Difference between revisions of "List of Unimplemented Status and Modifiers"

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m (Add section for latents (Delaide, we can make latents their own page if you prefer but there probably aren't that many to list))
 
(11 intermediate revisions by 2 users not shown)
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* Footwork Attack Bonus
 
* Footwork Attack Bonus
  
*  
+
* Enhances Aggressor effect
  
*  
+
* Enhances Berserk effect
  
 +
* Double attack damage +
  
 +
* Aggressor duration +
 +
 +
* Enhances Restraint effect
 +
 +
* Fencer + (Note, Fencer is also missing currently)
 +
 +
* Enhances Blood Rage effect (Note, Blood rage is also missing currently)
 +
 +
* Enhances Chakra effect
 +
 +
* Counter attack + (Not to be confused with counter+)
 +
 +
* Enhances Chakra effect II
 +
 +
* Chakra III +
 +
 +
* Augments Impetus
 +
 +
* Enhances Tactical Guard effect/Tactical Guard +
 +
 +
* Increases chance to learn blue magic
 +
 +
* Enhances Monster Correlation effect
 +
 +
* Enhances Burst Affinity effect
 +
 +
* Enhances Chain Affinity effect
 +
 +
* Increases Breath Damage
 +
 +
* Enhances Efflux effect (Note, Efflux also currently missing)
 +
 +
* Blue magic recast delay
 +
 +
* Blue magic spellcasting time
 +
 +
* Occasionally will cause attacks to deal double damage while a Samba is active
 +
 +
* Enhances Climatic Flourish effect (Note, Climatic Flourish also currently missing)
 +
 +
* Enhances Feather Step effect (Note, Feather Step also currently missing)
 +
 +
* Enhances Striking Flourish effect (Note, Striking Flourish also currently missing)
 +
 +
* Potency of waltz effects received (Different from waltz potency)
 +
 +
* Converts x% of magic elemental damage dealt to MP
 +
 +
* Enhances Blood Boon effect (Note, Blood boon is also missing currently)
 +
 +
* Increases Blood Pact damage
 +
 +
* Enhances "Invisible" effect
 +
 +
* Boosts enmity decrease when taking damage
  
 
----
 
----
 +
 +
=='''Unimplemented Latent Effects:'''==
 +
 +
* Full Moon + Darksday + Nighttime: Adds Refresh
 +
 +
----
 +
 
=='''Unimplemented Status Effects:'''==
 
=='''Unimplemented Status Effects:'''==
  
*  
+
* EFFECT_IGNIS
 +
 
 +
* EFFECT_GELUS
 +
 
 +
* EFFECT_FLABRA
 +
 
 +
* EFFECT_TELLUS
 +
 
 +
* EFFECT_SULPOR
 +
 
 +
* EFFECT_UNDA
 +
 
 +
* EFFECT_LUX
 +
 
 +
* EFFECT_TENEBRAE
 +
 
 +
* EFFECT_VALLATION
 +
 
 +
* EFFECT_SWORDPLAY
 +
 
 +
* EFFECT_PFLUG
 +
 
 +
* EFFECT_EMBOLDEN
 +
 
 +
* EFFECT_VALIANCE
 +
 
 +
* EFFECT_GAMBIT
 +
 
 +
* EFFECT_LIEMENT
 +
 
 +
* EFFECT_ONE_FOR_ALL
  
 
*  
 
*  
  
 
*
 
*

Latest revision as of 11:46, 8 May 2017


Unimplemented Modifiers:

  • Footwork Attack Bonus
  • Enhances Aggressor effect
  • Enhances Berserk effect
  • Double attack damage +
  • Aggressor duration +
  • Enhances Restraint effect
  • Fencer + (Note, Fencer is also missing currently)
  • Enhances Blood Rage effect (Note, Blood rage is also missing currently)
  • Enhances Chakra effect
  • Counter attack + (Not to be confused with counter+)
  • Enhances Chakra effect II
  • Chakra III +
  • Augments Impetus
  • Enhances Tactical Guard effect/Tactical Guard +
  • Increases chance to learn blue magic
  • Enhances Monster Correlation effect
  • Enhances Burst Affinity effect
  • Enhances Chain Affinity effect
  • Increases Breath Damage
  • Enhances Efflux effect (Note, Efflux also currently missing)
  • Blue magic recast delay
  • Blue magic spellcasting time
  • Occasionally will cause attacks to deal double damage while a Samba is active
  • Enhances Climatic Flourish effect (Note, Climatic Flourish also currently missing)
  • Enhances Feather Step effect (Note, Feather Step also currently missing)
  • Enhances Striking Flourish effect (Note, Striking Flourish also currently missing)
  • Potency of waltz effects received (Different from waltz potency)
  • Converts x% of magic elemental damage dealt to MP
  • Enhances Blood Boon effect (Note, Blood boon is also missing currently)
  • Increases Blood Pact damage
  • Enhances "Invisible" effect
  • Boosts enmity decrease when taking damage

Unimplemented Latent Effects:

  • Full Moon + Darksday + Nighttime: Adds Refresh

Unimplemented Status Effects:

  • EFFECT_IGNIS
  • EFFECT_GELUS
  • EFFECT_FLABRA
  • EFFECT_TELLUS
  • EFFECT_SULPOR
  • EFFECT_UNDA
  • EFFECT_LUX
  • EFFECT_TENEBRAE
  • EFFECT_VALLATION
  • EFFECT_SWORDPLAY
  • EFFECT_PFLUG
  • EFFECT_EMBOLDEN
  • EFFECT_VALIANCE
  • EFFECT_GAMBIT
  • EFFECT_LIEMENT
  • EFFECT_ONE_FOR_ALL