Difference between revisions of "User:Zedingo"

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(Augments)
Line 6: Line 6:
 
Value is 0 for these examples
 
Value is 0 for these examples
 
Positive integers will increase the magnitude, even if effect is negative<br><br>
 
Positive integers will increase the magnitude, even if effect is negative<br><br>
1 = HP+1
+
{|class="wikitable sortable zebra"
2 = HP+33
+
|-
3 = HP+65
+
|1 = HP+1
4 = HP+97
+
|-
5 = HP-1
+
|2 = HP+33
6 = HP-33
+
|-
7 = HP-65
+
|3 = HP+65
8 = HP-97
+
|-
9 = MP+1
+
|4 = HP+97
10 = MP+33
+
|-
11 = MP+65
+
|5 = HP-1
12 = MP+97
+
|-
13 = MP-1
+
|6 = HP-33
14 = MP-33
+
|-
15 = MP-65
+
|7 = HP-65
16 = MP-97
+
|-
17 = HP+1 MP+1
+
|8 = HP-97
18 = HP+33 MP+33
+
|-
19 = HP+1 MP-1
+
|9 = MP+1
20 = HP+33 MP-33
+
|-
21 = HP-1 MP+1
+
|10 = MP+33
22 = HP-33 MP+33
+
|-
23 = Accuracy+1
+
|11 = MP+65
24 = Accuracy-1
+
|-
25 = Attack+1
+
|12 = MP+97
26 = Attack-1
+
|-
27 = Rng.Acc.+1
+
|13 = MP-1
28 = Rng.Acc.-1
+
|-
29 = Rng.Atk.+1
+
|14 = MP-33
30 = Rng.Atk.-1
+
|-
31 = Evasion+1
+
|15 = MP-65
32 = Evasion-1
+
|-
33 = DEF+1
+
|16 = MP-97
34 = DEF-1
+
|-
35 = Mag.Acc.+1
+
|17 = HP+1 MP+1
36 = Mag.Acc.-1
+
|-
37 = Mag.Evasion+1
+
|18 = HP+33 MP+33
38 = Mag.Evasion-1
+
|-
39 = Enmity+1
+
|19 = HP+1 MP-1
40 = Enmity-1
+
|-
41 = Crit.hit rate+1
+
|20 = HP+33 MP-33
42 = Enemy crit. hit rate-1
+
|-
43 = Charm+1
+
|21 = HP-1 MP+1
44 = Store TP+1 Subtle Blow+1
+
|-
45 = DMG:+1
+
|22 = HP-33 MP+33
46 = DMG:-1
+
|-
47 = Delay:+1%
+
|23 = Accuracy+1
48 = Delay:-1%
+
|-
49 = Haste+1
+
|24 = Accuracy-1
50 = Slow+1
+
|-
51 = HP recovered while healing+1
+
|25 = Attack+1
52 = MP recovered while healing+1
+
|-
53 = Spell interruption rate down 1%
+
|26 = Attack-1
54 = Phys. dmg. taken -1%
+
|-
55 = Magic dmg. taken -1%
+
|27 = Rng.Acc.+1
56 = Breath dmg. taken -1%
+
|-
57 = Magic crit. hit rate +1
+
|28 = Rng.Acc.-1
58 = Mag.Def.Bns.-1
+
|-
59 = Latent effect: Regain+1
+
|29 = Rng.Atk.+1
60 = Latent effect: Refresh+1
+
|-
61 = Occ. inc. resist. to stat. ailments +1
+
|30 = Rng.Atk.-1
62-95 = <blank>
+
|-
96 = Pet: Accuracy+1 Rng.Acc+1
+
|31 = Evasion+1
97 = Pet: Attack+1 Rng.Atk.+1
+
|-
98 = Pet: Evasion+1
+
|32 = Evasion-1
99 = Pet: DEF+1
+
|-
100 = Pet: Mag.Acc.+1
+
|33 = DEF+1
101 = Pet: Mag.Atk.Bns.+1
+
|-
102 = Pet: Crit.hit rate +1
+
|34 = DEF-1
103 = Pet: Enemy crit. hit rate -1
+
|-
104 = Pet: Enmity+1
+
|35 = Mag.Acc.+1
105 = Pet: Enmity-1
+
|-
106 = Pet: Accuracy+1 Rng.Acc.+1
+
|36 = Mag.Acc.-1
107 = Pet: Attack+1 Rng.Atk.+1
+
|-
108 = Pet: Mag.Acc.+1 Mag.Atk.Bns.+1
+
|37 = Mag.Evasion+1
109 = Pet: Dbl.Atk.+1 Crit.hit rate +1
+
|-
110 = Pet: Regen+1
+
|38 = Mag.Evasion-1
111 = Pet: Haste+1
+
|-
112 = Pet: Damage taken -1%
+
|39 = Enmity+1
113 = Pet: Rng.Acc.+1
+
|-
114 = Pet: Rng.Atk.+1
+
|40 = Enmity-1
115 = Pet: Store TP +1
+
|-
116 = Pet: Subtle Blow +1
+
|41 = Crit.hit rate+1
117 = Pet: Mag. Evasion +1
+
|-
118 = Pet: Phys. dmg. taken -1%
+
|42 = Enemy crit. hit rate-1
119 = Pet: Mag.Def.Bns.+1
+
|-
120 = Avatar: Mag.Atk.Bns.+1
+
|43 = Charm+1
121-127 = <blank>
+
|-
128 = Pet: (This is all it says.)
+
|44 = Store TP+1 Subtle Blow+1
129 = Accuracy+1 Ranged Acc.+0 (Increases Accuracy, RngAcc remains displayed at 0
+
|-
130 = Attack+1 Ranged Atk.+0
+
|45 = DMG:+1
131 = Mag. Acc+1 Mag.Atk.Bns.+0
+
|-
132 = Double Atk.+1 Crit. hit +0
+
|46 = DMG:-1
133 = Mag.Atk.Bns.+1
+
|-
134 = Mag.Def.Bns.+1
+
|47 = Delay:+1%
135 = Avatar: (This is all it says.)
+
|-
136 = 137 (This is all it says.) <numbered>
+
|48 = Delay:-1%
137 = Regen+1
+
|-
138 = Refresh+1
+
|49 = Haste+1
139 = Rapid Shot+1
+
|-
140 = Fast Cast+1
+
|50 = Slow+1
141 = Conserve MP+1
+
|-
142 = Store TP+1
+
|51 = HP recovered while healing+1
143 = Dbl.Atk.+1
+
|-
144 = Triple Atk.+1
+
|52 = MP recovered while healing+1
145 = Counter+1
+
|-
146 = Dual Wield+1
+
|53 = Spell interruption rate down 1%
147 = Treasure Hunter+1
+
|-
148 = Gilfinder+1
+
|54 = Phys. dmg. taken -1%
149-152= <numbered>
+
|-
153 = Shield Mastery+1
+
|55 = Magic dmg. taken -1%
154-175 = <numbered>
+
|-
176 = Resist Sleep+1
+
|56 = Breath dmg. taken -1%
177 = Resist Poison+1
+
|-
178 = Resist Paralyze+1
+
|57 = Magic crit. hit rate +1
179 = Resist Blind+1
+
|-
180 = Resist Silence+1
+
|58 = Mag.Def.Bns.-1
181 = Resist Petrify+1
+
|-
182 = Resist Virus+1
+
|59 = Latent effect: Regain+1
183 = Resist Curse+1
+
|-
184 = Resist Stun+1
+
|60 = Latent effect: Refresh+1
185 = Resist Bind+1
+
|-
186 = Resist Gravity+1
+
|61 = Occ. inc. resist. to stat. ailments +1
187 = Resist Slow+1
+
|-
188 = Resist Charm+1
+
|62-95 = <blank>
189-193 = <numbered>
+
|-
194 = Kick Attacks+1
+
|96 = Pet: Accuracy+1 Rng.Acc+1
195 = Subtle Blow+1
+
|-
196-197 = <numbered>
+
|97 = Pet: Attack+1 Rng.Atk.+1
198 = Zanshin+1
+
|-
199-210 = <numbered>
+
|98 = Pet: Evasion+1
211 = Snapshot+1
+
|-
212-214 = <numbered>
+
|99 = Pet: DEF+1
215 = Ninja tool expertise+1
+
|-
216-256 = <numbered>
+
|100 = Pet: Mag.Acc.+1
257 = Hand-to-Hand skill +1
+
|-
258 = Dagger skill +1
+
|101 = Pet: Mag.Atk.Bns.+1
259 = Sword skill +1
+
|-
260 = Great Sword skill +1
+
|102 = Pet: Crit.hit rate +1
261 = Axe skill +1
+
|-
262 = Great Axe skill +1
+
|103 = Pet: Enemy crit. hit rate -1
263 = Scythe skill +1
+
|-
264 = Polearm skill +1
+
|104 = Pet: Enmity+1
265 = Katana skill +1
+
|-
266 = Great Katana skill +1
+
|105 = Pet: Enmity-1
267 = Club skill +1
+
|-
268 = Staff skill +1
+
|106 = Pet: Accuracy+1 Rng.Acc.+1
269-277 = <numbered>
+
|-
278 = Melee skill +1 (I assume for automaton)
+
|107 = Pet: Attack+1 Rng.Atk.+1
279 = Ranged skill +1
+
|-
280 = Magic skill +1
+
|108 = Pet: Mag.Acc.+1 Mag.Atk.Bns.+1
281 = Archery skill +1
+
|-
282 = Marksmanship skill +1
+
|109 = Pet: Dbl.Atk.+1 Crit.hit rate +1
283 = Throwing skill +1
+
|-
284-285 = <numbered>
+
|110 = Pet: Regen+1
286 = Shield skill +1
+
|-
287 = <numbered>
+
|111 = Pet: Haste+1
288 = Divine magic skill +1
+
|-
289 = Healing magic skill +1
+
|112 = Pet: Damage taken -1%
290 = Enha.mag. skill +1
+
|-
291 = Enfb.mag. skill +1
+
|113 = Pet: Rng.Acc.+1
292 = Elem. magic skill +1
+
|-
293 = Dark magic skill +1
+
|114 = Pet: Rng.Atk.+1
294 = Summoning magic skill +1
+
|-
295 = Ninjutsu skill +1
+
|115 = Pet: Store TP +1
296 = Singing skill +1
+
|-
297 = String instrument skill +1
+
|116 = Pet: Subtle Blow +1
298 = Wind instrument skill +1
+
|-
299 = Blue Magic skill +1
+
|117 = Pet: Mag. Evasion +1
300 = Geomancy Skill +1
+
|-
301 = Handbell Skill +1
+
|118 = Pet: Phys. dmg. taken -1%
302-319 = <numbered>
+
|-
320 = Blood Pact ability delay -1
+
|119 = Pet: Mag.Def.Bns.+1
321 = Avatar perpetuation cost -1
+
|-
322 = Song spellcasting time -1%
+
|120 = Avatar: Mag.Atk.Bns.+1
323 = Cure spellcasting time -1%
+
|-
324 = Call Beast ability delay -1
+
|121-127 = <blank>
325 = Quick Draw ability delay -1
+
|-
326 = Weapon Skill Acc.+1
+
|128 = Pet: (This is all it says.)
327 = Weapon skill damage +1%
+
|-
328 = Crit. hit damage +1%
+
|129 = Accuracy+1 Ranged Acc.+0 (Increases Accuracy, RngAcc remains displayed at 0)
329 = Cure potency +1%
+
|-
330 = Waltz potency +1%
+
|130 = Attack+1 Ranged Atk.+0
331 = Waltz ability delay -1
+
|-
332 = Sklchn.dmg.+1%
+
|131 = Mag. Acc+1 Mag.Atk.Bns.+0
333 = Conserve TP+1
+
|-
334 = Magic burst dmg. +1%
+
|132 = Double Atk.+1 Crit. hit +0
335 = Mag. crit. hit dmg. +1%
+
|-
336 = Sic and Ready ability delay -1
+
|133 = Mag.Atk.Bns.+1
337 = Song recast delay -1
+
|-
338 = Barrage+1
+
|134 = Mag.Def.Bns.+1
339 = Elemental Siphon+5 (value*5)
+
|-
340 = Phantom Roll ability delay -1
+
|135 = Avatar: (This is all it says.)
341 = Repair potency +1%
+
|-
342 = Waltz TP cost -1
+
|136 = 137 (This is all it says.) <numbered>
343-349 = <numbered>
+
|-
350 = Occ. maximizes magic accuracy +1%
+
|137 = Regen+1
351 = Occ. quickens spellcasting +1%
+
|-
352 = Occ. grants dmg. bonus based on TP +1%
+
|138 = Refresh+1
353 = TP Bonus +5 (value*5)
+
|-
354-384 = <numbered>
+
|139 = Rapid Shot+1
385-511 = <blank>
+
|-
512 = STR+1
+
|140 = Fast Cast+1
513 = DEX+1
+
|-
514 = VIT+1
+
|141 = Conserve MP+1
515 = AGI+1
+
|-
516 = INT+1
+
|142 = Store TP+1
517 = MND+1
+
|-
518 = CHR+1
+
|143 = Dbl.Atk.+1
519 = STR-1
+
|-
520 = DEX-1
+
|144 = Triple Atk.+1
521 = VIT-1
+
|-
522 = AGI-1
+
|145 = Counter+1
523 = INT-1
+
|-
524 = MND-1
+
|146 = Dual Wield+1
525 = CHR-1
+
|-
526 = STR+1 DEX-1 VIT-1
+
|147 = Treasure Hunter+1
527 = STR+1 DEX-1 AGI-1
+
|-
528 = STR+1 VIT-1 AGI-1
+
|148 = Gilfinder+1
529 = STR-1 DEX+1 VIT-1
+
|-
530 = STR-1 DEX+1 AGI-1
+
|149-152= <numbered>
531 = DEX+1 VIT-1 AGI-1
+
|-
532 = STR-1 DEX-1 VIT+1
+
|153 = Shield Mastery+1
533 = STR-1 VIT+1 AGI-1
+
|-
534 = DEX-1 VIT+1 AGI-1
+
|154-175 = <numbered>
535 = STR-1 DEX-1 AGI+1
+
|-
536 = STR-1 VIT-1 AGI+1
+
|176 = Resist Sleep+1
537 = DEX-1 VIT-1 AGI+1
+
|-
538 = AGI+1 INT-1 MND-1
+
|177 = Resist Poison+1
539 = AGI+1 INT-1 CHR-1
+
|-
540 = AGI+1 MND-1 CHR-1
+
|178 = Resist Paralyze+1
541 = AGI-1 INT+1 MND-1
+
|-
542 = AGI-1 INT+1 CHR-1
+
|179 = Resist Blind+1
543 = INT+1 MND-1 CHR-1
+
|-
544 = AGI-1 INT-1 MND+1
+
|180 = Resist Silence+1
545 = AGI-1 MND+1 CHR-1
+
|-
546 = INT-1 MND+1 CHR-1
+
|181 = Resist Petrify+1
547 = AGI-1 INT-1 CHR+1
+
|-
548 = AGI-1 MND-1 CHR+1
+
|182 = Resist Virus+1
549 = INT-1 MND-1 CHR+1
+
|-
550-580 = <blank>
+
|183 = Resist Curse+1
 +
|-
 +
|184 = Resist Stun+1
 +
|-
 +
|185 = Resist Bind+1
 +
|-
 +
|186 = Resist Gravity+1
 +
|-
 +
|187 = Resist Slow+1
 +
|-
 +
|188 = Resist Charm+1
 +
|-
 +
|189-193 = <numbered>
 +
|-
 +
|194 = Kick Attacks+1
 +
|-
 +
|195 = Subtle Blow+1
 +
|-
 +
|196-197 = <numbered>
 +
|-
 +
|198 = Zanshin+1
 +
|-
 +
|199-210 = <numbered>
 +
|-
 +
|211 = Snapshot+1
 +
|-
 +
|212-214 = <numbered>
 +
|-
 +
|215 = Ninja tool expertise+1
 +
|-
 +
|216-256 = <numbered>
 +
|-
 +
|257 = Hand-to-Hand skill +1
 +
|-
 +
|258 = Dagger skill +1
 +
|-
 +
|259 = Sword skill +1
 +
|-
 +
|260 = Great Sword skill +1
 +
|-
 +
|261 = Axe skill +1
 +
|-
 +
|262 = Great Axe skill +1
 +
|-
 +
|263 = Scythe skill +1
 +
|-
 +
|264 = Polearm skill +1
 +
|-
 +
|265 = Katana skill +1
 +
|-
 +
|266 = Great Katana skill +1
 +
|-
 +
|267 = Club skill +1
 +
|-
 +
|268 = Staff skill +1
 +
|-
 +
|269-277 = <numbered>
 +
|-
 +
|278 = Melee skill +1 (I assume for automaton)
 +
|-
 +
|279 = Ranged skill +1
 +
|-
 +
|280 = Magic skill +1
 +
|-
 +
|281 = Archery skill +1
 +
|-
 +
|282 = Marksmanship skill +1
 +
|-
 +
|283 = Throwing skill +1
 +
|-
 +
|284-285 = <numbered>
 +
|-
 +
|286 = Shield skill +1
 +
|-
 +
|287 = <numbered>
 +
|-
 +
|288 = Divine magic skill +1
 +
|-
 +
|289 = Healing magic skill +1
 +
|-
 +
|290 = Enha.mag. skill +1
 +
|-
 +
|291 = Enfb.mag. skill +1
 +
|-
 +
|292 = Elem. magic skill +1
 +
|-
 +
|293 = Dark magic skill +1
 +
|-
 +
|294 = Summoning magic skill +1
 +
|-
 +
|295 = Ninjutsu skill +1
 +
|-
 +
|296 = Singing skill +1
 +
|-
 +
|297 = String instrument skill +1
 +
|-
 +
|298 = Wind instrument skill +1
 +
|-
 +
|299 = Blue Magic skill +1
 +
|-
 +
|300 = Geomancy Skill +1
 +
|-
 +
|301 = Handbell Skill +1
 +
|-
 +
|302-319 = <numbered>
 +
|-
 +
|320 = Blood Pact ability delay -1
 +
|-
 +
|321 = Avatar perpetuation cost -1
 +
|-
 +
|322 = Song spellcasting time -1%
 +
|-
 +
|323 = Cure spellcasting time -1%
 +
|-
 +
|324 = Call Beast ability delay -1
 +
|-
 +
|325 = Quick Draw ability delay -1
 +
|-
 +
|326 = Weapon Skill Acc.+1
 +
|-
 +
|327 = Weapon skill damage +1%
 +
|-
 +
|328 = Crit. hit damage +1%
 +
|-
 +
|329 = Cure potency +1%
 +
|-
 +
|330 = Waltz potency +1%
 +
|-
 +
|331 = Waltz ability delay -1
 +
|-
 +
|332 = Sklchn.dmg.+1%
 +
|-
 +
|333 = Conserve TP+1
 +
|-
 +
|334 = Magic burst dmg. +1%
 +
|-
 +
|335 = Mag. crit. hit dmg. +1%
 +
|-
 +
|336 = Sic and Ready ability delay -1
 +
|-
 +
|337 = Song recast delay -1
 +
|-
 +
|338 = Barrage+1
 +
|-
 +
|339 = Elemental Siphon+5 (value*5)
 +
|-
 +
|340 = Phantom Roll ability delay -1
 +
|-
 +
|341 = Repair potency +1%
 +
|-
 +
|342 = Waltz TP cost -1
 +
|-
 +
|343-349 = <numbered>
 +
|-
 +
|350 = Occ. maximizes magic accuracy +1%
 +
|-
 +
|351 = Occ. quickens spellcasting +1%
 +
|-
 +
|352 = Occ. grants dmg. bonus based on TP +1%
 +
|-
 +
|353 = TP Bonus +5 (value*5)
 +
|-
 +
|354-384 = <numbered>
 +
|-
 +
|385-511 = <blank>
 +
|-
 +
|512 = STR+1
 +
|-
 +
|513 = DEX+1
 +
|-
 +
|514 = VIT+1
 +
|-
 +
|515 = AGI+1
 +
|-
 +
|516 = INT+1
 +
|-
 +
|517 = MND+1
 +
|-
 +
|518 = CHR+1
 +
|-
 +
|519 = STR-1
 +
|-
 +
|520 = DEX-1
 +
|-
 +
|521 = VIT-1
 +
|-
 +
|522 = AGI-1
 +
|-
 +
|523 = INT-1
 +
|-
 +
|524 = MND-1
 +
|-
 +
|525 = CHR-1
 +
|-
 +
|526 = STR+1 DEX-1 VIT-1
 +
|-
 +
|527 = STR+1 DEX-1 AGI-1
 +
|-
 +
|528 = STR+1 VIT-1 AGI-1
 +
|-
 +
|529 = STR-1 DEX+1 VIT-1
 +
|-
 +
|530 = STR-1 DEX+1 AGI-1
 +
|-
 +
|531 = DEX+1 VIT-1 AGI-1
 +
|-
 +
|532 = STR-1 DEX-1 VIT+1
 +
|-
 +
|533 = STR-1 VIT+1 AGI-1
 +
|-
 +
|534 = DEX-1 VIT+1 AGI-1
 +
|-
 +
|535 = STR-1 DEX-1 AGI+1
 +
|-
 +
|536 = STR-1 VIT-1 AGI+1
 +
|-
 +
|537 = DEX-1 VIT-1 AGI+1
 +
|-
 +
|538 = AGI+1 INT-1 MND-1
 +
|-
 +
|539 = AGI+1 INT-1 CHR-1
 +
|-
 +
|540 = AGI+1 MND-1 CHR-1
 +
|-
 +
|541 = AGI-1 INT+1 MND-1
 +
|-
 +
|542 = AGI-1 INT+1 CHR-1
 +
|-
 +
|543 = INT+1 MND-1 CHR-1
 +
|-
 +
|544 = AGI-1 INT-1 MND+1
 +
|-
 +
|545 = AGI-1 MND+1 CHR-1
 +
|-
 +
|546 = INT-1 MND+1 CHR-1
 +
|-
 +
|547 = AGI-1 INT-1 CHR+1
 +
|-
 +
|548 = AGI-1 MND-1 CHR+1
 +
|-
 +
|549 = INT-1 MND-1 CHR+1
 +
|-
 +
|550-739 = <blank>
 +
|-
 +
|740 = DMG:+1
 +
|-
 +
|741 = DMG:+33
 +
|-
 +
|742 = DMG:+65
 +
|-
 +
|743 = DMG:+97
 +
|-
 +
|744 = DMG:-1
 +
|-
 +
|745 = DMG:-33
 +
|-
 +
|746 = DMG:+1
 +
|-
 +
|747 = DMG:+33
 +
|-
 +
|748 = DMG:+65
 +
|-
 +
|749 = DMG:+97
 +
|-
 +
|750 = DMG:-1
 +
|-
 +
|751 = DMG:-33
 +
|-
 +
|752 = Delay:+1
 +
|-
 +
|753 = Delay:+33
 +
|-
 +
|754 = Delay:+65
 +
|-
 +
|755 = Delay:+97
 +
|-
 +
|756 = Delay:-1
 +
|-
 +
|757 = Delay:-33
 +
|-
 +
|758 = Delay:-65
 +
|-
 +
|759 = Delay:-97
 +
|-
 +
|760 = Delay:+1
 +
|-
 +
|761 = Delay:+33
 +
|-
 +
|762 = Delay:+65
 +
|-
 +
|763 = Delay:+97
 +
|-
 +
|764 = Delay:-1
 +
|-
 +
|765 = Delay:-33
 +
|-
 +
|766 = Delay:-65
 +
|-
 +
|767 = Delay:-97
 +
|-
 +
|768 = Fire resist+1
 +
|-
 +
|769 = Ice resist+1
 +
|-
 +
|770 = Wind resist+1
 +
|-
 +
|771 = Earth resist+1
 +
|-
 +
|772 = Lightning resist+1
 +
|-
 +
|773 = Water resist+1
 +
|-
 +
|774 = Light resist+1
 +
|-
 +
|775 = Dark resist+1
 +
|-
 +
|776 = Fire resist-1
 +
|-
 +
|777 = Ice resist-1
 +
|-
 +
|778 = Wind resist-1
 +
|-
 +
|779 = Earth resist-1
 +
|-
 +
|780 = Lightning resist-1
 +
|-
 +
|781 = Water resist-1
 +
|-
 +
|782 = Light resist-1
 +
|-
 +
|783 = Dark resist-1
 +
|-
 +
|784 = Fire resist+1 Water resist-1
 +
|-
 +
|785 = Fire resist-1 Water resist+1
 +
|-
 +
|786 = Ice resist-1 Wind resist+1
 +
|-
 +
|787 = Wind resist-1 Earth resist+1
 +
|-
 +
|788 = Earth resist-1 Lightning resist+1
 +
|-
 +
|789 = Lightning resist-1 Water resist+1
 +
|-
 +
|790 = Light resist+1 Dark resist-1
 +
|-
 +
|791 = Light resist-1 Dark resist+1
 +
|-
 +
|792 = Fire, Wind, Lightning, Light resists+1
 +
|-
 +
|793 = Ice, Earth, Water, Dark resists+1
 +
|-
 +
|794 = Fire, Wind, Lightning, Light resists+1, Ice, Earth, Water, Dark resists-1
 +
|-
 +
|795 = Fire, Wind, Lightning, Light resists-1, Ice, Earth, Water, Dark resists+1
 +
|-
 +
|796 = All elemental resists +1
 +
|-
 +
|797 = All elemental resists -1
 +
|-
 +
|798-840 = <blank>
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
|}

Revision as of 02:48, 15 June 2013

Whatever

PANCAKES

Augments

Value is 0 for these examples Positive integers will increase the magnitude, even if effect is negative

1 = HP+1
2 = HP+33
3 = HP+65
4 = HP+97
5 = HP-1
6 = HP-33
7 = HP-65
8 = HP-97
9 = MP+1
10 = MP+33
11 = MP+65
12 = MP+97
13 = MP-1
14 = MP-33
15 = MP-65
16 = MP-97
17 = HP+1 MP+1
18 = HP+33 MP+33
19 = HP+1 MP-1
20 = HP+33 MP-33
21 = HP-1 MP+1
22 = HP-33 MP+33
23 = Accuracy+1
24 = Accuracy-1
25 = Attack+1
26 = Attack-1
27 = Rng.Acc.+1
28 = Rng.Acc.-1
29 = Rng.Atk.+1
30 = Rng.Atk.-1
31 = Evasion+1
32 = Evasion-1
33 = DEF+1
34 = DEF-1
35 = Mag.Acc.+1
36 = Mag.Acc.-1
37 = Mag.Evasion+1
38 = Mag.Evasion-1
39 = Enmity+1
40 = Enmity-1
41 = Crit.hit rate+1
42 = Enemy crit. hit rate-1
43 = Charm+1
44 = Store TP+1 Subtle Blow+1
45 = DMG:+1
46 = DMG:-1
47 = Delay:+1%
48 = Delay:-1%
49 = Haste+1
50 = Slow+1
51 = HP recovered while healing+1
52 = MP recovered while healing+1
53 = Spell interruption rate down 1%
54 = Phys. dmg. taken -1%
55 = Magic dmg. taken -1%
56 = Breath dmg. taken -1%
57 = Magic crit. hit rate +1
58 = Mag.Def.Bns.-1
59 = Latent effect: Regain+1
60 = Latent effect: Refresh+1
61 = Occ. inc. resist. to stat. ailments +1
62-95 = <blank>
96 = Pet: Accuracy+1 Rng.Acc+1
97 = Pet: Attack+1 Rng.Atk.+1
98 = Pet: Evasion+1
99 = Pet: DEF+1
100 = Pet: Mag.Acc.+1
101 = Pet: Mag.Atk.Bns.+1
102 = Pet: Crit.hit rate +1
103 = Pet: Enemy crit. hit rate -1
104 = Pet: Enmity+1
105 = Pet: Enmity-1
106 = Pet: Accuracy+1 Rng.Acc.+1
107 = Pet: Attack+1 Rng.Atk.+1
108 = Pet: Mag.Acc.+1 Mag.Atk.Bns.+1
109 = Pet: Dbl.Atk.+1 Crit.hit rate +1
110 = Pet: Regen+1
111 = Pet: Haste+1
112 = Pet: Damage taken -1%
113 = Pet: Rng.Acc.+1
114 = Pet: Rng.Atk.+1
115 = Pet: Store TP +1
116 = Pet: Subtle Blow +1
117 = Pet: Mag. Evasion +1
118 = Pet: Phys. dmg. taken -1%
119 = Pet: Mag.Def.Bns.+1
120 = Avatar: Mag.Atk.Bns.+1
121-127 = <blank>
128 = Pet: (This is all it says.)
129 = Accuracy+1 Ranged Acc.+0 (Increases Accuracy, RngAcc remains displayed at 0)
130 = Attack+1 Ranged Atk.+0
131 = Mag. Acc+1 Mag.Atk.Bns.+0
132 = Double Atk.+1 Crit. hit +0
133 = Mag.Atk.Bns.+1
134 = Mag.Def.Bns.+1
135 = Avatar: (This is all it says.)
136 = 137 (This is all it says.) <numbered>
137 = Regen+1
138 = Refresh+1
139 = Rapid Shot+1
140 = Fast Cast+1
141 = Conserve MP+1
142 = Store TP+1
143 = Dbl.Atk.+1
144 = Triple Atk.+1
145 = Counter+1
146 = Dual Wield+1
147 = Treasure Hunter+1
148 = Gilfinder+1
149-152= <numbered>
153 = Shield Mastery+1
154-175 = <numbered>
176 = Resist Sleep+1
177 = Resist Poison+1
178 = Resist Paralyze+1
179 = Resist Blind+1
180 = Resist Silence+1
181 = Resist Petrify+1
182 = Resist Virus+1
183 = Resist Curse+1
184 = Resist Stun+1
185 = Resist Bind+1
186 = Resist Gravity+1
187 = Resist Slow+1
188 = Resist Charm+1
189-193 = <numbered>
194 = Kick Attacks+1
195 = Subtle Blow+1
196-197 = <numbered>
198 = Zanshin+1
199-210 = <numbered>
211 = Snapshot+1
212-214 = <numbered>
215 = Ninja tool expertise+1
216-256 = <numbered>
257 = Hand-to-Hand skill +1
258 = Dagger skill +1
259 = Sword skill +1
260 = Great Sword skill +1
261 = Axe skill +1
262 = Great Axe skill +1
263 = Scythe skill +1
264 = Polearm skill +1
265 = Katana skill +1
266 = Great Katana skill +1
267 = Club skill +1
268 = Staff skill +1
269-277 = <numbered>
278 = Melee skill +1 (I assume for automaton)
279 = Ranged skill +1
280 = Magic skill +1
281 = Archery skill +1
282 = Marksmanship skill +1
283 = Throwing skill +1
284-285 = <numbered>
286 = Shield skill +1
287 = <numbered>
288 = Divine magic skill +1
289 = Healing magic skill +1
290 = Enha.mag. skill +1
291 = Enfb.mag. skill +1
292 = Elem. magic skill +1
293 = Dark magic skill +1
294 = Summoning magic skill +1
295 = Ninjutsu skill +1
296 = Singing skill +1
297 = String instrument skill +1
298 = Wind instrument skill +1
299 = Blue Magic skill +1
300 = Geomancy Skill +1
301 = Handbell Skill +1
302-319 = <numbered>
320 = Blood Pact ability delay -1
321 = Avatar perpetuation cost -1
322 = Song spellcasting time -1%
323 = Cure spellcasting time -1%
324 = Call Beast ability delay -1
325 = Quick Draw ability delay -1
326 = Weapon Skill Acc.+1
327 = Weapon skill damage +1%
328 = Crit. hit damage +1%
329 = Cure potency +1%
330 = Waltz potency +1%
331 = Waltz ability delay -1
332 = Sklchn.dmg.+1%
333 = Conserve TP+1
334 = Magic burst dmg. +1%
335 = Mag. crit. hit dmg. +1%
336 = Sic and Ready ability delay -1
337 = Song recast delay -1
338 = Barrage+1
339 = Elemental Siphon+5 (value*5)
340 = Phantom Roll ability delay -1
341 = Repair potency +1%
342 = Waltz TP cost -1
343-349 = <numbered>
350 = Occ. maximizes magic accuracy +1%
351 = Occ. quickens spellcasting +1%
352 = Occ. grants dmg. bonus based on TP +1%
353 = TP Bonus +5 (value*5)
354-384 = <numbered>
385-511 = <blank>
512 = STR+1
513 = DEX+1
514 = VIT+1
515 = AGI+1
516 = INT+1
517 = MND+1
518 = CHR+1
519 = STR-1
520 = DEX-1
521 = VIT-1
522 = AGI-1
523 = INT-1
524 = MND-1
525 = CHR-1
526 = STR+1 DEX-1 VIT-1
527 = STR+1 DEX-1 AGI-1
528 = STR+1 VIT-1 AGI-1
529 = STR-1 DEX+1 VIT-1
530 = STR-1 DEX+1 AGI-1
531 = DEX+1 VIT-1 AGI-1
532 = STR-1 DEX-1 VIT+1
533 = STR-1 VIT+1 AGI-1
534 = DEX-1 VIT+1 AGI-1
535 = STR-1 DEX-1 AGI+1
536 = STR-1 VIT-1 AGI+1
537 = DEX-1 VIT-1 AGI+1
538 = AGI+1 INT-1 MND-1
539 = AGI+1 INT-1 CHR-1
540 = AGI+1 MND-1 CHR-1
541 = AGI-1 INT+1 MND-1
542 = AGI-1 INT+1 CHR-1
543 = INT+1 MND-1 CHR-1
544 = AGI-1 INT-1 MND+1
545 = AGI-1 MND+1 CHR-1
546 = INT-1 MND+1 CHR-1
547 = AGI-1 INT-1 CHR+1
548 = AGI-1 MND-1 CHR+1
549 = INT-1 MND-1 CHR+1
550-739 = <blank>
740 = DMG:+1
741 = DMG:+33
742 = DMG:+65
743 = DMG:+97
744 = DMG:-1
745 = DMG:-33
746 = DMG:+1
747 = DMG:+33
748 = DMG:+65
749 = DMG:+97
750 = DMG:-1
751 = DMG:-33
752 = Delay:+1
753 = Delay:+33
754 = Delay:+65
755 = Delay:+97
756 = Delay:-1
757 = Delay:-33
758 = Delay:-65
759 = Delay:-97
760 = Delay:+1
761 = Delay:+33
762 = Delay:+65
763 = Delay:+97
764 = Delay:-1
765 = Delay:-33
766 = Delay:-65
767 = Delay:-97
768 = Fire resist+1
769 = Ice resist+1
770 = Wind resist+1
771 = Earth resist+1
772 = Lightning resist+1
773 = Water resist+1
774 = Light resist+1
775 = Dark resist+1
776 = Fire resist-1
777 = Ice resist-1
778 = Wind resist-1
779 = Earth resist-1
780 = Lightning resist-1
781 = Water resist-1
782 = Light resist-1
783 = Dark resist-1
784 = Fire resist+1 Water resist-1
785 = Fire resist-1 Water resist+1
786 = Ice resist-1 Wind resist+1
787 = Wind resist-1 Earth resist+1
788 = Earth resist-1 Lightning resist+1
789 = Lightning resist-1 Water resist+1
790 = Light resist+1 Dark resist-1
791 = Light resist-1 Dark resist+1
792 = Fire, Wind, Lightning, Light resists+1
793 = Ice, Earth, Water, Dark resists+1
794 = Fire, Wind, Lightning, Light resists+1, Ice, Earth, Water, Dark resists-1
795 = Fire, Wind, Lightning, Light resists-1, Ice, Earth, Water, Dark resists+1
796 = All elemental resists +1
797 = All elemental resists -1
798-840 = <blank>