Difference between revisions of "User:Teo"
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Below is my current list of stuff I intend to do that relate to the DarkStar Project on github: | Below is my current list of stuff I intend to do that relate to the DarkStar Project on github: | ||
− | However, | + | However, it is increasingly difficult to motivate myself to do these things anymore and I've a lot of RL probs right now that take up my time. |
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== Make latents able to be used anywhere modifiers can be used == | == Make latents able to be used anywhere modifiers can be used == | ||
* Starting with Status effects, by copying the behavior used by armor and subbing effectID with equipSlotID. Duplicate latents/mods from multiple effects will not be a problem if this behavior is copied correctly. | * Starting with Status effects, by copying the behavior used by armor and subbing effectID with equipSlotID. Duplicate latents/mods from multiple effects will not be a problem if this behavior is copied correctly. | ||
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== Finish Garrison like Whasf wanted == | == Finish Garrison like Whasf wanted == | ||
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== Mob Stuffs: == | == Mob Stuffs: == | ||
* Finish those 50+ NM's in my NM Branch, get those into DarkStar. | * Finish those 50+ NM's in my NM Branch, get those into DarkStar. | ||
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== Finish my ACP work: == | == Finish my ACP work: == | ||
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=Stuff you can help me with by capturing from retail:= | =Stuff you can help me with by capturing from retail:= | ||
− | * cs params for a treasure box from any Elite FoV NM containing any items with more than 2 augments (1 augment can contain multiple stats). I was only able to guess at these enough to display 2 and should able to show 4. | + | * <s>cs params for a treasure box from any Elite FoV NM containing any items with more than 2 augments (need multiple aug IDs, not multiple stats, 1 augment can contain multiple stats). I was only able to guess at these enough to display 2 and I suspect we should able to show up to 4.</s> there are at least 5 augment "slots" per item, but only 2 can be obtained via fields of valor NMs. |
* Magian trial cs params (for onEventUpdate) where any item is displayed with more than just 2 augment "slots" in use (1 augment can contain multiple stats). | * Magian trial cs params (for onEventUpdate) where any item is displayed with more than just 2 augment "slots" in use (1 augment can contain multiple stats). | ||
− | * cs | + | * cs params for every menu option of those evil synergy furnaces (for onEventUpdate). |
− | * cs params for a treasure box in Battalia downs (nowhere else, please) containing a temp flagged item like Deadelus wing. | + | * <s>cs params for a treasure box in Battalia downs (nowhere else, please) containing a temp flagged item like Deadelus wing.</s> Thank you, Akatora! |
Latest revision as of 11:35, 1 October 2018
Hi there. I'm Teo.
Below is my current list of stuff I intend to do that relate to the DarkStar Project on github:
However, it is increasingly difficult to motivate myself to do these things anymore and I've a lot of RL probs right now that take up my time.
Contents
Make latents able to be used anywhere modifiers can be used
- Starting with Status effects, by copying the behavior used by armor and subbing effectID with equipSlotID. Duplicate latents/mods from multiple effects will not be a problem if this behavior is copied correctly.
Finish Garrison like Whasf wanted
- Tedious but easy to do, need to break this down by zone...
- Maybe get some copy paste volunteers to speed that up... >.>
-
Needs to do same thing as what will need to be done for Confrontation status in order to emulate retail properly.the battlefield effect should be usable for that now.
-
Mob Stuffs:
- Finish those 50+ NM's in my NM Branch, get those into DarkStar.
Finish my ACP work:
-
Fix AI of mobs in Qu'bia Arena (Fei'Yin) BCNM (gob needs to SA his goblin rush, teleport, orc and yag need customized TP attacks, etc)- All done except Goblin's teleport+Sneak Attack.
- Commit/push the scripts for Delkfut's tower climb+lv cap
- Code final BCNM with Seed Crystal (Needs a new binding to copy player model for the clone thing).
- Tenshodo Treasure Coffer needs finished - needs the other ACP keys handled. Someone else can worry about AMK and ASA keys. Also the data being if/else formatted there currently eventually needs to be tabled.
- Code the battle status for Elite FoV (see effect list below).
- Code Elite FoV NM shiz and augment loot.
Effects that need created:
- Finish reworking ATMA effect coding.
- UPDATE: Most of the 145 ATMA now scripted. The NPC's menu script is still giving me difficulty. Data in the ATMA global needs to eventually be tabled.
- Code Confrontation Status (needed for ACP,Elite FoV, and ANNM.)
-
Needs some sort of BattelfieldHandler type thing to prevent outside help.Kj got 'er done.
-
Stuff you can help me with by capturing from retail:
-
cs params for a treasure box from any Elite FoV NM containing any items with more than 2 augments (need multiple aug IDs, not multiple stats, 1 augment can contain multiple stats). I was only able to guess at these enough to display 2 and I suspect we should able to show up to 4.there are at least 5 augment "slots" per item, but only 2 can be obtained via fields of valor NMs. - Magian trial cs params (for onEventUpdate) where any item is displayed with more than just 2 augment "slots" in use (1 augment can contain multiple stats).
- cs params for every menu option of those evil synergy furnaces (for onEventUpdate).
-
cs params for a treasure box in Battalia downs (nowhere else, please) containing a temp flagged item like Deadelus wing.Thank you, Akatora!