Difference between revisions of "Items"
(Created page with "===item_basic=== '''item_id''' should match what is found in POLUtils or on ffxiah.com '''name''' is the long name of an item, such as flash_of_echo_drops. If you're script...") |
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'''item_id''' should match what is found in POLUtils or on ffxiah.com | '''item_id''' should match what is found in POLUtils or on ffxiah.com | ||
− | '''name''' is the long name of an item, such as | + | '''name''' is the long name of an item, such as flask_of_echo_drops. If you're scripting a file, this is the filename you should use. |
'''sortname''' is the shortened name, such as echo_drops. | '''sortname''' is the shortened name, such as echo_drops. | ||
Line 95: | Line 95: | ||
'''scriptType''' needs to be investigated. | '''scriptType''' needs to be investigated. | ||
− | '''slot''' determines which slot(s) the item can be worn in. | + | '''slot''' determines which slot(s) the item can be worn in, in a bitmask. main hand (1) + off hand (2) = 3. |
− | '''rslot''' determines which single slot cannot be used while the item is equipped. For example, Vermillion Cloak would reserve the head slot, since head equipment cannot be used with it. | + | {|class="wikitable sortable zebra" |
+ | !Item ID!!Item Name | ||
+ | |- | ||
+ | |1||main hand | ||
+ | |- | ||
+ | |- | ||
+ | |2||offhand | ||
+ | |- | ||
+ | |- | ||
+ | |4||ranged | ||
+ | |- | ||
+ | |- | ||
+ | |8||ammo | ||
+ | |- | ||
+ | |- | ||
+ | |16||head | ||
+ | |- | ||
+ | |- | ||
+ | |32||body | ||
+ | |- | ||
+ | |- | ||
+ | |64||hands | ||
+ | |- | ||
+ | |- | ||
+ | |128||legs | ||
+ | |- | ||
+ | |- | ||
+ | |256||feet | ||
+ | |- | ||
+ | |- | ||
+ | |512||neck | ||
+ | |- | ||
+ | |- | ||
+ | |1024||belt | ||
+ | |- | ||
+ | |- | ||
+ | |2048||l earring | ||
+ | |- | ||
+ | |- | ||
+ | |4096||r earring | ||
+ | |- | ||
+ | |- | ||
+ | |8192||l ring | ||
+ | |- | ||
+ | |- | ||
+ | |16384||r ring | ||
+ | |- | ||
+ | |- | ||
+ | |32768||cape | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | '''rslot''' determines which single slot cannot be used while the item is equipped. For example, Vermillion Cloak would reserve the head slot, since head equipment cannot be used with it. This is '''not''' a bitmask, and only one value can be specified. | ||
+ | {|class="wikitable sortable zebra" | ||
+ | !Item ID!!Item Name | ||
+ | |- | ||
+ | |0||none | ||
+ | |- | ||
+ | |- | ||
+ | |1||main hand | ||
+ | |- | ||
+ | |- | ||
+ | |2||offhand | ||
+ | |- | ||
+ | |- | ||
+ | |3||ranged | ||
+ | |- | ||
+ | |- | ||
+ | |4||ammo | ||
+ | |- | ||
+ | |- | ||
+ | |5||head | ||
+ | |- | ||
+ | |- | ||
+ | |6||body | ||
+ | |- | ||
+ | |- | ||
+ | |7||hands | ||
+ | |- | ||
+ | |- | ||
+ | |8||legs | ||
+ | |- | ||
+ | |- | ||
+ | |9||feet | ||
+ | |- | ||
+ | |- | ||
+ | |10||neck | ||
+ | |- | ||
+ | |- | ||
+ | |11||belt | ||
+ | |- | ||
+ | |- | ||
+ | |12||l earring | ||
+ | |- | ||
+ | |- | ||
+ | |13||r earring | ||
+ | |- | ||
+ | |- | ||
+ | |14||l ring | ||
+ | |- | ||
+ | |- | ||
+ | |15||r ring | ||
+ | |- | ||
+ | |- | ||
+ | |16||cape | ||
+ | |- | ||
+ | |- | ||
+ | |17||"SLOT_LINK" Linkshell? | ||
+ | |- | ||
+ | |} |
Revision as of 19:59, 2 February 2013
item_basic
item_id should match what is found in POLUtils or on ffxiah.com
name is the long name of an item, such as flask_of_echo_drops. If you're scripting a file, this is the filename you should use.
sortname is the shortened name, such as echo_drops.
stackSize determines if an item should stack, and how many should stack. The client acts a bit odd if you stack items that aren't supposed to be stacked, but generally will let you stack dynamis money drops, for example.
flags needs to be investigated
aH is the auction house category for the item.
NoSale determines if the item can be sold.
BaseSell is the value of the item when selling to an NPC, before fame modifier.
item_armor
itemId matches what is found in item_basic.
name needs to be investigated. Just for readability's sake?
level is what level the item can be equipped at.
jobs determines what jobs can equip the item, stored as a bitmask. Simply add the values together to set the jobs. WAR (1) + PLD (64) + DRK (128) = 193
Item ID | Item Name |
---|---|
1 | warrior |
2 | monk |
4 | white mage |
8 | black mage |
16 | red mage |
32 | thief |
64 | paladin |
128 | dark knight |
256 | beastmaster |
512 | bard |
1024 | ranger |
2048 | samurai |
4096 | ninja |
8192 | dragoon |
16384 | summoner |
32768 | blue mage |
65536 | corsair |
131072 | puppetmaster |
262144 | dancer |
524288 | scholar |
shieldSize is only used by shields, and determines how much damage they block, and how much damage they'll deal with Shield Bash.
scriptType needs to be investigated.
slot determines which slot(s) the item can be worn in, in a bitmask. main hand (1) + off hand (2) = 3.
Item ID | Item Name |
---|---|
1 | main hand |
2 | offhand |
4 | ranged |
8 | ammo |
16 | head |
32 | body |
64 | hands |
128 | legs |
256 | feet |
512 | neck |
1024 | belt |
2048 | l earring |
4096 | r earring |
8192 | l ring |
16384 | r ring |
32768 | cape |
rslot determines which single slot cannot be used while the item is equipped. For example, Vermillion Cloak would reserve the head slot, since head equipment cannot be used with it. This is not a bitmask, and only one value can be specified.
Item ID | Item Name |
---|---|
0 | none |
1 | main hand |
2 | offhand |
3 | ranged |
4 | ammo |
5 | head |
6 | body |
7 | hands |
8 | legs |
9 | feet |
10 | neck |
11 | belt |
12 | l earring |
13 | r earring |
14 | l ring |
15 | r ring |
16 | cape |
17 | "SLOT_LINK" Linkshell? |