Difference between revisions of "User:Teo"
From DSP Wiki
m (→Finish my ACP work:) |
m (update worklist) |
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* Help the Legion dudes prep their retail stuff for pull requests to get that in DarkStar | * Help the Legion dudes prep their retail stuff for pull requests to get that in DarkStar | ||
* Finish getting my own work out of Annwn server into a clean copy of DarkStar so it can be pull requested. | * Finish getting my own work out of Annwn server into a clean copy of DarkStar so it can be pull requested. | ||
+ | |||
+ | == Make latents able to be used anywhere modifiers can be used == | ||
+ | * Starting with Status effects, by copying the behavior used by armor and subbing effectID with equipSlotID. Duplicate latents/mods from multiple effects will not be a problem if this behavior is copied correctly. | ||
== Finish Garrison like Whasf wanted == | == Finish Garrison like Whasf wanted == | ||
* Tedious but easy to do, need to break this down by zone... | * Tedious but easy to do, need to break this down by zone... | ||
* Maybe get some copy paste volunteers to speed that up... >.> | * Maybe get some copy paste volunteers to speed that up... >.> | ||
+ | ** Needs to do same thing as what will need to be done for Confrontation status in order to emulate retail properly. | ||
== Mob Stuffs: == | == Mob Stuffs: == | ||
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== Effects that need created: == | == Effects that need created: == | ||
− | * Finish reworking ATMA effect coding | + | * Finish reworking ATMA effect coding. |
+ | ** UPDATE: 90 of the 145 ATMA now scripted. The NPC's menu script is still giving me difficulty. | ||
* Code Confrontation Status (needed for ACP,Elite FoV, and ANNM.) | * Code Confrontation Status (needed for ACP,Elite FoV, and ANNM.) | ||
+ | ** Needs some sort of BattelfieldHandler type thing to prevent outside help. | ||
* See what other effects are unimplemented in DarkStar as of yet | * See what other effects are unimplemented in DarkStar as of yet | ||
Line 52: | Line 58: | ||
* cs params for a treasure box from any Elite FoV NM containing any items with more than 2 augments (1 augment can contain multiple stats). I was only able to guess at these enough to display 2 and should able to show 4. | * cs params for a treasure box from any Elite FoV NM containing any items with more than 2 augments (1 augment can contain multiple stats). I was only able to guess at these enough to display 2 and should able to show 4. | ||
* Magian trial cs params (for onEventUpdate) where any item is displayed with more than just 2 augment "slots" in use (1 augment can contain multiple stats). | * Magian trial cs params (for onEventUpdate) where any item is displayed with more than just 2 augment "slots" in use (1 augment can contain multiple stats). | ||
− | * | + | * cs prams for every menu option of those evil synergy furnaces (for onEventUpdate). |
− | * | + | * cs params for a treasure box in Battalia downs (nowhere else, please) containing a temp flagged item like Deadelus wing. |
Revision as of 08:40, 11 April 2015
Hi there. I'm Teo.
Contents
Below is my current list of stuff I intend to do that relate to the DarkStar Project on github:
Server assistance
If you need help learning to use git, guthub, or making a pull request, you should contact me on DarkStars forum or in IRC
- Help the Legion dudes prep their retail stuff for pull requests to get that in DarkStar
- Finish getting my own work out of Annwn server into a clean copy of DarkStar so it can be pull requested.
Make latents able to be used anywhere modifiers can be used
- Starting with Status effects, by copying the behavior used by armor and subbing effectID with equipSlotID. Duplicate latents/mods from multiple effects will not be a problem if this behavior is copied correctly.
Finish Garrison like Whasf wanted
- Tedious but easy to do, need to break this down by zone...
- Maybe get some copy paste volunteers to speed that up... >.>
- Needs to do same thing as what will need to be done for Confrontation status in order to emulate retail properly.
Mob Stuffs:
- Finish those 50+ NM's in my NM Branch, get those into DarkStar.
-
Finish coding Reflect and Colibri spell mimickingDone!
Finish my ACP work:
-
Fix AI of mobs in Qu'bia Arena (Fei'Yin) BCNM (gob needs to SA his goblin rush, teleport, orc and yag need customized TP attacks, etc)
All done except Goblin's teleport+Sneak Attack.
- Commit/push the scripts for Delkfut's tower climb+lv cap
- Code final BCNM with Seed Crystal (no idea how to do clone thing, get everything else done and leave BCNM default disabled till that).
- Tenshodo Treasure Coffer needs finished - needs the other ACP keys handled. Someone else can worry about AMK and ASA keys.
- Code the battle status for Elite FoV (see effect list below).
- Code Elite FoV NM shiz and augment loot.
Effects that need created:
- Finish reworking ATMA effect coding.
- UPDATE: 90 of the 145 ATMA now scripted. The NPC's menu script is still giving me difficulty.
- Code Confrontation Status (needed for ACP,Elite FoV, and ANNM.)
- Needs some sort of BattelfieldHandler type thing to prevent outside help.
- See what other effects are unimplemented in DarkStar as of yet
Modifiers that need made:
- Magic critical hit +%
- Elemental magic casting time -%
- Enfeebling magic casting time -%
- Healing magic casting time -%
- "Cure" spellcasting time -%
- Blue magic casting time -%
- Stoneskin Casting Time -%
- "Utsusemi" spellcasting time -%
- Song recast delay
- Conserve tp
- Save tp
- Occasionally deals severe damage
Stuff you can help me with by capturing from retail:
- cs params for a treasure box from any Elite FoV NM containing any items with more than 2 augments (1 augment can contain multiple stats). I was only able to guess at these enough to display 2 and should able to show 4.
- Magian trial cs params (for onEventUpdate) where any item is displayed with more than just 2 augment "slots" in use (1 augment can contain multiple stats).
- cs prams for every menu option of those evil synergy furnaces (for onEventUpdate).
- cs params for a treasure box in Battalia downs (nowhere else, please) containing a temp flagged item like Deadelus wing.