Difference between revisions of "List of Unimplemented Status and Modifiers"

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(Unimplemented Modifiers:: Add another)
m (Add section for latents (Delaide, we can make latents their own page if you prefer but there probably aren't that many to list))
 
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* Converts x% of magic elemental damage dealt to MP
 
* Converts x% of magic elemental damage dealt to MP
 +
 +
* Enhances Blood Boon effect (Note, Blood boon is also missing currently)
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 +
* Increases Blood Pact damage
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 +
* Enhances "Invisible" effect
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 +
* Boosts enmity decrease when taking damage
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 +
----
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=='''Unimplemented Latent Effects:'''==
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 +
* Full Moon + Darksday + Nighttime: Adds Refresh
  
 
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Latest revision as of 11:46, 8 May 2017


Unimplemented Modifiers:

  • Footwork Attack Bonus
  • Enhances Aggressor effect
  • Enhances Berserk effect
  • Double attack damage +
  • Aggressor duration +
  • Enhances Restraint effect
  • Fencer + (Note, Fencer is also missing currently)
  • Enhances Blood Rage effect (Note, Blood rage is also missing currently)
  • Enhances Chakra effect
  • Counter attack + (Not to be confused with counter+)
  • Enhances Chakra effect II
  • Chakra III +
  • Augments Impetus
  • Enhances Tactical Guard effect/Tactical Guard +
  • Increases chance to learn blue magic
  • Enhances Monster Correlation effect
  • Enhances Burst Affinity effect
  • Enhances Chain Affinity effect
  • Increases Breath Damage
  • Enhances Efflux effect (Note, Efflux also currently missing)
  • Blue magic recast delay
  • Blue magic spellcasting time
  • Occasionally will cause attacks to deal double damage while a Samba is active
  • Enhances Climatic Flourish effect (Note, Climatic Flourish also currently missing)
  • Enhances Feather Step effect (Note, Feather Step also currently missing)
  • Enhances Striking Flourish effect (Note, Striking Flourish also currently missing)
  • Potency of waltz effects received (Different from waltz potency)
  • Converts x% of magic elemental damage dealt to MP
  • Enhances Blood Boon effect (Note, Blood boon is also missing currently)
  • Increases Blood Pact damage
  • Enhances "Invisible" effect
  • Boosts enmity decrease when taking damage

Unimplemented Latent Effects:

  • Full Moon + Darksday + Nighttime: Adds Refresh

Unimplemented Status Effects:

  • EFFECT_IGNIS
  • EFFECT_GELUS
  • EFFECT_FLABRA
  • EFFECT_TELLUS
  • EFFECT_SULPOR
  • EFFECT_UNDA
  • EFFECT_LUX
  • EFFECT_TENEBRAE
  • EFFECT_VALLATION
  • EFFECT_SWORDPLAY
  • EFFECT_PFLUG
  • EFFECT_EMBOLDEN
  • EFFECT_VALIANCE
  • EFFECT_GAMBIT
  • EFFECT_LIEMENT
  • EFFECT_ONE_FOR_ALL