Difference between revisions of "Template:WhatWorks AdvancedJobs"

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(Added in merits. Still need to check working or not)
m (its on bg when i looked just now)
 
(58 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{WorkingWithBugs|text=Paladin}}
+
 
 +
===== {{WorkingWithBugs|text=Paladin}} =====
 +
 
 
:* Some AF not implemented.
 
:* Some AF not implemented.
:* Cover is not implemented
+
 
Merits: {{NotWorking|text=Paladin Group 1 and 2}}
+
 
{|class="wikitable zebra"
 
{|class="wikitable zebra"
 
|-
 
|-
 
|rowspan="2"|'''Ability'''
 
|rowspan="2"|'''Ability'''
||
+
||{{Working|text=Invincible}}
 +
||{{Working|text=Holy Circle}}
 +
||{{Working|text=Shield Bash}}
 +
||{{Working|text=Sentinel}}
 +
||{{NotWorking|text=Cover}}
 +
||{{Working|text=Rampart}}
 +
|-
 +
||{{Working|text=Fealty}}
 +
||{{Working|text=Chivalry}}
 +
||{{NotWorking|text=Divine Emblem}}
 +
||{{NotWorking|text=Sepulcher}}
 +
||{{NotWorking|text=Palisade}}
 +
||{{NotWorking|text=Intervene}}
 
|-
 
|-
 
|rowspan="4"|'''Job traits'''
 
|rowspan="4"|'''Job traits'''
||
+
||{{Working|text=Undead Killer}}
 +
||{{Working|text=Defense Bonus}}
 +
||{{Working|text=Resist Sleep}}
 +
||{{Working|text=Shield Mastery}}
 +
||{{Working|text=Defense Bonus II}}
 +
||{{Working|text=Auto Refresh}}
 +
|-
 +
||{{Working|text=Resist Sleep II}}
 +
||{{Working|text=Max HP Boost}}
 +
||{{Working|text=Defense Bonus III}}
 +
||{{Working|text=Shield Mastery II}}
 +
||{{Working|text=Resist Sleep III}}
 +
||{{Working|text=Defense Bonus IV}}
 +
|-
 +
||{{Working|text=Shield Mastery III}}
 +
||{{Working|text=Guardian}}
 +
||{{Working|text=Iron Will}}
 +
||{{Working|text=Defense Bonus V}}
 +
||{{NotWorking|text=Shield Defense Bonus}}
 +
||{{NotWorking|text=Critical Defense Bonus}}
 +
|-
 +
||{{Working|text=Max HP Boost II}}
 +
||{{Working|text=Defense Bonus VI}}
 +
||{{Working|text=Shield Mastery IV}}
 
|}
 
|}
  
Line 23: Line 59:
 
|-
 
|-
 
|'''Group 2'''
 
|'''Group 2'''
||Fealty
+
||{{Working|text=Fealty}}
||Chivalry
+
||{{Working|text=Chivalry}}
 
||Iron Will
 
||Iron Will
||Guardian
+
||{{Working|text=Guardian}}
 
|}
 
|}
  
{{Working|text=Dark Knight}}
+
===== {{Working|text=Dark Knight}} =====
  
Merits: {{WorkingWithBugs|text=Dark Knight Group 1 and 2}}
 
:* Got some love from kjLotus, uncertain what was done.
 
 
{|class="wikitable zebra"
 
{|class="wikitable zebra"
 
|-
 
|-
 
|rowspan="2"|'''Ability'''
 
|rowspan="2"|'''Ability'''
||
+
||{{Working|text=Blood Weapon}}
 +
||{{Working|text=Arcane Circle}}
 +
||{{Working|text=Last Resort}}
 +
||{{Working|text=Weapon Bash}}
 +
||{{Working|text=Souleater}}
 +
||{{NotWorking|text=Consume Mana}}
 
|-
 
|-
|rowspan="4"|'''Job traits'''
+
||{{Working|text=Dark Seal}}
||
+
||{{Working|text=Diabolic Eye}}
 +
||{{NotWorking|text=Nether Void}}
 +
||{{NotWorking|text=Arcane Crest}}
 +
||{{NotWorking|text=Scarlet Delirium}}
 +
||{{NotWorking|text=Soul Enslavement}}
 +
|-
 +
|rowspan="5"|'''Job traits'''
 +
||{{Working|text=Attack Bonus}}
 +
||{{NotWorking|text=Desperate Blows}}
 +
||{{Working|text=Resist Paralyze}}
 +
||{{Working|text=Arcana Killer}}
 +
||{{Working|text=Attack Bonus II}}
 +
||{{Working|text=Resist Paralyze II}}
 +
|-
 +
||{{NotWorking|text=Occult Acumen}}
 +
||{{NotWorking|text=Stalwart Soul}}
 +
||{{Working|text=Attack Bonus III}}
 +
||{{NotWorking|text=Occult Acumen II}}
 +
||{{Working|text=Resist Paralyze III}}
 +
||{{NotWorking|text=Stalwart Soul II}}
 +
|-
 +
||{{Working|text=Attack Bonus IV}}
 +
||{{NotWorking|text=Occult Acumen III}}
 +
||{{Working|text=Resist Paralyze IV}}
 +
||{{Working|text=Desperate Blows Effect}}
 +
||{{Working|text=Muted Soul}}
 +
||{{NotWorking|text=Stalwart Soul III}}
 +
|-
 +
||{{Working|text=Attack Bonus V}}
 +
||{{NotWorking|text=Occult Acumen IV}}
 +
||{{NotWorking|text=Critical Attack Bonus}}
 +
||{{Working|text=Tactical Parry}}
 +
||{{NotWorking|text=Stalwart Soul IV}}
 +
||{{Working|text=Attack Bonus VI}}
 +
|-
 +
||{{NotWorking|text=Critical Attack Bonus II}}
 +
||{{NotWorking|text=Occult Acumen V}}
 +
||{{Working|text=Tactical Parry II}}
 
|}
 
|}
  
Line 53: Line 129:
 
|-
 
|-
 
|'''Group 2'''
 
|'''Group 2'''
||Dark Seal
+
||{{Working|text=Dark Seal}}
||Diabolic Eye
+
||{{Working|text=Diabolic Eye}}
||Muted Soul
+
||{{NotWorking|text=Muted Soul}}
||Desperate Blows Effect
+
||{{Working|text=Desperate Blows Effect}}
 
|}
 
|}
  
{{WorkingWithBugs|text=Beastmaster}}
+
===== {{WorkingWithBugs|text=Beastmaster}} =====
:* Charm Functions work but there are still bugs.
+
 
 
:* Pet enhancing gear does not work.
 
:* Pet enhancing gear does not work.
 
:* Issues with Heel and correct pet behavior.
 
:* Issues with Heel and correct pet behavior.
 
:* Pets use incorrect TP moves.
 
:* Pets use incorrect TP moves.
Merits: {{NotWorking|text=Beastmaster Group 1 and 2}}
+
:* ffxi wiki and bg wiki shows some different traits. They need to be rechecked and possibly updated.
 +
 
 
{|class="wikitable zebra"
 
{|class="wikitable zebra"
 
|-
 
|-
 
|rowspan="2"|'''Ability'''
 
|rowspan="2"|'''Ability'''
||
+
||{{Working|text=Familiar}}
 +
||{{Working|text=Charm}}
 +
||{{Working|text=Gauge}}
 +
||{{Working|text=Reward}}
 +
||{{Working|text=Call Beast}}
 
|-
 
|-
|rowspan="4"|'''Job traits'''
+
||{{NotWorking|text=Bestial Loyalty}}
||
+
||{{Working|text=Tame}}
 +
||{{Working|text=Feral Howl}}
 +
||{{NotWorking|text=Killer Instinct}}
 +
||{{NotWorking|text=Unleash}}
 +
|-
 +
|rowspan="6"|'''Job traits'''
 +
||{{Working|text=Vermin Killer}}
 +
||{{Working|text=Resist Slow}}
 +
||{{Working|text=Resist Amnesia}}
 +
||{{Working|text=Bird Killer}}
 +
||{{Working|text=Amorph Killer}}
 +
|-
 +
||{{Working|text=Resist Slow II}}
 +
||{{Working|text=Resist Amnesia II}}
 +
||{{Working|text=Lizard Killer}}
 +
||{{NotWorking|text=Wide Scan II}}
 +
||{{Working|text=Aquan Killer}}
 +
|-
 +
||{{Working|text=Resist Slow III}}
 +
||{{Working|text=Resist Amnesia III}}
 +
||{{Working|text=Plantoid Killer}}
 +
||{{NotWorking|text=Wide Scan III}}
 +
||{{Working|text=Beast Killer}}
 +
|-
 +
||{{Working|text=Resist Slow IV}}
 +
||{{Working|text=Resist Amnesia IV}}
 +
||{{Working|text=Beast Affinity}}
 +
||{{Working|text=Beast Healer}}
 +
||{{NotWorking|text=Stout Servant}}
 +
|-
 +
||{{NotWorking|text=Fencer}}
 +
||{{NotWorking|text=Wide Scan IV}}
 +
||{{Working|text=Resist Slow V}}
 +
||{{NotWorking|text=Fencer II}}
 +
||{{NotWorking|text=Stout Servant II}}
 +
|-
 +
||{{NotWorking|text=Fencer III}}
 +
||{{NotWorking|text=Stout Servant III}}
 +
|-
 +
|rowspan="2"|'''Pet commands'''
 +
||{{Working|text=Fight}}
 +
||{{WorkingWithBugs|text=Heel}}
 +
||{{Working|text=Stay}}
 +
||{{Working|text=Sic}}
 +
||{{NotWorking|text=Ready}}
 +
|-
 +
||{{Working|text=Leave}}
 +
||{{Working|text=Snarl}}
 +
||{{NotWorking|text=Spur}}
 +
||{{NotWorking|text=Run Wild}}
 
|}
 
|}
  
Line 85: Line 215:
 
|-
 
|-
 
|'''Group 2'''
 
|'''Group 2'''
||Feral Howl
+
||{{Working|text=Feral Howl}}
||Killer Instinct
+
||{{NotWorking|text=Killer Instinct}}
||Beast Affinity
+
||{{Working|text=Beast Affinity}}
||Beast Healer
+
||{{NotWorking|text=Beast Healer}}
 
|}
 
|}
  
{{Working|text=Bard}}
+
===== {{Working|text=Bard}} =====
Merits: {{NotWorking|text=Bard Group 1 and 2}}
+
 
 
{|class="wikitable zebra"
 
{|class="wikitable zebra"
 
|-
 
|-
 
|rowspan="2"|'''Ability'''
 
|rowspan="2"|'''Ability'''
||
+
||{{Working|text=Soul Voice}}
 +
||{{Working|text=Pianissimo}}
 +
||{{Working|text=Nightingale}}
 +
||{{Working|text=Troubadour}}
 
|-
 
|-
|rowspan="4"|'''Job traits'''
+
||{{Working|text=Tenuto}}
||
+
||{{Working|text=Marcato}}
 +
||{{NotWorking|text=Clarion Call}}
 +
|-
 +
|rowspan="2"|'''Job traits'''
 +
||{{Working|text=Resist Silence}}
 +
||{{Working|text=Resist Silence II}}
 +
||{{Working|text=Resist Silence III}}
 +
||{{Working|text=Resist Silence IV}}
 +
|-
 +
||{{NotWorking|text=Critical Defense Bonus}}
 +
||{{Working|text=Resist Silence V}}
 +
||{{NotWorking|text=Fencer}}
 +
||{{NotWorking|text=Fencer II}}
 
|}
 
|}
  
Line 108: Line 253:
 
||Lullaby Recast
 
||Lullaby Recast
 
||Finale Recast
 
||Finale Recast
||Minne Effect
+
||{{Working|text=Minne Effect}}
||Minuet Effect
+
||{{Working|text=Minuet Effect}}
||Madrigal Effect
+
||{{Working|text=Madrigal Effect}}
 
|-
 
|-
 
|'''Group 2'''
 
|'''Group 2'''
||Nightingale
+
||{{Working|text=Nightingale}}
||Troubadour
+
||{{Working|text=Troubadour}}
||Foe Sirvente
+
||{{NotWorking|text=Foe Sirvente}}
||Adventurer's Dirge
+
||{{NotWorking|text=Adventurer's Dirge}}
 
|}
 
|}
  
{{Working|text=Ranger}}
+
===== {{Working|text=Ranger}} =====
Merits: {{NotWorking|text=Ranger Group 1 and 2}}
+
 
 
{|class="wikitable zebra"
 
{|class="wikitable zebra"
 
|-
 
|-
|rowspan="2"|'''Ability'''
+
|rowspan="3"|'''Ability'''
||
+
||{{Working|text=Eagle Eye Shot}}
 +
||{{Working|text=Sharpshot}}
 +
||{{Working|text=Scavenge}}
 +
||{{Working|text=Camouflage}}
 +
||{{Working|text=Barrage}}
 
|-
 
|-
|rowspan="4"|'''Job traits'''
+
||{{Working|text=Shadowbind}}
||
+
||{{Working|text=Velocity Shot}}
 +
||{{Working|text=Unlimited Shot}}
 +
||{{NotWorking|text=Flashy Shot}}
 +
||{{NotWorking|text=Stealth Shot}}
 +
|-
 +
||Double Shot
 +
||Bounty Shot
 +
||Decoy Shot
 +
||Overkill
 +
|-
 +
|rowspan="6"|'''Job traits'''
 +
||{{Working|text=Alertness}}
 +
||{{Working|text=Accuracy Bonus}}
 +
||{{Working|text=Rapid Shot}}
 +
||{{Working|text=Recycle}}
 +
||{{Working|text=Resist Poison}}
 +
|-
 +
||{{NotWorking|text=Wide Scan II}}
 +
||{{Working|text=Accuracy Bonus II}}
 +
||{{Working|text=Resist Poison II}}
 +
||{{NotWorking|text=Wide Scan III}}
 +
||{{Working|text=Accuracy Bonus III}}
 +
|-
 +
||{{NotWorking|text=Dead Aim}}
 +
||{{Working|text=Resist Poison III}}
 +
||{{NotWorking|text=Wide Scan IV}}
 +
||{{NotWorking|text=Dead Aim II}}
 +
||{{Working|text=Accuracy Bonus IV}}
 +
|-
 +
||{{NotWorking|text=Dead Aim III}}
 +
||{{NotWorking|text=Resist Poison IV}}
 +
||{{NotWorking|text=Recycle Rate}}
 +
||{{Working|text=Snapshot}}
 +
||{{NotWorking|text=True Shot}}
 +
|-
 +
||{{NotWorking|text=Conserve TP}}
 +
||{{NotWorking|text=Dead Aim IV}}
 +
||{{NotWorking|text=Wide Scan V}}
 +
||{{NotWorking|text=Resist Poison V}}
 +
||{{Working|text=Accuracy Bonus V}}
 +
|-
 +
||{{NotWorking|text=True Shot II}}
 +
||{{NotWorking|text=Rapid Shot II}}
 +
||{{NotWorking|text=Dead Aim V}}
 +
||{{NotWorking|text=True Shot III}}
 +
||{{NotWorking|text=Dead Aim VI}}
 
|}
 
|}
  
Line 134: Line 328:
 
|-
 
|-
 
|'''Group 1'''
 
|'''Group 1'''
||Scavenge Effect
+
||{{Working|text=Scavenge Effect}}
 
||Camouflage Recast
 
||Camouflage Recast
 
||Sharpshot Recast
 
||Sharpshot Recast
Line 141: Line 335:
 
|-
 
|-
 
|'''Group 2'''
 
|'''Group 2'''
||Stealth Shot
+
||{{NotWorking|text=Stealth Shot}}
||Flashy Shot
+
||{{NotWorking|text=Flashy Shot}}
||Snapshot
+
||{{Working|text=Snapshot}}
 
||Recycle Rate
 
||Recycle Rate
 
|}
 
|}
  
{{Working|text=Samurai}}
+
===== {{Working|text=Samurai}} =====
  
Merits: {{WorkingWithBugs|text=Samurai Group 1 and 2}}
 
:* Store TP merits work
 
:* Meditate recast down works
 
:* Overwhelm works
 
 
{|class="wikitable zebra"
 
{|class="wikitable zebra"
 
|-
 
|-
|rowspan="2"|'''Ability'''
+
|rowspan="3"|'''Ability'''
||
+
||{{Working|text=Meikyo Shisui}}
 +
||{{Working|text=Warding Circle}}
 +
||{{Working|text=Third Eye}}
 +
||{{Working|text=Hasso}}
 +
||{{Working|text=Meditate}}
 +
|-
 +
||{{Working|text=Seigan}}
 +
||{{Working|text=Sekkanoki}}
 +
||{{Working|text=Konzen-ittai}}
 +
||{{Working|text=Blade Bash}}
 +
||{{Working|text=Shikikoyo}}
 +
|-
 +
||{{NotWorking|text=Sengikori}}
 +
||{{NotWorking|text=Hamanoha}}
 +
||{{NotWorking|text=Hagakure}}
 +
||{{NotWorking|text=Yaegasumi}}
 
|-
 
|-
 
|rowspan="4"|'''Job traits'''
 
|rowspan="4"|'''Job traits'''
||
+
||{{Working|text=Resist Blind}}
 +
||{{Working|text=Store TP}}
 +
||{{Working|text=Zanshin}}
 +
||{{Working|text=Resist Blind II}}
 +
||{{Working|text=Store TP II}}
 +
|-
 +
||{{Working|text=Zanshin II}}
 +
||{{Working|text=Demon Killer}}
 +
||{{Working|text=Resist Blind III}}
 +
||{{Working|text=Store TP III}}
 +
||{{Working|text=Zanshin III}}
 +
|-
 +
||{{Working|text=Resist Blind IV}}
 +
||{{Working|text=Store TP IV}}
 +
||{{Working|text=Zanshin IV}}
 +
||{{Working|text=Ikishoten}}
 +
||{{Working|text=Overwhelm}}
 +
|-
 +
||{{Working|text=Skillchain Bonus}}
 +
||{{Working|text=Skillchain Bonus II}}
 +
||{{Working|text=Store TP V}}
 +
||{{Working|text=Zanshin V}}
 +
||{{Working|text=Skillchain Bonus III}}
 
|}
 
|}
  
Line 168: Line 395:
 
||Third Eye Recast
 
||Third Eye Recast
 
||Warding Circle Recast
 
||Warding Circle Recast
||Store TP Effect
+
||{{Working|text=Store TP Effect}}
||Meditate Recast
+
||{{Working|text=Meditate Recast}}
 
||Zanshin Attack Rate
 
||Zanshin Attack Rate
 
|-
 
|-
 
|'''Group 2'''
 
|'''Group 2'''
||Shikikoyo
+
||{{Working|text=Shikikoyo}}
||Blade Bash
+
||{{Working|text=Blade Bash}}
||Ikishoten
+
||{{Working|text=Ikishoten}}
||Overwhelm
+
||{{Working|text=Overwhelm}}
 
|}
 
|}
  
{{Working|text=Ninja}}
+
===== {{Working|text=Ninja}} =====
Merits: {{NotWorking|text=Ninja Group 1 and 2}}
+
 
 
{|class="wikitable zebra"
 
{|class="wikitable zebra"
 
|-
 
|-
 
|rowspan="2"|'''Ability'''
 
|rowspan="2"|'''Ability'''
||
+
||{{Working|text=Mijin Gakure}}
 +
||{{Working|text=Yonin}}
 +
||{{Working|text=Innin}}
 +
||{{Working|text=Sange}}
 +
||{{Working|text=Futae}}
 
|-
 
|-
|rowspan="4"|'''Job traits'''
+
||{{Working|text=Issekigan}}
||
+
||{{Working|text=Mikage}}
 +
|-
 +
|rowspan="7"|'''Job traits'''
 +
||{{Working|text=Stealth}}
 +
||{{Working|text=Dual Wield}}
 +
||{{Working|text=Resist Bind}}
 +
||{{Working|text=Subtle Blow}}
 +
||{{Working|text=Max HP Boost}}
 +
|-
 +
||{{Working|text=Dual Wield II}}
 +
||{{NotWorking|text=Daken I}}
 +
||{{Working|text=Resist Bind II}}
 +
||{{Working|text=Subtle Blow II}}
 +
||{{Working|text=Max HP Boost II}}
 +
|-
 +
||{{NotWorking|text=Daken II}}
 +
||{{Working|text=Dual Wield III}}
 +
||{{Working|text=Subtle Blow III}}
 +
||{{Working|text=Resist Bind III}}
 +
||{{NotWorking|text=Daken III}}
 +
|-
 +
||{{Working|text=Max HP Boost III}}
 +
||{{Working|text=Subtle Blow IV}}
 +
||{{Working|text=Dual Wield IV}}
 +
||{{Working|text=Resist Bind IV}}
 +
||{{NotWorking|text=Daken IV}}
 +
|-
 +
||{{Working|text=Subtle Blow V}}
 +
||{{Working|text=Ninja Tool Expertise}}
 +
||{{Working|text=Tactical Parry}}
 +
||{{Working|text=Max HP Boost IV}}
 +
||{{Working|text=Magic Burst Bonus}}
 +
|-
 +
||{{Working|text=Skillchain Bonus I}}
 +
||{{Working|text=Dual Wield V}}
 +
||{{Working|text=Tactical Parry II}}
 +
||{{Working|text=Magic Burst Bonus II}}
 +
||{{Working|text=Subtle Blow VI}}
 +
|-
 +
||{{Working|text=Skillchain Bonus II}}
 +
||{{NotWorking|text=Daken V}}
 +
||{{Working|text=Tactical Parry III}}
 +
||{{Working|text=Max HP Boost V}}
 
|}
 
|}
  
Line 195: Line 468:
 
|'''Group 1'''
 
|'''Group 1'''
 
||Subtle Blow Effect
 
||Subtle Blow Effect
||Katon Effect
+
||{{Working|text=Katon Effect}}
||Hyoton Effect
+
||{{Working|text=Hyoton Effect}}
||Huton Effect
+
||{{Working|text=Huton Effect}}
||Doton Effect
+
||{{Working|text=Doton Effect}}
||Raiton Effect
+
||{{Working|text=Raiton Effect}}
||Suiton Effect
+
||{{Working|text=Suiton Effect}}
 
|-
 
|-
 
|'''Group 2'''
 
|'''Group 2'''
||Sange
+
||{{Working|text=Sange}}
||Ninja Tool Expertise
+
||{{Working|text=Ninja Tool Expertise}}
||Katon: San
+
||{{Working|text=Katon: San}}
||Hyoton: San
+
||{{Working|text=Hyoton: San}}
||Huton: San
+
||{{Working|text=Huton: San}}
||Doton: San
+
||{{Working|text=Doton: San}}
||Raiton: San
+
||{{Working|text=Raiton: San}}
||Suiton: San
+
||{{Working|text=Suiton: San}}
 
|}
 
|}
  
{{WorkingWithBugs|text=Dragoon}}
+
===== {{WorkingWithBugs|text=Dragoon}} =====
 +
 
 
:* Status removal breaths are not implemented.
 
:* Status removal breaths are not implemented.
 
:* Most pet enhancing gear doesn't work (enhances wyvern breath gear works)
 
:* Most pet enhancing gear doesn't work (enhances wyvern breath gear works)
:* Super Jump not implemented.
+
 
:* Spirit Surge not implemented.
+
:* Recast merits should be working. Empathy will allow you to use Spirit Link at full wyvern HP, but will copy no status effects.
Merits: {{WorkingWithBugs|text=Dragoon Group 1 and 2}}
+
 
:* Recast merits should be working. Deep Breathing has been added.  Empathy will allow you to use Spirit Link at full wyvern HP, but will copy no status effects.
+
 
{|class="wikitable zebra"
 
{|class="wikitable zebra"
 
|-
 
|-
|rowspan="2"|'''Ability'''
+
|rowspan="3"|'''Ability'''
||
+
||{{Working|text=Spirit Surge}}
 +
||{{Working|text=Call Wyvern}}
 +
||{{Working|text=Ancient Circle}}
 +
||{{Working|text=Jump}}
 +
||{{Working|text=Spirit Link}}
 
|-
 
|-
|rowspan="4"|'''Job traits'''
+
||{{Working|text=High Jump}}
||
+
||{{Working|text=Super Jump}}
 +
||{{Working|text=Deep Breathing}}
 +
||{{Working|text=Angon}}
 +
||{{NotWorking|text=Spirit Jump}}
 +
|-
 +
||{{NotWorking|text=Soul Jump}}
 +
||{{NotWorking|text=Dragon Breaker}}
 +
||{{NotWorking|text=Fly High}}
 +
|-
 +
|rowspan="3"|'''Job traits'''
 +
||{{Working|text=Attack Bonus}}
 +
||{{NotWorking|text=Strafe}}
 +
||{{Working|text=Dragon Killer}}
 +
||{{Working|text=Accuracy Bonus}}
 +
||{{NotWorking|text=Strafe II}}
 +
|-
 +
||{{NotWorking|text=Conserve TP}}
 +
||{{Working|text=Accuracy Bonus II}}
 +
||{{NotWorking|text=Strafe III}}
 +
||{{Working|text=Empathy}}
 +
||{{Working|text=Strafe Effect}}
 +
|-
 +
||{{Working|text=Accuracy Bonus III}}
 +
||{{NotWorking|text=Strafe IV}}
 +
||{{NotWorking|text=Critical Defense Bonus}}
 +
||{{NotWorking|text=Dragon Killer II}}
 +
||{{Working|text=Attack bonus II}}
 +
|-
 +
|rowspan="1"|'''Pet commands'''
 +
||{{Working|text=Dismiss}}
 +
||Smiting Breath
 +
||Restoring Breath
 +
||Steady Wing
 
|}
 
|}
  
Line 240: Line 549:
 
|-
 
|-
 
|'''Group 2'''
 
|'''Group 2'''
||Deep Breathing
+
||{{Working|text=Deep Breathing}}
||Angon
+
||{{Working|text=Angon}}
||Empathy
+
||{{Working|text=Empathy}}
||Strafe Effect
+
||{{Working|text=Strafe Effect}}
 
|}
 
|}
  
{{WorkingWithBugs|text=Summoner}}
+
===== {{WorkingWithBugs|text=Summoner}} =====
:* No Astral Flow
+
 
 
:* Pet enhancing gear doesn't work
 
:* Pet enhancing gear doesn't work
:* No Elemental Siphon
+
 
:* No Avatar's Favor
+
Merits: {{NotWorking|text=Summoner Group 1 and 2}}
+
 
{|class="wikitable zebra"
 
{|class="wikitable zebra"
 
|-
 
|-
|rowspan="2"|'''Ability'''
+
|rowspan="1"|'''Ability'''
||
+
||{{Working|text=Astral Flow}}
 +
||{{Working|text=Elemental Siphon}}
 +
||{{Working|text=Apogee}}
 +
||{{NotWorking|text=Mana Cede}}
 +
||{{NotWorking|text=Astral Conduit}}
 
|-
 
|-
|rowspan="4"|'''Job traits'''
+
|rowspan="5"|'''Job traits'''
||
+
||{{Working|text=Max MP Boost}}
 +
||{{Working|text=Clear Mind}}
 +
||{{Working|text=Resist Slow}}
 +
||{{Working|text=Auto Refresh}}
 +
||{{Working|text=Clear Mind II}}
 +
|-
 +
||{{Working|text=Max MP Boost II}}
 +
||{{Working|text=Resist Slow II}}
 +
||{{Working|text=Clear Mind III}}
 +
||{{Working|text=Max MP Boost III}}
 +
||{{NotWorking|text=Blood Boon}}
 +
|-
 +
||{{Working|text=Clear Mind IV}}
 +
||{{Working|text=Resist Slow III}}
 +
||{{Working|text=Clear Mind V}}
 +
||{{Working|text=Max MP Boost IV}}
 +
||{{Working|text=Resist Slow IV}}
 +
|-
 +
||{{Working|text=Max MP Boost V}}
 +
||{{NotWorking|text=Stout Servant}}
 +
||{{Working|text=Auto Refresh II}}
 +
||{{Working|text=Clear Mind VI}}
 +
||{{NotWorking|text=Stout Servant II}}
 +
|-
 +
||{{Working|text=Max MP Boost VI}}
 +
|-
 +
|rowspan="4"|'''Summon commands'''
 +
||{{Working|text=Assault}}
 +
||{{WorkingWithBugs|text=Blood Pact: Rage}}
 +
||{{WorkingWithBugs|text=Blood Pact: Ward}}
 +
||{{Working|text=Release}}
 +
||{{Working|text=Retreat}}
 +
|-
 +
||{{NotWorking|text=Avatar's Favor}}
 
|}
 
|}
  
Line 272: Line 616:
 
|-
 
|-
 
|'''Group 2'''
 
|'''Group 2'''
||Meteor Strike
+
||{{Working|text=Meteor Strike}}
||Heavenly Strike
+
||{{Working|text=Heavenly Strike}}
||Wind Blade
+
||{{Working|text=Wind Blade}}
||Geocrush
+
||{{Working|text=Geocrush}}
||Thunderstorm
+
||{{Working|text=Thunderstorm}}
||Grand Fall
+
||{{Working|text=Grand Fall}}
 
|}
 
|}
  
{{WorkingWithBugs|text=Blue Mage}}
+
===== {{WorkingWithBugs|text=Blue Mage}} =====
 +
 
 +
{{WhatWorks_BlueMage}}
 +
 
 +
===== {{WorkingWithBugs|text=Corsair}} =====
 +
 
 
:* No AF.
 
:* No AF.
:* Spell learning is a flat, 25% chance if your level is within 7 of the enemy's.  Skill plays no factor.
+
 
:* Many spells are not yet scripted.
+
Merits: {{NotWorking|text=Blue Mage Group 1 and 2}}
+
 
{|class="wikitable zebra"
 
{|class="wikitable zebra"
 
|-
 
|-
 
|rowspan="2"|'''Ability'''
 
|rowspan="2"|'''Ability'''
||
+
||{{Working|text=Wild Card}}
 +
||{{Working|text=Phantom Roll}}
 +
||{{Working|text=Double-Up}}
 +
||{{Working|text=Quick Draw}}
 +
||{{NotWorking|text=Random Deal}}
 
|-
 
|-
|rowspan="4"|'''Job traits'''
+
||{{Working|text=Snake Eye}}
||
+
||{{Working|text=Fold}}
|}
+
||{{NotWorking|text=Triple Shot}}
 
+
||{{NotWorking|text=Crooked Cards}}
{|class="wikitable zebra"
+
||{{NotWorking|text=Cutting Cards}}
!Merit Group!!colspan = "5"|Merit name
+
 
|-
 
|-
|'''Group 1'''
+
|rowspan="3"|'''Job traits'''
||Chain Affinity Recast
+
||{{Working|text=Resist Paralyze}}
||Burst Affinity Recast
+
||{{Working|text=Rapid Shot}}
||Monster Correlation
+
||{{Working|text=Resist Paralyze II}}
||Physical Potency
+
||{{Working|text=Resist Amnesia}}
||Magical Accuracy
+
||{{Working|text=Recycle}}
 
|-
 
|-
|'''Group 2'''
+
||{{Working|text=Resist Paralyze III}}
||Convergence
+
||{{Working|text=Resist Amnesia II}}
||Diffusion
+
||{{Working|text=Resist Paralyze IV}}
||Enchainment
+
||{{Working|text=Resist Amnesia II}}
||Assimilation
+
||{{Working|text=Winning Streak}}
|}
+
 
+
{{WorkingWithBugs|text=Corsair}}
+
:* No AF.
+
:* No Random Deal, Wild Card, merit JAs
+
Merits: {{NotWorking|text=Corsair Group 1 and 2}}
+
{|class="wikitable zebra"
+
 
|-
 
|-
|rowspan="2"|'''Ability'''
+
||{{Working|text=Loaded Deck}}
||
+
||{{NotWorking|text=True Shot}}
 +
||{{NotWorking|text=True shot II}}
 
|-
 
|-
|rowspan="4"|'''Job traits'''
+
|rowspan="7"|'''Rolls'''
||
+
||{{Working|text=Corsair's Roll}}
 +
||{{Working|text=Ninja Roll}}
 +
||{{Working|text=Hunter's Roll}}
 +
||{{Working|text=Chaos Roll}}
 +
||{{Working|text=Magus's Roll}}
 +
|-
 +
||{{Working|text=Healer's Roll}}
 +
||{{Working|text=Drachen Roll}}
 +
||{{Working|text=Choral Roll}}
 +
||{{Working|text=Monk's Roll}}
 +
||{{Working|text=Beast Roll}}
 +
|-
 +
||{{Working|text=Samurai Roll}}
 +
||{{Working|text=Evoker's Roll}}
 +
||{{Working|text=Rogue's Roll}}
 +
||{{Working|text=Warlock's Roll}}
 +
||{{Working|text=Fighter's Roll}}
 +
|-
 +
||{{Working|text=Puppet Roll}}
 +
||{{Working|text=Gallant's Roll}}
 +
||{{Working|text=Wizard's Roll}}
 +
||{{Working|text=Dancer's Roll}}
 +
||{{Working|text=Scholar's Roll}}
 +
|-
 +
||{{NotWorking|text=Naturalist's Roll}}
 +
||{{NotWorking|text=Runeist's Roll}}
 +
||{{NotWorking|text=Bolter's Roll}}
 +
||{{NotWorking|text=Caster's Roll}}
 +
||{{NotWorking|text=Courser's Roll}}
 +
|-
 +
||{{NotWorking|text=Blitzer's Roll}}
 +
||{{NotWorking|text=Tactician's Roll}}
 +
||{{NotWorking|text=Allies' Roll}}
 +
||{{NotWorking|text=Miser's Roll}}
 +
||{{NotWorking|text=Companion's Roll}}
 +
|-
 +
||{{NotWorking|text=Avenger's Roll}}
 +
|-
 +
|rowspan="2"|'''Quick draw'''
 +
||{{Working|text=Light Shot}}
 +
||{{Working|text=Dark Shot}}
 +
||{{Working|text=Earth Shot}}
 +
||{{Working|text=Wind Shot}}
 +
||{{Working|text=Ice Shot}}
 +
|-
 +
||{{Working|text=Thunder Shot}}
 +
||{{Working|text=Water Shot}}
 
|}
 
|}
  
Line 330: Line 720:
 
||Phantom Roll Recast
 
||Phantom Roll Recast
 
||Quick Draw Recast
 
||Quick Draw Recast
||Quick Draw Accuracy
+
||{{Working|text=Quick Draw Accuracy}}
 
||Random Deal Recast
 
||Random Deal Recast
 
||Bust Duration
 
||Bust Duration
 
|-
 
|-
 
|'''Group 2'''
 
|'''Group 2'''
||Snake Eye
+
||{{Working|text=Snake Eye}}
||Fold
+
||{{Working|text=Fold}}
||Winning Streak
+
||{{Working|text=Winning Streak}}
||Loaded Deck
+
||{{Working|text=Loaded Deck}}
 
|}
 
|}
  
{{NotWorking|text=Puppetmaster}}
+
===== {{WorkingWithBugs|text=Puppetmaster}} =====
Merits: {{NotWorking|text=Puppetmaster Group 1 and 2}}
+
 
 
{|class="wikitable zebra"
 
{|class="wikitable zebra"
 
|-
 
|-
 
|rowspan="2"|'''Ability'''
 
|rowspan="2"|'''Ability'''
||
+
||{{NotWorking|text=Overdrive}}
 +
||{{Working|text=Activate}}
 +
||{{NotWorking|text=Deus Ex Automata}}
 +
||{{Working|text=Repair}}
 +
||{{NotWorking|text=Maintenance}}
 
|-
 
|-
|rowspan="4"|'''Job traits'''
+
||{{NotWorking|text=Role Reversal}}
||
+
||{{NotWorking|text=Ventriloquy}}
 +
||{{NotWorking|text=Tactical Switch}}
 +
||{{NotWorking|text=Cooldown}}
 +
||{{NotWorking|text=Heady Artifice}}
 +
|-
 +
|rowspan="5"|'''Job traits'''
 +
||{{Working|text=Resist Slow}}
 +
||{{Working|text=Resist Amnesia}}
 +
||{{Working|text=Evasion Bonus}}
 +
||{{Working|text=Martial Arts}}
 +
||{{Working|text=Resist Amnesia II}}
 +
|-
 +
||{{Working|text=Evasion Bonus II}}
 +
||{{Working|text=Martial Arts II}}
 +
||{{Working|text=Resist Slow II}}
 +
||{{Working|text=Resist Amnesia III}}
 +
||{{Working|text=Evasion Bonus III}}
 +
|-
 +
||{{Working|text=Resist Slow III}}
 +
||{{Working|text=Martial Arts III}}
 +
||{{Working|text=Fine-Tuning}}
 +
||{{Working|text=Optimization}}
 +
||{{NotWorking|text=Stout Servant}}
 +
|-
 +
||{{Working|text=Evasion Bonus IV}}
 +
||{{NotWorking|text=Tactical Guard}}
 +
||{{NotWorking|text=Critical Defense Bonus}}
 +
||{{Working|text=Martial Arts IV}}
 +
||{{NotWorking|text=Stout Servant II}}
 +
|-
 +
||{{NotWorking|text=Tactical Guard II}}
 +
||{{NotWorking|text=Stout Servant III}}
 +
||{{Working|text=Martial Arts V}}
 +
|-
 +
|rowspan="1"|'''Pet commands'''
 +
||{{Working|text=Deploy}}
 +
||{{Working|text=Deactivate}}
 +
||{{Working|text=Retrieve}}
 +
|-
 +
|rowspan="2"|'''Pet maneuvers'''
 +
||{{Working|text=Dark Maneuver}}
 +
||{{Working|text=Earth Maneuver}}
 +
||{{Working|text=Fire Maneuver}}
 +
||{{Working|text=Ice Maneuver}}
 +
||{{Working|text=Light Maneuver}}
 +
|-
 +
||{{Working|text=Thunder Maneuver}}
 +
||{{Working|text=Water Maneuver}}
 +
||{{Working|text=Wind Maneuver}}
 
|}
 
|}
  
Line 363: Line 805:
 
|-
 
|-
 
|'''Group 2'''
 
|'''Group 2'''
||Role Reversal
+
||{{NotWorking|text=Role Reversal}}
||Ventriloquy
+
||{{NotWorking|text=Ventriloquy}}
 
||Fine-Tuning
 
||Fine-Tuning
 
||Optimization
 
||Optimization
 
|}
 
|}
  
{{WorkingWithBugs|text=Dancer}}
+
===== {{WorkingWithBugs|text=Dancer}} =====
 +
 
 +
{{WhatWorks_Dancer}}
 +
 
 +
===== {{WorkingWithBugs|text=Scholar}} =====
 +
 
 
:* No AF.
 
:* No AF.
:* Waltzes function, formulas may be off/incorrectly lacking a cap.
+
:* Light Arts/Dark Arts do not grant skill bonus, but they will increase the cap.
Merits: {{Working|text=Dancer Group 1 and 2}}
+
 
 
{|class="wikitable zebra"
 
{|class="wikitable zebra"
 
|-
 
|-
 
|rowspan="2"|'''Ability'''
 
|rowspan="2"|'''Ability'''
||
+
||{{Working|text=Tabula Rasa}}
 +
||{{Working|text=Light Arts}}
 +
||{{Working|text=Dark Arts}}
 +
||{{Working|text=Stratagems}}
 +
||{{Working|text=Sublimation}}
 
|-
 
|-
|rowspan="4"|'''Job traits'''
+
||{{Working|text=Modus Veritas}}
||
+
||{{Working|text=Enlightenment}}
|}
+
||{{NotWorking|text=Libra}}
 
+
||{{NotWorking|text=Caper Emissarius}}
{|class="wikitable zebra"
+
!Merit Group!!colspan = "5"|Merit name
+
 
|-
 
|-
|'''Group 1'''
+
|rowspan="5"|'''Job traits'''
||Steps Accuracy
+
||{{Working|text=Resist Silence}}
||Haste Samba Effect
+
||{{Working|text=Clear Mind}}
||Reverse Flourish Effect
+
||{{Working|text=Conserve MP}}
||Building Flourish Effect
+
||{{Working|text=Max MP Boost}}
 +
||{{Working|text=Tranquil Heart}}
 
|-
 
|-
|'''Group 2'''
+
||{{Working|text=Clear Mind II}}
||Saber Dance
+
||{{Working|text=Resist Silence II}}
||Fan Dance
+
||{{Working|text=Clear Mind III}}
||No Foot Rise
+
||{{Working|text=Clear Mind IV}}
||Closed Position
+
||{{Working|text=Resist Silence III}}
|}
+
 
+
{{WorkingWithBugs|text=Scholar}}
+
:* No AF.
+
:* Light Arts/Dark Arts do not grant skill bonus, but they will increase the cap.
+
Merits: {{WorkingWithBugs|text=Scholar Group 1 and 2}}
+
:* Enlightenment, Altruism, Focalization, Tranquility, Equanamity not yet functional
+
{|class="wikitable zebra"
+
 
|-
 
|-
|rowspan="2"|'''Ability'''
+
||{{Working|text=Stormsurge}}
||
+
||{{Working|text=Clear Mind V}}
 +
||{{NotWorking|text=Occult Acumen}}
 +
||{{Working|text=Magic Burst Bonus}}
 +
||{{Working|text=Resist Silence IV}}
 
|-
 
|-
|rowspan="4"|'''Job traits'''
+
||{{NotWorking|text=Occult Acumen II}}
||
+
||{{Working|text=Max MP Boost II}}
 +
||{{Working|text=Mag. Burst Bonus II}}
 +
||{{Working|text=Clear Mind V}}
 +
||{{NotWorking|text=Conserve MP II}}
 +
|-
 +
||{{NotWorking|text=Occult Acumen III}}
 +
||{{Working|text=Mag. Burst Bonus III}}
 +
|-
 +
|rowspan="2"|'''White grimoire'''
 +
||{{Working|text=Penury}}
 +
||{{Working|text=Addendum: White}}
 +
||{{Working|text=Celerity}}
 +
||{{Working|text=Accession}}
 +
||{{Working|text=Rapture}}
 +
|-
 +
||{{Working|text=Altruism}}
 +
||{{Working|text=Tranquility}}
 +
||{{NotWorking|text=Perpetuance}}
 +
|-
 +
|rowspan="2"|'''Black grimoire'''
 +
||{{Working|text=Parsimony}}
 +
||{{Working|text=Alacrity}}
 +
||{{Working|text=Addendum: Black}}
 +
||{{Working|text=Manifestation}}
 +
||{{Working|text=Ebullience}}
 +
|-
 +
||{{Working|text=Focalization}}
 +
||{{Working|text=Equanimity}}
 +
||{{NotWorking|text=Immanence}}
 
|}
 
|}
  
Line 417: Line 890:
 
|'''Group 1'''
 
|'''Group 1'''
 
||Grimoire Recast
 
||Grimoire Recast
||Modus Veritas Duration
+
||{{Working|text=Modus Veritas Duration}}
||Helix Magic Acc./Atk.
+
||{{Working|text=Helix Magic Acc./Atk.}}
||Max Sublimation
+
||{{NotWorking|text=Max Sublimation}}
 
|-
 
|-
 
|'''Group 2'''
 
|'''Group 2'''
||Altruism
+
||{{Working|text=Altruism}}
||Focalization
+
||{{Working|text=Focalization}}
||Tranquility
+
||{{Working|text=Tranquility}}
||Equanimity
+
||{{Working|text=Equanimity}}
 
||Enlightenment
 
||Enlightenment
||Stormsurge
+
||{{Working|text=Stormsurge}}
 
|}
 
|}
  
{{NotWorking|text=Geomancer}}
+
===== {{NotWorking|text=Geomancer}} =====
 +
 
 
{|class="wikitable zebra"
 
{|class="wikitable zebra"
 
|-
 
|-
|rowspan="2"|'''Ability'''
+
|rowspan="3"|'''Ability'''
||
+
||{{NotWorking|text=Bolster}}
 +
||{{NotWorking|text=Full Circle}}
 +
||{{NotWorking|text=Lasting Emanation}}
 +
||{{NotWorking|text=Ecliptic Attrition}}
 +
||{{NotWorking|text=Collimated Fervor}}
 
|-
 
|-
|rowspan="4"|'''Job traits'''
+
||{{NotWorking|text=Life Cycle}}
||
+
||{{NotWorking|text=Blaze of Glory}}
 +
||{{NotWorking|text=Dematerialize}}
 +
||{{NotWorking|text=Mending Halation}}
 +
||{{NotWorking|text=Radial Arcana}}
 +
|-
 +
||{{NotWorking|text=Entrust}}
 +
||{{NotWorking|text=Theurgic Focus}}
 +
||{{NotWorking|text=Concentric Pulse}}
 +
||{{NotWorking|text=Widened Compass}}
 +
|-
 +
|rowspan="5"|'''Job traits'''
 +
||{{Working|text=Conserve MP}}
 +
||{{Working|text=Clear Mind}}
 +
||{{NotWorking|text=Cardinal Chant}}
 +
||{{Working|text=Conserve MP II}}
 +
||{{Working|text=Max MP Boost}}
 +
|-
 +
||{{Working|text=Conserve MP III}}
 +
||{{Working|text=Clear Mind II}}
 +
||{{NotWorking|text=Cardinal Chant II}}
 +
||{{NotWorking|text=Elemental Celerity}}
 +
||{{Working|text=Conserve MP III}}
 +
|-
 +
||{{Working|text=Clear Mind III}}
 +
||{{Working|text=Max MP Boost II}}
 +
||{{NotWorking|text=Cardinal Chant III}}
 +
||{{Working|text=Conserve MP IV}}
 +
||{{NotWorking|text=Curative Recantation}}
 +
|-
 +
||{{NotWorking|text=Primeval Zeal}}
 +
||{{NotWorking|text=Clear Mind IV}}
 +
||{{NotWorking|text=Conserve MP V}}
 +
||{{NotWorking|text=Cardinal Chant IV}}
 +
||{{NotWorking|text=Clear Mind V}}
 +
|-
 +
||{{NotWorking|text=Conserve MP VI}}
 
|}
 
|}
  
Line 444: Line 957:
 
|-
 
|-
 
|'''Group 1'''
 
|'''Group 1'''
||Full Circle Effect
+
||{{NotWorking|text=Full Circle Effect}}
||Ecliptic Attrition Recast
+
||{{NotWorking|text=Ecliptic Attrition Recast}}
||Life Cycle Recast
+
||{{NotWorking|text=Life Cycle Recast}}
||Blaze of Glory Recast
+
||{{NotWorking|text=Blaze of Glory Recast}}
||Dematerialize Recast
+
||{{NotWorking|text=Dematerialize Recast}}
 
|-
 
|-
 
|'''Group 2'''
 
|'''Group 2'''
||Mending Halation
+
||{{NotWorking|text=Mending Halation}}
||Radial Arcana
+
||{{NotWorking|text=Radial Arcana}}
||Curative Recantation
+
||{{NotWorking|text=Curative Recantation}}
||Primordial Zeal
+
||{{NotWorking|text=Primordial Zeal}}
 
|}
 
|}
  
{{NotWorking|text=Rune Fencer}}
+
===== {{NotWorking|text=Rune Fencer}} =====
 +
* Traits need to be relooked into, since there are many differences between both wikis and conflicts between DSP and one, the other, or both wikis.
 +
 
 
{|class="wikitable zebra"
 
{|class="wikitable zebra"
 
|-
 
|-
|rowspan="2"|'''Ability'''
+
|rowspan="3"|'''Ability'''
||
+
||{{NotWorking|text=Elemental Sforzo}}
 +
||{{NotWorking|text=Rune Enchantment}}
 +
||{{NotWorking|text=Ward}}
 +
||{{NotWorking|text=Swordplay}}
 +
||{{NotWorking|text=Effusion}}
 +
|-
 +
||{{NotWorking|text=Embolden}}
 +
||{{NotWorking|text=Vivacious Pulse}}
 +
||{{NotWorking|text=Battuta}}
 +
||{{NotWorking|text=Rayke}}
 +
||{{NotWorking|text=One for All}}
 +
|-
 +
||{{NotWorking|text=Odyllic Subterfuge}}
 
|-
 
|-
 
|rowspan="4"|'''Job traits'''
 
|rowspan="4"|'''Job traits'''
||
+
||{{Working|text=Tenacity}}
 +
||{{Working|text=Magic Defense Bonus}}
 +
||{{NotWorking|text=Inquartata}}
 +
||{{Working|text=Max HP Boost}}
 +
||{{Working|text=Magic Defense Bonus II}}
 +
|-
 +
||{{Working|text=Auto Regen}}
 +
||{{Working|text=Max HP Boost II}}
 +
||{{Working|text=Tactical Parry}}
 +
||{{NotWorking|text=Accuracy Bonus}}
 +
||{{Working|text=Max HP Boost III}}
 +
|-
 +
||{{Working|text=Tactical Parry II}}
 +
||{{Working|text=Magic Defense Bonus III}}
 +
||{{Working|text=Auto Regen II}}
 +
||{{NotWorking|text=Inspiration}}
 +
||{{NotWorking|text=Sleight of Sword}}
 +
|-
 +
||{{Working|text=Max HP Boost IV}}
 +
||{{NotWorking|text=Auto Regen III}}
 +
||{{Working|text=Tactical Parry III}}
 +
||{{Working|text=Max HP Boost V}}
 +
|-
 +
|rowspan="2"|'''Rune enchantment'''
 +
||{{NotWorking|text=Ignis}}
 +
||{{NotWorking|text=Gelus}}
 +
||{{NotWorking|text=Flabra}}
 +
||{{NotWorking|text=Tellus}}
 +
||{{NotWorking|text=Sulpor}}
 +
|-
 +
||{{NotWorking|text=Unda}}
 +
||{{NotWorking|text=Lux}}
 +
||{{NotWorking|text=Tenebrae}}
 +
|-
 +
|rowspan="1"|'''Wards'''
 +
||{{NotWorking|text=Vallation}}
 +
||{{NotWorking|text=Pflug}}
 +
||{{NotWorking|text=Valiance}}
 +
||{{NotWorking|text=Battuta}}
 +
||{{NotWorking|text=Liement}}
 +
|-
 +
|rowspan="1"|'''Effusions'''
 +
||{{NotWorking|text=Swipe}}
 +
||{{NotWorking|text=Lunge}}
 +
||{{NotWorking|text=Gambit}}
 +
||{{NotWorking|text=Rayke}}
 
|}
 
|}
  
Line 471: Line 1,043:
 
|-
 
|-
 
|'''Group 1'''
 
|'''Group 1'''
||Rune Enhancement Effect
+
||{{NotWorking|text=Rune Enhancement Effect}}
||Vallation Effect
+
||{{NotWorking|text=Vallation Effect}}
||Lunge Effect
+
||{{NotWorking|text=Lunge Effect}}
||Pflug Effect
+
||{{NotWorking|text=Pflug Effect}}
||Gambit Effect
+
||{{NotWorking|text=Gambit Effect}}
 
|-
 
|-
 
|'''Group 2'''
 
|'''Group 2'''
||Battuta
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||Rayke
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||Inspiration
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||Sleight of Sword
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Latest revision as of 18:56, 15 July 2017

Paladin
  • Some AF not implemented.
Ability Invincible Holy Circle Shield Bash Sentinel Cover Rampart
Fealty Chivalry Divine Emblem Sepulcher Palisade Intervene
Job traits Undead Killer Defense Bonus Resist Sleep Shield Mastery Defense Bonus II Auto Refresh
Resist Sleep II Max HP Boost Defense Bonus III Shield Mastery II Resist Sleep III Defense Bonus IV
Shield Mastery III Guardian Iron Will Defense Bonus V Shield Defense Bonus Critical Defense Bonus
Max HP Boost II Defense Bonus VI Shield Mastery IV
Merit Group Merit name
Group 1 Shield Bash Recast Holy Circle Recast Sentinel Recast Cover Effect Length Rampart Recast
Group 2 Fealty Chivalry Iron Will Guardian
Dark Knight
Ability Blood Weapon Arcane Circle Last Resort Weapon Bash Souleater Consume Mana
Dark Seal Diabolic Eye Nether Void Arcane Crest Scarlet Delirium Soul Enslavement
Job traits Attack Bonus Desperate Blows Resist Paralyze Arcana Killer Attack Bonus II Resist Paralyze II
Occult Acumen Stalwart Soul Attack Bonus III Occult Acumen II Resist Paralyze III Stalwart Soul II
Attack Bonus IV Occult Acumen III Resist Paralyze IV Desperate Blows Effect Muted Soul Stalwart Soul III
Attack Bonus V Occult Acumen IV Critical Attack Bonus Tactical Parry Stalwart Soul IV Attack Bonus VI
Critical Attack Bonus II Occult Acumen V Tactical Parry II
Merit Group Merit name
Group 1 Souleater Recast Arcane Circle Recast Last Resort Recast Last Resort Effect Weapon Bash Recast
Group 2 Dark Seal Diabolic Eye Muted Soul Desperate Blows Effect
Beastmaster
  • Pet enhancing gear does not work.
  • Issues with Heel and correct pet behavior.
  • Pets use incorrect TP moves.
  • ffxi wiki and bg wiki shows some different traits. They need to be rechecked and possibly updated.
Ability Familiar Charm Gauge Reward Call Beast
Bestial Loyalty Tame Feral Howl Killer Instinct Unleash
Job traits Vermin Killer Resist Slow Resist Amnesia Bird Killer Amorph Killer
Resist Slow II Resist Amnesia II Lizard Killer Wide Scan II Aquan Killer
Resist Slow III Resist Amnesia III Plantoid Killer Wide Scan III Beast Killer
Resist Slow IV Resist Amnesia IV Beast Affinity Beast Healer Stout Servant
Fencer Wide Scan IV Resist Slow V Fencer II Stout Servant II
Fencer III Stout Servant III
Pet commands Fight Heel Stay Sic Ready
Leave Snarl Spur Run Wild
Merit Group Merit name
Group 1 Killer Effects Reward Recast Call Beast Recast Sic/Ready Recast Tame Recast
Group 2 Feral Howl Killer Instinct Beast Affinity Beast Healer
Bard
Ability Soul Voice Pianissimo Nightingale Troubadour
Tenuto Marcato Clarion Call
Job traits Resist Silence Resist Silence II Resist Silence III Resist Silence IV
Critical Defense Bonus Resist Silence V Fencer Fencer II
Merit Group Merit name
Group 1 Lullaby Recast Finale Recast Minne Effect Minuet Effect Madrigal Effect
Group 2 Nightingale Troubadour Foe Sirvente Adventurer's Dirge
Ranger
Ability Eagle Eye Shot Sharpshot Scavenge Camouflage Barrage
Shadowbind Velocity Shot Unlimited Shot Flashy Shot Stealth Shot
Double Shot Bounty Shot Decoy Shot Overkill
Job traits Alertness Accuracy Bonus Rapid Shot Recycle Resist Poison
Wide Scan II Accuracy Bonus II Resist Poison II Wide Scan III Accuracy Bonus III
Dead Aim Resist Poison III Wide Scan IV Dead Aim II Accuracy Bonus IV
Dead Aim III Resist Poison IV Recycle Rate Snapshot True Shot
Conserve TP Dead Aim IV Wide Scan V Resist Poison V Accuracy Bonus V
True Shot II Rapid Shot II Dead Aim V True Shot III Dead Aim VI
Merit Group Merit name
Group 1 Scavenge Effect Camouflage Recast Sharpshot Recast Unlimited Shot Recast Rapid Shot Rate
Group 2 Stealth Shot Flashy Shot Snapshot Recycle Rate
Samurai
Ability Meikyo Shisui Warding Circle Third Eye Hasso Meditate
Seigan Sekkanoki Konzen-ittai Blade Bash Shikikoyo
Sengikori Hamanoha Hagakure Yaegasumi
Job traits Resist Blind Store TP Zanshin Resist Blind II Store TP II
Zanshin II Demon Killer Resist Blind III Store TP III Zanshin III
Resist Blind IV Store TP IV Zanshin IV Ikishoten Overwhelm
Skillchain Bonus Skillchain Bonus II Store TP V Zanshin V Skillchain Bonus III
Merit Group Merit name
Group 1 Third Eye Recast Warding Circle Recast Store TP Effect Meditate Recast Zanshin Attack Rate
Group 2 Shikikoyo Blade Bash Ikishoten Overwhelm
Ninja
Ability Mijin Gakure Yonin Innin Sange Futae
Issekigan Mikage
Job traits Stealth Dual Wield Resist Bind Subtle Blow Max HP Boost
Dual Wield II Daken I Resist Bind II Subtle Blow II Max HP Boost II
Daken II Dual Wield III Subtle Blow III Resist Bind III Daken III
Max HP Boost III Subtle Blow IV Dual Wield IV Resist Bind IV Daken IV
Subtle Blow V Ninja Tool Expertise Tactical Parry Max HP Boost IV Magic Burst Bonus
Skillchain Bonus I Dual Wield V Tactical Parry II Magic Burst Bonus II Subtle Blow VI
Skillchain Bonus II Daken V Tactical Parry III Max HP Boost V
Merit Group Merit name
Group 1 Subtle Blow Effect Katon Effect Hyoton Effect Huton Effect Doton Effect Raiton Effect Suiton Effect
Group 2 Sange Ninja Tool Expertise Katon: San Hyoton: San Huton: San Doton: San Raiton: San Suiton: San
Dragoon
  • Status removal breaths are not implemented.
  • Most pet enhancing gear doesn't work (enhances wyvern breath gear works)
  • Recast merits should be working. Empathy will allow you to use Spirit Link at full wyvern HP, but will copy no status effects.
Ability Spirit Surge Call Wyvern Ancient Circle Jump Spirit Link
High Jump Super Jump Deep Breathing Angon Spirit Jump
Soul Jump Dragon Breaker Fly High
Job traits Attack Bonus Strafe Dragon Killer Accuracy Bonus Strafe II
Conserve TP Accuracy Bonus II Strafe III Empathy Strafe Effect
Accuracy Bonus III Strafe IV Critical Defense Bonus Dragon Killer II Attack bonus II
Pet commands Dismiss Smiting Breath Restoring Breath Steady Wing
Merit Group Merit name
Group 1 Ancient Circle Recast Jump Recast High Jump Recast Super Jump Recast Spirit Link Recast
Group 2 Deep Breathing Angon Empathy Strafe Effect
Summoner
  • Pet enhancing gear doesn't work
Ability Astral Flow Elemental Siphon Apogee Mana Cede Astral Conduit
Job traits Max MP Boost Clear Mind Resist Slow Auto Refresh Clear Mind II
Max MP Boost II Resist Slow II Clear Mind III Max MP Boost III Blood Boon
Clear Mind IV Resist Slow III Clear Mind V Max MP Boost IV Resist Slow IV
Max MP Boost V Stout Servant Auto Refresh II Clear Mind VI Stout Servant II
Max MP Boost VI
Summon commands Assault Blood Pact: Rage Blood Pact: Ward Release Retreat
Avatar's Favor
Merit Group Merit name
Group 1 Avatar Physical Accuracy Avatar Physical Attack Avatar Magical Accuracy Avatar Magical Attack Summoning Magic Cast Time
Group 2 Meteor Strike Heavenly Strike Wind Blade Geocrush Thunderstorm Grand Fall
Blue Mage
  • Spell learning is a flat, 25% chance if your level is within 7 of the enemy's. Skill plays no factor.
  • Some spells are not yet scripted.
Ability Azure Lore Burst Affinity Chain Affinity Convergence
Diffusion Efflux Unbridled Learning Unbridled Wisdom
Job traits Enchainment Assimilation
  • Other traits require spell sets.
Merit Group Merit name
Group 1 Chain Affinity Recast Burst Affinity Recast Monster Correlation Physical Potency Magical Accuracy
Group 2 Convergence Diffusion Enchainment Assimilation
Set type Name
Magus Attire Set Magus Torque Immortal's Scimitar Magus Charuqs Magus Shalwar Magus Bazubands Magus Jubbah Magus Keffiyeh
Magus Attire Set +1 Magus Charuqs +1 Magus Shalwar +1 Magus Bazubands +1 Magus Jubbah +1 Magus Keffiyeh +1
Assimilator's Attire Set Assimilator's Charuqs Assimilator's Shalwar Assimilator's Bazubands Assimilator's Jubbah Assimilator's Keffiyeh
Assimilator's Attire Set +1 Assimilator's Charuqs +1 Assimilator's Shalwar +1 Assimilator's Bazubands +1 Assimilator's Jubbah +1 Assimilator's Keffiyeh +1
Assimilator's Attire Set +2 Assimilator's Charuqs +2 Assimilator's Shalwar +2 Assimilator's Bazubands +2 Assimilator's Jubbah +2 Assimilator's Keffiyeh +2
Assimilator's Attire Set +3 Assimilator's Charuqs +3 Assimilator's Shalwar +3 Assimilator's Bazubands +3 Assimilator's Jubbah +3 Assimilator's Keffiyeh +3
Mirage Attire Set Mirage Mantle Mirage Charuqs Mirage Shalwar Mirage Bazubands Mirage Jubbah Mirage Keffiyeh
Mirage Attire Set +1 Mirage Charuqs +1 Mirage Shalwar +1 Mirage Bazubands +1 Mirage Jubbah +1 Mirage Keffiyeh +1
Mirage Attire Set +2 Mirage Charuqs +2 Mirage Shalwar +2 Mirage Bazubands +2 Mirage Jubbah +2 Mirage Keffiyeh +2
Luhlaza Attire Set Luhlaza Charuqs Luhlaza Shalwar Luhlaza Bazubands Luhlaza Jubbah Luhlaza Keffiyeh
Luhlaza Attire Set +1 Luhlaza Charuqs +1 Luhlaza Shalwar +1 Luhlaza Bazubands +1 Luhlaza Jubbah +1 Luhlaza Keffiyeh +1
Mavi Attire Set Mavi Scarf Mavi Tathlum Mavi Basmak Mavi Tayt Mavi Bazubands Mavi Mintan Mavi Kavuk Mavi Earring
Mavi Attire Set +1 Mavi Basmak +1 Mavi Tayt +1 Mavi Bazubands +1 Mavi Mintan +1 Mavi Kavuk +1
Mavi Attire Set +2 Mavi Basmak +2 Mavi Tayt +2 Mavi Bazubands +2 Mavi Mintan +2 Mavi Kavuk +2
Hashishin Attire Set Hashishin Basmak Hashishin Tayt Hashishin Bazubands Hashishin Mintan Hashishin Kavuk
Hashishin Attire Set +1 Hashishin Basmak +1 Hashishin Tayt +1 Hashishin Bazubands +1 Hashishin Mintan +1 Hashishin Kavuk +1
Mythic Weapon (75) Tizona (80) Tizona (85) Tizona (90) Tizona (95) Tizona (99) Tizona (99) Tizona (99) Tizona (99) Tizona (99) Tizona
Empyrean Weapon (80) Almace (85) Almace (90) Almace (95) Almace (99) Almace (99) Almace (99) Almace (99) Almace (99) Almace
Corsair
  • No AF.
Ability Wild Card Phantom Roll Double-Up Quick Draw Random Deal
Snake Eye Fold Triple Shot Crooked Cards Cutting Cards
Job traits Resist Paralyze Rapid Shot Resist Paralyze II Resist Amnesia Recycle
Resist Paralyze III Resist Amnesia II Resist Paralyze IV Resist Amnesia II Winning Streak
Loaded Deck True Shot True shot II
Rolls Corsair's Roll Ninja Roll Hunter's Roll Chaos Roll Magus's Roll
Healer's Roll Drachen Roll Choral Roll Monk's Roll Beast Roll
Samurai Roll Evoker's Roll Rogue's Roll Warlock's Roll Fighter's Roll
Puppet Roll Gallant's Roll Wizard's Roll Dancer's Roll Scholar's Roll
Naturalist's Roll Runeist's Roll Bolter's Roll Caster's Roll Courser's Roll
Blitzer's Roll Tactician's Roll Allies' Roll Miser's Roll Companion's Roll
Avenger's Roll
Quick draw Light Shot Dark Shot Earth Shot Wind Shot Ice Shot
Thunder Shot Water Shot
Merit Group Merit name
Group 1 Phantom Roll Recast Quick Draw Recast Quick Draw Accuracy Random Deal Recast Bust Duration
Group 2 Snake Eye Fold Winning Streak Loaded Deck
Puppetmaster
Ability Overdrive Activate Deus Ex Automata Repair Maintenance
Role Reversal Ventriloquy Tactical Switch Cooldown Heady Artifice
Job traits Resist Slow Resist Amnesia Evasion Bonus Martial Arts Resist Amnesia II
Evasion Bonus II Martial Arts II Resist Slow II Resist Amnesia III Evasion Bonus III
Resist Slow III Martial Arts III Fine-Tuning Optimization Stout Servant
Evasion Bonus IV Tactical Guard Critical Defense Bonus Martial Arts IV Stout Servant II
Tactical Guard II Stout Servant III Martial Arts V
Pet commands Deploy Deactivate Retrieve
Pet maneuvers Dark Maneuver Earth Maneuver Fire Maneuver Ice Maneuver Light Maneuver
Thunder Maneuver Water Maneuver Wind Maneuver
Merit Group Merit name
Group 1 Automaton Melee Skill Automaton Ranged Skill Automaton Magic Skill Activate Recast Repair Recast
Group 2 Role Reversal Ventriloquy Fine-Tuning Optimization
Dancer
  • Waltzes function, formulas may be off/incorrectly lacking a cap.
  • There are some extra job traits that do not belong. Someone needs to review the traits table and remove these.
Ability Trance Sambas Waltzes Steps Flourishes
Jigs Flourishes II Contradance Saber Dance Fan Dance
No Foot Rise Presto Flourishes III Grand Pas
Job traits Evasion Bonus Dual Wield Resist Slow Subtle Blow Accuracy Bonus
Dual Wield II Evasion Bonus II Skillchain Bonus Subtle Blow II Skillchain Bonus II
Accuracy Bonus II Dual Wield III Subtle Blow III Skillchain Bonus III Evasion Bonus III
Closed Position (Merit) Conserve TP Tactical Parry Critical Attack Bonus Dual Wield IV
Accuracy Bonus III Skillchain Bonus IV Subtle Blow IV Critical Attack Bonus II Skillchain Bonus V
Sambas Drain Samba Aspir Samba Drain Samba II Haste Samba Aspir Samba II
Drain Samba III
Waltzes Curing Waltz Divine Waltz Curing Waltz II Healing Waltz Curing Waltz III
Curing Waltz IV Divine Waltz II Curing Waltz V
Steps Quickstep Box Step Stutter Step Feather Step
Jigs Spectral Jig Chocobo Jig Chocobo Jig II
Flourishes I Animated Flourish Desperate Flourish Violent Flourish
Flourishes II Reverse Flourish Building Flourish Wild Flourish
Flourishes III Climactic Flourish Striking Flourish Ternary Flourish
Merit Group Merit name
Group 1 Steps Accuracy Haste Samba Effect Reverse Flourish Effect Building Flourish Effect
Group 2 Saber Dance Fan Dance No Foot Rise Closed Position
Set type Name
Dancer's Attire Set Dancer's Torque War Hoop Dancer's Bangles Dancer's Tiara Dancer's Toe Shoes Dancer's Tights Dancer's Casaque
Dancer's Attire Set +1 Dancer's Bangles +1 Dancer's Tiara +1 Dancer's Toe Shoes +1 Dancer's Tights +1 Dancer's Casaque +1
Maxixi Attire Set Maxixi Bangles Maxixi Tiara Maxixi Toeshoes Maxixi Tights Maxixi Casaque
Maxixi Attire Set +1 Maxixi Bangles +1 Maxixi Tiara +1 Maxixi Toeshoes +1 Maxixi Tights +1 Maxixi Casaque +1
Maxixi Attire Set +2 Maxixi Bangles +2 Maxixi Tiara +2 Maxixi Toeshoes +2 Maxixi Tights +2 Maxixi Casaque +2
Maxixi Attire Set +3 Maxixi Bangles +3 Maxixi Tiara +3 Maxixi Toeshoes +3 Maxixi Tights +3 Maxixi Casaque +3
Etoile Attire Set Etoile Cape Etoile Bangles Etoile Tiara Etoile Toe Shoes Etoile Tights Etoile Casaque
Etoile Attire Set +1 Etoile Bangles +1 Etoile Tiara +1 Etoile Toe Shoes +1 Etoile Tights +1 Etoile Casaque +1
Etoile Attire Set +2 Etoile Bangles +2 Etoile Tiara +2 Etoile Toe Shoes +2 Etoile Tights +2 Etoile Casaque +2
Horos Attire Set Horos Bangles Horos Tiara Horos Shoes Horos Tights Horos Casaque
Horos Attire Set +1 Horos Bangles +1 Horos Tiara +1 Horos Shoes +1 Horos Tights +1 Horos Casaque +1
Charis Attire Set Charis Necklace Charis Feather Charis Bangles Charis Tiara Charis Toeshoes Charis Tights Charis Casaque Charis Earring
Charis Attire Set +1 Charis Bangles +1 Charis Tiara +1 Charis Shoes +1 Charis Tights +1 Charis Casaque +1
Charis Attire Set +2 Charis Bangles +2 Charis Tiara +2 Charis Toeshoes +2 Charis Tights +2 Charis Casaque +2
Maculele Attire Set Maculele Bangles Maculele Tiara Maculele Toeshoes Maculele Tights Maculele Casaque
Maculele Attire Set +1 Maculele Bangles +1 Maculele Tiara +1 Maculele Toeshoes +1 Maculele Tights +1 Maculele Casaque +1
Mythic Weapons (75) Terpsichore (80) Terpsichore (85) Terpsichore (90) Terpsichore (95) Terpsichore (99) Terpsichore (99) Terpsichore (99) Terpsichore (99) Terpsichore (99) Terpsichore
Empyrean Weapons (80) Twashtar (85) Twashtar (90) Twashtar (95) Twashtar (99) Twashtar (99) Twashtar (99) Twashtar (99) Twashtar (99) Twashtar
Scholar
  • No AF.
  • Light Arts/Dark Arts do not grant skill bonus, but they will increase the cap.
Ability Tabula Rasa Light Arts Dark Arts Stratagems Sublimation
Modus Veritas Enlightenment Libra Caper Emissarius
Job traits Resist Silence Clear Mind Conserve MP Max MP Boost Tranquil Heart
Clear Mind II Resist Silence II Clear Mind III Clear Mind IV Resist Silence III
Stormsurge Clear Mind V Occult Acumen Magic Burst Bonus Resist Silence IV
Occult Acumen II Max MP Boost II Mag. Burst Bonus II Clear Mind V Conserve MP II
Occult Acumen III Mag. Burst Bonus III
White grimoire Penury Addendum: White Celerity Accession Rapture
Altruism Tranquility Perpetuance
Black grimoire Parsimony Alacrity Addendum: Black Manifestation Ebullience
Focalization Equanimity Immanence
Merit Group Merit name
Group 1 Grimoire Recast Modus Veritas Duration Helix Magic Acc./Atk. Max Sublimation
Group 2 Altruism Focalization Tranquility Equanimity Enlightenment Stormsurge
Geomancer
Ability Bolster Full Circle Lasting Emanation Ecliptic Attrition Collimated Fervor
Life Cycle Blaze of Glory Dematerialize Mending Halation Radial Arcana
Entrust Theurgic Focus Concentric Pulse Widened Compass
Job traits Conserve MP Clear Mind Cardinal Chant Conserve MP II Max MP Boost
Conserve MP III Clear Mind II Cardinal Chant II Elemental Celerity Conserve MP III
Clear Mind III Max MP Boost II Cardinal Chant III Conserve MP IV Curative Recantation
Primeval Zeal Clear Mind IV Conserve MP V Cardinal Chant IV Clear Mind V
Conserve MP VI
Merit Group Merit name
Group 1 Full Circle Effect Ecliptic Attrition Recast Life Cycle Recast Blaze of Glory Recast Dematerialize Recast
Group 2 Mending Halation Radial Arcana Curative Recantation Primordial Zeal
Rune Fencer
  • Traits need to be relooked into, since there are many differences between both wikis and conflicts between DSP and one, the other, or both wikis.
Ability Elemental Sforzo Rune Enchantment Ward Swordplay Effusion
Embolden Vivacious Pulse Battuta Rayke One for All
Odyllic Subterfuge
Job traits Tenacity Magic Defense Bonus Inquartata Max HP Boost Magic Defense Bonus II
Auto Regen Max HP Boost II Tactical Parry Accuracy Bonus Max HP Boost III
Tactical Parry II Magic Defense Bonus III Auto Regen II Inspiration Sleight of Sword
Max HP Boost IV Auto Regen III Tactical Parry III Max HP Boost V
Rune enchantment Ignis Gelus Flabra Tellus Sulpor
Unda Lux Tenebrae
Wards Vallation Pflug Valiance Battuta Liement
Effusions Swipe Lunge Gambit Rayke
Merit Group Merit name
Group 1 Rune Enhancement Effect Vallation Effect Lunge Effect Pflug Effect Gambit Effect
Group 2 Battuta Rayke Inspiration Sleight of Sword