Economy
synth_recipes
Stores all synthesis recipes that the server will recognize.
ID Just a sequential ID number. Otherwise meaningless.
Type Uncertain. 2 represents a synth without level requirements, such as the trap kits for A Shantotto Ascension.
KeyItem The required keyitem ID if there is one. Otherwise, 0. Incomplete list:
Woodworking | Smithing | Goldsmithing | Clothcraft | Leathercraft | Bonecraft | Alchemy | Cooking | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Keyitem | ID | Keyitem | ID | Keyitem | ID | Keyitem | ID | Keyitem | ID | Keyitem | ID | Keyitem | ID | Keyitem | ID |
Wood Purification | 1984 | Metal Purification | 1992 | Gold Purification | 2000 | Cloth Purification | 2008 | Leather Purification | 2016 | Bone Purification | 2024 | Alchemic Purification | 2033 | Raw Fish Handling | 2040 |
Wood Ensorcellment | 1985 | Metal Ensorcellment | 1993 | Gold Ensorcellment | 2001 | Cloth Ensorcellment | 2009 | Leather Ensorcellment | 2017 | Bone Ensorcellment | 2025 | Alchemic Ensorcellment | 2034 | Noodle Kneading | 2041 |
Lumberjack | 1986 | Chainworking | 1994 | Clockmaking | 2002 | Spinning | 2010 | Tanning | 2018 | Filing | 2026 | Anima Synthesis | 2032 | Patissier | 2042 |
Boltmaker | 1987 | Sheeting | 1995 | Fletching | 2011 | Trituration | 2035 | Stewpot Mastery | 2043 | ||||||
Concoction | 2036 | ||||||||||||||
Iatrochemistry | 2037 |
Alchemy, Bone, Cloth, Cook, Gold, Leather, Smith, Wood The skill level of the recipe. It will be possible to craft the item when skill is this amount-10.
Crystal, HQCrystal The itemid for the regular crystal and HQ crystal used for the recipe.
Element | NQ | HQ |
---|---|---|
Fire | 4096 | 4238 |
Earth | 4099 | 4241 |
Water | 4101 | 4243 |
Wind | 4098 | 4240 |
Ice | 4097 | 4239 |
Lightning | 4100 | 4242 |
Light | 4102 | 4244 |
Dark | 4103 | 4245 |
Ingredient1-8 The itemid of each ingredient. If a recipe calls for more than one of an item, it must occupy an equal number of slots. Ingredients must be entered from lowest itemid to highest!
Result, ResultHQ1-3 The itemid for the different tiers of outcomes. 0 if that tier is not possible.
ResultQty, ResultHQ1-3Qty The number of items returned for each possible outcome.
Notes
- A synthesis that returns ELEMENT_LIGHTNING for trade container type (probably anything using a lightning crystal) will not provide skill-ups as of r3400. Ever. The method for desynth skillups has not been implemented.