Difference between revisions of "Template:WhatWorks AdvancedJobs"

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({{NotWorking|text=Rune Fencer}}: Add RUN abilities, including Rune enchantment, wards, and effusions, and traits)
m (its on bg when i looked just now)
 
(40 intermediate revisions by one other user not shown)
Line 1: Line 1:
  
=== {{WorkingWithBugs|text=Paladin}} ===
+
===== {{WorkingWithBugs|text=Paladin}} =====
  
 
:* Some AF not implemented.
 
:* Some AF not implemented.
:* Cover is not implemented
+
 
Merits: {{NotWorking|text=Paladin Group 1 and 2}}
+
 
{|class="wikitable zebra"
 
{|class="wikitable zebra"
 
|-
 
|-
 
|rowspan="2"|'''Ability'''
 
|rowspan="2"|'''Ability'''
||Invincible
+
||{{Working|text=Invincible}}
||Holy Circle
+
||{{Working|text=Holy Circle}}
||Shield Bash
+
||{{Working|text=Shield Bash}}
||Sentinel
+
||{{Working|text=Sentinel}}
||Cover
+
||{{NotWorking|text=Cover}}
||Rampart
+
||{{Working|text=Rampart}}
 
|-
 
|-
||Fealty
+
||{{Working|text=Fealty}}
||Chivalry
+
||{{Working|text=Chivalry}}
||Divine Emblem
+
||{{NotWorking|text=Divine Emblem}}
||Sepulcher
+
||{{NotWorking|text=Sepulcher}}
||Palisade
+
||{{NotWorking|text=Palisade}}
||Intervene
+
||{{NotWorking|text=Intervene}}
 
|-
 
|-
 
|rowspan="4"|'''Job traits'''
 
|rowspan="4"|'''Job traits'''
||Undead Killer
+
||{{Working|text=Undead Killer}}
||Defense Bonus
+
||{{Working|text=Defense Bonus}}
||Resist Sleep
+
||{{Working|text=Resist Sleep}}
||Shield Mastery
+
||{{Working|text=Shield Mastery}}
||Defense Bonus II
+
||{{Working|text=Defense Bonus II}}
||Auto Refresh
+
||{{Working|text=Auto Refresh}}
 
|-
 
|-
||Resist Sleep II
+
||{{Working|text=Resist Sleep II}}
||Max HP Boost
+
||{{Working|text=Max HP Boost}}
||Defense Bonus III
+
||{{Working|text=Defense Bonus III}}
||Shield Mastery II
+
||{{Working|text=Shield Mastery II}}
||Resist Sleep III
+
||{{Working|text=Resist Sleep III}}
||Defense Bonus IV
+
||{{Working|text=Defense Bonus IV}}
 
|-
 
|-
||Shield Mastery III
+
||{{Working|text=Shield Mastery III}}
||Guardian
+
||{{Working|text=Guardian}}
||Iron Will
+
||{{Working|text=Iron Will}}
||Defense Bonus V
+
||{{Working|text=Defense Bonus V}}
||Shield Defense Bonus
+
||{{NotWorking|text=Shield Defense Bonus}}
||Critical Defense Bonus
+
||{{NotWorking|text=Critical Defense Bonus}}
 
|-
 
|-
||Max HP Boost II
+
||{{Working|text=Max HP Boost II}}
||Defense Bonus VI
+
||{{Working|text=Defense Bonus VI}}
||Shield Mastery IV
+
||{{Working|text=Shield Mastery IV}}
 
|}
 
|}
  
Line 60: Line 59:
 
|-
 
|-
 
|'''Group 2'''
 
|'''Group 2'''
||Fealty
+
||{{Working|text=Fealty}}
||Chivalry
+
||{{Working|text=Chivalry}}
 
||Iron Will
 
||Iron Will
||Guardian
+
||{{Working|text=Guardian}}
 
|}
 
|}
  
=== {{Working|text=Dark Knight}} ===
+
===== {{Working|text=Dark Knight}} =====
  
Merits: {{WorkingWithBugs|text=Dark Knight Group 1 and 2}}
 
:* Got some love from kjLotus, uncertain what was done.
 
 
{|class="wikitable zebra"
 
{|class="wikitable zebra"
 
|-
 
|-
 
|rowspan="2"|'''Ability'''
 
|rowspan="2"|'''Ability'''
||Blood Weapon
+
||{{Working|text=Blood Weapon}}
||Arcane Circle
+
||{{Working|text=Arcane Circle}}
||Last Resort
+
||{{Working|text=Last Resort}}
||Weapon Bash
+
||{{Working|text=Weapon Bash}}
||Souleater
+
||{{Working|text=Souleater}}
||Consume Mana
+
||{{NotWorking|text=Consume Mana}}
 
|-
 
|-
||Dark Seal
+
||{{Working|text=Dark Seal}}
||Diabolic Eye
+
||{{Working|text=Diabolic Eye}}
||Nether Void
+
||{{NotWorking|text=Nether Void}}
||Arcane Crest
+
||{{NotWorking|text=Arcane Crest}}
||Scarlet Delirium
+
||{{NotWorking|text=Scarlet Delirium}}
||Soul Enslavement
+
||{{NotWorking|text=Soul Enslavement}}
 
|-
 
|-
 
|rowspan="5"|'''Job traits'''
 
|rowspan="5"|'''Job traits'''
||Attack Bonus
+
||{{Working|text=Attack Bonus}}
||Desperate Blows
+
||{{NotWorking|text=Desperate Blows}}
||Resist Paralyze
+
||{{Working|text=Resist Paralyze}}
||Arcana Killer
+
||{{Working|text=Arcana Killer}}
||Attack Bonus II
+
||{{Working|text=Attack Bonus II}}
||Resist Paralyze II
+
||{{Working|text=Resist Paralyze II}}
 
|-
 
|-
||Occult Acumen
+
||{{NotWorking|text=Occult Acumen}}
||Stalwart Soul
+
||{{NotWorking|text=Stalwart Soul}}
||Attack Bonus III
+
||{{Working|text=Attack Bonus III}}
||Occult Acumen II
+
||{{NotWorking|text=Occult Acumen II}}
||Resist Paralyze III
+
||{{Working|text=Resist Paralyze III}}
||Stalwart Soul II
+
||{{NotWorking|text=Stalwart Soul II}}
 
|-
 
|-
||Attack Bonus IV
+
||{{Working|text=Attack Bonus IV}}
||Occult Acumen III
+
||{{NotWorking|text=Occult Acumen III}}
||Resist Paralyze IV
+
||{{Working|text=Resist Paralyze IV}}
||Desperate Blows Effect
+
||{{Working|text=Desperate Blows Effect}}
||Muted Soul
+
||{{Working|text=Muted Soul}}
||Stalwart Soul III
+
||{{NotWorking|text=Stalwart Soul III}}
 
|-
 
|-
||Attack Bonus V
+
||{{Working|text=Attack Bonus V}}
||Occult Acumen IV
+
||{{NotWorking|text=Occult Acumen IV}}
||Critical Attack Bonus
+
||{{NotWorking|text=Critical Attack Bonus}}
||Tactical Parry
+
||{{Working|text=Tactical Parry}}
||Stalwart Soul IV
+
||{{NotWorking|text=Stalwart Soul IV}}
||Attack Bonus VI
+
||{{Working|text=Attack Bonus VI}}
 
|-
 
|-
||Critical Attack Bonus II
+
||{{NotWorking|text=Critical Attack Bonus II}}
||Occult Acumen V
+
||{{NotWorking|text=Occult Acumen V}}
||Tactical Parry II
+
||{{Working|text=Tactical Parry II}}
 
|}
 
|}
  
Line 132: Line 129:
 
|-
 
|-
 
|'''Group 2'''
 
|'''Group 2'''
||Dark Seal
+
||{{Working|text=Dark Seal}}
||Diabolic Eye
+
||{{Working|text=Diabolic Eye}}
||Muted Soul
+
||{{NotWorking|text=Muted Soul}}
||Desperate Blows Effect
+
||{{Working|text=Desperate Blows Effect}}
 
|}
 
|}
  
=== {{WorkingWithBugs|text=Beastmaster}} ===
+
===== {{WorkingWithBugs|text=Beastmaster}} =====
:* Charm Functions work but there are still bugs.
+
 
 
:* Pet enhancing gear does not work.
 
:* Pet enhancing gear does not work.
 
:* Issues with Heel and correct pet behavior.
 
:* Issues with Heel and correct pet behavior.
 
:* Pets use incorrect TP moves.
 
:* Pets use incorrect TP moves.
Merits: {{NotWorking|text=Beastmaster Group 1 and 2}}
+
:* ffxi wiki and bg wiki shows some different traits. They need to be rechecked and possibly updated.
 +
 
 
{|class="wikitable zebra"
 
{|class="wikitable zebra"
 
|-
 
|-
 
|rowspan="2"|'''Ability'''
 
|rowspan="2"|'''Ability'''
||Familiar
+
||{{Working|text=Familiar}}
||Charm
+
||{{Working|text=Charm}}
||Gauge
+
||{{Working|text=Gauge}}
||Reward
+
||{{Working|text=Reward}}
||Call Beast
+
||{{Working|text=Call Beast}}
 
|-
 
|-
||Bestial Loyalty
+
||{{NotWorking|text=Bestial Loyalty}}
||Tame
+
||{{Working|text=Tame}}
||Feral Howl
+
||{{Working|text=Feral Howl}}
||Killer Instinct
+
||{{NotWorking|text=Killer Instinct}}
||Unleash
+
||{{NotWorking|text=Unleash}}
 
|-
 
|-
|rowspan="5"|'''Job traits'''
+
|rowspan="6"|'''Job traits'''
||Vermin Killer
+
||{{Working|text=Vermin Killer}}
||Resist Slow
+
||{{Working|text=Resist Slow}}
||Resist Amnesia
+
||{{Working|text=Resist Amnesia}}
||Bird Killer
+
||{{Working|text=Bird Killer}}
||Amorph Killer
+
||{{Working|text=Amorph Killer}}
 
|-
 
|-
||Resist Slow II
+
||{{Working|text=Resist Slow II}}
||Lizard Killer
+
||{{Working|text=Resist Amnesia II}}
||Wide Scan II
+
||{{Working|text=Lizard Killer}}
||Aquan Killer
+
||{{NotWorking|text=Wide Scan II}}
||Resist Slow III
+
||{{Working|text=Aquan Killer}}
 
|-
 
|-
||Plantoid Killer
+
||{{Working|text=Resist Slow III}}
||Wide Scan III
+
||{{Working|text=Resist Amnesia III}}
||Beast Killer
+
||{{Working|text=Plantoid Killer}}
||Resist Slow IV
+
||{{NotWorking|text=Wide Scan III}}
||Beast Affinity
+
||{{Working|text=Beast Killer}}
 
|-
 
|-
||Beast Healer
+
||{{Working|text=Resist Slow IV}}
||Stout Servant
+
||{{Working|text=Resist Amnesia IV}}
||Fencer
+
||{{Working|text=Beast Affinity}}
||Wide Scan IV
+
||{{Working|text=Beast Healer}}
||Fencer II
+
||{{NotWorking|text=Stout Servant}}
 
|-
 
|-
||Stout Servant II
+
||{{NotWorking|text=Fencer}}
||Fencer III
+
||{{NotWorking|text=Wide Scan IV}}
||Stout Servant III
+
||{{Working|text=Resist Slow V}}
 +
||{{NotWorking|text=Fencer II}}
 +
||{{NotWorking|text=Stout Servant II}}
 +
|-
 +
||{{NotWorking|text=Fencer III}}
 +
||{{NotWorking|text=Stout Servant III}}
 
|-
 
|-
 
|rowspan="2"|'''Pet commands'''
 
|rowspan="2"|'''Pet commands'''
||Fight
+
||{{Working|text=Fight}}
||Heel
+
||{{WorkingWithBugs|text=Heel}}
||Stay
+
||{{Working|text=Stay}}
||Sic
+
||{{Working|text=Sic}}
||Ready
+
||{{NotWorking|text=Ready}}
 
|-
 
|-
||Leave
+
||{{Working|text=Leave}}
||Snarl
+
||{{Working|text=Snarl}}
||Spur
+
||{{NotWorking|text=Spur}}
||Run Wild
+
||{{NotWorking|text=Run Wild}}
 
|}
 
|}
  
Line 212: Line 215:
 
|-
 
|-
 
|'''Group 2'''
 
|'''Group 2'''
||Feral Howl
+
||{{Working|text=Feral Howl}}
||Killer Instinct
+
||{{NotWorking|text=Killer Instinct}}
||Beast Affinity
+
||{{Working|text=Beast Affinity}}
||Beast Healer
+
||{{NotWorking|text=Beast Healer}}
 
|}
 
|}
  
=== {{Working|text=Bard}} ===
+
===== {{Working|text=Bard}} =====
Merits: {{NotWorking|text=Bard Group 1 and 2}}
+
 
 
{|class="wikitable zebra"
 
{|class="wikitable zebra"
 
|-
 
|-
 
|rowspan="2"|'''Ability'''
 
|rowspan="2"|'''Ability'''
||Soul Voice
+
||{{Working|text=Soul Voice}}
||Pianissimo
+
||{{Working|text=Pianissimo}}
||Nightingale
+
||{{Working|text=Nightingale}}
||Troubadour
+
||{{Working|text=Troubadour}}
 
|-
 
|-
||Tenuto
+
||{{Working|text=Tenuto}}
||Marcato
+
||{{Working|text=Marcato}}
||Clarion Call
+
||{{NotWorking|text=Clarion Call}}
 
|-
 
|-
 
|rowspan="2"|'''Job traits'''
 
|rowspan="2"|'''Job traits'''
||Resist Silence
+
||{{Working|text=Resist Silence}}
||Resist Silence II
+
||{{Working|text=Resist Silence II}}
||Resist Silence III
+
||{{Working|text=Resist Silence III}}
||Resist Silence IV
+
||{{Working|text=Resist Silence IV}}
 
|-
 
|-
||Critical Defense Bonus
+
||{{NotWorking|text=Critical Defense Bonus}}
||Resist Silence V
+
||{{Working|text=Resist Silence V}}
||Fencer
+
||{{NotWorking|text=Fencer}}
||Fencer II
+
||{{NotWorking|text=Fencer II}}
 
|}
 
|}
  
Line 250: Line 253:
 
||Lullaby Recast
 
||Lullaby Recast
 
||Finale Recast
 
||Finale Recast
||Minne Effect
+
||{{Working|text=Minne Effect}}
||Minuet Effect
+
||{{Working|text=Minuet Effect}}
||Madrigal Effect
+
||{{Working|text=Madrigal Effect}}
 
|-
 
|-
 
|'''Group 2'''
 
|'''Group 2'''
||Nightingale
+
||{{Working|text=Nightingale}}
||Troubadour
+
||{{Working|text=Troubadour}}
||Foe Sirvente
+
||{{NotWorking|text=Foe Sirvente}}
||Adventurer's Dirge
+
||{{NotWorking|text=Adventurer's Dirge}}
 
|}
 
|}
  
=== {{Working|text=Ranger}} ===
+
===== {{Working|text=Ranger}} =====
Merits: {{NotWorking|text=Ranger Group 1 and 2}}
+
 
 
{|class="wikitable zebra"
 
{|class="wikitable zebra"
 
|-
 
|-
 
|rowspan="3"|'''Ability'''
 
|rowspan="3"|'''Ability'''
||Eagle Eye Shot
+
||{{Working|text=Eagle Eye Shot}}
||Sharpshot
+
||{{Working|text=Sharpshot}}
||Scavenge
+
||{{Working|text=Scavenge}}
||Camouflage
+
||{{Working|text=Camouflage}}
||Barrage
+
||{{Working|text=Barrage}}
 
|-
 
|-
||Shadowbind
+
||{{Working|text=Shadowbind}}
||Velocity Shot
+
||{{Working|text=Velocity Shot}}
||Unlimited Shot
+
||{{Working|text=Unlimited Shot}}
||Flashy Shot
+
||{{NotWorking|text=Flashy Shot}}
||Stealth Shot
+
||{{NotWorking|text=Stealth Shot}}
 
|-
 
|-
 
||Double Shot
 
||Double Shot
Line 284: Line 287:
 
|-
 
|-
 
|rowspan="6"|'''Job traits'''
 
|rowspan="6"|'''Job traits'''
||Alertness
+
||{{Working|text=Alertness}}
||Accuracy Bonus
+
||{{Working|text=Accuracy Bonus}}
||Rapid Shot
+
||{{Working|text=Rapid Shot}}
||Recycle
+
||{{Working|text=Recycle}}
||Resist Poison
+
||{{Working|text=Resist Poison}}
 
|-
 
|-
||Wide Scan II
+
||{{NotWorking|text=Wide Scan II}}
||Accuracy Bonus II
+
||{{Working|text=Accuracy Bonus II}}
||Resist Poison II
+
||{{Working|text=Resist Poison II}}
||Wide Scan III
+
||{{NotWorking|text=Wide Scan III}}
||Accuracy Bonus III
+
||{{Working|text=Accuracy Bonus III}}
 
|-
 
|-
||Dead Aim
+
||{{NotWorking|text=Dead Aim}}
||Resist Poison III
+
||{{Working|text=Resist Poison III}}
||Wide Scan IV
+
||{{NotWorking|text=Wide Scan IV}}
||Dead Aim II
+
||{{NotWorking|text=Dead Aim II}}
||Accuracy Bonus IV
+
||{{Working|text=Accuracy Bonus IV}}
 
|-
 
|-
||Dead Aim III
+
||{{NotWorking|text=Dead Aim III}}
||Resist Poison IV
+
||{{NotWorking|text=Resist Poison IV}}
||Recycle Rate
+
||{{NotWorking|text=Recycle Rate}}
||Snapshot
+
||{{Working|text=Snapshot}}
||True Shot
+
||{{NotWorking|text=True Shot}}
 
|-
 
|-
||Conserve TP
+
||{{NotWorking|text=Conserve TP}}
||Dead Aim IV
+
||{{NotWorking|text=Dead Aim IV}}
||Wide Scan V
+
||{{NotWorking|text=Wide Scan V}}
||Resist Poison V
+
||{{NotWorking|text=Resist Poison V}}
||Accuracy Bonus V
+
||{{Working|text=Accuracy Bonus V}}
 
|-
 
|-
||True Shot II
+
||{{NotWorking|text=True Shot II}}
||Rapid Shot II
+
||{{NotWorking|text=Rapid Shot II}}
||Dead Aim V
+
||{{NotWorking|text=Dead Aim V}}
||True Shot III
+
||{{NotWorking|text=True Shot III}}
||Dead Aim VI
+
||{{NotWorking|text=Dead Aim VI}}
 
|}
 
|}
  
Line 325: Line 328:
 
|-
 
|-
 
|'''Group 1'''
 
|'''Group 1'''
||Scavenge Effect
+
||{{Working|text=Scavenge Effect}}
 
||Camouflage Recast
 
||Camouflage Recast
 
||Sharpshot Recast
 
||Sharpshot Recast
Line 332: Line 335:
 
|-
 
|-
 
|'''Group 2'''
 
|'''Group 2'''
||Stealth Shot
+
||{{NotWorking|text=Stealth Shot}}
||Flashy Shot
+
||{{NotWorking|text=Flashy Shot}}
||Snapshot
+
||{{Working|text=Snapshot}}
 
||Recycle Rate
 
||Recycle Rate
 
|}
 
|}
  
=== {{Working|text=Samurai}} ===
+
===== {{Working|text=Samurai}} =====
  
Merits: {{WorkingWithBugs|text=Samurai Group 1 and 2}}
 
:* Store TP merits work
 
:* Meditate recast down works
 
:* Overwhelm works
 
 
{|class="wikitable zebra"
 
{|class="wikitable zebra"
 
|-
 
|-
 
|rowspan="3"|'''Ability'''
 
|rowspan="3"|'''Ability'''
||Meikyo Shisui
+
||{{Working|text=Meikyo Shisui}}
||Warding Circle
+
||{{Working|text=Warding Circle}}
||Third Eye
+
||{{Working|text=Third Eye}}
||Hasso
+
||{{Working|text=Hasso}}
||Meditate
+
||{{Working|text=Meditate}}
 
|-
 
|-
||Seigan
+
||{{Working|text=Seigan}}
||Sekkanoki
+
||{{Working|text=Sekkanoki}}
||Konzen-ittai
+
||{{Working|text=Konzen-ittai}}
||Blade Bash
+
||{{Working|text=Blade Bash}}
||Shikikoyo
+
||{{Working|text=Shikikoyo}}
 
|-
 
|-
||Sengikori
+
||{{NotWorking|text=Sengikori}}
||Hamanoha
+
||{{NotWorking|text=Hamanoha}}
||Hagakure
+
||{{NotWorking|text=Hagakure}}
||Yaegasumi
+
||{{NotWorking|text=Yaegasumi}}
 
|-
 
|-
 
|rowspan="4"|'''Job traits'''
 
|rowspan="4"|'''Job traits'''
||Resist Blind
+
||{{Working|text=Resist Blind}}
||Store TP
+
||{{Working|text=Store TP}}
||Zanshin
+
||{{Working|text=Zanshin}}
||Resist Blind II
+
||{{Working|text=Resist Blind II}}
||Store TP II
+
||{{Working|text=Store TP II}}
 
|-
 
|-
||Zanshin II
+
||{{Working|text=Zanshin II}}
||Demon Killer
+
||{{Working|text=Demon Killer}}
||Resist Blind III
+
||{{Working|text=Resist Blind III}}
||Store TP III
+
||{{Working|text=Store TP III}}
||Zanshin III
+
||{{Working|text=Zanshin III}}
 
|-
 
|-
||Resist Blind IV
+
||{{Working|text=Resist Blind IV}}
||Store TP IV
+
||{{Working|text=Store TP IV}}
||Zanshin IV
+
||{{Working|text=Zanshin IV}}
||Ikishoten
+
||{{Working|text=Ikishoten}}
||Overwhelm
+
||{{Working|text=Overwhelm}}
 
|-
 
|-
||Skillchain Bonus
+
||{{Working|text=Skillchain Bonus}}
||Skillchain Bonus II
+
||{{Working|text=Skillchain Bonus II}}
||Store TP V
+
||{{Working|text=Store TP V}}
||Zanshin V
+
||{{Working|text=Zanshin V}}
||Skillchain Bonus III
+
||{{Working|text=Skillchain Bonus III}}
 
|}
 
|}
  
Line 396: Line 395:
 
||Third Eye Recast
 
||Third Eye Recast
 
||Warding Circle Recast
 
||Warding Circle Recast
||Store TP Effect
+
||{{Working|text=Store TP Effect}}
||Meditate Recast
+
||{{Working|text=Meditate Recast}}
 
||Zanshin Attack Rate
 
||Zanshin Attack Rate
 
|-
 
|-
 
|'''Group 2'''
 
|'''Group 2'''
||Shikikoyo
+
||{{Working|text=Shikikoyo}}
||Blade Bash
+
||{{Working|text=Blade Bash}}
||Ikishoten
+
||{{Working|text=Ikishoten}}
||Overwhelm
+
||{{Working|text=Overwhelm}}
 
|}
 
|}
  
=== {{Working|text=Ninja}} ===
+
===== {{Working|text=Ninja}} =====
  
Merits: {{NotWorking|text=Ninja Group 1 and 2}}
 
 
{|class="wikitable zebra"
 
{|class="wikitable zebra"
 
|-
 
|-
 
|rowspan="2"|'''Ability'''
 
|rowspan="2"|'''Ability'''
||Mijin Gakure
+
||{{Working|text=Mijin Gakure}}
||Yonin
+
||{{Working|text=Yonin}}
||Innin
+
||{{Working|text=Innin}}
||Sange
+
||{{Working|text=Sange}}
||Futae
+
||{{Working|text=Futae}}
 
|-
 
|-
||Issekigan
+
||{{Working|text=Issekigan}}
||Mikage
+
||{{Working|text=Mikage}}
 
|-
 
|-
 
|rowspan="7"|'''Job traits'''
 
|rowspan="7"|'''Job traits'''
||Stealth
+
||{{Working|text=Stealth}}
||Dual Wield
+
||{{Working|text=Dual Wield}}
||Resist Bind
+
||{{Working|text=Resist Bind}}
||Subtle Blow
+
||{{Working|text=Subtle Blow}}
||Max HP Boost
+
||{{Working|text=Max HP Boost}}
 
|-
 
|-
||Dual Wield II
+
||{{Working|text=Dual Wield II}}
||Daken I
+
||{{NotWorking|text=Daken I}}
||Resist Bind II
+
||{{Working|text=Resist Bind II}}
||Subtle Blow II
+
||{{Working|text=Subtle Blow II}}
||Max HP Boost II
+
||{{Working|text=Max HP Boost II}}
 
|-
 
|-
||Daken II
+
||{{NotWorking|text=Daken II}}
||Dual Wield III
+
||{{Working|text=Dual Wield III}}
||Subtle Blow III
+
||{{Working|text=Subtle Blow III}}
||Resist Bind III
+
||{{Working|text=Resist Bind III}}
||Daken III
+
||{{NotWorking|text=Daken III}}
 
|-
 
|-
||Max HP Boost III
+
||{{Working|text=Max HP Boost III}}
||Subtle Blow IV
+
||{{Working|text=Subtle Blow IV}}
||Dual Wield IV
+
||{{Working|text=Dual Wield IV}}
||Resist Bind IV
+
||{{Working|text=Resist Bind IV}}
||Daken IV
+
||{{NotWorking|text=Daken IV}}
 
|-
 
|-
||Subtle Blow V
+
||{{Working|text=Subtle Blow V}}
||Ninja Tool Expertise
+
||{{Working|text=Ninja Tool Expertise}}
||Tactical Parry
+
||{{Working|text=Tactical Parry}}
||Max HP Boost IV
+
||{{Working|text=Max HP Boost IV}}
||Magic Burst Bonus
+
||{{Working|text=Magic Burst Bonus}}
 
|-
 
|-
||Skillchain Bonus I
+
||{{Working|text=Skillchain Bonus I}}
||Dual Wield V
+
||{{Working|text=Dual Wield V}}
||Tactical Parry II
+
||{{Working|text=Tactical Parry II}}
||Magic Burst Bonus II
+
||{{Working|text=Magic Burst Bonus II}}
||Subtle Blow VI
+
||{{Working|text=Subtle Blow VI}}
 
|-
 
|-
||Skillchain Bonus II
+
||{{Working|text=Skillchain Bonus II}}
||Daken V
+
||{{NotWorking|text=Daken V}}
||Tactical Parry III
+
||{{Working|text=Tactical Parry III}}
||Max HP Boost V
+
||{{Working|text=Max HP Boost V}}
 
|}
 
|}
  
Line 470: Line 468:
 
|'''Group 1'''
 
|'''Group 1'''
 
||Subtle Blow Effect
 
||Subtle Blow Effect
||Katon Effect
+
||{{Working|text=Katon Effect}}
||Hyoton Effect
+
||{{Working|text=Hyoton Effect}}
||Huton Effect
+
||{{Working|text=Huton Effect}}
||Doton Effect
+
||{{Working|text=Doton Effect}}
||Raiton Effect
+
||{{Working|text=Raiton Effect}}
||Suiton Effect
+
||{{Working|text=Suiton Effect}}
 
|-
 
|-
 
|'''Group 2'''
 
|'''Group 2'''
||Sange
+
||{{Working|text=Sange}}
||Ninja Tool Expertise
+
||{{Working|text=Ninja Tool Expertise}}
||Katon: San
+
||{{Working|text=Katon: San}}
||Hyoton: San
+
||{{Working|text=Hyoton: San}}
||Huton: San
+
||{{Working|text=Huton: San}}
||Doton: San
+
||{{Working|text=Doton: San}}
||Raiton: San
+
||{{Working|text=Raiton: San}}
||Suiton: San
+
||{{Working|text=Suiton: San}}
 
|}
 
|}
  
=== {{WorkingWithBugs|text=Dragoon}} ===
+
===== {{WorkingWithBugs|text=Dragoon}} =====
  
 
:* Status removal breaths are not implemented.
 
:* Status removal breaths are not implemented.
 
:* Most pet enhancing gear doesn't work (enhances wyvern breath gear works)
 
:* Most pet enhancing gear doesn't work (enhances wyvern breath gear works)
:* Super Jump not implemented.
+
 
:* Spirit Surge not implemented.
+
:* Recast merits should be working. Empathy will allow you to use Spirit Link at full wyvern HP, but will copy no status effects.
Merits: {{WorkingWithBugs|text=Dragoon Group 1 and 2}}
+
 
:* Recast merits should be working. Deep Breathing has been added.  Empathy will allow you to use Spirit Link at full wyvern HP, but will copy no status effects.
+
 
{|class="wikitable zebra"
 
{|class="wikitable zebra"
 
|-
 
|-
 
|rowspan="3"|'''Ability'''
 
|rowspan="3"|'''Ability'''
||Spirit Surge
+
||{{Working|text=Spirit Surge}}
||Call Wyvern
+
||{{Working|text=Call Wyvern}}
||Ancient Circle
+
||{{Working|text=Ancient Circle}}
||Jump
+
||{{Working|text=Jump}}
||Spirit Link
+
||{{Working|text=Spirit Link}}
 
|-
 
|-
||High Jump
+
||{{Working|text=High Jump}}
||Super Jump
+
||{{Working|text=Super Jump}}
||Deep Breathing
+
||{{Working|text=Deep Breathing}}
||Angon
+
||{{Working|text=Angon}}
||Spirit Jump
+
||{{NotWorking|text=Spirit Jump}}
 
|-
 
|-
||Soul Jump
+
||{{NotWorking|text=Soul Jump}}
||Dragon Breaker
+
||{{NotWorking|text=Dragon Breaker}}
||Fly High
+
||{{NotWorking|text=Fly High}}
 
|-
 
|-
 
|rowspan="3"|'''Job traits'''
 
|rowspan="3"|'''Job traits'''
||Attack Bonus
+
||{{Working|text=Attack Bonus}}
||Strafe
+
||{{NotWorking|text=Strafe}}
||Dragon Killer
+
||{{Working|text=Dragon Killer}}
||Accuracy Bonus
+
||{{Working|text=Accuracy Bonus}}
||Strafe II
+
||{{NotWorking|text=Strafe II}}
 
|-
 
|-
||Conserve TP
+
||{{NotWorking|text=Conserve TP}}
||Accuracy Bonus II
+
||{{Working|text=Accuracy Bonus II}}
||Strafe III
+
||{{NotWorking|text=Strafe III}}
||Empathy
+
||{{Working|text=Empathy}}
||Strafe Effect
+
||{{Working|text=Strafe Effect}}
 
|-
 
|-
||Accuracy Bonus III
+
||{{Working|text=Accuracy Bonus III}}
||Strafe IV
+
||{{NotWorking|text=Strafe IV}}
||Critical Defense Bonus
+
||{{NotWorking|text=Critical Defense Bonus}}
||Dragon Killer II
+
||{{NotWorking|text=Dragon Killer II}}
||Attack bonus II
+
||{{Working|text=Attack bonus II}}
 
|-
 
|-
 
|rowspan="1"|'''Pet commands'''
 
|rowspan="1"|'''Pet commands'''
||Dismiss
+
||{{Working|text=Dismiss}}
 
||Smiting Breath
 
||Smiting Breath
 
||Restoring Breath
 
||Restoring Breath
Line 552: Line 549:
 
|-
 
|-
 
|'''Group 2'''
 
|'''Group 2'''
||Deep Breathing
+
||{{Working|text=Deep Breathing}}
||Angon
+
||{{Working|text=Angon}}
||Empathy
+
||{{Working|text=Empathy}}
||Strafe Effect
+
||{{Working|text=Strafe Effect}}
 
|}
 
|}
  
=== {{WorkingWithBugs|text=Summoner}} ===
+
===== {{WorkingWithBugs|text=Summoner}} =====
  
:* No Astral Flow
 
 
:* Pet enhancing gear doesn't work
 
:* Pet enhancing gear doesn't work
:* No Elemental Siphon
+
 
:* No Avatar's Favor
+
Merits: {{NotWorking|text=Summoner Group 1 and 2}}
+
 
{|class="wikitable zebra"
 
{|class="wikitable zebra"
 
|-
 
|-
 
|rowspan="1"|'''Ability'''
 
|rowspan="1"|'''Ability'''
||Astral Flow
+
||{{Working|text=Astral Flow}}
||Elemental Siphon
+
||{{Working|text=Elemental Siphon}}
||Apogee
+
||{{Working|text=Apogee}}
||Mana Cede
+
||{{NotWorking|text=Mana Cede}}
||Astral Conduit
+
||{{NotWorking|text=Astral Conduit}}
 
|-
 
|-
|rowspan="4"|'''Job traits'''
+
|rowspan="5"|'''Job traits'''
||Max MP Boost
+
||{{Working|text=Max MP Boost}}
||Clear Mind
+
||{{Working|text=Clear Mind}}
||Resist Slow
+
||{{Working|text=Resist Slow}}
||Auto Refresh
+
||{{Working|text=Auto Refresh}}
||Clear Mind II
+
||{{Working|text=Clear Mind II}}
 +
|-
 +
||{{Working|text=Max MP Boost II}}
 +
||{{Working|text=Resist Slow II}}
 +
||{{Working|text=Clear Mind III}}
 +
||{{Working|text=Max MP Boost III}}
 +
||{{NotWorking|text=Blood Boon}}
 
|-
 
|-
||Max MP Boost II
+
||{{Working|text=Clear Mind IV}}
||Resist Slow II
+
||{{Working|text=Resist Slow III}}
||Clear Mind III
+
||{{Working|text=Clear Mind V}}
||Max MP Boost III
+
||{{Working|text=Max MP Boost IV}}
||Blood Boon
+
||{{Working|text=Resist Slow IV}}
 
|-
 
|-
||Clear Mind IV
+
||{{Working|text=Max MP Boost V}}
||Resist Slow III
+
||{{NotWorking|text=Stout Servant}}
||Clear Mind V
+
||{{Working|text=Auto Refresh II}}
||Max MP Boost IV
+
||{{Working|text=Clear Mind VI}}
||Resist Slow IV
+
||{{NotWorking|text=Stout Servant II}}
 
|-
 
|-
||Max MP Boost V
+
||{{Working|text=Max MP Boost VI}}
||Stout Servant
+
||Auto Refresh II
+
||Stout Servant II
+
||Max MP Boost VI
+
 
|-
 
|-
 
|rowspan="4"|'''Summon commands'''
 
|rowspan="4"|'''Summon commands'''
||Assault
+
||{{Working|text=Assault}}
||Blood Pact: Rage
+
||{{WorkingWithBugs|text=Blood Pact: Rage}}
||Blood Pact: Ward
+
||{{WorkingWithBugs|text=Blood Pact: Ward}}
||Release
+
||{{Working|text=Release}}
||Retreat
+
||{{Working|text=Retreat}}
 
|-
 
|-
||Avatar's Favor
+
||{{NotWorking|text=Avatar's Favor}}
 
|}
 
|}
  
Line 620: Line 616:
 
|-
 
|-
 
|'''Group 2'''
 
|'''Group 2'''
||Meteor Strike
+
||{{Working|text=Meteor Strike}}
||Heavenly Strike
+
||{{Working|text=Heavenly Strike}}
||Wind Blade
+
||{{Working|text=Wind Blade}}
||Geocrush
+
||{{Working|text=Geocrush}}
||Thunderstorm
+
||{{Working|text=Thunderstorm}}
||Grand Fall
+
||{{Working|text=Grand Fall}}
 
|}
 
|}
  
=== {{WorkingWithBugs|text=Blue Mage}} ===
+
===== {{WorkingWithBugs|text=Blue Mage}} =====
 +
 
 +
{{WhatWorks_BlueMage}}
 +
 
 +
===== {{WorkingWithBugs|text=Corsair}} =====
  
 
:* No AF.
 
:* No AF.
:* Spell learning is a flat, 25% chance if your level is within 7 of the enemy's.  Skill plays no factor.
+
 
:* Many spells are not yet scripted.
+
Merits: {{NotWorking|text=Blue Mage Group 1 and 2}}
+
 
{|class="wikitable zebra"
 
{|class="wikitable zebra"
 
|-
 
|-
 
|rowspan="2"|'''Ability'''
 
|rowspan="2"|'''Ability'''
||Azure Lore
+
||{{Working|text=Wild Card}}
||Burst Affinity
+
||{{Working|text=Phantom Roll}}
||Chain Affinity
+
||{{Working|text=Double-Up}}
||Convergence
+
||{{Working|text=Quick Draw}}
 +
||{{NotWorking|text=Random Deal}}
 
|-
 
|-
||Diffusion
+
||{{Working|text=Snake Eye}}
||Efflux
+
||{{Working|text=Fold}}
||Unbridled Learning
+
||{{NotWorking|text=Triple Shot}}
||Unbridled Wisdom
+
||{{NotWorking|text=Crooked Cards}}
 +
||{{NotWorking|text=Cutting Cards}}
 
|-
 
|-
|rowspan="1"|'''Job traits'''
+
|rowspan="3"|'''Job traits'''
||Enchainment
+
||{{Working|text=Resist Paralyze}}
||Assimilation
+
||{{Working|text=Rapid Shot}}
|}
+
||{{Working|text=Resist Paralyze II}}
:* Other traits require spell sets.
+
||{{Working|text=Resist Amnesia}}
 
+
||{{Working|text=Recycle}}
{|class="wikitable zebra"
+
!Merit Group!!colspan = "5"|Merit name
+
 
|-
 
|-
|'''Group 1'''
+
||{{Working|text=Resist Paralyze III}}
||Chain Affinity Recast
+
||{{Working|text=Resist Amnesia II}}
||Burst Affinity Recast
+
||{{Working|text=Resist Paralyze IV}}
||Monster Correlation
+
||{{Working|text=Resist Amnesia II}}
||Physical Potency
+
||{{Working|text=Winning Streak}}
||Magical Accuracy
+
 
|-
 
|-
|'''Group 2'''
+
||{{Working|text=Loaded Deck}}
||Convergence
+
||{{NotWorking|text=True Shot}}
||Diffusion
+
||{{NotWorking|text=True shot II}}
||Enchainment
+
||Assimilation
+
|}
+
 
+
=== {{WorkingWithBugs|text=Corsair}} ===
+
 
+
:* No AF.
+
:* No Random Deal, Wild Card, merit JAs
+
Merits: {{NotWorking|text=Corsair Group 1 and 2}}
+
{|class="wikitable zebra"
+
 
|-
 
|-
|rowspan="2"|'''Ability'''
+
|rowspan="7"|'''Rolls'''
||Wild Card
+
||{{Working|text=Corsair's Roll}}
||Phantom Roll
+
||{{Working|text=Ninja Roll}}
||Double-Up
+
||{{Working|text=Hunter's Roll}}
||Quick Draw
+
||{{Working|text=Chaos Roll}}
||Random Deal
+
||{{Working|text=Magus's Roll}}
 
|-
 
|-
||Snake Eye
+
||{{Working|text=Healer's Roll}}
||Fold
+
||{{Working|text=Drachen Roll}}
||Triple Shot
+
||{{Working|text=Choral Roll}}
||Crooked Cards
+
||{{Working|text=Monk's Roll}}
||Cutting Cards
+
||{{Working|text=Beast Roll}}
 
|-
 
|-
|rowspan="3"|'''Job traits'''
+
||{{Working|text=Samurai Roll}}
||Resist Paralyze
+
||{{Working|text=Evoker's Roll}}
||Rapid Shot
+
||{{Working|text=Rogue's Roll}}
||Resist Paralyze II
+
||{{Working|text=Warlock's Roll}}
||Resist Amnesia
+
||{{Working|text=Fighter's Roll}}
||Recycle
+
|-
 +
||{{Working|text=Puppet Roll}}
 +
||{{Working|text=Gallant's Roll}}
 +
||{{Working|text=Wizard's Roll}}
 +
||{{Working|text=Dancer's Roll}}
 +
||{{Working|text=Scholar's Roll}}
 +
|-
 +
||{{NotWorking|text=Naturalist's Roll}}
 +
||{{NotWorking|text=Runeist's Roll}}
 +
||{{NotWorking|text=Bolter's Roll}}
 +
||{{NotWorking|text=Caster's Roll}}
 +
||{{NotWorking|text=Courser's Roll}}
 +
|-
 +
||{{NotWorking|text=Blitzer's Roll}}
 +
||{{NotWorking|text=Tactician's Roll}}
 +
||{{NotWorking|text=Allies' Roll}}
 +
||{{NotWorking|text=Miser's Roll}}
 +
||{{NotWorking|text=Companion's Roll}}
 +
|-
 +
||{{NotWorking|text=Avenger's Roll}}
 
|-
 
|-
||Resist Paralyze III
+
|rowspan="2"|'''Quick draw'''
||Resist Paralyze IV
+
||{{Working|text=Light Shot}}
||Winning Streak
+
||{{Working|text=Dark Shot}}
||Loaded Deck
+
||{{Working|text=Earth Shot}}
||True Shot
+
||{{Working|text=Wind Shot}}
 +
||{{Working|text=Ice Shot}}
 
|-
 
|-
||True shot II
+
||{{Working|text=Thunder Shot}}
 +
||{{Working|text=Water Shot}}
 
|}
 
|}
  
Line 712: Line 720:
 
||Phantom Roll Recast
 
||Phantom Roll Recast
 
||Quick Draw Recast
 
||Quick Draw Recast
||Quick Draw Accuracy
+
||{{Working|text=Quick Draw Accuracy}}
 
||Random Deal Recast
 
||Random Deal Recast
 
||Bust Duration
 
||Bust Duration
 
|-
 
|-
 
|'''Group 2'''
 
|'''Group 2'''
||Snake Eye
+
||{{Working|text=Snake Eye}}
||Fold
+
||{{Working|text=Fold}}
||Winning Streak
+
||{{Working|text=Winning Streak}}
||Loaded Deck
+
||{{Working|text=Loaded Deck}}
 
|}
 
|}
  
=== {{WorkingWithBugs|text=Puppetmaster}} ===
+
===== {{WorkingWithBugs|text=Puppetmaster}} =====
  
Merits: {{NotWorking|text=Puppetmaster Group 1 and 2}}
 
 
{|class="wikitable zebra"
 
{|class="wikitable zebra"
 
|-
 
|-
 
|rowspan="2"|'''Ability'''
 
|rowspan="2"|'''Ability'''
||Overdrive
+
||{{NotWorking|text=Overdrive}}
||Activate
+
||{{Working|text=Activate}}
||Deus Ex Automata
+
||{{NotWorking|text=Deus Ex Automata}}
||Repair
+
||{{Working|text=Repair}}
||Maintenance
+
||{{NotWorking|text=Maintenance}}
 
|-
 
|-
||Role Reversal
+
||{{NotWorking|text=Role Reversal}}
||Ventriloquy
+
||{{NotWorking|text=Ventriloquy}}
||Tactical Switch
+
||{{NotWorking|text=Tactical Switch}}
||Cooldown
+
||{{NotWorking|text=Cooldown}}
||Heady Artifice
+
||{{NotWorking|text=Heady Artifice}}
 
|-
 
|-
 
|rowspan="5"|'''Job traits'''
 
|rowspan="5"|'''Job traits'''
||Resist Slow
+
||{{Working|text=Resist Slow}}
||Resist Amnesia *
+
||{{Working|text=Resist Amnesia}}
||Evasion Bonus
+
||{{Working|text=Evasion Bonus}}
||Martial Arts
+
||{{Working|text=Martial Arts}}
||Evasion Bonus II
+
||{{Working|text=Resist Amnesia II}}
 
|-
 
|-
||Martial Arts II
+
||{{Working|text=Evasion Bonus II}}
||Resist Slow II
+
||{{Working|text=Martial Arts II}}
||Evasion Bonus III
+
||{{Working|text=Resist Slow II}}
||Resist Slow III
+
||{{Working|text=Resist Amnesia III}}
||Martial Arts III
+
||{{Working|text=Evasion Bonus III}}
 
|-
 
|-
||Fine-Tuning
+
||{{Working|text=Resist Slow III}}
||Optimization
+
||{{Working|text=Martial Arts III}}
||Stout Servant
+
||{{Working|text=Fine-Tuning}}
||Evasion Bonus IV
+
||{{Working|text=Optimization}}
||Tactical Guard
+
||{{NotWorking|text=Stout Servant}}
 
|-
 
|-
||Critical Defense Bonus
+
||{{Working|text=Evasion Bonus IV}}
||Martial Arts IV
+
||{{NotWorking|text=Tactical Guard}}
||Stout Servant II
+
||{{NotWorking|text=Critical Defense Bonus}}
||Tactical Guard II
+
||{{Working|text=Martial Arts IV}}
||Martial Arts V
+
||{{NotWorking|text=Stout Servant II}}
 
|-
 
|-
||Stout Servant III
+
||{{NotWorking|text=Tactical Guard II}}
 +
||{{NotWorking|text=Stout Servant III}}
 +
||{{Working|text=Martial Arts V}}
 
|-
 
|-
 
|rowspan="1"|'''Pet commands'''
 
|rowspan="1"|'''Pet commands'''
||Deploy
+
||{{Working|text=Deploy}}
||Deactivate
+
||{{Working|text=Deactivate}}
||Retrieve
+
||{{Working|text=Retrieve}}
 
|-
 
|-
 
|rowspan="2"|'''Pet maneuvers'''
 
|rowspan="2"|'''Pet maneuvers'''
||Dark Maneuver
+
||{{Working|text=Dark Maneuver}}
||Earth Maneuver
+
||{{Working|text=Earth Maneuver}}
||Fire Maneuver
+
||{{Working|text=Fire Maneuver}}
||Ice Maneuver
+
||{{Working|text=Ice Maneuver}}
||Light Maneuver
+
||{{Working|text=Light Maneuver}}
 
|-
 
|-
||Thunder Maneuver
+
||{{Working|text=Thunder Maneuver}}
||Water Maneuver
+
||{{Working|text=Water Maneuver}}
||Wind Maneuver
+
||{{Working|text=Wind Maneuver}}
 
|}
 
|}
  
Line 796: Line 805:
 
|-
 
|-
 
|'''Group 2'''
 
|'''Group 2'''
||Role Reversal
+
||{{NotWorking|text=Role Reversal}}
||Ventriloquy
+
||{{NotWorking|text=Ventriloquy}}
 
||Fine-Tuning
 
||Fine-Tuning
 
||Optimization
 
||Optimization
 
|}
 
|}
  
=== {{WorkingWithBugs|text=Dancer}} ===
+
===== {{WorkingWithBugs|text=Dancer}} =====
  
:* No AF.
+
{{WhatWorks_Dancer}}
:* Waltzes function, formulas may be off/incorrectly lacking a cap.
+
Merits: {{Working|text=Dancer Group 1 and 2}}
+
{|class="wikitable zebra"
+
|-
+
|rowspan="3"|'''Ability'''
+
||Trance
+
||Sambas
+
||Waltzes
+
||Steps
+
||Flourishes
+
|-
+
||Jigs
+
||Flourishes II
+
||Contradance
+
||Saber Dance
+
||Fan Dance
+
|-
+
||No Foot Rise
+
||Presto
+
||Flourishes III
+
||Grand Pas
+
|-
+
|rowspan="5"|'''Job traits'''
+
||Evasion Bonus
+
||Dual Wield
+
||Resist Slow
+
||Subtle Blow
+
||Accuracy Bonus
+
|-
+
||Dual Wield II
+
||Evasion Bonus II
+
||Skillchain Bonus
+
||Subtle Blow II
+
||Skillchain Bonus II
+
|-
+
||Accuracy Bonus II
+
||Dual Wield III
+
||Subtle Blow III
+
||Skillchain Bonus III
+
||Evasion Bonus III
+
|-
+
||Closed Position (Merit)
+
||Conserve TP
+
||Tactical Parry
+
||Critical Attack Bonus
+
||Dual Wield IV
+
|-
+
||Accuracy Bonus III
+
||Skillchain Bonus IV
+
||Subtle Blow IV
+
||Critical Attack Bonus II
+
||Skillchain Bonus V
+
|-
+
|rowspan="2"|'''Sambas'''
+
||Drain Samba
+
||Aspir Samba
+
||Drain Samba II
+
||Haste Samba
+
||Aspir Samba II
+
|-
+
||Drain Samba III
+
|-
+
|rowspan="2"|'''Waltzes'''
+
||Curing Waltz
+
||Divine Waltz
+
||Curing Waltz II
+
||Healing Waltz
+
||Curing Waltz III
+
|-
+
||Curing Waltz IV
+
||Divine Waltz II
+
||Curing Waltz V
+
|-
+
|rowspan="1"|'''Steps'''
+
||Quickstep
+
||Box Step
+
||Stutter Step
+
||Feather Step
+
|-
+
|rowspan="1"|'''Jigs'''
+
||Spectral Jig
+
||Chocobo Jig
+
||Chocobo Jig II
+
|-
+
|rowspan="1"|'''Flourishes I'''
+
||Animated Flourish
+
||Desperate Flourish
+
||Violent Flourish
+
|-
+
|rowspan="1"|'''Flourishes II'''
+
||Reverse Flourish
+
||Building Flourish
+
||Wild Flourish
+
|-
+
|rowspan="1"|'''Flourishes III'''
+
||Climactic Flourish
+
||Striking Flourish
+
||Ternary Flourish
+
|}
+
  
{|class="wikitable zebra"
+
===== {{WorkingWithBugs|text=Scholar}} =====
!Merit Group!!colspan = "5"|Merit name
+
|-
+
|'''Group 1'''
+
||Steps Accuracy
+
||Haste Samba Effect
+
||Reverse Flourish Effect
+
||Building Flourish Effect
+
|-
+
|'''Group 2'''
+
||Saber Dance
+
||Fan Dance
+
||No Foot Rise
+
||Closed Position
+
|}
+
 
+
=== {{WorkingWithBugs|text=Scholar}} ===
+
  
 
:* No AF.
 
:* No AF.
 
:* Light Arts/Dark Arts do not grant skill bonus, but they will increase the cap.
 
:* Light Arts/Dark Arts do not grant skill bonus, but they will increase the cap.
Merits: {{WorkingWithBugs|text=Scholar Group 1 and 2}}
+
 
:* Enlightenment, Altruism, Focalization, Tranquility, Equanamity not yet functional
+
 
{|class="wikitable zebra"
 
{|class="wikitable zebra"
 
|-
 
|-
 
|rowspan="2"|'''Ability'''
 
|rowspan="2"|'''Ability'''
||Tabula Rasa
+
||{{Working|text=Tabula Rasa}}
||Light Arts
+
||{{Working|text=Light Arts}}
||Dark Arts
+
||{{Working|text=Dark Arts}}
||Stratagems
+
||{{Working|text=Stratagems}}
||Sublimation
+
||{{Working|text=Sublimation}}
 
|-
 
|-
||Modus Veritas
+
||{{Working|text=Modus Veritas}}
||Enlightenment
+
||{{Working|text=Enlightenment}}
||Libra
+
||{{NotWorking|text=Libra}}
||Caper Emissarius
+
||{{NotWorking|text=Caper Emissarius}}
 
|-
 
|-
|rowspan="4"|'''Job traits'''
+
|rowspan="5"|'''Job traits'''
||Resist Silence
+
||{{Working|text=Resist Silence}}
||Clear Mind
+
||{{Working|text=Clear Mind}}
||Conserve MP
+
||{{Working|text=Conserve MP}}
||Max MP Boost
+
||{{Working|text=Max MP Boost}}
||Tranquil Heart
+
||{{Working|text=Tranquil Heart}}
 +
|-
 +
||{{Working|text=Clear Mind II}}
 +
||{{Working|text=Resist Silence II}}
 +
||{{Working|text=Clear Mind III}}
 +
||{{Working|text=Clear Mind IV}}
 +
||{{Working|text=Resist Silence III}}
 
|-
 
|-
||Clear Mind II
+
||{{Working|text=Stormsurge}}
||Resist Silence II
+
||{{Working|text=Clear Mind V}}
||Clear Mind III
+
||{{NotWorking|text=Occult Acumen}}
||Clear Mind IV
+
||{{Working|text=Magic Burst Bonus}}
||Resist Silence III
+
||{{Working|text=Resist Silence IV}}
 
|-
 
|-
||Stormsurge
+
||{{NotWorking|text=Occult Acumen II}}
||Clear Mind V
+
||{{Working|text=Max MP Boost II}}
||Occult Acumen
+
||{{Working|text=Mag. Burst Bonus II}}
||Magic Burst Bonus
+
||{{Working|text=Clear Mind V}}
||Resist Silence IV
+
||{{NotWorking|text=Conserve MP II}}
 
|-
 
|-
||Occult Acumen II
+
||{{NotWorking|text=Occult Acumen III}}
 +
||{{Working|text=Mag. Burst Bonus III}}
 
|-
 
|-
 
|rowspan="2"|'''White grimoire'''
 
|rowspan="2"|'''White grimoire'''
||Penury
+
||{{Working|text=Penury}}
||Addendum: White
+
||{{Working|text=Addendum: White}}
||Celerity
+
||{{Working|text=Celerity}}
||Accession
+
||{{Working|text=Accession}}
||Rapture
+
||{{Working|text=Rapture}}
 
|-
 
|-
||Altruism
+
||{{Working|text=Altruism}}
||Tranquility
+
||{{Working|text=Tranquility}}
||Perpetuance
+
||{{NotWorking|text=Perpetuance}}
 
|-
 
|-
 
|rowspan="2"|'''Black grimoire'''
 
|rowspan="2"|'''Black grimoire'''
||Parsimony
+
||{{Working|text=Parsimony}}
||Alacrity
+
||{{Working|text=Alacrity}}
||Addendum: Black
+
||{{Working|text=Addendum: Black}}
||Manifestation
+
||{{Working|text=Manifestation}}
||Ebullience
+
||{{Working|text=Ebullience}}
 
|-
 
|-
||Focalization
+
||{{Working|text=Focalization}}
||Equanimity
+
||{{Working|text=Equanimity}}
||Immanence
+
||{{NotWorking|text=Immanence}}
 
|}
 
|}
  
Line 990: Line 890:
 
|'''Group 1'''
 
|'''Group 1'''
 
||Grimoire Recast
 
||Grimoire Recast
||Modus Veritas Duration
+
||{{Working|text=Modus Veritas Duration}}
||Helix Magic Acc./Atk.
+
||{{Working|text=Helix Magic Acc./Atk.}}
||Max Sublimation
+
||{{NotWorking|text=Max Sublimation}}
 
|-
 
|-
 
|'''Group 2'''
 
|'''Group 2'''
||Altruism
+
||{{Working|text=Altruism}}
||Focalization
+
||{{Working|text=Focalization}}
||Tranquility
+
||{{Working|text=Tranquility}}
||Equanimity
+
||{{Working|text=Equanimity}}
 
||Enlightenment
 
||Enlightenment
||Stormsurge
+
||{{Working|text=Stormsurge}}
 
|}
 
|}
  
=== {{NotWorking|text=Geomancer}} ===
+
===== {{NotWorking|text=Geomancer}} =====
  
 
{|class="wikitable zebra"
 
{|class="wikitable zebra"
 
|-
 
|-
 
|rowspan="3"|'''Ability'''
 
|rowspan="3"|'''Ability'''
||Bolster
+
||{{NotWorking|text=Bolster}}
||Full Circle
+
||{{NotWorking|text=Full Circle}}
||Lasting Emanation
+
||{{NotWorking|text=Lasting Emanation}}
||Ecliptic Attrition
+
||{{NotWorking|text=Ecliptic Attrition}}
||Collimated Fervor
+
||{{NotWorking|text=Collimated Fervor}}
 
|-
 
|-
||Life Cycle
+
||{{NotWorking|text=Life Cycle}}
||Blaze of Glory
+
||{{NotWorking|text=Blaze of Glory}}
||Dematerialize
+
||{{NotWorking|text=Dematerialize}}
||Mending Halation
+
||{{NotWorking|text=Mending Halation}}
||Radial Arcana
+
||{{NotWorking|text=Radial Arcana}}
 
|-
 
|-
||Entrust
+
||{{NotWorking|text=Entrust}}
||Theurgic Focus
+
||{{NotWorking|text=Theurgic Focus}}
||Concentric Pulse
+
||{{NotWorking|text=Concentric Pulse}}
||Widened Compass
+
||{{NotWorking|text=Widened Compass}}
 
|-
 
|-
|rowspan="4"|'''Job traits'''
+
|rowspan="5"|'''Job traits'''
||Conserve MP
+
||{{Working|text=Conserve MP}}
||Clear Mind
+
||{{Working|text=Clear Mind}}
||Cardinal Chant
+
||{{NotWorking|text=Cardinal Chant}}
||Conserve MP II
+
||{{Working|text=Conserve MP II}}
||Max MP Boost
+
||{{Working|text=Max MP Boost}}
 +
|-
 +
||{{Working|text=Conserve MP III}}
 +
||{{Working|text=Clear Mind II}}
 +
||{{NotWorking|text=Cardinal Chant II}}
 +
||{{NotWorking|text=Elemental Celerity}}
 +
||{{Working|text=Conserve MP III}}
 
|-
 
|-
||Conserve MP III
+
||{{Working|text=Clear Mind III}}
||Clear Mind II
+
||{{Working|text=Max MP Boost II}}
||Cardinal Chant II
+
||{{NotWorking|text=Cardinal Chant III}}
||Elemental Celerity
+
||{{Working|text=Conserve MP IV}}
||Conserve MP III
+
||{{NotWorking|text=Curative Recantation}}
 
|-
 
|-
||Clear Mind III
+
||{{NotWorking|text=Primeval Zeal}}
||Cardinal Chant III
+
||{{NotWorking|text=Clear Mind IV}}
||Conserve MP IV
+
||{{NotWorking|text=Conserve MP V}}
||Curative Recantation
+
||{{NotWorking|text=Cardinal Chant IV}}
||Primeval Zeal
+
||{{NotWorking|text=Clear Mind V}}
 
|-
 
|-
||Clear Mind IV
+
||{{NotWorking|text=Conserve MP VI}}
||Conserve MP V
+
||Cardinal Chant IV
+
||Clear Mind V
+
||Conserve MP VI
+
 
|}
 
|}
  
Line 1,055: Line 957:
 
|-
 
|-
 
|'''Group 1'''
 
|'''Group 1'''
||Full Circle Effect
+
||{{NotWorking|text=Full Circle Effect}}
||Ecliptic Attrition Recast
+
||{{NotWorking|text=Ecliptic Attrition Recast}}
||Life Cycle Recast
+
||{{NotWorking|text=Life Cycle Recast}}
||Blaze of Glory Recast
+
||{{NotWorking|text=Blaze of Glory Recast}}
||Dematerialize Recast
+
||{{NotWorking|text=Dematerialize Recast}}
 
|-
 
|-
 
|'''Group 2'''
 
|'''Group 2'''
||Mending Halation
+
||{{NotWorking|text=Mending Halation}}
||Radial Arcana
+
||{{NotWorking|text=Radial Arcana}}
||Curative Recantation
+
||{{NotWorking|text=Curative Recantation}}
||Primordial Zeal
+
||{{NotWorking|text=Primordial Zeal}}
 
|}
 
|}
  
=== {{NotWorking|text=Rune Fencer}} ===
+
===== {{NotWorking|text=Rune Fencer}} =====
 +
* Traits need to be relooked into, since there are many differences between both wikis and conflicts between DSP and one, the other, or both wikis.
  
 
{|class="wikitable zebra"
 
{|class="wikitable zebra"
 
|-
 
|-
 
|rowspan="3"|'''Ability'''
 
|rowspan="3"|'''Ability'''
||Elemental Sforzo
+
||{{NotWorking|text=Elemental Sforzo}}
||Rune Enchantment
+
||{{NotWorking|text=Rune Enchantment}}
||Ward
+
||{{NotWorking|text=Ward}}
||Swordplay
+
||{{NotWorking|text=Swordplay}}
||Effusion
+
||{{NotWorking|text=Effusion}}
 
|-
 
|-
||Embolden
+
||{{NotWorking|text=Embolden}}
||Vivacious Pulse
+
||{{NotWorking|text=Vivacious Pulse}}
||Battuta
+
||{{NotWorking|text=Battuta}}
||Rayke
+
||{{NotWorking|text=Rayke}}
||One for All
+
||{{NotWorking|text=One for All}}
 
|-
 
|-
||Odyllic Subterfuge
+
||{{NotWorking|text=Odyllic Subterfuge}}
 
|-
 
|-
 
|rowspan="4"|'''Job traits'''
 
|rowspan="4"|'''Job traits'''
||Tenacity
+
||{{Working|text=Tenacity}}
||Magic Defense Bonus
+
||{{Working|text=Magic Defense Bonus}}
||Inquartata
+
||{{NotWorking|text=Inquartata}}
||Max HP Boost
+
||{{Working|text=Max HP Boost}}
||Auto Regen
+
||{{Working|text=Magic Defense Bonus II}}
 
|-
 
|-
||Max HP Boost II
+
||{{Working|text=Auto Regen}}
||Tactical Parry
+
||{{Working|text=Max HP Boost II}}
||Accuracy Bonus
+
||{{Working|text=Tactical Parry}}
||Max HP Boost III
+
||{{NotWorking|text=Accuracy Bonus}}
||Tactical Parry II
+
||{{Working|text=Max HP Boost III}}
 
|-
 
|-
||Auto Regen II
+
||{{Working|text=Tactical Parry II}}
||Inspiration
+
||{{Working|text=Magic Defense Bonus III}}
||Sleight of Sword
+
||{{Working|text=Auto Regen II}}
||Max HP Boost IV
+
||{{NotWorking|text=Inspiration}}
||Auto Regen III
+
||{{NotWorking|text=Sleight of Sword}}
 
|-
 
|-
||Tactical Parry III
+
||{{Working|text=Max HP Boost IV}}
||Max HP Boost V
+
||{{NotWorking|text=Auto Regen III}}
 +
||{{Working|text=Tactical Parry III}}
 +
||{{Working|text=Max HP Boost V}}
 
|-
 
|-
 
|rowspan="2"|'''Rune enchantment'''
 
|rowspan="2"|'''Rune enchantment'''
||Ignis
+
||{{NotWorking|text=Ignis}}
||Gelus
+
||{{NotWorking|text=Gelus}}
||Flabra
+
||{{NotWorking|text=Flabra}}
||Tellus
+
||{{NotWorking|text=Tellus}}
||Sulpor
+
||{{NotWorking|text=Sulpor}}
 
|-
 
|-
||Unda
+
||{{NotWorking|text=Unda}}
||Lux
+
||{{NotWorking|text=Lux}}
||Tenebrae
+
||{{NotWorking|text=Tenebrae}}
 
|-
 
|-
 
|rowspan="1"|'''Wards'''
 
|rowspan="1"|'''Wards'''
||Vallation
+
||{{NotWorking|text=Vallation}}
||Pflug
+
||{{NotWorking|text=Pflug}}
||Valiance
+
||{{NotWorking|text=Valiance}}
||Battuta
+
||{{NotWorking|text=Battuta}}
||Liement
+
||{{NotWorking|text=Liement}}
 
|-
 
|-
 
|rowspan="1"|'''Effusions'''
 
|rowspan="1"|'''Effusions'''
||Swipe
+
||{{NotWorking|text=Swipe}}
||Lunge
+
||{{NotWorking|text=Lunge}}
||Gambit
+
||{{NotWorking|text=Gambit}}
||Rayke
+
||{{NotWorking|text=Rayke}}
 
|}
 
|}
  
Line 1,138: Line 1,043:
 
|-
 
|-
 
|'''Group 1'''
 
|'''Group 1'''
||Rune Enhancement Effect
+
||{{NotWorking|text=Rune Enhancement Effect}}
||Vallation Effect
+
||{{NotWorking|text=Vallation Effect}}
||Lunge Effect
+
||{{NotWorking|text=Lunge Effect}}
||Pflug Effect
+
||{{NotWorking|text=Pflug Effect}}
||Gambit Effect
+
||{{NotWorking|text=Gambit Effect}}
 
|-
 
|-
 
|'''Group 2'''
 
|'''Group 2'''
||Battuta
+
||{{NotWorking|text=Battuta}}
||Rayke
+
||{{NotWorking|text=Rayke}}
||Inspiration
+
||{{NotWorking|text=Inspiration}}
||Sleight of Sword
+
||{{NotWorking|text=Sleight of Sword}}
 
|}
 
|}

Latest revision as of 18:56, 15 July 2017

Paladin
  • Some AF not implemented.
Ability Invincible Holy Circle Shield Bash Sentinel Cover Rampart
Fealty Chivalry Divine Emblem Sepulcher Palisade Intervene
Job traits Undead Killer Defense Bonus Resist Sleep Shield Mastery Defense Bonus II Auto Refresh
Resist Sleep II Max HP Boost Defense Bonus III Shield Mastery II Resist Sleep III Defense Bonus IV
Shield Mastery III Guardian Iron Will Defense Bonus V Shield Defense Bonus Critical Defense Bonus
Max HP Boost II Defense Bonus VI Shield Mastery IV
Merit Group Merit name
Group 1 Shield Bash Recast Holy Circle Recast Sentinel Recast Cover Effect Length Rampart Recast
Group 2 Fealty Chivalry Iron Will Guardian
Dark Knight
Ability Blood Weapon Arcane Circle Last Resort Weapon Bash Souleater Consume Mana
Dark Seal Diabolic Eye Nether Void Arcane Crest Scarlet Delirium Soul Enslavement
Job traits Attack Bonus Desperate Blows Resist Paralyze Arcana Killer Attack Bonus II Resist Paralyze II
Occult Acumen Stalwart Soul Attack Bonus III Occult Acumen II Resist Paralyze III Stalwart Soul II
Attack Bonus IV Occult Acumen III Resist Paralyze IV Desperate Blows Effect Muted Soul Stalwart Soul III
Attack Bonus V Occult Acumen IV Critical Attack Bonus Tactical Parry Stalwart Soul IV Attack Bonus VI
Critical Attack Bonus II Occult Acumen V Tactical Parry II
Merit Group Merit name
Group 1 Souleater Recast Arcane Circle Recast Last Resort Recast Last Resort Effect Weapon Bash Recast
Group 2 Dark Seal Diabolic Eye Muted Soul Desperate Blows Effect
Beastmaster
  • Pet enhancing gear does not work.
  • Issues with Heel and correct pet behavior.
  • Pets use incorrect TP moves.
  • ffxi wiki and bg wiki shows some different traits. They need to be rechecked and possibly updated.
Ability Familiar Charm Gauge Reward Call Beast
Bestial Loyalty Tame Feral Howl Killer Instinct Unleash
Job traits Vermin Killer Resist Slow Resist Amnesia Bird Killer Amorph Killer
Resist Slow II Resist Amnesia II Lizard Killer Wide Scan II Aquan Killer
Resist Slow III Resist Amnesia III Plantoid Killer Wide Scan III Beast Killer
Resist Slow IV Resist Amnesia IV Beast Affinity Beast Healer Stout Servant
Fencer Wide Scan IV Resist Slow V Fencer II Stout Servant II
Fencer III Stout Servant III
Pet commands Fight Heel Stay Sic Ready
Leave Snarl Spur Run Wild
Merit Group Merit name
Group 1 Killer Effects Reward Recast Call Beast Recast Sic/Ready Recast Tame Recast
Group 2 Feral Howl Killer Instinct Beast Affinity Beast Healer
Bard
Ability Soul Voice Pianissimo Nightingale Troubadour
Tenuto Marcato Clarion Call
Job traits Resist Silence Resist Silence II Resist Silence III Resist Silence IV
Critical Defense Bonus Resist Silence V Fencer Fencer II
Merit Group Merit name
Group 1 Lullaby Recast Finale Recast Minne Effect Minuet Effect Madrigal Effect
Group 2 Nightingale Troubadour Foe Sirvente Adventurer's Dirge
Ranger
Ability Eagle Eye Shot Sharpshot Scavenge Camouflage Barrage
Shadowbind Velocity Shot Unlimited Shot Flashy Shot Stealth Shot
Double Shot Bounty Shot Decoy Shot Overkill
Job traits Alertness Accuracy Bonus Rapid Shot Recycle Resist Poison
Wide Scan II Accuracy Bonus II Resist Poison II Wide Scan III Accuracy Bonus III
Dead Aim Resist Poison III Wide Scan IV Dead Aim II Accuracy Bonus IV
Dead Aim III Resist Poison IV Recycle Rate Snapshot True Shot
Conserve TP Dead Aim IV Wide Scan V Resist Poison V Accuracy Bonus V
True Shot II Rapid Shot II Dead Aim V True Shot III Dead Aim VI
Merit Group Merit name
Group 1 Scavenge Effect Camouflage Recast Sharpshot Recast Unlimited Shot Recast Rapid Shot Rate
Group 2 Stealth Shot Flashy Shot Snapshot Recycle Rate
Samurai
Ability Meikyo Shisui Warding Circle Third Eye Hasso Meditate
Seigan Sekkanoki Konzen-ittai Blade Bash Shikikoyo
Sengikori Hamanoha Hagakure Yaegasumi
Job traits Resist Blind Store TP Zanshin Resist Blind II Store TP II
Zanshin II Demon Killer Resist Blind III Store TP III Zanshin III
Resist Blind IV Store TP IV Zanshin IV Ikishoten Overwhelm
Skillchain Bonus Skillchain Bonus II Store TP V Zanshin V Skillchain Bonus III
Merit Group Merit name
Group 1 Third Eye Recast Warding Circle Recast Store TP Effect Meditate Recast Zanshin Attack Rate
Group 2 Shikikoyo Blade Bash Ikishoten Overwhelm
Ninja
Ability Mijin Gakure Yonin Innin Sange Futae
Issekigan Mikage
Job traits Stealth Dual Wield Resist Bind Subtle Blow Max HP Boost
Dual Wield II Daken I Resist Bind II Subtle Blow II Max HP Boost II
Daken II Dual Wield III Subtle Blow III Resist Bind III Daken III
Max HP Boost III Subtle Blow IV Dual Wield IV Resist Bind IV Daken IV
Subtle Blow V Ninja Tool Expertise Tactical Parry Max HP Boost IV Magic Burst Bonus
Skillchain Bonus I Dual Wield V Tactical Parry II Magic Burst Bonus II Subtle Blow VI
Skillchain Bonus II Daken V Tactical Parry III Max HP Boost V
Merit Group Merit name
Group 1 Subtle Blow Effect Katon Effect Hyoton Effect Huton Effect Doton Effect Raiton Effect Suiton Effect
Group 2 Sange Ninja Tool Expertise Katon: San Hyoton: San Huton: San Doton: San Raiton: San Suiton: San
Dragoon
  • Status removal breaths are not implemented.
  • Most pet enhancing gear doesn't work (enhances wyvern breath gear works)
  • Recast merits should be working. Empathy will allow you to use Spirit Link at full wyvern HP, but will copy no status effects.
Ability Spirit Surge Call Wyvern Ancient Circle Jump Spirit Link
High Jump Super Jump Deep Breathing Angon Spirit Jump
Soul Jump Dragon Breaker Fly High
Job traits Attack Bonus Strafe Dragon Killer Accuracy Bonus Strafe II
Conserve TP Accuracy Bonus II Strafe III Empathy Strafe Effect
Accuracy Bonus III Strafe IV Critical Defense Bonus Dragon Killer II Attack bonus II
Pet commands Dismiss Smiting Breath Restoring Breath Steady Wing
Merit Group Merit name
Group 1 Ancient Circle Recast Jump Recast High Jump Recast Super Jump Recast Spirit Link Recast
Group 2 Deep Breathing Angon Empathy Strafe Effect
Summoner
  • Pet enhancing gear doesn't work
Ability Astral Flow Elemental Siphon Apogee Mana Cede Astral Conduit
Job traits Max MP Boost Clear Mind Resist Slow Auto Refresh Clear Mind II
Max MP Boost II Resist Slow II Clear Mind III Max MP Boost III Blood Boon
Clear Mind IV Resist Slow III Clear Mind V Max MP Boost IV Resist Slow IV
Max MP Boost V Stout Servant Auto Refresh II Clear Mind VI Stout Servant II
Max MP Boost VI
Summon commands Assault Blood Pact: Rage Blood Pact: Ward Release Retreat
Avatar's Favor
Merit Group Merit name
Group 1 Avatar Physical Accuracy Avatar Physical Attack Avatar Magical Accuracy Avatar Magical Attack Summoning Magic Cast Time
Group 2 Meteor Strike Heavenly Strike Wind Blade Geocrush Thunderstorm Grand Fall
Blue Mage
  • Spell learning is a flat, 25% chance if your level is within 7 of the enemy's. Skill plays no factor.
  • Some spells are not yet scripted.
Ability Azure Lore Burst Affinity Chain Affinity Convergence
Diffusion Efflux Unbridled Learning Unbridled Wisdom
Job traits Enchainment Assimilation
  • Other traits require spell sets.
Merit Group Merit name
Group 1 Chain Affinity Recast Burst Affinity Recast Monster Correlation Physical Potency Magical Accuracy
Group 2 Convergence Diffusion Enchainment Assimilation
Set type Name
Magus Attire Set Magus Torque Immortal's Scimitar Magus Charuqs Magus Shalwar Magus Bazubands Magus Jubbah Magus Keffiyeh
Magus Attire Set +1 Magus Charuqs +1 Magus Shalwar +1 Magus Bazubands +1 Magus Jubbah +1 Magus Keffiyeh +1
Assimilator's Attire Set Assimilator's Charuqs Assimilator's Shalwar Assimilator's Bazubands Assimilator's Jubbah Assimilator's Keffiyeh
Assimilator's Attire Set +1 Assimilator's Charuqs +1 Assimilator's Shalwar +1 Assimilator's Bazubands +1 Assimilator's Jubbah +1 Assimilator's Keffiyeh +1
Assimilator's Attire Set +2 Assimilator's Charuqs +2 Assimilator's Shalwar +2 Assimilator's Bazubands +2 Assimilator's Jubbah +2 Assimilator's Keffiyeh +2
Assimilator's Attire Set +3 Assimilator's Charuqs +3 Assimilator's Shalwar +3 Assimilator's Bazubands +3 Assimilator's Jubbah +3 Assimilator's Keffiyeh +3
Mirage Attire Set Mirage Mantle Mirage Charuqs Mirage Shalwar Mirage Bazubands Mirage Jubbah Mirage Keffiyeh
Mirage Attire Set +1 Mirage Charuqs +1 Mirage Shalwar +1 Mirage Bazubands +1 Mirage Jubbah +1 Mirage Keffiyeh +1
Mirage Attire Set +2 Mirage Charuqs +2 Mirage Shalwar +2 Mirage Bazubands +2 Mirage Jubbah +2 Mirage Keffiyeh +2
Luhlaza Attire Set Luhlaza Charuqs Luhlaza Shalwar Luhlaza Bazubands Luhlaza Jubbah Luhlaza Keffiyeh
Luhlaza Attire Set +1 Luhlaza Charuqs +1 Luhlaza Shalwar +1 Luhlaza Bazubands +1 Luhlaza Jubbah +1 Luhlaza Keffiyeh +1
Mavi Attire Set Mavi Scarf Mavi Tathlum Mavi Basmak Mavi Tayt Mavi Bazubands Mavi Mintan Mavi Kavuk Mavi Earring
Mavi Attire Set +1 Mavi Basmak +1 Mavi Tayt +1 Mavi Bazubands +1 Mavi Mintan +1 Mavi Kavuk +1
Mavi Attire Set +2 Mavi Basmak +2 Mavi Tayt +2 Mavi Bazubands +2 Mavi Mintan +2 Mavi Kavuk +2
Hashishin Attire Set Hashishin Basmak Hashishin Tayt Hashishin Bazubands Hashishin Mintan Hashishin Kavuk
Hashishin Attire Set +1 Hashishin Basmak +1 Hashishin Tayt +1 Hashishin Bazubands +1 Hashishin Mintan +1 Hashishin Kavuk +1
Mythic Weapon (75) Tizona (80) Tizona (85) Tizona (90) Tizona (95) Tizona (99) Tizona (99) Tizona (99) Tizona (99) Tizona (99) Tizona
Empyrean Weapon (80) Almace (85) Almace (90) Almace (95) Almace (99) Almace (99) Almace (99) Almace (99) Almace (99) Almace
Corsair
  • No AF.
Ability Wild Card Phantom Roll Double-Up Quick Draw Random Deal
Snake Eye Fold Triple Shot Crooked Cards Cutting Cards
Job traits Resist Paralyze Rapid Shot Resist Paralyze II Resist Amnesia Recycle
Resist Paralyze III Resist Amnesia II Resist Paralyze IV Resist Amnesia II Winning Streak
Loaded Deck True Shot True shot II
Rolls Corsair's Roll Ninja Roll Hunter's Roll Chaos Roll Magus's Roll
Healer's Roll Drachen Roll Choral Roll Monk's Roll Beast Roll
Samurai Roll Evoker's Roll Rogue's Roll Warlock's Roll Fighter's Roll
Puppet Roll Gallant's Roll Wizard's Roll Dancer's Roll Scholar's Roll
Naturalist's Roll Runeist's Roll Bolter's Roll Caster's Roll Courser's Roll
Blitzer's Roll Tactician's Roll Allies' Roll Miser's Roll Companion's Roll
Avenger's Roll
Quick draw Light Shot Dark Shot Earth Shot Wind Shot Ice Shot
Thunder Shot Water Shot
Merit Group Merit name
Group 1 Phantom Roll Recast Quick Draw Recast Quick Draw Accuracy Random Deal Recast Bust Duration
Group 2 Snake Eye Fold Winning Streak Loaded Deck
Puppetmaster
Ability Overdrive Activate Deus Ex Automata Repair Maintenance
Role Reversal Ventriloquy Tactical Switch Cooldown Heady Artifice
Job traits Resist Slow Resist Amnesia Evasion Bonus Martial Arts Resist Amnesia II
Evasion Bonus II Martial Arts II Resist Slow II Resist Amnesia III Evasion Bonus III
Resist Slow III Martial Arts III Fine-Tuning Optimization Stout Servant
Evasion Bonus IV Tactical Guard Critical Defense Bonus Martial Arts IV Stout Servant II
Tactical Guard II Stout Servant III Martial Arts V
Pet commands Deploy Deactivate Retrieve
Pet maneuvers Dark Maneuver Earth Maneuver Fire Maneuver Ice Maneuver Light Maneuver
Thunder Maneuver Water Maneuver Wind Maneuver
Merit Group Merit name
Group 1 Automaton Melee Skill Automaton Ranged Skill Automaton Magic Skill Activate Recast Repair Recast
Group 2 Role Reversal Ventriloquy Fine-Tuning Optimization
Dancer
  • Waltzes function, formulas may be off/incorrectly lacking a cap.
  • There are some extra job traits that do not belong. Someone needs to review the traits table and remove these.
Ability Trance Sambas Waltzes Steps Flourishes
Jigs Flourishes II Contradance Saber Dance Fan Dance
No Foot Rise Presto Flourishes III Grand Pas
Job traits Evasion Bonus Dual Wield Resist Slow Subtle Blow Accuracy Bonus
Dual Wield II Evasion Bonus II Skillchain Bonus Subtle Blow II Skillchain Bonus II
Accuracy Bonus II Dual Wield III Subtle Blow III Skillchain Bonus III Evasion Bonus III
Closed Position (Merit) Conserve TP Tactical Parry Critical Attack Bonus Dual Wield IV
Accuracy Bonus III Skillchain Bonus IV Subtle Blow IV Critical Attack Bonus II Skillchain Bonus V
Sambas Drain Samba Aspir Samba Drain Samba II Haste Samba Aspir Samba II
Drain Samba III
Waltzes Curing Waltz Divine Waltz Curing Waltz II Healing Waltz Curing Waltz III
Curing Waltz IV Divine Waltz II Curing Waltz V
Steps Quickstep Box Step Stutter Step Feather Step
Jigs Spectral Jig Chocobo Jig Chocobo Jig II
Flourishes I Animated Flourish Desperate Flourish Violent Flourish
Flourishes II Reverse Flourish Building Flourish Wild Flourish
Flourishes III Climactic Flourish Striking Flourish Ternary Flourish
Merit Group Merit name
Group 1 Steps Accuracy Haste Samba Effect Reverse Flourish Effect Building Flourish Effect
Group 2 Saber Dance Fan Dance No Foot Rise Closed Position
Set type Name
Dancer's Attire Set Dancer's Torque War Hoop Dancer's Bangles Dancer's Tiara Dancer's Toe Shoes Dancer's Tights Dancer's Casaque
Dancer's Attire Set +1 Dancer's Bangles +1 Dancer's Tiara +1 Dancer's Toe Shoes +1 Dancer's Tights +1 Dancer's Casaque +1
Maxixi Attire Set Maxixi Bangles Maxixi Tiara Maxixi Toeshoes Maxixi Tights Maxixi Casaque
Maxixi Attire Set +1 Maxixi Bangles +1 Maxixi Tiara +1 Maxixi Toeshoes +1 Maxixi Tights +1 Maxixi Casaque +1
Maxixi Attire Set +2 Maxixi Bangles +2 Maxixi Tiara +2 Maxixi Toeshoes +2 Maxixi Tights +2 Maxixi Casaque +2
Maxixi Attire Set +3 Maxixi Bangles +3 Maxixi Tiara +3 Maxixi Toeshoes +3 Maxixi Tights +3 Maxixi Casaque +3
Etoile Attire Set Etoile Cape Etoile Bangles Etoile Tiara Etoile Toe Shoes Etoile Tights Etoile Casaque
Etoile Attire Set +1 Etoile Bangles +1 Etoile Tiara +1 Etoile Toe Shoes +1 Etoile Tights +1 Etoile Casaque +1
Etoile Attire Set +2 Etoile Bangles +2 Etoile Tiara +2 Etoile Toe Shoes +2 Etoile Tights +2 Etoile Casaque +2
Horos Attire Set Horos Bangles Horos Tiara Horos Shoes Horos Tights Horos Casaque
Horos Attire Set +1 Horos Bangles +1 Horos Tiara +1 Horos Shoes +1 Horos Tights +1 Horos Casaque +1
Charis Attire Set Charis Necklace Charis Feather Charis Bangles Charis Tiara Charis Toeshoes Charis Tights Charis Casaque Charis Earring
Charis Attire Set +1 Charis Bangles +1 Charis Tiara +1 Charis Shoes +1 Charis Tights +1 Charis Casaque +1
Charis Attire Set +2 Charis Bangles +2 Charis Tiara +2 Charis Toeshoes +2 Charis Tights +2 Charis Casaque +2
Maculele Attire Set Maculele Bangles Maculele Tiara Maculele Toeshoes Maculele Tights Maculele Casaque
Maculele Attire Set +1 Maculele Bangles +1 Maculele Tiara +1 Maculele Toeshoes +1 Maculele Tights +1 Maculele Casaque +1
Mythic Weapons (75) Terpsichore (80) Terpsichore (85) Terpsichore (90) Terpsichore (95) Terpsichore (99) Terpsichore (99) Terpsichore (99) Terpsichore (99) Terpsichore (99) Terpsichore
Empyrean Weapons (80) Twashtar (85) Twashtar (90) Twashtar (95) Twashtar (99) Twashtar (99) Twashtar (99) Twashtar (99) Twashtar (99) Twashtar
Scholar
  • No AF.
  • Light Arts/Dark Arts do not grant skill bonus, but they will increase the cap.
Ability Tabula Rasa Light Arts Dark Arts Stratagems Sublimation
Modus Veritas Enlightenment Libra Caper Emissarius
Job traits Resist Silence Clear Mind Conserve MP Max MP Boost Tranquil Heart
Clear Mind II Resist Silence II Clear Mind III Clear Mind IV Resist Silence III
Stormsurge Clear Mind V Occult Acumen Magic Burst Bonus Resist Silence IV
Occult Acumen II Max MP Boost II Mag. Burst Bonus II Clear Mind V Conserve MP II
Occult Acumen III Mag. Burst Bonus III
White grimoire Penury Addendum: White Celerity Accession Rapture
Altruism Tranquility Perpetuance
Black grimoire Parsimony Alacrity Addendum: Black Manifestation Ebullience
Focalization Equanimity Immanence
Merit Group Merit name
Group 1 Grimoire Recast Modus Veritas Duration Helix Magic Acc./Atk. Max Sublimation
Group 2 Altruism Focalization Tranquility Equanimity Enlightenment Stormsurge
Geomancer
Ability Bolster Full Circle Lasting Emanation Ecliptic Attrition Collimated Fervor
Life Cycle Blaze of Glory Dematerialize Mending Halation Radial Arcana
Entrust Theurgic Focus Concentric Pulse Widened Compass
Job traits Conserve MP Clear Mind Cardinal Chant Conserve MP II Max MP Boost
Conserve MP III Clear Mind II Cardinal Chant II Elemental Celerity Conserve MP III
Clear Mind III Max MP Boost II Cardinal Chant III Conserve MP IV Curative Recantation
Primeval Zeal Clear Mind IV Conserve MP V Cardinal Chant IV Clear Mind V
Conserve MP VI
Merit Group Merit name
Group 1 Full Circle Effect Ecliptic Attrition Recast Life Cycle Recast Blaze of Glory Recast Dematerialize Recast
Group 2 Mending Halation Radial Arcana Curative Recantation Primordial Zeal
Rune Fencer
  • Traits need to be relooked into, since there are many differences between both wikis and conflicts between DSP and one, the other, or both wikis.
Ability Elemental Sforzo Rune Enchantment Ward Swordplay Effusion
Embolden Vivacious Pulse Battuta Rayke One for All
Odyllic Subterfuge
Job traits Tenacity Magic Defense Bonus Inquartata Max HP Boost Magic Defense Bonus II
Auto Regen Max HP Boost II Tactical Parry Accuracy Bonus Max HP Boost III
Tactical Parry II Magic Defense Bonus III Auto Regen II Inspiration Sleight of Sword
Max HP Boost IV Auto Regen III Tactical Parry III Max HP Boost V
Rune enchantment Ignis Gelus Flabra Tellus Sulpor
Unda Lux Tenebrae
Wards Vallation Pflug Valiance Battuta Liement
Effusions Swipe Lunge Gambit Rayke
Merit Group Merit name
Group 1 Rune Enhancement Effect Vallation Effect Lunge Effect Pflug Effect Gambit Effect
Group 2 Battuta Rayke Inspiration Sleight of Sword