Difference between revisions of "Template:WhatWorks BaseJobs"

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(How does traits and abilities look in one table? Looks better, less space taken.)
(Add in mnk stuff. Still need to add in af/relics/mythics, etc)
Line 63: Line 63:
 
||Aggressive Aim
 
||Aggressive Aim
 
|}
 
|}
 +
 +
  
 
{{WorkingWithBugs|text=Monk}}
 
{{WorkingWithBugs|text=Monk}}
 +
{|class="wikitable zebra"
 +
|-
 +
|rowspan="3"|'''Ability'''
 +
||{{Working|text=Hundred Fists}}
 +
||{{Working|text=Boost}}
 +
||{{Working|text=Dodge}}
 +
||{{Working|text=Focus}}
 +
||{{Working|text=Chakra}}
 +
|-
 +
||{{Working|text=Chi Blast}}
 +
||{{Working|text=Counterstance}}
 +
||{{WorkingWithBugs|text=Footwork}}
 +
||{{Working|text=Mantra}}
 +
||{{Working|text=Formless Strikes}}
 +
|-
 +
||Perfect Counter
 +
||Impetus
 +
||Inner Strength
 +
|-
 +
|rowspan="6"|'''Job traits'''
 +
||Martial Arts
 +
||Subtle Blow
 +
||Counter
 +
||Max HP Boost
 +
||Martial Arts II
 +
|-
 +
||Subtle Blow II
 +
||Martial Arts III
 +
||Max HP Boost II
 +
||Subtle Blow III
 +
||Martial Arts IV
 +
|-
 +
||Kick Attacks
 +
||Max HP Boost III
 +
||Martial Arts V
 +
||Subtle Blow IV
 +
||Max HP Boost IV
 +
|-
 +
||Kick Attacks II
 +
||Martial Arts VI
 +
||Invigorate
 +
||Penance
 +
||Tactical Guard
 +
|-
 +
||Counter II
 +
||Martial Arts VII
 +
||Skillchain Bonus
 +
||Max HP Boost V
 +
||Tactical Guard II
 +
|-
 +
||Subtle Blow V
 +
||Skillchain Bonus II
 +
||Max HP Boost VI
 +
||Kick Attack III
 +
||Tactical Guard III
 +
|}
 +
 +
{|class="wikitable zebra"
 +
!Merit Group!!colspan = "5"|Merit name
 +
|-
 +
|'''Group 1'''
 +
||{{Working|text=Focus Recast}}
 +
||{{Working|text=Dodge Recast}}
 +
||{{Working|text=Chakra Recast}}
 +
||{{Working|text=Counter Rate}}
 +
||{{Working|text=Kick Attack Rate}}
 +
|-
 +
|'''Group 2'''
 +
||{{Working|text=Mantra}}
 +
||{{Working|text=Formless Strikes}}
 +
||Invigorate
 +
||Penance
 +
|}
 +
 
:* Footwork needs some work
 
:* Footwork needs some work
 
:* Weapon skills return incorrect TP
 
:* Weapon skills return incorrect TP
 +
  
 
{{Working|text=White Mage}}
 
{{Working|text=White Mage}}

Revision as of 06:07, 23 January 2017

Warrior

Ability Mighty Strikes Provoke Berserk Defender Warcry Aggressor
Retaliation Warrior's Charge Tomahawk Restraint Blood Rage Brazen Rush
Job traits Defense Bonus Resist Virus Double Attack Max HP Boost Attack Bonus Resist Virus II
Fencer Max HP Boost II Resist Virus III Fencer II Max HP Boost III Resist Virus IV
Fencer III Savagery Aggressive Aim Critical Attack Bonus Shield Defense Bonus Resist Virus V
Fencer IV Defense Bonus II Critical Attack Bonus II Max HP Boost IV Attack Bonus II Fencer V
Merit Group Merit name
Group 1 Berserk Recast Defender Recast Warcry Recast Aggressor Recast Double Attack Rate
Group 2 Warrior's Charge Tomahawk Savagery Aggressive Aim


Monk

Ability Hundred Fists Boost Dodge Focus Chakra
Chi Blast Counterstance Footwork Mantra Formless Strikes
Perfect Counter Impetus Inner Strength
Job traits Martial Arts Subtle Blow Counter Max HP Boost Martial Arts II
Subtle Blow II Martial Arts III Max HP Boost II Subtle Blow III Martial Arts IV
Kick Attacks Max HP Boost III Martial Arts V Subtle Blow IV Max HP Boost IV
Kick Attacks II Martial Arts VI Invigorate Penance Tactical Guard
Counter II Martial Arts VII Skillchain Bonus Max HP Boost V Tactical Guard II
Subtle Blow V Skillchain Bonus II Max HP Boost VI Kick Attack III Tactical Guard III
Merit Group Merit name
Group 1 Focus Recast Dodge Recast Chakra Recast Counter Rate Kick Attack Rate
Group 2 Mantra Formless Strikes Invigorate Penance
  • Footwork needs some work
  • Weapon skills return incorrect TP


White Mage

Black Mage

Red Mage

Thief