Action IDs

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These IDs are to be used with if(GetMobAction(MobID) == ActionID) then etc.

Action Name Action ID
ACTION_NONE 0
ACTION_ATTACK 1
ACTION_RANGED_FINISH 2
ACTION_WEAPONSKILL_FINISH 3
ACTION_MAGIC_FINISH 4
ACTION_ITEM_FINISH 5
ACTION_JOBABILITY_FINISH 6
ACTION_WEAPONSKILL_START 7
ACTION_MAGIC_START 8
ACTION_ITEM_START 9
ACTION_JOBABILITY_START 10
ACTION_MOBABILITY_FINISH 11
ACTION_RANGED_START 12
ACTION_RAISE_MENU_SELECTION 13
ACTION_DANCE 14
ACTION_UNKNOWN_15 15
ACTION_ROAMING 16
ACTION_ENGAGE 17
ACTION_DISENGAGE 18
ACTION_CHANGE_TARGET 19
ACTION_FALL 20
ACTION_DROPITEMS 21
ACTION_DEATH 22
ACTION_FADE_OUT 23
ACTION_DESPAWN 24
ACTION_SPAWN 25
ACTION_STUN 26
ACTION_SLEEP 27
ACTION_ITEM_USING 28
ACTION_ITEM_INTERRUPT 29
ACTION_MAGIC_CASTING 30
ACTION_MAGIC_INTERRUPT 31
ACTION_RANGED_INTERRUPT 32
ACTION_MOBABILITY_START 33
ACTION_MOBABILITY_USING 34
ACTION_MOBABILITY_INTERRUPT 35
ACTION_LEAVE 36