Difference between revisions of "Template:WhatWorks AdvancedJobs"

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({{Working|text=Ninja}}: Added working/not working traits)
m (its on bg when i looked just now)
 
(10 intermediate revisions by one other user not shown)
Line 477: Line 477:
 
|'''Group 2'''
 
|'''Group 2'''
 
||{{Working|text=Sange}}
 
||{{Working|text=Sange}}
||Ninja Tool Expertise
+
||{{Working|text=Ninja Tool Expertise}}
 
||{{Working|text=Katon: San}}
 
||{{Working|text=Katon: San}}
 
||{{Working|text=Hyoton: San}}
 
||{{Working|text=Hyoton: San}}
Line 513: Line 513:
 
|-
 
|-
 
|rowspan="3"|'''Job traits'''
 
|rowspan="3"|'''Job traits'''
||Attack Bonus
+
||{{Working|text=Attack Bonus}}
||Strafe
+
||{{NotWorking|text=Strafe}}
||Dragon Killer
+
||{{Working|text=Dragon Killer}}
||Accuracy Bonus
+
||{{Working|text=Accuracy Bonus}}
||Strafe II
+
||{{NotWorking|text=Strafe II}}
 
|-
 
|-
||Conserve TP
+
||{{NotWorking|text=Conserve TP}}
||Accuracy Bonus II
+
||{{Working|text=Accuracy Bonus II}}
||Strafe III
+
||{{NotWorking|text=Strafe III}}
||Empathy
+
||{{Working|text=Empathy}}
||Strafe Effect
+
||{{Working|text=Strafe Effect}}
 
|-
 
|-
||Accuracy Bonus III
+
||{{Working|text=Accuracy Bonus III}}
||Strafe IV
+
||{{NotWorking|text=Strafe IV}}
||Critical Defense Bonus
+
||{{NotWorking|text=Critical Defense Bonus}}
||Dragon Killer II
+
||{{NotWorking|text=Dragon Killer II}}
||Attack bonus II
+
||{{Working|text=Attack bonus II}}
 
|-
 
|-
 
|rowspan="1"|'''Pet commands'''
 
|rowspan="1"|'''Pet commands'''
||Dismiss
+
||{{Working|text=Dismiss}}
 
||Smiting Breath
 
||Smiting Breath
 
||Restoring Breath
 
||Restoring Breath
Line 551: Line 551:
 
||{{Working|text=Deep Breathing}}
 
||{{Working|text=Deep Breathing}}
 
||{{Working|text=Angon}}
 
||{{Working|text=Angon}}
||Empathy
+
||{{Working|text=Empathy}}
||Strafe Effect
+
||{{Working|text=Strafe Effect}}
 
|}
 
|}
  
Line 568: Line 568:
 
||{{NotWorking|text=Astral Conduit}}
 
||{{NotWorking|text=Astral Conduit}}
 
|-
 
|-
|rowspan="4"|'''Job traits'''
+
|rowspan="5"|'''Job traits'''
||Max MP Boost
+
||{{Working|text=Max MP Boost}}
||Clear Mind
+
||{{Working|text=Clear Mind}}
||Resist Slow
+
||{{Working|text=Resist Slow}}
||Auto Refresh
+
||{{Working|text=Auto Refresh}}
||Clear Mind II
+
||{{Working|text=Clear Mind II}}
 +
|-
 +
||{{Working|text=Max MP Boost II}}
 +
||{{Working|text=Resist Slow II}}
 +
||{{Working|text=Clear Mind III}}
 +
||{{Working|text=Max MP Boost III}}
 +
||{{NotWorking|text=Blood Boon}}
 
|-
 
|-
||Max MP Boost II
+
||{{Working|text=Clear Mind IV}}
||Resist Slow II
+
||{{Working|text=Resist Slow III}}
||Clear Mind III
+
||{{Working|text=Clear Mind V}}
||Max MP Boost III
+
||{{Working|text=Max MP Boost IV}}
||Blood Boon
+
||{{Working|text=Resist Slow IV}}
 
|-
 
|-
||Clear Mind IV
+
||{{Working|text=Max MP Boost V}}
||Resist Slow III
+
||{{NotWorking|text=Stout Servant}}
||Clear Mind V
+
||{{Working|text=Auto Refresh II}}
||Max MP Boost IV
+
||{{Working|text=Clear Mind VI}}
||Resist Slow IV
+
||{{NotWorking|text=Stout Servant II}}
 
|-
 
|-
||Max MP Boost V
+
||{{Working|text=Max MP Boost VI}}
||Stout Servant
+
||Auto Refresh II
+
||Stout Servant II
+
||Max MP Boost VI
+
 
|-
 
|-
 
|rowspan="4"|'''Summon commands'''
 
|rowspan="4"|'''Summon commands'''
Line 624: Line 626:
 
===== {{WorkingWithBugs|text=Blue Mage}} =====
 
===== {{WorkingWithBugs|text=Blue Mage}} =====
  
:* Spell learning is a flat, 25% chance if your level is within 7 of the enemy's.  Skill plays no factor.
+
{{WhatWorks_BlueMage}}
:* Some spells are not yet scripted.
+
 
+
{|class="wikitable zebra"
+
|-
+
|rowspan="2"|'''Ability'''
+
||{{NotWorking|text=Azure Lore}}
+
||{{Working|text=Burst Affinity}}
+
||{{Working|text=Chain Affinity}}
+
||{{NotWorking|text=Convergence}}
+
|-
+
||{{Working|text=Diffusion}}
+
||{{NotWorking|text=Efflux}}
+
||{{NotWorking|text=Unbridled Learning}}
+
||{{NotWorking|text=Unbridled Wisdom}}
+
|-
+
|rowspan="1"|'''Job traits'''
+
||Enchainment
+
||Assimilation
+
|}
+
:* Other traits require spell sets.
+
 
+
{|class="wikitable zebra"
+
!Merit Group!!colspan = "5"|Merit name
+
|-
+
|'''Group 1'''
+
||Chain Affinity Recast
+
||Burst Affinity Recast
+
||Monster Correlation
+
||{{NotWorking|text=Physical Potency}}
+
||{{NotWorking|text=Magical Accuracy}}
+
|-
+
|'''Group 2'''
+
||{{NotWorking|text=Convergence}}
+
||{{Working|text=Diffusion}}
+
||Enchainment
+
||Assimilation
+
|}
+
  
 
===== {{WorkingWithBugs|text=Corsair}} =====
 
===== {{WorkingWithBugs|text=Corsair}} =====
Line 683: Line 648:
 
|-
 
|-
 
|rowspan="3"|'''Job traits'''
 
|rowspan="3"|'''Job traits'''
||Resist Paralyze
+
||{{Working|text=Resist Paralyze}}
||Rapid Shot
+
||{{Working|text=Rapid Shot}}
||Resist Paralyze II
+
||{{Working|text=Resist Paralyze II}}
||Resist Amnesia
+
||{{Working|text=Resist Amnesia}}
||Recycle
+
||{{Working|text=Recycle}}
 
|-
 
|-
||Resist Paralyze III
+
||{{Working|text=Resist Paralyze III}}
||Resist Paralyze IV
+
||{{Working|text=Resist Amnesia II}}
||Winning Streak
+
||{{Working|text=Resist Paralyze IV}}
||Loaded Deck
+
||{{Working|text=Resist Amnesia II}}
||True Shot
+
||{{Working|text=Winning Streak}}
 
|-
 
|-
||True shot II
+
||{{Working|text=Loaded Deck}}
 +
||{{NotWorking|text=True Shot}}
 +
||{{NotWorking|text=True shot II}}
 
|-
 
|-
 
|rowspan="7"|'''Rolls'''
 
|rowspan="7"|'''Rolls'''
Line 761: Line 728:
 
||{{Working|text=Fold}}
 
||{{Working|text=Fold}}
 
||{{Working|text=Winning Streak}}
 
||{{Working|text=Winning Streak}}
||{{NotWorking|text=Loaded Deck}}
+
||{{Working|text=Loaded Deck}}
 
|}
 
|}
  
Line 782: Line 749:
 
|-
 
|-
 
|rowspan="5"|'''Job traits'''
 
|rowspan="5"|'''Job traits'''
||Resist Slow
+
||{{Working|text=Resist Slow}}
||Resist Amnesia *
+
||{{Working|text=Resist Amnesia}}
||Evasion Bonus
+
||{{Working|text=Evasion Bonus}}
||Martial Arts
+
||{{Working|text=Martial Arts}}
||Evasion Bonus II
+
||{{Working|text=Resist Amnesia II}}
 
|-
 
|-
||Martial Arts II
+
||{{Working|text=Evasion Bonus II}}
||Resist Slow II
+
||{{Working|text=Martial Arts II}}
||Evasion Bonus III
+
||{{Working|text=Resist Slow II}}
||Resist Slow III
+
||{{Working|text=Resist Amnesia III}}
||Martial Arts III
+
||{{Working|text=Evasion Bonus III}}
 
|-
 
|-
||Fine-Tuning
+
||{{Working|text=Resist Slow III}}
||Optimization
+
||{{Working|text=Martial Arts III}}
||Stout Servant
+
||{{Working|text=Fine-Tuning}}
||Evasion Bonus IV
+
||{{Working|text=Optimization}}
||Tactical Guard
+
||{{NotWorking|text=Stout Servant}}
 
|-
 
|-
||Critical Defense Bonus
+
||{{Working|text=Evasion Bonus IV}}
||Martial Arts IV
+
||{{NotWorking|text=Tactical Guard}}
||Stout Servant II
+
||{{NotWorking|text=Critical Defense Bonus}}
||Tactical Guard II
+
||{{Working|text=Martial Arts IV}}
||Martial Arts V
+
||{{NotWorking|text=Stout Servant II}}
 
|-
 
|-
||Stout Servant III
+
||{{NotWorking|text=Tactical Guard II}}
 +
||{{NotWorking|text=Stout Servant III}}
 +
||{{Working|text=Martial Arts V}}
 
|-
 
|-
 
|rowspan="1"|'''Pet commands'''
 
|rowspan="1"|'''Pet commands'''
Line 865: Line 834:
 
||{{NotWorking|text=Caper Emissarius}}
 
||{{NotWorking|text=Caper Emissarius}}
 
|-
 
|-
|rowspan="4"|'''Job traits'''
+
|rowspan="5"|'''Job traits'''
||Resist Silence
+
||{{Working|text=Resist Silence}}
||Clear Mind
+
||{{Working|text=Clear Mind}}
||Conserve MP
+
||{{Working|text=Conserve MP}}
||Max MP Boost
+
||{{Working|text=Max MP Boost}}
||Tranquil Heart
+
||{{Working|text=Tranquil Heart}}
 
|-
 
|-
||Clear Mind II
+
||{{Working|text=Clear Mind II}}
||Resist Silence II
+
||{{Working|text=Resist Silence II}}
||Clear Mind III
+
||{{Working|text=Clear Mind III}}
||Clear Mind IV
+
||{{Working|text=Clear Mind IV}}
||Resist Silence III
+
||{{Working|text=Resist Silence III}}
 
|-
 
|-
||Stormsurge
+
||{{Working|text=Stormsurge}}
||Clear Mind V
+
||{{Working|text=Clear Mind V}}
||Occult Acumen
+
||{{NotWorking|text=Occult Acumen}}
||Magic Burst Bonus
+
||{{Working|text=Magic Burst Bonus}}
||Resist Silence IV
+
||{{Working|text=Resist Silence IV}}
 
|-
 
|-
||Occult Acumen II
+
||{{NotWorking|text=Occult Acumen II}}
 +
||{{Working|text=Max MP Boost II}}
 +
||{{Working|text=Mag. Burst Bonus II}}
 +
||{{Working|text=Clear Mind V}}
 +
||{{NotWorking|text=Conserve MP II}}
 +
|-
 +
||{{NotWorking|text=Occult Acumen III}}
 +
||{{Working|text=Mag. Burst Bonus III}}
 
|-
 
|-
 
|rowspan="2"|'''White grimoire'''
 
|rowspan="2"|'''White grimoire'''
Line 924: Line 900:
 
||{{Working|text=Equanimity}}
 
||{{Working|text=Equanimity}}
 
||Enlightenment
 
||Enlightenment
||Stormsurge
+
||{{Working|text=Stormsurge}}
 
|}
 
|}
  
Line 949: Line 925:
 
||{{NotWorking|text=Widened Compass}}
 
||{{NotWorking|text=Widened Compass}}
 
|-
 
|-
|rowspan="4"|'''Job traits'''
+
|rowspan="5"|'''Job traits'''
||Conserve MP
+
||{{Working|text=Conserve MP}}
||Clear Mind
+
||{{Working|text=Clear Mind}}
||Cardinal Chant
+
||{{NotWorking|text=Cardinal Chant}}
||Conserve MP II
+
||{{Working|text=Conserve MP II}}
||Max MP Boost
+
||{{Working|text=Max MP Boost}}
 
|-
 
|-
||Conserve MP III
+
||{{Working|text=Conserve MP III}}
||Clear Mind II
+
||{{Working|text=Clear Mind II}}
||Cardinal Chant II
+
||{{NotWorking|text=Cardinal Chant II}}
||Elemental Celerity
+
||{{NotWorking|text=Elemental Celerity}}
||Conserve MP III
+
||{{Working|text=Conserve MP III}}
 +
|-
 +
||{{Working|text=Clear Mind III}}
 +
||{{Working|text=Max MP Boost II}}
 +
||{{NotWorking|text=Cardinal Chant III}}
 +
||{{Working|text=Conserve MP IV}}
 +
||{{NotWorking|text=Curative Recantation}}
 
|-
 
|-
||Clear Mind III
+
||{{NotWorking|text=Primeval Zeal}}
||Cardinal Chant III
+
||{{NotWorking|text=Clear Mind IV}}
||Conserve MP IV
+
||{{NotWorking|text=Conserve MP V}}
||Curative Recantation
+
||{{NotWorking|text=Cardinal Chant IV}}
||Primeval Zeal
+
||{{NotWorking|text=Clear Mind V}}
 
|-
 
|-
||Clear Mind IV
+
||{{NotWorking|text=Conserve MP VI}}
||Conserve MP V
+
||Cardinal Chant IV
+
||Clear Mind V
+
||Conserve MP VI
+
 
|}
 
|}
  
Line 993: Line 971:
  
 
===== {{NotWorking|text=Rune Fencer}} =====
 
===== {{NotWorking|text=Rune Fencer}} =====
 +
* Traits need to be relooked into, since there are many differences between both wikis and conflicts between DSP and one, the other, or both wikis.
  
 
{|class="wikitable zebra"
 
{|class="wikitable zebra"
Line 1,012: Line 991:
 
|-
 
|-
 
|rowspan="4"|'''Job traits'''
 
|rowspan="4"|'''Job traits'''
||Tenacity
+
||{{Working|text=Tenacity}}
||Magic Defense Bonus
+
||{{Working|text=Magic Defense Bonus}}
||Inquartata
+
||{{NotWorking|text=Inquartata}}
||Max HP Boost
+
||{{Working|text=Max HP Boost}}
||Auto Regen
+
||{{Working|text=Magic Defense Bonus II}}
 
|-
 
|-
||Max HP Boost II
+
||{{Working|text=Auto Regen}}
||Tactical Parry
+
||{{Working|text=Max HP Boost II}}
||Accuracy Bonus
+
||{{Working|text=Tactical Parry}}
||Max HP Boost III
+
||{{NotWorking|text=Accuracy Bonus}}
||Tactical Parry II
+
||{{Working|text=Max HP Boost III}}
 
|-
 
|-
||Auto Regen II
+
||{{Working|text=Tactical Parry II}}
||Inspiration
+
||{{Working|text=Magic Defense Bonus III}}
||Sleight of Sword
+
||{{Working|text=Auto Regen II}}
||Max HP Boost IV
+
||{{NotWorking|text=Inspiration}}
||Auto Regen III
+
||{{NotWorking|text=Sleight of Sword}}
 
|-
 
|-
||Tactical Parry III
+
||{{Working|text=Max HP Boost IV}}
||Max HP Boost V
+
||{{NotWorking|text=Auto Regen III}}
 +
||{{Working|text=Tactical Parry III}}
 +
||{{Working|text=Max HP Boost V}}
 
|-
 
|-
 
|rowspan="2"|'''Rune enchantment'''
 
|rowspan="2"|'''Rune enchantment'''

Latest revision as of 18:56, 15 July 2017

Paladin
  • Some AF not implemented.
Ability Invincible Holy Circle Shield Bash Sentinel Cover Rampart
Fealty Chivalry Divine Emblem Sepulcher Palisade Intervene
Job traits Undead Killer Defense Bonus Resist Sleep Shield Mastery Defense Bonus II Auto Refresh
Resist Sleep II Max HP Boost Defense Bonus III Shield Mastery II Resist Sleep III Defense Bonus IV
Shield Mastery III Guardian Iron Will Defense Bonus V Shield Defense Bonus Critical Defense Bonus
Max HP Boost II Defense Bonus VI Shield Mastery IV
Merit Group Merit name
Group 1 Shield Bash Recast Holy Circle Recast Sentinel Recast Cover Effect Length Rampart Recast
Group 2 Fealty Chivalry Iron Will Guardian
Dark Knight
Ability Blood Weapon Arcane Circle Last Resort Weapon Bash Souleater Consume Mana
Dark Seal Diabolic Eye Nether Void Arcane Crest Scarlet Delirium Soul Enslavement
Job traits Attack Bonus Desperate Blows Resist Paralyze Arcana Killer Attack Bonus II Resist Paralyze II
Occult Acumen Stalwart Soul Attack Bonus III Occult Acumen II Resist Paralyze III Stalwart Soul II
Attack Bonus IV Occult Acumen III Resist Paralyze IV Desperate Blows Effect Muted Soul Stalwart Soul III
Attack Bonus V Occult Acumen IV Critical Attack Bonus Tactical Parry Stalwart Soul IV Attack Bonus VI
Critical Attack Bonus II Occult Acumen V Tactical Parry II
Merit Group Merit name
Group 1 Souleater Recast Arcane Circle Recast Last Resort Recast Last Resort Effect Weapon Bash Recast
Group 2 Dark Seal Diabolic Eye Muted Soul Desperate Blows Effect
Beastmaster
  • Pet enhancing gear does not work.
  • Issues with Heel and correct pet behavior.
  • Pets use incorrect TP moves.
  • ffxi wiki and bg wiki shows some different traits. They need to be rechecked and possibly updated.
Ability Familiar Charm Gauge Reward Call Beast
Bestial Loyalty Tame Feral Howl Killer Instinct Unleash
Job traits Vermin Killer Resist Slow Resist Amnesia Bird Killer Amorph Killer
Resist Slow II Resist Amnesia II Lizard Killer Wide Scan II Aquan Killer
Resist Slow III Resist Amnesia III Plantoid Killer Wide Scan III Beast Killer
Resist Slow IV Resist Amnesia IV Beast Affinity Beast Healer Stout Servant
Fencer Wide Scan IV Resist Slow V Fencer II Stout Servant II
Fencer III Stout Servant III
Pet commands Fight Heel Stay Sic Ready
Leave Snarl Spur Run Wild
Merit Group Merit name
Group 1 Killer Effects Reward Recast Call Beast Recast Sic/Ready Recast Tame Recast
Group 2 Feral Howl Killer Instinct Beast Affinity Beast Healer
Bard
Ability Soul Voice Pianissimo Nightingale Troubadour
Tenuto Marcato Clarion Call
Job traits Resist Silence Resist Silence II Resist Silence III Resist Silence IV
Critical Defense Bonus Resist Silence V Fencer Fencer II
Merit Group Merit name
Group 1 Lullaby Recast Finale Recast Minne Effect Minuet Effect Madrigal Effect
Group 2 Nightingale Troubadour Foe Sirvente Adventurer's Dirge
Ranger
Ability Eagle Eye Shot Sharpshot Scavenge Camouflage Barrage
Shadowbind Velocity Shot Unlimited Shot Flashy Shot Stealth Shot
Double Shot Bounty Shot Decoy Shot Overkill
Job traits Alertness Accuracy Bonus Rapid Shot Recycle Resist Poison
Wide Scan II Accuracy Bonus II Resist Poison II Wide Scan III Accuracy Bonus III
Dead Aim Resist Poison III Wide Scan IV Dead Aim II Accuracy Bonus IV
Dead Aim III Resist Poison IV Recycle Rate Snapshot True Shot
Conserve TP Dead Aim IV Wide Scan V Resist Poison V Accuracy Bonus V
True Shot II Rapid Shot II Dead Aim V True Shot III Dead Aim VI
Merit Group Merit name
Group 1 Scavenge Effect Camouflage Recast Sharpshot Recast Unlimited Shot Recast Rapid Shot Rate
Group 2 Stealth Shot Flashy Shot Snapshot Recycle Rate
Samurai
Ability Meikyo Shisui Warding Circle Third Eye Hasso Meditate
Seigan Sekkanoki Konzen-ittai Blade Bash Shikikoyo
Sengikori Hamanoha Hagakure Yaegasumi
Job traits Resist Blind Store TP Zanshin Resist Blind II Store TP II
Zanshin II Demon Killer Resist Blind III Store TP III Zanshin III
Resist Blind IV Store TP IV Zanshin IV Ikishoten Overwhelm
Skillchain Bonus Skillchain Bonus II Store TP V Zanshin V Skillchain Bonus III
Merit Group Merit name
Group 1 Third Eye Recast Warding Circle Recast Store TP Effect Meditate Recast Zanshin Attack Rate
Group 2 Shikikoyo Blade Bash Ikishoten Overwhelm
Ninja
Ability Mijin Gakure Yonin Innin Sange Futae
Issekigan Mikage
Job traits Stealth Dual Wield Resist Bind Subtle Blow Max HP Boost
Dual Wield II Daken I Resist Bind II Subtle Blow II Max HP Boost II
Daken II Dual Wield III Subtle Blow III Resist Bind III Daken III
Max HP Boost III Subtle Blow IV Dual Wield IV Resist Bind IV Daken IV
Subtle Blow V Ninja Tool Expertise Tactical Parry Max HP Boost IV Magic Burst Bonus
Skillchain Bonus I Dual Wield V Tactical Parry II Magic Burst Bonus II Subtle Blow VI
Skillchain Bonus II Daken V Tactical Parry III Max HP Boost V
Merit Group Merit name
Group 1 Subtle Blow Effect Katon Effect Hyoton Effect Huton Effect Doton Effect Raiton Effect Suiton Effect
Group 2 Sange Ninja Tool Expertise Katon: San Hyoton: San Huton: San Doton: San Raiton: San Suiton: San
Dragoon
  • Status removal breaths are not implemented.
  • Most pet enhancing gear doesn't work (enhances wyvern breath gear works)
  • Recast merits should be working. Empathy will allow you to use Spirit Link at full wyvern HP, but will copy no status effects.
Ability Spirit Surge Call Wyvern Ancient Circle Jump Spirit Link
High Jump Super Jump Deep Breathing Angon Spirit Jump
Soul Jump Dragon Breaker Fly High
Job traits Attack Bonus Strafe Dragon Killer Accuracy Bonus Strafe II
Conserve TP Accuracy Bonus II Strafe III Empathy Strafe Effect
Accuracy Bonus III Strafe IV Critical Defense Bonus Dragon Killer II Attack bonus II
Pet commands Dismiss Smiting Breath Restoring Breath Steady Wing
Merit Group Merit name
Group 1 Ancient Circle Recast Jump Recast High Jump Recast Super Jump Recast Spirit Link Recast
Group 2 Deep Breathing Angon Empathy Strafe Effect
Summoner
  • Pet enhancing gear doesn't work
Ability Astral Flow Elemental Siphon Apogee Mana Cede Astral Conduit
Job traits Max MP Boost Clear Mind Resist Slow Auto Refresh Clear Mind II
Max MP Boost II Resist Slow II Clear Mind III Max MP Boost III Blood Boon
Clear Mind IV Resist Slow III Clear Mind V Max MP Boost IV Resist Slow IV
Max MP Boost V Stout Servant Auto Refresh II Clear Mind VI Stout Servant II
Max MP Boost VI
Summon commands Assault Blood Pact: Rage Blood Pact: Ward Release Retreat
Avatar's Favor
Merit Group Merit name
Group 1 Avatar Physical Accuracy Avatar Physical Attack Avatar Magical Accuracy Avatar Magical Attack Summoning Magic Cast Time
Group 2 Meteor Strike Heavenly Strike Wind Blade Geocrush Thunderstorm Grand Fall
Blue Mage
  • Spell learning is a flat, 25% chance if your level is within 7 of the enemy's. Skill plays no factor.
  • Some spells are not yet scripted.
Ability Azure Lore Burst Affinity Chain Affinity Convergence
Diffusion Efflux Unbridled Learning Unbridled Wisdom
Job traits Enchainment Assimilation
  • Other traits require spell sets.
Merit Group Merit name
Group 1 Chain Affinity Recast Burst Affinity Recast Monster Correlation Physical Potency Magical Accuracy
Group 2 Convergence Diffusion Enchainment Assimilation
Set type Name
Magus Attire Set Magus Torque Immortal's Scimitar Magus Charuqs Magus Shalwar Magus Bazubands Magus Jubbah Magus Keffiyeh
Magus Attire Set +1 Magus Charuqs +1 Magus Shalwar +1 Magus Bazubands +1 Magus Jubbah +1 Magus Keffiyeh +1
Assimilator's Attire Set Assimilator's Charuqs Assimilator's Shalwar Assimilator's Bazubands Assimilator's Jubbah Assimilator's Keffiyeh
Assimilator's Attire Set +1 Assimilator's Charuqs +1 Assimilator's Shalwar +1 Assimilator's Bazubands +1 Assimilator's Jubbah +1 Assimilator's Keffiyeh +1
Assimilator's Attire Set +2 Assimilator's Charuqs +2 Assimilator's Shalwar +2 Assimilator's Bazubands +2 Assimilator's Jubbah +2 Assimilator's Keffiyeh +2
Assimilator's Attire Set +3 Assimilator's Charuqs +3 Assimilator's Shalwar +3 Assimilator's Bazubands +3 Assimilator's Jubbah +3 Assimilator's Keffiyeh +3
Mirage Attire Set Mirage Mantle Mirage Charuqs Mirage Shalwar Mirage Bazubands Mirage Jubbah Mirage Keffiyeh
Mirage Attire Set +1 Mirage Charuqs +1 Mirage Shalwar +1 Mirage Bazubands +1 Mirage Jubbah +1 Mirage Keffiyeh +1
Mirage Attire Set +2 Mirage Charuqs +2 Mirage Shalwar +2 Mirage Bazubands +2 Mirage Jubbah +2 Mirage Keffiyeh +2
Luhlaza Attire Set Luhlaza Charuqs Luhlaza Shalwar Luhlaza Bazubands Luhlaza Jubbah Luhlaza Keffiyeh
Luhlaza Attire Set +1 Luhlaza Charuqs +1 Luhlaza Shalwar +1 Luhlaza Bazubands +1 Luhlaza Jubbah +1 Luhlaza Keffiyeh +1
Mavi Attire Set Mavi Scarf Mavi Tathlum Mavi Basmak Mavi Tayt Mavi Bazubands Mavi Mintan Mavi Kavuk Mavi Earring
Mavi Attire Set +1 Mavi Basmak +1 Mavi Tayt +1 Mavi Bazubands +1 Mavi Mintan +1 Mavi Kavuk +1
Mavi Attire Set +2 Mavi Basmak +2 Mavi Tayt +2 Mavi Bazubands +2 Mavi Mintan +2 Mavi Kavuk +2
Hashishin Attire Set Hashishin Basmak Hashishin Tayt Hashishin Bazubands Hashishin Mintan Hashishin Kavuk
Hashishin Attire Set +1 Hashishin Basmak +1 Hashishin Tayt +1 Hashishin Bazubands +1 Hashishin Mintan +1 Hashishin Kavuk +1
Mythic Weapon (75) Tizona (80) Tizona (85) Tizona (90) Tizona (95) Tizona (99) Tizona (99) Tizona (99) Tizona (99) Tizona (99) Tizona
Empyrean Weapon (80) Almace (85) Almace (90) Almace (95) Almace (99) Almace (99) Almace (99) Almace (99) Almace (99) Almace
Corsair
  • No AF.
Ability Wild Card Phantom Roll Double-Up Quick Draw Random Deal
Snake Eye Fold Triple Shot Crooked Cards Cutting Cards
Job traits Resist Paralyze Rapid Shot Resist Paralyze II Resist Amnesia Recycle
Resist Paralyze III Resist Amnesia II Resist Paralyze IV Resist Amnesia II Winning Streak
Loaded Deck True Shot True shot II
Rolls Corsair's Roll Ninja Roll Hunter's Roll Chaos Roll Magus's Roll
Healer's Roll Drachen Roll Choral Roll Monk's Roll Beast Roll
Samurai Roll Evoker's Roll Rogue's Roll Warlock's Roll Fighter's Roll
Puppet Roll Gallant's Roll Wizard's Roll Dancer's Roll Scholar's Roll
Naturalist's Roll Runeist's Roll Bolter's Roll Caster's Roll Courser's Roll
Blitzer's Roll Tactician's Roll Allies' Roll Miser's Roll Companion's Roll
Avenger's Roll
Quick draw Light Shot Dark Shot Earth Shot Wind Shot Ice Shot
Thunder Shot Water Shot
Merit Group Merit name
Group 1 Phantom Roll Recast Quick Draw Recast Quick Draw Accuracy Random Deal Recast Bust Duration
Group 2 Snake Eye Fold Winning Streak Loaded Deck
Puppetmaster
Ability Overdrive Activate Deus Ex Automata Repair Maintenance
Role Reversal Ventriloquy Tactical Switch Cooldown Heady Artifice
Job traits Resist Slow Resist Amnesia Evasion Bonus Martial Arts Resist Amnesia II
Evasion Bonus II Martial Arts II Resist Slow II Resist Amnesia III Evasion Bonus III
Resist Slow III Martial Arts III Fine-Tuning Optimization Stout Servant
Evasion Bonus IV Tactical Guard Critical Defense Bonus Martial Arts IV Stout Servant II
Tactical Guard II Stout Servant III Martial Arts V
Pet commands Deploy Deactivate Retrieve
Pet maneuvers Dark Maneuver Earth Maneuver Fire Maneuver Ice Maneuver Light Maneuver
Thunder Maneuver Water Maneuver Wind Maneuver
Merit Group Merit name
Group 1 Automaton Melee Skill Automaton Ranged Skill Automaton Magic Skill Activate Recast Repair Recast
Group 2 Role Reversal Ventriloquy Fine-Tuning Optimization
Dancer
  • Waltzes function, formulas may be off/incorrectly lacking a cap.
  • There are some extra job traits that do not belong. Someone needs to review the traits table and remove these.
Ability Trance Sambas Waltzes Steps Flourishes
Jigs Flourishes II Contradance Saber Dance Fan Dance
No Foot Rise Presto Flourishes III Grand Pas
Job traits Evasion Bonus Dual Wield Resist Slow Subtle Blow Accuracy Bonus
Dual Wield II Evasion Bonus II Skillchain Bonus Subtle Blow II Skillchain Bonus II
Accuracy Bonus II Dual Wield III Subtle Blow III Skillchain Bonus III Evasion Bonus III
Closed Position (Merit) Conserve TP Tactical Parry Critical Attack Bonus Dual Wield IV
Accuracy Bonus III Skillchain Bonus IV Subtle Blow IV Critical Attack Bonus II Skillchain Bonus V
Sambas Drain Samba Aspir Samba Drain Samba II Haste Samba Aspir Samba II
Drain Samba III
Waltzes Curing Waltz Divine Waltz Curing Waltz II Healing Waltz Curing Waltz III
Curing Waltz IV Divine Waltz II Curing Waltz V
Steps Quickstep Box Step Stutter Step Feather Step
Jigs Spectral Jig Chocobo Jig Chocobo Jig II
Flourishes I Animated Flourish Desperate Flourish Violent Flourish
Flourishes II Reverse Flourish Building Flourish Wild Flourish
Flourishes III Climactic Flourish Striking Flourish Ternary Flourish
Merit Group Merit name
Group 1 Steps Accuracy Haste Samba Effect Reverse Flourish Effect Building Flourish Effect
Group 2 Saber Dance Fan Dance No Foot Rise Closed Position
Set type Name
Dancer's Attire Set Dancer's Torque War Hoop Dancer's Bangles Dancer's Tiara Dancer's Toe Shoes Dancer's Tights Dancer's Casaque
Dancer's Attire Set +1 Dancer's Bangles +1 Dancer's Tiara +1 Dancer's Toe Shoes +1 Dancer's Tights +1 Dancer's Casaque +1
Maxixi Attire Set Maxixi Bangles Maxixi Tiara Maxixi Toeshoes Maxixi Tights Maxixi Casaque
Maxixi Attire Set +1 Maxixi Bangles +1 Maxixi Tiara +1 Maxixi Toeshoes +1 Maxixi Tights +1 Maxixi Casaque +1
Maxixi Attire Set +2 Maxixi Bangles +2 Maxixi Tiara +2 Maxixi Toeshoes +2 Maxixi Tights +2 Maxixi Casaque +2
Maxixi Attire Set +3 Maxixi Bangles +3 Maxixi Tiara +3 Maxixi Toeshoes +3 Maxixi Tights +3 Maxixi Casaque +3
Etoile Attire Set Etoile Cape Etoile Bangles Etoile Tiara Etoile Toe Shoes Etoile Tights Etoile Casaque
Etoile Attire Set +1 Etoile Bangles +1 Etoile Tiara +1 Etoile Toe Shoes +1 Etoile Tights +1 Etoile Casaque +1
Etoile Attire Set +2 Etoile Bangles +2 Etoile Tiara +2 Etoile Toe Shoes +2 Etoile Tights +2 Etoile Casaque +2
Horos Attire Set Horos Bangles Horos Tiara Horos Shoes Horos Tights Horos Casaque
Horos Attire Set +1 Horos Bangles +1 Horos Tiara +1 Horos Shoes +1 Horos Tights +1 Horos Casaque +1
Charis Attire Set Charis Necklace Charis Feather Charis Bangles Charis Tiara Charis Toeshoes Charis Tights Charis Casaque Charis Earring
Charis Attire Set +1 Charis Bangles +1 Charis Tiara +1 Charis Shoes +1 Charis Tights +1 Charis Casaque +1
Charis Attire Set +2 Charis Bangles +2 Charis Tiara +2 Charis Toeshoes +2 Charis Tights +2 Charis Casaque +2
Maculele Attire Set Maculele Bangles Maculele Tiara Maculele Toeshoes Maculele Tights Maculele Casaque
Maculele Attire Set +1 Maculele Bangles +1 Maculele Tiara +1 Maculele Toeshoes +1 Maculele Tights +1 Maculele Casaque +1
Mythic Weapons (75) Terpsichore (80) Terpsichore (85) Terpsichore (90) Terpsichore (95) Terpsichore (99) Terpsichore (99) Terpsichore (99) Terpsichore (99) Terpsichore (99) Terpsichore
Empyrean Weapons (80) Twashtar (85) Twashtar (90) Twashtar (95) Twashtar (99) Twashtar (99) Twashtar (99) Twashtar (99) Twashtar (99) Twashtar
Scholar
  • No AF.
  • Light Arts/Dark Arts do not grant skill bonus, but they will increase the cap.
Ability Tabula Rasa Light Arts Dark Arts Stratagems Sublimation
Modus Veritas Enlightenment Libra Caper Emissarius
Job traits Resist Silence Clear Mind Conserve MP Max MP Boost Tranquil Heart
Clear Mind II Resist Silence II Clear Mind III Clear Mind IV Resist Silence III
Stormsurge Clear Mind V Occult Acumen Magic Burst Bonus Resist Silence IV
Occult Acumen II Max MP Boost II Mag. Burst Bonus II Clear Mind V Conserve MP II
Occult Acumen III Mag. Burst Bonus III
White grimoire Penury Addendum: White Celerity Accession Rapture
Altruism Tranquility Perpetuance
Black grimoire Parsimony Alacrity Addendum: Black Manifestation Ebullience
Focalization Equanimity Immanence
Merit Group Merit name
Group 1 Grimoire Recast Modus Veritas Duration Helix Magic Acc./Atk. Max Sublimation
Group 2 Altruism Focalization Tranquility Equanimity Enlightenment Stormsurge
Geomancer
Ability Bolster Full Circle Lasting Emanation Ecliptic Attrition Collimated Fervor
Life Cycle Blaze of Glory Dematerialize Mending Halation Radial Arcana
Entrust Theurgic Focus Concentric Pulse Widened Compass
Job traits Conserve MP Clear Mind Cardinal Chant Conserve MP II Max MP Boost
Conserve MP III Clear Mind II Cardinal Chant II Elemental Celerity Conserve MP III
Clear Mind III Max MP Boost II Cardinal Chant III Conserve MP IV Curative Recantation
Primeval Zeal Clear Mind IV Conserve MP V Cardinal Chant IV Clear Mind V
Conserve MP VI
Merit Group Merit name
Group 1 Full Circle Effect Ecliptic Attrition Recast Life Cycle Recast Blaze of Glory Recast Dematerialize Recast
Group 2 Mending Halation Radial Arcana Curative Recantation Primordial Zeal
Rune Fencer
  • Traits need to be relooked into, since there are many differences between both wikis and conflicts between DSP and one, the other, or both wikis.
Ability Elemental Sforzo Rune Enchantment Ward Swordplay Effusion
Embolden Vivacious Pulse Battuta Rayke One for All
Odyllic Subterfuge
Job traits Tenacity Magic Defense Bonus Inquartata Max HP Boost Magic Defense Bonus II
Auto Regen Max HP Boost II Tactical Parry Accuracy Bonus Max HP Boost III
Tactical Parry II Magic Defense Bonus III Auto Regen II Inspiration Sleight of Sword
Max HP Boost IV Auto Regen III Tactical Parry III Max HP Boost V
Rune enchantment Ignis Gelus Flabra Tellus Sulpor
Unda Lux Tenebrae
Wards Vallation Pflug Valiance Battuta Liement
Effusions Swipe Lunge Gambit Rayke
Merit Group Merit name
Group 1 Rune Enhancement Effect Vallation Effect Lunge Effect Pflug Effect Gambit Effect
Group 2 Battuta Rayke Inspiration Sleight of Sword