Difference between revisions of "GM Commands"
m (→Release Character from a Cutscene) |
|||
(22 intermediate revisions by 4 users not shown) | |||
Line 10: | Line 10: | ||
== Movement Speed == | == Movement Speed == | ||
− | + | ''' Syntax ''' | |
− | <code> | + | |
+ | <code>!speed value</code> | ||
Where value can be any number from 1 to 255. Default character speed is roughly 40, or 60 on many of the test servers. | Where value can be any number from 1 to 255. Default character speed is roughly 40, or 60 on many of the test servers. | ||
− | + | ||
− | <code> | + | ''' Examples ''' |
+ | <code>!speed 255</code> | ||
Gives you the maximum possible speed (currently) | Gives you the maximum possible speed (currently) | ||
− | + | <code>!speed 40</code> | |
− | <code> | + | |
Sets your speed to the retail default | Sets your speed to the retail default | ||
− | + | ''' Effects ''' | |
It will give you the 'quickening' status effect when done correctly. You can remove this effect by hitting the '+' key twice and then hitting enter on the quickening status icon. | It will give you the 'quickening' status effect when done correctly. You can remove this effect by hitting the '+' key twice and then hitting enter on the quickening status icon. | ||
Line 34: | Line 35: | ||
== Set HP/MP/TP == | == Set HP/MP/TP == | ||
− | + | ''' Syntax ''' | |
− | + | ||
− | <code> | + | <code>!hp value</code> |
− | <code> | + | <code>!mp value</code> |
+ | |||
+ | <code>!tp value</code> | ||
Where value is a number from 0 to (probably) 65535. | Where value is a number from 0 to (probably) 65535. | ||
− | + | ''' Examples ''' | |
− | <code> | + | |
+ | <code>!hp 250</code> | ||
Sets your current HP to 250 or max if you have less than 250 total HP. | Sets your current HP to 250 or max if you have less than 250 total HP. | ||
− | <code> | + | <code>!mp 250</code> |
Sets your current MP to 250 or max if you have less than 250 total MP. | Sets your current MP to 250 or max if you have less than 250 total MP. | ||
− | <code> | + | <code>!tp 300</code> |
Sets your current TP to 300 (max). | Sets your current TP to 300 (max). | ||
+ | ''' Effects ''' | ||
− | |||
You should observe your HP/MP/TP updating immediately on your client. | You should observe your HP/MP/TP updating immediately on your client. | ||
Line 67: | Line 70: | ||
== Teleport to Any Zone == | == Teleport to Any Zone == | ||
− | + | ''' Syntax ''' | |
− | + | ||
− | + | <code>!zone zoneid</code> | |
− | + | Where zoneid is the ID as listed in [[Zone IDs]]. | |
− | <code> | + | You can also use an auto-translate string as the zoneid for most zones. |
+ | |||
+ | |||
+ | ''' Examples ''' | ||
+ | |||
+ | <code> | ||
+ | !zone 243 | ||
+ | |||
+ | !zone {Ru'Lude Gardens} | ||
+ | </code> | ||
Would instantly send your character to Ru'Lude Gardens | Would instantly send your character to Ru'Lude Gardens | ||
− | |||
− | |||
+ | ''' Effects ''' | ||
+ | A loading screen should appear, and when finished, your character should be in the area you specified. An invalid Zone ID can cause server instability. | ||
== Walking Through Walls/Getting Unstuck == | == Walking Through Walls/Getting Unstuck == | ||
− | + | ''' Syntax ''' | |
− | + | ||
− | + | <code>!wallhack</code> | |
− | <code> | + | |
+ | |||
+ | ''' Examples ''' | ||
+ | |||
+ | <code>!wallhack</code> | ||
Used once, it will turn off collision detection. Used again, it will turn it back on. | Used once, it will turn off collision detection. Used again, it will turn it back on. | ||
− | + | ||
+ | ''' Effects ''' | ||
+ | |||
You will be able to walk through walls and to parts of the map not intended to be seen or used. If you are too far above the ground and turn wallhack off, you may become stuck rather than falling to the land below. Useful when @zone sends you somewhere and you cannot move. There is currently no way to affect your elevation with this on. | You will be able to walk through walls and to parts of the map not intended to be seen or used. If you are too far above the ground and turn wallhack off, you may become stuck rather than falling to the land below. Useful when @zone sends you somewhere and you cannot move. There is currently no way to affect your elevation with this on. | ||
Line 99: | Line 115: | ||
== Add Items to your Inventory == | == Add Items to your Inventory == | ||
− | + | ''' Syntax ''' | |
− | + | ||
− | Where | + | !additem itemId quantity aug0 aug0val aug1 aug1val aug2 aug2val aug3 aug3val trialId |
+ | |||
+ | Where itemId is an ID from [[ID References]] or the ID number in the item's url from [http://www.ffxiah.com/ FFXIAH]. | ||
+ | |||
+ | Optional parameters: | ||
quantity is an optional value, and tells the game how many of the item to give. If not given, 1 is assumed. If the item type does not stack, you will only get 1 regardless of the quantity specified. | quantity is an optional value, and tells the game how many of the item to give. If not given, 1 is assumed. If the item type does not stack, you will only get 1 regardless of the quantity specified. | ||
− | + | aug0, aug1, aug2, and aug3 are augment IDs. | |
− | <code> | + | aug0val, aug1val, aug2val and aug3val are the values for each augment. Augment IDs can be found here: [[Augments]] |
+ | |||
+ | |||
+ | ''' Examples ''' | ||
+ | |||
+ | <code>!additem 17644</code> | ||
Gives you the one-handed variant of the Judge Sword. The ID comes from the [http://www.ffxiah.com/ FFXIAH] URL for this sword: <nowiki>http://www.ffxiah.com/item/17644/judges-sword</nowiki> | Gives you the one-handed variant of the Judge Sword. The ID comes from the [http://www.ffxiah.com/ FFXIAH] URL for this sword: <nowiki>http://www.ffxiah.com/item/17644/judges-sword</nowiki> | ||
− | <code> | + | <code>!additem 13548 2</code> |
Will only give you 1 Astral ring, since rings do not stack. | Will only give you 1 Astral ring, since rings do not stack. | ||
− | <code> | + | <code>!additem 1179 99</code> |
Gives you a stack of 99 shihei. | Gives you a stack of 99 shihei. | ||
− | + | <code>!additem 13548 1 1 15</code> | |
− | + | ||
+ | Will give you 1 Astral Ring, with the augment HP+16 (aug0) and the augment's power increased by 15 (aug0Val) because the base amount at power of zero is 1 hp. | ||
+ | |||
+ | ''' Effects ''' | ||
+ | |||
+ | There is no notification that this command has worked. You will have to open your inventory and see if the item is there. It will not work if your inventory is full. | ||
== Add/Delete Key Items == | == Add/Delete Key Items == | ||
− | + | ''' Syntax ''' | |
− | <code> | + | |
+ | <code>!addkeyitem value</code> | ||
− | <code> | + | <code>!delkeyitem value</code> |
Where value is an ID from the [[Key Item IDs]] | Where value is an ID from the [[Key Item IDs]] | ||
− | + | ||
− | <code> | + | ''' Examples ''' |
+ | |||
+ | <code>!addkeyitem 824</code> | ||
Gives you the key item Quartz Transmitter | Gives you the key item Quartz Transmitter | ||
− | + | ||
+ | ''' Effects ''' | ||
+ | |||
There is no notification that his code has worked. You will have to open your key items list and see if the item is there. Using this may break some scripted events, but using it to add maps should be fairly safe. | There is no notification that his code has worked. You will have to open your key items list and see if the item is there. Using this may break some scripted events, but using it to add maps should be fairly safe. | ||
Line 148: | Line 181: | ||
== Add All Maps == | == Add All Maps == | ||
− | + | ''' Syntax ''' | |
− | + | ||
− | <code> | + | <code>!addallmaps</code> |
+ | |||
+ | <code>!addallmaps player</code> | ||
Gives the player, or the person using the command if player isn't typed, all valid maps. | Gives the player, or the person using the command if player isn't typed, all valid maps. | ||
− | |||
− | <code> | + | ''' Examples ''' |
+ | |||
+ | <code>!addallmaps Kazuki</code> | ||
Gives Kazuki all Magical Maps. | Gives Kazuki all Magical Maps. | ||
Line 165: | Line 200: | ||
== Set Gil == | == Set Gil == | ||
− | + | ''' Syntax ''' | |
− | <code> | + | |
+ | <code>!setgil value</code> | ||
Where value is the amount of gil | Where value is the amount of gil | ||
− | + | ||
− | <code> | + | ''' Examples ''' |
+ | |||
+ | <code>!setgil 100000</code> | ||
Sets your current amount of gil to 100,000 | Sets your current amount of gil to 100,000 | ||
− | + | ||
+ | ''' Effects ''' | ||
+ | |||
There is no notification that his code has worked. You will have to open your status page or equipment page and check how much gil you have. | There is no notification that his code has worked. You will have to open your status page or equipment page and check how much gil you have. | ||
Line 182: | Line 222: | ||
== Add Spells == | == Add Spells == | ||
− | + | ''' Syntax ''' | |
− | <code> | + | |
+ | <code>!addspell value</code> | ||
Where value is an ID from [[Spell IDs]] | Where value is an ID from [[Spell IDs]] | ||
− | May also use <code> | + | May also use <code>!addallspells</code> which will give you every spell to your character. |
− | + | ||
− | <code> | + | ''' Examples ''' |
+ | |||
+ | <code>!addspell 106</code> | ||
Grants you the spell Phalanx | Grants you the spell Phalanx | ||
− | |||
− | |||
+ | ''' Effects ''' | ||
+ | |||
+ | tdb | ||
Line 202: | Line 246: | ||
== Play Animation == | == Play Animation == | ||
− | + | ''' Syntax ''' | |
− | <code> | + | |
+ | <code>!animation value</code> | ||
Where value is from [[Animation IDs]] | Where value is from [[Animation IDs]] | ||
− | + | ||
− | <code> | + | ''' Examples ''' |
+ | |||
+ | <code>!animation 3</code> | ||
Plays the animation for death | Plays the animation for death | ||
− | + | ||
+ | ''' Effects ''' | ||
+ | |||
The character should perform the animation specified. Using animation 0 may allow your character to move again if @release fails. | The character should perform the animation specified. Using animation 0 may allow your character to move again if @release fails. | ||
− | |||
− | == | + | |
− | <code> | + | == Change Job (Main or Sub) == |
+ | |||
+ | ''' Syntax ''' | ||
+ | |||
+ | <code>!changejob value level</code> | ||
+ | |||
+ | <code>!changesjob value level</code> | ||
Where value is either from [[Job IDs]] or the three-letter abbreviation for the job. | Where value is either from [[Job IDs]] or the three-letter abbreviation for the job. | ||
− | + | Level specifies the level to set the job you are changing to. | |
+ | Subjob will still be restriced, based on settings, to fraction of main job level. | ||
− | |||
− | |||
− | + | ''' Examples ''' | |
+ | <code>!changejob war 30</code> | ||
− | <code> | + | Makes you a level 30 Warrior |
+ | |||
+ | <code>!changejob 15 70</code> | ||
Makes you a level 70 Summoner | Makes you a level 70 Summoner | ||
− | + | ||
− | + | <code>!changesjob war 30</code> | |
+ | |||
+ | Sets your sub job to Warrior level 30 | ||
+ | |||
+ | <code>!changesjob 15 37</code> | ||
+ | |||
+ | Sets your subjob to Summoner level 37 | ||
+ | |||
+ | |||
== Set Player Level == | == Set Player Level == | ||
− | + | ''' Syntax ''' | |
− | <code> | + | |
+ | <code>!setplayerlevel playerName value</code> | ||
PlayerName is any player in the game. Value can be any number from 1 to 255. | PlayerName is any player in the game. Value can be any number from 1 to 255. | ||
− | + | ||
− | <code> | + | ''' Examples ''' |
+ | |||
+ | <code>!setplayerlevel Link 65</code> | ||
Changes a players level. | Changes a players level. | ||
− | + | ''' Effects ''' | |
+ | |||
It will give you the 'quickening' status effect when done correctly. You can remove this effect by hitting the '+' key twice and then hitting enter on the quickening status icon. | It will give you the 'quickening' status effect when done correctly. You can remove this effect by hitting the '+' key twice and then hitting enter on the quickening status icon. | ||
+ | |||
+ | |||
== Set Costume == | == Set Costume == | ||
− | + | ''' Syntax ''' | |
− | <code> | + | |
+ | <code>!costume value</code> | ||
Where value is from [[Costume IDs]] | Where value is from [[Costume IDs]] | ||
− | + | ||
− | <code> | + | ''' Examples ''' |
+ | |||
+ | <code>!costume ""</code> | ||
Sets the player's costume to "" | Sets the player's costume to "" | ||
− | |||
− | |||
+ | ''' Effects ''' | ||
+ | |||
+ | Only useful for testing at this point. | ||
Line 273: | Line 347: | ||
== Play Cut-scene/Event == | == Play Cut-scene/Event == | ||
− | + | ''' Syntax ''' | |
− | <code> | + | |
+ | <code>!cs value</code> | ||
Where value is from [[Event IDs]] | Where value is from [[Event IDs]] | ||
− | + | ||
− | <code> | + | ''' Examples ''' |
+ | |||
+ | <code>!cs ""</code> | ||
Plays the cutscene "" | Plays the cutscene "" | ||
− | + | ''' Effects ''' | |
+ | |||
tdb | tdb | ||
− | |||
Line 291: | Line 368: | ||
== Spawn/Despawn Mobs == | == Spawn/Despawn Mobs == | ||
− | + | ''' Syntax ''' | |
− | + | ||
− | <code> | + | <code>!spawnmob value</code> |
− | + | <code>!despawnmob value</code> | |
− | + | Where value is a Monster ID (check [https://raw.github.com/DarkstarProject/darkstar/master/sql/mob_spawn_points.sql sql/mob_spawn_points.sql] in the source, but anything not uniquely named will have to be referenced by its position as well) and specifies exactly one mob instance in the game world. It cannot be used to spawn creatures that do not exist in a zone, or to spawn creatures in a different location than normal. | |
− | <code> | + | |
+ | |||
+ | ''' Examples ''' | ||
+ | |||
+ | <code>!spawnmob 17187111</code> | ||
Spawns the notorious monster Jaggedy-Eared Jack. He will spawn in his usual spawn location, which is not necessarily near the player. | Spawns the notorious monster Jaggedy-Eared Jack. He will spawn in his usual spawn location, which is not necessarily near the player. | ||
− | + | ||
+ | ''' Effects ''' | ||
+ | |||
Causes a single spawned creature to be removed from play immediately, or causes a single creature to be put into play immediately. | Causes a single spawned creature to be removed from play immediately, or causes a single creature to be put into play immediately. | ||
Line 311: | Line 393: | ||
== Manually Inject a Packet on the Player == | == Manually Inject a Packet on the Player == | ||
− | + | ''' Syntax ''' | |
− | <code> | + | |
+ | <code>!inject value</code> | ||
Where value is a packet stored in a file. | Where value is a packet stored in a file. | ||
− | + | ||
− | <code> | + | ''' Examples ''' |
+ | |||
+ | <code>!inject test.dat</code> | ||
Sends the packet stored in the file 'test.dat' to the client | Sends the packet stored in the file 'test.dat' to the client | ||
− | |||
− | |||
+ | ''' Effects ''' | ||
+ | |||
+ | To understand this command, an understanding of the ffximon tool is helpful. You can use it to inject altered packets (or even vanilla packets) to the client who issued the command. Helps when having to sift through large numbers of packet dumps to determine which has the effect you are looking for. | ||
Line 329: | Line 415: | ||
== Release Character from a Cutscene == | == Release Character from a Cutscene == | ||
− | + | ''' Syntax ''' | |
− | + | ||
− | + | <code>!release</code> | |
− | <code> | + | |
− | |||
− | + | ''' Examples ''' | |
− | + | ||
+ | <code>!release</code> | ||
+ | If viewing a cutscene or otherwise unable to move, it attempts to end the cutscene and restore movement to the player. | ||
+ | |||
+ | |||
+ | ''' Effects ''' | ||
+ | Sends the client a packet that informs them that an event has ended so that movement can be restored immediately. This may have some ill side effects, such as fade-out effects or camera angles being locked. Use an !zone command to clear these issues. If that is not sufficient (such as the case when calling a completion cut-scene with the wrong values for the summoner quests) you may need to log off to fix it. | ||
== Show Coordinate Position == | == Show Coordinate Position == | ||
− | + | ''' Syntax ''' | |
− | + | ||
− | + | <code>!where</code> | |
− | <code> | + | |
− | |||
− | + | ''' Examples ''' | |
+ | |||
+ | <code>!where</code> | ||
+ | |||
Prints the player's current location and facing values to the chat log. | Prints the player's current location and facing values to the chat log. | ||
+ | ''' Effects ''' | ||
+ | |||
+ | Prints the player's current location and facing values to the chat log. | ||
Line 362: | Line 453: | ||
== Position Manipulation == | == Position Manipulation == | ||
− | + | ''' Syntax ''' | |
− | <code> | + | |
+ | <code>!pos X Y Z (ZoneID)</code> | ||
+ | |||
+ | <code>!goto Charactername</code> | ||
+ | |||
+ | <code>!bring Charactername</code> | ||
− | |||
− | + | ''' Examples ''' | |
− | + | <code>!pos 121 1 -92</code> | |
− | <code> | + | |
Takes you to the position X: 121 Y: 1 Z: -92 in the current zone. | Takes you to the position X: 121 Y: 1 Z: -92 in the current zone. | ||
− | <code> | + | <code>!pos -76 32 -4 178</code> |
Takes you to Kirin's spawn point in The Shrine of Ru'Avitau, regardless of where you are currently. | Takes you to Kirin's spawn point in The Shrine of Ru'Avitau, regardless of where you are currently. | ||
− | <code> | + | <code>!goto Bill</code> |
Sends your character to the location that the player named "Bill" is currently at (they may move between the time this command is executed and the time you finish zoning). | Sends your character to the location that the player named "Bill" is currently at (they may move between the time this command is executed and the time you finish zoning). | ||
− | <code> | + | <code>!bring Bill</code> |
Brings the character named Bill to the zone and position you were at at the time of execution of the command. It may take a few seconds for the player's character to finish loading. | Brings the character named Bill to the zone and position you were at at the time of execution of the command. It may take a few seconds for the player's character to finish loading. | ||
− | |||
− | |||
+ | ''' Effects ''' | ||
+ | |||
+ | Allows for spatial manipulation of characters in 3 dimensions. Can be useful for quest testing by bringing yourself to related NPCs instantly, as well as a variety of other uses. While @bring can effectively be used to jail a character, you should instead use the dedicated commands for this task. | ||
Line 394: | Line 489: | ||
== Send a Character to Their Homepoint == | == Send a Character to Their Homepoint == | ||
− | + | ''' Syntax ''' | |
− | + | ||
− | + | <code>!homepoint Charname</code> | |
− | <code> | + | |
+ | |||
+ | ''' Examples ''' | ||
+ | |||
+ | <code>!homepoint Bill</code> | ||
Sends the character named "Bill" to his currently set homepoint. | Sends the character named "Bill" to his currently set homepoint. | ||
− | |||
− | |||
+ | ''' Effects ''' | ||
+ | |||
+ | Can be used to fix stuck characters. Has a similar effect to a "Warp II" spell. | ||
Line 410: | Line 509: | ||
== Set a Pet's TP == | == Set a Pet's TP == | ||
− | + | ''' Syntax ''' | |
− | <code> | + | |
+ | <code>!pettp #</code> | ||
Where # is the amount of TP to set. | Where # is the amount of TP to set. | ||
− | + | ||
− | <code> | + | |
+ | ''' Examples ''' | ||
+ | |||
+ | <code>!pettp 300</code> | ||
If you have a pet (beastmaster pet, summoned avatar, wyvern), set the pet's current TP to 300. | If you have a pet (beastmaster pet, summoned avatar, wyvern), set the pet's current TP to 300. | ||
− | |||
− | |||
+ | ''' Effects ''' | ||
+ | |||
+ | Allows you to test the effective power of pet abilities at various TP levels by setting the TP right before triggering a move that relies on it. | ||
Line 427: | Line 531: | ||
== "God Mode" == | == "God Mode" == | ||
− | + | ''' Syntax ''' | |
− | + | ||
− | + | <code>!godmode</code> | |
− | <code> | + | |
+ | |||
+ | ''' Examples ''' | ||
+ | |||
+ | <code>!godmode</code> | ||
Toggles godmode on or off. | Toggles godmode on or off. | ||
− | |||
− | |||
+ | ''' Effects ''' | ||
+ | |||
+ | Grants the GM a number of effects with indefinite duration. Usefulness is subjective. Granted effects include: Invincible, Perfect Dodge, Mighty Strikes, Hundred Fists, and a fast Regain. | ||
Line 443: | Line 551: | ||
== Cap a Combat or Magic Skill == | == Cap a Combat or Magic Skill == | ||
− | + | ''' Syntax ''' | |
− | + | ||
− | + | <code>!capskill skillname</code> | |
− | <code> | + | |
+ | |||
+ | ''' Examples ''' | ||
+ | |||
+ | <code>!capskill parry</code> | ||
Caps the GM's parrying skill to their current level and job. | Caps the GM's parrying skill to their current level and job. | ||
− | + | ||
+ | ''' Effects ''' | ||
+ | |||
Useful for testing weaponskill and combat balance changes. Would instantly grant you the skill level in a particular skill type to be "optimal" for that job and level so that you can see how effective an "optimal" character would be in a given situation. | Useful for testing weaponskill and combat balance changes. Would instantly grant you the skill level in a particular skill type to be "optimal" for that job and level so that you can see how effective an "optimal" character would be in a given situation. | ||
− | Can also <code> | + | Can also <code>!capallskills</code> |
Line 460: | Line 573: | ||
== Reset Recast Timers == | == Reset Recast Timers == | ||
− | + | ''' Syntax ''' | |
− | + | ||
− | + | <code>!reset</code> | |
− | <code> | + | |
+ | |||
+ | ''' Examples ''' | ||
+ | |||
+ | <code>!reset</code> | ||
Resets the GM's recast timers on all spells and Job Abilities (need confirmation on this). | Resets the GM's recast timers on all spells and Job Abilities (need confirmation on this). | ||
− | |||
− | |||
+ | ''' Effects ''' | ||
+ | |||
+ | Useful for testing things that have particularly long delays. Can be used to reset a 2 hour ability timer a 3 minute cool-down...or even a 30 second spell timer (once again I need to confirm this). | ||
Line 476: | Line 593: | ||
== Jailing and Pardoning == | == Jailing and Pardoning == | ||
− | + | ''' Syntax ''' | |
− | <code> | + | |
+ | <code>!jail Charname #</code> | ||
Where # is a cell number between 1 and 32 | Where # is a cell number between 1 and 32 | ||
− | <code> | + | <code>!pardon Charname</code> |
− | + | ||
− | <code> | + | ''' Examples ''' |
+ | |||
+ | <code>!jail Bill 3</code> | ||
Sends the character Bill to Mordion Gaol in cell number 3. | Sends the character Bill to Mordion Gaol in cell number 3. | ||
− | <code> | + | <code>!pardon Bill</code> |
Removes Bill from Mordion Gaol and sends him to his currently set homepoint. | Removes Bill from Mordion Gaol and sends him to his currently set homepoint. | ||
− | + | ||
+ | ''' Effects ''' | ||
+ | |||
Jailing characters is effective because all actions are restricted except for /say commands inside the Mordion Gaol zone. This means a character cannot use items, job abilities, or spells to escape. Status effects are also removed and the character fully healed upon entry so that death may not be used as a means of escape. Once you jail a character, you should send a GM to discuss his or her infraction and the period of the sentencing as soon as possible. | Jailing characters is effective because all actions are restricted except for /say commands inside the Mordion Gaol zone. This means a character cannot use items, job abilities, or spells to escape. Status effects are also removed and the character fully healed upon entry so that death may not be used as a means of escape. Once you jail a character, you should send a GM to discuss his or her infraction and the period of the sentencing as soon as possible. | ||
Line 501: | Line 623: | ||
== Add Dynamis Time == | == Add Dynamis Time == | ||
− | + | ''' Syntax ''' | |
− | <code> | + | |
+ | <code>!adddynatime #</code> | ||
Adds # minutes to the remaining time in Dynamis for the instance which the player using the command is in. | Adds # minutes to the remaining time in Dynamis for the instance which the player using the command is in. | ||
− | + | ||
− | <code> | + | ''' Examples ''' |
+ | |||
+ | <code>!adddynatime 60</code> | ||
If you are in Dynamis - Bastok when using this command, 60 minutes will be added for ALL players currently in Dynamis - Bastok. This extends to players that enter after the use of this command. | If you are in Dynamis - Bastok when using this command, 60 minutes will be added for ALL players currently in Dynamis - Bastok. This extends to players that enter after the use of this command. | ||
+ | |||
+ | |||
+ | |||
+ | == Add All Attachments == | ||
+ | |||
+ | ''' Syntax ''' | ||
+ | |||
+ | <code>!addallattachments</code> | ||
+ | |||
+ | <code>!addallattachments player</code> | ||
+ | |||
+ | |||
+ | ''' Examples ''' | ||
+ | |||
+ | <code>!addallattachments Bill</code> | ||
+ | |||
+ | Adds all Automaton Attachments to player running the command or the player specified. | ||
+ | |||
+ | |||
+ | |||
+ | == Add All Trusts == | ||
+ | |||
+ | ''' Syntax ''' | ||
+ | |||
+ | <code>!addalltrusts</code> | ||
+ | |||
+ | <code>!addalltrusts player</code> | ||
+ | |||
+ | |||
+ | ''' Examples ''' | ||
+ | |||
+ | <code>!addalltrusts Bill</code> | ||
+ | |||
+ | Adds all trust spells to player running the command or the player specified. | ||
+ | |||
+ | |||
+ | |||
+ | == Add Currency == | ||
+ | |||
+ | ''' Syntax ''' | ||
+ | |||
+ | <code>!addcurrency currency_type value</code> | ||
+ | |||
+ | <code>!addcurrency currency_type value player</code> | ||
+ | |||
+ | Where currency_type is from [[Currency Types]] and value is the amount to give. | ||
+ | |||
+ | |||
+ | ''' Examples ''' | ||
+ | |||
+ | <code>!addcurrency bastok_cp 1000</code> | ||
+ | |||
+ | Adds specified amount of currency type to player running the command or the player specified. | ||
+ | |||
+ | |||
+ | |||
+ | == Add Status Effect to Player == | ||
+ | |||
+ | ''' Syntax ''' | ||
+ | |||
+ | <code>!addeffect {player} effect {power} {duration}</code> | ||
+ | |||
+ | Where effect is from [[Status Effect IDs]]. | ||
+ | |||
+ | Power is the strength of the status effect. | ||
+ | |||
+ | Duration is how long the effect will last in seconds. | ||
+ | |||
+ | |||
+ | ''' Examples ''' | ||
+ | |||
+ | <code>!addeffect Bill 33 40 300</code> | ||
+ | |||
+ | Adds the Haste effect to Bill with a power of 40 for 300 seconds (5 min). | ||
+ | |||
+ | |||
+ | <code>!addeffect 33 40 300</code> | ||
+ | |||
+ | Adds the Haste effect to player running the command with a power of 40 for 300 seconds (5 min). | ||
+ | |||
+ | |||
+ | ''' Effects ''' | ||
+ | |||
+ | Gives the status to the player running the command or the player specified. | ||
+ | |||
+ | Power is optional and has default value of 1.0 | ||
+ | |||
+ | Duration is optional and has default value of 60. | ||
+ | |||
+ | |||
+ | |||
+ | == Add/Check/Delete Mission == | ||
+ | |||
+ | ''' Syntax ''' | ||
+ | |||
+ | <code>!addmission logID missionID {player}</code> | ||
+ | |||
+ | <code>!checkmission logID {player}</code> | ||
+ | |||
+ | <code>!delmission logID missionID {player}</code> | ||
+ | |||
+ | Where logID is from [[Log IDs]]. (Can use either the Log ID number or name.) | ||
+ | |||
+ | Where missionID is from [[Missions]]. (Must use the Mission ID number.) | ||
+ | |||
+ | |||
+ | ''' Examples ''' | ||
+ | |||
+ | <code>!addmission 0 1</code> | ||
+ | |||
+ | Set the active mission for the player running the command to San d'Oria mission 1 (Bat Hunt). | ||
+ | |||
+ | <code>!addmission Bastok 1 Bill</code> | ||
+ | |||
+ | Set the active mission for Bill to Bastok mission 1 (Geological Survey). | ||
+ | |||
+ | |||
+ | <code>!checkmission 0</code> | ||
+ | |||
+ | Check which San d'Orian mission the player running the command is on. | ||
+ | |||
+ | <code>!checkmission Bastok Bill</code> | ||
+ | |||
+ | Check which Bastok mission player Bill is on. | ||
+ | |||
+ | |||
+ | <code>!delmission 0 1</code> | ||
+ | |||
+ | Remove San d'Oria mission 1 from the player running the command. | ||
+ | |||
+ | <code>!delmission Bastok 1 Bill</code> | ||
+ | |||
+ | Remove Bastok mission 1 from the player Bill. | ||
+ | |||
+ | |||
+ | ''' Effects ''' | ||
+ | |||
+ | Adds, Reports or Removes the currently active mission for the specified Log ID. | ||
+ | |||
+ | *WARNING* Add mission will replace whatever the current mission is for the specified Log ID. | ||
+ | |||
+ | |||
+ | |||
+ | == Add/Check/Delete Quest == | ||
+ | |||
+ | ''' Syntax ''' | ||
+ | |||
+ | <code>!addquest logID questID {player}</code> | ||
+ | |||
+ | <code>!checkquest logID questID {player}</code> | ||
+ | |||
+ | <code>!delquest logID questID {player}</code> | ||
+ | |||
+ | Where logID is from [[Log IDs]]. (Can use either the Log ID number or name.) | ||
+ | |||
+ | Where questID is from [[Quests]]. (Must use the Quest ID number.) | ||
+ | |||
+ | Checkquest will report one of the following status: AVAILABLE, ACCEPTED or COMPLETED. | ||
+ | |||
+ | |||
+ | ''' Examples ''' | ||
+ | |||
+ | <code>!addquest 0 1</code> | ||
+ | |||
+ | Adds quest 1 (Water of the Cheval) to the player running the commands active quests for San d'Oria. | ||
+ | |||
+ | <code>!addquest Bastok 1 Bill</code> | ||
+ | |||
+ | Adds quest 1 (Beauty and the Galka) to Bills active quests for Bastok. | ||
+ | |||
+ | |||
+ | <code>!checkquest 0 1</code> | ||
+ | |||
+ | Checks and reports the status of San d'Oria quest 1 for the player running the command. | ||
+ | |||
+ | <code>!checkquest Bastok 1 Bill</code> | ||
+ | |||
+ | Check and report the status of Bastok quest 1 for player Bill. | ||
+ | |||
+ | |||
+ | <code>!delquest 0 1</code> | ||
+ | |||
+ | Remove San d'Oria quest 1 from the player running the command. | ||
+ | |||
+ | <code>!delquest Bastok 1 Bill</code> | ||
+ | |||
+ | Remove Bastok quest 1 from the player Bill. | ||
+ | |||
+ | |||
+ | ''' Effects ''' | ||
+ | |||
+ | Adds, reports or removes the quest for the specified Log ID in the players quest log. | ||
+ | |||
+ | |||
+ | |||
+ | == Add Temporary Items to your Inventory == | ||
+ | |||
+ | ''' Syntax ''' | ||
+ | |||
+ | !addtempitem itemID | ||
+ | |||
+ | Where itemId is an ID from [[Usable Item IDs]] or the ID number in the item's url from [http://www.ffxiah.com/ FFXIAH]. | ||
+ | |||
+ | |||
+ | ''' Examples ''' | ||
+ | |||
+ | <code>!addtempitem 4202</code> | ||
+ | |||
+ | Gives you a Daedalus Wing as a temporary item. | ||
+ | |||
+ | |||
+ | ''' Effects ''' | ||
+ | |||
+ | There is no notification that this command has worked. You will have to open your inventory and see if the item is there. You can have a maximum of 50 temporary items. | ||
+ | |||
+ | |||
+ | |||
+ | == Add and Set Title == | ||
+ | |||
+ | ''' Syntax ''' | ||
+ | |||
+ | <code>!addtitle titleID</code> | ||
+ | |||
+ | <code>!addtitle titleID player</code> | ||
+ | |||
+ | Where titleID is from [https://github.com/DarkstarProject/darkstar/blob/master/scripts/globals/titles.lua titles.lua]. | ||
+ | |||
+ | |||
+ | ''' Examples ''' | ||
+ | |||
+ | <code>!addtitle 28</code> | ||
+ | |||
+ | <code>!addtitle 28 Bill</code> | ||
+ | |||
+ | Adds and sets the title of the player running the command or the player specified to "Behemoth Dethroner". | ||
+ | |||
+ | |||
+ | |||
+ | == Add Item to Treasure pool == | ||
+ | |||
+ | ''' Syntax ''' | ||
+ | |||
+ | <code>!addtreasure itemID</code> | ||
+ | |||
+ | <code>!addtreasure itemID player</code> | ||
+ | |||
+ | Where itemId is an ID from [[ID References]] or the ID number in the item's url from [http://www.ffxiah.com/ FFXIAH]. | ||
+ | |||
+ | |||
+ | ''' Examples ''' | ||
+ | |||
+ | <code>!addtitle 17440</code> | ||
+ | |||
+ | <code>!addtitle 17440 Bill</code> | ||
+ | |||
+ | Adds a Kraken Club directly to the treasure pool for the player running the command or to the treasure pool of the specified player. | ||
+ | |||
+ | |||
+ | |||
+ | == Add Weaponskill Points == | ||
+ | |||
+ | ''' Syntax ''' | ||
+ | |||
+ | <code>!addweaponskillpoints slot points (Slot: main=0, sub=1, ranged=2)</code> | ||
+ | |||
+ | <code>!addweaponskillpoints slot points player (Slot: main=0, sub=1, ranged=2)</code> | ||
+ | |||
+ | |||
+ | ''' Examples ''' | ||
+ | |||
+ | <code>!addweaponskillpoints 0 300</code> | ||
+ | |||
+ | <code>!addweaponskillpoints 0 300 Bill</code> | ||
+ | |||
+ | Adds 300 weaponskill points to the weapon equiped in slot 0 (Main hand) for the player running the command or player specified. | ||
+ | |||
+ | |||
+ | |||
+ | == Open Auction House UI == | ||
+ | |||
+ | ''' Syntax ''' | ||
+ | |||
+ | <code>!ah</code> | ||
+ | |||
+ | |||
+ | ''' Examples ''' | ||
+ | |||
+ | <code>!ah</code> | ||
+ | |||
+ | Sends the packet to the client to open the Auction House UI. Works just like the Ashita AHGo addon. |
Latest revision as of 19:55, 31 March 2019
Contents
- 1 Making Yourself a GM
- 2 Movement Speed
- 3 Set HP/MP/TP
- 4 Teleport to Any Zone
- 5 Walking Through Walls/Getting Unstuck
- 6 Add Items to your Inventory
- 7 Add/Delete Key Items
- 8 Add All Maps
- 9 Set Gil
- 10 Add Spells
- 11 Play Animation
- 12 Change Job (Main or Sub)
- 13 Set Player Level
- 14 Set Costume
- 15 Play Cut-scene/Event
- 16 Spawn/Despawn Mobs
- 17 Manually Inject a Packet on the Player
- 18 Release Character from a Cutscene
- 19 Show Coordinate Position
- 20 Position Manipulation
- 21 Send a Character to Their Homepoint
- 22 Set a Pet's TP
- 23 "God Mode"
- 24 Cap a Combat or Magic Skill
- 25 Reset Recast Timers
- 26 Jailing and Pardoning
- 27 Add Dynamis Time
- 28 Add All Attachments
- 29 Add All Trusts
- 30 Add Currency
- 31 Add Status Effect to Player
- 32 Add/Check/Delete Mission
- 33 Add/Check/Delete Quest
- 34 Add Temporary Items to your Inventory
- 35 Add and Set Title
- 36 Add Item to Treasure pool
- 37 Add Weaponskill Points
- 38 Open Auction House UI
Making Yourself a GM
USING ANY OF THESE INCORRECTLY CAN POTENTIALLY CRASH YOUR SERVER
Movement Speed
Syntax
!speed value
Where value can be any number from 1 to 255. Default character speed is roughly 40, or 60 on many of the test servers.
Examples
!speed 255
Gives you the maximum possible speed (currently)
!speed 40
Sets your speed to the retail default
Effects
It will give you the 'quickening' status effect when done correctly. You can remove this effect by hitting the '+' key twice and then hitting enter on the quickening status icon.
Set HP/MP/TP
Syntax
!hp value
!mp value
!tp value
Where value is a number from 0 to (probably) 65535.
Examples
!hp 250
Sets your current HP to 250 or max if you have less than 250 total HP.
!mp 250
Sets your current MP to 250 or max if you have less than 250 total MP.
!tp 300
Sets your current TP to 300 (max).
Effects
You should observe your HP/MP/TP updating immediately on your client.
Teleport to Any Zone
Syntax
!zone zoneid
Where zoneid is the ID as listed in Zone IDs. You can also use an auto-translate string as the zoneid for most zones.
Examples
!zone 243
!zone {Ru'Lude Gardens}
Would instantly send your character to Ru'Lude Gardens
Effects
A loading screen should appear, and when finished, your character should be in the area you specified. An invalid Zone ID can cause server instability.
Walking Through Walls/Getting Unstuck
Syntax
!wallhack
Examples
!wallhack
Used once, it will turn off collision detection. Used again, it will turn it back on.
Effects
You will be able to walk through walls and to parts of the map not intended to be seen or used. If you are too far above the ground and turn wallhack off, you may become stuck rather than falling to the land below. Useful when @zone sends you somewhere and you cannot move. There is currently no way to affect your elevation with this on.
Add Items to your Inventory
Syntax
!additem itemId quantity aug0 aug0val aug1 aug1val aug2 aug2val aug3 aug3val trialId
Where itemId is an ID from ID References or the ID number in the item's url from FFXIAH.
Optional parameters:
quantity is an optional value, and tells the game how many of the item to give. If not given, 1 is assumed. If the item type does not stack, you will only get 1 regardless of the quantity specified.
aug0, aug1, aug2, and aug3 are augment IDs. aug0val, aug1val, aug2val and aug3val are the values for each augment. Augment IDs can be found here: Augments
Examples
!additem 17644
Gives you the one-handed variant of the Judge Sword. The ID comes from the FFXIAH URL for this sword: http://www.ffxiah.com/item/17644/judges-sword
!additem 13548 2
Will only give you 1 Astral ring, since rings do not stack.
!additem 1179 99
Gives you a stack of 99 shihei.
!additem 13548 1 1 15
Will give you 1 Astral Ring, with the augment HP+16 (aug0) and the augment's power increased by 15 (aug0Val) because the base amount at power of zero is 1 hp.
Effects
There is no notification that this command has worked. You will have to open your inventory and see if the item is there. It will not work if your inventory is full.
Add/Delete Key Items
Syntax
!addkeyitem value
!delkeyitem value
Where value is an ID from the Key Item IDs
Examples
!addkeyitem 824
Gives you the key item Quartz Transmitter
Effects
There is no notification that his code has worked. You will have to open your key items list and see if the item is there. Using this may break some scripted events, but using it to add maps should be fairly safe.
Add All Maps
Syntax
!addallmaps
!addallmaps player
Gives the player, or the person using the command if player isn't typed, all valid maps.
Examples
!addallmaps Kazuki
Gives Kazuki all Magical Maps.
Set Gil
Syntax
!setgil value
Where value is the amount of gil
Examples
!setgil 100000
Sets your current amount of gil to 100,000
Effects
There is no notification that his code has worked. You will have to open your status page or equipment page and check how much gil you have.
Add Spells
Syntax
!addspell value
Where value is an ID from Spell IDs
May also use !addallspells
which will give you every spell to your character.
Examples
!addspell 106
Grants you the spell Phalanx
Effects
tdb
Play Animation
Syntax
!animation value
Where value is from Animation IDs
Examples
!animation 3
Plays the animation for death
Effects
The character should perform the animation specified. Using animation 0 may allow your character to move again if @release fails.
Change Job (Main or Sub)
Syntax
!changejob value level
!changesjob value level
Where value is either from Job IDs or the three-letter abbreviation for the job.
Level specifies the level to set the job you are changing to. Subjob will still be restriced, based on settings, to fraction of main job level.
Examples
!changejob war 30
Makes you a level 30 Warrior
!changejob 15 70
Makes you a level 70 Summoner
!changesjob war 30
Sets your sub job to Warrior level 30
!changesjob 15 37
Sets your subjob to Summoner level 37
Set Player Level
Syntax
!setplayerlevel playerName value
PlayerName is any player in the game. Value can be any number from 1 to 255.
Examples
!setplayerlevel Link 65
Changes a players level.
Effects
It will give you the 'quickening' status effect when done correctly. You can remove this effect by hitting the '+' key twice and then hitting enter on the quickening status icon.
Set Costume
Syntax
!costume value
Where value is from Costume IDs
Examples
!costume ""
Sets the player's costume to ""
Effects
Only useful for testing at this point.
Play Cut-scene/Event
Syntax
!cs value
Where value is from Event IDs
Examples
!cs ""
Plays the cutscene ""
Effects
tdb
Spawn/Despawn Mobs
Syntax
!spawnmob value
!despawnmob value
Where value is a Monster ID (check sql/mob_spawn_points.sql in the source, but anything not uniquely named will have to be referenced by its position as well) and specifies exactly one mob instance in the game world. It cannot be used to spawn creatures that do not exist in a zone, or to spawn creatures in a different location than normal.
Examples
!spawnmob 17187111
Spawns the notorious monster Jaggedy-Eared Jack. He will spawn in his usual spawn location, which is not necessarily near the player.
Effects
Causes a single spawned creature to be removed from play immediately, or causes a single creature to be put into play immediately.
Manually Inject a Packet on the Player
Syntax
!inject value
Where value is a packet stored in a file.
Examples
!inject test.dat
Sends the packet stored in the file 'test.dat' to the client
Effects
To understand this command, an understanding of the ffximon tool is helpful. You can use it to inject altered packets (or even vanilla packets) to the client who issued the command. Helps when having to sift through large numbers of packet dumps to determine which has the effect you are looking for.
Release Character from a Cutscene
Syntax
!release
Examples
!release
If viewing a cutscene or otherwise unable to move, it attempts to end the cutscene and restore movement to the player.
Effects
Sends the client a packet that informs them that an event has ended so that movement can be restored immediately. This may have some ill side effects, such as fade-out effects or camera angles being locked. Use an !zone command to clear these issues. If that is not sufficient (such as the case when calling a completion cut-scene with the wrong values for the summoner quests) you may need to log off to fix it.
Show Coordinate Position
Syntax
!where
Examples
!where
Prints the player's current location and facing values to the chat log.
Effects
Prints the player's current location and facing values to the chat log.
Position Manipulation
Syntax
!pos X Y Z (ZoneID)
!goto Charactername
!bring Charactername
Examples
!pos 121 1 -92
Takes you to the position X: 121 Y: 1 Z: -92 in the current zone.
!pos -76 32 -4 178
Takes you to Kirin's spawn point in The Shrine of Ru'Avitau, regardless of where you are currently.
!goto Bill
Sends your character to the location that the player named "Bill" is currently at (they may move between the time this command is executed and the time you finish zoning).
!bring Bill
Brings the character named Bill to the zone and position you were at at the time of execution of the command. It may take a few seconds for the player's character to finish loading.
Effects
Allows for spatial manipulation of characters in 3 dimensions. Can be useful for quest testing by bringing yourself to related NPCs instantly, as well as a variety of other uses. While @bring can effectively be used to jail a character, you should instead use the dedicated commands for this task.
Send a Character to Their Homepoint
Syntax
!homepoint Charname
Examples
!homepoint Bill
Sends the character named "Bill" to his currently set homepoint.
Effects
Can be used to fix stuck characters. Has a similar effect to a "Warp II" spell.
Set a Pet's TP
Syntax
!pettp #
Where # is the amount of TP to set.
Examples
!pettp 300
If you have a pet (beastmaster pet, summoned avatar, wyvern), set the pet's current TP to 300.
Effects
Allows you to test the effective power of pet abilities at various TP levels by setting the TP right before triggering a move that relies on it.
"God Mode"
Syntax
!godmode
Examples
!godmode
Toggles godmode on or off.
Effects
Grants the GM a number of effects with indefinite duration. Usefulness is subjective. Granted effects include: Invincible, Perfect Dodge, Mighty Strikes, Hundred Fists, and a fast Regain.
Cap a Combat or Magic Skill
Syntax
!capskill skillname
Examples
!capskill parry
Caps the GM's parrying skill to their current level and job.
Effects
Useful for testing weaponskill and combat balance changes. Would instantly grant you the skill level in a particular skill type to be "optimal" for that job and level so that you can see how effective an "optimal" character would be in a given situation.
Can also !capallskills
Reset Recast Timers
Syntax
!reset
Examples
!reset
Resets the GM's recast timers on all spells and Job Abilities (need confirmation on this).
Effects
Useful for testing things that have particularly long delays. Can be used to reset a 2 hour ability timer a 3 minute cool-down...or even a 30 second spell timer (once again I need to confirm this).
Jailing and Pardoning
Syntax
!jail Charname #
Where # is a cell number between 1 and 32
!pardon Charname
Examples
!jail Bill 3
Sends the character Bill to Mordion Gaol in cell number 3.
!pardon Bill
Removes Bill from Mordion Gaol and sends him to his currently set homepoint.
Effects
Jailing characters is effective because all actions are restricted except for /say commands inside the Mordion Gaol zone. This means a character cannot use items, job abilities, or spells to escape. Status effects are also removed and the character fully healed upon entry so that death may not be used as a means of escape. Once you jail a character, you should send a GM to discuss his or her infraction and the period of the sentencing as soon as possible.
There are 32 unique cells inside the Mordion Gaol zone. You may put several people in the same cell for a large incident if desired, but it may be helpful to divide people out into factions or individual cells if it is a highly polarized dispute. Since /say is the only method of communication available, the conversation could get pretty confusing with too many people talking at once, so use your best judgement on how to split people up.
Add Dynamis Time
Syntax
!adddynatime #
Adds # minutes to the remaining time in Dynamis for the instance which the player using the command is in.
Examples
!adddynatime 60
If you are in Dynamis - Bastok when using this command, 60 minutes will be added for ALL players currently in Dynamis - Bastok. This extends to players that enter after the use of this command.
Add All Attachments
Syntax
!addallattachments
!addallattachments player
Examples
!addallattachments Bill
Adds all Automaton Attachments to player running the command or the player specified.
Add All Trusts
Syntax
!addalltrusts
!addalltrusts player
Examples
!addalltrusts Bill
Adds all trust spells to player running the command or the player specified.
Add Currency
Syntax
!addcurrency currency_type value
!addcurrency currency_type value player
Where currency_type is from Currency Types and value is the amount to give.
Examples
!addcurrency bastok_cp 1000
Adds specified amount of currency type to player running the command or the player specified.
Add Status Effect to Player
Syntax
!addeffect {player} effect {power} {duration}
Where effect is from Status Effect IDs.
Power is the strength of the status effect.
Duration is how long the effect will last in seconds.
Examples
!addeffect Bill 33 40 300
Adds the Haste effect to Bill with a power of 40 for 300 seconds (5 min).
!addeffect 33 40 300
Adds the Haste effect to player running the command with a power of 40 for 300 seconds (5 min).
Effects
Gives the status to the player running the command or the player specified.
Power is optional and has default value of 1.0
Duration is optional and has default value of 60.
Add/Check/Delete Mission
Syntax
!addmission logID missionID {player}
!checkmission logID {player}
!delmission logID missionID {player}
Where logID is from Log IDs. (Can use either the Log ID number or name.)
Where missionID is from Missions. (Must use the Mission ID number.)
Examples
!addmission 0 1
Set the active mission for the player running the command to San d'Oria mission 1 (Bat Hunt).
!addmission Bastok 1 Bill
Set the active mission for Bill to Bastok mission 1 (Geological Survey).
!checkmission 0
Check which San d'Orian mission the player running the command is on.
!checkmission Bastok Bill
Check which Bastok mission player Bill is on.
!delmission 0 1
Remove San d'Oria mission 1 from the player running the command.
!delmission Bastok 1 Bill
Remove Bastok mission 1 from the player Bill.
Effects
Adds, Reports or Removes the currently active mission for the specified Log ID.
- WARNING* Add mission will replace whatever the current mission is for the specified Log ID.
Add/Check/Delete Quest
Syntax
!addquest logID questID {player}
!checkquest logID questID {player}
!delquest logID questID {player}
Where logID is from Log IDs. (Can use either the Log ID number or name.)
Where questID is from Quests. (Must use the Quest ID number.)
Checkquest will report one of the following status: AVAILABLE, ACCEPTED or COMPLETED.
Examples
!addquest 0 1
Adds quest 1 (Water of the Cheval) to the player running the commands active quests for San d'Oria.
!addquest Bastok 1 Bill
Adds quest 1 (Beauty and the Galka) to Bills active quests for Bastok.
!checkquest 0 1
Checks and reports the status of San d'Oria quest 1 for the player running the command.
!checkquest Bastok 1 Bill
Check and report the status of Bastok quest 1 for player Bill.
!delquest 0 1
Remove San d'Oria quest 1 from the player running the command.
!delquest Bastok 1 Bill
Remove Bastok quest 1 from the player Bill.
Effects
Adds, reports or removes the quest for the specified Log ID in the players quest log.
Add Temporary Items to your Inventory
Syntax
!addtempitem itemID
Where itemId is an ID from Usable Item IDs or the ID number in the item's url from FFXIAH.
Examples
!addtempitem 4202
Gives you a Daedalus Wing as a temporary item.
Effects
There is no notification that this command has worked. You will have to open your inventory and see if the item is there. You can have a maximum of 50 temporary items.
Add and Set Title
Syntax
!addtitle titleID
!addtitle titleID player
Where titleID is from titles.lua.
Examples
!addtitle 28
!addtitle 28 Bill
Adds and sets the title of the player running the command or the player specified to "Behemoth Dethroner".
Add Item to Treasure pool
Syntax
!addtreasure itemID
!addtreasure itemID player
Where itemId is an ID from ID References or the ID number in the item's url from FFXIAH.
Examples
!addtitle 17440
!addtitle 17440 Bill
Adds a Kraken Club directly to the treasure pool for the player running the command or to the treasure pool of the specified player.
Add Weaponskill Points
Syntax
!addweaponskillpoints slot points (Slot: main=0, sub=1, ranged=2)
!addweaponskillpoints slot points player (Slot: main=0, sub=1, ranged=2)
Examples
!addweaponskillpoints 0 300
!addweaponskillpoints 0 300 Bill
Adds 300 weaponskill points to the weapon equiped in slot 0 (Main hand) for the player running the command or player specified.
Open Auction House UI
Syntax
!ah
Examples
!ah
Sends the packet to the client to open the Auction House UI. Works just like the Ashita AHGo addon.