Difference between revisions of "User:Teo"
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m (→Below is my current list of stuff I intend to do that relate to the DarkStar Project on github:) |
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=Below is my current list of stuff I intend to do that relate to the DarkStar Project on github:= | =Below is my current list of stuff I intend to do that relate to the DarkStar Project on github:= | ||
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== Make latents able to be used anywhere modifiers can be used == | == Make latents able to be used anywhere modifiers can be used == | ||
* Starting with Status effects, by copying the behavior used by armor and subbing effectID with equipSlotID. Duplicate latents/mods from multiple effects will not be a problem if this behavior is copied correctly. | * Starting with Status effects, by copying the behavior used by armor and subbing effectID with equipSlotID. Duplicate latents/mods from multiple effects will not be a problem if this behavior is copied correctly. | ||
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+ | == Make "drop slots" a thing == | ||
+ | * Many drops have a shared "slot" in retail. only one of the items for that slot can drops. DSP currently lacks that functionality and likely the simplest way to pull it off is a new column in the sql table for the "slot" value. | ||
== Finish Garrison like Whasf wanted == | == Finish Garrison like Whasf wanted == | ||
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** All done except Goblin's teleport+Sneak Attack. | ** All done except Goblin's teleport+Sneak Attack. | ||
* Commit/push the scripts for Delkfut's tower climb+lv cap | * Commit/push the scripts for Delkfut's tower climb+lv cap | ||
− | * Code final BCNM with Seed Crystal ( | + | * Code final BCNM with Seed Crystal (Needs a new binding to copy player model for the clone thing). |
− | * Tenshodo Treasure Coffer needs finished - needs the other ACP keys handled. Someone else can worry about AMK and ASA keys. | + | * Tenshodo Treasure Coffer needs finished - needs the other ACP keys handled. Someone else can worry about AMK and ASA keys. Also the data being if/else formatted there currently eventually needs to be tabled. |
* Code the battle status for Elite FoV (see effect list below). | * Code the battle status for Elite FoV (see effect list below). | ||
* Code Elite FoV NM shiz and augment loot. | * Code Elite FoV NM shiz and augment loot. | ||
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== Effects that need created: == | == Effects that need created: == | ||
* Finish reworking ATMA effect coding. | * Finish reworking ATMA effect coding. | ||
− | ** UPDATE: | + | ** UPDATE: Most of the 145 ATMA now scripted. The NPC's menu script is still giving me difficulty. Data in the ATMA global needs to eventually be tabled. |
* Code Confrontation Status (needed for ACP,Elite FoV, and ANNM.) | * Code Confrontation Status (needed for ACP,Elite FoV, and ANNM.) | ||
** <s>Needs some sort of BattelfieldHandler type thing to prevent outside help.</s> Kj got 'er done. | ** <s>Needs some sort of BattelfieldHandler type thing to prevent outside help.</s> Kj got 'er done. | ||
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Revision as of 20:55, 23 October 2015
Hi there. I'm Teo.
Contents
Below is my current list of stuff I intend to do that relate to the DarkStar Project on github:
Make latents able to be used anywhere modifiers can be used
- Starting with Status effects, by copying the behavior used by armor and subbing effectID with equipSlotID. Duplicate latents/mods from multiple effects will not be a problem if this behavior is copied correctly.
Make "drop slots" a thing
- Many drops have a shared "slot" in retail. only one of the items for that slot can drops. DSP currently lacks that functionality and likely the simplest way to pull it off is a new column in the sql table for the "slot" value.
Finish Garrison like Whasf wanted
- Tedious but easy to do, need to break this down by zone...
- Maybe get some copy paste volunteers to speed that up... >.>
-
Needs to do same thing as what will need to be done for Confrontation status in order to emulate retail properly.the battlefield effect should be usable for that now.
-
Mob Stuffs:
- Finish those 50+ NM's in my NM Branch, get those into DarkStar.
-
Finish coding Reflect and Colibri spell mimickingDone!
Finish my ACP work:
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Fix AI of mobs in Qu'bia Arena (Fei'Yin) BCNM (gob needs to SA his goblin rush, teleport, orc and yag need customized TP attacks, etc)- All done except Goblin's teleport+Sneak Attack.
- Commit/push the scripts for Delkfut's tower climb+lv cap
- Code final BCNM with Seed Crystal (Needs a new binding to copy player model for the clone thing).
- Tenshodo Treasure Coffer needs finished - needs the other ACP keys handled. Someone else can worry about AMK and ASA keys. Also the data being if/else formatted there currently eventually needs to be tabled.
- Code the battle status for Elite FoV (see effect list below).
- Code Elite FoV NM shiz and augment loot.
Effects that need created:
- Finish reworking ATMA effect coding.
- UPDATE: Most of the 145 ATMA now scripted. The NPC's menu script is still giving me difficulty. Data in the ATMA global needs to eventually be tabled.
- Code Confrontation Status (needed for ACP,Elite FoV, and ANNM.)
-
Needs some sort of BattelfieldHandler type thing to prevent outside help.Kj got 'er done.
-
Stuff you can help me with by capturing from retail:
- cs params for a treasure box from any Elite FoV NM containing any items with more than 2 augments (1 augment can contain multiple stats). I was only able to guess at these enough to display 2 and should able to show 4.
- Magian trial cs params (for onEventUpdate) where any item is displayed with more than just 2 augment "slots" in use (1 augment can contain multiple stats).
- cs prams for every menu option of those evil synergy furnaces (for onEventUpdate).
- cs params for a treasure box in Battalia downs (nowhere else, please) containing a temp flagged item like Deadelus wing.