Mobs
From DSP Wiki
Contents
- 1 mob droplist
- 2 mob family mods
- 3 mob family system
- 3.1 familyid
- 3.2 family
- 3.3 systemid
- 3.4 system
- 3.5 mobsize
- 3.6 speed
- 3.7 HP
- 3.8 MP
- 3.9 STR
- 3.10 DEX
- 3.11 VIT
- 3.12 AGI
- 3.13 INT
- 3.14 MND
- 3.15 CHR
- 3.16 ATT
- 3.17 DEF
- 3.18 ACC
- 3.19 EVA
- 3.20 Slash
- 3.21 Pierce
- 3.22 H2H
- 3.23 Impact
- 3.24 Fire
- 3.25 Ice
- 3.26 Wind
- 3.27 Earth
- 3.28 Lightning
- 3.29 Water
- 3.30 Light
- 3.31 Dark
- 3.32 Element
- 3.33 detects
- 3.34 charmable
- 4 mob groups
- 5 mob pets
- 6 mob pools
- 6.1 poolid
- 6.2 name
- 6.3 packet_name
- 6.4 familyid
- 6.5 HEX(modelid)
- 6.6 mJob
- 6.7 sJob
- 6.8 cmbSkill
- 6.9 cmbDelay
- 6.10 cmbDmgMult
- 6.11 behavior
- 6.12 aggro
- 6.13 true_detection
- 6.14 links
- 6.15 mobType
- 6.16 immunity
- 6.17 name_prefix
- 6.18 flag
- 6.19 entityFlags
- 6.20 animationsub
- 6.21 hasSpellScript
- 6.22 spellList
- 6.23 namevis
- 6.24 roamflag
- 6.25 skill_list_id
- 7 mob pool mods
- 8 mob skills
- 9 mob skill lists
- 10 mob spawn mods
- 11 mob spawn points
- 12 mob spell lists
- 13 nm spawn points
mob droplist
dropId
The ID assigned to the drop
dropType
What kind of drop the items are:
droptypeid | drop type |
---|---|
0 | DROP_NORMAL |
1 | DROP_GROUPED |
2 | DROP_STEAL |
4 | DROP_DESPOIL |
Normal items drop upon mob death
Grouped unknown (Teo will need to clarify)
Steal items are stolen
Despoil items are stolen on use of despoil ability (separate table from steal)
groupId
Unknown use, all values are 0