Difference between revisions of "What Works"
m (→Balga's Dais) |
m (→Qu'Bia Arena) |
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KSNM: E-vase-ive Action<br><br> | KSNM: E-vase-ive Action<br><br> | ||
KSNM: Infernal Swarm<br><br> | KSNM: Infernal Swarm<br><br> | ||
− | Mission: Darkness Rising<br><br> | + | <span style="color:#0f0">Mission: Darkness Rising</span><br><br> |
− | Mission: The Ruins of Fei'Yin<br><br> | + | <span style="color:#0f0">Mission: The Ruins of Fei'Yin</span><br><br> |
<span style="color:orange">Mission: The Final Seal</span><br><br> | <span style="color:orange">Mission: The Final Seal</span><br><br> | ||
Mission: The Heir to the Light<br><br> | Mission: The Heir to the Light<br><br> | ||
Line 437: | Line 437: | ||
Fellow: Mirror Images<br><br> | Fellow: Mirror Images<br><br> | ||
Fellow: Clash of the Comrades<br><br> | Fellow: Clash of the Comrades<br><br> | ||
− | |||
====Talacca Cove==== | ====Talacca Cove==== |
Revision as of 20:07, 13 February 2014
Contents
- 1 The Goal
- 2 What Works and What Doesn't
- 2.1 Avatars
- 2.2 Besieged
- 2.3 Events
- 2.4 BCNM / KSNM / ENM / ISNM
- 2.4.1 Ghelsba Outpost
- 2.4.2 Waughroon Shrine
- 2.4.3 Horlais Peak
- 2.4.4 Balga's Dais
- 2.4.5 Qu'Bia Arena
- 2.4.6 Talacca Cove
- 2.4.7 Navukgo Execution Chamber
- 2.4.8 Jade Sepulcher
- 2.4.9 Spire of Dem
- 2.4.10 Spire of Holla
- 2.4.11 Spire of Mea
- 2.4.12 Spire of Vahzl
- 2.4.13 Monarch Linn
- 2.4.14 The Shrouded Maw
- 2.4.15 Mine Shaft #2716
- 2.4.16 Boneyard Gully
- 2.4.17 Bearclaw Pinnacle
- 2.5 Jobs
- 2.6 Weapon Skills
- 2.7 Merits
- 2.8 Missions
- 2.9 Misc
- 3 Conclusion
The Goal
The idea for this wiki page originally stemmed from my post on the forums (What do these servers have to offer?) with the goal to create a list for everyone of what works and what doesn't. Throughout the thread it was brought to my attention that there are some things that do work but have major bugs in them that may prevent someone from wanting to even bother with it.
The goal? To put it simply, the goal of this page is to create a quick reference guide for those currently playing to know what works and what doesn't. For those who aren't playing it is meant as an informative page designed to showcase what features of the game currently do and do not work.
Just because something is listed here as not working does not mean it is never going to be implemented, all it means is that it is not currently implemented and could very well be in the works.
So without further ado, here is the list.
What Works and What Doesn't
For reference when scrolling through under each category it will be listed by expansion.
ie. Under Events it will go original content > Zilart > Promathia > ToAU, etc.
Legend: Green writing = Working
Orange writing = Working, with bugs
Red writing = Not working
Black writing = unconfirmed
Avatars
Carbuncle
Garuda
Ifrit
Leviathan
Ramuh
Shiva
Titan
Fenrir
Diabolos
Alexander
Odin
Note: Astral Flow pacts are not implemented.
Besieged
Not implemented.
Events
For clarification, what is listed here is what would be classified as a Linkshell event in retail, or anything you may need a group to accomplish.
Dynamis
Timeless hourglasses are not required.
Dynamis - Bastok
Dynamis - San d'Oria
Dynamis - Windurst
Dynamis - Jeuno -- Megaboss issues may not be corrected yet, some mobs do not aggro/link.
Dynamis - Beaucedine -- Needs testing for confirmation.
Dynamis - Xarcabard -- Needs testing for confirmation.
Dynamis - Buburimu
Dynamis - Qufim
Dynamis - Valkurm
Dynamis - Tavnazia
Relic System -- Unequip and re-equip stage 4 relics for the WS to show up in Dynamis.
High Notorious Monsters (HNM)
Adamantoise
Aspidochelone
Behemoth
King Behemoth
Fafnir
Nidhogg
Vrtra
Absolute Virtue -- If by "works" you mean "spawnable and has some incorrect TP moves."
Jormungand
Tiamat
Sky Gods
Byakko
Genbu
Seiryu
Suzaku
Kirin
Jailers
Need testing
Jailer of Faith
Jailer of Prudence
Jailer of Temperance
Jailer of Hope
Jailer of Fortitude
Jailer of Justice
Jailer of Love
Limbus
Apollyon
NW Apollyon
SW Apollyon
NE Apollyon
SW Apollyon
CS Apollyon
Central Apollyon
Temenos
W Temenos
N Temenos
E Temenos
Central Temenos
Basement
1st Floor
2nd Floor
3rd Floor
4th Floor
Working
Working with Bugs
Not Working
Assault
Rank | Assaults | |||||
---|---|---|---|---|---|---|
Private Second Class | Leujaoam Cleansing | Imperial Agent Rescue | Excavation Duty | Seagull Grounded | Golden Salvage | Nyzul Isle Investigation |
Private Fist Class | Rank Up Quest | Orichalcum Survey | Preemptive Strike | Lebros Supplies | Requiem | Lamia No. 13 |
Superior Private | Rank Up Quest | Escort Professor Chanoix | Sagelord Elimination | Troll Fugitives | Saving Private Ryaaf | Extermination |
Lance Corporal | Rank Up Quest | Shanarha Grass Conservation | Breaking Morale | Evade and Escape | Shooting Down the Baron | Demolition Duty |
Corporal | Rank Up Quest | Counting Sheep | The Double Agent | Siegemaster Assassination | Building Bridges | Searat Salvation |
Sergeant | Rank Up Quest | Supplies Recovery | Imperial Treasure Retrieval | Apkallu Breeding | Stop the Bloodshed | Apkallu Seizure |
Sergeant Major | Rank Up Quest | Azure Experiments | Blitzkrieg | Wamoura Farm Raid | Defuse the Threat | Lost and Found |
Chief Sergeant | Rank Up Quest | Imperial Code | Marids in the Mist | Egg Conservation | Operation: Snake Eyes | Deserter |
Second Lieutenant | Rank Up Quest | Red Versus Blue | Azure Ailments | Operation: Black Pearl | Wake the Puppet | Desperately Seeking Cephalopods |
First Lieutenant | Rank Up Quest | Bloody Rondo | The Susanoo Shuffle | Better Than One | The Price is Right | Bellerophon's Bliss |
Captain | Rank Up Quest |
Salvage
Arrapago Remnants
Silver Sea Remnants
Zhayolm Remnants
Bhaflau Remnants
ZNM
Many can be spawned. Most do not have correct AI/spell lists, are completely missing their TP moves, or both.
Tier I
Chamrosh
Cheese Hoarder Gigiroon
Vulpangue
Brass Borer
Claret
Ob
Chigre
Lil' Apkallu
Velionis
Tier II
Iriri Samariri
Iriz Ima
Lividroot Amooshah
Anantaboga
Dextrose
Reacton
Verdelet
Wulgaru
Zareehkl the Jubilant
Tier III
Armed Gears
Dea
Gotoh Zah the Redolent
Achamoth
Khromasoul Bhurborlor
Nosferatu
Experimental Lamia
Mahjlaef the Paintorn
Nuhn
Tier IV
Tinnin
Sarameya
Tyger
Tier V
Pandemonium Warden
BCNM / KSNM / ENM / ISNM
BCNM 100% works = Green
BCNM Working with Bugs or needs testing = Orange
BCNM don't work (reason)= Red
BCNM not implemented = Black
Notes
1-Many drop rates missing on ffxiclopedia
2-We cannot yet see multiple battle choices for the same orb
Ghelsba Outpost
BCNM: Wings of Fury
BCNM: Petrifying Pair - works but no loot
BCNM: Toadal Recall - No Loot, Will not show on battle list yet
Mission: Save the Children
DRG flag: The Holy Crest
Fellow: Mirror, Mirror
Waughroon Shrine
BCNM: Crustacean Conundrum
BCNM: Birds of a Feather
BCNM: Grove Guardians
BCNM: Royal Jelly
BCNM: The Worm's Turn
BCNM: The Final Bout
BCNM: 3, 2, 1...
BCNM: Up in Arms
BCNM: Grimshell Shocktroopers
KSNM: Copycat
KSNM: Operation Desert Swarm
KSNM: Prehistoric Pigeons - works but no loot (missing drops rates on ffxiclopedia)
KSNM: The Hills Are Alive
Mission: Journey Abroad
Mission: The Three Kingdoms
Mission: On My Way
SAMAF3:A Thief in Norg!?
Limit: Shattering Stars (Beastmaster)
Limit: Shattering Stars (Red Mage)
Limit: Shattering Stars (Thief)
Limit: Beyond Infinity
Horlais Peak
BCNM: Shooting Fish
BCNM: Carapace Combatants
BCNM: Dropping Like Flies
BCNM: Under Observation
BCNM: Tails of Woe
BCNM: Eye of the Tiger
BCNM: Hostile Herbivores
BCNM: Shots in the Dark
BCNM: Dismemberment Brigade
KSNM: Horns of War
KSNM: Contaminated Colosseum
KSNM: Double Dragonian
BCNM: Today's Horoscope
Mission: The Emissary
Mission: The Three Kingdoms
Mission: The Secret Weapon
Limit: Shattering Stars (Black Mage)
Limit: Shattering Stars (Ranger)
Limit: Shattering Stars (Warrior)
Limit: Beyond Infinity
Balga's Dais
BCNM: Charming Trio
BCNM: Creeping Doom
BCNM: Harem Scarem
BCNM: Royal Succession
BCNM: Steamed Sprouts
BCNM: Rapid Raptors
BCNM: Treasure and Tribulations
BCNM: Wild Wild Whiskers
BCNM: Divine Punishers
KSNM: Moa Constrictors
KSNM: Royale Ramble
KSNM: Seasons Greetings
KSNM: Early Bird Catches the Wyrm
Mission: Journey Abroad
Mission: The Emissary
Mission: Saintly Invitation
Limit: Shattering Stars (Monk)
Limit: Shattering Stars (Summoner)
Limit: Shattering Stars (White Mage)
Limit: Beyond Infinity
Qu'Bia Arena
BCNM: Die by the Sword
BCNM: Let Sleeping Dogs Die
BCNM: Undying Promise
BCNM: Factory Rejects
BCNM: An Awful Autopsy
BCNM: Idol Thoughts
BCNM: Celery
BCNM: Brothers D'Aurphe
BCNM: Demolition Squad
KSNM: Come Into My Parlor
KSNM: E-vase-ive Action
KSNM: Infernal Swarm
Mission: Darkness Rising
Mission: The Ruins of Fei'Yin
Mission: The Final Seal
Mission: The Heir to the Light
Mission: Those Who Lurk in Shadows (III)
Limit: Shattering Stars (Bard)
Limit: Shattering Stars (Dark Knight)
Limit: Shattering Stars (Paladin)
Limit: A Furious Finale (Dancer)
Limit: Beyond Infinity
Fellow: Mirror Images
Fellow: Clash of the Comrades
Talacca Cove
ISNM: Call to Arms
ISNM: Compliments to the Chef
Mission: Legacy of the Lost
PUPAF3: Puppetmaster Blues
Limit: Breaking the Bonds of Fate (Corsair)
ISNM: Tough Nut to Crack
ISNM: Happy Caster
Mission: Shield of Diplomacy
BLUAF2: Omens
Limit: Achieving True Power (Puppetmaster)
Jade Sepulcher
ISNM: Making a Mockery
ISNM: Shadows of the Mind
Mission: Puppet in Peril
Quest: Moment of Truth
Limit: The Beast Within (Blue Mage)
Spire of Dem
ENM: You Are What You Eat
Mission: Ancient Flames Beckon -- Animas do not work
Spire of Holla
ENM: Simulant
Mission: Ancient Flames Beckon -- Animas do not work
Spire of Mea
ENM: Playing Host
Mission: Ancient Flames Beckon -- Animas do not work
Spire of Vahzl
ENM: Pulling the Plug
Mission: Desires of Emptiness --No boss scripts
Monarch Linn
ENM: Bad Seed
ENM: Fire in the Sky
ENM: Beloved of the Atlantes
ENM: Bugard in the Clouds
Mission: Ancient Vows -- No TP moves, damage and delay do not change
Mission: The Savage -- Does not fly, does not surrender early.
Quest: Uninvited Guests
The Shrouded Maw
ENM: Test Your Mite
Mission: Darkness Named -- Some floors look solid but are not.
Avatar: Waking Dreams
Mine Shaft #2716
ENM: Bionic Bug
ENM: Automaton Assault
ENM: Pulling the Strings
Mission: A Century of Hardship
Quest: Return to the Depths
Boneyard Gully
ENM: Like the Wind
ENM: Sheep in Antlion's Clothing
ENM: Shell We Dance?
ENM: Totentanz
Mission: Head Wind
Quest: Tango with a Tracker
Quest: Requiem of Sin
Bearclaw Pinnacle
ENM: Brothers
ENM: Follow the White Rabbit
ENM: Holy Cow
ENM: When Hell Freezes Over
Mission: Flames for the Dead
Jobs
I will create a more extensive list on this at a later time, including what AF quests work and what do not however for now it will just be what jobs are functional and what are not.
Base Jobs
Warrior
Monk
- Footwork needs some work
- Weapon skills return incorrect TP
White Mage
Black Mage
Red Mage
Thief
Advanced Jobs
Paladin
- Some AF not implemented.
- Rampart is not implemented
- Cover is not implemented
Dark Knight
Beastmaster
- Charm Functions some what but there are still bugs.
- Pet enhancing gear does not work.
- Issues with Heel and correct pet behavior.
- Pets use incorrect TP moves.
Ranger
Bard
- This job needs to be torn out at the roots and rebuilt from scratch.
Summoner
- No Astral Flow
- Pet enhancing gear doesn't work
- No Elemental Siphon
- No Avatar's Favor
Samurai
Ninja
Dragoon
- Wyvern attacks on engage.
- Status removal breaths are not implemented.
- Most pet enhancing gear doesn't work (enhances wyvern breath gear works)
- Super Jump not implemented.
- Spirit Surge not implemented.
Blue Mage
- No AF.
- Spell learning is a flat, 25% chance if your level is within 7 of the enemy's. Skill plays no factor.
- Many spells are not yet scripted.
Puppetmaster
Corsair
- No AF.
- No Random Deal, Wild Card, merit JAs
Dancer
- No AF.
- Waltzes function, formulas may be off/incorrectly lacking a cap.
- Drain and Aspir Sambas... sort of work. Haste Samba is a wreck.
Scholar
- No AF.
- Lacks Modus Veritas.
- Light Arts/Dark Arts do not grant skill bonus, but they will increase the cap.
- No Enlightenment, Altruism, Focalization, Tranquility, Equanamity yet
Weapon Skills
Most should work up to relic level, and the formulas in use match those accepted as correct by retail players. While there are reports of damage being low, no one finds issues with the formulas, so research is necessary to find out what's actually wrong.
WSNM quests are not implemented, and the weapon skills are automatically gained.
Exceptions:
- Magic-based weapon skills currently use a physical formula, and will be calculated as physical damage
- Monk WSs do not return TP correctly. The second hit should return a punch worth of TP when it lands, rather than 1.
- Energy Steal and Energy Drain were never really finished. They do static damage, and may not restore MP.
- Spirits Within may be using an older, incorrect formula.
Merits
As merits gain functionality this list will be updated with specifics as to which particular merits work and which do not.
General Merit Point Categories
HP/MP
Attributes
Combat Skills
Magic Skills
Others
Weapon Skills
Job-Specific Merit Point Categories
Warrior Group 1, Group 2
- Group 1 merits are working.
- Warrior's Charge is working.
Monk Group 1, Group 2
- Group 1 merits are working.
- Formless Strikes (Group 2) works.
- Mantra is working.
White Mage Group 1 and 2
- Divine Seal recast merits - Group 1
Black Mage Group 1 and 2
Red Mage Group 1 and 2
- Convert recast merits work
Thief Group 1 and 2
- Assassin's Charge works
Paladin Group 1 and 2
Dark Knight Group 1 and 2
- Got some love from kjLotus, uncertain what was done.
Beastmaster Group 1 and 2
Bard Group 1 and 2
Ranger Group 1 and 2
Summoner Group 1 and 2
Samurai Group 1 and 2
- Store TP merits work
- Meditate recast down works
- Overwhelm works
Ninja Group 1 and 2
Dragoon Group 1 and 2
- Recast merits should be working. Deep Breathing has been added. Empathy will allow you to use Spirit Link at full wyvern HP, but will copy no status effects.
Blue Mage Group 1 and 2
Corsair Group 1 and 2
Puppetmaster Group 1 and 2
Dancer Group 1 and 2
Scholar Group 1 and 2
- Enlightenment, Altruism, Focalization, Tranquility, Equanamity not yet functional
Missions
All nation missions currently work up to rank 6 and therefore will be marked as green, as it does not hinder any game play to not be able to go further than that.
Bastok -- Rank 7
San d'Oria -- Rank 8?
Windurst
Rise of the Zilart - Implemented up through Ark Angels and The Sealed Shrine. The final BCNM (The Celestial Nexus) and the cutscenes afterward are all that remain.
Chains of Promathia - Works up to Promyvion - Vahzl, but many behaviors need improvement.
Treasures of Aht Urhgan
Wings of the Goddess
A Crystalline Prophecy: Ode of Life Bestowing
A Moogle Kupo d'Etat: Evil in Small Doses
A Shantotto Ascension: The Legend Torn, Her Empire Born
Visions of Abyssea
Scars of Abyssea
Heroes of Abyssea
Seekers of Adoulin
Misc
Dual-boxing -- Works, but has issues with sessions. Characters can be switched between users on the same IP address when zoning, and players can become stuck. Also, the BCNM system will not allow two users with the same visible IP address to enter a BCNM.
Character Creation -- Recent versions of FFXI-Boot_mod3 (with Ashita) will create characters without issue.
Conclusion
It was my pleasure to bring this list to the Darkstar Project community, and I thank everyone very much for the assistance and reports of functionality. I hope this list can make it to the eyes of numerous potential newcomers and also veteran players on the server.
As of right now this list is incomplete, any feedback on the change of functionality or any missing content please do let me know through the forums via PM or just go through my profile page