Difference between revisions of "Items"
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'''item_id''' should match what is found in POLUtils or on ffxiah.com | '''item_id''' should match what is found in POLUtils or on ffxiah.com | ||
− | ''' | + | '''subid''' Only used to display which item was sold on the AH |
− | '''sortname''' is the shortened name, such as echo_drops. | + | '''name''' is the long name of an item, such as flask_of_echo_drops. If you're scripting a file, this is the file name you should use - from Log Name (Singular) field. |
+ | |||
+ | '''sortname''' is the shortened name, such as echo_drops - from Name field. | ||
'''stackSize''' determines if an item should stack, and how many should stack. The client acts a bit odd if you stack items that aren't supposed to be stacked, but generally will let you stack things like Frozen Giant Skulls if you want to improve the Dynamis experience, for example. | '''stackSize''' determines if an item should stack, and how many should stack. The client acts a bit odd if you stack items that aren't supposed to be stacked, but generally will let you stack things like Frozen Giant Skulls if you want to improve the Dynamis experience, for example. | ||
− | '''flags''' | + | '''flags''' stored as a bitmask. Add values together. (Example, an ex scroll that could not be delivered would use 16384(ex flag) + 8192(no delivery flag) + 128 (scroll flag) = 24704). You can also remove flags (Turn an into a non-ex) by deleting the flag you want to get rid of from the current value (example: want to wield x2 mandau? flag="63552", and if you want 2, you need to remove the "ex" flag (ex flag = 16384). So, 63552 - 16384 = 47168. The flags set for this example are: Rare, Ex, No delivery, No sale, Can equip, No auction |
+ | |||
+ | {|class="wikitable sortable zebra" | ||
+ | !Value!!Flag | ||
+ | |- | ||
+ | |1||wall hanging | ||
+ | |- | ||
+ | |2||obtainable from goblin box | ||
+ | |- | ||
+ | |4||usable inside mog garden | ||
+ | |- | ||
+ | |8||unknown | ||
+ | |- | ||
+ | |16||delivery inner | ||
+ | |- | ||
+ | |32||inscribable | ||
+ | |- | ||
+ | |64||no auction | ||
+ | |- | ||
+ | |128||scroll | ||
+ | |- | ||
+ | |256||linkshell | ||
+ | |- | ||
+ | |512||can use | ||
+ | |- | ||
+ | |1024||can trade npc | ||
+ | |- | ||
+ | |2048||can equip | ||
+ | |- | ||
+ | |4096||no sale | ||
+ | |- | ||
+ | |8192||no delivery | ||
+ | |- | ||
+ | |16384||ex | ||
+ | |- | ||
+ | |32768||rare | ||
+ | |- | ||
+ | |} | ||
'''aH''' is the auction house category for the item. | '''aH''' is the auction house category for the item. | ||
+ | {|class="wikitable zebra" | ||
+ | !colspan="2"|Weapons | ||
+ | |- | ||
+ | !Value!!Category | ||
+ | |- | ||
+ | |1||Hand to Hand | ||
+ | |- | ||
+ | |2||Daggers | ||
+ | |- | ||
+ | |3||Swords | ||
+ | |- | ||
+ | |4||Great Swords | ||
+ | |- | ||
+ | |5||Axes | ||
+ | |- | ||
+ | |6||Great Axes | ||
+ | |- | ||
+ | |7||Scythes | ||
+ | |- | ||
+ | |8||Polearms | ||
+ | |- | ||
+ | |9||Katana | ||
+ | |- | ||
+ | |10||Great Katana | ||
+ | |- | ||
+ | |11||Clubs | ||
+ | |- | ||
+ | |12||Staves | ||
+ | |- | ||
+ | |13||Ranged | ||
+ | |- | ||
+ | |14||Instruments | ||
+ | |- | ||
+ | !colspan="2"|Ammo&Misc | ||
+ | |- | ||
+ | |48||Pet Items | ||
+ | |- | ||
+ | |47||Fishing Gear | ||
+ | |- | ||
+ | |15||Ammunition | ||
+ | |- | ||
+ | |62||Grips | ||
+ | |- | ||
+ | !colspan="2"|Armor | ||
+ | |- | ||
+ | |16||Shields | ||
+ | |- | ||
+ | |17||Head | ||
+ | |- | ||
+ | |22||Neck | ||
+ | |- | ||
+ | |18||Body | ||
+ | |- | ||
+ | |19||Hands | ||
+ | |- | ||
+ | |23||Waist | ||
+ | |- | ||
+ | |20||Legs | ||
+ | |- | ||
+ | |21||Feet | ||
+ | |- | ||
+ | |26||Back | ||
+ | |- | ||
+ | |24||Earrings | ||
+ | |- | ||
+ | |25||Rings | ||
+ | |- | ||
+ | !colspan="2"|Scrolls | ||
+ | |- | ||
+ | |28||White Magic | ||
+ | |- | ||
+ | |29||Black Magic | ||
+ | |- | ||
+ | |32||Songs | ||
+ | |- | ||
+ | |31||Ninjutsu | ||
+ | |- | ||
+ | |30||Summoning | ||
+ | |- | ||
+ | |60||Dice | ||
+ | |- | ||
+ | |33||Medicines | ||
+ | |- | ||
+ | |34||Furnishings | ||
+ | |- | ||
+ | !colspan="2"|Materials | ||
+ | |- | ||
+ | |44||Alchemy 1 | ||
+ | |- | ||
+ | |63||Alchemy 2 | ||
+ | |- | ||
+ | |43||Woodworking | ||
+ | |- | ||
+ | |42||Bonecraft | ||
+ | |- | ||
+ | |41||Leathercraft | ||
+ | |- | ||
+ | |40||Clothcraft | ||
+ | |- | ||
+ | |39||Goldsmithing | ||
+ | |- | ||
+ | |38||Smithing | ||
+ | |- | ||
+ | !colspan="2"|Food | ||
+ | |- | ||
+ | |52||Meat & Eggs | ||
+ | |- | ||
+ | |53||Seafood | ||
+ | |- | ||
+ | |54||Vegetables | ||
+ | |- | ||
+ | |55||Soups | ||
+ | |- | ||
+ | |56||Breads & Rice | ||
+ | |- | ||
+ | |57||Sweets | ||
+ | |- | ||
+ | |58||Drinks | ||
+ | |- | ||
+ | |59||Ingredients | ||
+ | |- | ||
+ | |51||Fish | ||
+ | |- | ||
+ | |35||Crystals | ||
+ | |- | ||
+ | !colspan="2"|Others | ||
+ | |- | ||
+ | |46||Misc. 1 | ||
+ | |- | ||
+ | |64||Misc. 2 | ||
+ | |- | ||
+ | |65||Misc. 3 | ||
+ | |- | ||
+ | |50||Beast-Made | ||
+ | |- | ||
+ | |36||Cards | ||
+ | |- | ||
+ | |49||Ninja Tools | ||
+ | |- | ||
+ | |37||Cursed Items | ||
+ | |- | ||
+ | |61||Automatons | ||
+ | |- | ||
+ | |} | ||
'''NoSale''' determines if the item can be sold. | '''NoSale''' determines if the item can be sold. | ||
Line 25: | Line 208: | ||
'''itemId''' matches what is found in item_basic. | '''itemId''' matches what is found in item_basic. | ||
− | '''name''' | + | '''name''' is just for readability. Scripts are called from item_basic. |
'''level''' is what level the item can be equipped at. | '''level''' is what level the item can be equipped at. | ||
+ | |||
+ | '''ilevel''' The item ilevel. | ||
'''jobs''' determines what jobs can equip the item, stored as a bitmask. Simply add the values together to set the jobs. WAR (1) + PLD (64) + DRK (128) = 193 | '''jobs''' determines what jobs can equip the item, stored as a bitmask. Simply add the values together to set the jobs. WAR (1) + PLD (64) + DRK (128) = 193 | ||
Line 35: | Line 220: | ||
|- | |- | ||
|1||warrior | |1||warrior | ||
− | |||
|- | |- | ||
|2||monk | |2||monk | ||
− | |||
|- | |- | ||
|4||white mage | |4||white mage | ||
− | |||
|- | |- | ||
|8||black mage | |8||black mage | ||
− | |||
|- | |- | ||
|16||red mage | |16||red mage | ||
− | |||
|- | |- | ||
|32||thief | |32||thief | ||
− | |||
|- | |- | ||
|64||paladin | |64||paladin | ||
− | |||
|- | |- | ||
|128||dark knight | |128||dark knight | ||
− | |||
|- | |- | ||
|256||beastmaster | |256||beastmaster | ||
− | |||
|- | |- | ||
|512||bard | |512||bard | ||
− | |||
|- | |- | ||
|1024||ranger | |1024||ranger | ||
− | |||
|- | |- | ||
|2048||samurai | |2048||samurai | ||
− | |||
|- | |- | ||
|4096||ninja | |4096||ninja | ||
− | |||
|- | |- | ||
|8192||dragoon | |8192||dragoon | ||
− | |||
|- | |- | ||
|16384||summoner | |16384||summoner | ||
− | |||
|- | |- | ||
|32768||blue mage | |32768||blue mage | ||
− | |||
|- | |- | ||
|65536||corsair | |65536||corsair | ||
− | |||
|- | |- | ||
|131072||puppetmaster | |131072||puppetmaster | ||
− | |||
|- | |- | ||
|262144||dancer | |262144||dancer | ||
− | |||
|- | |- | ||
|524288||scholar | |524288||scholar | ||
− | |||
|- | |- | ||
|1048576||geomancer | |1048576||geomancer | ||
− | |||
|- | |- | ||
|2097152||rune fencer | |2097152||rune fencer | ||
Line 105: | Line 269: | ||
'''shieldSize''' is only used by shields, and determines how much damage they block, and how much damage they'll deal with Shield Bash. | '''shieldSize''' is only used by shields, and determines how much damage they block, and how much damage they'll deal with Shield Bash. | ||
− | '''scriptType''' | + | '''scriptType''' From [https://github.com/DarkstarProject/darkstar/blob/459685fa63386640ffaa8759f61b76dae3973d29/src/map/items/item_armor.h], it appears to be a flag for when the script can run: |
+ | {|class="wikitable sortable zebra" | ||
+ | !Value!!ScriptType | ||
+ | |- | ||
+ | |0||SCRIPT_NONE | ||
+ | |- | ||
+ | |1||SCRIPT_EQUIP | ||
+ | |- | ||
+ | |2||SCRIPT_CHANGESJOB | ||
+ | |- | ||
+ | |4||SCRIPT_CHANGEZONE | ||
+ | |- | ||
+ | |8||SCRIPT_TIME_DAWN | ||
+ | |- | ||
+ | |10||SCRIPT_TIME_DAY | ||
+ | |- | ||
+ | |20||SCRIPT_TIME_DUSK | ||
+ | |- | ||
+ | |40||SCRIPT_TIME_EVENING | ||
+ | |- | ||
+ | |} | ||
'''slot''' determines which slot(s) the item can be worn in, in a bitmask. main hand (1) + off hand (2) = 3. | '''slot''' determines which slot(s) the item can be worn in, in a bitmask. main hand (1) + off hand (2) = 3. | ||
Line 112: | Line 296: | ||
!Value!!Valid Slot | !Value!!Valid Slot | ||
|- | |- | ||
− | |1||main | + | |1||main |
|- | |- | ||
+ | |2||sub | ||
|- | |- | ||
− | | | + | |4||range |
|- | |- | ||
+ | |8||ammo | ||
|- | |- | ||
− | | | + | |16||head |
|- | |- | ||
+ | |32||body | ||
|- | |- | ||
− | | | + | |64||hands |
|- | |- | ||
+ | |128||legs | ||
|- | |- | ||
− | | | + | |256||feet |
|- | |- | ||
+ | |512||neck | ||
|- | |- | ||
− | | | + | |1024||waist |
|- | |- | ||
+ | |2048||ear1 | ||
|- | |- | ||
− | | | + | |4096||ear2 |
|- | |- | ||
+ | |8192||ring1 | ||
|- | |- | ||
− | | | + | |16384||ring2 |
|- | |- | ||
+ | |32768||back | ||
|- | |- | ||
− | | | + | |} |
+ | |||
+ | '''rslot''' determines which single slot cannot be used while the item is equipped. For example, Vermillion Cloak would reserve the head slot, since head equipment cannot be used with it. | ||
+ | {|class="wikitable sortable zebra" | ||
+ | !Value!!Valid Slot | ||
|- | |- | ||
+ | |1||main | ||
|- | |- | ||
− | | | + | |2||sub |
|- | |- | ||
+ | |4||range | ||
|- | |- | ||
− | | | + | |8||ammo |
|- | |- | ||
+ | |16||head | ||
|- | |- | ||
− | | | + | |32||body |
|- | |- | ||
+ | |64||hands | ||
|- | |- | ||
− | | | + | |128||legs |
|- | |- | ||
+ | |256||feet | ||
|- | |- | ||
− | | | + | |512||neck |
|- | |- | ||
+ | |1024||waist | ||
|- | |- | ||
− | | | + | |2048||ear1 |
|- | |- | ||
+ | |4096||ear2 | ||
|- | |- | ||
− | |32768|| | + | |8192||ring1 |
+ | |- | ||
+ | |16384||ring2 | ||
+ | |- | ||
+ | |32768||back | ||
|- | |- | ||
|} | |} | ||
− | ''' | + | ==item_weapon== |
+ | |||
+ | Stores common information for all weapons. | ||
+ | |||
+ | '''itemId''' links the table to item_basic and item_armor, and should match those tables. | ||
+ | |||
+ | '''name''' is for readability's sake and the name of any script associated with the weapon. | ||
+ | |||
+ | '''skill''' determines which weapon proficiency should be used with the weapon. | ||
{|class="wikitable sortable zebra" | {|class="wikitable sortable zebra" | ||
− | !Value!! | + | !Value!!Weapon Skill Type |
|- | |- | ||
− | | | + | |0||Ammo slot items (non-thrown: pet food, sachets, etc) |
|- | |- | ||
+ | |1||Hand-to-hand | ||
|- | |- | ||
− | |2|| | + | |2||Dagger |
|- | |- | ||
+ | |3||Sword | ||
|- | |- | ||
− | | | + | |4||Greatsword |
|- | |- | ||
+ | |5||Axe | ||
|- | |- | ||
− | | | + | |6||Great Axe |
|- | |- | ||
+ | |7||Scythe | ||
|- | |- | ||
− | | | + | |8||Polearm |
|- | |- | ||
+ | |9||Katana | ||
|- | |- | ||
− | | | + | |10||Great Katana |
|- | |- | ||
+ | |11||Club | ||
|- | |- | ||
− | | | + | |12||Staff |
|- | |- | ||
+ | |25||Archery | ||
|- | |- | ||
− | | | + | |26||Marksmanship |
|- | |- | ||
+ | |27||Throwing | ||
|- | |- | ||
− | | | + | |41||String (instrument) |
|- | |- | ||
+ | |42||Wind (instrument) | ||
|- | |- | ||
− | | | + | |45||Handbell |
|- | |- | ||
+ | |48||Fishing | ||
|- | |- | ||
− | | | + | |} |
+ | '''subskill''' determines exclusivity between marksmanship-type weapons. | ||
+ | {|class="wikitable sortable zebra" | ||
+ | !Value!!Weapon Subskill Type | ||
|- | |- | ||
+ | |0||Crossbow | ||
|- | |- | ||
− | | | + | |1||Gun |
|- | |- | ||
+ | |2||Cannon | ||
|- | |- | ||
− | | | + | |3||Shuriken |
|- | |- | ||
+ | |10||Animator | ||
|- | |- | ||
− | | | + | |21||sheep |
|- | |- | ||
+ | |22||hare | ||
|- | |- | ||
− | | | + | |23||crab |
|- | |- | ||
+ | |24||carrie | ||
|- | |- | ||
− | | | + | |25||homunculus |
|- | |- | ||
− | | | + | |26||flytrap |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
− | | | + | |27||tiger |
|- | |- | ||
+ | |28||bill | ||
|- | |- | ||
− | | | + | |29||eft |
|- | |- | ||
+ | |30||lizard | ||
|- | |- | ||
− | | | + | |31||mayfly |
|- | |- | ||
+ | |32||funguar | ||
|- | |- | ||
− | | | + | |33||beetle |
|- | |- | ||
+ | |34||antlion | ||
|- | |- | ||
− | | | + | |35||mite |
|- | |- | ||
+ | |36||melodia | ||
|- | |- | ||
− | | | + | |37||steffi |
|- | |- | ||
+ | |38||ben | ||
|- | |- | ||
− | | | + | |39||siravarde |
|- | |- | ||
+ | |40||como | ||
|- | |- | ||
− | | | + | |41||orob |
|- | |- | ||
+ | |42||audrey | ||
|- | |- | ||
− | | | + | |43||allie |
|- | |- | ||
+ | |44||lars | ||
|- | |- | ||
− | | | + | |45||galahad |
|- | |- | ||
+ | |46||chucky | ||
|- | |- | ||
− | | | + | |47||sabotender |
|- | |- | ||
+ | |49||clyvonne | ||
|- | |- | ||
− | | | + | |50||shasra |
|- | |- | ||
+ | |51||lulush | ||
|- | |- | ||
− | | | + | |52||fargann |
|- | |- | ||
+ | |53||louise | ||
|- | |- | ||
− | | | + | |54||sieghard |
|- | |- | ||
+ | |55||yuly | ||
|- | |- | ||
− | | | + | |56||merle |
|- | |- | ||
+ | |57||nazuna | ||
|- | |- | ||
− | | | + | |58||cetas |
+ | |- | ||
+ | |59||anna | ||
+ | |- | ||
+ | |60||julio | ||
+ | |- | ||
+ | |61||broncha | ||
+ | |- | ||
+ | |62||gerard | ||
+ | |- | ||
+ | |63||hobs | ||
+ | |- | ||
+ | |64||falcorr | ||
+ | |- | ||
+ | |65||raphie | ||
+ | |- | ||
+ | |66||mac | ||
+ | |- | ||
+ | |67||silas | ||
+ | |- | ||
+ | |68||toloi | ||
|- | |- | ||
|} | |} | ||
+ | |||
+ | '''ilvl_skill, ilvl_parry, ilvl_macc''' Unsure what they are, other than they are related to the item ilvl. Someone who knows, please let me know or edit to update the information. | ||
'''dmgType''' determines the type of damage dealt by the weapon. Note that only Hand-to-hand damage will use both hands for jobs such as Monk as of r3200. | '''dmgType''' determines the type of damage dealt by the weapon. Note that only Hand-to-hand damage will use both hands for jobs such as Monk as of r3200. | ||
Line 280: | Line 538: | ||
|- | |- | ||
|0||Damage type "none" | |0||Damage type "none" | ||
− | |||
|- | |- | ||
|1||Piercing | |1||Piercing | ||
− | |||
|- | |- | ||
|2||Slashing | |2||Slashing | ||
− | |||
|- | |- | ||
|3||Blunt | |3||Blunt | ||
− | |||
|- | |- | ||
|4||Hand-to-hand | |4||Hand-to-hand | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
|} | |} | ||
Line 306: | Line 554: | ||
'''dmg''' is the DMG stat for the equipment. Hand-to-hand weapons are always stored with their DMG stat +3. For example, Lizard Cesti has 5 instead of 2. | '''dmg''' is the DMG stat for the equipment. Hand-to-hand weapons are always stored with their DMG stat +3. For example, Lizard Cesti has 5 instead of 2. | ||
− | ''' | + | '''unlock_points''' Number of WS points needed to unlock or complete |
==item_mods== | ==item_mods== | ||
Line 312: | Line 560: | ||
Stores uncommon information, from Defense to "Enhances Dual Wield Effect." | Stores uncommon information, from Defense to "Enhances Dual Wield Effect." | ||
− | item_mods is an unindexed table. As such, always keep in mind that it's possible to have | + | item_mods is an unindexed table. As such, always keep in mind that it's possible to have unexpected values, which darkstar will cheerfully use without questioning them. |
'''itemId''' links the table back to the item via item_basic, and should always match. | '''itemId''' links the table back to the item via item_basic, and should always match. | ||
− | '''modId''' is what is being modified. A list of these values can be found in /scripts/globals/status.lua (listed in hexadecimal,) or in /src/map/modifier.h (listed in hexadecimal.) Remember to convert them to decimal for use in this table. | + | '''modId''' is what is being modified. A list of these values can be found in '''/scripts/globals/status.lua''' (listed in hexadecimal,) or in '''/src/map/modifier.h''' (listed in hexadecimal.) Remember to convert them to decimal for use in this table. |
+ | {|class="wikitable sortable zebra" | ||
+ | | align="center" |'''Mod''' | ||
+ | | align="center" |'''modid''' | ||
+ | |- | ||
+ | | None||0 | ||
+ | |- | ||
+ | | DEF||1 | ||
+ | |- | ||
+ | | HP||2 | ||
+ | |- | ||
+ | | HPP||3 | ||
+ | |- | ||
+ | | CONVMPTOHP||4 | ||
+ | |- | ||
+ | | MP||5 | ||
+ | |- | ||
+ | | MPP||6 | ||
+ | |- | ||
+ | | CONVHPTOMP||7 | ||
+ | |- | ||
+ | | STR||8 | ||
+ | |- | ||
+ | | DEX||9 | ||
+ | |- | ||
+ | | VIT||10 | ||
+ | |- | ||
+ | | AGI||11 | ||
+ | |- | ||
+ | | INT||12 | ||
+ | |- | ||
+ | | MND||13 | ||
+ | |- | ||
+ | | CHR||14 | ||
+ | |- | ||
+ | | FIREDEF||15 | ||
+ | |- | ||
+ | | ICEDEF||16 | ||
+ | |- | ||
+ | | WINDDEF||17 | ||
+ | |- | ||
+ | | EARTHDEF||18 | ||
+ | |- | ||
+ | | THUNDERDEF||19 | ||
+ | |- | ||
+ | | WATERDEF||20 | ||
+ | |- | ||
+ | | LIGHTDEF||21 | ||
+ | |- | ||
+ | | DARKDEF||22 | ||
+ | |- | ||
+ | | ATT||23 | ||
+ | |- | ||
+ | | RATT||24 | ||
+ | |- | ||
+ | | ACC||25 | ||
+ | |- | ||
+ | | RACC||26 | ||
+ | |- | ||
+ | | ENMITY||27 | ||
+ | |- | ||
+ | | MATT||28 | ||
+ | |- | ||
+ | | MDEF||29 | ||
+ | |- | ||
+ | | MACC||30 | ||
+ | |- | ||
+ | | MEVA||31 | ||
+ | |- | ||
+ | | FIREATT||32 | ||
+ | |- | ||
+ | | ICEATT||33 | ||
+ | |- | ||
+ | | WINDATT||34 | ||
+ | |- | ||
+ | | EARTHATT||35 | ||
+ | |- | ||
+ | | THUNDERATT||36 | ||
+ | |- | ||
+ | | WATERATT||37 | ||
+ | |- | ||
+ | | LIGHTATT||38 | ||
+ | |- | ||
+ | | DARKATT||39 | ||
+ | |- | ||
+ | | FIREACC||40 | ||
+ | |- | ||
+ | | ICEACC||41 | ||
+ | |- | ||
+ | | WINDACC||42 | ||
+ | |- | ||
+ | | EARTHACC||43 | ||
+ | |- | ||
+ | | THUNDERACC||44 | ||
+ | |- | ||
+ | | WATERACC||45 | ||
+ | |- | ||
+ | | LIGHTACC||46 | ||
+ | |- | ||
+ | | DARKACC||47 | ||
+ | |- | ||
+ | | WSACC||48 | ||
+ | |- | ||
+ | | SLASHRES||49 | ||
+ | |- | ||
+ | | PIERCERES||50 | ||
+ | |- | ||
+ | | IMPACTRES||51 | ||
+ | |- | ||
+ | | HTHRES||52 | ||
+ | |- | ||
+ | | FIRERES||54 | ||
+ | |- | ||
+ | | ICERES||55 | ||
+ | |- | ||
+ | | WINDRES||56 | ||
+ | |- | ||
+ | | EARTHRES||57 | ||
+ | |- | ||
+ | | THUNDERRES||58 | ||
+ | |- | ||
+ | | WATERRES||59 | ||
+ | |- | ||
+ | | LIGHTRES||60 | ||
+ | |- | ||
+ | | DARKRES||61 | ||
+ | |- | ||
+ | | ATTP||62 | ||
+ | |- | ||
+ | | DEFP||63 | ||
+ | |- | ||
+ | | COMBAT_SKILLUP_RATE||64 | ||
+ | |- | ||
+ | | MAGIC_SKILLUP_RATE||65 | ||
+ | |- | ||
+ | | RATTP||66 | ||
+ | |- | ||
+ | | ENHANCES_CURSNA_RCVD||67 | ||
+ | |- | ||
+ | | EVA||68 | ||
+ | |- | ||
+ | | RDEF||69 | ||
+ | |- | ||
+ | | REVA||70 | ||
+ | |- | ||
+ | | MPHEAL||71 | ||
+ | |- | ||
+ | | HPHEAL||72 | ||
+ | |- | ||
+ | | STORETP||73 | ||
+ | |- | ||
+ | | HTH||80 | ||
+ | |- | ||
+ | | DAGGER||81 | ||
+ | |- | ||
+ | | SWORD||82 | ||
+ | |- | ||
+ | | GSWORD||83 | ||
+ | |- | ||
+ | | AXE||84 | ||
+ | |- | ||
+ | | GAXE||85 | ||
+ | |- | ||
+ | | SCYTHE||86 | ||
+ | |- | ||
+ | | POLEARM||87 | ||
+ | |- | ||
+ | | KATANA||88 | ||
+ | |- | ||
+ | | GKATANA||89 | ||
+ | |- | ||
+ | | CLUB||90 | ||
+ | |- | ||
+ | | STAFF||91 | ||
+ | |- | ||
+ | | RAMPART_DURATION||92 | ||
+ | |- | ||
+ | | FLEE_DURATION||93 | ||
+ | |- | ||
+ | | MEDITATE_DURATION||94 | ||
+ | |- | ||
+ | | WARDING_CIRCLE_DURATION||95 | ||
+ | |- | ||
+ | | SOULEATER_EFFECT||96 | ||
+ | |- | ||
+ | | BOOST_EFFECT||97 | ||
+ | |- | ||
+ | | CAMOUFLAGE_DURATION||98 | ||
+ | |- | ||
+ | | FOOD_MACCP||99 | ||
+ | |- | ||
+ | | FOOD_MACC_CAP||100 | ||
+ | |- | ||
+ | | AUTO_MELEE_SKILL||101 | ||
+ | |- | ||
+ | | AUTO_RANGED_SKILL||102 | ||
+ | |- | ||
+ | | AUTO_MAGIC_SKILL||103 | ||
+ | |- | ||
+ | | ARCHERY||104 | ||
+ | |- | ||
+ | | MARKSMAN||105 | ||
+ | |- | ||
+ | | THROW||106 | ||
+ | |- | ||
+ | | GUARD||107 | ||
+ | |- | ||
+ | | EVASION||108 | ||
+ | |- | ||
+ | | SHIELD||109 | ||
+ | |- | ||
+ | | PARRY||110 | ||
+ | |- | ||
+ | | DIVINE||111 | ||
+ | |- | ||
+ | | HEALING||112 | ||
+ | |- | ||
+ | | ENHANCE||113 | ||
+ | |- | ||
+ | | ENFEEBLE||114 | ||
+ | |- | ||
+ | | ELEM||115 | ||
+ | |- | ||
+ | | DARK||116 | ||
+ | |- | ||
+ | | SUMMONING||117 | ||
+ | |- | ||
+ | | NINJUTSU||118 | ||
+ | |- | ||
+ | | SINGING||119 | ||
+ | |- | ||
+ | | STRING||120 | ||
+ | |- | ||
+ | | WIND||121 | ||
+ | |- | ||
+ | | BLUE||122 | ||
+ | |- | ||
+ | | FISH||127 | ||
+ | |- | ||
+ | | WOOD||128 | ||
+ | |- | ||
+ | | SMITH||129 | ||
+ | |- | ||
+ | | GOLDSMITH||130 | ||
+ | |- | ||
+ | | CLOTH||131 | ||
+ | |- | ||
+ | | LEATHER||132 | ||
+ | |- | ||
+ | | BONE||133 | ||
+ | |- | ||
+ | | ALCHEMY||134 | ||
+ | |- | ||
+ | | COOK||135 | ||
+ | |- | ||
+ | | SYNERGY||136 | ||
+ | |- | ||
+ | | RIDING||137 | ||
+ | |- | ||
+ | | ANTIHQ_WOOD||144 | ||
+ | |- | ||
+ | | ANTIHQ_SMITH||145 | ||
+ | |- | ||
+ | | ANTIHQ_GOLDSMITH||146 | ||
+ | |- | ||
+ | | ANTIHQ_CLOTH||147 | ||
+ | |- | ||
+ | | ANTIHQ_LEATHER||148 | ||
+ | |- | ||
+ | | ANTIHQ_BONE||149 | ||
+ | |- | ||
+ | | ANTIHQ_ALCHEMY||150 | ||
+ | |- | ||
+ | | ANTIHQ_COOK||151 | ||
+ | |- | ||
+ | | DMG||160 | ||
+ | |- | ||
+ | | DMGPHYS||161 | ||
+ | |- | ||
+ | | DMGBREATH||162 | ||
+ | |- | ||
+ | | DMGMAGIC||163 | ||
+ | |- | ||
+ | | DMGRANGE||164 | ||
+ | |- | ||
+ | | CRITHITRATE||165 | ||
+ | |- | ||
+ | | ENEMYCRITRATE||166 | ||
+ | |- | ||
+ | | HASTE_MAGIC||167 | ||
+ | |- | ||
+ | | SPELLINTERRUPT||168 | ||
+ | |- | ||
+ | | MOVE||169 | ||
+ | |- | ||
+ | | FASTCAST||170 | ||
+ | |- | ||
+ | | DELAY||171 | ||
+ | |- | ||
+ | | RANGED_DELAY||172 | ||
+ | |- | ||
+ | | MARTIAL_ARTS||173 | ||
+ | |- | ||
+ | | SKILLCHAINBONUS||174 | ||
+ | |- | ||
+ | | SKILLCHAINDMG||175 | ||
+ | |- | ||
+ | | FOOD_HPP||176 | ||
+ | |- | ||
+ | | FOOD_HP_CAP||177 | ||
+ | |- | ||
+ | | FOOD_MPP||178 | ||
+ | |- | ||
+ | | FOOD_MP_CAP||179 | ||
+ | |- | ||
+ | | FOOD_ATTP||180 | ||
+ | |- | ||
+ | | FOOD_ATT_CAP||181 | ||
+ | |- | ||
+ | | FOOD_DEFP||182 | ||
+ | |- | ||
+ | | FOOD_DEF_CAP||183 | ||
+ | |- | ||
+ | | FOOD_ACCP||184 | ||
+ | |- | ||
+ | | FOOD_ACC_CAP||185 | ||
+ | |- | ||
+ | | FOOD_RATTP||186 | ||
+ | |- | ||
+ | | FOOD_RATT_CAP||187 | ||
+ | |- | ||
+ | | FOOD_RACCP||188 | ||
+ | |- | ||
+ | | FOOD_RACC_CAP||189 | ||
+ | |- | ||
+ | | VERMIN_KILLER||224 | ||
+ | |- | ||
+ | | BIRD_KILLER||225 | ||
+ | |- | ||
+ | | AMORPH_KILLER||226 | ||
+ | |- | ||
+ | | LIZARD_KILLER||227 | ||
+ | |- | ||
+ | | AQUAN_KILLER||228 | ||
+ | |- | ||
+ | | PLANTOID_KILLER||229 | ||
+ | |- | ||
+ | | BEAST_KILLER||230 | ||
+ | |- | ||
+ | | UNDEAD_KILLER||231 | ||
+ | |- | ||
+ | | ARCANA_KILLER||232 | ||
+ | |- | ||
+ | | DRAGON_KILLER||233 | ||
+ | |- | ||
+ | | DEMON_KILLER||234 | ||
+ | |- | ||
+ | | EMPTY_KILLER||235 | ||
+ | |- | ||
+ | | HUMANOID_KILLER||236 | ||
+ | |- | ||
+ | | LUMORIAN_KILLER||237 | ||
+ | |- | ||
+ | | LUMINION_KILLER||238 | ||
+ | |- | ||
+ | | SLEEPRES||240 | ||
+ | |- | ||
+ | | POISONRES||241 | ||
+ | |- | ||
+ | | PARALYZERES||242 | ||
+ | |- | ||
+ | | BLINDRES||243 | ||
+ | |- | ||
+ | | SILENCERES||244 | ||
+ | |- | ||
+ | | VIRUSRES||245 | ||
+ | |- | ||
+ | | PETRIFYRES||246 | ||
+ | |- | ||
+ | | BINDRES||247 | ||
+ | |- | ||
+ | | CURSERES||248 | ||
+ | |- | ||
+ | | GRAVITYRES||249 | ||
+ | |- | ||
+ | | SLOWRES||250 | ||
+ | |- | ||
+ | | STUNRES||251 | ||
+ | |- | ||
+ | | CHARMRES||252 | ||
+ | |- | ||
+ | | AMNESIARES||253 | ||
+ | |- | ||
+ | | LULLABYRES||254 | ||
+ | |- | ||
+ | | DEATHRES||255 | ||
+ | |- | ||
+ | | PARALYZE||257 | ||
+ | |- | ||
+ | | MIJIN_GAKURE||258 | ||
+ | |- | ||
+ | | DUAL_WIELD||259 | ||
+ | |- | ||
+ | | DOUBLE_ATTACK||288 | ||
+ | |- | ||
+ | | SUBTLE_BLOW||289 | ||
+ | |- | ||
+ | | COUNTER||291 | ||
+ | |- | ||
+ | | KICK_ATTACK||292 | ||
+ | |- | ||
+ | | AFFLATUS_SOLACE||293 | ||
+ | |- | ||
+ | | AFFLATUS_MISERY||294 | ||
+ | |- | ||
+ | | CLEAR_MIND||295 | ||
+ | |- | ||
+ | | CONSERVE_MP||296 | ||
+ | |- | ||
+ | | STEAL||298 | ||
+ | |- | ||
+ | | BLINK||299 | ||
+ | |- | ||
+ | | STONESKIN||300 | ||
+ | |- | ||
+ | | PHALANX||301 | ||
+ | |- | ||
+ | | TRIPLE_ATTACK||302 | ||
+ | |- | ||
+ | | TREASURE_HUNTER||303 | ||
+ | |- | ||
+ | | TAME||304 | ||
+ | |- | ||
+ | | RECYCLE||305 | ||
+ | |- | ||
+ | | ZANSHIN||306 | ||
+ | |- | ||
+ | | UTSUSEMI||307 | ||
+ | |- | ||
+ | | NINJA_TOOL||308 | ||
+ | |- | ||
+ | | BLUE_POINTS||309 | ||
+ | |- | ||
+ | | ENHANCES_CURSNA||310 | ||
+ | |- | ||
+ | | MAGIC_DAMAGE||311 | ||
+ | |- | ||
+ | | SCAVENGE_EFFECT||312 | ||
+ | |- | ||
+ | | DIA_DOT||313 | ||
+ | |- | ||
+ | | SHARPSHOT||314 | ||
+ | |- | ||
+ | | ENH_DRAIN_ASPIR||315 | ||
+ | |- | ||
+ | | DMG_REFLECT||316 | ||
+ | |- | ||
+ | | ROLL_ROGUES||317 | ||
+ | |- | ||
+ | | ROLL_GALLANTS||318 | ||
+ | |- | ||
+ | | ROLL_CHAOS||319 | ||
+ | |- | ||
+ | | ROLL_BEAST||320 | ||
+ | |- | ||
+ | | ROLL_CHORAL||321 | ||
+ | |- | ||
+ | | ROLL_HUNTERS||322 | ||
+ | |- | ||
+ | | ROLL_SAMURAI||323 | ||
+ | |- | ||
+ | | ROLL_NINJA||324 | ||
+ | |- | ||
+ | | ROLL_DRACHEN||325 | ||
+ | |- | ||
+ | | ROLL_EVOKERS||326 | ||
+ | |- | ||
+ | | ROLL_MAGUS||327 | ||
+ | |- | ||
+ | | ROLL_CORSAIRS||328 | ||
+ | |- | ||
+ | | ROLL_PUPPET||329 | ||
+ | |- | ||
+ | | ROLL_DANCERS||330 | ||
+ | |- | ||
+ | | ROLL_SCHOLARS||331 | ||
+ | |- | ||
+ | | BUST||332 | ||
+ | |- | ||
+ | | FINISHING_MOVES||333 | ||
+ | |- | ||
+ | | LIGHT_ARTS_EFFECT||334 | ||
+ | |- | ||
+ | | DARK_ARTS_EFFECT||335 | ||
+ | |- | ||
+ | | LIGHT_ARTS_SKILL||336 | ||
+ | |- | ||
+ | | DARK_ARTS_SKILL||337 | ||
+ | |- | ||
+ | | LIGHT_ARTS_REGEN||338 | ||
+ | |- | ||
+ | | REGEN_DURATION||339 | ||
+ | |- | ||
+ | | WIDESCAN||340 | ||
+ | |- | ||
+ | | ENSPELL||341 | ||
+ | |- | ||
+ | | SPIKES||342 | ||
+ | |- | ||
+ | | ENSPELL_DMG||343 | ||
+ | |- | ||
+ | | SPIKES_DMG||344 | ||
+ | |- | ||
+ | | TP_BONUS||345 | ||
+ | |- | ||
+ | | PERPETUATION_REDUCTION||346 | ||
+ | |- | ||
+ | | FIRE_AFFINITY_DMG||347 | ||
+ | |- | ||
+ | | EARTH_AFFINITY_DMG||348 | ||
+ | |- | ||
+ | | WATER_AFFINITY_DMG||349 | ||
+ | |- | ||
+ | | ICE_AFFINITY_DMG||350 | ||
+ | |- | ||
+ | | THUNDER_AFFINITY_DMG||351 | ||
+ | |- | ||
+ | | WIND_AFFINITY_DMG||352 | ||
+ | |- | ||
+ | | LIGHT_AFFINITY_DMG||353 | ||
+ | |- | ||
+ | | DARK_AFFINITY_DMG||354 | ||
+ | |- | ||
+ | | ADDS_WEAPONSKILL||355 | ||
+ | |- | ||
+ | | ADDS_WEAPONSKILL_DYN||356 | ||
+ | |- | ||
+ | | BP_DELAY||357 | ||
+ | |- | ||
+ | | STEALTH||358 | ||
+ | |- | ||
+ | | RAPID_SHOT||359 | ||
+ | |- | ||
+ | | CHARM_TIME||360 | ||
+ | |- | ||
+ | | JUMP_TP_BONUS||361 | ||
+ | |- | ||
+ | | JUMP_ATT_BONUS||362 | ||
+ | |- | ||
+ | | HIGH_JUMP_ENMITY_REDUCTION||363 | ||
+ | |- | ||
+ | | REWARD_HP_BONUS||364 | ||
+ | |- | ||
+ | | SNAP_SHOT||365 | ||
+ | |- | ||
+ | | MAIN_DMG_RATING||366 | ||
+ | |- | ||
+ | | SUB_DMG_RATING||367 | ||
+ | |- | ||
+ | | REGAIN||368 | ||
+ | |- | ||
+ | | REFRESH||369 | ||
+ | |- | ||
+ | | REGEN||370 | ||
+ | |- | ||
+ | | AVATAR_PERPETUATION||371 | ||
+ | |- | ||
+ | | WEATHER_REDUCTION||372 | ||
+ | |- | ||
+ | | DAY_REDUCTION||373 | ||
+ | |- | ||
+ | | CURE_POTENCY||374 | ||
+ | |- | ||
+ | | CURE_POTENCY_RCVD||375 | ||
+ | |- | ||
+ | | RANGED_DMG_RATING||376 | ||
+ | |- | ||
+ | | MAIN_DMG_RANK||377 | ||
+ | |- | ||
+ | | SUB_DMG_RANK||378 | ||
+ | |- | ||
+ | | RANGED_DMG_RANK||379 | ||
+ | |- | ||
+ | | DELAYP||380 | ||
+ | |- | ||
+ | | RANGED_DELAYP||381 | ||
+ | |- | ||
+ | | EXP_BONUS||382 | ||
+ | |- | ||
+ | | HASTE_ABILITY||383 | ||
+ | |- | ||
+ | | HASTE_GEAR||384 | ||
+ | |- | ||
+ | | SHIELD_BASH||385 | ||
+ | |- | ||
+ | | KICK_DMG||386 | ||
+ | |- | ||
+ | | UDMGPHYS||387 | ||
+ | |- | ||
+ | | UDMGBREATH||388 | ||
+ | |- | ||
+ | | UDMGMAGIC||389 | ||
+ | |- | ||
+ | | UDMGRANGE||390 | ||
+ | |- | ||
+ | | CHARM_CHANCE||391 | ||
+ | |- | ||
+ | | WEAPON_BASH||392 | ||
+ | |- | ||
+ | | BLACK_MAGIC_COST||393 | ||
+ | |- | ||
+ | | WHITE_MAGIC_COST||394 | ||
+ | |- | ||
+ | | BLACK_MAGIC_CAST||395 | ||
+ | |- | ||
+ | | WHITE_MAGIC_CAST||396 | ||
+ | |- | ||
+ | | BLACK_MAGIC_RECAST||397 | ||
+ | |- | ||
+ | | WHITE_MAGIC_RECAST||398 | ||
+ | |- | ||
+ | | ALACRITY_CELERITY_EFFECT||399 | ||
+ | |- | ||
+ | | STORMSURGE_EFFECT||400 | ||
+ | |- | ||
+ | | SUBLIMATION_BONUS||401 | ||
+ | |- | ||
+ | | WYVERN_BREATH||402 | ||
+ | |- | ||
+ | | STEP_ACCURACY||403 | ||
+ | |- | ||
+ | | REGEN_DOWN||404 | ||
+ | |- | ||
+ | | REFRESH_DOWN||405 | ||
+ | |- | ||
+ | | REGAIN_DOWN||406 | ||
+ | |- | ||
+ | | UFASTCAST||407 | ||
+ | |- | ||
+ | | DA_DOUBLE_DAMAGE||408 | ||
+ | |- | ||
+ | | TA_TRIPLE_DAMAGE||409 | ||
+ | |- | ||
+ | | ZANSHIN_DOUBLE_DAMAGE||410 | ||
+ | |- | ||
+ | | QUICK_DRAW_DMG||411 | ||
+ | |- | ||
+ | | EAT_RAW_FISH||412 | ||
+ | |- | ||
+ | | EAT_RAW_MEAT||413 | ||
+ | |- | ||
+ | | RETALIATION||414 | ||
+ | |- | ||
+ | | SAMBA_DOUBLE_DAMAGE||415 | ||
+ | |- | ||
+ | | NULL_PHYSICAL_DAMAGE||416 | ||
+ | |- | ||
+ | | QUICK_DRAW_TRIPLE_DAMAGE||417 | ||
+ | |- | ||
+ | | BAR_ELEMENT_NULL_CHANCE||418 | ||
+ | |- | ||
+ | | GRIMOIRE_INSTANT_CAST||419 | ||
+ | |- | ||
+ | | BARRAGE_ACC||420 | ||
+ | |- | ||
+ | | CRIT_DMG_INCREASE||421 | ||
+ | |- | ||
+ | | DOUBLE_SHOT_RATE||422 | ||
+ | |- | ||
+ | | VELOCITY_SNAPSHOT_BONUS||423 | ||
+ | |- | ||
+ | | VELOCITY_RATT_BONUS||424 | ||
+ | |- | ||
+ | | SHADOW_BIND_EXT||425 | ||
+ | |- | ||
+ | | ABSORB_PHYSDMG_TO_MP||426 | ||
+ | |- | ||
+ | | ENMITY_REDUCTION_PHYSICAL||427 | ||
+ | |- | ||
+ | | PERFECT_COUNTER_ATT||428 | ||
+ | |- | ||
+ | | FOOTWORK_ATT_BONUS||429 | ||
+ | |- | ||
+ | | QUAD_ATTACK||430 | ||
+ | |- | ||
+ | | ADDITIONAL_EFFECT||431 | ||
+ | |- | ||
+ | | ENSPELL_DMG_BONUS||432 | ||
+ | |- | ||
+ | | MINNE_EFFECT||433 | ||
+ | |- | ||
+ | | MINUET_EFFECT||434 | ||
+ | |- | ||
+ | | PAEON_EFFECT||435 | ||
+ | |- | ||
+ | | REQUIEM_EFFECT||436 | ||
+ | |- | ||
+ | | THRENODY_EFFECT||437 | ||
+ | |- | ||
+ | | MADRIGAL_EFFECT||438 | ||
+ | |- | ||
+ | | MAMBO_EFFECT||439 | ||
+ | |- | ||
+ | | LULLABY_EFFECT||440 | ||
+ | |- | ||
+ | | ETUDE_EFFECT||441 | ||
+ | |- | ||
+ | | BALLAD_EFFECT||442 | ||
+ | |- | ||
+ | | MARCH_EFFECT||443 | ||
+ | |- | ||
+ | | FINALE_EFFECT||444 | ||
+ | |- | ||
+ | | CAROL_EFFECT||445 | ||
+ | |- | ||
+ | | MAZURKA_EFFECT||446 | ||
+ | |- | ||
+ | | ELEGY_EFFECT||447 | ||
+ | |- | ||
+ | | PRELUDE_EFFECT||448 | ||
+ | |- | ||
+ | | HYMNUS_EFFECT||449 | ||
+ | |- | ||
+ | | VIRELAI_EFFECT||450 | ||
+ | |- | ||
+ | | SCHERZO_EFFECT||451 | ||
+ | |- | ||
+ | | ALL_SONGS_EFFECT||452 | ||
+ | |- | ||
+ | | MAXIMUM_SONGS_BONUS||453 | ||
+ | |- | ||
+ | | SONG_DURATION_BONUS||454 | ||
+ | |- | ||
+ | | SONG_SPELLCASTING_TIME||455 | ||
+ | |- | ||
+ | | RERAISE_I||456 | ||
+ | |- | ||
+ | | RERAISE_II||457 | ||
+ | |- | ||
+ | | RERAISE_III||458 | ||
+ | |- | ||
+ | | FIRE_ABSORB||459 | ||
+ | |- | ||
+ | | EARTH_ABSORB||460 | ||
+ | |- | ||
+ | | WATER_ABSORB||461 | ||
+ | |- | ||
+ | | WIND_ABSORB||462 | ||
+ | |- | ||
+ | | ICE_ABSORB||463 | ||
+ | |- | ||
+ | | LTNG_ABSORB||464 | ||
+ | |- | ||
+ | | LIGHT_ABSORB||465 | ||
+ | |- | ||
+ | | DARK_ABSORB||466 | ||
+ | |- | ||
+ | | FIRE_NULL||467 | ||
+ | |- | ||
+ | | EARTH_NULL||468 | ||
+ | |- | ||
+ | | WATER_NULL||469 | ||
+ | |- | ||
+ | | WIND_NULL||470 | ||
+ | |- | ||
+ | | ICE_NULL||471 | ||
+ | |- | ||
+ | | LTNG_NULL||472 | ||
+ | |- | ||
+ | | LIGHT_NULL||473 | ||
+ | |- | ||
+ | | DARK_NULL||474 | ||
+ | |- | ||
+ | | MAGIC_ABSORB||475 | ||
+ | |- | ||
+ | | MAGIC_NULL||476 | ||
+ | |- | ||
+ | | HELIX_DURATION||477 | ||
+ | |- | ||
+ | | HELIX_EFFECT||478 | ||
+ | |- | ||
+ | | RAPID_SHOT_DOUBLE_DAMAGE||479 | ||
+ | |- | ||
+ | | ABSORB_DMG_CHANCE||480 | ||
+ | |- | ||
+ | | EXTRA_DUAL_WIELD_ATTACK||481 | ||
+ | |- | ||
+ | | EXTRA_KICK_ATTACK||482 | ||
+ | |- | ||
+ | | WARCRY_DURATION||483 | ||
+ | |- | ||
+ | | AUSPICE_EFFECT||484 | ||
+ | |- | ||
+ | | SHIELD_MASTERY_TP||485 | ||
+ | |- | ||
+ | | TACTICAL_PARRY||486 | ||
+ | |- | ||
+ | | MAG_BURST_BONUS||487 | ||
+ | |- | ||
+ | | INHIBIT_TP||488 | ||
+ | |- | ||
+ | | GRIMOIRE_SPELLCASTING||489 | ||
+ | |- | ||
+ | | SAMBA_DURATION||490 | ||
+ | |- | ||
+ | | WALTZ_POTENTCY||491 | ||
+ | |- | ||
+ | | JIG_DURATION||492 | ||
+ | |- | ||
+ | | VFLOURISH_MACC||493 | ||
+ | |- | ||
+ | | STEP_FINISH||494 | ||
+ | |- | ||
+ | | ENHANCES_HOLYWATER||495 | ||
+ | |- | ||
+ | | GOV_CLEARS||496 | ||
+ | |- | ||
+ | | WALTZ_DELAY||497 | ||
+ | |- | ||
+ | | SAMBA_PDURATION||498 | ||
+ | |- | ||
+ | | ITEM_SPIKES_TYPE||499 | ||
+ | |- | ||
+ | | ITEM_SPIKES_DMG||500 | ||
+ | |- | ||
+ | | ITEM_SPIKES_CHANCE||501 | ||
+ | |- | ||
+ | | ENMITY_LOSS_REDUCTION||502 | ||
+ | |- | ||
+ | | FERAL_HOWL_DURATION||503 | ||
+ | |- | ||
+ | | MANEUVER_BONUS||504 | ||
+ | |- | ||
+ | | OVERLOAD_THRESH||505 | ||
+ | |- | ||
+ | | EXTRA_DMG_CHANCE||506 | ||
+ | |- | ||
+ | | OCC_DO_EXTRA_DMG||507 | ||
+ | |- | ||
+ | | THIRD_EYE_COUNTER_RATE||508 | ||
+ | |- | ||
+ | | CLAMMING_IMPROVED_RESULTS||509 | ||
+ | |- | ||
+ | | CLAMMING_REDUCED_INCIDENTS||510 | ||
+ | |- | ||
+ | | CHOCOBO_RIDING_TIME||511 | ||
+ | |- | ||
+ | | PHYS_ABSORB||512 | ||
+ | |- | ||
+ | | HARVESTING_RESULT||513 | ||
+ | |- | ||
+ | | LOGGING_RESULT||514 | ||
+ | |- | ||
+ | | MINING_RESULT||515 | ||
+ | |- | ||
+ | | ABSORB_DMG_TO_MP||516 | ||
+ | |- | ||
+ | | EGGHELM||517 | ||
+ | |- | ||
+ | | SHIELDBLOCKRATE||518 | ||
+ | |- | ||
+ | | CURE_CAST_TIME||519 | ||
+ | |- | ||
+ | | TRICK_ATK_AGI||520 | ||
+ | |- | ||
+ | | AUGMENTS_ABSORB||521 | ||
+ | |- | ||
+ | | NIN_NUKE_BONUS||522 | ||
+ | |- | ||
+ | | AMMO_SWING||523 | ||
+ | |- | ||
+ | | AOE_NA||524 | ||
+ | |- | ||
+ | | AUGMENTS_CONVERT||525 | ||
+ | |- | ||
+ | | AUGMENTS_SA||526 | ||
+ | |- | ||
+ | | AUGMENTS_TA||527 | ||
+ | |- | ||
+ | | ROLL_RANGE||528 | ||
+ | |- | ||
+ | | ENHANCES_REFRESH||529 | ||
+ | |- | ||
+ | | NO_SPELL_MP_DEPLETION||530 | ||
+ | |- | ||
+ | | FORCE_FIRE_DWBONUS||531 | ||
+ | |- | ||
+ | | FORCE_EARTH_DWBONUS||532 | ||
+ | |- | ||
+ | | FORCE_WATER_DWBONUS||533 | ||
+ | |- | ||
+ | | FORCE_WIND_DWBONUS||534 | ||
+ | |- | ||
+ | | FORCE_ICE_DWBONUS||535 | ||
+ | |- | ||
+ | | FORCE_LIGHTNING_DWBONUS||536 | ||
+ | |- | ||
+ | | FORCE_LIGHT_DWBONUS||537 | ||
+ | |- | ||
+ | | FORCE_DARK_DWBONUS||538 | ||
+ | |- | ||
+ | | STONESKIN_BONUS_HP||539 | ||
+ | |- | ||
+ | | ENHANCES_ELEMENTAL_SIPHON||540 | ||
+ | |- | ||
+ | | BP_DELAY_II||541 | ||
+ | |- | ||
+ | | JOB_BONUS_CHANCE||542 | ||
+ | |- | ||
+ | | COUNTERSTANCE_EFFECT||543 | ||
+ | |- | ||
+ | | FIRE_AFFINITY_ACC||544 | ||
+ | |- | ||
+ | | EARTH_AFFINITY_ACC||545 | ||
+ | |- | ||
+ | | WATER_AFFINITY_ACC||546 | ||
+ | |- | ||
+ | | ICE_AFFINITY_ACC||547 | ||
+ | |- | ||
+ | | THUNDER_AFFINITY_ACC||548 | ||
+ | |- | ||
+ | | WIND_AFFINITY_ACC||549 | ||
+ | |- | ||
+ | | LIGHT_AFFINITY_ACC||550 | ||
+ | |- | ||
+ | | DARK_AFFINITY_ACC||551 | ||
+ | |- | ||
+ | | DODGE_EFFECT||552 | ||
+ | |- | ||
+ | | FIRE_AFFINITY_PERP||553 | ||
+ | |- | ||
+ | | EARTH_AFFINITY_PERP||554 | ||
+ | |- | ||
+ | | WATER_AFFINITY_PERP||555 | ||
+ | |- | ||
+ | | ICE_AFFINITY_PERP||556 | ||
+ | |- | ||
+ | | THUNDER_AFFINITY_PERP||557 | ||
+ | |- | ||
+ | | WIND_AFFINITY_PERP||558 | ||
+ | |- | ||
+ | | LIGHT_AFFINITY_PERP||559 | ||
+ | |- | ||
+ | | DARK_AFFINITY_PERP||560 | ||
+ | |- | ||
+ | | FOCUS_EFFECT||561 | ||
+ | |- | ||
+ | | MAGIC_CRITHITRATE||562 | ||
+ | |- | ||
+ | | MAGIC_CRIT_DMG_INCREASE||563 | ||
+ | |- | ||
+ | | JUG_LEVEL_RANGE||564 | ||
+ | |- | ||
+ | | DAY_NUKE_BONUS||565 | ||
+ | |- | ||
+ | | IRIDESCENCE||566 | ||
+ | |- | ||
+ | | BARSPELL_AMOUNT||567 | ||
+ | |- | ||
+ | | RAPTURE_AMOUNT||568 | ||
+ | |- | ||
+ | | EBULLIENCE_AMOUNT||569 | ||
+ | |- | ||
+ | | WEAPONSKILL_DAMAGE_BASE||570 | ||
+ | |- | ||
+ | | AMMO_SWING_TYPE||826 | ||
+ | |- | ||
+ | | BARSPELL_MDEF_BONUS||827 | ||
+ | |- | ||
+ | | FORCE_JUMP_CRIT||828 | ||
+ | |- | ||
+ | | WYVERN_EFFECTIVE_BREATH||829 | ||
+ | |- | ||
+ | | DMGMAGIC_II||831 | ||
+ | |- | ||
+ | | AQUAVEIL_COUNT||832 | ||
+ | |- | ||
+ | | SONG_RECAST_DELAY||833 | ||
+ | |- | ||
+ | | QUICK_DRAW_DMG_PERCENT||834 | ||
+ | |- | ||
+ | | MUG_EFFECT||835 | ||
+ | |- | ||
+ | | REVERSE_FLOURISH_EFFECT||836 | ||
+ | |- | ||
+ | | SENTINEL_EFFECT||837 | ||
+ | |- | ||
+ | | REGEN_MULTIPLIER||838 | ||
+ | |- | ||
+ | | THIRD_EYE_ANTICIPATE_RATE||839 | ||
+ | |- | ||
+ | | ALL_WSDMG_ALL_HITS||840 | ||
+ | |- | ||
+ | | ALL_WSDMG_FIRST_HIT||841 | ||
+ | |- | ||
+ | | AUTO_DECISION_DELAY||842 | ||
+ | |- | ||
+ | | AUTO_SHIELD_BASH_DELAY||843 | ||
+ | |- | ||
+ | | AUTO_MAGIC_DELAY||844 | ||
+ | |- | ||
+ | | AUTO_HEALING_DELAY||845 | ||
+ | |- | ||
+ | | AUTO_HEALING_THRESHOLD||846 | ||
+ | |- | ||
+ | | BURDEN_DECAY||847 | ||
+ | |- | ||
+ | | AUTO_SHIELD_BASH_SLOW||848 | ||
+ | |- | ||
+ | | AUTO_TP_EFFICIENCY||849 | ||
+ | |- | ||
+ | | AUTO_SCAN_RESISTS||850 | ||
+ | |- | ||
+ | | SYNTH_SUCCESS||851 | ||
+ | |- | ||
+ | | SYNTH_SKILL_GAIN||852 | ||
+ | |- | ||
+ | | REPAIR_EFFECT||853 | ||
+ | |- | ||
+ | | REPAIR_POTENCY||854 | ||
+ | |- | ||
+ | | PREVENT_OVERLOAD||855 | ||
+ | |- | ||
+ | | ENSPELL_CHANCE||856 | ||
+ | |- | ||
+ | | HOLY_CIRCLE_DURATION||857 | ||
+ | |- | ||
+ | | ARCANE_CIRCLE_DURATION||858 | ||
+ | |- | ||
+ | | ANCIENT_CIRCLE_DURATION||859 | ||
+ | |- | ||
+ | | CURE2MP_PERCENT||860 | ||
+ | |- | ||
+ | | SYNTH_FAIL_RATE||861 | ||
+ | |- | ||
+ | | SYNTH_HQ_RATE||862 | ||
+ | |- | ||
+ | | REM_OCC_DO_DOUBLE_DMG||863 | ||
+ | |- | ||
+ | | REM_OCC_DO_TRIPLE_DMG||864 | ||
+ | |- | ||
+ | | MYTHIC_OCC_ATT_TWICE||865 | ||
+ | |- | ||
+ | | MYTHIC_OCC_ATT_THRICE||866 | ||
+ | |- | ||
+ | | REM_OCC_DO_DOUBLE_DMG_RANGED||867 | ||
+ | |- | ||
+ | | REM_OCC_DO_TRIPLE_DMG_RANGED||868 | ||
+ | |- | ||
+ | | ROLL_BOLTERS||869 | ||
+ | |- | ||
+ | | ROLL_CASTERS||870 | ||
+ | |- | ||
+ | | ROLL_COURSERS||871 | ||
+ | |- | ||
+ | | ROLL_BLITZERS||872 | ||
+ | |- | ||
+ | | ROLL_TACTICIANS||873 | ||
+ | |- | ||
+ | | AUGMENTS_FEINT||873 | ||
+ | |- | ||
+ | | ROLL_ALLIES||874 | ||
+ | |- | ||
+ | | SNEAK_ATK_DEX||874 | ||
+ | |- | ||
+ | | ROLL_MISERS||875 | ||
+ | |- | ||
+ | | ROLL_COMPANIONS||876 | ||
+ | |- | ||
+ | | ROLL_AVENGERS||877 | ||
+ | |- | ||
+ | | ROLL_NATURALISTS||878 | ||
+ | |- | ||
+ | | ROLL_RUNEISTS||879 | ||
+ | |- | ||
+ | | SAVETP||880 | ||
+ | |- | ||
+ | | PHANTOM_ROLL||881 | ||
+ | |- | ||
+ | | PHANTOM_DURATION||882 | ||
+ | |- | ||
+ | | PERFECT_DODGE||883 | ||
+ | |- | ||
+ | | ACC_COLLAB_EFFECT||884 | ||
+ | |- | ||
+ | | HIDE_DURATION||885 | ||
+ | |- | ||
+ | | AUGMENTS_ASSASSINS_CHARGE||886 | ||
+ | |- | ||
+ | | AUGMENTS_AMBUSH||887 | ||
+ | |- | ||
+ | | AUGMENTS_AURA_STEAL||889 | ||
+ | |- | ||
+ | | ENH_MAGIC_DURATION||890 | ||
+ | |- | ||
+ | | ENHANCES_COURSERS_ROLL||891 | ||
+ | |- | ||
+ | | ENHANCES_CASTERS_ROLL||892 | ||
+ | |- | ||
+ | | ENHANCES_BLITZERS_ROLL||893 | ||
+ | |- | ||
+ | | ENHANCES_ALLIES_ROLL||894 | ||
+ | |- | ||
+ | | ENHANCES_TACTICIANS_ROLL||895 | ||
+ | |- | ||
+ | | DESPOIL||896 | ||
+ | |- | ||
+ | | GILFINDER||897 | ||
+ | |- | ||
+ | | SMITE||898 | ||
+ | |- | ||
+ | | TACTICAL_GUARD||899 | ||
+ | |- | ||
+ | | UTSUSEMI_BONUS||900 | ||
+ | |- | ||
+ | | ELEMENTAL_CELERITY||901 | ||
+ | |- | ||
+ | | OCCULT_ACUMEN||902 | ||
+ | |- | ||
+ | | FENCER_TP_BONUS||903 | ||
+ | |- | ||
+ | | FENCER_CRITHITRATE||904 | ||
+ | |- | ||
+ | | SHIELD_DEF_BONUS||905 | ||
+ | |- | ||
+ | | DESPERATE_BLOWS||906 | ||
+ | |- | ||
+ | | STALWART_SOUL||907 | ||
+ | |- | ||
+ | | CRIT_DEF_BONUS||908 | ||
+ | |- | ||
+ | | QUICK_MAGIC||909 | ||
+ | |- | ||
+ | | DIVINE_BENISON||910 | ||
+ | |- | ||
+ | | DAKEN||911 | ||
+ | |- | ||
+ | |} | ||
'''value''' is how much of the modifier to grant, and can be positive or negative. It's best to research any modifier you're unsure of, as some are stored and applied in unexpected ways, such as Magic Damage Taken being stored as amount/256, while Physical Damage Taken is stored as amount%. | '''value''' is how much of the modifier to grant, and can be positive or negative. It's best to research any modifier you're unsure of, as some are stored and applied in unexpected ways, such as Magic Damage Taken being stored as amount/256, while Physical Damage Taken is stored as amount%. | ||
+ | |||
+ | ==item_mods_pet== | ||
+ | |||
+ | Stores mods for pets. | ||
+ | |||
+ | '''itemId''' links the table back to the item via item_basic, and should always match. | ||
+ | |||
+ | '''modId''' is what is being modified. A list of these values can be found in '''/scripts/globals/status.lua''' (listed in hexadecimal,) or in '''/src/map/modifier.h''' (listed in hexadecimal.) Remember to convert them to decimal for use in this table. (Will be the same as item_mods above) | ||
+ | |||
+ | '''value''' is how much of the modifier to grant, and can be positive or negative. It's best to research any modifier you're unsure of, as some are stored and applied in unexpected ways, such as Magic Damage Taken being stored as amount/256, while Physical Damage Taken is stored as amount%. | ||
+ | |||
+ | '''petType''' is what pet the mod will apply to. Pet type can be found in '''/src/map/modifier.h''' | ||
+ | {|class="wikitable sortable zebra" | ||
+ | !Value!!Damage Type | ||
+ | |- | ||
+ | |0||All | ||
+ | |- | ||
+ | |1||Avatar | ||
+ | |- | ||
+ | |2||Wyvern | ||
+ | |- | ||
+ | |3||Automaton | ||
+ | |- | ||
+ | |} | ||
==item_furniture== | ==item_furniture== | ||
Line 330: | Line 1,739: | ||
'''storage''' is how much storage to grant for each item placed. The core will cap the total at 80. | '''storage''' is how much storage to grant for each item placed. The core will cap the total at 80. | ||
− | '''moghancement''' | + | '''moghancement''' If item has a moghancement. Still not sure how it implements the effect, or even checks the effect... |
+ | {|class="wikitable zebra" | ||
+ | !Moghancement!!Moghancement ID | ||
+ | |- | ||
+ | | MOGHANCEMENT_FIRE||512 | ||
+ | |- | ||
+ | | MOGHANCEMENT_ICE||513 | ||
+ | |- | ||
+ | | MOGHANCEMENT_WIND||514 | ||
+ | |- | ||
+ | | MOGHANCEMENT_EARTH||515 | ||
+ | |- | ||
+ | | MOGHANCEMENT_LIGHTNING||516 | ||
+ | |- | ||
+ | | MOGHANCEMENT_WATER||517 | ||
+ | |- | ||
+ | | MOGHANCEMENT_LIGHT||518 | ||
+ | |- | ||
+ | | MOGHANCEMENT_DARK||519 | ||
+ | |- | ||
+ | | MOGHANCEMENT_FISHING||523 | ||
+ | |- | ||
+ | | MOGHANCEMENT_WOODWORKING||524 | ||
+ | |- | ||
+ | | MOGHANCEMENT_SMITHING||525 | ||
+ | |- | ||
+ | | MOGHANCEMENT_GOLDSMITHING||526 | ||
+ | |- | ||
+ | | MOGHANCEMENT_CLOTHCRAFT||527 | ||
+ | |- | ||
+ | | MOGHANCEMENT_LEATHERCRAFT||528 | ||
+ | |- | ||
+ | | MOGHANCEMENT_BONECRAFT||529 | ||
+ | |- | ||
+ | | MOGHANCEMENT_ALCHEMY||530 | ||
+ | |- | ||
+ | | MOGHANCEMENT_COOKING||531 | ||
+ | |- | ||
+ | | MOGLIFICATION_FISHING||544 | ||
+ | |- | ||
+ | | MOGLIFICATION_WOODWORKING||545 | ||
+ | |- | ||
+ | | MOGLIFICATION_SMITHING||546 | ||
+ | |- | ||
+ | | MOGLIFICATION_GOLDSMITHING||547 | ||
+ | |- | ||
+ | | MOGLIFICATION_CLOTHCRAFT||548 | ||
+ | |- | ||
+ | | MOGLIFICATION_LEATHERCRAFT||549 | ||
+ | |- | ||
+ | | MOGLIFICATION_BONECRAFT||550 | ||
+ | |- | ||
+ | | MOGLIFICATION_ALCHEMY||551 | ||
+ | |- | ||
+ | | MOGLIFICATION_COOKING||552 | ||
+ | |- | ||
+ | | MEGA_MOGLIFICATION_FISHING||553 | ||
+ | |- | ||
+ | | MEGA_MOGLIFICATION_WOODWORKING||554 | ||
+ | |- | ||
+ | | MEGA_MOGLIFICATION_SMITHING||555 | ||
+ | |- | ||
+ | | MEGA_MOGLIFICATION_GOLDSMITHING||556 | ||
+ | |- | ||
+ | | MEGA_MOGLIFICATION_CLOTHCRAFT||557 | ||
+ | |- | ||
+ | | MEGA_MOGLIFICATION_LEATHERCRAFT||558 | ||
+ | |- | ||
+ | | MEGA_MOGLIFICATION_BONECRAFT||559 | ||
+ | |- | ||
+ | | MEGA_MOGLIFICATION_ALCHEMY||560 | ||
+ | |- | ||
+ | | MEGA_MOGLIFICATION_COOKING||561 | ||
+ | |- | ||
+ | | MOGHANCEMENT_EXPERIENCE||520 | ||
+ | |- | ||
+ | | MOGHANCEMENT_GARDENING||521 | ||
+ | |- | ||
+ | | MOGHANCEMENT_DESYNTHESIS||522 | ||
+ | |- | ||
+ | | MOGHANCEMENT_CONQUEST||532 | ||
+ | |- | ||
+ | | MOGHANCEMENT_REGION||533 | ||
+ | |- | ||
+ | | MOGHANCEMENT_FISHING_ITEM||534 | ||
+ | |- | ||
+ | | MOGHANCEMENT_SANDORIA_CONQUEST||535 | ||
+ | |- | ||
+ | | MOGHANCEMENT_BASTOK_CONQUEST||536 | ||
+ | |- | ||
+ | | MOGHANCEMENT_WINDURST_CONQUEST||537 | ||
+ | |- | ||
+ | | MOGHANCEMENT_MONEY||538 | ||
+ | |- | ||
+ | | MOGHANCEMENT_CAMPAIGN||539 | ||
+ | |- | ||
+ | | MOGHANCEMENT_MONEY_II||540 | ||
+ | |- | ||
+ | | MOGHANCEMENT_SKILL_GAINS||541 | ||
+ | |- | ||
+ | | MOGHANCEMENT_BOUNTY||542 | ||
+ | |- | ||
+ | | MOGLIFICATION_EXPERIENCE_BOOST||562 | ||
+ | |- | ||
+ | | MOGLIFICATION_CAPACITY_BOOST||563 | ||
+ | |- | ||
+ | | MOGLIFICATION_RESIST_POISON||2849 | ||
+ | |- | ||
+ | | MOGLIFICATION_RESIST_PARALYSIS||2850 | ||
+ | |- | ||
+ | | MOGLIFICATION_RESIST_SILENCE||2852 | ||
+ | |- | ||
+ | | MOGLIFICATION_RESIST_PETRIFICATION||2853 | ||
+ | |- | ||
+ | | MOGLIFICATION_RESIST_VIRUS||2854 | ||
+ | |- | ||
+ | | MOGLIFICATION_RESIST_CURSE||2855 | ||
+ | |} | ||
'''element''' is the elemental alignment of the furniture. | '''element''' is the elemental alignment of the furniture. | ||
Line 351: | Line 1,877: | ||
|- | |- | ||
|1||Self | |1||Self | ||
− | |||
|- | |- | ||
|2||Player in user's party | |2||Player in user's party | ||
− | |||
|- | |- | ||
|4||Enemy | |4||Enemy | ||
− | |||
|- | |- | ||
|8||Player in user's alliance | |8||Player in user's alliance | ||
− | |||
|- | |- | ||
|16||Players outside of user's party/alliance | |16||Players outside of user's party/alliance | ||
− | |||
|- | |- | ||
|32||Dead players | |32||Dead players | ||
− | |||
|- | |- | ||
|64||NPCs | |64||NPCs | ||
Line 372: | Line 1,892: | ||
|} | |} | ||
− | '''activation''' | + | '''activation''' Amount of time from item use to item effect. |
'''animation''' determines which animation should be used with the item. | '''animation''' determines which animation should be used with the item. | ||
Line 399: | Line 1,919: | ||
'''latentParam''' is an additional parameter depending on the latentId (see src/latent_effect.h) | '''latentParam''' is an additional parameter depending on the latentId (see src/latent_effect.h) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==item_puppet== | ==item_puppet== | ||
The itemId, name, slot, and "element" of each automaton piece. As PUP isn't in use, this table may change substantially in the future. | The itemId, name, slot, and "element" of each automaton piece. As PUP isn't in use, this table may change substantially in the future. | ||
+ | |||
+ | Slot IDs are as follows: | ||
+ | {|class="wikitable sortable zebra" | ||
+ | !Value!!Slot name | ||
+ | |- | ||
+ | |1||Head | ||
+ | |- | ||
+ | |2||Frame | ||
+ | |- | ||
+ | |3||Attachment | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | Element IDs are as follows (This is a bitmask, so add up if it has more than one element, like a frame or head): | ||
+ | {|class="wikitable sortable zebra" | ||
+ | ! ElemID !! Element attributes | ||
+ | |- | ||
+ | | 1 || 1 fire | ||
+ | |- | ||
+ | | 2 || 2 fire | ||
+ | |- | ||
+ | | 3 || 3 fire | ||
+ | |- | ||
+ | | 4 || 4 fire | ||
+ | |- | ||
+ | | 16 || 1 ice | ||
+ | |- | ||
+ | | 32 || 2 ice | ||
+ | |- | ||
+ | | 48 || 3 ice | ||
+ | |- | ||
+ | | 64 || 4 ice | ||
+ | |- | ||
+ | | 256 || 1 wind | ||
+ | |- | ||
+ | | 512 || 2 wind | ||
+ | |- | ||
+ | | 768 || 3 wind | ||
+ | |- | ||
+ | | 1024 || 4 wind | ||
+ | |- | ||
+ | | 4096 || 1 earth | ||
+ | |- | ||
+ | | 8192 || 2 earth | ||
+ | |- | ||
+ | | 12288 || 3 earth | ||
+ | |- | ||
+ | | 16384 || 4 earth | ||
+ | |- | ||
+ | | 65536 || 1 thunder | ||
+ | |- | ||
+ | | 131072 || 2 thunder | ||
+ | |- | ||
+ | | 196608 || 3 thunder | ||
+ | |- | ||
+ | | 262144 || 4 thunder | ||
+ | |- | ||
+ | | 1048576 || 1 water | ||
+ | |- | ||
+ | | 2097152 || 2 water | ||
+ | |- | ||
+ | | 3145728 || 3 water | ||
+ | |- | ||
+ | | 4194304 || 4 water | ||
+ | |- | ||
+ | | 16777216 || 1 light | ||
+ | |- | ||
+ | | 33554432 || 2 light | ||
+ | |- | ||
+ | | 50331648 || 3 light | ||
+ | |- | ||
+ | | 67108864 || 4 light | ||
+ | |- | ||
+ | | 268435456 || 1 darkness | ||
+ | |- | ||
+ | | 536870912 || 2 darkness | ||
+ | |- | ||
+ | | 805306368 || 3 darkness | ||
+ | |- | ||
+ | | 1073741824 || 4 darkness | ||
+ | |} |
Latest revision as of 07:24, 31 May 2019
Contents
item_basic
Stores basic item information that is common to all items. For an item to exist, it must have an entry in this table.
item_id should match what is found in POLUtils or on ffxiah.com
subid Only used to display which item was sold on the AH
name is the long name of an item, such as flask_of_echo_drops. If you're scripting a file, this is the file name you should use - from Log Name (Singular) field.
sortname is the shortened name, such as echo_drops - from Name field.
stackSize determines if an item should stack, and how many should stack. The client acts a bit odd if you stack items that aren't supposed to be stacked, but generally will let you stack things like Frozen Giant Skulls if you want to improve the Dynamis experience, for example.
flags stored as a bitmask. Add values together. (Example, an ex scroll that could not be delivered would use 16384(ex flag) + 8192(no delivery flag) + 128 (scroll flag) = 24704). You can also remove flags (Turn an into a non-ex) by deleting the flag you want to get rid of from the current value (example: want to wield x2 mandau? flag="63552", and if you want 2, you need to remove the "ex" flag (ex flag = 16384). So, 63552 - 16384 = 47168. The flags set for this example are: Rare, Ex, No delivery, No sale, Can equip, No auction
Value | Flag |
---|---|
1 | wall hanging |
2 | obtainable from goblin box |
4 | usable inside mog garden |
8 | unknown |
16 | delivery inner |
32 | inscribable |
64 | no auction |
128 | scroll |
256 | linkshell |
512 | can use |
1024 | can trade npc |
2048 | can equip |
4096 | no sale |
8192 | no delivery |
16384 | ex |
32768 | rare |
aH is the auction house category for the item.
Weapons | |
---|---|
Value | Category |
1 | Hand to Hand |
2 | Daggers |
3 | Swords |
4 | Great Swords |
5 | Axes |
6 | Great Axes |
7 | Scythes |
8 | Polearms |
9 | Katana |
10 | Great Katana |
11 | Clubs |
12 | Staves |
13 | Ranged |
14 | Instruments |
Ammo&Misc | |
48 | Pet Items |
47 | Fishing Gear |
15 | Ammunition |
62 | Grips |
Armor | |
16 | Shields |
17 | Head |
22 | Neck |
18 | Body |
19 | Hands |
23 | Waist |
20 | Legs |
21 | Feet |
26 | Back |
24 | Earrings |
25 | Rings |
Scrolls | |
28 | White Magic |
29 | Black Magic |
32 | Songs |
31 | Ninjutsu |
30 | Summoning |
60 | Dice |
33 | Medicines |
34 | Furnishings |
Materials | |
44 | Alchemy 1 |
63 | Alchemy 2 |
43 | Woodworking |
42 | Bonecraft |
41 | Leathercraft |
40 | Clothcraft |
39 | Goldsmithing |
38 | Smithing |
Food | |
52 | Meat & Eggs |
53 | Seafood |
54 | Vegetables |
55 | Soups |
56 | Breads & Rice |
57 | Sweets |
58 | Drinks |
59 | Ingredients |
51 | Fish |
35 | Crystals |
Others | |
46 | Misc. 1 |
64 | Misc. 2 |
65 | Misc. 3 |
50 | Beast-Made |
36 | Cards |
49 | Ninja Tools |
37 | Cursed Items |
61 | Automatons |
NoSale determines if the item can be sold.
BaseSell is the value of the item when selling to an NPC, before fame modifier.
item_armor
Stores information regarding anything that can be worn; armor, accessory, and weapons, too.
itemId matches what is found in item_basic.
name is just for readability. Scripts are called from item_basic.
level is what level the item can be equipped at.
ilevel The item ilevel.
jobs determines what jobs can equip the item, stored as a bitmask. Simply add the values together to set the jobs. WAR (1) + PLD (64) + DRK (128) = 193
Value | Job |
---|---|
1 | warrior |
2 | monk |
4 | white mage |
8 | black mage |
16 | red mage |
32 | thief |
64 | paladin |
128 | dark knight |
256 | beastmaster |
512 | bard |
1024 | ranger |
2048 | samurai |
4096 | ninja |
8192 | dragoon |
16384 | summoner |
32768 | blue mage |
65536 | corsair |
131072 | puppetmaster |
262144 | dancer |
524288 | scholar |
1048576 | geomancer |
2097152 | rune fencer |
MId determines the appearance for the item. Also see How_to_Add_an_Item.
shieldSize is only used by shields, and determines how much damage they block, and how much damage they'll deal with Shield Bash.
scriptType From [1], it appears to be a flag for when the script can run:
Value | ScriptType |
---|---|
0 | SCRIPT_NONE |
1 | SCRIPT_EQUIP |
2 | SCRIPT_CHANGESJOB |
4 | SCRIPT_CHANGEZONE |
8 | SCRIPT_TIME_DAWN |
10 | SCRIPT_TIME_DAY |
20 | SCRIPT_TIME_DUSK |
40 | SCRIPT_TIME_EVENING |
slot determines which slot(s) the item can be worn in, in a bitmask. main hand (1) + off hand (2) = 3.
Value | Valid Slot |
---|---|
1 | main |
2 | sub |
4 | range |
8 | ammo |
16 | head |
32 | body |
64 | hands |
128 | legs |
256 | feet |
512 | neck |
1024 | waist |
2048 | ear1 |
4096 | ear2 |
8192 | ring1 |
16384 | ring2 |
32768 | back |
rslot determines which single slot cannot be used while the item is equipped. For example, Vermillion Cloak would reserve the head slot, since head equipment cannot be used with it.
Value | Valid Slot |
---|---|
1 | main |
2 | sub |
4 | range |
8 | ammo |
16 | head |
32 | body |
64 | hands |
128 | legs |
256 | feet |
512 | neck |
1024 | waist |
2048 | ear1 |
4096 | ear2 |
8192 | ring1 |
16384 | ring2 |
32768 | back |
item_weapon
Stores common information for all weapons.
itemId links the table to item_basic and item_armor, and should match those tables.
name is for readability's sake and the name of any script associated with the weapon.
skill determines which weapon proficiency should be used with the weapon.
Value | Weapon Skill Type |
---|---|
0 | Ammo slot items (non-thrown: pet food, sachets, etc) |
1 | Hand-to-hand |
2 | Dagger |
3 | Sword |
4 | Greatsword |
5 | Axe |
6 | Great Axe |
7 | Scythe |
8 | Polearm |
9 | Katana |
10 | Great Katana |
11 | Club |
12 | Staff |
25 | Archery |
26 | Marksmanship |
27 | Throwing |
41 | String (instrument) |
42 | Wind (instrument) |
45 | Handbell |
48 | Fishing |
subskill determines exclusivity between marksmanship-type weapons.
Value | Weapon Subskill Type |
---|---|
0 | Crossbow |
1 | Gun |
2 | Cannon |
3 | Shuriken |
10 | Animator |
21 | sheep |
22 | hare |
23 | crab |
24 | carrie |
25 | homunculus |
26 | flytrap |
27 | tiger |
28 | bill |
29 | eft |
30 | lizard |
31 | mayfly |
32 | funguar |
33 | beetle |
34 | antlion |
35 | mite |
36 | melodia |
37 | steffi |
38 | ben |
39 | siravarde |
40 | como |
41 | orob |
42 | audrey |
43 | allie |
44 | lars |
45 | galahad |
46 | chucky |
47 | sabotender |
49 | clyvonne |
50 | shasra |
51 | lulush |
52 | fargann |
53 | louise |
54 | sieghard |
55 | yuly |
56 | merle |
57 | nazuna |
58 | cetas |
59 | anna |
60 | julio |
61 | broncha |
62 | gerard |
63 | hobs |
64 | falcorr |
65 | raphie |
66 | mac |
67 | silas |
68 | toloi |
ilvl_skill, ilvl_parry, ilvl_macc Unsure what they are, other than they are related to the item ilvl. Someone who knows, please let me know or edit to update the information.
dmgType determines the type of damage dealt by the weapon. Note that only Hand-to-hand damage will use both hands for jobs such as Monk as of r3200.
Value | Damage Type |
---|---|
0 | Damage type "none" |
1 | Piercing |
2 | Slashing |
3 | Blunt |
4 | Hand-to-hand |
hit is only used for multihit weapons such as Joyeuse or Kraken Club, and represents the maximum number of hits per round.
delay determines the delay of the weapon. Ranged Weapons and Ammunition always have -240 their displayed delay. For example, Expunger (Delay 360) is stored as 120 delay in the database.
dmg is the DMG stat for the equipment. Hand-to-hand weapons are always stored with their DMG stat +3. For example, Lizard Cesti has 5 instead of 2.
unlock_points Number of WS points needed to unlock or complete
item_mods
Stores uncommon information, from Defense to "Enhances Dual Wield Effect."
item_mods is an unindexed table. As such, always keep in mind that it's possible to have unexpected values, which darkstar will cheerfully use without questioning them.
itemId links the table back to the item via item_basic, and should always match.
modId is what is being modified. A list of these values can be found in /scripts/globals/status.lua (listed in hexadecimal,) or in /src/map/modifier.h (listed in hexadecimal.) Remember to convert them to decimal for use in this table.
Mod | modid |
None | 0 |
DEF | 1 |
HP | 2 |
HPP | 3 |
CONVMPTOHP | 4 |
MP | 5 |
MPP | 6 |
CONVHPTOMP | 7 |
STR | 8 |
DEX | 9 |
VIT | 10 |
AGI | 11 |
INT | 12 |
MND | 13 |
CHR | 14 |
FIREDEF | 15 |
ICEDEF | 16 |
WINDDEF | 17 |
EARTHDEF | 18 |
THUNDERDEF | 19 |
WATERDEF | 20 |
LIGHTDEF | 21 |
DARKDEF | 22 |
ATT | 23 |
RATT | 24 |
ACC | 25 |
RACC | 26 |
ENMITY | 27 |
MATT | 28 |
MDEF | 29 |
MACC | 30 |
MEVA | 31 |
FIREATT | 32 |
ICEATT | 33 |
WINDATT | 34 |
EARTHATT | 35 |
THUNDERATT | 36 |
WATERATT | 37 |
LIGHTATT | 38 |
DARKATT | 39 |
FIREACC | 40 |
ICEACC | 41 |
WINDACC | 42 |
EARTHACC | 43 |
THUNDERACC | 44 |
WATERACC | 45 |
LIGHTACC | 46 |
DARKACC | 47 |
WSACC | 48 |
SLASHRES | 49 |
PIERCERES | 50 |
IMPACTRES | 51 |
HTHRES | 52 |
FIRERES | 54 |
ICERES | 55 |
WINDRES | 56 |
EARTHRES | 57 |
THUNDERRES | 58 |
WATERRES | 59 |
LIGHTRES | 60 |
DARKRES | 61 |
ATTP | 62 |
DEFP | 63 |
COMBAT_SKILLUP_RATE | 64 |
MAGIC_SKILLUP_RATE | 65 |
RATTP | 66 |
ENHANCES_CURSNA_RCVD | 67 |
EVA | 68 |
RDEF | 69 |
REVA | 70 |
MPHEAL | 71 |
HPHEAL | 72 |
STORETP | 73 |
HTH | 80 |
DAGGER | 81 |
SWORD | 82 |
GSWORD | 83 |
AXE | 84 |
GAXE | 85 |
SCYTHE | 86 |
POLEARM | 87 |
KATANA | 88 |
GKATANA | 89 |
CLUB | 90 |
STAFF | 91 |
RAMPART_DURATION | 92 |
FLEE_DURATION | 93 |
MEDITATE_DURATION | 94 |
WARDING_CIRCLE_DURATION | 95 |
SOULEATER_EFFECT | 96 |
BOOST_EFFECT | 97 |
CAMOUFLAGE_DURATION | 98 |
FOOD_MACCP | 99 |
FOOD_MACC_CAP | 100 |
AUTO_MELEE_SKILL | 101 |
AUTO_RANGED_SKILL | 102 |
AUTO_MAGIC_SKILL | 103 |
ARCHERY | 104 |
MARKSMAN | 105 |
THROW | 106 |
GUARD | 107 |
EVASION | 108 |
SHIELD | 109 |
PARRY | 110 |
DIVINE | 111 |
HEALING | 112 |
ENHANCE | 113 |
ENFEEBLE | 114 |
ELEM | 115 |
DARK | 116 |
SUMMONING | 117 |
NINJUTSU | 118 |
SINGING | 119 |
STRING | 120 |
WIND | 121 |
BLUE | 122 |
FISH | 127 |
WOOD | 128 |
SMITH | 129 |
GOLDSMITH | 130 |
CLOTH | 131 |
LEATHER | 132 |
BONE | 133 |
ALCHEMY | 134 |
COOK | 135 |
SYNERGY | 136 |
RIDING | 137 |
ANTIHQ_WOOD | 144 |
ANTIHQ_SMITH | 145 |
ANTIHQ_GOLDSMITH | 146 |
ANTIHQ_CLOTH | 147 |
ANTIHQ_LEATHER | 148 |
ANTIHQ_BONE | 149 |
ANTIHQ_ALCHEMY | 150 |
ANTIHQ_COOK | 151 |
DMG | 160 |
DMGPHYS | 161 |
DMGBREATH | 162 |
DMGMAGIC | 163 |
DMGRANGE | 164 |
CRITHITRATE | 165 |
ENEMYCRITRATE | 166 |
HASTE_MAGIC | 167 |
SPELLINTERRUPT | 168 |
MOVE | 169 |
FASTCAST | 170 |
DELAY | 171 |
RANGED_DELAY | 172 |
MARTIAL_ARTS | 173 |
SKILLCHAINBONUS | 174 |
SKILLCHAINDMG | 175 |
FOOD_HPP | 176 |
FOOD_HP_CAP | 177 |
FOOD_MPP | 178 |
FOOD_MP_CAP | 179 |
FOOD_ATTP | 180 |
FOOD_ATT_CAP | 181 |
FOOD_DEFP | 182 |
FOOD_DEF_CAP | 183 |
FOOD_ACCP | 184 |
FOOD_ACC_CAP | 185 |
FOOD_RATTP | 186 |
FOOD_RATT_CAP | 187 |
FOOD_RACCP | 188 |
FOOD_RACC_CAP | 189 |
VERMIN_KILLER | 224 |
BIRD_KILLER | 225 |
AMORPH_KILLER | 226 |
LIZARD_KILLER | 227 |
AQUAN_KILLER | 228 |
PLANTOID_KILLER | 229 |
BEAST_KILLER | 230 |
UNDEAD_KILLER | 231 |
ARCANA_KILLER | 232 |
DRAGON_KILLER | 233 |
DEMON_KILLER | 234 |
EMPTY_KILLER | 235 |
HUMANOID_KILLER | 236 |
LUMORIAN_KILLER | 237 |
LUMINION_KILLER | 238 |
SLEEPRES | 240 |
POISONRES | 241 |
PARALYZERES | 242 |
BLINDRES | 243 |
SILENCERES | 244 |
VIRUSRES | 245 |
PETRIFYRES | 246 |
BINDRES | 247 |
CURSERES | 248 |
GRAVITYRES | 249 |
SLOWRES | 250 |
STUNRES | 251 |
CHARMRES | 252 |
AMNESIARES | 253 |
LULLABYRES | 254 |
DEATHRES | 255 |
PARALYZE | 257 |
MIJIN_GAKURE | 258 |
DUAL_WIELD | 259 |
DOUBLE_ATTACK | 288 |
SUBTLE_BLOW | 289 |
COUNTER | 291 |
KICK_ATTACK | 292 |
AFFLATUS_SOLACE | 293 |
AFFLATUS_MISERY | 294 |
CLEAR_MIND | 295 |
CONSERVE_MP | 296 |
STEAL | 298 |
BLINK | 299 |
STONESKIN | 300 |
PHALANX | 301 |
TRIPLE_ATTACK | 302 |
TREASURE_HUNTER | 303 |
TAME | 304 |
RECYCLE | 305 |
ZANSHIN | 306 |
UTSUSEMI | 307 |
NINJA_TOOL | 308 |
BLUE_POINTS | 309 |
ENHANCES_CURSNA | 310 |
MAGIC_DAMAGE | 311 |
SCAVENGE_EFFECT | 312 |
DIA_DOT | 313 |
SHARPSHOT | 314 |
ENH_DRAIN_ASPIR | 315 |
DMG_REFLECT | 316 |
ROLL_ROGUES | 317 |
ROLL_GALLANTS | 318 |
ROLL_CHAOS | 319 |
ROLL_BEAST | 320 |
ROLL_CHORAL | 321 |
ROLL_HUNTERS | 322 |
ROLL_SAMURAI | 323 |
ROLL_NINJA | 324 |
ROLL_DRACHEN | 325 |
ROLL_EVOKERS | 326 |
ROLL_MAGUS | 327 |
ROLL_CORSAIRS | 328 |
ROLL_PUPPET | 329 |
ROLL_DANCERS | 330 |
ROLL_SCHOLARS | 331 |
BUST | 332 |
FINISHING_MOVES | 333 |
LIGHT_ARTS_EFFECT | 334 |
DARK_ARTS_EFFECT | 335 |
LIGHT_ARTS_SKILL | 336 |
DARK_ARTS_SKILL | 337 |
LIGHT_ARTS_REGEN | 338 |
REGEN_DURATION | 339 |
WIDESCAN | 340 |
ENSPELL | 341 |
SPIKES | 342 |
ENSPELL_DMG | 343 |
SPIKES_DMG | 344 |
TP_BONUS | 345 |
PERPETUATION_REDUCTION | 346 |
FIRE_AFFINITY_DMG | 347 |
EARTH_AFFINITY_DMG | 348 |
WATER_AFFINITY_DMG | 349 |
ICE_AFFINITY_DMG | 350 |
THUNDER_AFFINITY_DMG | 351 |
WIND_AFFINITY_DMG | 352 |
LIGHT_AFFINITY_DMG | 353 |
DARK_AFFINITY_DMG | 354 |
ADDS_WEAPONSKILL | 355 |
ADDS_WEAPONSKILL_DYN | 356 |
BP_DELAY | 357 |
STEALTH | 358 |
RAPID_SHOT | 359 |
CHARM_TIME | 360 |
JUMP_TP_BONUS | 361 |
JUMP_ATT_BONUS | 362 |
HIGH_JUMP_ENMITY_REDUCTION | 363 |
REWARD_HP_BONUS | 364 |
SNAP_SHOT | 365 |
MAIN_DMG_RATING | 366 |
SUB_DMG_RATING | 367 |
REGAIN | 368 |
REFRESH | 369 |
REGEN | 370 |
AVATAR_PERPETUATION | 371 |
WEATHER_REDUCTION | 372 |
DAY_REDUCTION | 373 |
CURE_POTENCY | 374 |
CURE_POTENCY_RCVD | 375 |
RANGED_DMG_RATING | 376 |
MAIN_DMG_RANK | 377 |
SUB_DMG_RANK | 378 |
RANGED_DMG_RANK | 379 |
DELAYP | 380 |
RANGED_DELAYP | 381 |
EXP_BONUS | 382 |
HASTE_ABILITY | 383 |
HASTE_GEAR | 384 |
SHIELD_BASH | 385 |
KICK_DMG | 386 |
UDMGPHYS | 387 |
UDMGBREATH | 388 |
UDMGMAGIC | 389 |
UDMGRANGE | 390 |
CHARM_CHANCE | 391 |
WEAPON_BASH | 392 |
BLACK_MAGIC_COST | 393 |
WHITE_MAGIC_COST | 394 |
BLACK_MAGIC_CAST | 395 |
WHITE_MAGIC_CAST | 396 |
BLACK_MAGIC_RECAST | 397 |
WHITE_MAGIC_RECAST | 398 |
ALACRITY_CELERITY_EFFECT | 399 |
STORMSURGE_EFFECT | 400 |
SUBLIMATION_BONUS | 401 |
WYVERN_BREATH | 402 |
STEP_ACCURACY | 403 |
REGEN_DOWN | 404 |
REFRESH_DOWN | 405 |
REGAIN_DOWN | 406 |
UFASTCAST | 407 |
DA_DOUBLE_DAMAGE | 408 |
TA_TRIPLE_DAMAGE | 409 |
ZANSHIN_DOUBLE_DAMAGE | 410 |
QUICK_DRAW_DMG | 411 |
EAT_RAW_FISH | 412 |
EAT_RAW_MEAT | 413 |
RETALIATION | 414 |
SAMBA_DOUBLE_DAMAGE | 415 |
NULL_PHYSICAL_DAMAGE | 416 |
QUICK_DRAW_TRIPLE_DAMAGE | 417 |
BAR_ELEMENT_NULL_CHANCE | 418 |
GRIMOIRE_INSTANT_CAST | 419 |
BARRAGE_ACC | 420 |
CRIT_DMG_INCREASE | 421 |
DOUBLE_SHOT_RATE | 422 |
VELOCITY_SNAPSHOT_BONUS | 423 |
VELOCITY_RATT_BONUS | 424 |
SHADOW_BIND_EXT | 425 |
ABSORB_PHYSDMG_TO_MP | 426 |
ENMITY_REDUCTION_PHYSICAL | 427 |
PERFECT_COUNTER_ATT | 428 |
FOOTWORK_ATT_BONUS | 429 |
QUAD_ATTACK | 430 |
ADDITIONAL_EFFECT | 431 |
ENSPELL_DMG_BONUS | 432 |
MINNE_EFFECT | 433 |
MINUET_EFFECT | 434 |
PAEON_EFFECT | 435 |
REQUIEM_EFFECT | 436 |
THRENODY_EFFECT | 437 |
MADRIGAL_EFFECT | 438 |
MAMBO_EFFECT | 439 |
LULLABY_EFFECT | 440 |
ETUDE_EFFECT | 441 |
BALLAD_EFFECT | 442 |
MARCH_EFFECT | 443 |
FINALE_EFFECT | 444 |
CAROL_EFFECT | 445 |
MAZURKA_EFFECT | 446 |
ELEGY_EFFECT | 447 |
PRELUDE_EFFECT | 448 |
HYMNUS_EFFECT | 449 |
VIRELAI_EFFECT | 450 |
SCHERZO_EFFECT | 451 |
ALL_SONGS_EFFECT | 452 |
MAXIMUM_SONGS_BONUS | 453 |
SONG_DURATION_BONUS | 454 |
SONG_SPELLCASTING_TIME | 455 |
RERAISE_I | 456 |
RERAISE_II | 457 |
RERAISE_III | 458 |
FIRE_ABSORB | 459 |
EARTH_ABSORB | 460 |
WATER_ABSORB | 461 |
WIND_ABSORB | 462 |
ICE_ABSORB | 463 |
LTNG_ABSORB | 464 |
LIGHT_ABSORB | 465 |
DARK_ABSORB | 466 |
FIRE_NULL | 467 |
EARTH_NULL | 468 |
WATER_NULL | 469 |
WIND_NULL | 470 |
ICE_NULL | 471 |
LTNG_NULL | 472 |
LIGHT_NULL | 473 |
DARK_NULL | 474 |
MAGIC_ABSORB | 475 |
MAGIC_NULL | 476 |
HELIX_DURATION | 477 |
HELIX_EFFECT | 478 |
RAPID_SHOT_DOUBLE_DAMAGE | 479 |
ABSORB_DMG_CHANCE | 480 |
EXTRA_DUAL_WIELD_ATTACK | 481 |
EXTRA_KICK_ATTACK | 482 |
WARCRY_DURATION | 483 |
AUSPICE_EFFECT | 484 |
SHIELD_MASTERY_TP | 485 |
TACTICAL_PARRY | 486 |
MAG_BURST_BONUS | 487 |
INHIBIT_TP | 488 |
GRIMOIRE_SPELLCASTING | 489 |
SAMBA_DURATION | 490 |
WALTZ_POTENTCY | 491 |
JIG_DURATION | 492 |
VFLOURISH_MACC | 493 |
STEP_FINISH | 494 |
ENHANCES_HOLYWATER | 495 |
GOV_CLEARS | 496 |
WALTZ_DELAY | 497 |
SAMBA_PDURATION | 498 |
ITEM_SPIKES_TYPE | 499 |
ITEM_SPIKES_DMG | 500 |
ITEM_SPIKES_CHANCE | 501 |
ENMITY_LOSS_REDUCTION | 502 |
FERAL_HOWL_DURATION | 503 |
MANEUVER_BONUS | 504 |
OVERLOAD_THRESH | 505 |
EXTRA_DMG_CHANCE | 506 |
OCC_DO_EXTRA_DMG | 507 |
THIRD_EYE_COUNTER_RATE | 508 |
CLAMMING_IMPROVED_RESULTS | 509 |
CLAMMING_REDUCED_INCIDENTS | 510 |
CHOCOBO_RIDING_TIME | 511 |
PHYS_ABSORB | 512 |
HARVESTING_RESULT | 513 |
LOGGING_RESULT | 514 |
MINING_RESULT | 515 |
ABSORB_DMG_TO_MP | 516 |
EGGHELM | 517 |
SHIELDBLOCKRATE | 518 |
CURE_CAST_TIME | 519 |
TRICK_ATK_AGI | 520 |
AUGMENTS_ABSORB | 521 |
NIN_NUKE_BONUS | 522 |
AMMO_SWING | 523 |
AOE_NA | 524 |
AUGMENTS_CONVERT | 525 |
AUGMENTS_SA | 526 |
AUGMENTS_TA | 527 |
ROLL_RANGE | 528 |
ENHANCES_REFRESH | 529 |
NO_SPELL_MP_DEPLETION | 530 |
FORCE_FIRE_DWBONUS | 531 |
FORCE_EARTH_DWBONUS | 532 |
FORCE_WATER_DWBONUS | 533 |
FORCE_WIND_DWBONUS | 534 |
FORCE_ICE_DWBONUS | 535 |
FORCE_LIGHTNING_DWBONUS | 536 |
FORCE_LIGHT_DWBONUS | 537 |
FORCE_DARK_DWBONUS | 538 |
STONESKIN_BONUS_HP | 539 |
ENHANCES_ELEMENTAL_SIPHON | 540 |
BP_DELAY_II | 541 |
JOB_BONUS_CHANCE | 542 |
COUNTERSTANCE_EFFECT | 543 |
FIRE_AFFINITY_ACC | 544 |
EARTH_AFFINITY_ACC | 545 |
WATER_AFFINITY_ACC | 546 |
ICE_AFFINITY_ACC | 547 |
THUNDER_AFFINITY_ACC | 548 |
WIND_AFFINITY_ACC | 549 |
LIGHT_AFFINITY_ACC | 550 |
DARK_AFFINITY_ACC | 551 |
DODGE_EFFECT | 552 |
FIRE_AFFINITY_PERP | 553 |
EARTH_AFFINITY_PERP | 554 |
WATER_AFFINITY_PERP | 555 |
ICE_AFFINITY_PERP | 556 |
THUNDER_AFFINITY_PERP | 557 |
WIND_AFFINITY_PERP | 558 |
LIGHT_AFFINITY_PERP | 559 |
DARK_AFFINITY_PERP | 560 |
FOCUS_EFFECT | 561 |
MAGIC_CRITHITRATE | 562 |
MAGIC_CRIT_DMG_INCREASE | 563 |
JUG_LEVEL_RANGE | 564 |
DAY_NUKE_BONUS | 565 |
IRIDESCENCE | 566 |
BARSPELL_AMOUNT | 567 |
RAPTURE_AMOUNT | 568 |
EBULLIENCE_AMOUNT | 569 |
WEAPONSKILL_DAMAGE_BASE | 570 |
AMMO_SWING_TYPE | 826 |
BARSPELL_MDEF_BONUS | 827 |
FORCE_JUMP_CRIT | 828 |
WYVERN_EFFECTIVE_BREATH | 829 |
DMGMAGIC_II | 831 |
AQUAVEIL_COUNT | 832 |
SONG_RECAST_DELAY | 833 |
QUICK_DRAW_DMG_PERCENT | 834 |
MUG_EFFECT | 835 |
REVERSE_FLOURISH_EFFECT | 836 |
SENTINEL_EFFECT | 837 |
REGEN_MULTIPLIER | 838 |
THIRD_EYE_ANTICIPATE_RATE | 839 |
ALL_WSDMG_ALL_HITS | 840 |
ALL_WSDMG_FIRST_HIT | 841 |
AUTO_DECISION_DELAY | 842 |
AUTO_SHIELD_BASH_DELAY | 843 |
AUTO_MAGIC_DELAY | 844 |
AUTO_HEALING_DELAY | 845 |
AUTO_HEALING_THRESHOLD | 846 |
BURDEN_DECAY | 847 |
AUTO_SHIELD_BASH_SLOW | 848 |
AUTO_TP_EFFICIENCY | 849 |
AUTO_SCAN_RESISTS | 850 |
SYNTH_SUCCESS | 851 |
SYNTH_SKILL_GAIN | 852 |
REPAIR_EFFECT | 853 |
REPAIR_POTENCY | 854 |
PREVENT_OVERLOAD | 855 |
ENSPELL_CHANCE | 856 |
HOLY_CIRCLE_DURATION | 857 |
ARCANE_CIRCLE_DURATION | 858 |
ANCIENT_CIRCLE_DURATION | 859 |
CURE2MP_PERCENT | 860 |
SYNTH_FAIL_RATE | 861 |
SYNTH_HQ_RATE | 862 |
REM_OCC_DO_DOUBLE_DMG | 863 |
REM_OCC_DO_TRIPLE_DMG | 864 |
MYTHIC_OCC_ATT_TWICE | 865 |
MYTHIC_OCC_ATT_THRICE | 866 |
REM_OCC_DO_DOUBLE_DMG_RANGED | 867 |
REM_OCC_DO_TRIPLE_DMG_RANGED | 868 |
ROLL_BOLTERS | 869 |
ROLL_CASTERS | 870 |
ROLL_COURSERS | 871 |
ROLL_BLITZERS | 872 |
ROLL_TACTICIANS | 873 |
AUGMENTS_FEINT | 873 |
ROLL_ALLIES | 874 |
SNEAK_ATK_DEX | 874 |
ROLL_MISERS | 875 |
ROLL_COMPANIONS | 876 |
ROLL_AVENGERS | 877 |
ROLL_NATURALISTS | 878 |
ROLL_RUNEISTS | 879 |
SAVETP | 880 |
PHANTOM_ROLL | 881 |
PHANTOM_DURATION | 882 |
PERFECT_DODGE | 883 |
ACC_COLLAB_EFFECT | 884 |
HIDE_DURATION | 885 |
AUGMENTS_ASSASSINS_CHARGE | 886 |
AUGMENTS_AMBUSH | 887 |
AUGMENTS_AURA_STEAL | 889 |
ENH_MAGIC_DURATION | 890 |
ENHANCES_COURSERS_ROLL | 891 |
ENHANCES_CASTERS_ROLL | 892 |
ENHANCES_BLITZERS_ROLL | 893 |
ENHANCES_ALLIES_ROLL | 894 |
ENHANCES_TACTICIANS_ROLL | 895 |
DESPOIL | 896 |
GILFINDER | 897 |
SMITE | 898 |
TACTICAL_GUARD | 899 |
UTSUSEMI_BONUS | 900 |
ELEMENTAL_CELERITY | 901 |
OCCULT_ACUMEN | 902 |
FENCER_TP_BONUS | 903 |
FENCER_CRITHITRATE | 904 |
SHIELD_DEF_BONUS | 905 |
DESPERATE_BLOWS | 906 |
STALWART_SOUL | 907 |
CRIT_DEF_BONUS | 908 |
QUICK_MAGIC | 909 |
DIVINE_BENISON | 910 |
DAKEN | 911 |
value is how much of the modifier to grant, and can be positive or negative. It's best to research any modifier you're unsure of, as some are stored and applied in unexpected ways, such as Magic Damage Taken being stored as amount/256, while Physical Damage Taken is stored as amount%.
item_mods_pet
Stores mods for pets.
itemId links the table back to the item via item_basic, and should always match.
modId is what is being modified. A list of these values can be found in /scripts/globals/status.lua (listed in hexadecimal,) or in /src/map/modifier.h (listed in hexadecimal.) Remember to convert them to decimal for use in this table. (Will be the same as item_mods above)
value is how much of the modifier to grant, and can be positive or negative. It's best to research any modifier you're unsure of, as some are stored and applied in unexpected ways, such as Magic Damage Taken being stored as amount/256, while Physical Damage Taken is stored as amount%.
petType is what pet the mod will apply to. Pet type can be found in /src/map/modifier.h
Value | Damage Type |
---|---|
0 | All |
1 | Avatar |
2 | Wyvern |
3 | Automaton |
item_furniture
Stores information regarding moghouse furniture.
itemId links back to item_basic, and should always match.
name may just be for readability's sake, and is the long name for the item.
storage is how much storage to grant for each item placed. The core will cap the total at 80.
moghancement If item has a moghancement. Still not sure how it implements the effect, or even checks the effect...
Moghancement | Moghancement ID |
---|---|
MOGHANCEMENT_FIRE | 512 |
MOGHANCEMENT_ICE | 513 |
MOGHANCEMENT_WIND | 514 |
MOGHANCEMENT_EARTH | 515 |
MOGHANCEMENT_LIGHTNING | 516 |
MOGHANCEMENT_WATER | 517 |
MOGHANCEMENT_LIGHT | 518 |
MOGHANCEMENT_DARK | 519 |
MOGHANCEMENT_FISHING | 523 |
MOGHANCEMENT_WOODWORKING | 524 |
MOGHANCEMENT_SMITHING | 525 |
MOGHANCEMENT_GOLDSMITHING | 526 |
MOGHANCEMENT_CLOTHCRAFT | 527 |
MOGHANCEMENT_LEATHERCRAFT | 528 |
MOGHANCEMENT_BONECRAFT | 529 |
MOGHANCEMENT_ALCHEMY | 530 |
MOGHANCEMENT_COOKING | 531 |
MOGLIFICATION_FISHING | 544 |
MOGLIFICATION_WOODWORKING | 545 |
MOGLIFICATION_SMITHING | 546 |
MOGLIFICATION_GOLDSMITHING | 547 |
MOGLIFICATION_CLOTHCRAFT | 548 |
MOGLIFICATION_LEATHERCRAFT | 549 |
MOGLIFICATION_BONECRAFT | 550 |
MOGLIFICATION_ALCHEMY | 551 |
MOGLIFICATION_COOKING | 552 |
MEGA_MOGLIFICATION_FISHING | 553 |
MEGA_MOGLIFICATION_WOODWORKING | 554 |
MEGA_MOGLIFICATION_SMITHING | 555 |
MEGA_MOGLIFICATION_GOLDSMITHING | 556 |
MEGA_MOGLIFICATION_CLOTHCRAFT | 557 |
MEGA_MOGLIFICATION_LEATHERCRAFT | 558 |
MEGA_MOGLIFICATION_BONECRAFT | 559 |
MEGA_MOGLIFICATION_ALCHEMY | 560 |
MEGA_MOGLIFICATION_COOKING | 561 |
MOGHANCEMENT_EXPERIENCE | 520 |
MOGHANCEMENT_GARDENING | 521 |
MOGHANCEMENT_DESYNTHESIS | 522 |
MOGHANCEMENT_CONQUEST | 532 |
MOGHANCEMENT_REGION | 533 |
MOGHANCEMENT_FISHING_ITEM | 534 |
MOGHANCEMENT_SANDORIA_CONQUEST | 535 |
MOGHANCEMENT_BASTOK_CONQUEST | 536 |
MOGHANCEMENT_WINDURST_CONQUEST | 537 |
MOGHANCEMENT_MONEY | 538 |
MOGHANCEMENT_CAMPAIGN | 539 |
MOGHANCEMENT_MONEY_II | 540 |
MOGHANCEMENT_SKILL_GAINS | 541 |
MOGHANCEMENT_BOUNTY | 542 |
MOGLIFICATION_EXPERIENCE_BOOST | 562 |
MOGLIFICATION_CAPACITY_BOOST | 563 |
MOGLIFICATION_RESIST_POISON | 2849 |
MOGLIFICATION_RESIST_PARALYSIS | 2850 |
MOGLIFICATION_RESIST_SILENCE | 2852 |
MOGLIFICATION_RESIST_PETRIFICATION | 2853 |
MOGLIFICATION_RESIST_VIRUS | 2854 |
MOGLIFICATION_RESIST_CURSE | 2855 |
element is the elemental alignment of the furniture.
aura needs to be researched (strength of effect?)
item_usable
Stores information regarding items that can be used. An item cannot be used unless it is in this table.
itemid links this table back to item_basic, and should match.
subid seems to primarily be used with spell scrolls, and probably just stores the spellid to be unlocked.
name may just be for readability's sake.
validTargets is a bitmask storing what the item can be used on. Being a bitmask, the values should be added for each valid target type. Self (1) + party (2) = 3.
Value | Valid target |
---|---|
1 | Self |
2 | Player in user's party |
4 | Enemy |
8 | Player in user's alliance |
16 | Players outside of user's party/alliance |
32 | Dead players |
64 | NPCs |
activation Amount of time from item use to item effect.
animation determines which animation should be used with the item.
animation time needs to be researched, but probably determines how long the player can't move for the item usage to succeed.
maxCharges is the maximum number of usages.
useDelay is likely how long the item must be equipped before it can be used.
reuseDelay is likely how long must pass between item uses.
aoe is a simple binary on whether the item is AoE or not (0 = false, 1 = true.)
item_latents
Stores information regarding latent effects on items.
itemId links back to item_basic, and should always match.
modId is the number that represents the stat boost when active
value is the value to add to the stat when active
latentId is the ID of the latent effect conditions (see src/latent_effect.h)
latentParam is an additional parameter depending on the latentId (see src/latent_effect.h)
item_puppet
The itemId, name, slot, and "element" of each automaton piece. As PUP isn't in use, this table may change substantially in the future.
Slot IDs are as follows:
Value | Slot name |
---|---|
1 | Head |
2 | Frame |
3 | Attachment |
Element IDs are as follows (This is a bitmask, so add up if it has more than one element, like a frame or head):
ElemID | Element attributes |
---|---|
1 | 1 fire |
2 | 2 fire |
3 | 3 fire |
4 | 4 fire |
16 | 1 ice |
32 | 2 ice |
48 | 3 ice |
64 | 4 ice |
256 | 1 wind |
512 | 2 wind |
768 | 3 wind |
1024 | 4 wind |
4096 | 1 earth |
8192 | 2 earth |
12288 | 3 earth |
16384 | 4 earth |
65536 | 1 thunder |
131072 | 2 thunder |
196608 | 3 thunder |
262144 | 4 thunder |
1048576 | 1 water |
2097152 | 2 water |
3145728 | 3 water |
4194304 | 4 water |
16777216 | 1 light |
33554432 | 2 light |
50331648 | 3 light |
67108864 | 4 light |
268435456 | 1 darkness |
536870912 | 2 darkness |
805306368 | 3 darkness |
1073741824 | 4 darkness |