Difference between revisions of "List of Unimplemented Status and Modifiers"
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(→Unimplemented Modifiers:: Increases Blood Pact damage) |
m (Add section for latents (Delaide, we can make latents their own page if you prefer but there probably aren't that many to list)) |
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* Increases Blood Pact damage | * Increases Blood Pact damage | ||
+ | |||
+ | * Enhances "Invisible" effect | ||
+ | |||
+ | * Boosts enmity decrease when taking damage | ||
+ | |||
+ | ---- | ||
+ | |||
+ | =='''Unimplemented Latent Effects:'''== | ||
+ | |||
+ | * Full Moon + Darksday + Nighttime: Adds Refresh | ||
---- | ---- |
Latest revision as of 11:46, 8 May 2017
Unimplemented Modifiers:
- Footwork Attack Bonus
- Enhances Aggressor effect
- Enhances Berserk effect
- Double attack damage +
- Aggressor duration +
- Enhances Restraint effect
- Fencer + (Note, Fencer is also missing currently)
- Enhances Blood Rage effect (Note, Blood rage is also missing currently)
- Enhances Chakra effect
- Counter attack + (Not to be confused with counter+)
- Enhances Chakra effect II
- Chakra III +
- Augments Impetus
- Enhances Tactical Guard effect/Tactical Guard +
- Increases chance to learn blue magic
- Enhances Monster Correlation effect
- Enhances Burst Affinity effect
- Enhances Chain Affinity effect
- Increases Breath Damage
- Enhances Efflux effect (Note, Efflux also currently missing)
- Blue magic recast delay
- Blue magic spellcasting time
- Occasionally will cause attacks to deal double damage while a Samba is active
- Enhances Climatic Flourish effect (Note, Climatic Flourish also currently missing)
- Enhances Feather Step effect (Note, Feather Step also currently missing)
- Enhances Striking Flourish effect (Note, Striking Flourish also currently missing)
- Potency of waltz effects received (Different from waltz potency)
- Converts x% of magic elemental damage dealt to MP
- Enhances Blood Boon effect (Note, Blood boon is also missing currently)
- Increases Blood Pact damage
- Enhances "Invisible" effect
- Boosts enmity decrease when taking damage
Unimplemented Latent Effects:
- Full Moon + Darksday + Nighttime: Adds Refresh
Unimplemented Status Effects:
- EFFECT_IGNIS
- EFFECT_GELUS
- EFFECT_FLABRA
- EFFECT_TELLUS
- EFFECT_SULPOR
- EFFECT_UNDA
- EFFECT_LUX
- EFFECT_TENEBRAE
- EFFECT_VALLATION
- EFFECT_SWORDPLAY
- EFFECT_PFLUG
- EFFECT_EMBOLDEN
- EFFECT_VALIANCE
- EFFECT_GAMBIT
- EFFECT_LIEMENT
- EFFECT_ONE_FOR_ALL