Action IDs
From DSP Wiki
These IDs are to be used with if(GetMobAction(MobID) == ActionID) then
etc.
Action Name | Action ID |
---|---|
ACTION_NONE | 0 |
ACTION_ATTACK | 1 |
ACTION_RANGED_FINISH | 2 |
ACTION_WEAPONSKILL_FINISH | 3 |
ACTION_MAGIC_FINISH | 4 |
ACTION_ITEM_FINISH | 5 |
ACTION_JOBABILITY_FINISH | 6 |
ACTION_WEAPONSKILL_START | 7 |
ACTION_MAGIC_START | 8 |
ACTION_ITEM_START | 9 |
ACTION_JOBABILITY_START | 10 |
ACTION_MOBABILITY_FINISH | 11 |
ACTION_RANGED_START | 12 |
ACTION_RAISE_MENU_SELECTION | 13 |
ACTION_DANCE | 14 |
ACTION_UNKNOWN_15 | 15 |
ACTION_ROAMING | 16 |
ACTION_ENGAGE | 17 |
ACTION_DISENGAGE | 18 |
ACTION_CHANGE_TARGET | 19 |
ACTION_FALL | 20 |
ACTION_DROPITEMS | 21 |
ACTION_DEATH | 22 |
ACTION_FADE_OUT | 23 |
ACTION_DESPAWN | 24 |
ACTION_SPAWN | 25 |
ACTION_STUN | 26 |
ACTION_SLEEP | 27 |
ACTION_ITEM_USING | 28 |
ACTION_ITEM_INTERRUPT | 29 |
ACTION_MAGIC_CASTING | 30 |
ACTION_MAGIC_INTERRUPT | 31 |
ACTION_RANGED_INTERRUPT | 32 |
ACTION_MOBABILITY_START | 33 |
ACTION_MOBABILITY_USING | 34 |
ACTION_MOBABILITY_INTERRUPT | 35 |
ACTION_LEAVE | 36 |