show up in Dynamis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== High Notorious Monsters (HNM) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Adamantoise&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Aspidochelone&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Behemoth&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;King Behemoth&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Fafnir&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Nidhogg&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Vrtra&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Absolute Virtue&amp;lt;/span&amp;gt; -- If by &amp;quot;works&amp;quot; you mean &amp;quot;spawnable and has some incorrect TP moves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Jormungand&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Tiamat&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sky Gods ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Byakko&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Genbu&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Seiryu&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Suzaku&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Kirin&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Jailers ====&lt;br /&gt;
&lt;br /&gt;
Need testing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Jailer of Faith&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Jailer of Prudence&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Jailer of Temperance&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Jailer of Hope&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Jailer of Fortitude&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Jailer of Justice&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Jailer of Love&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Limbus ====&lt;br /&gt;
&lt;br /&gt;
===== Apollyon =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NW Apollyon&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;SW Apollyon&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NE Apollyon&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;SW Apollyon&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;CS Apollyon&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Central Apollyon&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Temenos =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;W Temenos&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;N Temenos&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;E Temenos&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Central Temenos&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Basement&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1st Floor&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2nd Floor&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3rd Floor&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;4th Floor&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Working&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Working with Bugs&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Not Working&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Assault ====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Rank!!colspan = &amp;quot;6&amp;quot;|Assaults&lt;br /&gt;
|-&lt;br /&gt;
|Private Second Class||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Leujaoam Cleansing&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Imperial Agent Rescue&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Excavation Duty&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Seagull Grounded&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Golden Salvage&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nyzul Isle Investigation&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Private Fist Class||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Rank Up Quest&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Orichalcum Survey&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Preemptive Strike&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Lebros Supplies&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Requiem&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Lamia No. 13&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Superior Private||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Rank Up Quest&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Escort Professor Chanoix&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sagelord Elimination&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Troll Fugitives&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Saving Private Ryaaf&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Extermination&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Rank Up Quest&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shanarha Grass Conservation&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Breaking Morale&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Evade and Escape&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shooting Down the Baron&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Demolition Duty&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Corporal||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Rank Up Quest&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Counting Sheep&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;The Double Agent&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Siegemaster Assassination&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Building Bridges&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Searat Salvation&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Rank Up Quest&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Supplies Recovery&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Imperial Treasure Retrieval&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Apkallu Breeding&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Stop the Bloodshed&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Apkallu Seizure&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant Major||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Rank Up Quest&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Azure Experiments&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Blitzkrieg&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Wamoura Farm Raid&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Defuse the Threat&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Lost and Found&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Chief Sergeant||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Rank Up Quest&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Imperial Code&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Marids in the Mist&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Egg Conservation&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Operation: Snake Eyes&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Deserter&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Second Lieutenant||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Rank Up Quest&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red Versus Blue&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Azure Ailments&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Operation: Black Pearl&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Wake the Puppet&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Desperately Seeking Cephalopods&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|First Lieutenant||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Rank Up Quest&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Bloody Rondo&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;The Susanoo Shuffle&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Better Than One&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;The Price is Right&amp;lt;/span&amp;gt;||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Bellerophon's Bliss&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Captain||&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Rank Up Quest&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Salvage ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Arrapago Remnants&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Silver Sea Remnants&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Zhayolm Remnants&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Bhaflau Remnants&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== ZNM ====&lt;br /&gt;
&lt;br /&gt;
Many can be spawned.  Most do not have correct AI/spell lists, are completely missing their TP moves, or both.&lt;br /&gt;
&lt;br /&gt;
===== Tier I =====&lt;br /&gt;
&lt;br /&gt;
Chamrosh&lt;br /&gt;
&lt;br /&gt;
Cheese Hoarder Gigiroon&lt;br /&gt;
&lt;br /&gt;
Vulpangue&lt;br /&gt;
&lt;br /&gt;
Brass Borer&lt;br /&gt;
&lt;br /&gt;
Claret&lt;br /&gt;
&lt;br /&gt;
Ob&lt;br /&gt;
&lt;br /&gt;
Chigre&lt;br /&gt;
&lt;br /&gt;
Lil' Apkallu&lt;br /&gt;
&lt;br /&gt;
Velionis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier II =====&lt;br /&gt;
&lt;br /&gt;
Iriri Samariri&lt;br /&gt;
&lt;br /&gt;
Iriz Ima&lt;br /&gt;
&lt;br /&gt;
Lividroot Amooshah&lt;br /&gt;
&lt;br /&gt;
Anantaboga&lt;br /&gt;
&lt;br /&gt;
Dextrose&lt;br /&gt;
&lt;br /&gt;
Reacton&lt;br /&gt;
&lt;br /&gt;
Verdelet&lt;br /&gt;
&lt;br /&gt;
Wulgaru&lt;br /&gt;
&lt;br /&gt;
Zareehkl the Jubilant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier III =====&lt;br /&gt;
&lt;br /&gt;
Armed Gears &lt;br /&gt;
&lt;br /&gt;
Dea&lt;br /&gt;
&lt;br /&gt;
Gotoh Zah the Redolent&lt;br /&gt;
&lt;br /&gt;
Achamoth&lt;br /&gt;
&lt;br /&gt;
Khromasoul Bhurborlor&lt;br /&gt;
&lt;br /&gt;
Nosferatu&lt;br /&gt;
&lt;br /&gt;
Experimental Lamia&lt;br /&gt;
&lt;br /&gt;
Mahjlaef the Paintorn&lt;br /&gt;
&lt;br /&gt;
Nuhn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier IV =====&lt;br /&gt;
&lt;br /&gt;
Tinnin&lt;br /&gt;
&lt;br /&gt;
Sarameya&lt;br /&gt;
&lt;br /&gt;
Tyger&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tier V =====&lt;br /&gt;
&lt;br /&gt;
Pandemonium Warden&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===BCNM / KSNM / ENM / ISNM===&lt;br /&gt;
&lt;br /&gt;
BCNM 100% works = &amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM Working with Bugs or needs testing = &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM don't work (reason)= &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM not implemented = Black&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1-Many drop rates missing on ffxiclopedia&amp;lt;br&amp;gt;&lt;br /&gt;
2-We cannot yet see multiple battle choices for the same orb&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Ghelsba Outpost====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;BCNM: Wings of Fury&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;BCNM: Petrifying Pair - works but no loot&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;BCNM: Toadal Recall - No Loot, Will not show on battle list yet&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Mission: Save the Children&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;DRG flg: The Holy Crest&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Fellow: Mirror, Mirror&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Waughroon Shrine====&lt;br /&gt;
BCNM: Crustacean Conundrum&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Birds of a Feather&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Grove Guardians&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Royal Jelly&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: The Worm's Turn&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: The Final Bout&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: 3, 2, 1...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;BCNM: Up in Arms&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Grimshell Shocktroopers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Copycat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;KSNM: Operation Desert Swarm&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;KSNM: Prehistoric Pigeons - works but no loot (missing drops rates on ffxiclopedia)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;KSNM: The Hills Are Alive&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Journey Abroad&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Mission: The Three Kingdoms&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Mission: On My Way&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;SAMAF3:A Thief in Norg!?&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (Beastmaster)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (Red Mage)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (Thief)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Horlais Peak====&lt;br /&gt;
BCNM: Shooting Fish&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Carapace Combatants&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Dropping Like Flies&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Under Observation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Tails of Woe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Eye of the Tiger&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Hostile Herbivores&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Shots in the Dark&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Dismemberment Brigade&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;KSNM: Horns of War&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;KSNM: Contaminated Colosseum&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;KSNM: Double Dragonian&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Today's Horoscope&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Mission: The Emissary&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Mission: The Three Kingdoms&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: The Secret Weapon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (Black Mage)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (Ranger)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (Warrior)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Balga's Dais====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;BCNM: Charming Trio&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Creeping Doom&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Harem Scarem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Royal Succession&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Steamed Sprouts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Rapid Raptors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Treasure and Tribulations&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Wild Wild Whiskers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Divine Punishers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Moa Constrictors&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Royale Ramble&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Seasons Greetings&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;KSNM: Early Bird Catches the Wyrm&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Journey Abroad&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Mission: The Emissary&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Saintly Invitation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (Monk)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (Summoner)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (White Mage)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Qu'Bia Arena====&lt;br /&gt;
BCNM: Die by the Sword&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Let Sleeping Dogs Die&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Undying Promise&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Factory Rejects&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: An Awful Autopsy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Idol Thoughts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Celery&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Brothers D'Aurphe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BCNM: Demolition Squad&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Come Into My Parlor&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: E-vase-ive Action&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KSNM: Infernal Swarm&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Darkness Rising&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: The Ruins of Fei'Yin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Mission: The Final Seal&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: The Heir to the Light&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Those Who Lurk in Shadows (III)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (Bard)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (Dark Knight)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Limit: Shattering Stars (Paladin)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: A Furious Finale (Dancer)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Beyond Infinity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Fellow: Mirror Images&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Fellow: Clash of the Comrades&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Talacca Cove====&lt;br /&gt;
&lt;br /&gt;
ISNM: Call to Arms&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Compliments to the Chef&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Legacy of the Lost&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PUPAF3: Puppetmaster Blues&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Breaking the Bonds of Fate (Corsair)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Navukgo Execution Chamber====&lt;br /&gt;
&lt;br /&gt;
ISNM: Tough Nut to Crack&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Happy Caster&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Shield of Diplomacy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BLUAF2: Omens&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: Achieving True Power (Puppetmaster)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Jade Sepulcher====&lt;br /&gt;
&lt;br /&gt;
ISNM: Making a Mockery&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ISNM: Shadows of the Mind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Puppet in Peril&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Moment of Truth&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: The Beast Within (Blue Mage)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Dem====&lt;br /&gt;
&lt;br /&gt;
ENM: You Are What You Eat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Mission: Ancient Flames Beckon&amp;lt;/span&amp;gt; -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Holla====&lt;br /&gt;
&lt;br /&gt;
ENM: Simulant&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Mission: Ancient Flames Beckon&amp;lt;/span&amp;gt; -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Mea====&lt;br /&gt;
&lt;br /&gt;
ENM: Playing Host&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Mission: Ancient Flames Beckon&amp;lt;/span&amp;gt; -- Animas do not work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spire of Vahzl====&lt;br /&gt;
&lt;br /&gt;
ENM: Pulling the Plug&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Desires of Emptiness&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
====Monarch Linn====&lt;br /&gt;
&lt;br /&gt;
ENM: Bad Seed&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Fire in the Sky&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Beloved of the Atlantes&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Bugard in the Clouds&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Mission: Ancient Vows&amp;lt;/span&amp;gt; -- No TP moves, damage and delay do not change&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Mission: The Savage&amp;lt;/span&amp;gt; -- Does not fly, does not surrender early.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Uninvited Guests&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Shrouded Maw====&lt;br /&gt;
&lt;br /&gt;
ENM: Test Your Mite&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Mission: Darkness Named&amp;lt;/span&amp;gt; -- Some floors look solid but are not.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Avatar: Waking Dreams&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Mine Shaft #2716====&lt;br /&gt;
&lt;br /&gt;
ENM: Bionic Bug&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Automaton Assault&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Pulling the Strings&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: A Century of Hardship&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Return to the Depths&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Boneyard Gully====&lt;br /&gt;
&lt;br /&gt;
ENM: Like the Wind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Sheep in Antlion's Clothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Shell We Dance?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Totentanz&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Head Wind&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Tango with a Tracker&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quest: Requiem of Sin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bearclaw Pinnacle====&lt;br /&gt;
&lt;br /&gt;
ENM: Brothers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Follow the White Rabbit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: Holy Cow&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
ENM: When Hell Freezes Over&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mission: Flames for the Dead&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Jobs ===&lt;br /&gt;
&lt;br /&gt;
I will create a more extensive list on this at a later time, including what AF quests work and what do not however for now it will just be what jobs are functional and what are not.&lt;br /&gt;
&lt;br /&gt;
==== Base Jobs ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Warrior&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Monk&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Footwork needs some work&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;White Mage&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Black Mage&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Red Mage &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Thief&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Advanced Jobs ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Paladin&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Rampart is not implemented&lt;br /&gt;
:* Cover is not implemented&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Dark Knight&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Beastmaster&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Charm Functions some what but there are still bugs.&lt;br /&gt;
:* Familiar does not.&lt;br /&gt;
:* Pet enhancing gear does not work.&lt;br /&gt;
:* Issues with Heel and correct pet behavior.&lt;br /&gt;
:* Pets use incorrect TP moves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Ranger&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Bard&amp;lt;/span&amp;gt;&lt;br /&gt;
:* This job needs to be torn out at the roots and rebuilt from scratch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Summoner&amp;lt;/span&amp;gt;&lt;br /&gt;
:* No Astral Flow&lt;br /&gt;
:* Pet enhancing gear doesn't work&lt;br /&gt;
:* No Elemental Siphon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Samurai&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Ninja&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Dragoon&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Wyvern attacks on engage.&lt;br /&gt;
:* Healing Breath does not heal allies.&lt;br /&gt;
:* Status removal breaths are not implemented.&lt;br /&gt;
:* Pet enhancing gear doesn't work.&lt;br /&gt;
:* Super Jump not implemented.&lt;br /&gt;
:* Spirit Surge not implemented.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Blue Mage&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Spell learning works as intended.&lt;br /&gt;
:* Can set spells - However it is possible to set multiple copies of the same spell.&lt;br /&gt;
:* Stat bonuses (i.e Wild Oats's CHR+1 and HP+10) doesn't apply to stats. *Update* And that's why stat bonuses were disabled.&lt;br /&gt;
:* Many spells do no damage currently, however it is possible to skill up the magic skill to have ready for when everything is working.&lt;br /&gt;
:* Abilities do not work.&lt;br /&gt;
:* /BLU does not work.&lt;br /&gt;
:* Work in progress.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Puppetmaster&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Corsair&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Quest is available, rolls seem to work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Dancer&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Quest is not available.&lt;br /&gt;
:* Waltz's function, formulas may be off.&lt;br /&gt;
:* Sambas... sort of work.&lt;br /&gt;
:* Steps are non-functional&lt;br /&gt;
:* Animated Flourish works and requires no steps, the rest are bugged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Scholar&amp;lt;/span&amp;gt;&lt;br /&gt;
:* In progress as of 5/27/13.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Merits ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The code that loads them into your character is remarked out right now&amp;quot; - whasf&lt;br /&gt;
&lt;br /&gt;
As merits gain functionality this list will be updated with specifics as to which particular merits work and which do not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== General Merit Point Categories ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;HP/MP&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Combat Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Magic Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Others&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Weapon Skills&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Job-Specific Merit Point Categories ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Warrior Group 1&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Group 2&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Group 1 merits are working.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Monk Group 1, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Group 2&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Group 1 merits are working.&lt;br /&gt;
:* Formless Strikes (Group 2) works.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;White Mage Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Divine Seal recast merits - Group 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Black Mage Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red Mage Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Thief Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Paladin Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Dark Knight Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Beastmaster Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Bard Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ranger Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Summoner Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Samurai Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ninja Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Dragoon Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Blue Mage Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Corsair Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Puppetmaster Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Corsair Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Dancer Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Scholar Group 1 and 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Missions ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All nation missions currently work up to rank 6 and therefore will be marked as green, as it does not hinder any game play to not be able to go further than that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Bastok&amp;lt;/span&amp;gt; -- Rank 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;San d'Oria&amp;lt;/span&amp;gt; -- Rank 8?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Windurst&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Rise of the Zilart&amp;lt;/span&amp;gt;&lt;br /&gt;
- Implemented up through Ark Angels and The Sealed Shrine.  The final BCNM (The Celestial Nexus) and the cutscenes afterward are all that remain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Chains of Promathia&amp;lt;/span&amp;gt;&lt;br /&gt;
- Works up to Promyvion - Vahzl, but many behaviors need improvement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Treasures of Aht Urhgan&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Wings of the Goddess&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A Crystalline Prophecy: Ode of Life Bestowing&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A Moogle Kupo d'Etat: Evil in Small Doses&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A Shantotto Ascension: The Legend Torn, Her Empire Born&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Visions of Abyssea&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Scars of Abyssea&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Heroes of Abyssea&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Seekers of Adoulin&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Dual-boxing&amp;lt;/span&amp;gt; -- Works, but has issues with sessions.  Characters can be switched between users on the same IP address when zoning, and players can become stuck.  Also, the BCNM system will not allow two users with the same visible IP address to enter a BCNM.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Character Creation&amp;lt;/span&amp;gt; -- FFXI-Boot cannot smoothly log in the first time.  When the client times out or gets stuck, wait a few minutes before trying again.  It may take up to three or four tries for the first login.  mXI does not suffer from this problem, but has trouble with excessive CPU usage over time.  Ashita along with FFXI-Boot Mod 3 should correct this problem, and is the recommended client.&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
It was my pleasure to bring this list to the Darkstar Project community, and I thank everyone very much for the assistance and reports of functionality. I hope this list can make it to the eyes of numerous potential newcomers and also veteran players on the server.&lt;br /&gt;
&lt;br /&gt;
As of right now this list is incomplete, any feedback on the change of functionality or any missing content please do let me know through the forums via [http://forums.dspt.info/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=959 PM] or just go through my [http://forums.dspt.info/memberlist.php?mode=viewprofile&amp;amp;u=959 profile page]&lt;/div&gt;</summary>
		<author><name>PrBlahBlahtson</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Spell_IDs&amp;diff=21321</id>
		<title>Spell IDs</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Spell_IDs&amp;diff=21321"/>
				<updated>2013-05-25T08:59:25Z</updated>
		
		<summary type="html">&lt;p&gt;PrBlahBlahtson: Undo revision 7139 by CodeBot (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''This page is automatically generated by a bot using the files from the subversion repository. If you wish to make changes to the template used by the bot to modify the look of this page, contact bluekirby0'''&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Spell ID!!Spell Name&lt;br /&gt;
|-&lt;br /&gt;
|1||cure&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|2||cure ii&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|3||cure iii&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|4||cure iv&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|5||cure v&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|6||cure vi&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|7||curaga&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|8||curaga ii&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|9||curaga iii&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|10||curaga iv&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|11||curaga v&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|12||raise&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|13||raise ii&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|14||poisona&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|15||paralyna&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|16||blindna&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|17||silena&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|18||stona&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|19||viruna&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|20||cursna&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|21||holy&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|22||holy ii&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|23||dia&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|24||dia ii&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|25||dia iii&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|26||dia iv&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|27||dia v&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|28||banish&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|29||banish ii&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|30||banish iii&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|31||banish iv&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|32||banish v&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|33||diaga&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|34||diaga ii&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|35||diaga iii&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|36||diaga iv&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|37||diaga v&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|38||banishga&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|39||banishga ii&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|40||banishga iii&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|41||banishga iv&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|42||banishga v&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|43||protect&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|44||protect ii&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|45||protect iii&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|46||protect iv&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|47||protect v&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|48||shell&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|49||shell ii&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|50||shell iii&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|51||shell iv&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|52||shell v&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|53||blink&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|54||stoneskin&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|55||aquaveil&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|56||slow&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|57||haste&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|58||paralyze&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|59||silence&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|60||barfire&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|61||barblizzard&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|62||baraero&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|63||barstone&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|64||barthunder&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|65||barwater&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|66||barfira&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|67||barblizzara&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|68||baraera&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|69||barstonra&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|70||barthundra&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|71||barwatera&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|72||barsleep&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|73||barpoison&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|74||barparalyze&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|75||barblind&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|76||barsilence&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|77||barpetrify&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|78||barvirus&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|79||slow ii&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|80||paralyze ii&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|81||recall-jugner&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|82||recall-pashh&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|83||recall-meriph&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|84||baramnesia&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|85||baramnesra&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|86||barsleepra&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|87||barpoisonra&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|88||barparalyzra&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|89||barblindra&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|90||barsilencera&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|91||barpetra&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|92||barvira&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|93||cura&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|94||sacrifice&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|95||esuna&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|96||auspice&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|97||reprisal&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|98||repose&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|99||sandstorm&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|100||enfire&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|101||enblizzard&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|102||enaero&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|103||enstone&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|104||enthunder&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|105||enwater&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|106||phalanx&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|107||phalanx ii&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|108||regen&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|109||refresh&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|110||regen ii&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|111||regen iii&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|112||flash&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|113||rainstorm&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|114||windstorm&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|115||firestorm&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|116||hailstorm&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|117||thunderstorm&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|118||voidstorm&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|119||aurorastorm&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|120||teleport-yhoat&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|121||teleport-altep&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|122||teleport-holla&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|123||teleport-dem&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|124||teleport-mea&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|125||protectra&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|126||protectra ii&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|127||protectra iii&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|128||protectra iv&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|129||protectra v&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|130||shellra&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|131||shellra ii&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|132||shellra iii&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|133||shellra iv&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|134||shellra v&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|135||reraise&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|136||invisible&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|137||sneak&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|138||deodorize&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|139||teleport-vahzl&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|140||raise iii&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|141||reraise ii&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|142||reraise iii&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|143||erase&lt;br /&gt;
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|144||fire&lt;br /&gt;
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|145||fire ii&lt;br /&gt;
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|146||fire iii&lt;br /&gt;
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|147||fire iv&lt;br /&gt;
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|148||fire v&lt;br /&gt;
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|149||blizzard&lt;br /&gt;
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|150||blizzard ii&lt;br /&gt;
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|151||blizzard iii&lt;br /&gt;
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|152||blizzard iv&lt;br /&gt;
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|153||blizzard v&lt;br /&gt;
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|154||aero&lt;br /&gt;
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|155||aero ii&lt;br /&gt;
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|156||aero iii&lt;br /&gt;
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|157||aero iv&lt;br /&gt;
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|158||aero v&lt;br /&gt;
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|159||stone&lt;br /&gt;
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|160||stone ii&lt;br /&gt;
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|161||stone iii&lt;br /&gt;
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|162||stone iv&lt;br /&gt;
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|163||stone v&lt;br /&gt;
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|164||thunder&lt;br /&gt;
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|165||thunder ii&lt;br /&gt;
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|166||thunder iii&lt;br /&gt;
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|167||thunder iv&lt;br /&gt;
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|168||thunder v&lt;br /&gt;
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|169||water&lt;br /&gt;
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|170||water ii&lt;br /&gt;
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|171||water iii&lt;br /&gt;
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|172||water iv&lt;br /&gt;
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|173||water v&lt;br /&gt;
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|174||firaga&lt;br /&gt;
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|175||firaga ii&lt;br /&gt;
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|176||firaga iii&lt;br /&gt;
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|177||firaga iv&lt;br /&gt;
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|178||firaga v&lt;br /&gt;
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|179||blizzaga&lt;br /&gt;
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|180||blizzaga ii&lt;br /&gt;
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|181||blizzaga iii&lt;br /&gt;
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|182||blizzaga iv&lt;br /&gt;
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|183||blizzaga v&lt;br /&gt;
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|184||aeroga&lt;br /&gt;
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|185||aeroga ii&lt;br /&gt;
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|186||aeroga iii&lt;br /&gt;
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|187||aeroga iv&lt;br /&gt;
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|188||aeroga v&lt;br /&gt;
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|189||stonega&lt;br /&gt;
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|190||stonega ii&lt;br /&gt;
|-&lt;br /&gt;
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|191||stonega iii&lt;br /&gt;
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|192||stonega iv&lt;br /&gt;
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|193||stonega v&lt;br /&gt;
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|194||thundaga&lt;br /&gt;
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|195||thundaga ii&lt;br /&gt;
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|196||thundaga iii&lt;br /&gt;
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|197||thundaga iv&lt;br /&gt;
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|198||thundaga v&lt;br /&gt;
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|199||waterga&lt;br /&gt;
|-&lt;br /&gt;
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|200||waterga ii&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|201||waterga iii&lt;br /&gt;
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|202||waterga iv&lt;br /&gt;
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|203||waterga v&lt;br /&gt;
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|204||flare&lt;br /&gt;
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|205||flare ii&lt;br /&gt;
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|206||freeze&lt;br /&gt;
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|207||freeze ii&lt;br /&gt;
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|208||tornado&lt;br /&gt;
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|209||tornado ii&lt;br /&gt;
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|210||quake&lt;br /&gt;
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|211||quake ii&lt;br /&gt;
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|212||burst&lt;br /&gt;
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|213||burst ii&lt;br /&gt;
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|214||flood&lt;br /&gt;
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|215||flood ii&lt;br /&gt;
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|216||gravity&lt;br /&gt;
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|217||gravity ii&lt;br /&gt;
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|218||meteor&lt;br /&gt;
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|219||comet&lt;br /&gt;
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|220||poison&lt;br /&gt;
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|221||poison ii&lt;br /&gt;
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|222||poison iii&lt;br /&gt;
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|223||poison iv&lt;br /&gt;
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|224||poison v&lt;br /&gt;
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&lt;br /&gt;
|225||poisonga&lt;br /&gt;
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|226||poisonga ii&lt;br /&gt;
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|227||poisonga iii&lt;br /&gt;
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|228||poisonga iv&lt;br /&gt;
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|229||poisonga v&lt;br /&gt;
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|230||bio&lt;br /&gt;
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|231||bio ii&lt;br /&gt;
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|232||bio iii&lt;br /&gt;
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|233||bio iv&lt;br /&gt;
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|234||bio v&lt;br /&gt;
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|235||burn&lt;br /&gt;
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|236||frost&lt;br /&gt;
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|237||choke&lt;br /&gt;
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|238||rasp&lt;br /&gt;
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|239||shock&lt;br /&gt;
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|240||drown&lt;br /&gt;
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|241||retrace&lt;br /&gt;
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|242||absorb-acc&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|244||death&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|245||drain&lt;br /&gt;
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&lt;br /&gt;
|246||drain ii&lt;br /&gt;
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|247||aspir&lt;br /&gt;
|-&lt;br /&gt;
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|248||aspir ii&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|249||blaze spikes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|250||ice spikes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|251||shock spikes&lt;br /&gt;
|-&lt;br /&gt;
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|252||stun&lt;br /&gt;
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|253||sleep&lt;br /&gt;
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|254||blind&lt;br /&gt;
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|255||break&lt;br /&gt;
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|256||virus&lt;br /&gt;
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|257||curse&lt;br /&gt;
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|258||bind&lt;br /&gt;
|-&lt;br /&gt;
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|259||sleep ii&lt;br /&gt;
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|260||dispel&lt;br /&gt;
|-&lt;br /&gt;
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|261||warp&lt;br /&gt;
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|262||warp ii&lt;br /&gt;
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|263||escape&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|264||tractor&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|265||tractor ii&lt;br /&gt;
|-&lt;br /&gt;
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|266||absorb-str&lt;br /&gt;
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&lt;br /&gt;
|267||absorb-dex&lt;br /&gt;
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|268||absorb-vit&lt;br /&gt;
|-&lt;br /&gt;
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|269||absorb-agi&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|270||absorb-int&lt;br /&gt;
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&lt;br /&gt;
|271||absorb-mnd&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|272||absorb-chr&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|273||sleepga&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|274||sleepga ii&lt;br /&gt;
|-&lt;br /&gt;
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|275||absorb-tp&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|276||blind ii&lt;br /&gt;
|-&lt;br /&gt;
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|277||dread spikes&lt;br /&gt;
|-&lt;br /&gt;
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|278||geohelix&lt;br /&gt;
|-&lt;br /&gt;
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|279||hydrohelix&lt;br /&gt;
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|280||anemohelix&lt;br /&gt;
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|281||pyrohelix&lt;br /&gt;
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|282||cryohelix&lt;br /&gt;
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|283||ionohelix&lt;br /&gt;
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|284||noctohelix&lt;br /&gt;
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&lt;br /&gt;
|285||luminohelix&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|286||addle&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|287||klimaform&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|288||fire spirit&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|289||ice spirit&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|290||air spirit&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|291||earth spirit&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|292||thunder spirit&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|293||water spirit&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|294||light spirit&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|295||dark spirit&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|296||carbuncle&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|297||fenrir&lt;br /&gt;
|-&lt;br /&gt;
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|298||ifrit&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|299||titan&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|300||leviathan&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|301||garuda&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|302||shiva&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|303||ramuh&lt;br /&gt;
|-&lt;br /&gt;
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|304||diabolos&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|305||odin&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|306||alexander&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|308||animus augeo&lt;br /&gt;
|-&lt;br /&gt;
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|309||animus minuo&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|310||enlight&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|311||endark&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|312||enfire ii&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|313||enblizzard ii&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|314||enaero ii&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|315||enstone ii&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|316||enthunder ii&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|317||enwater ii&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|318||monomi ichi&lt;br /&gt;
|-&lt;br /&gt;
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|319||aisha ichi&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|320||katon ichi&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|321||katon ni&lt;br /&gt;
|-&lt;br /&gt;
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|322||katon san&lt;br /&gt;
|-&lt;br /&gt;
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|323||hyoton ichi&lt;br /&gt;
|-&lt;br /&gt;
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|324||hyoton ni&lt;br /&gt;
|-&lt;br /&gt;
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|325||hyoton san&lt;br /&gt;
|-&lt;br /&gt;
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|326||huton ichi&lt;br /&gt;
|-&lt;br /&gt;
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|327||huton ni&lt;br /&gt;
|-&lt;br /&gt;
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|328||huton san&lt;br /&gt;
|-&lt;br /&gt;
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|329||doton ichi&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|330||doton ni&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|331||doton san&lt;br /&gt;
|-&lt;br /&gt;
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|332||raiton ichi&lt;br /&gt;
|-&lt;br /&gt;
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|333||raiton ni&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|334||raiton san&lt;br /&gt;
|-&lt;br /&gt;
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|335||suiton ichi&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|336||suiton ni&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|337||suiton san&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|338||utsusemi ichi&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|339||utsusemi ni&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|340||utsusemi san&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|341||jubaku ichi&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|342||jubaku ni&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|343||jubaku san&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|344||hojo ichi&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|345||hojo ni&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|346||hojo san&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|347||kurayami ichi&lt;br /&gt;
|-&lt;br /&gt;
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|348||kurayami ni&lt;br /&gt;
|-&lt;br /&gt;
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|349||kurayami san&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|350||dokumori ichi&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|351||dokumori ni&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|352||dokumori san&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|353||tonko ichi&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|354||tonko ni&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|355||tonko san&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|356||paralyga&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|357||slowga&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|358||hastega&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|359||silencega&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|360||dispelga&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|361||blindga&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|362||bindga&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|365||breakga&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|366||graviga&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|367||death&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|368||foe requiem&lt;br /&gt;
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|369||foe requiem ii&lt;br /&gt;
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|370||foe requiem iii&lt;br /&gt;
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|371||foe requiem iv&lt;br /&gt;
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|372||foe requiem v&lt;br /&gt;
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|373||foe requiem vi&lt;br /&gt;
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|374||foe requiem vii&lt;br /&gt;
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|375||foe requiem viii&lt;br /&gt;
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|376||horde lullaby&lt;br /&gt;
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|377||horde lullaby ii&lt;br /&gt;
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|378||armys paeon&lt;br /&gt;
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|379||armys paeon ii&lt;br /&gt;
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|380||armys paeon iii&lt;br /&gt;
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|381||armys paeon iv&lt;br /&gt;
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|382||armys paeon v&lt;br /&gt;
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|383||armys paeon vi&lt;br /&gt;
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|384||armys paeon vii&lt;br /&gt;
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|385||armys paeon viii&lt;br /&gt;
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|386||mages ballad&lt;br /&gt;
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|387||mages ballad ii&lt;br /&gt;
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|388||mages ballad iii&lt;br /&gt;
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|389||knights minne&lt;br /&gt;
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&lt;br /&gt;
|390||knights minne ii&lt;br /&gt;
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|391||knights minne iii&lt;br /&gt;
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|392||knights minne iv&lt;br /&gt;
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|393||knights minne v&lt;br /&gt;
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|394||valor minuet&lt;br /&gt;
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|395||valor minuet ii&lt;br /&gt;
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|396||valor minuet iii&lt;br /&gt;
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|397||valor minuet iv&lt;br /&gt;
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|398||valor minuet v&lt;br /&gt;
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|399||sword madrigal&lt;br /&gt;
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|400||blade madrigal&lt;br /&gt;
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|401||hunters prelude&lt;br /&gt;
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|402||archers prelude&lt;br /&gt;
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|403||sheepfoe mambo&lt;br /&gt;
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|404||dragonfoe mambo&lt;br /&gt;
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|405||fowl aubade&lt;br /&gt;
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|406||herb pastoral&lt;br /&gt;
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|407||chocobo hum&lt;br /&gt;
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|408||shining fantasia&lt;br /&gt;
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|409||scops operetta&lt;br /&gt;
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|410||puppets operetta&lt;br /&gt;
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|411||jesters operetta&lt;br /&gt;
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|412||gold capriccio&lt;br /&gt;
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|413||devotee serenade&lt;br /&gt;
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|414||warding round&lt;br /&gt;
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|415||goblin gavotte&lt;br /&gt;
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|416||cactuar fugue&lt;br /&gt;
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|417||moogle rhapsody&lt;br /&gt;
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|418||protected aria&lt;br /&gt;
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|419||advancing march&lt;br /&gt;
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|420||victory march&lt;br /&gt;
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|421||battlefield elegy&lt;br /&gt;
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&lt;br /&gt;
|422||carnage elegy&lt;br /&gt;
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&lt;br /&gt;
|423||massacre elegy&lt;br /&gt;
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&lt;br /&gt;
|424||sinewy etude&lt;br /&gt;
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&lt;br /&gt;
|425||dextrous etude&lt;br /&gt;
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&lt;br /&gt;
|426||vivacious etude&lt;br /&gt;
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&lt;br /&gt;
|427||quick etude&lt;br /&gt;
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|428||learned etude&lt;br /&gt;
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|429||spirited etude&lt;br /&gt;
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|430||enchanting etude&lt;br /&gt;
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|431||herculean etude&lt;br /&gt;
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|432||uncanny etude&lt;br /&gt;
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|433||vital etude&lt;br /&gt;
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|434||swift etude&lt;br /&gt;
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|435||sage etude&lt;br /&gt;
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&lt;br /&gt;
|436||logical etude&lt;br /&gt;
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&lt;br /&gt;
|437||bewitching etude&lt;br /&gt;
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&lt;br /&gt;
|438||fire carol&lt;br /&gt;
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&lt;br /&gt;
|439||ice carol&lt;br /&gt;
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|440||wind carol&lt;br /&gt;
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|441||earth carol&lt;br /&gt;
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|442||lightning carol&lt;br /&gt;
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|443||water carol&lt;br /&gt;
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|444||light carol&lt;br /&gt;
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|445||dark carol&lt;br /&gt;
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|446||fire carol ii&lt;br /&gt;
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|447||ice carol ii&lt;br /&gt;
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|448||wind carol ii&lt;br /&gt;
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&lt;br /&gt;
|449||earth carol ii&lt;br /&gt;
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&lt;br /&gt;
|450||lightning carol ii&lt;br /&gt;
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&lt;br /&gt;
|451||water carol ii&lt;br /&gt;
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&lt;br /&gt;
|452||light carol ii&lt;br /&gt;
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&lt;br /&gt;
|453||dark carol ii&lt;br /&gt;
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&lt;br /&gt;
|454||fire threnody&lt;br /&gt;
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&lt;br /&gt;
|455||ice threnody&lt;br /&gt;
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&lt;br /&gt;
|456||wind threnody&lt;br /&gt;
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&lt;br /&gt;
|457||earth threnody&lt;br /&gt;
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&lt;br /&gt;
|458||lightning threnody&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|459||water threnody&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|460||light threnody&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|461||dark threnody&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|462||magic finale&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|463||foe lullaby&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|464||goddesss hymnus&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|465||chocobo mazurka&lt;br /&gt;
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&lt;br /&gt;
|466||maidens virelai&lt;br /&gt;
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|467||raptor mazurka&lt;br /&gt;
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|468||foe sirvente&lt;br /&gt;
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&lt;br /&gt;
|469||adventurers dirge&lt;br /&gt;
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|470||sentinels scherzo&lt;br /&gt;
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&lt;br /&gt;
|471||foe lullaby ii&lt;br /&gt;
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|473||refresh ii&lt;br /&gt;
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|474||cura ii&lt;br /&gt;
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|477||regen iv&lt;br /&gt;
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|481||boost-vit&lt;br /&gt;
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|482||boost-agi&lt;br /&gt;
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|484||boost-mnd&lt;br /&gt;
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|485||boost-chr&lt;br /&gt;
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|488||gain-vit&lt;br /&gt;
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|489||gain-agi&lt;br /&gt;
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|491||gain-mnd&lt;br /&gt;
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|492||gain-chr&lt;br /&gt;
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|495||adloquium&lt;br /&gt;
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|496||firaja&lt;br /&gt;
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|497||blizzaja&lt;br /&gt;
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|498||aeroja&lt;br /&gt;
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|499||stoneja&lt;br /&gt;
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|500||thundaja&lt;br /&gt;
|-&lt;br /&gt;
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|501||waterja&lt;br /&gt;
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|503||impact&lt;br /&gt;
|-&lt;br /&gt;
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|507||myoshu ichi&lt;br /&gt;
|-&lt;br /&gt;
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|508||yurin ichi&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|510||migawari ichi&lt;br /&gt;
|-&lt;br /&gt;
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|513||venom shell&lt;br /&gt;
|-&lt;br /&gt;
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|515||maelstrom&lt;br /&gt;
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|517||metallic body&lt;br /&gt;
|-&lt;br /&gt;
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|519||screwdriver&lt;br /&gt;
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|521||mp drainkiss&lt;br /&gt;
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|522||death ray&lt;br /&gt;
|-&lt;br /&gt;
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|524||sandspin&lt;br /&gt;
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|527||smite of rage&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|529||bludgeon&lt;br /&gt;
|-&lt;br /&gt;
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|530||refueling&lt;br /&gt;
|-&lt;br /&gt;
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|531||ice break&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|532||blitzstrahl&lt;br /&gt;
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&lt;br /&gt;
|533||self-destruct&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|534||mysterious light&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|535||cold wave&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|536||poison breath&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|537||stinking gas&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|538||memento mori&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|539||terror touch&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|540||spinal cleave&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|541||blood saber&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|542||digest&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|543||mandibular bite&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|544||cursed sphere&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|545||sickle slash&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|547||cocoon&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|548||filamented hold&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|549||pollen&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|551||power attack&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|554||death scissors&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|555||magnetite cloud&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|557||eyes on me&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|560||frenetic rip&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|561||frightful roar&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|563||hecatomb wave&lt;br /&gt;
|-&lt;br /&gt;
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|564||body slam&lt;br /&gt;
|-&lt;br /&gt;
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|565||radiant breath&lt;br /&gt;
|-&lt;br /&gt;
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|567||helldive&lt;br /&gt;
|-&lt;br /&gt;
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|569||jet stream&lt;br /&gt;
|-&lt;br /&gt;
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|570||blood drain&lt;br /&gt;
|-&lt;br /&gt;
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|572||sound blast&lt;br /&gt;
|-&lt;br /&gt;
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|573||feather tickle&lt;br /&gt;
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&lt;br /&gt;
|574||feather barrier&lt;br /&gt;
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|575||jettatura&lt;br /&gt;
|-&lt;br /&gt;
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|576||yawn&lt;br /&gt;
|-&lt;br /&gt;
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|577||foot kick&lt;br /&gt;
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|578||wild carrot&lt;br /&gt;
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|579||voracious trunk&lt;br /&gt;
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|581||healing breeze&lt;br /&gt;
|-&lt;br /&gt;
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|582||chaotic eye&lt;br /&gt;
|-&lt;br /&gt;
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|584||sheep song&lt;br /&gt;
|-&lt;br /&gt;
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|585||ram charge&lt;br /&gt;
|-&lt;br /&gt;
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|587||claw cyclone&lt;br /&gt;
|-&lt;br /&gt;
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|588||lowing&lt;br /&gt;
|-&lt;br /&gt;
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|589||dimensional death&lt;br /&gt;
|-&lt;br /&gt;
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|591||heat breath&lt;br /&gt;
|-&lt;br /&gt;
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|592||blank gaze&lt;br /&gt;
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|593||magic fruit&lt;br /&gt;
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|594||uppercut&lt;br /&gt;
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|595||1000 needles&lt;br /&gt;
|-&lt;br /&gt;
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|596||pinecone bomb&lt;br /&gt;
|-&lt;br /&gt;
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|597||sprout smack&lt;br /&gt;
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|598||soporific&lt;br /&gt;
|-&lt;br /&gt;
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|599||queasyshroom&lt;br /&gt;
|-&lt;br /&gt;
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|603||wild oats&lt;br /&gt;
|-&lt;br /&gt;
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|604||bad breath&lt;br /&gt;
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|605||geist wall&lt;br /&gt;
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|606||awful eye&lt;br /&gt;
|-&lt;br /&gt;
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|608||frost breath&lt;br /&gt;
|-&lt;br /&gt;
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|610||infrasonics&lt;br /&gt;
|-&lt;br /&gt;
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|611||disseverment&lt;br /&gt;
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|612||actinic burst&lt;br /&gt;
|-&lt;br /&gt;
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|613||reactor cool&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|614||saline coat&lt;br /&gt;
|-&lt;br /&gt;
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|615||plasma charge&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|616||temporal shift&lt;br /&gt;
|-&lt;br /&gt;
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|617||vertical cleave&lt;br /&gt;
|-&lt;br /&gt;
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|618||blastbomb&lt;br /&gt;
|-&lt;br /&gt;
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|620||battle dance&lt;br /&gt;
|-&lt;br /&gt;
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|621||sandspray&lt;br /&gt;
|-&lt;br /&gt;
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|622||grand slam&lt;br /&gt;
|-&lt;br /&gt;
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|623||head butt&lt;br /&gt;
|-&lt;br /&gt;
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|626||bomb toss&lt;br /&gt;
|-&lt;br /&gt;
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|628||frypan&lt;br /&gt;
|-&lt;br /&gt;
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|629||flying hip press&lt;br /&gt;
|-&lt;br /&gt;
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|631||hydro shot&lt;br /&gt;
|-&lt;br /&gt;
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|632||diamondhide&lt;br /&gt;
|-&lt;br /&gt;
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|633||enervation&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|634||light of penance&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|636||warm-up&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|637||firespit&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|638||feather storm&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|640||tail slap&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|641||hysteric barrage&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|642||amplification&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|643||cannonball&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|644||mind blast&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|645||exuviation&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|646||magic hammer&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|647||zephyr mantle&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|648||regurgitation&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|650||seedspray&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|651||corrosive ooze&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|652||spiral spin&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|653||asuran claws&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|654||sub-zero smash&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|655||triumphant roar&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|656||acrid stream&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|657||blazing bound&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|658||plenilune embrace&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|659||demoralizing roar&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|660||cimicine discharge&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|661||animating wail&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|662||battery charge&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|663||leafstorm&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|664||regeneration&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|665||final sting&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|666||goblin rush&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|667||vanity dive&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|668||magic barrier&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|669||whirl of rage&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|670||benthic typhoon&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|671||auroral drape&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|672||osmosis&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|673||quadratic continuum&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|674||fantod&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|675||thermal pulse&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|677||empty thrash&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|678||dream flower&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|679||occultation&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|680||charged whisker&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|681||winds of promyvion&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|682||delta thrust&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|683||everyones grudge&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|684||reaving wind&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PrBlahBlahtson</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Customizing_Your_Server&amp;diff=21320</id>
		<title>Customizing Your Server</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Customizing_Your_Server&amp;diff=21320"/>
				<updated>2013-05-24T19:05:47Z</updated>
		
		<summary type="html">&lt;p&gt;PrBlahBlahtson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Once you know how to build and configure your server correctly, the next thing you may want to know is how to tweak it to your liking'''&lt;br /&gt;
&lt;br /&gt;
== What can I change? ==&lt;br /&gt;
&lt;br /&gt;
Since the project is open-source, the answer to that is: Absolutely anything, as long as you do not violate the terms of the [http://www.gnu.org/licenses/gpl-2.0.html GPLv2] or [http://www.gnu.org/licenses/gpl.html newer].&lt;br /&gt;
&lt;br /&gt;
== Where do I change things? ==&lt;br /&gt;
&lt;br /&gt;
=== Common Options ===&lt;br /&gt;
A lot of the options can be found in scripts/globals/settings.lua including Initial level cap, maximum level allowed on the server, starting gil, starting inventory, unlocking subjobs by default, unlocking advanced jobs by default, and a plethora of other settings to tweak your server. See the file itself for details.&lt;br /&gt;
&lt;br /&gt;
=== Adjusting Experience ===&lt;br /&gt;
Experience rate can be found in conf/map_darkstar.conf. Change exp_rate: to whatever multiplier you want. If you set it to 2.0 it will give you double experience for all monsters as per the experience tables.&lt;br /&gt;
&lt;br /&gt;
If you prefer to modify the experience granted directly, you can find those values in the exp_table mysql table. To change the amount of experience required to progress to the next level, modify the exp_base mysql table.&lt;br /&gt;
&lt;br /&gt;
=== Default Character Speed ===&lt;br /&gt;
To adjust the default character run speed, edit src/map/baseentity.cpp and look for a line that says &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;speed    = 40;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and modify it accordingly. Maximum effective value is 255, and the official test server uses 60.&lt;br /&gt;
&lt;br /&gt;
=== Starting Jobs and Levels ===&lt;br /&gt;
If you want to change the default starting level for any/all jobs, in the char_jobs table, you need to set the default value for each 3-letter job code to what you want to be the starting level for that job.&lt;br /&gt;
&lt;br /&gt;
You can also change the jobs you have unlocked by default here, but it is easier to use settings.lua if you want to unlock all jobs at the start. Nevertheless, if you wish to tweak exactly what jobs are unlocked, you can adjust the 'unlocked' field by adding together the values of all the jobs you desire below.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Job Name!!Value&lt;br /&gt;
|-&lt;br /&gt;
|Subjob||1&lt;br /&gt;
|-&lt;br /&gt;
|Warrior||2&lt;br /&gt;
|-&lt;br /&gt;
|Monk||4&lt;br /&gt;
|-&lt;br /&gt;
|White Mage||8&lt;br /&gt;
|-&lt;br /&gt;
|Black Mage||16&lt;br /&gt;
|-&lt;br /&gt;
|Red Mage||32&lt;br /&gt;
|-&lt;br /&gt;
|Thief||64&lt;br /&gt;
|-&lt;br /&gt;
|Paladin||128&lt;br /&gt;
|-&lt;br /&gt;
|Dark Night||256&lt;br /&gt;
|-&lt;br /&gt;
|Beastmaster||512&lt;br /&gt;
|-&lt;br /&gt;
|Bard||1024&lt;br /&gt;
|-&lt;br /&gt;
|Ranger||2048&lt;br /&gt;
|-&lt;br /&gt;
|Samurai||4096&lt;br /&gt;
|-&lt;br /&gt;
|Ninja||8192&lt;br /&gt;
|-&lt;br /&gt;
|Dragoon||16384&lt;br /&gt;
|-&lt;br /&gt;
|Summoner||32768&lt;br /&gt;
|-&lt;br /&gt;
|Blue Mage||65536&lt;br /&gt;
|-&lt;br /&gt;
|Corsair||131072&lt;br /&gt;
|-&lt;br /&gt;
|Puppetmaster||262144&lt;br /&gt;
|-&lt;br /&gt;
|Dancer||524288&lt;br /&gt;
|-&lt;br /&gt;
|Scholar||1048576&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adjust Healing while Resting ===&lt;br /&gt;
In scripts/globals/effects/healing.lua find the lines:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;target:addHP(&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;+(3*math.floor(target:getMainLvl()/10))+(healtime-2+(1+math.floor(target:getMaxHP()/300)))+(target:getMod(MOD_HPHEAL)));&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;target:addHP(&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;+(healtime-2)+(target:getMod(MOD_HPHEAL)));&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;target:addMP(&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;+((healtime-2) * (1+target:getMod(MOD_CLEAR_MIND)))+(target:getMod(MOD_MPHEAL)));&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and adjust the 10, 10, and 12 appropriately to change the base healing amounts.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Changes ===&lt;br /&gt;
To change the name your server provides when people log in, replace all instances (currently 2) of DarkStar in src/login/lobby.cpp with whatever you want.&lt;br /&gt;
&lt;br /&gt;
=== Perks NPC ===&lt;br /&gt;
To make an NPC that adds things like maps, jobs, and spells will require a basic understanding of Lua scripting and logic.  Refer to [[How to Make a Quest]] for a good primer.  If all else fails, find an NPC that does what you want and read their code.&lt;br /&gt;
&lt;br /&gt;
First, select the NPC you'd like to modify.  The method used on Whasf's server is the &amp;quot;Adventurer's Coupon&amp;quot; turn in, but it's really up to you.  Their logic can be located in /scripts/zones/zone_name/npcs/npc_name.lua.  If the file doesn't exist, you can create it from a text document; just make sure it follows the npc_name.lua convention, and not .txt.&lt;br /&gt;
&lt;br /&gt;
Second, decide what has to be done to trigger the bonuses.  Just talk to the NPC?  Trade an item?  Meet specific conditions, such as being Rank 2, or under level 20?  Code your conditions accordingly.&lt;br /&gt;
&lt;br /&gt;
Third, program your unlocks.  Refer to [[ID References]] for full details on key items, maps, spells, and items.  The following code samples cover a few basic rewards:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	-- Adds all maps (Pre-SoA, no Dynamis)&lt;br /&gt;
		player:addKeyItem(385);&lt;br /&gt;
		player:addKeyItem(386);&lt;br /&gt;
		player:addKeyItem(387);&lt;br /&gt;
		player:addKeyItem(388);&lt;br /&gt;
		-- ITEMS 389 to 447&lt;br /&gt;
		z = 389;&lt;br /&gt;
		while z &amp;lt;= 447 do&lt;br /&gt;
			player:addKeyItem(z);&lt;br /&gt;
			z = z + 1;&lt;br /&gt;
		end&lt;br /&gt;
		-- KEY ITEMS 1856 to 1893&lt;br /&gt;
		z = 1856;&lt;br /&gt;
			while z &amp;lt;= 1893 do&lt;br /&gt;
			player:addKeyItem(z);&lt;br /&gt;
			z = z + 1;&lt;br /&gt;
		end&lt;br /&gt;
	-- Adds all 3 starting nation rings&lt;br /&gt;
		player:addItem(13495);&lt;br /&gt;
		player:addItem(13496);&lt;br /&gt;
		player:addItem(13497);&lt;br /&gt;
	-- Unlocks subjob&lt;br /&gt;
		player:unlockJob(0);	&lt;br /&gt;
	-- Grants gil and gives the appropriate message&lt;br /&gt;
		player:addGil(500000);&lt;br /&gt;
		player:messageSpecial(GIL_OBTAINED,500000);&lt;br /&gt;
	-- Grants a small amount of fame&lt;br /&gt;
		player:addFame(BASTOK,  BAS_FAME*10);&lt;br /&gt;
		player:addFame(SANDORIA,SAN_FAME*10);&lt;br /&gt;
		player:addFame(WINDURST,WIN_FAME*10);&lt;br /&gt;
		player:addFame(NORG,    NORG_FAME*10);&lt;br /&gt;
	-- Unlocks Dark Knight&lt;br /&gt;
		player:unlockJob(8);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, test your NPC for bugs.  If anything is wrong, you'll see error messages in the DSGame-server window of your server.  Make sure you haven't missed a semi-colon, left a parenthesis open, or missed an &amp;quot;end&amp;quot; after an &amp;quot;if.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
These can also be triggered in /scripts/globals/player.lua inside the CharCreate() function.&lt;/div&gt;</summary>
		<author><name>PrBlahBlahtson</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Customizing_Your_Server&amp;diff=6871</id>
		<title>Customizing Your Server</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Customizing_Your_Server&amp;diff=6871"/>
				<updated>2012-08-26T04:48:38Z</updated>
		
		<summary type="html">&lt;p&gt;PrBlahBlahtson: Added a basic primer on building an NPC to hand out bonuses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Once you know how to build and configure your server correctly, the next thing you may want to know is how to tweak it to your liking'''&lt;br /&gt;
&lt;br /&gt;
== What can I change? ==&lt;br /&gt;
&lt;br /&gt;
Since the project is open-source, the answer to that is: Absolutely anything, as long as you do not violate the terms of the [http://www.gnu.org/licenses/gpl-2.0.html GPLv2] or [http://www.gnu.org/licenses/gpl.html newer].&lt;br /&gt;
&lt;br /&gt;
== Where do I change things? ==&lt;br /&gt;
&lt;br /&gt;
=== Common Options ===&lt;br /&gt;
A lot of the options can be found in scripts/globals/settings.lua including Initial level cap, maximum level allowed on the server, starting gil, starting inventory, unlocking subjobs by default, unlocking advanced jobs by default, and a plethora of other settings to tweak your server. See the file itself for details.&lt;br /&gt;
&lt;br /&gt;
=== Adjusting Experience ===&lt;br /&gt;
Experience rate can be found in conf/map_darkstar.conf. Change exp_rate: to whatever multiplier you want. If you set it to 2.0 it will give you double experience for all monsters as per the experience tables.&lt;br /&gt;
&lt;br /&gt;
If you prefer to modify the experience granted directly, you can find those values in the exp_table mysql table. To change the amount of experience required to progress to the next level, modify the exp_base mysql table.&lt;br /&gt;
&lt;br /&gt;
=== Default Character Speed ===&lt;br /&gt;
To adjust the default character run speed, edit src/map/baseentity.cpp and look for a line that says &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;speed    = 40;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and modify it accordingly. Maximum effective value is 255, and the official test server uses 60.&lt;br /&gt;
&lt;br /&gt;
=== Starting Jobs and Levels ===&lt;br /&gt;
If you want to change the default starting level for any/all jobs, in the char_jobs table, you need to set the default value for each 3-letter job code to what you want to be the starting level for that job.&lt;br /&gt;
&lt;br /&gt;
You can also change the jobs you have unlocked by default here, but it is easier to use settings.lua if you want to unlock all jobs at the start. Nevertheless, if you wish to tweak exactly what jobs are unlocked, you can adjust the 'unlocked' field by adding together the values of all the jobs you desire below.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Job Name!!Value&lt;br /&gt;
|-&lt;br /&gt;
|Subjob||1&lt;br /&gt;
|-&lt;br /&gt;
|Warrior||2&lt;br /&gt;
|-&lt;br /&gt;
|Monk||4&lt;br /&gt;
|-&lt;br /&gt;
|White Mage||8&lt;br /&gt;
|-&lt;br /&gt;
|Black Mage||16&lt;br /&gt;
|-&lt;br /&gt;
|Red Mage||32&lt;br /&gt;
|-&lt;br /&gt;
|Thief||64&lt;br /&gt;
|-&lt;br /&gt;
|Paladin||128&lt;br /&gt;
|-&lt;br /&gt;
|Dark Night||256&lt;br /&gt;
|-&lt;br /&gt;
|Beastmaster||512&lt;br /&gt;
|-&lt;br /&gt;
|Bard||1024&lt;br /&gt;
|-&lt;br /&gt;
|Ranger||2048&lt;br /&gt;
|-&lt;br /&gt;
|Samurai||4096&lt;br /&gt;
|-&lt;br /&gt;
|Ninja||8192&lt;br /&gt;
|-&lt;br /&gt;
|Dragoon||16384&lt;br /&gt;
|-&lt;br /&gt;
|Summoner||32768&lt;br /&gt;
|-&lt;br /&gt;
|Blue Mage||65536&lt;br /&gt;
|-&lt;br /&gt;
|Corsair||131072&lt;br /&gt;
|-&lt;br /&gt;
|Puppetmaster||262144&lt;br /&gt;
|-&lt;br /&gt;
|Dancer||524288&lt;br /&gt;
|-&lt;br /&gt;
|Scholar||1048576&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adjust Healing while Resting ===&lt;br /&gt;
In scripts/globals/effects/healing.lua find the lines:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;target:addHP(&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;+(3*math.floor(target:getMainLvl()/10))+(healtime-2+(1+math.floor(target:getMaxHP()/300)))+(target:getMod(MOD_HPHEAL)));&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;target:addHP(&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;+(healtime-2)+(target:getMod(MOD_HPHEAL)));&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;target:addMP(&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;+(healtime-2)+(target:getMod(MOD_MPHEAL))+(target:getMod(MOD_CLEAR_MIND)*(healtime-2)));&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and adjust the 10, 10, and 12 appropriately to change the base healing amounts.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Changes ===&lt;br /&gt;
To change the name your server provides when people log in, replace all instances (currently 2) of DarkStar in src/login/lobby.cpp with whatever you want.&lt;br /&gt;
&lt;br /&gt;
=== Player Bonuses NPC ===&lt;br /&gt;
To make an NPC that adds things like maps, jobs, and spells will require a basic understanding of LUA scripting and logic.  Refer to [[How to Make a Quest]] for a good primer.  If all else fails, find an NPC that does what you want and read their code.&lt;br /&gt;
&lt;br /&gt;
First, select the NPC you'd like to modify.  The method used on Whasf's server is the &amp;quot;Adventurer's Coupon&amp;quot; turn in, but it's really up to you.  Their logic be located in dsp/scripts/zones/zone_name/npcs/npc_name.lua.  If the file doesn't exist, you can create it from a text document; just make sure it follows the npc_name.lua convention, and not .txt.&lt;br /&gt;
&lt;br /&gt;
Second, decide what has to be done to trigger the bonuses.  Just talk to the NPC?  Trade an item?  Meet specific conditions, such as being Rank 2, or under level 20?  Code your conditions accordingly.&lt;br /&gt;
&lt;br /&gt;
Third, program your unlocks.  Refer to [[ID References]] for full details on key items, maps, spells, and items.  The following code samples cover a few basic rewards:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	-- Adds all maps&lt;br /&gt;
		player:addKeyItem(385);&lt;br /&gt;
		player:addKeyItem(386);&lt;br /&gt;
		player:addKeyItem(387);&lt;br /&gt;
		player:addKeyItem(388);&lt;br /&gt;
		-- ITEMS 389 to 447&lt;br /&gt;
		z = 389;&lt;br /&gt;
		while z &amp;lt;= 447 do&lt;br /&gt;
			player:addKeyItem(z);&lt;br /&gt;
			z = z + 1;&lt;br /&gt;
		end&lt;br /&gt;
		-- KEY ITEMS 1856 to 1893&lt;br /&gt;
		z = 1856;&lt;br /&gt;
			while z &amp;lt;= 1893 do&lt;br /&gt;
			player:addKeyItem(z);&lt;br /&gt;
			z = z + 1;&lt;br /&gt;
		end&lt;br /&gt;
	-- Adds all 3 starting nation rings&lt;br /&gt;
		player:addItem(13495);&lt;br /&gt;
		player:addItem(13496);&lt;br /&gt;
		player:addItem(13497);&lt;br /&gt;
	-- Unlocks subjob&lt;br /&gt;
		player:unlockJob(0);	&lt;br /&gt;
	-- Grants gil and gives the appropriate message&lt;br /&gt;
		player:addGil(500000);&lt;br /&gt;
		player:messageSpecial(GIL_OBTAINED,500000);&lt;br /&gt;
	-- Grants a small amount of fame&lt;br /&gt;
		player:addFame(BASTOK,  BAS_FAME*10);&lt;br /&gt;
		player:addFame(SANDORIA,SAN_FAME*10);&lt;br /&gt;
		player:addFame(WINDURST,WIN_FAME*10);&lt;br /&gt;
		player:addFame(NORG,    NORG_FAME*10);&lt;br /&gt;
	-- Unlocks Dark Knight&lt;br /&gt;
		player:unlockJob(8);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, test your NPC for bugs.  If anything is wrong, you'll see error messages in the DSGame-server window of your server.  Make sure you haven't missed a semi-colon, left a parenthesis open, or missed an &amp;quot;end&amp;quot; after an &amp;quot;if.&amp;quot;&lt;/div&gt;</summary>
		<author><name>PrBlahBlahtson</name></author>	</entry>

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