Difference between revisions of "User:Teo"

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m (Modifiers that need made:)
m (Below is my current list of stuff I intend to do that relate to the DarkStar Project on github:)
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=Below is my current list of stuff I intend to do that relate to the DarkStar Project on github:=
 
=Below is my current list of stuff I intend to do that relate to the DarkStar Project on github:=
 
== Server assistance ==
 
'''If you need help learning to use git, guthub, or making a pull request, you should contact me on DarkStars forum or in IRC'''
 
* Help the Legion dudes prep their retail stuff for pull requests to get that in DarkStar
 
* Finish getting my own work out of Annwn server into a clean copy of DarkStar so it can be pull requested.
 
  
 
== Make latents able to be used anywhere modifiers can be used ==
 
== Make latents able to be used anywhere modifiers can be used ==
 
* Starting with Status effects, by copying the behavior used by armor and subbing effectID with equipSlotID. Duplicate latents/mods from multiple effects will not be a problem if this behavior is copied correctly.
 
* Starting with Status effects, by copying the behavior used by armor and subbing effectID with equipSlotID. Duplicate latents/mods from multiple effects will not be a problem if this behavior is copied correctly.
 +
 +
== Make "drop slots" a thing ==
 +
* Many drops have a shared "slot" in retail. only one of the items for that slot can drops. DSP currently lacks that functionality and likely the simplest way to pull it off is a new column in the sql table for the "slot" value.
  
 
== Finish Garrison like Whasf wanted ==
 
== Finish Garrison like Whasf wanted ==
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** All done except Goblin's teleport+Sneak Attack.
 
** All done except Goblin's teleport+Sneak Attack.
 
* Commit/push the scripts for Delkfut's tower climb+lv cap
 
* Commit/push the scripts for Delkfut's tower climb+lv cap
* Code final BCNM with Seed Crystal (no idea how to do clone thing, get everything else done and leave BCNM default disabled till that).
+
* Code final BCNM with Seed Crystal (Needs a new binding to copy player model for the clone thing).
* Tenshodo Treasure Coffer needs finished - needs the other ACP keys handled. Someone else can worry about AMK and ASA keys.
+
* Tenshodo Treasure Coffer needs finished - needs the other ACP keys handled. Someone else can worry about AMK and ASA keys. Also the data being if/else formatted there currently eventually needs to be tabled.
 
* Code the battle status for Elite FoV (see effect list below).
 
* Code the battle status for Elite FoV (see effect list below).
 
* Code Elite FoV NM shiz and augment loot.
 
* Code Elite FoV NM shiz and augment loot.
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== Effects that need created: ==
 
== Effects that need created: ==
 
* Finish reworking ATMA effect coding.
 
* Finish reworking ATMA effect coding.
** UPDATE: 90 of the 145 ATMA now scripted. The NPC's menu script is still giving me difficulty.
+
** UPDATE: Most of the 145 ATMA now scripted. The NPC's menu script is still giving me difficulty. Data in the ATMA global needs to eventually be tabled.
 
* Code Confrontation Status (needed for ACP,Elite FoV, and ANNM.)
 
* Code Confrontation Status (needed for ACP,Elite FoV, and ANNM.)
 
** <s>Needs some sort of BattelfieldHandler type thing to prevent outside help.</s> Kj got 'er done.
 
** <s>Needs some sort of BattelfieldHandler type thing to prevent outside help.</s> Kj got 'er done.
* See what other effects are unimplemented in DarkStar as of yet
 
 
== Modifiers that need made: ==
 
* Magic critical hit +%
 
* Elemental magic casting time -%
 
* Enfeebling magic casting time -%
 
* Healing magic casting time -%
 
* Blue magic casting time -%
 
* Stoneskin Casting Time -%
 
* "Utsusemi" spellcasting time -%
 
* Song recast delay
 
* Conserve tp
 
* Save tp
 
* Occasionally deals severe damage
 
  
 
----
 
----

Revision as of 20:55, 23 October 2015

Hi there. I'm Teo.


Below is my current list of stuff I intend to do that relate to the DarkStar Project on github:

Make latents able to be used anywhere modifiers can be used

  • Starting with Status effects, by copying the behavior used by armor and subbing effectID with equipSlotID. Duplicate latents/mods from multiple effects will not be a problem if this behavior is copied correctly.

Make "drop slots" a thing

  • Many drops have a shared "slot" in retail. only one of the items for that slot can drops. DSP currently lacks that functionality and likely the simplest way to pull it off is a new column in the sql table for the "slot" value.

Finish Garrison like Whasf wanted

  • Tedious but easy to do, need to break this down by zone...
  • Maybe get some copy paste volunteers to speed that up... >.>
    • Needs to do same thing as what will need to be done for Confrontation status in order to emulate retail properly. the battlefield effect should be usable for that now.

Mob Stuffs:

  • Finish those 50+ NM's in my NM Branch, get those into DarkStar.
  • Finish coding Reflect and Colibri spell mimicking Done!

Finish my ACP work:

  • Fix AI of mobs in Qu'bia Arena (Fei'Yin) BCNM (gob needs to SA his goblin rush, teleport, orc and yag need customized TP attacks, etc)
    • All done except Goblin's teleport+Sneak Attack.
  • Commit/push the scripts for Delkfut's tower climb+lv cap
  • Code final BCNM with Seed Crystal (Needs a new binding to copy player model for the clone thing).
  • Tenshodo Treasure Coffer needs finished - needs the other ACP keys handled. Someone else can worry about AMK and ASA keys. Also the data being if/else formatted there currently eventually needs to be tabled.
  • Code the battle status for Elite FoV (see effect list below).
  • Code Elite FoV NM shiz and augment loot.

Effects that need created:

  • Finish reworking ATMA effect coding.
    • UPDATE: Most of the 145 ATMA now scripted. The NPC's menu script is still giving me difficulty. Data in the ATMA global needs to eventually be tabled.
  • Code Confrontation Status (needed for ACP,Elite FoV, and ANNM.)
    • Needs some sort of BattelfieldHandler type thing to prevent outside help. Kj got 'er done.

Stuff you can help me with by capturing from retail:

  • cs params for a treasure box from any Elite FoV NM containing any items with more than 2 augments (1 augment can contain multiple stats). I was only able to guess at these enough to display 2 and should able to show 4.
  • Magian trial cs params (for onEventUpdate) where any item is displayed with more than just 2 augment "slots" in use (1 augment can contain multiple stats).
  • cs prams for every menu option of those evil synergy furnaces (for onEventUpdate).
  • cs params for a treasure box in Battalia downs (nowhere else, please) containing a temp flagged item like Deadelus wing.