Difference between revisions of "User:Zedingo"

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(Augments)
(Augments)
Line 16: Line 16:
 
|4 = HP+97
 
|4 = HP+97
 
|-
 
|-
|5 = HP-1
+
|5 = HP-1 = HP-33
|-
+
|6 = HP-33
+
 
|-
 
|-
 
|7 = HP-65
 
|7 = HP-65
Line 606: Line 604:
 
|797 = All elemental resists -1
 
|797 = All elemental resists -1
 
|-
 
|-
|798-840 = <blank>
+
|798-951 = <blank>
 
+
|-
 +
|952 = Fire Affinity: Avatar perp. cost -1
 +
|-
 +
|953 = Ice Affinity: Avatar perp. cost -1
 +
|-
 +
|954 = Wind Affinity: Avatar perp. cost -1
 +
|-
 +
|955 = Earth Affinity: Avatar perp. cost -1
 +
|-
 +
|956 = Thunder Affinity: Avatar perp. cost -1
 +
|-
 +
|957 = Water Affinity: Avatar perp. cost -1
 +
|-
 +
|958 = Light Affinity: Avatar perp. cost -1
 +
|-
 +
|959 = Dark Affinity: Avatar perp. cost -1
 +
|-
 +
|960 = Fire Affinity: Magic Accuracy+0 (Increase matches value, not displayed if value=0), Fire Affinity: Recast time -2% (Increases by 2)
 +
|-
 +
|961 = Ice Affinity: (same as 960)
 +
|-
 +
|962 = Wind Affinity: (same as 960)
 +
|-
 +
|963 = Earth Affinity: (same as 960)
 +
|-
 +
|964 = Lightning Affinity: (same as 960)
 +
|-
 +
|965 = Water Affinity: (same as 960)
 +
|-
 +
|966 = Light Affinity: (same as 960)
 +
|-
 +
|967 = Dark Affinity: (same as 960)
 +
|-
 +
|968 = Fire Affinity: Magic Damage+0 (Increase matches value, not displayed if value=0), Fire Affinity: Casting time -2% (Increases by 2)
 +
|-
 +
|969 = Ice Affinity: (same as 968)
 +
|-
 +
|970 = Wind Affinity: (same as 968)
 +
|-
 +
|971 = Earth Affinity: (same as 968)
 +
|-
 +
|972 = Lightning Affinity: (same as 968)
 +
|-
 +
|973 = Water Affinity: (same as 968)
 +
|-
 +
|974 = Light Affinity: (same as 968)
 +
|-
 +
|975 = Dark Affinity: (same as 968)
 +
|-
 +
|976 = Fire Affin.: Blood Pact delay -1
 +
|-
 +
|977 = Ice Affin.: Blood Pact delay -1
 +
|-
 +
|978 = Wind Affin.: Blood Pact delay -1
 +
|-
 +
|979 = Earth Affin.: Blood Pact delay -1
 +
|-
 +
|980 = Lightning Affin.: Blood Pact delay -1
 +
|-
 +
|981 = Water Affin.: Blood Pact delay -1
 +
|-
 +
|982 = Light Affin.: Blood Pact delay -1
 +
|-
 +
|983 = Dark Affin.: Blood Pact delay -1
 +
|-
 +
|984 = Fire Affin.: Recast time-2% (increases by 2)
 +
|-
 +
|985 = Ice Affin.: (same as 984)
 +
|-
 +
|986 = Wind Affin.: (same as 984)
 +
|-
 +
|987 = Earth Affin.: (same as 984)
 +
|-
 +
|988 = Lightning Affin.: (same as 984)
 +
|-
 +
|989 = Water Affin.: (same as 984)
 +
|-
 +
|990 = Light Affin.: (same as 984)
 +
|-
 +
|991 = Dark Affin.: (same as 984)
 +
|-
 +
|992 = Fire Affinity: Castin time -2% (increases by 2)
 +
|-
 +
|993 = Ice Affinity: (same as 992)
 +
|-
 +
|994 = Wind Affinity: (same as 992)
 +
|-
 +
|995 = Earth Affinity: (same as 992)
 +
|-
 +
|996 = Lightning Affinity: (same as 992)
 +
|-
 +
|997 = Water Affinity: (same as 992)
 +
|-
 +
|998 = Light Affinity: (same as 992)
 +
|-
 +
|999 = Dark Affinity: (same as 992)
 +
|-
 +
|1000 = Fire Affinity: Magic Accuracy+0 (increase matches value, not displayed if value=0), Fire Affinity: Casting time -6% (increases by 6)
 +
|-
 +
|1001 = Ice Affinity: (same as 1000)
 +
|-
 +
|1002 = Wind Affinity: (same as 1000)
 +
|-
 +
|1003 = Earth Affinity: (same as 1000)
 +
|-
 +
|1004 = Lightning Affinity: (same as 1000)
 +
|-
 +
|1005 = Water Affintiy: (same as 1000)
 +
|-
 +
|1006 = Light Affinity: (same as 1000)
 +
|-
 +
|1007 = Dark Affinity: (same as 1000)
 +
|-
 +
|1008 = Fire Affinity: Magic Damage+0 (increase matches value, not displayed if value=0), Fire Affinity: Recast time -6%
 +
|-
 +
|1009 = Ice Affinity: (same as 1008)
 +
|-
 +
|1010 = Wind Affinity: (same as 1008)
 +
|-
 +
|1011 = Earth Affinity: (same as 1008)
 +
|-
 +
|1012 = Lightning Affinity: (same as 1008)
 +
|-
 +
|1013 = Water Affinity: (same as 1008)
 +
|-
 +
|1014 = Light Affinity: (same as 1008)
 +
|-
 +
|1015 = Dark Affinity: (same as 1008)
 +
|-
 +
|1016-1023 = <blank>
 +
|-
 +
|1024 = Backhand Blow:DMG+5% (increases by 5)
 +
|-
 +
|1025 = Spinning Attack:DMG+5% (increases by 5)
 +
|-
 +
|1026 = Howling Fist:DMG+5% (increases by 5)
 +
|-
 +
|1027 = Dragon Kick:DMG+5% (increases by 5)
 +
|-
 +
|1028 = Viper Bite:DMG+5% (increases by 5)
 +
|-
 +
|1029 = Shadowstitch:DMG+5% (increases by 5)
 +
|-
 +
|1030 = Cyclone:DMG+5% (increases by 5)
 +
|-
 +
|1031 = Evisceration:DMG+5% (increases by 5)
 +
|-
 +
|1032 = Burning Blade:DMG+5% (increases by 5)
 +
|-
 +
|1033 = Shining Blade:DMG+5% (increases by 5)
 +
|-
 +
|1034 = Circle Blade:DMG+5% (increases by 5)
 +
|-
 +
|1035 = Savage Blade:DMG+5% (increases by 5)
 +
|-
 +
|1036 = Freezebite:DMG+5% (increases by 5)
 +
|-
 +
|1037 = Shockwave:DMG+5% (increases by 5)
 +
|-
 +
|1038 = Ground Strike:DMG+5% (increases by 5)
 +
|-
 +
|1039 = Sickle Moon:DMG+5% (increases by 5)
 +
|-
 +
|1040 = Gale Axe:DMG+5% (increases by 5)
 +
|-
 +
|1041 = Spinning Axe:DMG+5% (increases by 5)
 +
|-
 +
|1042 = Calamity:DMG+5% (increases by 5)
 +
|-
 +
|1043 = Decimation:DMG+5% (increases by 5)
 +
|-
 +
|1044 = Iron Tempest:DMG+5% (increases by 5)
 +
|-
 +
|1045 = Sturmwind:DMG+5% (increases by 5)
 +
|-
 +
|1046 = Keen Edge:DMG+5% (increases by 5)
 +
|-
 +
|1047 = Steel Cyclone:DMG+5% (increase by 5)
 +
|-
 +
|1048 = Nightmare Scythe:DMG+5% (increases by 5)
 +
|-
 +
|1049 = Spinning Scythe:DMG+5% (increases by 5)
 +
|-
 +
|1050 = Vorpal Scythe:DMG+5% (increases by 5)
 +
|-
 +
|1051 = Spiral Hell:DMG+5% (increases by 5)
 +
|-
 +
|1052 = Leg Sweep:DMG+5% (increases by 5)
 +
|-
 +
|1053 = Vorpal Thrust:DMG+5% (increases by 5)
 +
|-
 +
|1054 = Skewer:DMG+5% (increases by 5)
 +
|-
 +
|1055 = Impulse Drive:DMG+5% (increases by 5)
 +
|-
 +
|1056 = Blade: To:DMG+5% (increases by 5)
 +
|-
 +
|1057 = Blade: Chi:DMG+5% (increases by 5)
 +
|-
 +
|1058 = Blade: Ten:DMG+5% (increases by 5)
 +
|-
 +
|1059 = Blade: Ku:DMG+5% (increases by 5)
 +
|-
 +
|1060 = Tachi: Goten:DMG+5% (increases by 5)
 +
|-
 +
|1061 = Tachi: Jinpu:DMG+5% (increases by 5)
 +
|-
 +
|1062 = Tachi: Koki:DMG+5% (increases by 5)
 +
|-
 +
|1063 = Tachi: Kasha:DMG+5% (increases by 5)
 +
|-
 +
|1064 = Brainshaker:DMG+5% (increases by 5)
 +
|-
 +
|1065 = Skullbreaker:DMG+5% (increases by 5)
 +
|-
 +
|1066 = Judgment:DMG+5% (increases by 5)
 +
|-
 +
|1067 = Black Halo:DMG+5% (increases by 5)
 +
|-
 +
|1068 = Rock Crusher:DMG+5% (increases by 5)
 +
|-
 +
|1069 = Shell Crusher:DMG+5% (increases by 5)
 +
|-
 +
|1070 = Full Swing:DMG+5% (increases by 5)
 +
|-
 +
|1071 = Retribution:DMG+5% (increases by 5)
 +
|-
 +
|1072 = Dulling Arrow:DMG+5% (increases by 5)
 +
|-
 +
|1073 = Blast Arrow:DMG+5% (increases by 5)
 +
|-
 +
|1074 = Arching Arrow:DMG+5% (increases by 5)
 +
|-
 +
|1075 = Empyreal Arrow:DMG+5% (increases by 5)
 +
|-
 +
|1076 = Hot Shot:DMG+5% (increases by 5)
 +
|-
 +
|1077 = Split Shot:DMG+5% (increases by 5)
 +
|-
 +
|1078 = Sniper Shot:DMG+5% (increases by 5)
 +
|-
 +
|1079 = Detonator:DMG+5% (increases by 5)
 +
|-
 +
|1080 = Weapon Skill:DMG+5% (increases by 5)
 +
|-
 +
|1081-1086 = <blank>
 +
|-
 +
|1087-1131 = <trash>
  
  

Revision as of 05:25, 15 June 2013

Whatever

PANCAKES

Augments

Value is 0 for these examples Positive integers will increase the magnitude, even if effect is negative

1 = HP+1
2 = HP+33
3 = HP+65
4 = HP+97
5 = HP-1 = HP-33
7 = HP-65
8 = HP-97
9 = MP+1
10 = MP+33
11 = MP+65
12 = MP+97
13 = MP-1
14 = MP-33
15 = MP-65
16 = MP-97
17 = HP+1 MP+1
18 = HP+33 MP+33
19 = HP+1 MP-1
20 = HP+33 MP-33
21 = HP-1 MP+1
22 = HP-33 MP+33
23 = Accuracy+1
24 = Accuracy-1
25 = Attack+1
26 = Attack-1
27 = Rng.Acc.+1
28 = Rng.Acc.-1
29 = Rng.Atk.+1
30 = Rng.Atk.-1
31 = Evasion+1
32 = Evasion-1
33 = DEF+1
34 = DEF-1
35 = Mag.Acc.+1
36 = Mag.Acc.-1
37 = Mag.Evasion+1
38 = Mag.Evasion-1
39 = Enmity+1
40 = Enmity-1
41 = Crit.hit rate+1
42 = Enemy crit. hit rate-1
43 = Charm+1
44 = Store TP+1 Subtle Blow+1
45 = DMG:+1
46 = DMG:-1
47 = Delay:+1%
48 = Delay:-1%
49 = Haste+1
50 = Slow+1
51 = HP recovered while healing+1
52 = MP recovered while healing+1
53 = Spell interruption rate down 1%
54 = Phys. dmg. taken -1%
55 = Magic dmg. taken -1%
56 = Breath dmg. taken -1%
57 = Magic crit. hit rate +1
58 = Mag.Def.Bns.-1
59 = Latent effect: Regain+1
60 = Latent effect: Refresh+1
61 = Occ. inc. resist. to stat. ailments +1
62-95 = <blank>
96 = Pet: Accuracy+1 Rng.Acc+1
97 = Pet: Attack+1 Rng.Atk.+1
98 = Pet: Evasion+1
99 = Pet: DEF+1
100 = Pet: Mag.Acc.+1
101 = Pet: Mag.Atk.Bns.+1
102 = Pet: Crit.hit rate +1
103 = Pet: Enemy crit. hit rate -1
104 = Pet: Enmity+1
105 = Pet: Enmity-1
106 = Pet: Accuracy+1 Rng.Acc.+1
107 = Pet: Attack+1 Rng.Atk.+1
108 = Pet: Mag.Acc.+1 Mag.Atk.Bns.+1
109 = Pet: Dbl.Atk.+1 Crit.hit rate +1
110 = Pet: Regen+1
111 = Pet: Haste+1
112 = Pet: Damage taken -1%
113 = Pet: Rng.Acc.+1
114 = Pet: Rng.Atk.+1
115 = Pet: Store TP +1
116 = Pet: Subtle Blow +1
117 = Pet: Mag. Evasion +1
118 = Pet: Phys. dmg. taken -1%
119 = Pet: Mag.Def.Bns.+1
120 = Avatar: Mag.Atk.Bns.+1
121-127 = <blank>
128 = Pet: (This is all it says.)
129 = Accuracy+1 Ranged Acc.+0 (Increases Accuracy, RngAcc remains displayed at 0)
130 = Attack+1 Ranged Atk.+0
131 = Mag. Acc+1 Mag.Atk.Bns.+0
132 = Double Atk.+1 Crit. hit +0
133 = Mag.Atk.Bns.+1
134 = Mag.Def.Bns.+1
135 = Avatar: (This is all it says.)
136 = 137 (This is all it says.) <numbered>
137 = Regen+1
138 = Refresh+1
139 = Rapid Shot+1
140 = Fast Cast+1
141 = Conserve MP+1
142 = Store TP+1
143 = Dbl.Atk.+1
144 = Triple Atk.+1
145 = Counter+1
146 = Dual Wield+1
147 = Treasure Hunter+1
148 = Gilfinder+1
149-152= <numbered>
153 = Shield Mastery+1
154-175 = <numbered>
176 = Resist Sleep+1
177 = Resist Poison+1
178 = Resist Paralyze+1
179 = Resist Blind+1
180 = Resist Silence+1
181 = Resist Petrify+1
182 = Resist Virus+1
183 = Resist Curse+1
184 = Resist Stun+1
185 = Resist Bind+1
186 = Resist Gravity+1
187 = Resist Slow+1
188 = Resist Charm+1
189-193 = <numbered>
194 = Kick Attacks+1
195 = Subtle Blow+1
196-197 = <numbered>
198 = Zanshin+1
199-210 = <numbered>
211 = Snapshot+1
212-214 = <numbered>
215 = Ninja tool expertise+1
216-256 = <numbered>
257 = Hand-to-Hand skill +1
258 = Dagger skill +1
259 = Sword skill +1
260 = Great Sword skill +1
261 = Axe skill +1
262 = Great Axe skill +1
263 = Scythe skill +1
264 = Polearm skill +1
265 = Katana skill +1
266 = Great Katana skill +1
267 = Club skill +1
268 = Staff skill +1
269-277 = <numbered>
278 = Melee skill +1 (I assume for automaton)
279 = Ranged skill +1
280 = Magic skill +1
281 = Archery skill +1
282 = Marksmanship skill +1
283 = Throwing skill +1
284-285 = <numbered>
286 = Shield skill +1
287 = <numbered>
288 = Divine magic skill +1
289 = Healing magic skill +1
290 = Enha.mag. skill +1
291 = Enfb.mag. skill +1
292 = Elem. magic skill +1
293 = Dark magic skill +1
294 = Summoning magic skill +1
295 = Ninjutsu skill +1
296 = Singing skill +1
297 = String instrument skill +1
298 = Wind instrument skill +1
299 = Blue Magic skill +1
300 = Geomancy Skill +1
301 = Handbell Skill +1
302-319 = <numbered>
320 = Blood Pact ability delay -1
321 = Avatar perpetuation cost -1
322 = Song spellcasting time -1%
323 = Cure spellcasting time -1%
324 = Call Beast ability delay -1
325 = Quick Draw ability delay -1
326 = Weapon Skill Acc.+1
327 = Weapon skill damage +1%
328 = Crit. hit damage +1%
329 = Cure potency +1%
330 = Waltz potency +1%
331 = Waltz ability delay -1
332 = Sklchn.dmg.+1%
333 = Conserve TP+1
334 = Magic burst dmg. +1%
335 = Mag. crit. hit dmg. +1%
336 = Sic and Ready ability delay -1
337 = Song recast delay -1
338 = Barrage+1
339 = Elemental Siphon+5 (value*5)
340 = Phantom Roll ability delay -1
341 = Repair potency +1%
342 = Waltz TP cost -1
343-349 = <numbered>
350 = Occ. maximizes magic accuracy +1%
351 = Occ. quickens spellcasting +1%
352 = Occ. grants dmg. bonus based on TP +1%
353 = TP Bonus +5 (value*5)
354-384 = <numbered>
385-511 = <blank>
512 = STR+1
513 = DEX+1
514 = VIT+1
515 = AGI+1
516 = INT+1
517 = MND+1
518 = CHR+1
519 = STR-1
520 = DEX-1
521 = VIT-1
522 = AGI-1
523 = INT-1
524 = MND-1
525 = CHR-1
526 = STR+1 DEX-1 VIT-1
527 = STR+1 DEX-1 AGI-1
528 = STR+1 VIT-1 AGI-1
529 = STR-1 DEX+1 VIT-1
530 = STR-1 DEX+1 AGI-1
531 = DEX+1 VIT-1 AGI-1
532 = STR-1 DEX-1 VIT+1
533 = STR-1 VIT+1 AGI-1
534 = DEX-1 VIT+1 AGI-1
535 = STR-1 DEX-1 AGI+1
536 = STR-1 VIT-1 AGI+1
537 = DEX-1 VIT-1 AGI+1
538 = AGI+1 INT-1 MND-1
539 = AGI+1 INT-1 CHR-1
540 = AGI+1 MND-1 CHR-1
541 = AGI-1 INT+1 MND-1
542 = AGI-1 INT+1 CHR-1
543 = INT+1 MND-1 CHR-1
544 = AGI-1 INT-1 MND+1
545 = AGI-1 MND+1 CHR-1
546 = INT-1 MND+1 CHR-1
547 = AGI-1 INT-1 CHR+1
548 = AGI-1 MND-1 CHR+1
549 = INT-1 MND-1 CHR+1
550-739 = <blank>
740 = DMG:+1
741 = DMG:+33
742 = DMG:+65
743 = DMG:+97
744 = DMG:-1
745 = DMG:-33
746 = DMG:+1
747 = DMG:+33
748 = DMG:+65
749 = DMG:+97
750 = DMG:-1
751 = DMG:-33
752 = Delay:+1
753 = Delay:+33
754 = Delay:+65
755 = Delay:+97
756 = Delay:-1
757 = Delay:-33
758 = Delay:-65
759 = Delay:-97
760 = Delay:+1
761 = Delay:+33
762 = Delay:+65
763 = Delay:+97
764 = Delay:-1
765 = Delay:-33
766 = Delay:-65
767 = Delay:-97
768 = Fire resist+1
769 = Ice resist+1
770 = Wind resist+1
771 = Earth resist+1
772 = Lightning resist+1
773 = Water resist+1
774 = Light resist+1
775 = Dark resist+1
776 = Fire resist-1
777 = Ice resist-1
778 = Wind resist-1
779 = Earth resist-1
780 = Lightning resist-1
781 = Water resist-1
782 = Light resist-1
783 = Dark resist-1
784 = Fire resist+1 Water resist-1
785 = Fire resist-1 Water resist+1
786 = Ice resist-1 Wind resist+1
787 = Wind resist-1 Earth resist+1
788 = Earth resist-1 Lightning resist+1
789 = Lightning resist-1 Water resist+1
790 = Light resist+1 Dark resist-1
791 = Light resist-1 Dark resist+1
792 = Fire, Wind, Lightning, Light resists+1
793 = Ice, Earth, Water, Dark resists+1
794 = Fire, Wind, Lightning, Light resists+1, Ice, Earth, Water, Dark resists-1
795 = Fire, Wind, Lightning, Light resists-1, Ice, Earth, Water, Dark resists+1
796 = All elemental resists +1
797 = All elemental resists -1
798-951 = <blank>
952 = Fire Affinity: Avatar perp. cost -1
953 = Ice Affinity: Avatar perp. cost -1
954 = Wind Affinity: Avatar perp. cost -1
955 = Earth Affinity: Avatar perp. cost -1
956 = Thunder Affinity: Avatar perp. cost -1
957 = Water Affinity: Avatar perp. cost -1
958 = Light Affinity: Avatar perp. cost -1
959 = Dark Affinity: Avatar perp. cost -1
960 = Fire Affinity: Magic Accuracy+0 (Increase matches value, not displayed if value=0), Fire Affinity: Recast time -2% (Increases by 2)
961 = Ice Affinity: (same as 960)
962 = Wind Affinity: (same as 960)
963 = Earth Affinity: (same as 960)
964 = Lightning Affinity: (same as 960)
965 = Water Affinity: (same as 960)
966 = Light Affinity: (same as 960)
967 = Dark Affinity: (same as 960)
968 = Fire Affinity: Magic Damage+0 (Increase matches value, not displayed if value=0), Fire Affinity: Casting time -2% (Increases by 2)
969 = Ice Affinity: (same as 968)
970 = Wind Affinity: (same as 968)
971 = Earth Affinity: (same as 968)
972 = Lightning Affinity: (same as 968)
973 = Water Affinity: (same as 968)
974 = Light Affinity: (same as 968)
975 = Dark Affinity: (same as 968)
976 = Fire Affin.: Blood Pact delay -1
977 = Ice Affin.: Blood Pact delay -1
978 = Wind Affin.: Blood Pact delay -1
979 = Earth Affin.: Blood Pact delay -1
980 = Lightning Affin.: Blood Pact delay -1
981 = Water Affin.: Blood Pact delay -1
982 = Light Affin.: Blood Pact delay -1
983 = Dark Affin.: Blood Pact delay -1
984 = Fire Affin.: Recast time-2% (increases by 2)
985 = Ice Affin.: (same as 984)
986 = Wind Affin.: (same as 984)
987 = Earth Affin.: (same as 984)
988 = Lightning Affin.: (same as 984)
989 = Water Affin.: (same as 984)
990 = Light Affin.: (same as 984)
991 = Dark Affin.: (same as 984)
992 = Fire Affinity: Castin time -2% (increases by 2)
993 = Ice Affinity: (same as 992)
994 = Wind Affinity: (same as 992)
995 = Earth Affinity: (same as 992)
996 = Lightning Affinity: (same as 992)
997 = Water Affinity: (same as 992)
998 = Light Affinity: (same as 992)
999 = Dark Affinity: (same as 992)
1000 = Fire Affinity: Magic Accuracy+0 (increase matches value, not displayed if value=0), Fire Affinity: Casting time -6% (increases by 6)
1001 = Ice Affinity: (same as 1000)
1002 = Wind Affinity: (same as 1000)
1003 = Earth Affinity: (same as 1000)
1004 = Lightning Affinity: (same as 1000)
1005 = Water Affintiy: (same as 1000)
1006 = Light Affinity: (same as 1000)
1007 = Dark Affinity: (same as 1000)
1008 = Fire Affinity: Magic Damage+0 (increase matches value, not displayed if value=0), Fire Affinity: Recast time -6%
1009 = Ice Affinity: (same as 1008)
1010 = Wind Affinity: (same as 1008)
1011 = Earth Affinity: (same as 1008)
1012 = Lightning Affinity: (same as 1008)
1013 = Water Affinity: (same as 1008)
1014 = Light Affinity: (same as 1008)
1015 = Dark Affinity: (same as 1008)
1016-1023 = <blank>
1024 = Backhand Blow:DMG+5% (increases by 5)
1025 = Spinning Attack:DMG+5% (increases by 5)
1026 = Howling Fist:DMG+5% (increases by 5)
1027 = Dragon Kick:DMG+5% (increases by 5)
1028 = Viper Bite:DMG+5% (increases by 5)
1029 = Shadowstitch:DMG+5% (increases by 5)
1030 = Cyclone:DMG+5% (increases by 5)
1031 = Evisceration:DMG+5% (increases by 5)
1032 = Burning Blade:DMG+5% (increases by 5)
1033 = Shining Blade:DMG+5% (increases by 5)
1034 = Circle Blade:DMG+5% (increases by 5)
1035 = Savage Blade:DMG+5% (increases by 5)
1036 = Freezebite:DMG+5% (increases by 5)
1037 = Shockwave:DMG+5% (increases by 5)
1038 = Ground Strike:DMG+5% (increases by 5)
1039 = Sickle Moon:DMG+5% (increases by 5)
1040 = Gale Axe:DMG+5% (increases by 5)
1041 = Spinning Axe:DMG+5% (increases by 5)
1042 = Calamity:DMG+5% (increases by 5)
1043 = Decimation:DMG+5% (increases by 5)
1044 = Iron Tempest:DMG+5% (increases by 5)
1045 = Sturmwind:DMG+5% (increases by 5)
1046 = Keen Edge:DMG+5% (increases by 5)
1047 = Steel Cyclone:DMG+5% (increase by 5)
1048 = Nightmare Scythe:DMG+5% (increases by 5)
1049 = Spinning Scythe:DMG+5% (increases by 5)
1050 = Vorpal Scythe:DMG+5% (increases by 5)
1051 = Spiral Hell:DMG+5% (increases by 5)
1052 = Leg Sweep:DMG+5% (increases by 5)
1053 = Vorpal Thrust:DMG+5% (increases by 5)
1054 = Skewer:DMG+5% (increases by 5)
1055 = Impulse Drive:DMG+5% (increases by 5)
1056 = Blade: To:DMG+5% (increases by 5)
1057 = Blade: Chi:DMG+5% (increases by 5)
1058 = Blade: Ten:DMG+5% (increases by 5)
1059 = Blade: Ku:DMG+5% (increases by 5)
1060 = Tachi: Goten:DMG+5% (increases by 5)
1061 = Tachi: Jinpu:DMG+5% (increases by 5)
1062 = Tachi: Koki:DMG+5% (increases by 5)
1063 = Tachi: Kasha:DMG+5% (increases by 5)
1064 = Brainshaker:DMG+5% (increases by 5)
1065 = Skullbreaker:DMG+5% (increases by 5)
1066 = Judgment:DMG+5% (increases by 5)
1067 = Black Halo:DMG+5% (increases by 5)
1068 = Rock Crusher:DMG+5% (increases by 5)
1069 = Shell Crusher:DMG+5% (increases by 5)
1070 = Full Swing:DMG+5% (increases by 5)
1071 = Retribution:DMG+5% (increases by 5)
1072 = Dulling Arrow:DMG+5% (increases by 5)
1073 = Blast Arrow:DMG+5% (increases by 5)
1074 = Arching Arrow:DMG+5% (increases by 5)
1075 = Empyreal Arrow:DMG+5% (increases by 5)
1076 = Hot Shot:DMG+5% (increases by 5)
1077 = Split Shot:DMG+5% (increases by 5)
1078 = Sniper Shot:DMG+5% (increases by 5)
1079 = Detonator:DMG+5% (increases by 5)
1080 = Weapon Skill:DMG+5% (increases by 5)
1081-1086 = <blank>
1087-1131 = <trash>