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		<id>http://wiki.dspt.info/index.php?action=history&amp;feed=atom&amp;title=Mod_IDs</id>
		<title>Mod IDs - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.dspt.info/index.php?action=history&amp;feed=atom&amp;title=Mod_IDs"/>
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		<updated>2026-06-01T20:16:54Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.dspt.info/index.php?title=Mod_IDs&amp;diff=22771&amp;oldid=prev</id>
		<title>Delaide: Add the full table</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Mod_IDs&amp;diff=22771&amp;oldid=prev"/>
				<updated>2019-04-25T07:49:57Z</updated>
		
		<summary type="html">&lt;p&gt;Add the full table&lt;/p&gt;
&lt;a href=&quot;http://wiki.dspt.info/index.php?title=Mod_IDs&amp;amp;diff=22771&amp;amp;oldid=21749&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Delaide</name></author>	</entry>

	<entry>
		<id>http://wiki.dspt.info/index.php?title=Mod_IDs&amp;diff=21749&amp;oldid=prev</id>
		<title>Demolish: Created page with &quot;Here's a list of Mod IDs, please remember these need to be converted from hexadecimal to decimal before being used in item_mods.sql or item_latents.sql.  {|class=&quot;wikitable so...&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.dspt.info/index.php?title=Mod_IDs&amp;diff=21749&amp;oldid=prev"/>
				<updated>2014-02-01T09:27:36Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Here&amp;#039;s a list of Mod IDs, please remember these need to be converted from hexadecimal to decimal before being used in item_mods.sql or item_latents.sql.  {|class=&amp;quot;wikitable so...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Here's a list of Mod IDs, please remember these need to be converted from hexadecimal to decimal before being used in item_mods.sql or item_latents.sql.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable zebra&amp;quot;&lt;br /&gt;
!Mod Name!!Mod ID&lt;br /&gt;
|-&lt;br /&gt;
|MOD_NONE||0x00&lt;br /&gt;
|-&lt;br /&gt;
|MOD_DEF                || 0x01&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_HP                || 0x02&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_HPP                || 0x03&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_CONVMPTOHP            || 0x04&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_MP                || 0x05&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_MPP                || 0x06&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_CONVHPTOMP            || 0x07&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_STR                || 0x08&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_DEX                || 0x09&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_VIT                || 0x0A&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_AGI                || 0x0B&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_INT                || 0x0C&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_MND                || 0x0D&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_CHR                || 0x0E&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_FIREDEF            || 0x0F&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ICEDEF            || 0x10&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_WINDDEF            || 0x11&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_EARTHDEF            || 0x12&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_THUNDERDEF            || 0x13&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_WATERDEF            || 0x14&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_LIGHTDEF            || 0x15&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_DARKDEF            || 0x16&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ATT                || 0x17&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_RATT            || 0x18&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ACC                || 0x19&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_RACC            || 0x1A&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ENMITY            || 0x1B&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_MATT            || 0x1C&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_MDEF            || 0x1D&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_MACC            || 0x1E&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_MEVA            || 0x1F&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_FIREATT            || 0x20&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ICEATT            || 0x21&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_WINDATT            || 0x22&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_EARTHATT            || 0x23&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_THUNDERATT            || 0x24&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_WATERATT            || 0x25&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_LIGHTATT            || 0x26&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_DARKATT            || 0x27&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_FIREACC            || 0x28&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ICEACC            || 0x29&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_WINDACC            || 0x2A&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_EARTHACC            || 0x2B&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_THUNDERACC            || 0x2C&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_WATERACC            || 0x2D&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_LIGHTACC            || 0x2E&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_DARKACC            || 0x2F&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_WSACC            || 0x30&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_SLASHRES            || 0x31&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_PIERCERES            || 0x32&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_IMPACTRES            || 0x33&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_HTHRES            || 0x34&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_FIRERES            || 0x36&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ICERES            || 0x37&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_WINDRES            || 0x38&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_EARTHRES            || 0x39&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_THUNDERRES            || 0x3A&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_WATERRES            || 0x3B&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_LIGHTRES            || 0x3C&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_DARKRES            || 0x3D&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ATTP            || 0x3E&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_DEFP            || 0x3F&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ACCP            || 0x40&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_EVAP            || 0x41&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_RATTP            || 0x42&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_RACCP            || 0x43&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_EVA                || 0x44&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_RDEF            || 0x45&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_REVA            || 0x46&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_MPHEAL            || 0x47&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_HPHEAL            || 0x48&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_STORETP            || 0x49&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_HTH                || 0x50&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_DAGGER            || 0x51&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_SWORD            || 0x52&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_GSWORD            || 0x53&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_AXE                || 0x54&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_GAXE            || 0x55&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_SCYTHE            || 0x56&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_POLEARM            || 0x57&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_KATANA            || 0x58&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_GKATANA            || 0x59&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_CLUB            || 0x5A&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_STAFF            || 0x5B&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ARCHERY            || 0x68&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_MARKSMAN            || 0x69&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_THROW            || 0x6A&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_GUARD            || 0x6B&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_EVASION            || 0x6C&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_SHIELD            || 0x6D&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_PARRY            || 0x6E&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_DIVINE            || 0x6F&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_HEALING            || 0x70&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ENHANCE            || 0x71&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ENFEEBLE            || 0x72&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ELEM            || 0x73&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_DARK            || 0x74&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_SUMMONING            || 0x75&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_NINJUTSU            || 0x76&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_SINGING            || 0x77&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_STRING            || 0x78&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_WIND            || 0x79&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_BLUE            || 0x7A&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_FISH            || 0x7F&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_WOOD            || 0x80&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_SMITH            || 0x81&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_GOLDSMITH            || 0x82&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_CLOTH            || 0x83&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_LEATHER            || 0x84&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_BONE            || 0x85&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ALCHEMY            || 0x86&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_COOK            || 0x87&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_SYNERGY            || 0x88&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_RIDING            || 0x89&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ANTIHQ_WOOD            || 0x90&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ANTIHQ_SMITH        || 0x91&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ANTIHQ_GOLDSMITH        || 0x92&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ANTIHQ_CLOTH        || 0x93&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ANTIHQ_LEATHER        || 0x94&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ANTIHQ_BONE            || 0x95&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ANTIHQ_ALCHEMY        || 0x96&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ANTIHQ_COOK            || 0x97&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_DMG                || 0xA0&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_DMGPHYS         || 0xA1&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_DMGBREATH           || 0xA2&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_DMGMAGIC            || 0xA3&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_DMGRANGE            || 0xA4&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_UDMGPHYS         || 0x183&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_UDMGBREATH         || 0x184&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_UDMGMAGIC         || 0x185&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_UDMGRANGE            || 0x186&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_CRITHITRATE            || 0xA5&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_CRIT_DMG_INCREASE    || 0x1A5&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ENEMYCRITRATE        || 0xA6&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_HASTE_MAGIC            || 0xA7&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_SPELLINTERRUPT      || 0xA8&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_MOVE            || 0xA9&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_FASTCAST            || 0xAA&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_UFASTCAST            || 0x197&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_DELAY            || 0xAB&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_RANGED_DELAY        || 0xAC&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_MARTIAL_ARTS        || 0xAD&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_SKILLCHAINBONUS         || 0xAE&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_SKILLCHAINDMG           || 0xAF&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_FOOD_HPP            || 0xB0&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_FOOD_HP_CAP            || 0xB1&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_FOOD_MPP            || 0xB2&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_FOOD_MP_CAP            || 0xB3&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_FOOD_ATTP            || 0xB4&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_FOOD_ATT_CAP        || 0xB5&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_FOOD_DEFP            || 0xB6&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_FOOD_DEF_CAP        || 0xB7&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_FOOD_ACCP            || 0xB8&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_FOOD_ACC_CAP        || 0xB9&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_FOOD_RATTP            || 0xBA&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_FOOD_RATT_CAP        || 0xBB&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_FOOD_RACCP            || 0xBC&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_FOOD_RACC_CAP        || 0xBD&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_VERMIN_KILLER        || 0xE0&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_BIRD_KILLER            || 0xE1&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_AMORPH_KILLER        || 0xE2&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_LIZARD_KILLER        || 0xE3&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_AQUAN_KILLER        || 0xE4&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_PLANTOID_KILLER        || 0xE5&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_BEAST_KILLER        || 0xE6&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_UNDEAD_KILLER        || 0xE7&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ARCANA_KILLER        || 0xE8&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_DRAGON_KILLER        || 0xE9&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_DEMON_KILLER        || 0xEA&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_EMPTY_KILLER        || 0xEB&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_HUMANOID_KILLER        || 0xEC&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_LUMORIAN_KILLER           || 0xED&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_LUMINION_KILLER             || 0xEE&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_SLEEPRES            || 0xF0&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_POISONRES            || 0xF1&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_PARALYZERES            || 0xF2&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_BLINDRES            || 0xF3&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_SILENCERES            || 0xF4&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_VIRUSRES            || 0xF5&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_PETRIFYRES            || 0xF6&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_BINDRES            || 0xF7&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_CURSERES            || 0xF8&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_GRAVITYRES            || 0xF9&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_SLOWRES            || 0xFA&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_STUNRES            || 0xFB&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_CHARMRES            || 0xFC&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_UNKNOWN            || 0xFF&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_PARALYZE            || 0x101&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_MIJIN_GAKURE        || 0x102&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_DUAL_WIELD            || 0x103&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_DOUBLE_ATTACK        || 0x120&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_SUBTLE_BLOW            || 0x121&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_COUNTER            || 0x123&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_KICK_ATTACK            || 0x124&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_AFFLATUS_SOLACE        || 0x125&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_AFFLATUS_MISERY        || 0x126&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_CLEAR_MIND            || 0x127&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_CONSERVE_MP            || 0x128&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_STEAL            || 0x12A&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_BLINK            || 0x12B&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_STONESKIN            || 0x12C&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_PHALANX            || 0x12D&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_TRIPLE_ATTACK        || 0x12E&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_TREASURE_HUNTER         || 0x12F&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_TAME            || 0x130&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_RECYCLE            || 0x131&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ZANSHIN            || 0x132&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_UTSUSEMI            || 0x133&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_NINJA_TOOL            || 0x134&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_BLUE_POINTS            || 0x135&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_DEDICATION            || 0x136&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_DEDICATION_CAP        || 0x137&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_PET_MABB            || 0x138&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_PET_MACC            || 0x139&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_PET_ATTP            || 0x13A&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_PET_ACC            || 0x13B&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_DMG_REFLECT            || 0x13C&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ROLL_ROGUES            || 0x13D&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ROLL_GALLANTS        || 0x13E&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ROLL_CHAOS            || 0x13F&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ROLL_BEAST            || 0x140&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ROLL_CHORAL            || 0x141&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ROLL_HUNTERS        || 0x142&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ROLL_SAMURAI        || 0x143&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ROLL_NINJA            || 0x144&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ROLL_DRACHEN        || 0x145&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ROLL_EVOKERS        || 0x146&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ROLL_MAGUS            || 0x147&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ROLL_CORSAIRS        || 0x148&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ROLL_PUPPET            || 0x149&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ROLL_DANCERS        || 0x14A&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ROLL_SCHOLARS        || 0x14B&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_BUST            || 0x14C&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_FINISHING_MOVES        || 0x14D&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_WIDESCAN                || 0x154&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_BARRAGE_ACC                ||0x1A4&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ENSPELL                 || 0x155&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_SPIKES                  || 0x156&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ENSPELL_DMG             || 0x157&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_SPIKES_DMG              || 0x158&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_PERPETUATION_REDUCTION     || 0x15A&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_FIRE_AFFINITY        || 0x15B&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_EARTH_AFFINITY        || 0x15C&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_WATER_AFFINITY        || 0x15D&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ICE_AFFINITY        || 0x15E&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_THUNDER_AFFINITY        || 0x15F&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_WIND_AFFINITY        || 0x160&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_LIGHT_AFFINITY        || 0x161&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_DARK_AFFINITY        || 0x162&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ADDS_WEAPONSKILL || 0x163&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ADDS_WEAPONSKILL_DYN || 0x164&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_BP_DELAY         || 0x165&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_STEALTH             || 0x166&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_RAPID_SHOT            || 0x167&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_CHARM_TIME            || 0x168&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_JUMP_TP_BONUS        || 0x169&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_JUMP_ATT_BONUS        || 0x16A&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_HIGH_JUMP_ENMITY_REDUCTION    || 0x16B&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_REWARD_HP_BONUS        || 0x16C&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_SNAP_SHOT            || 0x16D&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_MAIN_DMG_RATING        || 0x16E&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_SUB_DMG_RATING        || 0x16F&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_REGAIN            || 0x170&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_REFRESH            || 0x171&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_REGEN            || 0x172&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_AVATAR_PERPETUATION || 0x173&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_WEATHER_REDUCTION   || 0x174&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_DAY_REDUCTION       || 0x175&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_CURE_POTENCY        || 0x176&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_CURE_POTENCY_RCVD    || 0x177&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_DELAYP                || 0x17C&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_RANGED_DELAYP        || 0x17D&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_EXP_BONUS            || 0x17E&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_HASTE_ABILITY        || 0x17F&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_HASTE_GEAR            || 0x180&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_SHIELD_BASH     || 0x181&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_KICK_DMG        || 0x182&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_CHARM_CHANCE        || 0x187&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_WEAPON_BASH            || 0x188&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_BLACK_MAGIC_COST    || 0x189&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_WHITE_MAGIC_COST    || 0x18A&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_BLACK_MAGIC_CAST    || 0x18B&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_WHITE_MAGIC_CAST    || 0x18C&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_BLACK_MAGIC_RECAST  || 0x18D&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_WHITE_MAGIC_RECAST  || 0x18E&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ALACRITY_CELERITY_EFFECT || 0x18F&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_LIGHT_ARTS_EFFECT   || 0x14E&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_DARK_ARTS_EFFECT    || 0x14F&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_LIGHT_ARTS_SKILL    || 0x150&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_DARK_ARTS_SKILL     || 0x151&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_REGEN_EFFECT        || 0x152&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_REGEN_DURATION      || 0x153&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_HELIX_EFFECT        || 0x154&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_HELIX_DURATION        || 0x155&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_STORMSURGE_EFFECT   || 0x190&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_SUBLIMATION_BONUS    || 0x191&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_WYVERN_BREATH       || 0x192&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_STEP_ACCURACY       || 0x193&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_REGEN_DOWN           || 0x194&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_REFRESH_DOWN         || 0x195&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_REGAIN_DOWN             || 0x196&lt;br /&gt;
 |-&lt;br /&gt;
|MOD_MINNE_EFFECT              ||0x1B1&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_MINUET_EFFECT	          ||0x1B2&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_PAEON_EFFECT	          ||0x1B3&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_REQUIEM_EFFECT	          ||0x1B4&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_THRENODY_EFFECT	          ||0x1B5&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_MADRIGAL_EFFECT	          ||0x1B6&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_MAMBO_EFFECT	          ||0x1B7&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_LULLABY_EFFECT	          ||0x1B8&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ETUDE_EFFECT	          ||0x1B9&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_BALLAD_EFFECT	          ||0x1BA&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_MARCH_EFFECT	          ||0x1BB&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_FINALE_EFFECT	          ||0x1BC&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_CAROL_EFFECT	          ||0x1BD&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_MAZURKA_EFFECT	          ||0x1BE&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ELEGY_EFFECT	          ||0x1BF&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_PRELUDE_EFFECT	          ||0x1C0&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_HYMNUS_EFFECT	          ||0x1C1&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_VIRELAI_EFFECT	          ||0x1C2&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_SCHERZO_EFFECT            ||0x1C3&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ALL_SONGS_EFFECT          ||0x1C4&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_MAXIMUM_SONGS_BONUS       ||0x1C5&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_SONG_DURATION_BONUS       ||0x1C6&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_EAT_RAW_FISH			  || 0x199&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_EAT_RAW_MEAT			  || 0x19A&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_QUICK_DRAW_DMG || 411&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_QUAD_ATTACK				  ||0x1AE&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ADDITIONAL_EFFECT         ||0x1AF &lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ENSPELL_DMG_BONUS         ||0x1B0&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_FIRE_ABSORB               ||0x1CB&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_EARTH_ABSORB              ||0x1CC&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_WATER_ABSORB              ||0x1CD&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_WIND_ABSORB               ||0x1CE&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ICE_ABSORB                ||0x1CF&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_LTNG_ABSORB               ||0x1D0&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_LIGHT_ABSORB              ||0x1D1&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_DARK_ABSORB               ||0x1D2&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_FIRE_NULL                 ||0x1D3&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_EARTH_NULL                ||0x1D4&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_WATER_NULL                ||0x1D5&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_WIND_NULL                 ||0x1D6&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_ICE_NULL                  ||0x1D7&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_LTNG_NULL                 ||0x1D8&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_LIGHT_NULL                ||0x1D9&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_DARK_NULL                 ||0x1DA&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_MAGIC_ABSORB              ||0x1DB&lt;br /&gt;
 |- &lt;br /&gt;
|MOD_MAGIC_NULL                ||0x1DC&lt;/div&gt;</summary>
		<author><name>Demolish</name></author>	</entry>

	</feed>