Difference between revisions of "Action IDs"
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(Created page with "These IDs are to be used with <code>GetMobAction(MobID)</code> == <code>ActionID</code> etc. {|class="wikitable zebra" !Action Name!!Action ID |- |ACTION_NONE||0 |- |ACTION_AT...") |
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Revision as of 20:24, 19 October 2013
These IDs are to be used with GetMobAction(MobID) == ActionID etc.
| Action Name | Action ID |
|---|---|
| ACTION_NONE | 0 |
| ACTION_ATTACK | 1 |
| ACTION_RANGED_FINISH | 2 |
| ACTION_WEAPONSKILL_FINISH | 3 |
| ACTION_MAGIC_FINISH | 4 |
| ACTION_ITEM_FINISH | 5 |
| ACTION_JOBABILITY_FINISH | 6 |
| ACTION_WEAPONSKILL_START | 7 |
| ACTION_MAGIC_START | 8 |
| ACTION_ITEM_START | 9 |
| ACTION_JOBABILITY_START | 10 |
| ACTION_MOBABILITY_FINISH | 11 |
| ACTION_RANGED_START | 12 |
| ACTION_RAISE_MENU_SELECTION | 13 |
| ACTION_DANCE | 14 |
| ACTION_UNKNOWN_15 | 15 |
| ACTION_ROAMING | 16 |
| ACTION_ENGAGE | 17 |
| ACTION_DISENGAGE | 18 |
| ACTION_CHANGE_TARGET | 19 |
| ACTION_FALL | 20 |
| ACTION_DROPITEMS | 21 |
| ACTION_DEATH | 22 |
| ACTION_FADE_OUT | 23 |
| ACTION_DESPAWN | 24 |
| ACTION_SPAWN | 25 |
| ACTION_STUN | 26 |
| ACTION_SLEEP | 27 |
| ACTION_ITEM_USING | 28 |
| ACTION_ITEM_INTERRUPT | 29 |
| ACTION_MAGIC_CASTING | 30 |
| ACTION_MAGIC_INTERRUPT | 31 |
| ACTION_RANGED_INTERRUPT | 32 |
| ACTION_MOBABILITY_START | 33 |
| ACTION_MOBABILITY_USING | 34 |
| ACTION_MOBABILITY_INTERRUPT | 35 |
| ACTION_LEAVE | 36 |