Difference between revisions of "Mobs"
From DSP Wiki
(→itemId: Too many itemids to list...) |
(→itemRate: At least this one is clear...) |
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===itemRate=== | ===itemRate=== | ||
+ | |||
+ | The rate of drop (in .1% increments, example, a 10 would mean a 1% drop rate, and 1000 would mean a 100% drop rate) | ||
==mob family mods== | ==mob family mods== |
Revision as of 05:08, 25 June 2018
Contents
- 1 mob droplist
- 2 mob family mods
- 3 mob family system
- 3.1 familyid
- 3.2 family
- 3.3 systemid
- 3.4 system
- 3.5 mobsize
- 3.6 speed
- 3.7 HP
- 3.8 MP
- 3.9 STR
- 3.10 DEX
- 3.11 VIT
- 3.12 AGI
- 3.13 INT
- 3.14 MND
- 3.15 CHR
- 3.16 ATT
- 3.17 DEF
- 3.18 ACC
- 3.19 EVA
- 3.20 Slash
- 3.21 Pierce
- 3.22 H2H
- 3.23 Impact
- 3.24 Fire
- 3.25 Ice
- 3.26 Wind
- 3.27 Earth
- 3.28 Lightning
- 3.29 Water
- 3.30 Light
- 3.31 Dark
- 3.32 Element
- 3.33 detects
- 3.34 charmable
- 4 mob groups
- 5 mob pets
- 6 mob pools
- 6.1 poolid
- 6.2 name
- 6.3 packet_name
- 6.4 familyid
- 6.5 HEX(modelid)
- 6.6 mJob
- 6.7 sJob
- 6.8 cmbSkill
- 6.9 cmbDelay
- 6.10 cmbDmgMult
- 6.11 behavior
- 6.12 aggro
- 6.13 true_detection
- 6.14 links
- 6.15 mobType
- 6.16 immunity
- 6.17 name_prefix
- 6.18 flag
- 6.19 entityFlags
- 6.20 animationsub
- 6.21 hasSpellScript
- 6.22 spellList
- 6.23 namevis
- 6.24 roamflag
- 6.25 skill_list_id
- 7 mob pool mods
- 8 mob skills
- 9 mob skill lists
- 10 mob spawn mods
- 11 mob spawn points
- 12 mob spell lists
- 13 nm spawn points
mob droplist
dropId
The ID assigned to the drop
dropType
What kind of drop the items are:
droptypeid | drop type |
---|---|
0 | DROP_NORMAL |
1 | DROP_GROUPED |
2 | DROP_STEAL |
4 | DROP_DESPOIL |
Normal items drop upon mob death
Grouped unknown (Teo will need to clarify)
Steal items are stolen
Despoil items are stolen on use of despoil ability (separate table from steal)
groupId
Unknown use, all values are 0
groupRate
Unknown use, all values are 1000.
itemId
The id of the item that can drop from that dropid list. Check ffxiah or ffxidb to determine what the item is.
itemRate
The rate of drop (in .1% increments, example, a 10 would mean a 1% drop rate, and 1000 would mean a 100% drop rate)