Difference between revisions of "How to Dump"
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− | == | + | == Creating Dump File == |
+ | You can either: | ||
− | |||
− | + | Using Visual Studio, run in debug mode (or attach VS: | |
+ | '''Visual Studio > Debug > Attach to Process > DSGameServer.exe''') | ||
− | + | and then | |
+ | '''Visual Studio > Debug > Save Dump As...''' | ||
+ | |||
+ | |||
+ | Or use Task Manager to create a dump file | ||
+ | '''Task Manager > Processes > DSGameServer.exe (right-click) > Create Dump File''' | ||
+ | |||
+ | |||
+ | == Sending Dumps == | ||
+ | Stick the dmp, exe, pdb, and log\map-server.log in a 7z archive and post a link to the dump in a new issue in [https://github.com/DarkstarProject/darkstar/issues the tracker on github]. | ||
+ | Including the log is optional, but it does help if if there's a log around the time of the crash. |
Latest revision as of 23:27, 23 November 2015
Creating Dump File
You can either:
Using Visual Studio, run in debug mode (or attach VS:
Visual Studio > Debug > Attach to Process > DSGameServer.exe)
and then Visual Studio > Debug > Save Dump As...
Or use Task Manager to create a dump file
Task Manager > Processes > DSGameServer.exe (right-click) > Create Dump File
Sending Dumps
Stick the dmp, exe, pdb, and log\map-server.log in a 7z archive and post a link to the dump in a new issue in the tracker on github. Including the log is optional, but it does help if if there's a log around the time of the crash.